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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1948</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1948"/>
		<updated>2006-10-03T08:13:10Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Interacting With Other Players */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players_Guide_Chapter_3#Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [Players_Guide_Chapter_3|Settings] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [http://www.planeshift.it/guide/en/guide-combat.html Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slah value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [http://www.planeshift.it/guide/en/guide-magic.html this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Main_Page&amp;diff=1934</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Main_Page&amp;diff=1934"/>
		<updated>2006-10-02T13:05:27Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Layout==&lt;br /&gt;
&lt;br /&gt;
I would like to start discussion on how to make this front page more appealing than simply a list of links :). Something more like wikipedia front page, with different sections in boxes (horizontal layout). I was thinking it could work like this: &amp;quot;Official&amp;quot; Documents, like the Players Guide, on one side in a box; &amp;quot;Community&amp;quot; written documents on the other side, like FAQs and such. Other section ideas - screenshot of the day/week/month? (Might not be a good idea to turn this into a image-upload site though) Could do two smaller side-by-side box sections with &amp;quot;New to the Wiki&amp;quot; and &amp;quot;Help with the Wiki&amp;quot;. Anyone have any thoughts/ideas/suggestions? Or do people just like the links? :D&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]] 06:44, 30 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depends what this wiki is meant to be. For now, it is a back-up support for the official web-site, and information from here will be used to update that one. However, if Talad decides to make this one an official page, then we will definitely need to add some layout bling-bling :)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 09:05, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1933</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1933"/>
		<updated>2006-10-02T12:57:03Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page [[chat]] it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created [[chat]] because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=1818</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=1818"/>
		<updated>2006-09-26T09:46:23Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for Crystal Blue, meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Character vs. Out Of Character&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Character (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.htm roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Out Of Character (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, dont do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisors, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offense.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;You may not use in Planeshift, post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within Planeshift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in Planeshift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of Planeshift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Planeshift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in Planeshift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Planeshift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their underage child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* No offensive or vulgar names. (Swearwords, insults, etc)&lt;br /&gt;
* No names using repeated letters. (No more than 2 of the same letter repeated together)&lt;br /&gt;
* No adjective, verb or title as firstname. (Describing words, doing words, or titles such as Lord or Lady)&lt;br /&gt;
* No word combinations to make phrases or sentences (either in one name alone or first and last names combined)&lt;br /&gt;
* Names must make sense to a Medieval Fantasy setting. (Nothing furutistic or Sci-Fi please)&lt;br /&gt;
* No names of popular culture (fictional/non-fictional), or trademarked (companies, characters, placenames) real or unreal.&lt;br /&gt;
&lt;br /&gt;
Remember that during char creation you can randomly generate your name. Let&#039;s give a few examples to make each of these points clearer and show you exactly what they each mean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Character name: Fartface&lt;br /&gt;
Reason:&lt;br /&gt;
The name is vulgar, and obviously does not take the game/roleplaying seriously.&lt;br /&gt;
&lt;br /&gt;
Character name: Zzzzzz Ooooooo&lt;br /&gt;
Reason:&lt;br /&gt;
To stop people using meaningless names like this, letters should not be repeated more than twice &lt;br /&gt;
in a row. A real example of this is the character &amp;quot;Peterrr Bunnyyy&amp;quot;, which is not a valid name &lt;br /&gt;
according to this rule.&lt;br /&gt;
&lt;br /&gt;
Character name:  Lord Warrior&lt;br /&gt;
Reason:&lt;br /&gt;
This is not really a name at all, but a title. Your character&#039;s mother surely did not name you &lt;br /&gt;
&amp;quot;Lord&amp;quot;. Titles can be put in your character description, but your name must actually be a name.&lt;br /&gt;
&lt;br /&gt;
Character name: Owns&lt;br /&gt;
Reason:&lt;br /&gt;
&amp;quot;Owns&amp;quot; is a verb, not a name. Therefore it is invalid.&lt;br /&gt;
&lt;br /&gt;
Character name: Evilmastermind&lt;br /&gt;
Reason:&lt;br /&gt;
This is a combination of words that forms a phrase, and is therefore invalid.&lt;br /&gt;
&lt;br /&gt;
Character name: Gentoo&lt;br /&gt;
Reason: &lt;br /&gt;
Gentoo, for those of you who may not know, is the name of a Linux distrobution. As this has nothing &lt;br /&gt;
to do with a Medieval Fantasy setting, it is invalid. Same goes for names such as &amp;quot;Terminator&amp;quot; &lt;br /&gt;
(which also violates another rule: see below) and &amp;quot;Micro Wave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Character name: Buzz Lightyear&lt;br /&gt;
Reason:&lt;br /&gt;
This is the name of a character from a popular movie, Toy Story. The name is trademarked, and &lt;br /&gt;
thus it cannot be used in PlaneShift. More examples include &amp;quot;Pixar&amp;quot;, &amp;quot;Microsoft&amp;quot;, &amp;quot;Invader Zim&amp;quot;, &lt;br /&gt;
&amp;quot;Frodo Baggins&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rules for naming your pets are the same as those for your character,&#039;&#039;&#039; with two exceptions: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Some titles are okay to use (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;).&lt;br /&gt;
* Some adjectives or verbs are okay to use (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names cannot:&lt;br /&gt;
&lt;br /&gt;
* Form OOC phrases or have nonmedieval fantasy references&lt;br /&gt;
* Be used as signs&lt;br /&gt;
* Use the name of an existing PlaneShift player or NPC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is a link to fantasy name generator: http://rinkworks.com/namegen/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Killstealing&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no &#039;&#039;need&#039;&#039; to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership. However, being polite and asking to share beforehand is considered common courtesy and people will be much friendlier to you if you do. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropping Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;External Laws&#039;&#039;&#039;&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=1817</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=1817"/>
		<updated>2006-09-25T23:38:41Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for Crystal Blue, meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Character vs. Out Of Character&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Character (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.htm roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Out Of Character (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, dont do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisors, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offense.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;You may not use in Planeshift, post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within Planeshift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in Planeshift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of Planeshift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Planeshift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in Planeshift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Planeshift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their underage child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* No offensive or vulgar names. (Swearwords, insults, etc)&lt;br /&gt;
* No names using repeated letters. (No more than 2 of the same letter repeated together)&lt;br /&gt;
* No adjective, verb or title as firstname. (Describing words, doing words, or titles such as Lord or Lady)&lt;br /&gt;
* No word combinations to make phrases or sentences (either in one name alone or first and last names combined)&lt;br /&gt;
* Names must make sense to a Medieval Fantasy setting. (Nothing furutistic or Sci-Fi please)&lt;br /&gt;
* No names of popular culture (fictional/non-fictional), or trademarked (companies, characters, placenames) real or unreal.&lt;br /&gt;
&lt;br /&gt;
Remember that during char creation you can randomly generate your name. Let&#039;s give a few examples to make each of these points clearer and show you exactly what they each mean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Character name: Fartface&lt;br /&gt;
Reason:&lt;br /&gt;
The name is vulgar, and obviously does not take the game/roleplaying seriously.&lt;br /&gt;
&lt;br /&gt;
Character name: Zzzzzz Ooooooo&lt;br /&gt;
Reason:&lt;br /&gt;
To stop people using meaningless names like this, letters should not be repeated more than twice &lt;br /&gt;
in a row. A real example of this is the character &amp;quot;Peterrr Bunnyyy&amp;quot;, which is not a valid name &lt;br /&gt;
according to this rule.&lt;br /&gt;
&lt;br /&gt;
Character name:  Lord Warrior&lt;br /&gt;
Reason:&lt;br /&gt;
This is not really a name at all, but a title. Your character&#039;s mother surely did not name you &lt;br /&gt;
&amp;quot;Lord&amp;quot;. Titles can be put in your character description, but your name must actually be a name.&lt;br /&gt;
&lt;br /&gt;
Character name: Owns&lt;br /&gt;
Reason:&lt;br /&gt;
&amp;quot;Owns&amp;quot; is a verb, not a name. Therefore it is invalid.&lt;br /&gt;
&lt;br /&gt;
Character name: Evilmastermind&lt;br /&gt;
Reason:&lt;br /&gt;
This is a combination of words that forms a phrase, and is therefore invalid.&lt;br /&gt;
&lt;br /&gt;
Character name: Gentoo&lt;br /&gt;
Reason: &lt;br /&gt;
Gentoo, for those of you who may not know, is the name of a Linux distrobution. As this has nothing &lt;br /&gt;
to do with a Medieval Fantasy setting, it is invalid. Same goes for names such as &amp;quot;Terminator&amp;quot; &lt;br /&gt;
(which also violates another rule: see below) and &amp;quot;Micro Wave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Character name: Buzz Lightyear&lt;br /&gt;
Reason:&lt;br /&gt;
This is the name of a character from a popular movie, Toy Story. The name is trademarked, and &lt;br /&gt;
thus it cannot be used in PlaneShift. More examples include &amp;quot;Pixar&amp;quot;, &amp;quot;Microsoft&amp;quot;, &amp;quot;Invader Zim&amp;quot;, &lt;br /&gt;
&amp;quot;Frodo Baggins&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rules for naming your pets are the same as those for your character,&#039;&#039;&#039; with two exceptions: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Some titles are okay to use (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;).&lt;br /&gt;
* Some adjectives or verbs are okay to use (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names cannot:&lt;br /&gt;
&lt;br /&gt;
* Form OOC phrases or have nonmedieval fantasy references&lt;br /&gt;
* Be used as signs&lt;br /&gt;
* Use the name of an existing PlaneShift player or NPC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is a link to fantasy name generator: http://rinkworks.com/namegen/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Killstealing&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no need to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropping Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;External Laws&#039;&#039;&#039;&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=1770</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=1770"/>
		<updated>2006-09-25T07:21:47Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: Added some formatting for ease of reading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for Crystal Blue, meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Character vs. Out Of Character&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Character (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.htm roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Out Of Character (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, dont do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisors, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offense.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roleplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;You may not use in Planeshift, post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within Planeshift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in Planeshift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of Planeshift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running Planeshift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in Planeshift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of Planeshift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their underage child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naming Rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* No offensive or vulgar names. (Swearwords, insults, etc)&lt;br /&gt;
* No names using repeated letters. (No more than 2 of the same letter repeated together)&lt;br /&gt;
* No adjective, verb or title as firstname. (Describing words, doing words, or titles such as Lord or Lady)&lt;br /&gt;
* No word combinations to make phrases or sentences (either in one name alone or first and last names combined)&lt;br /&gt;
* Names must make sense to a Medieval Fantasy setting. (Nothing furutistic or Sci-Fi please)&lt;br /&gt;
* No names of popular culture (fictional/non-fictional), or trademarked (companies, characters, placenames) real or unreal.&lt;br /&gt;
&lt;br /&gt;
Remember that during char creation you can randomly generate your name. Let&#039;s give a few examples to make each of these points clearer and show you exactly what they each mean.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Character name: Fartface&lt;br /&gt;
Reason:&lt;br /&gt;
The name is vulgar, and obviously does not take the game/roleplaying seriously.&lt;br /&gt;
&lt;br /&gt;
Character name: Zzzzzz Ooooooo&lt;br /&gt;
Reason:&lt;br /&gt;
To stop people using meaningless names like this, letters should not be repeated more than twice &lt;br /&gt;
in a row. A real example of this is the character &amp;quot;Peterrr Bunnyyy&amp;quot;, which is not a valid name &lt;br /&gt;
according to this rule.&lt;br /&gt;
&lt;br /&gt;
Character name:  Lord Warrior&lt;br /&gt;
Reason:&lt;br /&gt;
This is not really a name at all, but a title. Your character&#039;s mother surely did not name you &lt;br /&gt;
&amp;quot;Lord&amp;quot;. Titles can be put in your character description, but your name must actually be a name.&lt;br /&gt;
&lt;br /&gt;
Character name: Owns&lt;br /&gt;
Reason:&lt;br /&gt;
&amp;quot;Owns&amp;quot; is a verb, not a name. Therefore it is invalid.&lt;br /&gt;
&lt;br /&gt;
Character name: Evilmastermind&lt;br /&gt;
Reason:&lt;br /&gt;
This is a combination of words that forms a phrase, and is therefore invalid.&lt;br /&gt;
&lt;br /&gt;
Character name: Gentoo&lt;br /&gt;
Reason: &lt;br /&gt;
Gentoo, for those of you who may not know, is the name of a Linux distrobution. As this has nothing &lt;br /&gt;
to do with a Medieval Fantasy setting, it is invalid. Same goes for names such as &amp;quot;Terminator&amp;quot; &lt;br /&gt;
(which also violates another rule: see below) and &amp;quot;Micro Wave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Character name: Buzz Lightyear&lt;br /&gt;
Reason:&lt;br /&gt;
This is the name of a character from a popular movie, Toy Story. The name is trademarked, and thus it &lt;br /&gt;
cannot be used in PlaneShift. More examples include &amp;quot;Pixar&amp;quot;, &amp;quot;Microsoft&amp;quot;, &amp;quot;Invader Zim&amp;quot;, &amp;quot;Frodo Baggins&amp;quot;.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The rules for naming your pets are the same as those for your character,&#039;&#039;&#039; with two exceptions: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Some titles are okay to use (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;).&lt;br /&gt;
* Some adjectives or verbs are okay to use (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names cannot:&lt;br /&gt;
&lt;br /&gt;
* Form OOC phrases or have nonmedieval fantasy references&lt;br /&gt;
* Be used as signs&lt;br /&gt;
* Use the name of an existing PlaneShift player or NPC&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is a link to fantasy name generator: http://rinkworks.com/namegen/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Killstealing&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no need to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dropping Items&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;External Laws&#039;&#039;&#039;&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=1769</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=1769"/>
		<updated>2006-09-25T07:10:03Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerol, could you please explain logically, why this should be as you demand.&lt;br /&gt;
&lt;br /&gt;
I believe its better to maintain those sections with different topics on different &amp;quot;files&amp;quot; (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.&lt;br /&gt;
&lt;br /&gt;
If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..&lt;br /&gt;
&lt;br /&gt;
just my opinion, discussion welcome!&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Keyboard Controls seem to be not up to date!&lt;br /&gt;
&lt;br /&gt;
* Strafing is not Q/E but A/D - at least in my client&#039;s default keyboard control settings. I did not change any of them! Maybe someone can confirm?&lt;br /&gt;
&lt;br /&gt;
* Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after &#039;&#039;releasing&#039;&#039; any &amp;quot;shift&amp;quot; key while in autorun mode, but there is no way to switch back to running again, other than hitting &amp;quot;R&amp;quot; twice. Maybe this is a bug, i will report it to the [http://bugs.hydlaa.com Plaeshift Bugtracker] right now (in case it isnt already to be found there) ...&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:34, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.&lt;br /&gt;
&lt;br /&gt;
As for the help page needing to be in one place, I don&#039;t know the reasons, but I suppose that the team may want to make transform it automatically with the help of a script  into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers&#039; comments. Might be wrong though.&lt;br /&gt;
&lt;br /&gt;
Just my two cents on the matter.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 03:09, 25 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=1768</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=1768"/>
		<updated>2006-09-25T07:09:24Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerol, could you please explain logically, why this should be as you demand.&lt;br /&gt;
&lt;br /&gt;
I believe its better to maintain those sections with different topics on different &amp;quot;files&amp;quot; (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.&lt;br /&gt;
&lt;br /&gt;
If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..&lt;br /&gt;
&lt;br /&gt;
just my opinion, discussion welcome!&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Keyboard Controls seem to be not up to date!&lt;br /&gt;
&lt;br /&gt;
* Strafing is not Q/E but A/D - at least in my client&#039;s default keyboard control settings. I did not change any of them! Maybe someone can confirm?&lt;br /&gt;
&lt;br /&gt;
* Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after &#039;&#039;releasing&#039;&#039; any &amp;quot;shift&amp;quot; key while in autorun mode, but there is no way to switch back to running again, other than hitting &amp;quot;R&amp;quot; twice. Maybe this is a bug, i will report it to the [http://bugs.hydlaa.com Plaeshift Bugtracker] right now (in case it isnt already to be found there) ...&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:34, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.&lt;br /&gt;
&lt;br /&gt;
As for the help page needing to be in one place, I don&#039;t know the reasons, but I suppose that the team may want to make transform it automatically with the help of a script  into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically genereated from the programmers&#039; comments. Might be wrong though.&lt;br /&gt;
&lt;br /&gt;
Just my two cents on the matter.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 03:09, 25 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=1627</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=1627"/>
		<updated>2006-09-24T08:47:21Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1626</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1626"/>
		<updated>2006-09-24T08:40:28Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
No one can help you on the forums - so your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
After finding the trainer, select him or her and type &amp;quot;/train&amp;quot;. Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon. You have to train until the yellow bar turns green completely, and the next thing is the practical training for which you have to use the skill you trained in order to level up.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Tria]] is sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby Ask in-game for help in finding mining spots.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and trias required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colors separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Experience&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff00&amp;quot; width=&amp;quot;120px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 75% &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicater of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from hawaian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fittness of digging ore or fighting&lt;br /&gt;
:*;Experience (yellow)&lt;br /&gt;
:: Experience is associated with energy&lt;br /&gt;
:: This Indicator is a percentage indicator when you recieve your next Progression Point&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (left) hand is the rock pick. Equip it on the right and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Masters guild]]. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colors mean?|What do the label colors mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
You can&#039;t currently open any doors that aren&#039;t already open.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings is something that will be possible only in the far future. There is no such feature yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
Planeshift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1625</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1625"/>
		<updated>2006-09-24T08:39:49Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* =Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
No one can help you on the forums - so your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
After finding the trainer, select him or her and type &amp;quot;/train&amp;quot;. Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon. You have to train until the yellow bar turns green completely, and the next thing is the practical training for which you have to use the skill you trained in order to level up.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Tria]] is sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby Ask in-game for help in finding mining spots.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and trias required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colors separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Experience&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff00&amp;quot; width=&amp;quot;120px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 75% &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicater of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from hawaian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fittness of digging ore or fighting&lt;br /&gt;
:*;Experience (yellow)&lt;br /&gt;
:: Experience is associated with energy&lt;br /&gt;
:: This Indicator is a percentage indicator when you recieve your next Progression Point&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (left) hand is the rock pick. Equip it on the right and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Masters guild]]. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colors mean?|What do the label colors mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
You can&#039;t currently open any doors that aren&#039;t already open.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings is something that will be possible only in the far future. There is no such feature yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
Planeshift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1407</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1407"/>
		<updated>2006-09-23T18:22:56Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Where are the sewers?==&lt;br /&gt;
&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
==Where is the tavern?==&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
==Where is the town of Ojaveda?==&lt;br /&gt;
&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
==Where is the Magic Shop?==&lt;br /&gt;
&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
==Where are the Bronze Doors?==&lt;br /&gt;
&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
==How can I make some money?==&lt;br /&gt;
&lt;br /&gt;
Tria is sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin.&lt;br /&gt;
&lt;br /&gt;
==How can I avoid fall damage?==&lt;br /&gt;
&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
==Y DOES EVRY1 H8TE ME!??==&lt;br /&gt;
&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
==How do I open doors?==&lt;br /&gt;
&lt;br /&gt;
You can&#039;t currently open any doors that aren&#039;t already open.&lt;br /&gt;
&lt;br /&gt;
==There are too few monsters, and other people always kill them too fast!==&lt;br /&gt;
&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
==What do the label colors mean, and how do I recognize a GM?==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000ff&amp;quot;&amp;gt;xxx&amp;lt;/font&amp;gt; || Blue || computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ff0000&amp;quot;&amp;gt;xxx&amp;lt;/font&amp;gt; || Red || items and dead characters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#80ff80&amp;quot;&amp;gt;xxx&amp;lt;/font&amp;gt; || Light Green || normal players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#00ff00&amp;quot;&amp;gt;xxx&amp;lt;/font&amp;gt; || Dark Green || new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ffff00&amp;quot;&amp;gt;xxx&amp;lt;/font&amp;gt; || Yellow || Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ff8080&amp;quot;&amp;gt;xxx&amp;lt;/font&amp;gt; || Light Red || Developers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
GMs and developers are also in the Game Masters guild.  You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
&lt;br /&gt;
==What happens when I die?==&lt;br /&gt;
&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t find the exit from the Death Realm!==&lt;br /&gt;
&lt;br /&gt;
No one can help you on the forums - so your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
==My map is too dark! I can&#039;t see where I&#039;m going.==&lt;br /&gt;
&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
==Why will nobody tell me quest solutions?==&lt;br /&gt;
&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
==How do I create a macro?==&lt;br /&gt;
&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
==Talking to NPCs is confusing. How do I get a quest?==&lt;br /&gt;
&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
==What are progression points, how do I get them and how do I use them?==&lt;br /&gt;
&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
==What do I need in order to train a skill?==&lt;br /&gt;
&lt;br /&gt;
First you need some Progression Points and money. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
==How many progression points do I need to train 1 point in a certain skill or stat?==&lt;br /&gt;
&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and trias required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
==What do the yellow, green, red, and blue bars near the skills mean?==&lt;br /&gt;
&lt;br /&gt;
Yellow -- Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
&lt;br /&gt;
Green -- Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
&lt;br /&gt;
Red -- Amount of practical experience required up to next level&lt;br /&gt;
&lt;br /&gt;
Blue -- Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
==Yeah, but HOW do I train?==&lt;br /&gt;
&lt;br /&gt;
After finding the trainer, select him or her and type &amp;quot;/train&amp;quot;. Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon. You have to train until the yellow bar turns green completely, and the next thing is the practical training for which you have to use the skill you trained in order to level up.&lt;br /&gt;
&lt;br /&gt;
==How do I mine?==&lt;br /&gt;
&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby Ask in-game for help in finding mining spots.&lt;br /&gt;
&lt;br /&gt;
==I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!==&lt;br /&gt;
&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
==How do I get magic?==&lt;br /&gt;
&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
==Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?==&lt;br /&gt;
&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
==How can I buy a house?==&lt;br /&gt;
&lt;br /&gt;
Player-owned buildings is something that will be possible only in the far future. There is no such feature yet.&lt;br /&gt;
&lt;br /&gt;
==In which hand should I put my weapon?==&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (left) hand is the rock pick. Equip it on the right and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
==Does having two weapons help?==&lt;br /&gt;
&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
==What do the coloured bars in my status window represent?==&lt;br /&gt;
&lt;br /&gt;
HP = red = associated with blood&lt;br /&gt;
&lt;br /&gt;
Mana = violet = associated with mysticism&lt;br /&gt;
&lt;br /&gt;
Physical Stamina = green = associated with walking on earth&lt;br /&gt;
&lt;br /&gt;
Mental Stamina = grey = associated with brain&lt;br /&gt;
&lt;br /&gt;
Experience = yellow = associated with energy&lt;br /&gt;
&lt;br /&gt;
==What does &amp;quot;roleplay&amp;quot; mean?==&lt;br /&gt;
&lt;br /&gt;
Planeshift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
==Why am I getting the message &amp;quot;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt; is impervious to attack&amp;quot; when I try to attack a monster?==&lt;br /&gt;
&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
==I can&#039;t see certain players or NPCs==&lt;br /&gt;
&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
==Is there a way to make the client load the new regions faster?==&lt;br /&gt;
&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
==I read the Player Guide and the Gameplay FAQ, but I still need help in-game==&lt;br /&gt;
&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
==I don&#039;t like my character creation choices, will you change my gender/race/etc?==&lt;br /&gt;
&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1402</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=1402"/>
		<updated>2006-09-23T18:03:08Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Why am I getting the message &amp;quot;&amp;lt;&amp;lt;===&amp;#039;&amp;#039;NPC name===&amp;#039;&amp;#039;&amp;gt;&amp;gt; is impervious to attack&amp;quot; when I try to attack a monster? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
=== Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
=== Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
=== Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
=== Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=== How can I make some money?===&lt;br /&gt;
Tria is sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin.&lt;br /&gt;
&lt;br /&gt;
=== How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
=== Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
=== How do I open doors?===&lt;br /&gt;
You can&#039;t currently open any doors that aren&#039;t already open.&lt;br /&gt;
&lt;br /&gt;
=== There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
=== What do the label colors mean, and how do I recognize a GM?===&lt;br /&gt;
Blue -- computer controlled characters (NPCs)&lt;br /&gt;
Red -- items and dead characters&lt;br /&gt;
Light Green -- normal players&lt;br /&gt;
Dark Green --  new GMs and certain testing characters&lt;br /&gt;
Yellow -- Game Masters&lt;br /&gt;
Light Red -- Developers&lt;br /&gt;
GMs and developers are also in the Game Masters guild.  You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
&lt;br /&gt;
=== What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
No one can help you on the forums - so your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=== My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
=== Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
=== How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
=== Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
=== What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
=== What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and money. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
=== How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and trias required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=== What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
Yellow -- Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
Green -- Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
Red -- Amount of practical experience required up to next level&lt;br /&gt;
Blue -- Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
=== Yeah, but HOW do I train?===&lt;br /&gt;
After finding the trainer, select him or her and type &amp;quot;/train&amp;quot;. Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon. You have to train until the yellow bar turns green completely, and the next thing is the practical training for which you have to use the skill you trained in order to level up.&lt;br /&gt;
&lt;br /&gt;
=== How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby Ask in-game for help in finding mining spots.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
=== How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
=== Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
=== How can I buy a house?===&lt;br /&gt;
Player-owned buildings is something that will be possible only in the far future. There is no such feature yet.&lt;br /&gt;
&lt;br /&gt;
=== In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (left) hand is the rock pick. Equip it on the right and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
=== Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
=== What do the coloured bars in my status window represent?===&lt;br /&gt;
HP = red = associated with blood&lt;br /&gt;
Mana = violet = associated with mysticism&lt;br /&gt;
Physical Stamina = green = associated with walking on earth&lt;br /&gt;
Mental Stamina = grey = associated with brain&lt;br /&gt;
Experience = yellow = associated with energy&lt;br /&gt;
&lt;br /&gt;
=== What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
Planeshift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
=== Why am I getting the message &amp;quot;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
=== I can&#039;t see certain players or NPCs.===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
=== Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
=== I read the Player Guide and the Gameplay FAQ, but I still need help in-game.===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
=== I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1401</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1401"/>
		<updated>2006-09-23T18:00:15Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Guild Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Chat Commands===&lt;br /&gt;
Commands used to talk. You can also specify your chat method by simply typing into that method&#039;s tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/say message&#039;&#039;&#039; - Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
* &#039;&#039;&#039;/shout message&#039;&#039;&#039; - Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
* &#039;&#039;&#039;/tell player message&#039;&#039;&#039; - Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
* &#039;&#039;&#039;/tellnpc&#039;&#039;&#039; - Talk to npc that is targeted in the npc tab in the chat window.&lt;br /&gt;
* &#039;&#039;&#039;/guild message&#039;&#039;&#039; - Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
* &#039;&#039;&#039;/group message&#039;&#039;&#039; - Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
* &#039;&#039;&#039;/me action&#039;&#039;&#039; - Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
* &#039;&#039;&#039;/auction&#039;&#039;&#039; - description Put an item up for sale or offer to buy something.&lt;br /&gt;
* &#039;&#039;&#039;/report&#039;&#039;&#039; - player Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
* &#039;&#039;&#039;/greet&#039;&#039;&#039; - Wave hello to your friends.&lt;br /&gt;
* &#039;&#039;&#039;/away&#039;&#039;&#039; - message Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
* &#039;&#039;&#039;/clear&#039;&#039;&#039; - Clears the history of the Chat Window.&lt;br /&gt;
* &#039;&#039;&#039;/ignore&#039;&#039;&#039; - Shows ignore window.&lt;br /&gt;
* &#039;&#039;&#039;/add_ignore player&#039;&#039;&#039; - Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
* &#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; - player Remove named player from ignore list.&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/die&#039;&#039;&#039; - Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
* &#039;&#039;&#039;/who filter&#039;&#039;&#039; - Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
* &#039;&#039;&#039;/buddy player&#039;&#039;&#039; - Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
* &#039;&#039;&#039;/notbuddy player&#039;&#039;&#039; - Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
* &#039;&#039;&#039;/buddylist&#039;&#039;&#039; - Shows your current buddy list in the Buddy window.&lt;br /&gt;
* &#039;&#039;&#039;/show&#039;&#039;&#039; - Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
* &#039;&#039;&#039;/roll times sides&#039;&#039;&#039; - Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
* &#039;&#039;&#039;/pos&#039;&#039;&#039; - Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
* &#039;&#039;&#039;/unstick&#039;&#039;&#039; - Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
* &#039;&#039;&#039;/stoptrading&#039;&#039;&#039; - Prevent anyone from trading with you.&lt;br /&gt;
* &#039;&#039;&#039;/starttrading&#039;&#039;&#039; - You are ready to trade.&lt;br /&gt;
* &#039;&#039;&#039;/buy merchant&#039;&#039;&#039; - Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
* &#039;&#039;&#039;/sell merchant&#039;&#039;&#039; - Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
* &#039;&#039;&#039;/trade&#039;&#039;&#039; - Start a trade with current Target player.&lt;br /&gt;
* &#039;&#039;&#039;/give&#039;&#039;&#039; - Give items to current Target NPC.&lt;br /&gt;
* &#039;&#039;&#039;/equip quantity item_name&#039;&#039;&#039; - Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&lt;br /&gt;
* &#039;&#039;&#039;/dequip item_name&#039;&#039;&#039; - Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
* &#039;&#039;&#039;/duelpoints&#039;&#039;&#039; - Shows how many duel points you have.&lt;br /&gt;
* &#039;&#039;&#039;/advisormode on/off&#039;&#039;&#039; - Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor for help. If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
* &#039;&#039;&#039;/advice player message&#039;&#039;&#039; - Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
* &#039;&#039;&#039;/advisor message&#039;&#039;&#039; - Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.&lt;br /&gt;
* &#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039; - If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
* &#039;&#039;&#039;/train&#039;&#039;&#039; - Start a training session with a trainer target.&lt;br /&gt;
* &#039;&#039;&#039;/quests&#039;&#039;&#039; - Display current quest notebook.&lt;br /&gt;
* &#039;&#039;&#039;/use&#039;&#039;&#039; - Uses the targeted item.&lt;br /&gt;
* &#039;&#039;&#039;/dig for resource&#039;&#039;&#039; - Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. Same as /dig resource.&lt;br /&gt;
* &#039;&#039;&#039;/petition request&#039;&#039;&#039; - Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
* &#039;&#039;&#039;/petition_list&#039;&#039;&#039; - List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
* &#039;&#039;&#039;/picklock&#039;&#039;&#039; - Attempts to pick a lock.&lt;br /&gt;
* &#039;&#039;&#039;/pickup&#039;&#039;&#039; - Pickup the targeted item.&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/attack stance #&#039;&#039;&#039; - Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
* &#039;&#039;&#039;/stopattack&#039;&#039;&#039; - Stops at tacking.&lt;br /&gt;
* &#039;&#039;&#039;/assist player&#039;&#039;&#039; - Make the specified player&#039;s target your own.        &lt;br /&gt;
* &#039;&#039;&#039;/cast spell name&#039;&#039;&#039; - Start casting spell.&lt;br /&gt;
* &#039;&#039;&#039;/loot&#039;&#039;&#039; - Loots an available corpse if you have authority.&lt;br /&gt;
* &#039;&#039;&#039;/target_context&#039;&#039;&#039; - Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
* &#039;&#039;&#039;/target [[next|prev] [[npc|pc|item|any|clear OR a player name]&#039;&#039;&#039; - Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/targetinfo target&#039;&#039;&#039; - Displays more info about the target.&lt;br /&gt;
* &#039;&#039;&#039;/challenge&#039;&#039;&#039; - Challenge another player to a duel.&lt;br /&gt;
* &#039;&#039;&#039;/yield&#039;&#039;&#039; - Surrender to a dueling player.&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/invite player&#039;&#039;&#039; - Invites the named player to join the leader&#039;s group.&lt;br /&gt;
* &#039;&#039;&#039;/confirmgroupjoin &#039;&#039;&#039; -Accept an invitation to join a group&lt;br /&gt;
* &#039;&#039;&#039;/groupremove player&#039;&#039;&#039; - Allows the group leader to remove a player from the group.&lt;br /&gt;
* &#039;&#039;&#039;/disband&#039;&#039;&#039; - If specified by group leader, the group is disbanded.&lt;br /&gt;
* &#039;&#039;&#039;/leavegroup&#039;&#039;&#039; - You leave your current group.&lt;br /&gt;
* &#039;&#039;&#039;/groupmembers&#039;&#039;&#039; - Lists all group members.&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/guildinfo&#039;&#039;&#039; - Opens the Guild Window.&lt;br /&gt;
* &#039;&#039;&#039;/newguild guild_name&#039;&#039;&#039; - This creates a new guild with the specified name and you as leader.&lt;br /&gt;
* &#039;&#039;&#039;/endguild&#039;&#039;&#039; - Disbands your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildinvite player&#039;&#039;&#039; - Invites the named player to join your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildremove player&#039;&#039;&#039; - Removes the named player from your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildlevel level name&#039;&#039;&#039; - Names the level # as the specified name for your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildpromote player level&#039;&#039;&#039; - Sets the named player to specified level in your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildsymbol symbol_name&#039;&#039;&#039; - Sets your guild symbol to the named symbol.&lt;br /&gt;
* &#039;&#039;&#039;/guildmembers level&#039;&#039;&#039; - Lists all guild members, filtered by level if specified.&lt;br /&gt;
* &#039;&#039;&#039;/guildpoints guild_name&#039;&#039;&#039; - Shows karma points of named guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildname guild_name&#039;&#039;&#039; - Changes name of your guild to the new guild name.&lt;br /&gt;
* &#039;&#039;&#039;/guildsecret on|off&#039;&#039;&#039; - Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
* &#039;&#039;&#039;/guildweb&#039;&#039;&#039; - URL Sets URL of guild web page.&lt;br /&gt;
* &#039;&#039;&#039;/guildmotd message&#039;&#039;&#039; - Sets/views the guild&#039;s MOTD.&lt;br /&gt;
* &#039;&#039;&#039;/guildwar guild_name&#039;&#039;&#039; - Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
* &#039;&#039;&#039;/guildyield guild_name&#039;&#039;&#039; - Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/newalliance alliance_name&#039;&#039;&#039; - Creates new alliance of guilds.&lt;br /&gt;
* &#039;&#039;&#039;/allianceinvite leader_name&#039;&#039;&#039; - Invites leader of another guild to your guild alliance.&lt;br /&gt;
* &#039;&#039;&#039;/allianceremove guild_name&#039;&#039;&#039; - Removes a guild from your guild alliance.&lt;br /&gt;
* &#039;&#039;&#039;/allianceleave&#039;&#039;&#039; - Leave your guild alliance.&lt;br /&gt;
* &#039;&#039;&#039;/allianceleader guild_name&#039;&#039;&#039; - Hands over alliance leadership to another guild.&lt;br /&gt;
* &#039;&#039;&#039;/endalliance&#039;&#039;&#039; - Disband your guild alliance.&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/quit&#039;&#039;&#039; - This exits you from the game.&lt;br /&gt;
* &#039;&#039;&#039;/echo message&#039;&#039;&#039; - This repeats the message in the Chat Window without sending it to anyone else.&lt;br /&gt;
* &#039;&#039;&#039;/confirm message yes_command no_command&#039;&#039;&#039; - This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039; - Shows your average ping to the server.&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039; - Displays the Help Window.&lt;br /&gt;
* &#039;&#039;&#039;/screenshot [[options]&#039;&#039;&#039; - Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
* &#039;&#039;&#039;/graphicbug&#039;&#039;&#039; - Saves a graphic report that you can mail to a developer.&lt;br /&gt;
* &#039;&#039;&#039;/tip&#039;&#039;&#039; - Requests a tip from the server.&lt;br /&gt;
* &#039;&#039;&#039;/motd&#039;&#039;&#039; - Requests the MOTD from the server.&lt;br /&gt;
* &#039;&#039;&#039;/repaintlabels&#039;&#039;&#039; - Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GM Commands===&lt;br /&gt;
&lt;br /&gt;
Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here.&lt;br /&gt;
&lt;br /&gt;
General Syntax&lt;br /&gt;
&lt;br /&gt;
Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible.&lt;br /&gt;
&lt;br /&gt;
* keyword &#039;me&#039; - Used to target yourself for a command. Example: &amp;quot;/slide me F&amp;quot;&lt;br /&gt;
* keyword &#039;target&#039; - Used to act on your currently selected entity with a command. In &lt;br /&gt;
commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: &amp;quot;/mute target&amp;quot; or simply &amp;quot;/mute&amp;quot;&lt;br /&gt;
* keyword &#039;here&#039; - Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: &amp;quot;/thunder here&amp;quot;, &amp;quot;/teleport target here&amp;quot;&lt;br /&gt;
* Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me &amp;quot;Grok Idon&amp;quot;&lt;br /&gt;
* ID syntax: &#039;pid:#&#039; and &#039;eid:#&#039; - Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: &amp;quot;/teleport eid:42 here&amp;quot;&lt;br /&gt;
* area syntax: &#039;area:[type]:[range]&#039; - Used run a command on all entities of a specific type within a range. (crosses portals; range includes yourself) Available types are players (default), actors, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! Examples: &amp;quot;/info area:entities:30&amp;quot; lists info on everything within 30m, &amp;quot;/modify area:items:10 remove&amp;quot; deletes all litter within 10m, &amp;quot;/teleport area:players:5 hydlaa_plaza&amp;quot; teleports you and all players within 5m to the plaza&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/admin&#039;&#039;&#039; - Resets your admin level. Lists and allows you to use various GM/admin commands.&lt;br /&gt;
* &#039;&#039;&#039;/pos target&#039;&#039;&#039; - GMs have an enhanced version of the /pos command which shows your current region and the direction you are facing. It also has an optional parameter to get the &lt;br /&gt;
position of another entity. (may specify by name or an ID)&lt;br /&gt;
* &#039;&#039;&#039;/warn target message&#039;&#039;&#039; - Sends a warning message to a player in big, red, un-ignorable text on their screen and in all chat tabs.&lt;br /&gt;
* &#039;&#039;&#039;/slide target direction distance&#039;&#039;&#039; - Slides the target object/NPC/player in the direction specified (L,R,F,B,U,D,T). Moves one space or the distance specified. The &amp;quot;direction&amp;quot; &#039;T&#039; turns the target. (in degrees; default is 90)&lt;br /&gt;
* &#039;&#039;&#039;/teleport subject destination&#039;&#039;&#039; - Moves the subject object/NPC/player to the given destination. In addition to the standard command syntax, the destination may be &#039;last&#039; (last valid location; undo last teleport), &#039;spawn&#039; (spawn point for that character), &#039;restore&#039; (teleport offline character here), or &#039;map&#039; followed by a mapname OR a sector and coordinates. Examples: &amp;quot;/teleport target here&amp;quot;, &amp;quot;/teleport me Bob&amp;quot;, &amp;quot;/teleport me map npcroom&amp;quot;, &amp;quot;/teleport me &lt;br /&gt;
map hydlaa_plaza 3 -42 10&amp;quot;, &amp;quot;/teleport &amp;quot;Ink and Paper&amp;quot; map here -234.11 2.23 832&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;/show_gm&#039;&#039;&#039; - Shows the GM GUI, a window with a player list and quick access to many commands.&lt;br /&gt;
* &#039;&#039;&#039;/petition_manage&#039;&#039;&#039; - Manage petitions to help users.&lt;br /&gt;
* &#039;&#039;&#039;/info target&#039;&#039;&#039; - Reports available information on an object/NPC/player (may be offline): player ID from the database, account ID, IP address, total time connected, and item flags/spawn info. Use this for bug reports about any stuck/glitched item/NPC/player.&lt;br /&gt;
* &#039;&#039;&#039;/charlist player&#039;&#039;&#039; - Informs the GM of the IDs and names of all characters on the same account as the account of the given character.&lt;br /&gt;
* &#039;&#039;&#039;/inspect target&#039;&#039;&#039; - Prints the inventory of the specified NPC or player.&lt;br /&gt;
* &#039;&#039;&#039;/set attribute on|off&#039;&#039;&#039; - Set a GM attribute on or off. Available flags are: invincible, invisible, viewall (see invisibles), nevertired, nofalldamage, infiniteinventory, questtester (bypass quest lockouts). Many of these features are enabled by default for GMs. You can also do &amp;quot;/set list&amp;quot; to view your current attributes.&lt;br /&gt;
* &#039;&#039;&#039;/setskill skill value&#039;&#039;&#039; - Set one of your skills to a specific value. Use &#039;all&#039; as the skill name to set them all to the given value.&lt;br /&gt;
* &#039;&#039;&#039;/awardexp target value&#039;&#039;&#039; - Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)&lt;br /&gt;
* &#039;&#039;&#039;/[[giveitem|takeitem] [[target] [[quantity|&#039;all&#039;|&#039;&#039;] [[item]&#039;&#039;&#039; - Commands used to transfer an item between you and another character. Examples: &amp;quot;/giveitem Bob Apple&amp;quot;, &amp;quot;/takeitem target 3 Sabre&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;/mute player&#039;&#039;&#039; - Mutes the named player until they log back in to this server.&lt;br /&gt;
* &#039;&#039;&#039;/unmute player&#039;&#039;&#039; - Unmutes the named player.&lt;br /&gt;
* &#039;&#039;&#039;/freeze player&#039;&#039;&#039; - Prevents a player from moving or using any commands until they quit/relog.&lt;br /&gt;
* &#039;&#039;&#039;/thaw player&#039;&#039;&#039; - Disables the effect of the /freeze command on a player.&lt;br /&gt;
* &#039;&#039;&#039;/kick name reason&#039;&#039;&#039; - Kicks the named player off of the server.&lt;br /&gt;
* &#039;&#039;&#039;/ban name minutes hours days reason OR /ban name reason&#039;&#039;&#039; - Bans a player from logging into the game for a specified amount of time. (default is 1 year) &#039;Name&#039; may be a character name, an account name, or an account number. A reason must be specified.&lt;br /&gt;
* &#039;&#039;&#039;/unban name&#039;&#039;&#039; - Removes the ban on a player, allowing them to log in again.&lt;br /&gt;
* &#039;&#039;&#039;/changename [[name] [[unique] [[new name] [[new last name | no]&#039;&#039;&#039; - Changes the player&#039;s name to something else. The unique parameter is either no or nothing, if it is no, the name doesn&#039;t have to have a unique first and last name (Used for weddings). If the last name is no the last name will be removed&lt;br /&gt;
* &#039;&#039;&#039;/changeguildname&#039;&#039;&#039; - Change the selected guilds name.&lt;br /&gt;
* &#039;&#039;&#039;/banname name&#039;&#039;&#039; - Bans a name from use in character creation&lt;br /&gt;
* &#039;&#039;&#039;/unbanname name&#039;&#039;&#039; - Unbans a name and makes it available for use again in character &lt;br /&gt;
creation&lt;br /&gt;
* &#039;&#039;&#039;/divorce name&#039;&#039;&#039; - Divorce a character from another one that hasn&#039;t been online in the latest two months or has deleted himself.&lt;br /&gt;
* &#039;&#039;&#039;/item name&#039;&#039;&#039; - Creates a new object from the named item at your current location. With no name specified, it opens the item spawn GUI.&lt;br /&gt;
* &#039;&#039;&#039;/crystal [[interval] [[max random interval modifier] [[item]&#039;&#039;&#039; - Create a new hunt location which spawns an item in interval + random secs each time it&#039;s picked up. Notice: The intervals are in seconds, not milliseconds&lt;br /&gt;
* &#039;&#039;&#039;/modify [[target OR eid:#] [[action] [[setting(s)]&#039;&#039;&#039; - Alters the settings for an item. Allowed actions: &#039;intervals&#039; followed by 2 integer values for the interval and max modifier for spawning this item (must already spawn), &#039;remove&#039; deletes this item and its spawn if it has one, &#039;pickupable&amp;quot; followed by &#039;true&#039; or &#039;false&#039;, &#039;transient&#039; followed by &#039;true or &#039;false&#039; (transient items auto-delete in ~3 hours)&lt;br /&gt;
* &#039;&#039;&#039;/key command&#039;&#039;&#039; - Make an object you are holding in your hand into a key using the &#039;make&#039; command or modify a previously created key. A single key can open multiple locks. To add a lock, target it and use the command &#039;addlock&#039;. Similarly you can &#039;removelock&#039; to remove a single lock whilst targeting it and &#039;clearlocks&#039; to remove all locks for a key. To make a skeleton key use the command &#039;skel&#039; (this toggles the skeleton key status of a key) which will allow the key to open all locks.&lt;br /&gt;
* &#039;&#039;&#039;/killnpc name reload&#039;&#039;&#039; - Kills the targeted NPC, using the current target if no name is given. The reload option recreates the NPC with stats and triggers from the DB.&lt;br /&gt;
* &#039;&#039;&#039;/death name&#039;&#039;&#039; - Kills something.&lt;br /&gt;
* &#039;&#039;&#039;/npc [[master npc name]&#039;&#039;&#039; - Creates a clone of the named NPC at your current location.&lt;br /&gt;
* &#039;&#039;&#039;/impersonate name command message&#039;&#039;&#039; - Talk as if you are &#039;name&#039;. Command can be say, shout, or worldshout. If you use the keyword &#039;text&#039; for name it will produce a message similar to /me within the command&#039;s range.&lt;br /&gt;
* &#039;&#039;&#039;/morph [[player] [[mesh name]&#039;&#039;&#039; - Changes the model used for a player until logout. Use &#039;reset&#039; in place of the mesh name to reset the mesh. Do &amp;quot;/morph list&amp;quot; to see the full list of available meshes.&lt;br /&gt;
* &#039;&#039;&#039;/fog sector [[density [[[[r g b] fade]|off]&#039;&#039;&#039; - It creates fog effect in a specific sector, with a specific density, the rgb values of the effect and its fading value (in milliseconds). With specified sector, it starts fog with default values: density 200, fade 10 sec, soft white (r 200, g 200, w 200). Use /fog sector off or /fog sector -1 for resetting.&lt;br /&gt;
* &#039;&#039;&#039;/rain sector [[drops [[length [[fade]]|start|stop|off]&#039;&#039;&#039; - It creates rain effect in a specific sector, with a specific number of drops, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts rain with default values: density 4000 drops, length 10 minutes and 10 seconds of fade. The maximum number of drops allowed is 8000. Use /rain sector 0 0 0 or /rain sector off for ending the event. Use /rain start to turn on automatic weather for sector. Use /rain stop to turn off automatic weather for sector.&lt;br /&gt;
* &#039;&#039;&#039;/snow sector [[flakes [[length [[fade]]|start|stop |off]&#039;&#039;&#039; - It creates snow effect in a specific sector, with a specific number of flakes, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts snow with default values: density 4000 flakes, length 10 minutes and 10 seconds of fade. The maximum number of flakes allowed is 8000. Use /snow sector 0 or /snow sector off for ending the event. Use /snow start to turn on automatic weather for sector (not yet implemented). Use /snow stop to turn off automatic weather for sector (not yet implemented).&lt;br /&gt;
* &#039;&#039;&#039;/thunder [[sector]&#039;&#039;&#039; - It creates a thunder and a lightning in the specified sector. If you don&#039;t specify the sector, it will try to create it in the sector where you are, if it supports lightning.&lt;br /&gt;
* &#039;&#039;&#039;/deletechar [[character name] [[petitioner name] OR /deletechar pid:#&#039;&#039;&#039; - Deletes a character on the same account as the specified petitioner&#039;s. (petition fraud check) A player or NPC may also be specified by player ID. (no checks done for players; unique/master NPCs may not be deleted by this method)&lt;br /&gt;
* &#039;&#039;&#039;/deputize player level&#039;&#039;&#039; - Temporarily changes a character&#039;s access level. Used to give GMs abilities needed for special instances, or to temporarily add a player to a testers group. May also be used to demote yourself to a player&#039;s status for testing. (temp level expires on logout, and may be reset by anyone via &amp;quot;/deputize me reset&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;/waypoint add radius [[flags] /waypoint create WP radius [[flags] /waypoint link WP1 WP2 [[flags] /waypoint path format /waypoint display /waypoint hide Manage waypoints.&#039;&#039;&#039; - Use /waypoint create WP to create a new waypoint with name WP. Use /waypoint path format to start a new path. Use wp%03d to create waypoints with name wp001, wp002,... First waypoint will be added when /waypoint add is used. /waypoint link WP1 WP2 could be used to link two waypoints. /waypoint display will display all waypoints in sector and /waypoint hide will hide all waypoints.&lt;br /&gt;
&lt;br /&gt;
===Default Keyboard Controls===&lt;br /&gt;
Default controls. You may alter your settings to your liking via the options window.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[first person]], several [[third person]] views and [[free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1400</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1400"/>
		<updated>2006-09-23T17:59:27Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Chat Commands===&lt;br /&gt;
Commands used to talk. You can also specify your chat method by simply typing into that method&#039;s tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/say message&#039;&#039;&#039; - Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
* &#039;&#039;&#039;/shout message&#039;&#039;&#039; - Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
* &#039;&#039;&#039;/tell player message&#039;&#039;&#039; - Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
* &#039;&#039;&#039;/tellnpc&#039;&#039;&#039; - Talk to npc that is targeted in the npc tab in the chat window.&lt;br /&gt;
* &#039;&#039;&#039;/guild message&#039;&#039;&#039; - Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
* &#039;&#039;&#039;/group message&#039;&#039;&#039; - Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
* &#039;&#039;&#039;/me action&#039;&#039;&#039; - Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
* &#039;&#039;&#039;/auction&#039;&#039;&#039; - description Put an item up for sale or offer to buy something.&lt;br /&gt;
* &#039;&#039;&#039;/report&#039;&#039;&#039; - player Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
* &#039;&#039;&#039;/greet&#039;&#039;&#039; - Wave hello to your friends.&lt;br /&gt;
* &#039;&#039;&#039;/away&#039;&#039;&#039; - message Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
* &#039;&#039;&#039;/clear&#039;&#039;&#039; - Clears the history of the Chat Window.&lt;br /&gt;
* &#039;&#039;&#039;/ignore&#039;&#039;&#039; - Shows ignore window.&lt;br /&gt;
* &#039;&#039;&#039;/add_ignore player&#039;&#039;&#039; - Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
* &#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; - player Remove named player from ignore list.&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/die&#039;&#039;&#039; - Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
* &#039;&#039;&#039;/who filter&#039;&#039;&#039; - Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
* &#039;&#039;&#039;/buddy player&#039;&#039;&#039; - Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
* &#039;&#039;&#039;/notbuddy player&#039;&#039;&#039; - Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
* &#039;&#039;&#039;/buddylist&#039;&#039;&#039; - Shows your current buddy list in the Buddy window.&lt;br /&gt;
* &#039;&#039;&#039;/show&#039;&#039;&#039; - Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
* &#039;&#039;&#039;/roll times sides&#039;&#039;&#039; - Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
* &#039;&#039;&#039;/pos&#039;&#039;&#039; - Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
* &#039;&#039;&#039;/unstick&#039;&#039;&#039; - Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
* &#039;&#039;&#039;/stoptrading&#039;&#039;&#039; - Prevent anyone from trading with you.&lt;br /&gt;
* &#039;&#039;&#039;/starttrading&#039;&#039;&#039; - You are ready to trade.&lt;br /&gt;
* &#039;&#039;&#039;/buy merchant&#039;&#039;&#039; - Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
* &#039;&#039;&#039;/sell merchant&#039;&#039;&#039; - Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
* &#039;&#039;&#039;/trade&#039;&#039;&#039; - Start a trade with current Target player.&lt;br /&gt;
* &#039;&#039;&#039;/give&#039;&#039;&#039; - Give items to current Target NPC.&lt;br /&gt;
* &#039;&#039;&#039;/equip quantity item_name&#039;&#039;&#039; - Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&lt;br /&gt;
* &#039;&#039;&#039;/dequip item_name&#039;&#039;&#039; - Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
* &#039;&#039;&#039;/duelpoints&#039;&#039;&#039; - Shows how many duel points you have.&lt;br /&gt;
* &#039;&#039;&#039;/advisormode on/off&#039;&#039;&#039; - Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor for help. If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
* &#039;&#039;&#039;/advice player message&#039;&#039;&#039; - Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
* &#039;&#039;&#039;/advisor message&#039;&#039;&#039; - Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.&lt;br /&gt;
* &#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039; - If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
* &#039;&#039;&#039;/train&#039;&#039;&#039; - Start a training session with a trainer target.&lt;br /&gt;
* &#039;&#039;&#039;/quests&#039;&#039;&#039; - Display current quest notebook.&lt;br /&gt;
* &#039;&#039;&#039;/use&#039;&#039;&#039; - Uses the targeted item.&lt;br /&gt;
* &#039;&#039;&#039;/dig for resource&#039;&#039;&#039; - Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. Same as /dig resource.&lt;br /&gt;
* &#039;&#039;&#039;/petition request&#039;&#039;&#039; - Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
* &#039;&#039;&#039;/petition_list&#039;&#039;&#039; - List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
* &#039;&#039;&#039;/picklock&#039;&#039;&#039; - Attempts to pick a lock.&lt;br /&gt;
* &#039;&#039;&#039;/pickup&#039;&#039;&#039; - Pickup the targeted item.&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/attack stance #&#039;&#039;&#039; - Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
* &#039;&#039;&#039;/stopattack&#039;&#039;&#039; - Stops at tacking.&lt;br /&gt;
* &#039;&#039;&#039;/assist player&#039;&#039;&#039; - Make the specified player&#039;s target your own.        &lt;br /&gt;
* &#039;&#039;&#039;/cast spell name&#039;&#039;&#039; - Start casting spell.&lt;br /&gt;
* &#039;&#039;&#039;/loot&#039;&#039;&#039; - Loots an available corpse if you have authority.&lt;br /&gt;
* &#039;&#039;&#039;/target_context&#039;&#039;&#039; - Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
* &#039;&#039;&#039;/target [[next|prev] [[npc|pc|item|any|clear OR a player name]&#039;&#039;&#039; - Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/targetinfo target&#039;&#039;&#039; - Displays more info about the target.&lt;br /&gt;
* &#039;&#039;&#039;/challenge&#039;&#039;&#039; - Challenge another player to a duel.&lt;br /&gt;
* &#039;&#039;&#039;/yield&#039;&#039;&#039; - Surrender to a dueling player.&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/invite player&#039;&#039;&#039; - Invites the named player to join the leader&#039;s group.&lt;br /&gt;
* &#039;&#039;&#039;/confirmgroupjoin &#039;&#039;&#039; -Accept an invitation to join a group&lt;br /&gt;
* &#039;&#039;&#039;/groupremove player&#039;&#039;&#039; - Allows the group leader to remove a player from the group.&lt;br /&gt;
* &#039;&#039;&#039;/disband&#039;&#039;&#039; - If specified by group leader, the group is disbanded.&lt;br /&gt;
* &#039;&#039;&#039;/leavegroup&#039;&#039;&#039; - You leave your current group.&lt;br /&gt;
* &#039;&#039;&#039;/groupmembers&#039;&#039;&#039; - Lists all group members.&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/guildinfo&#039;&#039;&#039; - Opens the Guild Window.&lt;br /&gt;
* &#039;&#039;&#039;/newguild guild_name&#039;&#039;&#039; - This creates a new guild with the specified name and you as leader.&lt;br /&gt;
* &#039;&#039;&#039;/endguild&#039;&#039;&#039; - Disbands your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildinvite player&#039;&#039;&#039; - Invites the named player to join your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildremove player&#039;&#039;&#039; - Removes the named player from your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildlevel level name&#039;&#039;&#039; - Names the level # as the specified name for your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildpromote player level&#039;&#039;&#039; - Sets the named player to specified level in your guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildsymbol symbol_name&#039;&#039;&#039; - Sets your guild symbol to the named symbol.&lt;br /&gt;
* &#039;&#039;&#039;/guildmembers level&#039;&#039;&#039; - Lists all guild members, filtered by level if specified.&lt;br /&gt;
* &#039;&#039;&#039;/guildpoints guild_name&#039;&#039;&#039; - Shows karma points of named guild.&lt;br /&gt;
* &#039;&#039;&#039;/guildname guild_name&#039;&#039;&#039; - Changes name of your guild to the new guild name.&lt;br /&gt;
* &#039;&#039;&#039;/guildsecret on|off&#039;&#039;&#039; - Toggles the guild secrecy flag. If called without an &lt;br /&gt;
argument, it shows the current value of the secrecy flag.&lt;br /&gt;
* &#039;&#039;&#039;/guildweb&#039;&#039;&#039; - URL Sets URL of guild web page.&lt;br /&gt;
* &#039;&#039;&#039;/guildmotd message&#039;&#039;&#039; - Sets/views the guild&#039;s MOTD.&lt;br /&gt;
* &#039;&#039;&#039;/guildwar guild_name&#039;&#039;&#039; - Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
* &#039;&#039;&#039;/guildyield guild_name&#039;&#039;&#039; - Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/newalliance alliance_name&#039;&#039;&#039; - Creates new alliance of guilds.&lt;br /&gt;
* &#039;&#039;&#039;/allianceinvite leader_name&#039;&#039;&#039; - Invites leader of another guild to your guild alliance.&lt;br /&gt;
* &#039;&#039;&#039;/allianceremove guild_name&#039;&#039;&#039; - Removes a guild from your guild alliance.&lt;br /&gt;
* &#039;&#039;&#039;/allianceleave&#039;&#039;&#039; - Leave your guild alliance.&lt;br /&gt;
* &#039;&#039;&#039;/allianceleader guild_name&#039;&#039;&#039; - Hands over alliance leadership to another guild.&lt;br /&gt;
* &#039;&#039;&#039;/endalliance&#039;&#039;&#039; - Disband your guild alliance.&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/quit&#039;&#039;&#039; - This exits you from the game.&lt;br /&gt;
* &#039;&#039;&#039;/echo message&#039;&#039;&#039; - This repeats the message in the Chat Window without sending it to anyone else.&lt;br /&gt;
* &#039;&#039;&#039;/confirm message yes_command no_command&#039;&#039;&#039; - This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
* &#039;&#039;&#039;/ping&#039;&#039;&#039; - Shows your average ping to the server.&lt;br /&gt;
* &#039;&#039;&#039;/help&#039;&#039;&#039; - Displays the Help Window.&lt;br /&gt;
* &#039;&#039;&#039;/screenshot [[options]&#039;&#039;&#039; - Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
* &#039;&#039;&#039;/graphicbug&#039;&#039;&#039; - Saves a graphic report that you can mail to a developer.&lt;br /&gt;
* &#039;&#039;&#039;/tip&#039;&#039;&#039; - Requests a tip from the server.&lt;br /&gt;
* &#039;&#039;&#039;/motd&#039;&#039;&#039; - Requests the MOTD from the server.&lt;br /&gt;
* &#039;&#039;&#039;/repaintlabels&#039;&#039;&#039; - Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GM Commands===&lt;br /&gt;
&lt;br /&gt;
Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here.&lt;br /&gt;
&lt;br /&gt;
General Syntax&lt;br /&gt;
&lt;br /&gt;
Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible.&lt;br /&gt;
&lt;br /&gt;
* keyword &#039;me&#039; - Used to target yourself for a command. Example: &amp;quot;/slide me F&amp;quot;&lt;br /&gt;
* keyword &#039;target&#039; - Used to act on your currently selected entity with a command. In &lt;br /&gt;
commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: &amp;quot;/mute target&amp;quot; or simply &amp;quot;/mute&amp;quot;&lt;br /&gt;
* keyword &#039;here&#039; - Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: &amp;quot;/thunder here&amp;quot;, &amp;quot;/teleport target here&amp;quot;&lt;br /&gt;
* Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me &amp;quot;Grok Idon&amp;quot;&lt;br /&gt;
* ID syntax: &#039;pid:#&#039; and &#039;eid:#&#039; - Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: &amp;quot;/teleport eid:42 here&amp;quot;&lt;br /&gt;
* area syntax: &#039;area:[type]:[range]&#039; - Used run a command on all entities of a specific type within a range. (crosses portals; range includes yourself) Available types are players (default), actors, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! Examples: &amp;quot;/info area:entities:30&amp;quot; lists info on everything within 30m, &amp;quot;/modify area:items:10 remove&amp;quot; deletes all litter within 10m, &amp;quot;/teleport area:players:5 hydlaa_plaza&amp;quot; teleports you and all players within 5m to the plaza&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/admin&#039;&#039;&#039; - Resets your admin level. Lists and allows you to use various GM/admin commands.&lt;br /&gt;
* &#039;&#039;&#039;/pos target&#039;&#039;&#039; - GMs have an enhanced version of the /pos command which shows your current region and the direction you are facing. It also has an optional parameter to get the &lt;br /&gt;
position of another entity. (may specify by name or an ID)&lt;br /&gt;
* &#039;&#039;&#039;/warn target message&#039;&#039;&#039; - Sends a warning message to a player in big, red, un-ignorable text on their screen and in all chat tabs.&lt;br /&gt;
* &#039;&#039;&#039;/slide target direction distance&#039;&#039;&#039; - Slides the target object/NPC/player in the direction specified (L,R,F,B,U,D,T). Moves one space or the distance specified. The &amp;quot;direction&amp;quot; &#039;T&#039; turns the target. (in degrees; default is 90)&lt;br /&gt;
* &#039;&#039;&#039;/teleport subject destination&#039;&#039;&#039; - Moves the subject object/NPC/player to the given destination. In addition to the standard command syntax, the destination may be &#039;last&#039; (last valid location; undo last teleport), &#039;spawn&#039; (spawn point for that character), &#039;restore&#039; (teleport offline character here), or &#039;map&#039; followed by a mapname OR a sector and coordinates. Examples: &amp;quot;/teleport target here&amp;quot;, &amp;quot;/teleport me Bob&amp;quot;, &amp;quot;/teleport me map npcroom&amp;quot;, &amp;quot;/teleport me &lt;br /&gt;
map hydlaa_plaza 3 -42 10&amp;quot;, &amp;quot;/teleport &amp;quot;Ink and Paper&amp;quot; map here -234.11 2.23 832&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;/show_gm&#039;&#039;&#039; - Shows the GM GUI, a window with a player list and quick access to many commands.&lt;br /&gt;
* &#039;&#039;&#039;/petition_manage&#039;&#039;&#039; - Manage petitions to help users.&lt;br /&gt;
* &#039;&#039;&#039;/info target&#039;&#039;&#039; - Reports available information on an object/NPC/player (may be offline): player ID from the database, account ID, IP address, total time connected, and item flags/spawn info. Use this for bug reports about any stuck/glitched item/NPC/player.&lt;br /&gt;
* &#039;&#039;&#039;/charlist player&#039;&#039;&#039; - Informs the GM of the IDs and names of all characters on the same account as the account of the given character.&lt;br /&gt;
* &#039;&#039;&#039;/inspect target&#039;&#039;&#039; - Prints the inventory of the specified NPC or player.&lt;br /&gt;
* &#039;&#039;&#039;/set attribute on|off&#039;&#039;&#039; - Set a GM attribute on or off. Available flags are: invincible, invisible, viewall (see invisibles), nevertired, nofalldamage, infiniteinventory, questtester (bypass quest lockouts). Many of these features are enabled by default for GMs. You can also do &amp;quot;/set list&amp;quot; to view your current attributes.&lt;br /&gt;
* &#039;&#039;&#039;/setskill skill value&#039;&#039;&#039; - Set one of your skills to a specific value. Use &#039;all&#039; as the skill name to set them all to the given value.&lt;br /&gt;
* &#039;&#039;&#039;/awardexp target value&#039;&#039;&#039; - Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)&lt;br /&gt;
* &#039;&#039;&#039;/[[giveitem|takeitem] [[target] [[quantity|&#039;all&#039;|&#039;&#039;] [[item]&#039;&#039;&#039; - Commands used to transfer an item between you and another character. Examples: &amp;quot;/giveitem Bob Apple&amp;quot;, &amp;quot;/takeitem target 3 Sabre&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;/mute player&#039;&#039;&#039; - Mutes the named player until they log back in to this server.&lt;br /&gt;
* &#039;&#039;&#039;/unmute player&#039;&#039;&#039; - Unmutes the named player.&lt;br /&gt;
* &#039;&#039;&#039;/freeze player&#039;&#039;&#039; - Prevents a player from moving or using any commands until they quit/relog.&lt;br /&gt;
* &#039;&#039;&#039;/thaw player&#039;&#039;&#039; - Disables the effect of the /freeze command on a player.&lt;br /&gt;
* &#039;&#039;&#039;/kick name reason&#039;&#039;&#039; - Kicks the named player off of the server.&lt;br /&gt;
* &#039;&#039;&#039;/ban name minutes hours days reason OR /ban name reason&#039;&#039;&#039; - Bans a player from logging into the game for a specified amount of time. (default is 1 year) &#039;Name&#039; may be a character name, an account name, or an account number. A reason must be specified.&lt;br /&gt;
* &#039;&#039;&#039;/unban name&#039;&#039;&#039; - Removes the ban on a player, allowing them to log in again.&lt;br /&gt;
* &#039;&#039;&#039;/changename [[name] [[unique] [[new name] [[new last name | no]&#039;&#039;&#039; - Changes the player&#039;s name to something else. The unique parameter is either no or nothing, if it is no, the name doesn&#039;t have to have a unique first and last name (Used for weddings). If the last name is no the last name will be removed&lt;br /&gt;
* &#039;&#039;&#039;/changeguildname&#039;&#039;&#039; - Change the selected guilds name.&lt;br /&gt;
* &#039;&#039;&#039;/banname name&#039;&#039;&#039; - Bans a name from use in character creation&lt;br /&gt;
* &#039;&#039;&#039;/unbanname name&#039;&#039;&#039; - Unbans a name and makes it available for use again in character &lt;br /&gt;
creation&lt;br /&gt;
* &#039;&#039;&#039;/divorce name&#039;&#039;&#039; - Divorce a character from another one that hasn&#039;t been online in the latest two months or has deleted himself.&lt;br /&gt;
* &#039;&#039;&#039;/item name&#039;&#039;&#039; - Creates a new object from the named item at your current location. With no name specified, it opens the item spawn GUI.&lt;br /&gt;
* &#039;&#039;&#039;/crystal [[interval] [[max random interval modifier] [[item]&#039;&#039;&#039; - Create a new hunt location which spawns an item in interval + random secs each time it&#039;s picked up. Notice: The intervals are in seconds, not milliseconds&lt;br /&gt;
* &#039;&#039;&#039;/modify [[target OR eid:#] [[action] [[setting(s)]&#039;&#039;&#039; - Alters the settings for an item. Allowed actions: &#039;intervals&#039; followed by 2 integer values for the interval and max modifier for spawning this item (must already spawn), &#039;remove&#039; deletes this item and its spawn if it has one, &#039;pickupable&amp;quot; followed by &#039;true&#039; or &#039;false&#039;, &#039;transient&#039; followed by &#039;true or &#039;false&#039; (transient items auto-delete in ~3 hours)&lt;br /&gt;
* &#039;&#039;&#039;/key command&#039;&#039;&#039; - Make an object you are holding in your hand into a key using the &#039;make&#039; command or modify a previously created key. A single key can open multiple locks. To add a lock, target it and use the command &#039;addlock&#039;. Similarly you can &#039;removelock&#039; to remove a single lock whilst targeting it and &#039;clearlocks&#039; to remove all locks for a key. To make a skeleton key use the command &#039;skel&#039; (this toggles the skeleton key status of a key) which will allow the key to open all locks.&lt;br /&gt;
* &#039;&#039;&#039;/killnpc name reload&#039;&#039;&#039; - Kills the targeted NPC, using the current target if no name is given. The reload option recreates the NPC with stats and triggers from the DB.&lt;br /&gt;
* &#039;&#039;&#039;/death name&#039;&#039;&#039; - Kills something.&lt;br /&gt;
* &#039;&#039;&#039;/npc [[master npc name]&#039;&#039;&#039; - Creates a clone of the named NPC at your current location.&lt;br /&gt;
* &#039;&#039;&#039;/impersonate name command message&#039;&#039;&#039; - Talk as if you are &#039;name&#039;. Command can be say, shout, or worldshout. If you use the keyword &#039;text&#039; for name it will produce a message similar to /me within the command&#039;s range.&lt;br /&gt;
* &#039;&#039;&#039;/morph [[player] [[mesh name]&#039;&#039;&#039; - Changes the model used for a player until logout. Use &#039;reset&#039; in place of the mesh name to reset the mesh. Do &amp;quot;/morph list&amp;quot; to see the full list of available meshes.&lt;br /&gt;
* &#039;&#039;&#039;/fog sector [[density [[[[r g b] fade]|off]&#039;&#039;&#039; - It creates fog effect in a specific sector, with a specific density, the rgb values of the effect and its fading value (in milliseconds). With specified sector, it starts fog with default values: density 200, fade 10 sec, soft white (r 200, g 200, w 200). Use /fog sector off or /fog sector -1 for resetting.&lt;br /&gt;
* &#039;&#039;&#039;/rain sector [[drops [[length [[fade]]|start|stop|off]&#039;&#039;&#039; - It creates rain effect in a specific sector, with a specific number of drops, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts rain with default values: density 4000 drops, length 10 minutes and 10 seconds of fade. The maximum number of drops allowed is 8000. Use /rain sector 0 0 0 or /rain sector off for ending the event. Use /rain start to turn on automatic weather for sector. Use /rain stop to turn off automatic weather for sector.&lt;br /&gt;
* &#039;&#039;&#039;/snow sector [[flakes [[length [[fade]]|start|stop |off]&#039;&#039;&#039; - It creates snow effect in a specific sector, with a specific number of flakes, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts snow with default values: density 4000 flakes, length 10 minutes and 10 seconds of fade. The maximum number of flakes allowed is 8000. Use /snow sector 0 or /snow sector off for ending the event. Use /snow start to turn on automatic weather for sector (not yet implemented). Use /snow stop to turn off automatic weather for sector (not yet implemented).&lt;br /&gt;
* &#039;&#039;&#039;/thunder [[sector]&#039;&#039;&#039; - It creates a thunder and a lightning in the specified sector. If you don&#039;t specify the sector, it will try to create it in the sector where you are, if it supports lightning.&lt;br /&gt;
* &#039;&#039;&#039;/deletechar [[character name] [[petitioner name] OR /deletechar pid:#&#039;&#039;&#039; - Deletes a character on the same account as the specified petitioner&#039;s. (petition fraud check) A player or NPC may also be specified by player ID. (no checks done for players; unique/master NPCs may not be deleted by this method)&lt;br /&gt;
* &#039;&#039;&#039;/deputize player level&#039;&#039;&#039; - Temporarily changes a character&#039;s access level. Used to give GMs abilities needed for special instances, or to temporarily add a player to a testers group. May also be used to demote yourself to a player&#039;s status for testing. (temp level expires on logout, and may be reset by anyone via &amp;quot;/deputize me reset&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;/waypoint add radius [[flags] /waypoint create WP radius [[flags] /waypoint link WP1 WP2 [[flags] /waypoint path format /waypoint display /waypoint hide Manage waypoints.&#039;&#039;&#039; - Use /waypoint create WP to create a new waypoint with name WP. Use /waypoint path format to start a new path. Use wp%03d to create waypoints with name wp001, wp002,... First waypoint will be added when /waypoint add is used. /waypoint link WP1 WP2 could be used to link two waypoints. /waypoint display will display all waypoints in sector and /waypoint hide will hide all waypoints.&lt;br /&gt;
&lt;br /&gt;
===Default Keyboard Controls===&lt;br /&gt;
Default controls. You may alter your settings to your liking via the options window.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[first person]], several [[third person]] views and [[free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1397</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1397"/>
		<updated>2006-09-23T17:47:54Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* What happens if your char in game dies? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [http://www.hydlaa.com/bugtracker this address] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things to remember when posting in the PS Bulletin Board&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1396</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1396"/>
		<updated>2006-09-23T17:43:38Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* User Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Chat Commands===&lt;br /&gt;
Commands used to talk. You can also specify your chat method by simply typing into that method&#039;s tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/say message&#039;&#039;&#039; - Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
* &#039;&#039;&#039;/shout message&#039;&#039;&#039; - Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
* &#039;&#039;&#039;/tell player message&#039;&#039;&#039; - Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
* &#039;&#039;&#039;/tellnpc&#039;&#039;&#039; - Talk to npc that is targeted in the npc tab in the chat window.&lt;br /&gt;
* &#039;&#039;&#039;/guild message&#039;&#039;&#039; - Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
* &#039;&#039;&#039;/group message&#039;&#039;&#039; - Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
* &#039;&#039;&#039;/me action&#039;&#039;&#039; - Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
* &#039;&#039;&#039;/auction&#039;&#039;&#039; - description Put an item up for sale or offer to buy something.&lt;br /&gt;
* &#039;&#039;&#039;/report&#039;&#039;&#039; - player Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
* &#039;&#039;&#039;/greet&#039;&#039;&#039; - Wave hello to your friends.&lt;br /&gt;
* &#039;&#039;&#039;/away&#039;&#039;&#039; - message Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
* &#039;&#039;&#039;/clear&#039;&#039;&#039; - Clears the history of the Chat Window.&lt;br /&gt;
* &#039;&#039;&#039;/ignore&#039;&#039;&#039; - Shows ignore window.&lt;br /&gt;
* &#039;&#039;&#039;/add_ignore player&#039;&#039;&#039; - Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
* &#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; - player Remove named player from ignore list.&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/die&#039;&#039;&#039; - Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
* &#039;&#039;&#039;/who filter&#039;&#039;&#039; - Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
* &#039;&#039;&#039;/buddy player&#039;&#039;&#039; - Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
* &#039;&#039;&#039;/notbuddy player&#039;&#039;&#039; - Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
* &#039;&#039;&#039;/buddylist&#039;&#039;&#039; - Shows your current buddy list in the Buddy window.&lt;br /&gt;
* &#039;&#039;&#039;/show&#039;&#039;&#039; - Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
* &#039;&#039;&#039;/roll times sides&#039;&#039;&#039; - Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
* &#039;&#039;&#039;/pos&#039;&#039;&#039; - Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
* &#039;&#039;&#039;/unstick&#039;&#039;&#039; - Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
* &#039;&#039;&#039;/stoptrading&#039;&#039;&#039; - Prevent anyone from trading with you.&lt;br /&gt;
* &#039;&#039;&#039;/starttrading&#039;&#039;&#039; - You are ready to trade.&lt;br /&gt;
* &#039;&#039;&#039;/buy merchant&#039;&#039;&#039; - Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
* &#039;&#039;&#039;/sell merchant&#039;&#039;&#039; - Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
* &#039;&#039;&#039;/trade&#039;&#039;&#039; - Start a trade with current Target player.&lt;br /&gt;
* &#039;&#039;&#039;/give&#039;&#039;&#039; - Give items to current Target NPC.&lt;br /&gt;
* &#039;&#039;&#039;/equip quantity item_name&#039;&#039;&#039; - Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&lt;br /&gt;
* &#039;&#039;&#039;/dequip item_name&#039;&#039;&#039; - Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
* &#039;&#039;&#039;/duelpoints&#039;&#039;&#039; - Shows how many duel points you have.&lt;br /&gt;
* &#039;&#039;&#039;/advisormode on/off&#039;&#039;&#039; - Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor for help. If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
* &#039;&#039;&#039;/advice player message&#039;&#039;&#039; - Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
* &#039;&#039;&#039;/advisor message&#039;&#039;&#039; - Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.&lt;br /&gt;
* &#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039; - If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
* &#039;&#039;&#039;/train&#039;&#039;&#039; - Start a training session with a trainer target.&lt;br /&gt;
* &#039;&#039;&#039;/quests&#039;&#039;&#039; - Display current quest notebook.&lt;br /&gt;
* &#039;&#039;&#039;/use&#039;&#039;&#039; - Uses the targeted item.&lt;br /&gt;
* &#039;&#039;&#039;/dig for resource&#039;&#039;&#039; - Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. Same as /dig resource.&lt;br /&gt;
* &#039;&#039;&#039;/petition request&#039;&#039;&#039; - Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
* &#039;&#039;&#039;/petition_list&#039;&#039;&#039; - List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
* &#039;&#039;&#039;/picklock&#039;&#039;&#039; - Attempts to pick a lock.&lt;br /&gt;
* &#039;&#039;&#039;/pickup&#039;&#039;&#039; - Pickup the targeted item.&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/attack stance #&#039;&#039;&#039; - Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/stopattack&#039;&#039;&#039; - Stops at tacking.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/assist player&#039;&#039;&#039; - Make the specified player&#039;s target your own.&lt;br /&gt;
        &lt;br /&gt;
	* &#039;&#039;&#039;/cast spell name&#039;&#039;&#039; - Start casting spell.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/loot&#039;&#039;&#039; - Loots an available corpse if you have authority.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/target_context&#039;&#039;&#039; - Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/target [[next|prev] [[npc|pc|item|any|clear OR a player name]&#039;&#039;&#039; - Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/targetinfo target&#039;&#039;&#039; - Displays more info about the target.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/challenge&#039;&#039;&#039; - Challenge another player to a duel.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/yield&#039;&#039;&#039; - Surrender to a dueling player.&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/invite player&#039;&#039;&#039; - Invites the named player to join the leader&#039;s group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/confirmgroupjoin &#039;&#039;&#039; -Accept an invitation to join a group&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/groupremove player&#039;&#039;&#039; - Allows the group leader to remove a player from the group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/disband&#039;&#039;&#039; - If specified by group leader, the group is disbanded.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/leavegroup&#039;&#039;&#039; - You leave your current group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/groupmembers&#039;&#039;&#039; - Lists all group members.&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildinfo&#039;&#039;&#039; - Opens the Guild Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/newguild guild_name&#039;&#039;&#039; - This creates a new guild with the specified name and you as leader.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/endguild&#039;&#039;&#039; - Disbands your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildinvite player&#039;&#039;&#039; - Invites the named player to join your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildremove player&#039;&#039;&#039; - Removes the named player from your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildlevel level name&#039;&#039;&#039; - Names the level # as the specified name for your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildpromote player level&#039;&#039;&#039; - Sets the named player to specified level in your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildsymbol symbol_name&#039;&#039;&#039; - Sets your guild symbol to the named symbol.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildmembers level&#039;&#039;&#039; - Lists all guild members, filtered by level if specified.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildpoints guild_name&#039;&#039;&#039; - Shows karma points of named guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildname guild_name&#039;&#039;&#039; - Changes name of your guild to the new guild name.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildsecret on|off&#039;&#039;&#039; - Toggles the guild secrecy flag. If called without an &lt;br /&gt;
argument, it shows the current value of the secrecy flag.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildweb&#039;&#039;&#039; - URL Sets URL of guild web page.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildmotd message&#039;&#039;&#039; - Sets/views the guild&#039;s MOTD.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildwar guild_name&#039;&#039;&#039; - Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildyield guild_name&#039;&#039;&#039; - Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
&lt;br /&gt;
Alliance Commands&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/newalliance alliance_name&#039;&#039;&#039; - Creates new alliance of guilds.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceinvite leader_name&#039;&#039;&#039; - Invites leader of another guild to your guild alliance.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceremove guild_name&#039;&#039;&#039; - Removes a guild from your guild alliance.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceleave&#039;&#039;&#039; - Leave your guild alliance.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceleader guild_name&#039;&#039;&#039; - Hands over alliance leadership to another guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/endalliance&#039;&#039;&#039; - Disband your guild alliance.&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/quit&#039;&#039;&#039; - This exits you from the game.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/echo message&#039;&#039;&#039; - This repeats the message in the Chat Window without sending it to anyone else.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/confirm message yes_command no_command&#039;&#039;&#039; - This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/ping&#039;&#039;&#039; - Shows your average ping to the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/help&#039;&#039;&#039; - Displays the Help Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/screenshot [[options]&#039;&#039;&#039; - Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/graphicbug&#039;&#039;&#039; - Saves a graphic report that you can mail to a developer.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/tip&#039;&#039;&#039; - Requests a tip from the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/motd&#039;&#039;&#039; - Requests the MOTD from the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/repaintlabels&#039;&#039;&#039; - Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GM Commands===&lt;br /&gt;
&lt;br /&gt;
Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here.&lt;br /&gt;
&lt;br /&gt;
General Syntax&lt;br /&gt;
&lt;br /&gt;
Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible.&lt;br /&gt;
&lt;br /&gt;
	* keyword &#039;me&#039; - Used to target yourself for a command. Example: &amp;quot;/slide me F&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* keyword &#039;target&#039; - Used to act on your currently selected entity with a command. In &lt;br /&gt;
commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: &amp;quot;/mute target&amp;quot; or simply &amp;quot;/mute&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* keyword &#039;here&#039; - Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: &amp;quot;/thunder here&amp;quot;, &amp;quot;/teleport target here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me &amp;quot;Grok Idon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* ID syntax: &#039;pid:#&#039; and &#039;eid:#&#039; - Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: &amp;quot;/teleport eid:42 here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* area syntax: &#039;area:[type]:[range]&#039; - Used run a command on all entities of a specific type within a range. (crosses portals; range includes yourself) Available types are players (default), actors, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! Examples: &amp;quot;/info area:entities:30&amp;quot; lists info on everything within 30m, &amp;quot;/modify area:items:10 remove&amp;quot; deletes all litter within 10m, &amp;quot;/teleport area:players:5 hydlaa_plaza&amp;quot; teleports you and all players within 5m to the plaza&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/admin&#039;&#039;&#039; - Resets your admin level. Lists and allows you to use various GM/admin commands.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/pos target&#039;&#039;&#039; - GMs have an enhanced version of the /pos command which shows your current region and the direction you are facing. It also has an optional parameter to get the &lt;br /&gt;
position of another entity. (may specify by name or an ID)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/warn target message&#039;&#039;&#039; - Sends a warning message to a player in big, red, un-ignorable text on their screen and in all chat tabs.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/slide target direction distance&#039;&#039;&#039; - Slides the target object/NPC/player in the direction specified (L,R,F,B,U,D,T). Moves one space or the distance specified. The &amp;quot;direction&amp;quot; &#039;T&#039; turns the target. (in degrees; default is 90)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/teleport subject destination&#039;&#039;&#039; - Moves the subject object/NPC/player to the given destination. In addition to the standard command syntax, the destination may be &#039;last&#039; (last valid location; undo last teleport), &#039;spawn&#039; (spawn point for that character), &#039;restore&#039; (teleport offline character here), or &#039;map&#039; followed by a mapname OR a sector and coordinates. Examples: &amp;quot;/teleport target here&amp;quot;, &amp;quot;/teleport me Bob&amp;quot;, &amp;quot;/teleport me map npcroom&amp;quot;, &amp;quot;/teleport me &lt;br /&gt;
map hydlaa_plaza 3 -42 10&amp;quot;, &amp;quot;/teleport &amp;quot;Ink and Paper&amp;quot; map here -234.11 2.23 832&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/show_gm&#039;&#039;&#039; - Shows the GM GUI, a window with a player list and quick access to many commands.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/petition_manage&#039;&#039;&#039; - Manage petitions to help users.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/info target&#039;&#039;&#039; - Reports available information on an object/NPC/player (may be offline): player ID from the database, account ID, IP address, total time connected, and item flags/spawn info. Use this for bug reports about any stuck/glitched item/NPC/player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/charlist player&#039;&#039;&#039; - Informs the GM of the IDs and names of all characters on the same account as the account of the given character.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/inspect target&#039;&#039;&#039; - Prints the inventory of the specified NPC or player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/set attribute on|off&#039;&#039;&#039; - Set a GM attribute on or off. Available flags are: invincible, invisible, viewall (see invisibles), nevertired, nofalldamage, infiniteinventory, questtester (bypass quest lockouts). Many of these features are enabled by default for GMs. You can also do &amp;quot;/set list&amp;quot; to view your current attributes.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/setskill skill value&#039;&#039;&#039; - Set one of your skills to a specific value. Use &#039;all&#039; as the skill name to set them all to the given value.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/awardexp target value&#039;&#039;&#039; - Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/[[giveitem|takeitem] [[target] [[quantity|&#039;all&#039;|&#039;&#039;] [[item]&#039;&#039;&#039; - Commands used to transfer an item between you and another character. Examples: &amp;quot;/giveitem Bob Apple&amp;quot;, &amp;quot;/takeitem target 3 Sabre&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/mute player&#039;&#039;&#039; - Mutes the named player until they log back in to this server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unmute player&#039;&#039;&#039; - Unmutes the named player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/freeze player&#039;&#039;&#039; - Prevents a player from moving or using any commands until they quit/relog.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/thaw player&#039;&#039;&#039; - Disables the effect of the /freeze command on a player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/kick name reason&#039;&#039;&#039; - Kicks the named player off of the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/ban name minutes hours days reason OR /ban name reason&#039;&#039;&#039; - Bans a player from logging into the game for a specified amount of time. (default is 1 year) &#039;Name&#039; may be a character name, an account name, or an account number. A reason must be specified.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unban name&#039;&#039;&#039; - Removes the ban on a player, allowing them to log in again.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/changename [[name] [[unique] [[new name] [[new last name | no]&#039;&#039;&#039; - Changes the player&#039;s name to something else. The unique parameter is either no or nothing, if it is no, the name doesn&#039;t have to have a unique first and last name (Used for weddings). If the last name is no the last name will be removed&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/changeguildname&#039;&#039;&#039; - Change the selected guilds name.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/banname name&#039;&#039;&#039; - Bans a name from use in character creation&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unbanname name&#039;&#039;&#039; - Unbans a name and makes it available for use again in character &lt;br /&gt;
creation&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/divorce name&#039;&#039;&#039; - Divorce a character from another one that hasn&#039;t been online in the latest two months or has deleted himself.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/item name&#039;&#039;&#039; - Creates a new object from the named item at your current location. With no name specified, it opens the item spawn GUI.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/crystal [[interval] [[max random interval modifier] [[item]&#039;&#039;&#039; - Create a new hunt location which spawns an item in interval + random secs each time it&#039;s picked up. Notice: The intervals are in seconds, not milliseconds&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/modify [[target OR eid:#] [[action] [[setting(s)]&#039;&#039;&#039; - Alters the settings for an item. Allowed actions: &#039;intervals&#039; followed by 2 integer values for the interval and max modifier for spawning this item (must already spawn), &#039;remove&#039; deletes this item and its spawn if it has one, &#039;pickupable&amp;quot; followed by &#039;true&#039; or &#039;false&#039;, &#039;transient&#039; followed by &#039;true or &#039;false&#039; (transient items auto-delete in ~3 hours)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/key command&#039;&#039;&#039; - Make an object you are holding in your hand into a key using the &#039;make&#039; command or modify a previously created key. A single key can open multiple locks. To add a lock, target it and use the command &#039;addlock&#039;. Similarly you can &#039;removelock&#039; to remove a single lock whilst targeting it and &#039;clearlocks&#039; to remove all locks for a key. To make a skeleton key use the command &#039;skel&#039; (this toggles the skeleton key status of a key) which will allow the key to open all locks.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/killnpc name reload&#039;&#039;&#039; - Kills the targeted NPC, using the current target if no name is given. The reload option recreates the NPC with stats and triggers from the DB.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/death name&#039;&#039;&#039; - Kills something.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/npc [[master npc name]&#039;&#039;&#039; - Creates a clone of the named NPC at your current location.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/impersonate name command message&#039;&#039;&#039; - Talk as if you are &#039;name&#039;. Command can be say, shout, or worldshout. If you use the keyword &#039;text&#039; for name it will produce a message similar to /me within the command&#039;s range.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/morph [[player] [[mesh name]&#039;&#039;&#039; - Changes the model used for a player until logout. Use &#039;reset&#039; in place of the mesh name to reset the mesh. Do &amp;quot;/morph list&amp;quot; to see the full list of available meshes.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/fog sector [[density [[[[r g b] fade]|off]&#039;&#039;&#039; - It creates fog effect in a specific sector, with a specific density, the rgb values of the effect and its fading value (in milliseconds). With specified sector, it starts fog with default values: density 200, fade 10 sec, soft white (r 200, g 200, w 200). Use /fog sector off or /fog sector -1 for resetting.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/rain sector [[drops [[length [[fade]]|start|stop|off]&#039;&#039;&#039; - It creates rain effect in a specific sector, with a specific number of drops, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts rain with default values: density 4000 drops, length 10 minutes and 10 seconds of fade. The maximum number of drops allowed is 8000. Use /rain sector 0 0 0 or /rain sector off for ending the event. Use /rain start to turn on automatic weather for sector. Use /rain stop to turn off automatic weather for sector.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/snow sector [[flakes [[length [[fade]]|start|stop |off]&#039;&#039;&#039; - It creates snow effect in a specific sector, with a specific number of flakes, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts snow with default values: density 4000 flakes, length 10 minutes and 10 seconds of fade. The maximum number of flakes allowed is 8000. Use /snow sector 0 or /snow sector off for ending the event. Use /snow start to turn on automatic weather for sector (not yet implemented). Use /snow stop to turn off automatic weather for sector (not yet implemented).&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/thunder [[sector]&#039;&#039;&#039; - It creates a thunder and a lightning in the specified sector. If you don&#039;t specify the sector, it will try to create it in the sector where you are, if it supports lightning.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/deletechar [[character name] [[petitioner name] OR /deletechar pid:#&#039;&#039;&#039; - Deletes a character on the same account as the specified petitioner&#039;s. (petition fraud check) A player or NPC may also be specified by player ID. (no checks done for players; unique/master NPCs may not be deleted by this method)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/deputize player level&#039;&#039;&#039; - Temporarily changes a character&#039;s access level. Used to give GMs abilities needed for special instances, or to temporarily add a player to a testers group. May also be used to demote yourself to a player&#039;s status for testing. (temp level expires on logout, and may be reset by anyone via &amp;quot;/deputize me reset&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/waypoint add radius [[flags] /waypoint create WP radius [[flags] /waypoint link WP1 WP2 [[flags] /waypoint path format /waypoint display /waypoint hide Manage waypoints.&#039;&#039;&#039; - Use /waypoint create WP to create a new waypoint with name WP. Use /waypoint path format to start a new path. Use wp%03d to create waypoints with name wp001, wp002,... First waypoint will be added when /waypoint add is used. /waypoint link WP1 WP2 could be used to link two waypoints. /waypoint display will display all waypoints in sector and /waypoint hide will hide all waypoints.&lt;br /&gt;
&lt;br /&gt;
===Default Keyboard Controls===&lt;br /&gt;
Default controls. You may alter your settings to your liking via the options window.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[first person]], several [[third person]] views and [[free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1394</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=1394"/>
		<updated>2006-09-23T17:41:43Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Chat Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Chat Commands===&lt;br /&gt;
Commands used to talk. You can also specify your chat method by simply typing into that method&#039;s tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;/say message&#039;&#039;&#039; - Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
* &#039;&#039;&#039;/shout message&#039;&#039;&#039; - Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
* &#039;&#039;&#039;/tell player message&#039;&#039;&#039; - Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
* &#039;&#039;&#039;/tellnpc&#039;&#039;&#039; - Talk to npc that is targeted in the npc tab in the chat window.&lt;br /&gt;
* &#039;&#039;&#039;/guild message&#039;&#039;&#039; - Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
* &#039;&#039;&#039;/group message&#039;&#039;&#039; - Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
* &#039;&#039;&#039;/me action&#039;&#039;&#039; - Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
* &#039;&#039;&#039;/auction&#039;&#039;&#039; - description Put an item up for sale or offer to buy something.&lt;br /&gt;
* &#039;&#039;&#039;/report&#039;&#039;&#039; - player Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
* &#039;&#039;&#039;/greet&#039;&#039;&#039; - Wave hello to your friends.&lt;br /&gt;
* &#039;&#039;&#039;/away&#039;&#039;&#039; - message Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
* &#039;&#039;&#039;/clear&#039;&#039;&#039; - Clears the history of the Chat Window.&lt;br /&gt;
* &#039;&#039;&#039;/ignore&#039;&#039;&#039; - Shows ignore window.&lt;br /&gt;
* &#039;&#039;&#039;/add_ignore player&#039;&#039;&#039; - Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
* &#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; - player Remove named player from ignore list.&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/die&#039;&#039;&#039; - Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/who filter&#039;&#039;&#039; - Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/buddy player&#039;&#039;&#039; - Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/notbuddy player&#039;&#039;&#039; - Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/buddylist&#039;&#039;&#039; - Shows your current buddy list in the Buddy window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/show&#039;&#039;&#039; - Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/roll times sides&#039;&#039;&#039; - Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/pos&#039;&#039;&#039; - Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unstick&#039;&#039;&#039; - Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/stoptrading&#039;&#039;&#039; - Prevent anyone from trading with you.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/starttrading&#039;&#039;&#039; - You are ready to trade.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/buy merchant&#039;&#039;&#039; - Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/sell merchant&#039;&#039;&#039; - Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/trade&#039;&#039;&#039; - Start a trade with current Target player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/give&#039;&#039;&#039; - Give items to current Target NPC.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/equip quantity item_name&#039;&#039;&#039; - Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/dequip item_name&#039;&#039;&#039; - Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/duelpoints&#039;&#039;&#039; - Shows how many duel points you have.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/advisormode on/off&#039;&#039;&#039; - Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor for help. If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/advice player message&#039;&#039;&#039; - Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/advisor message&#039;&#039;&#039; - Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the Chat Window will be sent as an advice request automatically.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039; - If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/train&#039;&#039;&#039; - Start a training session with a trainer target.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/quests&#039;&#039;&#039; - Display current quest notebook.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/use&#039;&#039;&#039; - Uses the targeted item.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/dig for resource&#039;&#039;&#039; - Mine for natural resources in the ground. For example: /dig for gold. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. Same as /dig resource.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/petition request&#039;&#039;&#039; - Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/petition_list&#039;&#039;&#039; - List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/picklock&#039;&#039;&#039; - Attempts to pick a lock.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/pickup&#039;&#039;&#039; - Pickup the targeted item.&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/attack stance #&#039;&#039;&#039; - Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/stopattack&#039;&#039;&#039; - Stops at tacking.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/assist player&#039;&#039;&#039; - Make the specified player&#039;s target your own.&lt;br /&gt;
        &lt;br /&gt;
	* &#039;&#039;&#039;/cast spell name&#039;&#039;&#039; - Start casting spell.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/loot&#039;&#039;&#039; - Loots an available corpse if you have authority.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/target_context&#039;&#039;&#039; - Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/target [[next|prev] [[npc|pc|item|any|clear OR a player name]&#039;&#039;&#039; - Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/targetinfo target&#039;&#039;&#039; - Displays more info about the target.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/challenge&#039;&#039;&#039; - Challenge another player to a duel.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/yield&#039;&#039;&#039; - Surrender to a dueling player.&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/invite player&#039;&#039;&#039; - Invites the named player to join the leader&#039;s group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/confirmgroupjoin &#039;&#039;&#039; -Accept an invitation to join a group&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/groupremove player&#039;&#039;&#039; - Allows the group leader to remove a player from the group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/disband&#039;&#039;&#039; - If specified by group leader, the group is disbanded.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/leavegroup&#039;&#039;&#039; - You leave your current group.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/groupmembers&#039;&#039;&#039; - Lists all group members.&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildinfo&#039;&#039;&#039; - Opens the Guild Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/newguild guild_name&#039;&#039;&#039; - This creates a new guild with the specified name and you as leader.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/endguild&#039;&#039;&#039; - Disbands your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildinvite player&#039;&#039;&#039; - Invites the named player to join your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildremove player&#039;&#039;&#039; - Removes the named player from your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildlevel level name&#039;&#039;&#039; - Names the level # as the specified name for your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildpromote player level&#039;&#039;&#039; - Sets the named player to specified level in your guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildsymbol symbol_name&#039;&#039;&#039; - Sets your guild symbol to the named symbol.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildmembers level&#039;&#039;&#039; - Lists all guild members, filtered by level if specified.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildpoints guild_name&#039;&#039;&#039; - Shows karma points of named guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildname guild_name&#039;&#039;&#039; - Changes name of your guild to the new guild name.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildsecret on|off&#039;&#039;&#039; - Toggles the guild secrecy flag. If called without an &lt;br /&gt;
argument, it shows the current value of the secrecy flag.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildweb&#039;&#039;&#039; - URL Sets URL of guild web page.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildmotd message&#039;&#039;&#039; - Sets/views the guild&#039;s MOTD.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildwar guild_name&#039;&#039;&#039; - Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/guildyield guild_name&#039;&#039;&#039; - Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
&lt;br /&gt;
Alliance Commands&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/newalliance alliance_name&#039;&#039;&#039; - Creates new alliance of guilds.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceinvite leader_name&#039;&#039;&#039; - Invites leader of another guild to your guild alliance.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceremove guild_name&#039;&#039;&#039; - Removes a guild from your guild alliance.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceleave&#039;&#039;&#039; - Leave your guild alliance.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/allianceleader guild_name&#039;&#039;&#039; - Hands over alliance leadership to another guild.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/endalliance&#039;&#039;&#039; - Disband your guild alliance.&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/quit&#039;&#039;&#039; - This exits you from the game.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/echo message&#039;&#039;&#039; - This repeats the message in the Chat Window without sending it to anyone else.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/confirm message yes_command no_command&#039;&#039;&#039; - This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/ping&#039;&#039;&#039; - Shows your average ping to the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/help&#039;&#039;&#039; - Displays the Help Window.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/screenshot [[options]&#039;&#039;&#039; - Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/graphicbug&#039;&#039;&#039; - Saves a graphic report that you can mail to a developer.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/tip&#039;&#039;&#039; - Requests a tip from the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/motd&#039;&#039;&#039; - Requests the MOTD from the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/repaintlabels&#039;&#039;&#039; - Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===GM Commands===&lt;br /&gt;
&lt;br /&gt;
Commands available to game master level characters. Note that this is a full list of abilities, and not all access groups have everything listed here.&lt;br /&gt;
&lt;br /&gt;
General Syntax&lt;br /&gt;
&lt;br /&gt;
Commands which act on a target all use the same system. A number of keywords and features are available to make specifying the target easier and more flexible.&lt;br /&gt;
&lt;br /&gt;
	* keyword &#039;me&#039; - Used to target yourself for a command. Example: &amp;quot;/slide me F&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* keyword &#039;target&#039; - Used to act on your currently selected entity with a command. In &lt;br /&gt;
commands that only need one parameter, this keyword is implicit. Also supported as a destination for /teleport. Example: &amp;quot;/mute target&amp;quot; or simply &amp;quot;/mute&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* keyword &#039;here&#039; - Used to specify your current sector for sector based commands. Also may be used as a destination for /teleport to indicate your exact location. Examples: &amp;quot;/thunder here&amp;quot;, &amp;quot;/teleport target here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* Targets and destinations with more than one word in them must be specified using quotes, for most commands. Full names must be used for NPCs and items; only first names are needed for players. In the case of non-unique names, it will simply use the first it finds. Example: /teleport me &amp;quot;Grok Idon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* ID syntax: &#039;pid:#&#039; and &#039;eid:#&#039; - Targets and destinations may be specified by either player/character ID (PID) or entity ID (EID). (no spaces before/after colon) IDs may be obtained via the /info command. Note that while PIDs do not change, EIDs do. Example: &amp;quot;/teleport eid:42 here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* area syntax: &#039;area:[type]:[range]&#039; - Used run a command on all entities of a specific type within a range. (crosses portals; range includes yourself) Available types are players (default), actors, items, and entities. (no spaces before/after colons) Note that this is a very powerful feature; be careful! Examples: &amp;quot;/info area:entities:30&amp;quot; lists info on everything within 30m, &amp;quot;/modify area:items:10 remove&amp;quot; deletes all litter within 10m, &amp;quot;/teleport area:players:5 hydlaa_plaza&amp;quot; teleports you and all players within 5m to the plaza&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/admin&#039;&#039;&#039; - Resets your admin level. Lists and allows you to use various GM/admin commands.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/pos target&#039;&#039;&#039; - GMs have an enhanced version of the /pos command which shows your current region and the direction you are facing. It also has an optional parameter to get the &lt;br /&gt;
position of another entity. (may specify by name or an ID)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/warn target message&#039;&#039;&#039; - Sends a warning message to a player in big, red, un-ignorable text on their screen and in all chat tabs.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/slide target direction distance&#039;&#039;&#039; - Slides the target object/NPC/player in the direction specified (L,R,F,B,U,D,T). Moves one space or the distance specified. The &amp;quot;direction&amp;quot; &#039;T&#039; turns the target. (in degrees; default is 90)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/teleport subject destination&#039;&#039;&#039; - Moves the subject object/NPC/player to the given destination. In addition to the standard command syntax, the destination may be &#039;last&#039; (last valid location; undo last teleport), &#039;spawn&#039; (spawn point for that character), &#039;restore&#039; (teleport offline character here), or &#039;map&#039; followed by a mapname OR a sector and coordinates. Examples: &amp;quot;/teleport target here&amp;quot;, &amp;quot;/teleport me Bob&amp;quot;, &amp;quot;/teleport me map npcroom&amp;quot;, &amp;quot;/teleport me &lt;br /&gt;
map hydlaa_plaza 3 -42 10&amp;quot;, &amp;quot;/teleport &amp;quot;Ink and Paper&amp;quot; map here -234.11 2.23 832&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/show_gm&#039;&#039;&#039; - Shows the GM GUI, a window with a player list and quick access to many commands.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/petition_manage&#039;&#039;&#039; - Manage petitions to help users.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/info target&#039;&#039;&#039; - Reports available information on an object/NPC/player (may be offline): player ID from the database, account ID, IP address, total time connected, and item flags/spawn info. Use this for bug reports about any stuck/glitched item/NPC/player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/charlist player&#039;&#039;&#039; - Informs the GM of the IDs and names of all characters on the same account as the account of the given character.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/inspect target&#039;&#039;&#039; - Prints the inventory of the specified NPC or player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/set attribute on|off&#039;&#039;&#039; - Set a GM attribute on or off. Available flags are: invincible, invisible, viewall (see invisibles), nevertired, nofalldamage, infiniteinventory, questtester (bypass quest lockouts). Many of these features are enabled by default for GMs. You can also do &amp;quot;/set list&amp;quot; to view your current attributes.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/setskill skill value&#039;&#039;&#039; - Set one of your skills to a specific value. Use &#039;all&#039; as the skill name to set them all to the given value.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/awardexp target value&#039;&#039;&#039; - Awards progression points to a player for the completion of a GM run event. (enter a negative value to take away PP)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/[[giveitem|takeitem] [[target] [[quantity|&#039;all&#039;|&#039;&#039;] [[item]&#039;&#039;&#039; - Commands used to transfer an item between you and another character. Examples: &amp;quot;/giveitem Bob Apple&amp;quot;, &amp;quot;/takeitem target 3 Sabre&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/mute player&#039;&#039;&#039; - Mutes the named player until they log back in to this server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unmute player&#039;&#039;&#039; - Unmutes the named player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/freeze player&#039;&#039;&#039; - Prevents a player from moving or using any commands until they quit/relog.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/thaw player&#039;&#039;&#039; - Disables the effect of the /freeze command on a player.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/kick name reason&#039;&#039;&#039; - Kicks the named player off of the server.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/ban name minutes hours days reason OR /ban name reason&#039;&#039;&#039; - Bans a player from logging into the game for a specified amount of time. (default is 1 year) &#039;Name&#039; may be a character name, an account name, or an account number. A reason must be specified.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unban name&#039;&#039;&#039; - Removes the ban on a player, allowing them to log in again.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/changename [[name] [[unique] [[new name] [[new last name | no]&#039;&#039;&#039; - Changes the player&#039;s name to something else. The unique parameter is either no or nothing, if it is no, the name doesn&#039;t have to have a unique first and last name (Used for weddings). If the last name is no the last name will be removed&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/changeguildname&#039;&#039;&#039; - Change the selected guilds name.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/banname name&#039;&#039;&#039; - Bans a name from use in character creation&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/unbanname name&#039;&#039;&#039; - Unbans a name and makes it available for use again in character &lt;br /&gt;
creation&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/divorce name&#039;&#039;&#039; - Divorce a character from another one that hasn&#039;t been online in the latest two months or has deleted himself.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/item name&#039;&#039;&#039; - Creates a new object from the named item at your current location. With no name specified, it opens the item spawn GUI.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/crystal [[interval] [[max random interval modifier] [[item]&#039;&#039;&#039; - Create a new hunt location which spawns an item in interval + random secs each time it&#039;s picked up. Notice: The intervals are in seconds, not milliseconds&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/modify [[target OR eid:#] [[action] [[setting(s)]&#039;&#039;&#039; - Alters the settings for an item. Allowed actions: &#039;intervals&#039; followed by 2 integer values for the interval and max modifier for spawning this item (must already spawn), &#039;remove&#039; deletes this item and its spawn if it has one, &#039;pickupable&amp;quot; followed by &#039;true&#039; or &#039;false&#039;, &#039;transient&#039; followed by &#039;true or &#039;false&#039; (transient items auto-delete in ~3 hours)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/key command&#039;&#039;&#039; - Make an object you are holding in your hand into a key using the &#039;make&#039; command or modify a previously created key. A single key can open multiple locks. To add a lock, target it and use the command &#039;addlock&#039;. Similarly you can &#039;removelock&#039; to remove a single lock whilst targeting it and &#039;clearlocks&#039; to remove all locks for a key. To make a skeleton key use the command &#039;skel&#039; (this toggles the skeleton key status of a key) which will allow the key to open all locks.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/killnpc name reload&#039;&#039;&#039; - Kills the targeted NPC, using the current target if no name is given. The reload option recreates the NPC with stats and triggers from the DB.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/death name&#039;&#039;&#039; - Kills something.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/npc [[master npc name]&#039;&#039;&#039; - Creates a clone of the named NPC at your current location.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/impersonate name command message&#039;&#039;&#039; - Talk as if you are &#039;name&#039;. Command can be say, shout, or worldshout. If you use the keyword &#039;text&#039; for name it will produce a message similar to /me within the command&#039;s range.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/morph [[player] [[mesh name]&#039;&#039;&#039; - Changes the model used for a player until logout. Use &#039;reset&#039; in place of the mesh name to reset the mesh. Do &amp;quot;/morph list&amp;quot; to see the full list of available meshes.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/fog sector [[density [[[[r g b] fade]|off]&#039;&#039;&#039; - It creates fog effect in a specific sector, with a specific density, the rgb values of the effect and its fading value (in milliseconds). With specified sector, it starts fog with default values: density 200, fade 10 sec, soft white (r 200, g 200, w 200). Use /fog sector off or /fog sector -1 for resetting.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/rain sector [[drops [[length [[fade]]|start|stop|off]&#039;&#039;&#039; - It creates rain effect in a specific sector, with a specific number of drops, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts rain with default values: density 4000 drops, length 10 minutes and 10 seconds of fade. The maximum number of drops allowed is 8000. Use /rain sector 0 0 0 or /rain sector off for ending the event. Use /rain start to turn on automatic weather for sector. Use /rain stop to turn off automatic weather for sector.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/snow sector [[flakes [[length [[fade]]|start|stop |off]&#039;&#039;&#039; - It creates snow effect in a specific sector, with a specific number of flakes, the length of the effect (in milliseconds) and its fading value (in milliseconds). With specified sector, it starts snow with default values: density 4000 flakes, length 10 minutes and 10 seconds of fade. The maximum number of flakes allowed is 8000. Use /snow sector 0 or /snow sector off for ending the event. Use /snow start to turn on automatic weather for sector (not yet implemented). Use /snow stop to turn off automatic weather for sector (not yet implemented).&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/thunder [[sector]&#039;&#039;&#039; - It creates a thunder and a lightning in the specified sector. If you don&#039;t specify the sector, it will try to create it in the sector where you are, if it supports lightning.&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/deletechar [[character name] [[petitioner name] OR /deletechar pid:#&#039;&#039;&#039; - Deletes a character on the same account as the specified petitioner&#039;s. (petition fraud check) A player or NPC may also be specified by player ID. (no checks done for players; unique/master NPCs may not be deleted by this method)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/deputize player level&#039;&#039;&#039; - Temporarily changes a character&#039;s access level. Used to give GMs abilities needed for special instances, or to temporarily add a player to a testers group. May also be used to demote yourself to a player&#039;s status for testing. (temp level expires on logout, and may be reset by anyone via &amp;quot;/deputize me reset&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	* &#039;&#039;&#039;/waypoint add radius [[flags] /waypoint create WP radius [[flags] /waypoint link WP1 WP2 [[flags] /waypoint path format /waypoint display /waypoint hide Manage waypoints.&#039;&#039;&#039; - Use /waypoint create WP to create a new waypoint with name WP. Use /waypoint path format to start a new path. Use wp%03d to create waypoints with name wp001, wp002,... First waypoint will be added when /waypoint add is used. /waypoint link WP1 WP2 could be used to link two waypoints. /waypoint display will display all waypoints in sector and /waypoint hide will hide all waypoints.&lt;br /&gt;
&lt;br /&gt;
===Default Keyboard Controls===&lt;br /&gt;
Default controls. You may alter your settings to your liking via the options window.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[first person]], several [[third person]] views and [[free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1392</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1392"/>
		<updated>2006-09-23T17:39:59Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Where can I download the game? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [http://www.hydlaa.com/bugtracker this address] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1391</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1391"/>
		<updated>2006-09-23T17:39:24Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* I forgot my password! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [Download section | http://www.planeshift.it/download.html].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [http://www.hydlaa.com/bugtracker this address] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1390</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1390"/>
		<updated>2006-09-23T17:38:56Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* Where can I create an account to play? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [http://laanx.fragnetics.com/register register] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [Download section | http://www.planeshift.it/download.html].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [http://www.hydlaa.com/bugtracker this address] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1389</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1389"/>
		<updated>2006-09-23T17:38:10Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* The game doesn&amp;#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [Download section | http://www.planeshift.it/download.html].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [http://www.hydlaa.com/bugtracker this address] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1388</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1388"/>
		<updated>2006-09-23T17:31:11Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: /* How can I become a member of the PS Team? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [Download section | http://www.planeshift.it/download.html].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [this address | http://www.hydlaa.com/bugtracker] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches. As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1387</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1387"/>
		<updated>2006-09-23T17:29:31Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [Download section | http://www.planeshift.it/download.html].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [this address | http://www.hydlaa.com/bugtracker] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches. As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [HELP US! | http://www.planeshift.it/helpus_recruit.html] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1386</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=1386"/>
		<updated>2006-09-23T17:28:41Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Frequently Asked Questions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Table of Contents&lt;br /&gt;
&lt;br /&gt;
!!Troubleshooting&lt;br /&gt;
&lt;br /&gt;
Where can I create an account to play?&lt;br /&gt;
I forgot my password!&lt;br /&gt;
Client tells me it&#039;s old, I just downloaded it&lt;br /&gt;
Client tells me it&#039;s newer than server&lt;br /&gt;
Client crashes or updater crashes on startup&lt;br /&gt;
&lt;br /&gt;
!!Demo, Final Product, Hardware, Software&lt;br /&gt;
&lt;br /&gt;
When will the next release of PlaneShift be made?&lt;br /&gt;
How big is the client for the demo?&lt;br /&gt;
Can you give us a release date for the final product?&lt;br /&gt;
How big will be the client for the final release?&lt;br /&gt;
Which are the minimum hardware requirements to run the game?&lt;br /&gt;
Will PlaneShift run on Windows, Mac, Linux, etc...?&lt;br /&gt;
There will be regular updates? When is the next update?&lt;br /&gt;
Where can I download the game?&lt;br /&gt;
The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
!!Features&lt;br /&gt;
&lt;br /&gt;
How many races will there be in Planeshift?&lt;br /&gt;
Will there be more races, or are there only 12?&lt;br /&gt;
What skills will there be in Planeshift?&lt;br /&gt;
Will there be Player vs. Player combat in Planeshift?&lt;br /&gt;
What will you do to prevent unwanted PvP?&lt;br /&gt;
How large will the Planeshift world be?&lt;br /&gt;
What will be modifiable at Character creation?&lt;br /&gt;
The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?&lt;br /&gt;
May I buy a house or a castle in PlaneShift?&lt;br /&gt;
Will each city be different such as races/alignment/shops/items found there?&lt;br /&gt;
&lt;br /&gt;
!!Guilds&lt;br /&gt;
&lt;br /&gt;
What are guilds?&lt;br /&gt;
Will there be guilds in Planeshift?&lt;br /&gt;
What will be the benefit of owning/being in a guild?&lt;br /&gt;
&lt;br /&gt;
!!Others&lt;br /&gt;
&lt;br /&gt;
Does PlaneShift client contains any spyware or ads?&lt;br /&gt;
Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?&lt;br /&gt;
How can I become a member of the team?&lt;br /&gt;
What does a W.T.B. Member mean?&lt;br /&gt;
If you are a PR Member, what are you?&lt;br /&gt;
When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?&lt;br /&gt;
Will there be more races, or are there only 12?&lt;br /&gt;
There will be in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?&lt;br /&gt;
What happens if your char in game dies?&lt;br /&gt;
&lt;br /&gt;
!!Board&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
!!Answers&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated a valid email address from the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can have your password reset by using the last link in the [register | http://laanx.fragnetics.com/register/] page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen on rare cases, in which we are performing some maintenance on servers. You should wait few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on startup==&lt;br /&gt;
&lt;br /&gt;
If client crashes on startup the best thing is to run the updater again. If that doesn&#039;t help, then uninstall and reinstall the game from the full binary package you downloaded the first time, and then run the updater.&lt;br /&gt;
&lt;br /&gt;
If the updater crashes on startup, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or seach Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that&#039;s usually safer. If that fails, uninstall and reinstall the game, then run the updater again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named SteelBlue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card will give you good performance. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (98, NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these 3 platforms for now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [Download section | http://www.planeshift.it/download.html].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to [this address | http://www.hydlaa.com/bugtracker] to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Be sure to fill the information provided below or your message will be discarted:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches. As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stanebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armors, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight. At the end, the winner receives duel points. One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How large will the Planeshift world be?==&lt;br /&gt;
&lt;br /&gt;
There are eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At char creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your char (Hair style, hair color, skin color, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If you char has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. He can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defense, politics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in Planeshift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
The guild will be able to have a building as a heaquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc... You can have alliances with other guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up and ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Luca &amp;quot;Talad&amp;quot; Pancallo. (pancallo@netscape.net)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [HELP US! | http://www.planeshift.it/helpus_recruit.html] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must sumbit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excitied about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non rpg-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators (GMs) that take care for the safety and enjoyment of all players. We will not tolerate any bad behaviour. We will have a limited bandwidth and server capabilities, so if some players behaves badly, we will ban it from the game to give more space to other good roleplayers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What happens if your char in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
Things to remember when posting in the PS Bulletin Board&lt;br /&gt;
&lt;br /&gt;
1. Please dont Spam&lt;br /&gt;
&lt;br /&gt;
Please stick to making one topic, it is annoying to see 12 posts with the same name and same information in them&lt;br /&gt;
&lt;br /&gt;
2. Please use common manners&lt;br /&gt;
&lt;br /&gt;
You all want to be treated with Respect treat others the same way We dont condone Harrassment, so if we are contacted about it, we WILL get involved&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
If the topic goes in a weird tangent we will either move it to a corresponding Forum, Move it to Off-Topic, or delete it.&lt;br /&gt;
&lt;br /&gt;
[http://www.planeshift.it/icon/finale_s.gif]&lt;br /&gt;
&lt;br /&gt;
 2001, 2004 (c) Planeshift Team&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Ralleyon&amp;diff=1371</id>
		<title>User:Ralleyon</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Ralleyon&amp;diff=1371"/>
		<updated>2006-09-23T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pesky blue-winged Klyros, at your service.&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=1367</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=1367"/>
		<updated>2006-09-23T16:27:35Z</updated>

		<summary type="html">&lt;p&gt;Ralleyon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;PlaneShift - an Open Source MMORPG&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Ralleyon</name></author>
	</entry>
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