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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onlinecop</id>
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	<updated>2026-04-08T06:42:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21245</id>
		<title>Errors Unreal Compile</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21245"/>
		<updated>2017-08-01T19:32:24Z</updated>

		<summary type="html">&lt;p&gt;Onlinecop: Included where the source Wordnet.lib file is located.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Can&#039;t find &#039;mysql.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  2&amp;gt;c:\users\[username]\documents\unreal projects\[project name]\psunreal\source\psunreal\util/SQLWrapper.h(7): fatal error C1083: Cannot open include file: &#039;mysql.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
You need to install &#039;&#039;&#039;MariaDB Connector&#039;&#039;&#039; from: https://mariadb.com/downloads/mariadb-tx/connector&lt;br /&gt;
&lt;br /&gt;
# Select C++ connector and the platform you need&lt;br /&gt;
# From the MarioDB install directory, copy both &amp;lt;code&amp;gt;lib/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;include/&amp;lt;/code&amp;gt; (with subfolders) into &amp;lt;code&amp;gt;PSUnreal\ThirdParty\MariaDB\&amp;lt;/code&amp;gt;&lt;br /&gt;
# Right-click on &#039;&#039;&#039;PSUnreal.uproject&#039;&#039;&#039; and select &amp;lt;code&amp;gt;Generate project files&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cannot open &#039;stdio.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  fatal error C1083: Cannot open include file: &#039;stdio.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
When installing VS2017 I got this error while compiling Wordnet.&lt;br /&gt;
&lt;br /&gt;
The file is under &amp;lt;code&amp;gt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\ucrt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You need to go to the project Properties and retarget the SDK to this one:&lt;br /&gt;
* &amp;lt;code&amp;gt;Project-&amp;gt;Properties-&amp;gt;General-&amp;gt;Windows SDK Version-&amp;gt;10.0.xxxxx&amp;lt;/code&amp;gt; or&lt;br /&gt;
* &amp;lt;code&amp;gt;Project-&amp;gt;Retarget solution-&amp;gt;Windows SDK Version: 10.0.xxxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cannot open &#039;Wordnet.lib&#039; ==&lt;br /&gt;
&lt;br /&gt;
  fatal error LNK1181: cannot open input file &#039;C:\Users\[Username]\Documents\Unreal Projects\[Project Name]\PSUnreal\ThirdParty\Wordnet\lib\x64\Wordnet.lib&#039;&lt;br /&gt;
&lt;br /&gt;
Compile &#039;&#039;&#039;Worldnet.sln&#039;&#039;&#039;, then copy the resulting lib from &amp;lt;code&amp;gt;x64\Release\Wordnet.lib&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;PSUnreal\ThirdParty\Wordnet\lib\x64\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ShaderCompilingManager ==&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap&amp;lt;int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs&amp;lt;int,FShaderMapFinalizeResults,0&amp;gt; &amp;gt; &amp;amp; CompiledShaderMaps, float TimeBudget) Line 1210	C++&lt;br /&gt;
&lt;br /&gt;
Need to open your project sln, go under Programs and compile &amp;quot;ShaderCompileWorker&amp;quot; project&lt;br /&gt;
&lt;br /&gt;
== Error on startup after switching branches ==&lt;br /&gt;
&lt;br /&gt;
  GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko&lt;br /&gt;
&lt;br /&gt;
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. I deleted all files older than today, then used&lt;br /&gt;
 * git reset --hard&lt;br /&gt;
 * git checkout .&lt;br /&gt;
&lt;br /&gt;
Recompiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Error while building lights from the editor ==&lt;br /&gt;
&lt;br /&gt;
  LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed. Swarm failed to kick off.&lt;br /&gt;
&lt;br /&gt;
Need to open UE4.sln from Visual Studio, go under Programs and recompile UnrealLighmass&lt;/div&gt;</summary>
		<author><name>Onlinecop</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21244</id>
		<title>Errors Unreal Compile</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21244"/>
		<updated>2017-08-01T18:41:41Z</updated>

		<summary type="html">&lt;p&gt;Onlinecop: Indented link error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Can&#039;t find &#039;mysql.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  2&amp;gt;c:\users\[username]\documents\unreal projects\[project name]\psunreal\source\psunreal\util/SQLWrapper.h(7): fatal error C1083: Cannot open include file: &#039;mysql.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
You need to install &#039;&#039;&#039;MariaDB Connector&#039;&#039;&#039; from: https://mariadb.com/downloads/mariadb-tx/connector&lt;br /&gt;
&lt;br /&gt;
# Select C++ connector and the platform you need&lt;br /&gt;
# From the MarioDB install directory, copy both &amp;lt;code&amp;gt;lib/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;include/&amp;lt;/code&amp;gt; (with subfolders) into &amp;lt;code&amp;gt;PSUnreal\ThirdParty\MariaDB\&amp;lt;/code&amp;gt;&lt;br /&gt;
# Right-click on &#039;&#039;&#039;PSUnreal.uproject&#039;&#039;&#039; and select &amp;lt;code&amp;gt;Generate project files&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cannot open &#039;stdio.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  fatal error C1083: Cannot open include file: &#039;stdio.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
When installing VS2017 I got this error while compiling Wordnet.&lt;br /&gt;
&lt;br /&gt;
The file is under &amp;lt;code&amp;gt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\ucrt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You need to go to the project Properties and retarget the SDK to this one:&lt;br /&gt;
* &amp;lt;code&amp;gt;Project-&amp;gt;Properties-&amp;gt;General-&amp;gt;Windows SDK Version-&amp;gt;10.0.xxxxx&amp;lt;/code&amp;gt; or&lt;br /&gt;
* &amp;lt;code&amp;gt;Project-&amp;gt;Retarget solution-&amp;gt;Windows SDK Version: 10.0.xxxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cannot open &#039;Wordnet.lib&#039; ==&lt;br /&gt;
&lt;br /&gt;
  fatal error LNK1181: cannot open input file &#039;C:\Users\[Username]\Documents\Unreal Projects\[Project Name]\PSUnreal\ThirdParty\Wordnet\lib\x64\Wordnet.lib&#039;&lt;br /&gt;
&lt;br /&gt;
Compile &#039;&#039;&#039;Worldnet.sln&#039;&#039;&#039;, then copy the resulting lib under &amp;lt;code&amp;gt;PSUnreal\ThirdParty\Wordnet\lib\x64\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ShaderCompilingManager ==&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap&amp;lt;int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs&amp;lt;int,FShaderMapFinalizeResults,0&amp;gt; &amp;gt; &amp;amp; CompiledShaderMaps, float TimeBudget) Line 1210	C++&lt;br /&gt;
&lt;br /&gt;
Need to open your project sln, go under Programs and compile &amp;quot;ShaderCompileWorker&amp;quot; project&lt;br /&gt;
&lt;br /&gt;
== Error on startup after switching branches ==&lt;br /&gt;
&lt;br /&gt;
  GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko&lt;br /&gt;
&lt;br /&gt;
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. I deleted all files older than today, then used&lt;br /&gt;
 * git reset --hard&lt;br /&gt;
 * git checkout .&lt;br /&gt;
&lt;br /&gt;
Recompiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Error while building lights from the editor ==&lt;br /&gt;
&lt;br /&gt;
  LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed. Swarm failed to kick off.&lt;br /&gt;
&lt;br /&gt;
Need to open UE4.sln from Visual Studio, go under Programs and recompile UnrealLighmass&lt;/div&gt;</summary>
		<author><name>Onlinecop</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21243</id>
		<title>Errors Unreal Compile</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21243"/>
		<updated>2017-08-01T18:40:18Z</updated>

		<summary type="html">&lt;p&gt;Onlinecop: Indented error message, my Retarget Solution was in a different location: added to notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Can&#039;t find &#039;mysql.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  2&amp;gt;c:\users\[username]\documents\unreal projects\[project name]\psunreal\source\psunreal\util/SQLWrapper.h(7): fatal error C1083: Cannot open include file: &#039;mysql.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
You need to install &#039;&#039;&#039;MariaDB Connector&#039;&#039;&#039; from: https://mariadb.com/downloads/mariadb-tx/connector&lt;br /&gt;
&lt;br /&gt;
# Select C++ connector and the platform you need&lt;br /&gt;
# From the MarioDB install directory, copy both &amp;lt;code&amp;gt;lib/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;include/&amp;lt;/code&amp;gt; (with subfolders) into &amp;lt;code&amp;gt;PSUnreal\ThirdParty\MariaDB\&amp;lt;/code&amp;gt;&lt;br /&gt;
# Right-click on &#039;&#039;&#039;PSUnreal.uproject&#039;&#039;&#039; and select &amp;lt;code&amp;gt;Generate project files&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cannot open &#039;stdio.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  fatal error C1083: Cannot open include file: &#039;stdio.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
When installing VS2017 I got this error while compiling Wordnet.&lt;br /&gt;
&lt;br /&gt;
The file is under &amp;lt;code&amp;gt;C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\ucrt&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You need to go to the project Properties and retarget the SDK to this one:&lt;br /&gt;
* &amp;lt;code&amp;gt;Project-&amp;gt;Properties-&amp;gt;General-&amp;gt;Windows SDK Version-&amp;gt;10.0.xxxxx&amp;lt;/code&amp;gt; or&lt;br /&gt;
* &amp;lt;code&amp;gt;Project-&amp;gt;Retarget solution-&amp;gt;Windows SDK Version: 10.0.xxxxx&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== cannot open Wordnet.lib ==&lt;br /&gt;
&lt;br /&gt;
fatal error LNK1181: cannot open input file &#039;C:\Users\Luke\Documents\Unreal Projects\MyProject2\PSUnreal\ThirdParty\Wordnet\lib\x64\Wordnet.lib&#039;&lt;br /&gt;
&lt;br /&gt;
Compile Worldnet.sln, then copy the resulting lib under PSUnreal\ThirdParty\Wordnet\lib\x64\&lt;br /&gt;
&lt;br /&gt;
== ShaderCompilingManager ==&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap&amp;lt;int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs&amp;lt;int,FShaderMapFinalizeResults,0&amp;gt; &amp;gt; &amp;amp; CompiledShaderMaps, float TimeBudget) Line 1210	C++&lt;br /&gt;
&lt;br /&gt;
Need to open your project sln, go under Programs and compile &amp;quot;ShaderCompileWorker&amp;quot; project&lt;br /&gt;
&lt;br /&gt;
== Error on startup after switching branches ==&lt;br /&gt;
&lt;br /&gt;
  GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko&lt;br /&gt;
&lt;br /&gt;
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. I deleted all files older than today, then used&lt;br /&gt;
 * git reset --hard&lt;br /&gt;
 * git checkout .&lt;br /&gt;
&lt;br /&gt;
Recompiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Error while building lights from the editor ==&lt;br /&gt;
&lt;br /&gt;
  LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed. Swarm failed to kick off.&lt;br /&gt;
&lt;br /&gt;
Need to open UE4.sln from Visual Studio, go under Programs and recompile UnrealLighmass&lt;/div&gt;</summary>
		<author><name>Onlinecop</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21242</id>
		<title>Errors Unreal Compile</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Errors_Unreal_Compile&amp;diff=21242"/>
		<updated>2017-08-01T18:34:55Z</updated>

		<summary type="html">&lt;p&gt;Onlinecop: Clarified instructions on copying lib/ and include/ subdirectories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Can&#039;t find &#039;mysql.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
  2&amp;gt;c:\users\[username]\documents\unreal projects\[project name]\psunreal\source\psunreal\util/SQLWrapper.h(7): fatal error C1083: Cannot open include file: &#039;mysql.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
You need to install &#039;&#039;&#039;MariaDB Connector&#039;&#039;&#039; from: https://mariadb.com/downloads/mariadb-tx/connector&lt;br /&gt;
&lt;br /&gt;
# Select C++ connector and the platform you need&lt;br /&gt;
# From the MarioDB install directory, copy both &amp;lt;code&amp;gt;lib/&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;include/&amp;lt;/code&amp;gt; (with subfolders) into &amp;lt;code&amp;gt;PSUnreal\ThirdParty\MariaDB\&amp;lt;/code&amp;gt;&lt;br /&gt;
# Right-click on &#039;&#039;&#039;PSUnreal.uproject&#039;&#039;&#039; and select &amp;lt;code&amp;gt;Generate project files&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cannot open &#039;stdio.h&#039; ==&lt;br /&gt;
&lt;br /&gt;
fatal error C1083: Cannot open include file: &#039;stdio.h&#039;: No such file or directory&lt;br /&gt;
&lt;br /&gt;
When installing VS2017 I got this error while compiling Wordnet.&lt;br /&gt;
&lt;br /&gt;
The file is under C:\Program Files (x86)\Windows Kits\10\Include\10.0.15063.0\ucrt&lt;br /&gt;
&lt;br /&gt;
You need to go to project properties and retarget the SDK to this one. Project Properties-&amp;gt;General-&amp;gt;Windows SDK Version-&amp;gt;10.0.xxxxx&lt;br /&gt;
&lt;br /&gt;
== cannot open Wordnet.lib ==&lt;br /&gt;
&lt;br /&gt;
fatal error LNK1181: cannot open input file &#039;C:\Users\Luke\Documents\Unreal Projects\MyProject2\PSUnreal\ThirdParty\Wordnet\lib\x64\Wordnet.lib&#039;&lt;br /&gt;
&lt;br /&gt;
Compile Worldnet.sln, then copy the resulting lib under PSUnreal\ThirdParty\Wordnet\lib\x64\&lt;br /&gt;
&lt;br /&gt;
== ShaderCompilingManager ==&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;	UE4Editor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap&amp;lt;int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapKeyFuncs&amp;lt;int,FShaderMapFinalizeResults,0&amp;gt; &amp;gt; &amp;amp; CompiledShaderMaps, float TimeBudget) Line 1210	C++&lt;br /&gt;
&lt;br /&gt;
Need to open your project sln, go under Programs and compile &amp;quot;ShaderCompileWorker&amp;quot; project&lt;br /&gt;
&lt;br /&gt;
== Error on startup after switching branches ==&lt;br /&gt;
&lt;br /&gt;
  GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAA ..... http://imgur.com/1zoH3ko&lt;br /&gt;
&lt;br /&gt;
This was happening after switching from release branch (which contained 4.11 preview) to 4.10 branch. I checked and the file C:\Users\Luke\Documents\Unreal Projects\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll was old. I deleted all files older than today, then used&lt;br /&gt;
 * git reset --hard&lt;br /&gt;
 * git checkout .&lt;br /&gt;
&lt;br /&gt;
Recompiled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Error while building lights from the editor ==&lt;br /&gt;
&lt;br /&gt;
  LogStaticLightingSystem:Warning: Failed to build lighting!!! Lighting build failed. Swarm failed to kick off.&lt;br /&gt;
&lt;br /&gt;
Need to open UE4.sln from Visual Studio, go under Programs and recompile UnrealLighmass&lt;/div&gt;</summary>
		<author><name>Onlinecop</name></author>
	</entry>
</feed>