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	<id>https://planeshift.top-ix.org//pswiki/index.php?action=history&amp;feed=atom&amp;title=Mirror_an_animation_in_Unreal</id>
	<title>Mirror an animation in Unreal - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://planeshift.top-ix.org//pswiki/index.php?action=history&amp;feed=atom&amp;title=Mirror_an_animation_in_Unreal"/>
	<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Mirror_an_animation_in_Unreal&amp;action=history"/>
	<updated>2026-04-06T07:19:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Mirror_an_animation_in_Unreal&amp;diff=24877&amp;oldid=prev</id>
		<title>Talad at 16:23, 29 November 2024</title>
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		<updated>2024-11-29T16:23:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:23, 29 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open any level, click on &amp;quot;Add Level Sequence&amp;quot; save it somewhere (you can delete it later)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Open any level, click on &amp;quot;Add Level Sequence&amp;quot; save it somewhere (you can delete it later)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Drag and Drop your animation asset to the level sequence track&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Drag and Drop your animation asset to the level sequence track&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#Click on Animation + and add your animation as a track (seems duplicate I know, but it works)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Right click on the actual animation element in the timeline (right panel where you have the time, not left side)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Right click on the actual animation element in the timeline (right panel where you have the time, not left side)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Click on &amp;quot;Properties&amp;quot;, then  add as &amp;quot;Mirror Table&amp;quot; the table you created above&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Click on &amp;quot;Properties&amp;quot;, then  add as &amp;quot;Mirror Table&amp;quot; the table you created above&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# On the left panel click the top element (your animation asset) and there click on &amp;quot;Bake Animation Sequence&amp;quot;, this will save a new animation asset which is actually mirrored&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# On the left panel click the top element (your animation asset) and there click on &amp;quot;Bake Animation Sequence&amp;quot;, this will save a new animation asset which is actually mirrored&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Talad</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Mirror_an_animation_in_Unreal&amp;diff=24876&amp;oldid=prev</id>
		<title>Talad: Created page with &quot;  To mirror an animation asset do the following:  # Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton) # Do the mapping of bones inside the new Data Table # Open any level, click on &quot;Add Level Sequence&quot; save it somewhere (you can delete it later) # Drag and Drop your animation asset to the level sequence track # Right click on the actual animation element in the timeline (right panel where you have the time, not left side) # Click on &quot;P...&quot;</title>
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		<updated>2024-11-26T10:19:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  To mirror an animation asset do the following:  # Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton) # Do the mapping of bones inside the new Data Table # Open any level, click on &amp;quot;Add Level Sequence&amp;quot; save it somewhere (you can delete it later) # Drag and Drop your animation asset to the level sequence track # Right click on the actual animation element in the timeline (right panel where you have the time, not left side) # Click on &amp;quot;P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
To mirror an animation asset do the following:&lt;br /&gt;
&lt;br /&gt;
# Create a new Data Table with MirrorTableRow: (example we have MirrorDT_GOOD_skeleton)&lt;br /&gt;
# Do the mapping of bones inside the new Data Table&lt;br /&gt;
# Open any level, click on &amp;quot;Add Level Sequence&amp;quot; save it somewhere (you can delete it later)&lt;br /&gt;
# Drag and Drop your animation asset to the level sequence track&lt;br /&gt;
# Right click on the actual animation element in the timeline (right panel where you have the time, not left side)&lt;br /&gt;
# Click on &amp;quot;Properties&amp;quot;, then  add as &amp;quot;Mirror Table&amp;quot; the table you created above&lt;br /&gt;
# On the left panel click the top element (your animation asset) and there click on &amp;quot;Bake Animation Sequence&amp;quot;, this will save a new animation asset which is actually mirrored&lt;/div&gt;</summary>
		<author><name>Talad</name></author>
	</entry>
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