NPCClient math script: Difference between revisions
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The NPC has the following properties: | The NPC has the following properties: | ||
{| | {| | ||
|Hate | |||
|The hate for the current target. If no target 0.0 is returned. | |||
|- | |||
|HP | |HP | ||
|The HP for the NPC | |The HP for the NPC | ||
Revision as of 18:18, 24 January 2013
NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.
Attributes
NPC Client
The NPCClient has the following properties:
| gameHour | The hour in game time |
| gameMinute | The minute in game time |
| gameMonth | The month in game time |
| gameYear | The year in game time |
Example Math Script (DiurnalNight):
if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
{
Result = 1.0;
} else
{
Result = 0.0;
}
NPC
The NPC has the following properties:
| Hate | The hate for the current target. If no target 0.0 is returned. |
| HP | The HP for the NPC |
| InsideTribeHome | Return 1.0 if inside tribe home, otherwise 0.0. |
| InsideRegion | Return 1.0 if inside region, otherwise 0.0. |
| Mana | The Mana for the NPC |
| MaxHP | The Max HP for the NPC |
| MaxMana | The Max Mana for the NPC |
| MaxMStamina | The Max Mental Stamina for the NPC |
| MaxPStamina | The Max Physical Stamina for the NPC |
| MStamina | The Mental Stamina for the NPC |
| PStamina | The Physical Stamina for the NPC |
Example:
Health = NPC:HP/NPC:MaxHP;
Examples
Perception Operation
Exampe Script using conditions:
... <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> ...
In this Percept Operation example the event GoToSleep is triggered if the DiurnalNight math script return true.
Reaction
Example:
<react event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" />
In this Reaction example the damage event will cause a NightFight behavior to be executed if received during DiurnalNight.