<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myriel</id>
	<title>PSwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Myriel"/>
	<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php/Special:Contributions/Myriel"/>
	<updated>2026-04-06T14:07:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=4920</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=4920"/>
		<updated>2008-05-24T09:01:11Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The letters (final)&amp;quot;B&amp;quot; and &amp;quot;E&amp;quot; are looking exactly the same. &amp;lt;---could solve this by making final B looking like an initial B upside down ;)&lt;br /&gt;
&lt;br /&gt;
Further I still think you can&#039;t write a single &amp;quot;R&amp;quot;. In the example, a &amp;quot;L&amp;quot; is used instead, but I think that&#039;s a difference, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
---&amp;gt;Ok, so &amp;quot;L and R are pronounced differently depending on case and position in word (Like preceding or acceding vowel, beginning of word, end of word, etc.) and therefore use the same symbol (Shown here with a simple &#039;L&#039;)&amp;quot;. Makes sense. But in what way are they pronounced differently, and what exactly are the rules for that? And why don&#039;t you just use either L or R for all L/Rs in latin letters, if that&#039;s the way it&#039;s handled in the &amp;quot;native&amp;quot; scripture system?&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=4919</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=4919"/>
		<updated>2008-05-24T09:00:57Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The letters (final)&amp;quot;B&amp;quot; and &amp;quot;E&amp;quot; are looking exactly the same. &amp;lt;---could solve this by making final B looking like an initial B upside down ;)&lt;br /&gt;
&lt;br /&gt;
Further I still think you can&#039;t write a single &amp;quot;R&amp;quot;. In the example, a &amp;quot;L&amp;quot; is used instead, but I think that&#039;s a difference, isn&#039;t it?&lt;br /&gt;
---&amp;gt;Ok, so &amp;quot;L and R are pronounced differently depending on case and position in word (Like preceding or acceding vowel, beginning of word, end of word, etc.) and therefore use the same symbol (Shown here with a simple &#039;L&#039;)&amp;quot;. Makes sense. But in what way are they pronounced differently, and what exactly are the rules for that? And why don&#039;t you just use either L or R for all L/Rs in latin letters, if that&#039;s the way it&#039;s handled in the &amp;quot;native&amp;quot; scripture system?&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Azure_Sun&amp;diff=3458</id>
		<title>Azure Sun</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Azure_Sun&amp;diff=3458"/>
		<updated>2007-11-11T15:00:51Z</updated>

		<summary type="html">&lt;p&gt;Myriel: new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Azure Sun is the huge crystal in the ceiling of Yliakum that supplies the land with light. It radiates strong magic energy, so that it is impossible to survive in its nearer surroundings. Criminals that have committed serious crimes are sent to the Crystal on hypnotized Megaras to die there, because this is one of the few ways of dieing that won&#039;t send you to the Death Realm. The Crystal has darker and brighter periods that indicate day and night. As it is impossible to examine it closely, nobody knows exactly how it works. One theory is, that it is connected to the surface and transfers the light from there. The Death Realm has its own crystal and those two seem to be strangely connected.&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Myriel&amp;diff=3452</id>
		<title>User:Myriel</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Myriel&amp;diff=3452"/>
		<updated>2007-11-05T08:45:21Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3451</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3451"/>
		<updated>2007-10-22T16:39:44Z</updated>

		<summary type="html">&lt;p&gt;Myriel: /* Repair Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs. If you don&#039;t know where and how to dig: ask people in the game.&lt;br /&gt;
&lt;br /&gt;
You will need a rockpick for digging. You can buy a rockpick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place to find an ore.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple daggers.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron stocks: melt 10 iron ores in the &amp;quot;furnace&amp;quot;. put the 10 molten iron ores in one slot of the &amp;quot;stock casting&amp;quot; and they will become an iron stock.&lt;br /&gt;
&lt;br /&gt;
For other things you can do with metallurgy you need the book of &amp;quot;working with stock&amp;quot;. You can gain this in a quest by Harnquist. When having it you must put it in the mind slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
For making gold stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
Implemented. Ask people in the game until a wiki article is on-hand.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Myriel&amp;diff=3445</id>
		<title>User:Myriel</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Myriel&amp;diff=3445"/>
		<updated>2007-10-21T10:03:05Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Myriel, the correct spelling is actually ultic. If you see it otherwise in-game please report it on the bugtracker at bugs.hydlaa.com&lt;br /&gt;
&lt;br /&gt;
ok, sorry. I saw it otherwise in the Forum (I think it was more than one time) but can&#039;t remember where exactly it was. well, thanks for correcting me.&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocabulary&amp;diff=3442</id>
		<title>Enkidukai Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Vocabulary&amp;diff=3442"/>
		<updated>2007-10-20T16:04:23Z</updated>

		<summary type="html">&lt;p&gt;Myriel: /* U */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Enkien vocabulary. They are ordered by the Enkien word&#039;s transliteration, separated into the sounds of Enkien.&amp;lt;p&amp;gt;&lt;br /&gt;
Please Check the Discussion page for guidelines on adding verbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
abde - help, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
afana - scent&amp;lt;br&amp;gt;&lt;br /&gt;
afarrr&#039;hana - scent, blood&amp;lt;br&amp;gt;&lt;br /&gt;
afgarrr&#039;na - scent, prey (purr then clear &amp;quot;na&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
aflyana - scent, sexual (fertility etc)&amp;lt;br&amp;gt;&lt;br /&gt;
aftrrrbana - scent, friend (purr)&amp;lt;br&amp;gt;&lt;br /&gt;
ajha - sure, okay (also see dalo, okay)&amp;lt;br&amp;gt;&lt;br /&gt;
ahte - wait, to/ watch, to&amp;lt;br&amp;gt;&lt;br /&gt;
ahu - large, big, giant&amp;lt;br&amp;gt;&lt;br /&gt;
aphi - late (in the daytime)&amp;lt;br&amp;gt;&lt;br /&gt;
ashreto-de - shame, a shame&amp;lt;br&amp;gt;&lt;br /&gt;
asja - more&amp;lt;br&amp;gt;&lt;br /&gt;
athilfana - scent, Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
bhre - front&amp;lt;br&amp;gt;&lt;br /&gt;
br&#039;enth - head&amp;lt;br&amp;gt;&lt;br /&gt;
br&#039;ihuf - whiskers&amp;lt;br&amp;gt;&lt;br /&gt;
bruna - fruit&amp;lt;br&amp;gt;&lt;br /&gt;
brurni - mature/old/experienced (see manthanol - seeing one, wise one, elder) &amp;lt;br&amp;gt;&lt;br /&gt;
bude - hammer, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
budol - hammer&amp;lt;br&amp;gt;&lt;br /&gt;
bufte - feel, to /touch, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
bumana - soft&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
cabol - precious&amp;lt;br&amp;gt;&lt;br /&gt;
cabrra - ring (as in a gold ring)&amp;lt;br&amp;gt;&lt;br /&gt;
caise - fall, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
cangat - mine (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
cangate - mine, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
chy&#039;rrgho - nice, pleasant (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
clinate - smith, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
clinator - blacksmith&amp;lt;br&amp;gt;&lt;br /&gt;
clinor - steel&amp;lt;br&amp;gt;&lt;br /&gt;
crra - brave, courageous&amp;lt;br&amp;gt;&lt;br /&gt;
cuva - coal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
dafidi - same&amp;lt;br&amp;gt;&lt;br /&gt;
dagajh - wolf, vicious dog&amp;lt;br&amp;gt;&lt;br /&gt;
daje - want, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dajha - much&amp;lt;br&amp;gt;&lt;br /&gt;
dajhelsa - certainly (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
dajhis - crop&amp;lt;br&amp;gt;&lt;br /&gt;
dajiil - indeed&amp;lt;br&amp;gt;&lt;br /&gt;
daky - whose (interrogative pronoun)&amp;lt;br&amp;gt;&lt;br /&gt;
dakyol - whose (restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
dalo - okay&amp;lt;br&amp;gt;&lt;br /&gt;
daphi - warm&amp;lt;br&amp;gt;&lt;br /&gt;
dato - again&amp;lt;br&amp;gt;&lt;br /&gt;
datha - cold&amp;lt;br&amp;gt;&lt;br /&gt;
demah - day&amp;lt;br&amp;gt;&lt;br /&gt;
demasita - tomorrow&amp;lt;br&amp;gt;&lt;br /&gt;
desde - attack, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dhavathu - young, new, inexperienced&amp;lt;br&amp;gt;&lt;br /&gt;
dhorret - language&amp;lt;br&amp;gt;&lt;br /&gt;
dhury - care&amp;lt;br&amp;gt;&lt;br /&gt;
diaboli - Diaboli&amp;lt;br&amp;gt;&lt;br /&gt;
diabolo - Diaboli man&amp;lt;br&amp;gt;&lt;br /&gt;
diabolyba - Diaboli woman&amp;lt;br&amp;gt;&lt;br /&gt;
diase - continue, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
dipada - son&amp;lt;br&amp;gt;&lt;br /&gt;
dira - child/baby/infant&amp;lt;br&amp;gt;&lt;br /&gt;
diraba - daughter&amp;lt;br&amp;gt;&lt;br /&gt;
dirlu - cute/endearing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
ebre - close, to/ fasten, to&amp;lt;br&amp;gt;&lt;br /&gt;
en&#039;te - go with, to&amp;lt;br&amp;gt;&lt;br /&gt;
ene - go, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
enejhe - lose, to /separate, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
enine - go to, to&amp;lt;br&amp;gt;&lt;br /&gt;
enkidukai - Enkidukai&amp;lt;br&amp;gt;&lt;br /&gt;
enkidukol - Enkidukai man&amp;lt;br&amp;gt;&lt;br /&gt;
enkiduyba - Enkidukai woman&amp;lt;br&amp;gt;&lt;br /&gt;
enkien - enkidukai language&amp;lt;br&amp;gt;&lt;br /&gt;
enshra - far, distant&amp;lt;br&amp;gt;&lt;br /&gt;
enta - with (preposition)&amp;lt;br&amp;gt;&lt;br /&gt;
ento - and&amp;lt;br&amp;gt;&lt;br /&gt;
entse - always (adverb)&amp;lt;br&amp;gt;&lt;br /&gt;
ese - give, to /share, to(verb)&amp;lt;br&amp;gt;&lt;br /&gt;
esent - also, in addition to&amp;lt;br&amp;gt;&lt;br /&gt;
esesh - many&amp;lt;br&amp;gt;&lt;br /&gt;
etha - in/on&amp;lt;br&amp;gt;&lt;br /&gt;
etsati - steadily, regularly&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
fade - need, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
fath - foot/paw&amp;lt;br&amp;gt;&lt;br /&gt;
fenki - female Enkidukai (common slang)&amp;lt;br&amp;gt;&lt;br /&gt;
feth - if&amp;lt;br&amp;gt;&lt;br /&gt;
fijh - near, close, soon&amp;lt;br&amp;gt;&lt;br /&gt;
finkyli - warrior (not gender specific)&amp;lt;br&amp;gt;&lt;br /&gt;
frrura - curious&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
gaab - dung&amp;lt;br&amp;gt;&lt;br /&gt;
gade - taint,to /corrupt, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gajhe - work, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gale - like, to /prefer, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ganda - each, every, all&amp;lt;br&amp;gt;&lt;br /&gt;
gandaweh - everywhere&amp;lt;br&amp;gt;&lt;br /&gt;
gansha - iron&amp;lt;br&amp;gt;&lt;br /&gt;
garrr&#039;afa - prey&amp;lt;br&amp;gt;&lt;br /&gt;
gatha - dark (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
gathor - darkness&amp;lt;br&amp;gt;&lt;br /&gt;
gathita - night&amp;lt;br&amp;gt;&lt;br /&gt;
gethe - borrow, to /have, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
gisaje - sit, to /seat, to take a &amp;lt;br&amp;gt;&lt;br /&gt;
gratha - where&amp;lt;br&amp;gt;&lt;br /&gt;
grrensgho - low greeting&amp;lt;br&amp;gt;&lt;br /&gt;
grrensholo - normal greeting&amp;lt;br&amp;gt;&lt;br /&gt;
grrensholy&#039;a - high greeting&amp;lt;br&amp;gt;&lt;br /&gt;
gusa - when&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
haajhi - sick, ill, unwell, unhealthy, fevered&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;aljhe - body movement&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;aljhi&#039;i - tail&amp;lt;br&amp;gt;&lt;br /&gt;
hetakerol - swordsman&amp;lt;br&amp;gt;&lt;br /&gt;
hetakh - sword&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;inta - leg&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;oka - claw (one)&amp;lt;br&amp;gt;&lt;br /&gt;
h&#039;okyba - claws (all 5 on a hand)&amp;lt;br&amp;gt;&lt;br /&gt;
hro - roof&amp;lt;br&amp;gt;&lt;br /&gt;
hrre - meet, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
ia - ah (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
ife - let, to/ allow, to/ permit, to&amp;lt;br&amp;gt;&lt;br /&gt;
ihi - nose&amp;lt;br&amp;gt;&lt;br /&gt;
ijhere - seem, to/ appear, to&amp;lt;br&amp;gt;&lt;br /&gt;
ilikum - Yliakum&amp;lt;br&amp;gt;&lt;br /&gt;
ilin - Ylian&amp;lt;br&amp;gt;&lt;br /&gt;
ilinol - Ylian man&amp;lt;br&amp;gt;&lt;br /&gt;
ilinyba - Ylian woman&amp;lt;br&amp;gt;&lt;br /&gt;
ilthaa - unpleasant, nasty&amp;lt;br&amp;gt;&lt;br /&gt;
ina - to, towards&amp;lt;br&amp;gt;&lt;br /&gt;
inu - of, for&amp;lt;br&amp;gt;&lt;br /&gt;
inu jhu demah - today&amp;lt;br&amp;gt;&lt;br /&gt;
inuin - Ynnwn&amp;lt;br&amp;gt;&lt;br /&gt;
inuinol - Ynnwn man&amp;lt;br&amp;gt;&lt;br /&gt;
inuinyba - Ynnwn woman&amp;lt;br&amp;gt;&lt;br /&gt;
irin - fire&amp;lt;br&amp;gt;&lt;br /&gt;
irinale - fire, to set on /to set ablaze&amp;lt;br&amp;gt;&lt;br /&gt;
irine - fire, to be on /to be alight&amp;lt;br&amp;gt;&lt;br /&gt;
irka - flame&amp;lt;br&amp;gt;&lt;br /&gt;
iru - hot, heated&amp;lt;br&amp;gt;&lt;br /&gt;
ishe - ask, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ithara - water&amp;lt;br&amp;gt;&lt;br /&gt;
ita - here, now&amp;lt;br&amp;gt;&lt;br /&gt;
ivaara - conflict/trouble/drama/fur-raising events (negative)&amp;lt;br&amp;gt;&lt;br /&gt;
ivarra - positively-viewed conflict, a hunt, something generally of benefit&amp;lt;br&amp;gt;&lt;br /&gt;
ivásane - upturn, to /to come up&amp;lt;br&amp;gt;&lt;br /&gt;
iwaghe - fear, to/ worry, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==JH==&lt;br /&gt;
jha - that (as a restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
jhaakash - rude&amp;lt;br&amp;gt;&lt;br /&gt;
jhal - why&amp;lt;br&amp;gt;&lt;br /&gt;
jhaylu - alone, isolated, only, solitary&amp;lt;br&amp;gt;&lt;br /&gt;
jhe&#039;jhe - idiot; fool (slang) (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
jhiane - hear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
jhere - choose, to /select, to &amp;lt;br&amp;gt;&lt;br /&gt;
jhu - this&amp;lt;br&amp;gt;&lt;br /&gt;
jhur - how&amp;lt;br&amp;gt;&lt;br /&gt;
jhysa - thank (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
jarutha - after&amp;lt;br&amp;gt;&lt;br /&gt;
jede - hold, to /bear, to/ wield, to /carry, to /wear, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
jiti - field (agriculture)&amp;lt;br&amp;gt;&lt;br /&gt;
joh - what&amp;lt;br&amp;gt;&lt;br /&gt;
jyda - able/usable/suitable/fit&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudor - Hammerwielder&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudol - Hammerwielder man&amp;lt;br&amp;gt;&lt;br /&gt;
Jydibudyba - Hammerwielder woman&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
Kai&#039;íi! - Oh dear! Oh my!&amp;lt;br&amp;gt;&lt;br /&gt;
kakta - alas&amp;lt;br&amp;gt;&lt;br /&gt;
keoh - danger&amp;lt;br&amp;gt;&lt;br /&gt;
kisa - beast&amp;lt;br&amp;gt;&lt;br /&gt;
kish - yes&amp;lt;br&amp;gt;&lt;br /&gt;
kitha - rat&amp;lt;br&amp;gt;&lt;br /&gt;
koliros - Klyros&amp;lt;br&amp;gt;&lt;br /&gt;
kolirol - Klyros man&amp;lt;br&amp;gt;&lt;br /&gt;
koliryba - Klyros woman&amp;lt;br&amp;gt;&lt;br /&gt;
kor - pack, clan&amp;lt;br&amp;gt;&lt;br /&gt;
ky - who (interrogative pronoun)&amp;lt;br&amp;gt;&lt;br /&gt;
kyol - who (restrictive clause introductor)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
lake - guard, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lanks - Laanx&amp;lt;br&amp;gt;&lt;br /&gt;
larim - year&amp;lt;br&amp;gt;&lt;br /&gt;
larra - pretty/handsome/attractive&amp;lt;br&amp;gt;&lt;br /&gt;
le - buy, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lejhurr - sex (slang)&amp;lt;br&amp;gt;&lt;br /&gt;
lejhurre - sex, to have (slang)&amp;lt;br&amp;gt;&lt;br /&gt;
lele - true &amp;lt;br&amp;gt;&lt;br /&gt;
lelhet - truth &amp;lt;br&amp;gt;&lt;br /&gt;
Lemor - Lemur&amp;lt;br&amp;gt;&lt;br /&gt;
Lemol - Lemur man&amp;lt;br&amp;gt;&lt;br /&gt;
Lemyba - Lemur woman&amp;lt;br&amp;gt;&lt;br /&gt;
lenarri - full, complete, enough, sufficient&amp;lt;br&amp;gt;&lt;br /&gt;
leowe - trust, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lepe - sell, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lepor - merchant/vendor&amp;lt;br&amp;gt;&lt;br /&gt;
lere - drink, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
leuth - small/little&amp;lt;br&amp;gt;&lt;br /&gt;
lhanha - difficult/ challenging/ hard&amp;lt;br&amp;gt;&lt;br /&gt;
likur - liquor&amp;lt;br&amp;gt;&lt;br /&gt;
-lo - &amp;lt;general pronoun, added to a preposition when no clarification is needed as to what the preposition is referring to&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
lojh - spirit, soul&amp;lt;br&amp;gt;&lt;br /&gt;
loke - see, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lorr - customer&amp;lt;br&amp;gt;&lt;br /&gt;
lothe - slow/dull/blunt&amp;lt;br&amp;gt;&lt;br /&gt;
lotsi - nearly&amp;lt;br&amp;gt;&lt;br /&gt;
lurre - to love (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
lypa - abundance&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
majhe - kill, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mane - light, to /illuminate, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mani - light, not dark (adj)&amp;lt;br&amp;gt;&lt;br /&gt;
mansa - mind, brain&amp;lt;br&amp;gt;&lt;br /&gt;
mansare - teach, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
manthare - learn, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
mantho - eye&amp;lt;br&amp;gt;&lt;br /&gt;
manthanol - seeing one, wise one, elder&amp;lt;br&amp;gt;&lt;br /&gt;
mege - to die&amp;lt;br&amp;gt;&lt;br /&gt;
menki - male Enkidukai (common slang)&amp;lt;br&amp;gt;&lt;br /&gt;
meshaal - death&amp;lt;br&amp;gt;&lt;br /&gt;
metalerjíst - metallurgist&amp;lt;br&amp;gt;&lt;br /&gt;
mo - my&amp;lt;br&amp;gt;&lt;br /&gt;
mor - home&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
namis - free&amp;lt;br&amp;gt;&lt;br /&gt;
nane - free, to /release, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
nanjhe - never (adverb)&amp;lt;br&amp;gt;&lt;br /&gt;
neke - hold, to /possess, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
nekabady&#039;a - Mistress (related to &#039;tlanna&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
nekaduky&#039;a - Master (related to &#039;tlanna)&amp;lt;br&amp;gt;&lt;br /&gt;
nolbuma - hard/not soft&amp;lt;br&amp;gt;&lt;br /&gt;
noli - no or not&amp;lt;br&amp;gt;&lt;br /&gt;
nolita - there, later (literally, &amp;quot;not here&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
nolod - nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Noltriri - Nolthrir&amp;lt;br&amp;gt;&lt;br /&gt;
Noltrirol - Nolthrir man&amp;lt;br&amp;gt;&lt;br /&gt;
Noltryba - Nolthrir woman&amp;lt;br&amp;gt;&lt;br /&gt;
not&#039; - I verb prefix, is emphasized &amp;quot;I&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
nye - tempt, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
ojhe - weep, to/cry, (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ojhra - sad, unhappy, sorrowful&amp;lt;br&amp;gt;&lt;br /&gt;
okath - stone&amp;lt;br&amp;gt;&lt;br /&gt;
Okran - Kran&amp;lt;br&amp;gt;&lt;br /&gt;
Okranor - Kran person&amp;lt;br&amp;gt;&lt;br /&gt;
ollovy - luck&amp;lt;br&amp;gt; &lt;br /&gt;
olot - something&amp;lt;br&amp;gt;&lt;br /&gt;
orare - eat, to /consume, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
orra - evening&amp;lt;br&amp;gt;&lt;br /&gt;
osghet - quiet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
paaja - crazy (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
pade - run, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
padyna - father (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
parga - yellow&amp;lt;br&amp;gt;&lt;br /&gt;
parri - bottle&amp;lt;br&amp;gt;&lt;br /&gt;
pato&#039; - blue&amp;lt;br&amp;gt;&lt;br /&gt;
patómani - blue, light /cyan,&amp;lt;br&amp;gt;&lt;br /&gt;
patógatha - blue, dark /navy blue&amp;lt;br&amp;gt;&lt;br /&gt;
patha - green&amp;lt;br&amp;gt;&lt;br /&gt;
pathágatha - green, dark&amp;lt;br&amp;gt;&lt;br /&gt;
peja - room (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
pont - creation&amp;lt;br&amp;gt;&lt;br /&gt;
Pontshra - Undin&amp;lt;br&amp;gt;&lt;br /&gt;
prr&#039;hre - please, to/make happy, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
prrgato - violet, purple&amp;lt;br&amp;gt;&lt;br /&gt;
prrgh&#039; - red&amp;lt;br&amp;gt;&lt;br /&gt;
punti - presence&lt;br /&gt;
&lt;br /&gt;
==PH==&lt;br /&gt;
phaa - strange&amp;lt;br&amp;gt;&lt;br /&gt;
phant&#039; - dagger&amp;lt;br&amp;gt;&lt;br /&gt;
phanterol - dagger-wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phantidi - knife&amp;lt;br&amp;gt;&lt;br /&gt;
phantidirol - knife-wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phatha - blanket&amp;lt;br&amp;gt;&lt;br /&gt;
phayethe - hunt, to /try, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phenha - hidden, secret, stealthy&amp;lt;br&amp;gt;&lt;br /&gt;
pherere - hide, to /sneak to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phiu&#039;te - mace&amp;lt;br&amp;gt;&lt;br /&gt;
phiúterol - mace wielder&amp;lt;br&amp;gt;&lt;br /&gt;
phonweh - place&amp;lt;br&amp;gt;&lt;br /&gt;
phuathe - play, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
phurre - laugh, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
rokathi - sandstone used in building construction (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
rota - rogue&amp;lt;br&amp;gt;&lt;br /&gt;
rota gathoji - Dark rogue&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==RR==&lt;br /&gt;
rr&#039;aljho - amused&amp;lt;br&amp;gt;&lt;br /&gt;
rrasite - grow, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rreie - meat&amp;lt;br&amp;gt;&lt;br /&gt;
rrelhro - family&amp;lt;br&amp;gt;&lt;br /&gt;
rr&#039;hratha - happy (lit: &#039;the world is bright&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
rr&#039;he - blood&amp;lt;br&amp;gt;&lt;br /&gt;
rrive - come, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rren - grateful&amp;lt;br&amp;gt;&lt;br /&gt;
rrethe - flower, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
rrethol - flowering&amp;lt;br&amp;gt;&lt;br /&gt;
rroh - good&amp;lt;br&amp;gt;&lt;br /&gt;
rrohet - good (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
rrohisi - well&amp;lt;br&amp;gt;&lt;br /&gt;
rrohisalnes - farewell&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
saje - do, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sanu - up&amp;lt;br&amp;gt;&lt;br /&gt;
sarere - injure, to /hurt, to /damage, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sarhlu - loud/obnoxious/irritating&amp;lt;br&amp;gt;&lt;br /&gt;
satha - back&amp;lt;br&amp;gt;&lt;br /&gt;
se - be, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
set - or (conjunction)&amp;lt;br&amp;gt;&lt;br /&gt;
setol - presence, being&amp;lt;br&amp;gt;&lt;br /&gt;
sebh - welcome (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
sehe - smell, to /sniff, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sere - run, to /hurry, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
setha - swift/fast/rapid/sharp&amp;lt;br&amp;gt;&lt;br /&gt;
sibh - welcome (as in &amp;quot;delighted to see you&amp;quot;)&amp;lt;br&amp;gt;&lt;br /&gt;
sidá - next&amp;lt;br&amp;gt;&lt;br /&gt;
sidra - cider&amp;lt;br&amp;gt;&lt;br /&gt;
Sidshra - Azhord&amp;lt;br&amp;gt;&lt;br /&gt;
siksi - fish&amp;lt;br&amp;gt;&lt;br /&gt;
sinne - rest, to /stop, to /cause to cease (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
sothem - empty, lacking&amp;lt;br&amp;gt;&lt;br /&gt;
sothu - ear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SH==&lt;br /&gt;
shaa - bad (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
shaeshe - hope, to /wish, to /pray, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shiere - find, to /catch, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shra - month &amp;lt;br&amp;gt;&lt;br /&gt;
shrdah - journey&amp;lt;br&amp;gt;&lt;br /&gt;
shrothe - listen, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
shrrghe - birth, to give (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
taa - stranger&amp;lt;br&amp;gt;&lt;br /&gt;
taajho - stranger (calling low form)&amp;lt;br&amp;gt;&lt;br /&gt;
tabei - trusted friend&amp;lt;br&amp;gt;&lt;br /&gt;
talad - Talad&amp;lt;br&amp;gt;&lt;br /&gt;
tanje - say, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
taphe - can/may&amp;lt;br&amp;gt;&lt;br /&gt;
tatha - terrible/awful&amp;lt;br&amp;gt;&lt;br /&gt;
te - but&amp;lt;br&amp;gt;&lt;br /&gt;
terebe - Trepor (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
tethibh - aquaintance/ casual friend&amp;lt;br&amp;gt;&lt;br /&gt;
Termora - Dermorian&amp;lt;br&amp;gt;&lt;br /&gt;
Termorol - Dermorian man&amp;lt;br&amp;gt;&lt;br /&gt;
Termoryba - Dermorian woman&amp;lt;br&amp;gt;&lt;br /&gt;
tiishme - wrong&amp;lt;br&amp;gt;&lt;br /&gt;
tikir - beer&amp;lt;br&amp;gt;&lt;br /&gt;
tlade - drag, to /draw, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tlane - serve, to /obey, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tlanna - slave&amp;lt;br&amp;gt;&lt;br /&gt;
tlinkerdol - axeman&amp;lt;br&amp;gt;&lt;br /&gt;
tlinkdo - axe&amp;lt;br&amp;gt;&lt;br /&gt;
topatendho - anyway, either way&amp;lt;br&amp;gt;&lt;br /&gt;
tos - well (interjection)&amp;lt;br&amp;gt;&lt;br /&gt;
tose - make, to /create, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tresshe - patient, to be (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
trryta - Consumer (beast)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TH==&lt;br /&gt;
thajhe - speak, to /talk, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
tharre - tell, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
thet - hand&amp;lt;br&amp;gt;&lt;br /&gt;
thilha - person&amp;lt;br&amp;gt;&lt;br /&gt;
thilope - man&amp;lt;br&amp;gt;&lt;br /&gt;
thilyba - woman&amp;lt;br&amp;gt;&lt;br /&gt;
thirro - safe (adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
thrara - path, track, trail, road&amp;lt;br&amp;gt;&lt;br /&gt;
thu - that (as a demonstrative pronoun or adjective)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
ubyna - mother (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
ufet - fog&amp;lt;br&amp;gt;&lt;br /&gt;
ulbreti - Ulbernaut (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
ume - think, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
utlic - heavy tent&amp;lt;br&amp;gt;&lt;br /&gt;
urare - clean, to /groom, to /wash, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ushraj - some, portion, fraction, piece, part&amp;lt;br&amp;gt;&lt;br /&gt;
utharam - belly&amp;lt;br&amp;gt;&lt;br /&gt;
uwa - so&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
vaatholo - you idiot&amp;lt;br&amp;gt;&lt;br /&gt;
vaatjho - idiot (low form)&amp;lt;br&amp;gt;&lt;br /&gt;
valsha - war&amp;lt;br&amp;gt;&lt;br /&gt;
vaste - hold, to /keep, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vejhaba - sister&amp;lt;br&amp;gt;&lt;br /&gt;
vejhadu - sibling&amp;lt;br&amp;gt;&lt;br /&gt;
vejhape - brother&amp;lt;br&amp;gt;&lt;br /&gt;
venne - know, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vensalla - joy&amp;lt;br&amp;gt;&lt;br /&gt;
Venshra - Byari&amp;lt;br&amp;gt;&lt;br /&gt;
vinkal - fight (noun)&amp;lt;br&amp;gt;&lt;br /&gt;
vinkale - fight, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
vinkalor - fighter (also see finkyli warrior)&amp;lt;br&amp;gt;&lt;br /&gt;
vuora - tired&amp;lt;br&amp;gt;&lt;br /&gt;
vypet - great&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
washarre - trick, to /deceive, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
wrra - fur&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
yle - lead, to /rule, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
ylol - leader, chief&amp;lt;br&amp;gt;&lt;br /&gt;
ylolla - proud&amp;lt;br&amp;gt;&lt;br /&gt;
ylera - chieftain&amp;lt;br&amp;gt;&lt;br /&gt;
yretho - very, or high&amp;lt;br&amp;gt;&lt;br /&gt;
yrra - morning&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==ZH==&lt;br /&gt;
zhagh - magic&amp;lt;br&amp;gt;&lt;br /&gt;
zhale - break, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathor - Stonebreaker&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathol - Stonebreaker man&amp;lt;br&amp;gt;&lt;br /&gt;
zhalokathyba - Stonebreaker woman&amp;lt;br&amp;gt;&lt;br /&gt;
zhasa - Xacha&amp;lt;br&amp;gt;&lt;br /&gt;
zhasol - Xacha man&amp;lt;br&amp;gt;&lt;br /&gt;
zhasolyba - Xacha woman&amp;lt;br&amp;gt;&lt;br /&gt;
zhene - dream, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
zhono - bed&amp;lt;br&amp;gt;&lt;br /&gt;
zhrre - sleep, to (verb)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Numbers==&lt;br /&gt;
en - one&amp;lt;br&amp;gt;&lt;br /&gt;
ine - two&amp;lt;br&amp;gt;&lt;br /&gt;
tan - three&amp;lt;br&amp;gt;&lt;br /&gt;
an - four&amp;lt;br&amp;gt;&lt;br /&gt;
cran - five&amp;lt;br&amp;gt;&lt;br /&gt;
phen - six&amp;lt;br&amp;gt;&lt;br /&gt;
cul - seven&amp;lt;br&amp;gt;&lt;br /&gt;
tak - eight&amp;lt;br&amp;gt;&lt;br /&gt;
nen - nine&amp;lt;br&amp;gt;&lt;br /&gt;
daen - ten&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Learning ==&lt;br /&gt;
*[[Enkidukai Language/Grammar|Grammar]]&lt;br /&gt;
*[[Enkidukai Language/Vocabulary|Vocabulary]]&lt;br /&gt;
*[[Enkidukai Language/Vocab_Table_Reverse|English-Enkien table]]&lt;br /&gt;
*[[Enkidukai Language/Examples|Examples]]&lt;br /&gt;
*[[Enkidukai Language/Numbers|Numbers]]&lt;br /&gt;
*[[Enkidukai Language/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Enkidukai Language|Vocabulary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-388 words, as of 28 Aug 07&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=3441</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=3441"/>
		<updated>2007-10-20T15:49:40Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift]] is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. The game will be considered complete only at 1.0, and even then, it will still continue being developed. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[in-character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[General_Information_on_Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of [[Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language&amp;diff=3440</id>
		<title>Talk:Enkidukai Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language&amp;diff=3440"/>
		<updated>2007-10-20T14:05:46Z</updated>

		<summary type="html">&lt;p&gt;Myriel: /* Symbol conflict? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any questions you have, post them here, and I will try my best to answer them. -[[User:Larisma|Larisma]] 18:32, 25 December 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Symbol conflict? ==&lt;br /&gt;
&lt;br /&gt;
The symbols for &amp;quot;E&amp;quot; and &amp;quot;final B&amp;quot; look identical. Is this on purpose? &lt;br /&gt;
Greetings Minks&lt;br /&gt;
&lt;br /&gt;
I also noticed this...I decided to connect a final B to the vowel before to mahe a difference.&lt;br /&gt;
I also wondered how to write a single &amp;quot;r&amp;quot;. There is only a letter for double r (as a vowel). Single r is in one of the examples written as &amp;quot;l&amp;quot;, but this seems strange to me.&lt;br /&gt;
Myriel&lt;br /&gt;
&lt;br /&gt;
::The l is used as a single r, yes; E is a vowel and as such is distinguishable from the final B&lt;br /&gt;
&lt;br /&gt;
:::but in many words there are single &#039;R&#039;s as well as &#039;L&#039;s, how can you distinguish one from the other in Enki Scripture, and if you can&#039;t, why is there a difference when writing with latin letters? And how is it pronounced - like an L or like an R?&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3224</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3224"/>
		<updated>2007-08-01T08:49:51Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The letters (final)&amp;quot;B&amp;quot; and &amp;quot;E&amp;quot; are looking exactly the same. &amp;lt;---could solve this by making final B looking like an initial B upside down ;)&lt;br /&gt;
&lt;br /&gt;
Further I still think you can&#039;t write a single &amp;quot;R&amp;quot;. In the example, a &amp;quot;L&amp;quot; is used instead, but I think that&#039;s a difference, isn&#039;t it?&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3223</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3223"/>
		<updated>2007-08-01T08:41:27Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;. &lt;br /&gt;
And the letters (final)&amp;quot;B&amp;quot; and &amp;quot;E&amp;quot;. &amp;lt;---could solve this by making final B looking like an initial B upside down ;)&lt;br /&gt;
Further I still think you can&#039;t write a single &amp;quot;R&amp;quot;. In the example, a &amp;quot;L&amp;quot; is used instead, but I think that&#039;s a difference, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
But you could have three consonants without a vowel between...or two at the end or beginning of a word...&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3222</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3222"/>
		<updated>2007-08-01T08:39:08Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;. &lt;br /&gt;
And the letters &amp;quot;B&amp;quot; and &amp;quot;E&amp;quot;.&lt;br /&gt;
Further I still think you can&#039;t write a single &amp;quot;R&amp;quot;. In the example, a &amp;quot;L&amp;quot; is used instead, but I think that&#039;s a difference, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
But you could have three consonants without a vowel between...or two at the end or beginning of a word...&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3221</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3221"/>
		<updated>2007-08-01T08:31:51Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;.&lt;br /&gt;
And the letters &amp;quot;B&amp;quot; and &amp;quot;E&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
But you could have three consonants without a vowel between...or two at the end or beginning of a word...&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3220</id>
		<title>Talk:Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Enkidukai_Language/Writing_System&amp;diff=3220"/>
		<updated>2007-08-01T08:30:30Z</updated>

		<summary type="html">&lt;p&gt;Myriel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quite nice letters, altough only one conflict I can see from the proposed alphabet and proposed numbers. Which the number 40,000 and the letter &amp;quot;D&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Can&#039;t have a lone consonant... So it&#039;s still practical&lt;br /&gt;
&lt;br /&gt;
But you could have three consonants without a vowel between...or two at the end or beginning of a word...&lt;/div&gt;</summary>
		<author><name>Myriel</name></author>
	</entry>
</feed>