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	<updated>2026-04-06T06:40:17Z</updated>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=4921</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=4921"/>
		<updated>2008-06-01T03:04:16Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* Combat &amp;amp; Targeting Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as user defined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corresponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the communications window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the communications window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the communications window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the communications window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisers a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the communications window will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an adviser, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be omitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the specified stance. Valid stance names are: bloody, aggressive, normal, defensive and full defensive.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a duelling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the communications window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Wrathrat&amp;diff=4916</id>
		<title>Wrathrat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Wrathrat&amp;diff=4916"/>
		<updated>2008-05-13T05:09:55Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and and their skin adheres to their skeleton by only a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike common rats, wrathrats live in the Death Realm, and have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Wrathrat&amp;diff=4915</id>
		<title>Wrathrat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Wrathrat&amp;diff=4915"/>
		<updated>2008-05-13T05:02:49Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrathrat is a special variety of rat found in the Death Realm. It can easily be identified by the red hue of its skin as compared to a brown hue in usual rats.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Iron_Temple&amp;diff=4914</id>
		<title>Iron Temple</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Iron_Temple&amp;diff=4914"/>
		<updated>2008-05-13T05:00:20Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Iron Temple of Laanx in Hydlaa was built by the [[Xacha]] people under the leadership of Galeran Tarbius after they settled on the first level of [[Yliakum]] in the [[Fifth Epoch]]. The temple was consecrated to [[Laanx]] due to her love for the [[Xacha]] people while she spent time in the [[Stone Labyrinths]] during her exile, writing the [[Book of Names]].&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4913</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4913"/>
		<updated>2008-05-13T04:59:45Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* Secret guilds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yliakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yliakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yliakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yliakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html PlaneShift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html PlaneShift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html PlaneShift guild commands page]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4912</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4912"/>
		<updated>2008-05-13T04:59:32Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* Guild interaction and roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yliakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yliakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yliakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html PlaneShift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html PlaneShift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html PlaneShift guild commands page]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4911</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4911"/>
		<updated>2008-05-13T04:59:10Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* Guild names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yilakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yliakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yliakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html PlaneShift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html PlaneShift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html PlaneShift guild commands page]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4910</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4910"/>
		<updated>2008-05-13T04:58:54Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* Guild&amp;#039;s relations with Yilakum Government */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yilakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yliakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yilakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html PlaneShift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html PlaneShift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html PlaneShift guild commands page]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=4909</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=4909"/>
		<updated>2008-05-13T04:58:22Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* The dangers and adventures of Death Realm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What happens if I die? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When your character dies as a result of combat or fall or any other method, you are taken to the Death Realm. See a pic here: [http://www.planeshift.it/screenshots/dr2.jpg].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The dangers and adventures of Death Realm ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Death Realm is fraught with dangers of its own, horrid enough to decimate  you even after death. There are few sources of light, and even the landscape is not conducive to travel. If you die in Death Realm, you will restart at the beginning of Death Realm. There is no limit to the number of times you can die at this moment.&lt;br /&gt;
&lt;br /&gt;
While exiting Death Realm may seem a priority for many, some heroic adventurers enjoy the dangers of Death Realm more than any other place in Yliakum. The Death Realm does offer a wide range of adventures for the enterprising. If you think you are strong enough even after death, you may even consider battling the monsters in Death Realm to further enhance your experience.&lt;br /&gt;
&lt;br /&gt;
== Getting out of Death Realm ==&lt;br /&gt;
&lt;br /&gt;
If you are new to Death Realm, you may want to ask other players in the vicinity (if there are any) to politely guide you out of it. If you find you cannot type fast enough to ask them for help, just follow them, most likely you will be shown the teleport exit to Hydlaa. Exiting Death Realm will take you right at Harnquist&#039;s Blacksmith shop in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
== Dakkru&#039;s curse ==&lt;br /&gt;
&lt;br /&gt;
If you somehow are able to get out of Death Realm, you will be afflicted with Dakkru&#039;s curse, popularly known as Death Penalty in Planeshift community.&lt;br /&gt;
&lt;br /&gt;
While under death penalty, your hit points, physical stamina, and mental stamina all will be halved. Your mana will become negative, so you cannot cast any spells. All stats will be halved as well (appearing in brackets). Some equipped armor may be disabled, though it will still show up in the inventory as equipped. The Death Guardian will advise you to reduce your burden before leaving Death Realm as much as possible, to prepare for the physical stamina loss ahead of time.&lt;br /&gt;
&lt;br /&gt;
The death penalty applies for 30 minutes of real life, and will be removed as soon as 30 minutes are over.&lt;br /&gt;
&lt;br /&gt;
Please note that once you come back from Death Realm, you are under Dakkru&#039;s curse and are even more likely to die again in battle. It will be a very good idea to indulge in some role play with other players near Harnquist or in a tavern.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Galeran_Tarbius&amp;diff=4898</id>
		<title>Galeran Tarbius</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Galeran_Tarbius&amp;diff=4898"/>
		<updated>2008-05-04T00:30:05Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Galeran Tarbius was the leader of a [[Xacha]] group who created a clergy and faith based on the [[Book of Names]] written by [[Laanx]]. Galeran was a handsome young man endowed with endless charisma and with an overwhelming will power. [[Laanx]] was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary. Galeran led the [[Xacha]] to [[Yliakum]] and there, they settled on the first level and began immediately to use their ancient knowledge to built an [[Iron Temple]] consecrated to Laanx.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Iron_Temple&amp;diff=4897</id>
		<title>Iron Temple</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Iron_Temple&amp;diff=4897"/>
		<updated>2008-05-04T00:24:58Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Iron Temple of Laanx in Hydlaa was built by the [[Xacha]] people under the leadership of Galeran Tarbius after they settled on the first level of [[Yilakum]] in the [[Fifth Epoch]]. The temple was consecrated to [[Laanx]] due to her love for the [[Xacha]] people while she spent time in the [[Stone Labyrinths]] during her exile, writing the [[Book of Names]].&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Iron_Temple&amp;diff=4896</id>
		<title>Iron Temple</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Iron_Temple&amp;diff=4896"/>
		<updated>2008-05-04T00:18:56Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Iron Temple of Laanx in Hydlaa was built by the Xacha people under the leadership of Galeran Tarbius after they settled on the first level of Yilakum in the Fifth Epoch. The temple was consecrated to Laanx due to her love for the Xacha people while she spent time in the Stone Labyrinth during her exile, writing the Book of Names.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Book_of_Names&amp;diff=4895</id>
		<title>Book of Names</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Book_of_Names&amp;diff=4895"/>
		<updated>2008-05-04T00:12:17Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Book of Names was written by Laanx during her exile after she was disfigured and weakened by Talad&#039;s blow. Even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. The Book of Names was written in the Stone Labyrinths during the Second Epoch.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guilds&amp;diff=4894</id>
		<title>Guilds</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guilds&amp;diff=4894"/>
		<updated>2008-05-04T00:04:02Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guild]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4893</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=4893"/>
		<updated>2008-05-04T00:01:57Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: Made a new page about &amp;quot;guilds&amp;quot; as it was requested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the Planeshift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yilakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yilakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of Planeshift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yilakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yilakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[http://www.planeshift.it/guilds.html Planeshift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/community_guilds.html Planeshift Guilds page]&lt;br /&gt;
#[http://www.planeshift.it/guide/en/reference-guild.html Planeshift guild commands page]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Tria&amp;diff=4886</id>
		<title>Tria</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Tria&amp;diff=4886"/>
		<updated>2008-05-03T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
Trias are the currency of [[Yliakum]]. It is possible to see how many you have in your inventory window.&lt;br /&gt;
&lt;br /&gt;
There you can see four different kinds of coins:&lt;br /&gt;
*[[Image:tria_icon.png]] - Tria - with a monetary value of 1 Tria&lt;br /&gt;
*[[Image:hexa_icon.png]] - Hexa - with a monetary value of 10 Tria, it is worth 10 times 1 Tria.&lt;br /&gt;
*[[Image:octa_icon.png]] - Octa - with a monetary value of 50 Tria, it is worth 5 times a Hexa&lt;br /&gt;
*[[Image:circle_icon.png]] - Circle - with a monetary value of 250 Tria, it is worth 5 times a Octa&lt;br /&gt;
&lt;br /&gt;
The above are the official currency, however some merchants accept coins made out of a precious alloy when they are dealing with large sums of money. This avoids carrying bagfuls of trias.&lt;br /&gt;
&lt;br /&gt;
A Tria is shaped like a triangle, Hexa is shaped like a hexagon, Octa is shaped like an octagon and a Circle is shaped like a circle.&lt;br /&gt;
&lt;br /&gt;
It is possible to convert different coins into each other by opening a personal banking account in Hydlaa. The banker will charge a small fee for the exchange. Asking other players for change in a role playing manner is potentially a better option though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Tria&amp;diff=4885</id>
		<title>Tria</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Tria&amp;diff=4885"/>
		<updated>2008-05-03T22:41:29Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
Trias are the currency of [[Yliakum]]. It is possible to see how many you have in your inventory window.&lt;br /&gt;
&lt;br /&gt;
There you can see four different kinds of coins:&lt;br /&gt;
*[[Image:tria_icon.png]] - Tria - with a monetary value of 1 Tria&lt;br /&gt;
*[[Image:hexa_icon.png]] - Hexa - with a monetary value of 10 Tria, it is worth 10 times 1 Tria.&lt;br /&gt;
*[[Image:octa_icon.png]] - Octa - with a monetary value of 50 Tria, it is worth 5 times a Hexa&lt;br /&gt;
*[[Image:circle_icon.png]] - Circle - with a monetary value of 250 Tria, it is worth 5 times a Octa&lt;br /&gt;
&lt;br /&gt;
The above are the official currency, however some merchants accept coins made out of a precious alloy when they are dealing with large sums of money. This avoids carrying bagfuls of trias.&lt;br /&gt;
&lt;br /&gt;
A Tria is shaped like a triangle, Hexa is shaped like a hexagon, Octa is shaped like an octagon and a Circle is shaped like a circle.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Tria&amp;diff=4884</id>
		<title>Tria</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Tria&amp;diff=4884"/>
		<updated>2008-05-03T22:39:30Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: Fixed a typo - changed &amp;quot;allow&amp;quot; to &amp;quot;alloy&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;	&lt;br /&gt;
Trias are the currency of [[Yliakum]]. It is possible to see how many you have in your inventory window.&lt;br /&gt;
&lt;br /&gt;
There you can see four different kinds of coins:&lt;br /&gt;
*[[Image:tria_icon.png]] - Tria - with a monetary value of 1 Tria&lt;br /&gt;
*[[Image:hexa_icon.png]] - Hexa - with a monetary value of 10 Tria, it is worth 10 times 1 Tria.&lt;br /&gt;
*[[Image:octa_icon.png]] - Octa - with a monetary value of 50 Tria, it is worth 5 times a Hexa&lt;br /&gt;
*[[Image:circle_icon.png]] - Circle - with a monetary value of 250 Tria, it is worth 5 times a Octa&lt;br /&gt;
&lt;br /&gt;
The above are the official currency, however some merchants accept coins made out of a precious alloy when they are dealing with large sums of money. This avoids carrying bagfuls of trias.&lt;br /&gt;
&lt;br /&gt;
[[Category:Economy]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Death_realm&amp;diff=4883</id>
		<title>Death realm</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Death_realm&amp;diff=4883"/>
		<updated>2008-05-03T21:37:17Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Death]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dakkru&amp;diff=4882</id>
		<title>Dakkru</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dakkru&amp;diff=4882"/>
		<updated>2008-05-03T21:31:07Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dakkru will afflict you with his curse if you manage to escape death realm.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=4881</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=4881"/>
		<updated>2008-05-03T21:23:58Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* What happens if your character in game dies? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stonebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After [[Death]] your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. Freenode is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=4880</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=4880"/>
		<updated>2008-05-03T21:19:39Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: /* What happens if I die? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What happens if I die? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When your character dies as a result of combat or fall or any other method, you are taken to the Death Realm. See a pic here: [http://www.planeshift.it/screenshots/dr2.jpg].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The dangers and adventures of Death Realm ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Death Realm is fraught with dangers of its own, horrid enough to decimate  you even after death. There are few sources of light, and even the landscape is not conducive to travel. If you die in Death Realm, you will restart at the beginning of Death Realm. There is no limit to the number of times you can die at this moment.&lt;br /&gt;
&lt;br /&gt;
While exiting Death Realm may seem a priority for many, some heroic adventurers enjoy the dangers of Death Realm more than any other place in Yilakum. The Death Realm does offer a wide range of adventures for the enterprising. If you think you are strong enough even after death, you may even consider battling the monsters in Death Realm to further enhance your experience.&lt;br /&gt;
&lt;br /&gt;
== Getting out of Death Realm ==&lt;br /&gt;
&lt;br /&gt;
If you are new to Death Realm, you may want to ask other players in the vicinity (if there are any) to politely guide you out of it. If you find you cannot type fast enough to ask them for help, just follow them, most likely you will be shown the teleport exit to Hydlaa. Exiting Death Realm will take you right at Harnquist&#039;s Blacksmith shop in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
== Dakkru&#039;s curse ==&lt;br /&gt;
&lt;br /&gt;
If you somehow are able to get out of Death Realm, you will be afflicted with Dakkru&#039;s curse, popularly known as Death Penalty in Planeshift community.&lt;br /&gt;
&lt;br /&gt;
While under death penalty, your hit points, physical stamina, and mental stamina all will be halved. Your mana will become negative, so you cannot cast any spells. All stats will be halved as well (appearing in brackets). Some equipped armor may be disabled, though it will still show up in the inventory as equipped. The Death Guardian will advise you to reduce your burden before leaving Death Realm as much as possible, to prepare for the physical stamina loss ahead of time.&lt;br /&gt;
&lt;br /&gt;
The death penalty applies for 30 minutes of real life, and will be removed as soon as 30 minutes are over.&lt;br /&gt;
&lt;br /&gt;
Please note that once you come back from Death Realm, you are under Dakkru&#039;s curse and are even more likely to die again. It will be a very good idea to indulge in some role play with other players near Harnquist.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=4879</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=4879"/>
		<updated>2008-05-02T03:03:46Z</updated>

		<summary type="html">&lt;p&gt;Rakshak: After escaping from Death Realm, all stats are halved for 30 mins.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What happens if I die? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When your character dies as a result of combat or fall or any other method, you are taken to the Death Realm.&lt;br /&gt;
&lt;br /&gt;
If you somehow are able to get out of Death Realm, you will be afflicted with Dakkru&#039;s curse, popularly known as Death Penalty in Planeshift community.&lt;br /&gt;
&lt;br /&gt;
While under death penalty, your health, physical stamina, mana and mental stamina all will be halved. All stats will be halved as well. Some equipped armor may be disabled, though it will still show up in the inventory as equipped.&lt;br /&gt;
&lt;br /&gt;
The death penalty applies for 30 minutes of real life, and will be removed as soon as 30 minutes are over.&lt;/div&gt;</summary>
		<author><name>Rakshak</name></author>
	</entry>
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