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6 April 2026

  • 14:5414:54, 6 April 2026 Quest scripts syntax for AI (hist | edit) [1,500 bytes] Talad (talk | contribs) (Created page with "This is the syntax to create a quest script. Any line starting with # is a comment. We add at the start of the file the name and prerequisites as comments. The quest script is divided in steps. Each one being separated with this line: ... NoRepeat This line tells the engine to create a new step. Only the first step does not have the ... line Every step starting from the second one, start with a comment stating the step number, this is important for readability. Exam...")

7 March 2026

  • 22:2222:22, 7 March 2026 Instances (hist | edit) [1,128 bytes] Talad (talk | contribs) (Created page with "== I'''nstance 0''' == This is the default instance where player are placed when created, and where all our NPCs and visible items are. Loaded by the server always. == '''Instance 1''' == Is reserved to: * guildhouse locks, which are real item placed on the ground, that connect the door with the actual guildhouse instance * Action location containers, example a forge connected to a 3d mesh in the level, maybe have a container representing the forge in instance 1. The...") Tag: Visual edit