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	<updated>2026-04-06T20:24:16Z</updated>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_Windows&amp;diff=19897</id>
		<title>Troubleshooting guide for Windows</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_Windows&amp;diff=19897"/>
		<updated>2013-12-12T06:36:11Z</updated>

		<summary type="html">&lt;p&gt;Zontick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Requesting help from the PlaneShift forums ==&lt;br /&gt;
&lt;br /&gt;
If you still have a problem after reading this document, then please post a message on the PlaneShift forums.&lt;br /&gt;
&lt;br /&gt;
* If you are unable to enter the PlaneShift world then post in this forum: http://www.hydlaaplaza.com/smf/index.php?board=17.0&lt;br /&gt;
&lt;br /&gt;
* If your problem occurs once you enter the PlaneShift world then post in this forum: http://www.hydlaaplaza.com/smf/index.php?board=33.0&lt;br /&gt;
&lt;br /&gt;
Please copy and paste the following text into your forum post, adding your details under&lt;br /&gt;
each heading:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Operating System (Linux, MacOS, Windows XP, Vista, etc):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Graphics card (nVidia foo, ATI bar, Intel abc, etc):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem is:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problems before entering the game ==&lt;br /&gt;
&lt;br /&gt;
If you need advice before or while installing PlaneShift, then join the PlaneShift IRC channel. &lt;br /&gt;
&lt;br /&gt;
Simple instructions for joining the PlaneShift IRC channel can be found here:&lt;br /&gt;
&lt;br /&gt;
http://www.planeshift.it/IRC&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installing and reinstalling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you require a fresh reinstall, where all previous configuration details and files are removed, then you will need to do some manual clean up. You will need to manually delete previous configuration files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First run the PlaneShift uninstall program (Add and remove programs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039;&lt;br /&gt;
Simplest way to find all PlaneShift files is to press the F3 key on your keyboard. The Windows Find dialog will be displayed.&lt;br /&gt;
&lt;br /&gt;
From here you can inform Windows which hard drives to search and what to search for so in the search field, enter: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PlaneShift&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Then, from Find&#039;s search results, delete all directories/folders called PlaneShift.&lt;br /&gt;
&lt;br /&gt;
Take care not to delete the installation file you downloaded: PlaneShift-vn.n.n.exe&lt;br /&gt;
&lt;br /&gt;
You are now ready for a fresh install.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; &lt;br /&gt;
Slightly more technical way is to run the PlaneShift uninstall program (Add and remove programs), then find your Windows Application Data directory/folder.&lt;br /&gt;
&lt;br /&gt;
Open the file manager (explorer) and in the Address field type: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
%AppData%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
followed by the enter key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
This will open your &#039;Application Data&#039; folder. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c:\Documents and Settings\aUser\Application Data\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In there you will find the PlaneShift configuration and logs directory. &lt;br /&gt;
&lt;br /&gt;
Either delete it or rename it to: PlaneShift-old&lt;br /&gt;
&lt;br /&gt;
You are now ready for a fresh install.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To update PlaneShift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
If an update is available, the PlaneShift Launcher will prompt&lt;br /&gt;
you. Select &#039;&#039;Yes&#039;&#039; from the prompt to update. &lt;br /&gt;
&lt;br /&gt;
Updating may take a few minutes.&lt;br /&gt;
&lt;br /&gt;
The updater can also be run from the command line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pslaunch.exe --console&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics card drivers&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
Download the latest driver from the graphics card manufacturer&#039;s web&lt;br /&gt;
site and install it.&lt;br /&gt;
&lt;br /&gt;
NVIDIA: http://www.nvidia.com/content/drivers/drivers.asp&lt;br /&gt;
&lt;br /&gt;
AMD/ATI: http://support.amd.com/us/gpudownload/Pages/index.aspx&lt;br /&gt;
&lt;br /&gt;
Intel: http://www.intel.com/p/en_UK/support/graphics/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make sure Windows is using the correct driver. Windows has its own&lt;br /&gt;
set of drivers which are sometimes set as factory defaults, even&lt;br /&gt;
when the manufacturer&#039;s drivers are available. To ensure you are&lt;br /&gt;
using the correct driver for your graphics card, see:&lt;br /&gt;
&lt;br /&gt;
http://windows.microsoft.com/en-US/windows-vista/Video-cards-frequently-asked-questions&lt;br /&gt;
  &lt;br /&gt;
http://support.microsoft.com/kb/314854/EN-US&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black or grey screens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turning off Vertex Buffer Objects may help.&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unselect the check box: Enable VBO&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black or grey screens may suggests your graphics card is not adequate for running PlaneShift.&lt;br /&gt;
&lt;br /&gt;
If the PlaneShift application just exits when creating a character, this is another symptom of an insufficient Graphics Processing Unit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This message may also be displayed when you start PlaneShift:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
could not load plugin &#039;crystalspace.sndsys.renderer.null&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher from the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;Settings&#039;&#039; button, then from the Settings screen click: &#039;&#039;Audio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the check box: &#039;&#039;Enable sound&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Set Sound Renderer to: &#039;&#039;OpenAl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Software&#039;&#039; rendering does not work on Windows so either use OpenAl or disable sound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unable to connect to server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039;&lt;br /&gt;
The following page will inform you whether the game server is accessible.&lt;br /&gt;
&lt;br /&gt;
http://planeshift.teamix.org/index.php&lt;br /&gt;
&lt;br /&gt;
Check the Stats box for server status. &lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;Total online&#039;&#039; is: 0, this probably means administrators are updating software on the game server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039;&lt;br /&gt;
If you have a firewall then you need to know that PlaneShift requires the outbound port: 7777  &lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039;&lt;br /&gt;
Run the updater:&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
If an update is available, the PlaneShift Launcher will prompt&lt;br /&gt;
you. Select &#039;&#039;Yes&#039;&#039; from the prompt to update. &lt;br /&gt;
&lt;br /&gt;
Updating may take a few minutes.&lt;br /&gt;
&lt;br /&gt;
The updater can also be run from the command line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pslaunch.exe --console&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039;&lt;br /&gt;
Edit servers.xml manually and replace &#039;&#039;planeshift.zeroping.it&#039;&#039; or &#039;&#039;planeshift.subhosting.net&#039;&#039; with &#039;&#039;planeshift.teamix.org&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To find servers.xml, press F3 key on your keyboard and enter the following into the find dialog:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
servers.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
Open the file manager (explorer) and in the Address field type: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
%AppData%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
followed by the enter key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
This will open your &#039;Application Data&#039; folder. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c:\Documents and Settings\aUser\Application Data\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From there you will find:&lt;br /&gt;
&lt;br /&gt;
 PlaneShift\data\servers.xml&lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full screen mode crashes the client&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately full screen mode does not currently work reliably. It is recommended that you do not use full screen mode.&lt;br /&gt;
&lt;br /&gt;
To turn off full screen mode:&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. &lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unselect &#039;&#039;Enable Fullscreen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== In game bugs (after loading world) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic Crashes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can launch the client in a special mode to print out mode debug information. Open Windows Explorer and navigate to the main PlaneShift installation dir. In that directory create a new file called psclient.bat&lt;br /&gt;
&lt;br /&gt;
Inside this file add only one line and save the file:&lt;br /&gt;
&lt;br /&gt;
  psclient.exe --verbose --console&lt;br /&gt;
&lt;br /&gt;
Then doubleclick on psclient.bat to launch it.&lt;br /&gt;
&lt;br /&gt;
You will see a new shell window coming up with a lot of additional text, this is the debug information you can review.&lt;br /&gt;
&lt;br /&gt;
If you have trouble in creating the file, because Windows does not allow you to add the file, then create it in another directory first, then move it to the PlaneShift dir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Run the updater to ensure the PlaneShift software has the latest&lt;br /&gt;
bug fixes installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Set your desktop colour depth to 24 or 32 bit, sometimes called&lt;br /&gt;
&#039;true colour&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start button &amp;gt; Control Panel&lt;br /&gt;
&lt;br /&gt;
Under Appearance and Personalization, click: &#039;&#039;Adjust screen resolution&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From Advanced settings, click the &#039;&#039;Monitor&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
Under Colors, select &#039;&#039;True Color (32 bit)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; Enable Adaptive Distance. &lt;br /&gt;
&lt;br /&gt;
Start PlaneShift, log in. Then from the game&#039;s tool bar, click the &#039;&#039;Options&#039;&#039; button. &lt;br /&gt;
&lt;br /&gt;
From the Options window, under the &#039;&#039;Graphics&#039;&#039; item, click &#039;&#039;Details&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select the &#039;&#039;Adaptive distance&#039;&#039; check box.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;Save&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; Texture down sampling.&lt;br /&gt;
&lt;br /&gt;
Edit psclient.cfg and change:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.TextureDownsample = 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.TextureDownsample = 4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find psclient.cfg, press F3 key on your keyboard and enter the following into the find dialog:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
psclient.cfg &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Turn off: &#039;&#039;Background loading&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Background loading&#039;&#039; to: off&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.&#039;&#039;&#039; Lower &#039;&#039;Shaders&#039;&#039; values.&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Shaders&#039;&#039; to a lower value.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Text corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows desktop, press F3 to display the Find dialog. Then search for: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
r3dopengl.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will be located amongst the PlaneShift installed files.&lt;br /&gt;
&lt;br /&gt;
Add the following lines to the bottom of the file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.UseExtension.GL_ARB_texture_rectangle = false&lt;br /&gt;
Video.OpenGL.UseExtension.GL_NV_texture_rectangle = false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Find the following line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.FontCache.UseMultiTexturing = yes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and change &#039;&#039;yes&#039;&#039; to &#039;&#039;no&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.FontCache.UseMultiTexturing = no&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save changes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turn off: &#039;&#039;Background loading&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Background loading&#039;&#039; to: off&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intel graphics chips on Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an abundance of 3D gaming and OpenGL problems on Windows, related to Intel&#039;s own Graphics Processing Unit (GPU), which is found on some laptops and PC motherboards. The problem is related to their own Windows&#039; drivers. It is possible that Intel will improve the quality of these graphics drivers over time so it is important to check their web site regularly for the latest drivers.&lt;br /&gt;
&lt;br /&gt;
Intel: http://www.intel.com/p/en_UK/support/graphics/&lt;br /&gt;
&lt;br /&gt;
Symptoms:&lt;br /&gt;
&lt;br /&gt;
* Ground stretches and smears.&lt;br /&gt;
&lt;br /&gt;
* Maps are broken.&lt;br /&gt;
&lt;br /&gt;
* Crashing during character creation.&lt;br /&gt;
&lt;br /&gt;
* Objects and maps flicker.&lt;br /&gt;
&lt;br /&gt;
(Possible) workaround:&lt;br /&gt;
&lt;br /&gt;
Install Xubuntu Linux alongside your Windows installation. &lt;br /&gt;
&lt;br /&gt;
Linux is a free Operating System that can run alongside a Windows installation by way of dual booting and uses independent (not Intel&#039;s) graphics drivers. A minimum of ten gigabytes of disk space will be required for Xubuntu and the Linux version of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
http://xubuntu.org/&lt;br /&gt;
&lt;br /&gt;
* Xubuntu is an elegant and easy-to-use operating system. Xubuntu comes with Xfce, which is a stable, light and configurable desktop environment.&lt;br /&gt;
&lt;br /&gt;
If you need hand-holding or some advice before installing Xubuntu, then join the PlaneShift IRC channel. Simple instructions for joining the PlaneShift IRC channel can be found here:&lt;br /&gt;
&lt;br /&gt;
http://www.planeshift.it/IRC&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character appears to be stuck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the the game&#039;s communications window type:&lt;br /&gt;
&lt;br /&gt;
 /unstick&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creating_Art_and_mods&amp;diff=19896</id>
		<title>Creating Art and mods</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creating_Art_and_mods&amp;diff=19896"/>
		<updated>2013-12-12T06:34:17Z</updated>

		<summary type="html">&lt;p&gt;Zontick: spelling correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
This wiki page has been created to give you detailed information on how to create art for PlaneShift, this goes through the assets needed, the tools and the techniques. Please remember this is a collaborative effort, so EDIT this page if you think you have good information to share!!&lt;br /&gt;
&lt;br /&gt;
This page is only about &#039;&#039;creating&#039;&#039; contents for the game; if you want to add contents to your own server based on the PlaneShift engine see [[Adding_assets_to_a_server|Adding assets to a server]].&lt;br /&gt;
&lt;br /&gt;
== Assets Needed ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of assets you may decide to create and contribute to PlaneShift:&lt;br /&gt;
* Screenshots used as advertising or press material&lt;br /&gt;
* Sketches and concept art&lt;br /&gt;
* Fan made videos&lt;br /&gt;
* Icons&lt;br /&gt;
* Textures for existing models&lt;br /&gt;
* New 3d items (geometry, UVs, textures) used as props&lt;br /&gt;
* Full areas (for example a new cave level)&lt;br /&gt;
* Monster or character model (geometry, UV, textures)&lt;br /&gt;
* Monsters or character rigging (skeleton/bones setup)&lt;br /&gt;
* Monsters or characters animation&lt;br /&gt;
* Skins for the game User Interface&lt;br /&gt;
* Rendered scenes used as advertizing or press material (example youtube channel)&lt;br /&gt;
&lt;br /&gt;
For each of the items above there are different tools and techniques to use, which we are documented here below.&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Taking screenshots of the game seems a simple task, but it&#039;s actually very useful. We use screenshots in our &amp;quot;pic of the day&amp;quot;, in articles, contact with press and on our web sites. If you want to provide nice screenshots, please do so! You can post your screenshots [http://www.hydlaaplaza.com/smf/index.php?topic=40396.0 here].&lt;br /&gt;
&lt;br /&gt;
Important Notes:&lt;br /&gt;
* To take screenshots disable text labels (from the game option menu)&lt;br /&gt;
* be sure to use high resolution settings and shader quality in pslaunch options.&lt;br /&gt;
* Screenshots from 1024x768 or more are good.&lt;br /&gt;
* To save a screenshot you can use the in game command : /screenshot  (the image is saved in the %appdata% dir)&lt;br /&gt;
* To save a screenshot without the UI use: /screenshot nogui&lt;br /&gt;
* If you want to save to high quality no compression PNG use: /screenshot lossless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sketches and concept art ==&lt;br /&gt;
We definitely need to enrich our world with more buildings, tools, cloths, items, etc... all of them need to be race based. The idea is that each race has a special/unique style and looking at a building you should be able to tell which race created it.&lt;br /&gt;
&lt;br /&gt;
Important Notes:&lt;br /&gt;
* Be sure to play the game first and get a feeling of the current art&lt;br /&gt;
* Be sure to read the [http://www.planeshift.it/races.html Races page] on main site. There are sketches of their architecture already&lt;br /&gt;
* Items, tools, faces, clothes, special characters, weapons, etc.. all are good and useful to us&lt;br /&gt;
&lt;br /&gt;
== Fan made videos ==&lt;br /&gt;
&lt;br /&gt;
We may use fan made videos to spread the word about the game, and what it looks like in game. You should record the videos using an external program, and then edit the video as you wish. There are already a number of fan made videos on youtube, and having more is surely a benefit for advertizing PS. Also if you think your video is great, you can submit it to us to be posted in the [http://www.youtube.com/user/PlaneShiftOfficial Official PlaneShift YouTube channel].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
Quite often we add new items in game and we do not have the time or resources to add new icons to be displayed in the inventory window. In general we tend to reuse existing/similar icons, mainly for quest items. In certain cases a new icon is anyway nice to have because there is no other similar already in game. If you want to create any of those, you can test your icons by opening art/materias.zip in your planeshift folder and checking the files name &amp;quot;*_icon.dds&amp;quot;. Please do a backup of that file in case you are modifying it or the updater will find it broken/different and will redownload it all. For information about DDS and DXT compression, see [[Game Textures|this article]].&lt;br /&gt;
&lt;br /&gt;
== Textures for existing models ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift always under development, so any improvement to existing textures is very welcome. The easiest way to redo/improve a texture is to go to your PlaneShift folder, navigate into the &amp;quot;art&amp;quot; directory and open the zip called materials.zip. This file contains all textures of the game. PlaneShift uses DDS format in the released binaries. DDS format is pretty popular amongst game developers, and you can find tools to view them on the web, example [http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop here]. It&#039;s important to note that DDS is a lossy format, so you always work with PNG as source.&lt;br /&gt;
&lt;br /&gt;
You can read [[Game Textures|this article]] for making textures.&lt;br /&gt;
&lt;br /&gt;
== New 3d items ==&lt;br /&gt;
&lt;br /&gt;
To create new 3D items for PlaneShift it&#039;s important you need this tool:&lt;br /&gt;
&lt;br /&gt;
[[File:Tools.png]] Viewmesh : for [http://planeshift.it/download/prospects/PlaneShift_Viewmesh_0.6.0.zip Windows] (Nov 2013) for Linux (?) for MacOSX (?)&lt;br /&gt;
&lt;br /&gt;
Here is a guide on [[How to use Viewmesh]]&lt;br /&gt;
&lt;br /&gt;
You can use any 3d program you wish to create items, as long as the program can export to OBJ format.&lt;br /&gt;
&lt;br /&gt;
See our [[tools pipeline]] document for details.&lt;br /&gt;
&lt;br /&gt;
== Full areas ==&lt;br /&gt;
&lt;br /&gt;
Making a new full area is not an easy task! So we suggest you to start with simpler items first and also to contact us directly discussing which areas you want to create.&lt;br /&gt;
&lt;br /&gt;
In any case to create an area, review our [[tools pipeline]] document.&lt;br /&gt;
&lt;br /&gt;
Also you will need walktest to be able to view the exported level. The level CANNOT be seen directly in PlaneShift client as it requires to be packaged together with all other levels. That&#039;s not something you can do by yourself.&lt;br /&gt;
&lt;br /&gt;
[[File:Tools.png]] Walktest : for [http://www.planeshift.it/download/prospects/PlaneShift_Walktest_Viemesh.zip Windows] (Apr 2011) for Linux (?) for [http://www.planeshift.it/download/prospects/PlaneShift_Walktest_macosx.zip MacOSX] (Feb 2012)&lt;br /&gt;
&lt;br /&gt;
== Monster or character model ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See our [[tools pipeline]] document for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skins for the game User Interface ==&lt;br /&gt;
&lt;br /&gt;
One good resource for UI changes and skins is [http://greatshift.111mb.de/ GreatShift]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rendered scenes ==&lt;br /&gt;
&lt;br /&gt;
Mainly for press, articles and advertizing we need trailers, rendered scenes and videos. Those can be made of existing models or new models. If you are interested in creating such kind of rendered scenes, it&#039;s bests if you first contact us, as you will probably need access to the existing models.&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=19883</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=19883"/>
		<updated>2013-12-09T18:16:20Z</updated>

		<summary type="html">&lt;p&gt;Zontick: started off as a correction of spelling of &amp;#039;conjures&amp;#039;. Minor edits for language.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Magic=&lt;br /&gt;
&lt;br /&gt;
The magical energy in [[Yliakum]] can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a colour and a mental stat associated. The colour gives an indication of which of the realms that way is closer to. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
[[Image:ways.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
==The Ways==&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal Way===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the [[Azure Sun|Crystal]], more directly than all other Ways. It is famous for the ability to heal, and cure the most terrible wounds. Some say that if you gain great knowledge in the Crystal Way that you can even bring back the dead. Nonetheless, there are many powerful offensive spells which are particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
===Dark Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The Dark Way is one that conjures more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
===Azure Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
===Red Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instil courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
===Blue Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
===Brown Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
==Glyphs==&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Players_Guide/Interface#Inventory|Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
[[Image:glyphs.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Non-Player Character|NPC]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side-effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to [[Players_Guide#Game_Basics|Player Guide]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:Players Guide (Old)]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Shortcuts_Window&amp;diff=19882</id>
		<title>Shortcuts Window</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Shortcuts_Window&amp;diff=19882"/>
		<updated>2013-12-09T15:54:53Z</updated>

		<summary type="html">&lt;p&gt;Zontick: Preliminary Shortcuts information for reference from other pages. Needs to be fleshed out further.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is first pass documentation that will be fleshed out further.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shortcuts Window can be found through using the show menu to display it:&lt;br /&gt;
&lt;br /&gt;
&#039;/show shortcut&#039; will display the Shortcut Menu.&lt;br /&gt;
&lt;br /&gt;
At the top left of the Shortcut Menu, there is a lock. Clicking the lock such that it is open allows you to edit shortcuts or create your own. Take a look at the existing shortcuts. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Further documentation coming.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Non-Player_Character&amp;diff=19881</id>
		<title>Non-Player Character</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Non-Player_Character&amp;diff=19881"/>
		<updated>2013-12-09T15:46:50Z</updated>

		<summary type="html">&lt;p&gt;Zontick: added some tips on how to find roving NPCs (Town folk).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non-Player Characters (NPCs) are automated characters that are not controlled by a player or developer. They are controlled by programs that are written to give the player an illusion of the NPC being alive. NPCs in [[PlaneShift]] can take the form of merchants, town folk, malicious characters and hostile and friendly creatures.&lt;br /&gt;
&lt;br /&gt;
==Function of Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
Non-Player Characters are to give the impression of life in [[Yliakum]] even if there are no player-controlled characters in the vicinity. They are also vital to carry out the setting of Yliakum and give quests. The NPCs are programed to respond to certain phrases, most usual chatting phrases have been implemented so far. You can elaborate and ask them more question, depending on their original speech. If the NPC had said that they had moved to [[Hydlaa]] from a certain place, you can ask them about this place. The NPCs are vital for teaching the settings of PlaneShift. NPCs also give out quests. If a certain question is asked, usually &amp;quot;Give me a quest&amp;quot;, some NPCs will give you a task to do. This is a prominent game feature. NPCs are also needed for the standard MMORPG feature, the killing of enemies, or mobs (Mobile Objects).&lt;br /&gt;
&lt;br /&gt;
==Types of Non-Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Merchants===&lt;br /&gt;
&lt;br /&gt;
Merchants are NPCs that buy and sell items depending on their profession. For example, Harnquist the blacksmith buys and sells [[crafting]] and [[mining]] equipment.&lt;br /&gt;
&lt;br /&gt;
===Mobile Objects (Mobs)===&lt;br /&gt;
&lt;br /&gt;
Mobile Objects are NPCs that can be attacked. These NPCs are fitted with an Artificial Intelligence (AI) so that they can fight back. There are different Mobs for different skill levels, and usually give experience points and can be looted for items when they are killed. Mobs take the form of [[Creatures|menacing characters or creatures]].&lt;br /&gt;
&lt;br /&gt;
===Town Folk===&lt;br /&gt;
&lt;br /&gt;
Town folk are NPCs that have no other purpose than give quests and talk. These NPCs usually have the most interesting stories to tell. &lt;br /&gt;
&lt;br /&gt;
Some NPCs move around throughout the day according to their own schedules. For example, a store may only be open between 9 a.m. and 4 p.m (in game time); trying to find them during their time off can be fruitless - or fruitful. They may go visit each other or even simply go home (where you may not find them). &lt;br /&gt;
&lt;br /&gt;
When you&#039;re having difficulty finding an NPC you can ask fellow players in game, preferably through roleplaying but also through out of character (OOC) communication. Also, the [[Shortcuts Window]] has &#039;NextNPC&#039; on it, allowing you to search for an NPC in an area. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interacting with NPCs==&lt;br /&gt;
One of the most important aspects of the world of PlaneShift are the Non-Player Characters ([[Players Guide#Glossary|&#039;&#039;NPCs&#039;&#039;]]). They are intelligent beings controlled by the game itself. They can speak, move, sell and buy objects, fight, sleep, perform a job and so on.&lt;br /&gt;
&lt;br /&gt;
NPCs are the primary means for your character to get quests. With some NPCs, it may be as easy as saying “Give me a quest”, whereas with others, you may have to talk to them for a while to find out what their problems are, so you can offer to solve them.&lt;br /&gt;
&lt;br /&gt;
NPCs may sometimes give you items to use in quests, or may require that you give them an item to complete a quest. You can use the normal trading process to do this.&lt;br /&gt;
&lt;br /&gt;
While speaking to NPCs you should try to use natural language, as if you were speaking to a player, while keeping your phrases simple. So a question like: “quest” doesn&#039;t mean anything. If you want to ask for a quest you should say: “Give me a quest, please” or something similar.&lt;br /&gt;
&lt;br /&gt;
So how do you know what to talk to NPCs about? Well, a lot of the fun and discovery in PlaneShift is finding out!&lt;br /&gt;
&lt;br /&gt;
===Targeting NPCs===&lt;br /&gt;
Before you can interact with an NPC, you must have them targeted. To target an NPC, click on them with your middle mouse button, or press &#039;&#039;&#039;9&#039;&#039;&#039; to target the nearest NPC. Press &#039;&#039;&#039;9&#039;&#039;&#039; repeatedly to cycle through the nearest NPCs.&lt;br /&gt;
&lt;br /&gt;
When you have successfully targeted an NPC, you will see his or her name and hit points displayed in your Status Window.&lt;br /&gt;
&lt;br /&gt;
Use the ‘’’Say’’’ button in your Chat Window to talk to the NPC once they are targeted.&lt;br /&gt;
&lt;br /&gt;
Press &#039;&#039;&#039;Escape&#039;&#039;&#039; to stop targeting an NPC.&lt;br /&gt;
&lt;br /&gt;
===Common phrases===&lt;br /&gt;
&lt;br /&gt;
When dealing with an NPC you should remember that he or she will normally answer standard questions such as:&lt;br /&gt;
&lt;br /&gt;
* Greeting words like: Hi”, ‘’Hello”, etc. Most NPCs will answer you back with a greeting, and will perhaps tell you how they are feeling or give you an indication of their troubles.&lt;br /&gt;
* How are you?” type of phrases. Usually, the NPC will tell you something about themselves and may reveal some useful information, such objects they require or tasks they wish performed.&lt;br /&gt;
* “Tell me about yourself” and similar. With this you are asking about the NPC&#039;s profession, role in the society or something about what he or she likes. This may also reveal some useful information.&lt;br /&gt;
* “Goodbye”. A way to politely finish a conversation with an NPC.&lt;br /&gt;
* ‘’I would like a job”, “I would like a beer”, “I would like a sword” sorts of phrases. Don&#039;t just ask “job” or “sword” because it will not work. The phrase must be meaningful.&lt;br /&gt;
&lt;br /&gt;
You should use one word answers only when the NPC formulates a direct question such as: “Do you want a sword or an axe”? In this case you should answer either “sword” or “axe”.&lt;br /&gt;
===Quests===&lt;br /&gt;
NPCs are the best way to get quests. They can ask you to discover something, to bring an item, to perform a task.&lt;br /&gt;
&lt;br /&gt;
When you receive a quest, it will appear in your Quest Log.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Definitions]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Mining&amp;diff=19880</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Mining&amp;diff=19880"/>
		<updated>2013-12-09T00:44:29Z</updated>

		<summary type="html">&lt;p&gt;Zontick: Added information on right click mining.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is the ability to dig various natural resources out of the land. It is both physically and mentally exhausting.&lt;br /&gt;
&lt;br /&gt;
===How to===&lt;br /&gt;
* Purchase a [[Rockpick]] (from a blacksmith)&lt;br /&gt;
* Train the theory of mining until the progression bar only contains green and red colour (instead of yellow and blue).&lt;br /&gt;
* Search for a mine (or ask people in the game)&lt;br /&gt;
* Type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for). Alternatively, with the rock pick in hand, you can right click the area and left click the &#039;use equipped tool&#039; icon that is displayed. Pay attention to your system chat window; if the message &#039;you don&#039;t see a good place to dig&#039; shows then you are not in a good spot. &lt;br /&gt;
* Be patient: sometimes you have to dig very often on the same place for finding an ore.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
* Mining is good for beginners to earn money in the game.&lt;br /&gt;
* Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
* Digging for ores increases your experience points even if not being successful.&lt;br /&gt;
* Some spots at the mines are better than others. Try to find &#039;em.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Mining]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=19879</id>
		<title>Kran</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=19879"/>
		<updated>2013-12-09T00:40:52Z</updated>

		<summary type="html">&lt;p&gt;Zontick: readability edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kran.png|A Kran|right|framed]]&lt;br /&gt;
source: http://www.planeshift.it/Kran&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
They belong more to the mineral kingdom than to the animal one. This organism is the only one, amongst the known races, to be based on silicon instead of carbon. They appear in humanoid form but made of rock. Their body color is derived from their parent, but also from their diet. The most typical colors are gray or black, looking like granite. They may also present colored veins different from individual to individual. Other mineral colors are: turquoise, quartz, sandstone. Some rare Kran have a different colored skin, like white, azure or pink, which is highly appreciated by Kran. Their head is slightly lengthened at the top, without ears and nose. They are born underground and none of them has ever seen the light of a sun. Kran have no ears; they perceive sounds as vibrations on their bodies. They have no gender, there are no male or female Kran, they reproduce by gemmation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; They are from 1.90 m to 2.10 m tall. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They have infravision. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; They have no hair. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; The Kran can live to around 150 years old before they grow still, and slowly crumble to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 94, Endurance 90, Agility 40, Intelligence 43, Will 43, Charisma 40.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
They tend to organize themselves in the simplest way, they work together only when it is unavoidable, and try to avoid becoming friends with unknown people. Kran were created with an innate &amp;quot;community feeling&amp;quot;, they sense a link with their kind and with every living thing, and they understand how to feed this link. It&#039;s a &amp;quot;sense&amp;quot; deeply rooted in their spirit, that gives them much satisfaction. For this reason they don&#039;t need to gather to feel &amp;quot;close&amp;quot; to other kran, they simply are by nature. They try to avoid mixing with other races, unless a long time has passed and the other race/group is very well known or respected. Some of their &amp;quot;good attitude&amp;quot; was heavily challenged after the pillage of Gugrontid in 329 AY. Wars, plagues, rebellions, also simple incidents make them suffer. So after much of the early Yliakum history, Kran learned to stay distant and avoid growing connections with other living things, except in rare cases. &amp;lt;br&amp;gt;&lt;br /&gt;
Their attitude changes a lot when someone is asking for help explicitly. They find it difficult to ignore the suffering of others and they often do all the good they can. After the pillage of 329 AY there were cases of Kran dying without any injuries or illness. They simply went to sleep and never awoke. It still currently sometimes happens, scientists say it is because of emotional outbreaks or pain for some event. Only the bravest Kran enter completely in a community and unleash their &amp;quot;good attitude&amp;quot; toward a big group. &amp;lt;br&amp;gt;&lt;br /&gt;
They gather under a chief and do what Kra asks to survive, when needed, and they tend to be well coordinated with others. Seems this &amp;quot;sense connection&amp;quot; helps them to communicate and understand each other and the other races, so their society is very simple structured. Leaders are created when needed, and orders are followed to survive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
Nearly all Kran are followers of Talad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Reproduction:&#039;&#039;&#039; The way in which they reproduce is incompatible with all other races: there are no half-breed Kran. They reproduce by gemmation. See also this book: Kran Bonding and Gemmation. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Underwater:&#039;&#039;&#039; Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Since magic was created to act on different principles, it seems to have little effect on them. They are resistant as the rock they were born from; which also counts for poison and diseases. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Silicon:&#039;&#039;&#039; The Kran is a very special race and is the only known race which is based on silicon instead of carbon. Since their skin is made of Silicon the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Due to a complex metabolism, the Kran are used to eating sand of various minerals that are digested in their stomach thanks to strong acids. They can also eat food full of mineral salts like seaweed and some crystals. Their kitchens are similar to chemical laboratories.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Klyros Ground Farm.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
They were made in [[Yliakum]] by [[Talad]], they have no other homeworld.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
10 AY - Kran were created by Talad&lt;br /&gt;
&amp;lt;br&amp;gt;11 AY - [[Lemur]] and Kran established the small village of Tiroth (will become Hydlaa later).&lt;br /&gt;
&amp;lt;br&amp;gt;12 AY - Konroran&#039;s search - Konroran went in search of Laanx to deliver a statue Kra created.&lt;br /&gt;
&amp;lt;br&amp;gt;15 AY - The Gugrontid Keep was Built - Aedaisti Beaut led the Kran in search of a place to build their own city. The Kran lived peacefully in their new place avoiding wars if possible.&lt;br /&gt;
&amp;lt;br&amp;gt;44 AY - The Temple of Talad was created in Gugrontid.&lt;br /&gt;
&amp;lt;br&amp;gt;72 AY - The first Lemur caravan arrived at Gugrontid.&lt;br /&gt;
&amp;lt;br&amp;gt;98 AY - The lower village in Gugrontid started to be populated.&lt;br /&gt;
&amp;lt;br&amp;gt;101 AY - Lumium was discovered by Kran and made the village very rich thanks to trading.&lt;br /&gt;
&amp;lt;br&amp;gt;115 AY - First contact was made with the Derghirs, another race based on minerals. Kran use them as food. Two races became enemies.&lt;br /&gt;
&amp;lt;br&amp;gt;135 AY - A violent attack was perpetrated by the Derghirs at Gugrontid, killing many Kran. Derghir migrated further from Gugrontid and established their own fortified town. Fights continued in the following years.&lt;br /&gt;
&amp;lt;br&amp;gt;329 AY - Pillage of Gugrontid The Enkidukai at war with Ylians were in need of resources since they were losing the war. A group of aggressive Enkidukai attacked Gugrontid and plundered it for three days.&lt;br /&gt;
&amp;lt;br&amp;gt;331 AY - Krans joined the war, siding with Ylians.&lt;br /&gt;
&amp;lt;br&amp;gt;335 AY - A council was founded to rule Hydlaa, and Tutr Gholuk was part of it. Led by Pantel Firgal (Ylian). The War ended.&lt;br /&gt;
&amp;lt;br&amp;gt;370 AY - Pantel Firgal died, and left the position to Tutr Gholuk, with the promise Pantel&#039;s child (Laen) will rule when adult.&lt;br /&gt;
&amp;lt;br&amp;gt;445 AY - &amp;quot;Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people.&amp;quot; Sector H.&lt;br /&gt;
&amp;lt;br&amp;gt;445 AY - Ellon Roddot had a vision of the new temple, he decided to have a pilgrimage in the Dome to gather his future adepts of Talad&#039;s cult.&lt;br /&gt;
&amp;lt;br&amp;gt;447 AY - After 2 years Ellon and about 100 other Kran arrived at the Temple and populated it.&lt;br /&gt;
&amp;lt;br&amp;gt;453 AY - The dark child The Kran were an example of civilization and good will. An enemy of the idea followed by the Blackflame. Blackflame seduced a Kran (Arrot Kudret) and he organized a ritual to create a demon (Ssleesh) that spread displeasure, discord and doom.&lt;br /&gt;
&amp;lt;br&amp;gt;460 AY - The ostracism The Kran discovered the follower of the Blackflame within them and ostracized him. Kra was found dead a few months later, killed in the outlands.&lt;br /&gt;
&amp;lt;br&amp;gt;482 AY - After two decades of darkness the Kran asked for help from Ellon and after much research he found a way to capture Ssleesh and imprisoned it. This prison is in a sealed cave near gugrontid. This time period was called the Years of the child.&lt;br /&gt;
&amp;lt;br&amp;gt;515 AY - A noted scientist in Gugrontid, Dakrok Urk, decided to study the daemon in secret, to find more about its origins. In his studies he was killed by the daemon aura dozens of times. He discovered the Death Realm was expanding and became even more interested with it.&lt;br /&gt;
&amp;lt;br&amp;gt;536 AY - Dakrok Urk encountered the Diaboli in the Death Realm. He stayed in their city for some time to learn about the realm.&lt;br /&gt;
&amp;lt;br&amp;gt;540 AY - Dakkru revealed herself to Dakrok, he started to spread the knowledge he gained in the Death Realm by traveling the whole Dome and telling everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;554 AY - Golden Stones a group of Kran developed the passion for sculpturing and painting. This famous group was called from all over Yliakum and commissioned to create art. When they finished their works they all return to Gugrontid to gather.&lt;br /&gt;
&amp;lt;br&amp;gt;560 AY - After many years of roaming the lands of Yliakum a large group of Kran settled on the third level, and founded a new city called: Tokeggot&lt;br /&gt;
&amp;lt;br&amp;gt;562-582 AY - Kran did not want to submit to the Enkidukai Octarch and claim the land. A few years of battles ensued.&lt;br /&gt;
&amp;lt;br&amp;gt;590 AY - Peace was settled on the third level between Kran and Enkidukai.&lt;br /&gt;
&amp;lt;br&amp;gt;600-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Konroran - First Kran.&amp;lt;br&amp;gt;&lt;br /&gt;
Aedaisti Beaut - Led the Kran to the place that would become Gugrontid.&amp;lt;br&amp;gt;&lt;br /&gt;
Sulek Beaut - Author of Gugrontid history, has subsequently died.&amp;lt;br&amp;gt;&lt;br /&gt;
Tutr Gholuk - Second leader of Hydlaa, succeeded to Pantel for about 15 years.&amp;lt;br&amp;gt;&lt;br /&gt;
Ellon Roddot - First high priest in the Temple of Talad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City : [[Gugrontid]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=4966</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=4966"/>
		<updated>2008-12-16T06:48:49Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.4.03 and is in Alpha development - which translates to it being under &#039;&#039;&#039;heavy&#039;&#039;&#039; development. Things are changing, breaking, being fixed and being added almost every day. &lt;br /&gt;
&lt;br /&gt;
There are lots of bugs, and the system is largely unbalanced at this time. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039;. ;) &lt;br /&gt;
&lt;br /&gt;
PlaneShift is fully and permanently open source and free. It is run by a very small team of volunteers, constantly evolving, who are working with no funding. The game will be considered complete only at 1.0, and even then, the development will continue. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviours.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or &#039;&#039;if&#039;&#039; trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her (or kran&#039;s) own way. The other half, of course, is his or her (or kran&#039;s) personality. &lt;br /&gt;
&lt;br /&gt;
Remember, PlaneShift is a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colourful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the colour of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether travelling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defence as well, you may wish to train Light Armour, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armour, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armour, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no tell-tale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from centre of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do I get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=4965</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=4965"/>
		<updated>2008-12-16T06:47:14Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* You Are A Tester */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.4.03 and is in Alpha development - which translates to it being under &#039;&#039;&#039;heavy&#039;&#039;&#039; development. Things are changing, breaking, being fixed and being added almost every day. &lt;br /&gt;
&lt;br /&gt;
There are lots of bugs, and the system is largely unbalanced at this time. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039;. ;) &lt;br /&gt;
&lt;br /&gt;
PlaneShift is fully and permanently open source and free. It is run by a very small team of volunteers, constantly evolving, who are working with no funding. The game will be considered complete only at 1.0, and even then, the development will continue. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviours.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, PlaneShift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colourful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the colour of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether travelling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defence as well, you may wish to train Light Armour, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armour, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armour, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no tell-tale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from centre of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do I get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4964</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4964"/>
		<updated>2008-12-15T20:29:55Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it (metallurgy skill).&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps. However, the offense does come at the cost of not being able to use a shield. Shield use is a defensive combat skill that some may prefer at the cost of the offensive use of two weapons.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai and Kran have their spawn in separate cities, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4963</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4963"/>
		<updated>2008-12-15T20:29:00Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How do I open doors? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it (metallurgy skill).&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps. However, the offense does come at the cost of not being able to use a shield. Shield use is a defensive combat skill that some may prefer at the cost of the offensive use of two weapons.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=4962</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=4962"/>
		<updated>2008-12-15T20:26:11Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* Keyboard Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as user defined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corresponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the communications window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the communications window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the communications window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the communications window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisers a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the communications window will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an adviser, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be omitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the specified stance. Valid stance names are: bloody, aggressive, normal, defensive and full defensive.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a duelling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the communications window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4961</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4961"/>
		<updated>2008-12-15T17:41:21Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* Does having two weapons help? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it (metallurgy skill).&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps. However, the offense does come at the cost of not being able to use a shield. Shield use is a defensive combat skill that some may prefer at the cost of the offensive use of two weapons.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4960</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4960"/>
		<updated>2008-12-15T17:38:43Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How do I get steel stock? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it (metallurgy skill).&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4959</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4959"/>
		<updated>2008-12-15T17:35:53Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How can I make some money? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4958</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4958"/>
		<updated>2008-12-15T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How can I make some money? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4957</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4957"/>
		<updated>2008-12-15T17:30:31Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How do I drop or destroy an item? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4956</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4956"/>
		<updated>2008-12-15T17:30:13Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How do I drop or destroy an item? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4955</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4955"/>
		<updated>2008-12-15T17:28:18Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* I can&amp;#039;t find the exit from the Death Realm! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4954</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4954"/>
		<updated>2008-12-15T17:26:37Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* Where are the Bronze Doors? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4953</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4953"/>
		<updated>2008-12-15T17:25:49Z</updated>

		<summary type="html">&lt;p&gt;Zontick: /* How do I change camera angles? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Zontick</name></author>
	</entry>
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