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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4908</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4908"/>
		<updated>2008-05-10T07:32:40Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* References and further reading */ PlaneShift not Planeshift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yilakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yilakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yilakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html PlaneShift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html PlaneShift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html PlaneShift guild commands page]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4907</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4907"/>
		<updated>2008-05-10T07:31:42Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Guild&amp;#039;s relations with Yilakum Government */ PlaneShift not Planeshift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yilakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yilakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yilakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html Planeshift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html Planeshift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html Planeshift guild commands page]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4906</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4906"/>
		<updated>2008-05-10T07:31:16Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* What is a guild? */ PlaneShift not Planeshift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yilakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yilakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of Planeshift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yilakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html Planeshift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html Planeshift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html Planeshift guild commands page]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=4623</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=4623"/>
		<updated>2008-01-31T04:36:21Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: rv spoiler&lt;/p&gt;
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&lt;div&gt;=Skills=&lt;br /&gt;
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==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[Non-Player Character|NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[Non-Player Character|NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[Players_Guide/Skills#Agility|agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[Players_Guide/Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[Players_Guide/Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Energy, life and light&lt;br /&gt;
Mental Stat: Charisma Description: Gets the pure energy of the Crystal, more directly than all other Ways.&lt;br /&gt;
Famous for the ability to heal and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Mind, Illusions and Air Elements Mental stat: Intelligence Description: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Dicination, Purification, Water Element Mental stat: Will&lt;br /&gt;
Description: Many diseases and poisions will be incurable without the help of the spells of the this Way. The offensive and defensive potential of the art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Strength, Chaos, Fire Element Mental stat: Intelligence&lt;br /&gt;
Description: The spellcaster is able to invoke the power Chaos and to bend to his will the devasting fury of fire, summon it for damgage and it&#039;s purifying qualities. This Way will deal mostly in the Fire. Most of the meal workers have knowledge of this Way.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Nature, Protective Magic, Earth Element Mental stat: Will&lt;br /&gt;
Description: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Enthrophy, Death, Darkness Mental stat: Charisma&lt;br /&gt;
Description: This Way is one that congers more myth then any of the others, it&#039;s practitioners have a history of being the most innovative of any practitioners of the Ways of Magic but with all innovation there is both good and bad.&lt;br /&gt;
&lt;br /&gt;
====Anti-Magic====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill is a mix of knowledge, dexterity and body resistance. You will learn various techniques to avoid some spell effects.&lt;br /&gt;
&lt;br /&gt;
*There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Job Skills===&lt;br /&gt;
&lt;br /&gt;
====Alchemy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Alchemy will be useful to make potions and mixtures. During the creating process you will need also special ingredients or magical components that can be identified using this skill.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Herbal====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With herbalism you can identify by yourself ingredients (such as herbs) and create the potions that don&#039;t require other ingredients. This kind of potions will be more close to nature and 4 elements.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand or /repair [if weapon is in righthand]&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Baking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Baking food items in an oven.&lt;br /&gt;
&lt;br /&gt;
====Cooking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The preparation of food for general consumption&lt;br /&gt;
&lt;br /&gt;
====Blacksmith====&lt;br /&gt;
&lt;br /&gt;
Working steel and iron into weapons and armor.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of knives.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of swords.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of axes.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of shields.&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The skill of brewing is mainly that of alcohol creation. Various types require approrpiate ingredients.&lt;br /&gt;
&lt;br /&gt;
====Masonry====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Masonry is the skill of building with stone. Persons with this skill can also, at higher ability, determine the stability and solidity of existing structures.&lt;br /&gt;
&lt;br /&gt;
====Painting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Allows the creation of artistic paintings and allows one to appraise the same.&lt;br /&gt;
&lt;br /&gt;
====Tailoring====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of cloth into clothing, capes, bags, etc.&lt;br /&gt;
&lt;br /&gt;
====Glassblowing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The art of glassblowing enables the crafting of glass items, be it a container or holy symbol. Requires sand.&lt;br /&gt;
&lt;br /&gt;
====Fishing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Trains on how to catch fish, what pole or bait to use, what time of days makes for the best catch.&lt;br /&gt;
&lt;br /&gt;
====Bow making====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows one to craft bows of all sorts. Higher skill allows crafting of special types of bows.&lt;br /&gt;
Requires wood.&lt;br /&gt;
&lt;br /&gt;
====Leatherworking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of leather into various items, such as armor, boots, sacks and so forth&lt;br /&gt;
&lt;br /&gt;
====Gem cutting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The practice of cutting gems is a fairly complex school that requires excellent agility in order to be effective. Goes hand-in-hand with making of jewelry.&lt;br /&gt;
&lt;br /&gt;
====Pottery====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of pots and other containers from various types of clay.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Various Skills===&lt;br /&gt;
&lt;br /&gt;
====Assassin Weapon====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows a thief to enhance the damage and effect provided by a weapon. He will learn how to create powerful moistures or poison that will be released in a sheath or scabbardmade of special materials. The effect that he can add are various and deadly.&lt;br /&gt;
&lt;br /&gt;
====Backstab====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This particular type of attack that consist of moving to the rear of the victim without being seen and then hit fast and precisely in a vital point from a close distance. This hit can be done only with certain types of weapons. It&#039;s a deadly attack that relies on subterfuge and fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Climb====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Some areas are reachable only with the use of this skill: steeply mountains, walls of buildings, tops of trees, etc. If a character reaches the top, then he can help others to climb. In this case, others can reach the top without having the climbing skill. Climbing is often used for hiding or to escape from dangerous situations.&lt;br /&gt;
&lt;br /&gt;
====Find Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill has two different uses: finding traps in corridors, walls, lock, etc. and removing those traps. At lower skill ranks the charackter will find only the more evident and simple traps. At higher ranks he can be able to identify also magical traps that have some mechanical effect.&lt;br /&gt;
&lt;br /&gt;
====Hide in Shadows====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character is able to hide in dark corners, reach the rear of an opponent without being noticed. While in this state, the character is more difficult to see and to attack. Spells that affect an entire area will be effective as usual. This skill comprehends also trachiques of camouflage.&lt;br /&gt;
&lt;br /&gt;
====Lockpicking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
There are cases in which you will need to open a lock without breaking it and in most cases you will need to do it fast and without noise.&lt;br /&gt;
&lt;br /&gt;
====Pickpockets====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character can steal objects or money from the pockets or backpack of another creature without being discovered. At the same time, knowing better how to steal, will give also mroe knowledge on how to prevent stealing.&lt;br /&gt;
&lt;br /&gt;
====Set Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill you will be able to set small mechanical traps that are rarely detected by victims. To be built, those traps require intelligence and agility.&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points.&lt;br /&gt;
&lt;br /&gt;
====Riding====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Teaches one how to ride some animals/beasts for the purpose of transportation.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
A measure of the time you can swim underwater without having the need of breating, the distance you can swim and the speed you can go.&lt;br /&gt;
&lt;br /&gt;
====Empathy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Empathy is used to communicate with your familiar. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature (even monsters).&lt;br /&gt;
&lt;br /&gt;
====Argan====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Argan: Who belongs to this school thinks that energy should be dissipated outside of our body. Out energy should not interfere with the energy of other beings.&lt;br /&gt;
&lt;br /&gt;
====Esteria====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Esteria: Who belongs to this school thinks that the energy should and must be used outside ourselves, in this way our body will generate every time new energy and the world will feel our presence. This school focus mainly on short distance effects such as empowering the weapon with energy to enhance damages, produce effects like fire shields around the body, etc.&lt;br /&gt;
&lt;br /&gt;
====Lah&#039;ar====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Lah&#039;ar: Who belongs to this school thinks that the energy should be spread in the world around us, we should mix our energy with the one of other beings. This school focuses on ESP, mind control, telekinesis and related powers.&lt;br /&gt;
&lt;br /&gt;
====Musical Instrument====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill focuses on using a musical instrument. The more dificult types require higher ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Daevaorn&amp;diff=4051</id>
		<title>User talk:Daevaorn</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Daevaorn&amp;diff=4051"/>
		<updated>2008-01-08T17:37:49Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: User:Roobolh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:400px; background:#ffeedd; padding:10px; border-right:7px solid silver; border-bottom:5px solid gray; border-top:1px solid black; border-left:1px solid gray;&amp;quot;&lt;br /&gt;
 |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Welcome&#039;&#039;&#039; to my talk page!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;When I wrote to your talk page, please answer there. I&#039;m watching discussions that I initiated. Messages left here will accordingly also be answered here.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Leave me a message in a &#039;&#039;&#039;[{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit&amp;amp;section=new}} new section]&#039;&#039;&#039;, please.&amp;lt;/big&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== catagories for npcs ==&lt;br /&gt;
&lt;br /&gt;
When making a catagory please make sure it is correct for the npc you are putting it in. If you are not sure just leave the npc in the main catagory creature. From what i know we have no &amp;quot;humanoids&amp;quot; so you cant use that as a valid catagory. Also on the catagory pages please make a valid description of what it is and what should be there. One line is not enough.&lt;br /&gt;
&lt;br /&gt;
Wild animals is not a catagory to every be accepted as an official title by settings, so please do not use that&lt;br /&gt;
&lt;br /&gt;
After each page as been made find any places in the players guide you can link to the pages so they are more widely read&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 11:42, 29 December 2007 (EST)&lt;br /&gt;
:Hello, Caarrie. This is work in progress. [[Talk:Creatures#Splitting it up|We decided]] to split up the contents of [[Creatures]] in to separate articles on every being. I wanted to create the articles first, then replace the original article with a listing that would link them all together and make them &#039;public&#039;. &lt;br /&gt;
&lt;br /&gt;
:On the matter of categories I&#039;d very much like input on how to categorize them with sense. I used &amp;quot;Wild Animal&amp;quot; as it was used as a heading of the exisiting list, so I thought that was official, since it had not been changed in quite some time. The Humanoid was indeed a makeshift because I found &amp;quot;malicious characters&amp;quot; which was the heading of that section not expressive and clear enough. I&#039;d really like more input and a general discussion on a proper system of categorizing pages in here. Maybe we could open a separate talk page for this? --[[User:Daevaorn|Daevaorn]] 05:04, 30 December 2007 (EST)&lt;br /&gt;
:PS: I just realized that you and [[User:Illori|Illori]] are identical, so just jump over the parts where I explain what you already knew ;-) --[[User:Daevaorn|Daevaorn]] 05:12, 30 December 2007 (EST)&lt;br /&gt;
:PPS: I&#039;ve read the books on that matter, but &amp;quot;semi-intelligent creature&amp;quot; does not seem a better fitting category title to me, than &amp;quot;humanoid&amp;quot; when dealing whith Derghir and Gobbles who are even quest persons which requires more than semi intelligence in my understanding. --[[User:Daevaorn|Daevaorn]] 05:41, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::What you can do is make a post on the forum directed towards the settings devs, asking them these type of questions. I think they will be more then willing to answer as well as this will help other players to learn more about the creatures that are ingame. For now if you are not sure, just make one main catagory for all creatures and in time when you get the answers to the questions you can make the additional catagories, but remember i dont want a catagory that has 1 or 2 pages in it, if you see this often happening then just dont make the catagory and mention it on the creatures page. --[[User:Caarrie|Caarrie]] 06:46, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::OK, I will try that. Thanks. --[[User:Daevaorn|Daevaorn]] 08:31, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::you might want to read Selected Beasts of Yliakum Vol. 1 and Vol. 2&lt;br /&gt;
::::--[[User:Caarrie|Caarrie]] 10:43, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::according with http://hydlaa.com/smf/index.php?topic=31106.msg357430#msg357430 we will go with one main catagory till we know more. Let me know what pages need to be deleted and we will go from there.&lt;br /&gt;
:::::--[[User:Caarrie|Caarrie]] 13:43, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::OK, will do that. --[[User:Daevaorn|Daevaorn]] 14:24, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== crafting guide ==&lt;br /&gt;
&lt;br /&gt;
Right now there is no format for a crafting guide planned, if you want to start working on one go ahead. You can list what materials are needed and what items but DO NOT list where to find them.&lt;br /&gt;
&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 10:04, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== pages for deletion ==&lt;br /&gt;
&lt;br /&gt;
You can try your ideas for pages needed to be deleted, but do remember right now we dont have a very large wiki and very few sysop&#039;s to take a look at the pages and decide if they should be removed&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 10:05, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== tutorial ==&lt;br /&gt;
&lt;br /&gt;
What do you think of moving the tutorial walk though here?&lt;br /&gt;
http://hydlaa.com/smf/index.php?topic=30436.0&lt;br /&gt;
&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 15:02, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think that&#039;s a &#039;&#039;great&#039;&#039; idea. Not only because it is much easier to maintain here. It will also bring the wiki to every new player&#039;s attention and thus find us new authors. We could use templates to format the dialog exactly as it appears in the PS-Chat. --[[User:Daevaorn|Daevaorn]] 04:57, 6 January 2008 (EST)&lt;br /&gt;
:::Then for now as you know how to make templates it is on you, but if you need help let me know. We can always let neko know of updates to it here so he can update it on the forum as needed [major changes]. --[[User:Caarrie|Caarrie]] 07:22, 6 January 2008 (EST)&lt;br /&gt;
::::OK. I&#039;ll make this a priority then, the loose ends of the Creatures are not really visible, so they can wait a bit. --[[User:Daevaorn|Daevaorn]] 07:33, 6 January 2008 (EST)&lt;br /&gt;
:::::if you want to chat more about any ideas for the wiki remember there is #planeshift-wiki on freenode.net [irc] --[[User:Caarrie|Caarrie]] 07:35, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re:  This edit ==&lt;br /&gt;
&lt;br /&gt;
Not a problem, I&#039;ll try to be on irc://irc.freenode.net/#planeshift-wiki more often.  You seem to be quite familiar with MediaWiki based on your edits.  [[User:Tuxide|Tuxide]] 22:31, 6 January 2008 (EST)&lt;br /&gt;
:Yes, I&#039;ve been working with it for years &amp;quot;at the source&amp;quot; and in another game documentation project. Though I like the newer versions better ;-) Especially when they have [http://www.mediawiki.org/wiki/Parser_functions ParserFunctions] installed. --[[User:Daevaorn|Daevaorn]] 06:06, 7 January 2008 (EST)&lt;br /&gt;
::Heh...well it&#039;s not that hard to get a Wikipedia cloak nowadays, hell even [http://en.wikipedia.org/w/index.php?title=PlaneShift_%28video_game%29&amp;amp;diff=prev&amp;amp;oldid=83775774 SpigotMap] has one.  [[User:Tuxide|Tuxide]] 15:15, 7 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== [[User:Roobolh]] ==&lt;br /&gt;
&lt;br /&gt;
I made a couple edits to [[User:Roobolh]] and I hope you don&#039;t mind.  You can do whatever you want cosmetic-wise, but considering it is a bot I think it is a good idea.  [[User:Tuxide|Tuxide]] 12:37, 8 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Roobolh&amp;diff=4050</id>
		<title>User:Roobolh</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Roobolh&amp;diff=4050"/>
		<updated>2008-01-08T17:33:20Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: even better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center&amp;quot; class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Special:Blockip|wpBlockAddress={{PAGENAMEE}}&amp;amp;wpBlockExpiry=indefinite&amp;amp;wpAnonOnly=0&amp;amp;wpEnableAutoblock=0&amp;amp;wpCreateAccount=0&amp;amp;wpBlockReason=Bot%20malfunctioning:%20}} EMERGENCY SHUTOFF]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Roobolh&amp;diff=4049</id>
		<title>User:Roobolh</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Roobolh&amp;diff=4049"/>
		<updated>2008-01-08T17:29:15Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;[[Special:Blockip/{{PAGENAME}}|EMERGENCY SHUTOFF]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=4020</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=4020"/>
		<updated>2008-01-08T13:24:40Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Will there be Player vs. Player combat in PlaneShift? */ changing, duel points are no longer awarded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivilant card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dialup users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. Freenode is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=4016</id>
		<title>Talk:Tutorial Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=4016"/>
		<updated>2008-01-07T20:23:24Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Edits to MediaWiki:Monobook.css */ wordage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;here is a pic of the tutorial you can edit as you want&lt;br /&gt;
[[Image:Tutorial_Overview.jpg|thumb|center]]&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 12:13, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
For a long time the elves skin has been default, do you think we should upload the icons for that skin and use them in this tutorial? Not many i know of use the default skin and using those buttons here could confuse new people that have not played the game before. --[[User:Caarrie|Caarrie]] 15:46, 6 January 2008 (EST)&lt;br /&gt;
:I concur that elves skin should be used (unless Talad has it changed back).  [[User:Tuxide|Tuxide]] 21:51, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Edits to [[MediaWiki:Monobook.css]] ==&lt;br /&gt;
&lt;br /&gt;
After some recent rounds of edits made to this page, perhaps some edits should be made to [[MediaWiki:Monobook.css]] so that the styles on this page can be used elsewhere on the website.  For example, the CSS in [[:Template:TutEmote]] should be defined in, say, an npc-emote CSS class.  The templates used on this page are included below, and can only be used as a part of a table in MediaWiki markup.&lt;br /&gt;
* [[:Template:TutAddress]]&lt;br /&gt;
* [[:Template:TutEmote]]&lt;br /&gt;
* [[:Template:TutNote]]&lt;br /&gt;
* [[:Template:TutNoteNB]]&lt;br /&gt;
* [[:Template:TutSay]]&lt;br /&gt;
* [[:Template:TutSectionStart]]&lt;br /&gt;
* [[:Template:TutSectionStop]]&lt;br /&gt;
[[User:Tuxide|Tuxide]] 22:11, 6 January 2008 (EST)&lt;br /&gt;
:If we want to keep that editable by the public (read: me ;-) ) I would consider using templates to make the style definitions reusable. --[[User:Daevaorn|Daevaorn]] 05:50, 7 January 2008 (EST)&lt;br /&gt;
::I also thought about that, but decided against it because I always thought meta-templates were discouraged on MediaWiki (for really large sites like Wikipedia).  Mostly, however, I can personally benefit by the use of CSS class names:  The resulting DOM tree becomes smaller since the style isn&#039;t repeated all the time, and the class names add structure to the document since the XHTML is otherwise an unstructured format that only cares about visual appearance.  This would probably matter most when we want to output this in other formats.  [[User:Tuxide|Tuxide]] 15:07, 7 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Daevaorn&amp;diff=4015</id>
		<title>User talk:Daevaorn</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Daevaorn&amp;diff=4015"/>
		<updated>2008-01-07T20:15:06Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Re:  This edit */ response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:400px; background:#ffeedd; padding:10px; border-right:7px solid silver; border-bottom:5px solid gray; border-top:1px solid black; border-left:1px solid gray;&amp;quot;&lt;br /&gt;
 |&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Welcome&#039;&#039;&#039; to my talk page!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;When I wrote to your talk page, please answer there. I&#039;m watching discussions that I initiated. Messages left here will accordingly also be answered here.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Leave me a message in a &#039;&#039;&#039;[{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit&amp;amp;section=new}} new section]&#039;&#039;&#039;, please.&amp;lt;/big&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== catagories for npcs ==&lt;br /&gt;
&lt;br /&gt;
When making a catagory please make sure it is correct for the npc you are putting it in. If you are not sure just leave the npc in the main catagory creature. From what i know we have no &amp;quot;humanoids&amp;quot; so you cant use that as a valid catagory. Also on the catagory pages please make a valid description of what it is and what should be there. One line is not enough.&lt;br /&gt;
&lt;br /&gt;
Wild animals is not a catagory to every be accepted as an official title by settings, so please do not use that&lt;br /&gt;
&lt;br /&gt;
After each page as been made find any places in the players guide you can link to the pages so they are more widely read&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 11:42, 29 December 2007 (EST)&lt;br /&gt;
:Hello, Caarrie. This is work in progress. [[Talk:Creatures#Splitting it up|We decided]] to split up the contents of [[Creatures]] in to separate articles on every being. I wanted to create the articles first, then replace the original article with a listing that would link them all together and make them &#039;public&#039;. &lt;br /&gt;
&lt;br /&gt;
:On the matter of categories I&#039;d very much like input on how to categorize them with sense. I used &amp;quot;Wild Animal&amp;quot; as it was used as a heading of the exisiting list, so I thought that was official, since it had not been changed in quite some time. The Humanoid was indeed a makeshift because I found &amp;quot;malicious characters&amp;quot; which was the heading of that section not expressive and clear enough. I&#039;d really like more input and a general discussion on a proper system of categorizing pages in here. Maybe we could open a separate talk page for this? --[[User:Daevaorn|Daevaorn]] 05:04, 30 December 2007 (EST)&lt;br /&gt;
:PS: I just realized that you and [[User:Illori|Illori]] are identical, so just jump over the parts where I explain what you already knew ;-) --[[User:Daevaorn|Daevaorn]] 05:12, 30 December 2007 (EST)&lt;br /&gt;
:PPS: I&#039;ve read the books on that matter, but &amp;quot;semi-intelligent creature&amp;quot; does not seem a better fitting category title to me, than &amp;quot;humanoid&amp;quot; when dealing whith Derghir and Gobbles who are even quest persons which requires more than semi intelligence in my understanding. --[[User:Daevaorn|Daevaorn]] 05:41, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::What you can do is make a post on the forum directed towards the settings devs, asking them these type of questions. I think they will be more then willing to answer as well as this will help other players to learn more about the creatures that are ingame. For now if you are not sure, just make one main catagory for all creatures and in time when you get the answers to the questions you can make the additional catagories, but remember i dont want a catagory that has 1 or 2 pages in it, if you see this often happening then just dont make the catagory and mention it on the creatures page. --[[User:Caarrie|Caarrie]] 06:46, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::OK, I will try that. Thanks. --[[User:Daevaorn|Daevaorn]] 08:31, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::you might want to read Selected Beasts of Yliakum Vol. 1 and Vol. 2&lt;br /&gt;
::::--[[User:Caarrie|Caarrie]] 10:43, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::according with http://hydlaa.com/smf/index.php?topic=31106.msg357430#msg357430 we will go with one main catagory till we know more. Let me know what pages need to be deleted and we will go from there.&lt;br /&gt;
:::::--[[User:Caarrie|Caarrie]] 13:43, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::OK, will do that. --[[User:Daevaorn|Daevaorn]] 14:24, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== crafting guide ==&lt;br /&gt;
&lt;br /&gt;
Right now there is no format for a crafting guide planned, if you want to start working on one go ahead. You can list what materials are needed and what items but DO NOT list where to find them.&lt;br /&gt;
&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 10:04, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== pages for deletion ==&lt;br /&gt;
&lt;br /&gt;
You can try your ideas for pages needed to be deleted, but do remember right now we dont have a very large wiki and very few sysop&#039;s to take a look at the pages and decide if they should be removed&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 10:05, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== tutorial ==&lt;br /&gt;
&lt;br /&gt;
What do you think of moving the tutorial walk though here?&lt;br /&gt;
http://hydlaa.com/smf/index.php?topic=30436.0&lt;br /&gt;
&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 15:02, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think that&#039;s a &#039;&#039;great&#039;&#039; idea. Not only because it is much easier to maintain here. It will also bring the wiki to every new player&#039;s attention and thus find us new authors. We could use templates to format the dialog exactly as it appears in the PS-Chat. --[[User:Daevaorn|Daevaorn]] 04:57, 6 January 2008 (EST)&lt;br /&gt;
:::Then for now as you know how to make templates it is on you, but if you need help let me know. We can always let neko know of updates to it here so he can update it on the forum as needed [major changes]. --[[User:Caarrie|Caarrie]] 07:22, 6 January 2008 (EST)&lt;br /&gt;
::::OK. I&#039;ll make this a priority then, the loose ends of the Creatures are not really visible, so they can wait a bit. --[[User:Daevaorn|Daevaorn]] 07:33, 6 January 2008 (EST)&lt;br /&gt;
:::::if you want to chat more about any ideas for the wiki remember there is #planeshift-wiki on freenode.net [irc] --[[User:Caarrie|Caarrie]] 07:35, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re:  This edit ==&lt;br /&gt;
&lt;br /&gt;
Not a problem, I&#039;ll try to be on irc://irc.freenode.net/#planeshift-wiki more often.  You seem to be quite familiar with MediaWiki based on your edits.  [[User:Tuxide|Tuxide]] 22:31, 6 January 2008 (EST)&lt;br /&gt;
:Yes, I&#039;ve been working with it for years &amp;quot;at the source&amp;quot; and in another game documentation project. Though I like the newer versions better ;-) Especially when they have [http://www.mediawiki.org/wiki/Parser_functions ParserFunctions] installed. --[[User:Daevaorn|Daevaorn]] 06:06, 7 January 2008 (EST)&lt;br /&gt;
::Heh...well it&#039;s not that hard to get a Wikipedia cloak nowadays, hell even [http://en.wikipedia.org/w/index.php?title=PlaneShift_%28video_game%29&amp;amp;diff=prev&amp;amp;oldid=83775774 SpigotMap] has one.  [[User:Tuxide|Tuxide]] 15:15, 7 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=4014</id>
		<title>Talk:Tutorial Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=4014"/>
		<updated>2008-01-07T20:07:46Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Edits to MediaWiki:Monobook.css */ comment about DOM structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;here is a pic of the tutorial you can edit as you want&lt;br /&gt;
[[Image:Tutorial_Overview.jpg|thumb|center]]&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 12:13, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
For a long time the elves skin has been default, do you think we should upload the icons for that skin and use them in this tutorial? Not many i know of use the default skin and using those buttons here could confuse new people that have not played the game before. --[[User:Caarrie|Caarrie]] 15:46, 6 January 2008 (EST)&lt;br /&gt;
:I concur that elves skin should be used (unless Talad has it changed back).  [[User:Tuxide|Tuxide]] 21:51, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Edits to [[MediaWiki:Monobook.css]] ==&lt;br /&gt;
&lt;br /&gt;
After some recent rounds of edits made to this page, perhaps some edits should be made to [[MediaWiki:Monobook.css]] so that the styles on this page can be used elsewhere on the website.  For example, the CSS in [[:Template:TutEmote]] should be defined in, say, an npc-emote CSS class.  The templates used on this page are included below, and can only be used as a part of a table in MediaWiki markup.&lt;br /&gt;
* [[:Template:TutAddress]]&lt;br /&gt;
* [[:Template:TutEmote]]&lt;br /&gt;
* [[:Template:TutNote]]&lt;br /&gt;
* [[:Template:TutNoteNB]]&lt;br /&gt;
* [[:Template:TutSay]]&lt;br /&gt;
* [[:Template:TutSectionStart]]&lt;br /&gt;
* [[:Template:TutSectionStop]]&lt;br /&gt;
[[User:Tuxide|Tuxide]] 22:11, 6 January 2008 (EST)&lt;br /&gt;
:If we want to keep that editable by the public (read: me ;-) ) I would consider using templates to make the style definitions reusable. --[[User:Daevaorn|Daevaorn]] 05:50, 7 January 2008 (EST)&lt;br /&gt;
::I also thought about that, but decided against it because I always thought meta-templates were discouraged on MediaWiki (for really large sites like Wikipedia).  Mostly, however, I can personally benefit by the use of CSS class names:  The resulting DOM tree becomes smaller since the style isn&#039;t repeated all the time, and the class names add structure to the document since the XHTML is otherwise an unstructured format that only cares about visual appearance...which becomes irrelevant when we want to output this in other formats.  [[User:Tuxide|Tuxide]] 15:07, 7 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Daevaorn&amp;diff=3923</id>
		<title>User talk:Daevaorn</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Daevaorn&amp;diff=3923"/>
		<updated>2008-01-07T03:31:00Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: Re:  This edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center; width:400px; background:#ffeedd; padding:10px; border-right:7px solid silver; border-bottom:5px solid gray; border-top:1px solid black; border-left:1px solid gray;&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Welcome&#039;&#039;&#039; to my talk page!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;When I wrote to your talk page, please answer there. I&#039;m watching discussions that I initiated. Messages left here will accordingly also be answered here.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Leave me a message in a &#039;&#039;&#039;[{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit&amp;amp;section=new}} new section]&#039;&#039;&#039;, please.&amp;lt;/big&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== catagories for npcs ==&lt;br /&gt;
&lt;br /&gt;
When making a catagory please make sure it is correct for the npc you are putting it in. If you are not sure just leave the npc in the main catagory creature. From what i know we have no &amp;quot;humanoids&amp;quot; so you cant use that as a valid catagory. Also on the catagory pages please make a valid description of what it is and what should be there. One line is not enough.&lt;br /&gt;
&lt;br /&gt;
Wild animals is not a catagory to every be accepted as an official title by settings, so please do not use that&lt;br /&gt;
&lt;br /&gt;
After each page as been made find any places in the players guide you can link to the pages so they are more widely read&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 11:42, 29 December 2007 (EST)&lt;br /&gt;
:Hello, Caarrie. This is work in progress. [[Talk:Creatures#Splitting it up|We decided]] to split up the contents of [[Creatures]] in to separate articles on every being. I wanted to create the articles first, then replace the original article with a listing that would link them all together and make them &#039;public&#039;. &lt;br /&gt;
&lt;br /&gt;
:On the matter of categories I&#039;d very much like input on how to categorize them with sense. I used &amp;quot;Wild Animal&amp;quot; as it was used as a heading of the exisiting list, so I thought that was official, since it had not been changed in quite some time. The Humanoid was indeed a makeshift because I found &amp;quot;malicious characters&amp;quot; which was the heading of that section not expressive and clear enough. I&#039;d really like more input and a general discussion on a proper system of categorizing pages in here. Maybe we could open a separate talk page for this? --[[User:Daevaorn|Daevaorn]] 05:04, 30 December 2007 (EST)&lt;br /&gt;
:PS: I just realized that you and [[User:Illori|Illori]] are identical, so just jump over the parts where I explain what you already knew ;-) --[[User:Daevaorn|Daevaorn]] 05:12, 30 December 2007 (EST)&lt;br /&gt;
:PPS: I&#039;ve read the books on that matter, but &amp;quot;semi-intelligent creature&amp;quot; does not seem a better fitting category title to me, than &amp;quot;humanoid&amp;quot; when dealing whith Derghir and Gobbles who are even quest persons which requires more than semi intelligence in my understanding. --[[User:Daevaorn|Daevaorn]] 05:41, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::What you can do is make a post on the forum directed towards the settings devs, asking them these type of questions. I think they will be more then willing to answer as well as this will help other players to learn more about the creatures that are ingame. For now if you are not sure, just make one main catagory for all creatures and in time when you get the answers to the questions you can make the additional catagories, but remember i dont want a catagory that has 1 or 2 pages in it, if you see this often happening then just dont make the catagory and mention it on the creatures page. --[[User:Caarrie|Caarrie]] 06:46, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::OK, I will try that. Thanks. --[[User:Daevaorn|Daevaorn]] 08:31, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::you might want to read Selected Beasts of Yliakum Vol. 1 and Vol. 2&lt;br /&gt;
::::--[[User:Caarrie|Caarrie]] 10:43, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::according with http://hydlaa.com/smf/index.php?topic=31106.msg357430#msg357430 we will go with one main catagory till we know more. Let me know what pages need to be deleted and we will go from there.&lt;br /&gt;
:::::--[[User:Caarrie|Caarrie]] 13:43, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
::::::OK, will do that. --[[User:Daevaorn|Daevaorn]] 14:24, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== crafting guide ==&lt;br /&gt;
&lt;br /&gt;
Right now there is no format for a crafting guide planned, if you want to start working on one go ahead. You can list what materials are needed and what items but DO NOT list where to find them.&lt;br /&gt;
&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 10:04, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== pages for deletion ==&lt;br /&gt;
&lt;br /&gt;
You can try your ideas for pages needed to be deleted, but do remember right now we dont have a very large wiki and very few sysop&#039;s to take a look at the pages and decide if they should be removed&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 10:05, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== tutorial ==&lt;br /&gt;
&lt;br /&gt;
What do you think of moving the tutorial walk though here?&lt;br /&gt;
http://hydlaa.com/smf/index.php?topic=30436.0&lt;br /&gt;
&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 15:02, 5 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think that&#039;s a &#039;&#039;great&#039;&#039; idea. Not only because it is much easier to maintain here. It will also bring the wiki to every new player&#039;s attention and thus find us new authors. We could use templates to format the dialog exactly as it appears in the PS-Chat. --[[User:Daevaorn|Daevaorn]] 04:57, 6 January 2008 (EST)&lt;br /&gt;
:::Then for now as you know how to make templates it is on you, but if you need help let me know. We can always let neko know of updates to it here so he can update it on the forum as needed [major changes]. --[[User:Caarrie|Caarrie]] 07:22, 6 January 2008 (EST)&lt;br /&gt;
::::OK. I&#039;ll make this a priority then, the loose ends of the Creatures are not really visible, so they can wait a bit. --[[User:Daevaorn|Daevaorn]] 07:33, 6 January 2008 (EST)&lt;br /&gt;
:::::if you want to chat more about any ideas for the wiki remember there is #planeshift-wiki on freenode.net [irc] --[[User:Caarrie|Caarrie]] 07:35, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re:  This edit ==&lt;br /&gt;
&lt;br /&gt;
Not a problem, I&#039;ll try to be on irc://irc.freenode.net/#planeshift-wiki more often.  You seem to be quite familiar with MediaWiki based on your edits.  [[User:Tuxide|Tuxide]] 22:31, 6 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=3922</id>
		<title>Talk:Tutorial Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=3922"/>
		<updated>2008-01-07T03:11:30Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: Edits to MediaWiki:Monobook.css&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;here is a pic of the tutorial you can edit as you want&lt;br /&gt;
[[Image:Tutorial_Overview.jpg|thumb|center]]&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 12:13, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
For a long time the elves skin has been default, do you think we should upload the icons for that skin and use them in this tutorial? Not many i know of use the default skin and using those buttons here could confuse new people that have not played the game before. --[[User:Caarrie|Caarrie]] 15:46, 6 January 2008 (EST)&lt;br /&gt;
:I concur that elves skin should be used (unless Talad has it changed back).  [[User:Tuxide|Tuxide]] 21:51, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Edits to [[MediaWiki:Monobook.css]] ==&lt;br /&gt;
&lt;br /&gt;
After some recent rounds of edits made to this page, perhaps some edits should be made to [[MediaWiki:Monobook.css]] so that the styles on this page can be used elsewhere on the website.  For example, the CSS in [[:Template:TutEmote]] should be defined in, say, an npc-emote CSS class.  The templates used on this page are included below, and can only be used as a part of a table in MediaWiki markup.&lt;br /&gt;
* [[:Template:TutAddress]]&lt;br /&gt;
* [[:Template:TutEmote]]&lt;br /&gt;
* [[:Template:TutNote]]&lt;br /&gt;
* [[:Template:TutNoteNB]]&lt;br /&gt;
* [[:Template:TutSay]]&lt;br /&gt;
* [[:Template:TutSectionStart]]&lt;br /&gt;
* [[:Template:TutSectionStop]]&lt;br /&gt;
[[User:Tuxide|Tuxide]] 22:11, 6 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=3921</id>
		<title>Talk:Tutorial Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Tutorial_Walkthrough&amp;diff=3921"/>
		<updated>2008-01-07T02:51:15Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Icons */ concur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;here is a pic of the tutorial you can edit as you want&lt;br /&gt;
[[Image:Tutorial_Overview.jpg|thumb|center]]&lt;br /&gt;
--[[User:Caarrie|Caarrie]] 12:13, 6 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== Icons ==&lt;br /&gt;
&lt;br /&gt;
For a long time the elves skin has been default, do you think we should upload the icons for that skin and use them in this tutorial? Not many i know of use the default skin and using those buttons here could confuse new people that have not played the game before. --[[User:Caarrie|Caarrie]] 15:46, 6 January 2008 (EST)&lt;br /&gt;
:I concur that elves skin should be used (unless Talad has it changed back).  [[User:Tuxide|Tuxide]] 21:51, 6 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=3793</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=3793"/>
		<updated>2008-01-06T02:01:00Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Skills */ Fixing capitalization of S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. The game will be considered complete only at 1.0, and even then, it will still continue being developed. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, PlaneShift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armor, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=3792</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=3792"/>
		<updated>2008-01-06T02:00:22Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* System */ forgot one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for [[Crystal Blue]], meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[In Character]] vs. [[Out Of Character]]=&lt;br /&gt;
&lt;br /&gt;
[[In Character]] (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.html roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about Hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Out Of Character]] (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, dont do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisors, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offense.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
=Respect=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;&lt;br /&gt;
You may not use in [[PlaneShift]], post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within PlaneShift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in PlaneShift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running PlaneShift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in PlaneShift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of PlaneShift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their underage child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
=Naming Rules=&lt;br /&gt;
&lt;br /&gt;
The Naming Policy applies to the following naming options in PlaneShift:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* First Names&lt;br /&gt;
* Surnames&lt;br /&gt;
* Guild Names&lt;br /&gt;
* Pet Names&lt;br /&gt;
* Any naming options that may be implemented in future expansions or updates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;A valid name is: An original and unique name which when used and read by any player from any culture is going to refer to your character in the PlaneShift world and to nothing else. Thus preserving your immersion into the virtual world and that of your fellow players.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Generic terms and conditions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Character names must begin with a capitalized letter.&amp;lt;br /&amp;gt; 2. Character names cannot include numbers or special characters&amp;lt;br /&amp;gt; 3. No names should contain more than 2 of the same letter repeated and grouped together.&amp;lt;br /&amp;gt; 4. Names must make sense in a Medieval Fantasy setting.&amp;lt;br /&amp;gt; 5. Names must be in concordance with the setting of PlaneShift. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The following name types are not allowed:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Offensive or vulgar names or combinations of words that produce an offensive result. (Swearwords, insults, etc. e.g. Fartface)&amp;lt;br /&amp;gt; 2. Names that are swear words in other languages.&amp;lt;br /&amp;gt; 3. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.&amp;lt;br /&amp;gt; 4. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father and names that contain Adjectives or verbs. (Describing words, doing words)&amp;lt;br /&amp;gt; 5. Word combinations that may or may not result in making phrases or sentences (either in one name alone or first and last names combined. (e.g. Evilmastermind, The Fortuneteller, Fatebender, Incre Dible.)&amp;lt;br /&amp;gt; 6. Names of religious, occult, or significant historic origin or names from mythology. (e.g. Jesus, Allah, Satan, Asmodan, Bael, Stalin, Leviathan, Dragon).&amp;lt;br /&amp;gt; 7. Trademarked names of products, services, or concepts (e.g. , Linux, Sony, Ubuntu).&amp;lt;br /&amp;gt; 8. Fantasy or non-fantasy oriented names from popular media, books, other games or from the music industry. These names can be either fictional (e.g. Spiderman, Wolverine, Merlin, Gandalf, Lancelot) or non-fictional (e.g. George Bush, Silverster Stalone, Korn, Janis Joplin).&amp;lt;br /&amp;gt; 9. Common words and phrases that are not found in the environment or time setting of the game (e.g. Chainsaw, Killermachine, Cyborg, Laser, Dishwasher).&amp;lt;br /&amp;gt; 10. Names that represent objects of any kind, chemical substances, chemical elements, species or subspecies of animals, plants or insects, food products, anatomic parts, senses, feelings, physical and metaphysical concepts, etc. (e.g. Stick, Alcohol, Sulfur, Horse, Flower, Spider, Pie, Nose, Touch, Love, Solid, Fate).&amp;lt;br /&amp;gt; 11. Names representing real places, cities, or countries. (e.g. Forest, Mountain, Berlin, Albania)&amp;lt;br /&amp;gt; 12. Names chosen with the intent or possessed with the effect of harming the reputation of or used to impersonate any person or entity.&amp;lt;br /&amp;gt; 13. Any kind of names taken from slang, phonetics, obvious reversed words, internet culture or leet language. (e.g. Typo, Leet, Pwnzor, Pwner, Noob)&amp;lt;br /&amp;gt; 14. Any type of misspellings and alternative spellings that will result in the same pronunciation or translations in other languages for one of the aforementioned invalid names are also unacceptable. (e.g. Stewpid, Reetard, Leggolas, Rumbo, Phatcat) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Surnames: For surnames certain word combinations are allowed. However these must also respect the rules stated under Generic terms and conditions. Examples of allowed surnames: Stronghand, Daggerblade, Forgehammer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Guild names: For guild names, the paragraphs 4, 5, 9 do not apply, but certain moderation should be considered. For example guild names like Knights, Warrior knights, Defenders, Protectors, Angels of Chaos, Demonic Warriors, Felines, etc.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Pet names: The rules for naming your pets are the same as those for your character, with two exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Some titles are allowed. (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;). Some adjectives or verbs are allowed. (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names should not: Form OOC phrases or have non-medieval fantasy references. Be used as signs. Be used as objects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Under any circumstance, a pet name may not use the name of an existing PlaneShift character, guild or NPC!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Remember that during char creation you can randomly generate your name. You can also find some useful fantasy name generators here: Be aware that you must check a generated name against the guidelines as they are not perfect and can not be considered automatically acceptable&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://www.seventhsanctum.com/index-name.php&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://rinkworks.com/namegen/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Game Master (GM) Team reserves the right to change any name that could be considered unsuitable but doesn’t violate any of the aforementioned terms. Final arbitration of the fine points of interpretation of the aformentioned terms will rest with the GM team, in the interest of stable settings, consistent naming, and fair treatment of players.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;We also decided to have characters coming from old PlaneShift releases compliant with these policies. Please contact us if your char was created before this policy and we will find a solution.&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Killstealing&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no &#039;&#039;need&#039;&#039; to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership. However, being polite and asking to share beforehand is considered common courtesy and people will be much friendlier to you if you do. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dropping Items=&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;External Laws&#039;&#039;&#039;&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=3791</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=3791"/>
		<updated>2008-01-06T02:00:10Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* System */ Fixing capitalization of S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for [[Crystal Blue]], meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[In Character]] vs. [[Out Of Character]]=&lt;br /&gt;
&lt;br /&gt;
[[In Character]] (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.html roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about Hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Out Of Character]] (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, dont do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisors, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offense.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
=Respect=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;&lt;br /&gt;
You may not use in [[PlaneShift]], post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within PlaneShift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in PlaneShift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running PlaneShift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in PlaneShift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Planeshift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their underage child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
=Naming Rules=&lt;br /&gt;
&lt;br /&gt;
The Naming Policy applies to the following naming options in PlaneShift:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* First Names&lt;br /&gt;
* Surnames&lt;br /&gt;
* Guild Names&lt;br /&gt;
* Pet Names&lt;br /&gt;
* Any naming options that may be implemented in future expansions or updates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;A valid name is: An original and unique name which when used and read by any player from any culture is going to refer to your character in the PlaneShift world and to nothing else. Thus preserving your immersion into the virtual world and that of your fellow players.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Generic terms and conditions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Character names must begin with a capitalized letter.&amp;lt;br /&amp;gt; 2. Character names cannot include numbers or special characters&amp;lt;br /&amp;gt; 3. No names should contain more than 2 of the same letter repeated and grouped together.&amp;lt;br /&amp;gt; 4. Names must make sense in a Medieval Fantasy setting.&amp;lt;br /&amp;gt; 5. Names must be in concordance with the setting of PlaneShift. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The following name types are not allowed:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Offensive or vulgar names or combinations of words that produce an offensive result. (Swearwords, insults, etc. e.g. Fartface)&amp;lt;br /&amp;gt; 2. Names that are swear words in other languages.&amp;lt;br /&amp;gt; 3. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.&amp;lt;br /&amp;gt; 4. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father and names that contain Adjectives or verbs. (Describing words, doing words)&amp;lt;br /&amp;gt; 5. Word combinations that may or may not result in making phrases or sentences (either in one name alone or first and last names combined. (e.g. Evilmastermind, The Fortuneteller, Fatebender, Incre Dible.)&amp;lt;br /&amp;gt; 6. Names of religious, occult, or significant historic origin or names from mythology. (e.g. Jesus, Allah, Satan, Asmodan, Bael, Stalin, Leviathan, Dragon).&amp;lt;br /&amp;gt; 7. Trademarked names of products, services, or concepts (e.g. , Linux, Sony, Ubuntu).&amp;lt;br /&amp;gt; 8. Fantasy or non-fantasy oriented names from popular media, books, other games or from the music industry. These names can be either fictional (e.g. Spiderman, Wolverine, Merlin, Gandalf, Lancelot) or non-fictional (e.g. George Bush, Silverster Stalone, Korn, Janis Joplin).&amp;lt;br /&amp;gt; 9. Common words and phrases that are not found in the environment or time setting of the game (e.g. Chainsaw, Killermachine, Cyborg, Laser, Dishwasher).&amp;lt;br /&amp;gt; 10. Names that represent objects of any kind, chemical substances, chemical elements, species or subspecies of animals, plants or insects, food products, anatomic parts, senses, feelings, physical and metaphysical concepts, etc. (e.g. Stick, Alcohol, Sulfur, Horse, Flower, Spider, Pie, Nose, Touch, Love, Solid, Fate).&amp;lt;br /&amp;gt; 11. Names representing real places, cities, or countries. (e.g. Forest, Mountain, Berlin, Albania)&amp;lt;br /&amp;gt; 12. Names chosen with the intent or possessed with the effect of harming the reputation of or used to impersonate any person or entity.&amp;lt;br /&amp;gt; 13. Any kind of names taken from slang, phonetics, obvious reversed words, internet culture or leet language. (e.g. Typo, Leet, Pwnzor, Pwner, Noob)&amp;lt;br /&amp;gt; 14. Any type of misspellings and alternative spellings that will result in the same pronunciation or translations in other languages for one of the aforementioned invalid names are also unacceptable. (e.g. Stewpid, Reetard, Leggolas, Rumbo, Phatcat) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Surnames: For surnames certain word combinations are allowed. However these must also respect the rules stated under Generic terms and conditions. Examples of allowed surnames: Stronghand, Daggerblade, Forgehammer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Guild names: For guild names, the paragraphs 4, 5, 9 do not apply, but certain moderation should be considered. For example guild names like Knights, Warrior knights, Defenders, Protectors, Angels of Chaos, Demonic Warriors, Felines, etc.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Pet names: The rules for naming your pets are the same as those for your character, with two exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Some titles are allowed. (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;). Some adjectives or verbs are allowed. (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names should not: Form OOC phrases or have non-medieval fantasy references. Be used as signs. Be used as objects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Under any circumstance, a pet name may not use the name of an existing PlaneShift character, guild or NPC!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Remember that during char creation you can randomly generate your name. You can also find some useful fantasy name generators here: Be aware that you must check a generated name against the guidelines as they are not perfect and can not be considered automatically acceptable&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://www.seventhsanctum.com/index-name.php&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://rinkworks.com/namegen/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Game Master (GM) Team reserves the right to change any name that could be considered unsuitable but doesn’t violate any of the aforementioned terms. Final arbitration of the fine points of interpretation of the aformentioned terms will rest with the GM team, in the interest of stable settings, consistent naming, and fair treatment of players.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;We also decided to have characters coming from old PlaneShift releases compliant with these policies. Please contact us if your char was created before this policy and we will find a solution.&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Killstealing&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no &#039;&#039;need&#039;&#039; to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership. However, being polite and asking to share beforehand is considered common courtesy and people will be much friendlier to you if you do. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dropping Items=&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;External Laws&#039;&#039;&#039;&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=3790</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=3790"/>
		<updated>2008-01-06T01:59:32Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Respect */ Fixing capitalization of S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for [[Crystal Blue]], meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[In Character]] vs. [[Out Of Character]]=&lt;br /&gt;
&lt;br /&gt;
[[In Character]] (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.html roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about Hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Out Of Character]] (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, dont do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisors, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offense.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
=Respect=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;&lt;br /&gt;
You may not use in [[PlaneShift]], post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within PlaneShift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in PlaneShift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
=System=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Planeshift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in Planeshift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Planeshift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their underage child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
=Naming Rules=&lt;br /&gt;
&lt;br /&gt;
The Naming Policy applies to the following naming options in PlaneShift:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* First Names&lt;br /&gt;
* Surnames&lt;br /&gt;
* Guild Names&lt;br /&gt;
* Pet Names&lt;br /&gt;
* Any naming options that may be implemented in future expansions or updates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;A valid name is: An original and unique name which when used and read by any player from any culture is going to refer to your character in the PlaneShift world and to nothing else. Thus preserving your immersion into the virtual world and that of your fellow players.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Generic terms and conditions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Character names must begin with a capitalized letter.&amp;lt;br /&amp;gt; 2. Character names cannot include numbers or special characters&amp;lt;br /&amp;gt; 3. No names should contain more than 2 of the same letter repeated and grouped together.&amp;lt;br /&amp;gt; 4. Names must make sense in a Medieval Fantasy setting.&amp;lt;br /&amp;gt; 5. Names must be in concordance with the setting of PlaneShift. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The following name types are not allowed:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Offensive or vulgar names or combinations of words that produce an offensive result. (Swearwords, insults, etc. e.g. Fartface)&amp;lt;br /&amp;gt; 2. Names that are swear words in other languages.&amp;lt;br /&amp;gt; 3. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.&amp;lt;br /&amp;gt; 4. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father and names that contain Adjectives or verbs. (Describing words, doing words)&amp;lt;br /&amp;gt; 5. Word combinations that may or may not result in making phrases or sentences (either in one name alone or first and last names combined. (e.g. Evilmastermind, The Fortuneteller, Fatebender, Incre Dible.)&amp;lt;br /&amp;gt; 6. Names of religious, occult, or significant historic origin or names from mythology. (e.g. Jesus, Allah, Satan, Asmodan, Bael, Stalin, Leviathan, Dragon).&amp;lt;br /&amp;gt; 7. Trademarked names of products, services, or concepts (e.g. , Linux, Sony, Ubuntu).&amp;lt;br /&amp;gt; 8. Fantasy or non-fantasy oriented names from popular media, books, other games or from the music industry. These names can be either fictional (e.g. Spiderman, Wolverine, Merlin, Gandalf, Lancelot) or non-fictional (e.g. George Bush, Silverster Stalone, Korn, Janis Joplin).&amp;lt;br /&amp;gt; 9. Common words and phrases that are not found in the environment or time setting of the game (e.g. Chainsaw, Killermachine, Cyborg, Laser, Dishwasher).&amp;lt;br /&amp;gt; 10. Names that represent objects of any kind, chemical substances, chemical elements, species or subspecies of animals, plants or insects, food products, anatomic parts, senses, feelings, physical and metaphysical concepts, etc. (e.g. Stick, Alcohol, Sulfur, Horse, Flower, Spider, Pie, Nose, Touch, Love, Solid, Fate).&amp;lt;br /&amp;gt; 11. Names representing real places, cities, or countries. (e.g. Forest, Mountain, Berlin, Albania)&amp;lt;br /&amp;gt; 12. Names chosen with the intent or possessed with the effect of harming the reputation of or used to impersonate any person or entity.&amp;lt;br /&amp;gt; 13. Any kind of names taken from slang, phonetics, obvious reversed words, internet culture or leet language. (e.g. Typo, Leet, Pwnzor, Pwner, Noob)&amp;lt;br /&amp;gt; 14. Any type of misspellings and alternative spellings that will result in the same pronunciation or translations in other languages for one of the aforementioned invalid names are also unacceptable. (e.g. Stewpid, Reetard, Leggolas, Rumbo, Phatcat) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Surnames: For surnames certain word combinations are allowed. However these must also respect the rules stated under Generic terms and conditions. Examples of allowed surnames: Stronghand, Daggerblade, Forgehammer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Guild names: For guild names, the paragraphs 4, 5, 9 do not apply, but certain moderation should be considered. For example guild names like Knights, Warrior knights, Defenders, Protectors, Angels of Chaos, Demonic Warriors, Felines, etc.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Pet names: The rules for naming your pets are the same as those for your character, with two exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Some titles are allowed. (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;). Some adjectives or verbs are allowed. (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names should not: Form OOC phrases or have non-medieval fantasy references. Be used as signs. Be used as objects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Under any circumstance, a pet name may not use the name of an existing PlaneShift character, guild or NPC!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Remember that during char creation you can randomly generate your name. You can also find some useful fantasy name generators here: Be aware that you must check a generated name against the guidelines as they are not perfect and can not be considered automatically acceptable&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://www.seventhsanctum.com/index-name.php&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://rinkworks.com/namegen/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Game Master (GM) Team reserves the right to change any name that could be considered unsuitable but doesn’t violate any of the aforementioned terms. Final arbitration of the fine points of interpretation of the aformentioned terms will rest with the GM team, in the interest of stable settings, consistent naming, and fair treatment of players.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;We also decided to have characters coming from old PlaneShift releases compliant with these policies. Please contact us if your char was created before this policy and we will find a solution.&lt;br /&gt;
&lt;br /&gt;
=&amp;quot;Killstealing&amp;quot;=&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no &#039;&#039;need&#039;&#039; to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership. However, being polite and asking to share beforehand is considered common courtesy and people will be much friendlier to you if you do. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Dropping Items=&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;External Laws&#039;&#039;&#039;&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=3789</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=3789"/>
		<updated>2008-01-06T01:56:26Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: Fixing capitalization of S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out.)&lt;br /&gt;
&lt;br /&gt;
PlaneShift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[Keyboard Controls|shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scroll wheel. The view can also be moved upwards and downwards with PageUp and PageDown respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains directly behind the character. When rotating the character, the mouse will remain exactly behind the person. If mouselook is activated, moving the mouse sideways will make your character turn sideways. You can change the distance by scrolling with your mouse wheel.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
In Free movement the camera remains facing a single direction, keeping the character in its view within a small area of space and moving to keep up only as the character begins to reach the edge of this area. The camera cannot be zoomed in or out. You can change the direction using mouse look (press tab) and moving your mouse.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
In Dynamic Follow the camera slowly turns to keep itself roughly behind the character as it moves, remaining in spot while the character is still and allowing it to rotate freely without effecting the camera position. Zoom has no effect in this view.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, no matter what the direction the character is facing.&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa. Zoom does not apply in this view as it is looking out of the &amp;quot;eyes&amp;quot; of your character.&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=3788</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=3788"/>
		<updated>2008-01-06T01:54:45Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* What is my character&amp;#039;s experience level? */ Fixing capitalization of S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the camera angle.  &lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armor skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to npcs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colors separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicater of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from hawaian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fittness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colors mean?|What do the label colors mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=3787</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=3787"/>
		<updated>2008-01-06T01:54:22Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* What does &amp;quot;roleplay&amp;quot; mean? */ Fixing capitalization of S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the camera angle.  &lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
Planeshift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armor skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to npcs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colors separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicater of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from hawaian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fittness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colors mean?|What do the label colors mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=3785</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=3785"/>
		<updated>2008-01-06T01:51:26Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: fixing capitalization of P and S in PlaneShift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community project to allow members of the community to improve official documentation. With the help of the community, we hope to keep documentation always up to date. To see the official documents available for reading and improving, scroll down to the &amp;quot;Official Docs&amp;quot; section below. Since the launch of the PlaneShift Wiki, we have also added the Language Project. By contributing to these pages, you can shape the development of the ingame languages of PlaneShift. &#039;&#039;&#039;Discuss on the talk pages&#039;&#039;&#039; any changes to pre-existing grammar rules, or existing vocabulary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Remember: contributions to the PlaneShift wiki are contributions to PlaneShift, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it/license.html Atomic Blue Contribution License!]&amp;lt;/span&amp;gt;&#039;&#039;&#039; By creating an account and registering on the PlaneShift wiki, you acknowledge that you have read and agree to place your contributions under the ABC license. You must &#039;&#039;&#039;[[Special:Userlogin|register]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Userlogin|log in]]&#039;&#039;&#039; in order to edit pages. For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:official_docs.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Official Docs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy]]&lt;br /&gt;
*[[Players Guide]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:language_project.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Language Projects&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:wikiworks.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;WikiWorks&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Special:Shortpages|Short Pages]]&lt;br /&gt;
* [[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
* [[ToDo|To-do list]]&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
* [[Help:Contents|Wiki Help]]&lt;br /&gt;
* [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Template:Bugtracker&amp;diff=3784</id>
		<title>Template:Bugtracker</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Template:Bugtracker&amp;diff=3784"/>
		<updated>2008-01-06T01:44:39Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: plainlinks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://bugs.hydlaa.com PS Bugtracker]&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Content template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Template:Bugtracker&amp;diff=3783</id>
		<title>Template:Bugtracker</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Template:Bugtracker&amp;diff=3783"/>
		<updated>2008-01-06T01:32:16Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: making it take up only one line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://bugs.hydlaa.com PS Bugtracker]&amp;lt;noinclude&amp;gt;[[Category:Content template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Community_Portal&amp;diff=3751</id>
		<title>PSwiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Community_Portal&amp;diff=3751"/>
		<updated>2008-01-04T13:10:56Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Auxiliary */ fix link to Advisor Haven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This section is free to use. Content here is &#039;&#039;&#039;not&#039;&#039;&#039; under the ABC license, but neverthless keep in mind not to put anything in here without the permission of the author unless it is under an open license.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Notice Board =&lt;br /&gt;
&#039;&#039;&#039;Please take a look at the [[PSwiki_talk:Community_Portal]] to brainstorm about more possible uses for the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[ToDo|These pages]] still need to be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
== Main Sources ==&lt;br /&gt;
&#039;&#039;&#039;Planeshift main site&#039;&#039;&#039;&lt;br /&gt;
*[http://www.planeshift.it/main_01.html The PS homepage]&lt;br /&gt;
*[http://www.planeshift.it/guide/en/index.html The player guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laanx&#039;&#039;&#039;&lt;br /&gt;
* [http://laanx.fragnetics.com/ The laanx page] to check the server status and &lt;br /&gt;
* check the [http://laanx.fragnetics.com/index.php?page=char_stats char_stats] to see who is online&lt;br /&gt;
* If you want to change your password for whatever reason follow the link &#039;&#039;[http://laanx.fragnetics.com/register/ Forgot my Password]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS-Forum&#039;&#039;&#039;&lt;br /&gt;
* [http://hydlaa.com/smf/index.php The PS forums]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
*{{bugtracker}} &lt;br /&gt;
*[http://planeshift.svn.sourceforge.net/viewvc/*checkout*/planeshift/trunk/docs/history.txt SVN history]&lt;br /&gt;
*[http://www.crystalspace3d.org/main/Main_Page The mainpage of Crystal Space], the graphics engine of PS&lt;br /&gt;
*[http://planeshift.svn.sourceforge.net/viewvc/*checkout*/planeshift/trunk/docs/compiling.html Compiling Guide]&lt;br /&gt;
*[http://laanx.fragnetics.com/nexus/ Nexus] (Dev&#039;s Website)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auxiliary ==&lt;br /&gt;
* [http://advice.ps-mc.com/ Advisor Haven]&lt;br /&gt;
* [http://www.albinomoogie.net/ Moogie`s site]&lt;br /&gt;
&amp;lt;!-- * [http://tavern.blueglyph.net/index.php Kada-El&#039;s] --&amp;gt;&lt;br /&gt;
* [http://sewersofbabel.com/ Sewers of Babel]&lt;br /&gt;
* [http://vaalnor.mine.nu/psdoc Induane&#039;s PS documentation Website]&lt;br /&gt;
* [http://ugo.sinet.it/planeshift/ Ogu&#039;s PlaneShift Website]&lt;br /&gt;
* [http://www.planeshift.it/guide/de/index.html German player guide]&lt;br /&gt;
* [http://www.psde.de German PlaneShift Community]&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
* [http://www.defenders.rr.nu/ The Defenders of Yliakum]&lt;br /&gt;
* [http://flare.slyip.com/ Felines Lair]&lt;br /&gt;
* [http://knights.yliakum.de/ The Knights of the Crystal]&lt;br /&gt;
* [http://freewebs.com/the-organisation/ The Organisation]&lt;br /&gt;
* [http://plakkem.byethost2.com Plakkem Hverrjanor]&lt;br /&gt;
* [http://ugo.sinet.it/protectors/ The Protectors]&lt;br /&gt;
* [http://sewersofbabel.com/xillix/ Vespers of Laanx]&lt;br /&gt;
* [http://wayofthehammer.xordan.com/ The Way of the Hammer]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Caarrie&amp;diff=3747</id>
		<title>User talk:Caarrie</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Caarrie&amp;diff=3747"/>
		<updated>2008-01-04T12:54:35Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: User:Tuxide/Sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Splitting creatures and categories==&lt;br /&gt;
What do you think of the categorization that I set up with the first few articles? [[:Category:Creature]] --[[User:Daevaorn|Daevaorn]] 13:34, 28 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Expanding the players&#039; guide ==&lt;br /&gt;
&lt;br /&gt;
You [[Talk:Alloy|mentioned]] that there are additions on crafting planned for the players&#039; guide. Are there concrete proposals yet? I&#039;d like to start a section on that with basic metal working described. Would that be ok or is there someone else working on that elsewhere? --[[User:Daevaorn|Daevaorn]] 08:54, 30 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
== Speedy deletion and cat ==&lt;br /&gt;
&lt;br /&gt;
There are few pages that I think can also be deleted: &lt;br /&gt;
*[[Talk:Players Policy]]&lt;br /&gt;
*[[Talk:Implemented Skills]]&lt;br /&gt;
*[[Talk:Stonebreaker_Language/Grammar/Adjectives]]&lt;br /&gt;
*[[Talk:Images]]&lt;br /&gt;
&lt;br /&gt;
Another proposal: How about setting up a category to collect deletion-requests by a template. In Wikipedia they call that &amp;quot;request for speedy deletion&amp;quot;. You put a template on the page saying &amp;quot;This page has been marked for deletion&amp;quot; (or similar) that template also automatically lists the requests in a category, let&#039;s say [[:Category:SpeedyDeletion]]. That way we can collect the requests until a sysop pops in and checks the category for work. --[[User:Daevaorn|Daevaorn]] 09:28, 30 December 2007 (EST)&lt;br /&gt;
:I created [[Template:Delete]] and [[:Category:Marked for deletion]] for this purpose. --[[User:Daevaorn|Daevaorn]] 08:45, 2 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
== [[User:Tuxide/Sandbox]] ==&lt;br /&gt;
&lt;br /&gt;
Can you please post the deleted contents on [[User:Tuxide/Sandbox]] onto [[User talk:Tuxide|my talk page]]?  I don&#039;t remember what I was doing on there.  Thanks, [[User:Tuxide|Tuxide]] 07:54, 4 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2795</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2795"/>
		<updated>2007-06-17T06:48:45Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Spamalot */ response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pst ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m cooloer than this guy ;)&lt;br /&gt;
&lt;br /&gt;
* you wished. :P --[[User:Kerol|Kerol]] 11:46, 8 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
[[where does this belong?]]&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Done. --[[User:Kerol|Kerol]] 06:50, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do you have access to this MediaWiki installation?  I am wondering how good http://meta.wikimedia.org/wiki/SpamBlacklist_extension is.  I only recommend it because it is installed on all Wikimedia Foundation sites, but I&#039;ve never used it myself.  Regards, [[User:Tuxide|Tuxide]] 03:15, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Nope, it&#039;s running on Xordans webspace. I can easily ask him to do stuff though. What log would I have to check to see how effective the blacklist is? --[[User:Kerol|Kerol]] 06:03, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, I asked around and apparently stuff like this isn&#039;t logged since edits with blacklisted urls aren&#039;t made in the first place.  I suppose the only way to test it for certain is to go to Wikipedia&#039;s sandbox and try to insert a blacklisted url.  There is also http://www.mediawiki.org/wiki/Extension:ConfirmEdit which can be used to prevent accounts from being registered by bots.  All Wikimedia Foundation sites use this plugin as well.  Regards, [[User:Tuxide|Tuxide]] 02:48, 17 June 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2779</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2779"/>
		<updated>2007-06-13T07:15:20Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Spamalot */ comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pst ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m cooloer than this guy ;)&lt;br /&gt;
&lt;br /&gt;
* you wished. :P --[[User:Kerol|Kerol]] 11:46, 8 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
[[where does this belong?]]&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Done. --[[User:Kerol|Kerol]] 06:50, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do you have access to this MediaWiki installation?  I am wondering how good http://meta.wikimedia.org/wiki/SpamBlacklist_extension is.  I only recommend it because it is installed on all Wikimedia Foundation sites, but I&#039;ve never used it myself.  Regards, [[User:Tuxide|Tuxide]] 03:15, 13 June 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2773</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2773"/>
		<updated>2007-06-11T03:53:17Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: /* Pst */ Spamalot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pst ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m cooloer than this guy ;)&lt;br /&gt;
&lt;br /&gt;
* you wished. :P --[[User:Kerol|Kerol]] 11:46, 8 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
[[where does this belong?]]&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Community_Portal&amp;diff=2771</id>
		<title>PSwiki:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Community_Portal&amp;diff=2771"/>
		<updated>2007-06-11T03:16:53Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: rv spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This section is free to use. Content here is &#039;&#039;&#039;not&#039;&#039;&#039; under the ABC license, but neverthless keep in mind not to put anything in here without the permission of the author unless it is under an open license.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Notice Board =&lt;br /&gt;
&#039;&#039;&#039;Please take a look at the [[PSwiki_talk:Community_Portal]] to brainstorm about more possible uses for the wiki!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[ToDo|These pages]] still need to be worked on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
== Main Sources ==&lt;br /&gt;
&#039;&#039;&#039;Planeshift main site&#039;&#039;&#039;&lt;br /&gt;
*[http://www.planeshift.it/main_01.html The PS homepage]&lt;br /&gt;
*[http://www.planeshift.it/guide/en/index.html The player guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Laanx&#039;&#039;&#039;&lt;br /&gt;
* [http://laanx.fragnetics.com/ The laanx page] to check the server status and &lt;br /&gt;
* check the [http://laanx.fragnetics.com/index.php?page=char_stats char_stats] to see who is online&lt;br /&gt;
* If you want to change your password for whatever reason follow the link &#039;&#039;[http://laanx.fragnetics.com/register/ Forgot my Password]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS-Forum&#039;&#039;&#039;&lt;br /&gt;
* [http://hydlaa.com/smf/index.php The PS forums]&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
*[http://www.hydlaa.com/bugtracker/ Bugtracker] &lt;br /&gt;
*[http://cvs.sourceforge.net/viewcvs.py/planeshift/planeshift/docs/history.txt?view=auto CVS history]&lt;br /&gt;
*[http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php The mainpage of Crystal Space], the graphics engine of PS&lt;br /&gt;
*[http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/compiling.html Compiling Guide]&lt;br /&gt;
*[http://laanx.fragnetics.com/nexus/ Nexus] (Dev&#039;s Website)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auxiliary ==&lt;br /&gt;
* [http://www.ps-mc.com/advice/index.php/Main_Page Advisor Haven]&lt;br /&gt;
* [http://www.albinomoogie.net/ Moogie`s site]&lt;br /&gt;
&amp;lt;!-- * [http://tavern.blueglyph.net/index.php Kada-El&#039;s] --&amp;gt;&lt;br /&gt;
* [http://sewersofbabel.com/ Sewers of Babel]&lt;br /&gt;
* [http://vaalnor.mine.nu/psdoc Induane&#039;s PS documentation Website]&lt;br /&gt;
* [http://ugo.sinet.it/planeshift/ Ogu&#039;s PlaneShift Website]&lt;br /&gt;
* [http://www.planeshift.it/guide/de/index.html German player guide]&lt;br /&gt;
* [http://ps.fromp.net German PlaneShift Community]&lt;br /&gt;
&lt;br /&gt;
== Guilds ==&lt;br /&gt;
* [http://freepgs.com/crimsonorder/ Crimsonorder]&lt;br /&gt;
* [http://www.defenders.rr.nu/ Defenders]&lt;br /&gt;
* [http://www.thedragoncouncil.com/ Dragon Council]&lt;br /&gt;
* [http://flare.slyip.com/ Felins Lair]&lt;br /&gt;
* [http://plakkem.byethost2.com Plakkem Hverrjanor]&lt;br /&gt;
* [http://ugo.sinet.it/protectors/ Protectors]&lt;br /&gt;
* [http://sewersofbabel.com/xillix/ Vespers of Laanx]&lt;br /&gt;
* [http://wayofthehammer.xordan.com/ Way of the Hammer]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir_Language&amp;diff=2770</id>
		<title>Nolthrir Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir_Language&amp;diff=2770"/>
		<updated>2007-06-11T03:16:25Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: rv spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Vocabulary==&lt;br /&gt;
&lt;br /&gt;
Until now a couple of nouns have been made, more will come.&lt;br /&gt;
&lt;br /&gt;
Elmerno - House&amp;lt;br&amp;gt;&lt;br /&gt;
ur&#039;do - dwarf&amp;lt;br&amp;gt;&lt;br /&gt;
ur&#039;anael - hammerwielder&amp;lt;br&amp;gt;&lt;br /&gt;
Ur&#039;onael - Stonebreaker&amp;lt;br&amp;gt;&lt;br /&gt;
lemane - human&amp;lt;br&amp;gt;&lt;br /&gt;
Kangler&#039; - Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
melaloni - Xacha&amp;lt;br&amp;gt;&lt;br /&gt;
menora - Elf&amp;lt;br&amp;gt;&lt;br /&gt;
Nolthrir - Nolthrir&amp;lt;br&amp;gt;&lt;br /&gt;
delona - Dermorian&amp;lt;br&amp;gt;&lt;br /&gt;
daros - klyros&amp;lt;br&amp;gt;&lt;br /&gt;
naer&#039; - ynnwn&amp;lt;br&amp;gt;&lt;br /&gt;
darthlaeth - Diaboli&amp;lt;br&amp;gt;&lt;br /&gt;
olami - lemur&amp;lt;br&amp;gt;&lt;br /&gt;
No - Kran&amp;lt;br&amp;gt;&lt;br /&gt;
C&#039;esti - Enkidukai&amp;lt;br&amp;gt;&lt;br /&gt;
elo - man&amp;lt;br&amp;gt;&lt;br /&gt;
elor - men&amp;lt;br&amp;gt;&lt;br /&gt;
ela - woman&amp;lt;br&amp;gt;&lt;br /&gt;
elar - women&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Nouns===&lt;br /&gt;
For plurals, attach an &#039;r&#039; at the end of the noun&lt;br /&gt;
&lt;br /&gt;
If a word ends in a consonant or&#039;&#039; &#039;, &#039;&#039; place an &#039;&#039;i&#039;&#039; at the end of the word.&lt;br /&gt;
&lt;br /&gt;
If a word refers to a special item, as in &#039;&#039;the&#039;&#039; ynnwn or &#039;&#039;the&#039;&#039; house, place the word &#039;&#039;nal&#039;&#039; in front of the word.&lt;br /&gt;
&lt;br /&gt;
An example of this would be:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;nal elar (the women)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Another example:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;nal delonar (the dermorians)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Nolthrir Language]][[CATEGORY:Nolthrir]]&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2769</id>
		<title>User:Tuxide/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2769"/>
		<updated>2007-06-11T03:14:53Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: bah, I give up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2768</id>
		<title>User:Tuxide/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2768"/>
		<updated>2007-06-11T03:11:04Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// [[User:Lupin/popups.js]]&lt;br /&gt;
&lt;br /&gt;
document.write(&#039;&amp;lt;script type=&amp;quot;text/javascript&amp;quot; src=&amp;quot;&#039; &lt;br /&gt;
            + &#039;http://en.wikipedia.org/w/index.php?title=User:Lupin/popups.js&#039; &lt;br /&gt;
            + &#039;&amp;amp;action=raw&amp;amp;ctype=text/javascript&amp;amp;dontcountme=s&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&#039;);&lt;br /&gt;
&lt;br /&gt;
popupUseQueryInterface=false;&lt;br /&gt;
&lt;br /&gt;
function siteArticlePath(){ return &#039;index.php&#039;; }&lt;br /&gt;
function siteBotInterfacePath(){ return &#039;&#039;; }&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2767</id>
		<title>User:Tuxide/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2767"/>
		<updated>2007-06-11T03:07:12Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// [[User:Lupin/popups.js]]&lt;br /&gt;
&lt;br /&gt;
document.write(&#039;&amp;lt;script type=&amp;quot;text/javascript&amp;quot; src=&amp;quot;&#039; &lt;br /&gt;
            + &#039;http://en.wikipedia.org/w/index.php?title=User:Lupin/popups.js&#039; &lt;br /&gt;
            + &#039;&amp;amp;action=raw&amp;amp;ctype=text/javascript&amp;amp;dontcountme=s&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&#039;);&lt;br /&gt;
&lt;br /&gt;
function siteArticlePath(){ return &#039;index.php&#039;; }&lt;br /&gt;
function siteBotInterfacePath(){ return &#039;&#039;; }&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2766</id>
		<title>User:Tuxide/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2766"/>
		<updated>2007-06-11T03:02:50Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; // [[User:Lupin/popups.js]]&lt;br /&gt;
 &lt;br /&gt;
 document.write(&#039;&amp;lt;script type=&amp;quot;text/javascript&amp;quot; src=&amp;quot;&#039; &lt;br /&gt;
             + &#039;http://en.wikipedia.org/w/index.php?title=User:Lupin/popups.js&#039; &lt;br /&gt;
             + &#039;&amp;amp;action=raw&amp;amp;ctype=text/javascript&amp;amp;dontcountme=s&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&#039;);&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2765</id>
		<title>User:Tuxide/monobook.js</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Tuxide/monobook.js&amp;diff=2765"/>
		<updated>2007-06-11T03:00:34Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: testing popups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;// [[User:Lupin/popups.js]]&lt;br /&gt;
&lt;br /&gt;
document.write(&#039;&amp;lt;script type=&amp;quot;text/javascript&amp;quot; src=&amp;quot;&#039; &lt;br /&gt;
             + &#039;http://en.wikipedia.org/w/index.php?title=User:Lupin/popups.js&#039; &lt;br /&gt;
             + &#039;&amp;amp;action=raw&amp;amp;ctype=text/javascript&amp;amp;dontcountme=s&amp;quot;&amp;gt;&amp;lt;/script&amp;gt;&#039;);&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2764</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2764"/>
		<updated>2007-06-11T02:50:39Z</updated>

		<summary type="html">&lt;p&gt;Tuxide: making PlaneShift specific urls plainlinks, don&amp;#039;t see why these should appear as external&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community project to allow members of the community to improve official documentation. With the help of the community, we hope to keep documentation always up to date. To see the official documents available for reading and improving, scroll down to the &amp;quot;Official Docs&amp;quot; section below. Since the launch of the PlaneShift Wiki, we have also added the Language Project. By contributing to these pages, you can shape the development of the ingame languages of planeshift. &#039;&#039;&#039;Discuss on the talk pages&#039;&#039;&#039; any changes to pre-existing grammar rules, or existing vocabulary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Remember: contributions to the PlaneShift wiki are contributions to PlaneShift, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution License!]&amp;lt;/span&amp;gt;&#039;&#039;&#039; By creating an account and registering on the PlaneShift wiki, you acknowledge that you have read and agree to place your contributions under the ABC license. You must &#039;&#039;&#039;[[Special:Userlogin|register]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Userlogin|log in]]&#039;&#039;&#039; in order to edit pages.For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:official_docs.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Official Docs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy]]&lt;br /&gt;
*[[:Category:Players Guide|Players Guide]]&lt;br /&gt;
*[[Monsters|Monsters]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:language_project.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Language Projects&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:wikiworks.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;WikiWorks&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
* [[ToDo|To-do list]]&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
* [[Help:Contents|Wiki Help]]&lt;br /&gt;
* [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tuxide</name></author>
	</entry>
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