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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Unkermouse</id>
	<title>PSwiki - User contributions [en]</title>
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	<updated>2026-04-05T20:45:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Talad&amp;diff=8122</id>
		<title>Talk:Talad</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Talad&amp;diff=8122"/>
		<updated>2010-12-16T17:10:39Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Created page with &amp;#039;Today I saw [http://d.imagehost.org/0779/monkey.jpg this image], which I think is very rude and inappropriate. How can someone be so disrespectful of other people&amp;#039;s efforts? Why …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Today I saw [http://d.imagehost.org/0779/monkey.jpg this image], which I think is very rude and inappropriate. How can someone be so disrespectful of other people&#039;s efforts? Why would someone who dislikes PlaneShift so much be bothered with creating something like this, instead of just leaving PlaneShift alone?&lt;br /&gt;
&lt;br /&gt;
Seriously, the nerve of these people. [[User:Unkermouse|Unkermouse]] 17:10, 16 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Community_Portal&amp;diff=8117</id>
		<title>PSwiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Community_Portal&amp;diff=8117"/>
		<updated>2010-12-14T20:10:27Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee; width:33%;&amp;quot; | Use our &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[PSwiki_talk:Community_Portal|Noticeboard]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to brainstorm about more possible uses for the wiki!&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee; width:33%;&amp;quot; | &amp;lt;big&amp;gt;&#039;&#039;&#039;Wiki Plaza&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee; width:33%;&amp;quot; | You want to join us? Our&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Help:Tutorial|WikiTutorial]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will make you a wiki pro in 15 minutes.&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; | Check the&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[PSwiki:ToDo|ToDo section]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you want to help us now.&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; | [[Image:Fountain.png|250px]]&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; |Browse our&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[:Category:Planeshift|PlaneShift]] &amp;amp; [[:Category:PSWiki|Wiki]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
categories to have a look at all our data.&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; | Visit a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Special:Randompage|Random page]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to simply read it or search for typos.&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; | The&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Special:Recentchanges|Recent changes]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will show you what work is currently going on.&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; | See our &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[PSwiki:Links|Link section]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
for other project related web sites &lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; |Join us on the&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[General_FAQ#Forums|PlaneShift Forums]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; |Join us on the&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[General_FAQ#Chat|PlaneShift Chat]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 | style=&amp;quot;text-align:center; background:#eeeeee;&amp;quot; |Support us on&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://en.wikipedia.org/wiki/PlaneShift_%28video_game%29 Wikipedia]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
in the page about PlaneShift!&lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;This section is free to use. Content here is &#039;&#039;&#039;not&#039;&#039;&#039; under the ABC license, but neverthless keep in mind not to put anything in here without the permission of the author unless it is under an open license.&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:PS_Voiceovers&amp;diff=8104</id>
		<title>Talk:PS Voiceovers</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:PS_Voiceovers&amp;diff=8104"/>
		<updated>2010-12-11T16:04:04Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Created page with &amp;#039;Can&amp;#039;t wait for the transcripts, I&amp;#039;d love to send some recordings :) ~~~~&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can&#039;t wait for the transcripts, I&#039;d love to send some recordings :) [[User:Unkermouse|Unkermouse]] 16:04, 11 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Valgrind_Messages&amp;diff=8103</id>
		<title>Valgrind Messages</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Valgrind_Messages&amp;diff=8103"/>
		<updated>2010-12-11T15:45:43Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: /* in libX11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a dump of all the valgrind messages I see:&lt;br /&gt;
==Linux==&lt;br /&gt;
===In psclient===&lt;br /&gt;
====in libX11====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syscall param writev(vector[...]) points to uninitialised byte(s)&lt;br /&gt;
  at 0xD31B78: writev (in /lib/libc-2.5.so)&lt;br /&gt;
  by 0x15098D: (within /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
  by 0x15077E: _X11TransWritev (in /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
  by 0x156468: _XSend (in /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
  by 0x14738A: XQueryExtension (in /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
  by 0x13BCAA: XInitExtension (in /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
  by 0x254AD4: XRenderFindDisplay (in /usr/lib/libXrender.so.1.3.0)&lt;br /&gt;
  by 0x25589C: XRenderQueryExtension (in /usr/lib/libXrender.so.1.3.0)&lt;br /&gt;
  by 0x550DC1: _XcursorGetDisplayInfo (in /usr/lib/libXcursor.so.1.0.2)&lt;br /&gt;
  by 0x5514EC: XcursorSupportsARGB (in /usr/lib/libXcursor.so.1.0.2)&lt;br /&gt;
  by 0x553C1B: XcursorNoticeCreateBitmap (in /usr/lib/libXcursor.so.1.0.2)&lt;br /&gt;
  by 0x12FB24: _XNoticeCreateBitmap (in /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
Address 0x443D95D is 165 bytes inside a block of size 16,384 alloc&#039;d&lt;br /&gt;
  at 0x400473F: calloc (vg_replace_malloc.c:279)&lt;br /&gt;
  by 0x141406: XOpenDisplay (in /usr/lib/libX11.so.6.2.0)&lt;br /&gt;
  by 0x46C32C0: csXWindow::Initialize(iObjectRegistry*) (xwindow.cpp:139)&lt;br /&gt;
  by 0x8129DCB: csPluginManager::LoadPlugin(char const*, bool) (plugmgr.cpp:203)&lt;br /&gt;
  by 0x4610110: csPtr&amp;lt;iXWindow&amp;gt; csLoadPlugin&amp;lt;iXWindow&amp;gt;(iPluginManager*, char const*) (plugin.h:152)&lt;br /&gt;
  by 0x460EB29: csGraphics2DGLX::Initialize(iObjectRegistry*) (glx2d.cpp:107)&lt;br /&gt;
  by 0x8129DCB: csPluginManager::LoadPlugin(char const*, bool) (plugmgr.cpp:203)&lt;br /&gt;
  by 0x4575E20: csPtr&amp;lt;iGraphics2D&amp;gt; csLoadPlugin&amp;lt;iGraphics2D&amp;gt;(iPluginManager*, char const*) (plugin.h:152)&lt;br /&gt;
  by 0x45578B8: csGLGraphics3D::Initialize(iObjectRegistry*) (gl_render3d.cpp:3513)&lt;br /&gt;
  by 0x8129DCB: csPluginManager::LoadPlugin(char const*, bool) (plugmgr.cpp:203)&lt;br /&gt;
  by 0x8139F71: csPluginLoader::LoadPlugins() (plugldr.cpp:357)&lt;br /&gt;
  by 0x8104ADE: csInitializer::RequestPlugins(iObjectRegistry*, csArray&amp;lt;csPluginRequest, csArrayElementHandler&amp;lt;csPl&lt;br /&gt;
uginRequest&amp;gt;, CS::Memory::AllocatorMalloc, csArrayCapacityDefault&amp;gt; const&amp;amp;) (initapp.cpp:403)&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
I don&#039;t know what this message total means, it is not in [[PlaneShift]] or [[CrystalSpace]] and a variable unitalized passed to writev() shouldn&#039;t really be an error becasue it is writing memory to this location and not reading from it. It happens on starup.&lt;br /&gt;
&lt;br /&gt;
====nvidia====&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Conditional jump or move depends on uninitialised value(s)&lt;br /&gt;
    at 0x2FF9C7C: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)&lt;br /&gt;
 &lt;br /&gt;
 Conditional jump or move depends on uninitialised value(s)&lt;br /&gt;
    at 0x2EC073F: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)&lt;br /&gt;
 &lt;br /&gt;
 Conditional jump or move depends on uninitialised value(s)&lt;br /&gt;
    at 0x2ECFDF4: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)&lt;br /&gt;
 &lt;br /&gt;
 Conditional jump or move depends on uninitialised value(s)&lt;br /&gt;
    at 0x2B98B9B: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)&lt;br /&gt;
 &lt;br /&gt;
 Conditional jump or move depends on uninitialised value(s)&lt;br /&gt;
    at 0x2B98BAE: (within /usr/lib/nvidia/libGLcore.so.1.0.9755)&lt;br /&gt;
 Invalid read of size 4&lt;br /&gt;
    at 0x493725: (within /usr/lib/nvidia/libGL.so.1.0.9755)&lt;br /&gt;
    by 0x27AE56: _dl_close (in /lib/ld-2.5.so)&lt;br /&gt;
    by 0xDABDA3: dlclose_doit (in /lib/libdl-2.5.so)&lt;br /&gt;
    by 0x275C05: _dl_catch_error (in /lib/ld-2.5.so)&lt;br /&gt;
    by 0xDAC38B: _dlerror_run (in /lib/libdl-2.5.so)&lt;br /&gt;
    by 0xDABDD9: dlclose (in /lib/libdl-2.5.so)&lt;br /&gt;
    by 0x816B638: csUnloadLibrary(void*) (loadlib.cpp:85)&lt;br /&gt;
    by 0x81489E4: scfSharedLibrary::~scfSharedLibrary() (scf.cpp:278)&lt;br /&gt;
    by 0x8149726: csPDelArrayElementHandler&amp;lt;scfSharedLibrary*&amp;gt;::Destroy(scfSharedLibrary**) (parray.h:47)&lt;br /&gt;
    by 0x814BA96: csArray&amp;lt;scfSharedLibrary*, csPDelArrayElementHandler&amp;lt;scfSharedLibrary*&amp;gt;, CS::Memory::AllocatorMallo&lt;br /&gt;
c, csArrayCapacityDefault&amp;gt;::DeleteIndex(unsigned) (array.h:1001)&lt;br /&gt;
    by 0x814BB3A: scfSharedLibrary::TryUnload() (scf.cpp:222)&lt;br /&gt;
    by 0x814642D: csSCF::UnloadUnusedModules() (scf.cpp:918)&lt;br /&gt;
  Address 0x4CC2FC8 is 0 bytes inside a block of size 36 free&#039;d&lt;br /&gt;
    at 0x400501A: free (vg_replace_malloc.c:233)&lt;br /&gt;
    by 0x49388D: (within /usr/lib/nvidia/libGL.so.1.0.9755)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
There are some errors in nvidia. Not much can be done here...&lt;br /&gt;
===crystal space===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 Invalid read of size 1&lt;br /&gt;
    at 0x462227E: csGLFontCache::CopyGlyphData(iFont*, unsigned, unsigned, csBitmapMetrics const&amp;amp;, csRect const&amp;amp;, iDa&lt;br /&gt;
taBuffer*, iDataBuffer*) (glfontcache.cpp:447)&lt;br /&gt;
    by 0x4622EC8: csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont*, unsigned, unsigned) (glfontcache.cpp:336&lt;br /&gt;
)&lt;br /&gt;
    by 0x4665B8E: csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont*, unsigned, unsigned) (fontcache.cpp:423)&lt;br /&gt;
    by 0x462161F: csGLFontCache::WriteString(iFont*, int, int, int, int, void const*, bool, unsigned) (glfontcache.cp&lt;br /&gt;
p:696)&lt;br /&gt;
    by 0x466AAE8: csGraphics2D::Write(iFont*, int, int, int, int, char const*, unsigned) (graph2d.cpp:827)&lt;br /&gt;
    by 0x837FA24: psEffectObjText::DrawTextElement(psEffectTextElement const&amp;amp;) (pseffectobjtext.cpp:305)&lt;br /&gt;
    by 0x83807D1: psEffectObjText::SetText(csArray&amp;lt;psEffectTextElement, csArrayElementHandler&amp;lt;psEffectTextElement&amp;gt;, C&lt;br /&gt;
S::Memory::AllocatorMalloc, csArrayCapacityDefault&amp;gt; const&amp;amp;) (pseffectobjtext.cpp:121)&lt;br /&gt;
    by 0x8380A88: psEffectObjText::SetText(int, ...) (pseffectobjtext.cpp:205)&lt;br /&gt;
    by 0x80CD0EF: psEntityLabels::SetObjectText(GEMClientObject*) (entitylabels.cpp:272)&lt;br /&gt;
    by 0x80CD3EE: psEntityLabels::CreateLabelOfObject(GEMClientObject*) (entitylabels.cpp:300)&lt;br /&gt;
    by 0x80CD526: psEntityLabels::OnObjectArrived(GEMClientObject*) (entitylabels.cpp:332)&lt;br /&gt;
    by 0x808EDEE: GEMClientActor::GEMClientActor(psCelClient*, psPersistActor&amp;amp;) (pscelclient.cpp:1046)&lt;br /&gt;
  Address 0x56EA769 is 0 bytes after a block of size 497 alloc&#039;d&lt;br /&gt;
    at 0x4005835: operator new[](unsigned) (vg_replace_malloc.c:195)&lt;br /&gt;
    by 0x44B739A: CS::Plugin::FreeFont2::csFreeType2Font::GetGlyphBitmap(unsigned, csBitmapMetrics&amp;amp;) (freefnt2.cpp:44&lt;br /&gt;
0)&lt;br /&gt;
    by 0x4508BAF: CS::Plugin::FontPlex::csFontPlexer::GetGlyphBitmap(unsigned, csBitmapMetrics&amp;amp;) (fontplex.cpp:461)&lt;br /&gt;
    by 0x46226E2: csGLFontCache::InternalCacheGlyph(csFontCache::KnownFont*, unsigned, unsigned) (glfontcache.cpp:229&lt;br /&gt;
)&lt;br /&gt;
    by 0x4665B8E: csFontCache::CacheGlyphUnsafe(csFontCache::KnownFont*, unsigned, unsigned) (fontcache.cpp:423)&lt;br /&gt;
    by 0x462161F: csGLFontCache::WriteString(iFont*, int, int, int, int, void const*, bool, unsigned) (glfontcache.cp&lt;br /&gt;
p:696)&lt;br /&gt;
    by 0x466AAE8: csGraphics2D::Write(iFont*, int, int, int, int, char const*, unsigned) (graph2d.cpp:827)&lt;br /&gt;
    by 0x837FA24: psEffectObjText::DrawTextElement(psEffectTextElement const&amp;amp;) (pseffectobjtext.cpp:305)&lt;br /&gt;
    by 0x83807D1: psEffectObjText::SetText(csArray&amp;lt;psEffectTextElement, csArrayElementHandler&amp;lt;psEffectTextElement&amp;gt;, C&lt;br /&gt;
S::Memory::AllocatorMalloc, csArrayCapacityDefault&amp;gt; const&amp;amp;) (pseffectobjtext.cpp:121)&lt;br /&gt;
    by 0x8380A88: psEffectObjText::SetText(int, ...) (pseffectobjtext.cpp:205)&lt;br /&gt;
    by 0x80CD0EF: psEntityLabels::SetObjectText(GEMClientObject*) (entitylabels.cpp:272)&lt;br /&gt;
    by 0x80CD3EE: psEntityLabels::CreateLabelOfObject(GEMClientObject*) (entitylabels.cpp:300)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
This is a bug in crystal space&#039;s code in glfontcache.cpp line 447 csGLFontCache::CopyGlyphData(). Crystal space ticket [http://trac.crystalspace3d.org/trac/CS/ticket/314 314].&lt;br /&gt;
&lt;br /&gt;
The for loop reads a line ahead at the end of the loop, and assigns it to dest value on the next iteration.  The problem is when it reaches the end of the array, the memory reads ahead to a non allocated area in memory. Here is what people in #crystalspace said.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;res2k&amp;gt; brandon_rioja: after a row of pixels is processed it reads the first byte of the next row, even for the last one.&lt;br /&gt;
&amp;lt;brandon_rioja&amp;gt; does that make an invalid read at the end?&lt;br /&gt;
&amp;lt;res2k&amp;gt; yes&lt;br /&gt;
&amp;lt;brandon_rioja&amp;gt; and can causing a crash if it reads out side it&#039;s allocated buffer?&lt;br /&gt;
&amp;lt;res2k&amp;gt; why shouldn&#039;t it?&lt;br /&gt;
&amp;lt;thebolt&amp;gt; in very rare circumstances, yes&lt;br /&gt;
&amp;lt;res2k&amp;gt; I mean, a read beyond bounds is a read beyond bounds :P&lt;br /&gt;
&amp;lt;brandon_rioja&amp;gt; i am trying to chase down why one person is seeing a crash in planeshift..&lt;br /&gt;
 is it ok to add 1 byte to new[] in freefnt2.cpp?&lt;br /&gt;
&amp;lt;res2k&amp;gt; arguably the read beyond bounds shouldn&#039;th appen&lt;br /&gt;
&amp;lt;thebolt&amp;gt; shouldn&#039;t be too hard to avoid it for the last row?&lt;br /&gt;
&amp;lt;res2k&amp;gt; besides, freefnt2 is not the only font server&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===in cal3d===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
==6802== Mismatched free() / delete / delete []&lt;br /&gt;
==6802==    at 0x4004D31: operator delete(void*) (vg_replace_malloc.c:244)&lt;br /&gt;
==6802==    by 0x7BBF1A4: CalCoreMaterial::~CalCoreMaterial() (corematerial.h:40)&lt;br /&gt;
==6802==    by 0x7BB8635: cal3d::RefCounted::decRef() (refcounted.h:69)&lt;br /&gt;
==6802==    by 0x7BB8658: cal3d::explicitDecRef(cal3d::RefCounted*) (refcounted.h:99)&lt;br /&gt;
==6802==    by 0x7BB86F7: cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;::~RefPtr() (refptr.h:32)&lt;br /&gt;
==6802==    by 0x7BC88E0: void std::_Destroy&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt; &amp;gt;(cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*) (stl_construct&lt;br /&gt;
.h:107)&lt;br /&gt;
==6802==    by 0x7BC89B0: void std::__destroy_aux&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*&amp;gt;(cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*, cal3d::Re&lt;br /&gt;
fPtr&amp;lt;CalCoreMaterial&amp;gt;*, __false_type) (stl_construct.h:122)&lt;br /&gt;
==6802==    by 0x7BC89EF: void std::_Destroy&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*&amp;gt;(cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*, cal3d::RefPtr&amp;lt;&lt;br /&gt;
CalCoreMaterial&amp;gt;*) (stl_construct.h:155)&lt;br /&gt;
==6802==    by 0x7BC8A19: void std::_Destroy&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*, cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt; &amp;gt;(cal3d::RefPtr&amp;lt;&lt;br /&gt;
CalCoreMaterial&amp;gt;*, cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;*, std::allocator&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt; &amp;gt;) (stl_construct.h:182)&lt;br /&gt;
==6802==    by 0x7BCBE8E: std::vector&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt;, std::allocator&amp;lt;cal3d::RefPtr&amp;lt;CalCoreMaterial&amp;gt; &amp;gt; &amp;gt;::~vec&lt;br /&gt;
tor() (stl_vector.h:272)&lt;br /&gt;
==6802==    by 0x7BC20BA: CalCoreModel::~CalCoreModel() (coremodel.cpp:58)&lt;br /&gt;
==6802==    by 0x7AC8696: CS::Plugin::SprCal3d::csSpriteCal3DMeshObjectFactory::~csSpriteCal3DMeshObjectFactory() (sprcal3d.c&lt;br /&gt;
pp:192)&lt;br /&gt;
==6802==  Address 0x40A6630 is 0 bytes inside a block of size 48 alloc&#039;d&lt;br /&gt;
==6802==    at 0x4005400: malloc (vg_replace_malloc.c:149)&lt;br /&gt;
==6802==    by 0x7AE69C0: operator new(unsigned, CS::AllocPlatform const&amp;amp;) (platform_new.cpp:45)&lt;br /&gt;
==6802==    by 0x7AC62E2: CS::Plugin::SprCal3d::csSpriteCal3DMeshObjectFactory::AddCoreMaterial(iMaterialWrapper*) (sprcal3d.&lt;br /&gt;
cpp:568)&lt;br /&gt;
==6802==    by 0x7A8D6F3: CS::Plugins::SprCal3dLoader::csSpriteCal3DFactoryLoader::LoadMaterialTag(iSpriteCal3DFactoryState*,&lt;br /&gt;
 iDocumentNode*, iLoaderContext*, char const*, char const*) (sprcal3dldr.cpp:485)&lt;br /&gt;
==6802==    by 0x7A8F89C: CS::Plugins::SprCal3dLoader::csSpriteCal3DFactoryLoader::Parse(iDocumentNode*, iStreamSource*, iLoa&lt;br /&gt;
derContext*, iBase*) (sprcal3dldr.cpp:332)&lt;br /&gt;
==6802==    by 0x4A432DF: csLoader::LoadMeshObjectFactory(iLoaderContext*, iMeshFactoryWrapper*, iMeshFactoryWrapper*, iDocum&lt;br /&gt;
entNode*, csReversibleTransform*, iStreamSource*) (csloader.cpp:2121)&lt;br /&gt;
==6802==    by 0x4A4C3DB: csLoader::Load(iDocumentNode*, iBase*&amp;amp;, iRegion*, bool, bool, iStreamSource*, char const*, iMissing&lt;br /&gt;
LoaderData*) (csloader.cpp:776)&lt;br /&gt;
==6802==    by 0x4A3B88C: csLoader::Load(iDataBuffer*, char const*, iBase*&amp;amp;, iRegion*, bool, bool, iStreamSource*, char const&lt;br /&gt;
*, iMissingLoaderData*) (csloader.cpp:682)&lt;br /&gt;
==6802==    by 0x4A3BD75: csLoader::Load(char const*, iBase*&amp;amp;, iRegion*, bool, bool, iStreamSource*, char const*, iMissingLoa&lt;br /&gt;
derData*) (csloader.cpp:742)&lt;br /&gt;
==6802==    by 0x804E66A: ClientCacheManager::LoadNewFactory(char const*) (clientcachemanager.cpp:91)&lt;br /&gt;
==6802==    by 0x8068E44: psEngine::PreloadModels() (psengine.cpp:1360)&lt;br /&gt;
==6802==    by 0x805DE26: psEngine::HandleEvent(iEvent&amp;amp;) (psengine.cpp:712)&lt;br /&gt;
==6802== &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In sprcal3d.cpp line 568. Memory allocated with a custom &amp;quot;new&amp;quot; can&#039;t be deallocated with a delete. The fix is to delete the custom part of new. This is crystal space issue [http://trac.crystalspace3d.org/trac/CS/ticket/315 315].&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Generic_Engine&amp;diff=8102</id>
		<title>Generic Engine</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Generic_Engine&amp;diff=8102"/>
		<updated>2010-12-11T15:40:46Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1&lt;br /&gt;
&#039;&#039;&#039;General idea&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The goal of this project is starting with PlaneShift actual source code and&lt;br /&gt;
polishing it, in order to get an engine which could, not only work for PlaneShift,&lt;br /&gt;
but also with any other project who wishes to make an MMORPG(if the engine was&lt;br /&gt;
also able to mesh to other mmo games types it could be considered a plus, could&lt;br /&gt;
be a nice goal but not fundamental).&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
&#039;&#039;&#039;Data maintainability&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s important to understand that the goal of this project isn’t to maintain&lt;br /&gt;
the data, as is, of any project which will be using the engine but maintaining&lt;br /&gt;
the possibility to obtain the same result. This means that with the&lt;br /&gt;
same code, provided the correct data is updated accordingly, if old, or made,&lt;br /&gt;
if it’s a new feature, should allow various projects to obtain different games&lt;br /&gt;
from the same engine: so whatever the data is updated accordingly you should&lt;br /&gt;
be able to obtain any frontend exactly as it is or even better. If anything of&lt;br /&gt;
such would be impossible to obtain due to a change, even by redoing all the&lt;br /&gt;
data (which is art, data files for the client and server database) it means the&lt;br /&gt;
code being threatened has failed the generic engine goal&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&#039;&#039;&#039;Collaboration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We are trying to put up a collaboration environment with PlaneShift engine&lt;br /&gt;
team and other developers using the same engine.&lt;br /&gt;
there will be gains for both and when the generic engine will be mature&lt;br /&gt;
enough maybe the separate code base could be entirely dropped and only&lt;br /&gt;
one could be started from that point on. In the mean time the code will have&lt;br /&gt;
to be merged between the code bases.&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&#039;&#039;&#039;Handling of new features and big changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Anything bigger than little changes like a rewrite of the gui or new big&lt;br /&gt;
functionalities. which could lead to merge issues, should be done on a separate&lt;br /&gt;
branch and kept merged with trunk. This way we will avoid long merge&lt;br /&gt;
headaches.&lt;br /&gt;
&lt;br /&gt;
4&lt;br /&gt;
&#039;&#039;&#039;Plugin based design&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In order to really make a generic engine we need to use a plugin based design.&lt;br /&gt;
We will use the SCF system provided by [[CrystalSpace]] to obtain a plugin&lt;br /&gt;
system. This goes in two main point&lt;br /&gt;
1. Try to make current code in plugin style and split them from each other&lt;br /&gt;
interdependancy. This is, probably, the most complex thing to obtain&lt;br /&gt;
and in some cases it could not be worth it.&lt;br /&gt;
2. If the code is not worth being converted to a plugin, due to better&lt;br /&gt;
possibilities of code available now, differently from when it was first&lt;br /&gt;
implemented, or it’s new (wasn’t in the codebase before) it should be&lt;br /&gt;
designed in order to be prepared as a plugin since the beginning&lt;br /&gt;
So at any time the goal should restructure code or structure it for the first&lt;br /&gt;
time, depending on the case, to be plugin friendly, even if you don’t have&lt;br /&gt;
enough time to actually complete the work needed to make it a plugin you&lt;br /&gt;
should always have in mind it!&lt;br /&gt;
&lt;br /&gt;
4.1&lt;br /&gt;
&#039;&#039;&#039;Benefits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As logical with any plugin based system there are various gains from this even&lt;br /&gt;
if they come at an higher cost of time of implementation and complexity of&lt;br /&gt;
design (which is also the biggest problem of this):&lt;br /&gt;
• Allows to implement any subsystem even by breaking the point ex-&lt;br /&gt;
plained in the section Scripting (This shouldn’t be done for the main&lt;br /&gt;
plugins!). This would allow someone to make a more optimized game,&lt;br /&gt;
if they have an use of it, or implement systems which are too radical&lt;br /&gt;
to be compatible with any current code or plugin(like this would allow&lt;br /&gt;
to make a different game type by changing some plugins and writing&lt;br /&gt;
them again)&lt;br /&gt;
• Allows easier unit testing: if the various parts of code doesn’t call each&lt;br /&gt;
other but uses something else to interact this allows to test each piece&lt;br /&gt;
of the project alone and discover bugs more easily.&lt;br /&gt;
• Regardless, it forces the programmer to avoid bad programming&lt;br /&gt;
practices, and it’s a really good challenge even for who starts programming&lt;br /&gt;
as it helps getting more clean code.&lt;br /&gt;
&lt;br /&gt;
5&lt;br /&gt;
&#039;&#039;&#039;Scripting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An important thing, which is unfortunately lacking for most of the codebase&lt;br /&gt;
we are starting from, is the scriptability of it. This is doable by splitting&lt;br /&gt;
ideas as much as possible in sub-entities/sub-methods/sub-functions and, as&lt;br /&gt;
we don’t have yet a good central scripting system, implement new things as&lt;br /&gt;
c based ”scripts” inside a function which should be perfectly replaceable by&lt;br /&gt;
an external scripting language.&lt;br /&gt;
&lt;br /&gt;
5.1&lt;br /&gt;
&#039;&#039;&#039;Implementation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The scripting could be itself one or even two plugins with a 3 level structure.&lt;br /&gt;
Starting from the script point of view:&lt;br /&gt;
1. The Script interpreter(LUA, Python, progressionscript (what is&lt;br /&gt;
currently implemented: an xml based custom scripting system), scheme,&lt;br /&gt;
c like) This can even be in reality actually c/c++ built and compiled&lt;br /&gt;
script which can be hooked up to the system as a plugin. This should&lt;br /&gt;
implement, obviously, all the opcode of the lower levels, but is already&lt;br /&gt;
usable with just a part of them implemented (just the plugin parsing&lt;br /&gt;
the script won’t be able to use the full power of the engine and as a&lt;br /&gt;
result also that particular scripting language won’t be able to).&lt;br /&gt;
2. A script handler which compiles the opcodes from the higher level&lt;br /&gt;
plugin according to his directives and stores them for example in arrays&lt;br /&gt;
representing the program flow. These scripts should then be able to&lt;br /&gt;
interact with the various parts of the program, which have been up-&lt;br /&gt;
dated to be able to use it. Someone should be able to replace also&lt;br /&gt;
this with his own implementation provided he can provide the right&lt;br /&gt;
commands to the other parts of the engine.&lt;br /&gt;
3. The actual engine which uses the script in order to implement it’s&lt;br /&gt;
functionalities.&lt;br /&gt;
&lt;br /&gt;
6&lt;br /&gt;
&#039;&#039;&#039;Hardcoding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Just to be sure I&#039;m adding also this: No hardcoding of any type will&lt;br /&gt;
be tolerated!&lt;br /&gt;
&lt;br /&gt;
6.1&lt;br /&gt;
&#039;&#039;&#039;Special cases&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are situations where hardcoding is not possible to workaround: an&lt;br /&gt;
example could be an updater crisis case recovery code, where you need to&lt;br /&gt;
rely on a builtin url in order to obtain the data, because, for example, config&lt;br /&gt;
files could be not existent, or another example application names and con-&lt;br /&gt;
figuration folders. In these cases all the needed things should be put in a&lt;br /&gt;
global header which can be changed easily to build another project without&lt;br /&gt;
any other changes to the source.&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&#039;&#039;&#039;Implementation ideas for plugins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As cross plugin communication in something complex as a server or game&lt;br /&gt;
client could be needed there are various ways to obtain this without creating&lt;br /&gt;
a direct cross dependency (cross accesses). Just some examples:&lt;br /&gt;
• Messaging system: make the plugin broadcast to all messages on need&lt;br /&gt;
or requesting something and then waiting for other plugin to catch&lt;br /&gt;
the message and work on it and maybe answer back (similar to bus&lt;br /&gt;
system with memory mapped addressing). The code we have has already&lt;br /&gt;
something similar builtin and could be improved upon.&lt;br /&gt;
• Clear plugin api: Make the api standard and valid for all plugins. This&lt;br /&gt;
obliges each plugin to implement the api even if some functionalities&lt;br /&gt;
are unused.&lt;br /&gt;
&lt;br /&gt;
[[Category:Engine documents]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Crystal_Blue&amp;diff=8101</id>
		<title>Crystal Blue</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Crystal_Blue&amp;diff=8101"/>
		<updated>2010-12-11T15:38:22Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: wikilink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Crystal Blue&#039;&#039;&#039; Is the code name for the third major release of [[PlaneShift]].&lt;br /&gt;
&lt;br /&gt;
==0.3.004==&lt;br /&gt;
{{Calendar|24|December|2004}}&lt;br /&gt;
* new [[Crystal Space]] (3D graphics) engine&lt;br /&gt;
* using skeletal models and animations&lt;br /&gt;
* introducing magic&lt;br /&gt;
* introducing combat&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.005==&lt;br /&gt;
{{Calendar|~30|December|2004}}&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.006==&lt;br /&gt;
{{Calendar|22|January|2005}}&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.007==&lt;br /&gt;
{{Calendar|10|February|2005}}&lt;br /&gt;
&lt;br /&gt;
* Klyros model added.&lt;br /&gt;
* Added a set of items including food and loot items.&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.010==&lt;br /&gt;
{{Calendar|18|May|2005}}&lt;br /&gt;
===Major User-Visible Features===&lt;br /&gt;
*New area of East Hydlaa is available (Jayose has been relocated). New NPCs will be added there soon.&lt;br /&gt;
*Character traits - current only 1 new elf skin. You can now customize the face of your char (dermorian only). Now that the feature is in place, we will add more faces for other chars as well.&lt;br /&gt;
*New crafting system - shields only at the moment&lt;br /&gt;
*New complete GUI skinning system&lt;br /&gt;
*One additional skin available thanks to Cherppow. (to change it, you can rename planeshift/art/skin/elves.zip into planeshift/art/skin/default.zip)&lt;br /&gt;
*New loading screens&lt;br /&gt;
*Added duel points and advisor points to skill window info displayed.&lt;br /&gt;
*Added some new button art to look better.&lt;br /&gt;
*Added duel-point penalty for spamming duel invites.&lt;br /&gt;
*Added command to see /duel_points&lt;br /&gt;
*You don&#039;t get skill practise for attacking other players now.&lt;br /&gt;
*Train icon added in the interaction menu with trainers&lt;br /&gt;
*Added /changeguildname&lt;br /&gt;
*German manual&lt;br /&gt;
*Message window will now no longer jump to the end when a message is added.&lt;br /&gt;
*/quit now prompts before quitting&lt;br /&gt;
*Added link to login page that shows where to register a new account.&lt;br /&gt;
*License of the package changed from PlaneShift Team to Atomic Blue.&lt;br /&gt;
&lt;br /&gt;
===Major User-Visible Fixes===&lt;br /&gt;
*A number of bug fixed on Hydlaa level.&lt;br /&gt;
*Updated/fixed some spell effects&lt;br /&gt;
*Fixed that you could freely PK players that were just joining the game&lt;br /&gt;
*Fixed that if you opened a window during autorun, you could run forever regardless of stamina.&lt;br /&gt;
*Fixed that when you died, you could still turn your remains with mouselook.&lt;br /&gt;
*When a character is attacked, its stance resets to &amp;quot;full defense&amp;quot;.&lt;br /&gt;
*Fixed that tab completition was sometimes changing chat command to /tell from e.g. /say.&lt;br /&gt;
*Fixed that when negative HP rates lowered HP to zero, the character was not killed.&lt;br /&gt;
*Fixed that vitals were not adjusted when they were at maximum value.&lt;br /&gt;
*This means that negative rates (e.g. spells) were not always applied.&lt;br /&gt;
&lt;br /&gt;
===Known bugs===&lt;br /&gt;
*Flickering of a rectangle region near the connection between hydlaa plaza and the new East Hydlaa map&lt;br /&gt;
*Pssetup may crash on some systems&lt;br /&gt;
*Chat sometimes doesn&#039;t scroll down to follow new text&lt;br /&gt;
*Using the &amp;quot;load all levels&amp;quot; option will give you some wrong textures here and there (example laanx temple).&lt;br /&gt;
&lt;br /&gt;
===Update===&lt;br /&gt;
{{Calendar|3|June|2005}}&lt;br /&gt;
* Laanx temple has been expanded adding a new room in the upper level.&lt;br /&gt;
* The sewers have been lit up a bit, and many torches have been added and fixed.&lt;br /&gt;
* Jayose library has been expanded, with new shelves types and more space to walk.&lt;br /&gt;
* We added few new faces variations for the Ynnwn male characters. You can see those new faces in the char creation.&lt;br /&gt;
* The game now supports the feature to add a description to any static object (like trees, statues, roads, stones, furniture, etc...). We just started using it, but you can right click on the book in the new room of laanx temple to get its description. We plan to add many descriptions to give more deepness to the background.&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.011==&lt;br /&gt;
{{Calendar|4|August|2005}}&lt;br /&gt;
&lt;br /&gt;
* Unique treasure generation.&lt;br /&gt;
* Fine-tuning of the progression rules.&lt;br /&gt;
* New quest system.&lt;br /&gt;
* Visual fixes on Hydlaa level, and some additions to the magic shop.&lt;br /&gt;
* WIPE: all characters deleted.&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.012==&lt;br /&gt;
{{Calendar|24|October|2005}}&lt;br /&gt;
===Features===&lt;br /&gt;
*Pets (familiars) added. New /pet command controls them.&lt;br /&gt;
*Frame rate limit added to Options. Frame rate limit is 62.5fps by default.&lt;br /&gt;
*Hair color for new characters can be changed. Existing characters will have to buy and use dye when it becomes available.&lt;br /&gt;
*Skills window has been reworked into categories. The category tab will blink if there is a skill available from the trainer.&lt;br /&gt;
*Gave GMs the ability to award XP for completing GM-created events.&lt;br /&gt;
*Right-click quick chat pop-up menu has been disabled.&lt;br /&gt;
*If you /use with an argument it wil assume you are trying to consume.&lt;br /&gt;
*/equip defaults to 1 item being used&lt;br /&gt;
*Support added for chained quests&lt;br /&gt;
*Some fixes so guild notes are actually usable:&lt;br /&gt;
** The gui now sends the targeted person&#039;s charcter id instead of your own, so it is possible to send notes.&lt;br /&gt;
** Private notes are only viewable by that character, and can be sent by any member of the guild. They are appended, not the best formatting, but it works for now.&lt;br /&gt;
*Creating a guild now has a confirmation dialog that explains the requirements.&lt;br /&gt;
*Re-wrote invite spam-blocker:&lt;br /&gt;
** Now only triggered on declines, so as to not block legitimate invites.&lt;br /&gt;
** Penalties now increase with each decline:&lt;br /&gt;
**# 1 min lockout&lt;br /&gt;
**# 5 min + warning&lt;br /&gt;
**# 10 min + 10 advisor point fine + 10 duel point fine, if duel spam + death&lt;br /&gt;
**# 30 point fine(s) + death + kick from server&lt;br /&gt;
** Penalties expire with gameplay time, and can be lowered by getting an accept from a player with no penalties and a enough advisor points.&lt;br /&gt;
** Penalty level is saved to the player&#039;s account entry in the database, so repeat offenders can&#039;t escape it. (relog resets to 3rd level)&lt;br /&gt;
*Enhancements to the looting system:&lt;br /&gt;
** Roll for loot enforcement: If a player in a group attempts to take instead of roll for any loot, the roll winner will be prompted to allow the action.&lt;br /&gt;
** Range restriction for rolling: Only group members within 30 meters (10 times normal loot range) can win a roll for loot.&lt;br /&gt;
*Implemented discard quest feature.&lt;br /&gt;
*/my command added&lt;br /&gt;
*Updater improved to be more efficient&lt;br /&gt;
*Add $target to shortcuts. Inserts the name of the player or object currently targeted into a command to replace each $target.&lt;br /&gt;
*Made it so if a spell -can- be cast on you (say, Life Infusion), and you have no target, it casts on yourself&lt;br /&gt;
*Improved NPC fighting behaviour so it&#039;s not cancelled by the server when the NPC leaves the range.&lt;br /&gt;
*Improved NPC navigation - they should hug walls less now.&lt;br /&gt;
*Add new icon to NPC right-click interact menu to chat to the NPC. Switches cursor to the chat window.&lt;br /&gt;
*Exiting the death realm now spawns you at your racial spawn point.&lt;br /&gt;
*/marriage command added&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Various inventory and exchange bugs fixed where items could be lost.&lt;br /&gt;
*Fixed a bug where lacking a 0th shortcut would make the shortcut window have errors.&lt;br /&gt;
*Negative values for stats/skills at character creation are now checked for.&lt;br /&gt;
*Message versioning to prevent player stats jumping around due to out of order UDP&lt;br /&gt;
*It is now possible to strafe and rotate&lt;br /&gt;
*Name labels are updated when name is changed&lt;br /&gt;
*Guild labels are updated when guild is changed&lt;br /&gt;
*Fixed fall damage&lt;br /&gt;
*Fixed that new looted items were not accessible until inventory was opened.&lt;br /&gt;
*Re-enabled mouse run&lt;br /&gt;
*Fixed that it was possible to cast healing spells on a target with 100% HP.&lt;br /&gt;
*Add /die command to commit suicide. If used in a duel, you automatically yield.&lt;br /&gt;
*Fixed bug where trying to deequip while dead creates ghost item&lt;br /&gt;
*Fix for recent problem of users being unable to zone.&lt;br /&gt;
*Fix for bug that prevents the casting of a spell after it was interrupted.&lt;br /&gt;
*Training exploit fixed&lt;br /&gt;
*Fixed bug &amp;quot;During a guild war one guild yielded and the other 2 guild didn&#039;t get the Karma Points&amp;quot;.&lt;br /&gt;
*Fixed: complains at you if you try to cast Defensive Wind while targetting an enemy...saying it only can be cast on you. Made it cast such spells on you, regardless of what&#039;s targeted.&lt;br /&gt;
*Fixed bug that &amp;quot;Married to: xyz&amp;quot; was added again and again to your char desc when you edit it.&lt;br /&gt;
*Fixed bug that the character was not removed from his guild when it&#039;s deleted and you keep seeing it in the guild until the server is restarted.&lt;br /&gt;
*Fixed bug that players can start trading with other players without their permission and can annoy them in between fights etc.&lt;br /&gt;
*Various sound and music fixes&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.013==&lt;br /&gt;
{{Calendar|25|February|2006}}&lt;br /&gt;
===New Features===&lt;br /&gt;
*New mental and physical stamina system&lt;br /&gt;
*Many improvements to the GM system&lt;br /&gt;
*Multi-part and multi-path quests&lt;br /&gt;
*Many quest system improvements&lt;br /&gt;
*Added money to mini inventory window. (trades, etc)&lt;br /&gt;
*Some improvements to the GUI; simplified info window&lt;br /&gt;
*Added the ability for NPCs to use more animations&lt;br /&gt;
*Added more sound effects for actions&lt;br /&gt;
*Client now supports visible clothing/armor changes&lt;br /&gt;
*Client now supports customizable hair styles&lt;br /&gt;
*Updated in-game help to list all commands&lt;br /&gt;
*Right-click (by default) can now be used in all containers/inventories to view the item or a container&#039;s contents.&lt;br /&gt;
*Added font scaling option (set via setup)&lt;br /&gt;
*NPC dialogue now uses Wordnet, which will allow for more realistic communication&lt;br /&gt;
*Added snow support. Added rain support to Mac client.&lt;br /&gt;
*Labels will only show when in range to identify an object. (also helps performance by not drawing for far off objects) Dead objects now have red.&lt;br /&gt;
*New ban system which should keep greifers from just creating new accounts&lt;br /&gt;
*New mesh generation system to allow for more foliage in maps, some test one added to hydlaa and ojaroad&lt;br /&gt;
*New updater system, which doesn&#039;t download the repository unless it needs to. This will help the bandwidth of our servers and those with slower connections.&lt;br /&gt;
*Client can now automaticaly notify players when new updates are available, at the character selection screen.&lt;br /&gt;
*Many fixes for the crafting system. We are close to have it working for real.&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
*Fixes for /dequip command in shortcuts&lt;br /&gt;
*Various crash fixes (too many to list)&lt;br /&gt;
*Many performance fixes.&lt;br /&gt;
*Fixed weather and fog glitches/crashes&lt;br /&gt;
*Fixed exploit where people could logout mid-battle&lt;br /&gt;
*Temporarly removed advisor points scoring system to stop competitions. Advisor points are now on account, not on char.&lt;br /&gt;
*Many fixes to the sound system. Sounds should be much better, and play when they&#039;re supposed to. Switched to new renderer, which is more stable.&lt;br /&gt;
*Issues with skill window tabs&lt;br /&gt;
*Issues with using weapons with stat/skill requirements&lt;br /&gt;
*Could &amp;quot;complete&amp;quot; an empty trade&lt;br /&gt;
*Fixes to entity labels. Added command &amp;quot;/repaintlabels force&amp;quot; as a tool to repaint more severe problems if they still happen.&lt;br /&gt;
*Fixed darkness bug&lt;br /&gt;
*New map lighting system in CS, which should clear up a few lighting issues. All maps relighted&lt;br /&gt;
*Fixed various bugs in NPCclient making NPCs act strangely&lt;br /&gt;
*Made pets unattackable&lt;br /&gt;
*Fixes for character creation system&lt;br /&gt;
*Fixed bugs with stamina not working at certain times&lt;br /&gt;
*Many fixes related to items, inventories, and containers. Items shouldn&#039;t dissapear anymore, and weights should be handled without errors.&lt;br /&gt;
*Better working configuration of keys and mouse buttons&lt;br /&gt;
*Fixed many, many, memory leaks in both PS and CS. The client should be able to run without having to be restarted very often and should be more efficient in using memory.&lt;br /&gt;
*Disabled invites while dueling, to prevent using them as a distraction to cheat&lt;br /&gt;
*Changing weapons mid battle will make you skip a turn, to prevent some exploits&lt;br /&gt;
*Fixed chat history to not loose current line by accident&lt;br /&gt;
*Fixed bug where sound effects would try to load when sound was off&lt;br /&gt;
*/who will only show up to 30 players based on the given filter, to fix issues with showing too many&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.014==&lt;br /&gt;
{{Calendar|9|April|2006}}&lt;br /&gt;
===New Features===&lt;br /&gt;
*New items, new armor skins.&lt;br /&gt;
*Support for armors that require a different armor model (think spiky armor)&lt;br /&gt;
*More GM system improvements (ex: GMs are now invisible by default)&lt;br /&gt;
*Weather system improvements (ex: can now fade in all spiffy-like)&lt;br /&gt;
*New tutorial system. Will now give help the first time you do new things.&lt;br /&gt;
*New proximity-based NPC dialogue system. NPCs can now be made to talk to you automatically when you move close to them.&lt;br /&gt;
*NPCs can now talk publicly, instead of only in /tells.&lt;br /&gt;
*Added &amp;quot;/screenshot nogui&amp;quot; feature to take clean shots, ignoring onscreen stuff.&lt;br /&gt;
*Glyphs now need to be repurified for new owners.&lt;br /&gt;
*Will now send notification on training from mining/crafting/etc.&lt;br /&gt;
*New options window in the updater to make setup easier&lt;br /&gt;
*Additions to the pet system&lt;br /&gt;
*Elves GUI set to default, just to show it to the ones that never tried it.&lt;br /&gt;
&lt;br /&gt;
===Fixes===&lt;br /&gt;
*Fixes to the marriage system&lt;br /&gt;
*Fixed crash loading into a bad location&lt;br /&gt;
*Fixed an exploit where weakness could be used on someone to make them drop items&lt;br /&gt;
*Crafting system fixes; it should be ready soon&lt;br /&gt;
*Fixed bug where NPCs could spawn without full health&lt;br /&gt;
*Weather system fixes&lt;br /&gt;
*Fixed pet cloning bugs&lt;br /&gt;
*Fixes to name label alignments&lt;br /&gt;
*Updater self-updating is now back on&lt;br /&gt;
*Fixed a rare bug giving a 1 HP max&lt;br /&gt;
*Fixed tooltips not disappearing correctly&lt;br /&gt;
*Fixed an exploit in the pet name changing that could crash the server&lt;br /&gt;
*Turned spam-protection on for trade invites&lt;br /&gt;
*Fixed a bug cutting off long names in the buddy list&lt;br /&gt;
*Fixed a few updater bugs/crashes&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.014b==&lt;br /&gt;
{{Calendar|13|April|2006}}&lt;br /&gt;
*Fixed darkness in sewers&lt;br /&gt;
*Added more items to Harnquist smith shop and to Levrus alchemy laboratory for future crafting usage.&lt;br /&gt;
*Fixed few player textures (stonebm)&lt;br /&gt;
*New updater version&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.015==&lt;br /&gt;
{{Calendar|4|July|2006}}&lt;br /&gt;
&lt;br /&gt;
===New features===&lt;br /&gt;
* More crafting system implementations, this will allow to create weapons and shields in game.&lt;br /&gt;
* Weapons and armors now decay with use and can be repaired. Crafted items have a better quality, so they decay slower.&lt;br /&gt;
* New scripting operations to add support for new spells like transmutation and invisibility (the spells are not yet in, but the engine now supports those)&lt;br /&gt;
* Multiple engine and art optimizations. We moved our format to a binary one to have better loading times, previously most of the time needed for loading was spent in parsing our XML levels. Now we have DDS textures, binary XML maps, and ptmalloc in CS. Maps load signifigantly faster and the package is smaller even with all the new content.&lt;br /&gt;
* New control and movement systems:&lt;br /&gt;
** Fixes many bugs, including the main collision detection issue.&lt;br /&gt;
** New stamina system which takes into account terrain steepness&lt;br /&gt;
** Now shows strafe animation (for the races that have it so far)&lt;br /&gt;
** Added sneak mode to creep around slowly (not all races have anim yet)&lt;br /&gt;
* Finally fixed the handness of characters. All characters correctly attack with right hand.&lt;br /&gt;
&lt;br /&gt;
===New content===&lt;br /&gt;
* New &amp;quot;Bronze Doors&amp;quot; region&lt;br /&gt;
* Four new outdoor terrain maps (one based on the old Oja Road)&lt;br /&gt;
* World has been rearranged to move Akkaio from its temporary location to East of Hydlaa&lt;br /&gt;
* New armor textures:&lt;br /&gt;
** Each race should have a full set for leather armor now&lt;br /&gt;
** Added chainmail textures and items&lt;br /&gt;
* Initial support for plate armor&lt;br /&gt;
* New trait customizations for some races, including new skins for enkis&lt;br /&gt;
* New pet species and new animal affinity system&lt;br /&gt;
* NPCs support more scripting. Capable of being set to pickup items.&lt;br /&gt;
* Optional &amp;quot;lossless&amp;quot; parameter for /screenshot to save as PNG&lt;br /&gt;
* Added font size option to the config windows for certain windows&lt;br /&gt;
* New sound emitter generator used to add many of the insect sounds in the maps&lt;br /&gt;
&lt;br /&gt;
===Notable fixes and improvements===&lt;br /&gt;
* Improved caching system on server&lt;br /&gt;
* Fixes for action locations&lt;br /&gt;
* More work on tutorial system&lt;br /&gt;
* Multiple fixes and improvements in sounds system&lt;br /&gt;
* Fixes and improvements for NPC pathfinding&lt;br /&gt;
* Improved entity loading in client to prevent freezing&lt;br /&gt;
* Fixed backwards left/right hand issues&lt;br /&gt;
* Some GM system improvements&lt;br /&gt;
* Added clear button to the shortcut editing window&lt;br /&gt;
* Optimized networking messages to lower total traffic by as much as 1/3, by size&lt;br /&gt;
* /report command is now working and works retroactively to include recent messages&lt;br /&gt;
&lt;br /&gt;
===Other bugfixes===&lt;br /&gt;
* Fixed display bug when resizing buddy window&lt;br /&gt;
* Fixed display bug when selecting quest notes&lt;br /&gt;
* Fixed crash on pet dismiss with stat window&lt;br /&gt;
* Fixed bug in pssetup where the skin sample wasn&#039;t loaded&lt;br /&gt;
* Fixed bug where auto-full-defense couldn&#039;t fight back when stance was changed&lt;br /&gt;
* Fixed bug where failed transform message was not being displayed&lt;br /&gt;
* Fixed bug where managing a secret guild could make guild labels shown&lt;br /&gt;
* Fixed bugs where equip/dequip effects would persist or stack&lt;br /&gt;
* Fixed bug where camera mode would reset when going to the options&lt;br /&gt;
* Fixed bug where the option to show/hide guild labels required a restart&lt;br /&gt;
* Fixed bug where players could add money to containers that can&#039;t remove them&lt;br /&gt;
* Fixed bug where loading errors could start an infinte loop, instead of stopping&lt;br /&gt;
* Fixed crash in pssetup if no map is selected in relight&lt;br /&gt;
* Fixed bug where morphing would show equipment wrong on morphee&#039;s client&lt;br /&gt;
* Fixed bug where long generated names would make next name fall off the left&lt;br /&gt;
* Fixed bug causing duplicate entries in new character descriptions&lt;br /&gt;
* Fixed bug where you couldn&#039;t attack in PvP unless groupped with their last attacker&lt;br /&gt;
* Fixed bug where stance button could stay highlighted if not allowed to attack&lt;br /&gt;
* Fixed possible crash on new character upload&lt;br /&gt;
* Fixed bug where the skill window could popup after closing&lt;br /&gt;
* Fixed display bugs when a window is near the control bar&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.016==&lt;br /&gt;
{{Calendar|14|September|2006}}&lt;br /&gt;
===Design and content===&lt;br /&gt;
*Chat window updated, specific NPC tab, all visibile/audible messages moved to Main Tab, all detailed combat moved to system tab, combat details now only shown to user and group.&lt;br /&gt;
*Added support for character helms. Added base set of helms, but few races still missing.&lt;br /&gt;
*Mini-games system added, with ability to display a board, change pieces, configurable layouts.&lt;br /&gt;
*Method of calculation cast success now set as a formula.&lt;br /&gt;
*New animations added to complete the base set, few races still missing.&lt;br /&gt;
*Added support for monsters variations&lt;br /&gt;
*Added base armor for races. Kran has now a natural armor, monsters have various natural armors based on their race.&lt;br /&gt;
*Item quality is now averaged on stacking.&lt;br /&gt;
*Item resistance for crafted items set as 0.5&lt;br /&gt;
&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
*Errors about unresolved item containers.&lt;br /&gt;
*Many fixes and improvements to crafting.&lt;br /&gt;
*Fixed crash if people tried to trade items while repairing them.&lt;br /&gt;
*Pathing of NPC fixed.&lt;br /&gt;
*Fixed stances of NPCs after respawn.&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.017==&lt;br /&gt;
{{Calendar|22|November|2006}}&lt;br /&gt;
===Engine===&lt;br /&gt;
*Improvements to minigames&lt;br /&gt;
*Improvements to NPCs AI, they are now able to explore, search and identify resources, finally harvest.&lt;br /&gt;
*Fixed crafted item quality&lt;br /&gt;
*Partial rewrite of crafting functionalities, will be easier to manage/expand for us&lt;br /&gt;
*Fixed few bugs on NPC movement&lt;br /&gt;
*Upgraded the cal3d animation engine to version 0.11&lt;br /&gt;
*Upgraded the [[CrystalSpace]] 3d rendering engine to 1.0&lt;br /&gt;
*Usage of the new particle system&lt;br /&gt;
*Fixed char selection screen to display equipped items&lt;br /&gt;
*Added button to Glyph window for spell research&lt;br /&gt;
*Added capability to manage area spells&lt;br /&gt;
*Added Active magic window&lt;br /&gt;
*Containers can now hold glyphs without disrupting casting&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
*Added new animations for female ynnwn&lt;br /&gt;
*Added new monsters variations&lt;br /&gt;
*Added helms for all races (except ynnwn male)&lt;br /&gt;
*Added new Kran animations&lt;br /&gt;
*Upgraded particle effects for the new system (still to tweak) &lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.018==&lt;br /&gt;
{{Calendar|7|February|2007}}&lt;br /&gt;
* New area south of hydlaa, called the winch.&lt;br /&gt;
* Hair styles support added. For now just the female ynnwn has different hair styles, but more will be added later&lt;br /&gt;
* New animations for some characters, like ynnwn male.&lt;br /&gt;
* New items and icons shipped into the client&lt;br /&gt;
* Lot of new quests loaded&lt;br /&gt;
* New faction system, you can see a first implementation in your skills window, under factions.&lt;br /&gt;
* GMs can register official events on the server, players participating to events can access events tab in quests window.&lt;br /&gt;
* Added new map function, to display/create maps&lt;br /&gt;
* First implementation of locks and keys (not fully usable yet)&lt;br /&gt;
* Many bug fixes and improvements &lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.019==&lt;br /&gt;
{{Calendar|11|July|2007}}&lt;br /&gt;
===Content===&lt;br /&gt;
* Reached mark of 100 quests.&lt;br /&gt;
* Complete review of quests, all of them are working in game now&lt;br /&gt;
* Greatly improved dictionary of NPCs, and common responses&lt;br /&gt;
* Added new creatures: derghir, tloke, kikiri&lt;br /&gt;
* Made available variations of many creatures&lt;br /&gt;
* Added dermorian female player character model&lt;br /&gt;
* Added 4 Kran skins&lt;br /&gt;
* Improved dermorian male character&lt;br /&gt;
* Added plate armor for many chars&lt;br /&gt;
* Added new skins for enkidukai clans&lt;br /&gt;
* Added spell casting effects&lt;br /&gt;
* Added lot of new items, like bludgeoning weapons, amulets, rings, plants&lt;br /&gt;
* Added missing animations to player characters&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
* Shadows are now present under characters and objects!&lt;br /&gt;
* Chat bubbles are used on players and NPCs during dialogs&lt;br /&gt;
* Completely remade how inventory works server-side for more robust management&lt;br /&gt;
* Enabled generation of random loot, you will see lot of new items!&lt;br /&gt;
* Improved NPC movement and AI&lt;br /&gt;
* Improvement to guild management (we will reveal more in the next weeks)&lt;br /&gt;
* Improvements to sketches, you can now edit your own sketches&lt;br /&gt;
* Improvements to books, you can now edit your own books&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.3.020==&lt;br /&gt;
{{Calendar|14|October|2007}}&lt;br /&gt;
===New Features===&lt;br /&gt;
*Duels aren’t deadly anymore. You will knock a player down and then you will receive a message asking if you want to kill the player or not.&lt;br /&gt;
*Banking: Players will now be able to open a personal bank account. Guildleaders will also be able to open a guild bank account and set permission who can access the account. Not enabled yet in-game.&lt;br /&gt;
*New characters will now enter a tutorial-world when they login.&lt;br /&gt;
*The Death Realm is now cursed! Not enabled yet in-game.&lt;br /&gt;
*Authors are now able to name their books.&lt;br /&gt;
*Only the author of a book or sketch can now edit it. This ONLY applies to books and sketches bought AFTER the .20 release!&lt;br /&gt;
*Equipping helmets will now remove the hair mesh.&lt;br /&gt;
*Various fonts were changed to ones with a better (GPL) license.&lt;br /&gt;
*Work started on taxing.&lt;br /&gt;
&lt;br /&gt;
===Art===&lt;br /&gt;
*Various maps now use the new &amp;quot;Lighter2&amp;quot; lightmap system for creating light and shadows.&lt;br /&gt;
*Various maps now use a newer 3d format (genmeshes instead of thingmeshes).&lt;br /&gt;
*More icons and meshes for items have been added.&lt;br /&gt;
*A tutorial area has been added for new players. The tutorial has to be completed by new players before moving to the game world.&lt;br /&gt;
*The tavern has been expanded.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
====GUI====&lt;br /&gt;
*Mouserun has been enabled by default to aid new players. It can be turned off by un-assigning the &amp;quot;LeftClick&amp;quot; in Options-&amp;gt;Controls-&amp;gt;Keys-&amp;gt;Camera-&amp;gt;MouseRun.&lt;br /&gt;
*The order of the main menu icons has been changed to make it more intuitive. Obviously this will need getting used to for long-time players.&lt;br /&gt;
*Many changes and updates to the Planeshift Advanced Windowing System, this is the code backend of the graphical user interface.&lt;br /&gt;
*The book writing window now looks better.&lt;br /&gt;
*Chatbubbles are prettier.&lt;br /&gt;
*The last used spell is now highlighted in the spells window.&lt;br /&gt;
*When your name is mentioned the specific tab will now flash in way recognizable from the normal way.&lt;br /&gt;
*The tutorial window now looks better.&lt;br /&gt;
*Equipped items won’t show up in Buy/Sell window anymore.&lt;br /&gt;
*You can now have up to 200 shortcuts.&lt;br /&gt;
*You’re now prompted for a password when you try to delete your character.&lt;br /&gt;
*Various fixes to the graphical user interface.&lt;br /&gt;
*The item description window now shows item sizes.&lt;br /&gt;
*The total amount of trias is now displayed in the skillwindow.&lt;br /&gt;
*The guild invitation window always stays on top now.&lt;br /&gt;
*Several improvements for weather and especially fog.&lt;br /&gt;
*Fog now reduces your viewing distance, so it is actually &amp;quot;thick&amp;quot; now.&lt;br /&gt;
&lt;br /&gt;
====Sound====&lt;br /&gt;
*Changes to most environment sounds, for fading and distance values.&lt;br /&gt;
*New sound setups for the Winch and the Bronze Doors.&lt;br /&gt;
*A new sound for the &amp;quot;DRCitadel&amp;quot; in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
====Movement and Combat====&lt;br /&gt;
*You will get the “too tired” message at 10% stamina now.&lt;br /&gt;
*Stamina now regenerates faster when sitting.&lt;br /&gt;
*Natural armour is now counted as a bonus to normal armour, instead of something that is replaced when you equip bought armour.&lt;br /&gt;
*Now you cannot use “/attack 1” anymore but you should use “/attack bloody” instead.&lt;br /&gt;
*You won’t be able to lure NPCs anymore by just pressing the attack button.&lt;br /&gt;
*A toggle key for running/walking can be used when you have autorun enabled(r), you must enabled it under Options first.&lt;br /&gt;
*Passing a region border no longer stops you from running.&lt;br /&gt;
&lt;br /&gt;
===Engine===&lt;br /&gt;
*Planeshift now uses version 1.2 of The Crystal Space 3D engine and the Crystal Entity Layer environment.&lt;br /&gt;
*Meshes, textures and materials are now deleted when they aren’t needed anymore, this improves memory usage.&lt;br /&gt;
*The client now loads less models and textures during startup causing it to launch much faster, they are loaded on-demand now.&lt;br /&gt;
*Many changes and fixes to map loading and unloading, making it better and faster.&lt;br /&gt;
*Some optimizations in network code to make the server faster.&lt;br /&gt;
&lt;br /&gt;
===Various===&lt;br /&gt;
*You can now trade while sitting.&lt;br /&gt;
*Players can now stack items together regardless of quality and creator.&lt;br /&gt;
*An error message on /unstick now displays how long you have to wait until you can use /unstick again.&lt;br /&gt;
*The /pos command for showing your position now shows your instance too.&lt;br /&gt;
*Advisors can now see who other advisors are.&lt;br /&gt;
*The timeout for advisor sessions has been doubled.&lt;br /&gt;
&lt;br /&gt;
===Fixed Bugs===&lt;br /&gt;
*You can now type in the auction tab again instead of having to use /auction.&lt;br /&gt;
*Several server crashes.&lt;br /&gt;
*Several fixes to make sure players won’t get stuck in instances anymore.&lt;br /&gt;
*Players can now loot when killing mobs with a Damage Over Time spell.&lt;br /&gt;
*Various fixes to the marriage system.&lt;br /&gt;
*The command “z” to sit now always works, sometimes you had to press it twice.&lt;br /&gt;
*Fixes to movement code so you should get stuck less often.&lt;br /&gt;
*Some fixes to the /unstick command&lt;br /&gt;
*Many changes and fixes to the locking and unlocking of doors.&lt;br /&gt;
*It is not possible anymore to fish for gold.&lt;br /&gt;
*Sometimes you had to press “r” twice to enable autorun, this is now made more elegant.&lt;br /&gt;
*The preview of skins now works in pssetup.&lt;br /&gt;
*Advisor messages now actually display the right information.&lt;br /&gt;
*The FPS cap and the distance cap now actually work.&lt;br /&gt;
*You can now close the sketch window with the red cross.&lt;br /&gt;
*If you use quotes (&amp;quot;&amp;quot;) in a sketch, the entire sketch isn&#039;t wiped anymore.&lt;br /&gt;
&lt;br /&gt;
===Know Issues===&lt;br /&gt;
*After a partial stack within the furnace is moved, only the amount that you moved will be melted. The rest can be lost.&lt;br /&gt;
*After all art and engine related changes, users may experience more lag than usual at times. You can fix this by decreasing Distance under &amp;quot;Options--&amp;gt;Graphics--&amp;gt;Details&amp;quot;.&lt;br /&gt;
*When moving to a new map, the progress bar of the loading screen will not show the progress correctly.&lt;br /&gt;
*Some issues with guildhouses access rights.&lt;br /&gt;
*When mouserun is enabled, sometimes clicking on the GUI or on an NPC will cause your character to move too.&lt;br /&gt;
&lt;br /&gt;
[[Category:PS History]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=CrystalSpace&amp;diff=8100</id>
		<title>CrystalSpace</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=CrystalSpace&amp;diff=8100"/>
		<updated>2010-12-11T15:30:48Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Created page with &amp;#039;CrystalSpace is a free open source 3D engine used by various applications and video game projects. The largest, most dedicated, and longest-running project using CrystalSpace as …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CrystalSpace is a free open source 3D engine used by various applications and video game projects. The largest, most dedicated, and longest-running project using CrystalSpace as a 3D engine is PlaneShift. Although it has different pros and cons compared to other 3D engines, it is likely the best 3D engine for PlaneShift&#039;s special needs.&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=8099</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=8099"/>
		<updated>2010-12-11T15:23:13Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: /* Which are the minimum hardware requirements to run the game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://www.planeshift.it/register.html registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://www.planeshift.it/password_recovery.html password recovery] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, [[CrystalSpace]]. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stonebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After [[Death]] your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. [[Freenode]] is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Freenode&amp;diff=8098</id>
		<title>Freenode</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Freenode&amp;diff=8098"/>
		<updated>2010-12-11T13:53:15Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Freenode is the name of an IRC network in which the official PlaneShift channels (chatrooms) are open. You can find there general fan talk channel, developers talk channel, etc. It is a large hub of activity and you can find there many friendly PlaneShift players&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Quakenet]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=8097</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=8097"/>
		<updated>2010-12-11T13:52:57Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: /* What is the PlaneShift chat? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://www.planeshift.it/register.html registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://www.planeshift.it/password_recovery.html password recovery] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stonebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After [[Death]] your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. [[Freenode]] is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Portuguese&amp;diff=8094</id>
		<title>Portuguese</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Portuguese&amp;diff=8094"/>
		<updated>2010-12-11T00:31:03Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: moved Portuguese to PStrans Portuguese:&amp;amp;#32;to conform with the rest of the translation pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[PStrans Portuguese]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PStrans_Portuguese&amp;diff=8093</id>
		<title>PStrans Portuguese</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PStrans_Portuguese&amp;diff=8093"/>
		<updated>2010-12-11T00:31:03Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: moved Portuguese to PStrans Portuguese:&amp;amp;#32;to conform with the rest of the translation pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;StringTable&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;750&amp;quot; trans=&amp;quot;750&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;System text color&amp;quot; trans=&amp;quot;Cor do Texto do Sistema&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Put an item up for sale or offer to buy something.&amp;quot; trans=&amp;quot;Pôr algo à venda ou comprar algo.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stats&amp;quot; trans=&amp;quot;Estatísticas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Admin text color&amp;quot; trans=&amp;quot;Cor do Texto do Administrador&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Allow spawning item with missing mesh&amp;quot; trans=&amp;quot;Permitir a criação de items sem meshes (representação física)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Desc&amp;quot; trans=&amp;quot;Descrição&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;!!!WARNING!!!&amp;quot; trans=&amp;quot;!!!AVISO!!!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Others&#039; attacks (Successful ones)&amp;quot; trans=&amp;quot;Ataques de terceiros (com sucesso)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Own attacks that missed the target&amp;quot; trans=&amp;quot;Ataques próprios que falharam o alvo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Graphics&amp;quot; trans=&amp;quot;Gráficos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading GUI&amp;quot; trans=&amp;quot;A carregar a interface (GUI)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Can I join you ?&amp;quot; trans=&amp;quot;Posso juntar-me a ti?&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;server&amp;quot; trans=&amp;quot;servidor&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;CHILDHOOD&amp;quot; trans=&amp;quot;INFÂNCIA&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;LIFE EVENTS&amp;quot; trans=&amp;quot;ACONTECIMENTOS DA VIDA&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;SL&amp;quot; trans=&amp;quot;SL&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Buy&amp;quot; trans=&amp;quot;Comprar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Guild message of the day (A short message):&amp;quot; trans=&amp;quot;Mensagem do dia da Guilda (Mensagem curta):&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Modifiers&amp;quot; trans=&amp;quot;Modificadores&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Actions sounds&amp;quot; trans=&amp;quot;Sons de acções&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Randomize&amp;quot; trans=&amp;quot;Aleatorizar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Create alliance&amp;quot; trans=&amp;quot;Criar aliança&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Third Person Lara&amp;quot; trans=&amp;quot;Terceira Pessoa estilo Lara&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Disband&amp;quot; trans=&amp;quot;Dispersar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit&amp;quot; trans=&amp;quot;Editar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;System&amp;quot; trans=&amp;quot;Sistema&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Load&amp;quot; trans=&amp;quot;Carregar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Buffs&amp;quot; trans=&amp;quot;Benções&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stack Count&amp;quot; trans=&amp;quot;Contagem da Pilha&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to people in your sector.&amp;quot; trans=&amp;quot;Fala com pessoas da tua zona.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Factions:&amp;quot; trans=&amp;quot;Facções:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Paths&amp;quot; trans=&amp;quot;Caminhos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Active&amp;quot; trans=&amp;quot;Activo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Creatures:&amp;quot; trans=&amp;quot;Criaturas:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;View&amp;quot; trans=&amp;quot;Ver&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;PATHS&amp;quot; trans=&amp;quot;CAMINHOS&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Shadows&amp;quot; trans=&amp;quot;Sombras&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unclaim&amp;quot; trans=&amp;quot;Abandonar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Server:&amp;quot; trans=&amp;quot;Servidor:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Enable Shadows&amp;quot; trans=&amp;quot;Activar sombras&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Exit PlaneShift&amp;quot; trans=&amp;quot;Sair do PlaneShift&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Escalation Level:&amp;quot; trans=&amp;quot;Nível da Escala&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Notify when members login/logout&amp;quot; trans=&amp;quot;Notificar-me quando membros fizerem entram ou saiem.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to someone privately.&amp;quot; trans=&amp;quot;Falar em privado.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic Skills List:&amp;quot; trans=&amp;quot;Lista de habilidades mágicas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;House:&amp;quot; trans=&amp;quot;Casa:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Withdraw&amp;quot; trans=&amp;quot;Retirar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s from %s: %s&amp;quot; trans=&amp;quot;%s de %s: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s from %s: %s&amp;quot; trans=&amp;quot;%s de %s: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Instant Cast&amp;quot; trans=&amp;quot;Feitiço Instantâneo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;H:&amp;quot; trans=&amp;quot;H:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount available to withdraw&amp;quot; trans=&amp;quot;Quantia disponivel para retirar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Adaptive distance&amp;quot; trans=&amp;quot;Distância adaptativa&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ban&amp;quot; trans=&amp;quot;Banir&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Third Person M64&amp;quot; trans=&amp;quot;Terceira Pessoa estilo M64&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Interface Volume&amp;quot; trans=&amp;quot;Volume da interface&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit points&amp;quot; trans=&amp;quot;Editar pontos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Points&amp;quot; trans=&amp;quot;Pontos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Coins to exchange:&amp;quot; trans=&amp;quot;Moedas a trocar:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;PvP&amp;quot; trans=&amp;quot;PvP (Jogador vs Jogador)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;landscape&amp;quot; trans=&amp;quot;paisagem&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Type:&amp;quot; trans=&amp;quot;Tipo:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Time: &amp;quot; trans=&amp;quot;Hora:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Exchange coins&amp;quot; trans=&amp;quot;Trocar moedas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Log the system messages&amp;quot; trans=&amp;quot;Gravar mensagens de sistema em ficheiro&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hostility&amp;quot; trans=&amp;quot;Hostilidade&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Account User Name:&amp;quot; trans=&amp;quot;Nome de utilizador:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Auction&amp;quot; trans=&amp;quot;Leiloar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You currently have no petitions.&amp;quot; trans=&amp;quot;Não tens nenhuma petição.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Attributes&amp;quot; trans=&amp;quot;Atributos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You will now ignore %s.&amp;quot; trans=&amp;quot;A partir de agora, %s está a ser ignorado.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Study&amp;quot; trans=&amp;quot;Estudar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Private notes&amp;quot; trans=&amp;quot;Notas privadas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Change name&amp;quot; trans=&amp;quot;Mudar nome&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Getting Characters&amp;quot; trans=&amp;quot;A adquirir personagens&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unknown command&amp;quot; trans=&amp;quot;Comando desconhecido&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Others&#039; attacks that missed the target&amp;quot; trans=&amp;quot;Ataques de terceiro que falham o alvo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Min. FPS:&amp;quot; trans=&amp;quot;Min. FPS:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Main&amp;quot; trans=&amp;quot;Principal&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Change&amp;quot; trans=&amp;quot;Mudar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Descalate&amp;quot; trans=&amp;quot;Mover para baixo na escala&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mother Name:&amp;quot; trans=&amp;quot;Nome da Mãe&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Privil.&amp;quot; trans=&amp;quot;Previl.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Skin Colour&amp;quot; trans=&amp;quot;Côr da Pele&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Master:&amp;quot; trans=&amp;quot;Mestre:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Details&amp;quot; trans=&amp;quot;Detalhes&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Collision Detection&amp;quot; trans=&amp;quot;Detecção de Colisão&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Max. FPS:&amp;quot; trans=&amp;quot;Max. FPS:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Prev&amp;quot; trans=&amp;quot;Anterior&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Requesting connection&amp;quot; trans=&amp;quot;A obter conecção&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Prv notes&amp;quot; trans=&amp;quot;Notas Privadas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Reload Cache&amp;quot; trans=&amp;quot;Recarregar a cache&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount available to deposit&amp;quot; trans=&amp;quot;Quantia disponivel para depositar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Movements&amp;quot; trans=&amp;quot;Movimentos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mesh:&amp;quot; trans=&amp;quot;Mesh:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Resolution&amp;quot; trans=&amp;quot;Resolução&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Gender:&amp;quot; trans=&amp;quot;Género:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Refresh MOTD&amp;quot; trans=&amp;quot;Refrescar mensagem do dia&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Login&amp;quot; trans=&amp;quot;Login&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Z:&amp;quot; trans=&amp;quot;Z:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spell Description:&amp;quot; trans=&amp;quot;Descrição do Feitiço&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition Info&amp;quot; trans=&amp;quot;Informação da petição&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s has invited you to join a group. Click Yes to accept or No to reject.&amp;quot; trans=&amp;quot;%s quer que te juntes ao seu grupo. Clica Sim para aceitar e Não para rejeitar.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to cancel it.&amp;quot; trans=&amp;quot;Deves seleccionar uma petição da lista para a poder cancelar.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Alliance&amp;quot; trans=&amp;quot;Aliança&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Full Mesh&amp;quot; trans=&amp;quot;Mesh Completa&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;I am leaving&amp;quot; trans=&amp;quot;Estou a sair&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;List:&amp;quot; trans=&amp;quot;Lista:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;LOGIN&amp;quot; trans=&amp;quot;LOGIN&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Remove&amp;quot; trans=&amp;quot;Remover&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Action:&amp;quot; trans=&amp;quot;Acção&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Never tired&amp;quot; trans=&amp;quot;Nunca cansado&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Do you really wish to leave Yliakum?&amp;quot; trans=&amp;quot;Queres mesmo deixar Yliakum?&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Count&amp;quot; trans=&amp;quot;Contar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Enter the command(s):&amp;quot; trans=&amp;quot;Insere os comandos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Month:&amp;quot; trans=&amp;quot;Mês&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat&amp;quot; trans=&amp;quot;Conversar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Father Name:&amp;quot; trans=&amp;quot;Nome do Pai&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Rank&amp;quot; trans=&amp;quot;Categoria&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spawn item&amp;quot; trans=&amp;quot;Criar item&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;o&amp;amp;clock&amp;quot; trans=&amp;quot;certas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Own combat stance changes&amp;quot; trans=&amp;quot;Próprias mudanças de posição de combate&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Experience&amp;quot; trans=&amp;quot;Experiência&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Upload!&amp;quot; trans=&amp;quot;Enviar!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Deposit&amp;quot; trans=&amp;quot;Depositar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;? Weight&amp;quot; trans=&amp;quot;? Peso&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No Target&amp;quot; trans=&amp;quot;Sem Alvo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Tria&amp;quot; trans=&amp;quot;Tria&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Group text color&amp;quot; trans=&amp;quot;Cor do Texto de Grupo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New&amp;quot; trans=&amp;quot;Novo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mute sounds on focus loss&amp;quot; trans=&amp;quot;Silenciar sons ao perder foco&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Add Linked&amp;quot; trans=&amp;quot;Adicionar ligado&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;keyboard&amp;quot; trans=&amp;quot;Teclado&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Activity:&amp;quot; trans=&amp;quot;Actividade&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have been assigned to the selected petition.&amp;quot; trans=&amp;quot;Foi-te atribuído esta petição.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat&amp;quot; trans=&amp;quot;Combate&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Path&amp;quot; trans=&amp;quot;Caminho&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Kill Player&amp;quot; trans=&amp;quot;Matar Personagem&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s says: %s&amp;quot; trans=&amp;quot;%s diz: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Get Reward&amp;quot; trans=&amp;quot;Obter Recompensa&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic&amp;quot; trans=&amp;quot;Magia&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Own attacks that fail to penetrate the armor&amp;quot; trans=&amp;quot;Ataques que não penetram armaduras (Próprios)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Credits&amp;quot; trans=&amp;quot;Créditos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;details&amp;quot; trans=&amp;quot;Detalhes&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;HP&amp;quot; trans=&amp;quot;Vida&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s shouts: %s&amp;quot; trans=&amp;quot;%s grita: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No server running at the moment&amp;quot; trans=&amp;quot;Não há servidores ligados de momento.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have entered edit mode.&amp;quot; trans=&amp;quot;Entraste em modo de edição.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;CHARACTER CREATION&amp;quot; trans=&amp;quot;CRIAÇÃO DE PERSONAGEM&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Glyphs&amp;quot; trans=&amp;quot;Glifos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Alliance:&amp;quot; trans=&amp;quot;Alliança:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various Skill description:&amp;quot; trans=&amp;quot;Outras Habilidades&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit level&amp;quot; trans=&amp;quot;Editar nível&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Leave&amp;quot; trans=&amp;quot;Sair&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Capacity:&amp;quot; trans=&amp;quot;Capacidade:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Debuffs&amp;quot; trans=&amp;quot;Maldições&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have ignored the following players:&amp;quot; trans=&amp;quot;Ignoraste os seguintes jogadores:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Items:&amp;quot; trans=&amp;quot;Items&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Others&#039; attacks that fail to penetrate the armor&amp;quot; trans=&amp;quot;Ataques que não penetram armaduras (Terceiros)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Admin&amp;quot; trans=&amp;quot;Administrador&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;mouse&amp;quot; trans=&amp;quot;Rato&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various Skills List:&amp;quot; trans=&amp;quot;Lista de Outras Habilidades:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stats description:&amp;quot; trans=&amp;quot;Descrição de Atributos:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lets go !&amp;quot; trans=&amp;quot;Vamos!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Account:&amp;quot; trans=&amp;quot;Conta:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s %s&amp;quot; trans=&amp;quot;%s %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trias&amp;quot; trans=&amp;quot;Trias&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;General&amp;quot; trans=&amp;quot;Geral&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Life&amp;quot; trans=&amp;quot;Vida&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Password:&amp;quot; trans=&amp;quot;Palavra-Passe&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Currently, there are no petitions.&amp;quot; trans=&amp;quot;Não há petições presentemente.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Set&amp;quot; trans=&amp;quot;Alterar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Actions Volume&amp;quot; trans=&amp;quot;Volume das Acções&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quest Testing&amp;quot; trans=&amp;quot;Teste de Missões&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Year:&amp;quot; trans=&amp;quot;Ano:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Save&amp;quot; trans=&amp;quot;Gravar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Promote&amp;quot; trans=&amp;quot;Promover&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat Skills&amp;quot; trans=&amp;quot;Habilidades de Combat&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Polygon:&amp;quot; trans=&amp;quot;Polígono:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to everyone in your guild privately.&amp;quot; trans=&amp;quot;Falar com todos os membros da tua guilda em privado.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Others&#039; attacks that are dodged&amp;quot; trans=&amp;quot;Ataques que são desviados (Terceiros)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat music&amp;quot; trans=&amp;quot;Música de Combate&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Own attacks (Successful ones)&amp;quot; trans=&amp;quot;Ataques bem-sucedidos (Próprios)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;The selected petition was cancelled.&amp;quot; trans=&amp;quot;A petição seleccionada foi cancelada.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Welcome back&amp;quot; trans=&amp;quot;Bem vindo/a de volta!&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You are ignoring all replies from that person.&amp;quot; trans=&amp;quot;Estás a ignorar todas as respostas dessa pessoa.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Description:&amp;quot; trans=&amp;quot;Descrição:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat text color&amp;quot; trans=&amp;quot;Cor do texto de conversa&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Cancel&amp;quot; trans=&amp;quot;Cancelar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;None&amp;quot; trans=&amp;quot;Nenhum&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trade&amp;quot; trans=&amp;quot;Trocar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Game Control&amp;quot; trans=&amp;quot;Controlos do Jogo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mainchat brackets&amp;quot; trans=&amp;quot;Suportes de conversa principal&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Progression Points&amp;quot; trans=&amp;quot;Pontos de Progressão&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Faction&amp;quot; trans=&amp;quot;Facção&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You have ignored no-one.&amp;quot; trans=&amp;quot;Ignoraste ninguém&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;NPC text color&amp;quot; trans=&amp;quot;Cor do texto dos NPCs&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s tells group: %s&amp;quot; trans=&amp;quot;%s diz ao grupo: %s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quick&amp;quot; trans=&amp;quot;Rápido&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Public notes&amp;quot; trans=&amp;quot;Notas públicas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Confirmation&amp;quot; trans=&amp;quot;Confirmação&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Master Volume&amp;quot; trans=&amp;quot;Volume geral&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Withdraw and Deposit&amp;quot; trans=&amp;quot;Retirar/Depositar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Labels&amp;quot; trans=&amp;quot;Etiquetas&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Upload&amp;quot; trans=&amp;quot;Enviar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Exchange&amp;quot; trans=&amp;quot;Trocar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat Skills List:&amp;quot; trans=&amp;quot;Lista de Habilidades de Combate&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;tweaks&amp;quot; trans=&amp;quot;Ajustes&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Confirmation upon PvP duel:&amp;quot; trans=&amp;quot;Confirmação após um duelo (PvP)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition text:&amp;quot; trans=&amp;quot;Texto da petição:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Secret guild&amp;quot; trans=&amp;quot;Guilda secreta&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;List Attributes&amp;quot; trans=&amp;quot;Listar Atributos&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Claim&amp;quot; trans=&amp;quot;Reivindicar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Radius:&amp;quot; trans=&amp;quot;Raio&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;0&amp;quot; trans=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;disabled&amp;quot; trans=&amp;quot;Desligado&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Tells&amp;quot; trans=&amp;quot;Sussurros&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Manage petitions to help users.&amp;quot; trans=&amp;quot;Gerir petições para ajudar utilizadores.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No Fall Damage&amp;quot; trans=&amp;quot;Danos por queda (Desligado)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Communication&amp;quot; trans=&amp;quot;Communicação&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Cannot connect to server&amp;quot; trans=&amp;quot;Não foi possível adquirir ligação ao servidor.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Your text color&amp;quot; trans=&amp;quot;Cor do teu texto.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;1&amp;quot; trans=&amp;quot;1&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Invisible&amp;quot; trans=&amp;quot;Invisível&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;CHARACTER SELECT&amp;quot; trans=&amp;quot;ESCOLHER PERSONAGEM&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Pickupable&amp;quot; trans=&amp;quot;Pegavel&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Detail information:&amp;quot; trans=&amp;quot;Informação detalhada:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You will no longer ignore %s.&amp;quot; trans=&amp;quot;%s deixou de ser ignorado.&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Others&#039; combat stance changes&amp;quot; trans=&amp;quot;Mudanças de posição de combate (Terceiros)&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ambiguous command: &amp;quot; trans=&amp;quot;Comando ambíguo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;The selected petition was %s&amp;quot; trans=&amp;quot;A petição seleccionada foi $s&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading game&amp;quot; trans=&amp;quot;A carregar o jogo&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Use Collision Detection&amp;quot; trans=&amp;quot;Usar colisão&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Invite&amp;quot; trans=&amp;quot;Convidar&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Sector:&amp;quot; trans=&amp;quot;Sector&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mix yourtext color&amp;quot; trans=&amp;quot;Misturar a cor do teu texto&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Permissions&amp;quot; trans=&amp;quot;Permissões&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;X:&amp;quot; trans=&amp;quot;X:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;5&amp;quot; trans=&amp;quot;5&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Make leader&amp;quot; trans=&amp;quot;Promover a líder&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Money&amp;quot; trans=&amp;quot;Dinheiro:&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Guild&amp;quot; trans=&amp;quot;Guilda&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;0 Trias&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Parents&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Jobs&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat - Bubbles&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Welcome to PlaneShift!&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Delete&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Entities&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Auction text color&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hello&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You&#039;re offered&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hi&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Own attacks that are dodged&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Done&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Birth&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Keys&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Faction description:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Perform an action see by people in your vicinity.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Reload&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Players&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Phys Stam.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stats:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;NPC&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Music Volume&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Defend me !&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spell List:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;FPS cap:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Tell text color&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;CP: 0&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;BIRTH&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unmute Player&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Online only&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Pub notes&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Edit Master&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount to deposit&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Join Game&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Locked&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Account Password:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Items&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Factions&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Weight:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition submitted:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Men Stam.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Requesting World&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Group&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Help text color&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Face&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;OK&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;First Person&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Selection&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;?&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trigger:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Refresh List&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Character Name&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Kick Player&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Filter incoming bad words&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Skill&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;The selected petition has been escalated.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Your notes:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Rotate&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Birth Event:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Character description:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;No&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat messages regarding me&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Player name:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mouse&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Position:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Help&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;View chat&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Min. distance:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quit&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lockpicking&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;models&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Siblings&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Camera&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Remember password&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Third Person Follow&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Character Name:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Day:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Clear&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Next&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Stat&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;%s tells you: %s&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;D:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Jobs Skill description:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mana&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Yes&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Reset&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Interface sounds&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to your group privately.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Own attacks that are blocked&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Religion:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You can not ignore yourself.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Members&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;List all of the petitions you have submitted.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Settings&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to assign yourself.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Count:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Back&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;graphics&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You tell %s: %s&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Add New&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Infinite Inventory&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lose focus on send&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hair Style&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New Character&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic Skill description:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;M:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Infinite Mana&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Status:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Teleport To Player&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Add&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;PARENTS&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petition Text:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Invincible&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You&#039;re offering&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Jobs Skills List:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Magic Skills&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat messages regarding others&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Actions&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat - Filters&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Amount to withdraw&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Others&#039; attacks that are blocked&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Talk to the people in your immediate vicinity.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Player name color&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Random name&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Couldn&#039;t resolve server hostname.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Escalate&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;30&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various Skills&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Events&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Trias:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Auto Tab selection:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Chat - Tabs&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Makes the server log what target player is saying.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New Account&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Beard Style&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Mute Player&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Shortcut key:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Controls&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Name:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Discard&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Y:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Servers:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Join&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Assigned GM:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Lockable&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Distance:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Echo screen text&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loading world&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;New User? Register at http://laanx.fragnetics.com/register&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Quests&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Please wait for verification from server&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;o&#039;clock&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to close it.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Name&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Getting entities&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to escalate it.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Custom&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Sound&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Background music&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Uncompleted&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Petitons are waiting.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Completed&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;none&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Alternates&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Save MOTD&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;network&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Interface&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Loop background music&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Shout text color&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Log the chat messages&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Filter outgoing bad words&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Realm&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;cancelled.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;closed.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Waiting on server data..&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;View all&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Unknown Chat Type: %d&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;/ 100&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Free Rotation&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Actual FPS may vary.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;You must select a petition from the list in order to view it.&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Spells&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Shortcuts&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Guild text color&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Random&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Job:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ok&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Sell&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Way&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;controls&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Close&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Website:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Various&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Combat Skill description:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ambient sounds&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Greetings&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Select a reward:&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Ambient Volume&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
  &amp;lt;item orig=&amp;quot;Hair Colour&amp;quot; trans=&amp;quot;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/StringTable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Translations]]&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Unkermouse&amp;diff=8092</id>
		<title>User:Unkermouse</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Unkermouse&amp;diff=8092"/>
		<updated>2010-12-11T00:28:19Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Created page with &amp;#039;Hi, I&amp;#039;m Unkermouse I hope I&amp;#039;m doing good, please let me know if I do bad (I&amp;#039;d also like to know if I indeed do good!)&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m Unkermouse&lt;br /&gt;
I hope I&#039;m doing good, please let me know if I do bad (I&#039;d also like to know if I indeed do good!)&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quakenet&amp;diff=8091</id>
		<title>Quakenet</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quakenet&amp;diff=8091"/>
		<updated>2010-12-11T00:26:36Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Created page with &amp;#039;Quakenet is the name of an IRC network, similar to Freenode, but in Quakenet instead of the official PlaneShift channel (chatroom) there&amp;#039;s a channel full of trolls. Their cha…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quakenet is the name of an IRC network, similar to [[Freenode]], but in Quakenet instead of the official PlaneShift channel (chatroom) there&#039;s a channel full of trolls. Their channel is also called planeshift, in order to trick newbies to visit it, and they even used to call it &amp;quot;official fan channel&amp;quot;. Many of the trolls who bother PlaneShift players, developers, and harm PlaneShift&#039;s good reputation come from there. The same trolls who also continue to damage PlaneShift&#039;s article on Wikipedia. It is advised to stay clear of that hornets nest.&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Freenode&amp;diff=8090</id>
		<title>Freenode</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Freenode&amp;diff=8090"/>
		<updated>2010-12-11T00:22:46Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Created page with &amp;#039;Freenode is the name of an IRC network in which the official PlaneShift channels (chatrooms) are open. You can find there general fan talk channel, developers talk channel, etc. …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Freenode is the name of an IRC network in which the official PlaneShift channels (chatrooms) are open. You can find there general fan talk channel, developers talk channel, etc. It is a large hub of activity and you can find there many friendly PlaneShift players&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kuru&amp;diff=8089</id>
		<title>User talk:Kuru</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kuru&amp;diff=8089"/>
		<updated>2010-12-11T00:18:07Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Replaced content with &amp;#039;
== What? ==

Dude, are you fooling around or what? Kind of trollish behavior... Unkermouse 00:17, 11 December 2010 (UTC)&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What? ==&lt;br /&gt;
&lt;br /&gt;
Dude, are you fooling around or what? Kind of trollish behavior... [[User:Unkermouse|Unkermouse]] 00:17, 11 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kuru&amp;diff=8088</id>
		<title>User talk:Kuru</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kuru&amp;diff=8088"/>
		<updated>2010-12-11T00:17:37Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: /* What? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;spam&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:About&amp;diff=8087</id>
		<title>PSwiki:About</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:About&amp;diff=8087"/>
		<updated>2010-12-11T00:14:05Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Replaced content with &amp;#039;The PlaneShift wiki is meant to provide information about the PlaneShift universe and game, while allowing any PlaneShift player to lend a hand in adding more relevant inform…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PlaneShift wiki is meant to provide information about the PlaneShift universe and game, while allowing any PlaneShift player to lend a hand in adding more relevant information. The PlaneShift wiki is a good source of authentic PlaneShift information.&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Luca&amp;diff=8086</id>
		<title>User:Luca</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Luca&amp;diff=8086"/>
		<updated>2010-12-11T00:10:05Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Xyz231&amp;diff=8085</id>
		<title>User talk:Xyz231</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Xyz231&amp;diff=8085"/>
		<updated>2010-12-11T00:08:54Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Replaced content with &amp;#039;thanks for starting this wiki, Luca.  I think its a really good idea! those fucking trolls and infodestroyers on wikipedia make me so angry!! Kuru 21:13, 10 Dec…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thanks for starting this wiki, Luca.  I think its a really good idea! those fucking trolls and infodestroyers on wikipedia make me so angry!! [[User:Kuru|Kuru]] 21:13, 10 December 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Talad&amp;diff=8084</id>
		<title>User:Talad</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Talad&amp;diff=8084"/>
		<updated>2010-12-10T23:53:57Z</updated>

		<summary type="html">&lt;p&gt;Unkermouse: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Unkermouse</name></author>
	</entry>
</feed>