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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maanahr</id>
	<title>PSwiki - User contributions [en]</title>
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	<updated>2026-04-06T08:16:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ynnwn&amp;diff=4858</id>
		<title>Ynnwn</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ynnwn&amp;diff=4858"/>
		<updated>2008-03-24T17:38:13Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check, picture and headings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Ynnwn race is a strange but relatively frequent crossing between a Diabolo and an Elf. Two such opposite characters generate a type of giant, never shorter than two meters, with dark red skin. Ynnwn have pointed ears and white hair and rarely do they grow horns or tails, although in some cases these are present. They are from 2.00 m to 2.30 m tall.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
The Ynnwn possesses optimal physical and mental characteristics and they do not have any profession limitations, succeeding well in almost all the aspects of the Yliakum life. However, their unusual blood gives them a harmful sensitivity to precious metals. They prefer not to use gold, silver or platinum coins: contact with such metals provokes a skin rash. The wounds that they suffer from weapons plated with these metals are very painful, slow to heal and sometimes lethal. They instead tolerate the orichalc, although they prefer not to handle it too long because of the percentage of gold it contains.&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Contrary to what people may think, the Ynnwn don&#039;t feel diminished by their half-breed status and they face life with a positive attitude.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Due to their size Ynnwn require a big amount of food everyday, they are not concerned too much with quality, but quantity. They prefer red meat and vegetables.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
(Implemented in future releases.) Nightvision. Suffer double damage from gold, silver, platinum weapons. Magic Weapons doubles their bonus damage against them. Due to their nature they start with 2nd rank of Body Development.&lt;br /&gt;
Starting stats: STR 80, END 92, AGI 40, INT 48, WIL 45, CHA 45&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnFemale.png&amp;diff=4857</id>
		<title>File:YnnwnFemale.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnFemale.png&amp;diff=4857"/>
		<updated>2008-03-24T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Concept art]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnFemale.png&amp;diff=4856</id>
		<title>File:YnnwnFemale.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnFemale.png&amp;diff=4856"/>
		<updated>2008-03-24T17:37:35Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnMale.png&amp;diff=4855</id>
		<title>File:YnnwnMale.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnMale.png&amp;diff=4855"/>
		<updated>2008-03-24T17:37:17Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Concept art]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnMale.png&amp;diff=4854</id>
		<title>File:YnnwnMale.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:YnnwnMale.png&amp;diff=4854"/>
		<updated>2008-03-24T17:36:58Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=4853</id>
		<title>Ylian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=4853"/>
		<updated>2008-03-24T17:27:59Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check, picture and headings.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
Humans enjoy learning multiple crafts or arts, without exceptions. For this reason they hold roles in virtually all organization of the city. They have an average body structure and an intelligent mind suitable for most jobs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
Their robust and well-proportioned body gives them the opportunity to work in all arts. They can have hair from black to white, eyes with wonderful colours and skin from pale to dark brown. They are from 1.60 m to 1.85 m tall.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
Ylians are a practical and disciplined race with fighters, sorcerers, merchants and politicians. They tend to learn a little of everything without choosing a preferred profession.&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
The Ylians were the first men who saw the Blue Sun. They were proud of this peculiarity and, in the early days of the civilization, they invented the name Ylians to distinguish them from the other humans that arrived later. In spite of this, they are the most inclined to mix with other races, and to have friendly relations with anyone. Thanks to this ability they often cover political roles.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
They have no preferences on meals. Ylians eat meat, vegetables, fishes, etc.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
(Implemented in future releases.) Normal vision. +2 Mana Points at creation. No restrictions on skills.&lt;br /&gt;
Starting stats: STR 60, END 55, AGI 64, INT 58, WIL 58, CHA 55&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum_Calendar&amp;diff=4852</id>
		<title>Yliakum Calendar</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum_Calendar&amp;diff=4852"/>
		<updated>2008-03-24T17:21:50Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Yliakum Calendar&#039;&#039;&#039; is made up of 10 months which each have 32 days, making the whole year last 320 days.&lt;br /&gt;
&lt;br /&gt;
==Months==&lt;br /&gt;
Each month has 4 weeks with 8 days in each.&lt;br /&gt;
&lt;br /&gt;
===Unodin===&lt;br /&gt;
[[Image:Undin.png|thumb|right]]&lt;br /&gt;
Unodin signifies the beginning of the [[Yliakum]] calendar year and for new-found fortitude for the coming months.  It is at this time that the workers in the fields begin planting their crops.  This month epitomizes the beginnings of life and represents the will needed to persevere.  Deshiin, the sign of the Steady Hand, tells those born under its influence that they are strong of will which sometimes blinds the intelligence needed to make sound decisions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Byari===&lt;br /&gt;
[[Image:Byari.png|thumb|right]]&lt;br /&gt;
Byari, the second month in the [[Yliakum]] calendar, is the time of festivals and rejoicing as the many Peoples celebrate Ierefal, or The Coming.  It is recorded in ancient history that the various races began to appear in [[Yliakum]] at about this time of year.  Twivenis, the Verdant Wings, personifies the swiftness needed to survive in this new world while having reduced vitality and vigour due to the nature of travelling the Great Portals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Treman===&lt;br /&gt;
[[Image:Treman.png|thumb|right]]&lt;br /&gt;
Treman, the third month in the [[Yliakum]] calendar, symbolizes the transition to watchfulness and personal growth.  In order for the first People to get along with one another in this new place they concentrated on their new-found common ground instead of clinging to their individual pasts.  People born under Vooreva, the sign of Unified Vigilance, possess the unique gifts of persuasion and easier access to the magic most directly tied to the [[Azure Sun]].  As counterpoint, the sacrifices needed for unity put a drain on an individual&#039;s will, in support of the greater good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Kravaan===&lt;br /&gt;
[[Image:Kraavan.png|thumb|right]]&lt;br /&gt;
The month of Kravaan is the peak of the year, with enhanced plant growth throughout.  Trees crowd together and stand as testament to the solidity of [[Yliakum]]&#039;s lush existence.  Those born under the sign of Dohdeth, the Leaf of Fate, enjoy an enhanced resilience, but lack finesse and grace, much like the immobile forest they embody.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Quintahl===&lt;br /&gt;
[[Image:Quintahl.png|thumb|right]]&lt;br /&gt;
Quintahl, the fifth month in the [[Yliakum]] calendar year, is representative of the winding down of the crops&#039; growth and festival planning.  Harvest is always a time of celebration, and the Peoples of [[Yliakum]] plan decadent parties laden with food and gifts.  The sign of Taarev the Hunter embodies the speed and accuracy required to hunt game in the wild, as well as being adept with small blades.  Taarev would tire easily, however, and that limitation is passed on to those born under his sign.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Azhord===&lt;br /&gt;
[[Image:Azhord.png|thumb|right]]&lt;br /&gt;
Azhord signifies the end of the growth season and the beginning of Harvest.  This sixth month of the [[Yliakum]] calendar brings the Visions of the historic Seers to light as all People look to their past for guidance in their future.  Divination is stronger in those born under Azriim&#039;s pearly influence, and increased mental faculties are inherited from the Seers of old.  As physical prowess was historically not one of their strong points, people under Azriim&#039;s power have limits to their own.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Ylaaren===&lt;br /&gt;
[[Image:Yloanen.png|thumb|right]]&lt;br /&gt;
The month of Ylaaren is the end of Harvest and the time when [[Yliakum]] turns a bit cooler.  Natural vents in the cavern roof leak cold air that drifts heavily downward into the heart of the cone.  People born in the time of Firannis the Warrior gain additional strength in anticipation of the changing season.  Strength does not impart wisdom, however, which was the downfall of Firannis himself, a lesson often taught to younger children.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Dwanden===&lt;br /&gt;
[[Image:Dwanden.png|thumb|right]]&lt;br /&gt;
Dwanden, the eighth month of [[Yliakum]], is marked by the annual formation of hoarfrost on the lower levels of [[Yliakum]].  Great furnaces were built in ancient times to provide warmth to the Peoples, both on solid ground and in the water.  Steam begins appearing on the lake&#039;s surface as the furnaces below warm the watery environment for its denizens.  Those born under Goreld&#039;s sign, that of the Great Forge, possess greater endurance and have a knack for using a forge to repair things, but gruff attitudes carried by those who disliked the cold weather are instilled in those born with Goreld&#039;s favours.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Novari===&lt;br /&gt;
[[Image:Novari.png|thumb|right]]&lt;br /&gt;
The cold month of Novari brings frigid temperatures in the beginning, but a slight warming trend late in the month.  Hoarfrost has thickened to resemble something that some races refer to as snow.  Some ice flakes fall from the small vents in the cavern roof and settle on the upper levels, which begin to melt off as Novari draws to a close.  Cheliss, the sign of Frostflow, symbolizes the Great Melt that occurs at the end of the month, swelling the lower lake to the edge of the Sixth.  Those born under Cheliss&#039; power find themselves in possession of a colder logic that helps them excel in matters of the mind, but suffer an intolerance of others that leads them to lesser paths of wisdom.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Yndoli===&lt;br /&gt;
[[Image:Yndolin.png|thumb|right]]&lt;br /&gt;
Yndoli, the tenth month in [[Yliakum]] calendars, signals the end of the cold season and the general warming of the climate in the cone.  Avian creatures take to the skies and animals begin their mating rituals, while many beasts shed their old skins and grow in their new natural armours.  The sign of Karkath the Beast Lord enhances the natural ability of one to make a favourable impression on those encountered, as mating hormones tend to make one more desirable, but also lowers the reasoning ability of many intelligent creatures.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Seasons==&lt;br /&gt;
The year is divided into four seasons of 80 days. It is divided into seasons because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. Each season is also made up of 6 periods, giving a total of 24 periods per year.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;First Season:&#039;&#039;&#039; 1st Unodin - 16th Treman&lt;br /&gt;
*&#039;&#039;&#039;Second Season:&#039;&#039;&#039; 17th Treman - 32nd Quintahl&lt;br /&gt;
*&#039;&#039;&#039;Third Season:&#039;&#039;&#039; 1st Azhord - 16th Dwanden&lt;br /&gt;
*&#039;&#039;&#039;Forth Season:&#039;&#039;&#039; 17th Dwanden - 32nd Yndoli&lt;br /&gt;
&lt;br /&gt;
[[Category:Yliakum|Calendar]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum&amp;diff=4851</id>
		<title>Yliakum</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum&amp;diff=4851"/>
		<updated>2008-03-24T17:19:57Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Geography==&lt;br /&gt;
&lt;br /&gt;
Yliakum is an enormous cave, inside a hollowed out stalactite. At its ceiling, there is a [[Azure Sun|crystal]], which provides it with light. The floor is terraced into eight levels, of which the lowest two are submerged. The highest two levels are above the point where the stalactite connects to the roof of the cave surrounding Yliakum. The topmost level is connected to the [[Stone Labyrinths]], a large network of caves.&lt;br /&gt;
&lt;br /&gt;
The floors of the levels are dotted with many rocks fallen from the ceiling, huge stalagmites, and a few pillars connecting Yliakum&#039;s ceiling to the first level&#039;s floor. Many streams and rivers start at the wall of the first and second level, running down into the central lake.&lt;br /&gt;
&lt;br /&gt;
===The Levels===&lt;br /&gt;
&lt;br /&gt;
* [[First level]]: “the Dome”&lt;br /&gt;
** Contains two major cities, [[Hydlaa]] and [[Ojaveda]], as well as the [[Bronze Doors]] connecting to the [[Stone Labyrinths]].&lt;br /&gt;
* [[Second level]]: “the Barn” or “the Upper Field”&lt;br /&gt;
* [[Third level]]: “the Far Ground”&lt;br /&gt;
* [[Fourth level]]: “the Forge” or “the Stronghold”&lt;br /&gt;
* [[Fifth level]]: “Land’s End”&lt;br /&gt;
* [[Sixth level]]: “the Lakeshore” or “the Lagoon”&lt;br /&gt;
* [[Seventh level]]: “the Lower Field”&lt;br /&gt;
* [[Eight level]]: “the Deep”&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The history of Yliakum starts in the [[First Epoch]], where it was shaped from a cave containing the Azure Sun to it&#039;s present terraced shape, by [[Talad]] and [[Laanx]].&lt;br /&gt;
&lt;br /&gt;
In the [[Second Epoch]], Yliakum was first inhabited by the newly created [[Kran]] and [[Lemur]] races. At the end of the epoch, Laanx left Yliakum, followed by many of the Lemurs.&lt;br /&gt;
&lt;br /&gt;
Most of the other races living in Yliakum arrived in the [[Fourth Epoch]].&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Yliakum as a whole is ruled by the Circle of the Octarchs. Each [[Octarch]] is responsible for one of the levels.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
Two races are native to Yliakum. The [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Many other races arrived through the Stone Labyrinths, or from magical portals connected to other worlds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Yliakum|!]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Tutorial_Walkthrough&amp;diff=4850</id>
		<title>Tutorial Walkthrough</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Tutorial_Walkthrough&amp;diff=4850"/>
		<updated>2008-03-24T17:18:44Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tutorial-tutors.jpg|thumb|400px|Map of the tutorial area and the positions of each NPC&lt;br /&gt;
{| style=&amp;quot;border:2px ridge #000000; align:center;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;background:#ff290d; color:#ffffff; text-align:center;&amp;quot; | &amp;amp;nbsp;&#039;&#039;&#039;Abelia Aruine&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
 | style=&amp;quot;background:#0021c8; color:#ffffff; text-align:center;&amp;quot; | &amp;amp;nbsp;&#039;&#039;&#039;Neave Besetun&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
 | style=&amp;quot;background:#f2ab00; color:#ffffff; text-align:center;&amp;quot; | &amp;amp;nbsp;&#039;&#039;&#039;Ibhaar Senad&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;background:#069c46; color:#ffffff; text-align:center;&amp;quot; | &amp;amp;nbsp;&#039;&#039;&#039;Orphia Eldri&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
 | style=&amp;quot;background:#dddddd; color:#000000; text-align:center;&amp;quot; | &amp;amp;nbsp;&#039;&#039;&#039;Xargon Guurn&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
 | style=&amp;quot;background:#5e00c8; color:#ffffff; text-align:center;&amp;quot; | &amp;amp;nbsp;&#039;&#039;&#039;Rat&#039;&#039;&#039;&amp;amp;nbsp;&lt;br /&gt;
 |-&lt;br /&gt;
 |}]]&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Spoiler warning!&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;This page may not only spoil fun but your learning progress!&#039;&#039;&amp;lt;br /&amp;gt;If you are stuck in the tutorial looking here is the effortless method to go on. But less effort sometimes means less progress. Try to re-read what your mentor told you last and find clues on how to proceed on your own. In NPC-interaction the exact words to use in the next step are mostly presented in the preceding parts of the dialogue.}}&lt;br /&gt;
&lt;br /&gt;
With the new character tutorial world released with the new .3.20 client, for the first time, players can learn, in game, how the basic functions of the game works, before stepping foot into the main game world.&lt;br /&gt;
&lt;br /&gt;
It is our standard procedure to disallow spoilers, but it has been decided that because the tutorial is to be treated as a helper in learning the game&#039;s basic functions, and can be seen as completely out of character, we will provide to those that wish to use it, a walk through for the tutorial.  Players are completely welcome to, and encouraged not to simply use the walk through and try completing the tutorial by themselves, so that they get a better understanding about how the game works, but we also realize that the tutorial, like the rest of the game, is in its infancy stages and problems can arise that could cause a player to get stuck and not able to complete it.  Thus, we have decided to provide the walk through to help players get through parts of the tutorial they may have gotten stuck on, so that they may continue on and join the main game and delve into the world that is PlaneShift.&lt;br /&gt;
&lt;br /&gt;
Please also note, this is not the ONLY way that the tutorial can be completed, but is to serve as a guide of how the tutorial can be completed.  You still have to follow the correct order of which NPC you talk to first and so on, but your player responses to what the NPCs ask you can differ from the below and you should still be able to continue along.  It is encouraged that you answer the NPC as your character that you have fleshed out, would answer the NPC.&lt;br /&gt;
&lt;br /&gt;
==Abelia Aruine==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After you first load a new character and are put in the tutorial world, walk up to Abeilia:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|&#039;&#039;&#039;To talk to Abelia ...&#039;&#039;&#039;&lt;br /&gt;
*Walk up to her.&lt;br /&gt;
*Select her by clicking with the left mouse button, a red mark will appear on the ground below.&amp;lt;br /&amp;gt;[[Image:Selectednpc.png|100px|center]]&lt;br /&gt;
*Type into the chat tab labeled &amp;quot;NPC&amp;quot;.&amp;lt;br /&amp;gt;[[Image:Npcchattab.png|200px|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Welcome to PlaneShift! I&#039;m here to help you learn about movement and how to use your camera and other controls. Come closer, and say Hi.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|hi}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Hello, and welcome to Planeshift! You can just ask me to give you the tutorial, or, the more traditional phrase around here, &#039;give me a quest.&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|give me a quest}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Good job, and hello to you as well! I am Abelia Aruine and I am here to help you. Before you may enter the world of PlaneShift, you will need to learn a few basic things about the game from the five people here and perform some helpful tasks for them. We will try to make it entertaining!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Abelia makes a graceful bow to you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNoteNB|[[Image:Abelia.png|center|120px]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine| I think it will be possible for you to complete this tutorial in a short time. I will show you the most basic items, and then I will send you on to another lady who will tell you about more interesting things!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Abelia smiles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine| So! Are you ready to go on? Make sure I am highlighted and type &#039;yes&#039; in the NPC tab of your chat box. You must always have me targeted so that I may hear your words. Oh, and the word yes by itself is fine, one does not need the &#039; marks.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Very good! Now, in a few moments you will see an announcement that you have received a quest. Quests are tasks and jobs that you may perform for townspeople such as me in return for rewards, experience or status. Some are simple, such as fetching a snack for a hungry worker, and others are much longer and more challenging to complete. One might be required to speak with many different people in the course of a longer quest.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Abelia smiles at you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine| But you have learned how to speak with me already, and the same arrangement will work with any other NPC  in the game. We are characters controlled by the PlaneShift computer and may be recognized as such by the sky-blue names above our heads. There will be green-labeled characters in the game as well, and they are Player Characters. Sir Xargon will help you with that part later! Are you ready to learn more? Just tell me &#039;yes&#039; when you are.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|The questbook icon from the menu bar:&lt;br /&gt;
&lt;br /&gt;
[[Image:Questbook.png|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Very good, you have the hang of speaking with me now! You may have noticed the message saying that you got a quest. The game keeps track of your open and completed quests, you can click on the toolbar icon &#039;Quests&#039; to see which ones are open or completed. Please do that now and let me know when you are ready.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Okay, great, you can check the same window later on. Let&#039;s now talk a little bit about movement so that you will be able to do some exploring! You have already learned how to move, using mouse or the arrow keys on your keyboard. &#039;Up&#039; for walking forward, &#039;down&#039; for moving backward, and the left and right arrows turn you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Abelia grins.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine| In addition I will give you a tip: if you get stuck somewhere due to some game bug, you will want to type /unstick to return you to a safe location. When you are done giving things a try, select me and tell me that you are ready for more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Excellent! I have one more thing to teach you and then you may put your walking feet to some use! You have several different cameras that you may use to view the world through- one may cycle through them by pushing the M key. In addition, you may also zoom in and out of most views by using the mouse wheel  and the camera angle may be moved by pressing Tab and then moving the mouse. Press Tab again when you are done to go back to the normal state.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Abelia looks off to her right and then smiles as she turns her attention back to you.-}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine| Now, there is a dwarven lady just down the road; she&#039;s a blacksmith, and her name is Neave Besetun. She will be your next teacher and you will find her if you go exploring off to my right. Be sure to tell her that Miss Abelia sent you, and she will then do her part to help you learn more!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Did you read that? Abelia told you to tell Neave that Miss Abelia sent you. When doing quests like this in Planeshift, it&#039;s always best to read carefully and use the correct words, especially when you&#039;re told to say something. Go to Neave and try it now!}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At this point, you should go down the road and talk with Neave Besetun.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
{{TutSay|Neave Besetun|Greetings, Madam. If you are done speaking with Abelia, I can give you a basic lesson in metallurgy.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|miss abelia sent me}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|Ah, excellent! Welcome!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave grins at you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| I am Neave Besetun and I&#039;d be happy to show you a little bit about smithing and crafting things. But before we begin that, I am going to send you on a little errand back along your path. During quests people will ask you to get items for them, to practice, go to Miss Abelia, ask for a book about blacksmithing and bring it back to me. Tell her to give you the blacksmithing book, she should give it to you. Just tell her &#039;I need the blacksmithing book,&#039; please. Be sure you have spelled it correctly!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave waves goodbye to you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| See you soon! Bring me the book!}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At this point you should travel back to Abelia Aruine and speak with her&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
{{TutNote|The give icon from the pop-up menu:&lt;br /&gt;
&lt;br /&gt;
[[Image:Popup_give.png|center]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;If you cannot access the pop-up menu you can alteratively use the chat-command &#039;&#039;&#039;/give&#039;&#039;&#039; when Neave is selected. If you are on a Mac you can use control click to bring up the context menu.&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Abelia smiles and gives you a small book smudged with sooty marks.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|i need the blacksmithing book}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine|Oh, Neave&#039;s blacksmithing book! I should have given that back to her days ago.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Abelia Aruine| There you go. In order to give it to her, right-click on her and choose the &#039;Give&#039; icon. It is the one with the hand. You will see a panel on the left (labeled &#039;Exchange&#039;) and one on the right . Click on the book to pick it up from the right panel, and then click in the left panel to give it to her. Push the &#039;Accept Trade&#039; button in the upper left portion of the Exchange panel. I am certain that she will be happy to get her book back!}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At this point, you should travel back to Neave Besetun and trade the book&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Neave Besetun==&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
{{TutNote|A &#039;&#039;&#039;Hexa&#039;&#039;&#039; is the second coin.&amp;lt;br /&amp;gt;It&#039;s worth is equal to 10 Tria, which is the smallest coin.&lt;br /&gt;
[[Image:Hexa.png|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave grins as she accepts the trade and gives you a blue six-sided coin.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| Thank you very much, my good Madam, and there is a hexa for you. You have completed your first quest! Here, hold this chunk of iron ore for me, hmm?}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave gives you large piece of Iron Ore.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| There! Let&#039;s have a chat about blacksmithing, eh? I&#039;ll give you a bit of work to do and pay you for it! Your name is PLAYER, correct?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|Ah, I thought so. Good to meet you. I am Neave, but you knew that already, eh?}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|The inventory icon from the menu bar:&lt;br /&gt;
&lt;br /&gt;
[[Image:Inventory.png|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively you can press the key [&amp;lt;tt&amp;gt;I&amp;lt;/tt&amp;gt;]}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave chuckles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| Before starting, I would like you to practice with item dropping and pickup. You now have a piece of iron ore and I would like you to drop it on the ground, by choosing a place with enough clear ground around you. To drop it, access your inventory, click once on the iron ore, then click once outside the inventory window. You will see it appearing on the ground. Now right-click on the iron ore on the ground and select the pick-up icon, it will appear again in your inventory. Please do this small exercise and let me know when you are ready to continue.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|The stats and skills icon from the menu bar:&lt;br /&gt;
&lt;br /&gt;
[[Image:Skill.png|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|All right, Let&#039;s get this little quest going. First we will find out what kind of skills you have, Madam PLAYER. If you&#039;ll use the P key to bring up your Skills and Stats window, you can review those. Just make sure you&#039;re not in the communication window when you do. Try clicking on the headings, like Jobs, or Combat, or Magic.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave rubs her face with a sooty hand.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| If your character knows something about a skill, they will have a number other than zero for a score in that skill. Now me, I am a blacksmith, and there are many other kinds of craftspeople, all hard at work making various things that a civilization needs! I wonder... do you have some skill in mining or blacksmithing under Jobs in your Skills panel?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|no}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|I see! It&#039;s all right, you don&#039;t need to know too much about either one to do this task anyway. The skills your character has are the result of your choices in Character Creation. Your character will be able to learn many skills in the game. Now, let&#039;s see if I can teach you something about blacksmithing and using tools in general. Now, this here behind me-}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|Go to the furnace:&lt;br /&gt;
[[Image:TutorialFurnace.png|50px|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave points behind her.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| -that is a furnace used for refining metals. The first step is to melt the metal, or the metal ore. So go ahead and right-click on it and choose the &#039;Examine&#039; icon. It looks like an eye, so I guess it&#039;s an eye-con!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave chuckles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| A panel will appear and show you what is in the furnace. Now you need to open your inventory with the icon found in the middle of the furnace window, or with the I key on your keyboard. Feel free to drag that panel around until you can see both your inventory and the furnace panel. Then please come back here and tell me when you are ready, my good Madam.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|Click the examine icon (eye-con) in the pop-up menu:&lt;br /&gt;
[[Image:Popup_look.png|center]]&lt;br /&gt;
&amp;lt;small&amp;gt;If you cannot access the pop-up menu you can alteratively use the chat-command &#039;&#039;&#039;/targetinfo&#039;&#039;&#039; when the furnace is selected (there will not be a red mark visible).&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|Excellent! Let&#039;s melt us some iron! You will want to be careful to put your iron ore in the right place. Move close to the furnace and click on your ore in your inventory to pick it up. Then click on a box in the furnace panel to drop it there. If you miss, it is probably on the ground nearby. If you have lost it on the ground, but you cannot see it, you can use /target nearest item and then /pickup. Once you have it in the furnace, keep an eye on it.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave points to her eye and grins.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| The iron ore will turn into molten iron in a minute or two. Be patient! Metalworking needs skill and patience! Please be careful not to leave it in for too long or it may vanish altogether! If you somehow lose your iron, I can give you another if you tell me you need more iron. When you are done, please give the molten iron to me so that I can have a look at it. Good luck, Madam!}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|Ah, you&#039;ve done it! Great!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave grins and looks the molten iron over before giving it back to you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNoteNB|[[Image:Neave.png|center|150px]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutAddress|Neave Besetun| Nice work, PLAYER. Keep it safe, Xargon will want that when you get to talking to him. Now, let&#039;s see, what else was I supposed to tell you about...}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave rubs the side of her head gently with her hammer.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| ...oh yes, mining! That iron was dug from the ground by a hard-working miner. Miners take their rock pick out to places where they know they can find a certain ore and dig up all kinds of things- iron, coal, silver, crystals, and even gold. If your character has skill in mining and a rock pick, you can type things like /dig iron, or /dig ruby, and if you are in the right place, you may find some!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave chuckles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| That can be kind of exciting. All right, now you know a lot more than when you first got here, eh? Are you ready for more?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun|Ah well, ready or not, I am sending you off to Ibhaar for a bit of instruction in fighting. &#039;All citizens must be always prepared to protect themselves and defend their property.&#039; That&#039;s what the law says, you know.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave nods with a serious expression.}}&lt;br /&gt;
&lt;br /&gt;
{{TutAddress|Neave Besetun| Yliakum has many dangers, PLAYER. It will be good for you to be sure that you can protect yourself. Oh, and Ibhaar was wanting this, so you can give it to him for me!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Neave gives you a dagger.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Neave Besetun| He is down the way. Thank you for your help, and take care! Don&#039;t forget to give him the dagger!}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At this point, you should travel to the next NPC, Ibhaar Senad.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ibhaar Senad==&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|The &#039;&#039;&#039;Octa&#039;&#039;&#039; is the third coin.&amp;lt;br /&amp;gt;It&#039;s worth is equal to 50 Tria or 5 Hexa.&lt;br /&gt;
[[Image:Octa.png|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad|This way, Madam, and I&#039;ll teach you how to fight.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad|Thank you, Madam. I see Miss Neave has sent you to me. Here is a coin for your time.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar gives you a red eight-sided coin and then looks you up and down}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| Not all that much of a fighter yet it seems, but I think you&#039;ll do. If you&#039;ll just stand up a bit straighter, we may begin. Tell me you are ready!}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|The status window:&lt;br /&gt;
[[Image:Status.jpg|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad|Good, we begin. Now, first, you need to know your own self before you even face your opponent. If you&#039;ll look to the upper right-hand corner of your screen, you will see a small panel with information about your character. It has several colored bars, in red, blue, green and gray. Do you see it?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad|Good. The red bar is a measure of your character&#039;s health. When injured, the bar will decrease. If it goes too far, your character will die. So it&#039;s good to keep an eye on that, we don&#039;t want you getting lost in the Death Realm forever, no, not at all.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar pauses to adjust his horned helmet}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|Click the loot icon in the pop-up menu to collect valuable parts from your victim:&lt;br /&gt;
[[Image:Popup_loot.png|center]]&lt;br /&gt;
&amp;lt;small&amp;gt;If you cannot access the pop-up menu you can alteratively use the chat-command &#039;&#039;&#039;/loot&#039;&#039;&#039; when the corpse is selected.&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| The blue bar is a measure of your character&#039;s mana power- when this is depleted, one may not cast magical spells. You will learn more about that from Miss Orphia soon. The green bar measures your character&#039;s physical stamina, and the grey measures mental stamina. Go ahead and have a look at those and tell me when you are ready for more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad|Warriors fight with a variety of different weapons, but we are going to start you out simply, defeating your opponent with your bare hands. Now, when you have won a fight, you have the opportunity to take loot from the body. Right-click the bloody corpse and choose the &#039;Loot&#039; icon. Anything they may have that&#039;s worth something will display in a panel, and you can choose to loot it or leave it. Any questions? I didn&#039;t think so.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|Click the attack icon in the pop-up menu to attack the rat:&lt;br /&gt;
[[Image:Popup_attack.png|center]]&lt;br /&gt;
&amp;lt;small&amp;gt;If you cannot access the pop-up menu you can alteratively use the chat-command &#039;&#039;&#039;/attack&#039;&#039;&#039; when the NPC is selected.&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar chuckles and taps his weapons together}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| Let&#039;s get you into a fight! Are you ready, my Dermorian?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar grins}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| Ready or not, it&#039;s your time to prove your mettle. There is a large rat over there.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar points to his right to the brownish one-eyed rat with his hammer}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| I want you to go over to it and right-click on it and choose the &#039;Attack&#039; icon. Don&#039;t give me any guff about loving all animals: this one will attack our children if we just let it remain here in the city. Kill it and loot me its hide from it afterward as proof! If you don&#039;t find anything worth keeping on the first try, wait and it will respawn, and you may fight and loot it again. You won&#039;t pass this test until I get that rat hide. Go on, fight!}}&lt;br /&gt;
&lt;br /&gt;
{{TutNoteNB|[[Image:Ibhaar.png|center|150px]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar stands and watches you depart}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| If it gets to hurting you too much, don&#039;t forget that you can run!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|If the rat isn&#039;t there or you find it&#039;s unkillable because of issues related to the game, tell ibhaar &#039;skip this step&#039; to move on.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad|Ah, very good.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar looks at the hide and nods}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| Excellent work, my friend. I will give you this certificate and you will show it to Miss Orphia and then to Xargon the guard when the time comes.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Ibhaar gives you an official certificate letter with an embossed seal.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Ibhaar Senad| Next you are to visit with Miss Orphia Eldri, Mistress of Magic. She will teach you a little bit about how the Six Ways work! If you show her your certificate, she will know that you are ready to learn. If you continue along your way I am sure you can find her. Farewell, and stay vigilant!}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;After receiving the certificate, travel to Orphia Eldri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Orphia Eldri==&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
&lt;br /&gt;
{{TutNoteNB|[[Image:Orphia.png|center|180px]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri|It is time to learn of the mysteries of the Ways! In other words, I&#039;ll teach you about magic.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri|Hail and well met, my good [name of your character&#039;s race].}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Orphia looks over your certificate and smiles gently as she passes it back to you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri| Very well, you are shown to be ready to study magic with me. As you may know, PlaneShift has six Ways of magic, all powered by the might of the great crystal above us, the Azure Sun and channeled with the focus of glyphs. The Six Ways are the Crystal way, the Dark way, the Brown way, the Blue way, the Red way, and the Azure way. You may ask me about any of those if you wish, and then tell me that you are ready when you are ready to learn more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri|Remember that you can die while fighting, but also by falling off high cliffs. In this tutorial area you can die as many times as you want without a penalty to your character, but when you will enter the game, dying will be very painful. I suggest you practice a bit here and learn how resistant you are. Go around the house on your left and locate the wooden crates. There are two groups of three crates there. Just jump off the cliff between the two groups. Keep an eye on your health . After this dangerous exercise, get back to me, and tell me you are ready for more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri|Good. I hope you are enjoying what you are learning. It will be very helpful to you when you enter the world of Yliakum, the land where PlaneShift is set.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|A &#039;&#039;&#039;Circle&#039;&#039;&#039; is the fourth coin.&amp;lt;br /&amp;gt;It&#039;s worth is equal to 250 Tria or 5 Octa.&lt;br /&gt;
[[Image:Circle.png|center]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Orphia gives you four round golden coins.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri| These four golden circles are worth one thousand tria, and that is a typical price for a common magical glyph. I would like you to take these coins and buy an Air glyph from me, just for practice. To buy something from me, right-click on me and choose the &#039;Buy/Sell&#039; icon with the yellow and blue coins. A Merchant panel will appear. Choose the &#039;Glyphs&#039; category, select the Air glyph, and then push the &#039;Exchange Item&#039; button at the top of the Merchant panel to buy it!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Orphia smiles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|Click the buy/sell icon in the pop-up menu to buy a glyph from Orphia:&lt;br /&gt;
[[Image:Popup_buy.png|center]]&lt;br /&gt;
&amp;lt;small&amp;gt;If you cannot access the pop-up menu you can alteratively use the chat-command &#039;&#039;&#039;/buy&#039;&#039;&#039; when Orphia is selected.&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri| It&#039;s easier than it sounds, really. If you get stuck somehow, ask me about buying items and I&#039;ll explain it again. Once you have it, tell me that you are ready to continue.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri|Very well. Users of magic require special items, called glyphs, to cast their spells. The most common glyphs may be purchased through merchants, but others may be given in reward for dedicated service. Let&#039;s try getting one purified, shall we? You may view your spell book with the &#039;Spell Book&#039; button on your toolbar or by using the C button. Just make sure you are not typing in the communication window when pressing C. At present you will not see much of anything in there, but in time a successful student of magic will acquire many spells.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Orphia smiles gently and brushes her hand along her magic staff.}}&lt;br /&gt;
&lt;br /&gt;
{{TutNote|To keep track of when your glyph is purified watch the chat in the &amp;quot;System&amp;quot; tab.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri| Click on the &#039;Combine Glyphs&#039; button at the top of the Spell Book window. In a new window you will see the glyphs in your inventory in six groups. Take the glyph and drag it over the left-most button in the bottom left corner of the window. Then the glyph will begin to purify! It may take a little bit of time. When you are ready to continue, I have a favor to ask of you. Tell me when you are ready.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri|Ok, the glyph is now purified, it means it can be used to research spells. You can try to access the spellbook and research a spell, but given your low knowledge you will probably not be able to find a spell for now. Thank you very much, my good Dermorian. I require you to take that glyph to Sir Xargon, the guard. He is in the center of the park in the lower level of this neighborhood.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Orphia smiles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Orphia Eldri| You now have three tokens for him, the molten iron, the certificate, and this glyph. When you find him, please give him the pile of dust, and he will help you to complete your training. Thank you very much for your time, and may you fare well in your travels!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Orphia waves goodbye.}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At this point, you are to travel to the final NPC, Xargon Guurn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Xargon Guurn==&lt;br /&gt;
&lt;br /&gt;
{{TutSectionStart}}&lt;br /&gt;
&lt;br /&gt;
{{TutNoteNB|[[Image:Xargon.png|center|180px]]}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Your learning is not yet at at end; the most important lesson is yet at hand! Please visit me when you have obtained all three items from your other mentors.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Ah, welcome to you, and what a wonderful molten iron! Handcrafted with care!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon chuckles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| And perhaps you have a combat certificate to give me too? Hand it over, please.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Ah, and there it is.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon reads the certificate carefully and nods. He smiles and looks around for a moment and then carefully scratches his wing with his axe.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Seems as though Sir Ibhaar approved of your ability to defend yourself, good. I do like this part of my job: it gets rather boring standing around here all day. It is nice to meet someone new! Let&#039;s see... I believe your magic instructor will have given you an Air glyph, yes. Please give that to me.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Very good, yes. That is the last item. Now I may proceed in giving you your last few lessons! They are a bit long, but they are important, so make yourself comfortable and please pay close attention. Now, I am going to instruct you on what makes PlaneShift different from many other online games. Are you ready?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs or wipes, your character&#039;s personality and relationships to other characters cannot be erased - they will only grow.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon nods.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| The players and developers of PlaneShift are working to create an immersive fantasy world where the player&#039;s character comes to life. Instead of merely another place to pursue the acquisition of rank, power and items while the player chats about TV, video games and music, PlaneShift offers the player the chance to Roleplay their character, to live in and move through a world that is not ours.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon pauses.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| All right- now, my dear Madam, can you guess which word I am thinking of that starts with the letter &#039;R&#039;?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|roleplay}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Yes, roleplaying! Here are some general things you may use when you are roleplaying.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon carefully rubs his wing with the back of his axe.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| First, you should have a general idea of what your character is. This will allow you to pick a general tone for your character, and maybe even a way of speaking. As an example, a farm worker will have a different outlook on life than a wealthy merchant or a mercenary fighter. Your character might also have a lisp, a wandering eye, an odd habit, a love of rich foods, or a passion for riddles. These are all things that you can decide as your character develops.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon chuckles.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Which one of the above sounds the most interesting to you?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|passion for riddles}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Very good, perhaps that will become part of your character&#039;s nature! Let&#039;s continue: second, you must be able to keep what you, the player, know separate from what your character knows. This can be challenging to do at times. As a very simple example, the game displays the names of other players you encounter above their heads, so, you, the player, knows it. However, your character cannot see a name floating in the air, so this person&#039;s name is unknown to your character until introductions are made.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon bows to you.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Greetings, stranger, and welcome to the city of Hydlaa. Lovely weather we&#039;re having, aye?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon grins.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Ah yes, third: don&#039;t be afraid to let your character change! As in real life, your character&#039;s actions in the PlaneShift world will shape their character. When you first start playing, your character may be an idealistic hunter who believes that they are undefeatable in combat, but after a few trips through the Death Realm, they may take on a more cautious tone, as they will have learned that they can be defeated. Feel free to ask me about the Death Realm if you like, or tell me to continue if you are ready to learn more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|continue}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|While talking is a very useful tool when roleplaying, you also have to be able to express yourself in other fashions, eh?}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon grins.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Facial expressions for example, no?}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon kicks at the ground, stirring up some dust.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Or even more complicated actions.. the way to do these things is to use the /me or /my command. For example, if you typed &#039;/me sneezes,&#039; everybody around you would see &#039;PLAYER sneezes.&#039; Go ahead and try it, and then tell me-}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon sneezes.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|  Ah, tell me &#039;may Talad bless you&#039; when you are ready for more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon sniffs.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|may talad bless you}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Thank you, Madam. We continue! Likewise, with /my - if you type &#039;/my helmet falls off,&#039; nearby people would see &#039;PLAYER&#039;s helmet falls off.&#039; Now there are some more specific commands that you can use as well. The most common is /greet. If you have someone targeted and you use /greet, people will see you greeting your target. If you don&#039;t have anybody targeted you will greet everyone. Some of these commands also have animations that show you performing the specific action, so when you greet someone, you will see your character greeting them. Experiment with this, and tell me when you are ready.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|ready}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Now that you know how to use these commands, you should also learn when -not- to use them. While you could have your character do something like &#039;/me slits Xargon&#039;s throat,&#039; you really shouldn&#039;t. It is best to allow the other player a chance to shape what happens along with you. Changing your action to &#039;/me attempts to slit Xargon&#039;s throat&#039; gives the other roleplayer the opportunity to respond to your actions.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon shakes his head slowly.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| You don&#039;t want to force any action or thought on another player as in &#039;/me scowls intimidatingly, making everyone tremble in fear.&#039; For all you know, another person&#039;s character may have experienced something that causes them to smile when they see a frightening scowl. The general rule to follow is &#039;If your words force someone else&#039;s character to do something, don&#039;t use them!&#039; Do you understand this?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Very good, we continue! Of course, things in a complex game don&#039;t always go smoothly, and sometimes you need to ask for help in an out-of-character fashion. We&#039;ve thought of a way to take care of that as well! On the top of your chat window, you should see a &#039;Help&#039; button. There are a number of players who have volunteered to answer out-of-character questions, and they listen there for them. This means that they may not tell you how to solve a quest, or where something is, but they will help you if you get stuck, and you can&#039;t move, or if you can&#039;t remember how to use the furnace.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon smiles and looks at you in evaluation.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Let&#039;s see if you are paying attention... Is using the help channel asking how to use the furnace an in character or out of character means of getting help?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|out of character}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Exactly, because it is not your character, but the -player- who is asking for help. Just type your question in the help tab and someone should be able to answer it. Please be patient though, as players have volunteered to help but are still trying to play the game themselves. You can also click on the Help button on the toolbar to bring up the help documents. These documents will explain all of the different commands you can use. Have you thought of playing an evil character or a good character, or someone who is an interesting mix of both?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|mix of both}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon nods.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| I see. When interacting with others, please be a nice -player- even though you may have an evil -character-. This of course doesn&#039;t mean giving handfuls of coins to everybody that asks, but it does mean that you should be willing to give directions to new players that ask politely. Sometimes it is necessary to do things your character might not, especially to help out new players and to help assure that all players enjoy the game. Now, we are nearly done at last, make yourself ready, my good Madam! Will you do your best to play fairly, without troubling other players, speaking politely and being friendly as much as your character background allows you?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Excellent! Please remember to act in-character when talking to others. We are all working towards a roleplayed atmosphere in PlaneShift, regardless of the current client version. OOC -Out-Of-Character- text should be designated with parentheses or brackets, as regular text is that which comes from the mouth of your character, a person who lives in the world of Yliakum and knows nothing about computers, video games, the internet, or Picasso. You are familiar with Picasso, aren&#039;t you?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|yes}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|One of the more famous artists of the last century, he was. But one&#039;s character has never heard of this person, nor have they heard of dragons, or Germany. Read the Settings portion of the PlaneShift website for official information about the world your character belongs to: www.planeshift.it/history.html is a good place to begin. Keep within the medieval fantasy atmosphere as much as you can. Roleplay is vital here, so let your imagination run free -within reason, of course!- and have fun with your alter ego!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon grins and then opens a sack and offers you an item from the contents.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| Here is your reward, Madam. Please choose the one you think you might get the most use out of!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon waits for you to choose one.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| And tell me, do you think your character will be a scholar, a warrior, a miner, a craftsperson, a bounty hunter, a farmer, or something else entirely?}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|farmer}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|Very well! Now, there is more to be learned here in the tutorial area. If you wish to continue learning, just explore and ask questions of all of us here. We can tell you about training your character, stats and skills, religion, magic, the Death Realm, maps, money, petitions, glyphs, guilds, and more.}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon makes a graceful bow, his wings held high.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| If you prefer to simply move along and enter the game, you may also do that. Just tell me that you want to enter Yliakum. Either way, thank you for your efforts, and I wish you a safe journey and hope that you may have many interesting adventures in Yliakum!}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|PLAYER|i want to enter yliakum}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn|You are ready to enter the world of Yliakum? Very well!}}&lt;br /&gt;
&lt;br /&gt;
{{TutEmote|Xargon grins and waves his arms in the motions of casting a spell.}}&lt;br /&gt;
&lt;br /&gt;
{{TutSay|Xargon Guurn| You have proved yourself by completing the tutorial and are now passing into the Planeshift world. Remember your role, and farewell!}}&lt;br /&gt;
{{TutSectionStop}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;At this point you have completed the tutorial and in moments your character should be teleported to the spawn point in the main PlaneShift world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talad&amp;diff=4849</id>
		<title>Talad</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talad&amp;diff=4849"/>
		<updated>2008-03-24T17:15:50Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Talad is one of the Gods in [[PlaneShift]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Talad has been described as being like an ebony statue, with powerful muscles and long, proportioned bones.&lt;br /&gt;
Thick black curls cascade down over his broad shoulders and down his back, and a thick gold armlet clasps his right biceps.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Together with [[Laanx]], Talad shaped the cave that is now [[Yliakum]].&lt;br /&gt;
After Laanx created the [[Lemur]]s, Talad used the power of Yliakum&#039;s [[Azure Sun]] to create the [[Kran]], but because he could not control its energy, he disfigured Laanx in the process.&lt;br /&gt;
Laanx left to wander the [[Stone Labyrinths]], rejecting Talad&#039;s entreaties to return.&lt;br /&gt;
Eventually Talad gave up any hope to be reconciled and, now alone, turned his thoughts to the people they had created.&lt;br /&gt;
While waiting for the peoples that the god [[Vodùl]] had sent to Yliakum, Talad forged magical power into many shapes; the glyphs.&lt;br /&gt;
After all of Yliakum&#039;s races had arrived, Laanx returned. In response to the [[Xacha]] building the [[Iron Temple]] in [[Hydlaa]], Talad created his own temple, using the power of the glyphs to moulding it out of rock.&lt;br /&gt;
&lt;br /&gt;
[[Category:God]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Phrasal_Verbs&amp;diff=4848</id>
		<title>Stonebreaker Language/Phrasal Verbs</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Phrasal_Verbs&amp;diff=4848"/>
		<updated>2008-03-24T17:13:40Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== To Go ==&lt;br /&gt;
&lt;br /&gt;
The verb &#039;&#039;idna&#039;&#039; is used to mean &#039;to go&#039; and has many derivatives. &#039;&#039;Idna&#039;&#039; is related to the type II noun &#039;&#039;Idam&#039;&#039; - travel - and &#039;&#039;Idart&#039;&#039; - a journey. Below are the main derivatives. These can allow an amazing array of subtle distinctions to be made.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Head&lt;br /&gt;
! Hand&lt;br /&gt;
! Adjective&lt;br /&gt;
! Infinitive&lt;br /&gt;
! Actor&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Idam&#039;&#039; - travel&lt;br /&gt;
|width = 20%|  &#039;&#039;Idart&#039;&#039; - a journey&lt;br /&gt;
|width=20% | &#039;&#039;Ida&#039;&#039; - travelling&lt;br /&gt;
|width=20% | &#039;&#039;Idna&#039;&#039; - to go&lt;br /&gt;
|width=20% | &#039;&#039;Idnam&#039;&#039; - traveller&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Pedidam&#039;&#039; - walking&lt;br /&gt;
|width = 20%|  &#039;&#039;Pedidart&#039;&#039; - a walk&lt;br /&gt;
|width=20% | &#039;&#039;Pedida&#039;&#039; - walking&lt;br /&gt;
|width=20% | &#039;&#039;Pedidna&#039;&#039; - to walk&lt;br /&gt;
|width=20% | &#039;&#039;Pedidnam&#039;&#039; - pedestrian, walker&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Snellidam&#039;&#039; - fast travel&lt;br /&gt;
|width = 20%|  &#039;&#039;Snellidart&#039;&#039; - a fast journey&lt;br /&gt;
|width=20% | &#039;&#039;Snellida&#039;&#039; - going quickly&lt;br /&gt;
|width=20% | &#039;&#039;Snellidna&#039;&#039; - to go fast&lt;br /&gt;
|width=20% | &#039;&#039;Snellidnam&#039;&#039; - racer&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Pekidam&#039;&#039; - (small) travel&lt;br /&gt;
|width = 20%|  &#039;&#039;Pekidart&#039;&#039; - a trip&lt;br /&gt;
|width=20% | &#039;&#039;Pekida&#039;&#039; - tripping&lt;br /&gt;
|width=20% | &#039;&#039;Pekidna&#039;&#039; - to go a short way&lt;br /&gt;
|width=20% | &#039;&#039;Pekidnam&#039;&#039; - tripper&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Utidam&#039;&#039; - departure&lt;br /&gt;
|width = 20%|  &#039;&#039;Utidart&#039;&#039; - a journey out, a sortie&lt;br /&gt;
|width=20% | &#039;&#039;Utida&#039;&#039; - going out&lt;br /&gt;
|width=20% | &#039;&#039;Utidna&#039;&#039; - to go out&lt;br /&gt;
|width=20% | &#039;&#039;Utidnam&#039;&#039; - embarker&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Agidam&#039;&#039; - overtaking&lt;br /&gt;
|width = 20%|  &#039;&#039;Agidart&#039;&#039; - a passing (of another traveller)&lt;br /&gt;
|width=20% | &#039;&#039;Agida&#039;&#039; - overtaking&lt;br /&gt;
|width=20% | &#039;&#039;Agidna&#039;&#039; - to overtake, go past&lt;br /&gt;
|width=20% | &#039;&#039;Agidnam&#039;&#039; - overtaker&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Elidam&#039;&#039; - Passing by&lt;br /&gt;
|width = 20%|  &#039;&#039;Elidart&#039;&#039; - a journey past something&lt;br /&gt;
|width=20% | &#039;&#039;Elida&#039;&#039; - passing by&lt;br /&gt;
|width=20% | &#039;&#039;Elidna&#039;&#039; - to pass by, go past&lt;br /&gt;
|width=20% | &#039;&#039;Elidnam&#039;&#039; - passer by&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Imidam&#039;&#039; - entrance (from outside)&lt;br /&gt;
|width = 20%|  &#039;&#039;Imidart&#039;&#039; - an entrance&lt;br /&gt;
|width=20% | &#039;&#039;Imida&#039;&#039; - entering&lt;br /&gt;
|width=20% | &#039;&#039;Imidna&#039;&#039; - to go in, enter&lt;br /&gt;
|width=20% | &#039;&#039;Imidnam&#039;&#039; - person going in&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Adidam&#039;&#039; - ascent&lt;br /&gt;
|width = 20%|  &#039;&#039;Adidart&#039;&#039; - a climb, an ascent&lt;br /&gt;
|width=20% | &#039;&#039;Adida&#039;&#039; - climbing, ascending&lt;br /&gt;
|width=20% | &#039;&#039;Adidna&#039;&#039; - to go up, ascend, climb&lt;br /&gt;
|width=20% | &#039;&#039;Adidnam&#039;&#039; - climber&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Alidam&#039;&#039; - descent&lt;br /&gt;
|width = 20%|  &#039;&#039;Alidart&#039;&#039; - a descent, climb down&lt;br /&gt;
|width=20% | &#039;&#039;Alida&#039;&#039; - descending&lt;br /&gt;
|width=20% | &#039;&#039;Alidna&#039;&#039; - to go down, descend, climb down&lt;br /&gt;
|width=20% | &#039;&#039;Alidnam&#039;&#039; - descender (see notes)&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Podidam&#039;&#039; - follow-ship, loyalty&lt;br /&gt;
|width = 20%|  &#039;&#039;Podidart&#039;&#039; - a position behind a leader&lt;br /&gt;
|width=20% | &#039;&#039;Podida&#039;&#039; - following&lt;br /&gt;
|width=20% | &#039;&#039;Podidna&#039;&#039; - to follow, go behind someone&lt;br /&gt;
|width=20% | &#039;&#039;Podidnam&#039;&#039; - follower&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Preidam&#039;&#039; - leadership&lt;br /&gt;
|width = 20%|  &#039;&#039;Preidart&#039;&#039; - the lead&lt;br /&gt;
|width=20% | &#039;&#039;Preida&#039;&#039; - leading&lt;br /&gt;
|width=20% | &#039;&#039;Preidna&#039;&#039; - to lead, go before&lt;br /&gt;
|width=20% | &#039;&#039;Preidnam&#039;&#039; - leader&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Altidam&#039;&#039; - precedence&lt;br /&gt;
|width = 20%|  &#039;&#039;Altidart&#039;&#039; - a precedent&lt;br /&gt;
|width=20% | &#039;&#039;Altida&#039;&#039; - preceding&lt;br /&gt;
|width=20% | &#039;&#039;Altidna&#039;&#039; - to go before (in time), precede&lt;br /&gt;
|width=20% | &#039;&#039;Altidnam&#039;&#039; - forebear&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Otidam&#039;&#039; - penetration, passage&lt;br /&gt;
|width = 20%|  &#039;&#039;Otidart&#039;&#039; - a breakthrough, passing through&lt;br /&gt;
|width=20% | &#039;&#039;Otida&#039;&#039; - passing through, penetrating&lt;br /&gt;
|width=20% | &#039;&#039;Otidna&#039;&#039; - to go through, penetrate&lt;br /&gt;
|width=20% | &#039;&#039;Otidnam&#039;&#039; - penetrator&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Dessidam&#039;&#039; - subversion (see notes)&lt;br /&gt;
|width = 20%|  &#039;&#039;Dessidart&#039;&#039; - a underpass, tunnel&lt;br /&gt;
|width=20% | &#039;&#039;Dessida&#039;&#039; - going under, tunnelling&lt;br /&gt;
|width=20% | &#039;&#039;Dessidna&#039;&#039; - to go under, tunnel&lt;br /&gt;
|width=20% | &#039;&#039;Dessidnam&#039;&#039; - tunneller (see notes)&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Sulidam&#039;&#039; - juxtaposition&lt;br /&gt;
|width = 20%|  &#039;&#039;Sulidart&#039;&#039; - a mount&lt;br /&gt;
|width=20% | &#039;&#039;Sulida&#039;&#039; - mounting&lt;br /&gt;
|width=20% | &#039;&#039;Sulidna&#039;&#039; - to get onto, mount&lt;br /&gt;
|width=20% | &#039;&#039;Sulidnam&#039;&#039; - horseman (lit &#039;mounter&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Beridam&#039;&#039; - companionship (when travelling)&lt;br /&gt;
|width = 20%|  &#039;&#039;Beridart&#039;&#039; - a journey made in company, expedition&lt;br /&gt;
|width=20% | &#039;&#039;Berida&#039;&#039; - accompanying&lt;br /&gt;
|width=20% | &#039;&#039;Beridna&#039;&#039; - to go beside, accompany&lt;br /&gt;
|width=20% | &#039;&#039;Beridnam&#039;&#039; - travelling companion&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Kumidam&#039;&#039; - setting out together&lt;br /&gt;
|width = 20%|  &#039;&#039;Kumidart&#039;&#039; - a joint exit&lt;br /&gt;
|width=20% | &#039;&#039;Kumida&#039;&#039; - leaving together&lt;br /&gt;
|width=20% | &#039;&#039;Kumidna&#039;&#039; - to go (leave) with&lt;br /&gt;
|width=20% | &#039;&#039;Kumidnam&#039;&#039; - companion when leaving&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Veridam&#039;&#039; - Approach (way, method)&lt;br /&gt;
|width = 20%|  &#039;&#039;Veridart&#039;&#039; - an approach (physically)&lt;br /&gt;
|width=20% | &#039;&#039;Verida&#039;&#039; - approaching, going towards&lt;br /&gt;
|width=20% | &#039;&#039;Veridna&#039;&#039; - to go towards, approach&lt;br /&gt;
|width=20% | &#039;&#039;Veridnam&#039;&#039; - approaching person&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Averidam&#039;&#039; - retreat&lt;br /&gt;
|width = 20%|  &#039;&#039;Averidart&#039;&#039; - a retreat, flight&lt;br /&gt;
|width=20% | &#039;&#039;Averida&#039;&#039; - going away, fleeing&lt;br /&gt;
|width=20% | &#039;&#039;Averidna&#039;&#039; - to go away from, flee&lt;br /&gt;
|width=20% | &#039;&#039;Averidnam&#039;&#039; - retreater, fleer&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Rondidam&#039;&#039; - circumvention (avoidance)&lt;br /&gt;
|width = 20%|  &#039;&#039;Rondidart&#039;&#039; - a round trip&lt;br /&gt;
|width=20% | &#039;&#039;Rondida&#039;&#039; - circling&lt;br /&gt;
|width=20% | &#039;&#039;Rondidna&#039;&#039; - to go around&lt;br /&gt;
|width=20% | &#039;&#039;Rondidnam&#039;&#039; - someone who avoids problems - a strategist&lt;br /&gt;
|-&lt;br /&gt;
|width= 20% | &#039;&#039;Anidam&#039;&#039; - revisitation&lt;br /&gt;
|width = 20%|  &#039;&#039;Anidart&#039;&#039; - a return trip&lt;br /&gt;
|width=20% | &#039;&#039;Anida&#039;&#039; - returning&lt;br /&gt;
|width=20% | &#039;&#039;Anidna&#039;&#039; - to go again, return to&lt;br /&gt;
|width=20% | &#039;&#039;Anidnam&#039;&#039; - returner&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Notes =&lt;br /&gt;
&lt;br /&gt;
== Head Nouns ==&lt;br /&gt;
The Head nouns are difficult to translate exactly into English - they express the concepts associated with the verb, and sometimes need whole phrases to describe them in English and other modern languages. In some cases, this is relatively well understood to the English speaker - &#039;Leadership&#039; for example, expresses the concept of leading. We can also understand the corresponding quality of &#039;Followship&#039; although we have no single word to describe this. The Stonebreaker word &#039;&#039;Dessidam&#039;&#039; is even harder to translate. It is the concept of going under something. When a Stonebreaker meets an underground obstacle(for example a seam of hard rock that is difficult to tunnel through) he has two options: to go round &#039;&#039;Rondidna&#039;&#039; or to go below &#039;&#039;Dessidna&#039;&#039;. Going below carries more risks and requires a more carefully thought-out approach, but is usually the most efficient solution. This approach of carefully weighing the risks, working out an elegant and efficient way forward is expressed in the term &#039;&#039;Dessidam&#039;&#039; - the concept of going under a problem.&lt;br /&gt;
&lt;br /&gt;
Different verbs can convey different subtleties in the language. So while &#039;&#039;Beridam&#039;&#039; conveys the idea of &#039;companionship while travelling&#039; this is different from the concept of companionship in the sense of &#039;being with&#039;. For this, the Stonebreakers use the verb &#039;&#039;Kumeina&#039;&#039; - to be with. This gives the Head noun &#039;&#039;Kumejam&#039;&#039; - &#039;being with&#039;. Similarly, &#039;&#039;Kumvenna&#039;&#039; - to come together gives &#039;&#039;Kumvenam&#039;&#039; - companionship in gathering together - a sort of &#039;solidarity&#039;. This ability to create concepts from actions or things makes Stonebreaker a language with which one can express extremely subtle thoughts and ideas.&lt;br /&gt;
&lt;br /&gt;
== Roles or Actors ==&lt;br /&gt;
&lt;br /&gt;
Some of these equate easily to the corresponding English expressions. A leader is one who goes before (in space) - &#039;&#039;Preidnam&#039;&#039;. However, some people go before in time, not in space - these are &#039;&#039;Altidnameth&#039;&#039; or &#039;forebears - previous generations. Other roles that have special significance are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Alidnam&#039;&#039; (descender) - this person leads an exploration of undiscovered tunnels underground - this needs particular skills and courage. Deciding who will be the &#039;&#039;Alidnam&#039;&#039; is an important step in any underground exploration.&lt;br /&gt;
&lt;br /&gt;
* Dessidnam (tunneller) - this person is the engineer in the mining squad. He or she works out the best way to tunnel through the rock and gives the orders to the diggers. This is a highly skilled job and requires expertise in geology, maths, physics and how to resolve forces.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Otidnam&#039;&#039; (penetrator) - this is a particularly powerfully built and fearless Stonebreaker, who is called on to break through rock walls underground, for example when breaking into an existing chamber. It requires strength and ability to move out of danger quickly! &lt;br /&gt;
&lt;br /&gt;
== Subtle Distinctions ==&lt;br /&gt;
&lt;br /&gt;
At first glance, &#039;&#039;Agidna&#039;&#039; and &#039;&#039;Elidna&#039;&#039; seem to amount to the same - &#039;to go past&#039;, &#039;to go by&#039;. The first relates to someone passing someone else while moving; the second, passing a stationery person or object. &#039;&#039;Arka agideloo Garwin sul Vigom&#039;&#039; means &#039;Arka passed Garwin on the road&#039; while &#039;&#039;Arka elideloo Garwin Barldomom&#039;&#039; is &#039;Arka passed Garwin by (outside) the Tavern&#039;. In the second case, Garwin was standing outside the tavern; in the first, he was going along the same road, and &#039;&#039;&#039;in the same direction&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The difference between &#039;&#039;Beridna&#039;&#039; and &#039;&#039;Kumidna&#039;&#039; can be best shown by example. &#039;&#039;Arka berid Garwinom&#039;&#039; means &#039;Arka goes (along) with Garwin&#039;. &#039;&#039;Arka kumid Garwinom&#039;&#039; means &#039;Arka goes (leaves) with Garwin. In the first case, Arka and Garwin are going somewhere together; in the second they just leave at the same time. Similarly, &#039;&#039;Voyelõ Arka en Garwin feknam Beridart&#039;&#039; means &#039;I saw Arka and Garwin making a journey together&#039;, while &#039;&#039;Voyelõ Arka en Garwin feknam Kumidart&#039;&#039; means &#039;I saw Arka and Garwin making an exit together&#039;. &#039;&#039;Arka ideloo Akkaiol. Garwin eloo Kumidnam&#039;&#039; - &#039;Arka went to Akkaio. Garwin left with her (literally was her &#039;leaving-companion&#039;). We don&#039;t know if they continued their journey together - in this case Garwin would have been &#039;&#039;Beridnam&#039;&#039; - a travelling companion. &#039;&#039;Beridam ei Sekorirt&#039;&#039; - &#039;travelling together is safe&#039; (&#039;a safe thing&#039;). &#039;&#039;Kumidam ei Nagarart&#039;&#039; - &#039;leaving together is bad (&#039;a bad thing&#039;).&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;Anidna&#039;&#039; means to to return &#039;&#039;&#039;to&#039;&#039;&#039; and not &#039;&#039;&#039;from&#039;&#039;&#039;. This is an important distinction. &#039;&#039;Arka anid Akkaiol&#039;&#039; is &#039;Arka returns (goes back) to Akkaio&#039;. &#039;&#039;Arka anven Domol&#039;&#039; is &#039;Arka returns home&#039; or &#039;comes again to home&#039;. Both are quite different from the concept of returning an object. This is expressed by the verb &#039;&#039;adonna&#039;&#039;. &#039;&#039;Arka adon Ekk Harnquistol&#039;&#039; is &#039;Arka returns the axe to Harnquist&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Stonebreaker Language|Phrasal Verbs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Grammar/Verbs&amp;diff=4847</id>
		<title>Stonebreaker Language/Grammar/Verbs</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Grammar/Verbs&amp;diff=4847"/>
		<updated>2008-03-24T17:11:24Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Verbs =&lt;br /&gt;
&lt;br /&gt;
Verbs are fairly straightforward in Stonebreaker. The spoken language is generally  confined to the present, past historic and simple future tense, also the conditional voice. These are constructed in a regular way and there are very few irregular verbs (notably &#039;&#039;Einna&#039;&#039; - to be and &#039;&#039;Oona&#039;&#039; - to have).&lt;br /&gt;
&lt;br /&gt;
= Infinitive =&lt;br /&gt;
&lt;br /&gt;
The infinitive of the verb is easily recognized in Stonebreaker as almost all end in –na.&lt;br /&gt;
Examples include:&lt;br /&gt;
&#039;&#039;Donna&#039;&#039; to give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Idna&#039;&#039; to go&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Imna&#039;&#039; to want or need&lt;br /&gt;
&lt;br /&gt;
And the irregular verbs:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eina&#039;&#039; To be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oona&#039;&#039; to have&lt;br /&gt;
&lt;br /&gt;
There are 3 persons that exist in the singular and plural:&amp;lt;br&amp;gt;&lt;br /&gt;
I, You (sing), he/she/it, We, You (pl), They&amp;lt;br&amp;gt;&lt;br /&gt;
In regular verbs, these are expressed as follows:&lt;br /&gt;
&lt;br /&gt;
= Present Tense =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Donõ&#039;&#039;: I give,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donor&#039;&#039;: You (sing) give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Don&#039;&#039;: He/she/it gives&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donoth&#039;&#039;: We give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donorth&#039;&#039;: You (pl) give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donith&#039;&#039;: They give&lt;br /&gt;
&lt;br /&gt;
The third case is formed by removing –na from the infinitive:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Im&#039;&#039;: he wants, from &#039;&#039;Imna&#039;&#039; to want&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Id&#039;&#039;: he goes, from &#039;&#039;Idna&#039;&#039; to go&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pel&#039;&#039;: he speaks from &#039;&#039;Pelna&#039;&#039; to speak&lt;br /&gt;
&lt;br /&gt;
The plural is formed by adding the generic –th to the singular. Note that in the first person the o is unstressed in the plural. So:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Imõ&#039;&#039; (I want) becomes &#039;&#039;Imoth&#039;&#039; (we want)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Idõ&#039;&#039; (I go) becomes &#039;&#039;Idoth&#039;&#039; (we go).&lt;br /&gt;
&lt;br /&gt;
== Present Continuous ==&lt;br /&gt;
&lt;br /&gt;
There is only one present tense in Stonebreaker. Some languages (including English) have a present continuous tense: I am going, I am thinking, etc.&lt;br /&gt;
&lt;br /&gt;
The difficulty with this construction is that it introduces an element of ambiguity into the language. Take the following:&lt;br /&gt;
&lt;br /&gt;
I am going to hunt Tefusang.&lt;br /&gt;
&lt;br /&gt;
This can mean&lt;br /&gt;
I am going (ie on my way ) to hunt Tefusang&amp;lt;br&amp;gt;&lt;br /&gt;
I will hunt Tefusang at some point in the future&amp;lt;br&amp;gt;&lt;br /&gt;
I intend to hunt Tefusang.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Stonebreaker these would be expressed quite differently:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Idõ na Hassna Tefusangeth&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Hassõ’n Tefusangeth&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tendõ Hassna Tefusangeth&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Irregular verbs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Einna&#039;&#039;: to be&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yõ&#039;&#039;: I am&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ar&#039;&#039;: You (s) are&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ei&#039;&#039;: He/she/it is&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yoth&#039;&#039;: We are&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arth&#039;&#039;: You (pl) are&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eith&#039;&#039;: They are&amp;lt;br&amp;gt;&lt;br /&gt;
		&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oona&#039;&#039;: to have&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Õ&#039;&#039;: I have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Or&#039;&#039;: You (s) have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oo&#039;&#039;: He/she/it has&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oth&#039;&#039;: We have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Orth&#039;&#039;: You (pl) have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooth&#039;&#039;: They have&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Imperative =&lt;br /&gt;
&lt;br /&gt;
Singular: &#039;&#039;Dono’&#039;&#039; Give (it)!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Õl Dono’!&#039;&#039; –Give it to me!&amp;lt;br&amp;gt;&lt;br /&gt;
Plural &#039;&#039;Doneth&#039;&#039; Let’s give (it)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doneth Ekk Harnquistol&#039;&#039; – Let’s give the axe to Harnquist&lt;br /&gt;
&lt;br /&gt;
== Irregular verbs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A’&#039;&#039;: (Be)&amp;lt;br&amp;gt;&lt;br /&gt;
­&#039;&#039; A’Ganta!&#039;&#039;: ‘be strong!’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ath&#039;&#039;: (Let us be)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ath Amnartth&#039;&#039;: ‘let’s be friends’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;O’&#039;&#039;: (Have, have it)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;O’Felim&#039;&#039;: ‘Have fun’&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Oth&#039;&#039;: (let’s have, let’s have it)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oth Repart&#039;&#039;: ‘Let’s have dinner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Simple Future tense =&lt;br /&gt;
&lt;br /&gt;
In Stonebreaker, the concept of future is expressed by the use of the word &#039;&#039;en&#039;&#039; (and). This can be seen in the words for Today (&#039;&#039;Dem&#039;&#039;) and Tomorrow (&#039;&#039;Demen&#039;&#039; – ‘Today…and…’)&lt;br /&gt;
&lt;br /&gt;
The simple future is made by adding –en to the end of the present tense in each case, using apostrophes where necessary to avoid vowel clashes:&lt;br /&gt;
&#039;&#039;Dono’n&#039;&#039;: I shall give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donoren&#039;&#039;: You (sing) will give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donen&#039;&#039;: He/she/it will give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donothen&#039;&#039;: We shall give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donorthen&#039;&#039;: You (pl) will give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donithen&#039;&#039;: They will give&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice again the unstressed o in the 1st person singular: &#039;&#039;Dono’n&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In some dialects the apostrophe is avoided by the addition of the letter ‘m’. So &#039;&#039;Verõ&#039;&#039; (I swear) can take the form &#039;&#039;Veromen&#039;&#039; (I will swear) in the future tense. (This construction is also used in expressing the Ablative case for plural nouns – more on this later). The name &#039;&#039;‘Veromen’&#039;&#039; means ‘one who will be faithful’ ie one who will swear allegiance. Both forms are acceptable, so &#039;&#039;Donomen&#039;&#039; and &#039;&#039;Dono’n&#039;&#039; both mean I shall give.&lt;br /&gt;
&lt;br /&gt;
== Irregular verbs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Einna&#039;&#039;: to be&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yon&#039;&#039;: I shall be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ar&#039;n&#039;&#039;: You (s) will be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ei&#039;n&#039;&#039;: He/she/it will be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Yothen&#039;&#039;: We shall be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arthen&#039;&#039;: You (pl) will be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eithen&#039;&#039;: They will be&amp;lt;br&amp;gt;&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oona&#039;&#039;: to have&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;On&#039;&#039;: I shall have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Or&#039;n&#039;&#039;: You (s) will have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oo&#039;n&#039;&#039;: He/she/it will have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Othen&#039;&#039;: We shall have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Orthen&#039;&#039;: You (pl) will have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oothen&#039;&#039;: They will have&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Past Tenses = &lt;br /&gt;
&lt;br /&gt;
== Past Historic ==&lt;br /&gt;
&lt;br /&gt;
This is the tense used most in narrative and reported speech. Its construction is slightly more complex than the future. First, take the 3rd person singular (the root of the verb): &#039;&#039;Don&#039;&#039;. Now add –el to create the past participle: &#039;&#039;Donel&#039;&#039; (‘given’). Note that this is not the same as the adjective &#039;&#039;Dona&#039;&#039; – ‘given’ as in &#039;&#039;Don’ekk&#039;&#039; – a gift-axe. To conjugate add the present tense of the verb &#039;&#039;Oona&#039;&#039; – to give:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelõ&#039;&#039;: I gave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelor&#039;&#039;: You (sing) gave)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doneloo&#039;&#039;: he/she/it gave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doneloth&#039;&#039;: We gave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelorth&#039;&#039;: You (pl) gave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelooth&#039;&#039;: They gave&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
‘Oo’ is pronounced as a short ‘oo’ as in the English ‘Shoot’&lt;br /&gt;
&lt;br /&gt;
== Irregular verbs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Einna&#039;&#039;: to be&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elõ&#039;&#039;: I was&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elor&#039;&#039;: You (s) were&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eloo&#039;&#039;: He/she/it was&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eloth&#039;&#039;: We were&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elorth&#039;&#039;: You (pl) were&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elooth&#039;&#039;: They were&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oona&#039;&#039;: to have&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Oonelõ: I had&amp;lt;br&amp;gt;&lt;br /&gt;
Oonelor: You (s) had&amp;lt;br&amp;gt;&lt;br /&gt;
Ooneloo: He/she/it had&amp;lt;br&amp;gt;&lt;br /&gt;
Ooneloth: We had&amp;lt;br&amp;gt;&lt;br /&gt;
Oonelorth: You (pl) had&amp;lt;br&amp;gt;&lt;br /&gt;
Oonelooth: They had&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Past continuous ==&lt;br /&gt;
&lt;br /&gt;
This is used to express something that was done over a period of time, for example:&lt;br /&gt;
&lt;br /&gt;
I stayed in Akkaio for a few days&amp;lt;br&amp;gt;&lt;br /&gt;
or&amp;lt;br&amp;gt;&lt;br /&gt;
While I was hunting I met Lordbug.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both of these constructions use the past continuous.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stedinelõ Akkaiom tevertom demeth&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Als hassinelõ, voyelõ Lordbug&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The construction is Root + in + present tense of &#039;&#039;oona&#039;&#039; (to have).&lt;br /&gt;
&lt;br /&gt;
e.g. &#039;&#039;Pelna&#039;&#039;: to speak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pelinelõ&#039;&#039;: I was speaking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pelinelor&#039;&#039;: You were speaking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pelineloo&#039;&#039;: He/She was speaking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pelineloth&#039;&#039;: We were speaking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pelinelorth&#039;&#039;: You were speaking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Pelinelooth&#039;&#039;: They were speaking&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Past pluperfect ==&lt;br /&gt;
&lt;br /&gt;
This is used to express something that happened even further back in time than the reported action. In English this is expressed with the past tens of the verb to have:&lt;br /&gt;
&lt;br /&gt;
I had finished my lunch when the door opened.&lt;br /&gt;
&lt;br /&gt;
In Stonebreaker this is also expressed with the past tense of &#039;&#039;oona&#039;&#039; with the past participle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elõ lukel Alimert or’t, kan Portert h&#039;oveloo.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elõ pelel&#039;&#039;: I had spoken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elor pelel&#039;&#039;: You had spoken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eloo pelel&#039;&#039;: He/She had spoken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eloth pelel&#039;&#039;: We had spoken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elorth pelel&#039;&#039;: You had spoken&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elooth pelel&#039;&#039;: They had spoken&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Conditional Tenses =&lt;br /&gt;
&lt;br /&gt;
These are used to express &#039;would&#039;, for example, in the sentence, &amp;quot;If I had some money I would buy an axe&amp;quot;. This translates as &#039;&#039;Ir Oonelõ triath, Asirõ Ekk&#039;&#039;. Look at the word, &#039;&#039;Asirõ&#039;&#039;. This is  the present conditional tense, expressed in the first person singular. It is derived from the verb &#039;&#039;Asna&#039;&#039; (to buy), and means &#039;I would buy&#039;. Conditionality is expressed with the insertion of the word ir (if) between the root of the verb and the standard endings. So: &#039;&#039;As + ir + õ&#039;&#039; = &#039;&#039;Asirõ&#039;&#039;: I would buy.&lt;br /&gt;
&lt;br /&gt;
== Present Conditional tense ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Donirõ&#039;&#039;: I would give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doniror&#039;&#039;: You (s) would give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donir&#039;&#039;: He/she/it would give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doniroth&#039;&#039;: We would give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donirorth&#039;&#039;: You (pl) would give&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donirith&#039;&#039;: They would give&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Irregular verbs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Einna&#039;&#039;: to be&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Eirõ&#039;&#039;: I would be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eiror&#039;&#039;: You (s) would be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eir&#039;&#039;: He/she/it would be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eiroth&#039;&#039;: We would be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eirorth&#039;&#039;: You (pl) would be&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eirith&#039;&#039;: They would be&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oona&#039;&#039;: to have&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Ooirõ&#039;&#039;: I would have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooiror&#039;&#039;: You (s) would have&amp;lt;br&amp;gt;   &lt;br /&gt;
&#039;&#039;Ooir&#039;&#039;: He/she/it would have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooiroth&#039;&#039;: We would have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooirorth&#039;&#039;: You (pl) would have&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooirith&#039;&#039;:  They would have&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Past Conditional tense ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Donelirõ&#039;&#039;: I would have given&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doneliror&#039;&#039;: You (s) would have given&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelir&#039;&#039;: He/she/it would have given&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Doneliroth&#039;&#039;: We would have given&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelirorth&#039;&#039;: You (pl) would have given&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Donelirith&#039;&#039;: They would have given&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Irregular verbs ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Einna&#039;&#039;: to be&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Elirõ&#039;&#039;: I would have been&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eliror&#039;&#039;: You (s) would have been&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elir&#039;&#039;: He/she/it would have been&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eliroth&#039;&#039;: We would have been&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elirorth&#039;&#039;: You (pl) would have been&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Elirith&#039;&#039;: They would have been&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Oona&#039;&#039;: to have&amp;lt;br&amp;gt;&#039;&#039;&#039;  &lt;br /&gt;
&#039;&#039;Oonelirõ&#039;&#039;: I would have had&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooneliror&#039;&#039;: You (s) would have had&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oonelir&#039;&#039;: He/she/it would have had&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ooneliroth&#039;&#039;: We would have had&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oonelirorth&#039;&#039;: You (pl) would have had&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oonelirith&#039;&#039;: They would have had&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Stonebreaker Language|Grammar, Verbs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Grammar/Negation&amp;diff=4846</id>
		<title>Stonebreaker Language/Grammar/Negation</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Grammar/Negation&amp;diff=4846"/>
		<updated>2008-03-24T17:08:26Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Negation ==&lt;br /&gt;
&lt;br /&gt;
Negation in Stonebreaker is very simple. To reverse the meaning of a noun, adjective or verb, you can add na, ni or n&#039; before the word. The rules are fairly simple. Before a verb, use ni. Before a head noun ending in -am,(or related adjective) use na, otherwise use ni. If the word begins with a vowel, use n&#039; instead of na and nij instead of ni.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Head noun&lt;br /&gt;
!&lt;br /&gt;
!adjective&lt;br /&gt;
!&lt;br /&gt;
!verb&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Garam&#039;&#039;&amp;lt;br&amp;gt;goodness&lt;br /&gt;
||&#039;&#039;Nagaram&#039;&#039;&amp;lt;br&amp;gt;evil&lt;br /&gt;
||&#039;&#039;gara&#039;&#039;&amp;lt;br&amp;gt;good&lt;br /&gt;
||&#039;&#039;nagara&#039;&#039;&amp;lt;br&amp;gt;bad&lt;br /&gt;
||&#039;&#039;garna&#039;&#039;&amp;lt;br&amp;gt;to make good&lt;br /&gt;
||&#039;&#039;nigarna&#039;&#039;&amp;lt;br&amp;gt;to corrupt, spoil&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Felim&#039;&#039;&amp;lt;br&amp;gt;joy&lt;br /&gt;
||&#039;&#039;Nifelim&#039;&#039;&amp;lt;br&amp;gt;sorrow&lt;br /&gt;
||&#039;&#039;fel&#039;&#039;&amp;lt;br&amp;gt;happy&lt;br /&gt;
||&#039;&#039;nifel&#039;&#039;&amp;lt;br&amp;gt;sad&lt;br /&gt;
||&#039;&#039;felna&#039;&#039;&amp;lt;br&amp;gt;to make happy&lt;br /&gt;
||&#039;&#039;nifelna&#039;&#039;&amp;lt;br&amp;gt;to sadden&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Urpem&#039;&#039;&amp;lt;br&amp;gt;warfare&lt;br /&gt;
||&#039;&#039;Nijurpem&#039;&#039;&amp;lt;br&amp;gt;peace&lt;br /&gt;
||&#039;&#039;urpe&#039;&#039;&amp;lt;br&amp;gt;belligerent&lt;br /&gt;
||&#039;&#039;nijurpe&#039;&#039;&amp;lt;br&amp;gt;pacifist&lt;br /&gt;
||&#039;&#039;urpna&#039;&#039;&amp;lt;br&amp;gt;to fight&lt;br /&gt;
||&#039;&#039;nijurpna&#039;&#039;&amp;lt;br&amp;gt;to refrain from fighting&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Cram&#039;&#039;&amp;lt;br&amp;gt;fear&lt;br /&gt;
||&#039;&#039;Nacram&#039;&#039;&amp;lt;br&amp;gt;bravery&lt;br /&gt;
||&#039;&#039;cra&#039;&#039;&amp;lt;br&amp;gt;afraid&lt;br /&gt;
||&#039;&#039;nacra&#039;&#039;&amp;lt;br&amp;gt;unafraid&lt;br /&gt;
||&#039;&#039;crna&#039;&#039;&amp;lt;br&amp;gt;to fear&lt;br /&gt;
||&#039;&#039;nicrna&#039;&#039;&amp;lt;br&amp;gt;to be unafraid&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Gantam&#039;&#039;&amp;lt;br&amp;gt;strength&lt;br /&gt;
||&#039;&#039;Nagantam&#039;&#039;&amp;lt;br&amp;gt;weakness&lt;br /&gt;
||&#039;&#039;ganta&#039;&#039;&amp;lt;br&amp;gt;strong&lt;br /&gt;
||&#039;&#039;naganta&#039;&#039;&amp;lt;br&amp;gt;weak&lt;br /&gt;
||&#039;&#039;gantna&#039;&#039;&amp;lt;br&amp;gt;to strengthen&lt;br /&gt;
||&#039;&#039;nigantna&#039;&#039;&amp;lt;br&amp;gt;to weaken&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Ritam&#039;&#039;&amp;lt;br&amp;gt;sharpness, fitness&lt;br /&gt;
||&#039;&#039;Naritam&#039;&#039;&amp;lt;br&amp;gt;bluntness&lt;br /&gt;
||&#039;&#039;rita&#039;&#039;&amp;lt;br&amp;gt;sharp, fit for purpose&lt;br /&gt;
||&#039;&#039;narita&#039;&#039;&amp;lt;br&amp;gt;blunt, stupid&lt;br /&gt;
||&#039;&#039;ritna&#039;&#039;&amp;lt;br&amp;gt;to sharpen&lt;br /&gt;
||&#039;&#039;niritna&#039;&#039;&amp;lt;br&amp;gt;to blunt&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Arkam&#039;&#039;&amp;lt;br&amp;gt;beauty&lt;br /&gt;
||&#039;&#039;N&#039;arkam&#039;&#039;&amp;lt;br&amp;gt;ugliness&lt;br /&gt;
||&#039;&#039;arka&#039;&#039;&amp;lt;br&amp;gt;pretty&lt;br /&gt;
||&#039;&#039;n&#039;arka&#039;&#039;&amp;lt;br&amp;gt;ugly&lt;br /&gt;
||&#039;&#039;arkna&#039;&#039;&amp;lt;br&amp;gt;to beautify&lt;br /&gt;
||&#039;&#039;nijarkna&#039;&#039;&amp;lt;br&amp;gt;to despoil&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Keram&#039;&#039;&amp;lt;br&amp;gt;extravagance&lt;br /&gt;
||&#039;&#039;Nakeram&#039;&#039;&amp;lt;br&amp;gt;poverty&lt;br /&gt;
||&#039;&#039;kera&#039;&#039;&amp;lt;br&amp;gt;dear&lt;br /&gt;
||&#039;&#039;nakera&#039;&#039;&amp;lt;br&amp;gt;cheap&lt;br /&gt;
||&#039;&#039;kerna&#039;&#039;&amp;lt;br&amp;gt;to add value&lt;br /&gt;
||&#039;&#039;nikerna&#039;&#039;&amp;lt;br&amp;gt;to cheapen&lt;br /&gt;
|-&lt;br /&gt;
||&#039;&#039;Ovim&#039;&#039;&amp;lt;br&amp;gt;openness&lt;br /&gt;
||&#039;&#039;Nijovim&#039;&#039;&amp;lt;br&amp;gt;&#039;closedness&#039;&lt;br /&gt;
||&#039;&#039;ov&#039;&#039;&amp;lt;br&amp;gt;open&lt;br /&gt;
||&#039;&#039;nijov&#039;&#039;&amp;lt;br&amp;gt;closed&lt;br /&gt;
||&#039;&#039;ovna&#039;&#039;&amp;lt;br&amp;gt;to open&lt;br /&gt;
||&#039;&#039;nijovna&#039;&#039;&amp;lt;br&amp;gt;to close&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Stonebreaker Language|Grammar, Negation]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Alphabet&amp;diff=4845</id>
		<title>Stonebreaker Language/Alphabet</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_Language/Alphabet&amp;diff=4845"/>
		<updated>2008-03-24T17:07:04Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alphabet and Pronunciation ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! Rune&lt;br /&gt;
! Equivalent&lt;br /&gt;
! Example&lt;br /&gt;
! Pronunciation&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | [[Image:FFF.jpg]]&#039;&#039;&#039; Fehu&#039;&#039;&#039;&lt;br /&gt;
|width = 10%|  Ff&lt;br /&gt;
|width=35% |&#039;&#039;Felim&#039;&#039; (joy)[[Image:SPACE.jpg]][[Image:FFF.jpg]][[Image:EEE.jpg]][[Image:LLL.jpg]][[Image:III.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Soft f as in after&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:UUU.jpg]]&#039;&#039;&#039; Uruz&#039;&#039;&#039;&lt;br /&gt;
||  Uu&lt;br /&gt;
||&#039;&#039;Glukkim&#039;&#039; (luck)[[Image:SPACE.jpg]][[Image:GGG.jpg]][[Image:LLL.jpg]][[Image:UUU.jpg]][[Image:KKK.jpg]][[Image:KKK.jpg]][[Image:III.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Short u as in but&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:THTHTH.jpg]]&#039;&#039;&#039; Thurisaz&#039;&#039;&#039;&lt;br /&gt;
||  Th th&lt;br /&gt;
||&#039;&#039;Thor&#039;t&#039;&#039; (theirs)[[Image:SPACE.jpg]][[Image:THTHTH.jpg]][[Image:OOO.jpg]][[Image:RRR.jpg]][[Image:TTT.jpg]]&lt;br /&gt;
|| Soft th as in thistle&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:AAA.jpg]]&#039;&#039;&#039; Ansuz&#039;&#039;&#039;&lt;br /&gt;
||  Aa&lt;br /&gt;
||&#039;&#039;Garam&#039;&#039; (goodness)[[Image:SPACE.jpg]][[Image:GGG.jpg]][[Image:AAA.jpg]][[Image:RRR.jpg]][[Image:AAA.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Short a as in bat&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:RRR.jpg]]&#039;&#039;&#039; Raidho&#039;&#039;&#039;&lt;br /&gt;
||  Rr&lt;br /&gt;
||&#039;&#039;Rirem&#039;&#039; (laughter)[[Image:SPACE.jpg]][[Image:RRR.jpg]][[Image:III.jpg]][[Image:RRR.jpg]][[Image:EEE.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Rolled as in Scottish reel&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:KKK.jpg]]&#039;&#039;&#039; Kenaz&#039;&#039;&#039;&lt;br /&gt;
||  Kk, Cc&lt;br /&gt;
|width=25% |&#039;&#039;Karnem&#039;&#039; (meat) [[Image:SPACE.jpg]][[Image:KKK.jpg]][[Image:AAA.jpg]][[Image:RRR.jpg]][[Image:NNN.jpg]][[Image:EEE.jpg]][[Image:MMM.jpg]]&amp;lt;BR&amp;gt;&#039;&#039;Cram&#039;&#039; (fear)[[Image:SPACE.jpg]][[Image:KKK.jpg]][[Image:RRR.jpg]][[Image:AAA.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Hard k as in kick&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:GGG.jpg]]&#039;&#039;&#039; Gebo&#039;&#039;&#039;&lt;br /&gt;
||  Gg&lt;br /&gt;
||&#039;&#039;Gentem&#039;&#039; (people)[[Image:SPACE.jpg]][[Image:GGG.jpg]][[Image:EEE.jpg]][[Image:NNN.jpg]][[Image:TTT.jpg]][[Image:EEE.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Always hard as in girl&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:WWW.jpg]]&#039;&#039;&#039; Wunjo&#039;&#039;&#039;&lt;br /&gt;
||  Ww, Vv&lt;br /&gt;
||&#039;&#039;Vig&#039;&#039; (way)[[Image:SPACE.jpg]][[Image:WWW.jpg]][[Image:III.jpg]][[Image:GGG.jpg]]&lt;br /&gt;
|| As v in have&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:HHH.jpg]]&#039;&#039;&#039; Haglaz&#039;&#039;&#039;&lt;br /&gt;
||  Hh&lt;br /&gt;
||&#039;&#039;Ham&#039;&#039; (leg)[[Image:SPACE.jpg]][[Image:HHH.jpg]][[Image:AAA.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Soft ch as in German ich&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:NNN.jpg]]&#039;&#039;&#039; Naudhiz&#039;&#039;&#039;&lt;br /&gt;
||  Nn&lt;br /&gt;
||&#039;&#039;Nakeram&#039;&#039; (poverty)[[Image:SPACE.jpg]][[Image:NNN.jpg]][[Image:AAA.jpg]][[Image:KKK.jpg]][[Image:EEE.jpg]][[Image:RRR.jpg]][[Image:AAA.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| As n in never&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:III.jpg]]&#039;&#039;&#039; Isa&#039;&#039;&#039;&lt;br /&gt;
||  Ii&lt;br /&gt;
||&#039;&#039;Idna&#039;&#039; (to go)[[Image:SPACE.jpg]][[Image:III.jpg]][[Image:DDD.jpg]][[Image:NNN.jpg]][[Image:AAA.jpg]]&lt;br /&gt;
|| Slightly shorter than the ee in beer&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:JJJ.jpg]]&#039;&#039;&#039; Jera&#039;&#039;&#039;&lt;br /&gt;
||  Jj, Yy&lt;br /&gt;
|width=25% |&#039;&#039;Yan/Jan&#039;&#039; (one)[[Image:SPACE.jpg]][[Image:JJJ.jpg]][[Image:AAA.jpg]][[Image:NNN.jpg]]&lt;br /&gt;
|| Always pronounce y as in yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:EIEIEI.jpg]]&#039;&#039;&#039; Eihwas&#039;&#039;&#039;&lt;br /&gt;
||  Ei, ei&lt;br /&gt;
||&#039;&#039;Eina&#039;&#039; (to be)[[Image:SPACE.jpg]][[Image:EIEIEI.jpg]][[Image:NNN.jpg]][[Image:AAA.jpg]]&lt;br /&gt;
|| Pronounced ay-ee like the ei in feign&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:PPP.jpg]]&#039;&#039;&#039; Perthro&#039;&#039;&#039;&lt;br /&gt;
||  Pp&lt;br /&gt;
|width=25% |&#039;&#039;Perram&#039;&#039; (stone)[[Image:SPACE.jpg]][[Image:PPP.jpg]][[Image:EEE.jpg]][[Image:RRR.jpg]][[Image:RRR.jpg]][[Image:AAA.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| As p in part&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:ZZZ.jpg]]&#039;&#039;&#039; Elhaz&#039;&#039;&#039;&lt;br /&gt;
||  Zz&lt;br /&gt;
||&#039;&#039;Meizna&#039;&#039; (to injure)[[Image:SPACE.jpg]][[Image:MMM.jpg]][[Image:EIEIEI.jpg]][[Image:ZZZ.jpg]][[Image:NNN.jpg]][[Image:AAA.jpg]]&lt;br /&gt;
|| Soft zh, like s in pleasure&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:SSS.jpg]]&#039;&#039;&#039; Sowilo&#039;&#039;&#039;&lt;br /&gt;
||  Ss&lt;br /&gt;
||&#039;&#039;Sel&#039;&#039; (this)[[Image:SPACE.jpg]][[Image:SSS.jpg]][[Image:EEE.jpg]][[Image:LLL.jpg]]&lt;br /&gt;
|| Soft s as in start&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:HHH.jpg]]&#039;&#039;&#039; Haglaz&#039;&#039;&#039;&lt;br /&gt;
||  Hh&lt;br /&gt;
||&#039;&#039;Ham&#039;&#039; (leg)[[Image:SPACE.jpg]][[Image:HHH.jpg]][[Image:AAA.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| Soft ch as in German ich&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:TTT.jpg]]&#039;&#039;&#039; Tiwaz&#039;&#039;&#039;&lt;br /&gt;
||  Tt&lt;br /&gt;
||&#039;&#039;Tem&#039;&#039; (time)[[Image:SPACE.jpg]][[Image:TTT.jpg]][[Image:EEE.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| As t in tree&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:BBB.jpg]]&#039;&#039;&#039; Berkana&#039;&#039;&#039;&lt;br /&gt;
||  Bb&lt;br /&gt;
||&#039;&#039;Barl&#039;&#039; (ale)[[Image:SPACE.jpg]][[Image:BBB.jpg]][[Image:AAA.jpg]][[Image:RRR.jpg]][[Image:LLL.jpg]]&lt;br /&gt;
|| As b in beer&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:MMM.jpg]]&#039;&#039;&#039; Mannaz&#039;&#039;&#039;&lt;br /&gt;
||  Mm&lt;br /&gt;
||&#039;&#039;Mas&#039;&#039; (but)[[Image:SPACE.jpg]][[Image:MMM.jpg]][[Image:AAA.jpg]][[Image:SSS.jpg]]&lt;br /&gt;
|| As m in meet&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:LLL.jpg]]&#039;&#039;&#039; Laguz&#039;&#039;&#039;&lt;br /&gt;
||  Ll&lt;br /&gt;
||&#039;&#039;Leddem&#039;&#039; (leather)[[Image:SPACE.jpg]][[Image:LLL.jpg]][[Image:EEE.jpg]][[Image:DDD.jpg]][[Image:DDD.jpg]][[Image:EEE.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| As l in let&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:NGNGNG.jpg]]&#039;&#039;&#039; Ingwaz&#039;&#039;&#039;&lt;br /&gt;
||  -ng., -n&#039;&lt;br /&gt;
||&#039;&#039;Pelin&#039;&#039;&#039; (speaking)[[Image:SPACE.jpg]][[Image:PPP.jpg]][[Image:EEE.jpg]][[Image:LLL.jpg]][[Image:III.jpg]][[Image:NGNGNG.jpg]]&lt;br /&gt;
|| As ng in singing&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:DDD.jpg]]&#039;&#039;&#039; Dagaz&#039;&#039;&#039;&lt;br /&gt;
||  Dd&lt;br /&gt;
||&#039;&#039;Dem&#039;&#039; (today)[[Image:SPACE.jpg]][[Image:DDD.jpg]][[Image:EEE.jpg]][[Image:MMM.jpg]]&lt;br /&gt;
|| As d in day&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:OOO.jpg]]&#039;&#039;&#039; Othala&#039;&#039;&#039;&lt;br /&gt;
||  Oo&lt;br /&gt;
||&#039;&#039;Ost&#039;&#039; (there)[[Image:SPACE.jpg]][[Image:OOO.jpg]][[Image:SSS.jpg]][[Image:TTT.jpg]]&lt;br /&gt;
|| Unstressed - as o in hot&lt;br /&gt;
|-&lt;br /&gt;
|| [[Image:strO.jpg]]&#039;&#039;&#039; stressed Othala&#039;&#039;&#039;&lt;br /&gt;
||  Õõ&lt;br /&gt;
||&#039;&#039;Yõ&#039;&#039; (I am)[[Image:SPACE.jpg]][[Image:JJJ.jpg]][[Image:strO.jpg]]&lt;br /&gt;
|| Stressed - as o in home&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Stonebreaker Language|Alphabet]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_and_Hammerwielder_Language&amp;diff=4844</id>
		<title>Stonebreaker and Hammerwielder Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonebreaker_and_Hammerwielder_Language&amp;diff=4844"/>
		<updated>2008-03-24T17:05:39Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pel_Perrakithor.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; PEL PERRAKITHOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History and Characteristics ==&lt;br /&gt;
Very little is known about the origins of Pel Perrakithor (the speech of the Stonebreakers). Some say that this is a very ancient language and pre-dates the &#039;classic&#039; mannish tongues; some even claim that this was the forerunner of modern European languages. What is clear is that there are many cognates (shared roots) with European languages; which came first is less clear. Do not confuse Stonebreaker with the prehistoric language of the Dwarfs. This common tongue is almost never shared with non-Dwarfs and is largely unpronounceable to men. Dwarfs still use ancient Dwarfish to communicate with each other but never to other races.&lt;br /&gt;
&lt;br /&gt;
It is for this reason, perhaps that the early Stonebreakers developed a separate language with which they could communicate with men and other races. This, undoubtedly arose from the need to trade goods (and ideas) with others.&lt;br /&gt;
&lt;br /&gt;
You will find Pel Perrakithor a logical and highly structured language. There are few irregular words, reflecting the Stonebreakers&#039; love of symmetry and elegance, reflected in their architecture. It is also clear and unambiguous, almost to the point of pedantry. Thirdly it is a highly efficient language, allowing new words to be constructed by building on existing words, much like modern German. Fourthly it easily allows the expression of concepts (in the form of &#039;Head&#039; nouns - things you think with) alongside concrete entities (expressed with &#039;Hand&#039; nouns - things you can, generally, touch). This creates a reflective and meditative language - and comes from long periods spent in solitude, deep underground, where the absence of distraction leads to deep thought and philosophising - a favourite pastime for Stonebreakers (apart from drinking of course). Finally a note on gender. You will find very few separate gender words, apart from those that define relationships such as &#039;&#039;Brodr&#039;&#039; and &#039;&#039;Sjestr&#039;&#039; (Brother and Sister) and adjectives such as &#039;&#039;Arka&#039;&#039; (pretty) and &#039;&#039;Arkumin&#039;&#039; (handsome). Children are &#039;&#039;Pekartth&#039;&#039; (little ones), Dwarfs are &#039;&#039;Dvertth&#039;&#039;, regardless of gender. This just expresses the lack of importance placed on gender by Stonebreakers; all work, play, fight and drink in equal amounts. Gender just doesn&#039;t feature. You will find Stonebreaker easy to learn and use; the rules are clear and the vocabulary strangely familiar.&lt;br /&gt;
&lt;br /&gt;
== Guide to Pronunciation ==&lt;br /&gt;
&lt;br /&gt;
Stonebreakers, as their name implies are a race used to working with stone. The are miners, quarriers and masons, and prefer the depths of the world to the open air. Their language reflects this; it is clear and concise, it avoids harshness and consonant clashes and pronunciation is almost always consistent. This makes it easier to be understood when speaking in large underground spaces, where echoes can distort the sounds of words.&lt;br /&gt;
&lt;br /&gt;
== Grammar ==&lt;br /&gt;
Stonebreaker grammar is very similar to classical European languages, with some minor embellishments.  It is highly structured and very largely consistent with very few irregularities.&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Nouns|Nouns]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Verbs|Verbs]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Adjectives|Adjectives and Adverbs]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Prepositions|Prepositions]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Grammar/Negation|Negation]]&lt;br /&gt;
&lt;br /&gt;
== Vocabulary ==&lt;br /&gt;
Phrasal verbs - &#039;[[Stonebreaker Language/Phrasal Verbs|To go]]&#039;&lt;br /&gt;
&lt;br /&gt;
Common [[Stonebreaker Language/Vocabulary/Adjectives|Adjectives]] and their opposites.&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Vocabulary/Numbers|Numbers]]: Cardinals and Ordinals.&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Vocabulary/Useful Phrases|Useful Phrases]]&lt;br /&gt;
&lt;br /&gt;
[[Stonebreaker Language/Vocabulary/Prepositions|Prepositions]]&lt;br /&gt;
&lt;br /&gt;
== Written Stonebreaker ==&lt;br /&gt;
Original Stonebreaker was written in the 24 - character &#039;[[Stonebreaker Language/Alphabet|FUTHARK]]&#039; or [[Stonebreaker Language/Alphabet|Runic alphabet]]. This set of characters are easy to carve into rock or wood and equate to the runes used by Nordic mannish tribes. In modern times, these are translated into a phonetic alphabet for easy understanding by those who do not read runes. This has been accompanied by the addition of new letters, not in the original alphabet. For example, K is now accompanied by C and J by Y. Some letters do not appear except in names. These include Q and X. Some sounds are recreated phonetically; for example the &#039;w&#039; sound in &#039;&#039;&#039;w&#039;&#039;&#039;ish is created by combining oo with i. The &#039;j&#039; sound (as in &#039;&#039;&#039;j&#039;&#039;&#039;ump) is spelled &#039;dj&#039;. These combinations are consistent and logical and should cause no problems for the novice.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Stonebreaker Language]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=4843</id>
		<title>Stone Labyrinths</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=4843"/>
		<updated>2008-03-24T17:04:31Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Stone Labyrinths&#039;&#039;&#039; are complex tunnels situated all around the cavities that make [[Yliakum]]&#039;s seven levels. They can be accessed through the [[Bronze Doors]] that guard the only entrances to the labyrinths. It is also in the Stone Labyrinths that [[Laanx]] went in exile for many years. Although the tunnels can be hard to access, they are one of the main sources of food and other resources for the cities and many adventurers go on errand in them in search of fame and wealth. There are also many who go in the Stone Labyrinths to collect and kill forbidden plants and animals, often because they might have some magical power.&lt;br /&gt;
&lt;br /&gt;
The Stone Labyrinths pre-date the arrival of the first races and even pre-date the very existence of the stalactite of Yliakum. The Stone Labyrinths around Yliakum were originally all dead ends, however after an earthquake, the tunnel system changed and some new tunnels formed leading to the surface. They are also some tunnels which have been created by the dwarf, looking for precious ores and crystals.&lt;br /&gt;
&lt;br /&gt;
Most probably, there are other places similar to Yliakum and even maybe access to the surface, however no one has had the courage to adventure so deep into the caves.&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
&lt;br /&gt;
Inhabitants of Yliakum hunt not only the animals inside these caves for their edible meat and warm furs, but also fungi, moulds, and [[saprophytes]]. These plants cannot be found elsewhere, since there are no other suitable environments for them, and their curative and helpful properties are valuable to the people. Like all places, there are also more pernicious and aggressive creatures living here as well from each of the four natural kingdoms. Hunters and gatherers must keep an eye out for these predators, who create an obstacle for those who venture in the less controlled and more dangerous tunnels of the Stone Labyrinths. As always in places of danger, great sources of wealth are just waiting in these caves for someone clever enough to find and profit from them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=The_Division&amp;diff=4842</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=The_Division&amp;diff=4842"/>
		<updated>2008-03-24T17:03:39Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbar|Laanx and Talad|History|The Realm of Laanx}}&lt;br /&gt;
== &#039;&#039;&#039;Second Epoch: The Division&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodùl to lure some races from the other gods and to bring them to Yliakum. Vodùl agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodùl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodùl&#039;s palace, Talad and Laanx noticed that Vodùl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodùl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodùl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behaviour, like their creator, and they called themselves &amp;quot;Lemurs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the Lemurs for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodùl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;Kran&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshipped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Roleplay_Guide&amp;diff=4841</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Roleplay_Guide&amp;diff=4841"/>
		<updated>2008-03-24T17:03:15Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PlaneShift Roleplay Guide==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s make a pact before starting: I will make it short, but you will read it completely. If you want to have a good experience inside our virtual world, it&#039;s important that you grasp all the concepts behind Roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world it&#039;s similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you start to believe it&#039;s real, you participate to the story, you immerse into the description and into the plot. Imagination is what makes the difference, and if you start picturing certain characters, you will enjoy the book more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In an online world, many things are similar to a book: there are fantasy places, characters, monsters, evil and good creatures, a story and many small plots, event and such. Most important of all we give you the chance to create a character, giving you much more freedom to interact and participate. To achieve that in a book you could write few additional chapters of your favourite book that describe the adventures of an additional character, you could describe his past, give certain spikes to his attitudes to make it interesting, invent his clothing style, his behaviours and attitudes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In PlaneShift you can create a new character and have him participate to the virtual world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What&#039;s of critical importance is that the character you will create in game is NOT yourself. He is another being with his wills and aims and fears and joys. You have to keep this separation as strong as possible to successfully roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let&#039;s check what the dictionary says about roleplay:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role play: To assume or represent in a drama; act out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s exactly the point. You are asked to create a character, to think about his personality and goals, and then to act out, like if you was on a stage performing in a theatre. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ok, now you may ask what the beauty of it is. In my opinion the beauty is to re-recreate a much as possible a fantasy medieval world that&#039;s full of life thanks to the people acting in it. Making it seems real, to be the most immersive experience ever, something a movie or a book will never give you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As you may imagine it&#039;s not easy, because many people will not collaborate to this task, and &amp;quot;reality&amp;quot; in the virtual world can easily be disrupted by someone saying: &amp;quot;Is this a good game?&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character will do is allowed, with his knowledge, his intelligence, his attitudes. When you have him speak, think to what he knows, not what YOU know. He can make jokes, but medieval or fantasy jokes. He should not be a hero at all costs, he can be lazy or chat all day, just have him do this with his brain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just going for monsters hunting or getting rich in game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - &amp;quot;Well, I never been a novelist, but that should do it, I guess.&amp;quot; He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza.&lt;br /&gt;
- &amp;quot;mmmm... there is still much more to do, but things are surely getting better. Time for some magic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.planeshift.it/roleplay.html Roleplay Guide] - The original guide on the main website&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=4840</id>
		<title>Quickguide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=4840"/>
		<updated>2008-03-24T17:02:22Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Verify this checklist to play PlaneShift ===&lt;br /&gt;
:*You need a Windows, Linux or Macintosh computer (laptop or desktop)&lt;br /&gt;
:*You need at least 500Mb of free space on your Hard Disk&lt;br /&gt;
:*You need a good video card. The minimum is around a GeForce2 MX or ATI Radeon 8500. Usually the video card is more important than the CPU&lt;br /&gt;
:*You need 512Mb of RAM or more. (Reported to work with 256MB as well but Swap file up to 1GB is highly recommended)&lt;br /&gt;
:*You will be connected to the internet while playing, so you need a permanent and stable connection, like ADSL (someone reported to play well also on a 56k modem).&lt;br /&gt;
:*To download the game you need a good internet connection or it will take long time&lt;br /&gt;
:*You should disable firewalls or routers blocking port 7777. Usually it&#039;s not possible to play when behind a corporate firewall (from work for example!)&lt;br /&gt;
&lt;br /&gt;
=== Installing and registration ===&lt;br /&gt;
You need 3 things to play PlaneShift:&lt;br /&gt;
:*The base installation file (around 250Mb in size), that you can get in the download page with direct download or with bittorrent.&lt;br /&gt;
:*Check the forum before running the updater program, located in Windows under Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;Updater . If updater seems not working try Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;Updater (recover mode)&lt;br /&gt;
:*An account. This is totally free, but we require an email verification. Go to this page, click on Create New Account, insert your data and wait a verification email. The email will require you to click on a link an choose a password to activate the account.&lt;br /&gt;
&lt;br /&gt;
=== First login and char creation ===&lt;br /&gt;
:*When the game starts you have to enter your email as login, and the same password you choose on the registration page.&lt;br /&gt;
:*We have just one server for now, so you have no other options. If you see numbers to the left of laanx.fragnetics.com name, means the server is up and running, if you read &amp;quot;Fail&amp;quot;, means that the server is down or you cannot reach it due to firewall issues. To see if the server is up go here and check on the left columns the &amp;quot;Total Online&amp;quot; players connected, if this number is greater than 0 then the server is up.&lt;br /&gt;
:*You will be requested to create a new character, you can go for the &amp;quot;Quick&amp;quot; creation where most options are chosen for you, or the &amp;quot;Custom&amp;quot; option. For now select the Quick, and come back later with another char. You can have up to 4 characters. You can delete them at any time.&lt;br /&gt;
&lt;br /&gt;
=== Enter the PlaneShift 3D world ===&lt;br /&gt;
When a character is created, you will enter the PlaneShift 3D world. We hope to provide many different possibilities to players, but at the moment the game is not so wide as we would like, so your options are limited. The next steps explain how to gain money, items and complete quests to gain experience and improve your character.&lt;br /&gt;
:*Move with the arrow keys and explore the world, press &#039;m&#039; to change the camera setting. Clicking on Option icon (to the top left) you can access the keyboard configuration, and check there all keys used in the game to control your character.&lt;br /&gt;
:*If you have chosen the cat race you will start in their home city, called Ojaveda. Explore a bit the surrounding, and locate the tavern of Brado. Here you can speak with him to get some quests, or look downstairs to find a few rats you can kill.&lt;br /&gt;
:*If you have chosen any other race you will start in [[Hydlaa]] the main city. Explore a bit the surrounding, and locate the blacksmith house, his name is Harnquist. You can get some quests from him. You can also walk between the houses to find the entrance to the sewers where you will find some rats to kill.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
:*PlaneShift is a roleplaying game and players are encouraged to always roleplay their character while in game, please read this brief introduction to roleplay.&lt;br /&gt;
:*Roleplaying puts you into your characters shoes. You ARE the character, it is a medieval world, so try and pretend that you lived back then.&lt;br /&gt;
:*Words such as &#039;lol&#039;, or &#039;rofl&#039;, take away from the roleplaying experience. Please spell out your words and use correct grammar.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:*Your character is pretty young and inexperienced, with little or no knowledge on fighting and magic. For this reason you can just afford to kill some rats to practice combat. This is probably the best way to start making some experience and money.&lt;br /&gt;
:*Be careful about which rats you choose, right click on them and check their description, avoid the &amp;quot;robust&amp;quot; ones, attack the normal ones. You can attack them with bare hands.&lt;br /&gt;
:*To attack just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure not to die! If you are in trouble run away and return later.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
:*If you want to start with magic you need some glyphs. Glyphs are the base of creating and casting any spell. If you have some money you should visit Levrus in the magic shop, that resides between Hydlaa and the Bronze Doors, quite close to Hydlaa.&lt;br /&gt;
:*When you got at least one glyph you can open your spellbook and first of all you should drag your glyph on the purify icon. After some time the glyph will be purified and ready for usage. Then move the glyph to the slots at the bottom of the spell screen and save the spell. You can now launch the new spell.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
:*As soon as you gain experience and some money, you can go to a trainer and advance a &amp;quot;rank&amp;quot; in a certain skill. For example you can visit Harnquist the blacksmith in Hydlaa to learn how to better handle an axe, or Trasok in Ojaveda for sword.&lt;br /&gt;
:*Just right click on the trainer and select the train icon. The skills window will open, you have to select one skill and click the train button.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
:*As you become more experienced in the game, you should try making some quests. These are given by characters like Harnquist and Trasok. A quest requires you to use your brain to solve it, involving riddles, puzzles, combat or magic. Doing quests you will advance in the trust of various persons in the game, being able to gain more powerful items, access hidden places and gain fame.&lt;br /&gt;
:*To get a quest you have to speak to a computer controlled entity (called NPC for short, Non Player Character). So go to Harnquist or Trasok, right click on them and select the speak icon. Now type &amp;quot;Hi&amp;quot; in the chat window. The NPC will answer to you. To get a quest from him you can ask: &amp;quot;Can I help you?&amp;quot; or &amp;quot;Do you have a job for me?&amp;quot; or any similar phrases. PlaneShift uses a native language parsing system that allows you to speak to NPCs in plain English language. Try to keep your phrases short and precise.&lt;br /&gt;
:*Simple quests usually requires you to bring some item to the requester or to discover some information.&lt;br /&gt;
&lt;br /&gt;
=== Proceeding further in the game ===&lt;br /&gt;
:*There are a number of options you have in addition to the ones described, like creating a guild, crafting items, participating to live events.&lt;br /&gt;
:*You will discover those options step by step thanks to the community of players and other released material like the player guide.&lt;br /&gt;
:*Check the toolbar to the top left and explore all menus and options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
:*Before asking, please review the Help present in game, in the Toolbar to the top left of the screen. There you can find most commands and their detailed explanation&lt;br /&gt;
:*If you have problems in game you can ask for help on our forums, or directly in game in the &amp;quot;Help&amp;quot; channel. In the chat window, select the last tab called &amp;quot;Help&amp;quot; and type your questions there, an advisor (expert player or GM) will answer you as soon as possible. Remember that they cannot give hints or cheats, like telling you how to complete a quest.&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=4839</id>
		<title>Player Policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Player_Policy&amp;diff=4839"/>
		<updated>2008-03-24T17:01:01Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are the current Rules of Conduct for [[Steel Blue]], meaning &#039;&#039;&#039;what we expect from players&#039;&#039;&#039;. If you follow these guidelines you will enhance your gaming experience a lot. The term &amp;quot;guidelines&amp;quot; implies that common sense should be used to evaluate situations/names that are at the border of one case or another.&lt;br /&gt;
&lt;br /&gt;
==[[In Character]] vs. [[Out Of Character]]==&lt;br /&gt;
&lt;br /&gt;
[[In Character]] (IC) means to act, speak and behave like your character will do, not as you as a player will do. Also known as [http://www.planeshift.it/roleplay.html roleplay]. An example of IC speech is: &amp;quot;Hello traveller, did you hear any news about Hydlaa these days?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Out Of Character]] (OOC) is when you are speaking with a GM, or when you speak of any real life events/matters. An example can be: &amp;quot;GM, my client is acting strangely, is there a patch to fix it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Remember to act in-character as much as possible when talking to others! We are all working towards an Roleplay atmosphere in PlaneShift. &#039;&#039;&#039;OOC should be used only in /tell with a GM, in the help channel or in petitions. All other communications have to be IC.&#039;&#039;&#039; OOC (Out-Of-Character) text should be designated with brackets [] as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the Setting for official information about the world your character belongs to and while your character can certainly come from another plane outside of it, don&#039;t do something outrageous like try to bring in RP guns. Keep with the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The game is about roleplay, so part of the rules are to encourage or &amp;quot;enforce&amp;quot; it as smoothly as possible.&#039;&#039;&#039; The freedom of everyone has to be respected as long as it doesn&#039;t come in the way of someone else&#039;s, with a priority on the RPG style. The name policy, the content of the dialogs and the online activities are concerned with this issue.&#039;&#039;&#039;It has to be a good experience for everyone&#039;&#039;&#039;, and to achieve this goal any annoying behaviour will have to be dealt with. That includes language and content, spamming, harassment and privacy.&lt;br /&gt;
Finally, applying the Rules of Conduct, and all the work organised to provide the players with the best possible environment, are a job undertaken by several actors: the developers, the advisor, the forum moderators and the game masters.&lt;br /&gt;
&lt;br /&gt;
Disciplinary action may be taken against any player found breaching these rules. This action will be decided with consideration for the gravity of the offence.&lt;br /&gt;
Below you will find the different categories with their rules.&lt;br /&gt;
&lt;br /&gt;
==Roleplay==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dialogues&#039;&#039;&#039;&lt;br /&gt;
IC dialogues should be used at all times, except when dealing with GMs in direct /tell. The language is English. You may use other languages in private messages like /tell, or in guild chat.&lt;br /&gt;
&lt;br /&gt;
==Respect==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Language and Content&#039;&#039;&#039;&lt;br /&gt;
You may not use in [[PlaneShift]], post or link on the official website, any offensive or sexually explicit, harmful, threatening, abusive, defamatory, obscene, unlawful, hateful, racially or ethnically offensive language, offensive imagery or content.You may not organize nor be a member of any pledges or groups within PlaneShift that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hatemongering philosophies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spamming&#039;&#039;&#039;&lt;br /&gt;
When communicating in PlaneShift using the Chat, you may not spam, flood, or make duplicate messages.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harassment&#039;&#039;&#039;&lt;br /&gt;
You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Privacy&#039;&#039;&#039;&lt;br /&gt;
You may not post or communicate personal information of any player and nor do anything that may hurt privacy of other players in the game or the website of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Impersonation&#039;&#039;&#039;&lt;br /&gt;
You may not impersonate any member of the development team or GM or game representative.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hacking&#039;&#039;&#039;&lt;br /&gt;
You may not enter into gameplay practices that cause disruption of gameplay for other players, or adversely affect game performance.&lt;br /&gt;
You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers running PlaneShift.&lt;br /&gt;
You may not create &amp;quot;bots&amp;quot; or automation programs with the purpose of profiteering or advancing unattended.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exploit&#039;&#039;&#039;&lt;br /&gt;
You will not exploit any bug in PlaneShift and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of PlaneShift.&lt;br /&gt;
Bugs should be promptly reported to Game Masters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Nature of Accounts&#039;&#039;&#039;&lt;br /&gt;
Use of the account is strictly personal. The account should not, even temporarily be shared with or otherwise extended to another person, nor may it be used in any way that is extraneous to the proper normal use of the game. All users are fully responsible for the use of their access account, and for the use made of their account by their under-age child or by any other person who has access to it.&lt;br /&gt;
&lt;br /&gt;
==Naming Rules==&lt;br /&gt;
&lt;br /&gt;
The Naming Policy applies to the following naming options in PlaneShift:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* First Names&lt;br /&gt;
* Surnames&lt;br /&gt;
* Guild Names&lt;br /&gt;
* Pet Names&lt;br /&gt;
* Any naming options that may be implemented in future expansions or updates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;A valid name is: An original and unique name which when used and read by any player from any culture is going to refer to your character in the PlaneShift world and to nothing else. Thus preserving your immersion into the virtual world and that of your fellow players.&#039;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Generic terms and conditions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Character names must begin with a capitalized letter.&amp;lt;br /&amp;gt; 2. Character names cannot include numbers or special characters&amp;lt;br /&amp;gt; 3. No names should contain more than 2 of the same letter repeated and grouped together.&amp;lt;br /&amp;gt; 4. Names must make sense in a Medieval Fantasy setting.&amp;lt;br /&amp;gt; 5. Names must be in concordance with the setting of PlaneShift. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The following name types are not allowed:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; 1. Offensive or vulgar names or combinations of words that produce an offensive result. (Swearwords, insults, etc. e.g. Fartface)&amp;lt;br /&amp;gt; 2. Names that are swear words in other languages.&amp;lt;br /&amp;gt; 3. Vile, profane, rude, or racist names including common swear words, anatomical references, racial slurs, and homonyms of these words.&amp;lt;br /&amp;gt; 4. Names containing titles within them, such as, but not limited to: The, Lord, Lady, Master, King, Knight, Sir, Father and names that contain Adjectives or verbs. (Describing words, doing words)&amp;lt;br /&amp;gt; 5. Word combinations that may or may not result in making phrases or sentences (either in one name alone or first and last names combined. (e.g. Evilmastermind, The Fortuneteller, Fatebender, Incre Dible.)&amp;lt;br /&amp;gt; 6. Names of religious, occult, or significant historic origin or names from mythology. (e.g. Jesus, Allah, Satan, Asmodan, Bael, Stalin, Leviathan, Dragon).&amp;lt;br /&amp;gt; 7. Trademarked names of products, services, or concepts (e.g. , Linux, Sony, Ubuntu).&amp;lt;br /&amp;gt; 8. Fantasy or non-fantasy oriented names from popular media, books, other games or from the music industry. These names can be either fictional (e.g. Spiderman, Wolverine, Merlin, Gandalf, Lancelot) or non-fictional (e.g. George Bush, Silverster Stalone, Korn, Janis Joplin).&amp;lt;br /&amp;gt; 9. Common words and phrases that are not found in the environment or time setting of the game (e.g. Chainsaw, Killermachine, Cyborg, Laser, Dishwasher).&amp;lt;br /&amp;gt; 10. Names that represent objects of any kind, chemical substances, chemical elements, species or subspecies of animals, plants or insects, food products, anatomic parts, senses, feelings, physical and metaphysical concepts, etc. (e.g. Stick, Alcohol, Sulfur, Horse, Flower, Spider, Pie, Nose, Touch, Love, Solid, Fate).&amp;lt;br /&amp;gt; 11. Names representing real places, cities, or countries. (e.g. Forest, Mountain, Berlin, Albania)&amp;lt;br /&amp;gt; 12. Names chosen with the intent or possessed with the effect of harming the reputation of or used to impersonate any person or entity.&amp;lt;br /&amp;gt; 13. Any kind of names taken from slang, phonetics, obvious reversed words, internet culture or leet language. (e.g. Typo, Leet, Pwnzor, Pwner, Noob)&amp;lt;br /&amp;gt; 14. Any type of misspellings and alternative spellings that will result in the same pronunciation or translations in other languages for one of the aforementioned invalid names are also unacceptable. (e.g. Stewpid, Reetard, Leggolas, Rumbo, Phatcat) &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Surnames: For surnames certain word combinations are allowed. However these must also respect the rules stated under Generic terms and conditions. Examples of allowed surnames: Stronghand, Daggerblade, Forgehammer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Guild names: For guild names, the paragraphs 4, 5, 9 do not apply, but certain moderation should be considered. For example guild names like Knights, Warrior knights, Defenders, Protectors, Angels of Chaos, Demonic Warriors, Felines, etc.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Pet names: The rules for naming your pets are the same as those for your character, with two exceptions:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Some titles are allowed. (for example, &amp;quot;Sir Beaky,&amp;quot; &amp;quot;Lord Goldfeather&amp;quot;). Some adjectives or verbs are allowed. (for example, &amp;quot;Little Destroyer,&amp;quot; &amp;quot;Flight Fear&amp;quot;).&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There is also more leniency towards silly names such as &amp;quot;Fluffy&amp;quot; or &amp;quot;Cutie,&amp;quot; but pet names should not: Form OOC phrases or have non-medieval fantasy references. Be used as signs. Be used as objects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Under any circumstance, a pet name may not use the name of an existing PlaneShift character, guild or NPC!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Remember that during char creation you can randomly generate your name. You can also find some useful fantasy name generators here: Be aware that you must check a generated name against the guidelines as they are not perfect and can not be considered automatically acceptable&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://www.seventhsanctum.com/index-name.php&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;http://rinkworks.com/namegen/&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The Game Master (GM) Team reserves the right to change any name that could be considered unsuitable but doesn’t violate any of the aforementioned terms. Final arbitration of the fine points of interpretation of the aforementioned terms will rest with the GM team, in the interest of stable settings, consistent naming, and fair treatment of players.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;We also decided to have characters coming from old PlaneShift releases compliant with these policies. Please contact us if your char was created before this policy and we will find a solution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Killstealing&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
* Nobody owns a spawn, and nobody owns any attackable NPC unless they are already fighting it&lt;br /&gt;
* Taking an NPC from someone when they have already started an attack is considered kill stealing and will be punishable by GMs through warnings, and then further actions if the player continues.&lt;br /&gt;
* There is no &#039;&#039;need&#039;&#039; to ask players around a spawn whether you can &amp;quot;join&amp;quot; - everyone has a right to hunt or attack NPCs, and no one can refuse to share with you, since there is no ownership. However, being polite and asking to share beforehand is considered common courtesy and people will be much friendlier to you if you do. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dropping Items==&lt;br /&gt;
&lt;br /&gt;
* Players are not allowed to drop items to decorate the world map! This puts stress on many clients and increases lag.&lt;br /&gt;
* If you need to drop items for roleplay, clean up after yourself - and don&#039;t expect the items to remain if you don&#039;t.&lt;br /&gt;
* Drop items for short time decorations at your own risk. GMs cannot get items back for you, as once something is on the ground, you lose ownership rights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misc==&lt;br /&gt;
&lt;br /&gt;
===External Laws===&lt;br /&gt;
You may not violate any local, state, national, or international laws or regulations.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t spoil the fun of others===&lt;br /&gt;
By publishing quest solutions on the web you are lowering the realism of the game and you are spoiling the fun of other people. We are not against players teaming up and giving hints to each other, but we think that this should be done in game, with role-playing. Having a web page that simply list what to do to achieve more money and experience in less time should be considered something against the role-playing aspect of the game.&lt;br /&gt;
&lt;br /&gt;
What you can do is to join a [[Players Guide/Glossary#Guild| &#039;&#039;Guild&#039;&#039;]] or [[Players Guide/Glossary#Group| &#039;&#039;Group&#039;&#039;]] and share information with other members, possibly depending on their rank. You may also accept in your own guild players that have at least completed a certain number of quests to prove their dedication to the game. Alternatively, you can use quest completion as a benchmark for promoting players within your own guild.&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=4838</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=4838"/>
		<updated>2008-03-24T16:59:40Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yliakum History=&lt;br /&gt;
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&lt;br /&gt;
==First Epoch: Laanx and Talad==&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] and [[Talad]] were [[God]]s before the races ever existed in [[Yliakum]]. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-coloured eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right biceps. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named [[Vodùl]], god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life-energy to [[Yliakum]]. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshippers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
==Second Epoch: The Division==&lt;br /&gt;
&lt;br /&gt;
[[Talad]] and [[Laanx]] prayed to [[Vodùl]] to lure some races from the other gods and to bring them to [[Yliakum]]. Vodùl agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodùl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodùl&#039;s palace, Talad and Laanx noticed that Vodùl had honoured the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodùl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodùl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behaviour, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodùl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the [[Stone Labyrinths]], and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the [[Book of Names]] for, even if she was confused and her mind distraught, she did not forget her desire to be worshipped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
==Third Epoch: The Realm of Laanx==&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] spent a very long time in the [[Stone Labyrinths]] trying to bring the serenity back into her heart. Then [[Talad]] tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshipping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;[[Hydlaa]]&amp;quot;, the name of the most powerful [[Players_Guide/Magic#Glyphs|glyph]], that [[Vodùl]] had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the [[Players_Guide/Magic#Glyphs|glyphs]].&lt;br /&gt;
&lt;br /&gt;
After many generations of the [[Lemur]]s had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held [[Yliakum]].&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of [[Kadaikos]], and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the [[Laanx|Masked God]] became greedy for power. He remembered the promise made by Vodùl to send people to [[Yliakum]]. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the [[Stone Labyrinths]] near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
==Fourth Epoch: The Civilization==&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to [[Talad]], [[Laanx]] observed [[Yliakum]] and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance [[Hydlaa]] filled quickly: besides the strong presence of [[Lemur]]s and [[Kran]]s, [[Ylian]]s and [[Enkidukai]]s arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all [[Yliakum]], and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[Players_Guide/Magic#Glyphs|glyphs]], Laanx would control the pure and violent power of the [[Azure Sun|Crystal]].&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighbourhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behaviour was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the [[Laanx|Masked God]] realized that the two portals had been created by [[Vodùl]]&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the [[Stone Labyrinths]] arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called [[Dermoria]], driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Stone Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to [[Yliakum]], sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
==Fifth Epoch: The Two Temples==&lt;br /&gt;
&lt;br /&gt;
In the City of the [[Azure Sun]], the people increased their population and their knowledge under [[Talad]]&#039;s silent guidance. Many of them - except the [[Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Players_Guide/Magic#Glyphs|glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the [[Stone Labyrinths]] to look for game. The first two levels of [[Yliakum]] - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian]]s claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defence. The [[Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the [[Book of Names]]. The head of this second group was a handsome young man named [[Galeran Tarbius]], endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to [[Yliakum]] and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshipped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Players_Guide/Magic#Glyphs|glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=4837</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=4837"/>
		<updated>2008-03-24T16:56:58Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special manoeuvres, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[Non-Player Character|NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[Non-Player Character|NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficiency based on the armour (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armour in the combat skills section. Having access to the group gives the same skill also to all armours contained in that group. This skill is used in combat when fighting with armour of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armour has a base penalty to agility. Increasing your skill in using armour you can drop the penalty. You can get the penalty to zero only with light armour. Other types of armours will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, sabre / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armour, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defence and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defence.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armour====&lt;br /&gt;
Light armour represents your skill in using leather and cloth armour effectively. Increasing your skill in light armour will reduce the [[Players_Guide/Skills#Agility|agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armour.&lt;br /&gt;
&lt;br /&gt;
====Medium Armour====&lt;br /&gt;
Medium armour represents your skill in using medium armour effectively. Increasing your skill in medium armour will reduce the [[Players_Guide/Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armour====&lt;br /&gt;
Heavy armour represents your skill in using heavy armour effectively. Increasing your skill in heavy armour will reduce the [[Players_Guide/Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Energy, life and light&lt;br /&gt;
Mental Stat: Charisma Description: Gets the pure energy of the Crystal, more directly than all other Ways.&lt;br /&gt;
Famous for the ability to heal and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Mind, Illusions and Air Elements Mental stat: Intelligence Description: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Divination, Purification, Water Element Mental stat: Will&lt;br /&gt;
Description: Many diseases and poisons will be incurable without the help of the spells of the this Way. The offensive and defensive potential of the art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Strength, Chaos, Fire Element Mental stat: Intelligence&lt;br /&gt;
Description: The spellcaster is able to invoke the power Chaos and to bend to his will the devastating fury of fire, summon it for damage and it&#039;s purifying qualities. This Way will deal mostly in the Fire. Most of the meal workers have knowledge of this Way.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Nature, Protective Magic, Earth Element Mental stat: Will&lt;br /&gt;
Description: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Entropy, Death, Darkness Mental stat: Charisma&lt;br /&gt;
Description: This Way is one that congers more myth then any of the others, it&#039;s practitioners have a history of being the most innovative of any practitioners of the Ways of Magic but with all innovation there is both good and bad.&lt;br /&gt;
&lt;br /&gt;
====Anti-Magic====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill is a mix of knowledge, dexterity and body resistance. You will learn various techniques to avoid some spell effects.&lt;br /&gt;
&lt;br /&gt;
*There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Job Skills===&lt;br /&gt;
&lt;br /&gt;
====Alchemy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Alchemy will be useful to make potions and mixtures. During the creating process you will need also special ingredients or magical components that can be identified using this skill.&lt;br /&gt;
&lt;br /&gt;
====Repair Armours====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armour parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Herbal====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With herbalism you can identify by yourself ingredients (such as herbs) and create the potions that don&#039;t require other ingredients. This kind of potions will be more close to nature and 4 elements.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand or /repair [if weapon is in righthand]&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by right-clicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red colour. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find &#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Baking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Baking food items in an oven.&lt;br /&gt;
&lt;br /&gt;
====Cooking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The preparation of food for general consumption&lt;br /&gt;
&lt;br /&gt;
====Blacksmith====&lt;br /&gt;
&lt;br /&gt;
Working steel and iron into weapons and armour.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of knives.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of swords.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of axes.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of shields.&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The skill of brewing is mainly that of alcohol creation. Various types require appropriate ingredients.&lt;br /&gt;
&lt;br /&gt;
====Masonry====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Masonry is the skill of building with stone. Persons with this skill can also, at higher ability, determine the stability and solidity of existing structures.&lt;br /&gt;
&lt;br /&gt;
====Painting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Allows the creation of artistic paintings and allows one to appraise the same.&lt;br /&gt;
&lt;br /&gt;
====Tailoring====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of cloth into clothing, capes, bags, etc.&lt;br /&gt;
&lt;br /&gt;
====Glassblowing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The art of glassblowing enables the crafting of glass items, be it a container or holy symbol. Requires sand.&lt;br /&gt;
&lt;br /&gt;
====Fishing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Trains on how to catch fish, what pole or bait to use, what time of days makes for the best catch.&lt;br /&gt;
&lt;br /&gt;
====Bow making====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows one to craft bows of all sorts. Higher skill allows crafting of special types of bows.&lt;br /&gt;
Requires wood.&lt;br /&gt;
&lt;br /&gt;
====Leatherworking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of leather into various items, such as armour, boots, sacks and so forth&lt;br /&gt;
&lt;br /&gt;
====Gem cutting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The practice of cutting gems is a fairly complex school that requires excellent agility in order to be effective. Goes hand-in-hand with making of jewellery.&lt;br /&gt;
&lt;br /&gt;
====Pottery====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of pots and other containers from various types of clay.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red colour, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Various Skills===&lt;br /&gt;
&lt;br /&gt;
====Assassin Weapon====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows a thief to enhance the damage and effect provided by a weapon. He will learn how to create powerful moistures or poison that will be released in a sheath or scabbard made of special materials. The effect that he can add are various and deadly.&lt;br /&gt;
&lt;br /&gt;
====Backstab====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This particular type of attack that consist of moving to the rear of the victim without being seen and then hit fast and precisely in a vital point from a close distance. This hit can be done only with certain types of weapons. It&#039;s a deadly attack that relies on subterfuge and fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Climb====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Some areas are reachable only with the use of this skill: steeply mountains, walls of buildings, tops of trees, etc. If a character reaches the top, then he can help others to climb. In this case, others can reach the top without having the climbing skill. Climbing is often used for hiding or to escape from dangerous situations.&lt;br /&gt;
&lt;br /&gt;
====Find Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill has two different uses: finding traps in corridors, walls, lock, etc. and removing those traps. At lower skill ranks the character will find only the more evident and simple traps. At higher ranks he can be able to identify also magical traps that have some mechanical effect.&lt;br /&gt;
&lt;br /&gt;
====Hide in Shadows====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character is able to hide in dark corners, reach the rear of an opponent without being noticed. While in this state, the character is more difficult to see and to attack. Spells that affect an entire area will be effective as usual. This skill comprehends also techniques of camouflage.&lt;br /&gt;
&lt;br /&gt;
====Lockpicking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
There are cases in which you will need to open a lock without breaking it and in most cases you will need to do it fast and without noise.&lt;br /&gt;
&lt;br /&gt;
====Pickpockets====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character can steal objects or money from the pockets or backpack of another creature without being discovered. At the same time, knowing better how to steal, will give also mroe knowledge on how to prevent stealing.&lt;br /&gt;
&lt;br /&gt;
====Set Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill you will be able to set small mechanical traps that are rarely detected by victims. To be built, those traps require intelligence and agility.&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points.&lt;br /&gt;
&lt;br /&gt;
====Riding====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Teaches one how to ride some animals/beasts for the purpose of transportation.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
A measure of the time you can swim underwater without having the need of breating, the distance you can swim and the speed you can go.&lt;br /&gt;
&lt;br /&gt;
====Empathy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Empathy is used to communicate with your familiar. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature (even monsters).&lt;br /&gt;
&lt;br /&gt;
====Argan====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Argan: Who belongs to this school thinks that energy should be dissipated outside of our body. Out energy should not interfere with the energy of other beings.&lt;br /&gt;
&lt;br /&gt;
====Esteria====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Esteria: Who belongs to this school thinks that the energy should and must be used outside ourselves, in this way our body will generate every time new energy and the world will feel our presence. This school focus mainly on short distance effects such as empowering the weapon with energy to enhance damages, produce effects like fire shields around the body, etc.&lt;br /&gt;
&lt;br /&gt;
====Lah&#039;ar====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Lah&#039;ar: Who belongs to this school thinks that the energy should be spread in the world around us, we should mix our energy with the one of other beings. This school focuses on ESP, mind control, telekinesis and related powers.&lt;br /&gt;
&lt;br /&gt;
====Musical Instrument====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill focuses on using a musical instrument. The more difficult types require higher ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=4834</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=4834"/>
		<updated>2008-03-24T16:48:06Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Magic=&lt;br /&gt;
&lt;br /&gt;
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The magical energy in [[Yliakum]] can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a colour and a mental stat associated. The colour gives an indication of which of the realms that way is closer Ito. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
[[Image:ways.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
==The Ways==&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal Way===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the [[Azure Sun|Crystal]], more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
===Dark Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
===Azure Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
===Red Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instil courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
===Blue Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
===Brown Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Colour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
==Glyphs==&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Players_Guide/Interface#Inventory|Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
[[Image:glyphs.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Non-Player Character|NPC]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side-effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/License&amp;diff=4833</id>
		<title>Players Guide/License</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/License&amp;diff=4833"/>
		<updated>2008-03-24T16:46:42Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
Background and Purpose&lt;br /&gt;
&lt;br /&gt;
In the PlaneShift Project we have two different licenses:&lt;br /&gt;
&lt;br /&gt;
# The first one is GPL. This license is applied to all our source files except the rpg rules ones. You learn more about that license here.&lt;br /&gt;
# The second one is PlaneShift Content License. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/... present in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. If you just want to have a brief explanation jump [license.html#license-explanation here].&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is the name of the Non Profit Organization that holds all copyrights of PlaneShift assets and is used to run the development team.&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
The PlaneShift Team believes strongly in the Open Source community and, more importantly, in the Open Source philosophy and process. For this reason, before the project ever started, we decided to open our source code and to have all this code publicly available. The theory was that the Open Source strategy would enable us to gain more developers and to share knowledge and ideas with people that do not have the time to join our team full time, but are still interested in contributing some code. We believed it would enable PlaneShift to build a community of developers and to help other projects that decide to use Crystal Space as their 3D engine. We have been gratified over the last three years to see that these beliefs were correct.&lt;br /&gt;
&lt;br /&gt;
The more controversial decision, of course, was the decision to use more proprietary licenses for the non-code assets of the game. However, we believed at the time and still believe that this decision is a necessity for the success of this project and protects the value of the efforts of all team members.&lt;br /&gt;
&lt;br /&gt;
==The standard path==&lt;br /&gt;
&lt;br /&gt;
Let us explain our view of the MMORPG scene and of the many developers out there that are trying to build a game.&lt;br /&gt;
&lt;br /&gt;
It all starts when someone has a great idea and he begins to work very hard to obtain what he wants. He will surely look to other games and he will try to build something that is at least decent compared to the current industry standards. The tremendous amount of work needed to create a competitive product will overwhelm him. No one can create a good game without a big and solid team. In the gaming industry there s no place for small projects, they will simply fail for lack of resources, lack of time, lack of money, and mainly lack of commitment. If the project does not progress quickly, the interest of the net- surfers dwindles and with it the morale of the team. With bad team morale, the project slowly dies. Surely he can ask the community of developers to help him, but they will be probably running their own projects, or they want to attach themselves to a winner, not a sinking ship so they will have no time or inclination to really help. The problem is that many people have a good idea in mind for a great game and start to create a new project on a very small scale. They focus on adding the most innovative ideas and content, but this costs a lot in terms of resources. When using this method any small project will ultimately fail.&lt;br /&gt;
&lt;br /&gt;
In the current MMORPG and RPG scene, many projects are very similar. Although different teams tend to build everything in different ways-new rules, new races, new interface, new engine-if you look closely, their final goal is absolutely the same: a persistent multiplayer fantasy world forming a successful and enjoyable game. This diffusion of talent with common goals among dispersed projects is one of the primary reasons few Open Source projects succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How PlaneShift Is Different==&lt;br /&gt;
&lt;br /&gt;
We have seen too many projects fail, and it is painful to see more when we know how much effort has been put into them. We want to find a way to gather all these individualistic developers and create a successful project-for the players, but also for those developers that share the same dream.&lt;br /&gt;
&lt;br /&gt;
The commercial industry does not care too much about Open Source because in most cases the projects are not organized and strong enough to reach their goal and to compete with them. The only way for any of these small OSS projects to succeed is to sacrifice a little of their pride and to join a large and well- organized team. In this way, all talented people can bring their ideas and skills into one project. These talented people will be less responsible for overall project progress, but they can concentrate more on what they really want to do, have more fun and have a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Our vision is to convince talented and dedicated people that this is the right path to follow, by focusing on two key objectives: gathering and keeping resources, and maximizing chances of success.&lt;br /&gt;
&lt;br /&gt;
Objective 1: Gathering resources under a single common project is very important to build a strong team. We should try to avoid our project forking into other similar projects, because that means splitting resources and thus, lowering our chances of success. Those other forked projects will repeat efforts already spent on discussion of rules, building new races, writing new code and we will end up again with a lot of resources wasted and no goal reached.&lt;br /&gt;
&lt;br /&gt;
Objective 2: Ensuring success is another key point of our organization. We are trying to preserve the work done by our members as much as we possibly can, with licenses and by adding only talented members to our team. For the project to be successful, it needs to be unique in architecture, rules, music and ideas; it must attract good players and RPG ers and create a fun, stimulating, friendly community. Most importantly, it must be playable and complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why PlaneShift Is Licensed the Way It Is==&lt;br /&gt;
&lt;br /&gt;
To try best to achieve these two goals we have made some tough decisions about licenses. However, in order to explain our conclusion, first it is necessary to examine the alternatives:&lt;br /&gt;
&lt;br /&gt;
Option 1: Release absolutely everything under the GPL license. This option sounds great in theory but in practice has the following problems:&lt;br /&gt;
&lt;br /&gt;
* Anyone can get all of the code and art, music and setting information and start building a similar game with a part of our team. This is sub-optimal because the forked project will split our forces and will lower our chance of success, which is contrary to Objective 1. We need to protect against internal division on the team to keep momentum and stay productive.&lt;br /&gt;
* Anyone can get all of the code and art, music and setting information and start building a similar game with a completely new team. The new project would be similar to PS and would destroy much of the uniqueness we are trying to put into the game to make it special. The game would hence be less appealing and more confusing to players, because they will have no common reference point for hall of fame, guilds, etc. The other project can also change the main guidelines/story of the game, giving races and NPCs a different background and history, or even alter it in ways deliberately calculated to hurt PS reputation. That will cause a lot of confusion amongst fans and players, and will disrupt our effort to have the best quality control possible in our game, which jeopardizes Objective 2. Furthermore, the new (and separate) team is a waste of resources if they are trying to reach the same goal as PS. We can join and reach the same goal faster together. So, this problem also detracts from Objective 1.&lt;br /&gt;
* Most artists do not want to release their work to the general public. They fear it will be used in projects or in ways they do not like, so we would lose out on potential artistic contributors joining the project this way, which is against Objective 1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Option 2: Leave the copyrights in the names of the authors of the material. Again, this approach sounds very fair to everyone, but on closer examination has the following problems:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A member could decide to leave the team and deny the continued usage of material they had already contributed to PS team. This will be a major blow to our progress if he removes many models. We would have to rebuild those from scratch. This scenario would only have to play out several times before our progress and momentum would be slowed measurably and our chances of success reduced, which detracts from Objective 2.&lt;br /&gt;
* If we decide in the future to modify, change, or publish on a website any contributed material, such as a screenshot or preview of the game in action, we would have to get advance permission from all the various copyright holders of each model and each reproduced piece. It is true that he may have already agreed on many aspects, but we could easily face a new scenario (like his art published on the cover of a book or on a press magazine). We already have a list of more than 50 people that have contributed to PS so far and it would be really complex or difficult to contact them again if they have left the team. This will hinder our ability to expand or publicize the game and so it is against Objective 2.&lt;br /&gt;
* The author of contributed material could reuse the material for another similar game by simply allowing another project to also access his copyrights, which would hurt the uniqueness of PlaneShift and increase the chances of forking our team. This also detracts from Objective 2. &lt;br /&gt;
&lt;br /&gt;
Option 3: The final (and best) option is to have a proprietary license that will assure past, present and future PlaneShift Team members that Objectives 1 and 2 are met and that their work will be used for PlaneShift only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* All new contributors (or their legal guardians) are required to review, agree to and sign the Atomic Blue Contribution License Agreement ( ABC LICENSE ). If the creator of a work wants to contribute that work for inclusion in PlaneShift, but cannot be bound to the ABC LICENSE, the creator must contact Atomic Blue at info@PlaneShift.it. With very limited exceptions, only contributors that agree to the ABC LICENSE are eligible for full membership on the Atomic Blue team (the development team for PlaneShift) and only materials submitted under the ABC LICENSE will be included in the PlaneShift game.&lt;br /&gt;
* The submission of materials under the ABC LICENSE gives both the content developers and the Atomic Blue team assurances that: &lt;br /&gt;
&lt;br /&gt;
** The materials will only be used in the PlaneShift game (or its successor games created by Atomic Blue) and not in any other.&lt;br /&gt;
** The materials, once contributed, will be retained by Atomic Blue no matter what might happen with other projects, forks, mergers, alliances, and Atomic Blue will control how it is used. &lt;br /&gt;
&lt;br /&gt;
==Explanation of Atomic Blue Contribution License Agreement==&lt;br /&gt;
&lt;br /&gt;
A contributor does not have to be a member of Atomic Blue (a non-profit organization), to submit graphics, rules, code or any other contribution for use in PlaneShift. However, he is required to agree to the ABC LICENSE, which creates three categories into which submissions are divided, each of which is licensed differently: source code, game rules and all other work.&lt;br /&gt;
&lt;br /&gt;
* Source code, other than game rules, are treated as open source software covered by the GNU General Public License, available here: http://www.gnu.org/licenses/gpl.html with copyright explicitly assigned to Atomic Blue.&lt;br /&gt;
* Game rules can be scripts, documents, or any other expression in any media. In any of these forms, Game rules are not open source they are the property of Atomic Blue. You should not submit any game rules unless you agree that they belong to Atomic Blue and that you will not have the right to use them in any other application.&lt;br /&gt;
* Any other work (such as 2D graphics, 3D models, music and sounds, character descriptions or fantasy world histories) will be the property of Atomic Blue once you submit it, but you will continue to have the right to display the work as part of a personal portfolio. You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue. &lt;br /&gt;
&lt;br /&gt;
==PlaneShift Content License==&lt;br /&gt;
&lt;br /&gt;
Assets that are property of Atomic Blue, use the following PlaneShift Content License.&lt;br /&gt;
&lt;br /&gt;
TERMS AND CONDITIONS FOR USAGE, COPYING, DISTRIBUTION AND MODIFICATION&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This License applies to any material or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this PlaneShift Content License.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Terms defined in this Article 1, and parenthetically elsewhere, shall throughout this License have the meanings here and there provided. Defined terms may be used in the singular or plural. Definitions:&lt;br /&gt;
*The &amp;quot;Material&amp;quot;, below, refers to any such material or work, and a &amp;quot;work based on the Material&amp;quot; means either the Material or any Derivative Work under copyright law.&lt;br /&gt;
*&amp;quot;Derivative Work&amp;quot; shall mean a work containing the Material or a portion of it, such as a revision, modification, enhancement, adaptation, translation (including compilation or recompilation by computer), abridgement, condensation, expansion, or any other form in which such preexisting works may be recast, transformed, or adapted, and that, if prepared without authorization of the owner of the copyright in such preexisting work, would constitute a copyright infringement.&lt;br /&gt;
*Each licensee is addressed as &amp;quot;you&amp;quot;.&lt;br /&gt;
*&amp;quot;Official PlaneShift Server&amp;quot; is defined as a server name and ip address. Official PlaneShift Servers are defined by PlaneShift Team and published on the site http://www.PlaneShift.it. No other server, except the ones listed at that web site, can be considered an Official PlaneShift Server.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may use the provided Material, for personal use only, to connect to an Official PlaneShift Server only in conjunction with a PlaneShift Client, distributed by the PlaneShift Team. Official PlaneShift Servers can only be designated by PlaneShift Team.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NO WARRANTY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;THERE IS NO WARRANTY FOR THE MATERIAL PROVIDED, TO THE EXTENT PERMITTED BY APPLICABLE LAW. THE MATERIAL IS PROVIDED &amp;quot;AS IS&amp;quot; WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE MATERIAL IS WITH YOU.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;IN NO EVENT SHALL ATOMIC BLUE BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE MATERIAL.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
END OF TERMS AND CONDITIONS&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Credits|Credits]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Questions|General Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=4832</id>
		<title>Players Guide/Interface</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=4832"/>
		<updated>2008-03-24T16:45:29Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Interface=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/First Connection|First Connection]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toolbar==&lt;br /&gt;
&lt;br /&gt;
Across the top of your game screen is the most important part of the user interface, the toolbar.&lt;br /&gt;
&lt;br /&gt;
To resize the toolbar, click and hold with your left mouse button on the small square at the bottom right corner of the toolbar and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
The toolbar can be displayed in one of the following three modes:&lt;br /&gt;
* Horizontal (1 row)&lt;br /&gt;
* Vertical (2 columns)&lt;br /&gt;
* Angle (1 row, 1 column)&lt;br /&gt;
&lt;br /&gt;
To use a toolbar icon, click on it. To get a tip on what the button does, hover your mouse cursor over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbar Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Toolbar Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_up.png]]&lt;br /&gt;
| &lt;br /&gt;
* Click on this icon to hide the toolbar. &lt;br /&gt;
* Right-click on this icon to switch between the three toolbar modes. &lt;br /&gt;
* To arrange the toolbar somewhere on your screen, click and hold with your left mouse button right below this icon and drag it until it is where you want it (NOT in Angle mode!).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_down.png]]&lt;br /&gt;
| Click on this icon to show the toolbar. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:exit.png]]&lt;br /&gt;
| Quit the game.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:options.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the game [[Players_Guide/Interface#Options|Options Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:help.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the in-game [[Players_Guide/Interface#Help|Help Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:shortcuts.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Players_Guide/Interface#Shortcuts|Shortcuts Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:guild.png]]&lt;br /&gt;
|&lt;br /&gt;
Allows you to create a new guild. if you are already in a guild, will display the [[Players_Guide/Interface#Guild|Guild Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:questbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide/Interface#Quest_Log|Quest Log]] and notes.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:spellbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide/Interface#Spell_Book|Spell Book]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:buddylist.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide/Interface#Buddy_List|Buddy List]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:group.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide/Interface#Group_Window|Group Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:info.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Players_Guide/Interface#Status_Window|Status Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:petition.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the &#039;&#039;GM&#039;&#039; .&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:chat.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Players_Guide/Interface#Chat_Window|Chat Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:inventory.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Players_Guide/Interface#Inventory|Inventory Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:skill.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Players_Guide/Interface#Skills|Skills Window]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Action Menu==&lt;br /&gt;
&lt;br /&gt;
Whenever you see something in the [[PlaneShift]] world, you can usually right click on it to bring up an Action Menu.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of object you&#039;ve clicked on, the icons in the Action Menu will vary. The following is a table of all possible action icons with descriptions of what they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Menu Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Action Menu Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_attack.png]]&lt;br /&gt;
|&lt;br /&gt;
Attacks the selected [[Non-Player Character|NPC]], player or monster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_buy.png]]&lt;br /&gt;
| Brings up a window allowing you to buy items off a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_sell.png]]&lt;br /&gt;
| Brings up a window allowing you to sell items to a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exchange.png]]&lt;br /&gt;
| Brings up a window allowing you to exchange items with a player.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_give.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up a window allowing you to give items to an [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_look.png]]&lt;br /&gt;
|&lt;br /&gt;
Displays a screen describing the object in detail. On a player, this will show the [[Players_Guide/Interface#Skills|Skills Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_loot.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows the items on the body of a dead creature or player. You can then take whatever items you wish and put them in your own [[Players_Guide/Interface#Inventory|Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_train.png]]&lt;br /&gt;
| If the [[Non-Player Character|NPC]] is a trainer, this will show the training window.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_open.png]]&lt;br /&gt;
| Opens a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_unlock.png]]&lt;br /&gt;
| Unlocks or picks a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_pickup.png]]&lt;br /&gt;
|&lt;br /&gt;
Takes the item and places it into your [[Players_Guide/Interface#Inventory|Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_use.png]]&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_combine.png]]&lt;br /&gt;
| Combines an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exit.png]]&lt;br /&gt;
| Closes the Action Menu.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:Popup marry.png]]&lt;br /&gt;
| Allows you to marry the targeted character&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon: |&lt;br /&gt;
[[Image:Popup divorce.png]]&lt;br /&gt;
| Allows you to divorce your spouse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&lt;br /&gt;
[[image:Window_Settings.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
There are several windows you can open and close and have visible on your main play area. The following sections explain each window in detail.&lt;br /&gt;
&lt;br /&gt;
===Fading===&lt;br /&gt;
You can right-click on any of the windows to set the fading in and out and the font size of each window:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Not all windows have the option for changing font size or fading.&lt;br /&gt;
&lt;br /&gt;
===Moving Windows===&lt;br /&gt;
To move a window, click and hold with your left mouse button on the window&#039;s background and drag it around.&lt;br /&gt;
&lt;br /&gt;
===Resizing Windows===&lt;br /&gt;
To resize a window, click and hold with your left mouse button on the bottom right corner of the window that looks like this [[image:Resize.png]] [on default skin] and drag it until it is larger or smaller. Not all can be resized but most can.&lt;br /&gt;
&lt;br /&gt;
===Showing and Hiding Windows===&lt;br /&gt;
Each window has a corresponding toolbar icon that you can click to show or hide the window. Your window settings will be saved each time you leave the game, so that when you re-join, they are exactly where you left them.&lt;br /&gt;
&lt;br /&gt;
===Default Windows===&lt;br /&gt;
When you first create a new character, you will have three windows on your screen by default: the Shortcuts .&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
[[Image:options.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] has many configuration options that can be adjusted by the player. Going into the detail of every one of these options is beyond the scope of this manual, but be aware that you can adjust mouse behaviour, the camera, frame rate and more.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
[[Image:help.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
PlaneShift has an in-game help system that complements this manual.&lt;br /&gt;
&lt;br /&gt;
Bring up the Help window and then use the category browser on the left to look up a specific topic.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
[[Image:shortcuts.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
There are many [[commands]] you can enter in the [[Players_Guide/Interface#Chat|Chat Window]] to perform certain actions in the game. The [[Players_Guide/Interface#Shortcuts|Shortcuts Window]] is simply a quick way of performing many of these actions.&lt;br /&gt;
&lt;br /&gt;
For example, clicking &#039;&#039;&#039;Who&#039;&#039;&#039; in the shortcuts window will perform a /who command.&lt;br /&gt;
&lt;br /&gt;
The shortcut window buttons are fully configurable. To change the label on a button, or the command that the button executes, right click on the button. In this way, you can add your favourite spells, actions and commands to your shortcut menu.&lt;br /&gt;
&lt;br /&gt;
You can have a shortcut execute as many commands as you like by separating each command with a new line (&#039;&#039;&#039;Enter&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /tellnpc Hello $target&lt;br /&gt;
 /tellnpc Who are you?&lt;br /&gt;
&lt;br /&gt;
This would target the next non player character, say hello and then ask who he is.&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /attack&lt;br /&gt;
&lt;br /&gt;
This would target the next npc and you will try to attack it.&lt;br /&gt;
&lt;br /&gt;
For a full listing of all the commands you can use in shortcuts, see the [[Commands|Commands list]].&lt;br /&gt;
&lt;br /&gt;
There are also some special variables you can use in shortcuts that are replaced with the variable value when the shortcut is executed:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut Variables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Shortcut Variables&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Value&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | $target&lt;br /&gt;
| The name of the currently targeted object.&lt;br /&gt;
| /say Prepare to die, $target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default Shortcut Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Default Shortcut Buttons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Buy&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/buy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Buys from the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Sell&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/sell&#039;&#039;&#039;&lt;br /&gt;
| Sells to the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Trade&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
| Trades (exchanges) with the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Start Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/attack&#039;&#039;&#039;&lt;br /&gt;
| Attacks the targeted [[Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
| Stops attacking the targeted [[Player|Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Challenge&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Challenges a player to a [[Person versus Person| &#039;&#039;PvP&#039;&#039;]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Yield&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Yields to an opponent in a [[Person versus Person|PvP]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next Player&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest player&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Player]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next NPC&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest npc&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Non-Player Character|NPC]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Greet&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
| Greets another [[Player]] and plays your greeting animation.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Online&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/who&#039;&#039;&#039;&lt;br /&gt;
| Lists all [[Player]]s currently online.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Clear target&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target clear&#039;&#039;&#039;&lt;br /&gt;
| Clears your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Train&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempt to train a skill with the targeted [[Non-Player Character|NPC]] trainer.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Use&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/use&#039;&#039;&#039;&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop using&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopusing&#039;&#039;&#039;&lt;br /&gt;
| Stops using an item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
When you first click the [[Image:Guild.png]] toolbar button, you have the option of creating a new guild. If you are already a member of a guild, you will instead see the guild window. If you are the leader of the guild you will have many options for promoting and configuring your guild.&lt;br /&gt;
&lt;br /&gt;
Creating a guild requires a large amount of money, plus a minimum number of members.&lt;br /&gt;
&lt;br /&gt;
The Guild Window has four separate screens:&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Settings===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild1.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The guild settings screen allows you to set the message of the day that guild members will see when they log in, edit the name of your guild and set your guild&#039;s web page.&lt;br /&gt;
&lt;br /&gt;
If you make your guild secret on this screen, it will not be shown in any public lists of available guilds.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Members===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild2.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The guild members screen allows you to see all the players who are members of your guild, their current guild ranking and their guild points.&lt;br /&gt;
&lt;br /&gt;
You can promote or demote members, invite new members and leave the guild yourself if you wish. For each member, you can create public notes for other members to read, and private notes just for yourself.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Permissions===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild3.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
For large guilds, distributing authority is important. On the guild permissions screen you can set the privileges that guild members have at certain levels of the guild hierarchy.&lt;br /&gt;
&lt;br /&gt;
For example, you might choose that all guild members at level Master or higher can invite new members into the guild. How you organize your own guild is entirely up to you!&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Alliance===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild4.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
An [[Players_Guide/Glossary#Alliance|Alliance]] is a way of declaring your guild&#039;s support for other guilds.&lt;br /&gt;
&lt;br /&gt;
First, you can create an alliance. Once the alliance is created, you may invite other guilds to join the alliance. At any time you can disband the alliance, or declare another guild to be the leader of the alliance.&lt;br /&gt;
&lt;br /&gt;
Of course, your guild can also be invited into an already existing alliance. You must be the guild leader in order to accept an invitation to join an alliance.&lt;br /&gt;
&lt;br /&gt;
Each guild may only ever be a member of one alliance. If your guild wishes to change alliances, it must first leave its current alliance before joining a new one.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
&lt;br /&gt;
[[Image:Quest_quest_window.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As you encounter [[Non-Player Character|NPC]]s in the game and talk to them, you will be given quests. These quests will be recorded in your quest log for your reference.&lt;br /&gt;
&lt;br /&gt;
===Completed/Uncompleted Quests===&lt;br /&gt;
The top left area of the quest window displays all of your quests. You can use the &#039;&#039;&#039;Uncompleted&#039;&#039;&#039; and &#039;&#039;&#039;Completed&#039;&#039;&#039; buttons to show only your uncompleted and completed quests respectively.&lt;br /&gt;
&lt;br /&gt;
===Quest Description===&lt;br /&gt;
If you click on a quest, you will see the full description of that quest appear in the top right area.&lt;br /&gt;
&lt;br /&gt;
===Quest Notes===&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, enter some text in the notes section at the bottom of the window and press &#039;&#039;&#039;Save&#039;&#039;&#039; to save it.&lt;br /&gt;
&lt;br /&gt;
===Discard Quests===&lt;br /&gt;
To give up on a quest, click &#039;&#039;&#039;Discard Quest&#039;&#039;&#039; when the quest is highlighted. Discarding quests only works if the quest is not one time only.&lt;br /&gt;
&lt;br /&gt;
===Event Log===&lt;br /&gt;
[[Image:Quest event window.jpg|thumb|right]]&lt;br /&gt;
In in the Event section of the quest window you can see any events you have been in by pressing completed or uncompleted, For now you can not Discard a gm event.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Book==&lt;br /&gt;
&lt;br /&gt;
[[Image:spellbook.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Your Spell Book is where you can view and create spells. In addition, you can click the &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; button to view your combine them into spells.&lt;br /&gt;
&lt;br /&gt;
At the top of the screen are the icons for &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;. Below that is a box where the full description of your currently selected spell is shown. At the bottom of the screen is a large list of all your spells, their glyphs .&lt;br /&gt;
&lt;br /&gt;
See [[Players Guide/Magic|Magic]] for detailed information on spells and spell casting.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Buddy List==&lt;br /&gt;
&lt;br /&gt;
[[Image:buddy.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As you get further in your adventures in PlaneShift, you will meet many other players, some of whom will become your friends. You can add these friends to your Buddy List.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Adding or Removing a Buddy===&lt;br /&gt;
To add a player to your buddy list, click &#039;&#039;&#039;Add&#039;&#039;&#039;, enter the character&#039;s name, and then press &#039;&#039;&#039;OK&#039;&#039;&#039;. To remove another player from your Buddy List, select his or her name in the list and click &#039;&#039;&#039;Remove&#039;&#039;&#039;.&lt;br /&gt;
[[Image:Add_Buddy.jpg]]&lt;br /&gt;
[[Image:Remove_buddy.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Sending Tells to Your Buddy===&lt;br /&gt;
You can send messages quickly to your buddies by double clicking their name in the list. This is just a shortcut for the /tell command. &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Tell_buddy.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Editing Your Buddies Name===&lt;br /&gt;
Click on the Buddies Name, then click Edit and you can change how the name appears in the buddy window.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Image:Rename_Buddy.jpg]]&lt;br /&gt;
&lt;br /&gt;
===How to Tell if Your Buddy is Ingame or Not===&lt;br /&gt;
When your buddies are logged in, their names appear in green. If they are offline, their names will appear in red.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Group==&lt;br /&gt;
&lt;br /&gt;
[[Image:group.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
For adventuring as a party, you can form a [[Players_Guide/Glossary#Group|Group]]. To create a new group, open the group window and invite another player into your group. A group will be created automatically, with you as its leader.&lt;br /&gt;
&lt;br /&gt;
At the top of the group window is an indicator of the number of players in your current group. Below that is the hit points and mana of each of the group&#039;s members. Double-click on a group member to send them a message.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Invite&#039;&#039;&#039; button to add more players to your group, or use the &#039;&#039;&#039;Leave&#039;&#039;&#039; button to remove yourself from the group. If the leader of the group leaves or logs off, then another player in the group will become the new leader.&lt;br /&gt;
&lt;br /&gt;
If you are the leader of the group, you have the option of disbanding the entire group. Click &#039;&#039;&#039;Disband&#039;&#039;&#039; to make this happen.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Group&#039;&#039;&#039; chat channel in the Chat Window to talk and listen exclusively to your group.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:status.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s Status Window is perhaps the most important window to keep visible while playing the game. Primarily, it displays your current health, mana and fatigue levels. If your health ever reaches zero, you will die!&lt;br /&gt;
&lt;br /&gt;
The first three bars in the status window show you your hit points, mana and fatigue respectively.&lt;br /&gt;
&lt;br /&gt;
===Colors in the status window===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
===Combat stances===&lt;br /&gt;
Below that, the six combat stance icons allow you to control your aggression level while fighting. From left to right the icons mean: stop attack, bloody, aggressive, normal, defensive and full defensive.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
Spell power allows you to control how much extra energy you want to put into casting spells .&lt;br /&gt;
&lt;br /&gt;
===Target===&lt;br /&gt;
The target area shows you what character you currently have targeted, and that character&#039;s hit points.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Petitions==&lt;br /&gt;
&lt;br /&gt;
[[Image:petitions.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Sometimes there is a problem in the game that you require a [[Game Master]] to fix. This might include reporting a player who is cheating or being abusive, or if you get stuck in a wall and cannot move. A petition is a request to a [[Game Master|GM]] from a player. Your petitions window shows you all your current petitions and the GM assigned to each.&lt;br /&gt;
&lt;br /&gt;
===Create a New Petition===&lt;br /&gt;
To create a new petition, use the /petition command. Once you have created the petition, it will appear in this window. You can use the &#039;&#039;&#039;Delete&#039;&#039;&#039; button to remove petitions that have been solved or are no longer relevant.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chat Window==&lt;br /&gt;
&lt;br /&gt;
[[Image:chat.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
All messages from the server and other players will appear in your chat window. By default, the chat window is visible and is in the bottom right corner of your screen. It is also transparent, so you need to hover your mouse cursor over it to make it become opaque.&lt;br /&gt;
&lt;br /&gt;
Across the top of the chat window are all the message channels that are available. By default, you are listening to all the channels, but you can click on a particular channel to only see messages from your group, for instance.&lt;br /&gt;
&lt;br /&gt;
Under the main area is a text input line where you can click to start typing [reference.html commands]. You can type just the first few letters of a command and press &#039;&#039;&#039;Tab&#039;&#039;&#039; to automatically complete the command name, or display a list of all commands that begin with those letters.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[Image:inventory.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Every item your character picks up appears in your character&#039;s inventory screen.&lt;br /&gt;
&lt;br /&gt;
In the middle of the window is your character. This image of your character will change to show you holding weapons or shields. This is how other players will see you.&lt;br /&gt;
&lt;br /&gt;
Surrounding your character in the middle are slots for putting weapons and armour onto certain parts of your character&#039;s body. From top middle in a clockwise direction, these slots represent: head, neck, shoulders, hands, weapon, knees, feet, waist, shield, forearms, torso and cloak.&lt;br /&gt;
&lt;br /&gt;
===Trias===&lt;br /&gt;
In the top left corner is your money . The money icons represent how many Trias, Hexas Octas and Circles you are carrying. Underneath those icons is a representation of your total money in terms of Trias, the total weight of all the items you are carrying and the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
===Fingers===&lt;br /&gt;
On the middle left of the window are two slots: left finger and right finger. You can put various rings in these slots.&lt;br /&gt;
&lt;br /&gt;
===Mind===&lt;br /&gt;
In the bottom left corner is the Mind slot. In this slot, you can equip trade skill recipes or procedures that you can use when you are working on a trade.&lt;br /&gt;
&lt;br /&gt;
===Equipping Items===&lt;br /&gt;
To equip an item that you have found or bought, click on it then click on the relevant body section. You will now be wearing or using that item.&lt;br /&gt;
&lt;br /&gt;
Lastly, the two columns of slots on the right represent your entire inventory of objects you are carrying. &lt;br /&gt;
&lt;br /&gt;
===Examining Your Inventory===&lt;br /&gt;
Just above these slots is an &amp;lt;span class=&amp;quot;guibutton&amp;quot;&amp;gt;Examine&amp;lt;/span&amp;gt; icon. You can drop items on this icon to view them in more detail. You can also right click on them to get the same description.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
[[Image:skills.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As your character progresses in the PlaneShift world, he or she will acquire and improve skills. Skills are discussed in-depth in [[Players Guide/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
===Buying Skills===&lt;br /&gt;
At the top of the skills window is an icon called &#039;&#039;&#039;Buy Skill&#039;&#039;&#039;. Clicking this icon allows you to use experience you have gathered to improve a skill.&lt;br /&gt;
&lt;br /&gt;
===Location of all Stats and Skills===&lt;br /&gt;
Underneath this icon are your current stats. See [[Players Guide/Character Statistics|Character Statistics]] for full information on your character&#039;s statistics.&lt;br /&gt;
&lt;br /&gt;
===Hit Points, Mana, Physical Stamina, and Mental Stamina===&lt;br /&gt;
The next area down indicates your current Hit Points, Mana Points and Fatigue. This is the same display as your Character Statistics for information on these three attributes.&lt;br /&gt;
&lt;br /&gt;
===Modify Your Description===&lt;br /&gt;
Pressing &#039;&#039;&#039;Modify Description&#039;&#039;&#039; allows you to edit your character&#039;s public description. Other players can see your description by right clicking your character and choosing &#039;&#039;&#039;Look&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Listing of all Stats and Skills with Levels===&lt;br /&gt;
Finally, there is the list of all your skills. To see a full description of a skill, click on it and a description will appear in the skill description box. The number next to each skill indicates your current level in that skill, and the coloured bars represent your progress towards earning the next level in that skill.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/First Connection|First Connection]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=4830</id>
		<title>Players Guide/General Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=4830"/>
		<updated>2008-03-24T16:41:03Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Questions=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/License|License]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Questions==&lt;br /&gt;
===Why have all the crystals gone?===&lt;br /&gt;
There are no crystals in the Steel Blue release like in the previous Molecular Blue release. The new currency is now Tria. Anyway you may still find Emeralds and Crystals down in the Laanx Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Can I gain experience other than by fighting?===&lt;br /&gt;
Yes, experience points are also awarded when you mine minerals and complete quests.&lt;br /&gt;
&lt;br /&gt;
===Can I buy a house?===&lt;br /&gt;
Yes.  There are now guild houses.&lt;br /&gt;
&lt;br /&gt;
===What&#039;s a GM?===&lt;br /&gt;
GMs are Game Masters, they have special powers depending on their rank that they use to keep peace and help people in PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Can I be a GM?===&lt;br /&gt;
GMs are picked by developers for being useful advisers. When you become a knowledgeable and experienced player, you can become an advisor using /advisormode on command. Then use /advice player_name to answer problems and earn advisor points. Don&#039;t look forward to being a GM until you worked a long time and regularly as an Advisor in the help channel.&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
Don&#039;t run down staircases, don&#039;t jump from high places and be careful when travelling dangerous paths where it may be easy to slip.&lt;br /&gt;
	&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Doors that are shut cannot currently be opened.&lt;br /&gt;
	&lt;br /&gt;
===How can I make money?===&lt;br /&gt;
Money can be gained from looting dead monsters and selling what you find, mining ore, completing quests or selling the proceeds of your crafting.&lt;br /&gt;
&lt;br /&gt;
===How do I crouch?===&lt;br /&gt;
The default key to crouch is [&#039;&#039;Right-Shift&#039;&#039;]. Hold down to make your character creep slowly while moving.&lt;br /&gt;
&lt;br /&gt;
===Why do I always die if I go into the well in the temple; there used to be a dungeon there?===&lt;br /&gt;
The dungeon still exists; however the fall from the temple well might be fatal depending on your Health and Armour. There is a secret entrance to the dungeon somewhere else in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
There are two entrances to the sewers. One is near the Tavern. You will have to find them yourself.&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are thrown away into the Death Realm, which you must escape in order to return back to normal world. Don&#039;t worry it&#039;s not hard.&lt;br /&gt;
&lt;br /&gt;
===How can I change my hotkeys?===&lt;br /&gt;
You can change almost any hotkey from the Options Window.&lt;br /&gt;
&lt;br /&gt;
===How can I create shortcuts (macros)?===&lt;br /&gt;
Right click on any button in the Shortcuts Window in game to change its name and assign commands to it.&lt;br /&gt;
&lt;br /&gt;
===How can I create an account to play?===&lt;br /&gt;
The accounts in PlaneShift are free of charge. You can create an account with a valid email address at http://laanx.fragnetics.com/register/. See Section 1.5, “Creating An Account” for more information.&lt;br /&gt;
&lt;br /&gt;
===Where can I mine?===&lt;br /&gt;
Minerals can usually be found at rocky outcrops. Exploring to find ore veins is part of the fun of PlaneShift!&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
While standing on an appropriate dig site use /dig for mineral_to_dig command, e.g. for gold you&#039;ll use /dig for gold.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy weapons?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa or the dwarf in first shop to the left in Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy mining tools?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===I am having no success mining, what&#039;s wrong?===&lt;br /&gt;
Be patient, everything is hard to begin with. Your success in mining depends on your skill and quality of pickaxe used. Try raising your mining skills or buy a more expensive pickaxe.&lt;br /&gt;
&lt;br /&gt;
===Where&#039;s the new city called Ojaveda?===&lt;br /&gt;
You will need to find the Hydlaa gate and explore far, far from the city of Hydlaa to find Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===All players having same race look exactly same, is it possible to look different?===&lt;br /&gt;
Not At the moment. Character customization is currently not available in Steel Blue.&lt;br /&gt;
&lt;br /&gt;
===Can only skills like sword, axe, etc. be bought or can you buy strength, endurance, will, etc.?===&lt;br /&gt;
You can also buy training for strength, endurance and other stats, you just have to find the right trainer.&lt;br /&gt;
&lt;br /&gt;
===Are there Guilds in Plane Shift?===&lt;br /&gt;
Yes, everyone can create or join a guild in the game. You need to use the Guild Window.&lt;br /&gt;
&lt;br /&gt;
===What are Guilds?===&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can build a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weapon smithy, etc. But a guild can be also created for other reasons, knowledge, defence, and politics.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/License|License]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=4826</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=4826"/>
		<updated>2008-03-24T16:35:10Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Skills|Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Magic|Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Initiating Combat==&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targeted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
==Stance==&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
===Bloody===&lt;br /&gt;
&lt;br /&gt;
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
===Aggressive===&lt;br /&gt;
&lt;br /&gt;
In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
&lt;br /&gt;
This is the standard, default attack. Attack and defence are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
&lt;br /&gt;
In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
===Full Defensive===&lt;br /&gt;
&lt;br /&gt;
In full defence the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
In the world of [[Yliakum]], death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
==Combat Example==&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
[[Image:combat2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting1.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Players_Guide/Glossary#Group|Group]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Players_Guide/Glossary#Group|Group]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Skills|Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Magic|Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=4824</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=4824"/>
		<updated>2008-03-24T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Buying, Selling &amp;amp; Trading=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buying==&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armour and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Non-Player Character|NPC]]s in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:buying.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Non-Player Character|NPC]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:selling.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Players_Guide/Interface#Inventory|Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
==Exchanging==&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:exchanging.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Players_Guide/Interface#Inventory|Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
==Giving==&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
[[Image:giving.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Players_Guide/Interface#Inventory|Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Interface|Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Out_Of_Character&amp;diff=4823</id>
		<title>Out Of Character</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Out_Of_Character&amp;diff=4823"/>
		<updated>2008-03-24T16:29:31Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Out of Character or OOC as it is commonly referred, is what it sounds like, speaking while in game as if you are not in it. &lt;br /&gt;
&lt;br /&gt;
Examples of OOC speech are: lol, haxxor, ;P, lagging, l33t, any mentions of game mechanics, as in &amp;quot;d00d why&#039;s my screen black?&amp;quot; and anything remotely like any of these.&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is an immersive role playing experience, all players are expected to respect this fact. When one speaks in the main chat window, it is etiquette to make a distinction between how the person sitting at the computer would respond to an in game situation and how a character living in [[Yliakum]] would respond to an in game situation. When a player is logged on as a character they are expected to only speak as their character at all times. &lt;br /&gt;
&lt;br /&gt;
The only exception, which should be used only sparingly, is properly done in brackets as in: [Friend, why is my screen black?]. Anything the human being at the computer who lives on Earth says goes inside brackets. Everything the character in the game who lives in [[Yliakum]] says can be said in main chat.&lt;br /&gt;
&lt;br /&gt;
Generally when one is speaking in his group, or telling someone, OOC is permitted but customs on this vary, tread lightly. Respect and understanding is expected of all players.&lt;br /&gt;
&lt;br /&gt;
In order to avoid speaking OOC a player must understand what it is to be &amp;quot;[[In Character]]&amp;quot;, or IC.&lt;br /&gt;
&lt;br /&gt;
[[Category:Definitions]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=4822</id>
		<title>Ojaveda</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ojaveda&amp;diff=4822"/>
		<updated>2008-03-24T16:28:47Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trasoks Shop.jpg|250px|thumb|right|The Dsar of Akkaio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ojaveda (pronounced Oh-Jah-Ved-Ah), is the home city of the [[Enkidukai]] race within [[Yliakum]]. The city is found on the [[first level]] which is closest to the [[Azure Sun]]. As it is close to the crystal and the fertile soils of the first level, Ojaveda is the centre of trade. As the Enkidukai have good relation with most other races, especially the [[Hammerwielder]] clan, most quality goods are bought from this city. Ojaveda is split into six [[Dsar]]s, run by the six packs of the Enkidukai race. Each pack and Dsar is different and specialize in different trades. Currently, only the [[Dsar of Akkaio]] is open for business. The rest of the city has been shut off for reasons that have not been explained fully.&lt;br /&gt;
&lt;br /&gt;
==The Dsars==&lt;br /&gt;
&lt;br /&gt;
===Akkaio===&lt;br /&gt;
*&#039;&#039;Main Article: [[Dsar of Akkaio]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Akkaio is the largest Dsar in Ojaveda. It is home to the Akkaio pack. It deals in good from all over Yliakum. It currently is the only Dsar open for business. Some Enkidukai have heard rumours of a quarantine, yet others have heard of the Elder Council that shut off the city has not held a meeting in a long time. &lt;br /&gt;
&lt;br /&gt;
===Sarraghi===&lt;br /&gt;
To the east of Akkaio is Sarraghi, the central Dsar of Ojaveda. It contains the White Towers and a shrine in honour of [[Talad]].&lt;br /&gt;
&lt;br /&gt;
===Kore===&lt;br /&gt;
The military Dsar.&lt;br /&gt;
&lt;br /&gt;
===Rabani===&lt;br /&gt;
Rabbani Dsar houses Ojaveda&#039;s wealthiest inhabitants, and is also the political centre. It is where Ojaveda&#039;s council is held, and the vigesim Torkesyn Rabani has his home here.&lt;br /&gt;
&lt;br /&gt;
===Blikau===&lt;br /&gt;
The ore from the mines in the surrounding area is delivered to Blikau. It also houses Ojaveda&#039;s water supply.&lt;br /&gt;
&lt;br /&gt;
===The Mills===&lt;br /&gt;
The food from the farms around Ojaveda is processed in the Mills Dsar. It is also notorious as one of the most dangerous sections of the city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
The Dsar of Akkaio in Ojaveda was added as Crystal Blue was released. Other Dsars will be accessible over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=4821</id>
		<title>Nolthrir</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=4821"/>
		<updated>2008-03-24T16:27:06Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
Their appearance is characterized by harmonious forms, straight hair and pointed ears. They are not as tall or robust compared to [[Diaboli]] and Humans, but still more so than [[Lemur]]s. The Elves are naturally inclined to philosophy, meditation and mysticism, with a strong respect for the ancestors; in fact, in spite of the prohibition, some groups secretly belong to the cult of the dead, stealing corpses from the procedure of expulsion.&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The most ancient race of Elves is the Nolthrirs, which first became part of the society as seaweed fishers and farmers, an activity it is believed they perfected before their arrival to [[Yliakum]]. After many centuries, the great amount of time spent working underwater and the unique altering properties of the [[Azure Sun|Crystal]] have made the Nolthrirs an amphibious race, with webbed fingers and both gilled and pulmonary respiration. Nolthrirs appear as slim elves, with skin and hair coloured from azure to green, and icy eyes coloured from light azure to light green. They tend to be hairless on the body, but everyone, males and females have very long hair. They live mainly on the two submerged levels. They are from 1.50 m to 1.65 m tall.&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
Almost all elves have familiarity with some form of magic, mainly elemental magic. Nolthrirs have a particular disadvantage on using fire related spells, but on the other hand they master water spells.&lt;br /&gt;
==Psychology==&lt;br /&gt;
The serenity of the underwater life with its soft rumours and dimmed lights is reflected in Nolthrirs way of life.&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Seaweeds and fishes are the only food they eat. Having a great care for the sea ecosystem, they tend to eat few selected fishes, taken from breeding.&lt;br /&gt;
==Rules==&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Breath underwater.&lt;br /&gt;
Starting stats: STR 45, END 75, AGI 75, INT 70, WIL 45, CHA 40&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Molecular_Blue&amp;diff=4820</id>
		<title>Molecular Blue</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Molecular_Blue&amp;diff=4820"/>
		<updated>2008-03-24T16:25:46Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Molecular Blue&#039;&#039;&#039; is the code name that was given ex post to the second major releases of [[PlaneShift]].&lt;br /&gt;
&lt;br /&gt;
The first numbered release documented in the news [http://www.planeshift.it/news_2003.html] was&lt;br /&gt;
0.2.007 the previous releases are dealt with here as 0.2.000+.&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:PSMB-1.jpg|View over Hydlaa&lt;br /&gt;
Image:PSMB-2.jpg|At Jayose&#039;s&lt;br /&gt;
Image:PSMB-3.jpg|Players at the Laanx well&lt;br /&gt;
Image:PSMB-4.jpg|The Laanx caves&lt;br /&gt;
Image:PSMB-5.jpg|North gate&lt;br /&gt;
Image:PSMB-6.jpg|Tavern&lt;br /&gt;
Image:PSMB-7.jpg|Jayose and a customer&lt;br /&gt;
Image:PSMB-8.jpg|Laanx temple&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==0.2.000+==&lt;br /&gt;
{{Calendar|7|March|2003}}&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.2.007==&lt;br /&gt;
{{Calendar|14|March|2003}}&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
==0.2.010==&lt;br /&gt;
{{Calendar|14|April|2003}}&lt;br /&gt;
&lt;br /&gt;
{{ClearBreak}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PS History]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lemur&amp;diff=4819</id>
		<title>Lemur</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lemur&amp;diff=4819"/>
		<updated>2008-03-24T16:24:36Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Lemurs have an appearance similar to Humans, but their origins can&#039;t be connected unless we look at a very distant past. They have a hypoxygenated skin, which after living in dark and subterranean places with low ventilation perspires little and is almost completely without pigment. For this reason, they have a pale and azure complexion. Until two or three months of age, their children have an almost transparent skin that reveals the underlying capillary circulation. Their body is neither very robust nor resistant. They have light hair in a variety of hues. Lemur women, graceful and ethereal creatures, are amongst the most beautiful of [[Yliakum]]: male lemurs are equally beautiful but lack in masculine features like muscle. They are from 1.70 m to 1.85 m tall.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Created by the godess [[Laanx]], Lemurs have been living in [[Yliakum]] longer than any other race. After Laanx was accidentally disfigured by [[Talad]], many Lemurs followed Laanx in his exile to the [[Stone Labyrinths]]. After many generations, this group arrived in a to a cave hundreds of times larger than Yliakum, and which held the stalactite containing Yliakum. Here, they built the ten towns of [[Kadaikos]], and were aided and ruled by Laanx. Eventually Laanx left, going back to Yliakum. After his departure, a black flame appeared in Kadaikos. The Lemurs believed it was a part of Laanx&#039;s soul and was supposed to rule his people till his return. [[The Black Flame]] was sentient however, and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
The Lemurs remaining in Yliakum seem to have had a relatively uneventful history, under the guidance of Talad.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
They have a clever intellect, superior to the other races. The Lemurs are brilliant artist, innate aesthete and researchers of beauty in all its forms.&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
Everyone knows that the Lemurs were the first of all races to settle in [[Yliakum]], and they are proud of it. The legends tell that their origins of the Lemurs are connected to a huge city located in the depths of earth, abandoned from a widespread disease. No one knows how to reach this city or if anyone still lives there. All lemurs share a sense of loss for their mysterious, distant homeland.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Lemurs love luxury and special food and are sometimes excellent cooks. They refuse to eat in normal taverns and such because the food is too &amp;quot;raw&amp;quot; there. Rare fishes and mixtures made of rare animals found in [[Stone Labyrinths]] are everyday meals.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
(Implemented in future releases.) Infravision. Max 8th rank for weapons and armour. During character creation they gain 1 bonus rank in each of the four elemental Ways. +4 Mana Points at creation&lt;br /&gt;
Starting stats: STR 40, END 40, AGI 50, INT 85, WIL 68, CHA 67&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Laanx&amp;diff=4818</id>
		<title>Laanx</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Laanx&amp;diff=4818"/>
		<updated>2008-03-24T16:23:48Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fountain.png|thumb|right|Statue of Laanx on the fountain of Hydlaa Plaza]]&lt;br /&gt;
Laanx is one of [[PlaneShift]]&#039;s Gods. He is sometimes called the Masquerade God, or the Masked God.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Laanx appears as an empty thick red tunic, with a featureless mask.&lt;br /&gt;
&lt;br /&gt;
Originally, Laanx was &#039;&#039;female&#039;&#039;, but through an accident caused by [[Talad]], she was disfigured and denied her femininity. This often causes confusion to those unaware of Laanx&#039;s history.&lt;br /&gt;
&lt;br /&gt;
==Worship==&lt;br /&gt;
Laanx has followers throughout [[Yliakum]]. Although Laanx created the [[Lemur]]s, the faith and clergy is based upon the religion the [[Xacha]] created from the [[Book of Names]].&lt;br /&gt;
The main place of worship is the [[Iron Temple]], in [[Hydlaa]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Together with [[Talad]], Laanx created the cave that is now [[Yliakum]].&lt;br /&gt;
After praying to Vodùl to lure people to Yliakum, she agreed to become his lover for a time.&lt;br /&gt;
Vodùl taught her how to create life with the power of Yliakum&#039;s [[Azure Sun|crystal]], which she then used to create the [[Lemur]]s.&lt;br /&gt;
Talad then attempted to do the same, creating the [[Kran]].&lt;br /&gt;
However, he did not know how to control the energy, and a tempest of chaos burst forth from his hands and hit Laanx on her face, penetrating deeply into Laanx&#039;s body, and she became forever disfigured.&lt;br /&gt;
She sank into a deep depression and denied her being, her femininity and her people.&lt;br /&gt;
&lt;br /&gt;
Laanx left Yliakum to wander the [[Stone Labyrinths]], followed by many of the Lemurs, and became the Masquerade God.&lt;br /&gt;
He dressed in a thick red tunic and made a mask without features to hide his face. In his exile, he also wrote the [[Book of Names]].&lt;br /&gt;
Ignoring Talad&#039;s entreaties to return, which seemed insulting to him, he sought the loneliness of the deepest parts of the labyrinth, heedless of the large number of Lemurs following and worshipping him.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs, Laanx arrived to a cave hundreds of times larger than the one he shaped with Talad, which held the stalactite which contains Yliakum.&lt;br /&gt;
The Lemurs, believing that Laanx had led them to their new home, offered praise and many sacrifices.&lt;br /&gt;
Laanx became aware of the people who had followed him, and created many powerful and useful things for the Lemurs to light the cave and make it a place to live.&lt;br /&gt;
They multiplied rapidly, and built the ten towns of [[Kadaikos]], which Laanx ruled harshly.&lt;br /&gt;
He remembered the promise made by Vodùl to send people to Yliakum and decided to lead them to Kadaikos instead.&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that the [[Ylian]]s and [[Enkidukai]] had already arrived.&lt;br /&gt;
In the Stone Labyrinths, Laanx lured the newly arriving [[Dermorian]]s to a separate cave, to keep them from arriving in Yliakum.&lt;br /&gt;
Some time later, the Dwarves arrived, which pointed Laanx to a starving group of men called the [[Xacha]].&lt;br /&gt;
Laanx revealed himself to the Xacha and showed them all his power. The Xacha followed him without exception and created a clergy and faith based on the Book of Names.&lt;br /&gt;
Having also found the portal through which the [[Klyros]] were arriving, Laanx attempted to bend them to his will as well, but the Klyros refused.&lt;br /&gt;
After destroying and corrupting many of them, Laanx gave up, showing them the way to Yliakum in the hope that they would cause trouble to Talad.&lt;br /&gt;
&lt;br /&gt;
By now, there were many people living in Yliakum, and food became scarce. After conflict broke out between some of the races, Laanx considered the time ripe to return to Yliakum.&lt;br /&gt;
He endowed one of the Xacha, [[Galeran Tarbius]], with great power, and in turn Galeran led the Xacha to Yliakum, where they settled on the [[first level]].&lt;br /&gt;
Using their ancient knowledge, they build the [[Iron Temple]] and consecrated it to Laanx.&lt;br /&gt;
&lt;br /&gt;
[[Category:God]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=4817</id>
		<title>Kran</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=4817"/>
		<updated>2008-03-24T16:23:13Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kran.png|A Kran|right|framed]]&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
They belong more to the mineral kingdom than to the animal one. Their organism is the only one, amongst the known races, to be based on silicon instead of carbon. They appear as humanoids made of rock. The color of the body is mainly grey or black and slightly wrinkled, with coloured veins different from individual to individual. Some rare Kran have a different coloured skin, like white, azure or pink, which is highly appreciated by Kran. Their head is slightly lengthened at the top, without ears and nose. They are born underground and none of them has ever seen the light of the sun. They are from 1.90 m to 2.10 m tall.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Created by the god [[Talad]], the Kran have lived in [[Yliakum]] longer than any other race, except for the [[Lemur]]s. Their history seems to be relatively uneventful.&lt;br /&gt;
&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
Because their skin is made of silicon, the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons. Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater. Without ears, they perceive sounds thanks to vibrations on their bodies. Strong and tireless, Kran are as resistant as the rock that they were born from. Since magic was created to act on different principles, it seems to have little effect on them. Also, the way in which they reproduce is incompatible with all other races: there are no half-breed Kran.&lt;br /&gt;
&lt;br /&gt;
==Psychology==&lt;br /&gt;
They are not one of most intelligent races of [[Yliakum]], but they tend to be loyal and firm in their beliefs.&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Kran metabolism is very complex, they are used to eat sand of various and precious minerals that are digested in their stomach thanks to strong acids. They can also eat food full of mineral salts like seaweed and some crystals created in their kitchen, similar to chemical laboratories.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
(Implemented in future releases.) Infravision. Limit 8th rank for magic. Limit 8th rank for thief abilities and martial arts. They develop anti-magic skill very quickly compared to other races. Immune to poison and disease. Natural &amp;quot;Kran armour&amp;quot;. They don&#039;t breathe so they can&#039;t drown. -4 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 94, END 90, AGI 40, INT 43, WIL 43, CHA 40&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=4816</id>
		<title>Klyros Language/Vocabulary</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language/Vocabulary&amp;diff=4816"/>
		<updated>2008-03-24T16:21:18Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 ! Klyros || Ideogram || Common || Grammatical indicator || Example sentence&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==A==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;a&#039;&#039;&#039; || [[Image:KL-a-equal.png]] || to equal || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;aa&#039;&#039;&#039; || [[Image:KL-aa-sextuple.png]] || to sextuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;an&#039;&#039;&#039; || [[Image:KL-an-drown.png]] || to drown, to lower, to die || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;azu&#039;&#039;&#039; || [[Image:KL-azu-shine.png]] || to shine, to light || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==B==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;bav&#039;&#039;&#039; || [[Image:KL-bav-follow.png]] || to follow, to result || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==D==&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==E==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;e&#039;&#039;&#039; || [[Image:KL-e-quadruple.png]] || to quadruple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ee&#039;&#039;&#039; || [[Image:KL-ee-nonuple.png]] || to nonuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;en&#039;&#039;&#039; || [[Image:KL-en-succede.png]] || to succeed || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;efa&#039;&#039;&#039; || [[Image:KL-efa-think.png]] || to think, to know || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;far&#039;&#039;&#039; || [[Image:KL-far-leave.png]] || to go, to leave || &#039;&#039;past descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ga&#039;&#039;&#039; || [[Image:KL-ga-come.png]] || to come, to near || &#039;&#039;future descriptor&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==I==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;i&#039;&#039;&#039; || [[Image:KL-i-double.png]] || to double || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ii&#039;&#039;&#039; || [[Image:KL-ii-septuple.png]] || to septuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==J==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;jo&#039;&#039;&#039; || [[Image:KL-jo-join.png]] || to join, to add || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==K==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;k&#039;&#039;&#039;&#039; || [[Image:KL-k&#039;-form.png]] || to form || &#039;&#039;noun formation&#039;&#039;, &#039;&#039;adjective formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==L==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lim&#039;&#039;&#039; || [[Image:KL-lim-fly.png]] || to fly || &#039;&#039;male descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;lyr&#039;&#039;&#039; || [[Image:KL-lyr-live.png]] || to live, to be, to exist (animatedly) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==M==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;mil&#039;&#039;&#039; || [[Image:KL-mil-dive.png]] || to dive || &#039;&#039;female descriptor&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==N==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;na&#039;&#039;&#039; || [[Image:KL-na-rise.png]] || to rise || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ne&#039;&#039;&#039; || [[Image:KL-ne-precede.png]] || to precede || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;net&#039;&#039;&#039; || [[Image:KL-net-relate.png]] || to relate || &#039;&#039;preposition formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ni&#039;&#039;&#039; || [[Image:KL-ni-surround.png]] || to surround, to enclose || || &lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;nu&#039;&#039;&#039; || [[Image:KL-nu-negate.png]] || to negate || &#039;&#039;negation&#039;&#039; || &lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==O==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;o&#039;&#039;&#039; || [[Image:KL-o-quintuple.png]] || to quintuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;oo&#039;&#039;&#039; || [[Image:KL-oo-decuple.png]] || to decuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;on&#039;&#039;&#039; || [[Image:KL-on-exist.png]] || to be, to exist (inanimately) || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;os&#039;&#039;&#039; || [[Image:KL-os-multiply.png]] || to multiply || &#039;&#039;plural&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==P==&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==Q==&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==R==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;raf&#039;&#039;&#039; || [[Image:KL-raf-put.png]] || to put, to set, to place ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==S==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;sin&#039;&#039;&#039; || [[Image:KL-sin-do.png]] || to do ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==T==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ten&#039;&#039;&#039; || [[Image:KL-ten-switch.png]] || to switch, to replace || &#039;&#039;pronoun formation&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==U==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;u&#039;&#039;&#039; || [[Image:KL-u-triple.png]] || to triple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;uu&#039;&#039;&#039; || [[Image:KL-uu-octuple.png]] || to octuple || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==V==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;vab&#039;&#039;&#039; || [[Image:KL-vab-stem.png]] || to stem, to originate || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==W==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;wo&#039;&#039;&#039; || [[Image:KL-wo-honour.png]] || to honour, to greet || &#039;&#039;honorific prefix&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==X==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;xu&#039;&#039;&#039; || [[Image:KL-xu-possess.png]] || to have, to possess || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ya&#039;&#039;&#039; || [[Image:KL-ya-separate.png]] || to separate, to divide || &#039;&#039;third person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;yi&#039;&#039;&#039; || [[Image:KL-yi-oppose.png]] || to oppose, to confront || &#039;&#039;second person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
==Z==&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;zan&#039;&#039;&#039; || [[Image:KL-zan-paint.png]] || to paint, to describe || ||&lt;br /&gt;
 |-&lt;br /&gt;
 | &#039;&#039;&#039;ze&#039;&#039;&#039; || [[Image:KL-ze-reflect.png]] || to reflect, to mirror || &#039;&#039;first person indicator&#039;&#039; ||&lt;br /&gt;
 |-&lt;br /&gt;
 | || || || ||&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=4815</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=4815"/>
		<updated>2008-03-24T16:18:26Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
&lt;br /&gt;
Basically all letters are used for the same sounds they describe in the Common language. With a few exceptions and peculiarities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
&lt;br /&gt;
Vowel length is always constant. Long vowels are transcribed as double vowels.&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. They are the inversion of &#039;&#039;konos&#039;&#039; and thus are formed by the suffix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a suffix.&lt;br /&gt;
&lt;br /&gt;
Accordingly, &#039;&#039;jojo&#039;&#039; for example is the Klyros counterpart of Common &#039;&#039;and&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on the [[#Usage of Ktenos|correct formation and usage]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors after a ksin is.&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage of Ktenos==&lt;br /&gt;
It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offence.&lt;br /&gt;
===Personal===&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
====First person====&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
====Second person====&lt;br /&gt;
{{FramePics|[[Image:KL-yi-oppose.png]]| &#039;&#039;yi&#039;&#039; (&#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), and &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;)}}&lt;br /&gt;
====Third person====&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. The neutral gender used for inanimate objects or asexual beings such as Kran is &#039;&#039;kya&#039;&#039; which means &#039;&#039;it&#039;&#039; or more literally &#039;&#039;object&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
===Possessives===&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuzek&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyik&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalimk&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamilk&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xuyak&#039;&#039; &amp;amp; &#039;&#039;kxuya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeosk&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyiosk&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaosk&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Deixis===&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It is appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-a-equal.png]][[Image:KL-i-double.png]][[Image:KL-k&#039;-form.png]]|&#039;&#039;aik&#039;&#039;, twelfth}}&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;aik&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]][[Image:KL-k&#039;-form.png]]|&#039;&#039;ayaik&#039;&#039;, the twelfth part}}&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;ayik&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. Sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within a sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros&amp;diff=4814</id>
		<title>Klyros</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros&amp;diff=4814"/>
		<updated>2008-03-24T16:13:55Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Klyros are a humanoid race with a tall, slim body ( they range in height from 160 cm to 180 cm) . Their skin is similar to reptiles, being slimy and cold, and varies from grey-green to steel dark blue. They have an oval head decorated with a multicoloured crest starting from the forehead and ends at the base of the skull that make them look like a fish. White and drop-like eyes enable them to see in the dark. Their hands have sharp and dangerous claws. Just under the shoulders they have two big wings that appear to be weak and non-functional. The skeleton is thin and flexible to flight easier, but is easily damaged. Thanks to their body structure, the Klyros are fast in all three elements: air, water and earth.&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
Klyros are brave hunters, travellers and fighters, and many are rich merchants. They have a talent for fishing deep-water fishes and small underwater monsters that are used to create very peculiar Klyros&#039; garments and light armours. They are interested in decorative arts and magic, using those mainly for practical purposes.&lt;br /&gt;
==Psychology==&lt;br /&gt;
Thanks to their triple nature and their easy adaptability to environmental conditions, the Klyros are basically nomads and react quickly to new situations. The Klyros believe strongly in the concept of brotherhood amongst the other members of their race. Regardless of their appearance, they are not an evil race.&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Being great fish hunters they tend to eat a lot of fishes and shellfishes. They are famous for cooking crabs in thousands of ways.&lt;br /&gt;
==Rules==&lt;br /&gt;
(Implemented in future releases.) Nightvision. Fly for short time. Breath underwater. Due to they nature they can&#039;t wear any kind of Heavy Armour.&lt;br /&gt;
Starting stats: STR 55, END 55, AGI 55, INT 55, WIL 65, CHA 65&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Keyboard_Controls&amp;diff=4813</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Keyboard_Controls&amp;diff=4813"/>
		<updated>2008-03-24T16:12:32Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Key &lt;br /&gt;
! default action&lt;br /&gt;
|-&lt;br /&gt;
|  {{Key|&amp;amp;uarr;}} or {{Key|W}} || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|&amp;amp;darr;}} or {{Key|S}} || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|&amp;amp;larr;}} or {{Key|A}} || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|&amp;amp;rarr;}} or {{Key|D}} || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Q}} || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|E}} || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key| &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; }} (Space) || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|R}} || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Z}} || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|I}} || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|C}} || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|P}} || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|B}} || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|F1}} || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|O}} || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Alt}}+{{Key|Q}} || Quit&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|F}} || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|M}} || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|X}} || Centre the camera.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|Esc}} || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| {{Key|1}} - {{Key|0}} || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=4812</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=4812"/>
		<updated>2008-03-24T16:11:34Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as user defined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corresponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the communications window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the communications window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the communications window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the communications window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisers a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the communications window will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an adviser, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be omitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defence, while 5 is most defensive and has no attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a duelling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the communications window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=4811</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=4811"/>
		<updated>2008-03-24T16:05:05Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|250px|thumb|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that is closest to the [[Azure Sun]]. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The [[Iron Temple|Iron Temple of Laanx]] can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found the dungeon, a labyrinths almost as vast as the city and full of gems and precious ores, as well as the sewage systems, a place where many dark creatures live and feed on what falls in the sewage. Hydlaa is where all races except the [[Enkidukai]] will spawn for the the first time and when they die. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
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===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of [[Yliakum]], comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that [[Laanx]] and [[Talad ]]had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by [[Ylian]]s and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the [[Stone Labyrinths]]. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and [[Xacha]] style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
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===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
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===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|[[Iron Temple|The Iron Temple of Laanx]]]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the [[Iron Temple of Laanx]] in Hydlaa.&lt;br /&gt;
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=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Eagle [[Bronze Doors]] and west of [[Ojaveda]], the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the [[Azure Sun|Crystal]], meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
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=Points of Interest=&lt;br /&gt;
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==Hydlaa Plaza==&lt;br /&gt;
&lt;br /&gt;
The Hydlaa Plaza is situated in the middle of the city. The Iron Temple of Laanx is situated near it as well as many small shops. Many gathering also take place there for special events.&lt;br /&gt;
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===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
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===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron structure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
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===The [[Iron Temple]]===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
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===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
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===The Arena===&lt;br /&gt;
A giant fortress can be found just off the Hydlaa Plaza through an old and long tunnel. There can be found many people from all over Yliakum who come to the Arena to train their skills. It houses many savage creatures such as Trepors and Tefusangs. Rogues and mercenaries and the more ferocious gladiators can be found, some employed by the Arena, some there for fighting. A dangerous place that is for not the weak hearted. Merchants can also be found within the walls, selling a variety of items.&lt;br /&gt;
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===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
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==Hydlaa Jayose==&lt;br /&gt;
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===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about [[Yliakum]] and the inhabitants can be found here.&lt;br /&gt;
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===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
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==The Hydlaa Winch==&lt;br /&gt;
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[[Image:Winch.jpg|thumb|View over the Winch]]&lt;br /&gt;
The Winch is an economically important district of Hydlaa. Access to this area is strictly controlled. The Winch, as one would expect, is also a name for the central building within that district and the mechanism it houses, the most important part of Hydlaa, and all of Yliakum&#039;s infrastructure, that serves the purpose of mostly heaving goods and important people from one level of Yliakum to another.&lt;br /&gt;
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==Underground==&lt;br /&gt;
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===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
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====Newb Note====&lt;br /&gt;
The Sewer is full of rats and easy prey, it is recommended that you start there if you are looking to be a warrior.&lt;br /&gt;
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===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the [[Iron Temple]]. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
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=Links/Bibliography=&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hammerwielder&amp;diff=4810</id>
		<title>Hammerwielder</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hammerwielder&amp;diff=4810"/>
		<updated>2008-03-24T16:03:33Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#2654b0&amp;quot; bgcolor=&amp;quot;#96b9ff&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td&amp;gt;&amp;lt;p align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;The following text is about Dwarves in general and not Hammerwielders&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;tr width=&amp;quot;100%&amp;quot; border=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; bordercolor=&amp;quot;#2654b0&amp;quot; bgcolor=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;td&amp;gt;&lt;br /&gt;
The Dwarves are a people used to live in caves or tunnels. They are untiring workers, experts in crafting raw materials extracted from the earth like stone and metal. The Dwarves are more closely tied to Humans, in fact they differ only in height. Their main traits are: a healthy and robust body, one meter to one and a half meters in height, broad shoulders, a strong skeletal structure and eyes that can see in almost total darkness.&lt;br /&gt;
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These traits are derived from the continuous hard work of building big cities starting from small caves. Since the early days of civilization, a ruthless natural selection has chosen only the Dwarves able to dig hard stone for an entire day and carry heavy materials from one place to another. Besides the few Dwarves that have an uncertain heritage, two races maintain their identity in the city of the Blue Sun. Their pride and temper often gets them into fierce fights. This may be the explanation for the legendary stubbornness of the &amp;quot;short people&amp;quot;.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RacePics}}&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Hammerwielders are taller and even more robust then other Dwarves (some rare individuals can reach one meter and half in height), have a darker complexion and black or brown hair. Like many Dwarves, they let their beards and moustache grow and then tie them in plaits and knots. They are from 1.30 m to 1.50 m tall.&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
Hammerwielders have a more natural affinity with metals and gems than with granite, becoming often-clever blacksmiths and gem cutters. They tend to be skilful fighters and often put their crafted weapons to the test.&lt;br /&gt;
==Psychology==&lt;br /&gt;
Their love for weapons and metal brought into their ranks a martial organization and a love for war and fights. You can find them easily in taverns, because they are strong drinkers. While there they usually behave in a cheerful and communicative way, much more then other Dwarves but they can become noisy and boastful when sitting in big groups at the tavern: if you hear someone using the phrase &amp;quot;rough as a dwarf&amp;quot;, you can be sure that he refers to a Hammerwielder.&lt;br /&gt;
==Nutrition==&lt;br /&gt;
They eat mostly meat, because they are not good farmers. What grain they need for bread, they usually buy from the [[Enkidukai|Enkidukai]], with whom they have a good relationship.&lt;br /&gt;
==Rules==&lt;br /&gt;
(Implemented in future releases.) Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 65, END 85, AGI 60, INT 45, WIL 55, CHA 40&lt;br /&gt;
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[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guide_to_Roleplay&amp;diff=4809</id>
		<title>Guide to Roleplay</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guide_to_Roleplay&amp;diff=4809"/>
		<updated>2008-03-24T16:02:52Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A: &#039;&#039;&#039;What Role Playing is not.&#039;&#039;&#039;&amp;lt;br /&amp;gt;All too often I see people say that they don&#039;t want to be a role player on the simple grounds that role players are either disconnected from reality or that they always talk like idiots. I really have to agree that there are a large number of role players out there that take it way too far. I&#039;d like to clear up that you do not &#039;&#039;&#039;need&#039;&#039;&#039; to talk like an idiot or be unplugged from reality to be a good role player. Look at it like Shakespeare did: &amp;quot;All the world is a stage and all men actors&amp;quot;. That is in my opinion the best description of a good role playing environment. Something else that role playing is not is running around screaming &amp;quot;I am the l337zorz!!!1111!&amp;quot; and bragging about how you have levelled your character up to L120 with +9 everything. That is not playing a role at all, unless it is the role of the town crazy man. If you saw someone in real life walking around talking about their &amp;quot;+1 Silk underpants&amp;quot; you would probably think it was a joke at first and later wonder about their mental status.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;B: &#039;&#039;&#039;What role playing is.&#039;&#039;&#039;&amp;lt;br /&amp;gt;Role playing is defined in the Webster&#039;s as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteheader&amp;quot;&amp;gt;Quote&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;quote&amp;quot;&amp;gt; Function: &#039;&#039;verb&amp;lt;br /&amp;gt;transitive senses&#039;&#039; : &#039;&#039;&#039;act out&#039;&#039;&#039; &amp;lt;students were asked to &#039;&#039;role-play&#039;&#039; the thoughts and feelings of each character -- R. G. Lambert&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;intransitive senses&#039;&#039; : to play a role &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you need a bigger explanation then stick with me on this example.&amp;lt;br /&amp;gt;I am taking a trip in a time machine and without dealing in the quantum mechanics of it all (few of us are physicists) I do not want to cause too many problems with the future. In order to do this I need to fit into the time and area that I am entering. I need to speak appropriately (not using conjunctions that would not exist), dress appropriately and not talk about things from the future that the people I am interacting with would know nothing about. In the time machine example I would need to use an accent so that I don?t seem to out of place but that is not needed in a role playing game. Basically role playing is being an actor. A good actor does not break character while on stage and neither should you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;C: &#039;&#039;&#039;RPG&#039;&#039;&#039;&amp;lt;br /&amp;gt;I see a lot of confusion as to what this is; especially among developers lately. A RPG is a Role Playing Game. &amp;quot;Duh!&amp;quot; you say. Well it seems that developers miss just what role playing really is. A role playing game has begun to be &amp;quot;any game in which an Avatar is able to grow in strength and abilities and become more than it was.&amp;quot; Now I love the Final Fantasy games but I have to place some of the blame for this on them. The fact that you are getting stronger at your own discretion does not make it a role playing game. Remember what role playing is?&amp;lt;br /&amp;gt;Some of the more recent games, in which you are making decisions that cause you to become one thing or another, are closer but still they are missing something. I watched a great friend of mine play a more recent &amp;quot;RPG&amp;quot; called KotOR. I liked that game a lot, but he considered it the quintessential RPG. If it were he would have lost the game terribly. He made decisions on what he thought would help him get to the end of the game, not based on what the character he was playing would do. Sure it hurt him in some instances, but for the most part the game did not care.&amp;lt;br /&amp;gt;People dispute all the time what a RPG really is. You can define it as you see fit. I can&#039;t decide for you what one is. I do think that people use the term to loosely though.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;D: &#039;&#039;&#039;So what makes you Out Of Character (OOC)?&#039;&#039;&#039;&amp;lt;br /&amp;gt;Here, I&#039;ll give you a short list. While these are not all the ways that people slip out of character they are the most common.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Evil vs. Good&#039;&#039;&amp;lt;nowiki&amp;gt;: Sometimes people slip out of character and help when they should not, hurt when they should not, steal when they would not, etc. Remember that if you are Evil you will not help people unless it makes you more powerful and if you are Good you will help people without regard for yourself. There are a lot of areas in between Good and Evil in the role playing environment but people seem to play the Chaotic Neutral role a lot. This one gives you a chance to do whatever you want. I don&#039;t personally like any of the Neutral alignments, I think they are a cop out, but hey to each his own.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Talking out of character.&#039;&#039;&amp;lt;nowiki&amp;gt;: People do this more than they know. It can be hard to keep from doing it. Especially when you are talking to someone about how you have been advancing in ranks. In most games there are &amp;quot;tell&amp;quot; or &amp;quot;whisper&amp;quot; commands that you can use to avoid breaking the common RP channels. Some games have added an OOC (or Out Of Character) channel to help people have an outlet. I don&#039;t think that the OOC channel is a bad idea, It can be really helpful; but the tendency is for players to use it as the only chat channel, never using the yell or talk commands and always being out of character. A bad habit to get in is to use this channel for talking. If you really need to talk to someone that you know in real life who is online, then get a messenger client or use the phone. Just try to stay in character while playing unless you have something that really needs to be said OOC.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Marriage&#039;&#039;&amp;lt;nowiki&amp;gt;: I love games with this feature. My wife and I play a lot of games together and we always get married in game, but people tend to get married online for the wrong reasons. If you want to get married in a video game fine, do it but try to get married to someone that you spend a lot of time with online anyway. Don&#039;t break the mood by asking every other person that passes by to marry you.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Monster bashing.&#039;&#039;&amp;lt;nowiki&amp;gt;: Every game out there has the ability built into it for you to kill, kill and then, you guessed it, kill some more. After all, what kind of game would it be if all you got to do was walk around collecting sticks and making arrows out of them? I know what kind: the boring kind! The problem that a lot of people run into while playing is that they see monster bashing as the only means to any kind of profit or progression through the levels of the game. I blame this mostly on game developers who make monster bashing the quickest, easiest and in many cases only way of gaining attributes and levels.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;It all comes back around to what kind of person you are playing. If you are a hunter or a gatherer then by all means you would, indeed be out there hunting and killing everything so that you will gain what you need to sell for money or equipment. But if you are, on the other hand, a crafter of silken pillow cases the chances that you will be in the wilderness hunting bears is a little lower- no, a lot lower. Again trying to stay in character does not exclude you from hunting, it just means that you should have a reason for doing it. Be creative, you can find one.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Too much knowledge.&#039;&#039;&amp;lt;nowiki&amp;gt;: Perhaps the most sad thing that I see in MMORPGs is the following exchange.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&amp;quot;Hey! How do I kill the Master Ogre?&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;You need the Orb of suffering. Just throw that at him and he&#039;ll die.&amp;quot;&amp;lt;br /&amp;gt;How the hell do you know that? Most people know this kind of stuff from reading the forums and asking on the OOC channels. I&#039;m fine, in fact I encourage the exchange of knowledge. But if you are going to do it, for heavens sake stay In Character. The exchange could be redone this way.&amp;lt;br /&amp;gt;Yell &amp;quot;Does the Master Ogre have a weakness?&amp;quot;&amp;lt;br /&amp;gt;Yell &amp;quot;Yes, he can be injured by emotion altering magic. I would say that an orb of suffering might be what you are looking for.&amp;quot;&amp;lt;br /&amp;gt;Now how hard was that?&amp;lt;br /&amp;gt;So what is the difference? Well one was overtly obvious while the other seemed to fit into the world. You have the same information but it has a reason in the world as opposed to just being what you should do.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All that said there are a hundred (at least that many) other ways that people slip.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;E: &#039;&#039;&#039;Some easy ways to stay In Character (IC).&#039;&#039;&#039;&amp;lt;br /&amp;gt;Having shown the most common ways that people slip out of character, I&#039;ll try to show you how to keep in character.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Do not use conjunctions.&#039;&#039; It&#039;s, we&#039;re, they&#039;re, they&#039;ve- the list goes on. They are great in the OOC channel and we use them all the time in modern English, but they are generally frowned upon in role playing linguistics circles. You usually will not be ostracised by the people that have not taken RP too far but it does elevate you to another level. Do use proper techniques to create accents, slurs and gibberish though. After all everyone speaking high Elven would be boring.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Avoid the use of numerals.&#039;&#039; We, in the English speaking world and those in some others, tend to use numerals (1, 2, 3, 4) interchangeably with the words to which they relate (one, two, three, four). Avoid doing this in the game world. It is in the same line and the use of conjunctions.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Avoid the use of statistical modifiers.&#039;&#039; So you found a sword that has an increased attribute ratio of &amp;quot;+1&amp;quot;. Great! But do not use that in your common speech. Try to use a more common word to identify it and then, if someone wants to know the actual stats they can ask via the &amp;quot;tell&amp;quot; &amp;quot;OOC&amp;quot; or other channels that do not break the RP environment.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Avoid LEETting!&#039;&#039; We have all seen the people that use numbers and symbols as words and most of us can&#039;t understand a damn thing that they are saying. If you want to use that kind of language, then by all means- find an appropriate place! I also lump into the category of Leetors those that use MSN/AOL/YM short hand on the main channels. U all know who u r.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Have a goal.&#039;&#039; Your goal can be to be the greatest fighter in the world, the most powerful mage or the most well known drunk. Just have a reason for the character to be alive.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Have a history.&#039;&#039; It can be the hardest part of any RPG. Creating the character&#039;s history. Look at it this way though. It can be as easy as: &amp;quot;I was born a poor farm boy and came to the city to liven up my life.&amp;quot; There is not a single Player Character in the world that is not looking for an adventure. You do not need a deep and adventurous past to begin -that should come with time.&amp;lt;br /&amp;gt;&lt;br /&gt;
* &#039;&#039;Do be a thief, murderer or assassin.&#039;&#039; Please be evil if you want. So few games have evil characters that are really, truly evil. Just be in character while you are doing it.&lt;br /&gt;
&lt;br /&gt;
F: &#039;&#039;&#039;Naming conventions.&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;: There are a lot of things that get overlooked in guides like this. Naming is one of those. You should already know that numeric characters are out. Characters that are supported but not necessarily normal to names, like ? or ? or better yet ? can make names look cool but also make them impossible to type. My name for instance, XpYtZ not a good in game name, which is why I have a different name in a gaming environment. I hear people complain about their name being taken already and the like. Pfft, most names of role-players are made from a series of random consonants and vowels anyway. Just make sure that it is A) pronounceable and B) sensible. Names tend to fit in certain environments as well, so just keep the setting in mind while typing out those names.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;If I am in a tight spot for a name (Mine is &amp;quot;taken&amp;quot; or doesn&#039;t fit.) I take four consonants and two vowels and try to make something with them. I usually take about three sets and do this. Another good option is to add a consonant or vowel to a real name. If you can&#039;t think of many names or don&#039;t know many, don&#039;t worry I&#039;ve attached a link to a good name site at the bottom of this thing.&lt;br /&gt;
&lt;br /&gt;
G: &#039;&#039;&#039;Know who you are.&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;: If I have seen it once I have seen it a thousand times. People who are just playing to see if they like the game and don&#039;t want to try and &amp;quot;be&amp;quot; something while they are there. They are just testing the mechanics to see if they like them. If you find you are doing this with a game it may be time to get out. A shooter or a Diablo type game is one that lives on it&#039;s mechanics but a RPG lives on it&#039;s community. I have been a member of a number of games that were nothing but forums and some pretty background stories before and they have been more alive than some of the mechanically sound, beautifully well illustrated worlds that I have been in. It all comes down to who you are in the world.&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;How do you know who you are? Well, if you took my advice from earlier and made a Background story then you know something about your character already; now you need to expand on that.&amp;lt;br /&amp;gt;Let&#039;s take the guy from the demonstration. We know already that he has lived a simple life on the farm up until now. He probably left because he felt repressed, or wanted to get noticed. So we know that he is looking for recognition. Now if he has an alignment (Evil, Good, Chaotic, Neutral- there are lots more) he can look for recognition in a number of ways. Since I like playing Good characters the most we will make him good. Now as a good person our farm boy (let&#039;s call him Ned Flanders. I don&#039;t think Matt will mind a little more publicity.) can go two directions. He can either try to help people by rescuing them (as either a healer or something of the sort) or by serving them (as a hunter or gatherer) for the sake of this example we will make him a hunter.&amp;lt;br /&amp;gt;Now what do we know about our character?&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* He has come from the farm looking to be a somebody as opposed to a nobody.&lt;br /&gt;
* He is Good.&lt;br /&gt;
* His name is Ned Flanders.&lt;br /&gt;
* He serving his community through being an active member of commerce as a hunter.&lt;br /&gt;
&lt;br /&gt;
What else can we have him do? Hmmm. Let&#039;s make him like to dance and go to recitals of poetry. Now we will add a crush on a random person from the game (Maud? Na, too obvious. Hmmm- Laura.) and we are about done. We now know how he is part of his world. One more thing will be added for fun&#039;s sake. We&#039;ll give him an accent; now all his words are shortened like so &amp;quot;I like &#039;em &#039;er purdy flowers.&amp;quot; We have a character, and hopefully his player has read all the above suggestions and will try to stay in character.&amp;lt;br /&amp;gt;Some other things that you can ask about your character are:&amp;lt;br /&amp;gt;Does he/she believe in magic? Sounds dumb I know, especially if the game has magic in it. But you could be one of those people that attribute everything to something other than magic.&amp;lt;br /&amp;gt;Does he/she follow a god? You do not have to believe the religion of the world that you are entering. You can serve your own deity or even none at all.&amp;lt;br /&amp;gt;Does he/she have neuroses? These can be so much fun to play. A player who is afraid of spiders, bears, skeletons- oh man you name it. I played a Fire Dragon that was afraid of snakes, spiders and carrion (rotting, dead things) before. He was a barrel of laughs.&amp;lt;br /&amp;gt;All this to say that the more you know about the character, and the deeper you play them, the better a role player you will be considered and the more depth you will add to the game. So as they say &amp;quot;Know thy self.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That about wraps it up.&amp;lt;br /&amp;gt;I&#039;m sure there are a lot of good things that I forgot, but you can learn those as you go. This little guide is supposed to help you avoid the common mistakes and help guide you toward what it really is to role-play. Above everything that has been written here, try to have fun. The only bad role-players are those that forget it is a game and make it into a reality. Those folks need counseling.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This guide will be updated on occasion to include things forgotten and to remove typos and points that are either mute, or repetitive. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font style=&amp;quot;line-height: 1.3em&amp;quot; size=&amp;quot;1&amp;quot;&amp;gt;Links:&amp;lt;br /&amp;gt;http://www.behindthename.com/ ~Names, names and more names, with meanings.&amp;lt;br /&amp;gt;http://www.wizards.com/default.asp?x=dnd/dnd/20001222b ~An interesting quiz for those that can not decide on an alignment, but know how they would act In Game.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Footnotes:&amp;lt;br /&amp;gt;The D&amp;amp;D personality alignments are: Good, Evil, and Neutral.&amp;lt;br /&amp;gt;The D&amp;amp;D Ethics alignments are: Lawful, Chaotic, and Neutral.&amp;lt;br /&amp;gt;Most characters are comprised of a dual alignment such as, Lawful Good or Chaotic Neutral, etc. While the D&amp;amp;D ones have become a standard for most game systems there are the occasional weird sets that follow way different rules.&amp;lt;br /&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
copied from [http://hydlaa.com/smf/index.php?topic=10310.0 here]&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=4808</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=4808"/>
		<updated>2008-03-24T16:00:01Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[:Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. The game will be considered complete only at 1.0, and even then, it will still continue being developed. As to when the game will come out of development, there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by [[Non-Player_Character|NPCs]] and [[Game Master|GM]] ([[Game Master]]) team members alike, and build your character a personality, traits, and behaviours. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Players Guide/Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players Guide/Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, PlaneShift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift is a Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act [[In_Character|in character]] when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC ([[Out Of Character]]) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[Players Guide/General Information on Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at the [[Guide to Roleplay]] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether bugs that should be reported on the {{bugtracker}} or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colourful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPCs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through [[Non-Player Character|NPC]]s – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are in the early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
about ___&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the colour of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Players Guide/Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether travelling through risky hills or the back alleys of [[Ojaveda|Akkaio]], picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn [[Tria|tria]], as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing [[Yliakum]] with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts. (more information on the creatures of Yliakum found [[Creatures|here]])&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from [[Non-Player Character|NPC]] merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defence as well, you may wish to train Light Armour, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Players Guide/Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The basic starter set of glyphs are Air, Armour, Arrow, Cold, Darkness, Energy, Fire, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armour, Rock,&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of [[Hydlaa]], will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn [[trias|tria]]. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, tin, copper, coal, diamond, emerald, ruby and many more. You may find a group of miners around the [[Magic Shop]], in the [[Laanx dungeon]], and out on [[Oja road]] or [[Bronze Door road]]. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no tell-tale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from centre of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do I get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes, you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given, pay attention to what is being said and offer thanks for the advice. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=4807</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=4807"/>
		<updated>2008-03-24T15:56:23Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://laanx.fragnetics.com/register registration] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, Crystal Space. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/download.html Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Xacha &amp;amp; Ylians&lt;br /&gt;
&lt;br /&gt;
Dwarves: Clan Stonebreaker &amp;amp; Clan Hammerwielder&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/helpus_recruit.html HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After dying your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/community.html here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. Freenode is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-events -- Discussion about GM/player run events&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
* #ps-mc -- The PlaneShift Meta-community for artists and modders&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4806</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=4806"/>
		<updated>2008-03-24T15:52:12Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the camera angle.  &lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the centre plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
PlaneShift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armour skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc.&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players. Maces and hammers can be bought from some merchants but are not always easy to find. The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Players Guide/Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin. You can also learn how to [[Players_Guide/Crafting|Craft]], you might be lucky to sell your crafted items to other players for more then you can to NPCs.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Players Guide/Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Players Guide/Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colours separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practising)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicator of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from Hawaiian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fitness of digging ore or fighting&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Master|Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colours mean?|What do the label colours mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when travelling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Most doors that appear shut, cannot be opened.&lt;br /&gt;
&lt;br /&gt;
There are a very few exceptions and these can only be opened when your character has completed a quest or group of quests. You can attempt to open a door by right clicking on it. If you are able to open it, you will see a door handle in the context menu. Click on that and you will be taken to the far side of the door.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc.) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings are very rare at the moment.&lt;br /&gt;
&lt;br /&gt;
So far only a few houses have been sold as &amp;quot;Guild houses&amp;quot;. These sales were by auction and were advertised, in advance, on the main PS web site.&lt;br /&gt;
&lt;br /&gt;
There is no feature that allows a player to simply buy a house from an NPC or a shop yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
PlaneShift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Game_Master&amp;diff=4805</id>
		<title>Game Master</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Game_Master&amp;diff=4805"/>
		<updated>2008-03-24T15:49:47Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Big thanks to Karyuu for compiling the better part of this information and putting it into written word&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Current policies and rules&#039;&#039;&#039;==&lt;br /&gt;
Although we have the opinion that proper behaviour or the &amp;quot;rules of engagement&amp;quot; should be mostly covered by common sense, here&#039;s a list of links to the PlaneShift forums where we put down some these rules and guidelines.&lt;br /&gt;
Because these rules may never be complete, final or perfect, this wiki only provides links to the forums (which are usually more up-to-date) to avoid confusion or you reading out-of-date information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any inappropriate behaviour towards a Game Master (cursing, lying, etc.) is strictly prohibited and severely punishable. To learn how you can contact Game Masters in the game or how to report inappropriate GM behaviour, please read the [http://hydlaa.com/smf/index.php?topic=22697.0 In-Game Support and Reporting Abuse] thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=21538.0 The Players Policy (June 17, 2006)] - Important information on naming and behavioural rules&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=22697.0 In-game support] - In-game support and reporting abuse&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=25357.0 Yliakum FAQ (September 01, 2006)] - Little FAQ concerning the setting and the world of PlaneShift&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=23700.0 Account Sharing (June 07, 2006)]&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?board=45.0 Overview] - Where you can find everything related to rules, notifications and policies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GM team is made up of people from all over the world who have come together to make this game more enjoyable, and are responsible for helping players with their in-game issues. The GM team strives to keep the game free of bugs, exploitation, abuse, and harassment. With large numbers of people online, such problems arise now and again, and the Game Masters intervene when necessary. &lt;br /&gt;
&lt;br /&gt;
The table shows the names of current Game Masters on the team, so that players are aware of who they can turn to for help and who they should definitely listen to if approached. As always, do not try to engage the GMs in idle chatter in the game, as they are often dealing with issues that need their full attention - only send them messages if you truly need help with a problem. They are closely monitored for their actions and at many times are very busy with player requests. When contacting a GM keep this in mind. A GM should not be constantly paged by a player asking for something - we consider this GM Harassment. If the Game Master has not answered you please assume they are busy and contact them later. Usually a few minutes should do.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;What can a GM do for me?&#039;&#039;&#039;==&lt;br /&gt;
*Assist in keeping the player free from unwanted harassment.&lt;br /&gt;
*Assist in reporting bugs found in the game.&lt;br /&gt;
*Assist in providing feedback for new game functions or modifications to existing function.&lt;br /&gt;
*Relocate players who are stuck in the game geography.&lt;br /&gt;
*Assist in problems that are not covered by the FAQ or the /help channel.&lt;br /&gt;
*Check for frequently hit bugs, errors or misleading game functions. Reporting bugs, problems and possible enhancement is a critical part of the GM work.&lt;br /&gt;
*Encourage roleplay and other initiatives players may have, like creation of new guilds, roleplaying certain situations or characters, provide wedding services, etc.&lt;br /&gt;
*Create and run dynamic quests and events in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;What can a GM &#039;&#039;not&#039;&#039; do for me?&#039;&#039;&#039;==&lt;br /&gt;
It is the goal of the GM team to help a player with any possible situation as long as:&lt;br /&gt;
&lt;br /&gt;
*It does not involve giving &amp;quot;spoiler&amp;quot; information, such as detailed directions, quest information, or information on creatures, armour and weapons. Knowledge of these subjects is considered part of the &amp;quot;mystery&amp;quot; of the game. It is part of the game to adventure and learn the wonders of the world of Yliakum.&lt;br /&gt;
* It does not create an exploitable situation. An example of this would be teleporting characters due to an unverifiable bug. GMs will not teleport players to a location, except in the case where there is a definite bug involved.&lt;br /&gt;
* It would not constitute favouritism or compete with activities conducted by players in the game. For example, GMs will not give out items unless part of an RP quest or event. We cannot give items upon request for every player in the game, so it is unfair to do it for a few. This would also interfere with player economy and the worth of items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Definitions]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=The_Civilization&amp;diff=4804</id>
		<title>The Civilization</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=The_Civilization&amp;diff=4804"/>
		<updated>2008-03-24T15:46:01Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbar|The Realm of Laanx|History|The Two Temples}}&lt;br /&gt;
== &#039;&#039;&#039;Forth Epoch: The Civilization&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived. Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences. During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on glyphs, Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighbourhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a Lemur, but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behaviour was strange; their name was &amp;quot;Diaboli&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The Diaboli were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the Enkidukai who were wild and instinctive. All the Talad&#039;s efforts to make the Diaboli his followers failed. The Diaboli were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodùl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply. From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;Hammerwielders&amp;quot;, the other &amp;quot;Stonebreakers&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves Xacha. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The Xacha followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word. During the following days, many other Klyros passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=The_Two_Temples&amp;diff=4803</id>
		<title>The Two Temples</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=The_Two_Temples&amp;diff=4803"/>
		<updated>2008-03-24T15:42:46Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbar|The Civilization|History|none}}&lt;br /&gt;
== &#039;&#039;&#039;Fifth Epoch: The Two Temples&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the Diaboli - slowly gave up the faith in their previous gods to worship the god of the glyphs. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid Ylians claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defence. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the Xacha were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary. Galeran led the Xacha to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshipped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the Xacha began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the glyphs and the strength of the stone, the element from which the Kran were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and moulded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Writing_System&amp;diff=4802</id>
		<title>Enkidukai Language/Writing System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai_Language/Writing_System&amp;diff=4802"/>
		<updated>2008-03-24T15:42:07Z</updated>

		<summary type="html">&lt;p&gt;Maanahr: /* Numbers */ Spell-check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;This is a testing writing system and is in development.&amp;lt;/strong&amp;gt;&lt;br /&gt;
[[Image:Scripture.png|thumb|right|Enkien Scripture - click for larger version.]]&lt;br /&gt;
==Structure==&lt;br /&gt;
The Enkien Writing system is read from top to bottom, then left to right. Each symbol consists of three subsymbols: an initial consonant, a vowel, and a final consonant, which are arranged vertically. The initial and final characters are attached to the vowel at their lowest or highest point, respectively.&lt;br /&gt;
&lt;br /&gt;
To the right are are the symbols for the alphabet, arrange into three tables by sound and position.&lt;br /&gt;
&lt;br /&gt;
Also note that L and R are pronounced differently depending on case and position in word (Like preceding or acceding vowel, beginning of word, end of word, etc.) and therefore use the same symbol (Shown here with a simple &#039;L&#039;)&lt;br /&gt;
&lt;br /&gt;
Consonants can also be stacked from left to right in the order they are said - an example of this is below, for clarity.&lt;br /&gt;
&lt;br /&gt;
The consonant &#039;&#039;&#039;&#039;RR&#039;&#039;&#039;&#039; simply is used as a different symbol in vowel form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Punctuation==&lt;br /&gt;
[[Image:EnkienPunctuation.gif|thumb|right|Symbols of Enkien Punctuation - click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
To the left are the five main symbols of Enkien punctuation. They are the question marker, word spacer, sentence end marker, exclamation marker, and roar marker.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Question Marker&#039;&#039;&#039; is placed to the right of the entire sentence in question. In the examples below, the example of this is &amp;quot;Tapho bufte&#039;ngo?&amp;quot; It is the equivalent of the english question mark [&#039;&#039;?&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Word spacer&#039;&#039;&#039; is placed between the symbol ending one word and beginning another - equivalent to a space - this is visible in the examples below.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Sentence End Marker&#039;&#039;&#039; is equivalent to a period, marking the end of one sentence and the beginning of another.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Exclamation Marker&#039;&#039;&#039; is equivalent to the exclamation point [!], placed just like the Question Marker.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Roar Marker&#039;&#039;&#039; is placed to the direct right of the roared symbol in a word - the equivalent of this is doubling a vowel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
[[Image:Enkienexamples.png|thumb|right|Examples of enkien text - click to enlarge.]]&lt;br /&gt;
To the right are some examples of Enkien text with their translations.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
[[Image:Numbersystemenk.png|thumb|left|Written number system.]]&lt;br /&gt;
One thing to note is that enkis have no symbol for zero.&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Enkidukai Language|Writing System]]&lt;/div&gt;</summary>
		<author><name>Maanahr</name></author>
	</entry>
</feed>