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	<updated>2026-04-06T02:12:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=3794</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=3794"/>
		<updated>2008-01-06T05:52:29Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Deleting user page. Nothing to see here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;May the eyes of your enemies be pecked out by passing groffels.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3429</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3429"/>
		<updated>2007-09-26T10:24:05Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added derghir&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level, and just like many other insects, they eat plants.  However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners&#039; community.  Luckily for gardeners, Barn Bouncetails flee from the odour of consumer pheromones (consumers being one of their natural enemies).&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarasses are the only type of flying creatures, along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Poison Carkarass.&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles the normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like normal Carkarasses, the Poison Carkarasses live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: As do all other species of Carkarasses, the Fire Carkarass lives in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust.  Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An insect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to the experienced. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many can be found in the sewers and dungeons throughout Yliakum.  Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|A Thunderclacker]]&lt;br /&gt;
Unlike common Clackers, Thunderclackers are blue in colour.  They also make a great deal more noise, hence the name: thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|A Consumer.]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the great pits into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insect-like body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named as they have a constant, ravaging hunger and can eat and digest almost any known substance.  It is rumored that the only things consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed.  Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors.  Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|Picture to be added]]&lt;br /&gt;
Derghirs are small creatures with a reletively high intelligence. They are able to construct buildings from what looks like stone and crystal, they also appear to have a social order of some kind. The Derghir also have their own complex language. Some people are able to learn this language and can communicate with the Derghir easily. &lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with a thick rock-like exoskeloton. They have very large, powerfull claws and the ability to withstand the [[Azure Sun|Crystal&#039;s]] radiation better than any other race.&lt;br /&gt;
&lt;br /&gt;
;Strength: Their vuneralbility has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as [[clubs]] and [[maces]] are thought to be more effective.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, they have settled on the surface in small villiages.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance.]]&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced.  Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles, members of the &#039;Eagle&#039; Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewelery.  This body decoration is indicative of their fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos and tendency to wear jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are members of the &#039;Serpent&#039; Clan of Gobbles. It is believed that their custom of wearing more jewelery than other Gobbles is to signify their higher degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles can be found in all wild areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large and covered with greyish fur. They have one eye and a skinny tail. They use their sharp teeth to attack, and while a Rat&#039;s bite can be quite painful, it does not inflict too much damage.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa, or in the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and and their skin adheres to their skeleton by only a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike common rats, wrathrats live in the Death Realm, and have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages and two large tentacles hanging from the torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural.  Because it is hard to judge the level of threat from just the appearance, the wise adventurer should be wary when approaching one of these creatures. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.  There is also a colony which has been brought to the arena for anyone who would like to match his or her skill against one.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marfusang===&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|A Marfusang.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings.  It is rumored that some are able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes. One can fetch a very nice fee for the hearts of these monsters from &#039;animal parts&#039; merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts; their parts are valued for many things; their hides and claws are highly valuable to &#039;fur and animal parts&#039; traders, while their hearts are prized by magicians and priests as a component of ritual magic.&lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of shaggy, nearly impenetrable fur.  They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar.  However, there are some people who might want a clacker for a pet. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, but as working beasts they are quite practical.&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a kind of draft animal, often used to transport heavy material from one town to an other, or provide the motive power for a winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another.  Furthermore, it is believed they can assist in mining operations and act as guard animals.  However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proved. &lt;br /&gt;
&lt;br /&gt;
;Appearance: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings.&lt;br /&gt;
&lt;br /&gt;
;Strength: A Groffel has the strength of a small child.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters.  Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, like thugs and rogues, are vile characters who loiter around merchants and steal whatever they can, whenever they can.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise themselves as ordinary civilians to get near merchants and make themselves hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves.  Some may even pursue people to satisfy their desire for combat.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and armor, but not always.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting and, therefore, have gained a lot of experience. They can be devastating to the unexperienced.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are employed by the Arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries are equipped with armour and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, they are highly skilled in the use of weapons.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are employed by the Arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile character in Yliakum.  Some will drop precious items, while others are only good for the combat experience.  What&#039;s more, it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters.  They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, while others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions.  They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, but far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Like Rogues, they wear dark clothes.  Most people cannot differentiate one from the other.&lt;br /&gt;
&lt;br /&gt;
;Strength: Normally, they can be handled by a trained warrior, but the inexperienced should always beware.&lt;br /&gt;
&lt;br /&gt;
;Location: Like rogues, they prefer the secret regions where not many people venture.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cutthroat.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Cutthroats are powerful highwayman, and can be found on the road to the Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Cutthroats are Enkidukai, commonly clad in varying amounts of armour.&lt;br /&gt;
&lt;br /&gt;
;Strength: They are very powerful warriors, comparable to the Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
;Location: They can be found on the roads, ready to ambush the weary traveler.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3340</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3340"/>
		<updated>2007-08-23T12:40:05Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Made mistake - fixing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
===Newb Note===&lt;br /&gt;
&lt;br /&gt;
Ojaveda is out of the way, there is nowhere to go at the moment that will require you to pass through Ojaveda. However, this is the spawn point of the Enkidukai race, and you will need to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* To get to Hydlaa, exit Ojaveda from the West Gate in the Steel Bazaar. Continue down the road all the way and you will reach the West Gate of Hydlaa&lt;br /&gt;
&lt;br /&gt;
* To get to the Magic Shop, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it. &lt;br /&gt;
&lt;br /&gt;
* To get to the Bronze Doors, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Mikana Trading Company===&lt;br /&gt;
&lt;br /&gt;
===The Huts===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the huts of important Enkidukai.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, this is however a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of [[Crystal Blue 0.3.019]].&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Ojaveda]]&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3339</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3339"/>
		<updated>2007-08-23T12:39:18Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added to Ojaveda catagory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
===Newb Note===&lt;br /&gt;
&lt;br /&gt;
Ojaveda is out of the way, there is nowhere to go at the moment that will require you to pass through Ojaveda. However, this is the spawn point of the Enkidukai race, and you will need to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* To get to Hydlaa, exit Ojaveda from the West Gate in the Steel Bazaar. Continue down the road all the way and you will reach the West Gate of Hydlaa&lt;br /&gt;
&lt;br /&gt;
* To get to the Magic Shop, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it. &lt;br /&gt;
&lt;br /&gt;
* To get to the Bronze Doors, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Mikana Trading Company===&lt;br /&gt;
&lt;br /&gt;
===The Huts===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the huts of important Enkidukai.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, this is however a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of [[Crystal Blue 0.3.019]].&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:City]][[CATEGORY:Ojaveda]]&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=3338</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=3338"/>
		<updated>2007-08-23T12:38:51Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added to Ojaveda catagory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level]] which is closest to the [[Azure Sun]]. As it is close to the crystal and the fertile soils of the first level, Ojaveda is the center of trade. The Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsars]], run by the six packs of the Enkidukai race. Each pack and dsar is different and specialize in different trades. Currently, only the [[Dsar of Akkaio]] is open for business. The rest of the city has been shut off for reasons that have not been explained fully.&lt;br /&gt;
&lt;br /&gt;
=The Dsars=&lt;br /&gt;
&lt;br /&gt;
==Akkaio==&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda. It is home to the Akkaio pack. It deals in good from all over Yliakum. It currently is the only Dsar open for business. Some Enkidukai have heard rumours of a quarantine, yet others have heard of the Elder Council that shut off the city has not held a meeting in a long time. &lt;br /&gt;
&lt;br /&gt;
==Sarraghi==&lt;br /&gt;
&lt;br /&gt;
==Kore==&lt;br /&gt;
&lt;br /&gt;
==Rabani== &lt;br /&gt;
&lt;br /&gt;
==Blikau== &lt;br /&gt;
&lt;br /&gt;
==The Mills==&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:City]][[CATEGORY:Ojaveda]]&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=3335</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=3335"/>
		<updated>2007-08-22T07:41:32Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Updated ToDo list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discussion about the ingame help stuff moved to [[Talk:ToDo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
#[[Yliakum]] We need an actual page on Yliakum, not just an overview&lt;br /&gt;
#[[Azure Sun]]&lt;br /&gt;
#[[PlaneShift]]&lt;br /&gt;
#[[Bronze Doors]]&lt;br /&gt;
#[[Talad]]&lt;br /&gt;
#[[Laanx]]&lt;br /&gt;
#Other pages in the [[Special:Wantedpages|Wanted Pages]] list&lt;br /&gt;
#Other pages in the [[Special:ShortPages|Short Pages]] List&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please) --&amp;gt;&amp;lt;!-- done by Geri --&amp;gt;&lt;br /&gt;
&amp;lt;!-- *http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] ) --&amp;gt;&amp;lt;!-- done by Geri --&amp;gt; &lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Non-Player_Character&amp;diff=3334</id>
		<title>Non-Player Character</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Non-Player_Character&amp;diff=3334"/>
		<updated>2007-08-22T07:35:41Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non-Player Characters (NPCs) are automated characters that are not controlled by a player or developer. They are controlled by programs that are written to give the player an illusion of the NPC being alive. NPCs in [[PlaneShift]] can take the form of merchants, town folk, malicious characters and hostile and friendly creatures.&lt;br /&gt;
&lt;br /&gt;
=Function of Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
Non-Player Characters are to give the impression of life in [[Yliakum]] even if there are no player-controlled characters in the vicinity. They are also vital to carry out the setting of Yliakum and give [[quests]]. Currently (0.3.019, you can speak to town folk, merchants and some special hostile characters. The NPCs are programed to respond to certain phrases, most usual chatting phrases have been implemented so far. You can elaborate and ask them more question, depending on their original speech. If the NPC had said that they had moved to [[Hydlaa]] from a certain place, you can ask them about this place. The NPCs are vital for teaching the settings of PlaneShift. NPCs also give out quests. If a certain question is asked, usually &amp;quot;Give me a quest&amp;quot;, some NPCs will give you a task to do. This is a prominent game feature. NPCs are also needed for the standard MMORPG feature, the killing of enemies, or mobs (Mobile Objects).&lt;br /&gt;
&lt;br /&gt;
=Types of Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
&lt;br /&gt;
Merchants are NPCs that buy and sell items depending on their profession. For example, Harnquist the blacksmith buys and sells [[crafting]] and [[mining]] equipment.&lt;br /&gt;
&lt;br /&gt;
==Mobile Objects (Mobs)==&lt;br /&gt;
&lt;br /&gt;
Mobile Objects are NPCs that can be attacked. These NPCs are fitted with an Artificial Intelligence (AI) so that they can fight back. There are different Mobs for different skill levels, and usually give experience points and can be looted for items when they are killed. Mobs take the form of [[Creatures|menacing characters or creatures]].&lt;br /&gt;
&lt;br /&gt;
==Town Folk==&lt;br /&gt;
&lt;br /&gt;
Town folk are NPCs that have no other purpose than give quests and talk. These NPCs usually have the most interesting stories to tell.&lt;br /&gt;
&lt;br /&gt;
=Current Problems=&lt;br /&gt;
&lt;br /&gt;
Problems have occurred recently ([[Crystal Blue: 0.3.019|0.3.019]]) with the attackable NPCs. Sometimes, when NPC are attacked, a message will appear telling you that the NPC is &amp;quot;Impervious to attack&amp;quot;. This means that the [[NPC Server]] is down or restarting, if this occurs, then go on to [[IRC channel]] and inform the developers.&lt;br /&gt;
&lt;br /&gt;
Another issue has been raised that the quest system is unstable. Some quests are &#039;broken&#039;, players are urged to report these broken quests.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Non-Player_Character&amp;diff=3333</id>
		<title>Non-Player Character</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Non-Player_Character&amp;diff=3333"/>
		<updated>2007-08-22T07:33:20Z</updated>

		<summary type="html">&lt;p&gt;Suvok: NPC Page - On the todo list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Non-Player Characters (NPCs) are automated characters that are not controlled by a player or developer. They are controlled by programs that are written to give the player an illusion of the NPC being alive. NPCs in PlaneShift can take the form of merchants, town folk, malicious characters and hostile and friendly creatures.&lt;br /&gt;
&lt;br /&gt;
=Function of Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
Non-Player Characters are to give the impression of life in Yliakum even if there are no player-controlled characters in the vicinity. They are also vital to carry out the setting of Yliakum and give quests. Currently (0.3.019, you can speak to town folk, merchants and some special hostile characters. The NPCs are programed to respond to certain phrases, most usual chatting phrases have been implemented so far. You can elaborate and ask them more question, depending on their original speech. If the NPC had said that they had moved to Hydlaa from a certain place, you can ask them about this place. The NPCs are vital for teaching the settings of PlaneShift. NPCs also give out quests. If a certain question is asked, usually &amp;quot;Give me a quest&amp;quot;, some NPCs will give you a task to do. This is a prominent game feature. NPCs are also needed for the standard MMORPG feature, the killing of enemies, or mobs (Mobile Objects).&lt;br /&gt;
&lt;br /&gt;
=Types of Non-Player Characters=&lt;br /&gt;
&lt;br /&gt;
==Merchants==&lt;br /&gt;
&lt;br /&gt;
Merchants are NPCs that buy and sell items depending on their profession. For example, Harnquist the blacksmith buys and sells crafting and mining equipment.&lt;br /&gt;
&lt;br /&gt;
==Mobile Objects (Mobs)==&lt;br /&gt;
&lt;br /&gt;
Mobile Objects are NPCs that can be attacked. These NPCs are fitted with an Artificial Intelligence (AI) so that they can fight back. There are different Mobs for different skill levels, and usually give experience points and can be looted for items when they are killed. Mobs take the form of [[Creatures|menacing characters or creatures]].&lt;br /&gt;
&lt;br /&gt;
==Town Folk==&lt;br /&gt;
&lt;br /&gt;
Town folk are NPCs that have no other purpose than give quests and talk. These NPCs usually have the most interesting stories to tell.&lt;br /&gt;
&lt;br /&gt;
=Current Problems=&lt;br /&gt;
&lt;br /&gt;
Problems have occurred recently (0.3.019) with the attackable NPCs. Sometimes, when NPC are attacked, a message will appear telling you that the NPC is &amp;quot;Impervious to attack&amp;quot;. This means that the NPC Server is down or restarting, if this occurs, then go on to IRC channel and inform the developers.&lt;br /&gt;
&lt;br /&gt;
Another issue has been raised that the quest system is unstable. Some quests are &#039;broken&#039;, players are urged to report these broken quests.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3328</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3328"/>
		<updated>2007-08-21T11:33:17Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added Cutthroat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Poison Carkarass.&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|A Thunderclacker]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|A Consumer.]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. It has been only in recent years that consumer have been spotted in any numbers, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insectoid body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors. Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance.]]&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but sometimes can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marfusang===&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|A Marfusang.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are employed by the Arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are employed by the Arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength: Can normally be handled by a training warrior. In some cases the Thug may win a fight, so caution should be taken for the inexperienced.&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
&lt;br /&gt;
[[Image:Cutthroat.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Cutthroats are powerful highwayman found on the road to the Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Cutthroats are Enkidukai with varying amounts of armour on.&lt;br /&gt;
&lt;br /&gt;
;Strength: Very powerful warriors. Comparable to an Ulbernaut.&lt;br /&gt;
&lt;br /&gt;
;Location: On the roads, ready to ambush weary travelers.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=3327</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=3327"/>
		<updated>2007-08-21T11:24:21Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Replaced &amp;#039;Noob note&amp;#039; with &amp;#039;Newb Note&amp;#039; - Less patronising&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|250px|thumb|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that is closest to the [[Azure Crystal]]. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The [[Iron Temple of Laanx]] can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found the dungeon, a labyrinths almost as vast as the city and full of gems and precious ores, as well as the sewage systems, a place where many dark creatures live and feed on what falls in the sewage. Hydlaa is where all races except the [[Enkidukai]] will spawn for the the first time and when they die. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of [[Yliakum]], comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that [[Laanx]] and [[Talad ]]had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by [[Ylian]]s and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the [[Stone Labyrinths]]. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and [[Xacha]] style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|[[The Iron Temple of Laanx]]]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the [[Iron Temple of Laanx]] in Hydlaa.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and west of [[Ojaveda]], the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the [[Crystal]], meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Newb Note===&lt;br /&gt;
Hydlaa is the center of all travel. The places that you may want to get too nearly always takes you through Hydlaa to get there. &lt;br /&gt;
&lt;br /&gt;
*To get to [[Ojaveda]], exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the [[Ojaroad]] Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city.&lt;br /&gt;
&lt;br /&gt;
*To get to the Magic Shop, exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
*To get to the [[Bronze Doors]], exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
&lt;br /&gt;
The Hydlaa Plaza is situated in the middle of the city. The Iron Temple of Laanx is situated near it as well as many small shops. Many gathering also take place there for special events.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Iron Temple]]===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Arena===&lt;br /&gt;
A giant fortress can be found just off the Hydlaa Plaza through an old and long tunnel. There can be found many people from all over Yliakum who come to the Arena to train their skills. It houses many savage creatures such as Trepors and Tefusangs. Rogues and mercenaries and the more ferocious gladiators can be found, some employed by the Arena, some there for fighting. A dangerous place that is for not the weak hearted. Merchants can also be found within the walls, selling a variety of items.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to [[Ojaveda]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about [[Yliakum]] and the inhabitants can be found here.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Winch==&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Underground==&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Newb Note====&lt;br /&gt;
The Sewer is full of rats and easy prey, it is recommended that you start there if you are looking to be a warrior.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the [[Iron Temple]]. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:City]][[CATEGORY:Hydlaa]]&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3326</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3326"/>
		<updated>2007-08-21T11:21:43Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added more links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
===Newb Note===&lt;br /&gt;
&lt;br /&gt;
Ojaveda is out of the way, there is nowhere to go at the moment that will require you to pass through Ojaveda. However, this is the spawn point of the Enkidukai race, and you will need to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* To get to Hydlaa, exit Ojaveda from the West Gate in the Steel Bazaar. Continue down the road all the way and you will reach the West Gate of Hydlaa&lt;br /&gt;
&lt;br /&gt;
* To get to the Magic Shop, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it. &lt;br /&gt;
&lt;br /&gt;
* To get to the Bronze Doors, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Minerva Trading Company===&lt;br /&gt;
&lt;br /&gt;
===The Huts===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the huts of important Enkidukai.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, this is however a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of [[Crystal Blue 0.3.019]].&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3325</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3325"/>
		<updated>2007-08-21T11:21:09Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
===Newb Note===&lt;br /&gt;
&lt;br /&gt;
Ojaveda is out of the way, there is nowhere to go at the moment that will require you to pass through Ojaveda. However, this is the spawn point of the Enkidukai race, and you will need to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* To get to Hydlaa, exit Ojaveda from the West Gate in the Steel Bazaar. Continue down the road all the way and you will reach the West Gate of Hydlaa&lt;br /&gt;
&lt;br /&gt;
* To get to the Magic Shop, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it. &lt;br /&gt;
&lt;br /&gt;
* To get to the Bronze Doors, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Minerva Trading Company===&lt;br /&gt;
&lt;br /&gt;
===The Huts===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the huts of important Enkidukai.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, this is however a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of Crystal Blue 0.3.019.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3324</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3324"/>
		<updated>2007-08-21T11:15:40Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Created Akkaio Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
===Newb Note===&lt;br /&gt;
&lt;br /&gt;
Ojaveda is out of the way, there is nowhere to go at the moment that will require you to pass through Ojaveda. However, this is the spawn point of the Enkidukai race, and you will need to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* To get to Hydlaa, exit Ojaveda from the West Gate in the Steel Bazaar. Continue down the road all the way and you will reach the West Gate of Hydlaa&lt;br /&gt;
&lt;br /&gt;
* To get to the Magic Shop, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it. &lt;br /&gt;
&lt;br /&gt;
* To get to the Bronze Doors, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Minerva Trading Company===&lt;br /&gt;
&lt;br /&gt;
===The Huts===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the huts of important Enkidukai.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=3320</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=3320"/>
		<updated>2007-08-20T05:08:10Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Created Ojaveda page (Not finished yet)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level]] which is closest to the [[Azure Sun]]. As it is close to the crystal and the fertile soils of the first level, Ojaveda is the center of trade. The Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsars]], run by the six packs of the Enkidukai race. Each pack and dsar is different and specialize in different trades. Currently, only the [[Dsar of Akkaio]] is open for business. The rest of the city has been shut off for reasons that have not been explained fully.&lt;br /&gt;
&lt;br /&gt;
=The Dsars=&lt;br /&gt;
&lt;br /&gt;
==Akkaio==&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda. It is home to the Akkaio pack. It deals in good from all over Yliakum. It currently is the only Dsar open for business. Some Enkidukai have heard rumours of a quarantine, yet others have heard of the Elder Council that shut off the city has not held a meeting in a long time. &lt;br /&gt;
&lt;br /&gt;
==Sarraghi==&lt;br /&gt;
&lt;br /&gt;
==Kore==&lt;br /&gt;
&lt;br /&gt;
==Rabani== &lt;br /&gt;
&lt;br /&gt;
==Blikau== &lt;br /&gt;
&lt;br /&gt;
==The Mills==&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=3091</id>
		<title>Stone Labyrinths</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=3091"/>
		<updated>2007-07-13T20:03:17Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added picture and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bronzedoors.jpg|thumb|The [[Bronze Doors]], leading to the mysterious labyrinths]]&lt;br /&gt;
&lt;br /&gt;
[[The Bronze Doors]], located along the perimeter of the [[first le]]vel, access the Stone Labyrinths, a complex of both natural and artificial caves as ancient as the town itself. It is sure that some of them lead to places similar to [[Yliakum]] and even to the surface, but nobody ever came back to report such a discovery. The Stone Labyrinths are one of the sources of food and resources for the city.&lt;br /&gt;
&lt;br /&gt;
Inhabitants of Yliakum hunt not only the animals inside these caves for their edible meat and warm furs, but also [[fungi]], [[molds]], and [[saprophytes]]. These plants cannot be found elsewhere, since there are no other suitable environments for them, and their curative and helpful properties are valuable to the people. Like all places, there are also more pernicious and aggressive creatures living here as well from each of the four natural kingdoms. Hunters and gatherers must keep an eye out for these predators, who create an obstacle for those who venture in the less controlled and more dangerous tunnels of the Stone Labyrinths. As always in places of danger, great sources of wealth are just waiting in these caves for someone clever enough to find and profit from them.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=3090</id>
		<title>Stone Labyrinths</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=3090"/>
		<updated>2007-07-13T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Created Stone Labyrinths page - Taken from Settings Overviw on main site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Bronze Doors, located along the perimeter of the first level, access the Stone Labyrinths, a complex of both natural and artificial caves as ancient as the town itself. It is sure that some of them lead to places similar to Yliakum and even to the surface, but nobody ever came back to report such a discovery. The Stone Labyrinths are one of the sources of food and resources for the city.&lt;br /&gt;
&lt;br /&gt;
Inhabitants of Yliakum hunt not only the animals inside these caves for their edible meat and warm furs, but also fungi, molds, and saprophytes. These plants cannot be found elsewhere, since there are no other suitable environments for them, and their curative and helpful properties are valuable to the people. Like all places, there are also more pernicious and aggressive creatures living here as well from each of the four natural kingdoms. Hunters and gatherers must keep an eye out for these predators, who create an obstacle for those who venture in the less controlled and more dangerous tunnels of the Stone Labyrinths. As always in places of danger, great sources of wealth are just waiting in these caves for someone clever enough to find and profit from them.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2967</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2967"/>
		<updated>2007-07-12T16:17:56Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Recaptioned incorrect Kiriki picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common easy. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Wrathrats are very much like rats, in fact, it is not well known what differentiates them. They are not much stronger nor any more aggressive then normal rats, however, Wrathrats are uniquely found in the Death Realm. Some speculate that they are rat&#039;s souls lost in the Death Realm, looking for a way out, however, this would mean that we should find other creatures.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats and common rats are very hard to differentiate, since they look exactly the same.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats seem to be more powerful then common rats, however it is still easy to defeat them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2857</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2857"/>
		<updated>2007-07-08T16:21:51Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added &amp;#039;The Arena&amp;#039; to the points of interest on the Hydlaa page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|thumb|500px|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), the capital city of Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will tell you about the Capital City of Yliakum. It is where all races except the Enkidukai will spawn for the the first time and when they die. This will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[[Image:hyd.jpg|thumb|The North Gate and the Windowless Tower]]&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===? New Players Information ?===  &lt;br /&gt;
Hydlaa is the spawn point for all races except the [[Enkidukai]] (cat-looking people). Different races spawn in different parts around the city&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|The Iron Temple of Laanx]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
===? New Players Information ?===&lt;br /&gt;
Hydlaa is the center of all travel. The places that you may want to get too nearly always takes you through Hydlaa to get there. &lt;br /&gt;
&lt;br /&gt;
*To get to Ojaveda, exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city.&lt;br /&gt;
&lt;br /&gt;
*To get to the Magic Shop, exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
*To get to the Bronze Doors, exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
A giant fortress can be found just off the Hydlaa Plaza through an old and long tunnel. There can be found many people from all over Yliakum who come to the Arena to train their skills. It houses many savage creatures such as Trepors and Tefusangs. Rogues and mercanarys and the more galent gladiators can be found, some employed by the Arena, some their for the fight. A dangerous place that is not the weak hearted. Merchants can also be found within the walls, selling a variety of items.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===? New Players Information ?===&lt;br /&gt;
The Sewer is full of rats and easy prey, it is recommended that you start there if you are looking to be a warrior.&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:Community_Portal&amp;diff=2777</id>
		<title>PSwiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:Community_Portal&amp;diff=2777"/>
		<updated>2007-06-12T10:14:20Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Guild Pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Ideas and Approaches&#039;&#039;&#039;=&lt;br /&gt;
As you know, the main purpose of this wiki is to maintain the given docs on the [[Main_Page]]. Aside from that it could provide some space for other ideas and uses for which the forums might not be appropriate for. &amp;lt;br&amp;gt;&lt;br /&gt;
If you have an idea for supplemental use, feel free to put it here and discuss. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For a new idea, please use the &#039;&#039;&#039;+&#039;&#039;&#039; next to the &#039;&#039;&#039;edit&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
== Guild Pages ==&lt;br /&gt;
&lt;br /&gt;
What would be said to having Guild Pages?&lt;br /&gt;
&lt;br /&gt;
I think it would be a good idea if Guild Leaders could make a page on the Wiki for their Guild. Not necessarily for advertising purposes, but just solid, general information about the guild including rules, hierarchy, mission, site links, joining requirements, setting behind it. Perhaps these pages should be entirely in-character. This should of course be policed by other users.&lt;br /&gt;
&lt;br /&gt;
Obviously, there are other places to do this, like on the forums, but this is a Wiki, highlighting information about PlaneShift and I think that the different Guilds would be a good addition. &lt;br /&gt;
&lt;br /&gt;
Maybe rules should be set in place about what type of Guilds are allowed. [http://hydlaa.com/smf/index.php?topic=27729.0 Newly formed and outlandish guilds] should be restricted from creating a page, whereas a [http://hydlaa.com/smf/index.php?topic=26108.0 respected and older guild] may.&lt;br /&gt;
&lt;br /&gt;
This is of course an idea to be built on.&lt;br /&gt;
&lt;br /&gt;
Suvok&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2776</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2776"/>
		<updated>2007-06-12T09:55:08Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Changed monsters to creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community project to allow members of the community to improve official documentation. With the help of the community, we hope to keep documentation always up to date. To see the official documents available for reading and improving, scroll down to the &amp;quot;Official Docs&amp;quot; section below. Since the launch of the PlaneShift Wiki, we have also added the Language Project. By contributing to these pages, you can shape the development of the ingame languages of planeshift. &#039;&#039;&#039;Discuss on the talk pages&#039;&#039;&#039; any changes to pre-existing grammar rules, or existing vocabulary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Remember: contributions to the PlaneShift wiki are contributions to PlaneShift, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution License!]&amp;lt;/span&amp;gt;&#039;&#039;&#039; By creating an account and registering on the PlaneShift wiki, you acknowledge that you have read and agree to place your contributions under the ABC license. You must &#039;&#039;&#039;[[Special:Userlogin|register]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Userlogin|log in]]&#039;&#039;&#039; in order to edit pages.For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:official_docs.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Official Docs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy]]&lt;br /&gt;
*[[:Category:Players Guide|Players Guide]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:language_project.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Language Projects&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:wikiworks.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;WikiWorks&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
* [[ToDo|To-do list]]&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
* [[Help:Contents|Wiki Help]]&lt;br /&gt;
* [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Roleplay_Guide&amp;diff=2760</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Roleplay_Guide&amp;diff=2760"/>
		<updated>2007-06-10T11:28:44Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Transfered the RP guide to Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PlaneShift Roleplay Guide==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s make a pact before starting: I will make it short, but you will read it completely. If you want to have a good experience inside our virtual world, it&#039;s important that you grasp all the concepts behind Roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world it&#039;s similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you start to believe it&#039;s real, you participate to the story, you immerse into the description and into the plot. Imagination is what makes the difference, and if you start picturing certain characters, you will enjoy the book more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In an online world, many things are similar to a book: there are fantasy places, characters, monsters, evil and good creatures, a story and many small plots, event and such. Most important of all we give you the chance to create a character, giving you much more freedom to interact and participate. To achieve that in a book you could write few additional chapters of your favorite book that describe the adventures of an additional character, you could describe his past, give certain spikes to his attitudes to make it interesting, invent his clothing style, his behaviors and attitudes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In PlaneShift you can create a new character and have him participate to the virtual world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What&#039;s of critical importance is that the character you will create in game is NOT yourself. He is another being with his wills and aims and fears and joys. You have to keep this separation as strong as possible to successfully roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let&#039;s check what the dictionary says about roleplay:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role play: To assume or represent in a drama; act out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s exactly the point. You are asked to create a character, to think about his personality and goals, and then to act out, like if you was on a stage performing in a theatre. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ok, now you may ask what the beauty of it is. In my opinion the beauty is to re-recreate a much as possible a fantasy medieval world that&#039;s full of life thanks to the people acting in it. Making it seems real, to be the most immersive experience ever, something a movie or a book will never give you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As you may imagine it&#039;s not easy, because many people will not collaborate to this task, and &amp;quot;reality&amp;quot; in the virtual world can easily be disrupted by someone saying: &amp;quot;Is this a good game?&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behavior and speech for a good roleplay. The answer is very simple: everything that your character will do is allowed, with his knowledge, his intelligence, his attitudes. When you have him speak, think to what he knows, not what YOU know. He can make jokes, but medieval or fantasy jokes. He should not be a hero at all costs, he can be lazy or chat all day, just have him do this with his brain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just going for monsters hunting or getting rich in game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - &amp;quot;Well, I never been a novelist, but that should do it, I guess.&amp;quot; He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza.&lt;br /&gt;
- &amp;quot;mmmm... there is still much more to do, but things are surely getting better. Time for some magic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.planeshift.it/roleplay.html Roleplay Guide] - The original guide on the main website&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2759</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2759"/>
		<updated>2007-06-10T05:20:43Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added description and New Player Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|thumb|500px|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), the capital city of Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will tell you about the Capital City of Yliakum. It is where all races except the Enkidukai will spawn for the the first time and when they die. This will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[[Image:hyd.jpg|thumb|The North Gate and the Windowless Tower]]&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===? New Players Information ?===  &lt;br /&gt;
Hydlaa is the spawn point for all races except the [[Enkidukai]] (cat-looking people). Different races spawn in different parts around the city&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|The Iron Temple of Laanx]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
===? New Players Information ?===&lt;br /&gt;
Hydlaa is the center of all travel. The places that you may want to get too nearly always takes you through Hydlaa to get there. &lt;br /&gt;
&lt;br /&gt;
*To get to Ojaveda, exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city.&lt;br /&gt;
&lt;br /&gt;
*To get to the Magic Shop, exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
*To get to the Bronze Doors, exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===? New Players Information ?===&lt;br /&gt;
The Sewer is full of rats and easy prey, it is recommended that you start there if you are looking to be a warrior.&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=2758</id>
		<title>Ylian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=2758"/>
		<updated>2007-06-10T03:17:37Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans enjoy learning multiple crafts or arts, without exceptions. For this reason they hold roles in virtually all organization of the city. They have an average body structure and an intelligent mind suitable for most jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Yliano.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: Their robust and well-proportioned body gives them the opportunity to work in all arts. They can have hair from black to white, eyes with wonderful colors and skin from pale to dark brown. They are from 1.60 m to 1.85 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Ylians are a practical and disciplined race with fighters, sorcerers, merchants and politicians. They tend to learn a little of everything without choosing a preferred profession.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The Ylians were the first men who saw the Blue Sun. They were proud of this peculiarity and, in the early days of the civilization, they invented the name Ylians to distinguish them from the other humans that arrived later. In spite of this, they are the most inclined to mix with other races, and to have friendly relations with anyone. Thanks to this ability they often cover political roles.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They have no preferences on meals. Ylians eat meat, vegetables, fishes, etc.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Normal vision. +2 Mana Points at creation. No restrictions on skills.&lt;br /&gt;
Starting stats: STR 60, END 55, AGI 64, INT 58, WIL 58, CHA 55&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=2757</id>
		<title>Ylian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=2757"/>
		<updated>2007-06-10T03:16:50Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Yliano.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Humans enjoy learning multiple crafts or arts, without exceptions. For this reason they hold roles in virtually all organization of the city. They have an average body structure and an intelligent mind suitable for most jobs.&lt;br /&gt;
&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: Their robust and well-proportioned body gives them the opportunity to work in all arts. They can have hair from black to white, eyes with wonderful colors and skin from pale to dark brown. They are from 1.60 m to 1.85 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Ylians are a practical and disciplined race with fighters, sorcerers, merchants and politicians. They tend to learn a little of everything without choosing a preferred profession.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The Ylians were the first men who saw the Blue Sun. They were proud of this peculiarity and, in the early days of the civilization, they invented the name Ylians to distinguish them from the other humans that arrived later. In spite of this, they are the most inclined to mix with other races, and to have friendly relations with anyone. Thanks to this ability they often cover political roles.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They have no preferences on meals. Ylians eat meat, vegetables, fishes, etc.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Normal vision. +2 Mana Points at creation. No restrictions on skills.&lt;br /&gt;
Starting stats: STR 60, END 55, AGI 64, INT 58, WIL 58, CHA 55&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2755</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2755"/>
		<updated>2007-06-10T03:11:38Z</updated>

		<summary type="html">&lt;p&gt;Suvok: /* The Origin of Hydlaa */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|thumb|500px|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), the capital city of Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[[Image:hyd.jpg|thumb|The North Gate and the Windowless Tower]]&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|The Iron Temple of Laanx]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2754</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2754"/>
		<updated>2007-06-10T03:07:41Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Rats==&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
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==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
Domesticated animals are a &#039;&#039;man&#039;s/menki&#039;s/dwarf&#039;s/kran&#039;s&#039;&#039; best friends. They are normally kept as familiars for warriors and magicians, and sometimes by peasants for company. The animals below are the ones most trainable and best to keep as pets. &lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
[[Image:yulbar.jpg|thumb|Picture to be added]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
 &lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2753</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2753"/>
		<updated>2007-06-10T03:01:28Z</updated>

		<summary type="html">&lt;p&gt;Suvok: /* Groffel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are animals found in large cities except for rats which come and infest the sewers and cellars. Animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Rats==&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
[[Image:yulbar.jpg|thumb|Picture to be added]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
 &lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2752</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2752"/>
		<updated>2007-06-10T03:00:37Z</updated>

		<summary type="html">&lt;p&gt;Suvok: /* Groffel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are animals found in large cities except for rats which come and infest the sewers and cellars. Animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Rats==&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
[[Image:Groffel.jpg|thumb|Picture to be added]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
[[Image:yulbar.jpg|thumb|Picture to be added]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
 &lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Groffel.jpg&amp;diff=2751</id>
		<title>File:Groffel.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Groffel.jpg&amp;diff=2751"/>
		<updated>2007-06-10T02:59:42Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Picture of Suvoks&amp;#039; groffel, Aresire - Screenshot by Suvok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Suvoks&#039; groffel, Aresire - Screenshot by Suvok&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2750</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=2750"/>
		<updated>2007-06-10T02:16:20Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added domesticated animals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are animals found in large cities except for rats which come and infest the sewers and cellars. Animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Rats==&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
[[Image:groffel.jpg|thumb|Picture to be added]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
[[Image:yulbar.jpg|thumb|Picture to be added]]&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
 &lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Gobble.jpg&amp;diff=2749</id>
		<title>File:Gobble.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Gobble.jpg&amp;diff=2749"/>
		<updated>2007-06-10T01:56:55Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the Gobble creature - Screenshot by Suvok, Edited by Josellis&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2748</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2748"/>
		<updated>2007-06-10T01:55:14Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added: Kada-El Tavern, Resized image, Improved sections, refined pronounciation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|thumb|500px|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), the capital city of Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[[Image:hyd.jpg|thumb|The North Gate and the Windowless Tower]]&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Demorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|The Iron Temple of Laanx]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2747</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2747"/>
		<updated>2007-06-09T07:44:11Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg||thumb|400px|right|]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heed-lah&#039;&#039;), the capital city of Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
[[Image:hyd.jpg|thumb|The North Gate and the Windowless Tower]]&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Demorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|The Iron Temple of Laanx]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs.&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Hyd.jpg&amp;diff=2746</id>
		<title>File:Hyd.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Hyd.jpg&amp;diff=2746"/>
		<updated>2007-06-09T07:38:02Z</updated>

		<summary type="html">&lt;p&gt;Suvok: A Screenshot of the North Gate - Screenshot by Suvok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of the North Gate - Screenshot by Suvok&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Windowless.jpg&amp;diff=2745</id>
		<title>File:Windowless.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Windowless.jpg&amp;diff=2745"/>
		<updated>2007-06-09T07:25:44Z</updated>

		<summary type="html">&lt;p&gt;Suvok: A Screenshot of the Windowless Tower - Screenshot by Suvok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of the Windowless Tower - Screenshot by Suvok&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Irontemple.jpg&amp;diff=2744</id>
		<title>File:Irontemple.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Irontemple.jpg&amp;diff=2744"/>
		<updated>2007-06-09T07:21:02Z</updated>

		<summary type="html">&lt;p&gt;Suvok: A Screenshot of he Iron Temple of Laanx - Screenshot by Suvok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of he Iron Temple of Laanx - Screenshot by Suvok&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Hydlaacity.jpg&amp;diff=2743</id>
		<title>File:Hydlaacity.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Hydlaacity.jpg&amp;diff=2743"/>
		<updated>2007-06-09T07:16:10Z</updated>

		<summary type="html">&lt;p&gt;Suvok: A Screenshot of Hydlaa - Screenshot by Suvok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of Hydlaa - Screenshot by Suvok&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2742</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2742"/>
		<updated>2007-06-09T07:04:07Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Quick link change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;[[Hydlaa]]&amp;quot;, the name of the most powerful [[Magic#Glyphs|glyph]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[Magic#Glyphs|glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Magic#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Magic#Glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
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| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=2741</id>
		<title>Quickguide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=2741"/>
		<updated>2007-06-09T07:02:22Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Quick link change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Verify this checklist to play PlaneShift ===&lt;br /&gt;
:*You need a Windows, Linux or Macintosh computer (laptop or desktop)&lt;br /&gt;
:*You need at least 500Mb of free space on your Hard Disk&lt;br /&gt;
:*You need a good video card. The minimum is around a GeForce2 MX or ATI Radeon 8500. Usually the video card is more important than the CPU&lt;br /&gt;
:*You need 512Mb of RAM or more. (Reported to work with 256MB as well but Swap file up to 1GB is highly recommended)&lt;br /&gt;
:*You will be connected to the internet while playing, so you need a permanent and stable connection, like ADSL (someone reported to play well also on a 56k modem).&lt;br /&gt;
:*To download the game you need a good internet connection or it will take long time&lt;br /&gt;
:*You should disable firewalls or routers blocking port 7777. Usually it&#039;s not possible to play when behind a corporate firewall (from work for example!)&lt;br /&gt;
&lt;br /&gt;
=== Installing and registration ===&lt;br /&gt;
You need 3 things to play PlaneShift:&lt;br /&gt;
:*The base installation file (around 250Mb in size), that you can get in the download page with direct download or with bittorrent.&lt;br /&gt;
:*Check the forum before running the updater program, located in Windows under Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;Updater . If updater seems not working try Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;Updater (recover mode)&lt;br /&gt;
:*An account. This is totally free, but we require an email verification. Go to this page, click on Create New Account, insert your data and wait a verification email. The email will require you to click on a link an choose a password to activate the account.&lt;br /&gt;
&lt;br /&gt;
=== First login and char creation ===&lt;br /&gt;
:*When the game starts you have to enter your email as login, and the same password you choose on the registration page.&lt;br /&gt;
:*We have just one server for now, so you have no other options. If you see numbers to the left of laanx.fragnetics.com name, means the server is up and running, if you read &amp;quot;Fail&amp;quot;, means that the server is down or you cannot reach it due to firewall issues. To see if the server is up go here and check on the left columns the &amp;quot;Total Online&amp;quot; players connected, if this number is greater than 0 then the server is up.&lt;br /&gt;
:*You will be requested to create a new character, you can go for the &amp;quot;Quick&amp;quot; creation where most options are chosen for you, or the &amp;quot;Custom&amp;quot; option. For now select the Quick, and come back later with another char. You can have up to 4 characters. You can delete them at any time.&lt;br /&gt;
&lt;br /&gt;
=== Enter the PlaneShift 3D world ===&lt;br /&gt;
When a character is created, you will enter the PlaneShift 3D world. We hope to provide many different possibilities to players, but at the moment the game is not so wide as we would like, so your options are limited. The next steps explain how to gain money, items and complete quests to gain experience and improve your character.&lt;br /&gt;
:*Move with the arrow keys and explore the world, press &#039;m&#039; to change the camera setting. Clicking on Option icon (to the top left) you can access the keyboard configuration, and check there all keys used in the game to control your character.&lt;br /&gt;
:*If you have chosen the cat race you will start in their home city, called Ojaveda. Explore a bit the surrounding, and locate the tavern of Brado. Here you can speak with him to get some quests, or look downstair to find a few rats you can kill.&lt;br /&gt;
:*If you have chosen any other race you will start in [[Hydlaa]] the main city. Explore a bit the surrounding, and locate the blacksmith house, his name is Harnquist. You can get some quests from him. You can also walk between the houses to find the entrance to the sewers where you will find some rats to kill.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
:*PlaneShift is a roleplaying game and players are encouraged to always roleplay their character while in game, please read this brief introduction to roleplay.&lt;br /&gt;
:*Roleplaying puts you into your characters shoes. You ARE the character, it is a medival world, so try and pretend that you lived back then.&lt;br /&gt;
:*Words such as &#039;lol&#039;, or &#039;rofl&#039;, take away from the roleplaying experience. Please spell out your words and use correct grammar.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:*Your character is pretty young and unexperienced, with little or no knowledge on fighting and magic. For this reason you can just afford to kill some rats to practice combat. This is probably the best way to start making some experience and money.&lt;br /&gt;
:*Be careful about which rats you choose, right click on them and check their description, avoid the &amp;quot;robust&amp;quot; ones, attack the normal ones. You can attack them with bare hands.&lt;br /&gt;
:*To attack just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure not to die! If you are in trouble run away and return later.&lt;br /&gt;
:*If you manage to kill a rat, you can right click on the corpse and get some loot. Rats do not have much, but you can sell some animals parts or the hide. In Hydlaa you can sell the animal parts to Liera Zireti found in the arena, to the west of the iron temple. In Ojaveda you can sell the animal parts and hides to Hirenn Darmeth.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
:*If you want to start with magic you need some glyphs. Glyphs are the base of creating and casting any spell. If you have some money you should visit Levrus in the magic shop, that resides between Hydlaa and the Bronze Doors, quite close to Hydlaa.&lt;br /&gt;
:*When you got at least one glyph you can open your spellbook and first of all you should drag your glyph on the purify icon. After some time the glyph will be purified and ready for usage. Then move the glyph to the slots at the bottom of the spell screen and save the spell. You can now launch the new spell.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
:*As soon as you gain experience and some money, you can go to a trainer and advance a &amp;quot;rank&amp;quot; in a certain skill. For example you can visit Harnquist the blacksmith in Hydlaa to learn how to better handle an axe, or Trasok in Ojaveda for sword.&lt;br /&gt;
:*Just right click on the trainer and select the train icon. The skills window will open, you have to select one skill and click the train button.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
:*As you become more experienced in the game, you should try making some quests. These are given by characters like Harnquist and Trasok. A quest requires you to use your brain to solve it, involving riddles, puzzles, combat or magic. Doing quests you will advance in the trust of various persons in the game, being able to gain more powerful items, access hidden places and gain fame.&lt;br /&gt;
:*To get a quest you have to speak to a computer controlled entity (called NPC for short, Non Player Character). So go to Harnquist or Trasok, right click on them and select the speak icon. Now type &amp;quot;Hi&amp;quot; in the chat window. The NPC will answer to you. To get a quest from him you can ask: &amp;quot;Can I help you?&amp;quot; or &amp;quot;Do you have a job for me?&amp;quot; or any similar phrases. PlaneShift uses a native language parsing system that allows you to speak to NPCs in plain english language. Try to keep your phrases short and precise.&lt;br /&gt;
:*Simple quests usually requires you to bring some item to the requestor or to discover some information.&lt;br /&gt;
&lt;br /&gt;
=== Proceeding further in the game ===&lt;br /&gt;
:*There are a number of options you have in addtion to the ones described, like creating a guild, crafting items, participating to live events.&lt;br /&gt;
:*You will discover those options step by step thanks to the community of players and other released material like the player guide.&lt;br /&gt;
:*Check the toolbar to the top left and explore all menus and options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
:*Before asking, please review the Help present in game, in the Toolbar to the top left of the screen. There you can find most commands and their detailed explanation&lt;br /&gt;
:*If you have problems in game you can ask for help on our forums, or directly in game in the &amp;quot;Help&amp;quot; channel. In the chat window, select the last tab called &amp;quot;Help&amp;quot; and type your questions there, an advisor (expert player or GM) will answer you as soon as possible. Remember that they cannot give hints or cheats, like telling you how to complete a quest.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2740</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2740"/>
		<updated>2007-06-09T06:59:29Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Quick changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hydlaa (pronounced Heed-lah), the capital city of Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007 &amp;lt;br&amp;gt;&lt;br /&gt;
Information gathered from PlaneShift Forms and the Settings pages.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Demorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs.&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2739</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=2739"/>
		<updated>2007-06-09T06:49:50Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Created a Hydlaa page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hydlaa (pronounced Heed-lah), the capital city of Yliakum.&lt;br /&gt;
Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Hydlaa is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that was closest to the Azure Crystal. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The Iron Temple of Laanx can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found labyrinths almost as vast as the city surface, the dungeons leading from the Laanx Temple and the sewage systems form a major part of Hydlaa. Many a warrior started out in these places, some of the mysteries have still not been discovered.&lt;br /&gt;
&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of Yliakum, comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that Laanx and Talad had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by Ylians and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the Stone Labyrinths. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and Xacha style, with the exception of some, like the [[Demorian]] garden in East Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the Iron Temple in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Bronze Doors region and the Stone Labyrinths and west of Ojaveda, the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the Crystal, meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
The City Center of Hydlaa&lt;br /&gt;
&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&lt;br /&gt;
===The Iron Temple===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to Ojaveda.&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about Yliakum and the inhabitants can be found here.&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
==The Winch==&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs.&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the Iron Temple. The dungeons spread all around the foundations of Hydlaa.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2694</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2694"/>
		<updated>2007-05-30T12:04:22Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Don&amp;#039;t worry. Just a spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings. My name is Tom Spencer. I live in Perth, Australia. I am originally from the south of the UK before we moved to Aus almost 2 years ago. I currently attend [http://www.ggs.wa.edu.au Guildford Grammar School] and I am in Year 10. Just to show off, I will tell you that I have won the Computing/ICT Award for my year group 4 years running, in different schools. I also came 3rd in Western Australia in the RoboCup Junior Challenge and won the Dassult Systems - SolidWords Design Award in recognition for my CAD/CAM skills in the Formula One Design Competition. Nuff&#039; bragging. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway. I&#039;m addicted to PlaneShift but I lack the...er...patience that others seem to have in the field of training your character. To be honest, you will never find a worst gamer on the face of the Earth than me. I fit into the category of quiting the game as soon as I lose. And just to round it up, I&#039;m good and enjoy strategy games.&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture of the mage Demorias, flying through the streets of Hydlaa for help.]]&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
Some helpful links by a generally helpful person. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.tomspencer.net Tom Spencer&#039;s Home Page] - Temporarily closed due to...things &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.nemesisf1.com Nemesis F1] - My Formula One Team website. (What? I&#039;ve got to get publicity somehow!) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it PlaneShift Homepage] - Um...well...yeah &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hydlaa.com/smf PlaneShift Forums] - The forums &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wikipedia.com Wikipedia] - if it&#039;s not on Wikipedia, it doesn&#039;t exist &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Farewell=&lt;br /&gt;
&lt;br /&gt;
Well..I bet you found that interesting. You can check that off your checklist of life, you have now learnt about my characters. Give yourself a hard, well-earned pat on the back. &amp;lt;br&amp;gt;&lt;br /&gt;
Yep. It&#039;s a high that only depression can top.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Farewell. And may the eyes of you enemies be pecked out by passing groffels.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2693</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2693"/>
		<updated>2007-05-30T12:03:44Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added Farewell section and upgraded Links to Heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings. My name is Tom Spencer. I live in Perth, Australia. I am originally from the south of the UK before we moved to Aus almost 2 years ago. I currently attend [http://www.ggs.wa.edu.au Guildford Grammar School] and I am in Year 10. Just to show off, I will tell you that I have won the Computing/ICT Award for my year group 4 years running, in different schools. I also came 3rd in Western Australia in the RoboCup Junior Challenge and won the Dassult Systems - SolidWords Design Award in recognition for my CAD/CAM skills in the Formula One Design Competition. Nuff&#039; bragging. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway. I&#039;m addicted to PlaneShift but I lack the...er...patience that others seem to have in the field of training your character. To be honest, you will never find a worst gamer on the face of the Earth than me. I fit into the category of quiting the game as soon as I lose. And just to round it up, I&#039;m good and enjoy strategy games.&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture of the mage Demorias, flying through the streets of Hydlaa for help.]]&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
&lt;br /&gt;
Some helpful links by a generally helpful person. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.tomspencer.net Tom Spencer&#039;s Home Page] - Temporarily closed due to...things &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.nemesisf1.com Nemesis F1] - My Formula One Team website. (What? I&#039;ve got to get publicity somehow!) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it PlaneShift Homepage] - Um...well...yeah &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hydlaa.com/smf PlaneShift Forums] - The forums &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wikipedia.com Wikipedia] - if it&#039;s not on Wikipedia, it doesn&#039;t exist &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Farewell=&lt;br /&gt;
&lt;br /&gt;
Well..I bet you found that interesting. You can check that of your checklist of life, you have now learnt about my characters. Give yourself a hard, well-earned pat on the back. &amp;lt;br&amp;gt;&lt;br /&gt;
Yep. It&#039;s a high that only depression can top.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Farewell. And may the eyes of you enemies be pecked out by passing groffels.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2692</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2692"/>
		<updated>2007-05-30T11:56:54Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Added line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings. My name is Tom Spencer. I live in Perth, Australia. I am originally from the south of the UK before we moved to Aus almost 2 years ago. I currently attend [http://www.ggs.wa.edu.au Guildford Grammar School] and I am in Year 10. Just to show off, I will tell you that I have won the Computing/ICT Award for my year group 4 years running, in different schools. I also came 3rd in Western Australia in the RoboCup Junior Challenge and won the Dassult Systems - SolidWords Design Award in recognition for my CAD/CAM skills in the Formula One Design Competition. Nuff&#039; bragging. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway. I&#039;m addicted to PlaneShift but I lack the...er...patience that others seem to have in the field of training your character. To be honest, you will never find a worst gamer on the face of the Earth than me. I fit into the category of quiting the game as soon as I lose. And just to round it up, I&#039;m good and enjoy strategy games.&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture of the mage Demorias, flying through the streets of Hydlaa for help.]]&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some helpful links by a generally helpful person. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.tomspencer.net Tom Spencer&#039;s Home Page] - Temporarily closed due to...things &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.nemesisf1.com Nemesis F1] - My Formula One Team website. (What? I&#039;ve got to get publicity somehow!) &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it PlaneShift Homepage] - Um...well...yeah &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hydlaa.com/smf PlaneShift Forums] - The forums &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.wikipedia.com Wikipedia] - if it&#039;s not on Wikipedia, it doesn&#039;t exist &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2691</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2691"/>
		<updated>2007-05-30T11:56:13Z</updated>

		<summary type="html">&lt;p&gt;Suvok: Tom Spencers User page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings. My name is Tom Spencer. I live in Perth, Australia. I am originally from the south of the UK before we moved to Aus almost 2 years ago. I currently attend [http://www.ggs.wa.edu.au Guildford Grammar School] and I am in Year 10. Just to show off, I will tell you that I have won the Computing/ICT Award for my year group 4 years running, in different schools. I also came 3rd in Western Australia in the RoboCup Junior Challenge and won the Dassult Systems - SolidWords Design Award in recognition for my CAD/CAM skills in the Formula One Design Competition. Nuff&#039; bragging. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway. I&#039;m addicted to PlaneShift but I lack the...er...patience that others seem to have in the field of training your character. To be honest, you will never find a worst gamer on the face of the Earth than me. I fit into the category of quiting the game as soon as I lose. And just to round it up, I&#039;m good and enjoy strategy games.&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture of the mage Demorias, flying through the streets of Hydlaa for help.]]&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
Some helpful links by a generally helpful person.&lt;br /&gt;
&lt;br /&gt;
[http://www.tomspencer.net Tom Spencer&#039;s Home Page] - Temporarily closed due to...things&lt;br /&gt;
[http://www.nemesisf1.com Nemesis F1] - My Formula One Team website. (What? I&#039;ve got to get publicity somehow!)&lt;br /&gt;
[http://www.planeshift.it PlaneShift Homepage] - Um...well...yeah&lt;br /&gt;
[http://www.hydlaa.com/smf PlaneShift Forums] - The forums&lt;br /&gt;
[http://www.wikipedia.com Wikipedia] - if it&#039;s not on Wikipedia, it doesn&#039;t exist&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2690</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2690"/>
		<updated>2007-05-30T11:49:21Z</updated>

		<summary type="html">&lt;p&gt;Suvok: /* Out Of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Greetings. My name is Tom Spencer. I live in Perth, Australia. I am originally from the south of the UK before we moved to Aus almost 2 years ago. I currently attend [http://www.ggs.wa.edu.au Guildford Grammar School] and I am in Year 10. Just to show off, I will tell you that I have won the Computing/ICT Award for my year group 4 years running, in different schools. I also came 3rd in Western Australia in the RoboCup Junior Challenge and won the Dassult Systems - SolidWords Design Award in recognition for my CAD/CAM skills in the Formula One Design Competition. Nuff&#039; bragging. &amp;lt;br&amp;gt;&lt;br /&gt;
Anyway. I&#039;m addicted to PlaneShift but I lack the...er...patience that others seem to have in the field of training your character. To be honest, you will never find a worst gamer on the face of the Earth than me. I fit into the category of quiting the game as soon as I lose. And just to round it up, I&#039;m good and enjoy strategy games.&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture of the mage Demorias, flying through the streets of Hydlaa for help.]]&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2689</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2689"/>
		<updated>2007-05-30T11:39:36Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture of the mage Demorias, flying through the streets of Hydlaa for help.]]&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2688</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2688"/>
		<updated>2007-05-30T11:37:07Z</updated>

		<summary type="html">&lt;p&gt;Suvok: /* Saving a mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears flying around the Hydlaa Smithy. The Carkarass can speak and claims to be a powerful mage that was transformed into a Carkarass after a failed revenge attempt. The mage claimed that he had lived out his punishment and that he needed help to become Ylian again. He asked for volunteers to go out into the wilderness and find Mett, the man who he had tried to get revenge upon for stealing his wife-to-be. We were then to trick or come to an agreement with Mett to obtain a Polymorph Glyph.&lt;br /&gt;
To my knowledge, me (as Suvok Fanatis), Arunis Redwings and Oggner, as a group, were the only people to find Mett. Mett told us to get some Ulbernaut Hides for him, unfortunately, only Arunis was a good fighter, so we went to the volcano to kill some Ulbers with Arunis&#039; fighting skills, Suvok ability to summon arrows to distract while Arunis healed himself and Oggners ability to crash when the Summon Arrow spell was conjured. After about 30 grueling minutes we came back to Mett to find him gone. Then, as if by magic he suddenly appears and issues Oggner with 50PP and leaves without saying a word. Oggner then reports having tells from the mage, requesting us to return to the Plaza. When we get to the plaza, we find that the Gm Event seemed to have disappeared entirely. And that is all we know...if you could shed any light on this strange event, please do.&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2685</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2685"/>
		<updated>2007-05-29T23:37:02Z</updated>

		<summary type="html">&lt;p&gt;Suvok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
===Dalat Tabei===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male/Kran &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 60 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;  &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dalat was an experiment. Dalat claimed ingame and on the forums that he was a prophet of Talad. This was all within the settings as it was purely a claim. People have the right to disbelieve him and there was no proof. I was planning on then starting a guild or disciples, but it never got off the ground. I sometimes create him again now and then when needed.&lt;br /&gt;
&lt;br /&gt;
==GM Events==&lt;br /&gt;
&lt;br /&gt;
Here, I will compose a list of GM Events I have been involved in.&lt;br /&gt;
&lt;br /&gt;
===Saving a mage===&lt;br /&gt;
In the Plaza, a Carkarass suddenly appears floating over&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2684</id>
		<title>User:Suvok</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Suvok&amp;diff=2684"/>
		<updated>2007-05-29T23:30:37Z</updated>

		<summary type="html">&lt;p&gt;Suvok: /* Yalfi Kellp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings. I am Suvok. This is my user page. Don&#039;t expect me to elaborate on this too much. I&#039;m only an addicted PS gamer after all.&lt;br /&gt;
&lt;br /&gt;
=Out Of Character=&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Thomas Spencer &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;D.O.B:&#039;&#039;&#039; 11/01/1992 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nationality:&#039;&#039;&#039; British &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Perth, Australia &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=PlaneShift=&lt;br /&gt;
&lt;br /&gt;
I stumbled over PlaneShift&#039;s lump in the internet almost year ago. I pride myself on being part of the minority that started their PlaneShift experience after reading the rules and understanding the idea behind Roleplay.&lt;br /&gt;
&lt;br /&gt;
==Current Characters==&lt;br /&gt;
&lt;br /&gt;
===Suvok Fanatis===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ylian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 73 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Jomlad Fanatis (Diseased) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union], [http://knowledge-seekers.tk Knowledge Seekers] (current) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; An elderly Ylian with a long white beard. He is almost completely covered by a long brown cloak, the hood pulled down his face down to his long crooked nose. The sleeves are slightly lighter, as if something has been etched out of the fabric. He carries a long, thin wooden staff. The staff seems fragile, yet he seems o be constantly leaning on it. It seems to be held together with tree vines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; After being born and raised in the bronze doors region, Suvok&#039;s family house has attacked and overturned by a pack of bloodthirsty Tefusangs. Suvok, at the age of 8, ran from the carnage to be rescued by the Shadow Squadron on their patrol around the region. Suvok was then after raised in the Bronze Doors Fortress, later to be ejected and sent to Hydlaa after his dismal fighting skills were displayed. His apparent fear of large creatures set him apart from the other training soldiers, obviously not a warriors phobia. Suvok went about his own way as he got to Hydlaa. He worked for 40 years as a freelance trader. Any self-respecting citizen of Hydlaa could tell that he was not good at it, his rags and thin wirery frame clearly displayed his wealth. At the age of 50, he was convinced to join the Research Department of the Yliakum Republican Movement. Clearly to vent his anger at the Octarch&#039;s and the corrupt soldiers that had not been at their post to save his family. Soon, The Yliakum republican Movement advanced further and was renamed, restructured and repopulated. Suvok was now a professor in the Novari Institute of the Black Sun Proggressist Union. Suvok soon came to a realization. He did not believe in his guilds aim. He was doing it in order to get a revenge that he could never obtain. He left the guild, asking his friend, Tentis Halid, to fill in for him in the Institute. Suvok, the false professor, then returned to his old career of being a trader. Unfortunately, his age creeping up on him, he was unable to travel great distances between cities often. Thus ruining his trader status. As a desperate act, he finally put forward his application to the Knowledge Seekers. An act that he had wanted to do all of his life. He was accepted as an initiate, he quickly passed his initiation and became a full Student of History in the Faculty of Yliaties. Since then, he has fell ill of an infection in his leg after a injury sustained from running away from a particularly angry rogue in Ojaveda. His leg was amputated by Levrus, he now wears a wooden leg, hidden under his cloak. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suvok Fanatis is my main character. He is currently studying history with the [http://www.knowledge-seekers.tk Knowledge Seekers] Guild. Personally, I think Suvok is my best character. Definitely my favourite.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Tentis Halid===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Ynnwn &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Laanx &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://yrm.11.forumer.com Black Sun Union] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A tall Ynnwn with very smart clothing on. Quite thin, yet he towers over most of his kind. He carries a satchel over his shoulder, bulging with scrolls. He wears a belt, flasks are attached all round his waist. He wears a beaten battle mask to hide his face. Through the eyepieces, you can see that one eye is blind, the other is bloodshot and the skin seems scared.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Not much can be said. Raised in the northern wildness, lived in Hydlaa for 10 years. An experienced alchemist, renowned in his community. Now works for the Black Sum Union as Suvok&#039;s replacement. Due to stupid experimenting while Tenetis was young, his boiling mixture steamed and blew up into his face. He now wears a mask to hide the scarring.&lt;br /&gt;
&lt;br /&gt;
Tentis was primarily created to fill in Suvok&#039;s place in the guild he left. Although after I created him, I have developed a good character for him.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Klyss===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Klyros &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; A very strange looking Klyros. Extremely skinny, his bones seems abnormally shaped. His darker shade of blue suggests bruising and scarring. His skeleton seems to be strangely developed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Nothing is known of Klyss&#039; history. All he remembers is waking up in the Hydlaa fountain one day. Klyss speaks in 3rd person, much to the annoyance of the people he speaks with (and to bad RPers). Klyss&#039;s mental status can be equated to a young child, although it is his lack of social skills and strange grammar that sets his apart from the rest of Hydlaa. Klyss was found dead recently in an ale barrel at the Kada-El Tavern. Strange circumstances...do you know how this came about?&lt;br /&gt;
&lt;br /&gt;
Klyss is my &#039;special&#039; character. Everybody has an insane Klyros deep down, you&#039;ve just got to let it show itself. Even though Klyss is dead, you never know when I might need him..hehehe&lt;br /&gt;
&lt;br /&gt;
==Deleted Characters==&lt;br /&gt;
&lt;br /&gt;
===Yalfi Kellp===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 27 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; 4 other brothers &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; None &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yalfi was my first character. Being the naive newb that I was, I made him an apple salesman. Obviously, it didn&#039;t get off the ground. Yalfi now lingers around the death realm, waving to people who pass his and has regualr chats with the &#039;&#039;DG or the DR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kahan Rantath===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Stonebreaker &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Male &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 36 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Religion:&#039;&#039;&#039; Talad &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039; Horden Rantath (disowned) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Guilds:&#039;&#039;&#039; [http://theoutlaws.ath.cx The Outlaws] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kahan was my next attempt. He was promoted several time due to loyalty to the status of Rogue. I deleted him after I realized I had no patience whatsoever to train him.&lt;br /&gt;
&lt;br /&gt;
TO BE FINISHED!&lt;/div&gt;</summary>
		<author><name>Suvok</name></author>
	</entry>
</feed>