NPCClient math script: Difference between revisions
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{ | { | ||
Result = 0.0; | Result = 0.0; | ||
} | }; | ||
=== NPC === | === NPC === | ||
| Line 41: | Line 36: | ||
The NPC has the following properties: | The NPC has the following properties: | ||
{| | {| | ||
|HasTarget | |||
|Return 1.0 if there is a target. If no target 0.0 is returned. The "Target" attribute will be set as well. | |||
|- | |||
|Hate | |||
|The hate for the current target. If no target 0.0 is returned. | |||
|- | |||
|HP | |HP | ||
|The HP for the NPC | |The HP for the NPC | ||
| Line 75: | Line 76: | ||
Example: | Example: | ||
Health = NPC:HP/NPC:MaxHP; | Health = NPC:HP/NPC:MaxHP; | ||
Mana = NPC:Mana/NPC:MaxMana; | |||
=== Target === | |||
The Targethas the following properties: | |||
{| | |||
|HP | |||
|The HP for the NPC | |||
|- | |||
|Mana | |||
|The Mana for the NPC | |||
|- | |||
|MaxHP | |||
|The Max HP for the NPC | |||
|- | |||
|MaxMana | |||
|The Max Mana for the NPC | |||
|- | |||
|MaxMStamina | |||
|The Max Mental Stamina for the NPC | |||
|- | |||
|MaxPStamina | |||
|The Max Physical Stamina for the NPC | |||
|- | |||
|MStamina | |||
|The Mental Stamina for the NPC | |||
|- | |||
|PStamina | |||
|The Physical Stamina for the NPC | |||
|- | |||
|} | |||
Example: | |||
if (NPC:HasTarget > 0.0) | |||
{ | |||
TargetHealth = Target:HP/Target:MaxHP; | |||
TargetMana = Target:Mana/Target:MaxMana; | |||
HealthDiff = Target:HP/NPC:HP; | |||
} | |||
== Examples == | |||
=== Perception Operation === | |||
Exampe Script using conditions: | |||
... | |||
<[[Behavior_Operations#Percept_Operation|percept]] condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> | |||
... | |||
In this [[Behavior_Operations#Percept_Operation|Percept Operation]] example the event GoToSleep is triggered if the DiurnalNight math script return true. | |||
=== Reaction === | |||
Example: | |||
<[[Behaviors_and_Reactions#Reaction|react]] event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" /> | |||
In this [[Behaviors_and_Reactions#Reaction|Reaction]] example the damage event will cause a NightFight behavior to be executed if DiurnalNight returns true. | |||
Latest revision as of 23:42, 17 December 2013
NPC Client Math scripts are used from the Percept Operation and Reaction for conditional behavior. The script environment is setup with a NPCClient and a NPC attribute.
Attributes
NPC Client
The NPCClient has the following properties:
| gameHour | The hour in game time |
| gameMinute | The minute in game time |
| gameMonth | The month in game time |
| gameYear | The year in game time |
Example Math Script (DiurnalNight):
if (NPCClient:gameHour > 22 | NPCClient:gameHour < 6)
{
Result = 1.0;
} else
{
Result = 0.0;
};
NPC
The NPC has the following properties:
| HasTarget | Return 1.0 if there is a target. If no target 0.0 is returned. The "Target" attribute will be set as well. |
| Hate | The hate for the current target. If no target 0.0 is returned. |
| HP | The HP for the NPC |
| InsideTribeHome | Return 1.0 if inside tribe home, otherwise 0.0. |
| InsideRegion | Return 1.0 if inside region, otherwise 0.0. |
| Mana | The Mana for the NPC |
| MaxHP | The Max HP for the NPC |
| MaxMana | The Max Mana for the NPC |
| MaxMStamina | The Max Mental Stamina for the NPC |
| MaxPStamina | The Max Physical Stamina for the NPC |
| MStamina | The Mental Stamina for the NPC |
| PStamina | The Physical Stamina for the NPC |
Example:
Health = NPC:HP/NPC:MaxHP; Mana = NPC:Mana/NPC:MaxMana;
Target
The Targethas the following properties:
| HP | The HP for the NPC |
| Mana | The Mana for the NPC |
| MaxHP | The Max HP for the NPC |
| MaxMana | The Max Mana for the NPC |
| MaxMStamina | The Max Mental Stamina for the NPC |
| MaxPStamina | The Max Physical Stamina for the NPC |
| MStamina | The Mental Stamina for the NPC |
| PStamina | The Physical Stamina for the NPC |
Example:
if (NPC:HasTarget > 0.0)
{
TargetHealth = Target:HP/Target:MaxHP;
TargetMana = Target:Mana/Target:MaxMana;
HealthDiff = Target:HP/NPC:HP;
}
Examples
Perception Operation
Exampe Script using conditions:
... <percept condition="DiurnalNight" event="GoToSleep" failed_event="GoToRegion" /> ...
In this Percept Operation example the event GoToSleep is triggered if the DiurnalNight math script return true.
Reaction
Example:
<react event="damage" condition="DiurnalNight" behavior="NightFight" delta="20" weight="1" />
In this Reaction example the damage event will cause a NightFight behavior to be executed if DiurnalNight returns true.