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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=7037</id>
		<title>Lexicon of PlaneShift Words</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lexicon_of_PlaneShift_Words&amp;diff=7037"/>
		<updated>2010-08-13T00:31:21Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Lexicon */ Some apostrophes for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | This page will contain a official list of words specific to the land of Yliakum along with their definitions. Please send me something in My Talk if you wish for me to add or modify something. For [[Creatures]] of Yliakum please see the appropriate page. &amp;lt;br&amp;gt;[[User:Venae Rell|Venae Rell]] 17:38, 19 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
| [[image:lexicon.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Lexicon==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Azhord|Azhord]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The sixth month of the [[Yliakum]] calendar.  It brings the Visions of the historic Seers to light as all People look to their past for guidance in their future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Azure Sun]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal that brings light to Yliakum is an enormous raw stone of purest transparency and analogous to the sapphire that hangs from the roof of the stalactite&#039;s internal cave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bronze Doors]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Secured and guarded passages to the Stone Labyrinths. The nearest set of Bronze Doors to Hydlaa are the Eagle Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Burial Wells]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Holes in the ground in which dead bodies are dropped.  No one is certain what happens to the bodies afterward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Byari|Byari]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The second month of the Yliakum calendar.  The time of festivals and rejoicing as the many Peoples celebrate Ierefal, or The Coming.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trias|Circle]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Circles are a currency currency of Yliakum, equal to 250 Trias.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Council of Ways]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Organization of skilled magic practitioners (anyone know more?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dakkru]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ruler of the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Death Realm]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Destination for the strong-willed after death, a realm from which it is possible to return to the world of the living, provided one does not become hopelessly lost. In Steel Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dome]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The first (top-most) level of Yliakum is known as The Dome.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Dwanden|Dwanden]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The eighth month of the Yliakum calendar.  Dwanden is marked by the annual formation of hoarfrost on the lower levels of Yliakum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[External Circle]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The 160 Vigesimi who serve the Octarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gemma]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Title for a Kran, equivalent to Madam or Sir.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gugrontid]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Gugrontid is the name of the home town of the Kran race. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trias|Hexa]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hexa are a currency currency of Yliakum, equal to 10 Trias.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hoka pont|h&#039;oka pont]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The h&#039;oka pont is a three-stringed musical instrument that is popular with the [[Enkidukai]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hydlaa]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The main city of Yliakum, named for Talad&#039;s most powerful glyph, the one used in the creation of the [[Kran]]. That act also caused the disfigurement of Laanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ierefal]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The time of festivals to celebrate and recognize the time when races began to appear in Yliakum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Inner Circle]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The eight Octarchs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Kra]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pronoun for a Kran, equivalent to &#039;he&#039; or &#039;she.&#039; &#039;Kras&#039; is used to indicate possessive, as with &#039;hers&#039; and &#039;his&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Kravaan|Kravaan]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fourth month of the Yliakum calendar.  Kravaan is the peak of the year, with enhanced plant growth throughout.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Laanx]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Laanx is one of [[PlaneShift]]&#039;s Gods. He is sometimes called the Masquerade God, or the Masked God. The [[Iron Temple]] in Hydlaa is dedicated to Laanx.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lumium]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Lumium is a valuable mineral that is plentiful around the [[Kran]] town of Gugrontid. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Novari|Novari]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ninth month of the Yliakum calendar.  The cold month of Novari brings frigid temperatures in the beginning, but a slight warming trend late in the month.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trias|Octa]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Octa are a currency of Yliakum, equal to 50 Trias.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Octarchs]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Octarchs are eight rulers who compromise the Inner Circle.  Each is responsible for one level of Yliakum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ojaveda]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ojaveda is the home city of the [[Enkidukai]] race within Yliakum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Orichalc]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A metal that does not deteriorate whatsoever.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Quintahl|Quintahl]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The fifth month of the Yliakum calendar.  It represents of the winding down of the crops&#039; growth and festival planning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stone Labyrinths]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A series of artificial and natural caves beyond the Bronze Doors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Talad]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Talad is one of the Gods in PlaneShift. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Tremen|Tremen]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The third month of the Yliakum calendar.  Tremen symbolizes the transition to watchfulness and personal growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trias]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Trias are the currency of Yliakum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ultic]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A broad tent, often used as a home in [[Ojaveda]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Unodin|Unodin]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The first month of the Yliakum calendar.  This month epitomizes the beginnings of life and represents the will needed to persevere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vigesimi]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigesimi are civil servants who oversee the law and civil order.  They answer directly to the Octarchs, and together they compose the External Circle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vodùl]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vodùl is one of the Gods in PlaneShift.  Vodùl is an ancient and powerful God, known as the God of Future Events.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Ylaaren|Ylaaren]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The seventh month of the Yliakum calendar.  Ylaaren is the end of Harvest and the time when Yliakum turns a bit cooler.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Yliakum Calendar#Yndoli|Yndoli]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The tenth and final month of the Yliakum calendar.  It signals the end of the cold season and the general warming of the climate in the cone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zither]]&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Lemur]] instrument that they play with their hands.&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=7036</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=7036"/>
		<updated>2010-08-13T00:17:55Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Conclusion */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.4.03 and is in Alpha development - which translates to it being under &#039;&#039;&#039;heavy&#039;&#039;&#039; development. Things are changing, breaking, being fixed and being added almost every day. &lt;br /&gt;
&lt;br /&gt;
There are lots of bugs, and the system is largely unbalanced at this time. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039;. ;) &lt;br /&gt;
&lt;br /&gt;
PlaneShift is fully and permanently open source and free. It is run by a very small team of volunteers, constantly evolving, who are working with no funding. The game will be considered complete only at 1.0, and even then, the development will continue. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviours.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or &#039;&#039;if&#039;&#039; trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his, her, or kras own way. The other half, of course, is his, her, or kras personality. &lt;br /&gt;
&lt;br /&gt;
Remember, PlaneShift is a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colourful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the colour of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether travelling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defence as well, you may wish to train Light Armour, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armour, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armour, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the [[Magic Shop]], outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no tell-tale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from centre of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do I get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future.&lt;br /&gt;
In order to be helpful, your contributions don&#039;t have to be large, nor directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=7035</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=7035"/>
		<updated>2010-08-13T00:17:03Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Conclusion */ Nicer formulation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.4.03 and is in Alpha development - which translates to it being under &#039;&#039;&#039;heavy&#039;&#039;&#039; development. Things are changing, breaking, being fixed and being added almost every day. &lt;br /&gt;
&lt;br /&gt;
There are lots of bugs, and the system is largely unbalanced at this time. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039;. ;) &lt;br /&gt;
&lt;br /&gt;
PlaneShift is fully and permanently open source and free. It is run by a very small team of volunteers, constantly evolving, who are working with no funding. The game will be considered complete only at 1.0, and even then, the development will continue. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviours.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or &#039;&#039;if&#039;&#039; trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his, her, or kras own way. The other half, of course, is his, her, or kras personality. &lt;br /&gt;
&lt;br /&gt;
Remember, PlaneShift is a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colourful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the colour of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether travelling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defence as well, you may wish to train Light Armour, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armour, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armour, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the [[Magic Shop]], outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no tell-tale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from centre of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do I get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future.&lt;br /&gt;
In order to be helpful, your contributions don&#039;t have to be large, or directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=7034</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=7034"/>
		<updated>2010-08-13T00:10:28Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Skills */ &amp;quot;kran&amp;#039;s -&amp;gt; kras&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.4.03 and is in Alpha development - which translates to it being under &#039;&#039;&#039;heavy&#039;&#039;&#039; development. Things are changing, breaking, being fixed and being added almost every day. &lt;br /&gt;
&lt;br /&gt;
There are lots of bugs, and the system is largely unbalanced at this time. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039;. ;) &lt;br /&gt;
&lt;br /&gt;
PlaneShift is fully and permanently open source and free. It is run by a very small team of volunteers, constantly evolving, who are working with no funding. The game will be considered complete only at 1.0, and even then, the development will continue. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviours.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or &#039;&#039;if&#039;&#039; trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his, her, or kras own way. The other half, of course, is his, her, or kras personality. &lt;br /&gt;
&lt;br /&gt;
Remember, PlaneShift is a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colourful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the colour of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether travelling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defence as well, you may wish to train Light Armour, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armour, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armour, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the [[Magic Shop]], outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no tell-tale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from centre of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do I get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Category_talk:Marked_for_deletion&amp;diff=7033</id>
		<title>Category talk:Marked for deletion</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Category_talk:Marked_for_deletion&amp;diff=7033"/>
		<updated>2010-08-13T00:02:31Z</updated>

		<summary type="html">&lt;p&gt;Seytra: why delete &amp;quot;Far Ground&amp;quot; etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why delete the pages &amp;quot;Far Ground&amp;quot; etc.? First, it&#039;s the proper spelling (given that they&#039;re names), so they should be the main pages, and second, redirects would be better than &amp;quot;not found&amp;quot; or whatnot you get if they&#039;re deleted... [[User:Seytra|Seytra]] 00:02, 13 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Tutorial_Improvement_Project&amp;diff=7032</id>
		<title>Tutorial Improvement Project</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Tutorial_Improvement_Project&amp;diff=7032"/>
		<updated>2010-08-12T23:37:12Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Settings Ideas */ indentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings Ideas ==&lt;br /&gt;
some of us were thinking the tutorial could be an outpost rather than an OOC tutorial :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for the Outpost itself:&#039;&#039;&#039;&lt;br /&gt;
(name, local history, reason for being there)&lt;br /&gt;
&lt;br /&gt;
* Name: Orynu (suggestion)&lt;br /&gt;
* Reason for being there: Built as an outpost for Hydlaa in case there was ever a threat from the Stone Labyrinths that made it that far. (suggestion)&lt;br /&gt;
* History: Although originally build as a guard outpost, lack of a major threat has turned the place into more of a rest stop for weary travelers on their way to Hydlaa or one of the other main cities. Though no bigger than a town, the outpost boast just about all basic amenities and a friendly hospitable spirit. Many pass through the outpost never to return but most have nothing but fond memories of it.(suggestion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for why the new character is there:&#039;&#039;&#039;&lt;br /&gt;
(common place for travelers to stop, Octarchal Registry, etc..)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The outpost has been reassigned to be (or outright created as) the regional assessment center for the Hydlaa region: as every citizen is obliged to seek and finance some weapon training, there must be a place to prove that (fits in with the combat part of the tutorial). This means that everyone from the Hydlaa region will have to pass through here once in their lifetime.&lt;br /&gt;
:It also makes sense to have all the training stuff, instructors and whatnot there: it may have come to serve double-duty as &amp;quot;Job center&amp;quot;, since it will have turned out that a significant fraction of citizens passing through do not yet have concrete plans for their future. Thus, the government and / or guilds may have set up &amp;quot;propaganda&amp;quot; booths to indirectly recruit prospects (by getting them to learn &amp;quot;their&amp;quot; trade so they might join eventually, outright recruiting might be prohibited in that area).&lt;br /&gt;
:Of course, [i]eventually[/i] all regions would need such a thing in order to not unduly disadvantage citizens from far away, IC-ly. &lt;br /&gt;
&lt;br /&gt;
:To facilitate skipping the tutorial, every character might start out with a writ from someone that says they&#039;ve trained. The NPCs would accept that writ, but not like it very much (IOW, you get nothing), maybe saying that there&#039;ve been frauds, maybe the standards are not assured, etc, pp.. They might suggest that you prove yourself at the local facilities and hint there might be something in it for you if you do, and suggest you have a look at the other booths &amp;quot;unless you already know full well what you want to become&amp;quot;. A disadvantage would be the emphasis on combat, which might be redeemed by the NPCs saying something like &amp;quot;The weapon training is a requirement for every citizen, but from now on you are free to seek your own path&amp;quot;. (suggestion)&lt;br /&gt;
&lt;br /&gt;
* Traveling on their way to one of the major cities (suggestion)&lt;br /&gt;
* Octarchy requires all citizens to travel to the outpost to do something (suggestion)-(pay taxes!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Abelia:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Baker(suggestion)&lt;br /&gt;
* Current Description: This dark featured Ynnwn seems to want to teach you some things&lt;br /&gt;
* Suggested Description: This cheerful Ynnwn woman smells sweetly of freshly baked bread. She kindly greets those passing by and is probably to a good person to approach and talk to about various things.&lt;br /&gt;
* History: Abelia comes from the city of Hydlaa and settled at the outpost in order to escape the hustle and bustle of the city without having to live in an out of the way town. She is a prolific baker and is very happy to share her baked goods with others. She has even on occasion shared her secrets with people arriving at the outpost. Her family however lives in a different sector altogether, but are also bakers.&lt;br /&gt;
* Unique Quirk: She comes from a long line of bakers and her particular specialty is making bread in unique shapes. Her favorite is a little groffel shaped loaf. She enjoys shaping the “cute”  little wings.(suggestion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Neave:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Current Description: This Dwarven lass has blackened cheeks from all the coal in the nearby forge. She might be able to teach you something of how to forge in game. (current)&lt;br /&gt;
* Suggested Description: The soot blackened cheeks of this Dwarven woman gather in a wide smile as she pause from her work. She seems confident and knowledge about her task, perhaps she may be willing the share her knowledge of the forge.&lt;br /&gt;
* History: Neave grew up in the outpost and has taken over most of the forge work for the outpost. Her family has long served it by forging weapons for the guards and other metal good for the regular inhabitants. She takes great pride in the history of the outpost and its role in guarding Hydlaa. She takes this matter very serious.(suggestion)&lt;br /&gt;
* Personal quirks: Neave is a very serious minded woman with a dry humor. She has great pride in her family, her work and in the outpost and absolutely no humor about it. But she is still given to wry wit and at times snide comments about various things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Xargon:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Merchant&lt;br /&gt;
* Current Description: A stolid guard stands on duty here. He appears to have something very important to say to you.&lt;br /&gt;
* Suggested Description: Before you stands a Klyros in well tailored clothing. He seems to have many items of fine quality around him and you get the distinct impression he’s about to try to sell you some. He is probably a good person to talk to about various items.&lt;br /&gt;
* History: Xargon is a son of no land and every land at once. He was a frequent traveler in his past and has collected quite the wealth of knowledge and wealth of tria as well. He is knowledgeable about many things and very generous with that knowledge. He finally settled down in the outpost as it is a resting point for many travelers like himself and he has now grown accustomed to staying in one place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Orphia:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Healer (suggestion)&lt;br /&gt;
* Possibly alchemist in future?(could sell health potions) (Or/and teach how to make the most basic forms of health potions?)&lt;br /&gt;
* Current Description: This gentle Dermorian woman appears to have the secrets of magic at her fingertips. Her eyes sparkle with radiance.&lt;br /&gt;
* Suggested Description: This gentle woman has a potent aura about her. She bares the slight scent of potions, but not in any offensive way.  She is surrounded by the trappings of a healer so she is probably the person to go to if you are hurt.&lt;br /&gt;
* History: Orphia came from the second level, the Barn. She originally resided in the city of Nalvys, which is connected to Hydlaa by the winch, and came from a family with a long standing tradition in magic. Orphia took a liking to healing and pursued using her magic for the good of others. One day her father took her with him on a business trip to Hydlaa and she fell in love. Later as an adult, she left Nalvys to make a life for herself hydlaa which eventually lead to her being stationed at the outpost as the local healer.&lt;br /&gt;
* Unique Quirk: Although most members of her family chose one of the ways to specialize in, Orphia dabbled a bit in most of the ways. Although she has not become a master in any of the ways she does possess a fair bit of knowledge about many many things concerning magic. She is fond of showing off little parlor trick spells from each of the ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Ibhaar:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Head of the guard(suggestion)&lt;br /&gt;
* Current Description: A Diaboli warrior stands before you; battle scarred and strong. He looks like someone who could teach you about combat. (current)&lt;br /&gt;
* Suggested Description: This  middle aged Diaboli warrior stands before you strong, with scars to prove his worth in battle. He casts a stern glaze across the open area in front of him. He tightly grips the hilt of his sword, ready for anything. He looks like he would be a good person to talk to about combat.&lt;br /&gt;
* A very demanding personality?&lt;br /&gt;
* History: Continuing the legacy of his father, Ibhaar is a long standing member of the Hydlaa guard. Through the years of Ibhaar’s many assignments in the guard; patrolling Hydlaa, guarding the gates, training younger guards, he has now reached the point to where he is middle aged, unable to do such things so rigorously any longer. Ibhaar, now assigned to guard the outpost and help teach citizens the basics of self-defence, isn’t exactly overjoyed by the task. In his bitterness of being demoted to such a job, he isn’t exactly in the best of moods when doing it.&lt;br /&gt;
* Unique Quirk: He almost always wears a frown, but will smile if he is approached by the woman he holds a secret admiration for, Orphia. (bug me to make more relationships between the npc’s like this, for now I’m taking a break. ~Geo)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Xenak:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Caravan Owner&lt;br /&gt;
* Current Description: This Klyros stands proud and upright. It is clear he thinks well of himself and walks tall. He wears a smirk like he knows something you don’t. He smells of exotic oils and his scales are polished. He seems an example of all that is healthy and intelligent. His imperious nature might be intimidating to some. (current)&lt;br /&gt;
* Suggested Description: This proud klyros stands upright with a dignified air about him. He smirks confidently at you with a knowing expression across his face. The smell of exotic oils surround him and his polished scales glisten in the light. His imperious nature might be intimidating to some but perhaps he is still worth talking to. (suggestion)&lt;br /&gt;
* Perhaps he has been a caravan owner for quite a while to be an owner? He shouldn’t be too old, but maybe middle aged?&lt;br /&gt;
* History: As a child he intended to stay in the seaside klyros village Amdeneir and have a job that gives to his hometown, but as he grew older he met many travelers and heard their stories. After a while he decided he wanted to travel to other levels and visit many towns that travelers spoke of. He became part of a small caravan and didn’t regret the choice even once as he grew from a mere caravan goods loader that worked hard to move bulk items onto the wagons, to a rivnak driver for an owner he was particularly befriended to, eventually taking his place later on. Though new to Orynu, he isn’t afraid to show how much of a socialite he is. New to being a caravan owner after a long time in the caravan business, he is eager to meet new people and make new friends, for reasons of both his socialites and business.&lt;br /&gt;
* Unique Quirk: He likes to learn new things, especially about people. Learning things about new people would overwhelm him with joy.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Also it should be clearly stated that the player will benefit more by going through the tutorial than just trying to skip it as soon as possible.&lt;br /&gt;
* splash screen?&lt;br /&gt;
* Possibly in the server MOTD as they log or in the first pop up window&lt;br /&gt;
&lt;br /&gt;
Perhaps give tutorial helpers the ability to award PP to newbs similar to NPCs so that player interaction can be encouraged.&lt;br /&gt;
&lt;br /&gt;
More props to support RP and NPC backstories.&lt;br /&gt;
 &lt;br /&gt;
NPCs should be characters, not the mechanics equivalent of a cheap plot device. They should have back stories that the players can ask them about. It will help get the new player in the habit of learning about the characters around them.&lt;br /&gt;
   &lt;br /&gt;
Players should be entering story not a OOC starter world. There should be an ongoing story about the area that exists regardless of if there are newbs there at the time or not.&lt;br /&gt;
&lt;br /&gt;
Combat NPC might give a short explanation of combat basics and give some OOC instruction, then could give the player the chance to try out various weapons to see which they like better. The player should have to give the weapons back after they use them but maybe the NPC will give one(out of a selection) as a gift to the player at the end of the quests.&lt;br /&gt;
* Should explain about godmoding during fights and explain how to do dice rolls for RP fights.&lt;br /&gt;
* NPC(s) should have food and/or potions so that the newbie can heal themselves.&lt;br /&gt;
* To discourage players running around with their weapons equipped, perhaps NPCs can be set to refuse interactions with the player and give an explanation that relates to the player having the weapon out.&lt;br /&gt;
&lt;br /&gt;
Put a preparation table near Abelia and she is a baker that gives instruction for making something simple like making bread, or slicing tubers. Perhaps she would lend “her baking book” to the newb in order for them the be able to do it.&lt;br /&gt;
&lt;br /&gt;
Magic tutorial NPC should give the player a choice which Way they’d like to start learning and give an appropriate glyph for that way. That way players that create characters in such a way that favors a particular Way will be able to start out with the glyph they need.&lt;br /&gt;
&lt;br /&gt;
Maybe have the choices you made in character creation determine what your character starts out with, like a character who’s combat oriented can start with a weapon and some armor, someone who chooses  a crafter oriented character can be given a rock pick, a hammer, and a starter crafting book. &lt;br /&gt;
&lt;br /&gt;
Could put a small library/ information center/booth in the tutorial&lt;br /&gt;
&lt;br /&gt;
Possibly restrict all chat in the tutorial to the main tab so that it is harder for the newbies to ignore everything not said by the NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL OOC text -even from npcs- in brackets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible way to work about the tutorial using mechanical lesson to the quest panel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Abelia: [Welcome to PS Blah, blah, blah If your lazy see Xenak and leave or R click me to learn press click the mouth button. Make sure you have me highlighted]&lt;br /&gt;
&lt;br /&gt;
* NPC panel options&lt;br /&gt;
     1. I am ready&lt;br /&gt;
&lt;br /&gt;
* Abelia example IC text. Will remove or edit it later just using this for a link atm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Abelia jumps at your sudden approach. She turns to you tapping her hand on her fast beating heart. She takes a deep breath blowing it out slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Goodness, you startled the life out of me. I was so busy going over my list I didn&#039;t notice you walking up on me.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Abella relaxes and placing her hands on the back of her hips she looks you over carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Your new here aren&#039;t you?&amp;quot; She dismisses her own question with a casual waves of her hand dismissing it. &amp;quot;Of course you are. I can always tell. So many new people come through this way, and you have that look about you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abelia&amp;quot; Well? I think that is why I stay here, you know? I like to meet new people and offer my help when I can. There are a few others that stay here for the same reasons. I think they like meeting new people and helping then as much as I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Goodness, listen to me chatter on. Where are my manners. My name is Abelia Aruine. What is your name? [Type your characters full name for a response]&lt;br /&gt;
      NPC panel options&lt;br /&gt;
      &amp;lt;type your character name here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Welcome to Orynu. This is an old Outpost made when the city of Hydlaa was being built. It harbored the builders and those that first settled here. It is small, but we have the basic things we need to assist anyone who passes through in their travels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abelia: we can help you with all types of things. Tell me what do you wish to learn.&lt;br /&gt;
&lt;br /&gt;
* NPC panel Options&lt;br /&gt;
   1. Learn about Quests&lt;br /&gt;
   2. learn about Movement&lt;br /&gt;
   3. learn about camera&lt;br /&gt;
   4. finished&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 1&lt;br /&gt;
&lt;br /&gt;
   Abelia: [stand on you head for ten minutes, then go get the ten trias Neave owes me.]&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 2&lt;br /&gt;
&lt;br /&gt;
   Abelia: [If you managed to walk over here. You don&#039;t need my help]&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 3&lt;br /&gt;
&lt;br /&gt;
  Abelia: [Press key &amp;quot;M&amp;quot; Okay?]&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 4&lt;br /&gt;
&lt;br /&gt;
  Abelia: I do so hope that you found everything I showed you helpful. If you go over and talk to Neave. &lt;br /&gt;
 I believe she may have something to help you with as well.&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Tutorial_Improvement_Project&amp;diff=7031</id>
		<title>Tutorial Improvement Project</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Tutorial_Improvement_Project&amp;diff=7031"/>
		<updated>2010-08-12T23:35:51Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Settings Ideas */ Another outpost justification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Settings Ideas ==&lt;br /&gt;
some of us were thinking the tutorial could be an outpost rather than an OOC tutorial :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for the Outpost itself:&#039;&#039;&#039;&lt;br /&gt;
(name, local history, reason for being there)&lt;br /&gt;
&lt;br /&gt;
* Name: Orynu (suggestion)&lt;br /&gt;
* Reason for being there: Built as an outpost for Hydlaa in case there was ever a threat from the Stone Labyrinths that made it that far. (suggestion)&lt;br /&gt;
* History: Although originally build as a guard outpost, lack of a major threat has turned the place into more of a rest stop for weary travelers on their way to Hydlaa or one of the other main cities. Though no bigger than a town, the outpost boast just about all basic amenities and a friendly hospitable spirit. Many pass through the outpost never to return but most have nothing but fond memories of it.(suggestion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for why the new character is there:&#039;&#039;&#039;&lt;br /&gt;
(common place for travelers to stop, Octarchal Registry, etc..)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* The outpost has been reassigned to be (or outright created as) the regional assessment center for the Hydlaa region: as every citizen is obliged to seek and finance some weapon training, there must be a place to prove that (fits in with the combat part of the tutorial). This means that everyone from the Hydlaa region will have to pass through here once in their lifetime.&lt;br /&gt;
It also makes sense to have all the training stuff, instructors and whatnot there: it may have come to serve double-duty as &amp;quot;Job center&amp;quot;, since it will have turned out that a significant fraction of citizens passing through do not yet have concrete plans for their future. Thus, the government and / or guilds may have set up &amp;quot;propaganda&amp;quot; booths to indirectly recruit prospects (by getting them to learn &amp;quot;their&amp;quot; trade so they might join eventually, outright recruiting might be prohibited in that area).&lt;br /&gt;
Of course, [i]eventually[/i] all regions would need such a thing in order to not unduly disadvantage citizens from far away, IC-ly. &lt;br /&gt;
&lt;br /&gt;
To facilitate skipping the tutorial, every character might start out with a writ from someone that says they&#039;ve trained. The NPCs would accept that writ, but not like it very much (IOW, you get nothing), maybe saying that there&#039;ve been frauds, maybe the standards are not assured, etc, pp.. They might suggest that you prove yourself at the local facilities and hint there might be something in it for you if you do, and suggest you have a look at the other booths &amp;quot;unless you already know full well what you want to become&amp;quot;. A disadvantage would be the emphasis on combat, which might be redeemed by the NPCs saying something like &amp;quot;The weapon training is a requirement for every citizen, but from now on you are free to seek your own path&amp;quot;. (suggestion)&lt;br /&gt;
&lt;br /&gt;
* Traveling on their way to one of the major cities (suggestion)&lt;br /&gt;
* Octarchy requires all citizens to travel to the outpost to do something (suggestion)-(pay taxes!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Abelia:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Baker(suggestion)&lt;br /&gt;
* Current Description: This dark featured Ynnwn seems to want to teach you some things&lt;br /&gt;
* Suggested Description: This cheerful Ynnwn woman smells sweetly of freshly baked bread. She kindly greets those passing by and is probably to a good person to approach and talk to about various things.&lt;br /&gt;
* History: Abelia comes from the city of Hydlaa and settled at the outpost in order to escape the hustle and bustle of the city without having to live in an out of the way town. She is a prolific baker and is very happy to share her baked goods with others. She has even on occasion shared her secrets with people arriving at the outpost. Her family however lives in a different sector altogether, but are also bakers.&lt;br /&gt;
* Unique Quirk: She comes from a long line of bakers and her particular specialty is making bread in unique shapes. Her favorite is a little groffel shaped loaf. She enjoys shaping the “cute”  little wings.(suggestion)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Neave:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Current Description: This Dwarven lass has blackened cheeks from all the coal in the nearby forge. She might be able to teach you something of how to forge in game. (current)&lt;br /&gt;
* Suggested Description: The soot blackened cheeks of this Dwarven woman gather in a wide smile as she pause from her work. She seems confident and knowledge about her task, perhaps she may be willing the share her knowledge of the forge.&lt;br /&gt;
* History: Neave grew up in the outpost and has taken over most of the forge work for the outpost. Her family has long served it by forging weapons for the guards and other metal good for the regular inhabitants. She takes great pride in the history of the outpost and its role in guarding Hydlaa. She takes this matter very serious.(suggestion)&lt;br /&gt;
* Personal quirks: Neave is a very serious minded woman with a dry humor. She has great pride in her family, her work and in the outpost and absolutely no humor about it. But she is still given to wry wit and at times snide comments about various things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Xargon:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Merchant&lt;br /&gt;
* Current Description: A stolid guard stands on duty here. He appears to have something very important to say to you.&lt;br /&gt;
* Suggested Description: Before you stands a Klyros in well tailored clothing. He seems to have many items of fine quality around him and you get the distinct impression he’s about to try to sell you some. He is probably a good person to talk to about various items.&lt;br /&gt;
* History: Xargon is a son of no land and every land at once. He was a frequent traveler in his past and has collected quite the wealth of knowledge and wealth of tria as well. He is knowledgeable about many things and very generous with that knowledge. He finally settled down in the outpost as it is a resting point for many travelers like himself and he has now grown accustomed to staying in one place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Orphia:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Healer (suggestion)&lt;br /&gt;
* Possibly alchemist in future?(could sell health potions) (Or/and teach how to make the most basic forms of health potions?)&lt;br /&gt;
* Current Description: This gentle Dermorian woman appears to have the secrets of magic at her fingertips. Her eyes sparkle with radiance.&lt;br /&gt;
* Suggested Description: This gentle woman has a potent aura about her. She bares the slight scent of potions, but not in any offensive way.  She is surrounded by the trappings of a healer so she is probably the person to go to if you are hurt.&lt;br /&gt;
* History: Orphia came from the second level, the Barn. She originally resided in the city of Nalvys, which is connected to Hydlaa by the winch, and came from a family with a long standing tradition in magic. Orphia took a liking to healing and pursued using her magic for the good of others. One day her father took her with him on a business trip to Hydlaa and she fell in love. Later as an adult, she left Nalvys to make a life for herself hydlaa which eventually lead to her being stationed at the outpost as the local healer.&lt;br /&gt;
* Unique Quirk: Although most members of her family chose one of the ways to specialize in, Orphia dabbled a bit in most of the ways. Although she has not become a master in any of the ways she does possess a fair bit of knowledge about many many things concerning magic. She is fond of showing off little parlor trick spells from each of the ways.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Ibhaar:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Head of the guard(suggestion)&lt;br /&gt;
* Current Description: A Diaboli warrior stands before you; battle scarred and strong. He looks like someone who could teach you about combat. (current)&lt;br /&gt;
* Suggested Description: This  middle aged Diaboli warrior stands before you strong, with scars to prove his worth in battle. He casts a stern glaze across the open area in front of him. He tightly grips the hilt of his sword, ready for anything. He looks like he would be a good person to talk to about combat.&lt;br /&gt;
* A very demanding personality?&lt;br /&gt;
* History: Continuing the legacy of his father, Ibhaar is a long standing member of the Hydlaa guard. Through the years of Ibhaar’s many assignments in the guard; patrolling Hydlaa, guarding the gates, training younger guards, he has now reached the point to where he is middle aged, unable to do such things so rigorously any longer. Ibhaar, now assigned to guard the outpost and help teach citizens the basics of self-defence, isn’t exactly overjoyed by the task. In his bitterness of being demoted to such a job, he isn’t exactly in the best of moods when doing it.&lt;br /&gt;
* Unique Quirk: He almost always wears a frown, but will smile if he is approached by the woman he holds a secret admiration for, Orphia. (bug me to make more relationships between the npc’s like this, for now I’m taking a break. ~Geo)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings for Xenak:&#039;&#039;&#039;&lt;br /&gt;
(occupation, personal history, unique quirks)&lt;br /&gt;
&lt;br /&gt;
* Caravan Owner&lt;br /&gt;
* Current Description: This Klyros stands proud and upright. It is clear he thinks well of himself and walks tall. He wears a smirk like he knows something you don’t. He smells of exotic oils and his scales are polished. He seems an example of all that is healthy and intelligent. His imperious nature might be intimidating to some. (current)&lt;br /&gt;
* Suggested Description: This proud klyros stands upright with a dignified air about him. He smirks confidently at you with a knowing expression across his face. The smell of exotic oils surround him and his polished scales glisten in the light. His imperious nature might be intimidating to some but perhaps he is still worth talking to. (suggestion)&lt;br /&gt;
* Perhaps he has been a caravan owner for quite a while to be an owner? He shouldn’t be too old, but maybe middle aged?&lt;br /&gt;
* History: As a child he intended to stay in the seaside klyros village Amdeneir and have a job that gives to his hometown, but as he grew older he met many travelers and heard their stories. After a while he decided he wanted to travel to other levels and visit many towns that travelers spoke of. He became part of a small caravan and didn’t regret the choice even once as he grew from a mere caravan goods loader that worked hard to move bulk items onto the wagons, to a rivnak driver for an owner he was particularly befriended to, eventually taking his place later on. Though new to Orynu, he isn’t afraid to show how much of a socialite he is. New to being a caravan owner after a long time in the caravan business, he is eager to meet new people and make new friends, for reasons of both his socialites and business.&lt;br /&gt;
* Unique Quirk: He likes to learn new things, especially about people. Learning things about new people would overwhelm him with joy.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
Also it should be clearly stated that the player will benefit more by going through the tutorial than just trying to skip it as soon as possible.&lt;br /&gt;
* splash screen?&lt;br /&gt;
* Possibly in the server MOTD as they log or in the first pop up window&lt;br /&gt;
&lt;br /&gt;
Perhaps give tutorial helpers the ability to award PP to newbs similar to NPCs so that player interaction can be encouraged.&lt;br /&gt;
&lt;br /&gt;
More props to support RP and NPC backstories.&lt;br /&gt;
 &lt;br /&gt;
NPCs should be characters, not the mechanics equivalent of a cheap plot device. They should have back stories that the players can ask them about. It will help get the new player in the habit of learning about the characters around them.&lt;br /&gt;
   &lt;br /&gt;
Players should be entering story not a OOC starter world. There should be an ongoing story about the area that exists regardless of if there are newbs there at the time or not.&lt;br /&gt;
&lt;br /&gt;
Combat NPC might give a short explanation of combat basics and give some OOC instruction, then could give the player the chance to try out various weapons to see which they like better. The player should have to give the weapons back after they use them but maybe the NPC will give one(out of a selection) as a gift to the player at the end of the quests.&lt;br /&gt;
* Should explain about godmoding during fights and explain how to do dice rolls for RP fights.&lt;br /&gt;
* NPC(s) should have food and/or potions so that the newbie can heal themselves.&lt;br /&gt;
* To discourage players running around with their weapons equipped, perhaps NPCs can be set to refuse interactions with the player and give an explanation that relates to the player having the weapon out.&lt;br /&gt;
&lt;br /&gt;
Put a preparation table near Abelia and she is a baker that gives instruction for making something simple like making bread, or slicing tubers. Perhaps she would lend “her baking book” to the newb in order for them the be able to do it.&lt;br /&gt;
&lt;br /&gt;
Magic tutorial NPC should give the player a choice which Way they’d like to start learning and give an appropriate glyph for that way. That way players that create characters in such a way that favors a particular Way will be able to start out with the glyph they need.&lt;br /&gt;
&lt;br /&gt;
Maybe have the choices you made in character creation determine what your character starts out with, like a character who’s combat oriented can start with a weapon and some armor, someone who chooses  a crafter oriented character can be given a rock pick, a hammer, and a starter crafting book. &lt;br /&gt;
&lt;br /&gt;
Could put a small library/ information center/booth in the tutorial&lt;br /&gt;
&lt;br /&gt;
Possibly restrict all chat in the tutorial to the main tab so that it is harder for the newbies to ignore everything not said by the NPCs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ALL OOC text -even from npcs- in brackets&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible way to work about the tutorial using mechanical lesson to the quest panel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Abelia: [Welcome to PS Blah, blah, blah If your lazy see Xenak and leave or R click me to learn press click the mouth button. Make sure you have me highlighted]&lt;br /&gt;
&lt;br /&gt;
* NPC panel options&lt;br /&gt;
     1. I am ready&lt;br /&gt;
&lt;br /&gt;
* Abelia example IC text. Will remove or edit it later just using this for a link atm.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Abelia jumps at your sudden approach. She turns to you tapping her hand on her fast beating heart. She takes a deep breath blowing it out slowly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Goodness, you startled the life out of me. I was so busy going over my list I didn&#039;t notice you walking up on me.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Abella relaxes and placing her hands on the back of her hips she looks you over carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Your new here aren&#039;t you?&amp;quot; She dismisses her own question with a casual waves of her hand dismissing it. &amp;quot;Of course you are. I can always tell. So many new people come through this way, and you have that look about you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abelia&amp;quot; Well? I think that is why I stay here, you know? I like to meet new people and offer my help when I can. There are a few others that stay here for the same reasons. I think they like meeting new people and helping then as much as I do.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Goodness, listen to me chatter on. Where are my manners. My name is Abelia Aruine. What is your name? [Type your characters full name for a response]&lt;br /&gt;
      NPC panel options&lt;br /&gt;
      &amp;lt;type your character name here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Abelia: &amp;quot;Welcome to Orynu. This is an old Outpost made when the city of Hydlaa was being built. It harbored the builders and those that first settled here. It is small, but we have the basic things we need to assist anyone who passes through in their travels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Abelia: we can help you with all types of things. Tell me what do you wish to learn.&lt;br /&gt;
&lt;br /&gt;
* NPC panel Options&lt;br /&gt;
   1. Learn about Quests&lt;br /&gt;
   2. learn about Movement&lt;br /&gt;
   3. learn about camera&lt;br /&gt;
   4. finished&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 1&lt;br /&gt;
&lt;br /&gt;
   Abelia: [stand on you head for ten minutes, then go get the ten trias Neave owes me.]&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 2&lt;br /&gt;
&lt;br /&gt;
   Abelia: [If you managed to walk over here. You don&#039;t need my help]&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 3&lt;br /&gt;
&lt;br /&gt;
  Abelia: [Press key &amp;quot;M&amp;quot; Okay?]&lt;br /&gt;
&lt;br /&gt;
* NPC Panel option 4&lt;br /&gt;
&lt;br /&gt;
  Abelia: I do so hope that you found everything I showed you helpful. If you go over and talk to Neave. &lt;br /&gt;
 I believe she may have something to help you with as well.&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Stonebreaker_and_Hammerwielder_Language&amp;diff=6714</id>
		<title>Talk:Stonebreaker and Hammerwielder Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Stonebreaker_and_Hammerwielder_Language&amp;diff=6714"/>
		<updated>2010-06-23T00:59:14Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Comments on changes, proposals etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Restored==&lt;br /&gt;
OK - This is nearly back up to what it was before we lost the backup (and this time I&#039;m keeping my own backups) There may be a few changes here and there (my memory not being what it was) so if anyone spots major differences, please let me know.&lt;br /&gt;
&lt;br /&gt;
Now what? I have a huge amount of vocabulary, but this isn&#039;t best suited to the Wiki-style layout. I can separate it into themes (like a phrase book would): food, weapons, body parts etc. This might be useful to those wanting a feel for the language. I am maintaining a dictionary at http://www.geocities.com/Arka_Garam which I am happy to reference from here.&lt;br /&gt;
&lt;br /&gt;
Any ideas? What do people want to see here?&lt;br /&gt;
&lt;br /&gt;
Arka 2.1.07&lt;br /&gt;
&lt;br /&gt;
== First of all, a dictionary. ;) ==&lt;br /&gt;
&lt;br /&gt;
I found the link to your dictionary more by chance than by searching. I&#039;m really impressed! But due to the fact that most people, just like me, only find this wiki, but not the slightly hidden link to your dictionary - wouldn&#039;t it be better to put the dictionary on this wiki, too?&lt;br /&gt;
&lt;br /&gt;
A nice addition would be a dictionary in the other direction, means: English -&amp;gt; Pel Perrakithor --[[User:Grunior|Grunior]] (&amp;lt;small&amp;gt;signature added ex post--[[User:Daevaorn|Daevaorn]] 05:10, 10 March 2008 (EDT)&amp;lt;/small&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
:Hello, Grunior. Whom are you addressing, and what/where is that dictionary you are refering to. Of course it would be good to copy such a ressource to the wiki. --[[User:Daevaorn|Daevaorn]] 05:14, 10 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I&#039;m addressing Arka, who started this discussion and asked for wishes. The dictionary is the one he mentions above in his original entry ([http://www.geocities.com/Arka_Garam http://www.geocities.com/Arka_Garam]). It is quite comprehensive and would help to improve the knowledge about Pel Perrakithor a lot. --[[User:Grunior|Grunior]] 10:26, 14 March 2008 (EDT)&lt;br /&gt;
:::Ah, of course. Somehow thought I had to find that link in the Language article, not here. Sorry. Arka&#039;s last edit here was more than a year ago, I doubt that he is still reading this page. Maybe we should try and contact him to ask if he minded us taking over the dictionary contents? --[[User:Daevaorn|Daevaorn]] 05:30, 15 March 2008 (EDT)&lt;br /&gt;
::::Agreed. The problem is, that he doesn&#039;t have a link on his pages and i couldn&#039;t find one here either. I&#039;ll try to contact him in-game, but that might take a while. Maybe you could try the same? --[[User:Grunior|Grunior]] 08:18, 17 March 2008 (EDT)&lt;br /&gt;
:::::I will. Unfortunately he has not provided an e-mail address here either, so we can&#039;t contact him, via the Wiki software. (&amp;quot;e-mail this user&amp;quot;) --[[User:Daevaorn|Daevaorn]] 04:57, 18 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==European languages WTH?==&lt;br /&gt;
Is there supposed to be a direct relationship between Stonebreakers in Yliakum and RL humans? Otherwise the statements &amp;quot;some even claim that this was the forerunner of modern European languages. What is clear is that there are many cognates (shared roots) with European languages; which came first is less clear&amp;quot; make no sense at all. Not to mention that if this is supposed to be IC, from the POV of some Yliakum linguist, there is no knowledge of &amp;quot;modern Europe&amp;quot;. Also, even if &amp;quot;European&amp;quot; is changed to &amp;quot;human&amp;quot;, referring to Ylians and Xacha, that would imply that there was a connection between humans and dwarves before any of them came to Yliakum. While AFAIK there&#039;s nothing strictly against this view, there is nothing to support it either, and IMO the odds are largely against it: Ylians arrived in Yliakum way before dwarves, it is mentioned explicitely that the dwarves reported on the Xacha in the Stone Labyrinths. But given that the Xacha did not follow the dwarves, nor did the dwarves hint to them that they found Yliakum, their relationship cannot have been more than a passing encounter. Even though the history mentions that the dwarves found the Xacha &amp;quot;rich in knowledge and traditions&amp;quot;, that doesn&#039;t necessitate forming a common language: mere observation would suffice.&lt;br /&gt;
&lt;br /&gt;
I therefore made this stuff refer to &amp;quot;human languages&amp;quot; instead; if this is meant to be important OOC information, then it should be phrased unmistakably as such, because otherwise people will infer from this that Yliaki know about the real world or at least something akin to it, which is wrong. I even doubt that something like our world exists in the PS universe (and I&#039;m not sure I&#039;d like it to be otherwise). I&#039;ve put OOC stuff in brackets, but some stuff that might be IC is left with brackets around it. This should be cleared up further.&lt;br /&gt;
&lt;br /&gt;
Also, the part about the ancient dwarven language is highly unclear, so I re-phrased that to make more sense (to me). If this is all wrong, then please revert or otherwise correct it!&lt;br /&gt;
&lt;br /&gt;
Lastly, I don&#039;t think it is logical to create an entirely new language just to communicate with people who already have their own language: if these people can&#039;t pronounce your language, but you can pronounce theirs, then it makes more sense to just use theirs altogether. Also, if dwarves actually still use their own ancient language to talk to each other, then why would this be called &amp;quot;Stonebreaker language&amp;quot;, and more importantly, why would it not be also used by the Hammerwielders, especially since they are merely two separate clans and arrived (thus travelled) together? IMO it would make more sense for there to be &amp;quot;Dwarven interlingo&amp;quot; (Pel Perrakithor) and &amp;quot;Ancient dwarven language&amp;quot; instead of &amp;quot;Stonebreaker&amp;quot; and &amp;quot;Hammerwielder&amp;quot;?--[[User:Seytra|Seytra]] 00:59, 23 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_and_Hammerwielder_Language&amp;diff=6713</id>
		<title>Stonebreaker and Hammerwielder Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_and_Hammerwielder_Language&amp;diff=6713"/>
		<updated>2010-06-23T00:52:29Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Attempt to separate IC from OOC stuff, clear up large parts, general prettying up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pel_Perrakithor.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; PEL PERRAKITHOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History and Characteristics ==&lt;br /&gt;
Very little is known about the origins of the speech of the Stonebreakers, Pel Perrakithor. Some say that this is a very ancient language and pre-dates the &#039;classic&#039; human tongues; some even claim that this was the forerunner of these languages. What is clear is that there are many cognates (shared roots) with them; which came first is less clear.&lt;br /&gt;
One must not confuse Pel Perrakithor with the prehistoric language of the Dwarfs, which is almost never shared with non-Dwarfs and largely unpronounceable to men. Dwarfs still use ancient Dwarfish to communicate with each other but never with other races.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that perhaps the early Stonebreakers developed a separate language through which they could communicate with men and other races. This undoubtedly arose from the need to trade goods (and ideas) with others.&lt;br /&gt;
&lt;br /&gt;
You will find Pel Perrakithor a logical and highly structured language. There are few irregular words, reflecting the Stonebreakers&#039; love of symmetry and elegance that also shows up in their architecture. It is also clear and unambiguous, almost to the point of pedantry. Thirdly it is a highly efficient language, allowing new words to be constructed by building on existing words (much like modern German). Fourthly it easily allows the expression of concepts (in the form of &#039;Head&#039; nouns - things you think with) alongside concrete entities (expressed with &#039;Hand&#039; nouns - things you can, generally, touch). This creates a reflective and meditative language - and comes from long periods spent in solitude, deep underground, where the absence of distraction leads to deep thought and philosophising - a favourite pastime for Stonebreakers (apart from drinking of course). Finally a note on gender. You will find very few separate gender words, apart from those that define relationships such as &#039;&#039;Brodr&#039;&#039; and &#039;&#039;Sjestr&#039;&#039; (Brother and Sister) and adjectives such as &#039;&#039;Arka&#039;&#039; (pretty) and &#039;&#039;Arkumin&#039;&#039; (handsome). Children are &#039;&#039;Pekartth&#039;&#039; (little ones), Dwarfs are &#039;&#039;Dvertth&#039;&#039;, regardless of gender. This just expresses the lack of importance placed on gender by Stonebreakers; all work, play, fight and drink in equal amounts. Gender just doesn&#039;t feature. You will find Stonebreaker easy to learn and use; the rules are clear and the vocabulary strangely familiar.&lt;br /&gt;
&lt;br /&gt;
== Guide to Pronunciation ==&lt;br /&gt;
&lt;br /&gt;
Stonebreakers, as their name implies are a race used to working with stone. The are miners, quarriers and masons, and prefer the depths of the world to the open air. Their language reflects this; it is clear and concise, it avoids harshness and consonant clashes and pronunciation is almost always consistent. This makes it easier to be understood when speaking in large underground spaces, where echoes can distort the sounds of words.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Stonebreaker grammar is very similar to classical European languages, with some minor embellishments.  It is highly structured and very largely consistent with very few irregularities.&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Nouns|Nouns]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Verbs|Verbs]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Adjectives|Adjectives and Adverbs]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Prepositions|Prepositions]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Negation|Negation]]&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Phrasal verbs - &#039;[[Stonebreaker Language/Phrasal Verbs|To go]]&#039;&lt;br /&gt;
&lt;br /&gt;
Common [[Stonebreaker Language/Vocabulary/Adjectives|Adjectives]] and their opposites.&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Vocabulary/Numbers|Numbers]]: Cardinals and Ordinals.&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Vocabulary/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Vocabulary/Prepositions|Prepositions]]&lt;br /&gt;
&lt;br /&gt;
== Written Stonebreaker ==&lt;br /&gt;
Original Stonebreaker was written in the 24 - character &#039;[[Stonebreaker Language/Alphabet|FUTHARK]]&#039; or [[Stonebreaker Language/Alphabet|Runic alphabet]]. This set of characters are easy to carve into rock or wood (they equate to the runes used by Nordic human tribes). In modern times, these are translated into a phonetic alphabet for easy understanding by those who do not read runes. This has been accompanied by the addition of new letters, not in the original alphabet. For example, K is now accompanied by C and J by Y. Some letters do not appear except in names. These include Q and X. Some sounds are recreated phonetically; for example the &#039;w&#039; sound in &#039;&#039;&#039;w&#039;&#039;&#039;ish is created by combining oo with i. The &#039;j&#039; sound (as in &#039;&#039;&#039;j&#039;&#039;&#039;ump) is spelled &#039;dj&#039;. These combinations are consistent and logical and should cause no problems for the novice.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Stonebreaker Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ynnwn_Language&amp;diff=6712</id>
		<title>Talk:Ynnwn Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ynnwn_Language&amp;diff=6712"/>
		<updated>2010-06-22T03:24:10Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Considerations on current use and possible origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- [[User:Quantus|Quantus]] 08:13, 8 February 2007 (EST) I would like to work a bit for the Ynnwn language, but I&#039;m not sure about the history. They are a crossing of Dermorians, Nolthrir (Elves) and Diaboli. So here is my question: Is the language an oen one or an mixture of these 3 languages?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wonder if Ynnwns would actually be fluent in both languages by default, or in fact in any language other than common. The reason is that if we accept that &amp;quot;race-specific languages have been obliterated and are only recently being rediscovered by linguists&amp;quot;, then there is no reason for any present-day Ynnwn to be taught anything other than common. Maybe in rare cases where one or both parents actually are deeply into languages, but then that&#039;ll be the parent&#039;s preference which may not even be their own &amp;quot;native&amp;quot; language.&lt;br /&gt;
&lt;br /&gt;
Anything that might be taken as &amp;quot;Ynnwn language&amp;quot; would therefore be a past thing and the relationship between parent exposure and language preference drawn on the page would have to be relegated to the past, simply because, today, both parents will only speak common except for rare cases.&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;Ynnwn language&amp;quot; is defined to be &amp;quot;Diaboli vocabulary with &amp;lt;elvish&amp;gt; grammar&amp;quot;, then this is never going to be a full language, since obviously most words would be from the &amp;lt;elven&amp;gt; language (otherwise, using it&#039;s grammar instead of the Diaboli grammar would not make sense).&lt;br /&gt;
&lt;br /&gt;
Thus, it might be better to define this as &amp;quot;differences / additions compared to the &amp;lt;elven&amp;gt; language&amp;quot;. This would remove the pressure of adding sufficiant words to actually be able to form complete sentences, which would result in the patchwork of additional options that would seem most reasonable.&lt;br /&gt;
&lt;br /&gt;
However, because the two elven languages are so radically different, one would more or less have to define the differences for both languages. One would also have to conclude that two Ynnwns, one with a Dermorian parent and the other with a Nolthrir parent, might not have been able to communicate _except via the Diaboli language (including grammar)_! This might lead to the Diaboli language actually being the base for whatever Ynnwn language may be thought up... --[[User:Seytra|Seytra]] 03:24, 22 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Seytra&amp;diff=6711</id>
		<title>User talk:Seytra</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Seytra&amp;diff=6711"/>
		<updated>2010-06-22T01:38:22Z</updated>

		<summary type="html">&lt;p&gt;Seytra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! Thanks for editing the PS Wiki ! --[[User:Talad|Talad]] 23:28, 10 June 2010 (UTC)&lt;br /&gt;
:Thanks to YOU for making PS happen! :) --[[User:Seytra|Seytra]] 01:38, 22 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=The_Dome&amp;diff=6710</id>
		<title>The Dome</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=The_Dome&amp;diff=6710"/>
		<updated>2010-06-22T00:03:21Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Add vigesimi names and pretty up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Jayose-map.jpg|thumb|300px|A painted map of the first level as found at Jayose&#039;s]]&lt;br /&gt;
The &#039;&#039;&#039;First Level&#039;&#039;&#039; commonly referred to as &#039;&#039;&#039;The Dome&#039;&#039;&#039;, is the topmost plateau in [[Yliakum]].  Below it lies [[The Barn]] on the second level, and [[Far Ground]] on the third level.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
The Dome is the largest of all levels, and the most brightly lit, since it is the one closest to the [[Azure Sun|Crystal]]. It lies above the point where the stalactite connects to its cave&#039;s ceiling, and is connected to the [[Stone Labyrinths]] around it through the [[Bronze Doors]]. Because of this, it is also the only level where mining is allowed.&lt;br /&gt;
&lt;br /&gt;
There are several major cities, such as [[Hydlaa]], [[Ojaveda]] and [[Gugrontid]], many smaller villages, and the main temples of [[Laanx]] and [[Talad]].&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
The [[Octarchs|Octarch]] of the First Level is [[Iragdun Salikarios]], who is aided by twenty [[vigesimi]], among them [[Amidison Stronghand]] in Hydlaa city, Datal Allavium in the [[Winch]] district, Davikel Iramok in Gugrontid and Torkesyn Rabani in Ojaveda.&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=6709</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=6709"/>
		<updated>2010-06-21T23:54:45Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Corrections, prettying up, add info on Ojaveda Outfitters, Jirosh&amp;#039;s company, the docks, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently one of only two open to the public, the other being [[Dsar of Kore]]. It is run by the Akkaio pack of [[Enkidukai]]. The road from [[Hydlaa]] to Ojaveda starts at the gate in [[Hydlaa#East Hydlaa]], and ends in this dsar. Akkaio is one of the main trading Dsars and contains two districts, the [[Steel Bazaar]] and the [[Warehouse District]]. Many items from all over Yliakum can be obtained in Akkaio. This Dsar was the first that has been created and was introduced in the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Along with the rest of Ojaveda, dsar Akkaio is located on the [[First_level|Dome]], the first level of [[Yliakum]].  It is located south-west of the [[Eagle Bronze Doors]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio trades most actively with the [[Hammerwielder|Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
Located in Akkaio West, the Steel Bazaar has recently been re-opened. It has a plethora of services and shops dealing with metalworking.&lt;br /&gt;
&lt;br /&gt;
==Akkaio Central==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
One of the most respected taverns on the first level, Th&#039; Broken Door is run by Brado, selling many varieties of alcoholic drinks and food. Because the doors indeed are missing, Brado has a perpetual rat problem in his cellar and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasok&#039;s Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the dwarf owns a smithy in Akkaio, where he sells many weapons and [[crafting]] techniques, and also teaches their use.&lt;br /&gt;
&lt;br /&gt;
===Ojaveda Outfitters===&lt;br /&gt;
&lt;br /&gt;
The Ojaveda Outfitters is run by Toda Ombretis and is a kind of general store, compared to the others. Here one may find tools and leather clothing, among other things.&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Mikana Trading Company===&lt;br /&gt;
Run by Jirosh Mikana, this company maintains an extensive trade network accross all of Yliakum. Because a large percentage of all wares going through Akkaio are handled by this operation, Jirosh mostly sells to the other shops and services, and usually is interested buying in nearly all kinds of wares.&lt;br /&gt;
&lt;br /&gt;
===Utlics===&lt;br /&gt;
&lt;br /&gt;
All Enkidukai characters spawn in this area, between a couple of large [[Utlic]]s. A few of workers live here who manufacture wares for the other merchants.&lt;br /&gt;
&lt;br /&gt;
===Docks===&lt;br /&gt;
Akkaio&#039;s docks are the place where caravans are loaded and unloaded by dock workers.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, which however is a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of [[Crystal Blue|Crystal Blue 0.3.019]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6708</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6708"/>
		<updated>2010-06-21T23:23:10Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Move geography info from Akkaio page here, correct and pretty up some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level|Dome]], which is closest to the [[Azure Sun]] and therefore has more light than the other levels. Due to that and to the fertile soil of the first level, Ojaveda is surrounded by farms, and also is the centre of trade. As the Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsar]]s, run by the six major packs of the Enkidukai race. Each pack and Dsar is different and specializes in different trades, but all dsars house the basic set of shops and services required to sustain everyday life. Currently, only the dsars [[dsar of Akkaio|Akkaio]] and [[dsar of Kore|Kore]] are open for business. The rest of the city has been shut off for reasons that have not been explained fully: some locals have heard rumours about a quarantine of the other dsars, yet others have heard that the [[Elder Council]] that shut off the city has not held a meeting in a long time.&lt;br /&gt;
&lt;br /&gt;
==The dsars==&lt;br /&gt;
&lt;br /&gt;
===Akkaio===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda and deals in goods from all over Yliakum. It is home to the Akkaio pack and open for business.&lt;br /&gt;
&lt;br /&gt;
===Sarraghi===&lt;br /&gt;
To the east of Akkaio is Sarraghi, the central Dsar of Ojaveda. It contains the White Towers and a shrine in honour of [[Talad]].&lt;br /&gt;
&lt;br /&gt;
===Kore===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Kore]]&#039;&#039;&lt;br /&gt;
The military Dsar. It is home to the Kore pack, and also open to the public.&lt;br /&gt;
&lt;br /&gt;
===Rabani===&lt;br /&gt;
Dsar Rabani houses Ojaveda&#039;s wealthiest inhabitants, and is also the political centre. It is where Ojaveda&#039;s council is held, and the Vigesimi Torkesyn Rabani has his home here.&lt;br /&gt;
&lt;br /&gt;
===Blikau===&lt;br /&gt;
The ore from the mines in the surrounding area is delivered to Blikau. It also houses Ojaveda&#039;s water supply, and is known to be somewhat lacking in security.&lt;br /&gt;
&lt;br /&gt;
===The Mills===&lt;br /&gt;
The food from the farms around Ojaveda is processed in the Mills Dsar. It is also notorious as one of the most dangerous sections of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6707</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6707"/>
		<updated>2010-06-21T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Seytra: pretty up, add minor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level]] which is closest to the [[Azure Sun]]. As it is close to the crystal and the fertile soils of the first level, Ojaveda is the centre of trade. As the Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsar]]s, run by the six packs of the Enkidukai race. Each pack and Dsar is different and specialize in different trades, but all dsars house the basic set of shops and services required to sustain everyday life. Currently, only the [[dsar of Akkaio]] and also [[dsar of Kore]] are open for business. The rest of the city has been shut off for reasons that have not been explained fully: some locals have heard rumours about a quarantine of the other dsars, yet others have heard that the [[Elder Council]] that shut off the city has not held a meeting in a long time.&lt;br /&gt;
&lt;br /&gt;
==The dsars==&lt;br /&gt;
&lt;br /&gt;
===Akkaio===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda and deals in goods from all over Yliakum. It is home to the Akkaio pack and open for business.&lt;br /&gt;
&lt;br /&gt;
===Sarraghi===&lt;br /&gt;
To the east of Akkaio is Sarraghi, the central Dsar of Ojaveda. It contains the White Towers and a shrine in honour of [[Talad]].&lt;br /&gt;
&lt;br /&gt;
===Kore===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Kore]]&#039;&#039;&lt;br /&gt;
The military Dsar. It is home to the Kore pack, and also open to the public.&lt;br /&gt;
&lt;br /&gt;
===Rabani===&lt;br /&gt;
Dsar Rabani houses Ojaveda&#039;s wealthiest inhabitants, and is also the political centre. It is where Ojaveda&#039;s council is held, and the Vigesimi Torkesyn Rabani has his home here.&lt;br /&gt;
&lt;br /&gt;
===Blikau===&lt;br /&gt;
The ore from the mines in the surrounding area is delivered to Blikau. It also houses Ojaveda&#039;s water supply, and is known to be somewhat lacking in security.&lt;br /&gt;
&lt;br /&gt;
===The Mills===&lt;br /&gt;
The food from the farms around Ojaveda is processed in the Mills Dsar. It is also notorious as one of the most dangerous sections of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6706</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6706"/>
		<updated>2010-06-21T22:49:06Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Typos, some more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level]] which is closest to the [[Azure Sun]]. As it is close to the crystal and the fertile soils of the first level, Ojaveda is the centre of trade. As the Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsar]]s, run by the six packs of the Enkidukai race. Each pack and Dsar is different and specialize in different trades. Currently, only the [[Dsar of Akkaio]] and also [[Dsar of Kore]] are open for business. The rest of the city has been shut off for reasons that have not been explained fully. Some Enkidukai have heard rumours about a quarantine of the other dsars, yet others have heard that the Elder Council that shut off the city has not held a meeting in a long time.&lt;br /&gt;
&lt;br /&gt;
==The Dsars==&lt;br /&gt;
&lt;br /&gt;
===Akkaio===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda and deals in goods from all over Yliakum. It is home to the Akkaio pack and open for business.&lt;br /&gt;
&lt;br /&gt;
===Sarraghi===&lt;br /&gt;
To the east of Akkaio is Sarraghi, the central Dsar of Ojaveda. It contains the White Towers and a shrine in honour of [[Talad]].&lt;br /&gt;
&lt;br /&gt;
===Kore===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Kore]]&#039;&#039;&lt;br /&gt;
The military Dsar. It is home to the Kore pack, and also open to the public.&lt;br /&gt;
&lt;br /&gt;
===Rabani===&lt;br /&gt;
Dsar Rabani houses Ojaveda&#039;s wealthiest inhabitants, and is also the political centre. It is where Ojaveda&#039;s council is held, and the Vigesimi Torkesyn Rabani has his home here.&lt;br /&gt;
&lt;br /&gt;
===Blikau===&lt;br /&gt;
The ore from the mines in the surrounding area is delivered to Blikau. It also houses Ojaveda&#039;s water supply, and is known to be somewhat lacking in security.&lt;br /&gt;
&lt;br /&gt;
===The Mills===&lt;br /&gt;
The food from the farms around Ojaveda is processed in the Mills Dsar. It is also notorious as one of the most dangerous sections of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6705</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=6705"/>
		<updated>2010-06-21T22:43:55Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Akkaio */ minor corrections, move quarantine stuff to general overview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level]] which is closest to the [[Azure Sun]]. As it is close to the crystal and the fertile soils of the first level, Ojaveda is the centre of trade. As the Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsar]]s, run by the six packs of the Enkidukai race. Each pack and Dsar is different and specialize in different trades. Currently, only the [[Dsar of Akkaio]] and also [[Dsar of Kore]] are open for business. The rest of the city has been shut off for reasons that have not been explained fully.&lt;br /&gt;
&lt;br /&gt;
==The Dsars==&lt;br /&gt;
&lt;br /&gt;
===Akkaio===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda and deals in goods from all over Yliakum. It is home to the Akkaio pack and open for business.&lt;br /&gt;
&lt;br /&gt;
===Sarraghi===&lt;br /&gt;
To the east of Akkaio is Sarraghi, the central Dsar of Ojaveda. It contains the White Towers and a shrine in honour of [[Talad]].&lt;br /&gt;
&lt;br /&gt;
===Kore===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Kore]]&#039;&#039;&lt;br /&gt;
The military Dsar. Also open to the public.&lt;br /&gt;
&lt;br /&gt;
===Rabani===&lt;br /&gt;
Rabbani Dsar houses Ojaveda&#039;s wealthiest inhabitants, and is also the political centre. It is where Ojaveda&#039;s council is held, and the Vigesimi Torkesyn Rabani has his home here.&lt;br /&gt;
&lt;br /&gt;
===Blikau===&lt;br /&gt;
The ore from the mines in the surrounding area is delivered to Blikau. It also houses Ojaveda&#039;s water supply.&lt;br /&gt;
&lt;br /&gt;
===The Mills===&lt;br /&gt;
The food from the farms around Ojaveda is processed in the Mills Dsar. It is also notorious as one of the most dangerous sections of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo/Updates&amp;diff=6693</id>
		<title>PSwiki:ToDo/Updates</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo/Updates&amp;diff=6693"/>
		<updated>2010-06-05T00:42:11Z</updated>

		<summary type="html">&lt;p&gt;Seytra: some images have thumbnail issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#&#039;&#039;&#039;update gui images for the next release&#039;&#039;&#039; due to changes to font scaling many gui parts will/have been changed for the release and new images need to be updated. See [[:Category:GUI]]&lt;br /&gt;
#Update the wiki for changes that came out in Steel Blue&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;small&amp;gt;Other pages in the [[Special:Shortpages|Short Pages]] List&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*check images: many don&#039;t produce thumbnail; error example (from [[:Category:creature images]]): &amp;quot;Error creating thumbnail: convert: unable to open image `/var/www/html/pswiki/images/thumb/8/88/Coamti.jpg/120px-Coamti.jpg&#039;: Permission denied.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:ToDo|Update]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=6692</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=6692"/>
		<updated>2010-06-05T00:38:23Z</updated>

		<summary type="html">&lt;p&gt;Seytra: correct &amp;quot;edit&amp;quot; links to point to pages of this server instead of xordan&amp;#039;s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as wish list and place to see where work needs to be done.&lt;br /&gt;
&lt;br /&gt;
==Article maintenance==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;big&amp;gt;New&amp;lt;/big&amp;gt; &lt;br /&gt;
&amp;lt;sup style=&amp;quot;float:right;&amp;quot;&amp;gt;[http://planeshift.ezpcusa.com/pswiki/index.php?title=PSwiki:ToDo/Articles&amp;amp;action=edit edit]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Articles to be created from scratch&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;big&amp;gt;Conversion&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;float:right;&amp;quot;&amp;gt;[http://planeshift.ezpcusa.com/pswiki/index.php?title=PSwiki:ToDo/Conversion&amp;amp;action=edit edit]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Articles to be converted from a given source&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; width=&amp;quot;33%&amp;quot; |&amp;lt;big&amp;gt;Updates&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;float:right;&amp;quot;&amp;gt;[http://planeshift.ezpcusa.com/pswiki/index.php?title=PSwiki:ToDo/Updates&amp;amp;action=edit edit]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Outdated or brief articles that need some attention&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background:#eeeeff&amp;quot; valign=&amp;quot;top&amp;quot; | {{PSwiki:ToDo/Articles}}&lt;br /&gt;
 | style=&amp;quot;background:#eeffee&amp;quot; valign=&amp;quot;top&amp;quot; | {{PSwiki:ToDo/Conversion}}&lt;br /&gt;
 | style=&amp;quot;background:#ffeeff&amp;quot; valign=&amp;quot;top&amp;quot; | {{PSwiki:ToDo/Updates}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Tasks requiring special privileges==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; {{Prettytable}}&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;big&amp;gt;Sysop&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;float:right;&amp;quot;&amp;gt;[http://planeshift.ezpcusa.com/pswiki/index.php?title=PSwiki:ToDo/Sysops&amp;amp;action=edit edit]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tasks that can be done by a sysop&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; width=&amp;quot;33%&amp;quot; | &amp;lt;big&amp;gt;Bureaucrat&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;float:right;&amp;quot;&amp;gt;[http://planeshift.ezpcusa.com/pswiki/index.php?title=PSwiki:ToDo/Bureaucrats&amp;amp;action=edit edit]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requests to a bureaucrat&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Consider writing to the [[Special:Listusers/bureaucrat|user talk page]] in urgent cases&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; width=&amp;quot;33%&amp;quot; |&amp;lt;big&amp;gt;Root&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;sup style=&amp;quot;float:right;&amp;quot;&amp;gt;[http://planeshift.ezpcusa.com/pswiki/index.php?title=PSwiki:ToDo/Root&amp;amp;action=edit edit]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Notepad for tasks that someone with access to the MediaWiki installation ought to do one day.&amp;lt;/small&amp;gt;&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background:#ffffdd&amp;quot; valign=&amp;quot;top&amp;quot; | {{PSwiki:ToDo/Sysops}}&lt;br /&gt;
 | style=&amp;quot;background:#ffeedd&amp;quot; valign=&amp;quot;top&amp;quot; | {{PSwiki:ToDo/Bureaucrats}}&lt;br /&gt;
 | style=&amp;quot;background:#ffdddd&amp;quot; valign=&amp;quot;top&amp;quot; | {{PSwiki:ToDo/Root}}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:ToDo|!]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/6&amp;diff=6691</id>
		<title>Help:Tutorial/6</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/6&amp;diff=6691"/>
		<updated>2010-06-05T00:28:24Z</updated>

		<summary type="html">&lt;p&gt;Seytra: sentence needed addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WTProgress|&#039;&#039;&#039;[[Help:Tutorial|PSWiki-Tutorial]]&#039;&#039;&#039;||6/7|2=&amp;amp;nbsp; ■ ■ ■ ■ ■ ■ &amp;lt;span style=&amp;quot;visibility:hidden;&amp;quot;&amp;gt;■&amp;lt;/span&amp;gt; &amp;amp;nbsp;}}&lt;br /&gt;
{{Navbar|Help:Tutorial/5|Help:Tutorial|Help:Tutorial/7}}&lt;br /&gt;
&lt;br /&gt;
Many things in a wiki depend on &#039;&#039;&#039;templates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Templates are a powerful means of making stuff reusable within the wiki. They can not only serve as simple &#039;&#039;boilerplates&#039;&#039; that can be included into other articles over and over again, but also have more complex function.&lt;br /&gt;
&lt;br /&gt;
There is the possibility to parameterise parts of the template. You can have &amp;quot;gaps&amp;quot; or placeholders to be filled in differently with each use of the template in another article.&lt;br /&gt;
These placeholders or parameters are implemented by a name or number between triple curly brackets within a template.&lt;br /&gt;
&lt;br /&gt;
Using a simple template is as easy as creating an internal link. You simply use curly brackets instead of square ones to surround the name of the template:&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{Test}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
incorporates the contents of [[Template:Test]] into the calling article. See the text between the two horizontal rulers for an example:&lt;br /&gt;
----&lt;br /&gt;
{{Test}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are many tricks and gimmicks you can implement using templates and their advanced features which are too complex to be dealt with in this tutorial. You can visit [http://meta.wikimedia.org/wiki/Help:Template MediaWiki&#039;s help page on template] if you are interested in learning more about them.&lt;br /&gt;
&lt;br /&gt;
For a listing of all existing templates and their purpose see also &#039;&#039;&#039;[[:Category:Template]]&#039;&#039;&#039;. The correct usage of a template is often explained on their respective talk pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Help:Tutorial/7|&#039;&#039;&#039;Continue&#039;&#039;&#039; ...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WikiTutorial|6]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help:Sandbox&amp;diff=6664</id>
		<title>Help:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help:Sandbox&amp;diff=6664"/>
		<updated>2010-06-05T00:16:48Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Undo revision 6663 by Seytra (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the PSWiki &#039;&#039;&#039;Sandbox&#039;&#039;&#039;. Use it for experiments with the wiki syntax.&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
&amp;lt;!-- ************************ Please make changes only below this line ************************ --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help:Sandbox&amp;diff=6663</id>
		<title>Help:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help:Sandbox&amp;diff=6663"/>
		<updated>2010-06-05T00:16:15Z</updated>

		<summary type="html">&lt;p&gt;Seytra: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the PSWiki &#039;&#039;&#039;Sandbox&#039;&#039;&#039;. Use it for experiments with the wiki syntax.&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
&amp;lt;!-- ************************ Please make changes only below this line ************************ --&amp;gt;&lt;br /&gt;
{{Delete}}&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/4&amp;diff=6662</id>
		<title>Help:Tutorial/4</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/4&amp;diff=6662"/>
		<updated>2010-06-05T00:10:10Z</updated>

		<summary type="html">&lt;p&gt;Seytra: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WTProgress|&#039;&#039;&#039;[[Help:Tutorial|PSWiki-Tutorial]]&#039;&#039;&#039;||4/7|2=&amp;amp;nbsp; ■ ■ ■ ■ &amp;lt;span style=&amp;quot;visibility:hidden;&amp;quot;&amp;gt;■ ■ ■&amp;lt;/span&amp;gt; &amp;amp;nbsp;}}&lt;br /&gt;
{{Navbar|Help:Tutorial/3|Help:Tutorial|Help:Tutorial/5}}&lt;br /&gt;
&lt;br /&gt;
To arrange information clearly or for creating complex layouts you can use &#039;&#039;&#039;tables&#039;&#039;&#039;. They might look a little frightening at first sight, but don&#039;t let that discourage you - it&#039;s farily easy once you&#039;ve tried once or twice.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | A table is opened by &lt;br /&gt;
 |&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | and closed with&lt;br /&gt;
 |&lt;br /&gt;
 &amp;amp;nbsp;&amp;lt;nowiki&amp;gt;|}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; |, each in a separate line.&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
In between you can use pipes (&amp;lt;tt&amp;gt;|&amp;lt;/tt&amp;gt;) at the beginning of a line to create a new &#039;&#039;&#039;table cell&#039;&#039;&#039; (column).&lt;br /&gt;
&lt;br /&gt;
A pipe followed by a hyphen (&amp;lt;tt&amp;gt;|-&amp;lt;/tt&amp;gt;) triggers a new &#039;&#039;&#039;table row&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
{|&lt;br /&gt;
 |&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{|&lt;br /&gt;
 | A1&lt;br /&gt;
 | B1&lt;br /&gt;
 | C1&lt;br /&gt;
 |-&lt;br /&gt;
 | A2&lt;br /&gt;
 | B2&lt;br /&gt;
 | C2&lt;br /&gt;
 |-&lt;br /&gt;
 | A3&lt;br /&gt;
 | B3&lt;br /&gt;
 | C3&lt;br /&gt;
 |}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;results in&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&lt;br /&gt;
 |&lt;br /&gt;
{|&lt;br /&gt;
 | A1&lt;br /&gt;
 | B1&lt;br /&gt;
 | C1&lt;br /&gt;
 |-&lt;br /&gt;
 | A2&lt;br /&gt;
 | B2&lt;br /&gt;
 | C2&lt;br /&gt;
 |-&lt;br /&gt;
 | A3&lt;br /&gt;
 | B3&lt;br /&gt;
 | C3&lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Help:Tutorial/5|&#039;&#039;&#039;Continue&#039;&#039;&#039; ...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WikiTutorial|4]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/3&amp;diff=6661</id>
		<title>Help:Tutorial/3</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/3&amp;diff=6661"/>
		<updated>2010-06-05T00:08:49Z</updated>

		<summary type="html">&lt;p&gt;Seytra: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WTProgress|&#039;&#039;&#039;[[Help:Tutorial|PSWiki-Tutorial]]&#039;&#039;&#039;||3/7|2=&amp;amp;nbsp; ■ ■ ■ &amp;lt;span style=&amp;quot;visibility:hidden;&amp;quot;&amp;gt;■ ■ ■ ■&amp;lt;/span&amp;gt; &amp;amp;nbsp;}}&lt;br /&gt;
{{Navbar|Help:Tutorial/2|Help:Tutorial|Help:Tutorial/4}}&lt;br /&gt;
&lt;br /&gt;
One of the main features of the wiki software is the use of &#039;&#039;&#039;internal links&#039;&#039;&#039; - links to other pages or articles within the wiki. Suppose we want to link a reader to the main page. Then there are three different ways to implement such a link:&lt;br /&gt;
* Simply put the article&#039;s name between double square brackets &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Main Page]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; and you get [[Main Page]]&lt;br /&gt;
* or you can use the pipe symbol (|) to give the link an alternate description like in &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Main Page|Surprise]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;, which results in: [[Main Page|Surprise]].&lt;br /&gt;
* You can even point your reader to a certain section within an article when using &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Tutorial Walk Through#Orphia Eldri]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;: [[Tutorial Walk Through#Orphia Eldri]]&lt;br /&gt;
if such a link remains [[red]], that simply means that the article with the corresponding name has not yet been created. A click on such a red link will directly open an edit page for this article where you can enter text to create it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;External Links&#039;&#039;&#039; are all those that make use of a complete URL, whether they belong to this wiki or any other web site:&lt;br /&gt;
* &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;http://www.google.de&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; becomes http://www.google.de&lt;br /&gt;
* &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[http://www.google.de]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; becomes [http://www.google.de]&lt;br /&gt;
* &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[http://www.google.de Google]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; becomes [http://www.google.de Google]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Psicon.png|thumb|The PlaneShift logo]]&lt;br /&gt;
Integrating &#039;&#039;&#039;images&#039;&#039;&#039; is as easy because it&#039;s just a special kind of linking. If you want to link an external image you simply type its URL into the source.&lt;br /&gt;
Thus &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;http://www.hydlaa.com/images/bullet2.gif&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; results in:&lt;br /&gt;
http://www.hydlaa.com/images/bullet2.gif&lt;br /&gt;
If an image needed is not yet available online you can upload it to PSWiki using [[Special:Upload|this page]] &lt;br /&gt;
&lt;br /&gt;
The syntax for integrating an internal (uploaded) image is &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Filename.jpg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. Further information on this topic can be found on [[Help:Images]]. The image you see on the right results from the following source code &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[Image:Psicon.png|thumb|The PlaneShift logo]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Help:Tutorial/4|&#039;&#039;&#039;Continue&#039;&#039;&#039; ...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WikiTutorial|3]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/2&amp;diff=6660</id>
		<title>Help:Tutorial/2</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help:Tutorial/2&amp;diff=6660"/>
		<updated>2010-06-05T00:05:32Z</updated>

		<summary type="html">&lt;p&gt;Seytra: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WTProgress|&#039;&#039;&#039;[[Help:Tutorial|PSWiki-Tutorial]]&#039;&#039;&#039;||2/7|2=&amp;amp;nbsp; ■ ■ &amp;lt;span style=&amp;quot;visibility:hidden;&amp;quot;&amp;gt;■ ■ ■ ■ ■&amp;lt;/span&amp;gt; &amp;amp;nbsp;}}&lt;br /&gt;
{{Navbar|Help:Tutorial/1|Help:Tutorial|Help:Tutorial/3}}&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s have a look into &#039;&#039;&#039;formating&#039;&#039;&#039; text:&lt;br /&gt;
&lt;br /&gt;
The most simple formats are &#039;&#039;&#039;bold&#039;&#039;&#039; and &#039;&#039;italic&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You achieve this by enclosing text between two respectively three apostrophes at a time. &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;bold&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; results in &#039;&#039;&#039;bold&#039;&#039;&#039; and &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;italic&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; becomes &#039;&#039;italic&#039;&#039; in wiki pages. Of course there is also the possibility to combine &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;bold &amp;amp; italic&#039;&#039;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; to get &#039;&#039;&#039;&#039;&#039;bold &amp;amp; italic&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using the asterisk (*) as first character of a new line generates &#039;&#039;&#039;bullet points&#039;&#039;&#039; , with a hash, or sharp sign (#) instead you&#039;ll get a &#039;&#039;&#039;numbered list&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;* one,&lt;br /&gt;
* another one,&lt;br /&gt;
* and the last one&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | &amp;amp;nbsp; &amp;amp;nbsp; &#039;&#039;becomes&#039;&#039; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 |&lt;br /&gt;
* one,&lt;br /&gt;
* another one,&lt;br /&gt;
* and the last one&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 |&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;# first,&lt;br /&gt;
# second,&lt;br /&gt;
# third&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | align=&amp;quot;center&amp;quot; valign=&amp;quot;middle&amp;quot; | &amp;amp;nbsp; &amp;amp;nbsp; &#039;&#039;becomes&#039;&#039; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 |&lt;br /&gt;
# first,&lt;br /&gt;
# second,&lt;br /&gt;
# third&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
Using equal signs (=) you define a &#039;&#039;&#039;section heading&#039;&#039;&#039;: Enter text enclosed between two equal signs at a time results in a &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;==&amp;amp;nbsp;Main section heading&amp;amp;nbsp;==&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;, such as&lt;br /&gt;
== Main section heading ==&lt;br /&gt;
&lt;br /&gt;
One more equal sign before and after the text, for example &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;===&amp;amp;nbsp;Sub section heading&amp;amp;nbsp;===&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;, generates&lt;br /&gt;
=== Sub section heading ===&lt;br /&gt;
and so on: Sub subsection heading using four equal signs, ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Help:Tutorial/3|&#039;&#039;&#039;Continue&#039;&#039;&#039; ...]]&lt;br /&gt;
&lt;br /&gt;
[[Category:WikiTutorial|2]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=6633</id>
		<title>Klyros Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=6633"/>
		<updated>2010-06-02T20:31:14Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Honoring and Dishonoring suffixes and prefixes */ that -&amp;gt; who with  persons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC}}&lt;br /&gt;
&lt;br /&gt;
===A Note on Pronunciation===&lt;br /&gt;
In an effort to follow the transliteration of the Klyros Language, the words are pronounced as described [[Klyros Language#Transcription and Pronunciation|here]].&lt;br /&gt;
&lt;br /&gt;
==Ksinos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Grammatical indicator || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==A==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;a&#039;&#039;&#039; || [[Image:KL-a-equal.png]] || to equal || &#039;&#039;auxiliary ksin&#039;&#039; ||&#039;&#039;ze &#039;&#039;&#039;a&#039;&#039;&#039; zancu&#039;&#039;, I &#039;&#039;&#039;am (equal)&#039;&#039;&#039; good.&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;aa&#039;&#039;&#039; || [[Image:KL-aa-sextuple.png]] || to sextuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ac&#039;&#039;&#039; || [[Image:KL-ac-warden.png]] || to wander, to do without purpose || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;al&#039;&#039;&#039; || [[Image:KL-al-copy.png]] || to copy, to be a duplicate || &#039;&#039;can be used as a suffix after a kon to show  the action of copying that kon (as a ksin), or describe by what they are copying (as a kzan)&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;an&#039;&#039;&#039; || [[Image:KL-an-drown.png]] || to drown, to lower, to die || &#039;&#039;anfar can be added to the name of the deceased&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;azu&#039;&#039;&#039; || [[Image:KL-azu-shine.png]] || to shine, to light || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bas&#039;&#039;&#039; || [[Image:KL-bas-beg.png]] || to beg || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bav&#039;&#039;&#039; || [[Image:KL-bav-follow.png]] || to follow, to result || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bel&#039;&#039;&#039; || [[Image:KL-bel-despair.png]] || to cry, to despair ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bix&#039;&#039;&#039; || [[Image:KL-bix-sound.png]] || to sound, to make a noise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bod&#039;&#039;&#039; || [[Image:KL-bod-dig.png]] || to dig, to mine || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bum&#039;&#039;&#039; || [[Image:KL-bum-cast-spell.png]] || cast spell, to use magic || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ca&#039;&#039;&#039; || [[Image:KL-ca-hope.png]] || to hope for, to have hope || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;cah&#039;&#039;&#039; || [[Image:KL-cah-smelt.png]] || to smelt || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ce&#039;&#039;&#039; || [[Image:KL-ce-find.png]] || to find, to know where it is || &#039;&#039;&#039;indicative mood suffix&#039;&#039;&#039; (optional, when used corresponds to optional &amp;quot;do&amp;quot; verb in present simple like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;)||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;com&#039;&#039;&#039; || [[Image:KL-com-have-friendship.png]] || to have friendship || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;cu&#039;&#039;&#039; || [[Image:KL-cu-do-good.png]] || to do good, to do for good || || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;da&#039;&#039;&#039; || [[Image:KL-da-thank.png]] || to thank, to owe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dal&#039;&#039;&#039; || [[Image:KL-dal-embrace.png]] || to embrace, to cuddle || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;de&#039;&#039;&#039; || [[Image:KL-de-agree.png]] || to agree (Ksinos form), yes (Kefaos form) || &#039;&#039;can be used as &amp;quot;and&amp;quot; with a positive tone&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;der&#039;&#039;&#039; || [[Image:KL-der-heal.png]] || to heal || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dee&#039;&#039;&#039; || [[Image:KL-dee-disagree.png]] || to disagree (Ksinos form), no (Kefaos form) || &#039;&#039;can be used as &amp;quot;nor&amp;quot; or &amp;quot;not&amp;quot;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dro&#039;&#039;&#039; || [[Image:KL-dro-obliderate.png]] || to obliterate, to make completely gone, to make a fine powder of || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;e&#039;&#039;&#039; || [[Image:KL-e-quadruple.png]] || to quadruple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ee&#039;&#039;&#039; || [[Image:KL-ee-nonuple.png]] || to nontuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;eex&#039;&#039;&#039; || [[Image:KL-eex-grow.png]] || to grow || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;efa&#039;&#039;&#039; || [[Image:KL-efa-think.png]] || to think, to know || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;en&#039;&#039;&#039; || [[Image:KL-en-succede.png]] || to succeed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;et&#039;&#039;&#039; || [[Image:KL-et-move.png]] || to move || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;far&#039;&#039;&#039; || [[Image:KL-far-leave.png]] || to go, to leave || &#039;&#039;past descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fas&#039;&#039;&#039; || [[Image:KL-fas-consume.png]] || to consume || suffix that shows raw material used in the process ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fij&#039;&#039;&#039; || [[Image:KL-fij--throw.png]] || to throw, to vomit || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fo&#039;&#039;&#039; || [[Image:KL-fo-ascend.png]] || to ascend ||  can be used to mean up ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;for&#039;&#039;&#039; || [[Image:KL-for-forget-.png]] || to forget || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fuu&#039;&#039;&#039; || [[Image:KL-fuu-shroud.png]] || to shroud, to hide ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ga&#039;&#039;&#039; || [[Image:KL-ga-come.png]] || to come, to near || &#039;&#039;future descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gart&#039;&#039;&#039; || [[Image:KL-gart-protect.png]] || to protect || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gel&#039;&#039;&#039; || [[Image:KL-gel-speak.png]] || to speak, to speak a language || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gic&#039;&#039;&#039; || [[Image:KL-gic-hatch.png]] || to hatch an egg || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gos&#039;&#039;&#039; || [[Image:KL-gos-scare.png]] || to scare, to frighten || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gul&#039;&#039;&#039; || [[Image:KL-gul-hate.png]] || to hate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gux&#039;&#039;&#039; || [[Image:KL-gux-come.png]] || to come forth, to come from || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;h&#039;&#039;&#039;&#039; || [[Image:KL-h&#039;-lie.png]] || to lie, to not tell the full truth ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ha&#039;&#039;&#039; || [[Image:KL-ha-wait.png]] || to age, to wait (long time)|| &#039;&#039;kha is year&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;haav&#039;&#039;&#039; || [[Image:KL-haav-follow-the-law.png]] || to follow the law, to do correctly ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;he&#039;&#039;&#039; || [[Image:KL-he-wait.png]] || to wait (short time)|| &#039;&#039;khe is day, khera is today, khefar is yesterday, and khega is tomorrow&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;hers&#039;&#039;&#039; || [[Image:KL-hers-to be sick.png]] || to be sick, to be ill ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;hroth&#039;&#039;&#039; || [[Image:KL-hroth-win.png]] || to win, to be victorious ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;i&#039;&#039;&#039; || [[Image:KL-i-double.png]] || to double || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ii&#039;&#039;&#039; || [[Image:KL-ii-septuple.png]] || to septuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;iim&#039;&#039;&#039; || [[Image:KL-iim-have-a-chance.png]] || to have a chance at, to get an opportunity || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ij&#039;&#039;&#039; || [[Image:KL-ij-deny.png]] || to deny, to be in denial, to be negative towards || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ix&#039;&#039;&#039; || [[Image:KL-ix-force-work.png]] || to force work, to enslave || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ja&#039;&#039;&#039; || [[Image:KL-ja-choose.png]] || to choose, to decide || &#039;&#039;widely used in kefaos&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;je&#039;&#039;&#039; || [[Image:KL-je-hypothesise.png]] || to hypothesise|| &#039;&#039;conjunctive mood suffix; widely used in kefaos&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ji&#039;&#039;&#039; || [[Image:KL-ji-define.png]] || to define || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jo&#039;&#039;&#039; || [[Image:KL-jo-join.png]] || to join, to add || &#039;&#039;kefaos formation prefix&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;k&#039;&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]] || to form || &#039;&#039;konos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kee&#039;&#039;&#039; || [[Image:KL-kee-ask.png]] || to ask (a question) || &#039;&#039;question formation&#039;&#039;, &#039;&#039;modal ksinos&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kof&#039;&#039;&#039; || [[Image:KL-kof-shrug.png]] || to shrug, to not know ||  || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kya&#039;&#039;&#039; || [[Image:KL-kya-stand.png]] || to stand || &#039;&#039;asexual descriptor;&#039;&#039; &#039;&#039;insult if used for non-Kran person&#039;&#039;|| &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;la&#039;&#039;&#039; || [[Image:KL-la-lose.png]] || to lose (an object)|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lak&#039;&#039;&#039; || [[Image:KL-lak-strike-with-sword.png]] || to strike with sword || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lan&#039;&#039;&#039; || [[Image:KL-lan-meditate.png]] || to meditate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lat&#039;&#039;&#039; || [[Image:KL-lat-lose.png]] || to lose, to be unsuccessful || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;laz&#039;&#039;&#039; || [[Image:KL-laz-survive.png]] || to survive, to barely live || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;le&#039;&#039;&#039; || [[Image:KL-le-lead.png]] || to lead, to set an example || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lee&#039;&#039;&#039; || [[Image:KL-lee-command.png]] || to command, to give order || &#039;&#039;infinitive mood indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;leg&#039;&#039;&#039; || [[Image:KL-leg-listen.png]] || to listen || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ler&#039;&#039;&#039; || [[Image:KL-ler-remember.png]] || to remember || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lim&#039;&#039;&#039; || [[Image:KL-lim-fly.png]] || to fly || &#039;&#039;male descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;liin&#039;&#039;&#039; || [[Image:KL-liin-care.png]] || to care, to understand|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;los&#039;&#039;&#039; || [[Image:KL-los-pay.png]] || to pay, to repay a debt || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lyr&#039;&#039;&#039; || [[Image:KL-lyr-live.png]] || to live, to exist (animatedly) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;maad&#039;&#039;&#039; || [[Image:KL-maad-learn.png]] || to learn  || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mas&#039;&#039;&#039; || [[Image:KL-mas-steal.png]] || to steal, to take unrightfully ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ma&#039;&#039;&#039; || [[Image:KL-ma-breed.png]] || to breed, to give live to a child || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mef&#039;&#039;&#039; || [[Image:KL-mef-teach.png]] || to teach || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mer&#039;&#039;&#039; || [[Image:KL-mer-be-below.png]] || to be below|| &#039;&#039;netmer is below&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mil&#039;&#039;&#039; || [[Image:KL-mil-dive.png]] || to dive || &#039;&#039;female descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;min&#039;&#039;&#039; || [[Image:KL-min-remind.png]] || to remind || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;muul&#039;&#039;&#039; || [[Image:KL-muul-lie-down.png]] || to lie down, to sleep ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mo&#039;&#039;&#039; || [[Image:KL-mo-ask.png]] || to ask (somebody to do something) || &#039;&#039;imperative mood indicator&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;na&#039;&#039;&#039; || [[Image:KL-na-rise.png]] || to rise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nar&#039;&#039;&#039; || [[Image:KL-nar-fight.png]] || to fight, to duel || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ne&#039;&#039;&#039; || [[Image:KL-ne-precede.png]] || to precede || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;net&#039;&#039;&#039; || [[Image:KL-net-relate.png]] || to relate || &#039;&#039;knetos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ni&#039;&#039;&#039; || [[Image:KL-ni-surround.png]] || to surround, to enclose || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nu&#039;&#039;&#039; || [[Image:KL-nu-negate.png]] || to negate, to stop || &#039;&#039;negation&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nyar&#039;&#039;&#039; || [[Image:KL-nyar-kill.png]] || to kill, to destroy|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;o&#039;&#039;&#039; || [[Image:KL-o-quintuple.png]] || to quintuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oc&#039;&#039;&#039; || [[Image:KL-oc-gasp.png]] || to gasp,  to be surprised || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;of&#039;&#039;&#039; || [[Image:KL-of-go-downward.png]] || to go down || can be used to mean down ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;on&#039;&#039;&#039; || [[Image:KL-on-exist.png]] || to exist (inanimately) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oo&#039;&#039;&#039; || [[Image:KL-oo-decuple.png]] || to decuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;os&#039;&#039;&#039; || [[Image:KL-os-multiply.png]] || to multiply || &#039;&#039;plural&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pac&#039;&#039;&#039; || [[Image:KL-pac-use.png]] || to use || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pik&#039;&#039;&#039; || [[Image:KL-pik-strike-with-spear.png]] || to strike with spear || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;po&#039;&#039;&#039; || [[Image:KL-po-help.png]] || to help || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qa&#039;&#039;&#039; || [[Image:KL-qa-who.png]] || Who (is), to ask who ||  || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qaa&#039;&#039;&#039; || [[Image:KL-qaa-what.png]] || What (is), to ask what ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qe&#039;&#039;&#039; || [[Image:KL-qe-when.png]] || When (is), to ask when ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qi&#039;&#039;&#039; || [[Image:KL-qi-why.png]] || Why (is), to ask why ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qo&#039;&#039;&#039; || [[Image:KL-qo-where.png]] || Where (is), to ask where ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qu&#039;&#039;&#039; || [[Image:KL-qu-how.png]] || How (is), to ask how ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;r&#039;&#039;&#039;&#039; || [[Image:KL-r-want.png]] || to want, to desire || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ra&#039;&#039;&#039; || [[Image:KL-ra-do-now.png]] || to do now || &#039;&#039;rare present tense suffix used mostly in gerund endings, kra is a klyran word that would replace &amp;quot;it&amp;quot; in &amp;quot;it is raining&amp;quot;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;rad&#039;&#039;&#039; || [[Image:KL-rad-finish.png]] || to finish || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;rae&#039;&#039;&#039; || [[Image:KL-rae-love.png]] || to love || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;raf&#039;&#039;&#039; || [[Image:KL-raf-put.png]] || to put, to set, to place || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ris&#039;&#039;&#039; || [[Image:KL-ris-begin.png]] || to begin || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;san&#039;&#039;&#039; || [[Image:KL-san-done.png]] || to have something done on || &#039;&#039;Added to the end of konos to show what the action is being done upon, or the process of something&#039;&#039;, &#039;&#039;Passive Voice suffix&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;saw&#039;&#039;&#039; || [[Image:KL-Saw-answer.jpg]] || to answer || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sib&#039;&#039;&#039; || [[Image:KL-sib-be-sibling.png]] || to be sibling|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sil&#039;&#039;&#039; || [[Image:KL-sil-sleep.png]] || to sleep || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sin&#039;&#039;&#039; || [[Image:KL-sin-do.png]] || to do || &#039;&#039;Added to the end of konos to show what is doing the action&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sud&#039;&#039;&#039; || [[Image:KL-sud-count.png]] || to count || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;suk&#039;&#039;&#039; || [[Image:KL-suk-strike-with-axe.png]] || to strike with axe, to cut with axe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sur&#039;&#039;&#039; || [[Image:KL-sur-to be tired.png]] || to be tired, to have no energy ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tas&#039;&#039;&#039; || [[Image:KL-tas-take.png]] || to take ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ten&#039;&#039;&#039; || [[Image:KL-ten-switch.png]] || to switch, to replace ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tis&#039;&#039;&#039; || [[Image:KL-tis-give.png]] || to give ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tol&#039;&#039;&#039; || [[Image:KL-tol-trade.png]] || to trade, to exchange ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;u&#039;&#039;&#039; || [[Image:KL-u-triple.png]] || to triple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uf&#039;&#039;&#039; || [[Image:KL-uf-be-alone.png]] || to be alone || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uu&#039;&#039;&#039; || [[Image:KL-uu-octuple.png]] || to octuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;vab&#039;&#039;&#039; || [[Image:KL-vab-stem.png]] || to stem, to originate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;war&#039;&#039;&#039; || [[Image:KL-war-cut.png]] || to cut, to remove || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wef&#039;&#039;&#039; || [[Image:KL-wef-recieve.png]] || to receive || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wer&#039;&#039;&#039; || [[Image:KL-wer-send.png]] || to send || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wo&#039;&#039;&#039; || [[Image:KL-wo-honour.png]] || to honour, to greet || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wos&#039;&#039;&#039; || [[Image:KL-wos-to-be-hurt.png]] || to be hurt, to bleed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wyn&#039;&#039;&#039; || [[Image:KL-wyn-darken.png]] || to darken, to shadow || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xaa&#039;&#039;&#039; || [[Image:KL-xaa-make-solid.png]] || to make solid, to create || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xara&#039;&#039;&#039; || [[Image:KL-xara-ponder.jpg]] || to ponder, to consider || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xu&#039;&#039;&#039; || [[Image:KL-xu-possess.png]] || to have, to possess || &#039;&#039;kzanos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xyaa&#039;&#039;&#039; || [[Image:KL-xyaa-be-solid.png]] || to be solid || || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ya&#039;&#039;&#039; || [[Image:KL-ya-separate.png]] || to separate, to divide || &#039;&#039;third person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;yi&#039;&#039;&#039; || [[Image:KL-yi-oppose.png]] || to oppose, to confront || &#039;&#039;second person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;z&#039;&#039;&#039;&#039; || [[Image:KL-z&#039;-travel.png]] || to travel, to transport || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zan&#039;&#039;&#039; || [[Image:KL-zan-paint.png]] || to paint, to describe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ze&#039;&#039;&#039; || [[Image:KL-ze-reflect.png]] || to reflect, to mirror || &#039;&#039;first person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zed&#039;&#039;&#039; || [[Image:KL-zed-be-strange.png]] || to be strange || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zi&#039;&#039;&#039; || [[Image:KL-zi-smith.png]] || to smith || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Silent Symbols==&lt;br /&gt;
 |-&lt;br /&gt;
 | name || [[Image:KL-name.png]] || name || &#039;&#039;added to the end of a name&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | half-space || [[Image:KL-empty-half.png]] || half-space, half the length of an ideogram || &#039;&#039;empty space between words&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | space || [[Image:KL-empty.png]] || space, the length of an ideogram || &#039;&#039;empty space between sentences&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || [[Image:KL-root-prefix.png]] || prefix-connecting ideogram || &#039;&#039;optionally inserted after (dis)honoring prefixes,&#039;&#039; when spelled corresponds to pause little bit longer then between syllables but shorter then between words. In transliteration &amp;quot;-&amp;quot; is used ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || [[Image:KL-root-suffix.png]] || suffix-connecting ideogram || &#039;&#039;optionally inserted before (dis)honoring suffixes,&#039;&#039; when spelled corresponds to pause little bit longer then between syllables but shorter then between words. In transliteration &amp;quot;-&amp;quot; is used ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Kefaos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;de&#039;&#039;&#039; || [[Image:KL-de-agree.png]] || yes ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dee&#039;&#039;&#039; || [[Image:KL-dee-disagree.png]] || &amp;quot;no&amp;quot;, &amp;quot;nor&amp;quot;, &amp;quot;not&amp;quot;  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jojo&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-jo-join.png]] || and || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;joja&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-ja-choose.png]] || or || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jojaja&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-ja-choose.png]][[Image:KL-ja-choose.png]] || &amp;quot;or&amp;quot; - one from two options but not both ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;joje&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-je-hypothesise.png]] || then || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jonuje&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-nu-negate.png]][[Image:KL-je-hypothesise.png]] || else || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;je&#039;&#039;&#039; || [[Image:KL-je-hypothesise.png]] || if || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Kzanos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common adjective || Common adverb || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanac&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-ac-warden.png]] || random, pointless || randomly, without purpose || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zancu&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-Cu-Good.jpg]] || good || well || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanlat&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-lat-lose.png]] || unsuccessful || unsuccessfully || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanmil&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-mil-dive.png]] || flexible || flexibly || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanxyaa&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-xyaa-be-solid.png]] || hard, strong, solid || powerfully, strongly, inflexibly || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Konos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kazu&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-azu-shine.png]] || light || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bas-beg.png]] || pray, begging || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbaspo&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bas-beg.png]][[Image:KL-po-help.png]] || priest || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbodpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bod-dig.png]][[Image:KL-pac-use.png]] || rock pick || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbodsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bod-dig.png]][[Image:KL-sin-do.png]] || miner || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbum&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]] || magic || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumbav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-bav-follow.png]] || spell || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumfas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-fas-consume.png]] || mana || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-pac-use.png]] || Glyph || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-sin-do.png]] || mage || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcah&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]] || smelting || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahbav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-bav-follow.png]] || ingot || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahfas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-fas-consume.png]] || ore || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-sin-do.png]] || smelter || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcom&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-com-have-friendship.png]] || friendship || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcomsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-com-have-friendship.png]][[Image:KL-san-done.png]] || friend || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kder&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]] || healing || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kdersan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]][[Image:KL-san-done.png]] || patient || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kdersin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]][[Image:KL-sin-do.png]] || healer || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfar&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-far-leave.png]] || Goodbye || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfoet&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-fo-ascend.png]][[Image:KL-et-move.png]] || Promotion || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfoetsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-fo-ascend.png]][[Image:KL-et-move.png]][[Image:KL-san-done.png]] || Promoted one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kgel&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]] || 1)a language&amp;lt;br&amp;gt; 2)Klyran language || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kga&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ga-come.png]] || Hello || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kgulsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-gul-hate.png]][[Image:KL-san-done.png]] || enemy || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kixsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ix-force-work.png]][[Image:KL-san-done.png]] || slave || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kixsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ix-force-work.png]][[Image:KL-sin-do.png]] || enslaver || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kjobav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-jo-join.png]][[Image:KL-bav-follow.png]] || unity, alliance || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klakpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lak-strike-with-sword.png]][[Image:KL-pac-use.png]] || sword || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klaksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lak-strike-with-sword.png]][[Image:KL-sin-do.png]] || swordsman || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lan-meditate.png]] || meditation || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kle&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-le-lead.png]] || leadership || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kleesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lee-command.png]][[Image:KL-sin-do.png]] || commander || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-le-lead.png]][[Image:KL-sin-do.png]] || leader || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lim-fly.png]] || a Drifter || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klyr&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]] || a klyros || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klyrsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-sin-do.png]] || a sentient living being (not Klyros) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmaadsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-maad-learn.png]][[Image:KL-sin-do.png]] || student || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]] || child || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasanlim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]][[Image:KL-lim-fly.png]] || son || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasanmil&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]][[Image:KL-mil-dive.png]] || daughter || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]] || parent || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasinlim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]][[Image:KL-lim-fly.png]] || father || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasinmil&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]][[Image:KL-mil-dive.png]] || mother || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmassin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mas-steal.png]][[Image:KL-sin-do.png]] || thief || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmefsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mef-teach.png]][[Image:KL-sin-do.png]] || teacher || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmo&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mo-ask.png]] || 1)Please&amp;lt;br&amp;gt; 2)ask (somebody to do something) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kofet&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-of-go-downward.png]][[Image:KL-et-move.png]] || Demotion || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kofetsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-of-go-downward.png]][[Image:KL-et-move.png]][[Image:KL-san-done.png]] || Demoted one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kpiksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-pik-strike-with-spear.png]][[Image:KL-sin-do.png]] || pikeman || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kpikpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-pik-strike-with-spear.png]][[Image:KL-pac-use.png]] || pike, spear || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;krae&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]] || love || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kraesan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]][[Image:KL-san-done.png]] || beloved one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kraesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]][[Image:KL-sin-do.png]] || lover || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksib&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-sib-be-sibling.png]] || sibling (brother or sister) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksukpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-suk-strike-with-axe.png]][[Image:KL-pac-use.png]] || axe || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksuksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-suk-strike-with-axe.png]][[Image:KL-sin-do.png]] || axer || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ktolsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-tol-trade.png]][[Image:KL-san-done.png]] || customer, client || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ktolsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-tol-trade.png]][[Image:KL-sin-do.png]] || merchant || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kxaasin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-xaa-make-solid.png]][[Image:KL-sin-do.png]] || deity || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kzifas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-zi-smith.png]][[Image:KL-fas-consume.png]] || stock || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kzisin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-zi-smith.png]][[Image:KL-sin-do.png]] || blacksmith || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sib&#039;&#039;&#039; || [[Image:KL-sib-be-sibling.png]] || sibling (brother or sister) || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Honoring and Dishonoring suffixes and prefixes==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !width=&amp;quot;130&amp;quot;| Prefix &lt;br /&gt;
 ! Meaning of prefix &lt;br /&gt;
 !width=&amp;quot;130&amp;quot;| Suffix &lt;br /&gt;
 ! Meaning of suffix&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-haav-follow-the-law.png]][[Image:KL-maad-learn.png]]&amp;lt;br&amp;gt;-haavmaad|| an excellent student&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-ha-wait.png]][[Image:KL-far-leave.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;hafar- || an older person, who has more expirience and wisdom then the speaker || [[Image:KL-root-suffix.png]][[Image:KL-ha-wait.png]][[Image:KL-far-leave.png]]&amp;lt;br&amp;gt;-hafar|| an old, wise person&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-wo-honour.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;wo-|| Gerenally used prefix to show respect as personal attitude || [[Image:KL-root-suffix.png]][[Image:KL-wo-honour.png]]&amp;lt;br&amp;gt;-wo|| Suffix used to show really high social position of person. Octarchs, Vigeshimi, tribe leaders or clan elders could be called using that suffix&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-maad-learn.png]]&amp;lt;br&amp;gt;-maad|| a student&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-mef-teach.png]]&amp;lt;br&amp;gt;-mef|| a teacher&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-nu-negate.png]][[Image:KL-haav-follow-the-law.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;nuhaav-|| a traitor, renegade || [[Image:KL-root-suffix.png]][[Image:KL-nu-negate.png]][[Image:KL-haav-follow-the-law.png]]&amp;lt;br&amp;gt;-nuhaav|| a criminal&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-nu-negate.png]][[Image:KL-los-pay.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;nulos-|| a person who is in debt || || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*(stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
*(stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=6632</id>
		<title>Klyros Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=6632"/>
		<updated>2010-06-02T20:28:20Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Honoring and Dishonoring suffixes and prefixes */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC}}&lt;br /&gt;
&lt;br /&gt;
===A Note on Pronunciation===&lt;br /&gt;
In an effort to follow the transliteration of the Klyros Language, the words are pronounced as described [[Klyros Language#Transcription and Pronunciation|here]].&lt;br /&gt;
&lt;br /&gt;
==Ksinos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Grammatical indicator || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==A==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;a&#039;&#039;&#039; || [[Image:KL-a-equal.png]] || to equal || &#039;&#039;auxiliary ksin&#039;&#039; ||&#039;&#039;ze &#039;&#039;&#039;a&#039;&#039;&#039; zancu&#039;&#039;, I &#039;&#039;&#039;am (equal)&#039;&#039;&#039; good.&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;aa&#039;&#039;&#039; || [[Image:KL-aa-sextuple.png]] || to sextuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ac&#039;&#039;&#039; || [[Image:KL-ac-warden.png]] || to wander, to do without purpose || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;al&#039;&#039;&#039; || [[Image:KL-al-copy.png]] || to copy, to be a duplicate || &#039;&#039;can be used as a suffix after a kon to show  the action of copying that kon (as a ksin), or describe by what they are copying (as a kzan)&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;an&#039;&#039;&#039; || [[Image:KL-an-drown.png]] || to drown, to lower, to die || &#039;&#039;anfar can be added to the name of the deceased&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;azu&#039;&#039;&#039; || [[Image:KL-azu-shine.png]] || to shine, to light || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bas&#039;&#039;&#039; || [[Image:KL-bas-beg.png]] || to beg || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bav&#039;&#039;&#039; || [[Image:KL-bav-follow.png]] || to follow, to result || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bel&#039;&#039;&#039; || [[Image:KL-bel-despair.png]] || to cry, to despair ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bix&#039;&#039;&#039; || [[Image:KL-bix-sound.png]] || to sound, to make a noise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bod&#039;&#039;&#039; || [[Image:KL-bod-dig.png]] || to dig, to mine || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bum&#039;&#039;&#039; || [[Image:KL-bum-cast-spell.png]] || cast spell, to use magic || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ca&#039;&#039;&#039; || [[Image:KL-ca-hope.png]] || to hope for, to have hope || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;cah&#039;&#039;&#039; || [[Image:KL-cah-smelt.png]] || to smelt || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ce&#039;&#039;&#039; || [[Image:KL-ce-find.png]] || to find, to know where it is || &#039;&#039;&#039;indicative mood suffix&#039;&#039;&#039; (optional, when used corresponds to optional &amp;quot;do&amp;quot; verb in present simple like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;)||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;com&#039;&#039;&#039; || [[Image:KL-com-have-friendship.png]] || to have friendship || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;cu&#039;&#039;&#039; || [[Image:KL-cu-do-good.png]] || to do good, to do for good || || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;da&#039;&#039;&#039; || [[Image:KL-da-thank.png]] || to thank, to owe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dal&#039;&#039;&#039; || [[Image:KL-dal-embrace.png]] || to embrace, to cuddle || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;de&#039;&#039;&#039; || [[Image:KL-de-agree.png]] || to agree (Ksinos form), yes (Kefaos form) || &#039;&#039;can be used as &amp;quot;and&amp;quot; with a positive tone&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;der&#039;&#039;&#039; || [[Image:KL-der-heal.png]] || to heal || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dee&#039;&#039;&#039; || [[Image:KL-dee-disagree.png]] || to disagree (Ksinos form), no (Kefaos form) || &#039;&#039;can be used as &amp;quot;nor&amp;quot; or &amp;quot;not&amp;quot;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dro&#039;&#039;&#039; || [[Image:KL-dro-obliderate.png]] || to obliterate, to make completely gone, to make a fine powder of || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;e&#039;&#039;&#039; || [[Image:KL-e-quadruple.png]] || to quadruple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ee&#039;&#039;&#039; || [[Image:KL-ee-nonuple.png]] || to nontuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;eex&#039;&#039;&#039; || [[Image:KL-eex-grow.png]] || to grow || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;efa&#039;&#039;&#039; || [[Image:KL-efa-think.png]] || to think, to know || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;en&#039;&#039;&#039; || [[Image:KL-en-succede.png]] || to succeed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;et&#039;&#039;&#039; || [[Image:KL-et-move.png]] || to move || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;far&#039;&#039;&#039; || [[Image:KL-far-leave.png]] || to go, to leave || &#039;&#039;past descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fas&#039;&#039;&#039; || [[Image:KL-fas-consume.png]] || to consume || suffix that shows raw material used in the process ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fij&#039;&#039;&#039; || [[Image:KL-fij--throw.png]] || to throw, to vomit || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fo&#039;&#039;&#039; || [[Image:KL-fo-ascend.png]] || to ascend ||  can be used to mean up ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;for&#039;&#039;&#039; || [[Image:KL-for-forget-.png]] || to forget || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fuu&#039;&#039;&#039; || [[Image:KL-fuu-shroud.png]] || to shroud, to hide ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ga&#039;&#039;&#039; || [[Image:KL-ga-come.png]] || to come, to near || &#039;&#039;future descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gart&#039;&#039;&#039; || [[Image:KL-gart-protect.png]] || to protect || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gel&#039;&#039;&#039; || [[Image:KL-gel-speak.png]] || to speak, to speak a language || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gic&#039;&#039;&#039; || [[Image:KL-gic-hatch.png]] || to hatch an egg || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gos&#039;&#039;&#039; || [[Image:KL-gos-scare.png]] || to scare, to frighten || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gul&#039;&#039;&#039; || [[Image:KL-gul-hate.png]] || to hate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gux&#039;&#039;&#039; || [[Image:KL-gux-come.png]] || to come forth, to come from || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;h&#039;&#039;&#039;&#039; || [[Image:KL-h&#039;-lie.png]] || to lie, to not tell the full truth ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ha&#039;&#039;&#039; || [[Image:KL-ha-wait.png]] || to age, to wait (long time)|| &#039;&#039;kha is year&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;haav&#039;&#039;&#039; || [[Image:KL-haav-follow-the-law.png]] || to follow the law, to do correctly ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;he&#039;&#039;&#039; || [[Image:KL-he-wait.png]] || to wait (short time)|| &#039;&#039;khe is day, khera is today, khefar is yesterday, and khega is tomorrow&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;hers&#039;&#039;&#039; || [[Image:KL-hers-to be sick.png]] || to be sick, to be ill ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;hroth&#039;&#039;&#039; || [[Image:KL-hroth-win.png]] || to win, to be victorious ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;i&#039;&#039;&#039; || [[Image:KL-i-double.png]] || to double || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ii&#039;&#039;&#039; || [[Image:KL-ii-septuple.png]] || to septuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;iim&#039;&#039;&#039; || [[Image:KL-iim-have-a-chance.png]] || to have a chance at, to get an opportunity || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ij&#039;&#039;&#039; || [[Image:KL-ij-deny.png]] || to deny, to be in denial, to be negative towards || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ix&#039;&#039;&#039; || [[Image:KL-ix-force-work.png]] || to force work, to enslave || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ja&#039;&#039;&#039; || [[Image:KL-ja-choose.png]] || to choose, to decide || &#039;&#039;widely used in kefaos&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;je&#039;&#039;&#039; || [[Image:KL-je-hypothesise.png]] || to hypothesise|| &#039;&#039;conjunctive mood suffix; widely used in kefaos&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ji&#039;&#039;&#039; || [[Image:KL-ji-define.png]] || to define || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jo&#039;&#039;&#039; || [[Image:KL-jo-join.png]] || to join, to add || &#039;&#039;kefaos formation prefix&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;k&#039;&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]] || to form || &#039;&#039;konos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kee&#039;&#039;&#039; || [[Image:KL-kee-ask.png]] || to ask (a question) || &#039;&#039;question formation&#039;&#039;, &#039;&#039;modal ksinos&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kof&#039;&#039;&#039; || [[Image:KL-kof-shrug.png]] || to shrug, to not know ||  || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kya&#039;&#039;&#039; || [[Image:KL-kya-stand.png]] || to stand || &#039;&#039;asexual descriptor;&#039;&#039; &#039;&#039;insult if used for non-Kran person&#039;&#039;|| &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;la&#039;&#039;&#039; || [[Image:KL-la-lose.png]] || to lose (an object)|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lak&#039;&#039;&#039; || [[Image:KL-lak-strike-with-sword.png]] || to strike with sword || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lan&#039;&#039;&#039; || [[Image:KL-lan-meditate.png]] || to meditate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lat&#039;&#039;&#039; || [[Image:KL-lat-lose.png]] || to lose, to be unsuccessful || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;laz&#039;&#039;&#039; || [[Image:KL-laz-survive.png]] || to survive, to barely live || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;le&#039;&#039;&#039; || [[Image:KL-le-lead.png]] || to lead, to set an example || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lee&#039;&#039;&#039; || [[Image:KL-lee-command.png]] || to command, to give order || &#039;&#039;infinitive mood indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;leg&#039;&#039;&#039; || [[Image:KL-leg-listen.png]] || to listen || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ler&#039;&#039;&#039; || [[Image:KL-ler-remember.png]] || to remember || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lim&#039;&#039;&#039; || [[Image:KL-lim-fly.png]] || to fly || &#039;&#039;male descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;liin&#039;&#039;&#039; || [[Image:KL-liin-care.png]] || to care, to understand|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;los&#039;&#039;&#039; || [[Image:KL-los-pay.png]] || to pay, to repay a debt || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lyr&#039;&#039;&#039; || [[Image:KL-lyr-live.png]] || to live, to exist (animatedly) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;maad&#039;&#039;&#039; || [[Image:KL-maad-learn.png]] || to learn  || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mas&#039;&#039;&#039; || [[Image:KL-mas-steal.png]] || to steal, to take unrightfully ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ma&#039;&#039;&#039; || [[Image:KL-ma-breed.png]] || to breed, to give live to a child || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mef&#039;&#039;&#039; || [[Image:KL-mef-teach.png]] || to teach || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mer&#039;&#039;&#039; || [[Image:KL-mer-be-below.png]] || to be below|| &#039;&#039;netmer is below&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mil&#039;&#039;&#039; || [[Image:KL-mil-dive.png]] || to dive || &#039;&#039;female descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;min&#039;&#039;&#039; || [[Image:KL-min-remind.png]] || to remind || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;muul&#039;&#039;&#039; || [[Image:KL-muul-lie-down.png]] || to lie down, to sleep ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mo&#039;&#039;&#039; || [[Image:KL-mo-ask.png]] || to ask (somebody to do something) || &#039;&#039;imperative mood indicator&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;na&#039;&#039;&#039; || [[Image:KL-na-rise.png]] || to rise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nar&#039;&#039;&#039; || [[Image:KL-nar-fight.png]] || to fight, to duel || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ne&#039;&#039;&#039; || [[Image:KL-ne-precede.png]] || to precede || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;net&#039;&#039;&#039; || [[Image:KL-net-relate.png]] || to relate || &#039;&#039;knetos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ni&#039;&#039;&#039; || [[Image:KL-ni-surround.png]] || to surround, to enclose || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nu&#039;&#039;&#039; || [[Image:KL-nu-negate.png]] || to negate, to stop || &#039;&#039;negation&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nyar&#039;&#039;&#039; || [[Image:KL-nyar-kill.png]] || to kill, to destroy|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;o&#039;&#039;&#039; || [[Image:KL-o-quintuple.png]] || to quintuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oc&#039;&#039;&#039; || [[Image:KL-oc-gasp.png]] || to gasp,  to be surprised || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;of&#039;&#039;&#039; || [[Image:KL-of-go-downward.png]] || to go down || can be used to mean down ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;on&#039;&#039;&#039; || [[Image:KL-on-exist.png]] || to exist (inanimately) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oo&#039;&#039;&#039; || [[Image:KL-oo-decuple.png]] || to decuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;os&#039;&#039;&#039; || [[Image:KL-os-multiply.png]] || to multiply || &#039;&#039;plural&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pac&#039;&#039;&#039; || [[Image:KL-pac-use.png]] || to use || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pik&#039;&#039;&#039; || [[Image:KL-pik-strike-with-spear.png]] || to strike with spear || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;po&#039;&#039;&#039; || [[Image:KL-po-help.png]] || to help || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qa&#039;&#039;&#039; || [[Image:KL-qa-who.png]] || Who (is), to ask who ||  || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qaa&#039;&#039;&#039; || [[Image:KL-qaa-what.png]] || What (is), to ask what ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qe&#039;&#039;&#039; || [[Image:KL-qe-when.png]] || When (is), to ask when ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qi&#039;&#039;&#039; || [[Image:KL-qi-why.png]] || Why (is), to ask why ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qo&#039;&#039;&#039; || [[Image:KL-qo-where.png]] || Where (is), to ask where ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qu&#039;&#039;&#039; || [[Image:KL-qu-how.png]] || How (is), to ask how ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;r&#039;&#039;&#039;&#039; || [[Image:KL-r-want.png]] || to want, to desire || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ra&#039;&#039;&#039; || [[Image:KL-ra-do-now.png]] || to do now || &#039;&#039;rare present tense suffix used mostly in gerund endings, kra is a klyran word that would replace &amp;quot;it&amp;quot; in &amp;quot;it is raining&amp;quot;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;rad&#039;&#039;&#039; || [[Image:KL-rad-finish.png]] || to finish || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;rae&#039;&#039;&#039; || [[Image:KL-rae-love.png]] || to love || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;raf&#039;&#039;&#039; || [[Image:KL-raf-put.png]] || to put, to set, to place || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ris&#039;&#039;&#039; || [[Image:KL-ris-begin.png]] || to begin || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;san&#039;&#039;&#039; || [[Image:KL-san-done.png]] || to have something done on || &#039;&#039;Added to the end of konos to show what the action is being done upon, or the process of something&#039;&#039;, &#039;&#039;Passive Voice suffix&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;saw&#039;&#039;&#039; || [[Image:KL-Saw-answer.jpg]] || to answer || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sib&#039;&#039;&#039; || [[Image:KL-sib-be-sibling.png]] || to be sibling|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sil&#039;&#039;&#039; || [[Image:KL-sil-sleep.png]] || to sleep || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sin&#039;&#039;&#039; || [[Image:KL-sin-do.png]] || to do || &#039;&#039;Added to the end of konos to show what is doing the action&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sud&#039;&#039;&#039; || [[Image:KL-sud-count.png]] || to count || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;suk&#039;&#039;&#039; || [[Image:KL-suk-strike-with-axe.png]] || to strike with axe, to cut with axe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sur&#039;&#039;&#039; || [[Image:KL-sur-to be tired.png]] || to be tired, to have no energy ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tas&#039;&#039;&#039; || [[Image:KL-tas-take.png]] || to take ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ten&#039;&#039;&#039; || [[Image:KL-ten-switch.png]] || to switch, to replace ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tis&#039;&#039;&#039; || [[Image:KL-tis-give.png]] || to give ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tol&#039;&#039;&#039; || [[Image:KL-tol-trade.png]] || to trade, to exchange ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;u&#039;&#039;&#039; || [[Image:KL-u-triple.png]] || to triple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uf&#039;&#039;&#039; || [[Image:KL-uf-be-alone.png]] || to be alone || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uu&#039;&#039;&#039; || [[Image:KL-uu-octuple.png]] || to octuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;vab&#039;&#039;&#039; || [[Image:KL-vab-stem.png]] || to stem, to originate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;war&#039;&#039;&#039; || [[Image:KL-war-cut.png]] || to cut, to remove || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wef&#039;&#039;&#039; || [[Image:KL-wef-recieve.png]] || to receive || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wer&#039;&#039;&#039; || [[Image:KL-wer-send.png]] || to send || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wo&#039;&#039;&#039; || [[Image:KL-wo-honour.png]] || to honour, to greet || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wos&#039;&#039;&#039; || [[Image:KL-wos-to-be-hurt.png]] || to be hurt, to bleed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wyn&#039;&#039;&#039; || [[Image:KL-wyn-darken.png]] || to darken, to shadow || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xaa&#039;&#039;&#039; || [[Image:KL-xaa-make-solid.png]] || to make solid, to create || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xara&#039;&#039;&#039; || [[Image:KL-xara-ponder.jpg]] || to ponder, to consider || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xu&#039;&#039;&#039; || [[Image:KL-xu-possess.png]] || to have, to possess || &#039;&#039;kzanos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xyaa&#039;&#039;&#039; || [[Image:KL-xyaa-be-solid.png]] || to be solid || || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ya&#039;&#039;&#039; || [[Image:KL-ya-separate.png]] || to separate, to divide || &#039;&#039;third person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;yi&#039;&#039;&#039; || [[Image:KL-yi-oppose.png]] || to oppose, to confront || &#039;&#039;second person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;z&#039;&#039;&#039;&#039; || [[Image:KL-z&#039;-travel.png]] || to travel, to transport || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zan&#039;&#039;&#039; || [[Image:KL-zan-paint.png]] || to paint, to describe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ze&#039;&#039;&#039; || [[Image:KL-ze-reflect.png]] || to reflect, to mirror || &#039;&#039;first person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zed&#039;&#039;&#039; || [[Image:KL-zed-be-strange.png]] || to be strange || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zi&#039;&#039;&#039; || [[Image:KL-zi-smith.png]] || to smith || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Silent Symbols==&lt;br /&gt;
 |-&lt;br /&gt;
 | name || [[Image:KL-name.png]] || name || &#039;&#039;added to the end of a name&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | half-space || [[Image:KL-empty-half.png]] || half-space, half the length of an ideogram || &#039;&#039;empty space between words&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | space || [[Image:KL-empty.png]] || space, the length of an ideogram || &#039;&#039;empty space between sentences&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || [[Image:KL-root-prefix.png]] || prefix-connecting ideogram || &#039;&#039;optionally inserted after (dis)honoring prefixes,&#039;&#039; when spelled corresponds to pause little bit longer then between syllables but shorter then between words. In transliteration &amp;quot;-&amp;quot; is used ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || [[Image:KL-root-suffix.png]] || suffix-connecting ideogram || &#039;&#039;optionally inserted before (dis)honoring suffixes,&#039;&#039; when spelled corresponds to pause little bit longer then between syllables but shorter then between words. In transliteration &amp;quot;-&amp;quot; is used ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Kefaos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;de&#039;&#039;&#039; || [[Image:KL-de-agree.png]] || yes ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dee&#039;&#039;&#039; || [[Image:KL-dee-disagree.png]] || &amp;quot;no&amp;quot;, &amp;quot;nor&amp;quot;, &amp;quot;not&amp;quot;  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jojo&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-jo-join.png]] || and || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;joja&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-ja-choose.png]] || or || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jojaja&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-ja-choose.png]][[Image:KL-ja-choose.png]] || &amp;quot;or&amp;quot; - one from two options but not both ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;joje&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-je-hypothesise.png]] || then || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jonuje&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-nu-negate.png]][[Image:KL-je-hypothesise.png]] || else || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;je&#039;&#039;&#039; || [[Image:KL-je-hypothesise.png]] || if || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Kzanos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common adjective || Common adverb || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanac&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-ac-warden.png]] || random, pointless || randomly, without purpose || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zancu&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-Cu-Good.jpg]] || good || well || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanlat&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-lat-lose.png]] || unsuccessful || unsuccessfully || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanmil&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-mil-dive.png]] || flexible || flexibly || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanxyaa&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-xyaa-be-solid.png]] || hard, strong, solid || powerfully, strongly, inflexibly || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Konos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kazu&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-azu-shine.png]] || light || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bas-beg.png]] || pray, begging || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbaspo&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bas-beg.png]][[Image:KL-po-help.png]] || priest || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbodpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bod-dig.png]][[Image:KL-pac-use.png]] || rock pick || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbodsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bod-dig.png]][[Image:KL-sin-do.png]] || miner || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbum&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]] || magic || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumbav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-bav-follow.png]] || spell || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumfas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-fas-consume.png]] || mana || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-pac-use.png]] || Glyph || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-sin-do.png]] || mage || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcah&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]] || smelting || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahbav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-bav-follow.png]] || ingot || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahfas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-fas-consume.png]] || ore || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-sin-do.png]] || smelter || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcom&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-com-have-friendship.png]] || friendship || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcomsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-com-have-friendship.png]][[Image:KL-san-done.png]] || friend || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kder&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]] || healing || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kdersan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]][[Image:KL-san-done.png]] || patient || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kdersin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]][[Image:KL-sin-do.png]] || healer || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfar&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-far-leave.png]] || Goodbye || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfoet&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-fo-ascend.png]][[Image:KL-et-move.png]] || Promotion || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfoetsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-fo-ascend.png]][[Image:KL-et-move.png]][[Image:KL-san-done.png]] || Promoted one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kgel&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]] || 1)a language&amp;lt;br&amp;gt; 2)Klyran language || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kga&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ga-come.png]] || Hello || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kgulsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-gul-hate.png]][[Image:KL-san-done.png]] || enemy || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kixsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ix-force-work.png]][[Image:KL-san-done.png]] || slave || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kixsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ix-force-work.png]][[Image:KL-sin-do.png]] || enslaver || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kjobav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-jo-join.png]][[Image:KL-bav-follow.png]] || unity, alliance || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klakpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lak-strike-with-sword.png]][[Image:KL-pac-use.png]] || sword || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klaksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lak-strike-with-sword.png]][[Image:KL-sin-do.png]] || swordsman || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lan-meditate.png]] || meditation || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kle&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-le-lead.png]] || leadership || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kleesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lee-command.png]][[Image:KL-sin-do.png]] || commander || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-le-lead.png]][[Image:KL-sin-do.png]] || leader || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lim-fly.png]] || a Drifter || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klyr&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]] || a klyros || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klyrsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-sin-do.png]] || a sentient living being (not Klyros) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmaadsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-maad-learn.png]][[Image:KL-sin-do.png]] || student || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]] || child || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasanlim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]][[Image:KL-lim-fly.png]] || son || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasanmil&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]][[Image:KL-mil-dive.png]] || daughter || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]] || parent || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasinlim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]][[Image:KL-lim-fly.png]] || father || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasinmil&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]][[Image:KL-mil-dive.png]] || mother || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmassin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mas-steal.png]][[Image:KL-sin-do.png]] || thief || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmefsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mef-teach.png]][[Image:KL-sin-do.png]] || teacher || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmo&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mo-ask.png]] || 1)Please&amp;lt;br&amp;gt; 2)ask (somebody to do something) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kofet&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-of-go-downward.png]][[Image:KL-et-move.png]] || Demotion || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kofetsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-of-go-downward.png]][[Image:KL-et-move.png]][[Image:KL-san-done.png]] || Demoted one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kpiksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-pik-strike-with-spear.png]][[Image:KL-sin-do.png]] || pikeman || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kpikpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-pik-strike-with-spear.png]][[Image:KL-pac-use.png]] || pike, spear || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;krae&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]] || love || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kraesan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]][[Image:KL-san-done.png]] || beloved one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kraesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]][[Image:KL-sin-do.png]] || lover || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksib&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-sib-be-sibling.png]] || sibling (brother or sister) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksukpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-suk-strike-with-axe.png]][[Image:KL-pac-use.png]] || axe || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksuksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-suk-strike-with-axe.png]][[Image:KL-sin-do.png]] || axer || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ktolsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-tol-trade.png]][[Image:KL-san-done.png]] || customer, client || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ktolsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-tol-trade.png]][[Image:KL-sin-do.png]] || merchant || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kxaasin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-xaa-make-solid.png]][[Image:KL-sin-do.png]] || deity || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kzifas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-zi-smith.png]][[Image:KL-fas-consume.png]] || stock || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kzisin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-zi-smith.png]][[Image:KL-sin-do.png]] || blacksmith || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sib&#039;&#039;&#039; || [[Image:KL-sib-be-sibling.png]] || sibling (brother or sister) || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Honoring and Dishonoring suffixes and prefixes==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !width=&amp;quot;130&amp;quot;| Prefix &lt;br /&gt;
 ! Meaning of prefix &lt;br /&gt;
 !width=&amp;quot;130&amp;quot;| Suffix &lt;br /&gt;
 ! Meaning of suffix&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-haav-follow-the-law.png]][[Image:KL-maad-learn.png]]&amp;lt;br&amp;gt;-haavmaad|| an excellent student&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-ha-wait.png]][[Image:KL-far-leave.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;hafar- || an older person, that has more expirience and wisdom then the speaker || [[Image:KL-root-suffix.png]][[Image:KL-ha-wait.png]][[Image:KL-far-leave.png]]&amp;lt;br&amp;gt;-hafar|| an old, wise person&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-wo-honour.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;wo-|| Gerenally used prefix to show respect as personal attitude || [[Image:KL-root-suffix.png]][[Image:KL-wo-honour.png]]&amp;lt;br&amp;gt;-wo|| Suffix used to show really high social position of person. Octarchs, Vigeshimi, tribe leaders or clan elders could be called using that suffix&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-maad-learn.png]]&amp;lt;br&amp;gt;-maad|| a student&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-mef-teach.png]]&amp;lt;br&amp;gt;-mef|| a teacher&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-nu-negate.png]][[Image:KL-haav-follow-the-law.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;nuhaav-|| a traitor, renegade || [[Image:KL-root-suffix.png]][[Image:KL-nu-negate.png]][[Image:KL-haav-follow-the-law.png]]&amp;lt;br&amp;gt;-nuhaav|| a criminal&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-nu-negate.png]][[Image:KL-los-pay.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;nulos-|| a person that is in debt || || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*(stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
*(stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=6631</id>
		<title>Klyros Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=6631"/>
		<updated>2010-06-02T20:25:53Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Konos */ sentient being&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC}}&lt;br /&gt;
&lt;br /&gt;
===A Note on Pronunciation===&lt;br /&gt;
In an effort to follow the transliteration of the Klyros Language, the words are pronounced as described [[Klyros Language#Transcription and Pronunciation|here]].&lt;br /&gt;
&lt;br /&gt;
==Ksinos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Grammatical indicator || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==A==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;a&#039;&#039;&#039; || [[Image:KL-a-equal.png]] || to equal || &#039;&#039;auxiliary ksin&#039;&#039; ||&#039;&#039;ze &#039;&#039;&#039;a&#039;&#039;&#039; zancu&#039;&#039;, I &#039;&#039;&#039;am (equal)&#039;&#039;&#039; good.&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;aa&#039;&#039;&#039; || [[Image:KL-aa-sextuple.png]] || to sextuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ac&#039;&#039;&#039; || [[Image:KL-ac-warden.png]] || to wander, to do without purpose || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;al&#039;&#039;&#039; || [[Image:KL-al-copy.png]] || to copy, to be a duplicate || &#039;&#039;can be used as a suffix after a kon to show  the action of copying that kon (as a ksin), or describe by what they are copying (as a kzan)&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;an&#039;&#039;&#039; || [[Image:KL-an-drown.png]] || to drown, to lower, to die || &#039;&#039;anfar can be added to the name of the deceased&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;azu&#039;&#039;&#039; || [[Image:KL-azu-shine.png]] || to shine, to light || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bas&#039;&#039;&#039; || [[Image:KL-bas-beg.png]] || to beg || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bav&#039;&#039;&#039; || [[Image:KL-bav-follow.png]] || to follow, to result || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bel&#039;&#039;&#039; || [[Image:KL-bel-despair.png]] || to cry, to despair ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bix&#039;&#039;&#039; || [[Image:KL-bix-sound.png]] || to sound, to make a noise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bod&#039;&#039;&#039; || [[Image:KL-bod-dig.png]] || to dig, to mine || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bum&#039;&#039;&#039; || [[Image:KL-bum-cast-spell.png]] || cast spell, to use magic || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ca&#039;&#039;&#039; || [[Image:KL-ca-hope.png]] || to hope for, to have hope || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;cah&#039;&#039;&#039; || [[Image:KL-cah-smelt.png]] || to smelt || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ce&#039;&#039;&#039; || [[Image:KL-ce-find.png]] || to find, to know where it is || &#039;&#039;&#039;indicative mood suffix&#039;&#039;&#039; (optional, when used corresponds to optional &amp;quot;do&amp;quot; verb in present simple like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;)||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;com&#039;&#039;&#039; || [[Image:KL-com-have-friendship.png]] || to have friendship || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;cu&#039;&#039;&#039; || [[Image:KL-cu-do-good.png]] || to do good, to do for good || || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;da&#039;&#039;&#039; || [[Image:KL-da-thank.png]] || to thank, to owe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dal&#039;&#039;&#039; || [[Image:KL-dal-embrace.png]] || to embrace, to cuddle || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;de&#039;&#039;&#039; || [[Image:KL-de-agree.png]] || to agree (Ksinos form), yes (Kefaos form) || &#039;&#039;can be used as &amp;quot;and&amp;quot; with a positive tone&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;der&#039;&#039;&#039; || [[Image:KL-der-heal.png]] || to heal || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dee&#039;&#039;&#039; || [[Image:KL-dee-disagree.png]] || to disagree (Ksinos form), no (Kefaos form) || &#039;&#039;can be used as &amp;quot;nor&amp;quot; or &amp;quot;not&amp;quot;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dro&#039;&#039;&#039; || [[Image:KL-dro-obliderate.png]] || to obliterate, to make completely gone, to make a fine powder of || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;e&#039;&#039;&#039; || [[Image:KL-e-quadruple.png]] || to quadruple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ee&#039;&#039;&#039; || [[Image:KL-ee-nonuple.png]] || to nontuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;eex&#039;&#039;&#039; || [[Image:KL-eex-grow.png]] || to grow || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;efa&#039;&#039;&#039; || [[Image:KL-efa-think.png]] || to think, to know || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;en&#039;&#039;&#039; || [[Image:KL-en-succede.png]] || to succeed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;et&#039;&#039;&#039; || [[Image:KL-et-move.png]] || to move || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;far&#039;&#039;&#039; || [[Image:KL-far-leave.png]] || to go, to leave || &#039;&#039;past descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fas&#039;&#039;&#039; || [[Image:KL-fas-consume.png]] || to consume || suffix that shows raw material used in the process ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fij&#039;&#039;&#039; || [[Image:KL-fij--throw.png]] || to throw, to vomit || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fo&#039;&#039;&#039; || [[Image:KL-fo-ascend.png]] || to ascend ||  can be used to mean up ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;for&#039;&#039;&#039; || [[Image:KL-for-forget-.png]] || to forget || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;fuu&#039;&#039;&#039; || [[Image:KL-fuu-shroud.png]] || to shroud, to hide ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ga&#039;&#039;&#039; || [[Image:KL-ga-come.png]] || to come, to near || &#039;&#039;future descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gart&#039;&#039;&#039; || [[Image:KL-gart-protect.png]] || to protect || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gel&#039;&#039;&#039; || [[Image:KL-gel-speak.png]] || to speak, to speak a language || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gic&#039;&#039;&#039; || [[Image:KL-gic-hatch.png]] || to hatch an egg || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gos&#039;&#039;&#039; || [[Image:KL-gos-scare.png]] || to scare, to frighten || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gul&#039;&#039;&#039; || [[Image:KL-gul-hate.png]] || to hate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;gux&#039;&#039;&#039; || [[Image:KL-gux-come.png]] || to come forth, to come from || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;h&#039;&#039;&#039;&#039; || [[Image:KL-h&#039;-lie.png]] || to lie, to not tell the full truth ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ha&#039;&#039;&#039; || [[Image:KL-ha-wait.png]] || to age, to wait (long time)|| &#039;&#039;kha is year&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;haav&#039;&#039;&#039; || [[Image:KL-haav-follow-the-law.png]] || to follow the law, to do correctly ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;he&#039;&#039;&#039; || [[Image:KL-he-wait.png]] || to wait (short time)|| &#039;&#039;khe is day, khera is today, khefar is yesterday, and khega is tomorrow&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;hers&#039;&#039;&#039; || [[Image:KL-hers-to be sick.png]] || to be sick, to be ill ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;hroth&#039;&#039;&#039; || [[Image:KL-hroth-win.png]] || to win, to be victorious ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;i&#039;&#039;&#039; || [[Image:KL-i-double.png]] || to double || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ii&#039;&#039;&#039; || [[Image:KL-ii-septuple.png]] || to septuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;iim&#039;&#039;&#039; || [[Image:KL-iim-have-a-chance.png]] || to have a chance at, to get an opportunity || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ij&#039;&#039;&#039; || [[Image:KL-ij-deny.png]] || to deny, to be in denial, to be negative towards || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ix&#039;&#039;&#039; || [[Image:KL-ix-force-work.png]] || to force work, to enslave || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ja&#039;&#039;&#039; || [[Image:KL-ja-choose.png]] || to choose, to decide || &#039;&#039;widely used in kefaos&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;je&#039;&#039;&#039; || [[Image:KL-je-hypothesise.png]] || to hypothesise|| &#039;&#039;conjunctive mood suffix; widely used in kefaos&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ji&#039;&#039;&#039; || [[Image:KL-ji-define.png]] || to define || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jo&#039;&#039;&#039; || [[Image:KL-jo-join.png]] || to join, to add || &#039;&#039;kefaos formation prefix&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;k&#039;&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]] || to form || &#039;&#039;konos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kee&#039;&#039;&#039; || [[Image:KL-kee-ask.png]] || to ask (a question) || &#039;&#039;question formation&#039;&#039;, &#039;&#039;modal ksinos&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kof&#039;&#039;&#039; || [[Image:KL-kof-shrug.png]] || to shrug, to not know ||  || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kya&#039;&#039;&#039; || [[Image:KL-kya-stand.png]] || to stand || &#039;&#039;asexual descriptor;&#039;&#039; &#039;&#039;insult if used for non-Kran person&#039;&#039;|| &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;la&#039;&#039;&#039; || [[Image:KL-la-lose.png]] || to lose (an object)|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lak&#039;&#039;&#039; || [[Image:KL-lak-strike-with-sword.png]] || to strike with sword || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lan&#039;&#039;&#039; || [[Image:KL-lan-meditate.png]] || to meditate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lat&#039;&#039;&#039; || [[Image:KL-lat-lose.png]] || to lose, to be unsuccessful || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;laz&#039;&#039;&#039; || [[Image:KL-laz-survive.png]] || to survive, to barely live || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;le&#039;&#039;&#039; || [[Image:KL-le-lead.png]] || to lead, to set an example || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lee&#039;&#039;&#039; || [[Image:KL-lee-command.png]] || to command, to give order || &#039;&#039;infinitive mood indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;leg&#039;&#039;&#039; || [[Image:KL-leg-listen.png]] || to listen || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ler&#039;&#039;&#039; || [[Image:KL-ler-remember.png]] || to remember || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lim&#039;&#039;&#039; || [[Image:KL-lim-fly.png]] || to fly || &#039;&#039;male descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;liin&#039;&#039;&#039; || [[Image:KL-liin-care.png]] || to care, to understand|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;los&#039;&#039;&#039; || [[Image:KL-los-pay.png]] || to pay, to repay a debt || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lyr&#039;&#039;&#039; || [[Image:KL-lyr-live.png]] || to live, to exist (animatedly) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;maad&#039;&#039;&#039; || [[Image:KL-maad-learn.png]] || to learn  || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mas&#039;&#039;&#039; || [[Image:KL-mas-steal.png]] || to steal, to take unrightfully ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ma&#039;&#039;&#039; || [[Image:KL-ma-breed.png]] || to breed, to give live to a child || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mef&#039;&#039;&#039; || [[Image:KL-mef-teach.png]] || to teach || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mer&#039;&#039;&#039; || [[Image:KL-mer-be-below.png]] || to be below|| &#039;&#039;netmer is below&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mil&#039;&#039;&#039; || [[Image:KL-mil-dive.png]] || to dive || &#039;&#039;female descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;min&#039;&#039;&#039; || [[Image:KL-min-remind.png]] || to remind || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;muul&#039;&#039;&#039; || [[Image:KL-muul-lie-down.png]] || to lie down, to sleep ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mo&#039;&#039;&#039; || [[Image:KL-mo-ask.png]] || to ask (somebody to do something) || &#039;&#039;imperative mood indicator&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;na&#039;&#039;&#039; || [[Image:KL-na-rise.png]] || to rise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nar&#039;&#039;&#039; || [[Image:KL-nar-fight.png]] || to fight, to duel || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ne&#039;&#039;&#039; || [[Image:KL-ne-precede.png]] || to precede || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;net&#039;&#039;&#039; || [[Image:KL-net-relate.png]] || to relate || &#039;&#039;knetos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ni&#039;&#039;&#039; || [[Image:KL-ni-surround.png]] || to surround, to enclose || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nu&#039;&#039;&#039; || [[Image:KL-nu-negate.png]] || to negate, to stop || &#039;&#039;negation&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nyar&#039;&#039;&#039; || [[Image:KL-nyar-kill.png]] || to kill, to destroy|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;o&#039;&#039;&#039; || [[Image:KL-o-quintuple.png]] || to quintuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oc&#039;&#039;&#039; || [[Image:KL-oc-gasp.png]] || to gasp,  to be surprised || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;of&#039;&#039;&#039; || [[Image:KL-of-go-downward.png]] || to go down || can be used to mean down ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;on&#039;&#039;&#039; || [[Image:KL-on-exist.png]] || to exist (inanimately) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oo&#039;&#039;&#039; || [[Image:KL-oo-decuple.png]] || to decuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;os&#039;&#039;&#039; || [[Image:KL-os-multiply.png]] || to multiply || &#039;&#039;plural&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pac&#039;&#039;&#039; || [[Image:KL-pac-use.png]] || to use || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;pik&#039;&#039;&#039; || [[Image:KL-pik-strike-with-spear.png]] || to strike with spear || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;po&#039;&#039;&#039; || [[Image:KL-po-help.png]] || to help || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qa&#039;&#039;&#039; || [[Image:KL-qa-who.png]] || Who (is), to ask who ||  || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qaa&#039;&#039;&#039; || [[Image:KL-qaa-what.png]] || What (is), to ask what ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qe&#039;&#039;&#039; || [[Image:KL-qe-when.png]] || When (is), to ask when ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qi&#039;&#039;&#039; || [[Image:KL-qi-why.png]] || Why (is), to ask why ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qo&#039;&#039;&#039; || [[Image:KL-qo-where.png]] || Where (is), to ask where ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;qu&#039;&#039;&#039; || [[Image:KL-qu-how.png]] || How (is), to ask how ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;r&#039;&#039;&#039;&#039; || [[Image:KL-r-want.png]] || to want, to desire || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ra&#039;&#039;&#039; || [[Image:KL-ra-do-now.png]] || to do now || &#039;&#039;rare present tense suffix used mostly in gerund endings, kra is a klyran word that would replace &amp;quot;it&amp;quot; in &amp;quot;it is raining&amp;quot;&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;rad&#039;&#039;&#039; || [[Image:KL-rad-finish.png]] || to finish || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;rae&#039;&#039;&#039; || [[Image:KL-rae-love.png]] || to love || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;raf&#039;&#039;&#039; || [[Image:KL-raf-put.png]] || to put, to set, to place || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ris&#039;&#039;&#039; || [[Image:KL-ris-begin.png]] || to begin || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;san&#039;&#039;&#039; || [[Image:KL-san-done.png]] || to have something done on || &#039;&#039;Added to the end of konos to show what the action is being done upon, or the process of something&#039;&#039;, &#039;&#039;Passive Voice suffix&#039;&#039;||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;saw&#039;&#039;&#039; || [[Image:KL-Saw-answer.jpg]] || to answer || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sib&#039;&#039;&#039; || [[Image:KL-sib-be-sibling.png]] || to be sibling|| ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sil&#039;&#039;&#039; || [[Image:KL-sil-sleep.png]] || to sleep || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sin&#039;&#039;&#039; || [[Image:KL-sin-do.png]] || to do || &#039;&#039;Added to the end of konos to show what is doing the action&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sud&#039;&#039;&#039; || [[Image:KL-sud-count.png]] || to count || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;suk&#039;&#039;&#039; || [[Image:KL-suk-strike-with-axe.png]] || to strike with axe, to cut with axe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sur&#039;&#039;&#039; || [[Image:KL-sur-to be tired.png]] || to be tired, to have no energy ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tas&#039;&#039;&#039; || [[Image:KL-tas-take.png]] || to take ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ten&#039;&#039;&#039; || [[Image:KL-ten-switch.png]] || to switch, to replace ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tis&#039;&#039;&#039; || [[Image:KL-tis-give.png]] || to give ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;tol&#039;&#039;&#039; || [[Image:KL-tol-trade.png]] || to trade, to exchange ||  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;u&#039;&#039;&#039; || [[Image:KL-u-triple.png]] || to triple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uf&#039;&#039;&#039; || [[Image:KL-uf-be-alone.png]] || to be alone || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uu&#039;&#039;&#039; || [[Image:KL-uu-octuple.png]] || to octuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;vab&#039;&#039;&#039; || [[Image:KL-vab-stem.png]] || to stem, to originate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;war&#039;&#039;&#039; || [[Image:KL-war-cut.png]] || to cut, to remove || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wef&#039;&#039;&#039; || [[Image:KL-wef-recieve.png]] || to receive || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wer&#039;&#039;&#039; || [[Image:KL-wer-send.png]] || to send || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wo&#039;&#039;&#039; || [[Image:KL-wo-honour.png]] || to honour, to greet || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wos&#039;&#039;&#039; || [[Image:KL-wos-to-be-hurt.png]] || to be hurt, to bleed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wyn&#039;&#039;&#039; || [[Image:KL-wyn-darken.png]] || to darken, to shadow || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xaa&#039;&#039;&#039; || [[Image:KL-xaa-make-solid.png]] || to make solid, to create || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xara&#039;&#039;&#039; || [[Image:KL-xara-ponder.jpg]] || to ponder, to consider || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xu&#039;&#039;&#039; || [[Image:KL-xu-possess.png]] || to have, to possess || &#039;&#039;kzanos formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xyaa&#039;&#039;&#039; || [[Image:KL-xyaa-be-solid.png]] || to be solid || || &lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ya&#039;&#039;&#039; || [[Image:KL-ya-separate.png]] || to separate, to divide || &#039;&#039;third person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;yi&#039;&#039;&#039; || [[Image:KL-yi-oppose.png]] || to oppose, to confront || &#039;&#039;second person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;z&#039;&#039;&#039;&#039; || [[Image:KL-z&#039;-travel.png]] || to travel, to transport || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zan&#039;&#039;&#039; || [[Image:KL-zan-paint.png]] || to paint, to describe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ze&#039;&#039;&#039; || [[Image:KL-ze-reflect.png]] || to reflect, to mirror || &#039;&#039;first person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zed&#039;&#039;&#039; || [[Image:KL-zed-be-strange.png]] || to be strange || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zi&#039;&#039;&#039; || [[Image:KL-zi-smith.png]] || to smith || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Silent Symbols==&lt;br /&gt;
 |-&lt;br /&gt;
 | name || [[Image:KL-name.png]] || name || &#039;&#039;added to the end of a name&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | half-space || [[Image:KL-empty-half.png]] || half-space, half the length of an ideogram || &#039;&#039;empty space between words&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | space || [[Image:KL-empty.png]] || space, the length of an ideogram || &#039;&#039;empty space between sentences&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || [[Image:KL-root-prefix.png]] || prefix-connecting ideogram || &#039;&#039;optionally inserted after (dis)honoring prefixes,&#039;&#039; when spelled corresponds to pause little bit longer then between syllables but shorter then between words. In transliteration &amp;quot;-&amp;quot; is used ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || [[Image:KL-root-suffix.png]] || suffix-connecting ideogram || &#039;&#039;optionally inserted before (dis)honoring suffixes,&#039;&#039; when spelled corresponds to pause little bit longer then between syllables but shorter then between words. In transliteration &amp;quot;-&amp;quot; is used ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Kefaos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;de&#039;&#039;&#039; || [[Image:KL-de-agree.png]] || yes ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;dee&#039;&#039;&#039; || [[Image:KL-dee-disagree.png]] || &amp;quot;no&amp;quot;, &amp;quot;nor&amp;quot;, &amp;quot;not&amp;quot;  ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jojo&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-jo-join.png]] || and || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;joja&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-ja-choose.png]] || or || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jojaja&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-ja-choose.png]][[Image:KL-ja-choose.png]] || &amp;quot;or&amp;quot; - one from two options but not both ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;joje&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-je-hypothesise.png]] || then || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jonuje&#039;&#039;&#039; || [[Image:KL-jo-join.png]][[Image:KL-nu-negate.png]][[Image:KL-je-hypothesise.png]] || else || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;je&#039;&#039;&#039; || [[Image:KL-je-hypothesise.png]] || if || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Kzanos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common adjective || Common adverb || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanac&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-ac-warden.png]] || random, pointless || randomly, without purpose || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zancu&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-Cu-Good.jpg]] || good || well || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanlat&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-lat-lose.png]] || unsuccessful || unsuccessfully || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanmil&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-mil-dive.png]] || flexible || flexibly || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zanxyaa&#039;&#039;&#039; || [[Image:KL-zan-paint.png]][[Image:KL-xyaa-be-solid.png]] || hard, strong, solid || powerfully, strongly, inflexibly || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Konos==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kazu&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-azu-shine.png]] || light || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bas-beg.png]] || pray, begging || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbaspo&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bas-beg.png]][[Image:KL-po-help.png]] || priest || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbodpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bod-dig.png]][[Image:KL-pac-use.png]] || rock pick || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbodsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bod-dig.png]][[Image:KL-sin-do.png]] || miner || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbum&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]] || magic || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumbav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-bav-follow.png]] || spell || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumfas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-fas-consume.png]] || mana || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-pac-use.png]] || Glyph || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kbumsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-bum-cast-spell.png]][[Image:KL-sin-do.png]] || mage || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcah&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]] || smelting || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahbav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-bav-follow.png]] || ingot || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahfas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-fas-consume.png]] || ore || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcahsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-cah-smelt.png]][[Image:KL-sin-do.png]] || smelter || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcom&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-com-have-friendship.png]] || friendship || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kcomsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-com-have-friendship.png]][[Image:KL-san-done.png]] || friend || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kder&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]] || healing || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kdersan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]][[Image:KL-san-done.png]] || patient || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kdersin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-der-heal.png]][[Image:KL-sin-do.png]] || healer || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfar&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-far-leave.png]] || Goodbye || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfoet&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-fo-ascend.png]][[Image:KL-et-move.png]] || Promotion || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kfoetsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-fo-ascend.png]][[Image:KL-et-move.png]][[Image:KL-san-done.png]] || Promoted one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kgel&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]] || 1)a language&amp;lt;br&amp;gt; 2)Klyran language || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kga&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ga-come.png]] || Hello || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kgulsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-gul-hate.png]][[Image:KL-san-done.png]] || enemy || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kixsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ix-force-work.png]][[Image:KL-san-done.png]] || slave || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kixsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ix-force-work.png]][[Image:KL-sin-do.png]] || enslaver || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kjobav&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-jo-join.png]][[Image:KL-bav-follow.png]] || unity, alliance || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klakpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lak-strike-with-sword.png]][[Image:KL-pac-use.png]] || sword || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klaksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lak-strike-with-sword.png]][[Image:KL-sin-do.png]] || swordsman || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lan-meditate.png]] || meditation || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kle&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-le-lead.png]] || leadership || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kleesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lee-command.png]][[Image:KL-sin-do.png]] || commander || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-le-lead.png]][[Image:KL-sin-do.png]] || leader || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lim-fly.png]] || a Drifter || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klyr&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]] || a klyros || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;klyrsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-sin-do.png]] || a sentient living being (not Klyros) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmaadsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-maad-learn.png]][[Image:KL-sin-do.png]] || student || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]] || child || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasanlim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]][[Image:KL-lim-fly.png]] || son || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasanmil&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-san-done.png]][[Image:KL-mil-dive.png]] || daughter || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]] || parent || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasinlim&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]][[Image:KL-lim-fly.png]] || father || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmasinmil&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-ma-breed.png]][[Image:KL-sin-do.png]][[Image:KL-mil-dive.png]] || mother || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmassin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mas-steal.png]][[Image:KL-sin-do.png]] || thief || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmefsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mef-teach.png]][[Image:KL-sin-do.png]] || teacher || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kmo&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-mo-ask.png]] || 1)Please&amp;lt;br&amp;gt; 2)ask (somebody to do something) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kofet&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-of-go-downward.png]][[Image:KL-et-move.png]] || Demotion || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kofetsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-of-go-downward.png]][[Image:KL-et-move.png]][[Image:KL-san-done.png]] || Demoted one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kpiksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-pik-strike-with-spear.png]][[Image:KL-sin-do.png]] || pikeman || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kpikpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-pik-strike-with-spear.png]][[Image:KL-pac-use.png]] || pike, spear || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;krae&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]] || love || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kraesan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]][[Image:KL-san-done.png]] || beloved one || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kraesin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-rae-love.png]][[Image:KL-sin-do.png]] || lover || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksib&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-sib-be-sibling.png]] || sibling (brother or sister) || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksukpac&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-suk-strike-with-axe.png]][[Image:KL-pac-use.png]] || axe || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ksuksin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-suk-strike-with-axe.png]][[Image:KL-sin-do.png]] || axer || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ktolsan&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-tol-trade.png]][[Image:KL-san-done.png]] || customer, client || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ktolsin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-tol-trade.png]][[Image:KL-sin-do.png]] || merchant || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kxaasin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-xaa-make-solid.png]][[Image:KL-sin-do.png]] || deity || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kzifas&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-zi-smith.png]][[Image:KL-fas-consume.png]] || stock || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;kzisin&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]][[Image:KL-zi-smith.png]][[Image:KL-sin-do.png]] || blacksmith || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sib&#039;&#039;&#039; || [[Image:KL-sib-be-sibling.png]] || sibling (brother or sister) || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
==Honoring and Dishonoring suffixes and prefixes==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !width=&amp;quot;130&amp;quot;| Prefix &lt;br /&gt;
 ! Meaning of prefix &lt;br /&gt;
 !width=&amp;quot;130&amp;quot;| Suffix &lt;br /&gt;
 ! Meaning of suffix&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-haav-follow-the-law.png]][[Image:KL-maad-learn.png]]&amp;lt;br&amp;gt;-haavmaad|| an exelent student&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-ha-wait.png]][[Image:KL-far-leave.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;hafar- || an older person, that has more expirience and wisdom then the speaker || [[Image:KL-root-suffix.png]][[Image:KL-ha-wait.png]][[Image:KL-far-leave.png]]&amp;lt;br&amp;gt;-hafar|| an old, wise person&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-wo-honour.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;wo-|| Gerenally used prefix to show respect as personal attitude || [[Image:KL-root-suffix.png]][[Image:KL-wo-honour.png]]&amp;lt;br&amp;gt;-wo|| Suffix used to show really high social position of person. Octarchs, Vigeshimi, tribe leaders or clan elders could be called using that suffix&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-maad-learn.png]]&amp;lt;br&amp;gt;-maad|| a student&lt;br /&gt;
 |-&lt;br /&gt;
 | || || [[Image:KL-root-suffix.png]][[Image:KL-mef-teach.png]]&amp;lt;br&amp;gt;-mef|| a teacher&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-nu-negate.png]][[Image:KL-haav-follow-the-law.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;nuhaav-|| a traitor, renegade || [[Image:KL-root-suffix.png]][[Image:KL-nu-negate.png]][[Image:KL-haav-follow-the-law.png]]&amp;lt;br&amp;gt;-nuhaav|| a criminal&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Image:KL-nu-negate.png]][[Image:KL-los-pay.png]][[Image:KL-root-prefix.png]]&amp;lt;br&amp;gt;nulos-|| a person that is in debt || || &lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*(stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
*(stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6630</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6630"/>
		<updated>2010-06-02T20:16:19Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Auxiliary Questions */ typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. So:&lt;br /&gt;
&amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;; &lt;br /&gt;
&amp;quot;kgul&amp;quot; is &amp;quot;hating&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;; &lt;br /&gt;
&amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;; &lt;br /&gt;
&amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos, for example &amp;quot;kgulpac&amp;quot; is nonsense - no tool is used in hating.&lt;br /&gt;
&lt;br /&gt;
However, there are cases when the sense of kon without sub-class suffix differs from &amp;quot;the process&amp;quot;, or &amp;quot;proper&amp;quot; suffix is not used. It is mostly a matter of being understood, so it is best to put them into context almost all the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As most notable example: &amp;quot;Klyros&amp;quot; is not &amp;quot;processes of living&amp;quot;, but &amp;quot;people&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Konos as Ktenos====&lt;br /&gt;
Konos, known grammatically for the &#039;&#039;k&#039;&#039; prefix, sometimes become burdensome to repeat. For this reason, Konos can grammatically become Ktenos by removing the k prefix. This is done usually when it is obvious that the word is an object/person/place/idea, rather than an action. For example, in the statement &#039;&#039;ze wo ksiblim&#039;&#039; (I greet Brother), the &#039;&#039;k&#039;&#039; in &#039;&#039;ksiblim&#039;&#039; can be removed making the phrase &#039;&#039;ze wo siblim.&#039;&#039; This practice is avoided in official documents, but is very common everywhere else.&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-sin&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, that makes a participle out &lt;br /&gt;
of verb.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;klesin&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsin &lt;br /&gt;
lesin&amp;quot; is &amp;quot;flying leader&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefoas roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefoas are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefoas are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoting prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoting suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about.&lt;br /&gt;
&lt;br /&gt;
Prefixes indicate personal attitude of speaker, even socially forced. Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. It is recommended to use a special prefix connection ideogram after (dis)honoring prefixes. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Suffixes indicate social status of the one spoken about. It is recommended to use a special suffix connection ideogram before a (dis)honoring suffix. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration in is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros have only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. Sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within a sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that a special class of ideograms exists - Common letters. However, these ideograms have no upper or lower case.&lt;br /&gt;
It should be noted that everybody who knows Klyran nowadays, actually natively speaks Common, so the pronounciation of Common words is no different than in Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]).&lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
Action Ksinos are simple. It is merely the word and any descriptors. Plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continious or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; &lt;br /&gt;
respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
====Modal====&lt;br /&gt;
Modal verbs, like can, could, should, and ought, are like their auxiliary counterparts, but instead of them being based on the word &amp;quot;a&amp;quot; they are based on the word &amp;quot;kee&amp;quot;. Like &amp;quot;a&amp;quot; it works for singular verbs in first, second and third persons. &amp;quot;Keeos&amp;quot; is the plural form, and gender and tense descriptors can be added as needed.&lt;br /&gt;
&lt;br /&gt;
It must be noted that modal ksinos are result of influence of Common on Klyran evolution during last decades. Ancient Klyran doesn&#039;t have modal ksinos treated specially.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
When asking a question in Klyran, like in Common, the first word in the sentence is usually a question word like who, what, when, etc. In Klyran, the question word also works as the auxiliary verb following it (the &amp;quot;is&amp;quot; in &amp;quot;who is&amp;quot;) making it a ksinos. It is, however, grammatically optional to include the auxiliary anyway. When it is not included, the question word must include a tense (past and present) and whether it is singular or plural. Question words may have a gender descriptor and a persons descriptor, but it is highly unusual.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Questions====&lt;br /&gt;
In common, many interrogative sentences begin with an auxiliary word such as &amp;quot;is&amp;quot;, &amp;quot;were&amp;quot;, and &amp;quot;are&amp;quot;, rather than question words. In Klyran, when these sentences occur, the auxiliary verb at the beginning is removed and the prefix &amp;quot;kee&amp;quot; is added to the main Ksinos in the sentence. &#039;&#039;So when you ask &amp;quot;Will he go?&amp;quot; it will be translated to be &amp;quot;Yalim keefarga&amp;quot; rather than &amp;quot;Aga yalim farga&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Gerunds===&lt;br /&gt;
The creation of a gerund is simply the merging of the &amp;quot;k&amp;quot; prefix, followed by the ksin &amp;quot;a&amp;quot;, then the ksin itself, and ending with a time descriptor (past, present, or future). If the descriptor is present, then the ending must be &amp;quot;ra.&amp;quot; For example. If you are making the gerund form of the word &amp;quot;bas&amp;quot; (beg), then it would be &amp;quot;kabasra&amp;quot; (begging).&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like Ojaveda plague - all these problems that the Octarchy failed to solve effectively. The Octarchy started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6629</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6629"/>
		<updated>2010-06-02T20:09:17Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Common Letters */ prettying up a little&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. So:&lt;br /&gt;
&amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;; &lt;br /&gt;
&amp;quot;kgul&amp;quot; is &amp;quot;hating&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;; &lt;br /&gt;
&amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;; &lt;br /&gt;
&amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos, for example &amp;quot;kgulpac&amp;quot; is nonsense - no tool is used in hating.&lt;br /&gt;
&lt;br /&gt;
However, there are cases when the sense of kon without sub-class suffix differs from &amp;quot;the process&amp;quot;, or &amp;quot;proper&amp;quot; suffix is not used. It is mostly a matter of being understood, so it is best to put them into context almost all the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As most notable example: &amp;quot;Klyros&amp;quot; is not &amp;quot;processes of living&amp;quot;, but &amp;quot;people&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Konos as Ktenos====&lt;br /&gt;
Konos, known grammatically for the &#039;&#039;k&#039;&#039; prefix, sometimes become burdensome to repeat. For this reason, Konos can grammatically become Ktenos by removing the k prefix. This is done usually when it is obvious that the word is an object/person/place/idea, rather than an action. For example, in the statement &#039;&#039;ze wo ksiblim&#039;&#039; (I greet Brother), the &#039;&#039;k&#039;&#039; in &#039;&#039;ksiblim&#039;&#039; can be removed making the phrase &#039;&#039;ze wo siblim.&#039;&#039; This practice is avoided in official documents, but is very common everywhere else.&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-sin&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, that makes a participle out &lt;br /&gt;
of verb.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;klesin&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsin &lt;br /&gt;
lesin&amp;quot; is &amp;quot;flying leader&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefoas roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefoas are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefoas are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoting prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoting suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about.&lt;br /&gt;
&lt;br /&gt;
Prefixes indicate personal attitude of speaker, even socially forced. Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. It is recommended to use a special prefix connection ideogram after (dis)honoring prefixes. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Suffixes indicate social status of the one spoken about. It is recommended to use a special suffix connection ideogram before a (dis)honoring suffix. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration in is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros have only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. Sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within a sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that a special class of ideograms exists - Common letters. However, these ideograms have no upper or lower case.&lt;br /&gt;
It should be noted that everybody who knows Klyran nowadays, actually natively speaks Common, so the pronounciation of Common words is no different than in Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]).&lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
Action Ksinos are simple. It is merely the word and any descriptors. Plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continious or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; &lt;br /&gt;
respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
====Modal====&lt;br /&gt;
Modal verbs, like can, could, should, and ought, are like their auxiliary counterparts, but instead of them being based on the word &amp;quot;a&amp;quot; they are based on the word &amp;quot;kee&amp;quot;. Like &amp;quot;a&amp;quot; it works for singular verbs in first, second and third persons. &amp;quot;Keeos&amp;quot; is the plural form, and gender and tense descriptors can be added as needed.&lt;br /&gt;
&lt;br /&gt;
It must be noted that modal ksinos are result of influence of Common on Klyran evolution during last decades. Ancient Klyran doesn&#039;t have modal ksinos treated specially.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
When asking a question in Klyran, like in Common, the first word in the sentence is usually a question word like who, what, when, etc. In Klyran, the question word also works as the auxiliary verb following it (the &amp;quot;is&amp;quot; in &amp;quot;who is&amp;quot;) making it a ksinos. It is, however, grammatically optional to include the auxiliary anyway. When it is not included, the question word must include a tense (past and present) and whether it is singular or plural. Question words may have a gender descriptor and a persons descriptor, but it is highly unusual.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Questions====&lt;br /&gt;
In common, many interrogative sentences begin with and auxiliary word such as is, were, and are, rather than question words. In Klyran, when these sentences occur, the auxiliary verb at the beginning is removed and the prefix &amp;quot;kee&amp;quot; is added to the main Ksinos in the sentence. &#039;&#039;So when you ask &amp;quot;Will he go?&amp;quot; it will be translated to be &amp;quot;Yalim keefarga&amp;quot; rather than &amp;quot;Aga yalim farga&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Gerunds===&lt;br /&gt;
The creation of a gerund is simply the merging of the &amp;quot;k&amp;quot; prefix, followed by the ksin &amp;quot;a&amp;quot;, then the ksin itself, and ending with a time descriptor (past, present, or future). If the descriptor is present, then the ending must be &amp;quot;ra.&amp;quot; For example. If you are making the gerund form of the word &amp;quot;bas&amp;quot; (beg), then it would be &amp;quot;kabasra&amp;quot; (begging).&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like Ojaveda plague - all these problems that the Octarchy failed to solve effectively. The Octarchy started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6628</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6628"/>
		<updated>2010-06-02T19:53:04Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Numbers */ Typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. So:&lt;br /&gt;
&amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;; &lt;br /&gt;
&amp;quot;kgul&amp;quot; is &amp;quot;hating&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;; &lt;br /&gt;
&amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;; &lt;br /&gt;
&amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos, for example &amp;quot;kgulpac&amp;quot; is nonsense - no tool is used in hating.&lt;br /&gt;
&lt;br /&gt;
However, there are cases when the sense of kon without sub-class suffix differs from &amp;quot;the process&amp;quot;, or &amp;quot;proper&amp;quot; suffix is not used. It is mostly a matter of being understood, so it is best to put them into context almost all the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As most notable example: &amp;quot;Klyros&amp;quot; is not &amp;quot;processes of living&amp;quot;, but &amp;quot;people&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Konos as Ktenos====&lt;br /&gt;
Konos, known grammatically for the &#039;&#039;k&#039;&#039; prefix, sometimes become burdensome to repeat. For this reason, Konos can grammatically become Ktenos by removing the k prefix. This is done usually when it is obvious that the word is an object/person/place/idea, rather than an action. For example, in the statement &#039;&#039;ze wo ksiblim&#039;&#039; (I greet Brother), the &#039;&#039;k&#039;&#039; in &#039;&#039;ksiblim&#039;&#039; can be removed making the phrase &#039;&#039;ze wo siblim.&#039;&#039; This practice is avoided in official documents, but is very common everywhere else.&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-sin&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, that makes a participle out &lt;br /&gt;
of verb.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;klesin&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsin &lt;br /&gt;
lesin&amp;quot; is &amp;quot;flying leader&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefoas roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefoas are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefoas are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoting prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoting suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about.&lt;br /&gt;
&lt;br /&gt;
Prefixes indicate personal attitude of speaker, even socially forced. Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. It is recommended to use a special prefix connection ideogram after (dis)honoring prefixes. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Suffixes indicate social status of the one spoken about. It is recommended to use a special suffix connection ideogram before a (dis)honoring suffix. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration in is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros have only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. Sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within a sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that special class of ideograms exist - Common letters. It has no upper or lower case hovewer. It should be noted that everybody who knows Klyran nowadays, are actually native speakers of Common language, so pronouncement of Common words has no differences with Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]). &lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
Action Ksinos are simple. It is merely the word and any descriptors. Plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continious or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; &lt;br /&gt;
respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
====Modal====&lt;br /&gt;
Modal verbs, like can, could, should, and ought, are like their auxiliary counterparts, but instead of them being based on the word &amp;quot;a&amp;quot; they are based on the word &amp;quot;kee&amp;quot;. Like &amp;quot;a&amp;quot; it works for singular verbs in first, second and third persons. &amp;quot;Keeos&amp;quot; is the plural form, and gender and tense descriptors can be added as needed.&lt;br /&gt;
&lt;br /&gt;
It must be noted that modal ksinos are result of influence of Common on Klyran evolution during last decades. Ancient Klyran doesn&#039;t have modal ksinos treated specially.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
When asking a question in Klyran, like in Common, the first word in the sentence is usually a question word like who, what, when, etc. In Klyran, the question word also works as the auxiliary verb following it (the &amp;quot;is&amp;quot; in &amp;quot;who is&amp;quot;) making it a ksinos. It is, however, grammatically optional to include the auxiliary anyway. When it is not included, the question word must include a tense (past and present) and whether it is singular or plural. Question words may have a gender descriptor and a persons descriptor, but it is highly unusual.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Questions====&lt;br /&gt;
In common, many interrogative sentences begin with and auxiliary word such as is, were, and are, rather than question words. In Klyran, when these sentences occur, the auxiliary verb at the beginning is removed and the prefix &amp;quot;kee&amp;quot; is added to the main Ksinos in the sentence. &#039;&#039;So when you ask &amp;quot;Will he go?&amp;quot; it will be translated to be &amp;quot;Yalim keefarga&amp;quot; rather than &amp;quot;Aga yalim farga&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Gerunds===&lt;br /&gt;
The creation of a gerund is simply the merging of the &amp;quot;k&amp;quot; prefix, followed by the ksin &amp;quot;a&amp;quot;, then the ksin itself, and ending with a time descriptor (past, present, or future). If the descriptor is present, then the ending must be &amp;quot;ra.&amp;quot; For example. If you are making the gerund form of the word &amp;quot;bas&amp;quot; (beg), then it would be &amp;quot;kabasra&amp;quot; (begging).&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like Ojaveda plague - all these problems that the Octarchy failed to solve effectively. The Octarchy started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6627</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=6627"/>
		<updated>2010-06-02T19:50:41Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Honoring and dishonoring prefixes and suffixes */ typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. So:&lt;br /&gt;
&amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;; &lt;br /&gt;
&amp;quot;kgul&amp;quot; is &amp;quot;hating&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &lt;br /&gt;
&amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;; &lt;br /&gt;
&amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;; &lt;br /&gt;
&amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos, for example &amp;quot;kgulpac&amp;quot; is nonsense - no tool is used in hating.&lt;br /&gt;
&lt;br /&gt;
However, there are cases when the sense of kon without sub-class suffix differs from &amp;quot;the process&amp;quot;, or &amp;quot;proper&amp;quot; suffix is not used. It is mostly a matter of being understood, so it is best to put them into context almost all the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As most notable example: &amp;quot;Klyros&amp;quot; is not &amp;quot;processes of living&amp;quot;, but &amp;quot;people&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Konos as Ktenos====&lt;br /&gt;
Konos, known grammatically for the &#039;&#039;k&#039;&#039; prefix, sometimes become burdensome to repeat. For this reason, Konos can grammatically become Ktenos by removing the k prefix. This is done usually when it is obvious that the word is an object/person/place/idea, rather than an action. For example, in the statement &#039;&#039;ze wo ksiblim&#039;&#039; (I greet Brother), the &#039;&#039;k&#039;&#039; in &#039;&#039;ksiblim&#039;&#039; can be removed making the phrase &#039;&#039;ze wo siblim.&#039;&#039; This practice is avoided in official documents, but is very common everywhere else.&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-sin&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, that makes a participle out &lt;br /&gt;
of verb.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;klesin&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsin &lt;br /&gt;
lesin&amp;quot; is &amp;quot;flying leader&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefoas roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefoas are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefoas are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoting prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoting suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about.&lt;br /&gt;
&lt;br /&gt;
Prefixes indicate personal attitude of speaker, even socially forced. Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. It is recommended to use a special prefix connection ideogram after (dis)honoring prefixes. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Suffixes indicate social status of the one spoken about. It is recommended to use a special suffix connection ideogram before a (dis)honoring suffix. The ideogram is Knubix and has no sound of its own. Instead while being spelled it is interpreted as a pause a little bit longer than between ordinary syllables. In transliteration in is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros had only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It is appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. Sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within a sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that special class of ideograms exist - Common letters. It has no upper or lower case hovewer. It should be noted that everybody who knows Klyran nowadays, are actually native speakers of Common language, so pronouncement of Common words has no differences with Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]). &lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
Action Ksinos are simple. It is merely the word and any descriptors. Plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continious or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; &lt;br /&gt;
respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
====Modal====&lt;br /&gt;
Modal verbs, like can, could, should, and ought, are like their auxiliary counterparts, but instead of them being based on the word &amp;quot;a&amp;quot; they are based on the word &amp;quot;kee&amp;quot;. Like &amp;quot;a&amp;quot; it works for singular verbs in first, second and third persons. &amp;quot;Keeos&amp;quot; is the plural form, and gender and tense descriptors can be added as needed.&lt;br /&gt;
&lt;br /&gt;
It must be noted that modal ksinos are result of influence of Common on Klyran evolution during last decades. Ancient Klyran doesn&#039;t have modal ksinos treated specially.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
When asking a question in Klyran, like in Common, the first word in the sentence is usually a question word like who, what, when, etc. In Klyran, the question word also works as the auxiliary verb following it (the &amp;quot;is&amp;quot; in &amp;quot;who is&amp;quot;) making it a ksinos. It is, however, grammatically optional to include the auxiliary anyway. When it is not included, the question word must include a tense (past and present) and whether it is singular or plural. Question words may have a gender descriptor and a persons descriptor, but it is highly unusual.&lt;br /&gt;
&lt;br /&gt;
====Auxiliary Questions====&lt;br /&gt;
In common, many interrogative sentences begin with and auxiliary word such as is, were, and are, rather than question words. In Klyran, when these sentences occur, the auxiliary verb at the beginning is removed and the prefix &amp;quot;kee&amp;quot; is added to the main Ksinos in the sentence. &#039;&#039;So when you ask &amp;quot;Will he go?&amp;quot; it will be translated to be &amp;quot;Yalim keefarga&amp;quot; rather than &amp;quot;Aga yalim farga&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Gerunds===&lt;br /&gt;
The creation of a gerund is simply the merging of the &amp;quot;k&amp;quot; prefix, followed by the ksin &amp;quot;a&amp;quot;, then the ksin itself, and ending with a time descriptor (past, present, or future). If the descriptor is present, then the ending must be &amp;quot;ra.&amp;quot; For example. If you are making the gerund form of the word &amp;quot;bas&amp;quot; (beg), then it would be &amp;quot;kabasra&amp;quot; (begging).&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like Ojaveda plague - all these problems that the Octarchy failed to solve effectively. The Octarchy started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:General_Language_notes&amp;diff=6626</id>
		<title>Talk:General Language notes</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:General_Language_notes&amp;diff=6626"/>
		<updated>2010-06-02T19:41:27Z</updated>

		<summary type="html">&lt;p&gt;Seytra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Story===&lt;br /&gt;
In the story on the website, it says that during the creation of the Kran, Laanx was injured. It also says that Laanx left after being injured, followed by her lemurs. This would mean that the kran and lemurs developed separately, the Kran in caves of Ylkium, and the lemurs in the Stone Labyrinths in Kadaikos. Since there were most likely few lemurs who stayed (meaning they were Talad worshipers rather than Laanx worshipers), and few krans who followed (since Laanx wished to avoid all of Talad, therefore most likely his creation that destroyed her), they would not have mingled and therefore their languages would not mix. So I don&#039;t think it would be a good idea to make their languages the same, since it might easily be contrary to the setting.&lt;br /&gt;
&lt;br /&gt;
-bguy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Indeed Lemurs and Krans evolved separately and before arrival of first Lemur caravans to Gugrontid there were no contacts. But it maybe that Talad and Laanx taught both Lemurs and Krans language they (Laanx and Talad) knew. Anyway it should be some native language to be the base for modern Common language. If not Lemur or Kran then what?&lt;br /&gt;
&lt;br /&gt;
--[[User:Grigori|Grigori]] 07:44, 22 May 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
I just imagine that after hundreds of years of separation, dialect and slang would mix in with the language, so that they would be almost unrecognizable to each other by the time they re-met. Also, since krans and lemurs are so different, new words needed for new meanings would have to be established, and useless words would be lost. I don&#039;t imagine that krans would have words for male and female, even if it was in the original language they were taught. And all this is under the assumption that they were both taught the same language, and they didn&#039;t develop their own tongue.&lt;br /&gt;
&lt;br /&gt;
-bguy&lt;br /&gt;
&lt;br /&gt;
One more thing. There are few quests about Kran poetry. It is in Common.&lt;br /&gt;
--[[User:Grigori|Grigori]] 22:18, 24 May 2009 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Could be modern poetry, not ancient poetry.&lt;br /&gt;
&lt;br /&gt;
-bguy&lt;br /&gt;
&lt;br /&gt;
AFAIK (which may be outdated), not all Lemurs left Yliakum with Laanx. I&#039;ve read that to mean about half, maybe 2/3rds, but definitely that a large population remained. Likewise, Kadaikos was not left, so most Lemurs just stayed there, which means that the Lemurs of Yliakum are mainly descendants of those who never left. The Kadaikos Lemurs probably will have changed their language over time (if only after Laanx&#039; departure, if we assume that Laanx kept talking to them through whatever means), so if someone gets to Kadaikos, thay might have difficulties communicating, but given the religious differences, that might be the least of the problems. ;)&lt;br /&gt;
&lt;br /&gt;
About the Kran poetry: that may simply be because nothing had been created to date.&lt;br /&gt;
However, Kran will still need words for genders, since they, too, breed animals and plants.&lt;br /&gt;
[[User:Seytra|Seytra]] 19:41, 2 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_Language_notes&amp;diff=6625</id>
		<title>General Language notes</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_Language_notes&amp;diff=6625"/>
		<updated>2010-06-02T19:29:11Z</updated>

		<summary type="html">&lt;p&gt;Seytra: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lemur/Kran is the Common tongue used in modern times, and as such, will not have its own language.&lt;br /&gt;
&lt;br /&gt;
Kran and Lemur languages are virtually identical. The reason for this is the nature of their creation by the Gods, and that they were only created 10 years apart. They then existed 300 years side by side, for the most part, negating the need for any deviation in speech. Some people say that this Lemur/Kran language is the Language of the Gods, and cite that as one of the main reasons it became the only language commonly used after the Temples were built.&lt;br /&gt;
&lt;br /&gt;
All other languages fell into disuse after formation of the Octarchy and the decree of 451 AY. To the end of 5th century no racial languages were used except the Common.&lt;br /&gt;
&lt;br /&gt;
However in last decades linguists and historians have made an attempt to resurrect the lost race languages. Their attempts were supported by number of racial groups within Ylaikum society, that desired to reestablish old racial cultures.&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=6624</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=6624"/>
		<updated>2010-06-01T00:30:32Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* I forgot my password! */ updated to new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://www.planeshift.it/register.html registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://www.planeshift.it/password_recovery.html password recovery] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stonebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After [[Death]] your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. Freenode is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=6623</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=6623"/>
		<updated>2010-06-01T00:29:02Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Where can I create an account to play? */ updated link for new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://www.planeshift.it/register.html registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stonebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After [[Death]] your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. Freenode is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=6622</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=6622"/>
		<updated>2010-06-01T00:05:43Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Where is the town of Ojaveda? */ details for second ojaroad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the [[Smithy|blacksmith]] in [[Hydlaa]] and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the [[Kada-El Tavern|tavern]].&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the [[East Gate]], in the same sector as Jayose&#039;s [[library]], and follow the road across the [[Ojaroad]] Plains, through the Korogan Passage, the river and past the hill. It&#039;s a long walk, but eventually you will find the [[dsar]] of [[Dsar of Akkaio|Akkaio]], one of many dsars that make up [[Ojaveda]] city. (If you chose an Enkidukai character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the [[Laanx]] Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the [[Death Realm]], where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the [[Smithy|blacksmith]]&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be platinum, gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it (metallurgy skill).&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps. However, the offense does come at the cost of not being able to use a shield. Shield use is a defensive combat skill that some may prefer at the cost of the offensive use of two weapons.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai and Kran have their spawn in separate cities, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar&amp;diff=6621</id>
		<title>Dsar</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar&amp;diff=6621"/>
		<updated>2010-05-31T23:54:05Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Replace with redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ojaveda#The_Dsars]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Gameplay_FAQ&amp;diff=6620</id>
		<title>Talk:Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Gameplay_FAQ&amp;diff=6620"/>
		<updated>2010-05-31T23:42:51Z</updated>

		<summary type="html">&lt;p&gt;Seytra: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1.3 Where is the town of Ojaveda? --&amp;gt; What is a &amp;quot;dsar&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 06:52, 29 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Added a page on it with basic info. [[User:Seytra|Seytra]] 23:42, 31 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Vocabulary&amp;diff=6619</id>
		<title>Talk:Enkidukai Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Vocabulary&amp;diff=6619"/>
		<updated>2010-05-31T23:40:13Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* English to Enkien */ Add &amp;quot;dsar&amp;quot;?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Is there any basis for the diacritic sounds? They aren&#039;t present in the pronunciation page, nor are they convenient for people who don&#039;t use keyboard settings with ó, á, etc ;)  -Unknown (Draklar?)&lt;br /&gt;
&lt;br /&gt;
I did not add them and I typically ignore them, as it&#039;s not worth the trouble to try and get those into PS while I am chatting. -Irri (edit, I found the explanation: http://pswiki.xordan.com/index.php/Enkidukai_Language/Accentuation_Rules -Irri)&lt;br /&gt;
&lt;br /&gt;
Name for months shouldn&#039;t differ too much from the Common names. The months are Yliakum-speciffic, while in Yliakum Enkidukai always lived very close to the Ylians. The names would be much rather (slightly altered?) borrowings, than cases of coinage. Further supported by the months having Common counterparts -- implies they&#039;re borrowed from the Ylian culture. -Unknown (Draklar?)&lt;br /&gt;
&lt;br /&gt;
I agree on the months, though the Enkidukai would have brought some words with them for times of the year. Perhaps these are still used by the more rigidly traditional Enkidukai. They would also be remembered by the professional keepers of oral lore and culture. -Irri&lt;br /&gt;
&lt;br /&gt;
== new words ==&lt;br /&gt;
&lt;br /&gt;
if you two are going to keep adding words in bulk do you think you could email them to me?&lt;br /&gt;
Then I can add them to the reverse table with out having to look up each change in diff&lt;br /&gt;
&lt;br /&gt;
thanks &lt;br /&gt;
&lt;br /&gt;
[[User:Hokinon|Hokinon]] 11:10, 19 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== English to Enkien ==&lt;br /&gt;
&lt;br /&gt;
due to being asked by a few people I am going to try again with a reverse table.&lt;br /&gt;
&lt;br /&gt;
as there were several different ways I have edited this table to follow this format for Verbs: &#039;&#039;Verb, to (verb)&#039;&#039; with alternate meanings separated by a / eg.&lt;br /&gt;
&lt;br /&gt;
jede - hold, to /bear, to/ wield, to /carry, to /wear, to (verb)&lt;br /&gt;
&lt;br /&gt;
To make it easier to run it through a converter I would appreciate it if additions are made in the same format.&lt;br /&gt;
&lt;br /&gt;
regards [[User:Hokinon|Hokinon]] 07:37, 1 August 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is &amp;quot;dsar&amp;quot; general or Ojaveda-specific? ==&lt;br /&gt;
If it is a general term, then it should be added to the vocabulary lists; otherwise, not. Does someone have info on that?&lt;br /&gt;
[[User:Seytra|Seytra]] 23:40, 31 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar&amp;diff=6618</id>
		<title>Dsar</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar&amp;diff=6618"/>
		<updated>2010-05-31T23:37:15Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Basic description of all dsars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dsar is a subdivision of the Enkidukai city Ojaveda. Each subdivision has a predominant pack: most members of that single pack reside and work there.&lt;br /&gt;
&lt;br /&gt;
== Akkaio ==&lt;br /&gt;
The largest Dsar, entered first when using the road coming from [[Hydlaa]]. It has several shops and open-air merchants. Most notable are the tavern &amp;quot;Th&#039; Broken Door&amp;quot;, the alchemist&#039;s shop, Trasok&#039;s smithy, and the Ojaveda Outfitters. The Steel Bazaar, which contains the city&#039;s forges and smelting services, is located in this dsar as well.&lt;br /&gt;
Opposite the Steel Bazaar is the Warehouse District, where the Mikana Trading Company is situated.&lt;br /&gt;
&lt;br /&gt;
== Sarraghi ==&lt;br /&gt;
Similar to dsar Akkaio, it houses several shops and open-air merchants, and is notable for the [[White Towers]].&lt;br /&gt;
&lt;br /&gt;
== Kore ==&lt;br /&gt;
This dsar houses most of Ojaveda&#039;s military, including a training ground.&lt;br /&gt;
&lt;br /&gt;
== Rabani ==&lt;br /&gt;
Only the richest and most powerful Enkidukai live in this dsar.&lt;br /&gt;
&lt;br /&gt;
== Blikau ==&lt;br /&gt;
The less fortunate Enkidukai inhabit this dsar, and security is comparatively low here.&lt;br /&gt;
&lt;br /&gt;
== The Mills ==&lt;br /&gt;
The raw produce from the farms around the city is stored and processed here. Like dsar Blikau, security is rather poor here, resulting in notable gang activity.&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=6617</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=6617"/>
		<updated>2010-05-31T22:57:34Z</updated>

		<summary type="html">&lt;p&gt;Seytra: /* Where is the town of Ojaveda? */ Better not use inofficial abbreviations in articles if this is supposed to be serious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the vertical camera angle.&lt;br /&gt;
&lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the [[Smithy|blacksmith]] in [[Hydlaa]] and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the [[Kada-El Tavern|tavern]].&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the [[East Gate]], in the same sector as Jayose&#039;s [[library]], and follow the road across the [[Ojaroad]] Plains. It&#039;s a long walk, but eventually you will find the [[dsar]] of [[Akkaio]], one of many dsars that make up [[Ojaveda]] city. (If you chose an Enkidukai character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the [[Laanx]] Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way is long. Just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the [[Death Realm]], where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. If you can&#039;t seem to type fast enough while they&#039;re running by, you may wish to consider following them. &lt;br /&gt;
&lt;br /&gt;
You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck (and the /unstick command doesn&#039;t help).&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item at this time, though it can be accomplished by placing the item in a furnace and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]], the currency of PlaneShift, are sometimes given through NPC quests, and often from GM (Game Master) quests. &lt;br /&gt;
&lt;br /&gt;
Another source of income is hunting; find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while and sell the parts you collect to merchants. &lt;br /&gt;
&lt;br /&gt;
Mining is another option, but you will need a pick and some training provided by Harnquist at the [[Smithy|blacksmith]]&#039;s to begin - and you will also have to find out where to mine. Other players can be of help in finding mines.&lt;br /&gt;
&lt;br /&gt;
You can also learn how to [[Players_Guide/Crafting|Craft]]. You might be lucky to sell your crafted items to other players for more than you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be platinum, gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it (metallurgy skill).&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps. However, the offense does come at the cost of not being able to use a shield. Shield use is a defensive combat skill that some may prefer at the cost of the offensive use of two weapons.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai and Kran have their spawn in separate cities, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Numbers&amp;diff=6616</id>
		<title>Enkidukai Language/Numbers</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Numbers&amp;diff=6616"/>
		<updated>2010-05-31T22:55:40Z</updated>

		<summary type="html">&lt;p&gt;Seytra: &amp;quot;Enkien&amp;quot; should be called that way consistently.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Numbersystemenk.png|thumb|right|Written number systen.]]&lt;br /&gt;
The following is a list of vocabulary and examples for spoken numerals in Enkien. In traditional Enkien there is no number for zero, as there was no need for it.&lt;br /&gt;
&lt;br /&gt;
==Vocabulary==&lt;br /&gt;
1 - en&amp;lt;br&amp;gt;&lt;br /&gt;
2 - ine&amp;lt;br&amp;gt;&lt;br /&gt;
3 - tan&amp;lt;br&amp;gt;&lt;br /&gt;
4 - an&amp;lt;br&amp;gt;&lt;br /&gt;
5 - cran&amp;lt;br&amp;gt;&lt;br /&gt;
6 - phen&amp;lt;br&amp;gt;&lt;br /&gt;
7 - cul&amp;lt;br&amp;gt;&lt;br /&gt;
8 - tak&amp;lt;br&amp;gt;&lt;br /&gt;
9 - nen&amp;lt;br&amp;gt;&lt;br /&gt;
10 - daen&amp;lt;br&amp;gt;&lt;br /&gt;
11 - endaen&amp;lt;br&amp;gt;&lt;br /&gt;
12 - inedaen&amp;lt;br&amp;gt;&lt;br /&gt;
13 - tandaen&amp;lt;br&amp;gt;&lt;br /&gt;
14 - andaen&amp;lt;br&amp;gt;&lt;br /&gt;
15 - crandaen&amp;lt;br&amp;gt;&lt;br /&gt;
16 - phendaen&amp;lt;br&amp;gt;&lt;br /&gt;
17 - culdaen&amp;lt;br&amp;gt;&lt;br /&gt;
18 - takaen&amp;lt;br&amp;gt;&lt;br /&gt;
19 - nendaen&amp;lt;br&amp;gt;&lt;br /&gt;
20 - dine&amp;lt;br&amp;gt;&lt;br /&gt;
21 - endine&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
28 - tadine&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
30 - dant&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
40 - danór&amp;lt;br&amp;gt;&lt;br /&gt;
50 - dágran&amp;lt;br&amp;gt;&lt;br /&gt;
60 - daphen&amp;lt;br&amp;gt;&lt;br /&gt;
70 - dagúl&amp;lt;br&amp;gt;&lt;br /&gt;
80 - data&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
90 - dánen&amp;lt;br&amp;gt;&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
100 - voka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
200 - invoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
300 - tanvoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
400 - anvoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
500 - cranvoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
600 - phenvoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
700 - cuvoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
800 - tavoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
900 - nenvoka&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1,000 - calgar&amp;lt;br&amp;gt;&lt;br /&gt;
10,000 - daencalgar&amp;lt;br&amp;gt;&lt;br /&gt;
100,000 - vokacalgar&amp;lt;br&amp;gt;&lt;br /&gt;
[Forms below are derived from English]&amp;lt;br&amp;gt;&lt;br /&gt;
1,000,000 - miwn&amp;lt;br&amp;gt;&lt;br /&gt;
1,000,000,000 - biwn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
&lt;br /&gt;
1,066 - Calgar phéndaphen&amp;lt;br&amp;gt;&lt;br /&gt;
745 - Cuvoka&#039; crándanor&amp;lt;br&amp;gt;&lt;br /&gt;
23 - Tandine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
*[[Enkidukai Language/Grammar|Grammar]]&lt;br /&gt;
*[[Enkidukai Language/Vocabulary|Vocabulary]]&lt;br /&gt;
*[[Enkidukai Language/Examples|Examples]]&lt;br /&gt;
*[[Enkidukai Language/Numbers|Numbers]]&lt;br /&gt;
*[[Enkidukai Language/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Enkidukai_Language|Numbers]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Examples&amp;diff=6615</id>
		<title>Enkidukai Language/Examples</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Examples&amp;diff=6615"/>
		<updated>2010-05-31T22:52:54Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Replaced OOC acronyms &amp;quot;Fenki&amp;quot; and &amp;quot;Menki&amp;quot; by proper vocabulary (enkiduyba and enkidukol, respectively).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Conversation Example One==&lt;br /&gt;
&lt;br /&gt;
Note- this conversation is based on outdated Enkien information and is not the best model at present. Feel free to add corrections if you see errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Setting: Brado&#039;s Tavern. An enkiduyba, Larina, enters, an enkidukol, Masati, already sits at the table&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Grrensholo, Liranaph! Jhur si?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Grrensholo, Masatiph! Rroh so! Ent&#039;olo?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Eno vypet. Tosi dajha ufet da jhu demah!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Dajiil. Jiti&#039;as noti gajhitse&#039;pe lotsi.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Kish, dafidi en&#039;ti cangatas.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Sidra daja?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ia. Dajhelsa.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Dalo, ita si sidra.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ento ita sii Tria&#039;s.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Vaste&#039;ngetes. Neka&#039;ngo da namis.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Eso jhysa&#039;olo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Eso sebhtolo, tabei&#039;olo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Tos, jhur rrrivarri dajhis?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Du bonisi. Umo jha nekose bon dajhis lypa da jhu larim.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ia, Thu bon si.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Jhur sarritse cangatas?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Bonisi; ganja ivásanatha etsati. [&#039;ivasanatha&#039; is the imperfect tense]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Ia, bon. Joh ni satha&#039;olo si?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Wrra da Ulbreti si!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Du larra si da se da kisajho.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Dajiil. Ento si daphi da gusa rrriva datha.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Tapho bufte&#039;ngo?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Kish!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Du bumana si&#039;ngo.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Dajiil, Du. Esent bon phatha da zhono si.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Ia...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ia tos... Fado enine uthlieti. Lotsi aphi si ento fado enine congatas da yrra.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Lokecarose da demasita?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Entse Kish!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Bon gathita!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Bon gathita.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Translation:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Hello, Lirana! How are you?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Hello, Masati! I am well. And you?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; I am doing great. It is a very foggy day!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Indeed. The fields are barely workable.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Yes, so are the mines.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Do you want some Cider?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ah. Certainly.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Okay, here is some.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; And here are a few Tria.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Keep them. Have it for free.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Thank you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; You are welcome, as a friend.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ah well, how has the crop come in?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Very well. I think we will have a nice abundance of crop this year.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ah, that&#039;s good.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; How have the mines been?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Well; the iron has been coming up steadily.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Ah. Good. What is on your back?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; An Ulbernaut&#039;s fur!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; It is very pretty, from such a foul beast.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Indeed. And warm for when the cold comes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Can I feel it?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Go ahead.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; It is so soft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Indeed. Very. It also makes a nice blanket for the bed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; I see...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Ah well... I suppose I had better head to my Utlic; it is getting fairly late and I have to go to the mines in the morning!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; See you tomorrow then?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Most definitely.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Larina:&#039;&#039;&#039; Good night!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masati:&#039;&#039;&#039; Good night.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
*[[Enkidukai Language/Grammar|Grammar]]&lt;br /&gt;
*[[Enkidukai Language/Vocabulary|Vocabulary]]&lt;br /&gt;
*[[Enkidukai Language/Examples|Examples]]&lt;br /&gt;
*[[Enkidukai Language/Numbers|Numbers]]&lt;br /&gt;
*[[Enkidukai Language/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Enkidukai Language|Examples]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocab_Table_Reverse&amp;diff=6614</id>
		<title>Enkidukai Language/Vocab Table Reverse</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocab_Table_Reverse&amp;diff=6614"/>
		<updated>2010-05-31T22:46:55Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Finally ditched OOC acronyms &amp;quot;Fenki&amp;quot; and &amp;quot;Menki&amp;quot; (people were starting to think they were official).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&lt;br /&gt;
|general pronoun&lt;br /&gt;
|lo&lt;br /&gt;
|----&lt;br /&gt;
|==A==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|able/usable/suitable/fit&lt;br /&gt;
|jyda&lt;br /&gt;
|----&lt;br /&gt;
|abundance&lt;br /&gt;
|lypa&lt;br /&gt;
|----&lt;br /&gt;
|after&lt;br /&gt;
|jarutha&lt;br /&gt;
|----&lt;br /&gt;
|again&lt;br /&gt;
|dato&lt;br /&gt;
|----&lt;br /&gt;
|ah (interjection)&lt;br /&gt;
|ia&lt;br /&gt;
|----&lt;br /&gt;
|alas&lt;br /&gt;
|kakta&lt;br /&gt;
|----&lt;br /&gt;
|alone, isolated, only, solitary&lt;br /&gt;
|jhaylu&lt;br /&gt;
|----&lt;br /&gt;
|also, in addition to&lt;br /&gt;
|esent&lt;br /&gt;
|----&lt;br /&gt;
|always (adverb)&lt;br /&gt;
|entse&lt;br /&gt;
|----&lt;br /&gt;
|amused&lt;br /&gt;
|rr&#039;aljho&lt;br /&gt;
|----&lt;br /&gt;
|and&lt;br /&gt;
|ento&lt;br /&gt;
|----&lt;br /&gt;
|anyway, either way&lt;br /&gt;
|topatendho&lt;br /&gt;
|----&lt;br /&gt;
|acquaintance/ casual friend&lt;br /&gt;
|tethibh&lt;br /&gt;
|----&lt;br /&gt;
|ask, to (verb)&lt;br /&gt;
|ishe&lt;br /&gt;
|----&lt;br /&gt;
|attack, to (verb)&lt;br /&gt;
|desde&lt;br /&gt;
|----&lt;br /&gt;
|axe&lt;br /&gt;
|tlinkdo&lt;br /&gt;
|----&lt;br /&gt;
|axeman&lt;br /&gt;
|tlinkerdol&lt;br /&gt;
|----&lt;br /&gt;
|Azhord&lt;br /&gt;
|Sidshra&lt;br /&gt;
|----&lt;br /&gt;
|==B==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|back&lt;br /&gt;
|satha&lt;br /&gt;
|----&lt;br /&gt;
|bad (adjective)&lt;br /&gt;
|shaa&lt;br /&gt;
|----&lt;br /&gt;
|be, to (verb)&lt;br /&gt;
|se&lt;br /&gt;
|----&lt;br /&gt;
|beast&lt;br /&gt;
|kisa&lt;br /&gt;
|----&lt;br /&gt;
|bed&lt;br /&gt;
|zhono&lt;br /&gt;
|----&lt;br /&gt;
|beer&lt;br /&gt;
|tikir&lt;br /&gt;
|----&lt;br /&gt;
|belly&lt;br /&gt;
|utharam&lt;br /&gt;
|----&lt;br /&gt;
|birth, to give (verb)&lt;br /&gt;
|shrrghe&lt;br /&gt;
|----&lt;br /&gt;
|blacksmith&lt;br /&gt;
|clinator&lt;br /&gt;
|----&lt;br /&gt;
|blanket&lt;br /&gt;
|phatha&lt;br /&gt;
|----&lt;br /&gt;
|blood&lt;br /&gt;
|rr&#039;he&lt;br /&gt;
|----&lt;br /&gt;
|blood scent&lt;br /&gt;
|afarrr&#039;hana&lt;br /&gt;
|----&lt;br /&gt;
|blue&lt;br /&gt;
|pato&#039;&lt;br /&gt;
|----&lt;br /&gt;
|blue, dark /navy blue&lt;br /&gt;
|patógatha&lt;br /&gt;
|----&lt;br /&gt;
|blue, light /cyan,&lt;br /&gt;
|patómani&lt;br /&gt;
|----&lt;br /&gt;
|body movement&lt;br /&gt;
|h&#039;aljhe&lt;br /&gt;
|----&lt;br /&gt;
|borrow, to /have, to (verb)&lt;br /&gt;
|gethe&lt;br /&gt;
|----&lt;br /&gt;
|bottle&lt;br /&gt;
|parri&lt;br /&gt;
|----&lt;br /&gt;
|brave, courageous&lt;br /&gt;
|crra&lt;br /&gt;
|----&lt;br /&gt;
|break, to (verb)&lt;br /&gt;
|zhale&lt;br /&gt;
|----&lt;br /&gt;
|brother&lt;br /&gt;
|vejhape&lt;br /&gt;
|----&lt;br /&gt;
|but&lt;br /&gt;
|te&lt;br /&gt;
|----&lt;br /&gt;
|buy, to (verb)&lt;br /&gt;
|le&lt;br /&gt;
|----&lt;br /&gt;
|Byari&lt;br /&gt;
|Venshra&lt;br /&gt;
|----&lt;br /&gt;
|==C==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|can/may&lt;br /&gt;
|taphe&lt;br /&gt;
|----&lt;br /&gt;
|care&lt;br /&gt;
|dhury&lt;br /&gt;
|----&lt;br /&gt;
|certainly (interjection)&lt;br /&gt;
|dajhelsa&lt;br /&gt;
|----&lt;br /&gt;
|chieftain&lt;br /&gt;
|ylera&lt;br /&gt;
|----&lt;br /&gt;
|child/baby/infant&lt;br /&gt;
|dira&lt;br /&gt;
|----&lt;br /&gt;
|cider&lt;br /&gt;
|sidra&lt;br /&gt;
|----&lt;br /&gt;
|claw (one)&lt;br /&gt;
|h&#039;oka&lt;br /&gt;
|----&lt;br /&gt;
|claws (all 5 on a hand)&lt;br /&gt;
|h&#039;okyba&lt;br /&gt;
|----&lt;br /&gt;
|clean, to /groom, to /wash, to (verb)&lt;br /&gt;
|urare&lt;br /&gt;
|----&lt;br /&gt;
|coal&lt;br /&gt;
|cuva&lt;br /&gt;
|----&lt;br /&gt;
|cold&lt;br /&gt;
|datha&lt;br /&gt;
|----&lt;br /&gt;
|come, to (verb)&lt;br /&gt;
|rrive&lt;br /&gt;
|----&lt;br /&gt;
|conflict/trouble/drama/fur-raising events (negative)&lt;br /&gt;
|ivaara&lt;br /&gt;
|----&lt;br /&gt;
|Consumer (beast)&lt;br /&gt;
|trryta&lt;br /&gt;
|----&lt;br /&gt;
|crazy (adjective)&lt;br /&gt;
|paaja&lt;br /&gt;
|----&lt;br /&gt;
|creation&lt;br /&gt;
|pont&lt;br /&gt;
|----&lt;br /&gt;
|crop&lt;br /&gt;
|dajhis&lt;br /&gt;
|----&lt;br /&gt;
|customer&lt;br /&gt;
|lorr&lt;br /&gt;
|----&lt;br /&gt;
|cute/endearing&lt;br /&gt;
|dirlu&lt;br /&gt;
|----&lt;br /&gt;
|==D==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|dagger&lt;br /&gt;
|phant&#039;&lt;br /&gt;
|----&lt;br /&gt;
|dagger-wielder&lt;br /&gt;
|phanterol&lt;br /&gt;
|----&lt;br /&gt;
|danger&lt;br /&gt;
|keoh&lt;br /&gt;
|----&lt;br /&gt;
|dark (adj)&lt;br /&gt;
|gatha&lt;br /&gt;
|----&lt;br /&gt;
|Dark rogue&lt;br /&gt;
|rota gathoji&lt;br /&gt;
|----&lt;br /&gt;
|darkness&lt;br /&gt;
|gathor&lt;br /&gt;
|----&lt;br /&gt;
|daughter&lt;br /&gt;
|diraba&lt;br /&gt;
|----&lt;br /&gt;
|day&lt;br /&gt;
|demah&lt;br /&gt;
|----&lt;br /&gt;
|death&lt;br /&gt;
|meshaal&lt;br /&gt;
|----&lt;br /&gt;
|Dermorian&lt;br /&gt;
|Termora&lt;br /&gt;
|----&lt;br /&gt;
|Dermorian man&lt;br /&gt;
|Termorol&lt;br /&gt;
|----&lt;br /&gt;
|Dermorian woman&lt;br /&gt;
|Termoryba&lt;br /&gt;
|----&lt;br /&gt;
|Diaboli&lt;br /&gt;
|diaboli&lt;br /&gt;
|----&lt;br /&gt;
|Diaboli man&lt;br /&gt;
|diabolo&lt;br /&gt;
|----&lt;br /&gt;
|Diaboli woman&lt;br /&gt;
|diabolyba&lt;br /&gt;
|----&lt;br /&gt;
|do, to (verb)&lt;br /&gt;
|saje&lt;br /&gt;
|----&lt;br /&gt;
|drag, to /draw, to (verb)&lt;br /&gt;
|tlade&lt;br /&gt;
|----&lt;br /&gt;
|dream, to (verb)&lt;br /&gt;
|zhene&lt;br /&gt;
|----&lt;br /&gt;
|drink, to (verb)&lt;br /&gt;
|lere&lt;br /&gt;
|----&lt;br /&gt;
|dung&lt;br /&gt;
|gaab&lt;br /&gt;
|----&lt;br /&gt;
|==E==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|each, every&lt;br /&gt;
|ganda&lt;br /&gt;
|----&lt;br /&gt;
|ear&lt;br /&gt;
|sothu&lt;br /&gt;
|----&lt;br /&gt;
|eat, to /consume, to (verb)&lt;br /&gt;
|orare&lt;br /&gt;
|----&lt;br /&gt;
|eight&lt;br /&gt;
|tak&lt;br /&gt;
|----&lt;br /&gt;
|empty, lacking&lt;br /&gt;
|sothem&lt;br /&gt;
|----&lt;br /&gt;
|Enkidukai&lt;br /&gt;
|enkidukai&lt;br /&gt;
|----&lt;br /&gt;
|enkidukai language&lt;br /&gt;
|enkien&lt;br /&gt;
|----&lt;br /&gt;
|Enkidukai man&lt;br /&gt;
|enkidukol&lt;br /&gt;
|----&lt;br /&gt;
|Enkidukai woman&lt;br /&gt;
|enkiduyba&lt;br /&gt;
|----&lt;br /&gt;
|evening&lt;br /&gt;
|orra&lt;br /&gt;
|----&lt;br /&gt;
|everywhere&lt;br /&gt;
|gandaweh&lt;br /&gt;
|----&lt;br /&gt;
|eye&lt;br /&gt;
|mantho&lt;br /&gt;
|----&lt;br /&gt;
|==F==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|fall, to (verb)&lt;br /&gt;
|caise&lt;br /&gt;
|----&lt;br /&gt;
|farewell&lt;br /&gt;
|rrohisaln/es&lt;br /&gt;
|----&lt;br /&gt;
|father (noun)&lt;br /&gt;
|padyna&lt;br /&gt;
|----&lt;br /&gt;
|feel, to – touch, to (verb)&lt;br /&gt;
|bufte&lt;br /&gt;
|----&lt;br /&gt;
|field (agriculture)&lt;br /&gt;
|jiti&lt;br /&gt;
|----&lt;br /&gt;
|fight (noun)&lt;br /&gt;
|vinkal&lt;br /&gt;
|----&lt;br /&gt;
|fight, to (verb)&lt;br /&gt;
|vinkale&lt;br /&gt;
|----&lt;br /&gt;
|fighter (also see finkyli warrior)&lt;br /&gt;
|vinkalor&lt;br /&gt;
|----&lt;br /&gt;
|find, to /catch, to (verb)&lt;br /&gt;
|shiere&lt;br /&gt;
|----&lt;br /&gt;
|fire&lt;br /&gt;
|irin&lt;br /&gt;
|----&lt;br /&gt;
|fire, to be on /to be alightbr&amp;amp;gt;&lt;br /&gt;
|irine&lt;br /&gt;
|----&lt;br /&gt;
|fire, to set on /to set ablaze&lt;br /&gt;
|irinale&lt;br /&gt;
|----&lt;br /&gt;
|fish&lt;br /&gt;
|siksi&lt;br /&gt;
|----&lt;br /&gt;
|five&lt;br /&gt;
|cran&lt;br /&gt;
|----&lt;br /&gt;
|flame&lt;br /&gt;
|irka&lt;br /&gt;
|----&lt;br /&gt;
|flower, to (verb)&lt;br /&gt;
|rrethe&lt;br /&gt;
|----&lt;br /&gt;
|flowering&lt;br /&gt;
|rrethol&lt;br /&gt;
|----&lt;br /&gt;
|fog&lt;br /&gt;
|ufet&lt;br /&gt;
|----&lt;br /&gt;
|foot/paw&lt;br /&gt;
|fath&lt;br /&gt;
|----&lt;br /&gt;
|four&lt;br /&gt;
|an&lt;br /&gt;
|----&lt;br /&gt;
|free&lt;br /&gt;
|namis&lt;br /&gt;
|----&lt;br /&gt;
|free, to /release, to (verb)&lt;br /&gt;
|nane&lt;br /&gt;
|----&lt;br /&gt;
|friend scent (purr)&lt;br /&gt;
|aftrrrbana&lt;br /&gt;
|----&lt;br /&gt;
|front&lt;br /&gt;
|bhre&lt;br /&gt;
|----&lt;br /&gt;
|fruit&lt;br /&gt;
|bruna&lt;br /&gt;
|----&lt;br /&gt;
|full, complete, enough, sufficient&lt;br /&gt;
|lenarri&lt;br /&gt;
|----&lt;br /&gt;
|fur&lt;br /&gt;
|wrra&lt;br /&gt;
|----&lt;br /&gt;
|==G==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|give, to (verb)&lt;br /&gt;
|ese&lt;br /&gt;
|----&lt;br /&gt;
|go to, to&lt;br /&gt;
|enine&lt;br /&gt;
|----&lt;br /&gt;
|go with, to&lt;br /&gt;
|en&#039;te&lt;br /&gt;
|----&lt;br /&gt;
|go, to (verb)&lt;br /&gt;
|ene&lt;br /&gt;
|----&lt;br /&gt;
|good&lt;br /&gt;
|rroh&lt;br /&gt;
|----&lt;br /&gt;
|good (noun)&lt;br /&gt;
|rrohet&lt;br /&gt;
|----&lt;br /&gt;
|grateful&lt;br /&gt;
|rren&lt;br /&gt;
|----&lt;br /&gt;
|great&lt;br /&gt;
|vypet&lt;br /&gt;
|----&lt;br /&gt;
|green&lt;br /&gt;
|patha&lt;br /&gt;
|----&lt;br /&gt;
|green, dark&lt;br /&gt;
|pathágatha&lt;br /&gt;
|----&lt;br /&gt;
|grow, to (verb)&lt;br /&gt;
|rrasite&lt;br /&gt;
|----&lt;br /&gt;
|guard, to (verb)&lt;br /&gt;
|lake&lt;br /&gt;
|----&lt;br /&gt;
|==H==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|hammer&lt;br /&gt;
|budol&lt;br /&gt;
|----&lt;br /&gt;
|hammer, to (verb)&lt;br /&gt;
|bude&lt;br /&gt;
|----&lt;br /&gt;
|Hammerwielder&lt;br /&gt;
|Jydibudor&lt;br /&gt;
|----&lt;br /&gt;
|Hammerwielder man&lt;br /&gt;
|Jydibudol&lt;br /&gt;
|----&lt;br /&gt;
|Hammerwielder woman&lt;br /&gt;
|Jydibudyba&lt;br /&gt;
|----&lt;br /&gt;
|hand&lt;br /&gt;
|thet&lt;br /&gt;
|----&lt;br /&gt;
|happy (lit: &#039;the world is bright&#039;)&lt;br /&gt;
|rr&#039;hratha&lt;br /&gt;
|----&lt;br /&gt;
|hard/not soft&lt;br /&gt;
|nolbuma&lt;br /&gt;
|----&lt;br /&gt;
|head&lt;br /&gt;
|br&#039;enth&lt;br /&gt;
|----&lt;br /&gt;
|hear, to (verb)&lt;br /&gt;
|jhiane&lt;br /&gt;
|----&lt;br /&gt;
|heavy tent&lt;br /&gt;
|ultic&lt;br /&gt;
|----&lt;br /&gt;
|help, to (verb)&lt;br /&gt;
|abde&lt;br /&gt;
|----&lt;br /&gt;
|here&lt;br /&gt;
|ita&lt;br /&gt;
|----&lt;br /&gt;
|hidden, secret, stealthy&lt;br /&gt;
|phenha&lt;br /&gt;
|----&lt;br /&gt;
|hide, to /sneak to (verb)&lt;br /&gt;
|pherere&lt;br /&gt;
|----&lt;br /&gt;
|high greeting&lt;br /&gt;
|grrensholy&#039;a&lt;br /&gt;
|----&lt;br /&gt;
|hold, to /bear, to/ wield, to /carry, to /wear, to (verb)&lt;br /&gt;
|jede&lt;br /&gt;
|----&lt;br /&gt;
|hold, to /keep, to (verb)&lt;br /&gt;
|vaste&lt;br /&gt;
|----&lt;br /&gt;
|hold, to /possess, to (verb)&lt;br /&gt;
|neke&lt;br /&gt;
|----&lt;br /&gt;
|home&lt;br /&gt;
|mor&lt;br /&gt;
|----&lt;br /&gt;
|hope, to /wish, to /pray, to (verb)&lt;br /&gt;
|shaeshe&lt;br /&gt;
|----&lt;br /&gt;
|how&lt;br /&gt;
|jhur&lt;br /&gt;
|----&lt;br /&gt;
|human scent&lt;br /&gt;
|athilfana&lt;br /&gt;
|----&lt;br /&gt;
|hunt, to /try, to (verb)&lt;br /&gt;
|phayethe&lt;br /&gt;
|----&lt;br /&gt;
|==I==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|I verb prefix, is emphasized &amp;quot;I&amp;quot;&lt;br /&gt;
|not&#039;&lt;br /&gt;
|----&lt;br /&gt;
|idiot (low form)&lt;br /&gt;
|vaatjho&lt;br /&gt;
|----&lt;br /&gt;
|idiot; fool (slang) (noun)&lt;br /&gt;
|jhe&#039;jhe&lt;br /&gt;
|----&lt;br /&gt;
|if&lt;br /&gt;
|feth&lt;br /&gt;
|----&lt;br /&gt;
|in/on&lt;br /&gt;
|etha&lt;br /&gt;
|----&lt;br /&gt;
|indeed&lt;br /&gt;
|dajiil&lt;br /&gt;
|----&lt;br /&gt;
|injure, to /hurt, to /damage, to (verb)&lt;br /&gt;
|sarere&lt;br /&gt;
|----&lt;br /&gt;
|iron&lt;br /&gt;
|gansha&lt;br /&gt;
|----&lt;br /&gt;
|==J==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|journey&lt;br /&gt;
|shrdah&lt;br /&gt;
|----&lt;br /&gt;
|joy&lt;br /&gt;
|vensalla&lt;br /&gt;
|----&lt;br /&gt;
|==K==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|kill, to (verb)&lt;br /&gt;
|majhe&lt;br /&gt;
|----&lt;br /&gt;
|Klyros&lt;br /&gt;
|koliros&lt;br /&gt;
|----&lt;br /&gt;
|Klyros man&lt;br /&gt;
|kolirol&lt;br /&gt;
|----&lt;br /&gt;
|Klyros woman&lt;br /&gt;
|koliryba&lt;br /&gt;
|----&lt;br /&gt;
|knife&lt;br /&gt;
|phantidi&lt;br /&gt;
|----&lt;br /&gt;
|knife-wielder&lt;br /&gt;
|phantidirol&lt;br /&gt;
|----&lt;br /&gt;
|know, to (verb)&lt;br /&gt;
|venne&lt;br /&gt;
|----&lt;br /&gt;
|Kran&lt;br /&gt;
|Okran&lt;br /&gt;
|----&lt;br /&gt;
|Kran person&lt;br /&gt;
|Okranor&lt;br /&gt;
|----&lt;br /&gt;
|==L==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|Laanx&lt;br /&gt;
|lanks&lt;br /&gt;
|----&lt;br /&gt;
|language&lt;br /&gt;
|dhorret&lt;br /&gt;
|----&lt;br /&gt;
|large&lt;br /&gt;
|ahu&lt;br /&gt;
|----&lt;br /&gt;
|late (in the daytime)&lt;br /&gt;
|aphi&lt;br /&gt;
|----&lt;br /&gt;
|lead, to /rule, to (verb)&lt;br /&gt;
|yle&lt;br /&gt;
|----&lt;br /&gt;
|leader, chief&lt;br /&gt;
|ylol&lt;br /&gt;
|----&lt;br /&gt;
|learn, to (verb)&lt;br /&gt;
|manthare&lt;br /&gt;
|----&lt;br /&gt;
|leg&lt;br /&gt;
|h&#039;inta&lt;br /&gt;
|----&lt;br /&gt;
|Lemur&lt;br /&gt;
|Lemor&lt;br /&gt;
|----&lt;br /&gt;
|Lemur man&lt;br /&gt;
|Lemol&lt;br /&gt;
|----&lt;br /&gt;
|Lemur woman&lt;br /&gt;
|Lemyba&lt;br /&gt;
|----&lt;br /&gt;
|light, not dark (adj)&lt;br /&gt;
|mani&lt;br /&gt;
|----&lt;br /&gt;
|light, to /illuminate, to (verb)&lt;br /&gt;
|mane&lt;br /&gt;
|----&lt;br /&gt;
|like, to /prefer, to (verb)&lt;br /&gt;
|gale&lt;br /&gt;
|----&lt;br /&gt;
|liquor&lt;br /&gt;
|likur&lt;br /&gt;
|----&lt;br /&gt;
|listen, to (verb)&lt;br /&gt;
|shrothe&lt;br /&gt;
|----&lt;br /&gt;
|lose, to /separate, to (verb)&lt;br /&gt;
|enejhe&lt;br /&gt;
|----&lt;br /&gt;
|loud/obnoxious/irritating&lt;br /&gt;
|sarhlu&lt;br /&gt;
|----&lt;br /&gt;
|low greeting&lt;br /&gt;
|grrensgho&lt;br /&gt;
|----&lt;br /&gt;
|love (verb)&lt;br /&gt;
|lurre&lt;br /&gt;
|----&lt;br /&gt;
|lucky &lt;br /&gt;
|ollovy&lt;br /&gt;
|----&lt;br /&gt;
|==M==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|mace&lt;br /&gt;
|phiu&#039;te&lt;br /&gt;
|----&lt;br /&gt;
|mace wielder&lt;br /&gt;
|phiúterol&lt;br /&gt;
|----&lt;br /&gt;
|magic&lt;br /&gt;
|zhagh&lt;br /&gt;
|----&lt;br /&gt;
|make, to /create, to (verb)&lt;br /&gt;
|tose&lt;br /&gt;
|----&lt;br /&gt;
|man&lt;br /&gt;
|thilope&lt;br /&gt;
|----&lt;br /&gt;
|many&lt;br /&gt;
|esesh&lt;br /&gt;
|----&lt;br /&gt;
|Master (related to &#039;tlanna)&lt;br /&gt;
|nekaduky&#039;a&lt;br /&gt;
|----&lt;br /&gt;
|mature/old/experienced (see manthanol seeing one, wise one, elder) &lt;br /&gt;
|brurni&lt;br /&gt;
|----&lt;br /&gt;
|meat&lt;br /&gt;
|rreie&lt;br /&gt;
|----&lt;br /&gt;
|meet, to (verb)&lt;br /&gt;
|hrre&lt;br /&gt;
|----&lt;br /&gt;
|merchant/vendor&lt;br /&gt;
|lepor&lt;br /&gt;
|----&lt;br /&gt;
|metallurgist&lt;br /&gt;
|metalerjíst&lt;br /&gt;
|----&lt;br /&gt;
|mind, brain&lt;br /&gt;
|mansa&lt;br /&gt;
|----&lt;br /&gt;
|mine (noun)&lt;br /&gt;
|cangat&lt;br /&gt;
|----&lt;br /&gt;
|mine, to (verb)&lt;br /&gt;
|cangate&lt;br /&gt;
|----&lt;br /&gt;
|Mistress (related to &#039;tlanna&#039;)&lt;br /&gt;
|nekabady&#039;a&lt;br /&gt;
|----&lt;br /&gt;
|month &lt;br /&gt;
|shra&lt;br /&gt;
|----&lt;br /&gt;
|more&lt;br /&gt;
|asja&lt;br /&gt;
|----&lt;br /&gt;
|morning&lt;br /&gt;
|yrra&lt;br /&gt;
|----&lt;br /&gt;
|mother (noun)&lt;br /&gt;
|ubyna&lt;br /&gt;
|----&lt;br /&gt;
|much&lt;br /&gt;
|dajha&lt;br /&gt;
|----&lt;br /&gt;
|my&lt;br /&gt;
|mo&lt;br /&gt;
|----&lt;br /&gt;
|==N==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|nearly&lt;br /&gt;
|lotsi&lt;br /&gt;
|----&lt;br /&gt;
|need, to (verb)&lt;br /&gt;
|fade&lt;br /&gt;
|----&lt;br /&gt;
|never (adverb)&lt;br /&gt;
|nanjhe&lt;br /&gt;
|----&lt;br /&gt;
|next&lt;br /&gt;
|sidá&lt;br /&gt;
|----&lt;br /&gt;
|nice, pleasant (adj)&lt;br /&gt;
|chy&#039;rrgho&lt;br /&gt;
|----&lt;br /&gt;
|night&lt;br /&gt;
|gathita&lt;br /&gt;
|----&lt;br /&gt;
|nine&lt;br /&gt;
|nen&lt;br /&gt;
|----&lt;br /&gt;
|no or not&lt;br /&gt;
|noli&lt;br /&gt;
|----&lt;br /&gt;
|Nolthrir&lt;br /&gt;
|Noltriri&lt;br /&gt;
|----&lt;br /&gt;
|Nolthrir man&lt;br /&gt;
|Noltrirol&lt;br /&gt;
|----&lt;br /&gt;
|Nolthrir woman&lt;br /&gt;
|Noltryba&lt;br /&gt;
|----&lt;br /&gt;
|normal greeting&lt;br /&gt;
|grrensholo&lt;br /&gt;
|----&lt;br /&gt;
|nose&lt;br /&gt;
|ihi&lt;br /&gt;
|----&lt;br /&gt;
|nothing&lt;br /&gt;
|nolod&lt;br /&gt;
|----&lt;br /&gt;
|==O==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|of, for&lt;br /&gt;
|inu&lt;br /&gt;
|----&lt;br /&gt;
|Oh dear! Oh my!&lt;br /&gt;
|Kai&#039;íi!&lt;br /&gt;
|----&lt;br /&gt;
|okay&lt;br /&gt;
|dalo&lt;br /&gt;
|----&lt;br /&gt;
|one&lt;br /&gt;
|en&lt;br /&gt;
|----&lt;br /&gt;
|or (conjunction)&lt;br /&gt;
|set&lt;br /&gt;
|----&lt;br /&gt;
|==P==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|pack, clan&lt;br /&gt;
|kor&lt;br /&gt;
|----&lt;br /&gt;
|path, track, trail, road&lt;br /&gt;
|thrara&lt;br /&gt;
|----&lt;br /&gt;
|patient, to be (verb)&lt;br /&gt;
|tresshe&lt;br /&gt;
|----&lt;br /&gt;
|person&lt;br /&gt;
|thilha&lt;br /&gt;
|----&lt;br /&gt;
|place&lt;br /&gt;
|phonweh&lt;br /&gt;
|----&lt;br /&gt;
|play, to (verb)&lt;br /&gt;
|phuathe&lt;br /&gt;
|----&lt;br /&gt;
|positively-viewed conflict, a hunt, something generally of benefit&lt;br /&gt;
|ivarra&lt;br /&gt;
|----&lt;br /&gt;
|precious&lt;br /&gt;
|cabol&lt;br /&gt;
|----&lt;br /&gt;
|presence&lt;br /&gt;
|punti&lt;br /&gt;
|----&lt;br /&gt;
|presence, being&lt;br /&gt;
|setol&lt;br /&gt;
|----&lt;br /&gt;
|pretty/handsome/attractive&lt;br /&gt;
|larra&lt;br /&gt;
|----&lt;br /&gt;
|prey&lt;br /&gt;
|garrr&#039;afa&lt;br /&gt;
|----&lt;br /&gt;
|prey scent (purr then clear &amp;quot;na&amp;quot;)&lt;br /&gt;
|afgarrr&#039;na&lt;br /&gt;
|----&lt;br /&gt;
|==Q==&lt;br /&gt;
|----&lt;br /&gt;
|quiet&lt;br /&gt;
|osghet&lt;br /&gt;
|----&lt;br /&gt;
|==R==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|rat&lt;br /&gt;
|kitha&lt;br /&gt;
|----&lt;br /&gt;
|red&lt;br /&gt;
|prrgh&#039;&lt;br /&gt;
|----&lt;br /&gt;
|rest, to /stop, to /cause to cease (verb)&lt;br /&gt;
|sinne&lt;br /&gt;
|----&lt;br /&gt;
|ring (as in a gold ring)&lt;br /&gt;
|cabrra&lt;br /&gt;
|----&lt;br /&gt;
|rogue&lt;br /&gt;
|rota&lt;br /&gt;
|----&lt;br /&gt;
|roof&lt;br /&gt;
|hro&lt;br /&gt;
|----&lt;br /&gt;
|room (noun)&lt;br /&gt;
|peja&lt;br /&gt;
|----&lt;br /&gt;
|rude&lt;br /&gt;
|jhaakash&lt;br /&gt;
|----&lt;br /&gt;
|run, to (verb)&lt;br /&gt;
|pade&lt;br /&gt;
|----&lt;br /&gt;
|==S==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|safe (adjective)&lt;br /&gt;
|thirro&lt;br /&gt;
|----&lt;br /&gt;
|same&lt;br /&gt;
|dafidi&lt;br /&gt;
|----&lt;br /&gt;
|sandstone used in building construction (noun)&lt;br /&gt;
|rokathi&lt;br /&gt;
|----&lt;br /&gt;
|say, to (verb)&lt;br /&gt;
|tanje&lt;br /&gt;
|----&lt;br /&gt;
|scent&lt;br /&gt;
|afana&lt;br /&gt;
|----&lt;br /&gt;
|see, to (verb)&lt;br /&gt;
|loke&lt;br /&gt;
|----&lt;br /&gt;
|seeing one, wise one, elder&lt;br /&gt;
|manthanol&lt;br /&gt;
|----&lt;br /&gt;
|sell, to (verb)&lt;br /&gt;
|lepe&lt;br /&gt;
|----&lt;br /&gt;
|serve, to /obey, to (verb)&lt;br /&gt;
|tlane&lt;br /&gt;
|----&lt;br /&gt;
|seven&lt;br /&gt;
|cul&lt;br /&gt;
|----&lt;br /&gt;
|sex (slang)&lt;br /&gt;
|lejhurr&lt;br /&gt;
|----&lt;br /&gt;
|sex, to have (slang)&lt;br /&gt;
|lejhurre&lt;br /&gt;
|----&lt;br /&gt;
|sexual scent (fertility etc)&lt;br /&gt;
|aflyana&lt;br /&gt;
|----&lt;br /&gt;
|shame, a shame&lt;br /&gt;
|ashreto-de&lt;br /&gt;
|----&lt;br /&gt;
|sibling&lt;br /&gt;
|vejhadu&lt;br /&gt;
|----&lt;br /&gt;
|sister&lt;br /&gt;
|vejhaba&lt;br /&gt;
|----&lt;br /&gt;
|sit, to /seat, to take a (verb)&lt;br /&gt;
|gisaje &lt;br /&gt;
|----&lt;br /&gt;
|six&lt;br /&gt;
|phen&lt;br /&gt;
|----&lt;br /&gt;
|slave&lt;br /&gt;
|tlanna&lt;br /&gt;
|----&lt;br /&gt;
|sleep, to (verb)&lt;br /&gt;
|zhrre&lt;br /&gt;
|----&lt;br /&gt;
|slow/dull/blunt&lt;br /&gt;
|lothe&lt;br /&gt;
|----&lt;br /&gt;
|small/little&lt;br /&gt;
|leuth&lt;br /&gt;
|----&lt;br /&gt;
|smell, to /sniff, to (verb)&lt;br /&gt;
|sehe&lt;br /&gt;
|----&lt;br /&gt;
|smith, to (verb)&lt;br /&gt;
|clinate&lt;br /&gt;
|----&lt;br /&gt;
|soft&lt;br /&gt;
|bumana&lt;br /&gt;
|----&lt;br /&gt;
|something&lt;br /&gt;
|olot&lt;br /&gt;
|----&lt;br /&gt;
|son&lt;br /&gt;
|dipada&lt;br /&gt;
|----&lt;br /&gt;
|speak, to /talk, to (verb)&lt;br /&gt;
|thajhe&lt;br /&gt;
|----&lt;br /&gt;
|spirit, soul&lt;br /&gt;
|lojh&lt;br /&gt;
|----&lt;br /&gt;
|steadily, regularly&lt;br /&gt;
|etsati&lt;br /&gt;
|----&lt;br /&gt;
|steel&lt;br /&gt;
|clinor&lt;br /&gt;
|----&lt;br /&gt;
|stone&lt;br /&gt;
|okath&lt;br /&gt;
|----&lt;br /&gt;
|Stonebreaker&lt;br /&gt;
|zhalokathor&lt;br /&gt;
|----&lt;br /&gt;
|Stonebreaker man&lt;br /&gt;
|zhalokathol&lt;br /&gt;
|----&lt;br /&gt;
|Stonebreaker woman&lt;br /&gt;
|zhalokathyba&lt;br /&gt;
|----&lt;br /&gt;
|strange&lt;br /&gt;
|phaa&lt;br /&gt;
|----&lt;br /&gt;
|stranger&lt;br /&gt;
|taa&lt;br /&gt;
|----&lt;br /&gt;
|stranger (calling low form)&lt;br /&gt;
|taajho&lt;br /&gt;
|----&lt;br /&gt;
|sure, okay (also see dalo okay)&lt;br /&gt;
|ajha&lt;br /&gt;
|----&lt;br /&gt;
|swift/fast/rapid/sharp&lt;br /&gt;
|setha&lt;br /&gt;
|----&lt;br /&gt;
|sword&lt;br /&gt;
|hetakh&lt;br /&gt;
|----&lt;br /&gt;
|swordsman&lt;br /&gt;
|hetakerol&lt;br /&gt;
|----&lt;br /&gt;
|==T==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|tail&lt;br /&gt;
|h&#039;aljhi&#039;i&lt;br /&gt;
|----&lt;br /&gt;
|taint, to /corrupt, to (verb)&lt;br /&gt;
|gade&lt;br /&gt;
|----&lt;br /&gt;
|Talad&lt;br /&gt;
|talad&lt;br /&gt;
|----&lt;br /&gt;
|teach, to (verb)&lt;br /&gt;
|mansare&lt;br /&gt;
|----&lt;br /&gt;
|tell, to (verb)&lt;br /&gt;
|tharre&lt;br /&gt;
|----&lt;br /&gt;
|tempt, to (verb)&lt;br /&gt;
|nye&lt;br /&gt;
|----&lt;br /&gt;
|ten&lt;br /&gt;
|daen&lt;br /&gt;
|----&lt;br /&gt;
|terrible/awful&lt;br /&gt;
|tatha&lt;br /&gt;
|----&lt;br /&gt;
|thank (noun)&lt;br /&gt;
|jhysa&lt;br /&gt;
|----&lt;br /&gt;
|that (as a demonstrative pronoun or adjective)&lt;br /&gt;
|thu&lt;br /&gt;
|----&lt;br /&gt;
|that (as a restrictive clause introductor)&lt;br /&gt;
|jha&lt;br /&gt;
|----&lt;br /&gt;
|there (literally, &amp;quot;not here&amp;quot;)&lt;br /&gt;
|nolita&lt;br /&gt;
|----&lt;br /&gt;
|think, to (verb)&lt;br /&gt;
|ume&lt;br /&gt;
|----&lt;br /&gt;
|this&lt;br /&gt;
|jhu&lt;br /&gt;
|----&lt;br /&gt;
|three&lt;br /&gt;
|tan&lt;br /&gt;
|----&lt;br /&gt;
|tired&lt;br /&gt;
|vuora&lt;br /&gt;
|----&lt;br /&gt;
|to die&lt;br /&gt;
|mege&lt;br /&gt;
|----&lt;br /&gt;
|to love (verb)&lt;br /&gt;
|lurre&lt;br /&gt;
|----&lt;br /&gt;
|to, towards&lt;br /&gt;
|ina&lt;br /&gt;
|----&lt;br /&gt;
|today&lt;br /&gt;
|inu jhu demah&lt;br /&gt;
|----&lt;br /&gt;
|tomorrow&lt;br /&gt;
|demasita&lt;br /&gt;
|----&lt;br /&gt;
|Trepor (noun)&lt;br /&gt;
|terebe&lt;br /&gt;
|----&lt;br /&gt;
|trick, to /deceive, to (verb)&lt;br /&gt;
|washarre&lt;br /&gt;
|----&lt;br /&gt;
|true&lt;br /&gt;
|lele&lt;br /&gt;
|----&lt;br /&gt;
|trust, to (verb)&lt;br /&gt;
|leowe&lt;br /&gt;
|----&lt;br /&gt;
|trusted friend&lt;br /&gt;
|tabei&lt;br /&gt;
|----&lt;br /&gt;
|truth &lt;br /&gt;
|lelhet&lt;br /&gt;
|----&lt;br /&gt;
|two&lt;br /&gt;
|ine&lt;br /&gt;
|----&lt;br /&gt;
|==U==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|Ulbernaut (noun)&lt;br /&gt;
|ulbreti&lt;br /&gt;
|----&lt;br /&gt;
|Undin&lt;br /&gt;
|Pontshra&lt;br /&gt;
|----&lt;br /&gt;
|unpleasant, nasty&lt;br /&gt;
|ilthaa&lt;br /&gt;
|----&lt;br /&gt;
|upturn, to /to come up&lt;br /&gt;
|ivásane&lt;br /&gt;
|----&lt;br /&gt;
|==V==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|very, or high&lt;br /&gt;
|yretho&lt;br /&gt;
|----&lt;br /&gt;
|violet, purple&lt;br /&gt;
|prrgato&lt;br /&gt;
|----&lt;br /&gt;
|==W==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|want, to (verb)&lt;br /&gt;
|daje&lt;br /&gt;
|----&lt;br /&gt;
|war&lt;br /&gt;
|valsha&lt;br /&gt;
|----&lt;br /&gt;
|warm&lt;br /&gt;
|daphi&lt;br /&gt;
|----&lt;br /&gt;
|warrior (not gender specific)&lt;br /&gt;
|finkyli&lt;br /&gt;
|----&lt;br /&gt;
|water&lt;br /&gt;
|ithara&lt;br /&gt;
|----&lt;br /&gt;
|welcome (as in &amp;quot;delighted to see you&amp;quot;)&lt;br /&gt;
|sibh&lt;br /&gt;
|----&lt;br /&gt;
|welcome (noun)&lt;br /&gt;
|sebh&lt;br /&gt;
|----&lt;br /&gt;
|well&lt;br /&gt;
|rrohisi&lt;br /&gt;
|----&lt;br /&gt;
|well (interjection)&lt;br /&gt;
|tos&lt;br /&gt;
|----&lt;br /&gt;
|what&lt;br /&gt;
|joh&lt;br /&gt;
|----&lt;br /&gt;
|when&lt;br /&gt;
|gusa&lt;br /&gt;
|----&lt;br /&gt;
|where&lt;br /&gt;
|gratha&lt;br /&gt;
|----&lt;br /&gt;
|whiskers&lt;br /&gt;
|br&#039;ihuf&lt;br /&gt;
|----&lt;br /&gt;
|who (interrogative pronoun)&lt;br /&gt;
|ky&lt;br /&gt;
|----&lt;br /&gt;
|who (restrictive clause introductor)&lt;br /&gt;
|kyol&lt;br /&gt;
|----&lt;br /&gt;
|whose (interrogative pronoun)&lt;br /&gt;
|daky&lt;br /&gt;
|----&lt;br /&gt;
|whose (restrictive clause introductor)&lt;br /&gt;
|dakyol&lt;br /&gt;
|----&lt;br /&gt;
|why&lt;br /&gt;
|jhal&lt;br /&gt;
|----&lt;br /&gt;
|with (preposition)&lt;br /&gt;
|enta&lt;br /&gt;
|----&lt;br /&gt;
|wolf, vicious dog&lt;br /&gt;
|dagajh&lt;br /&gt;
|----&lt;br /&gt;
|woman&lt;br /&gt;
|thilyba&lt;br /&gt;
|----&lt;br /&gt;
|work, to (verb)&lt;br /&gt;
|gajhe&lt;br /&gt;
|----&lt;br /&gt;
|wrong&lt;br /&gt;
|tiishme&lt;br /&gt;
|----&lt;br /&gt;
|==X==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|Xacha&lt;br /&gt;
|zhasa&lt;br /&gt;
|----&lt;br /&gt;
|Xacha man&lt;br /&gt;
|zhasol&lt;br /&gt;
|----&lt;br /&gt;
|Xacha woman&lt;br /&gt;
|zhasolyba&lt;br /&gt;
|----&lt;br /&gt;
|==Y==&lt;br /&gt;
|&lt;br /&gt;
|----&lt;br /&gt;
|year&lt;br /&gt;
|larim&lt;br /&gt;
|----&lt;br /&gt;
|yellow&lt;br /&gt;
|parga&lt;br /&gt;
|----&lt;br /&gt;
|yes&lt;br /&gt;
|kish&lt;br /&gt;
|----&lt;br /&gt;
|Yliakum&lt;br /&gt;
|ilikum&lt;br /&gt;
|----&lt;br /&gt;
|Ylian&lt;br /&gt;
|ilin&lt;br /&gt;
|----&lt;br /&gt;
|Ylian man&lt;br /&gt;
|ilinol&lt;br /&gt;
|----&lt;br /&gt;
|Ylian woman&lt;br /&gt;
|ilinyba&lt;br /&gt;
|----&lt;br /&gt;
|Ynnwn&lt;br /&gt;
|inuin&lt;br /&gt;
|----&lt;br /&gt;
|Ynnwn man&lt;br /&gt;
|inuinol&lt;br /&gt;
|----&lt;br /&gt;
|Ynnwn woman&lt;br /&gt;
|inuinyba&lt;br /&gt;
|----&lt;br /&gt;
|you idiot&lt;br /&gt;
|vaatholo&lt;br /&gt;
|----&lt;br /&gt;
|young&lt;br /&gt;
|dhavathu&lt;br /&gt;
|----&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Enkidukai Language/Grammar|Grammar]]&lt;br /&gt;
*[[Enkidukai Language/Vocabulary|Vocabulary]]&lt;br /&gt;
*[[Enkidukai Language/Vocab_Table|Enkien-English table]]&lt;br /&gt;
*[[Enkidukai Language/Examples|Examples]]&lt;br /&gt;
*[[Enkidukai Language/Numbers|Numbers]]&lt;br /&gt;
*[[Enkidukai Language/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Enkidukai Language]]&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocabulary&amp;diff=6613</id>
		<title>Enkidukai Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocabulary&amp;diff=6613"/>
		<updated>2010-05-31T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Seytra: Finally ditched OOC acronyms &amp;quot;Fenki&amp;quot; and &amp;quot;Menki&amp;quot; (people were starting to think they were official)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Enkien vocabulary. They are ordered by the Enkien word&#039;s transliteration, separated into the sounds of Enkien.&amp;lt;p&amp;gt;&lt;br /&gt;
Please Check the Discussion page for guidelines on adding verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
abde - help, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
afana - scent&amp;lt;br&amp;gt;&lt;br /&gt;
afarrr&#039;hana - scent, blood&amp;lt;br&amp;gt;&lt;br /&gt;
afgarrr&#039;na - scent, prey (purr then clear &amp;quot;na&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
aflyana - scent, sexual (fertility etc)&amp;lt;br&amp;gt;&lt;br /&gt;
aftrrrbana - scent, friend (purr)&amp;lt;br&amp;gt;&lt;br /&gt;
ajha - sure, okay (also see dalo, okay)&amp;lt;br&amp;gt;&lt;br /&gt;
ahte - wait, to/ watch, to&amp;lt;br&amp;gt;&lt;br /&gt;
ahu - large, big, giant&amp;lt;br&amp;gt;&lt;br /&gt;
aphi - late (in the daytime)&amp;lt;br&amp;gt;&lt;br /&gt;
ashreto-de - shame, a shame&amp;lt;br&amp;gt;&lt;br /&gt;
asja - more&amp;lt;br&amp;gt;&lt;br /&gt;
athilfana - scent, Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
bhre - front&amp;lt;br&amp;gt;&lt;br /&gt;
br&#039;enth - head&amp;lt;br&amp;gt;&lt;br /&gt;
br&#039;ihuf - whiskers&amp;lt;br&amp;gt;&lt;br /&gt;
bruna - fruit&amp;lt;br&amp;gt;&lt;br /&gt;
brurni - mature/old/experienced (see manthanol - seeing one, wise one, elder) &amp;lt;br&amp;gt;&lt;br /&gt;
bude - hammer, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
budol - hammer&amp;lt;br&amp;gt;&lt;br /&gt;
bufte - feel, to /touch, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
bumana - soft&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
cabol - precious&amp;lt;br&amp;gt;&lt;br /&gt;
cabrra - ring (as in a gold ring)&amp;lt;br&amp;gt;&lt;br /&gt;
caise - fall, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
cangat - mine (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
cangate - mine, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
chy&#039;rrgho - nice, pleasant (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
clinate - smith, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
clinator - blacksmith&amp;lt;br&amp;gt;&lt;br /&gt;
clinor - steel&amp;lt;br&amp;gt;&lt;br /&gt;
crra - brave, courageous&amp;lt;br&amp;gt;&lt;br /&gt;
cuva - coal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
dafidi - same&amp;lt;br&amp;gt;&lt;br /&gt;
dagajh - wolf, vicious dog&amp;lt;br&amp;gt;&lt;br /&gt;
daje - want, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dajha - much&amp;lt;br&amp;gt;&lt;br /&gt;
dajhelsa - certainly (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
dajhis - crop&amp;lt;br&amp;gt;&lt;br /&gt;
dajiil - indeed&amp;lt;br&amp;gt;&lt;br /&gt;
daky - whose (interrogative pronoun)&amp;lt;br&amp;gt;&lt;br /&gt;
dakyol - whose (restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
dalo - okay&amp;lt;br&amp;gt;&lt;br /&gt;
daphi - warm&amp;lt;br&amp;gt;&lt;br /&gt;
dato - again&amp;lt;br&amp;gt;&lt;br /&gt;
datha - cold&amp;lt;br&amp;gt;&lt;br /&gt;
demah - day&amp;lt;br&amp;gt;&lt;br /&gt;
demasita - tomorrow&amp;lt;br&amp;gt;&lt;br /&gt;
desde - attack, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dhavathu - young, new, inexperienced&amp;lt;br&amp;gt;&lt;br /&gt;
dhorret - language&amp;lt;br&amp;gt;&lt;br /&gt;
dhury - care&amp;lt;br&amp;gt;&lt;br /&gt;
diaboli - Diaboli&amp;lt;br&amp;gt;&lt;br /&gt;
diabolo - Diaboli man&amp;lt;br&amp;gt;&lt;br /&gt;
diabolyba - Diaboli woman&amp;lt;br&amp;gt;&lt;br /&gt;
diase - continue, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dipada - son&amp;lt;br&amp;gt;&lt;br /&gt;
dira - child/baby/infant&amp;lt;br&amp;gt;&lt;br /&gt;
diraba - daughter&amp;lt;br&amp;gt;&lt;br /&gt;
dirlu - cute/endearing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
ebre - close, to/ fasten, to&amp;lt;br&amp;gt;&lt;br /&gt;
en&#039;te - go with, to&amp;lt;br&amp;gt;&lt;br /&gt;
ene - go, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
enejhe - lose, to /separate, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
enine - go to, to&amp;lt;br&amp;gt;&lt;br /&gt;
enkidukai - Enkidukai&amp;lt;br&amp;gt;&lt;br /&gt;
enkidukol - Enkidukai man&amp;lt;br&amp;gt;&lt;br /&gt;
enkiduyba - Enkidukai woman&amp;lt;br&amp;gt;&lt;br /&gt;
enkien - enkidukai language&amp;lt;br&amp;gt;&lt;br /&gt;
enshra - far, distant&amp;lt;br&amp;gt;&lt;br /&gt;
enta - with (preposition)&amp;lt;br&amp;gt;&lt;br /&gt;
ento - and&amp;lt;br&amp;gt;&lt;br /&gt;
entse - always (adverb)&amp;lt;br&amp;gt;&lt;br /&gt;
ese - give, to /share, to(verb)&amp;lt;br&amp;gt;&lt;br /&gt;
esent - also, in addition to&amp;lt;br&amp;gt;&lt;br /&gt;
esesh - many&amp;lt;br&amp;gt;&lt;br /&gt;
etha - in/on&amp;lt;br&amp;gt;&lt;br /&gt;
etsati - steadily, regularly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
fade - need, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
fath - foot/paw&amp;lt;br&amp;gt;&lt;br /&gt;
feth - if&amp;lt;br&amp;gt;&lt;br /&gt;
fijh - near, close, soon&amp;lt;br&amp;gt;&lt;br /&gt;
finkyli - warrior (not gender specific)&amp;lt;br&amp;gt;&lt;br /&gt;
frrura - curious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
gaab - dung&amp;lt;br&amp;gt;&lt;br /&gt;
gade - taint,to /corrupt, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gajhe - work, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gale - like, to /prefer, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ganda - each, every, all&amp;lt;br&amp;gt;&lt;br /&gt;
gandaweh - everywhere&amp;lt;br&amp;gt;&lt;br /&gt;
gansha - iron&amp;lt;br&amp;gt;&lt;br /&gt;
garrr&#039;afa - prey&amp;lt;br&amp;gt;&lt;br /&gt;
gatha - dark (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
gathor - darkness&amp;lt;br&amp;gt;&lt;br /&gt;
gathita - night&amp;lt;br&amp;gt;&lt;br /&gt;
gethe - borrow, to /have, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gisaje - sit, to /seat, to take a &amp;lt;br&amp;gt;&lt;br /&gt;
gratha - where&amp;lt;br&amp;gt;&lt;br /&gt;
grrensgho - low greeting&amp;lt;br&amp;gt;&lt;br /&gt;
grrensholo - normal greeting&amp;lt;br&amp;gt;&lt;br /&gt;
grrensholy&#039;a - high greeting&amp;lt;br&amp;gt;&lt;br /&gt;
gusa - when&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
haajhi - sick, ill, unwell, unhealthy, fevered&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;aljhe - body movement&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;aljhi&#039;i - tail&amp;lt;br&amp;gt;&lt;br /&gt;
hetakerol - swordsman&amp;lt;br&amp;gt;&lt;br /&gt;
hetakh - sword&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;inta - leg&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;oka - claw (one)&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;okyba - claws (all 5 on a paw/hand)&amp;lt;br&amp;gt;&lt;br /&gt;
hro - roof&amp;lt;br&amp;gt;&lt;br /&gt;
hrre - meet, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
ia - ah (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
ife - let, to/ allow, to/ permit, to&amp;lt;br&amp;gt;&lt;br /&gt;
ijhe - inspect, to/ examine, to/ weigh, to&amp;lt;br&amp;gt;&lt;br /&gt;
ihi - nose&amp;lt;br&amp;gt;&lt;br /&gt;
ijhere - seem, to/ appear, to&amp;lt;br&amp;gt;&lt;br /&gt;
ilikum - Yliakum&amp;lt;br&amp;gt;&lt;br /&gt;
ilin - Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
ilinol - Ylian man&amp;lt;br&amp;gt;&lt;br /&gt;
ilinyba - Ylian woman&amp;lt;br&amp;gt;&lt;br /&gt;
ilthaa - unpleasant, nasty&amp;lt;br&amp;gt;&lt;br /&gt;
ina - to, towards&amp;lt;br&amp;gt;&lt;br /&gt;
inu - of, for&amp;lt;br&amp;gt;&lt;br /&gt;
inu jhu demah - today&amp;lt;br&amp;gt;&lt;br /&gt;
inuin - Ynnwn&amp;lt;br&amp;gt;&lt;br /&gt;
inuinol - Ynnwn man&amp;lt;br&amp;gt;&lt;br /&gt;
inuinyba - Ynnwn woman&amp;lt;br&amp;gt;&lt;br /&gt;
irin - fire&amp;lt;br&amp;gt;&lt;br /&gt;
irinale - fire, to set on /to set ablaze&amp;lt;br&amp;gt;&lt;br /&gt;
irine - fire, to be on /to be alight&amp;lt;br&amp;gt;&lt;br /&gt;
irka - flame&amp;lt;br&amp;gt;&lt;br /&gt;
iru - hot, heated&amp;lt;br&amp;gt;&lt;br /&gt;
ishe - ask, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ithara - water&amp;lt;br&amp;gt;&lt;br /&gt;
ita - here, now&amp;lt;br&amp;gt;&lt;br /&gt;
ivaara - conflict/trouble/drama/fur-raising events (negative)&amp;lt;br&amp;gt;&lt;br /&gt;
ivarra - positively-viewed conflict, a hunt, something generally of benefit&amp;lt;br&amp;gt;&lt;br /&gt;
ivásane - upturn, to /to come up&amp;lt;br&amp;gt;&lt;br /&gt;
iwaghe - fear, to/ worry, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JH==&lt;br /&gt;
jha - that (as a restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
jhaakash - rude&amp;lt;br&amp;gt;&lt;br /&gt;
jhal - why&amp;lt;br&amp;gt;&lt;br /&gt;
jhaylu - alone, isolated, only, solitary&amp;lt;br&amp;gt;&lt;br /&gt;
jhe&#039;jhe - idiot; fool (slang) (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
jhiane - hear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
jhere - choose, to /select, to &amp;lt;br&amp;gt;&lt;br /&gt;
jhu - this&amp;lt;br&amp;gt;&lt;br /&gt;
jhur - how&amp;lt;br&amp;gt;&lt;br /&gt;
jhysa - thank (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
jarutha - after&amp;lt;br&amp;gt;&lt;br /&gt;
jede - hold, to /bear, to/ wield, to /carry, to /wear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
jiti - field (agriculture)&amp;lt;br&amp;gt;&lt;br /&gt;
joh - what&amp;lt;br&amp;gt;&lt;br /&gt;
jyda - able/usable/suitable/fit&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudor - Hammerwielder&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudol - Hammerwielder man&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudyba - Hammerwielder woman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
Kai&#039;íi! - Oh dear! Oh my!&amp;lt;br&amp;gt;&lt;br /&gt;
kakta - alas&amp;lt;br&amp;gt;&lt;br /&gt;
keoh - danger&amp;lt;br&amp;gt;&lt;br /&gt;
kisa - beast&amp;lt;br&amp;gt;&lt;br /&gt;
kish - yes&amp;lt;br&amp;gt;&lt;br /&gt;
kitha - rat&amp;lt;br&amp;gt;&lt;br /&gt;
koliros - Klyros&amp;lt;br&amp;gt;&lt;br /&gt;
kolirol - Klyros man&amp;lt;br&amp;gt;&lt;br /&gt;
koliryba - Klyros woman&amp;lt;br&amp;gt;&lt;br /&gt;
kor - pack, clan&amp;lt;br&amp;gt;&lt;br /&gt;
ky - who (interrogative pronoun)&amp;lt;br&amp;gt;&lt;br /&gt;
kyol - who (restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
lake - guard, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lanks - Laanx&amp;lt;br&amp;gt;&lt;br /&gt;
larim - year&amp;lt;br&amp;gt;&lt;br /&gt;
larra - pretty/handsome/attractive&amp;lt;br&amp;gt;&lt;br /&gt;
le - buy, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lejhurr - sex (slang)&amp;lt;br&amp;gt;&lt;br /&gt;
lejhurre - sex, to have (slang)&amp;lt;br&amp;gt;&lt;br /&gt;
lele - true &amp;lt;br&amp;gt;&lt;br /&gt;
lelhet - truth &amp;lt;br&amp;gt;&lt;br /&gt;
Lemor - Lemur&amp;lt;br&amp;gt;&lt;br /&gt;
Lemol - Lemur man&amp;lt;br&amp;gt;&lt;br /&gt;
Lemyba - Lemur woman&amp;lt;br&amp;gt;&lt;br /&gt;
lenarri - full, complete, enough, sufficient&amp;lt;br&amp;gt;&lt;br /&gt;
leowe - trust, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lepe - sell, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lepor - merchant/vendor&amp;lt;br&amp;gt;&lt;br /&gt;
lere - drink, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
leuth - small/little&amp;lt;br&amp;gt;&lt;br /&gt;
lhanha - difficult/ challenging/ hard&amp;lt;br&amp;gt;&lt;br /&gt;
likur - liquor&amp;lt;br&amp;gt;&lt;br /&gt;
-lo - &amp;lt;general pronoun, added to a preposition when no clarification is needed as to what the preposition is referring to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
lojh - spirit, soul&amp;lt;br&amp;gt;&lt;br /&gt;
loke - see, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lorr - customer&amp;lt;br&amp;gt;&lt;br /&gt;
lothe - slow/dull/blunt&amp;lt;br&amp;gt;&lt;br /&gt;
lotsi - nearly&amp;lt;br&amp;gt;&lt;br /&gt;
lurre - to love (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lypa - abundance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
majhe - kill, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mane - light, to /illuminate, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mani - light, not dark (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
mansa - mind, brain&amp;lt;br&amp;gt;&lt;br /&gt;
mansare - teach, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
manthare - learn, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mantho - eye&amp;lt;br&amp;gt;&lt;br /&gt;
manthanol - seeing one, wise one, elder&amp;lt;br&amp;gt;&lt;br /&gt;
mege - to die&amp;lt;br&amp;gt;&lt;br /&gt;
meshaal - death&amp;lt;br&amp;gt;&lt;br /&gt;
metalerjíst - metallurgist&amp;lt;br&amp;gt;&lt;br /&gt;
mo - my&amp;lt;br&amp;gt;&lt;br /&gt;
mor - home&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
namis - free&amp;lt;br&amp;gt;&lt;br /&gt;
nane - free, to /release, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
nanjhe - never (adverb)&amp;lt;br&amp;gt;&lt;br /&gt;
neke - hold, to /possess, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
nekabady&#039;a - Mistress (related to &#039;tlanna&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
nekaduky&#039;a - Master (related to &#039;tlanna)&amp;lt;br&amp;gt;&lt;br /&gt;
nolbuma - hard/not soft&amp;lt;br&amp;gt;&lt;br /&gt;
noli - no or not&amp;lt;br&amp;gt;&lt;br /&gt;
nolita - there, later (literally, &amp;quot;not here&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
nolod - nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Noltriri - Nolthrir&amp;lt;br&amp;gt;&lt;br /&gt;
Noltrirol - Nolthrir man&amp;lt;br&amp;gt;&lt;br /&gt;
Noltryba - Nolthrir woman&amp;lt;br&amp;gt;&lt;br /&gt;
not&#039; - I verb prefix, is emphasized &amp;quot;I&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
nye - tempt, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
ojhe - weep, to/cry, (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ojhra - sad, unhappy, sorrowful&amp;lt;br&amp;gt;&lt;br /&gt;
okath - stone&amp;lt;br&amp;gt;&lt;br /&gt;
Okran - Kran&amp;lt;br&amp;gt;&lt;br /&gt;
Okranor - Kran person&amp;lt;br&amp;gt;&lt;br /&gt;
ollovy - luck&amp;lt;br&amp;gt; &lt;br /&gt;
olot - something&amp;lt;br&amp;gt;&lt;br /&gt;
orare - eat, to /consume, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
orra - evening&amp;lt;br&amp;gt;&lt;br /&gt;
osghet - quiet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
paaja - crazy (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
pade - run, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
padyna - father (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
parga - yellow&amp;lt;br&amp;gt;&lt;br /&gt;
parri - bottle&amp;lt;br&amp;gt;&lt;br /&gt;
pato&#039; - blue&amp;lt;br&amp;gt;&lt;br /&gt;
patómani - blue, light /cyan,&amp;lt;br&amp;gt;&lt;br /&gt;
patógatha - blue, dark /navy blue&amp;lt;br&amp;gt;&lt;br /&gt;
patha - green&amp;lt;br&amp;gt;&lt;br /&gt;
pathágatha - green, dark&amp;lt;br&amp;gt;&lt;br /&gt;
peja - room (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
pont - creation&amp;lt;br&amp;gt;&lt;br /&gt;
Pontshra - Undin&amp;lt;br&amp;gt;&lt;br /&gt;
prr&#039;hre - please, to/make happy, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
prrgato - violet, purple&amp;lt;br&amp;gt;&lt;br /&gt;
prrgh&#039; - red&amp;lt;br&amp;gt;&lt;br /&gt;
punti - presence&lt;br /&gt;
&lt;br /&gt;
==PH==&lt;br /&gt;
phaa - strange&amp;lt;br&amp;gt;&lt;br /&gt;
phant&#039; - dagger&amp;lt;br&amp;gt;&lt;br /&gt;
phanterol - dagger-wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phantidi - knife&amp;lt;br&amp;gt;&lt;br /&gt;
phantidirol - knife-wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phatha - blanket&amp;lt;br&amp;gt;&lt;br /&gt;
phayethe - hunt, to /try, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phenha - hidden, secret, stealthy&amp;lt;br&amp;gt;&lt;br /&gt;
pherere - hide, to /sneak to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phiu&#039;te - mace&amp;lt;br&amp;gt;&lt;br /&gt;
phiúterol - mace wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phonweh - place&amp;lt;br&amp;gt;&lt;br /&gt;
phuathe - play, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phurre - laugh, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
rokathi - sandstone used in building construction (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
rota - rogue&amp;lt;br&amp;gt;&lt;br /&gt;
rota gathoji - Dark rogue&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RR==&lt;br /&gt;
rr&#039;aljho - amused&amp;lt;br&amp;gt;&lt;br /&gt;
rrasite - grow, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rreie - meat&amp;lt;br&amp;gt;&lt;br /&gt;
rrelhro - family&amp;lt;br&amp;gt;&lt;br /&gt;
rr&#039;hratha - happy (lit: &#039;the world is bright&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
rr&#039;he - blood&amp;lt;br&amp;gt;&lt;br /&gt;
rrive - come, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rren - grateful&amp;lt;br&amp;gt;&lt;br /&gt;
rrethe - flower, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rrethol - flowering&amp;lt;br&amp;gt;&lt;br /&gt;
rroh - good&amp;lt;br&amp;gt;&lt;br /&gt;
rrohet - good (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
rrohisi - well&amp;lt;br&amp;gt;&lt;br /&gt;
rrohisalnes - farewell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
saje - do, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sanu - up&amp;lt;br&amp;gt;&lt;br /&gt;
sarere - injure, to /hurt, to /damage, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sarhlu - loud/obnoxious/irritating&amp;lt;br&amp;gt;&lt;br /&gt;
satha - back&amp;lt;br&amp;gt;&lt;br /&gt;
se - be, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
set - or (conjunction)&amp;lt;br&amp;gt;&lt;br /&gt;
setol - presence, being&amp;lt;br&amp;gt;&lt;br /&gt;
sebh - welcome (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
sehe - smell, to /sniff, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sere - run, to /hurry, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
setha - swift/fast/rapid/sharp&amp;lt;br&amp;gt;&lt;br /&gt;
sibh - welcome (as in &amp;quot;delighted to see you&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
sidá - next&amp;lt;br&amp;gt;&lt;br /&gt;
sidra - cider&amp;lt;br&amp;gt;&lt;br /&gt;
Sidshra - Azhord&amp;lt;br&amp;gt;&lt;br /&gt;
siksi - fish&amp;lt;br&amp;gt;&lt;br /&gt;
sinne - rest, to /stop, to /cause to cease (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sothem - empty, lacking&amp;lt;br&amp;gt;&lt;br /&gt;
sothu - ear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SH==&lt;br /&gt;
shaa - bad (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
shaeshe - hope, to /wish, to /pray, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shiere - find, to /catch, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shra - month &amp;lt;br&amp;gt;&lt;br /&gt;
shrdah - journey&amp;lt;br&amp;gt;&lt;br /&gt;
shrothe - listen, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shrrghe - birth, to give (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
taa - stranger&amp;lt;br&amp;gt;&lt;br /&gt;
taajho - stranger (calling low form)&amp;lt;br&amp;gt;&lt;br /&gt;
tabei - trusted friend&amp;lt;br&amp;gt;&lt;br /&gt;
talad - Talad&amp;lt;br&amp;gt;&lt;br /&gt;
tanje - say, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
taphe - can/may&amp;lt;br&amp;gt;&lt;br /&gt;
tatha - terrible/awful&amp;lt;br&amp;gt;&lt;br /&gt;
te - but&amp;lt;br&amp;gt;&lt;br /&gt;
terebe - Trepor (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
tethibh - aquaintance/ casual friend&amp;lt;br&amp;gt;&lt;br /&gt;
Termora - Dermorian&amp;lt;br&amp;gt;&lt;br /&gt;
Termorol - Dermorian man&amp;lt;br&amp;gt;&lt;br /&gt;
Termoryba - Dermorian woman&amp;lt;br&amp;gt;&lt;br /&gt;
tiishme - wrong&amp;lt;br&amp;gt;&lt;br /&gt;
tikir - beer&amp;lt;br&amp;gt;&lt;br /&gt;
tlade - drag, to /draw, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tlane - serve, to /obey, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tlanna - slave&amp;lt;br&amp;gt;&lt;br /&gt;
tlinkerdol - axeman&amp;lt;br&amp;gt;&lt;br /&gt;
tlinkdo - axe&amp;lt;br&amp;gt;&lt;br /&gt;
topatendho - anyway, either way&amp;lt;br&amp;gt;&lt;br /&gt;
tos - well (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
tose - make, to /create, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tresshe - patient, to be (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
trryta - Consumer (beast)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TH==&lt;br /&gt;
thajhe - speak, to /talk, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tharre - tell, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
thet - hand&amp;lt;br&amp;gt;&lt;br /&gt;
thilha - person&amp;lt;br&amp;gt;&lt;br /&gt;
thilope - man&amp;lt;br&amp;gt;&lt;br /&gt;
thilyba - woman&amp;lt;br&amp;gt;&lt;br /&gt;
thirro - safe (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
thrara - path, track, trail, road&amp;lt;br&amp;gt;&lt;br /&gt;
thu - that (as a demonstrative pronoun or adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
ubyna - mother (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
ufet - fog&amp;lt;br&amp;gt;&lt;br /&gt;
ulbreti - Ulbernaut (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
ume - think, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ultic - heavy tent&amp;lt;br&amp;gt;&lt;br /&gt;
urare - clean, to /groom, to /wash, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ushraj - some, portion, fraction, piece, part&amp;lt;br&amp;gt;&lt;br /&gt;
utharam - belly&amp;lt;br&amp;gt;&lt;br /&gt;
uwa - so&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
vaatholo - you idiot&amp;lt;br&amp;gt;&lt;br /&gt;
vaatjho - idiot (low form)&amp;lt;br&amp;gt;&lt;br /&gt;
valsha - war&amp;lt;br&amp;gt;&lt;br /&gt;
vaste - hold, to /keep, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vejhaba - sister&amp;lt;br&amp;gt;&lt;br /&gt;
vejhadu - sibling&amp;lt;br&amp;gt;&lt;br /&gt;
vejhape - brother&amp;lt;br&amp;gt;&lt;br /&gt;
venne - know, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vensalla - joy&amp;lt;br&amp;gt;&lt;br /&gt;
Venshra - Byari&amp;lt;br&amp;gt;&lt;br /&gt;
vinkal - fight (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
vinkale - fight, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vinkalor - fighter (also see finkyli warrior)&amp;lt;br&amp;gt;&lt;br /&gt;
vuora - tired&amp;lt;br&amp;gt;&lt;br /&gt;
vypet - great&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
washarre - trick, to /deceive, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
wrra - fur&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
yle - lead, to /rule, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ylol - leader, chief&amp;lt;br&amp;gt;&lt;br /&gt;
ylolla - proud&amp;lt;br&amp;gt;&lt;br /&gt;
ylera - chieftain&amp;lt;br&amp;gt;&lt;br /&gt;
yretho - very, or high&amp;lt;br&amp;gt;&lt;br /&gt;
yrra - morning&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ZH==&lt;br /&gt;
zhagh - magic&amp;lt;br&amp;gt;&lt;br /&gt;
zhale - break, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathor - Stonebreaker&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathol - Stonebreaker man&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathyba - Stonebreaker woman&amp;lt;br&amp;gt;&lt;br /&gt;
zhasa - Xacha&amp;lt;br&amp;gt;&lt;br /&gt;
zhasol - Xacha man&amp;lt;br&amp;gt;&lt;br /&gt;
zhasolyba - Xacha woman&amp;lt;br&amp;gt;&lt;br /&gt;
zhene - dream, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
zhono - bed&amp;lt;br&amp;gt;&lt;br /&gt;
zhrre - sleep, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Numbers==&lt;br /&gt;
en - one&amp;lt;br&amp;gt;&lt;br /&gt;
ine - two&amp;lt;br&amp;gt;&lt;br /&gt;
tan - three&amp;lt;br&amp;gt;&lt;br /&gt;
an - four&amp;lt;br&amp;gt;&lt;br /&gt;
cran - five&amp;lt;br&amp;gt;&lt;br /&gt;
phen - six&amp;lt;br&amp;gt;&lt;br /&gt;
cul - seven&amp;lt;br&amp;gt;&lt;br /&gt;
tak - eight&amp;lt;br&amp;gt;&lt;br /&gt;
nen - nine&amp;lt;br&amp;gt;&lt;br /&gt;
daen - ten&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
*[[Enkidukai Language/Grammar|Grammar]]&lt;br /&gt;
*[[Enkidukai Language/Vocabulary|Vocabulary]]&lt;br /&gt;
*[[Enkidukai Language/Vocab_Table_Reverse|English-Enkien table]]&lt;br /&gt;
*[[Enkidukai Language/Examples|Examples]]&lt;br /&gt;
*[[Enkidukai Language/Numbers|Numbers]]&lt;br /&gt;
*[[Enkidukai Language/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Enkidukai Language|Vocabulary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-388 words, as of 28 Aug 07&lt;/div&gt;</summary>
		<author><name>Seytra</name></author>
	</entry>
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