NPCClient math script: Difference between revisions
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<[[Behaviors_and_Reactions#Reaction|react]] event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" /> | <[[Behaviors_and_Reactions#Reaction|react]] event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" /> | ||
In this [[Behaviors_and_Reactions#Reaction|Reaction]] example the damage event will cause a NightFight behavior to be executed if DiurnalNight | In this [[Behaviors_and_Reactions#Reaction|Reaction]] example the damage event will cause a NightFight behavior to be executed if DiurnalNight returns true. | ||
Latest revision as of 23:42, 17 December 2013
NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.
Attributes
NPC Client
The NPCClient has the following properties:
| gameHour | The hour in game time |
| gameMinute | The minute in game time |
| gameMonth | The month in game time |
| gameYear | The year in game time |
Example Math Script (DiurnalNight):
if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
{
Result = 1.0;
} else
{
Result = 0.0;
};
NPC
The NPC has the following properties:
| HasTarget | Return 1.0 if there is a target. If no target 0.0 is returned. The "Target" attribute will be set as well. |
| Hate | The hate for the current target. If no target 0.0 is returned. |
| HP | The HP for the NPC |
| InsideTribeHome | Return 1.0 if inside tribe home, otherwise 0.0. |
| InsideRegion | Return 1.0 if inside region, otherwise 0.0. |
| Mana | The Mana for the NPC |
| MaxHP | The Max HP for the NPC |
| MaxMana | The Max Mana for the NPC |
| MaxMStamina | The Max Mental Stamina for the NPC |
| MaxPStamina | The Max Physical Stamina for the NPC |
| MStamina | The Mental Stamina for the NPC |
| PStamina | The Physical Stamina for the NPC |
Example:
Health = NPC:HP/NPC:MaxHP; Mana = NPC:Mana/NPC:MaxMana;
Target
The Targethas the following properties:
| HP | The HP for the NPC |
| Mana | The Mana for the NPC |
| MaxHP | The Max HP for the NPC |
| MaxMana | The Max Mana for the NPC |
| MaxMStamina | The Max Mental Stamina for the NPC |
| MaxPStamina | The Max Physical Stamina for the NPC |
| MStamina | The Mental Stamina for the NPC |
| PStamina | The Physical Stamina for the NPC |
Example:
if (NPC:HasTarget > 0.0)
{
TargetHealth = Target:HP/Target:MaxHP;
TargetMana = Target:Mana/Target:MaxMana;
HealthDiff = Target:HP/NPC:HP;
}
Examples
Perception Operation
Exampe Script using conditions:
... <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> ...
In this Percept Operation example the event GoToSleep is triggered if the DiurnalNight math script return true.
Reaction
Example:
<react event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" />
In this Reaction example the damage event will cause a NightFight behavior to be executed if DiurnalNight returns true.