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	<id>https://planeshift.top-ix.org//pswiki/index.php?action=history&amp;feed=atom&amp;title=Enhanced_Input</id>
	<title>Enhanced Input - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://planeshift.top-ix.org//pswiki/index.php?action=history&amp;feed=atom&amp;title=Enhanced_Input"/>
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	<updated>2026-04-06T18:23:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enhanced_Input&amp;diff=24916&amp;oldid=prev</id>
		<title>Talad at 17:20, 12 February 2025</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enhanced_Input&amp;diff=24916&amp;oldid=prev"/>
		<updated>2025-02-12T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:20, 12 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  LaunchWindowsStartup(HINSTANCE__ *, HINSTANCE__ *, char *, int, const wchar_t *) LaunchWindows.cpp:247&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  LaunchWindowsStartup(HINSTANCE__ *, HINSTANCE__ *, char *, int, const wchar_t *) LaunchWindows.cpp:247&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  WinMain(HINSTANCE__ *, HINSTANCE__ *, char *, int) LaunchWindows.cpp:298&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  WinMain(HINSTANCE__ *, HINSTANCE__ *, char *, int) LaunchWindows.cpp:298&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I debugged it by adding this to UEnhancedPlayerInput::EvaluateInputDelegates() , EnhancedPlayerInput.cpp:558:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        // Trigger bound event delegates&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        static TArray&amp;lt;TUniquePtr&amp;lt;FEnhancedInputActionEventBinding&amp;gt;&amp;gt; TriggeredDelegates;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        for (const TUniquePtr&amp;lt;FEnhancedInputActionEventBinding&amp;gt;&amp;amp; Binding : IC-&amp;gt;GetActionEventBindings())&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;            if (Binding-&amp;gt;GetAction() &amp;amp;&amp;amp; Binding-&amp;gt;GetAction()-&amp;gt;GetFName().ToString()==&quot;ForwardMovementAction&quot;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;            {&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;                UE_LOG(LogTemp,Log,TEXT(&quot;Binding action: %s %s&quot;),*Binding-&amp;gt;GetAction()-&amp;gt;GetFName().ToString(), *Binding-&amp;gt;GetAction()-&amp;gt;ActionDescription.ToString());&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;            }&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        ...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This will show all bound input, if you don&#039;t see yours then means the player input is disabled or it&#039;s not registered/bound.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Talad</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enhanced_Input&amp;diff=24915&amp;oldid=prev</id>
		<title>Talad: Created page with &quot; APlaneshiftPlayerControllerBase::ForwardMovementAction(const FInputActionValue &amp;) PlaneshiftPlayerControllerBase.cpp:2144  UFunction::Invoke(UObject *, FFrame &amp;, void *const) Class.cpp:6847  UObject::ProcessEvent(UFunction *, void *) ScriptCore.cpp:2142  AActor::ProcessEvent(UFunction *, void *) Actor.cpp:1092  TScriptDelegate::ProcessDelegate&lt;…&gt;(void *) ScriptDelegates.h:447  [Inlined] FEnhancedInputActionHandlerDynamicSignature::Execute(FInputActionValue, float, flo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enhanced_Input&amp;diff=24915&amp;oldid=prev"/>
		<updated>2025-02-12T12:31:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; APlaneshiftPlayerControllerBase::ForwardMovementAction(const FInputActionValue &amp;amp;) PlaneshiftPlayerControllerBase.cpp:2144  UFunction::Invoke(UObject *, FFrame &amp;amp;, void *const) Class.cpp:6847  UObject::ProcessEvent(UFunction *, void *) ScriptCore.cpp:2142  AActor::ProcessEvent(UFunction *, void *) Actor.cpp:1092  TScriptDelegate::ProcessDelegate&amp;lt;…&amp;gt;(void *) ScriptDelegates.h:447  [Inlined] FEnhancedInputActionHandlerDynamicSignature::Execute(FInputActionValue, float, flo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; APlaneshiftPlayerControllerBase::ForwardMovementAction(const FInputActionValue &amp;amp;) PlaneshiftPlayerControllerBase.cpp:2144&lt;br /&gt;
 UFunction::Invoke(UObject *, FFrame &amp;amp;, void *const) Class.cpp:6847&lt;br /&gt;
 UObject::ProcessEvent(UFunction *, void *) ScriptCore.cpp:2142&lt;br /&gt;
 AActor::ProcessEvent(UFunction *, void *) Actor.cpp:1092&lt;br /&gt;
 TScriptDelegate::ProcessDelegate&amp;lt;…&amp;gt;(void *) ScriptDelegates.h:447&lt;br /&gt;
 [Inlined] FEnhancedInputActionHandlerDynamicSignature::Execute(FInputActionValue, float, float, const UInputAction *) EnhancedInputComponent.h:23&lt;br /&gt;
 [Inlined] TEnhancedInputUnifiedDelegate::Execute(FInputActionValue, float, float, const UInputAction *) EnhancedInputComponent.h:119&lt;br /&gt;
 FEnhancedInputActionEventDelegateBinding::Execute(const FInputActionInstance &amp;amp;) EnhancedInputComponent.h:321&lt;br /&gt;
 UEnhancedPlayerInput::EvaluateInputDelegates(const TArray&amp;lt;…&amp;gt; &amp;amp;, const float, const bool, const TArray&amp;lt;…&amp;gt; &amp;amp;) EnhancedPlayerInput.cpp:630&lt;br /&gt;
 UPlayerInput::ProcessInputStack(const TArray&amp;lt;…&amp;gt; &amp;amp;, const float, const bool) PlayerInput.cpp:1147&lt;br /&gt;
 APlayerController::ProcessPlayerInput(const float, const bool) PlayerController.cpp:2738&lt;br /&gt;
 APlayerController::TickPlayerInput(const float, const bool) PlayerController.cpp:5034&lt;br /&gt;
 APlayerController::PlayerTick(float) PlayerController.cpp:2340&lt;br /&gt;
 APlayerController::TickActor(float, ELevelTick, FActorTickFunction &amp;amp;) PlayerController.cpp:5194&lt;br /&gt;
 FActorTickFunction::ExecuteTick(float, ELevelTick, Type, const TRefCountPtr&amp;lt;…&amp;gt; &amp;amp;) Actor.cpp:238&lt;br /&gt;
 FTickFunctionTask::DoTask(Type, const TRefCountPtr&amp;lt;…&amp;gt; &amp;amp;) TickTaskManager.cpp:275&lt;br /&gt;
 TGraphTask::ExecuteTask(TArray&amp;lt;…&amp;gt; &amp;amp;, Type, bool) TaskGraphInterfaces.h:1235&lt;br /&gt;
 [Inlined] FBaseGraphTask::Execute(TArray&amp;lt;…&amp;gt; &amp;amp;, Type, bool) TaskGraphInterfaces.h:840&lt;br /&gt;
 FNamedTaskThread::ProcessTasksNamedThread(int, bool) TaskGraph.cpp:760&lt;br /&gt;
 FNamedTaskThread::ProcessTasksUntilQuit(int) TaskGraph.cpp:650&lt;br /&gt;
 [Inlined] FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(Type) TaskGraph.cpp:2068&lt;br /&gt;
 FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(const TArray&amp;lt;…&amp;gt; &amp;amp;, Type) TaskGraph.cpp:2122&lt;br /&gt;
 FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) TickTaskManager.cpp:555&lt;br /&gt;
 FTickTaskManager::RunTickGroup(ETickingGroup, bool) TickTaskManager.cpp:1582&lt;br /&gt;
 UWorld::RunTickGroup(ETickingGroup, bool) LevelTick.cpp:771&lt;br /&gt;
 UWorld::Tick(ELevelTick, float) LevelTick.cpp:1499&lt;br /&gt;
 UGameEngine::Tick(float, bool) GameEngine.cpp:1782&lt;br /&gt;
 FEngineLoop::Tick() LaunchEngineLoop.cpp:5915&lt;br /&gt;
 [Inlined] EngineTick() Launch.cpp:61&lt;br /&gt;
 GuardedMain(const wchar_t *) Launch.cpp:182&lt;br /&gt;
 LaunchWindowsStartup(HINSTANCE__ *, HINSTANCE__ *, char *, int, const wchar_t *) LaunchWindows.cpp:247&lt;br /&gt;
 WinMain(HINSTANCE__ *, HINSTANCE__ *, char *, int) LaunchWindows.cpp:298&lt;/div&gt;</summary>
		<author><name>Talad</name></author>
	</entry>
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