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	<updated>2026-04-06T13:35:06Z</updated>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:PS_Skunkworks&amp;diff=7670</id>
		<title>Talk:PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:PS_Skunkworks&amp;diff=7670"/>
		<updated>2010-11-28T22:16:06Z</updated>

		<summary type="html">&lt;p&gt;Ruya: /* Small request */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Small request==&lt;br /&gt;
Undid my revisions after realizing this page was intended for the SkunkWorks team themselves, not general players :p   But could we have an area for players to publicly submit their suggestions/requests re: the SkunkWorks team?  - Ruya&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:PS_Skunkworks&amp;diff=7669</id>
		<title>Talk:PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:PS_Skunkworks&amp;diff=7669"/>
		<updated>2010-11-28T22:15:49Z</updated>

		<summary type="html">&lt;p&gt;Ruya: Created page with &amp;#039;==Small request== Undid my revisions after realizing this page was intended for the SkunkWorks team themselves, not general players :p   But could we have an area for players to …&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Small request==&lt;br /&gt;
Undid my revisions after realizing this page was intended for the SkunkWorks team themselves, not general players :p   But could we have an area for players to publicly submit their suggestions/requests re: the SkunkWorks team?&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7668</id>
		<title>PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7668"/>
		<updated>2010-11-28T22:13:37Z</updated>

		<summary type="html">&lt;p&gt;Ruya: Undo revision 7663 by Ruya (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organization ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift SkunkWorks is a team of free-thinkers devoted to the future of the open source online roleplaying game PlaneShift. We are a team removed from the system so that we can think out-of-the-box. Our sole purpose is innovative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
Organize the hundreds of suggestions created by people on forums/bugtracker/ingame comments and come up with solid proposals on specific areas to improve.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
There is no guarantee the suggestions presented here will be implemented by the PlaneShift team. But if it&#039;s a good proposal there are good chances.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
A collaborative editing site, this wiki, is the best way to allow everyone to edit and contribute.&lt;br /&gt;
&lt;br /&gt;
== Suggested list of areas to improve ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Has been mentioned to have too much text&lt;br /&gt;
* Has been mentioned to be too boring&lt;br /&gt;
* Has been mentioned to contain outdated information&lt;br /&gt;
* Has been mentioned to teach only part of what&#039;s needed in game&lt;br /&gt;
&lt;br /&gt;
Please verify those claims and propose an improvement.&lt;br /&gt;
&lt;br /&gt;
 - Results of an earlier discussion can be found on [[Tutorial_Improvement_Project|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun factor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay focus&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7667</id>
		<title>PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7667"/>
		<updated>2010-11-28T22:13:13Z</updated>

		<summary type="html">&lt;p&gt;Ruya: Undo revision 7664 by Ruya (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organization ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift SkunkWorks is a team of free-thinkers devoted to the future of the open source online roleplaying game PlaneShift. We are a team removed from the system so that we can think out-of-the-box. Our sole purpose is innovative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
Organize the hundreds of suggestions created by people on forums/bugtracker/ingame comments and come up with solid proposals on specific areas to improve.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
There is no guarantee the suggestions presented here will be implemented by the PlaneShift team. But if it&#039;s a good proposal there are good chances.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
A collaborative editing site, this wiki, is the best way to allow everyone to edit and contribute.&lt;br /&gt;
&lt;br /&gt;
== Suggested list of areas to improve ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Has been mentioned to have too much text&lt;br /&gt;
* Has been mentioned to be too boring&lt;br /&gt;
* Has been mentioned to contain outdated information&lt;br /&gt;
* Has been mentioned to teach only part of what&#039;s needed in game&lt;br /&gt;
&lt;br /&gt;
Please verify those claims and propose an improvement.&lt;br /&gt;
&lt;br /&gt;
 - Results of an earlier discussion can be found on [[Tutorial_Improvement_Project|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun factor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* The money problem.  Crafting is tedious and boring, and only mining and smithing are really reliable moneymakers.  The only real solution to this is to provide players with a wider variety of ways to make decent sums of money.  &lt;br /&gt;
** Also, it would be helpful (also more realistic) to have designated market areas (with stall objects?) so buyers and sellers can find each other easily.  This already informally exists in Hydlaa.  I suspect market areas would make excellent roleplay generators, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay focus&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Easily available settings info needs to be expanded &amp;lt;I&amp;gt;significantly&amp;lt;/i&amp;gt;.  A distinction needs to be drawn between commonly known and uncommonly known information.  Quests and in-game books are an excellent way of conveying uncommon info, but completely inadequate for common info, because by the time a player does the quests they&#039;ve already made their character, invented a history, etc.  A better place for common info is this wiki, (possibly also a library in the tutorial area?), so that new players can read up before making characters and get a better sense of what Yliakum is like, allowing the creation of characters who mesh with settings.  Common info that needs to be provided includes things like:&lt;br /&gt;
** General culture info for each race.  What are their typical family structures like?  What is a typical childhood for a member of that race like?  How often do they intermarry with other races, live in mixed communities, etc?  Are there race-specific attitudes about things like the proper social place of women, children, elders, etc.? &lt;br /&gt;
** How well educated is the population of Yliakum?  Can most people read?  Are most people involved in agriculture like a RL medieval society, or is there more variety?&lt;br /&gt;
** More info about what the other levels are like, what their dominant industries are, etc.  Also, how much climate variation is there in Yliakum?&lt;br /&gt;
** Famous cultural figures and events that everyone would know about.  The info about months in chargen mentions great heroes of past centuries, but there&#039;s zero info available right now about who Taarev the Hunter, Firannis the Strong, etc. were.&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7666</id>
		<title>PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7666"/>
		<updated>2010-11-28T22:12:37Z</updated>

		<summary type="html">&lt;p&gt;Ruya: Undo revision 7665 by Ruya (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organization ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift SkunkWorks is a team of free-thinkers devoted to the future of the open source online roleplaying game PlaneShift. We are a team removed from the system so that we can think out-of-the-box. Our sole purpose is innovative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
Organize the hundreds of suggestions created by people on forums/bugtracker/ingame comments and come up with solid proposals on specific areas to improve.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
There is no guarantee the suggestions presented here will be implemented by the PlaneShift team. But if it&#039;s a good proposal there are good chances.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
A collaborative editing site, this wiki, is the best way to allow everyone to edit and contribute.&lt;br /&gt;
&lt;br /&gt;
== Suggested list of areas to improve ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Has been mentioned to have too much text&lt;br /&gt;
* Has been mentioned to be too boring&lt;br /&gt;
* Has been mentioned to contain outdated information&lt;br /&gt;
* Has been mentioned to teach only part of what&#039;s needed in game&lt;br /&gt;
&lt;br /&gt;
Please verify those claims and propose an improvement.&lt;br /&gt;
&lt;br /&gt;
 - Results of an earlier discussion can be found on [[Tutorial_Improvement_Project|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun factor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* The money problem.  Crafting is tedious and boring, and only mining and smithing are really reliable moneymakers.  The only real solution to this is to provide players with a wider variety of ways to make decent sums of money.  &lt;br /&gt;
** Also, it would be helpful (also more realistic) to have designated market areas (with stall objects?) so buyers and sellers can find each other easily.  This already informally exists in Hydlaa.  I suspect market areas would make excellent roleplay generators, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay focus&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Easily available settings info needs to be expanded &amp;lt;I&amp;gt;significantly&amp;lt;/i&amp;gt;.  A distinction needs to be drawn between commonly known and uncommonly known information.  Quests and in-game books are an excellent way of conveying uncommon info, but completely inadequate for common info, because by the time a player does the quests they&#039;ve already made their character, invented a history, etc.  A better place for common info is this wiki, (possibly also a library in the tutorial area?), so that new players can read up before making characters and get a better sense of what Yliakum is like, allowing the creation of characters who mesh with settings.  Common info that needs to be provided includes things like:&lt;br /&gt;
** General culture info for each race.  What are their typical family structures like?  What is a typical childhood for a member of that race like?  How often do they intermarry with other races, live in mixed communities, etc?  Are there race-specific attitudes about things like the proper social place of women, children, elders, etc.? &lt;br /&gt;
** How well educated is the population of Yliakum?  Can most people read?  Are most people involved in agriculture like a RL medieval society, or is there more variety?&lt;br /&gt;
** More info about what the other levels are like, what their dominant industries are, etc.  Also, how much climate variation is there in Yliakum?&lt;br /&gt;
** Famous cultural figures and events that everyone would know about.  The info about months in chargen mentions great heroes of past centuries, but there&#039;s zero info available right now about who Taarev the Hunter, Firannis the Strong, etc. were.&lt;br /&gt;
* Because the settings team isn&#039;t very big and also have to deal with quest writing, perhaps player volunteers should be recruited to handle some of the workload expanding settings info?  Many players have come up with a lot of very creative informal settings info already.&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7665</id>
		<title>PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7665"/>
		<updated>2010-11-28T22:11:21Z</updated>

		<summary type="html">&lt;p&gt;Ruya: Undo revision 7664 by Ruya (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organization ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift SkunkWorks is a team of free-thinkers devoted to the future of the open source online roleplaying game PlaneShift. We are a team removed from the system so that we can think out-of-the-box. Our sole purpose is innovative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
Organize the hundreds of suggestions created by people on forums/bugtracker/ingame comments and come up with solid proposals on specific areas to improve.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
There is no guarantee the suggestions presented here will be implemented by the PlaneShift team. But if it&#039;s a good proposal there are good chances.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
A collaborative editing site, this wiki, is the best way to allow everyone to edit and contribute.&lt;br /&gt;
&lt;br /&gt;
== Suggested list of areas to improve ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Has been mentioned to have too much text&lt;br /&gt;
* Has been mentioned to be too boring&lt;br /&gt;
* Has been mentioned to contain outdated information&lt;br /&gt;
* Has been mentioned to teach only part of what&#039;s needed in game&lt;br /&gt;
&lt;br /&gt;
Please verify those claims and propose an improvement.&lt;br /&gt;
&lt;br /&gt;
 - Results of an earlier discussion can be found on [[Tutorial_Improvement_Project|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun factor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* The money problem.  Crafting is tedious and boring, and only mining and smithing are really reliable moneymakers.  The only real solution to this is to provide players with a wider variety of ways to make decent sums of money.  &lt;br /&gt;
** Also, it would be helpful (also more realistic) to have designated market areas (with stall objects?) so buyers and sellers can find each other easily.  This already informally exists in Hydlaa.  I suspect market areas would make excellent roleplay generators, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay focus&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Easily available settings info needs to be expanded &amp;lt;I&amp;gt;significantly&amp;lt;/i&amp;gt;.  A distinction needs to be drawn between commonly known and uncommonly known information.  Quests and in-game books are an excellent way of conveying uncommon info, but completely inadequate for common info, because by the time a player does the quests they&#039;ve already made their character, invented a history, etc.  A better place for common info is this wiki, (possibly also a library in the tutorial area?), so that new players can read up before making characters and get a better sense of what Yliakum is like, allowing the creation of characters who mesh with settings.  Common info that needs to be provided includes things like:&lt;br /&gt;
** General culture info for each race.  What are their typical family structures like?  What is a typical childhood for a member of that race like?  How often do they intermarry with other races, live in mixed communities, etc?  Are there race-specific attitudes about things like the proper social place of women, children, elders, etc.? &lt;br /&gt;
** How well educated is the population of Yliakum?  Can most people read?  Are most people involved in agriculture like a RL medieval society, or is there more variety?&lt;br /&gt;
** More info about what the other levels are like, what their dominant industries are, etc.  Also, how much climate variation is there in Yliakum?&lt;br /&gt;
** Famous cultural figures and events that everyone would know about.  The info about months in chargen mentions great heroes of past centuries, but there&#039;s zero info available right now about who Taarev the Hunter, Firannis the Strong, etc. were.&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7664</id>
		<title>PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7664"/>
		<updated>2010-11-28T21:19:11Z</updated>

		<summary type="html">&lt;p&gt;Ruya: /* Suggested list of areas to improve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organization ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift SkunkWorks is a team of free-thinkers devoted to the future of the open source online roleplaying game PlaneShift. We are a team removed from the system so that we can think out-of-the-box. Our sole purpose is innovative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
Organize the hundreds of suggestions created by people on forums/bugtracker/ingame comments and come up with solid proposals on specific areas to improve.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
There is no guarantee the suggestions presented here will be implemented by the PlaneShift team. But if it&#039;s a good proposal there are good chances.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
A collaborative editing site, this wiki, is the best way to allow everyone to edit and contribute.&lt;br /&gt;
&lt;br /&gt;
== Suggested list of areas to improve ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Has been mentioned to have too much text&lt;br /&gt;
* Has been mentioned to be too boring&lt;br /&gt;
* Has been mentioned to contain outdated information&lt;br /&gt;
* Has been mentioned to teach only part of what&#039;s needed in game&lt;br /&gt;
&lt;br /&gt;
Please verify those claims and propose an improvement.&lt;br /&gt;
&lt;br /&gt;
 - Results of an earlier discussion can be found on [[Tutorial_Improvement_Project|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun factor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* The money problem.  Crafting is tedious and boring, and only mining and smithing are really reliable moneymakers.  The only real solution to this is to provide players with a wider variety of ways to make decent sums of money.  &lt;br /&gt;
** Also, it would be helpful (also more realistic) to have designated market areas (with stall objects?) so buyers and sellers can find each other easily.  This already informally exists in Hydlaa.  I suspect market areas would make excellent roleplay generators, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay focus&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Easily available settings info needs to be expanded &amp;lt;I&amp;gt;significantly&amp;lt;/i&amp;gt;.  A distinction needs to be drawn between commonly known and uncommonly known information.  Quests and in-game books are an excellent way of conveying uncommon info, but completely inadequate for common info, because by the time a player does the quests they&#039;ve already made their character, invented a history, etc.  A better place for common info is this wiki, (possibly also a library in the tutorial area?), so that new players can read up before making characters and get a better sense of what Yliakum is like, allowing the creation of characters who mesh with settings.  Common info that needs to be provided includes things like:&lt;br /&gt;
** General culture info for each race.  What are their typical family structures like?  What is a typical childhood for a member of that race like?  How often do they intermarry with other races, live in mixed communities, etc?  Are there race-specific attitudes about things like the proper social place of women, children, elders, etc.? &lt;br /&gt;
** How well educated is the population of Yliakum?  Can most people read?  Are most people involved in agriculture like a RL medieval society, or is there more variety?&lt;br /&gt;
** More info about what the other levels are like, what their dominant industries are, etc.  Also, how much climate variation is there in Yliakum?&lt;br /&gt;
** Famous cultural figures and events that everyone would know about.  The info about months in chargen mentions great heroes of past centuries, but there&#039;s zero info available right now about who Taarev the Hunter, Firannis the Strong, etc. were.&lt;br /&gt;
* Because the settings team isn&#039;t very big and also have to deal with quest writing, perhaps player volunteers should be recruited to handle some of the workload expanding settings info?  Many players have come up with a lot of very creative informal settings info already.&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7663</id>
		<title>PS Skunkworks</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PS_Skunkworks&amp;diff=7663"/>
		<updated>2010-11-28T21:12:26Z</updated>

		<summary type="html">&lt;p&gt;Ruya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Organization ==&lt;br /&gt;
&lt;br /&gt;
PlaneShift SkunkWorks is a team of free-thinkers devoted to the future of the open source online roleplaying game PlaneShift. We are a team removed from the system so that we can think out-of-the-box. Our sole purpose is innovative development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission ==&lt;br /&gt;
Organize the hundreds of suggestions created by people on forums/bugtracker/ingame comments and come up with solid proposals on specific areas to improve.&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
There is no guarantee the suggestions presented here will be implemented by the PlaneShift team. But if it&#039;s a good proposal there are good chances.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
A collaborative editing site, this wiki, is the best way to allow everyone to edit and contribute.&lt;br /&gt;
&lt;br /&gt;
== Suggested list of areas to improve ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorial&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Has been mentioned to have too much text&lt;br /&gt;
* Has been mentioned to be too boring&lt;br /&gt;
* Has been mentioned to contain outdated information&lt;br /&gt;
* Has been mentioned to teach only part of what&#039;s needed in game&lt;br /&gt;
&lt;br /&gt;
Please verify those claims and propose an improvement.&lt;br /&gt;
&lt;br /&gt;
 - Results of an earlier discussion can be found on [[Tutorial_Improvement_Project|here]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UI&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
.... to be detailed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fun factor&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* The money problem.  Crafting is tedious and boring, and only mining and smithing are really reliable moneymakers.  The only real solution to this is to provide players with a wider variety of ways to make decent sums of money.  &lt;br /&gt;
** Also, it would be helpful (also more realistic) to have designated market areas (with stall objects?) so buyers and sellers can find each other easily.  This already informally exists in Hydlaa.  I suspect market areas would make excellent roleplay generators, too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay focus&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible problems to investigate:&amp;lt;br/&amp;gt;&lt;br /&gt;
* Easily available settings info needs to be expanded &amp;lt;I&amp;gt;significantly&amp;lt;/i&amp;gt;.  A distinction needs to be drawn between commonly known and uncommonly known information.  Quests and in-game books are an excellent way of conveying uncommon info, but completely inadequate for common info, because by the time a player does the quests they&#039;ve already made their character, invented a history, etc.  A better place for common info is this wiki, (possibly also a library in the tutorial area?), so that new players can read up before making characters and get a better sense of what Yliakum is like, allowing the creation of characters who mesh with settings.  Common info that needs to be provided includes things like:&lt;br /&gt;
** General culture info for each race.  What are their typical family structures like?  What is a typical childhood for a member of that race like?  How often do they intermarry with other races, live in mixed communities, etc?  Are there race-specific attitudes about things like the proper social place of women, children, elders, etc.? &lt;br /&gt;
** How well educated is the population of Yliakum?  Can most people read?  Are most people involved in agriculture like a RL medieval society, or is there more variety?&lt;br /&gt;
** More info about what the other levels are like, what their dominant industries are, etc.  Also, how much climate variation is there in Yliakum?&lt;br /&gt;
** Famous cultural figures and events that everyone would know about.  The info about months in chargen mentions great heroes of past centuries, but there&#039;s zero info available right now about who Taarev the Hunter, Firannis the Strong, etc. were.&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Nolthrir_Language&amp;diff=7558</id>
		<title>Talk:Nolthrir Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Nolthrir_Language&amp;diff=7558"/>
		<updated>2010-11-09T00:35:53Z</updated>

		<summary type="html">&lt;p&gt;Ruya: /* Language Thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language Thoughts==&lt;br /&gt;
Anybody still on this project?  I&#039;ve been doing a little thinking about the Nolthrir language, so I&#039;m willing to take over if there&#039;s a void, or help out if someone&#039;s working on it.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d like to see is an emphasis on the aquatic nature of the Nolthrir, and a focus on covering terminology that would be most useful to players in regular RP.  For example: specific terms for Nolthrir raised in the Lake vs. on the levels above it.  I&#039;ve noticed many players have their Nolthrir characters hail from the Lake and undergo a little culture shock when they arrive in Hydlaa (which is logical!), and it would be nice if they could explain it by saying &amp;quot;I&#039;m a [Nolthrir term for Lake dweller]&amp;quot;.   - Ruya&lt;br /&gt;
&lt;br /&gt;
==Scripture==&lt;br /&gt;
Are you still working on this project? If yes, some time ago I invented a scripture, and as the Nolthrir don&#039;t have an own scripture yet, I thought you could perhaps use it? Greetings, Myriel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I can take over this language==&lt;br /&gt;
I have some experience in linguistics and would be happy to continue working on this language [[User:Elathas|Elathas]] 21:53, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have, and will continue to remove all the elvish phrases stolen from The Grey Company. http://web.archive.org/web/20020225170107/www.grey-company.org/Language/ If you want to use the elvish that is fine, but do not take it and claim it as your own &amp;quot;Nolthrir&amp;quot; phrases.&lt;br /&gt;
&lt;br /&gt;
==Compass Directions==&lt;br /&gt;
They don&#039;t exist in Ylkium, so there should be nowords. All references o them (Except for East which is a name) are ooc.&lt;br /&gt;
&lt;br /&gt;
:No. Actually there is a quest for Raithen where Stevald says that the Dark Circle was noticed in WESTERN caves.--[[User:Grigori|Grigori]] 12:24, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Check the forums, that is a bug. --[[User:Bguy|Bguy]] 12:42, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days, months, and possibly equinoxes/solstices are not part of PS. I am not sure about days in the week, but you can figure out the months on this site.&lt;br /&gt;
--[[User:Bguy|Bguy]] 12:30, 4 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Nolthrir_Language&amp;diff=7557</id>
		<title>Talk:Nolthrir Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Nolthrir_Language&amp;diff=7557"/>
		<updated>2010-11-09T00:35:41Z</updated>

		<summary type="html">&lt;p&gt;Ruya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Language Thoughts==&lt;br /&gt;
Anybody still on this project?  I&#039;ve been doing a little thinking about the Nolthrir language, so I&#039;m willing to take over if there&#039;s a void, or help out if someone&#039;s working on it.&lt;br /&gt;
&lt;br /&gt;
What I&#039;d like to see is an emphasis on the aquatic nature of the Nolthrir, and a focus on covering terminology that would be most useful to players in regular RP.  For example: specific terms for Nolthrir raised in the Lake vs. on the levels above it.  I&#039;ve noticed many players have their Nolthrir characters hail from the Lake and undergo a little culture shock when they arrive in Hydlaa (which is logical!), and it would be nice if they could explain it by saying &amp;quot;I&#039;m a [Nolthrir term for Lake dweller]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scripture==&lt;br /&gt;
Are you still working on this project? If yes, some time ago I invented a scripture, and as the Nolthrir don&#039;t have an own scripture yet, I thought you could perhaps use it? Greetings, Myriel&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I can take over this language==&lt;br /&gt;
I have some experience in linguistics and would be happy to continue working on this language [[User:Elathas|Elathas]] 21:53, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have, and will continue to remove all the elvish phrases stolen from The Grey Company. http://web.archive.org/web/20020225170107/www.grey-company.org/Language/ If you want to use the elvish that is fine, but do not take it and claim it as your own &amp;quot;Nolthrir&amp;quot; phrases.&lt;br /&gt;
&lt;br /&gt;
==Compass Directions==&lt;br /&gt;
They don&#039;t exist in Ylkium, so there should be nowords. All references o them (Except for East which is a name) are ooc.&lt;br /&gt;
&lt;br /&gt;
:No. Actually there is a quest for Raithen where Stevald says that the Dark Circle was noticed in WESTERN caves.--[[User:Grigori|Grigori]] 12:24, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Check the forums, that is a bug. --[[User:Bguy|Bguy]] 12:42, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
The days, months, and possibly equinoxes/solstices are not part of PS. I am not sure about days in the week, but you can figure out the months on this site.&lt;br /&gt;
--[[User:Bguy|Bguy]] 12:30, 4 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Ruya</name></author>
	</entry>
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