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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3438</id>
		<title>Creatures</title>
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		<updated>2007-10-08T16:30:05Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Derghir */  (fixed spelling, added some info)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level, and just like many other insects, they eat plants.  However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners&#039; community.  Luckily for gardeners, Barn Bouncetails flee from the odour of consumer pheromones (consumers being one of their natural enemies).&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarasses are the only type of flying creatures, along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Poison Carkarass.&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles the normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like normal Carkarasses, the Poison Carkarasses live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: As do all other species of Carkarasses, the Fire Carkarass lives in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust.  Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An insect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to the experienced. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many can be found in the sewers and dungeons throughout Yliakum.  Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|A Thunderclacker]]&lt;br /&gt;
Unlike common Clackers, Thunderclackers are blue in colour.  They also make a great deal more noise, hence the name: thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|A Consumer.]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the great pits into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insect-like body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named as they have a constant, ravaging hunger and can eat and digest almost any known substance.  It is rumored that the only things consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed.  Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors.  Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|Picture to be added]]&lt;br /&gt;
Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, they also appear to have a social order of some kind. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the derghir are a ravaging threat to the civilizations of Yliakum.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with a thick rock-like exoskeleton. They have very large, powerful claws and the ability to withstand the [[Azure Sun|Crystal&#039;s]] radiation better than any other race.&lt;br /&gt;
&lt;br /&gt;
;Strength: Their vulnerability has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as [[clubs]] and [[maces]] are thought to be more effective.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, small villages of derghir have been discovered in remote places on the Dome level.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance.]]&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced.  Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles, members of the &#039;Eagle&#039; Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewelery.  This body decoration is indicative of their fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos and tendency to wear jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are members of the &#039;Serpent&#039; Clan of Gobbles. It is believed that their custom of wearing more jewelery than other Gobbles is to signify their higher degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles can be found in all wild areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large and covered with greyish fur. They have one eye and a skinny tail. They use their sharp teeth to attack, and while a Rat&#039;s bite can be quite painful, it does not inflict too much damage.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa, or in the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and and their skin adheres to their skeleton by only a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike common rats, wrathrats live in the Death Realm, and have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages and two large tentacles hanging from the torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural.  Because it is hard to judge the level of threat from just the appearance, the wise adventurer should be wary when approaching one of these creatures. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.  There is also a colony which has been brought to the arena for anyone who would like to match his or her skill against one.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marfusang===&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|A Marfusang.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings.  It is rumored that some are able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes. One can fetch a very nice fee for the hearts of these monsters from &#039;animal parts&#039; merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts; their parts are valued for many things; their hides and claws are highly valuable to &#039;fur and animal parts&#039; traders, while their hearts are prized by magicians and priests as a component of ritual magic.&lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of shaggy, nearly impenetrable fur.  They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar.  However, there are some people who might want a clacker for a pet. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, but as working beasts they are quite practical.&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a kind of draft animal, often used to transport heavy material from one town to an other, or provide the motive power for a winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another.  Furthermore, it is believed they can assist in mining operations and act as guard animals.  However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proved. &lt;br /&gt;
&lt;br /&gt;
;Appearance: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings.&lt;br /&gt;
&lt;br /&gt;
;Strength: A Groffel has the strength of a small child.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters.  Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, like thugs and rogues, are vile characters who loiter around merchants and steal whatever they can, whenever they can.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise themselves as ordinary civilians to get near merchants and make themselves hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves.  Some may even pursue people to satisfy their desire for combat.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and armor, but not always.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting and, therefore, have gained a lot of experience. They can be devastating to the unexperienced.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are employed by the Arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries are equipped with armour and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, they are highly skilled in the use of weapons.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are employed by the Arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile character in Yliakum.  Some will drop precious items, while others are only good for the combat experience.  What&#039;s more, it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters.  They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, while others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions.  They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, but far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Like Rogues, they wear dark clothes.  Most people cannot differentiate one from the other.&lt;br /&gt;
&lt;br /&gt;
;Strength: Normally, they can be handled by a trained warrior, but the inexperienced should always beware.&lt;br /&gt;
&lt;br /&gt;
;Location: Like rogues, they prefer the secret regions where not many people venture.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cutthroat.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Cutthroats are powerful highwayman, and can be found on the road to the Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Cutthroats are Enkidukai, commonly clad in varying amounts of armour.&lt;br /&gt;
&lt;br /&gt;
;Strength: They are very powerful warriors, comparable to the Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
;Location: They can be found on the roads, ready to ambush the weary traveler.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3437</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3437"/>
		<updated>2007-10-08T16:24:31Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Doors&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Secured and guarded passages to the Stone Labyrinths. The nearest set of Bronze Doors to Hydlaa are the Eagle Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Council of Ways&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Organization of skilled magic practitioners (anyone know more?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pronoun for a Kran, equivalent to &#039;he&#039; or &#039;she.&#039; Kras is used to indicate possessive, as with hers/his.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3353</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3353"/>
		<updated>2007-08-26T19:28:03Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Doors&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Secured and guarded passages to the Stone Labyrinths. The nearest set of Bronze Doors to Hydlaa are the Eagle Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Council of Ways&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Organization of skilled magic practitioners (anyone know more?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pronoun for a Kran, equivalent to &#039;he&#039; or &#039;she.&#039;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocabulary&amp;diff=3330</id>
		<title>Enkidukai Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocabulary&amp;diff=3330"/>
		<updated>2007-08-22T00:55:51Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Enkien vocabulary. They are ordered by the Enkien word&#039;s transliteration, separated into the sounds of Enkien.&amp;lt;p&amp;gt;&lt;br /&gt;
Please Check the Discussion page for guidelines on adding verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
abde - help, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
afana - scent&amp;lt;br&amp;gt;&lt;br /&gt;
afarrr&#039;hana - scent, blood&amp;lt;br&amp;gt;&lt;br /&gt;
afgarrr&#039;na - scent, prey (purr then clear &amp;quot;na&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
aflyana - scent, sexual (fertility etc)&amp;lt;br&amp;gt;&lt;br /&gt;
aftrrrbana - scent, friend (purr)&amp;lt;br&amp;gt;&lt;br /&gt;
ajha - sure, okay (also see dalo, okay)&amp;lt;br&amp;gt;&lt;br /&gt;
ahu - large, big, giant&amp;lt;br&amp;gt;&lt;br /&gt;
aphi - late (in the daytime)&amp;lt;br&amp;gt;&lt;br /&gt;
ashreto-de - shame, a shame&amp;lt;br&amp;gt;&lt;br /&gt;
asja - more&amp;lt;br&amp;gt;&lt;br /&gt;
athilfana - scent, Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
bhre - front&amp;lt;br&amp;gt;&lt;br /&gt;
br&#039;enth - head&amp;lt;br&amp;gt;&lt;br /&gt;
br&#039;ihuf - whiskers&amp;lt;br&amp;gt;&lt;br /&gt;
bruna - fruit&amp;lt;br&amp;gt;&lt;br /&gt;
brurni - mature/old/experienced (see manthanol - seeing one, wise one, elder) &amp;lt;br&amp;gt;&lt;br /&gt;
bude - hammer, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
budol - hammer&amp;lt;br&amp;gt;&lt;br /&gt;
bufte - feel, to – touch, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
bumana - soft&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
cabol - precious&amp;lt;br&amp;gt;&lt;br /&gt;
cabrra - ring (as in a gold ring)&amp;lt;br&amp;gt;&lt;br /&gt;
caise - fall, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
cangat - mine (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
cangate - mine, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
chy&#039;rrgho - nice, pleasant (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
clinate - smith, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
clinator - blacksmith&amp;lt;br&amp;gt;&lt;br /&gt;
clinor - steel&amp;lt;br&amp;gt;&lt;br /&gt;
crra - brave, courageous&amp;lt;br&amp;gt;&lt;br /&gt;
cuva - coal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
dafidi - same&amp;lt;br&amp;gt;&lt;br /&gt;
dagajh - wolf, vicious dog&amp;lt;br&amp;gt;&lt;br /&gt;
daje - want, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dajha - much&amp;lt;br&amp;gt;&lt;br /&gt;
dajhelsa - certainly (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
dajhis - crop&amp;lt;br&amp;gt;&lt;br /&gt;
dajiil - indeed&amp;lt;br&amp;gt;&lt;br /&gt;
daky - whose (interrogative pronoun)&amp;lt;br&amp;gt;&lt;br /&gt;
dakyol - whose (restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
dalo - okay&amp;lt;br&amp;gt;&lt;br /&gt;
daphi - warm&amp;lt;br&amp;gt;&lt;br /&gt;
dato - again&amp;lt;br&amp;gt;&lt;br /&gt;
datha - cold&amp;lt;br&amp;gt;&lt;br /&gt;
demah - day&amp;lt;br&amp;gt;&lt;br /&gt;
demasita - tomorrow&amp;lt;br&amp;gt;&lt;br /&gt;
desde - attack, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dhavathu - young&amp;lt;br&amp;gt;&lt;br /&gt;
dhorret - language&amp;lt;br&amp;gt;&lt;br /&gt;
dhury - care&amp;lt;br&amp;gt;&lt;br /&gt;
diaboli - Diaboli&amp;lt;br&amp;gt;&lt;br /&gt;
diabolo - Diaboli man&amp;lt;br&amp;gt;&lt;br /&gt;
diabolyba - Diaboli woman&amp;lt;br&amp;gt;&lt;br /&gt;
diase - continue, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dipada - son&amp;lt;br&amp;gt;&lt;br /&gt;
dira - child/baby/infant&amp;lt;br&amp;gt;&lt;br /&gt;
diraba - daughter&amp;lt;br&amp;gt;&lt;br /&gt;
dirlu - cute/endearing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
en&#039;te - go with, to&amp;lt;br&amp;gt;&lt;br /&gt;
ene - go, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
enejhe - lose, to /separate, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
enine - go to, to&amp;lt;br&amp;gt;&lt;br /&gt;
enkidukai - Enkidukai&amp;lt;br&amp;gt;&lt;br /&gt;
enkidukol - Enkidukai man&amp;lt;br&amp;gt;&lt;br /&gt;
enkiduyba - Enkidukai woman&amp;lt;br&amp;gt;&lt;br /&gt;
enkien - enkidukai language&amp;lt;br&amp;gt;&lt;br /&gt;
enshra - far, distant&amp;lt;br&amp;gt;&lt;br /&gt;
enta - with (preposition)&amp;lt;br&amp;gt;&lt;br /&gt;
ento - and&amp;lt;br&amp;gt;&lt;br /&gt;
entse - always (adverb)&amp;lt;br&amp;gt;&lt;br /&gt;
ese - give, to /share, to(verb)&amp;lt;br&amp;gt;&lt;br /&gt;
esent - also, in addition to&amp;lt;br&amp;gt;&lt;br /&gt;
esesh - many&amp;lt;br&amp;gt;&lt;br /&gt;
etha - in/on&amp;lt;br&amp;gt;&lt;br /&gt;
etsati - steadily, regularly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
fade - need, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
fath - foot/paw&amp;lt;br&amp;gt;&lt;br /&gt;
fenki - female Enkidukai (common slang)&amp;lt;br&amp;gt;&lt;br /&gt;
feth - if&amp;lt;br&amp;gt;&lt;br /&gt;
fijh - near, close&amp;lt;br&amp;gt;&lt;br /&gt;
finkyli - warrior (not gender specific)&amp;lt;br&amp;gt;&lt;br /&gt;
frrura - curious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
gaab - dung&amp;lt;br&amp;gt;&lt;br /&gt;
gade - taint,to /corrupt, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gajhe - work, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gale - like, to /prefer, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ganda - each, every, all&amp;lt;br&amp;gt;&lt;br /&gt;
gandaweh - everywhere&amp;lt;br&amp;gt;&lt;br /&gt;
gansha - iron&amp;lt;br&amp;gt;&lt;br /&gt;
garrr&#039;afa - prey&amp;lt;br&amp;gt;&lt;br /&gt;
gatha - dark (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
gathor - darkness&amp;lt;br&amp;gt;&lt;br /&gt;
gathita - night&amp;lt;br&amp;gt;&lt;br /&gt;
gethe - borrow, to /have, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gisaje - sit, to /seat, to take a &amp;lt;br&amp;gt;&lt;br /&gt;
gratha - where&amp;lt;br&amp;gt;&lt;br /&gt;
grrensgho - low greeting&amp;lt;br&amp;gt;&lt;br /&gt;
grrensholo - normal greeting&amp;lt;br&amp;gt;&lt;br /&gt;
grrensholy&#039;a - high greeting&amp;lt;br&amp;gt;&lt;br /&gt;
gusa - when&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
h&#039;aljhe - body movement&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;aljhi&#039;i - tail&amp;lt;br&amp;gt;&lt;br /&gt;
haijhi - sick, ill, unwell, unhealthy, fevered&amp;lt;br&amp;gt;&lt;br /&gt;
hetakerol - swordsman&amp;lt;br&amp;gt;&lt;br /&gt;
hetakh - sword&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;inta - leg&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;oka - claw (one)&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;okyba - claws (all 5 on a hand)&amp;lt;br&amp;gt;&lt;br /&gt;
hro - roof&amp;lt;br&amp;gt;&lt;br /&gt;
hrre - meet, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
ia - ah (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
ihi - nose&amp;lt;br&amp;gt;&lt;br /&gt;
ilikum - Yliakum&amp;lt;br&amp;gt;&lt;br /&gt;
ilin - Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
ilinol - Ylian man&amp;lt;br&amp;gt;&lt;br /&gt;
ilinyba - Ylian woman&amp;lt;br&amp;gt;&lt;br /&gt;
ilthaa - unpleasant, nasty&amp;lt;br&amp;gt;&lt;br /&gt;
ina - to, towards&amp;lt;br&amp;gt;&lt;br /&gt;
inu - of, for&amp;lt;br&amp;gt;&lt;br /&gt;
inu jhu demah - today&amp;lt;br&amp;gt;&lt;br /&gt;
inuin - Ynnwn&amp;lt;br&amp;gt;&lt;br /&gt;
inuinol - Ynnwn man&amp;lt;br&amp;gt;&lt;br /&gt;
inuinyba - Ynnwn woman&amp;lt;br&amp;gt;&lt;br /&gt;
irin - fire&amp;lt;br&amp;gt;&lt;br /&gt;
irinale - fire, to set on /to set ablaze&amp;lt;br&amp;gt;&lt;br /&gt;
irine - fire, to be on /to be alight&amp;lt;br&amp;gt;&lt;br /&gt;
irka - flame&amp;lt;br&amp;gt;&lt;br /&gt;
iru - hot, heated&amp;lt;br&amp;gt;&lt;br /&gt;
ishe - ask, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ithara - water&amp;lt;br&amp;gt;&lt;br /&gt;
ita - here&amp;lt;br&amp;gt;&lt;br /&gt;
ivaara - conflict/trouble/drama/fur-raising events (negative)&amp;lt;br&amp;gt;&lt;br /&gt;
ivarra - positively-viewed conflict, a hunt, something generally of benefit&amp;lt;br&amp;gt;&lt;br /&gt;
ivásane - upturn, to /to come up&amp;lt;br&amp;gt;&lt;br /&gt;
iwaghe - fear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JH==&lt;br /&gt;
jha - that (as a restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
jhaakash - rude&amp;lt;br&amp;gt;&lt;br /&gt;
jhal - why&amp;lt;br&amp;gt;&lt;br /&gt;
jhaylu - alone, isolated, only, solitary&amp;lt;br&amp;gt;&lt;br /&gt;
jhe&#039;jhe - idiot; fool (slang) (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
jhiane - hear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
jhu - this&amp;lt;br&amp;gt;&lt;br /&gt;
jhur - how&amp;lt;br&amp;gt;&lt;br /&gt;
jhysa - thank (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
jarutha - after&amp;lt;br&amp;gt;&lt;br /&gt;
jede - hold, to /bear, to/ wield, to /carry, to /wear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
jiti - field (agriculture)&amp;lt;br&amp;gt;&lt;br /&gt;
joh - what&amp;lt;br&amp;gt;&lt;br /&gt;
jyda - able/usable/suitable/fit&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudor - Hammerwielder&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudol - Hammerwielder man&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudyba - Hammerwielder woman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
Kai&#039;íi! - Oh dear! Oh my!&amp;lt;br&amp;gt;&lt;br /&gt;
kakta - alas&amp;lt;br&amp;gt;&lt;br /&gt;
keoh - danger&amp;lt;br&amp;gt;&lt;br /&gt;
kisa - beast&amp;lt;br&amp;gt;&lt;br /&gt;
kish - yes&amp;lt;br&amp;gt;&lt;br /&gt;
kitha - rat&amp;lt;br&amp;gt;&lt;br /&gt;
koliros - Klyros&amp;lt;br&amp;gt;&lt;br /&gt;
kolirol - Klyros man&amp;lt;br&amp;gt;&lt;br /&gt;
koliryba - Klyros woman&amp;lt;br&amp;gt;&lt;br /&gt;
kor - pack, clan&amp;lt;br&amp;gt;&lt;br /&gt;
ky - who (interrogative pronoun)&amp;lt;br&amp;gt;&lt;br /&gt;
kyol - who (restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
lake - guard, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lanks - Laanx&amp;lt;br&amp;gt;&lt;br /&gt;
larim - year&amp;lt;br&amp;gt;&lt;br /&gt;
larra - pretty/handsome/attractive&amp;lt;br&amp;gt;&lt;br /&gt;
le - buy, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lejhurr - sex (slang)&amp;lt;br&amp;gt;&lt;br /&gt;
lejhurre - sex, to have (slang)&amp;lt;br&amp;gt;&lt;br /&gt;
lele - true &amp;lt;br&amp;gt;&lt;br /&gt;
lelhet - truth &amp;lt;br&amp;gt;&lt;br /&gt;
Lemor - Lemur&amp;lt;br&amp;gt;&lt;br /&gt;
Lemol - Lemur man&amp;lt;br&amp;gt;&lt;br /&gt;
Lemyba - Lemur woman&amp;lt;br&amp;gt;&lt;br /&gt;
lenarri - full, complete, enough, sufficient&amp;lt;br&amp;gt;&lt;br /&gt;
leowe - trust, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lepe - sell, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lepor - merchant/vendor&amp;lt;br&amp;gt;&lt;br /&gt;
lere - drink, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
leuth - small/little&amp;lt;br&amp;gt;&lt;br /&gt;
lhanha - difficult/ challenging/ hard&amp;lt;br&amp;gt;&lt;br /&gt;
likur - liquor&amp;lt;br&amp;gt;&lt;br /&gt;
-lo - &amp;lt;general pronoun, added to a preposition when no clarification is needed as to what the preposition is referring to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
lojh - spirit, soul&amp;lt;br&amp;gt;&lt;br /&gt;
loke - see, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lorr - customer&amp;lt;br&amp;gt;&lt;br /&gt;
lothe - slow/dull/blunt&amp;lt;br&amp;gt;&lt;br /&gt;
lotsi - nearly&amp;lt;br&amp;gt;&lt;br /&gt;
lurre - to love (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lypa - abundance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
majhe - kill, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mane - light, to /illuminate, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mani - light, not dark (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
mansa - mind, brain&amp;lt;br&amp;gt;&lt;br /&gt;
mansare - teach, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
manthare - learn, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mantho - eye&amp;lt;br&amp;gt;&lt;br /&gt;
manthanol - seeing one, wise one, elder&amp;lt;br&amp;gt;&lt;br /&gt;
mege - to die&amp;lt;br&amp;gt;&lt;br /&gt;
menki - male Enkidukai (common slang)&amp;lt;br&amp;gt;&lt;br /&gt;
meshaal - death&amp;lt;br&amp;gt;&lt;br /&gt;
metalerjíst - metallurgist&amp;lt;br&amp;gt;&lt;br /&gt;
mo - my&amp;lt;br&amp;gt;&lt;br /&gt;
mor - home&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
namis - free&amp;lt;br&amp;gt;&lt;br /&gt;
nane - free, to /release, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
nanjhe - never (adverb)&amp;lt;br&amp;gt;&lt;br /&gt;
neke - hold, to /possess, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
nekabady&#039;a - Mistress (related to &#039;tlanna&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
nekaduky&#039;a - Master (related to &#039;tlanna)&amp;lt;br&amp;gt;&lt;br /&gt;
nolbuma - hard/not soft&amp;lt;br&amp;gt;&lt;br /&gt;
noli - no or not&amp;lt;br&amp;gt;&lt;br /&gt;
nolita - there (literally, &amp;quot;not here&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
nolod - nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Noltriri - Nolthrir&amp;lt;br&amp;gt;&lt;br /&gt;
Noltrirol - Nolthrir man&amp;lt;br&amp;gt;&lt;br /&gt;
Noltryba - Nolthrir woman&amp;lt;br&amp;gt;&lt;br /&gt;
not&#039; - I verb prefix, is emphasized &amp;quot;I&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
nye - tempt, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
okath - stone&amp;lt;br&amp;gt;&lt;br /&gt;
Okran - Kran&amp;lt;br&amp;gt;&lt;br /&gt;
Okranor - Kran person&amp;lt;br&amp;gt;&lt;br /&gt;
ollovy - luck&amp;lt;br&amp;gt; &lt;br /&gt;
olot - something&amp;lt;br&amp;gt;&lt;br /&gt;
orra - evening&amp;lt;br&amp;gt;&lt;br /&gt;
orare - eat, to /consume, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
osghet - quiet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
paaja - crazy (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
pade - run, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
padyna - father (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
parga - yellow&amp;lt;br&amp;gt;&lt;br /&gt;
parri - bottle&amp;lt;br&amp;gt;&lt;br /&gt;
pato&#039; - blue&amp;lt;br&amp;gt;&lt;br /&gt;
patómani - blue, light /cyan,&amp;lt;br&amp;gt;&lt;br /&gt;
patógatha - blue, dark /navy blue&amp;lt;br&amp;gt;&lt;br /&gt;
patha - green&amp;lt;br&amp;gt;&lt;br /&gt;
pathágatha - green, dark&amp;lt;br&amp;gt;&lt;br /&gt;
peja - room (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
pont - creation&amp;lt;br&amp;gt;&lt;br /&gt;
Pontshra - Undin&amp;lt;br&amp;gt;&lt;br /&gt;
prrgato - violet, purple&amp;lt;br&amp;gt;&lt;br /&gt;
prrgh&#039; - red&amp;lt;br&amp;gt;&lt;br /&gt;
punti - presence&lt;br /&gt;
&lt;br /&gt;
==PH==&lt;br /&gt;
phaa - strange&amp;lt;br&amp;gt;&lt;br /&gt;
phant&#039; - dagger&amp;lt;br&amp;gt;&lt;br /&gt;
phanterol - dagger-wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phantidi - knife&amp;lt;br&amp;gt;&lt;br /&gt;
phantidirol - knife-wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phatha - blanket&amp;lt;br&amp;gt;&lt;br /&gt;
phayethe - hunt, to /try, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phenha - hidden, secret, stealthy&amp;lt;br&amp;gt;&lt;br /&gt;
pherere - hide, to /sneak to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phiu&#039;te - mace&amp;lt;br&amp;gt;&lt;br /&gt;
phiúterol - mace wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phonweh - place&amp;lt;br&amp;gt;&lt;br /&gt;
phuathe - play, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
rokathi - sandstone used in building construction (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
rota - rogue&amp;lt;br&amp;gt;&lt;br /&gt;
rota gathoji - Dark rogue&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RR==&lt;br /&gt;
rr&#039;aljho - amused&amp;lt;br&amp;gt;&lt;br /&gt;
rrasite - grow, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rreie - meat&amp;lt;br&amp;gt;&lt;br /&gt;
rrelhro - family&amp;lt;br&amp;gt;&lt;br /&gt;
rr&#039;hratha - happy (lit: &#039;the world is bright&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
rr&#039;he - blood&amp;lt;br&amp;gt;&lt;br /&gt;
rrive - come, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rren - grateful&amp;lt;br&amp;gt;&lt;br /&gt;
rrethe - flower, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rrethol - flowering&amp;lt;br&amp;gt;&lt;br /&gt;
rroh - good&amp;lt;br&amp;gt;&lt;br /&gt;
rrohet - good (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
rrohisi - well&amp;lt;br&amp;gt;&lt;br /&gt;
rrohisaln/es - farewell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
saje - do, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sarere- injure, to /hurt, to /damage, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sarhlu - loud/obnoxious/irritating&amp;lt;br&amp;gt;&lt;br /&gt;
satha - back&amp;lt;br&amp;gt;&lt;br /&gt;
se - be, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
set - or (conjunction)&amp;lt;br&amp;gt;&lt;br /&gt;
setol - presence, being&amp;lt;br&amp;gt;&lt;br /&gt;
sebh - welcome (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
sehe - smell, to /sniff, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
setha - swift/fast/rapid/sharp&amp;lt;br&amp;gt;&lt;br /&gt;
sibh - welcome (as in &amp;quot;delighted to see you&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
sidá - next&amp;lt;br&amp;gt;&lt;br /&gt;
sidra - cider&amp;lt;br&amp;gt;&lt;br /&gt;
Sidshra - Azhord&amp;lt;br&amp;gt;&lt;br /&gt;
siksi - fish&amp;lt;br&amp;gt;&lt;br /&gt;
sinne - rest, to /stop, to /cause to cease (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sothem - empty, lacking&amp;lt;br&amp;gt;&lt;br /&gt;
sothu - ear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SH==&lt;br /&gt;
shaa - bad (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
shaeshe - hope, to /wish, to /pray, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shiere - find, to /catch, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shra - month &amp;lt;br&amp;gt;&lt;br /&gt;
shrdah - journey&amp;lt;br&amp;gt;&lt;br /&gt;
shrothe - listen, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shrrghe - birth, to give (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
taa - stranger&amp;lt;br&amp;gt;&lt;br /&gt;
taajho - stranger (calling low form)&amp;lt;br&amp;gt;&lt;br /&gt;
tabei - trusted friend&amp;lt;br&amp;gt;&lt;br /&gt;
talad - Talad&amp;lt;br&amp;gt;&lt;br /&gt;
tanje - say, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
taphe - can/may&amp;lt;br&amp;gt;&lt;br /&gt;
tatha - terrible/awful&amp;lt;br&amp;gt;&lt;br /&gt;
te - but&amp;lt;br&amp;gt;&lt;br /&gt;
terebe - Trepor (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
tethibh - aquaintance/ casual friend&amp;lt;br&amp;gt;&lt;br /&gt;
Termora - Dermorian&amp;lt;br&amp;gt;&lt;br /&gt;
Termorol - Dermorian man&amp;lt;br&amp;gt;&lt;br /&gt;
Termoryba - Dermorian woman&amp;lt;br&amp;gt;&lt;br /&gt;
tiishme - wrong&amp;lt;br&amp;gt;&lt;br /&gt;
tikir - beer&amp;lt;br&amp;gt;&lt;br /&gt;
tlade - drag, to /draw, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tlane - serve, to /obey, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tlanna - slave&amp;lt;br&amp;gt;&lt;br /&gt;
tlinkerdol - axeman&amp;lt;br&amp;gt;&lt;br /&gt;
tlinkdo - axe&amp;lt;br&amp;gt;&lt;br /&gt;
topatendho - anyway, either way&amp;lt;br&amp;gt;&lt;br /&gt;
tos - well (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
tose - make, to /create, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tresshe - patient, to be (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
trryta - Consumer (beast)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TH==&lt;br /&gt;
thajhe - speak, to /talk, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tharre - tell, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
thet - hand&amp;lt;br&amp;gt;&lt;br /&gt;
thilha - person&amp;lt;br&amp;gt;&lt;br /&gt;
thilope - man&amp;lt;br&amp;gt;&lt;br /&gt;
thilyba - woman&amp;lt;br&amp;gt;&lt;br /&gt;
thirro - safe (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
thrara - path, track, trail, road&amp;lt;br&amp;gt;&lt;br /&gt;
thu - that (as a demonstrative pronoun or adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
ubyna - mother (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
ufet - fog&amp;lt;br&amp;gt;&lt;br /&gt;
ulbreti - Ulbernaut (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
ume - think, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ultic - heavy tent&amp;lt;br&amp;gt;&lt;br /&gt;
urare - clean, to /groom, to /wash, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
utharam - belly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
vaatholo - you idiot&amp;lt;br&amp;gt;&lt;br /&gt;
vaatjho - idiot (low form)&amp;lt;br&amp;gt;&lt;br /&gt;
valsha - war&amp;lt;br&amp;gt;&lt;br /&gt;
vaste - hold, to /keep, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vejhaba - sister&amp;lt;br&amp;gt;&lt;br /&gt;
vejhadu - sibling&amp;lt;br&amp;gt;&lt;br /&gt;
vejhape - brother&amp;lt;br&amp;gt;&lt;br /&gt;
venne - know, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vensalla - joy&amp;lt;br&amp;gt;&lt;br /&gt;
Venshra - Byari&amp;lt;br&amp;gt;&lt;br /&gt;
vinkal - fight (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
vinkale - fight, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vinkalor - fighter (also see finkyli warrior)&amp;lt;br&amp;gt;&lt;br /&gt;
vuora - tired&amp;lt;br&amp;gt;&lt;br /&gt;
vypet - great&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
washarre - trick, to /deceive, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
wrra - fur&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
yle - lead, to /rule, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ylol - leader, chief&amp;lt;br&amp;gt;&lt;br /&gt;
ylera - chieftain&amp;lt;br&amp;gt;&lt;br /&gt;
yretho - very, or high&amp;lt;br&amp;gt;&lt;br /&gt;
yrra - morning&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ZH==&lt;br /&gt;
zhagh - magic&amp;lt;br&amp;gt;&lt;br /&gt;
zhale - break, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathor - Stonebreaker&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathol - Stonebreaker man&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathyba - Stonebreaker woman&amp;lt;br&amp;gt;&lt;br /&gt;
zhasa - Xacha&amp;lt;br&amp;gt;&lt;br /&gt;
zhasol - Xacha man&amp;lt;br&amp;gt;&lt;br /&gt;
zhasolyba - Xacha woman&amp;lt;br&amp;gt;&lt;br /&gt;
zhene - dream, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
zhono - bed&amp;lt;br&amp;gt;&lt;br /&gt;
zhrre - sleep, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Numbers==&lt;br /&gt;
en - one&amp;lt;br&amp;gt;&lt;br /&gt;
ine - two&amp;lt;br&amp;gt;&lt;br /&gt;
tan - three&amp;lt;br&amp;gt;&lt;br /&gt;
an - four&amp;lt;br&amp;gt;&lt;br /&gt;
cran - five&amp;lt;br&amp;gt;&lt;br /&gt;
phen - six&amp;lt;br&amp;gt;&lt;br /&gt;
cul - seven&amp;lt;br&amp;gt;&lt;br /&gt;
tak - eight&amp;lt;br&amp;gt;&lt;br /&gt;
nen - nine&amp;lt;br&amp;gt;&lt;br /&gt;
daen - ten&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
*[[Enkidukai Language/Grammar|Grammar]]&lt;br /&gt;
*[[Enkidukai Language/Vocabulary|Vocabulary]]&lt;br /&gt;
*[[Enkidukai Language/Vocab_Table_Reverse|English-Enkien table]]&lt;br /&gt;
*[[Enkidukai Language/Examples|Examples]]&lt;br /&gt;
*[[Enkidukai Language/Numbers|Numbers]]&lt;br /&gt;
*[[Enkidukai Language/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Enkidukai Language|Vocabulary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-350 words, as of July 19, 02:37 GMT&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3322</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3322"/>
		<updated>2007-08-20T16:14:28Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Doors&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Secured and guarded passages to the Stone Labyrinths. The nearest set of Bronze Doors to Hydlaa are the Eagle Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Council of Ways&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Organization of skilled magic practitioners (anyone know more?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3319</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3319"/>
		<updated>2007-08-20T03:38:03Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bronze Doors&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Secured and guarded passages to the Stone Labyrinths. The nearest set of Bronze Doors to Hydlaa are the Eagle Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3318</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3318"/>
		<updated>2007-08-20T03:30:26Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3317</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3317"/>
		<updated>2007-08-20T03:30:04Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3316</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3316"/>
		<updated>2007-08-20T03:23:55Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydlaa&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the Kran. That act also caused the disfigurement of Laanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3315</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3315"/>
		<updated>2007-08-20T00:44:19Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: Adding monster images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Poison Carkarass.&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|A Thunderclacker]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|A Consumer.]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. It has been only in recent years that consumer have been spotted in any numbers, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insectoid body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors. Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance.]]&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but sometimes can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|A Marfusang.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Consumer.jpg&amp;diff=3314</id>
		<title>File:Consumer.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Consumer.jpg&amp;diff=3314"/>
		<updated>2007-08-20T00:40:50Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: A Consumer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Consumer.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Marfusang.jpg&amp;diff=3313</id>
		<title>File:Marfusang.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Marfusang.jpg&amp;diff=3313"/>
		<updated>2007-08-20T00:40:26Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: A Marfusang.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Marfusang.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Thunderclacker.jpg&amp;diff=3312</id>
		<title>File:Thunderclacker.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Thunderclacker.jpg&amp;diff=3312"/>
		<updated>2007-08-20T00:39:55Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: A Thunderclacker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Thunderclacker.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3311</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3311"/>
		<updated>2007-08-20T00:14:34Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Gobbles */  Improving readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. It has been only in recent years that consumer have been spotted in any numbers, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insectoid body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors. Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance.]]&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but sometimes can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3310</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3310"/>
		<updated>2007-08-20T00:11:44Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Consumers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. It has been only in recent years that consumer have been spotted in any numbers, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insectoid body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors. Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3309</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3309"/>
		<updated>2007-08-20T00:10:58Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Consumers */  Improving readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known of them. It has been only in recent years that consumer have been spotted in any numbers, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insectoid body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors. Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3308</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3308"/>
		<updated>2007-08-20T00:06:36Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Thunderclackers */ Slight edits to text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3307</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3307"/>
		<updated>2007-08-20T00:03:53Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Fire Carkarass */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why we call them thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue in silver grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are more found in the nature and are far less common near towns then common clackers.&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Fire_carkarass.jpg&amp;diff=3306</id>
		<title>File:Fire carkarass.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Fire_carkarass.jpg&amp;diff=3306"/>
		<updated>2007-08-20T00:02:49Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: A Fire Carkarass in the Death Realm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Fire Carkarass in the Death Realm.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3304</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3304"/>
		<updated>2007-08-19T23:52:25Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Kikiri */  Fixing typo, adding to Appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why we call them thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue in silver grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are more found in the nature and are far less common near towns then common clackers.&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3303</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3303"/>
		<updated>2007-08-19T23:49:28Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Wrathrats */  Improving readability, fixing a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why we call them thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue in silver grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are more found in the nature and are far less common near towns then common clackers.&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3302</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3302"/>
		<updated>2007-08-19T23:40:45Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Grendol */  Improving wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why we call them thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue in silver grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are more found in the nature and are far less common near towns then common clackers.&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their skin of of a bloody red colour, their tail forks into two and they have stitches to hold them together. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleten only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3301</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3301"/>
		<updated>2007-08-19T23:39:29Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Eagle Gobbles */  Improving wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why we call them thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue in silver grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are more found in the nature and are far less common near towns then common clackers.&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their skin of of a bloody red colour, their tail forks into two and they have stitches to hold them together. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleten only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3300</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3300"/>
		<updated>2007-08-19T23:35:34Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3299</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3299"/>
		<updated>2007-08-19T23:06:20Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. [[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3298</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3298"/>
		<updated>2007-08-19T22:49:06Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Lexicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a list of words specific to the land of Yliakum and their definitions. Please send me something in My Talk if you wish for me to add or modify something. [[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3297</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3297"/>
		<updated>2007-08-19T22:46:21Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a list of words specific to the land of Yliakum and their definitions. Please send me something in My Talk if you wish for me to add or modify something. [[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3296</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3296"/>
		<updated>2007-08-19T22:38:59Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:lexicon.jpg|right]]&lt;br /&gt;
This page will contain a list of words specific to the land of Yliakum and their definitions. Please send me something in My Talk if you wish for me to add or modify something. [[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3295</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3295"/>
		<updated>2007-08-19T22:37:08Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:lexicon.jpg|right]]&lt;br /&gt;
This page will contain a list of words specific to the land of Yliakum and their definitions. Please send me something in My Talk if you wish for me to add or modify something. [[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Lexicon.jpg&amp;diff=3294</id>
		<title>File:Lexicon.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Lexicon.jpg&amp;diff=3294"/>
		<updated>2007-08-19T22:36:14Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3292</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3292"/>
		<updated>2007-08-19T21:38:32Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain a list of words specific to the land of Yliakum and their definitions. Please send me something in My Talk if you wish for me to add or modify something. [[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3291</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3291"/>
		<updated>2007-08-19T21:36:06Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain a list of words specific to the land of Yliakum and their definitions. -Venae_Rell&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gemma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Observatorium&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Grand building containing equipment used to study the Azure Sun.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death Realm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gugrontid&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A village founded some time ago by Kran. It grew upon the top of a large, broad fallen stalactite.&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3290</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=3290"/>
		<updated>2007-08-19T21:25:22Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page will contain a list of words specific to the land of Yliakum and their definitions. -Venae_Rell&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=3289</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=3289"/>
		<updated>2007-08-19T21:24:30Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community project to allow members of the community to improve official documentation. With the help of the community, we hope to keep documentation always up to date. To see the official documents available for reading and improving, scroll down to the &amp;quot;Official Docs&amp;quot; section below. Since the launch of the PlaneShift Wiki, we have also added the Language Project. By contributing to these pages, you can shape the development of the ingame languages of planeshift. &#039;&#039;&#039;Discuss on the talk pages&#039;&#039;&#039; any changes to pre-existing grammar rules, or existing vocabulary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Remember: contributions to the PlaneShift wiki are contributions to PlaneShift, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution License!]&amp;lt;/span&amp;gt;&#039;&#039;&#039; By creating an account and registering on the PlaneShift wiki, you acknowledge that you have read and agree to place your contributions under the ABC license. You must &#039;&#039;&#039;[[Special:Userlogin|register]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Userlogin|log in]]&#039;&#039;&#039; in order to edit pages.For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:official_docs.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Official Docs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy]]&lt;br /&gt;
*[[Players Guide]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:language_project.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Language Projects&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:wikiworks.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;WikiWorks&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Special:Shortpages|Short Pages]]&lt;br /&gt;
* [[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
* [[ToDo|To-do list]]&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
* [[Help:Contents|Wiki Help]]&lt;br /&gt;
* [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Vocabulary&amp;diff=3288</id>
		<title>Talk:Enkidukai Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Vocabulary&amp;diff=3288"/>
		<updated>2007-08-19T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;Venae Rell: /* Venshra - Byari */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Is there any basis for the diacritic sounds? They aren&#039;t present in the pronunciation page, nor are they convenient for people who don&#039;t use keyboard settings with ó, á, etc ;)  -Unknown (Draklar?)&lt;br /&gt;
&lt;br /&gt;
I did not add them and I typically ignore them, as it&#039;s not worth the trouble to try and get those into PS while I am chatting. -Irri (edit, I found the explanation: http://pswiki.xordan.com/index.php/Enkidukai_Language/Accentuation_Rules -Irri)&lt;br /&gt;
&lt;br /&gt;
Name for months shouldn&#039;t differ too much from the Common names. The months are Yliakum-speciffic, while in Yliakum Enkidukai always lived very close to the Ylians. The names would be much rather (slightly altered?) borrowings, than cases of coinage. Further supported by the months having Common counterparts -- implies they&#039;re borrowed from the Ylian culture. -Unknown (Draklar?)&lt;br /&gt;
&lt;br /&gt;
I agree on the months, though the Enkidukai would have brought some words with them for times of the year. Perhaps these are still used by the more rigidly traditional Enkidukai. They would also be remembered by the professional keepers of oral lore and culture. -Irri&lt;br /&gt;
&lt;br /&gt;
== new words ==&lt;br /&gt;
&lt;br /&gt;
if you two are going to keep adding words in bulk do you think you could email them to me?&lt;br /&gt;
Then I can add them to the reverse table with out having to look up each change in diff&lt;br /&gt;
&lt;br /&gt;
thanks &lt;br /&gt;
&lt;br /&gt;
[[User:Hokinon|Hokinon]] 11:10, 19 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== English to Enkien ==&lt;br /&gt;
&lt;br /&gt;
due to being asked by a few people I am going to try again with a reverse table.&lt;br /&gt;
&lt;br /&gt;
as there were several different ways I have edited this table to follow this format for Verbs: &#039;&#039;Verb, to (verb)&#039;&#039; with alternate meanings separated by a / eg.&lt;br /&gt;
&lt;br /&gt;
jede - hold, to /bear, to/ wield, to /carry, to /wear, to (verb)&lt;br /&gt;
&lt;br /&gt;
To make it easier to run it through a converter I would appreciate it if additions are made in the same format.&lt;br /&gt;
&lt;br /&gt;
regards [[User:Hokinon|Hokinon]] 07:37, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Venshra - Byari==&lt;br /&gt;
&lt;br /&gt;
Do we need special words for the months or would since Yliakum isn&#039;t the homeworld have the Common language terms been adopted?&lt;br /&gt;
&lt;br /&gt;
regards [[User:Hokinon|Hokinon]] 10:53, 17 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
This was discussed by Irri above, I believe. [[User:Venae|Venae_Rell]]&lt;/div&gt;</summary>
		<author><name>Venae Rell</name></author>
	</entry>
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