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	<id>https://planeshift.top-ix.org//pswiki/index.php?action=history&amp;feed=atom&amp;title=PSUECharacter_setup</id>
	<title>PSUECharacter setup - Revision history</title>
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	<updated>2026-04-06T19:06:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSUECharacter_setup&amp;diff=21295&amp;oldid=prev</id>
		<title>Talad at 12:48, 21 February 2018</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSUECharacter_setup&amp;diff=21295&amp;oldid=prev"/>
		<updated>2018-02-21T12:48:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 21 February 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:unrealengine_classes2.png|900px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Talad</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSUECharacter_setup&amp;diff=21265&amp;oldid=prev</id>
		<title>Talad: Created page with &quot;A character in UE is now defined as follows:  * ACharacter (UE C++ class for base characters). ** ApsCharacter (ps C++ class containing our attributes and logic stored in bulk...&quot;</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSUECharacter_setup&amp;diff=21265&amp;oldid=prev"/>
		<updated>2018-01-14T11:42:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A character in UE is now defined as follows:  * ACharacter (UE C++ class for base characters). ** ApsCharacter (ps C++ class containing our attributes and logic stored in bulk...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A character in UE is now defined as follows:&lt;br /&gt;
&lt;br /&gt;
* ACharacter (UE C++ class for base characters).&lt;br /&gt;
** ApsCharacter (ps C++ class containing our attributes and logic stored in bulkobjects/pscharacter.h)&lt;br /&gt;
*** psCharacterBP (a UE BluePrint stored in /Content/Blueprints). This should contain all common blueprints graphs, example movement, jump, equip robe, etc...&lt;br /&gt;
**** dermfCharacter (a UE Blueprint stored in /Content/Blueprints). This contains only the specific geometry to the character&lt;/div&gt;</summary>
		<author><name>Talad</name></author>
	</entry>
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