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	<updated>2026-04-05T22:33:50Z</updated>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Combat_System&amp;diff=20281</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Combat_System&amp;diff=20281"/>
		<updated>2014-03-23T09:27:11Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Combat styles =&lt;br /&gt;
&lt;br /&gt;
== Archery Style ==&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Ranged skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: all ranged weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Archery) --&amp;gt; (Precise Shot)&lt;br /&gt;
(Archery) --&amp;gt; (Rapid Shot)&lt;br /&gt;
(Rapid Shot) --&amp;gt; (Hail of Arrows\nReq.: Ranged 40)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Precise Shot&#039;&#039;: slower but more precise shot, takes longer and inflicts higher damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Rapid Shot&#039;&#039;: quicker attack but with less chances to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hail of Arrows&#039;&#039;: a quick hail of arrows, you&#039;re luck if you&#039;ve not been shot.&lt;br /&gt;
&lt;br /&gt;
== Martial Style ==&lt;br /&gt;
&lt;br /&gt;
As opposed to barbaric style, the martial style relies more on training and discipline than sheer strength, soldiers are usually trained to fight with the martial style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: any melee skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: all melee weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Martial) --&amp;gt; (Front Charge)&lt;br /&gt;
(Martial) --&amp;gt; (Double Strike)&lt;br /&gt;
(Front Charge) --&amp;gt; (Charge Block\nReq.: Strength 80 Endurance 60)&lt;br /&gt;
(Front Charge) --&amp;gt; (Counter Strike\nReq.: Strength 80 Agility 60)&lt;br /&gt;
(Double Strike) --&amp;gt; (Counter Strike\nReq.: Strength 80 Agility 60)&lt;br /&gt;
(Charge Block\nReq.: Strength 80 Endurance 60) --&amp;gt; (Wall of Shields\nReq.: Strength 80 Endurance 80)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Front Charge&#039;&#039;: One of the first thing an infantry soldier is taught is how to properly deliver a charge against the enemy, charging has a greater chance to hit and hurt an enemy but expose the attacker at risk of sustaining a counter-attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Charge Block&#039;&#039;: By setting up their shield and defences the soldier is able to better defend against incoming attacks and eventually deliver an efficient counter attack against the charging opponent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Double Strike&#039;&#039;: The soldier quickly strike twice his opponent to engage his defences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Counter Strike&#039;&#039;: By opening up his guard the soldier invite the enemy to strike him of course he runs the risk of being hit but a skilled soldier knows his enemy is more vulnerable in his attack position and the soldier is ready to exploit his attacker weak position to deliver a mighty counterstrike. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wall of Shields&#039;&#039;: Skilled foot  soldiers know their strength lies in their abilities to shield each others against the enemy to absorb their initial charge and then deliver a mighty counterattack. By setting up a wall of shields two or more cooperating foot soldiers are able to improve each others defences by creating a mighty defensive barrier.&lt;br /&gt;
&lt;br /&gt;
== Barbaric Styles ==&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: minimum strength 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: all melee weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Barbaric) --&amp;gt; (Power Attack)&lt;br /&gt;
(Barbaric) --&amp;gt; (Mighty Swing)&lt;br /&gt;
(Power Attack) --&amp;gt; (Whirlwind Strike)&lt;br /&gt;
(Mighty Swing) --&amp;gt; (Whirlwind Strike)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Power Attack&#039;&#039;: A powerful attack able to cause more damages but at the expenses of accuracy&lt;br /&gt;
* &#039;&#039;Mighty Swing&#039;&#039;: By using the full strength of the body the attacker swing his weapon making a circular attack against the target. Powerful but less accurate. Cannot be used with defensive stances.&lt;br /&gt;
* &#039;&#039;Whirlwind Strike&#039;&#039;: A powerful circular attack, if it&#039;s not blocked from the start (by the Target) the attacker will be able to deal damage to anyone around him. It&#039;s not particularily accurate.&lt;br /&gt;
&lt;br /&gt;
== Sword Style ==&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: Shortsword, Longsword, Dagger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(One-handed Sword) --&amp;gt; (Sword Side Trush)&lt;br /&gt;
(One-handed Sword) --&amp;gt; (Sword Lunge)&lt;br /&gt;
(Sword Side Trush) --&amp;gt; (Sword Beat Attack\nReq.: Sword 20)&lt;br /&gt;
(Sword Lunge) --&amp;gt; (Sword Beat Attack\nReq.: Sword 20)&lt;br /&gt;
(Sword Beat Attack\nReq.: Sword 20) --&amp;gt; (Sword Disengage\nReq.: Sword 40)&lt;br /&gt;
(Sword Disengage\nReq.: Sword 40) --&amp;gt; (Sword Circular Parry\nReq.: Sword 60)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Side Trush&#039;&#039;: Hit with the blade edge, inflict slashing damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Side Lunge&#039;&#039;: Hit with the blade edge, inflict piercing damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sword Beat Attack&#039;&#039;: Hit with the opponent weapons to gain priority and follow with a quick attack, inflicts more slashing damage Vs. opponents with higher Stances, can be easily blocked by opponent with defensive stances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sword Disengage&#039;&#039;: Beginning an attack in one direction, then quickly moving the point down in a semi-circle to attack a different location. This is used to trick the opponent into blocking the wrong direction. Gives the attacker higher priority (and a higher attack bonus for some time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sword Circular Parry&#039;&#039;: An advanced defensive technique, the attacker sword is twisted in a circle to catch the opponent&#039;s tip and deflect it away. It is commonly used to counter a disengage.&lt;br /&gt;
&lt;br /&gt;
== Fencing ==&lt;br /&gt;
Fencing style is more refined and less brutal than other weapon styles, it relies more on agility and speed instead of sheer strength and muscle power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0, Agility 60 or more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: Longsword, Shortsword, Sabre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Fencing) --&amp;gt; (A)&lt;br /&gt;
(Fencing) --&amp;gt; (B)&lt;br /&gt;
(A) --&amp;gt; (Feint\nReq.: Agi 80, Sword 20)&lt;br /&gt;
(B) --&amp;gt; (Feint\nReq.: Agi 80, Sword 20)&lt;br /&gt;
(Feint\nReq.: Agi 80, Sword 20) --&amp;gt; (Risposte\nReq.: Agi 80, Sword 40)&lt;br /&gt;
(Risposte\nReq.: Agi 80, Sword 40) --&amp;gt; (D\nReq.: Agi 80, Sword 60)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Buckler ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Buckler)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Hammer ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Hammer)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Dagger ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Dagger)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Axe ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Axe)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Engine documents]] [[Category:Server Design]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=20280</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=20280"/>
		<updated>2014-03-23T09:24:44Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
==Initiating Combat==&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targeted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
==Stance==&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
===Bloody===&lt;br /&gt;
&lt;br /&gt;
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
===Aggressive===&lt;br /&gt;
&lt;br /&gt;
In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
&lt;br /&gt;
This is the standard, default attack. Attack and defence are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
&lt;br /&gt;
In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
===Full Defensive===&lt;br /&gt;
&lt;br /&gt;
In full defence the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
In the world of [[Yliakum]], death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
==Combat Example==&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
[[Image:combat2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting1.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Players_Guide#Glossary|Group]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Players_Guide#Glossary|Group]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to [[Players_Guide#Game_Basics|Player Guide]]&lt;br /&gt;
* Go to [[Combat System|Combat System &amp;amp; Styles]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:Players Guide (Old)]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=20279</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=20279"/>
		<updated>2014-03-23T09:23:29Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
==Initiating Combat==&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targeted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
==Stance==&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
===Bloody===&lt;br /&gt;
&lt;br /&gt;
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
===Aggressive===&lt;br /&gt;
&lt;br /&gt;
In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
&lt;br /&gt;
This is the standard, default attack. Attack and defence are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
&lt;br /&gt;
In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
===Full Defensive===&lt;br /&gt;
&lt;br /&gt;
In full defence the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
In the world of [[Yliakum]], death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
==Combat Example==&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
[[Image:combat2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting1.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Players_Guide#Glossary|Group]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Players_Guide#Glossary|Group]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Go to [[Players_Guide#Game_Basics|Player Guide]]&lt;br /&gt;
* Go to [[Combat System &amp;amp; Styles|Combat System]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;br /&gt;
[[Category:Players Guide (Old)]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Combat_System&amp;diff=20278</id>
		<title>Combat System</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Combat_System&amp;diff=20278"/>
		<updated>2014-03-23T09:14:41Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Combat styles =&lt;br /&gt;
&lt;br /&gt;
== Archery Style ==&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Ranged skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: all ranged weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Archery) --&amp;gt; (Precise Shot)&lt;br /&gt;
(Archery) --&amp;gt; (Rapid Shot)&lt;br /&gt;
(Rapid Shot) --&amp;gt; (Hail of Arrows\nReq.: Ranged 40)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Precise Shot&#039;&#039;: slower but more precise shot, takes longer and inflicts higher damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Rapid Shot&#039;&#039;: quicker attack but with less chances to hit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hail of Arrows&#039;&#039;: a quick hail of arrows, you&#039;re luck if you&#039;ve not been shot.&lt;br /&gt;
&lt;br /&gt;
== Martial Style ==&lt;br /&gt;
&lt;br /&gt;
As opposed to barbaric style, the martial style relies more on training and discipline than sheer strength, soldiers are usually trained to fight with the martial style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: any melee skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: all melee weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Martial) --&amp;gt; (Front Charge)&lt;br /&gt;
(Martial) --&amp;gt; (Double Strike)&lt;br /&gt;
(Front Charge) --&amp;gt; (Charge Block\nReq.: Strength 80 Endurance 60)&lt;br /&gt;
(Front Charge) --&amp;gt; (Counter Strike\nReq.: Strength 80 Agility 60)&lt;br /&gt;
(Double Strike) --&amp;gt; (Counter Strike\nReq.: Strength 80 Agility 60)&lt;br /&gt;
(Charge Block\nReq.: Strength 80 Endurance 60) --&amp;gt; (Wall of Shields\nReq.: Strength 80 Endurance 80)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Front Charge&#039;&#039;: One of the first thing an infantry soldier is taught is how to properly deliver a charge against the enemy, charging has a greater chance to hit and hurt an enemy but expose the attacker at risk of sustaining a counter-attack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Charge Block&#039;&#039;: By setting up their shield and defences the soldier is able to better defend against incoming attacks and eventually deliver an efficient counter attack against the charging opponent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Double Strike&#039;&#039;: The soldier quickly strike twice his opponent to engage his defences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Counter Strike&#039;&#039;: By opening up his guard the soldier invite the enemy to strike him of course he runs the risk of being hit but a skilled soldier knows his enemy is more vulnerable in his attack position and the soldier is ready to exploit his attacker weak position to deliver a mighty counterstrike. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wall of Shields&#039;&#039;: Skilled foot  soldiers know their strength lies in their abilities to shield each others against the enemy to absorb their initial charge and then deliver a mighty counterattack. By setting up a wall of shields two or more cooperating foot soldiers are able to improve each others defences by creating a mighty defensive barrier.&lt;br /&gt;
&lt;br /&gt;
== Barbaric Styles ==&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: minimum strength 100&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: all melee weapons&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Barbaric) --&amp;gt; (Power Attack)&lt;br /&gt;
(Barbaric) --&amp;gt; (Mighty Swing)&lt;br /&gt;
(Power Attack) --&amp;gt; (Whirlwind Strike)&lt;br /&gt;
(Mighty Swing) --&amp;gt; (Whirlwind Strike)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Power Attack&#039;&#039;: A powerful attack able to cause more damages but at the expenses of accuracy&lt;br /&gt;
* &#039;&#039;Mighty Swing&#039;&#039;: By using the full strength of the body the attacker swing his weapon making a circular attack against the target. Powerful but less accurate. Cannot be used with defensive stances.&lt;br /&gt;
* &#039;&#039;Whirlwind Strike&#039;&#039;: A powerful circular attack, if it&#039;s not blocked from the start (by the Target) the attacker will be able to deal damage to anyone around him. It&#039;s not particularily accurate.&lt;br /&gt;
&lt;br /&gt;
== Sword Style ==&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: Shortsword, Longsword, Dagger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(One-handed Sword) --&amp;gt; (Sword Side Trush)&lt;br /&gt;
(One-handed Sword) --&amp;gt; (Sword Lunge)&lt;br /&gt;
(Sword Side Trush) --&amp;gt; (Sword Beat Attack\nReq.: Sword 20)&lt;br /&gt;
(Sword Lunge) --&amp;gt; (Sword Beat Attack\nReq.: Sword 20)&lt;br /&gt;
(Sword Beat Attack\nReq.: Sword 20) --&amp;gt; (Sword Disengage\nReq.: Sword 40)&lt;br /&gt;
(Sword Disengage\nReq.: Sword 40) --&amp;gt; (Sword Circular Parry\nReq.: Sword 60)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Side Trush&#039;&#039;: Hit with the blade edge, inflict slashing damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Side Lunge&#039;&#039;: Hit with the blade edge, inflict piercing damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sword Beat Attack&#039;&#039;: Hit with the opponent weapons to gain priority and follow with a quick attack, inflicts more slashing damage Vs. opponents with higher Stances, can be easily blocked by opponent with defensive stances.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sword Disengage&#039;&#039;: Beginning an attack in one direction, then quickly moving the point down in a semi-circle to attack a different location. This is used to trick the opponent into blocking the wrong direction. Gives the attacker higher priority (and a higher attack bonus for some time).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Sword Circular Parry&#039;&#039;: An advanced defensive technique, the attacker sword is twisted in a circle to catch the opponent&#039;s tip and deflect it away. It is commonly used to counter a disengage.&lt;br /&gt;
&lt;br /&gt;
== Fencing ==&lt;br /&gt;
Fencing style is more refined and less brutal than other weapon styles, it relies more on agility and speed instead of sheer strength and muscle power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0, Agility 60 or more&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;: Longsword, Shortsword, Sabre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Fencing) --&amp;gt; (A)&lt;br /&gt;
(Fencing) --&amp;gt; (B)&lt;br /&gt;
(A) --&amp;gt; (Feint\nReq.: Agi 80, Sword 20)&lt;br /&gt;
(B) --&amp;gt; (Feint\nReq.: Agi 80, Sword 20)&lt;br /&gt;
(Feint\nReq.: Agi 80, Sword 20) --&amp;gt; (Risposte\nReq.: Agi 80, Sword 40)&lt;br /&gt;
(Risposte\nReq.: Agi 80, Sword 40) --&amp;gt; (D\nReq.: Agi 80, Sword 60)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Buckler ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Buckler)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Hammer ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Hammer)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Dagger ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Dagger)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Sword &amp;amp; Axe ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Requirements&#039;&#039;: Sword skill 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;uml&amp;gt;&lt;br /&gt;
(Sword &amp;amp; Axe)&lt;br /&gt;
&amp;lt;/uml&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manoeuvre Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Engine documents]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19890</id>
		<title>Testpage</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19890"/>
		<updated>2013-12-10T14:48:23Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f4f0ec; padding: 5px; margin: 5px; -moz-border-radius: 3px 3px 3px 3px; -webkit-border-radius: 3px 3px 3px 3px; border-radius: 3px 3px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:10%;&amp;quot;|&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Popup open.png|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:80%; text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: 12pt;&amp;quot;&amp;gt;Welcome to PlaneShift Wiki, the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, a Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:10%;&amp;quot;|&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Popup open.png|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Official Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f0fff0; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:07.png|right]]&lt;br /&gt;
*[[Quickguide|QuickGuide]]&lt;br /&gt;
*[[Players Guide|Player Guide]]&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help|In-Game Help]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy|Player Policy]]&lt;br /&gt;
*[[Tutorial Walk Through|Tutorial Walkthrough]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Language Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f0fff0; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ScrollH.png|right]]&lt;br /&gt;
*[[General Language notes|General Notes]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Stonebreaker and Hammerwielder Language|Stonehammer Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;WikiWorks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f0fff0; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:05.png|right]]&lt;br /&gt;
*[[Special:Shortpages|Short Pages]]&lt;br /&gt;
*[[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
*[[PSwiki:ToDo|To-do list]]&lt;br /&gt;
*[[:Category:Image|Images]]&lt;br /&gt;
*[[Acronym List]]&lt;br /&gt;
*[[Help:Tutorial|Wiki Tutorial]]&lt;br /&gt;
*[[Help:Contents|Wiki Help]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Wiki Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f0fff0; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:09.png|right]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[God|Gods]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:People|People]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Glyphs|Magic]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Players_Guide/Skills|Skills]]&lt;br /&gt;
*[[Commands|Console/Chat Commands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Community Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f0fff0; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:11.png|right]]&lt;br /&gt;
*Troubleshooting Guides:&lt;br /&gt;
**[[Troubleshooting guide for Linux|Linux]]&lt;br /&gt;
**[[Troubleshooting guide for MacOSX|MacOSX]]&lt;br /&gt;
**[[Troubleshooting guide for Windows|Windows]]&lt;br /&gt;
*[[Creating Art and mods|Creating Art and Mods]]&lt;br /&gt;
*&#039;&#039;[[PSwiki:Community Portal|Wiki Plaza]]&#039;&#039;&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
*[[Tutorial Improvement Project]]&lt;br /&gt;
*[[PS Translations]]&lt;br /&gt;
*[[PS Voiceovers]]&lt;br /&gt;
*[[Meet the devs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Engine Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #4169e1; background-color: #f0fff0; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:10.png|right]]&lt;br /&gt;
Reference:&lt;br /&gt;
*[[Engine Document Downloads]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.vaikene.net/planeshift/api PlaneShift API Documentation]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[PAWS specification|PAWS Specification]]&lt;br /&gt;
*[[Server Design]], [[NpcClient Design]], [[Database Design]]&lt;br /&gt;
*[[Effects|Effects Syntax]]&lt;br /&gt;
How To:&lt;br /&gt;
*[[BuildGuide|Build PlaneShift Client and Server]]&lt;br /&gt;
*[[GUI|Edit the UI]]&lt;br /&gt;
*[[Add new art to the client|Add New Art to the Client]]&lt;br /&gt;
*[[Where is X in the code?|Where is X in the Code?]]&lt;br /&gt;
*[[Engine Others|Others]]&lt;br /&gt;
*[[GSoC 2013]]&lt;br /&gt;
*[[Documentation requests|Documentation Requests]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #f0f8ff; font-weight:bold; border:1px solid #4169e1; text-align:center; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; font-size: 10pt; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Info - How To Help&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffe0; border:1px solid #4169e1; padding:5px; margin-left:5px; margin-right:0px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a &#039;&#039;community project&#039;&#039; to allow members of the community to improve &#039;&#039;official documentation&#039;&#039;. With the help of the community, we hope to keep documentation always up to date.&amp;lt;br&amp;gt;There is also a &#039;&#039;specific section&#039;&#039; for &#039;&#039;developers&#039;&#039;, with public documents on how the engine works. Remember you can &#039;&#039;discuss on the talk pages&#039;&#039; any doubts you may have on the content.&amp;lt;br&amp;gt;What are you waiting for? Register an account and contribute!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
[[Image:Tutorial.png]]&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffe0;  border:1px solid #4169e1; padding:5px; margin-left:0px; margin-right:5px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Remember:&#039;&#039; contributions to the PlaneShift Wiki are contributions to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{License}}&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;By creating an account and registering on the PlaneShift Wiki, you acknowledge that you have read and agree to place your contributions under the ABC license.&amp;lt;br&amp;gt;For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&amp;lt;br&amp;gt;You must &#039;&#039;[[Special:Userlogin|register]]&#039;&#039; and &#039;&#039;[[Special:Userlogin|log in]]&#039;&#039; in order to edit pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #ffffe0; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px; border:1px solid #4169e1;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;[[File:ASpirit.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19889</id>
		<title>Testpage</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19889"/>
		<updated>2013-12-10T12:52:25Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#cccccc; padding: 5px; margin: 5px; -moz-border-radius: 3px 3px 3px 3px; -webkit-border-radius: 3px 3px 3px 3px; border-radius: 3px 3px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:10%;&amp;quot;|&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Popup open.png|right]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:80%; text-align: center;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: 12pt;&amp;quot;&amp;gt;Welcome to PlaneShift Wiki, the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, a Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:10%;&amp;quot;|&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:Popup open.png|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Official Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:07.png|right]]&lt;br /&gt;
*[[Quickguide|QuickGuide]]&lt;br /&gt;
*[[Players Guide|Player Guide]]&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help|In-Game Help]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy|Player Policy]]&lt;br /&gt;
*[[Tutorial Walk Through|Tutorial Walkthrough]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Language Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ScrollH.png|right]]&lt;br /&gt;
*[[General Language notes|General Notes]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Stonebreaker and Hammerwielder Language|Stonehammer Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;WikiWorks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:05.png|right]]&lt;br /&gt;
*[[Special:Shortpages|Short Pages]]&lt;br /&gt;
*[[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
*[[PSwiki:ToDo|To-do list]]&lt;br /&gt;
*[[:Category:Image|Images]]&lt;br /&gt;
*[[Acronym List]]&lt;br /&gt;
*[[Help:Tutorial|Wiki Tutorial]]&lt;br /&gt;
*[[Help:Contents|Wiki Help]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Wiki Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:09.png|right]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[God|Gods]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:People|People]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Glyphs|Magic]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Players_Guide/Skills|Skills]]&lt;br /&gt;
*[[Commands|Console/Chat Commands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Community Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:11.png|right]]&lt;br /&gt;
*Troubleshooting Guides:&lt;br /&gt;
**[[Troubleshooting guide for Linux|Linux]]&lt;br /&gt;
**[[Troubleshooting guide for MacOSX|MacOSX]]&lt;br /&gt;
**[[Troubleshooting guide for Windows|Windows]]&lt;br /&gt;
*[[Creating Art and mods|Creating Art and Mods]]&lt;br /&gt;
*&#039;&#039;[[PSwiki:Community Portal|Wiki Plaza]]&#039;&#039;&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
*[[Tutorial Improvement Project]]&lt;br /&gt;
*[[PS Translations]]&lt;br /&gt;
*[[PS Voiceovers]]&lt;br /&gt;
*[[Meet the devs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Engine Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:10.png|right]]&lt;br /&gt;
Reference:&lt;br /&gt;
*[[Engine Document Downloads]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.vaikene.net/planeshift/api PlaneShift API Documentation]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[PAWS specification|PAWS Specification]]&lt;br /&gt;
*[[Server Design]], [[NpcClient Design]], [[Database Design]]&lt;br /&gt;
*[[Effects|Effects Syntax]]&lt;br /&gt;
How To:&lt;br /&gt;
*[[BuildGuide|Build PlaneShift Client and Server]]&lt;br /&gt;
*[[GUI|Edit the UI]]&lt;br /&gt;
*[[Add new art to the client|Add New Art to the Client]]&lt;br /&gt;
*[[Where is X in the code?|Where is X in the Code?]]&lt;br /&gt;
*[[Engine Others|Others]]&lt;br /&gt;
*[[GSoC 2013]]&lt;br /&gt;
*[[Documentation requests|Documentation Requests]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; font-size: 10pt; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Info - How To Help&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; border:1px solid #0033ff; padding:5px; margin-left:5px; margin-right:0px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a &#039;&#039;community project&#039;&#039; to allow members of the community to improve &#039;&#039;official documentation&#039;&#039;. With the help of the community, we hope to keep documentation always up to date.&amp;lt;br&amp;gt;There is also a &#039;&#039;specific section&#039;&#039; for &#039;&#039;developers&#039;&#039;, with public documents on how the engine works. Remember you can &#039;&#039;discuss on the talk pages&#039;&#039; any doubts you may have on the content.&amp;lt;br&amp;gt;What are you waiting for? Register an account and contribute!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
[[Image:Tutorial.png]]&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc;  border:1px solid #0033ff; padding:5px; margin-left:0px; margin-right:5px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Remember:&#039;&#039; contributions to the PlaneShift Wiki are contributions to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{License}}&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;By creating an account and registering on the PlaneShift Wiki, you acknowledge that you have read and agree to place your contributions under the ABC license.&amp;lt;br&amp;gt;For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&amp;lt;br&amp;gt;You must &#039;&#039;[[Special:Userlogin|register]]&#039;&#039; and &#039;&#039;[[Special:Userlogin|log in]]&#039;&#039; in order to edit pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px; border:1px solid #0033ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;[[File:ASpirit.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19888</id>
		<title>Testpage</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19888"/>
		<updated>2013-12-10T09:39:48Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#cccccc; padding: 5px; margin: 5px; -moz-border-radius: 3px 3px 3px 3px; -webkit-border-radius: 3px 3px 3px 3px; border-radius: 3px 3px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size: 12pt;&amp;quot;&amp;gt;[[File:Popup open.png]] Welcome to PlaneShift Wiki, the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, a Free Open Source MMORPG. [[File:Popup open.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Official Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:07.png|right]]&lt;br /&gt;
*[[Quickguide|QuickGuide]]&lt;br /&gt;
*[[Players Guide|Player Guide]]&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help|In-Game Help]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy|Player Policy]]&lt;br /&gt;
*[[Tutorial Walk Through|Tutorial Walkthrough]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Language Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ScrollH.png|right]]&lt;br /&gt;
*[[General Language notes|General Notes]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Stonebreaker and Hammerwielder Language|Stonehammer Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;WikiWorks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:05.png|right]]&lt;br /&gt;
*[[Special:Shortpages|Short Pages]]&lt;br /&gt;
*[[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
*[[PSwiki:ToDo|To-do list]]&lt;br /&gt;
*[[:Category:Image|Images]]&lt;br /&gt;
*[[Acronym List]]&lt;br /&gt;
*[[Help:Tutorial|Wiki Tutorial]]&lt;br /&gt;
*[[Help:Contents|Wiki Help]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Wiki Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:09.png|right]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[God|Gods]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:People|People]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Glyphs|Magic]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Players_Guide/Skills|Skills]]&lt;br /&gt;
*[[Commands|Console/Chat Commands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Community Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:11.png|right]]&lt;br /&gt;
*Troubleshooting Guides:&lt;br /&gt;
**[[Troubleshooting guide for Linux|Linux]]&lt;br /&gt;
**[[Troubleshooting guide for MacOSX|MacOSX]]&lt;br /&gt;
**[[Troubleshooting guide for Windows|Windows]]&lt;br /&gt;
*[[Creating Art and mods|Creating Art and Mods]]&lt;br /&gt;
*&#039;&#039;[[PSwiki:Community Portal|Wiki Plaza]]&#039;&#039;&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
*[[Tutorial Improvement Project]]&lt;br /&gt;
*[[PS Translations]]&lt;br /&gt;
*[[PS Voiceovers]]&lt;br /&gt;
*[[Meet the devs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Engine Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:10.png|right]]&lt;br /&gt;
Reference:&lt;br /&gt;
*[[Engine Document Downloads]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.vaikene.net/planeshift/api PlaneShift API Documentation]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[PAWS specification|PAWS Specification]]&lt;br /&gt;
*[[Server Design]], [[NpcClient Design]], [[Database Design]]&lt;br /&gt;
*[[Effects|Effects Syntax]]&lt;br /&gt;
How To:&lt;br /&gt;
*[[BuildGuide|Build PlaneShift Client and Server]]&lt;br /&gt;
*[[GUI|Edit the UI]]&lt;br /&gt;
*[[Add new art to the client|Add New Art to the Client]]&lt;br /&gt;
*[[Where is X in the code?|Where is X in the Code?]]&lt;br /&gt;
*[[Engine Others|Others]]&lt;br /&gt;
*[[GSoC 2013]]&lt;br /&gt;
*[[Documentation requests|Documentation Requests]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; font-size: 10pt; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Info - How To Help&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; border:1px solid #0033ff; padding:5px; margin-left:5px; margin-right:0px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a &#039;&#039;community project&#039;&#039; to allow members of the community to improve &#039;&#039;official documentation&#039;&#039;. With the help of the community, we hope to keep documentation always up to date.&amp;lt;br&amp;gt;There is also a &#039;&#039;specific section&#039;&#039; for &#039;&#039;developers&#039;&#039;, with public documents on how the engine works. Remember you can &#039;&#039;discuss on the talk pages&#039;&#039; any doubts you may have on the content.&amp;lt;br&amp;gt;What are you waiting for? Register an account and contribute!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
[[Image:Tutorial.png]]&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc;  border:1px solid #0033ff; padding:5px; margin-left:0px; margin-right:5px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Remember:&#039;&#039; contributions to the PlaneShift Wiki are contributions to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{License}}&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;By creating an account and registering on the PlaneShift Wiki, you acknowledge that you have read and agree to place your contributions under the ABC license.&amp;lt;br&amp;gt;For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&amp;lt;br&amp;gt;You must &#039;&#039;[[Special:Userlogin|register]]&#039;&#039; and &#039;&#039;[[Special:Userlogin|log in]]&#039;&#039; in order to edit pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px; border:1px solid #0033ff;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: auto;&amp;quot;&amp;gt;[[File:ASpirit.png|center]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19887</id>
		<title>Testpage</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19887"/>
		<updated>2013-12-10T07:47:11Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#cccccc; padding: 5px; margin: 5px; -moz-border-radius: 3px 3px 3px 3px; -webkit-border-radius: 3px 3px 3px 3px; border-radius: 3px 3px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-size: 12pt;&amp;quot;&amp;gt;[[File:Popup open.png]] Welcome to PlaneShift Wiki, the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, a Free Open Source MMORPG. [[File:Popup open.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Official Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:07.png|right]]&lt;br /&gt;
*[[Quickguide|QuickGuide]]&lt;br /&gt;
*[[Players Guide|Player Guide]]&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help|In-Game Help]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy|Player Policy]]&lt;br /&gt;
*[[Tutorial Walk Through|Tutorial Walkthrough]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Language Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ScrollH.png|right]]&lt;br /&gt;
*[[General Language notes|General Notes]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Stonebreaker and Hammerwielder Language|Stonehammer Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;WikiWorks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:05.png|right]]&lt;br /&gt;
*[[Special:Shortpages|Short Pages]]&lt;br /&gt;
*[[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
*[[PSwiki:ToDo|To-do list]]&lt;br /&gt;
*[[:Category:Image|Images]]&lt;br /&gt;
*[[Acronym List]]&lt;br /&gt;
*[[Help:Tutorial|Wiki Tutorial]]&lt;br /&gt;
*[[Help:Contents|Wiki Help]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Wiki Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:09.png|right]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[God|Gods]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:People|People]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Glyphs|Magic]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Players_Guide/Skills|Skills]]&lt;br /&gt;
*[[Commands|Console/Chat Commands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Community Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:11.png|right]]&lt;br /&gt;
*Troubleshooting Guides:&lt;br /&gt;
**[[Troubleshooting guide for Linux|Linux]]&lt;br /&gt;
**[[Troubleshooting guide for MacOSX|MacOSX]]&lt;br /&gt;
**[[Troubleshooting guide for Windows|Windows]]&lt;br /&gt;
*[[Creating Art and mods|Creating Art and Mods]]&lt;br /&gt;
*&#039;&#039;[[PSwiki:Community Portal|Wiki Plaza]]&#039;&#039;&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
*[[Tutorial Improvement Project]]&lt;br /&gt;
*[[PS Translations]]&lt;br /&gt;
*[[PS Voiceovers]]&lt;br /&gt;
*[[Meet the devs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Engine Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:10.png|right]]&lt;br /&gt;
Reference:&lt;br /&gt;
*[[Engine Document Downloads]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.vaikene.net/planeshift/api PlaneShift API Documentation]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[PAWS specification|PAWS Specification]]&lt;br /&gt;
*[[Server Design]], [[NpcClient Design]], [[Database Design]]&lt;br /&gt;
*[[Effects|Effects Syntax]]&lt;br /&gt;
How To:&lt;br /&gt;
*[[BuildGuide|Build PlaneShift Client and Server]]&lt;br /&gt;
*[[GUI|Edit the UI]]&lt;br /&gt;
*[[Add new art to the client|Add New Art to the Client]]&lt;br /&gt;
*[[Where is X in the code?|Where is X in the Code?]]&lt;br /&gt;
*[[Engine Others|Others]]&lt;br /&gt;
*[[GSoC 2013]]&lt;br /&gt;
*[[Documentation requests|Documentation Requests]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; font-size: 10pt; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Info - How To Help&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; border:1px solid #0033ff; padding:5px; margin-left:5px; margin-right:0px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a &#039;&#039;community project&#039;&#039; to allow members of the community to improve &#039;&#039;official documentation&#039;&#039;. With the help of the community, we hope to keep documentation always up to date.&amp;lt;br&amp;gt;There is also a &#039;&#039;specific section&#039;&#039; for &#039;&#039;developers&#039;&#039;, with public documents on how the engine works. Remember you can &#039;&#039;discuss on the talk pages&#039;&#039; any doubts you may have on the content.&amp;lt;br&amp;gt;What are you waiting for? Register an account and contribute!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc;  border:1px solid #0033ff; padding:5px; margin-left:0px; margin-right:5px; margin-top:0px; margin-bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Remember:&#039;&#039; contributions to the PlaneShift Wiki are contributions to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{License}}&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;By creating an account and registering on the PlaneShift Wiki, you acknowledge that you have read and agree to place your contributions under the ABC license.&amp;lt;br&amp;gt;For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&amp;lt;br&amp;gt;You must &#039;&#039;[[Special:Userlogin|register]]&#039;&#039; and &#039;&#039;[[Special:Userlogin|log in]]&#039;&#039; in order to edit pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px; border:1px solid #0033ff;&amp;quot;&amp;gt;[[File:ASpirit.png|center]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:ASpirit.png&amp;diff=19886</id>
		<title>File:ASpirit.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:ASpirit.png&amp;diff=19886"/>
		<updated>2013-12-10T07:25:44Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19885</id>
		<title>Testpage</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19885"/>
		<updated>2013-12-09T19:28:09Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#cccccc; padding: 5px; margin: 5px; -moz-border-radius: 3px 3px 3px 3px; -webkit-border-radius: 3px 3px 3px 3px; border-radius: 3px 3px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-size: 12pt;&amp;quot;&amp;gt;[[File:Popup open.png]] Welcome to PlaneShift Wiki, the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, a Free Open Source MMORPG. [[File:Popup open.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Official Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:07.png|right]]&lt;br /&gt;
*[[Quickguide|QuickGuide]]&lt;br /&gt;
*[[Players Guide|Player Guide]]&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help|In-Game Help]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy|Player Policy]]&lt;br /&gt;
*[[Tutorial Walk Through|Tutorial Walkthrough]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Language Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ScrollH.png|right]]&lt;br /&gt;
*[[General Language notes|General Notes]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Stonebreaker and Hammerwielder Language|Stonehammer Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;WikiWorks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:05.png|right]]&lt;br /&gt;
*[[Special:Shortpages|Short Pages]]&lt;br /&gt;
*[[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
*[[PSwiki:ToDo|To-do list]]&lt;br /&gt;
*[[:Category:Image|Images]]&lt;br /&gt;
*[[Acronym List]]&lt;br /&gt;
*[[Help:Tutorial|Wiki Tutorial]]&lt;br /&gt;
*[[Help:Contents|Wiki Help]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Wiki Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:09.png|right]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[God|Gods]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:People|People]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Glyphs|Magic]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Players_Guide/Skills|Skills]]&lt;br /&gt;
*[[Commands|Console/Chat Commands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Community Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:11.png|right]]&lt;br /&gt;
*Troubleshooting Guides:&lt;br /&gt;
**[[Troubleshooting guide for Linux|Linux]]&lt;br /&gt;
**[[Troubleshooting guide for MacOSX|MacOSX]]&lt;br /&gt;
**[[Troubleshooting guide for Windows|Windows]]&lt;br /&gt;
*[[Creating Art and mods|Creating Art and Mods]]&lt;br /&gt;
*&#039;&#039;[[PSwiki:Community Portal|Wiki Plaza]]&#039;&#039;&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
*[[Tutorial Improvement Project]]&lt;br /&gt;
*[[PS Translations]]&lt;br /&gt;
*[[PS Voiceovers]]&lt;br /&gt;
*[[Meet the devs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Engine Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:10.png|right]]&lt;br /&gt;
Reference:&lt;br /&gt;
*[[Engine Document Downloads]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.vaikene.net/planeshift/api PlaneShift API Documentation]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[PAWS specification|PAWS Specification]]&lt;br /&gt;
*[[Server Design]], [[NpcClient Design]], [[Database Design]]&lt;br /&gt;
*[[Effects|Effects Syntax]]&lt;br /&gt;
How To:&lt;br /&gt;
*[[BuildGuide|Build PlaneShift Client and Server]]&lt;br /&gt;
*[[GUI|Edit the UI]]&lt;br /&gt;
*[[Add new art to the client|Add New Art to the Client]]&lt;br /&gt;
*[[Where is X in the code?|Where is X in the Code?]]&lt;br /&gt;
*[[Engine Others|Others]]&lt;br /&gt;
*[[GSoC 2013]]&lt;br /&gt;
*[[Documentation requests|Documentation Requests]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; font-size: 10pt; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Info - How To Help&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; border:1px solid #0033ff; padding:5px; margin-left:5px; margin-right:0px; margin-top:0px; margin-bottom:0px; -moz-border-radius: 0px 0px 0px 3px; -webkit-border-radius: 0px 0px 0px 3px; border-radius: 0px 0px 0px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a &#039;&#039;community project&#039;&#039; to allow members of the community to improve &#039;&#039;official documentation&#039;&#039;. With the help of the community, we hope to keep documentation always up to date.&amp;lt;br&amp;gt;There is also a &#039;&#039;specific section&#039;&#039; for &#039;&#039;developers&#039;&#039;, with public documents on how the engine works. Remember you can &#039;&#039;discuss on the talk pages&#039;&#039; any doubts you may have on the content.&amp;lt;br&amp;gt;What are you waiting for? Register an account and contribute!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc;  border:1px solid #0033ff; padding:5px; margin-left:0px; margin-right:5px; margin-top:0px; margin-bottom:0px; -moz-border-radius: 0px 0px 3px 0px; -webkit-border-radius: 0px 0px 3px 0px; border-radius: 0px 0px 3px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Remember:&#039;&#039; contributions to the PlaneShift Wiki are contributions to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{License}}&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;By creating an account and registering on the PlaneShift Wiki, you acknowledge that you have read and agree to place your contributions under the ABC license.&amp;lt;br&amp;gt;For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&amp;lt;br&amp;gt;You must &#039;&#039;[[Special:Userlogin|register]]&#039;&#039; and &#039;&#039;[[Special:Userlogin|log in]]&#039;&#039; in order to edit pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19884</id>
		<title>Testpage</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Testpage&amp;diff=19884"/>
		<updated>2013-12-09T19:09:17Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#cccccc; padding: 5px; margin: 5px; -moz-border-radius: 3px 3px 3px 3px; -webkit-border-radius: 3px 3px 3px 3px; border-radius: 3px 3px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center; font-size: 12pt;&amp;quot;&amp;gt;[[File:Popup open.png]] Welcome to PlaneShift Wiki, the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, a Free Open Source MMORPG. [[File:Popup open.png]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Official Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:07.png|right]]&lt;br /&gt;
*[[Quickguide|QuickGuide]]&lt;br /&gt;
*[[Players Guide|Player Guide]]&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help|In-Game Help]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy|Player Policy]]&lt;br /&gt;
*[[Tutorial Walk Through|Tutorial Walkthrough]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Language Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ScrollH.png|right]]&lt;br /&gt;
*[[General Language notes|General Notes]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Stonebreaker and Hammerwielder Language|Stonehammer Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;WikiWorks&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:05.png|right]]&lt;br /&gt;
*[[Special:Shortpages|Short Pages]]&lt;br /&gt;
*[[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
*[[PSwiki:ToDo|To-do list]]&lt;br /&gt;
*[[:Category:Image|Images]]&lt;br /&gt;
*[[Acronym List]]&lt;br /&gt;
*[[Help:Tutorial|Wiki Tutorial]]&lt;br /&gt;
*[[Help:Contents|Wiki Help]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Wiki Gameplay Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:5px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:09.png|right]]&lt;br /&gt;
*[[History]]&lt;br /&gt;
*[[:Category:Geography|Geography]]&lt;br /&gt;
*[[God|Gods]]&lt;br /&gt;
*[[:Category:Races|Races]]&lt;br /&gt;
*[[:Category:People|People]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
*[[Glyphs|Magic]]&lt;br /&gt;
*[[Combat]]&lt;br /&gt;
*[[Crafting]]&lt;br /&gt;
*[[Players_Guide/Skills|Skills]]&lt;br /&gt;
*[[Commands|Console/Chat Commands]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Community Projects&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:0px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:11.png|right]]&lt;br /&gt;
*[[Creating Art and mods|Creating Art and Mods]]&lt;br /&gt;
*Troubleshooting guides:&lt;br /&gt;
**[[Troubleshooting guide for Linux|Linux]]&lt;br /&gt;
**[[Troubleshooting guide for MacOSX|MacOSX]]&lt;br /&gt;
**[[Troubleshooting guide for Windows|Windows]]&lt;br /&gt;
*&#039;&#039;[[PSwiki:Community Portal|Wiki Plaza]]&#039;&#039;&lt;br /&gt;
*[[Lexicon of PlaneShift Words]]&lt;br /&gt;
*[[Tutorial Improvement Project]]&lt;br /&gt;
*[[PS Translations]]&lt;br /&gt;
*[[PS Voiceovers]]&lt;br /&gt;
*[[Meet the devs]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; font-size: 10pt; border-bottom: 0px; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Engine Documents&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #0033ff; background-color:#ccffcc; padding: 5px; margin-left:0px; margin-right:5px; margin-top:0; margin-bottom:0; -moz-border-radius: 0px 0px 3px 3px; -webkit-border-radius: 0px 0px 3px 3px; border-radius: 0px 0px 3px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:10.png|right]]&lt;br /&gt;
Reference:&lt;br /&gt;
*[[Engine Document Downloads]]&lt;br /&gt;
*&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.vaikene.net/planeshift/api PlaneShift API documentation]&amp;lt;/span&amp;gt;&lt;br /&gt;
*[[Server Design]], [[NpcClient Design]], [[Database Design]]&lt;br /&gt;
*[[PAWS specification]]&lt;br /&gt;
*[[Effects|Effects syntax]]&lt;br /&gt;
How To:&lt;br /&gt;
*[[BuildGuide|Build PlaneShift Client and Server]]&lt;br /&gt;
*[[GUI|Edit the UI]]&lt;br /&gt;
*[[Add new art to the client]]&lt;br /&gt;
*[[Where is X in the code?]]&lt;br /&gt;
*[[Engine Others|Others]]&lt;br /&gt;
*[[GSoC 2013]]&lt;br /&gt;
*[[Documentation requests]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ccffff; font-weight:bold; border:1px solid #0033ff; text-align:center; padding:5px; margin-left:8px; margin-right:8px; margin-top:0; margin-bottom:0; font-size: 10pt; -moz-border-radius: 3px 3px 0px 0px; -webkit-border-radius: 3px 3px 0px 0px; border-radius: 3px 3px 0px 0px;&amp;quot;&amp;gt;Info - How To Help&amp;lt;/div&amp;gt;&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc; border:1px solid #0033ff; padding:5px; margin-left:5px; margin-right:0px; margin-top:0px; margin-bottom:0px; -moz-border-radius: 0px 0px 0px 3px; -webkit-border-radius: 0px 0px 0px 3px; border-radius: 0px 0px 0px 3px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a &#039;&#039;community project&#039;&#039; to allow members of the community to improve &#039;&#039;official documentation&#039;&#039;. With the help of the community, we hope to keep documentation always up to date.&amp;lt;br&amp;gt;There is also a &#039;&#039;specific section&#039;&#039; for &#039;&#039;developers&#039;&#039;, with public documents on how the engine works. Remember you can &#039;&#039;discuss on the talk pages&#039;&#039; any doubts you may have on the content.&amp;lt;br&amp;gt;What are you waiting for? Register an account and contribute!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
 | style=&amp;quot;width:50%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color:#ffffcc;  border:1px solid #0033ff; padding:5px; margin-left:0px; margin-right:5px; margin-top:0px; margin-bottom:0px; -moz-border-radius: 0px 0px 3px 0px; -webkit-border-radius: 0px 0px 3px 0px; border-radius: 0px 0px 3px 0px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Remember:&#039;&#039; contributions to the PlaneShift Wiki are contributions to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;{{License}}&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;By creating an account and registering on the PlaneShift Wiki, you acknowledge that you have read and agree to place your contributions under the ABC license.&amp;lt;br&amp;gt;For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&amp;lt;br&amp;gt;You must &#039;&#039;[[Special:Userlogin|register]]&#039;&#039; and &#039;&#039;[[Special:Userlogin|log in]]&#039;&#039; in order to edit pages.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
[[Category:PSWiki]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19864</id>
		<title>Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19864"/>
		<updated>2013-12-04T06:07:17Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to PlaneShift =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
In [[PlaneShift]], we aim to create a persistent world in a fantasy [[Players_Guide#Game_Setting|setting]], in which every player may create characters that live, explore, and interact with maximum realism.&amp;lt;br&amp;gt;&lt;br /&gt;
You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.&amp;lt;br&amp;gt;&lt;br /&gt;
The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Players_Guide#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the world of [[PlaneShift]] and discover the truth for yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development Notes===&lt;br /&gt;
[[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: &#039;&#039;&#039;you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company&#039;&#039;&#039;. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.&amp;lt;br&amp;gt;&lt;br /&gt;
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Useful links:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.hydlaaplaza.com/smf/index.php?topic=41370.0&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.planeshift.it/Join%20Us&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.PlaneShift.it/License&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Requirements===&lt;br /&gt;
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.7), FreeBSD or Solaris&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3100*  * Note that Intel chipsets are not optimum for [[PlaneShift]]. &lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039; 2.4 Ghz Pentium 4 or Athlon XP 2600+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039; 2 GB RAM , 1 GB free disk space, low noise GPRS internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R420 (X700-X850) or GeForce FX series**&lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039;  Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039;  4 GB RAM  for Windows, 4 GB RAM for Mac OS X, [need Linux],  2 GB free disk space, Broadband Internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;Other cards &#039;&#039;may&#039;&#039; work &#039;&#039;but&#039;&#039; are &#039;&#039;not&#039;&#039; supported by the staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downloading and Installing PlaneShift===&lt;br /&gt;
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server&#039;s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].&amp;lt;br&amp;gt;&lt;br /&gt;
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Windows]&lt;br /&gt;
#Once downloaded, double click the downloaded icon and step through the installer.&lt;br /&gt;
#Once the installation is complete, a new folder will appear in your Start Menu titled PlaneShift.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Mac OS X]&lt;br /&gt;
#Double click the downloaded PlaneShift icon and copy the PlaneShift folder to your Applications folder or other selected location.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Linux]&lt;br /&gt;
#Once the download is complete, install the package as per your platform&#039;s requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
# Locate the PlaneShift folder in the Start Menu and click on the pslaunch application (PlaneShift icon) or locate pslaunch.exe inside the installation directory (def: %ProgramFiles(x86)%\PlaneShift\pslaunch.exe)&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher itself crashes or you would like to schedule updates, run the following command: &amp;quot;&#039;&#039;pslaunch.exe /repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#Open the PlaneShift folder. To run the initial update and check for available updates in the future, double-click on the pslaunch application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher crashes during the update, unpack the zip file manually:&lt;br /&gt;
#Open the PlaneShift folder and find the new pslaunch.zip file. &lt;br /&gt;
#Unzip the file. It should expand into a folder.&lt;br /&gt;
#Open the folder and replace the older existing items in your PlaneShift folder with these new files. Be careful to move the new items to the exact same location of the older items that need replacing.&lt;br /&gt;
This is a work-around to manually aid the update. Once this is done, the rest of the update should run fine if you open the pslaunch application again and click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039; to the update prompt or click &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#Find and click the pslaunch application (PlaneShift icon) under the Applications/Games menu of your desktop environment or run pslaunch inside the installation directory (def: /opt/PlaneShift/pslaunch).&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&lt;br /&gt;
&amp;lt;br&amp;gt;IF the launcher itself crashes or you would like to schedule updates, apply the following command: &amp;quot;&#039;&#039;./pslaunch --repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift with no GUI===&lt;br /&gt;
An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &#039;&#039;&amp;quot;repair&amp;quot;&#039;&#039;-parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be a good option when other methods are not working properly, or you get a crash in the updater interface.&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &#039;&#039;&amp;quot;psclient.cfg&amp;quot;&#039;&#039; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;not&#039;&#039; change any of the options you have set from within the options-window within the game itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Click on the &#039;&#039;Start&#039;&#039;-Button in your taskbar, then choose &#039;&#039;&amp;quot;Run&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. In the upcoming dialog box, type in the following command: &#039;&#039;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Go to the folder &#039;&#039;&amp;quot;/Applications/Utilities&amp;quot;&#039;&#039; and open the application named &#039;&#039;&amp;quot;Terminal&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Terminal.app&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /Applications/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater.app/Contents/MacOS/psupdater_static -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /opt/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater -repair&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Configuring PlaneShift===&lt;br /&gt;
After installing and updating, click on &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039; from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is &amp;quot;&#039;&#039;Elves&amp;quot;&#039;&#039;. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click &amp;quot;&#039;&#039;Skins&amp;quot;&#039;&#039; to make your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
For sound preferences, click &amp;quot;&#039;&#039;Audio&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
For graphics preferences, click &amp;quot;&#039;&#039;Graphics&amp;quot;&#039;&#039;. To avoid issues with lighting, it is recommended that the &amp;quot;&#039;&#039;Low&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Lowest&amp;quot;&#039;&#039; shader settings be avoided.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For best performance, Mac OS X Users should choose &amp;quot;&#039;&#039;software&amp;quot;&#039;&#039; as the sound render option:&amp;lt;br&amp;gt;enter settings, change &amp;quot;&#039;&#039;OpenAL&amp;quot;&#039;&#039; to &amp;quot;&#039;&#039;Software&amp;quot;&#039;&#039; on the Audio page and click &amp;quot;&#039;&#039;OK&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating an Account===&lt;br /&gt;
Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page]  and follow the instructions:&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create New Account&amp;quot;&#039;&#039;.&lt;br /&gt;
#Enter your real or chosen name and a valid e-mail address. Enter the e-mail address again (to make sure you entered it correctly).&lt;br /&gt;
#Optional: Specify your country, gender and age for statistical purposes.&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create Account&amp;quot;&#039;&#039;. Login to the e-mail account that you specified above. If your [[PlaneShift]] account was successfully created, you will be sent an e-mail containing an account activation link.&lt;br /&gt;
#When you receive your activation email, with the subject &amp;quot;&#039;&#039;PlaneShift Account Verification&amp;quot;&#039;&#039;, read it and then click the verification link in the e-mail.&lt;br /&gt;
#On the verification page, enter a password for your new account and then click &amp;quot;&#039;&#039;Set Password&amp;quot;&#039;&#039;.&lt;br /&gt;
* Perhaps at this point you will want to [http://www.hydlaaplaza.com/smf/index.php?action=register create an account] also for the [http://www.hydlaaplaza.com/smf/index.php game forum]. If you will, it might be useful to remember that &#039;&#039;PS&#039; world&#039;&#039; is an &#039;&#039;underground stalactite&#039;&#039; named &#039;&#039;Yliakum.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Running PlaneShift===&lt;br /&gt;
All options for running [[PlaneShift]] can be specified using the configuration program, which is run by opening pslaunch and clicking &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039;. You can run [[PlaneShift]] either in full screen or windowed mode, but it is recommended that Mac OS X users opt for windowed mode while others stick with full screen setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your Start menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Open the [[PlaneShift]] folder in your Applications folder or other selected location. Double-click on the psclient application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&amp;lt;br&amp;gt;&lt;br /&gt;
When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your desktop environment&#039;s Application menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/Settings Setting Overview] and [http://www.planeshift.it/Races Races] pages or in the following sections of this Player Guide.&amp;lt;br&amp;gt;&lt;br /&gt;
The first screen you will see when you connect to the server is the character selection and creation screen, &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039;. When you are ready to create your character, click &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039;. An account can host up to 4 characters. Subsequent to character creation, to join the game as an existing character simply select the character and click &amp;quot;&#039;&#039;Join&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039;: Name, Race and Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Create a New Character.png|200px|thumb|left]] [[File:Create a New Character 2.png|200px|thumb|left]] You arrive at this screen after clicking &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039; screen. Enter a first and last name for your character, bearing in mind that it should be a fantasy or medieval-style name. You will be prompted later to change the name if it is already in use. Alternatively, click on &amp;quot;&#039;&#039;Suggest Name&amp;quot;&#039;&#039; for a randomly generated name.&amp;lt;br&amp;gt;&lt;br /&gt;
Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/Races . Each race has particular [[Players_Guide#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message &amp;quot;&#039;&#039;Not Available&amp;quot;&#039;&#039; on the races and genders that don&#039;t already have a 3D model in the game. Existing models are used to represent these races and genders.&amp;lt;br&amp;gt;&lt;br /&gt;
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.&amp;lt;br&amp;gt;&lt;br /&gt;
Use the arrow controls to customise your character&#039;s face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the top right of the screen, CP denotes Character Points (150), which are used for &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; character creation.&amp;lt;br&amp;gt;&lt;br /&gt;
You now have two options: Click on &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; for a longer, more in-depth creation process.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039;: Quick Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You arrive at the &amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039; screen if you clicked &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039; screen. &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Paths.png|200px|thumb|left]][[File:Paths 2.png|200px|thumb|left]]Instead of using Character Points to customise your character, simply choose from the 6 pre-defined life paths: Street Warrior, Enchanter, Fighting Monk, Warlock, Knight or Rogue. Clicking on each will reveal the stat increments (by percentage) awarded to that path, as well as a pre-determined family background and ranks in certain skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that PlaneShift does not have classes and your character is not bound to any of the 6 paths as professions when increasing in experience. After some adventuring, you may allot your received Progression Points to the skills you prefer, regardless of the choice you make now. In other words, choosing a life path does not restrict you to learning only certain skills. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have made your choice, click &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Advanced Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Here, you may decide your character&#039;s background in greater detail. Your choice of events will influence your character&#039;s starting stats and [[Players_Guide#Stats_and_Skills|skills]] to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Birth.png|200px|thumb|left]]The Yliakum year is divided into 10 months, each having 32 days. Click on the [[Yliakum_Calendar|months]] to read the characteristics associated with each, then select a birth date for your character, and any number of siblings, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Parents&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
[[File:Parents.png|200px|thumb|left]]Choose your character&#039;s father&#039;s and mother&#039;s professions, their respective levels of fame and their religion, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Childhood&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
[[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your character&#039;s childhood home, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Life Events&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Life Events&#039;&#039;&#039;&lt;br /&gt;
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or [[Kra|kra]]&#039;s past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen for final customisation and upload.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Final Customisation and Upload&#039;&#039;&#039;&lt;br /&gt;
[[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character&#039;s life, click &amp;quot;&#039;&#039;No&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are happy with your choices, upload your new character to the server by clicking &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;MyPlane&#039;&#039;&#039;&lt;br /&gt;
Once your character is created you may have a look at [http://planeshift.teamix.org/myplane/ MyPlane] (use your in game login).&amp;lt;br&amp;gt;&lt;br /&gt;
MyPlane is a nice addition to PlaneShift: a web portal where you can see your (and other players&#039;) characters stats, skills, factions, achievements and more.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters are by default visible to owner-only but options are customizable clicking on the &#039;&#039;&amp;quot;Settings&amp;quot;&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any suggestion to enhance MyPlane, please use [http://www.hydlaaplaza.com/smf/index.php?topic=39617.0 this thread] of the game forum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Roleplay===&lt;br /&gt;
If you want to have a good experience inside our virtual world, it&#039;s important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What&#039;s of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called [[In_Character|IC]]/[[Out_Of_Character|OOC]] SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.&lt;br /&gt;
&amp;lt;br&amp;gt;Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character&#039;s intention rather than the final outcome. This allows the other player to respond:&lt;br /&gt;
&amp;lt;br&amp;gt;e.g. /me aims an upper cut at Opponent&#039;s jaw.&lt;br /&gt;
&amp;lt;br&amp;gt;NOT /my fist smashes Opponent&#039;s jaw, drawing blood.&lt;br /&gt;
&amp;lt;br&amp;gt;When you have your character speak, think of what he knows, not what YOU know. Don&#039;t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;, limited to the &amp;quot;&#039;&#039;Whisper&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Group&amp;quot;&#039;&#039; tabs, or sent in the form of /tell FirstName Message.&amp;lt;br&amp;gt;&lt;br /&gt;
Every character should have a distinctive appearance. Don&#039;t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the &amp;quot;&#039;&#039;EXAMINE/EYE&amp;quot;&#039;&#039; icon to open the &amp;quot;&#039;&#039;Details&amp;quot;&#039;&#039; window. Click on the &amp;quot;&#039;&#039;Desc&amp;quot;&#039;&#039; tab followed by the &amp;quot;&#039;&#039;MODIFY DESCRIPTION/SCROLL&amp;quot;&#039;&#039; icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character&#039;s backstory or history should not appear here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= First Steps in Yliakum =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Welcome Area===&lt;br /&gt;
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that &#039;&#039;should not be missed&#039;&#039;, including basic controls for movement, chat and action commands, combat, magic, skills and roleplay.  This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, [[Non-Player_Character|NPC]]s and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking &amp;quot;&#039;&#039;Help&amp;quot;&#039;&#039; in the toolbar across the top of the game screen. &amp;lt;br&amp;gt;&lt;br /&gt;
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character&#039;s arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the &amp;quot;&#039;&#039;talk&amp;quot;&#039;&#039; icon (lips).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abelia Aruine&#039;&#039;&#039; welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]&#039;s government, geography and gods before sending you off with a lunch pack for Neave Besetun.&lt;br /&gt;
:* Quest: Abelia&#039;s Welcome&lt;br /&gt;
:* Rewards: food and potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Neave Besetun&#039;&#039;&#039; introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired.&lt;br /&gt;
:* Quest: Neave&#039;s Hammering Time&lt;br /&gt;
:* Rewards: iron ore; weapon repair kit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ibhaar Senad&#039;&#039;&#039; teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrit]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia.&lt;br /&gt;
:* Quest: Ibhaar&#039;s Battle&lt;br /&gt;
:* Rewards: weapon; up to 600 tria; rat parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orphia Eldri&#039;&#039;&#039; imparts the basics of PlaneShift&#039;s [[Players_Guide/Magic|six Ways of magic]]: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a [[Glyphs|glyph]] of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that [[Levrus_Dahrenn|Levrus]] can help you further with magic, and [[Aleena]] with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna.&lt;br /&gt;
:* Quest: Orphia&#039;s Apple&lt;br /&gt;
:* Rewards: glyph; apple(s)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Telzanna Zarel&#039;&#039;&#039; shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa.&lt;br /&gt;
:* Quest: Telzanna&#039;s Acting&lt;br /&gt;
:* Reward: drum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xenak&#039;&#039;&#039; makes sure you haven&#039;t missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa.&lt;br /&gt;
:* Quest: Xenak&#039;s Farewell&lt;br /&gt;
:* Reward: Welcome Letter listing whom to approach for various skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Getting Help===&lt;br /&gt;
Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and [[Game_Master|GM]]s (Game Masters) ready to help you whenever you have difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don&#039;t be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.&amp;lt;br&amp;gt;&lt;br /&gt;
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing &amp;quot;&#039;&#039;/who game master&amp;quot;&#039;&#039; in the same chat window and pressing enter. You will get a list of Game Masters online in the &amp;quot;&#039;&#039;system tab&amp;quot;&#039;&#039; and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.&amp;lt;br&amp;gt;&lt;br /&gt;
The last tool you might find useful is called petitions. It&#039;s a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master&#039;s answer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
[[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).&amp;lt;br&amp;gt;&lt;br /&gt;
If you are &#039;&#039;left-handed&#039;&#039; and find these options difficult to use &#039;&#039;you can change them&#039;&#039; by opening the &#039;OPTIONS&#039; window in the toolbar and choosing &#039;CONTROLS&#039; and then &#039;KEYS&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
You have now practised basic movements. Here are a few more: press the &#039;&#039;spacebar&#039;&#039; and you will see your character JUMPING. Now hold down the &#039;&#039;left shift key&#039;&#039; while moving and you will see your character RUNNING forward or backward.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to LOOK AROUND press the &#039;&#039;middle mouse button&#039;&#039; (or alternatively press the &#039;&#039;TAB key&#039;&#039;. Press Tab again to exit mouse look mode). In this mode you can &#039;&#039;move your mouse&#039;&#039; to have your character rotate left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
You can change the POINT OF VIEW by pressing &amp;quot;&#039;&#039;m&amp;quot;&#039;&#039;. Press it a few times to cycle through &amp;quot;&#039;&#039;free movement&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;dynamic follow&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;free rotation&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;first person&amp;quot;&#039;&#039; points of view, moving your character each time. Then go back to &amp;quot;&#039;&#039;third person follow&amp;quot;&#039;&#039; mode. This is probably the best one to use for the tutorial.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with NPCs===&lt;br /&gt;
You can interact with both players and [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called &amp;quot;&#039;&#039;targeting&amp;quot;&#039;&#039; and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.&amp;lt;br&amp;gt;&lt;br /&gt;
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:01.png]]To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the &amp;quot;&#039;&#039;Quest menu window&amp;quot;&#039;&#039;. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The &amp;quot;&#039;&#039;free text&amp;quot;&#039;&#039; input will be visible on every page you go to.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
To leave the Quest menu at any time you can click on the &#039;BYE&#039; button.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Speech.png]]USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as &amp;quot;&#039;&#039;Hello.&amp;quot;&#039;&#039; &amp;quot;&#039;&#039;How are you?&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;Who are you?&amp;quot;&#039;&#039; and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.&amp;lt;br&amp;gt;&lt;br /&gt;
There might be cases when a quest bubble says something like &amp;quot;&#039;&#039;I know the answer to: Type in the name of the weapon you want.&amp;quot;&#039;&#039; This means that the [[Non-Player_Character|NPC]] requires a free text answer to progress the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Besides quest responses, NPCs are able to provide you with basic but useful information on a variety of topics. Click to find out more about these [[KA (Knowledge area)|Knowledge Areas (KAs)]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Give.png]]There are two main ways to GIVE ITEMS to NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First&#039;&#039; via the quest menu. You open this by right-clicking on an NPC and clicking the &#039;TALK/LIPS&#039; icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Second&#039;&#039; is manually via the &#039;GIVE&#039; option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click &#039;GIVE&#039; which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click &#039;ACCEPT TRADE&#039; to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.&amp;lt;br&amp;gt;&lt;br /&gt;
There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the &amp;quot;&#039;&#039;BUY/SELL&amp;quot;&#039;&#039; icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players_Guide/Buying,_Selling_%26_Trading|Players Guide/Buying, Selling &amp;amp; Trading]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with Player-Characters===&lt;br /&gt;
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039; tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the &#039;&#039;&#039;/tell&#039;&#039;&#039; command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the &#039;/&#039; character. &amp;lt;br&amp;gt;Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.&amp;lt;br&amp;gt;&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
Type &amp;quot;&#039;&#039;Hello!&amp;quot;&#039;&#039; in Main chat - You say &amp;quot;&#039;&#039;&#039;Hello!&#039;&amp;quot;&#039;&#039; to the people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/shout&#039;&#039;&#039; Hi - You shout &amp;quot;&#039;&#039;&#039;Hi&#039;&amp;quot;&#039;&#039; to everyone in the city or region.&amp;lt;br&amp;gt;&lt;br /&gt;
If a character called Eliandrus says &amp;quot;&#039;&#039;&#039;Hi!&#039;&amp;quot;&#039;&#039;, everyone will see: &amp;quot;&#039;&#039;Eliandrus says: Hi!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To find out which players are online, type /who&amp;lt;br&amp;gt;&lt;br /&gt;
An additional command can help you to express certain actions you want to perform:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/me&#039;&#039;&#039; action - You perform an action seen by people in your vicinity.&amp;lt;br&amp;gt;&lt;br /&gt;
eg. /me waves&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else will see &amp;quot;&#039;&#039;Eliandrus waves&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the &#039;TRADE&#039; icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click &amp;quot;&#039;&#039;Accept&amp;quot;&#039;&#039; and the items and Tria will be transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Basics =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Menus and Windows===&lt;br /&gt;
[[File:03.png|right]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right-clicking on the &#039;&#039;&#039;blue crystal&#039;&#039;&#039; in the corner of the game window.&amp;lt;br&amp;gt;&lt;br /&gt;
This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) &amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
All Windows/icons can be &amp;quot;&#039;&#039;active&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;inactive&amp;quot;&#039;&#039;. Clicking on an icon will make it active. Clicking on it again will deactivate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[File:04.png]]Communications.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open the [[Ingame_Help#Chat_Window|chat window]] to allow you to interact with other players and with computer controlled characters (NPCs). When it&#039;s active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu-&amp;gt;Interface-&amp;gt; Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type &amp;quot;&#039;&#039;Hello&amp;quot;&#039;&#039; and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:05.png]]Skills and Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:06.png]]Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don&#039;t have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The [[Non-Player_Character|NPC]]s in this tutorial will give you items.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:07.png]]Quests.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:08.png]]Spell Book.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Spell_Book_Window|This window]] is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all &amp;quot;&#039;&#039;buffs&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;debuffs&amp;quot;&#039;&#039; which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking &amp;quot;&#039;&#039;Research&amp;quot;&#039;&#039; will let you find spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:09.png]]Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Information_Window|This]] opens a small window which shows compact player data. Your HP and Mana, your target&#039;s HP, a selection of attacking stances, and a sliding bar to choose &amp;quot;&#039;&#039;spell power&amp;quot;&#039;&#039; when you use magic.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:10.png]]Options.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Options_Window|This]] opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to &#039;[[Ingame_Help#User_interface|User Interface]]&#039; and then &#039;[[Ingame_Help#Options_Window|Options Window]]&#039; within the [[Ingame_Help|In-Game Help]] for a much more detailed explanation.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:11.png]]Help.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Help_Window|This]] opens up the help window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:12.png]]Exit.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quit_Window|This]] will open an option box asking if you want to exit the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
To access the quest window click the icon in the top toolbar called &amp;quot;&#039;&#039;Quests&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an [[Non-Player_Character|NPC]]. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Players_Guide#Skills_Training|skill fully]], you need a trainer and also some practice.&amp;lt;br&amp;gt;&lt;br /&gt;
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.&amp;lt;br&amp;gt;&lt;br /&gt;
You can see the status of the quests you have started and the ones you have completed by looking in the &amp;quot;&#039;&#039;quest window&amp;quot;&#039;&#039;. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the &amp;quot;&#039;&#039;Uncompleted&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Completed&amp;quot;&#039;&#039; buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display &amp;quot;&#039;&#039;Automatic Quest Notes&amp;quot;&#039;&#039; which are pre-generated to help you keep track of where you are in a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the &amp;quot;&#039;&#039;notes&amp;quot;&#039;&#039; section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the &amp;quot;&#039;&#039;[[Ingame_Help#Files|File Locations]]&amp;quot;&#039;&#039; section of In-Game Help to find the file if you want to make a backup copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Health and Combat===&lt;br /&gt;
To check your health or the health of your opponent you should enable the &amp;quot;&#039;&#039;Information&amp;quot;&#039;&#039; window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different &amp;quot;&#039;&#039;stances&amp;quot;&#039;&#039;. Those determine the level of aggression you use in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it&#039;s already injured. The leftmost button is the &amp;quot;&#039;&#039;stop attack&amp;quot;&#039;&#039; button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Stop Attack button.[[File:13.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Full Defensive Attack button.[[File:14.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Defensive Attack button.[[File:15.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Normal button.[[File:16.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Aggressively button.[[File:17.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Bloody Attack button.[[File:18.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Combat]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
To see your stats and skills click on the &amp;quot;&#039;&#039;SKILLS&amp;quot;&#039;&#039; icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; (AGI): This represents your ability to control your body movement: it&#039;s a mix of balance and precision. It&#039;s used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It&#039;s used in casting spells of the Crystal and Dark Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It&#039;s used in casting spells of the Blue and Brown Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (STR): Measures the muscular power of your body. It&#039;s useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It&#039;s used in casting spells of the Azure and Red Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Training===&lt;br /&gt;
[[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are &#039;&#039;&#039;three&#039;&#039;&#039; important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
* You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* You&#039;ll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &amp;quot;&#039;&#039;sell&amp;quot;&#039;&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
* You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &amp;quot;&#039;&#039;theoretical training&amp;quot;&#039;&#039; portion of that level which you need to buy from an [[Non-Player_Character|NPC]]. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &amp;quot;&#039;&#039;Progression Points&amp;quot;&#039;&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &amp;quot;&#039;&#039;practice points&amp;quot;&#039;&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Skills]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic, Glyphs and Spells===&lt;br /&gt;
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from [[Non-Player_Character|NPC]]s, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the &#039;SPELL BOOK&#039; from the main toolbar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, &#039;RESEARCH MAGIC&#039;, to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the &#039;PURIFY&#039; Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:21.png|left|Research Spell Button]] Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the &#039;ASSEMBLE SLOTS&#039;. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on &#039;RESEARCH BUTTON&#039;. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you &amp;quot;&#039;&#039;fail&amp;quot;&#039;&#039; this will hurt your character and you will lose some HP and Mana, but don&#039;t worry, YOU CANNOT die from failing research so you can click as many times as you want.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:22.png|left|Cast Spell Button]] Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the &#039;CAST&#039; button. If it is an attack spell then you need to select the target of the spell, and then click &#039;CAST&#039; to cast it.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Magic]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which &amp;quot;&#039;&#039;combine&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;use&amp;quot;&#039;&#039; are options you will frequently use if you learn to craft. The option you need to choose first is &#039;EXAMINE&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:23.png]]This is the EXAMINE button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
When you click &#039;EXAMINE&#039; the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the &amp;quot;&#039;&#039;Open Inventory&amp;quot;&#039;&#039; button or, 2 - click the &amp;quot;&#039;&#039;Inventory&amp;quot;&#039;&#039; button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
After you have used the container (click &amp;quot;&#039;&#039;COMBINE&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;USE&amp;quot;&#039;&#039;, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the &#039;TAKE AND STACK ALL&#039; button, the &#039;TAKE ALL&#039; button, or by picking up and moving the item into an open slot in an inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
* [[File:Chest icon.png]] Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are &#039;&#039;&#039;not&#039;&#039;&#039; &#039;&#039;&amp;quot;Containers&amp;quot;&#039;&#039;, &#039;&#039;&#039;but&#039;&#039;&#039; &#039;&#039;&amp;quot;Furnishings&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
To &amp;quot;open&amp;quot; a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window).&amp;lt;br&amp;gt;&lt;br /&gt;
After that, you&#039;ll see items earlier contained in the Chest now displayed in your Inventory.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Crafting is available in the form of many arts, including alchemy, leather-working, armor and weapon making, herbalism, and more. Crafting provides a way to progress without the need to fight, and it&#039;s a valid alternative as a job, considering the many needs of supplies adventurers have.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Additional info&#039;&#039;&#039; about crafting&#039;&#039;&#039;:&#039;&#039;&#039; [[Players Guide/Crafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Setting =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===The &amp;quot;Land of the Azure Sun&amp;quot;===&lt;br /&gt;
[[File:Yliakum map.jpg|thumb|150px|right|The stalactite]][[Yliakum]] is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races&#039; lost worlds. The inhabitants, nine distinctly different races, also call it the &amp;quot;Land of the [[Azure Sun]]&amp;quot;, referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crystal===&lt;br /&gt;
Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring Time and Seasons===&lt;br /&gt;
Yliakum is subjected to times of &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;. But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable &#039;Crystal Eclipses&#039;. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn&#039;t oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Levels===&lt;br /&gt;
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Dome&lt;br /&gt;
This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barn or Upper Field*&lt;br /&gt;
There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Far Ground*&lt;br /&gt;
Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Forge*&lt;br /&gt;
This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.&amp;lt;br&amp;gt;&lt;br /&gt;
*Land&#039;s End*&lt;br /&gt;
Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shore*&lt;br /&gt;
A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.&amp;lt;br&amp;gt;&lt;br /&gt;
*Lower Field*&lt;br /&gt;
Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Deep*&lt;br /&gt;
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; *&amp;lt;/nowiki&amp;gt; &#039;&#039;Levels to be added in future versions.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streams and Lakes===&lt;br /&gt;
Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all streams make it to the lake. Some streams have been found that flow naturally out of the stalactite. Some of these have been diverted to water crops, but mostly they are used to flush sewage and waste away from the cities and dispose of it. Complex sewer systems have been built under many of the larger cities to accommodate the amount of waste produced. Larger rubbish is simply thrown into almost vertical and apparently endless wells similar to the ones the streams flow out. But by law it is forbidden to discard waste into the lakes, not only out of courtesy to the Nolthrir, but also to protect the seaweed population.&amp;lt;br&amp;gt;&lt;br /&gt;
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called &amp;quot;Burial Wells&amp;quot;. The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.&amp;lt;br&amp;gt;&lt;br /&gt;
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bronze Doors and the Stone Labyrinths===&lt;br /&gt;
The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one&#039;s way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Death Realm===&lt;br /&gt;
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a &#039;&#039;&amp;quot;common&amp;quot; death&#039;&#039;, and the &amp;quot;deceased&amp;quot; can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as &#039;&#039;True Death&#039;&#039;, from which there is no returning.&amp;lt;br&amp;gt;&lt;br /&gt;
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum&#039;s history have prevented unchecked population growth in the past. Despite the Death Realm&#039;s ability to &amp;quot;raise the dead&amp;quot;, a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[Laanx_and_Talad|First Epoch]]&lt;br /&gt;
The young gods Laanx and Talad discovered the Crystal and created the eight levels of Yliakum by hollowing out the stalagtite.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Division|Second Epoch]]&lt;br /&gt;
Talad and Laanx entered into an agreement with Vodùl, god of future events, in exchange for Vodùl&#039;s help to fill the new realm of Yliakum with worshippers. When Vodùl left to fulfil the bargain, Laanx created the [[Lemur]] race and Talad the [[Kran]]. But a terrible accident disfigured Laanx and drove a wedge of unforgiveness between Laanx and Talad forever.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Realm_of_Laanx|Third Epoch]]&lt;br /&gt;
Laanx cut himself off from Talad and Yliakum by retreating deep into the Stone Labyrinths with most of the Lemur race. There, in a cavern far bigger than Yliakum, Laanx and his worshippers founded Kadaikos. At its peak, this Lemur nation numbered ten towns. But when Laanx suddenly disappeared from Kadaikos, the city passed into legend, its location lost to time. Talad remained in Yliakum throughout this period, naming the city of Hydlaa and creating the very first glyphs.&amp;lt;br&amp;gt; &lt;br /&gt;
:*[[The_Civilization|Fourth Epoch]]&lt;br /&gt;
About three hundred years after the creation of the Lemurs, the [[Enkidukai]] and [[Ylian]] races arrived in Yliakum through magical portals that Vodùl had opened in the Stone Labyrinths. By about 400 AY, the other races had also arrived: [[Dermorian]]s, [[Stonehammer]] dwarf clans, [[Diaboli]], [[Klyros]] and [[Nolthrir]]. The [[Ynnwn]] race was born, of elf and Diaboli unions. Talad helped spread magic and laws among all the people, earning favour as their god. Seeing this, Laanx became angry and jealous. He sought out the Lemurs of the Stone Labyrinths who had left Kadaikos. While Yliakum prospered under Talad&#039;s guidance, the Lemur city of Xant Laan was created deep within the rock of the labyrinths, and there Laanx was the sole god.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Two_Temples|Fifth Epoch]]&lt;br /&gt;
From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely.&lt;br /&gt;
*[[Talad]]&lt;br /&gt;
Talad is often called the god of the people, having the largest following of all the gods. Though he holds great power and might, he is kind and just in his actions and asks the same of his followers. Even the most simple farmers or champions and protectors of the people choose to follow Talad.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Laanx]]&lt;br /&gt;
Also known as the Masked or Masquerade God, Laanx demands perfection from his followers in all aspects of life. His chaotic nature encourages social manoeuvring to attain wealth and a higher station in society. For this reason, Laanx is often the chosen god of the rich or powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Xiosia]]&lt;br /&gt;
Xiosia is a goddess of nature. Her realm consists of Yliakum&#039;s ecosystem and the natural order of things, from birth to death and all between. Most often she is seen as the gentle goddess of nature, even though her volatile nature and short temper have become legendary. Because of this her followers range from peaceful gardeners to bloodthirsty rangers.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dakkru]]&lt;br /&gt;
As goddess of war and death, Dakkru is the only deity not residing in Yliakum. Her powers extend to all those who perish and end up in the Death Realm. She demands strong followers and worthy deaths. One great healer was once heard to say, &amp;quot;Only those I cannot save are worthy of death in Dakkru&#039;s name.&amp;quot; Though warriors and killers make up the majority of her following, there are also a surprising number of hunters, farmers, and even healers among her ranks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours speak of yet [[Black Flame|another religion]] in the realm of Yliakum, though most commoners believe it to be a bedside tale used to frighten children into behaving. Dakkru&#039;s worshippers claim to hunt the followers of this unknown power, inflicting True Death upon them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the gods are present in everyday life and it is even possible to speak with them on occasion, it is impossible for any sane person to honestly claim they do not believe the gods exist. Any who claim this can be punished by law if they should attempt to encourage others in this misguided belief. Some citizens follow more than one God and a small minority choose to not follow any of the gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
The government of Yliakum is collectively known as the Octarchy, for the eight dignitaries, called &amp;quot;[[Octarchs]]&amp;quot;, who rule Yliakum; each of them supervises and is responsible for one of the eight levels within the stalactite. It&#039;s important to note that the eight have not always been present, and still today the two lower levels are assigned to one Octarch only. Together they form the &amp;quot;Circle of the Octarchs&amp;quot; or &amp;quot;Internal Circle&amp;quot; that makes decisions regarding the livelihood and laws of all the people living in Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
Under the Octarchs there are twenty &amp;quot;[[Vigesimi]]&amp;quot;, high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the &amp;quot;External Circle&amp;quot;. At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes.&lt;br /&gt;
At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
*&#039;&#039;&#039;Currency&#039;&#039;&#039;&lt;br /&gt;
Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it&#039;s a closed society, the minters only have two jobs; to repair or replace broken coins and to make more coins as the economy demands.&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Tria&#039;&#039;&#039;&lt;br /&gt;
[[Image:tria_icon.png]]   &amp;quot;[[Tria]]&amp;quot; are the base currency of Yliakum. They are made of a crystal-mineral alloy that is resistant to corrosion. This allows the Nolthrirs to take them under water, increasing their worth as a currency across all levels. The crystal can easily be found in the mines and is transparent or light green in colour. Magically forging the crystals produces a perfect triangle with rounded edges.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Other Coins&#039;&#039;&#039;&lt;br /&gt;
Other more valuable coins are made of crystal-mineral alloys as well, though their composition gives them distinct colourings.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:hexa_icon.png]]   The light blue &amp;quot;Hexa&amp;quot; has a value of ten Tria and has a hexagonal shape.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
[[Image:octa_icon.png]]   The red &amp;quot;Octa&amp;quot; is worth fifty Tria, or five Hexa, and is made in the shape of an octagon.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
[[Image:circle_icon.png]]   The golden &amp;quot;Circle&amp;quot; is worth two hundred and fifty Tria, or twenty five Hexa, and is circular in shape.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Unofficial Currencies&#039;&#039;&#039;&lt;br /&gt;
Coins of higher value are not official because they are not made in the official mint. Instead rich merchants who need an easier way to make large trades create them. The merchants use a silver coin, worth five hundred Tria, and a platinum coin, worth one thousand Tria. To make large trades like this using official currency, banks and crafting guilds will issue credit letters to whoever needs them.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
Trade between the levels of Yliakum is very important to the health of the economy. A great deal of the raw materials extracted from the Dome and the Stone Labyrinths are sent to the lower levels for processing. This keeps the main landmass of the Dome free for farming and raising livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Sample Prices&#039;&#039;&#039;&lt;br /&gt;
The following samples of the purchasing power of Tria will give you a better understanding of the currency:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; summary=&amp;quot;Purchasing Power of Tria&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Object to Buy&lt;br /&gt;
! Trias&lt;br /&gt;
! Hexas&lt;br /&gt;
! Octas&lt;br /&gt;
! Circles&lt;br /&gt;
|-&lt;br /&gt;
| a pint of good beer&lt;br /&gt;
| 2 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a lunch in a tavern&lt;br /&gt;
| 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| leather pants and shirt&lt;br /&gt;
| 25 tria&lt;br /&gt;
| 2 hexa, 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a good steel sword&lt;br /&gt;
| 350 tria&lt;br /&gt;
| 35 hexas&lt;br /&gt;
| 7 octas&lt;br /&gt;
| 1 circle, 2 octas&lt;br /&gt;
|-&lt;br /&gt;
| farmer&#039;s one month salary&lt;br /&gt;
| 250 tria&lt;br /&gt;
| 25 hexas&lt;br /&gt;
| 5 octas&lt;br /&gt;
| 1 circle&lt;br /&gt;
|-&lt;br /&gt;
| healthy, trained pterosaur&lt;br /&gt;
| 45,000 tria&lt;br /&gt;
| 4,500 hexas&lt;br /&gt;
| 2,400 octas&lt;br /&gt;
| 180 circles&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel and Transportation===&lt;br /&gt;
*&#039;&#039;&#039;The Slow Way&#039;&#039;&#039;&lt;br /&gt;
Long stairs, ramps, and caves dug deep into the rock wind along the tremendously tall cliffs to connect the levels. Most citizens walk from level to level, even though such a trip is very tiring, especially when going uphill with a load of goods. Because of this, wide landings were built where they can lay down their loads and rest. Sightings of creatures on these paths are rare, but not unheard of.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Merchandising Way&#039;&#039;&#039;&lt;br /&gt;
Because walking is so slow and cumbersome, an ingenious system of pulleys, wheels, and magic-reinforced spidersilk ropes was devised. These silk ropes attach to either people or goods and are then lifted up or lowered down. The winches are privately or government owned, however, generally they only belong to the mercantile society and their use is allowed only after a fee is paid to the society, which varies according to the quality of the winch. The Hydlaa Winch is owned by the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Elite Way&#039;&#039;&#039;&lt;br /&gt;
The fastest way of getting over remarkable distances in a short time is by using flying animals: Pterosaurs, Megaras and Drifters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pterosaurs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pterosaurs are reptiles with limbs adapted to flight, with large membranous wings and a long tail, which they use as a rudder. The Pterosaurs&#039; dimensions vary from three to six metres in length, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a rider in a saddle buckled between the animal&#039;s shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space or monopolising possession of the hard-to-breed beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megaras&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The second flying animal is the Megaras, which is similar to a giant winged rat. Scientists believe the Crystal has genetically mutated the Megaras, since they reproduce only in Yliakum and not in any of the surrounding caves. These rat-like creatures are not as docile as the Pterosaurs, but they are stronger and more efficient, making them perfect to carry heavy but not too delicate loads, such as food and building materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drifters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ray-like rideable creatures that hover about half a metre above the ground, these creatures do not swim. They are much wider than they are long and their bodies are green with black slashes down their back and &amp;quot;wings&amp;quot;. When they beat their wings (to fly) a dust effect swirls underneath them. The eyes are located on either side of the mouth. Drifters travel in herds around Yliakum. They are peaceful creatures and are well loved by children and many of Yliakum&#039;s citizens. Farmers like them since they scare away predators with their defensive mist and Runic Drifter guards that often defend them. On the other hand, their hide is highly sought by &amp;quot;evil&amp;quot; tradesmen and alchemists. But the taking and use of such hide is illegal and very risky. When Drifters are attacked they emit a green gas behind them while they flee. This gas is highly acidic and damages a persons equipped items if they stand in the mist. If the player stands in the mist long enough it can permanently destroy a person&#039;s non-magical items. This mist also damages your health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See also:&#039;&#039;&lt;br /&gt;
*[[Yliakum]]&lt;br /&gt;
*source: [http://www.planeshift.it/Settings http://www.planeshift.it/Settings]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy Advice =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot.&lt;br /&gt;
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once).&lt;br /&gt;
* Don&#039;t use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won&#039;t give you any experience or loot.&lt;br /&gt;
* Armour: Always use armour! If you&#039;re a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you&#039;ll be less bored in the end.&lt;br /&gt;
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain!&lt;br /&gt;
* If you want to maximize your &#039;&#039;trias&#039;&#039; gain, craft whatever you can to the highest quality. But if you want to maximize &#039;&#039;practice points&#039;&#039; (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. &#039;&#039;&#039;Example:&#039;&#039;&#039; if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining/Harvesting===&lt;br /&gt;
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field.&lt;br /&gt;
* Not all areas in a field are equally rich. Look for the &amp;quot;hot spot&amp;quot;: the nearest you are to the field center, the higher your chances are of getting the reward.&lt;br /&gt;
* Every field has a difficulty set: when your skill surpasses the given difficulty, you&#039;ll get less practice (or, rather, you&#039;ll get the &#039;&#039;normal&#039;&#039; practice, because whenever your skill is lower than the difficulty, you actually get a bonus).&lt;br /&gt;
* The best way to gain trias is by digging/mining until your inventory is full. Don&#039;t run back and forth just to train!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings.&lt;br /&gt;
* You can use trias and experience points to increase your statistics.&lt;br /&gt;
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travelling between cities===&lt;br /&gt;
* Follow the worn track: it&#039;s safe from wandering monsters.&lt;br /&gt;
* When you&#039;re spotted by a monster, it usually turns to face you: get away from it and you won&#039;t be hurt.&lt;br /&gt;
* If you don&#039;t watch where you go, you run the risk of running past a field full of deadly monsters — it&#039;s your own fault!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
These are terms relevant to understanding [[Players_Guide#Roleplay|RPG]] in general and PlaneShift in particular.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
The very first tech-demo, version 0.1, &amp;quot;Atomic Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.5 of PlaneShift, &amp;quot;Arcane Chrysalis&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To lure a monster, to get its attention and make it attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alliances are groups of guilds that work together.&amp;lt;br&amp;gt;&lt;br /&gt;
See &amp;quot;&#039;&#039;[[Ingame_Help#Alliance_Commands|Alliance Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave alliances. Alternatively, you can use the Guild Window to manage your alliance. See Also &#039;&#039;&#039;Guild&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A player&#039;s &#039;alternate&#039; character or characters that they play when they are &#039;resting&#039; their &#039;main&#039; character or want to play something different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To sit in one place waiting for a particular monster or type of monster to spawn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.3 of PlaneShift, &amp;quot;Crystal Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Creation. Definition of the character&#039;s attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See &amp;quot;&#039;&#039;[[Players_Guide#Character_Creation|Character Creation]]&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character&#039;s background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Charisma (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Developers. Members of Atomic Blue, the team building PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Death Realm]]. Where your character is taken when he or she dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance. Attribute.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exp&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Experience points. A representation of your character&#039;s advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also &#039;&#039;&#039;PP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game Master. Players who have special powers within the game to control [[Non-Player_Character|NPC]]s and normal players, moderate gameplay and organise events.&amp;lt;br&amp;gt;&lt;br /&gt;
You can appeal for help from a [[Game_Master|GM]] by using the petition window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godmodding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In roleplaying, when one player speaks or acts in a way that causes another player or group of players to do, feel or think certain things without their consent, or resolves a situation without input from the other players. Godmodding is considered poor form. Instead, describe your character&#039;s intention and allow the other player or players to decide the extent to which you have succeeded.&amp;lt;br&amp;gt;&lt;br /&gt;
e.g. /me draws his sword and stabs Opponent in the throat so that blood gushes out and she dies. &amp;lt;--- godmodding&amp;lt;br&amp;gt;&lt;br /&gt;
Consider instead: /me draws his sword and aims a thrust at Opponent&#039;s throat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.&amp;lt;br&amp;gt;&lt;br /&gt;
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See &amp;quot;&#039;&#039;[[Ingame_Help#Guild_Commands|Guild Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also &#039;&#039;&#039;Alliance&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points. A representation of your character&#039;s health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&amp;amp;S&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Hack and Slash. Repetitive and long-lasting killing of various monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also &#039;&#039;&#039;OOC&#039;&#039;&#039;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Intelligence (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lag&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT/KS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Linkdead. When the server crashes or you get disconnected from the game, we say it&#039;s gone Linkdead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Any items left on a mob after you kill it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Version 0.2 of PlaneShift, &amp;quot;Molecular Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mobile Object. Denotes a non-playable character that is attackable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mana Points. A representation of your character&#039;s ability to cast spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mPK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Monster player kill, when somebody &amp;quot;aggros&amp;quot; or lures a monster towards another player so that they are killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. [[Non-Player_Character|NPC]]s give quests, serve as merchants and add to the realism of the settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Out Of Character. Speech or actions performed as you, the player. [[Out_Of_Character|OOC]] speech is often considered &#039;second priority&#039; to [[In_Character|IC]] speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player Character. Character controlled by a player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PKing or Player killing. Usually used in a negative context, outside an [[In_Character|IC]] duelling situation, e.g. when the killing is non-consensual. See also &#039;&#039;&#039;PvP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game&#039;s gaps to do it as quickly as possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 200 exp = 1 pp. See also [[Players_Guide#Skills_Training|Skills Training]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus environment. Fighting against a Mob.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus Player. Refers to fighting or killing other player characters rather than [[Non-Player_Character|NPC]]s. [[Person_versus_Person|PvP]] is usually in the context of [[In_Character|IC]] duelling, involving mutual consent. Also see &#039;&#039;&#039;PK&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. (verb) Role-Playing. Speaking and acting as though you ARE your character. Also see &#039;&#039;&#039;IC&#039;&#039;&#039; and &#039;&#039;&#039;OOC&#039;&#039;&#039; and [[Players_Guide#Roleplay|Roleplay]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. (noun) Roleplay. The story arc that develops between two or more roleplaying characters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039;	&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.4 of PlaneShift, “Steel Blue”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;	&amp;lt;br&amp;gt; &lt;br /&gt;
The process of mobs appearing when they are created in the world or re-appearing after death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack, a&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A stack is 65 of a particular item. Not all items can be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wibble&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift&#039;s little mutation of “wb”, which means “welcome back”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Will (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
PlaneShift Team as at November 2013&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Project Leader and Director&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Luca &amp;quot;Talad&amp;quot; Pancallo&#039;&#039;, for building a great team to make a dream come true, and 12 years continuous leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client and Server Engine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stefano &amp;quot;Weltall&amp;quot; Angeleri&#039;&#039;, for very important contributions on engine side, new features and constant improvement of the game, maintenance of test server, producing all our final binaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Andrea &amp;quot;Lucubro&amp;quot; Rizzi&#039;&#039;, for the implementation of musical instruments and score, plus other sound engine fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Anders &amp;quot;Magodra&amp;quot; Reggestad&#039;&#039;, for magic system implementation, NPC AI, tribes and a lot more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Joe &amp;quot;Eredin&amp;quot; Lyon&#039;&#039;, for the new shortcut bar, active magic window, and many bug fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ralph &amp;quot;Jilare&amp;quot; Campbell&#039;&#039;, for improving memory management, removing memory leaks, bug fixes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Mordaan&amp;quot;&#039;&#039;, for new quests and books, quest chains reorganization, spellchecking and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Venalan&amp;quot;&#039;&#039;, for new quests and books, NPC dialogues, NPC lore, work on quest chains.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Taya&amp;quot;&#039;&#039;, for many quests and books, NPC dialog and descriptions, settings, item placement and testing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Cirerey&amp;quot;&#039;&#039;, for Klyros history books, new quests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Giacomo &amp;quot;DrJack&amp;quot; Mariani&#039;&#039;, for the wizard quests, overall background ideas, and factions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Mariana&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Laggninja&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Teshia&amp;quot;&#039;&#039;, for writing books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for spells effects and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maria &amp;quot;Renepolumorfous&amp;quot; Dedevesi&#039;&#039;, for the new [[Azure Spirit]] splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the molthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for new wands geometry and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arco &amp;quot;Arcooo&amp;quot; Mul&#039;&#039;, for lava cave model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the Nolthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Davide &amp;quot;Eonwindd&amp;quot; Vescovini&#039;&#039;, for extensive work on crafting rules, in particular alchemy and herbalism and for improving the NPCs scripted AI.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;George &amp;quot;Tuathanach&amp;quot; Parkinson&#039;&#039;, for expanding crafting rules for rare metal weapons and mace making.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eddie &amp;quot;Rheos&amp;quot; Payne&#039;&#039;, for expanding crafting rules for cooking fish dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music and Sounds&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for environment sounds, spells sounds, creatures sounds, nice videos and good french accent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Richard Ludlow and the Berklee College of Music&#039;&#039;, for the amazing 60 minutes ambiance background music.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Video Symphony team&#039;&#039;, for the great contributions of sounds and voiceovers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ruslan &amp;quot;Ellarion&amp;quot; Perezhilo&#039;&#039;, for travel songs, death jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jiri &amp;quot;GeorgeD&amp;quot; Ptacek&#039;&#039;, for death realm song, victory jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bruno &amp;quot;CyberMozart&amp;quot; Largarde&#039;&#039;, for the main theme, intro songs and battle theme.&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to &#039;&#039;Kevin Budd&#039;&#039; for providing the flute sounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Casey &amp;quot;Sarva&amp;quot; Kerrigan&#039;&#039;, for his work as GM Team Leader, constant presence in game, support of our events, and coordination of GM activities.&amp;lt;br&amp;gt;&lt;br /&gt;
The GM Team: &#039;&#039;&amp;quot;Sarva&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Daxa&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Sarko&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Gythul&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Pathogatha&amp;quot;&#039;&#039;, for holding events, answering petitions, testing and more...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Very Special Thanks to:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jorrit Tyberghein&#039;&#039;, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frank &amp;quot;Res&amp;quot; Richter&#039;&#039;, from Crystal Space team, for continuous support on lighting, performances and stability.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;www.teamix.de&#039;&#039;, for providing the necessary hardware and bandwidth.&amp;lt;br&amp;gt;&lt;br /&gt;
All the former developers for their work and contributions to PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
.... and to all our players, fans and supporters!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Be sure to read the other credits files&#039;&#039; (PS folder &amp;gt; docs directory) &#039;&#039;to have a full list of developers of previous releases.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sonora font is used with permission of the author: &#039;&#039;Christian Texier&#039;&#039; (christian.texier.pagespro-orange.fr).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This Guide refers to [[PlaneShift]] &#039;&#039;&#039;[[Arcane Chrysalis]] (0.5)&#039;&#039;&#039; release but was recently updated.&amp;lt;br&amp;gt;&lt;br /&gt;
It means that it is good for [[PlaneShift]] &#039;&#039;&#039;[[Azure Spirit]] (0.6)&#039;&#039;&#039; release as well!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can also have a look at the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] and/or at the [[Players Guide (Old)]].&amp;lt;br&amp;gt;&lt;br /&gt;
* If you notice that something is still missing or wrong, please let us know writing a post in the [http://www.hydlaaplaza.com/smf/index.php game&#039;s forum].&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=40471.msg453489 Help us request]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19862</id>
		<title>Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19862"/>
		<updated>2013-12-02T20:50:39Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Creating an Account */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to PlaneShift =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
In [[PlaneShift]], we aim to create a persistent world in a fantasy [[Players_Guide#Game_Setting|setting]], in which every player may create characters that live, explore, and interact with maximum realism.&amp;lt;br&amp;gt;&lt;br /&gt;
You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.&amp;lt;br&amp;gt;&lt;br /&gt;
The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Players_Guide#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the world of [[PlaneShift]] and discover the truth for yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development Notes===&lt;br /&gt;
[[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: &#039;&#039;&#039;you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company&#039;&#039;&#039;. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.&amp;lt;br&amp;gt;&lt;br /&gt;
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Useful links:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.hydlaaplaza.com/smf/index.php?topic=41370.0&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.planeshift.it/Join%20Us&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.PlaneShift.it/License&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Requirements===&lt;br /&gt;
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.7), FreeBSD or Solaris&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3100*  * Note that Intel chipsets are not optimum for [[PlaneShift]]. &lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039; 2.4 Ghz Pentium 4 or Athlon XP 2600+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039; 2 GB RAM , 1 GB free disk space, low noise GPRS internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R420 (X700-X850) or GeForce FX series**&lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039;  Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039;  4 GB RAM  for Windows, 4 GB RAM for Mac OS X, [need Linux],  2 GB free disk space, Broadband Internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;Other cards &#039;&#039;may&#039;&#039; work &#039;&#039;but&#039;&#039; are &#039;&#039;not&#039;&#039; supported by the staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downloading and Installing PlaneShift===&lt;br /&gt;
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server&#039;s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].&amp;lt;br&amp;gt;&lt;br /&gt;
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Windows]&lt;br /&gt;
#Once downloaded, double click the downloaded icon and step through the installer.&lt;br /&gt;
#Once the installation is complete, a new folder will appear in your Start Menu titled PlaneShift.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Mac OS X]&lt;br /&gt;
#Double click the downloaded PlaneShift icon and copy the PlaneShift folder to your Applications folder or other selected location.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Linux]&lt;br /&gt;
#Once the download is complete, install the package as per your platform&#039;s requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
# Locate the PlaneShift folder in the Start Menu and click on the pslaunch application (PlaneShift icon) or locate pslaunch.exe inside the installation directory (def: %ProgramFiles(x86)%\PlaneShift\pslaunch.exe)&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher itself crashes or you would like to schedule updates, run the following command: &amp;quot;&#039;&#039;pslaunch.exe /repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#Open the PlaneShift folder. To run the initial update and check for available updates in the future, double-click on the pslaunch application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher crashes during the update, unpack the zip file manually:&lt;br /&gt;
#Open the PlaneShift folder and find the new pslaunch.zip file. &lt;br /&gt;
#Unzip the file. It should expand into a folder.&lt;br /&gt;
#Open the folder and replace the older existing items in your PlaneShift folder with these new files. Be careful to move the new items to the exact same location of the older items that need replacing.&lt;br /&gt;
This is a work-around to manually aid the update. Once this is done, the rest of the update should run fine if you open the pslaunch application again and click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039; to the update prompt or click &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#Find and click the pslaunch application (PlaneShift icon) under the Applications/Games menu of your desktop environment or run pslaunch inside the installation directory (def: /opt/PlaneShift/pslaunch).&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&lt;br /&gt;
&amp;lt;br&amp;gt;IF the launcher itself crashes or you would like to schedule updates, apply the following command: &amp;quot;&#039;&#039;./pslaunch --repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift with no GUI===&lt;br /&gt;
An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &#039;&#039;&amp;quot;repair&amp;quot;&#039;&#039;-parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be a good option when other methods are not working properly, or you get a crash in the updater interface.&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &#039;&#039;&amp;quot;psclient.cfg&amp;quot;&#039;&#039; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;not&#039;&#039; change any of the options you have set from within the options-window within the game itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Click on the &#039;&#039;Start&#039;&#039;-Button in your taskbar, then choose &#039;&#039;&amp;quot;Run&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. In the upcoming dialog box, type in the following command: &#039;&#039;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Go to the folder &#039;&#039;&amp;quot;/Applications/Utilities&amp;quot;&#039;&#039; and open the application named &#039;&#039;&amp;quot;Terminal&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Terminal.app&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /Applications/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater.app/Contents/MacOS/psupdater_static -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /opt/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater -repair&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Configuring PlaneShift===&lt;br /&gt;
After installing and updating, click on &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039; from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is &amp;quot;&#039;&#039;Elves&amp;quot;&#039;&#039;. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click &amp;quot;&#039;&#039;Skins&amp;quot;&#039;&#039; to make your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
For sound preferences, click &amp;quot;&#039;&#039;Audio&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
For graphics preferences, click &amp;quot;&#039;&#039;Graphics&amp;quot;&#039;&#039;. To avoid issues with lighting, it is recommended that the &amp;quot;&#039;&#039;Low&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Lowest&amp;quot;&#039;&#039; shader settings be avoided.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For best performance, Mac OS X Users should choose &amp;quot;&#039;&#039;software&amp;quot;&#039;&#039; as the sound render option:&amp;lt;br&amp;gt;enter settings, change &amp;quot;&#039;&#039;OpenAL&amp;quot;&#039;&#039; to &amp;quot;&#039;&#039;Software&amp;quot;&#039;&#039; on the Audio page and click &amp;quot;&#039;&#039;OK&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating an Account===&lt;br /&gt;
Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page]  and follow the instructions:&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create New Account&amp;quot;&#039;&#039;.&lt;br /&gt;
#Enter your real or chosen name and a valid e-mail address. Enter the e-mail address again (to make sure you entered it correctly).&lt;br /&gt;
#Optional: Specify your country, gender and age for statistical purposes.&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create Account&amp;quot;&#039;&#039;. Login to the e-mail account that you specified above. If your [[PlaneShift]] account was successfully created, you will be sent an e-mail containing an account activation link.&lt;br /&gt;
#When you receive your activation email, with the subject &amp;quot;&#039;&#039;PlaneShift Account Verification&amp;quot;&#039;&#039;, read it and then click the verification link in the e-mail.&lt;br /&gt;
#On the verification page, enter a password for your new account and then click &amp;quot;&#039;&#039;Set Password&amp;quot;&#039;&#039;.&lt;br /&gt;
* Perhaps at this point you will want to [http://www.hydlaaplaza.com/smf/index.php?action=register create an account] also for the [http://www.hydlaaplaza.com/smf/index.php game forum]. If you will, it might be useful to remember that &#039;&#039;PS&#039; world&#039;&#039; is an &#039;&#039;underground stalactite&#039;&#039; named &#039;&#039;Yliakum.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Running PlaneShift===&lt;br /&gt;
All options for running [[PlaneShift]] can be specified using the configuration program, which is run by opening pslaunch and clicking &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039;. You can run [[PlaneShift]] either in full screen or windowed mode, but it is recommended that Mac OS X users opt for windowed mode while others stick with full screen setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your Start menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Open the [[PlaneShift]] folder in your Applications folder or other selected location. Double-click on the psclient application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&amp;lt;br&amp;gt;&lt;br /&gt;
When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your desktop environment&#039;s Application menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/Settings Setting Overview] and [http://www.planeshift.it/Races Races] pages or in the following sections of this Player Guide.&amp;lt;br&amp;gt;&lt;br /&gt;
The first screen you will see when you connect to the server is the character selection and creation screen, &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039;. When you are ready to create your character, click &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039;. An account can host up to 4 characters. Subsequent to character creation, to join the game as an existing character simply select the character and click &amp;quot;&#039;&#039;Join&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039;: Name, Race and Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Create a New Character.png|200px|thumb|left]] [[File:Create a New Character 2.png|200px|thumb|left]] You arrive at this screen after clicking &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039; screen. Enter a first and last name for your character, bearing in mind that it should be a fantasy or medieval-style name. You will be prompted later to change the name if it is already in use. Alternatively, click on &amp;quot;&#039;&#039;Suggest Name&amp;quot;&#039;&#039; for a randomly generated name.&amp;lt;br&amp;gt;&lt;br /&gt;
Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/Races . Each race has particular [[Players_Guide#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message &amp;quot;&#039;&#039;Not Available&amp;quot;&#039;&#039; on the races and genders that don&#039;t already have a 3D model in the game. Existing models are used to represent these races and genders.&amp;lt;br&amp;gt;&lt;br /&gt;
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.&amp;lt;br&amp;gt;&lt;br /&gt;
Use the arrow controls to customise your character&#039;s face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the top right of the screen, CP denotes Character Points (150), which are used for &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; character creation.&amp;lt;br&amp;gt;&lt;br /&gt;
You now have two options: Click on &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; for a longer, more in-depth creation process.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039;: Quick Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You arrive at the &amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039; screen if you clicked &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039; screen. &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Paths.png|200px|thumb|left]][[File:Paths 2.png|200px|thumb|left]]Instead of using Character Points to customise your character, simply choose from the 6 pre-defined life paths: Street Warrior, Enchanter, Fighting Monk, Warlock, Knight or Rogue. Clicking on each will reveal the stat increments (by percentage) awarded to that path, as well as a pre-determined family background and ranks in certain skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that PlaneShift does not have classes and your character is not bound to any of the 6 paths as professions when increasing in experience. After some adventuring, you may allot your received Progression Points to the skills you prefer, regardless of the choice you make now. In other words, choosing a life path does not restrict you to learning only certain skills. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have made your choice, click &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Advanced Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Here, you may decide your character&#039;s background in greater detail. Your choice of events will influence your character&#039;s starting stats and [[Players_Guide#Stats_and_Skills|skills]] to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Birth.png|200px|thumb|left]]The Yliakum year is divided into 10 months, each having 32 days. Click on the [[Yliakum_Calendar|months]] to read the characteristics associated with each, then select a birth date for your character, and any number of siblings, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Parents&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
[[File:Parents.png|200px|thumb|left]]Choose your character&#039;s father&#039;s and mother&#039;s professions, their respective levels of fame and their religion, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Childhood&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
[[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your character&#039;s childhood home, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Life Events&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Life Events&#039;&#039;&#039;&lt;br /&gt;
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or [[Kra|kra]]&#039;s past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen for final customisation and upload.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Final Customisation and Upload&#039;&#039;&#039;&lt;br /&gt;
[[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character&#039;s life, click &amp;quot;&#039;&#039;No&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are happy with your choices, upload your new character to the server by clicking &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;MyPlane&#039;&#039;&#039;&lt;br /&gt;
Once your character is created you may have a look at [http://planeshift.teamix.org/myplane/ MyPlane] (use your in game login).&amp;lt;br&amp;gt;&lt;br /&gt;
MyPlane is a nice addition to PlaneShift: a web portal where you can see your (and other players&#039;) characters stats, skills, factions, achievements and more.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters are by default visible to owner-only but options are customizable clicking on the &#039;&#039;&amp;quot;Settings&amp;quot;&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any suggestion to enhance MyPlane, please use [http://www.hydlaaplaza.com/smf/index.php?topic=39617.0 this thread] of the game forum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Roleplay===&lt;br /&gt;
If you want to have a good experience inside our virtual world, it&#039;s important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What&#039;s of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called [[In_Character|IC]]/[[Out_Of_Character|OOC]] SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.&lt;br /&gt;
&amp;lt;br&amp;gt;Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character&#039;s intention rather than the final outcome. This allows the other player to respond:&lt;br /&gt;
&amp;lt;br&amp;gt;e.g. /me aims an upper cut at Opponent&#039;s jaw.&lt;br /&gt;
&amp;lt;br&amp;gt;NOT /my fist smashes Opponent&#039;s jaw, drawing blood.&lt;br /&gt;
&amp;lt;br&amp;gt;When you have your character speak, think of what he knows, not what YOU know. Don&#039;t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;, limited to the &amp;quot;&#039;&#039;Whisper&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Group&amp;quot;&#039;&#039; tabs, or sent in the form of /tell FirstName Message.&amp;lt;br&amp;gt;&lt;br /&gt;
Every character should have a distinctive appearance. Don&#039;t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the &amp;quot;&#039;&#039;EXAMINE/EYE&amp;quot;&#039;&#039; icon to open the &amp;quot;&#039;&#039;Details&amp;quot;&#039;&#039; window. Click on the &amp;quot;&#039;&#039;Desc&amp;quot;&#039;&#039; tab followed by the &amp;quot;&#039;&#039;MODIFY DESCRIPTION/SCROLL&amp;quot;&#039;&#039; icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character&#039;s backstory or history should not appear here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= First Steps in Yliakum =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Welcome Area===&lt;br /&gt;
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that &#039;&#039;should not be missed&#039;&#039;, including basic controls for movement, chat and action commands, combat, magic, skills and roleplay.  This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, [[Non-Player_Character|NPC]]s and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking &amp;quot;&#039;&#039;Help&amp;quot;&#039;&#039; in the toolbar across the top of the game screen. &amp;lt;br&amp;gt;&lt;br /&gt;
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character&#039;s arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the &amp;quot;&#039;&#039;talk&amp;quot;&#039;&#039; icon (lips).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abelia Aruine&#039;&#039;&#039; welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]&#039;s government, geography and gods before sending you off with a lunch pack for Neave Besetun.&lt;br /&gt;
:* Quest: Abelia&#039;s Welcome&lt;br /&gt;
:* Rewards: food and potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Neave Besetun&#039;&#039;&#039; introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired.&lt;br /&gt;
:* Quest: Neave&#039;s Hammering Time&lt;br /&gt;
:* Rewards: iron ore; weapon repair kit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ibhaar Senad&#039;&#039;&#039; teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrit]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia.&lt;br /&gt;
:* Quest: Ibhaar&#039;s Battle&lt;br /&gt;
:* Rewards: weapon; up to 600 tria; rat parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orphia Eldri&#039;&#039;&#039; imparts the basics of PlaneShift&#039;s [[Players_Guide/Magic|six Ways of magic]]: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a [[Glyphs|glyph]] of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that [[Levrus_Dahrenn|Levrus]] can help you further with magic, and [[Aleena]] with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna.&lt;br /&gt;
:* Quest: Orphia&#039;s Apple&lt;br /&gt;
:* Rewards: glyph; apple(s)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Telzanna Zarel&#039;&#039;&#039; shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa.&lt;br /&gt;
:* Quest: Telzanna&#039;s Acting&lt;br /&gt;
:* Reward: drum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xenak&#039;&#039;&#039; makes sure you haven&#039;t missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa.&lt;br /&gt;
:* Quest: Xenak&#039;s Farewell&lt;br /&gt;
:* Reward: Welcome Letter listing whom to approach for various skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Getting Help===&lt;br /&gt;
Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and [[Game_Master|GM]]s (Game Masters) ready to help you whenever you have difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don&#039;t be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.&amp;lt;br&amp;gt;&lt;br /&gt;
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing &amp;quot;&#039;&#039;/who game master&amp;quot;&#039;&#039; in the same chat window and pressing enter. You will get a list of Game Masters online in the &amp;quot;&#039;&#039;system tab&amp;quot;&#039;&#039; and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.&amp;lt;br&amp;gt;&lt;br /&gt;
The last tool you might find useful is called petitions. It&#039;s a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master&#039;s answer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
[[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).&amp;lt;br&amp;gt;&lt;br /&gt;
If you are &#039;&#039;left-handed&#039;&#039; and find these options difficult to use &#039;&#039;you can change them&#039;&#039; by opening the &#039;OPTIONS&#039; window in the toolbar and choosing &#039;CONTROLS&#039; and then &#039;KEYS&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
You have now practised basic movements. Here are a few more: press the &#039;&#039;spacebar&#039;&#039; and you will see your character JUMPING. Now hold down the &#039;&#039;left shift key&#039;&#039; while moving and you will see your character RUNNING forward or backward.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to LOOK AROUND press the &#039;&#039;middle mouse button&#039;&#039; (or alternatively press the &#039;&#039;TAB key&#039;&#039;. Press Tab again to exit mouse look mode). In this mode you can &#039;&#039;move your mouse&#039;&#039; to have your character rotate left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
You can change the POINT OF VIEW by pressing &amp;quot;&#039;&#039;m&amp;quot;&#039;&#039;. Press it a few times to cycle through &amp;quot;&#039;&#039;free movement&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;dynamic follow&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;free rotation&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;first person&amp;quot;&#039;&#039; points of view, moving your character each time. Then go back to &amp;quot;&#039;&#039;third person follow&amp;quot;&#039;&#039; mode. This is probably the best one to use for the tutorial.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with NPCs===&lt;br /&gt;
You can interact with both players and [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called &amp;quot;&#039;&#039;targeting&amp;quot;&#039;&#039; and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.&amp;lt;br&amp;gt;&lt;br /&gt;
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:01.png]]To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the &amp;quot;&#039;&#039;Quest menu window&amp;quot;&#039;&#039;. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The &amp;quot;&#039;&#039;free text&amp;quot;&#039;&#039; input will be visible on every page you go to.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
To leave the Quest menu at any time you can click on the &#039;BYE&#039; button.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Speech.png]]USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as &amp;quot;&#039;&#039;Hello.&amp;quot;&#039;&#039; &amp;quot;&#039;&#039;How are you?&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;Who are you?&amp;quot;&#039;&#039; and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.&amp;lt;br&amp;gt;&lt;br /&gt;
There might be cases when a quest bubble says something like &amp;quot;&#039;&#039;I know the answer to: Type in the name of the weapon you want.&amp;quot;&#039;&#039; This means that the [[Non-Player_Character|NPC]] requires a free text answer to progress the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Besides quest responses, NPCs are able to provide you with basic but useful information on a variety of topics. Click to find out more about these [[KA (Knowledge area)|Knowledge Areas (KAs)]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Give.png]]There are two main ways to GIVE ITEMS to NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First&#039;&#039; via the quest menu. You open this by right-clicking on an NPC and clicking the &#039;TALK/LIPS&#039; icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Second&#039;&#039; is manually via the &#039;GIVE&#039; option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click &#039;GIVE&#039; which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click &#039;ACCEPT TRADE&#039; to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.&amp;lt;br&amp;gt;&lt;br /&gt;
There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the &amp;quot;&#039;&#039;BUY/SELL&amp;quot;&#039;&#039; icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players_Guide/Buying,_Selling_%26_Trading|Players Guide/Buying, Selling &amp;amp; Trading]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with Player-Characters===&lt;br /&gt;
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039; tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the &#039;&#039;&#039;/tell&#039;&#039;&#039; command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the &#039;/&#039; character. &amp;lt;br&amp;gt;Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.&amp;lt;br&amp;gt;&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
Type &amp;quot;&#039;&#039;Hello!&amp;quot;&#039;&#039; in Main chat - You say &amp;quot;&#039;&#039;&#039;Hello!&#039;&amp;quot;&#039;&#039; to the people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/shout&#039;&#039;&#039; Hi - You shout &amp;quot;&#039;&#039;&#039;Hi&#039;&amp;quot;&#039;&#039; to everyone in the city or region.&amp;lt;br&amp;gt;&lt;br /&gt;
If a character called Eliandrus says &amp;quot;&#039;&#039;&#039;Hi!&#039;&amp;quot;&#039;&#039;, everyone will see: &amp;quot;&#039;&#039;Eliandrus says: Hi!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To find out which players are online, type /who&amp;lt;br&amp;gt;&lt;br /&gt;
An additional command can help you to express certain actions you want to perform:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/me&#039;&#039;&#039; action - You perform an action seen by people in your vicinity.&amp;lt;br&amp;gt;&lt;br /&gt;
eg. /me waves&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else will see &amp;quot;&#039;&#039;Eliandrus waves&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the &#039;TRADE&#039; icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click &amp;quot;&#039;&#039;Accept&amp;quot;&#039;&#039; and the items and Tria will be transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Basics =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Menus and Windows===&lt;br /&gt;
[[File:03.png|right]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right-clicking on the &#039;&#039;&#039;blue crystal&#039;&#039;&#039; in the corner of the game window.&amp;lt;br&amp;gt;&lt;br /&gt;
This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) &amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
All Windows/icons can be &amp;quot;&#039;&#039;active&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;inactive&amp;quot;&#039;&#039;. Clicking on an icon will make it active. Clicking on it again will deactivate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[File:04.png]]Communications.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open the [[Ingame_Help#Chat_Window|chat window]] to allow you to interact with other players and with computer controlled characters (NPCs). When it&#039;s active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu-&amp;gt;Interface-&amp;gt; Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type &amp;quot;&#039;&#039;Hello&amp;quot;&#039;&#039; and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:05.png]]Skills and Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:06.png]]Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don&#039;t have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The [[Non-Player_Character|NPC]]s in this tutorial will give you items.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:07.png]]Quests.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:08.png]]Spell Book.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Spell_Book_Window|This window]] is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all &amp;quot;&#039;&#039;buffs&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;debuffs&amp;quot;&#039;&#039; which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking &amp;quot;&#039;&#039;Research&amp;quot;&#039;&#039; will let you find spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:09.png]]Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Information_Window|This]] opens a small window which shows compact player data. Your HP and Mana, your target&#039;s HP, a selection of attacking stances, and a sliding bar to choose &amp;quot;&#039;&#039;spell power&amp;quot;&#039;&#039; when you use magic.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:10.png]]Options.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Options_Window|This]] opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to &#039;[[Ingame_Help#User_interface|User Interface]]&#039; and then &#039;[[Ingame_Help#Options_Window|Options Window]]&#039; within the [[Ingame_Help|In-Game Help]] for a much more detailed explanation.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:11.png]]Help.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Help_Window|This]] opens up the help window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:12.png]]Exit.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quit_Window|This]] will open an option box asking if you want to exit the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
To access the quest window click the icon in the top toolbar called &amp;quot;&#039;&#039;Quests&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an [[Non-Player_Character|NPC]]. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Players_Guide#Skills_Training|skill fully]], you need a trainer and also some practice.&amp;lt;br&amp;gt;&lt;br /&gt;
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.&amp;lt;br&amp;gt;&lt;br /&gt;
You can see the status of the quests you have started and the ones you have completed by looking in the &amp;quot;&#039;&#039;quest window&amp;quot;&#039;&#039;. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the &amp;quot;&#039;&#039;Uncompleted&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Completed&amp;quot;&#039;&#039; buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display &amp;quot;&#039;&#039;Automatic Quest Notes&amp;quot;&#039;&#039; which are pre-generated to help you keep track of where you are in a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the &amp;quot;&#039;&#039;notes&amp;quot;&#039;&#039; section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the &amp;quot;&#039;&#039;[[Ingame_Help#Files|File Locations]]&amp;quot;&#039;&#039; section of In-Game Help to find the file if you want to make a backup copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Health and Combat===&lt;br /&gt;
To check your health or the health of your opponent you should enable the &amp;quot;&#039;&#039;Information&amp;quot;&#039;&#039; window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different &amp;quot;&#039;&#039;stances&amp;quot;&#039;&#039;. Those determine the level of aggression you use in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it&#039;s already injured. The leftmost button is the &amp;quot;&#039;&#039;stop attack&amp;quot;&#039;&#039; button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Stop Attack button.[[File:13.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Full Defensive Attack button.[[File:14.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Defensive Attack button.[[File:15.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Normal button.[[File:16.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Aggressively button.[[File:17.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Bloody Attack button.[[File:18.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Combat]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
To see your stats and skills click on the &amp;quot;&#039;&#039;SKILLS&amp;quot;&#039;&#039; icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; (AGI): This represents your ability to control your body movement: it&#039;s a mix of balance and precision. It&#039;s used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It&#039;s used in casting spells of the Crystal and Dark Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It&#039;s used in casting spells of the Blue and Brown Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (STR): Measures the muscular power of your body. It&#039;s useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It&#039;s used in casting spells of the Azure and Red Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Training===&lt;br /&gt;
[[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are &#039;&#039;&#039;three&#039;&#039;&#039; important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
* You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* You&#039;ll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &amp;quot;&#039;&#039;sell&amp;quot;&#039;&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
* You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &amp;quot;&#039;&#039;theoretical training&amp;quot;&#039;&#039; portion of that level which you need to buy from an [[Non-Player_Character|NPC]]. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &amp;quot;&#039;&#039;Progression Points&amp;quot;&#039;&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &amp;quot;&#039;&#039;practice points&amp;quot;&#039;&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Skills]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic, Glyphs and Spells===&lt;br /&gt;
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from [[Non-Player_Character|NPC]]s, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the &#039;SPELL BOOK&#039; from the main toolbar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, &#039;RESEARCH MAGIC&#039;, to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the &#039;PURIFY&#039; Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:21.png|left|Research Spell Button]] Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the &#039;ASSEMBLE SLOTS&#039;. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on &#039;RESEARCH BUTTON&#039;. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you &amp;quot;&#039;&#039;fail&amp;quot;&#039;&#039; this will hurt your character and you will lose some HP and Mana, but don&#039;t worry, YOU CANNOT die from failing research so you can click as many times as you want.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:22.png|left|Cast Spell Button]] Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the &#039;CAST&#039; button. If it is an attack spell then you need to select the target of the spell, and then click &#039;CAST&#039; to cast it.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Magic]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which &amp;quot;&#039;&#039;combine&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;use&amp;quot;&#039;&#039; are options you will frequently use if you learn to craft. The option you need to choose first is &#039;EXAMINE&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:23.png]]This is the EXAMINE button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
When you click &#039;EXAMINE&#039; the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the &amp;quot;&#039;&#039;Open Inventory&amp;quot;&#039;&#039; button or, 2 - click the &amp;quot;&#039;&#039;Inventory&amp;quot;&#039;&#039; button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
After you have used the container (click &amp;quot;&#039;&#039;COMBINE&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;USE&amp;quot;&#039;&#039;, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the &#039;TAKE AND STACK ALL&#039; button, the &#039;TAKE ALL&#039; button, or by picking up and moving the item into an open slot in an inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
* [[File:Chest icon.png]] Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are &#039;&#039;&#039;not&#039;&#039;&#039; &#039;&#039;&amp;quot;Containers&amp;quot;&#039;&#039;, &#039;&#039;&#039;but&#039;&#039;&#039; &#039;&#039;&amp;quot;Furnishings&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
To &amp;quot;open&amp;quot; a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window).&amp;lt;br&amp;gt;&lt;br /&gt;
After that, you&#039;ll see items earlier contained in the Chest now displayed in your Inventory.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Crafting is available in the form of many arts, including alchemy, leather-working, armor and weapon making, herbalism, and more. Crafting provides a way to progress without the need to fight, and it&#039;s a valid alternative as a job, considering the many needs of supplies adventurers have.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Additional info&#039;&#039;&#039; about crafting&#039;&#039;&#039;:&#039;&#039;&#039; [[Players Guide/Crafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Setting =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===The &amp;quot;Land of the Azure Sun&amp;quot;===&lt;br /&gt;
[[File:Yliakum map.jpg|thumb|150px|right|The stalactite]][[Yliakum]] is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races&#039; lost worlds. The inhabitants, nine distinctly different races, also call it the &amp;quot;Land of the [[Azure Sun]]&amp;quot;, referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crystal===&lt;br /&gt;
Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring Time and Seasons===&lt;br /&gt;
Yliakum is subjected to times of &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;. But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable &#039;Crystal Eclipses&#039;. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn&#039;t oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Levels===&lt;br /&gt;
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Dome&lt;br /&gt;
This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barn or Upper Field*&lt;br /&gt;
There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Far Ground*&lt;br /&gt;
Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Forge*&lt;br /&gt;
This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.&amp;lt;br&amp;gt;&lt;br /&gt;
*Land&#039;s End*&lt;br /&gt;
Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shore*&lt;br /&gt;
A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.&amp;lt;br&amp;gt;&lt;br /&gt;
*Lower Field*&lt;br /&gt;
Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Deep*&lt;br /&gt;
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; *&amp;lt;/nowiki&amp;gt; &#039;&#039;Levels to be added in future versions.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streams and Lakes===&lt;br /&gt;
Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all streams make it to the lake. Some streams have been found that flow naturally out of the stalactite. Some of these have been diverted to water crops, but mostly they are used to flush sewage and waste away from the cities and dispose of it. Complex sewer systems have been built under many of the larger cities to accommodate the amount of waste produced. Larger rubbish is simply thrown into almost vertical and apparently endless wells similar to the ones the streams flow out. But by law it is forbidden to discard waste into the lakes, not only out of courtesy to the Nolthrir, but also to protect the seaweed population.&amp;lt;br&amp;gt;&lt;br /&gt;
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called &amp;quot;Burial Wells&amp;quot;. The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.&amp;lt;br&amp;gt;&lt;br /&gt;
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bronze Doors and the Stone Labyrinths===&lt;br /&gt;
The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one&#039;s way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Death Realm===&lt;br /&gt;
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a &#039;&#039;&amp;quot;common&amp;quot; death&#039;&#039;, and the &amp;quot;deceased&amp;quot; can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as &#039;&#039;True Death&#039;&#039;, from which there is no returning.&amp;lt;br&amp;gt;&lt;br /&gt;
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum&#039;s history have prevented unchecked population growth in the past. Despite the Death Realm&#039;s ability to &amp;quot;raise the dead&amp;quot;, a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[Laanx_and_Talad|First Epoch]]&lt;br /&gt;
The young gods Laanx and Talad discovered the Crystal and created the eight levels of Yliakum by hollowing out the stalagtite.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Division|Second Epoch]]&lt;br /&gt;
Talad and Laanx entered into an agreement with Vodùl, god of future events, in exchange for Vodùl&#039;s help to fill the new realm of Yliakum with worshippers. When Vodùl left to fulfil the bargain, Laanx created the [[Lemur]] race and Talad the [[Kran]]. But a terrible accident disfigured Laanx and drove a wedge of unforgiveness between Laanx and Talad forever.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Realm_of_Laanx|Third Epoch]]&lt;br /&gt;
Laanx cut himself off from Talad and Yliakum by retreating deep into the Stone Labyrinths with most of the Lemur race. There, in a cavern far bigger than Yliakum, Laanx and his worshippers founded Kadaikos. At its peak, this Lemur nation numbered ten towns. But when Laanx suddenly disappeared from Kadaikos, the city passed into legend, its location lost to time. Talad remained in Yliakum throughout this period, naming the city of Hydlaa and creating the very first glyphs.&amp;lt;br&amp;gt; &lt;br /&gt;
:*[[The_Civilization|Fourth Epoch]]&lt;br /&gt;
About three hundred years after the creation of the Lemurs, the [[Enkidukai]] and [[Ylian]] races arrived in Yliakum through magical portals that Vodùl had opened in the Stone Labyrinths. By about 400 AY, the other races had also arrived: [[Dermorian]]s, [[Stonehammer]] dwarf clans, [[Diaboli]], [[Klyros]] and [[Nolthrir]]. The [[Ynnwn]] race was born, of elf and Diaboli unions. Talad helped spread magic and laws among all the people, earning favour as their god. Seeing this, Laanx became angry and jealous. He sought out the Lemurs of the Stone Labyrinths who had left Kadaikos. While Yliakum prospered under Talad&#039;s guidance, the Lemur city of Xant Laan was created deep within the rock of the labyrinths, and there Laanx was the sole god.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Two_Temples|Fifth Epoch]]&lt;br /&gt;
From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely.&lt;br /&gt;
*[[Talad]]&lt;br /&gt;
Talad is often called the god of the people, having the largest following of all the gods. Though he holds great power and might, he is kind and just in his actions and asks the same of his followers. Even the most simple farmers or champions and protectors of the people choose to follow Talad.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Laanx]]&lt;br /&gt;
Also known as the Masked or Masquerade God, Laanx demands perfection from his followers in all aspects of life. His chaotic nature encourages social manoeuvring to attain wealth and a higher station in society. For this reason, Laanx is often the chosen god of the rich or powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Xiosia]]&lt;br /&gt;
Xiosia is a goddess of nature. Her realm consists of Yliakum&#039;s ecosystem and the natural order of things, from birth to death and all between. Most often she is seen as the gentle goddess of nature, even though her volatile nature and short temper have become legendary. Because of this her followers range from peaceful gardeners to bloodthirsty rangers.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dakkru]]&lt;br /&gt;
As goddess of war and death, Dakkru is the only deity not residing in Yliakum. Her powers extend to all those who perish and end up in the Death Realm. She demands strong followers and worthy deaths. One great healer was once heard to say, &amp;quot;Only those I cannot save are worthy of death in Dakkru&#039;s name.&amp;quot; Though warriors and killers make up the majority of her following, there are also a surprising number of hunters, farmers, and even healers among her ranks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours speak of yet [[Black Flame|another religion]] in the realm of Yliakum, though most commoners believe it to be a bedside tale used to frighten children into behaving. Dakkru&#039;s worshippers claim to hunt the followers of this unknown power, inflicting True Death upon them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the gods are present in everyday life and it is even possible to speak with them on occasion, it is impossible for any sane person to honestly claim they do not believe the gods exist. Any who claim this can be punished by law if they should attempt to encourage others in this misguided belief. Some citizens follow more than one God and a small minority choose to not follow any of the gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
The government of Yliakum is collectively known as the Octarchy, for the eight dignitaries, called &amp;quot;[[Octarchs]]&amp;quot;, who rule Yliakum; each of them supervises and is responsible for one of the eight levels within the stalactite. It&#039;s important to note that the eight have not always been present, and still today the two lower levels are assigned to one Octarch only. Together they form the &amp;quot;Circle of the Octarchs&amp;quot; or &amp;quot;Internal Circle&amp;quot; that makes decisions regarding the livelihood and laws of all the people living in Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
Under the Octarchs there are twenty &amp;quot;[[Vigesimi]]&amp;quot;, high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the &amp;quot;External Circle&amp;quot;. At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes.&lt;br /&gt;
At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
*&#039;&#039;&#039;Currency&#039;&#039;&#039;&lt;br /&gt;
Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it&#039;s a closed society, the minters only have two jobs; to repair or replace broken coins and to make more coins as the economy demands.&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Tria&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Tria&amp;quot; are the base currency of Yliakum. They are made of a crystal-mineral alloy that is resistant to corrosion. This allows the Nolthrirs to take them under water, increasing their worth as a currency across all levels. The crystal can easily be found in the mines and is transparent or light green in colour. Magically forging the crystals produces a perfect triangle with rounded edges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Tria.png|framed|A Tria]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Other Coins&#039;&#039;&#039;&lt;br /&gt;
Other more valuable coins are made of crystal-mineral alloys as well, though their composition gives them distinct colourings. The light blue &amp;quot;Hexa&amp;quot; has a value of ten Tria and has a hexagonal shape. The red &amp;quot;Octa&amp;quot; is worth fifty Tria, or five Hexa, and is made in the shape of an octagon. The golden &amp;quot;Circle&amp;quot; is worth two hundred and fifty Tria, or twenty five Hexa, and is circular in shape.&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Hexa.png|framed|A Hexa]] || [[Image:Octa.png|framed|An Octa]] || [[Image:Circle.png|framed|A Circle]]&lt;br /&gt;
 |}&lt;br /&gt;
**&#039;&#039;&#039;Unofficial Currencies&#039;&#039;&#039;&lt;br /&gt;
Coins of higher value are not official because they are not made in the official mint. Instead rich merchants who need an easier way to make large trades create them. The merchants use a silver coin, worth five hundred Tria, and a platinum coin, worth one thousand Tria. To make large trades like this using official currency, banks and crafting guilds will issue credit letters to whoever needs them.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
Trade between the levels of Yliakum is very important to the health of the economy. A great deal of the raw materials extracted from the Dome and the Stone Labyrinths are sent to the lower levels for processing. This keeps the main landmass of the Dome free for farming and raising livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Sample Prices&#039;&#039;&#039;&lt;br /&gt;
The following samples of the purchasing power of Tria will give you a better understanding of the currency:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; summary=&amp;quot;Purchasing Power of Tria&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Object to Buy&lt;br /&gt;
! Trias&lt;br /&gt;
! Hexas&lt;br /&gt;
! Octas&lt;br /&gt;
! Circles&lt;br /&gt;
|-&lt;br /&gt;
| a pint of good beer&lt;br /&gt;
| 2 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a lunch in a tavern&lt;br /&gt;
| 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| leather pants and shirt&lt;br /&gt;
| 25 tria&lt;br /&gt;
| 2 hexa, 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a good steel sword&lt;br /&gt;
| 350 tria&lt;br /&gt;
| 35 hexas&lt;br /&gt;
| 7 octas&lt;br /&gt;
| 1 circle, 2 octas&lt;br /&gt;
|-&lt;br /&gt;
| farmer&#039;s one month salary&lt;br /&gt;
| 250 tria&lt;br /&gt;
| 25 hexas&lt;br /&gt;
| 5 octas&lt;br /&gt;
| 1 circle&lt;br /&gt;
|-&lt;br /&gt;
| healthy, trained pterosaur&lt;br /&gt;
| 45,000 tria&lt;br /&gt;
| 4,500 hexas&lt;br /&gt;
| 2,400 octas&lt;br /&gt;
| 180 circles&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel and Transportation===&lt;br /&gt;
*&#039;&#039;&#039;The Slow Way&#039;&#039;&#039;&lt;br /&gt;
Long stairs, ramps, and caves dug deep into the rock wind along the tremendously tall cliffs to connect the levels. Most citizens walk from level to level, even though such a trip is very tiring, especially when going uphill with a load of goods. Because of this, wide landings were built where they can lay down their loads and rest. Sightings of creatures on these paths are rare, but not unheard of.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Merchandising Way&#039;&#039;&#039;&lt;br /&gt;
Because walking is so slow and cumbersome, an ingenious system of pulleys, wheels, and magic-reinforced spidersilk ropes was devised. These silk ropes attach to either people or goods and are then lifted up or lowered down. The winches are privately or government owned, however, generally they only belong to the mercantile society and their use is allowed only after a fee is paid to the society, which varies according to the quality of the winch. The Hydlaa Winch is owned by the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Elite Way&#039;&#039;&#039;&lt;br /&gt;
The fastest way of getting over remarkable distances in a short time is by using flying animals: Pterosaurs, Megaras and Drifters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pterosaurs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pterosaurs are reptiles with limbs adapted to flight, with large membranous wings and a long tail, which they use as a rudder. The Pterosaurs&#039; dimensions vary from three to six metres in length, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a rider in a saddle buckled between the animal&#039;s shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space or monopolising possession of the hard-to-breed beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megaras&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The second flying animal is the Megaras, which is similar to a giant winged rat. Scientists believe the Crystal has genetically mutated the Megaras, since they reproduce only in Yliakum and not in any of the surrounding caves. These rat-like creatures are not as docile as the Pterosaurs, but they are stronger and more efficient, making them perfect to carry heavy but not too delicate loads, such as food and building materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drifters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ray-like rideable creatures that hover about half a metre above the ground, these creatures do not swim. They are much wider than they are long and their bodies are green with black slashes down their back and &amp;quot;wings&amp;quot;. When they beat their wings (to fly) a dust effect swirls underneath them. The eyes are located on either side of the mouth. Drifters travel in herds around Yliakum. They are peaceful creatures and are well loved by children and many of Yliakum&#039;s citizens. Farmers like them since they scare away predators with their defensive mist and Runic Drifter guards that often defend them. On the other hand, their hide is highly sought by &amp;quot;evil&amp;quot; tradesmen and alchemists. But the taking and use of such hide is illegal and very risky. When Drifters are attacked they emit a green gas behind them while they flee. This gas is highly acidic and damages a persons equipped items if they stand in the mist. If the player stands in the mist long enough it can permanently destroy a person&#039;s non-magical items. This mist also damages your health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See also:&#039;&#039;&lt;br /&gt;
*[[Yliakum]]&lt;br /&gt;
*source: [http://www.planeshift.it/Settings http://www.planeshift.it/Settings]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy Advice =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot.&lt;br /&gt;
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once).&lt;br /&gt;
* Don&#039;t use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won&#039;t give you any experience or loot.&lt;br /&gt;
* Armour: Always use armour! If you&#039;re a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you&#039;ll be less bored in the end.&lt;br /&gt;
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain!&lt;br /&gt;
* If you want to maximize your &#039;&#039;trias&#039;&#039; gain, craft whatever you can to the highest quality. But if you want to maximize &#039;&#039;practice points&#039;&#039; (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. &#039;&#039;&#039;Example:&#039;&#039;&#039; if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining/Harvesting===&lt;br /&gt;
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field.&lt;br /&gt;
* Not all areas in a field are equally rich. Look for the &amp;quot;hot spot&amp;quot;: the nearest you are to the field center, the higher your chances are of getting the reward.&lt;br /&gt;
* Every field has a difficulty set: when your skill surpasses the given difficulty, you&#039;ll get less practice (or, rather, you&#039;ll get the &#039;&#039;normal&#039;&#039; practice, because whenever your skill is lower than the difficulty, you actually get a bonus).&lt;br /&gt;
* The best way to gain trias is by digging/mining until your inventory is full. Don&#039;t run back and forth just to train!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings.&lt;br /&gt;
* You can use trias and experience points to increase your statistics.&lt;br /&gt;
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travelling between cities===&lt;br /&gt;
* Follow the worn track: it&#039;s safe from wandering monsters.&lt;br /&gt;
* When you&#039;re spotted by a monster, it usually turns to face you: get away from it and you won&#039;t be hurt.&lt;br /&gt;
* If you don&#039;t watch where you go, you run the risk of running past a field full of deadly monsters — it&#039;s your own fault!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
These are terms relevant to understanding [[Players_Guide#Roleplay|RPG]] in general and PlaneShift in particular.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
The very first tech-demo, version 0.1, &amp;quot;Atomic Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.5 of PlaneShift, &amp;quot;Arcane Chrysalis&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To lure a monster, to get its attention and make it attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alliances are groups of guilds that work together.&amp;lt;br&amp;gt;&lt;br /&gt;
See &amp;quot;&#039;&#039;[[Ingame_Help#Alliance_Commands|Alliance Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave alliances. Alternatively, you can use the Guild Window to manage your alliance. See Also &#039;&#039;&#039;Guild&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A player&#039;s &#039;alternate&#039; character or characters that they play when they are &#039;resting&#039; their &#039;main&#039; character or want to play something different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To sit in one place waiting for a particular monster or type of monster to spawn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.3 of PlaneShift, &amp;quot;Crystal Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Creation. Definition of the character&#039;s attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See &amp;quot;&#039;&#039;[[Players_Guide#Character_Creation|Character Creation]]&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character&#039;s background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Charisma (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Developers. Members of Atomic Blue, the team building PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Death Realm]]. Where your character is taken when he or she dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance. Attribute.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exp&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Experience points. A representation of your character&#039;s advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also &#039;&#039;&#039;PP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game Master. Players who have special powers within the game to control [[Non-Player_Character|NPC]]s and normal players, moderate gameplay and organise events.&amp;lt;br&amp;gt;&lt;br /&gt;
You can appeal for help from a [[Game_Master|GM]] by using the petition window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godmodding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In roleplaying, when one player speaks or acts in a way that causes another player or group of players to do, feel or think certain things without their consent, or resolves a situation without input from the other players. Godmodding is considered poor form. Instead, describe your character&#039;s intention and allow the other player or players to decide the extent to which you have succeeded.&amp;lt;br&amp;gt;&lt;br /&gt;
e.g. /me draws his sword and stabs Opponent in the throat so that blood gushes out and she dies. &amp;lt;--- godmodding&amp;lt;br&amp;gt;&lt;br /&gt;
Consider instead: /me draws his sword and aims a thrust at Opponent&#039;s throat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.&amp;lt;br&amp;gt;&lt;br /&gt;
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See &amp;quot;&#039;&#039;[[Ingame_Help#Guild_Commands|Guild Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also &#039;&#039;&#039;Alliance&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points. A representation of your character&#039;s health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&amp;amp;S&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Hack and Slash. Repetitive and long-lasting killing of various monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also &#039;&#039;&#039;OOC&#039;&#039;&#039;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Intelligence (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lag&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT/KS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Linkdead. When the server crashes or you get disconnected from the game, we say it&#039;s gone Linkdead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Any items left on a mob after you kill it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Version 0.2 of PlaneShift, &amp;quot;Molecular Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mobile Object. Denotes a non-playable character that is attackable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mana Points. A representation of your character&#039;s ability to cast spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mPK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Monster player kill, when somebody &amp;quot;aggros&amp;quot; or lures a monster towards another player so that they are killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. [[Non-Player_Character|NPC]]s give quests, serve as merchants and add to the realism of the settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Out Of Character. Speech or actions performed as you, the player. [[Out_Of_Character|OOC]] speech is often considered &#039;second priority&#039; to [[In_Character|IC]] speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player Character. Character controlled by a player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PKing or Player killing. Usually used in a negative context, outside an [[In_Character|IC]] duelling situation, e.g. when the killing is non-consensual. See also &#039;&#039;&#039;PvP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game&#039;s gaps to do it as quickly as possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 200 exp = 1 pp. See also [[Players_Guide#Skills_Training|Skills Training]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus environment. Fighting against a Mob.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus Player. Refers to fighting or killing other player characters rather than [[Non-Player_Character|NPC]]s. [[Person_versus_Person|PvP]] is usually in the context of [[In_Character|IC]] duelling, involving mutual consent. Also see &#039;&#039;&#039;PK&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. (verb) Role-Playing. Speaking and acting as though you ARE your character. Also see &#039;&#039;&#039;IC&#039;&#039;&#039; and &#039;&#039;&#039;OOC&#039;&#039;&#039; and [[Players_Guide#Roleplay|Roleplay]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. (noun) Roleplay. The story arc that develops between two or more roleplaying characters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039;	&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.4 of PlaneShift, “Steel Blue”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;	&amp;lt;br&amp;gt; &lt;br /&gt;
The process of mobs appearing when they are created in the world or re-appearing after death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack, a&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A stack is 65 of a particular item. Not all items can be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wibble&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift&#039;s little mutation of “wb”, which means “welcome back”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Will (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
PlaneShift Team as at November 2013&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Project Leader and Director&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Luca &amp;quot;Talad&amp;quot; Pancallo&#039;&#039;, for building a great team to make a dream come true, and 12 years continuous leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client and Server Engine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stefano &amp;quot;Weltall&amp;quot; Angeleri&#039;&#039;, for very important contributions on engine side, new features and constant improvement of the game, maintenance of test server, producing all our final binaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Andrea &amp;quot;Lucubro&amp;quot; Rizzi&#039;&#039;, for the implementation of musical instruments and score, plus other sound engine fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Anders &amp;quot;Magodra&amp;quot; Reggestad&#039;&#039;, for magic system implementation, NPC AI, tribes and a lot more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Joe &amp;quot;Eredin&amp;quot; Lyon&#039;&#039;, for the new shortcut bar, active magic window, and many bug fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ralph &amp;quot;Jilare&amp;quot; Campbell&#039;&#039;, for improving memory management, removing memory leaks, bug fixes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Mordaan&amp;quot;&#039;&#039;, for new quests and books, quest chains reorganization, spellchecking and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Venalan&amp;quot;&#039;&#039;, for new quests and books, NPC dialogues, NPC lore, work on quest chains.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Taya&amp;quot;&#039;&#039;, for many quests and books, NPC dialog and descriptions, settings, item placement and testing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Cirerey&amp;quot;&#039;&#039;, for Klyros history books, new quests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Giacomo &amp;quot;DrJack&amp;quot; Mariani&#039;&#039;, for the wizard quests, overall background ideas, and factions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Mariana&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Laggninja&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Teshia&amp;quot;&#039;&#039;, for writing books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for spells effects and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maria &amp;quot;Renepolumorfous&amp;quot; Dedevesi&#039;&#039;, for the new [[Azure Spirit]] splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the molthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for new wands geometry and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arco &amp;quot;Arcooo&amp;quot; Mul&#039;&#039;, for lava cave model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the Nolthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Davide &amp;quot;Eonwindd&amp;quot; Vescovini&#039;&#039;, for extensive work on crafting rules, in particular alchemy and herbalism and for improving the NPCs scripted AI.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;George &amp;quot;Tuathanach&amp;quot; Parkinson&#039;&#039;, for expanding crafting rules for rare metal weapons and mace making.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eddie &amp;quot;Rheos&amp;quot; Payne&#039;&#039;, for expanding crafting rules for cooking fish dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music and Sounds&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for environment sounds, spells sounds, creatures sounds, nice videos and good french accent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Richard Ludlow and the Berklee College of Music&#039;&#039;, for the amazing 60 minutes ambiance background music.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Video Symphony team&#039;&#039;, for the great contributions of sounds and voiceovers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ruslan &amp;quot;Ellarion&amp;quot; Perezhilo&#039;&#039;, for travel songs, death jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jiri &amp;quot;GeorgeD&amp;quot; Ptacek&#039;&#039;, for death realm song, victory jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bruno &amp;quot;CyberMozart&amp;quot; Largarde&#039;&#039;, for the main theme, intro songs and battle theme.&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to &#039;&#039;Kevin Budd&#039;&#039; for providing the flute sounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Casey &amp;quot;Sarva&amp;quot; Kerrigan&#039;&#039;, for his work as GM Team Leader, constant presence in game, support of our events, and coordination of GM activities.&amp;lt;br&amp;gt;&lt;br /&gt;
The GM Team: &#039;&#039;&amp;quot;Sarva&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Daxa&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Sarko&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Gythul&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Pathogatha&amp;quot;&#039;&#039;, for holding events, answering petitions, testing and more...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Very Special Thanks to:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jorrit Tyberghein&#039;&#039;, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frank &amp;quot;Res&amp;quot; Richter&#039;&#039;, from Crystal Space team, for continuous support on lighting, performances and stability.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;www.teamix.de&#039;&#039;, for providing the necessary hardware and bandwidth.&amp;lt;br&amp;gt;&lt;br /&gt;
All the former developers for their work and contributions to PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
.... and to all our players, fans and supporters!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Be sure to read the other credits files&#039;&#039; (PS folder &amp;gt; docs directory) &#039;&#039;to have a full list of developers of previous releases.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sonora font is used with permission of the author: &#039;&#039;Christian Texier&#039;&#039; (christian.texier.pagespro-orange.fr).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This Guide refers to [[PlaneShift]] &#039;&#039;&#039;[[Arcane Chrysalis]] (0.5)&#039;&#039;&#039; release but was recently updated.&amp;lt;br&amp;gt;&lt;br /&gt;
It means that it is good for [[PlaneShift]] &#039;&#039;&#039;[[Azure Spirit]] (0.6)&#039;&#039;&#039; release as well!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can also have a look at the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] and/or at the [[Players Guide (Old)]].&amp;lt;br&amp;gt;&lt;br /&gt;
* If you notice that something is still missing or wrong, please let us know writing a post in the [http://www.hydlaaplaza.com/smf/index.php game&#039;s forum].&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=40471.msg453489 Help us request]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19861</id>
		<title>Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19861"/>
		<updated>2013-12-01T08:45:01Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Creating an Account */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to PlaneShift =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
In [[PlaneShift]], we aim to create a persistent world in a fantasy [[Players_Guide#Game_Setting|setting]], in which every player may create characters that live, explore, and interact with maximum realism.&amp;lt;br&amp;gt;&lt;br /&gt;
You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.&amp;lt;br&amp;gt;&lt;br /&gt;
The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Players_Guide#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the world of [[PlaneShift]] and discover the truth for yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development Notes===&lt;br /&gt;
[[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: &#039;&#039;&#039;you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company&#039;&#039;&#039;. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.&amp;lt;br&amp;gt;&lt;br /&gt;
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Useful links:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.hydlaaplaza.com/smf/index.php?topic=41370.0&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.planeshift.it/Join%20Us&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.PlaneShift.it/License&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Requirements===&lt;br /&gt;
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.7), FreeBSD or Solaris&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3100*  * Note that Intel chipsets are not optimum for [[PlaneShift]]. &lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039; 2.4 Ghz Pentium 4 or Athlon XP 2600+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039; 2 GB RAM , 1 GB free disk space, low noise GPRS internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R420 (X700-X850) or GeForce FX series**&lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039;  Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039;  4 GB RAM  for Windows, 4 GB RAM for Mac OS X, [need Linux],  2 GB free disk space, Broadband Internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;Other cards &#039;&#039;may&#039;&#039; work &#039;&#039;but&#039;&#039; are &#039;&#039;not&#039;&#039; supported by the staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downloading and Installing PlaneShift===&lt;br /&gt;
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server&#039;s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].&amp;lt;br&amp;gt;&lt;br /&gt;
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Windows]&lt;br /&gt;
#Once downloaded, double click the downloaded icon and step through the installer.&lt;br /&gt;
#Once the installation is complete, a new folder will appear in your Start Menu titled PlaneShift.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Mac OS X]&lt;br /&gt;
#Double click the downloaded PlaneShift icon and copy the PlaneShift folder to your Applications folder or other selected location.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Linux]&lt;br /&gt;
#Once the download is complete, install the package as per your platform&#039;s requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
# Locate the PlaneShift folder in the Start Menu and click on the pslaunch application (PlaneShift icon) or locate pslaunch.exe inside the installation directory (def: %ProgramFiles(x86)%\PlaneShift\pslaunch.exe)&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher itself crashes or you would like to schedule updates, run the following command: &amp;quot;&#039;&#039;pslaunch.exe /repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#Open the PlaneShift folder. To run the initial update and check for available updates in the future, double-click on the pslaunch application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher crashes during the update, unpack the zip file manually:&lt;br /&gt;
#Open the PlaneShift folder and find the new pslaunch.zip file. &lt;br /&gt;
#Unzip the file. It should expand into a folder.&lt;br /&gt;
#Open the folder and replace the older existing items in your PlaneShift folder with these new files. Be careful to move the new items to the exact same location of the older items that need replacing.&lt;br /&gt;
This is a work-around to manually aid the update. Once this is done, the rest of the update should run fine if you open the pslaunch application again and click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039; to the update prompt or click &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#Find and click the pslaunch application (PlaneShift icon) under the Applications/Games menu of your desktop environment or run pslaunch inside the installation directory (def: /opt/PlaneShift/pslaunch).&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&lt;br /&gt;
&amp;lt;br&amp;gt;IF the launcher itself crashes or you would like to schedule updates, apply the following command: &amp;quot;&#039;&#039;./pslaunch --repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift with no GUI===&lt;br /&gt;
An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &#039;&#039;&amp;quot;repair&amp;quot;&#039;&#039;-parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be a good option when other methods are not working properly, or you get a crash in the updater interface.&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &#039;&#039;&amp;quot;psclient.cfg&amp;quot;&#039;&#039; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;not&#039;&#039; change any of the options you have set from within the options-window within the game itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Click on the &#039;&#039;Start&#039;&#039;-Button in your taskbar, then choose &#039;&#039;&amp;quot;Run&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. In the upcoming dialog box, type in the following command: &#039;&#039;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Go to the folder &#039;&#039;&amp;quot;/Applications/Utilities&amp;quot;&#039;&#039; and open the application named &#039;&#039;&amp;quot;Terminal&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Terminal.app&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /Applications/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater.app/Contents/MacOS/psupdater_static -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /opt/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater -repair&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Configuring PlaneShift===&lt;br /&gt;
After installing and updating, click on &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039; from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is &amp;quot;&#039;&#039;Elves&amp;quot;&#039;&#039;. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click &amp;quot;&#039;&#039;Skins&amp;quot;&#039;&#039; to make your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
For sound preferences, click &amp;quot;&#039;&#039;Audio&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
For graphics preferences, click &amp;quot;&#039;&#039;Graphics&amp;quot;&#039;&#039;. To avoid issues with lighting, it is recommended that the &amp;quot;&#039;&#039;Low&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Lowest&amp;quot;&#039;&#039; shader settings be avoided.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For best performance, Mac OS X Users should choose &amp;quot;&#039;&#039;software&amp;quot;&#039;&#039; as the sound render option:&amp;lt;br&amp;gt;enter settings, change &amp;quot;&#039;&#039;OpenAL&amp;quot;&#039;&#039; to &amp;quot;&#039;&#039;Software&amp;quot;&#039;&#039; on the Audio page and click &amp;quot;&#039;&#039;OK&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating an Account===&lt;br /&gt;
Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page]  and follow the instructions:&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create New Account&amp;quot;&#039;&#039;.&lt;br /&gt;
#Enter your real or chosen name and a valid e-mail address. Enter the e-mail address again (to make sure you entered it correctly).&lt;br /&gt;
#Optional: Specify your country, gender and age for statistical purposes.&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create Account&amp;quot;&#039;&#039;. Login to the e-mail account that you specified above. If your [[PlaneShift]] account was successfully created, you will be sent an e-mail containing an account activation link.&lt;br /&gt;
#When you receive your activation email, with the subject &amp;quot;&#039;&#039;PlaneShift Account Verification&amp;quot;&#039;&#039;, read it and then click the verification link in the e-mail.&lt;br /&gt;
#On the verification page, enter a password for your new account and then click &amp;quot;&#039;&#039;Set Password&amp;quot;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;TIP&#039;&#039;&#039; &#039;&#039;Don&#039;t forget that PS&#039; world is an underground stalactite named Yliakum.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Running PlaneShift===&lt;br /&gt;
All options for running [[PlaneShift]] can be specified using the configuration program, which is run by opening pslaunch and clicking &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039;. You can run [[PlaneShift]] either in full screen or windowed mode, but it is recommended that Mac OS X users opt for windowed mode while others stick with full screen setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your Start menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Open the [[PlaneShift]] folder in your Applications folder or other selected location. Double-click on the psclient application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&amp;lt;br&amp;gt;&lt;br /&gt;
When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your desktop environment&#039;s Application menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/Settings Setting Overview] and [http://www.planeshift.it/Races Races] pages or in the following sections of this Player Guide.&amp;lt;br&amp;gt;&lt;br /&gt;
The first screen you will see when you connect to the server is the character selection and creation screen, &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039;. When you are ready to create your character, click &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039;. An account can host up to 4 characters. Subsequent to character creation, to join the game as an existing character simply select the character and click &amp;quot;&#039;&#039;Join&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039;: Name, Race and Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Create a New Character.png|200px|thumb|left]] [[File:Create a New Character 2.png|200px|thumb|left]] You arrive at this screen after clicking &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039; screen. Enter a first and last name for your character, bearing in mind that it should be a fantasy or medieval-style name. You will be prompted later to change the name if it is already in use. Alternatively, click on &amp;quot;&#039;&#039;Suggest Name&amp;quot;&#039;&#039; for a randomly generated name.&amp;lt;br&amp;gt;&lt;br /&gt;
Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/Races . Each race has particular [[Players_Guide#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message &amp;quot;&#039;&#039;Not Available&amp;quot;&#039;&#039; on the races and genders that don&#039;t already have a 3D model in the game. Existing models are used to represent these races and genders.&amp;lt;br&amp;gt;&lt;br /&gt;
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.&amp;lt;br&amp;gt;&lt;br /&gt;
Use the arrow controls to customise your character&#039;s face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the top right of the screen, CP denotes Character Points (150), which are used for &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; character creation.&amp;lt;br&amp;gt;&lt;br /&gt;
You now have two options: Click on &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; for a longer, more in-depth creation process.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039;: Quick Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You arrive at the &amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039; screen if you clicked &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039; screen. &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Paths.png|200px|thumb|left]][[File:Paths 2.png|200px|thumb|left]]Instead of using Character Points to customise your character, simply choose from the 6 pre-defined life paths: Street Warrior, Enchanter, Fighting Monk, Warlock, Knight or Rogue. Clicking on each will reveal the stat increments (by percentage) awarded to that path, as well as a pre-determined family background and ranks in certain skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that PlaneShift does not have classes and your character is not bound to any of the 6 paths as professions when increasing in experience. After some adventuring, you may allot your received Progression Points to the skills you prefer, regardless of the choice you make now. In other words, choosing a life path does not restrict you to learning only certain skills. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have made your choice, click &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Advanced Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Here, you may decide your character&#039;s background in greater detail. Your choice of events will influence your character&#039;s starting stats and [[Players_Guide#Stats_and_Skills|skills]] to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Birth.png|200px|thumb|left]]The Yliakum year is divided into 10 months, each having 32 days. Click on the [[Yliakum_Calendar|months]] to read the characteristics associated with each, then select a birth date for your character, and any number of siblings, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Parents&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
[[File:Parents.png|200px|thumb|left]]Choose your character&#039;s father&#039;s and mother&#039;s professions, their respective levels of fame and their religion, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Childhood&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
[[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your character&#039;s childhood home, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Life Events&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Life Events&#039;&#039;&#039;&lt;br /&gt;
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or [[Kra|kra]]&#039;s past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen for final customisation and upload.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Final Customisation and Upload&#039;&#039;&#039;&lt;br /&gt;
[[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character&#039;s life, click &amp;quot;&#039;&#039;No&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are happy with your choices, upload your new character to the server by clicking &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;MyPlane&#039;&#039;&#039;&lt;br /&gt;
Once your character is created you may have a look at [http://planeshift.teamix.org/myplane/ MyPlane] (use your in game login).&amp;lt;br&amp;gt;&lt;br /&gt;
MyPlane is a nice addition to PlaneShift: a web portal where you can see your (and other players&#039;) characters stats, skills, factions, achievements and more.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters are by default visible to owner-only but options are customizable clicking on the &#039;&#039;&amp;quot;Settings&amp;quot;&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any suggestion to enhance MyPlane, please use [http://www.hydlaaplaza.com/smf/index.php?topic=39617.0 this thread] of the game forum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Roleplay===&lt;br /&gt;
If you want to have a good experience inside our virtual world, it&#039;s important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What&#039;s of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called [[In_Character|IC]]/[[Out_Of_Character|OOC]] SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.&lt;br /&gt;
&amp;lt;br&amp;gt;Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character&#039;s intention rather than the final outcome. This allows the other player to respond:&lt;br /&gt;
&amp;lt;br&amp;gt;e.g. /me aims an upper cut at Opponent&#039;s jaw.&lt;br /&gt;
&amp;lt;br&amp;gt;NOT /my fist smashes Opponent&#039;s jaw, drawing blood.&lt;br /&gt;
&amp;lt;br&amp;gt;When you have your character speak, think of what he knows, not what YOU know. Don&#039;t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;, limited to the &amp;quot;&#039;&#039;Whisper&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Group&amp;quot;&#039;&#039; tabs, or sent in the form of /tell FirstName Message.&amp;lt;br&amp;gt;&lt;br /&gt;
Every character should have a distinctive appearance. Don&#039;t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the &amp;quot;&#039;&#039;EXAMINE/EYE&amp;quot;&#039;&#039; icon to open the &amp;quot;&#039;&#039;Details&amp;quot;&#039;&#039; window. Click on the &amp;quot;&#039;&#039;Desc&amp;quot;&#039;&#039; tab followed by the &amp;quot;&#039;&#039;MODIFY DESCRIPTION/SCROLL&amp;quot;&#039;&#039; icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character&#039;s backstory or history should not appear here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= First Steps in Yliakum =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Welcome Area===&lt;br /&gt;
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that &#039;&#039;should not be missed&#039;&#039;, including basic controls for movement, chat and action commands, combat, magic, skills and roleplay.  This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, [[Non-Player_Character|NPC]]s and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking &amp;quot;&#039;&#039;Help&amp;quot;&#039;&#039; in the toolbar across the top of the game screen. &amp;lt;br&amp;gt;&lt;br /&gt;
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character&#039;s arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the &amp;quot;&#039;&#039;talk&amp;quot;&#039;&#039; icon (lips).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abelia Aruine&#039;&#039;&#039; welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]&#039;s government, geography and gods before sending you off with a lunch pack for Neave Besetun.&lt;br /&gt;
:* Quest: Abelia&#039;s Welcome&lt;br /&gt;
:* Rewards: food and potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Neave Besetun&#039;&#039;&#039; introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired.&lt;br /&gt;
:* Quest: Neave&#039;s Hammering Time&lt;br /&gt;
:* Rewards: iron ore; weapon repair kit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ibhaar Senad&#039;&#039;&#039; teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrit]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia.&lt;br /&gt;
:* Quest: Ibhaar&#039;s Battle&lt;br /&gt;
:* Rewards: weapon; up to 600 tria; rat parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orphia Eldri&#039;&#039;&#039; imparts the basics of PlaneShift&#039;s [[Players_Guide/Magic|six Ways of magic]]: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a [[Glyphs|glyph]] of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that [[Levrus_Dahrenn|Levrus]] can help you further with magic, and [[Aleena]] with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna.&lt;br /&gt;
:* Quest: Orphia&#039;s Apple&lt;br /&gt;
:* Rewards: glyph; apple(s)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Telzanna Zarel&#039;&#039;&#039; shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa.&lt;br /&gt;
:* Quest: Telzanna&#039;s Acting&lt;br /&gt;
:* Reward: drum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xenak&#039;&#039;&#039; makes sure you haven&#039;t missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa.&lt;br /&gt;
:* Quest: Xenak&#039;s Farewell&lt;br /&gt;
:* Reward: Welcome Letter listing whom to approach for various skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Getting Help===&lt;br /&gt;
Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and [[Game_Master|GM]]s (Game Masters) ready to help you whenever you have difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don&#039;t be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.&amp;lt;br&amp;gt;&lt;br /&gt;
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing &amp;quot;&#039;&#039;/who game master&amp;quot;&#039;&#039; in the same chat window and pressing enter. You will get a list of Game Masters online in the &amp;quot;&#039;&#039;system tab&amp;quot;&#039;&#039; and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.&amp;lt;br&amp;gt;&lt;br /&gt;
The last tool you might find useful is called petitions. It&#039;s a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master&#039;s answer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
[[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).&amp;lt;br&amp;gt;&lt;br /&gt;
If you are &#039;&#039;left-handed&#039;&#039; and find these options difficult to use &#039;&#039;you can change them&#039;&#039; by opening the &#039;OPTIONS&#039; window in the toolbar and choosing &#039;CONTROLS&#039; and then &#039;KEYS&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
You have now practised basic movements. Here are a few more: press the &#039;&#039;spacebar&#039;&#039; and you will see your character JUMPING. Now hold down the &#039;&#039;left shift key&#039;&#039; while moving and you will see your character RUNNING forward or backward.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to LOOK AROUND press the &#039;&#039;middle mouse button&#039;&#039; (or alternatively press the &#039;&#039;TAB key&#039;&#039;. Press Tab again to exit mouse look mode). In this mode you can &#039;&#039;move your mouse&#039;&#039; to have your character rotate left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
You can change the POINT OF VIEW by pressing &amp;quot;&#039;&#039;m&amp;quot;&#039;&#039;. Press it a few times to cycle through &amp;quot;&#039;&#039;free movement&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;dynamic follow&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;free rotation&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;first person&amp;quot;&#039;&#039; points of view, moving your character each time. Then go back to &amp;quot;&#039;&#039;third person follow&amp;quot;&#039;&#039; mode. This is probably the best one to use for the tutorial.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with NPCs===&lt;br /&gt;
You can interact with both players and [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called &amp;quot;&#039;&#039;targeting&amp;quot;&#039;&#039; and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.&amp;lt;br&amp;gt;&lt;br /&gt;
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:01.png]]To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the &amp;quot;&#039;&#039;Quest menu window&amp;quot;&#039;&#039;. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The &amp;quot;&#039;&#039;free text&amp;quot;&#039;&#039; input will be visible on every page you go to.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
To leave the Quest menu at any time you can click on the &#039;BYE&#039; button.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Speech.png]]USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as &amp;quot;&#039;&#039;Hello.&amp;quot;&#039;&#039; &amp;quot;&#039;&#039;How are you?&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;Who are you?&amp;quot;&#039;&#039; and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.&amp;lt;br&amp;gt;&lt;br /&gt;
There might be cases when a quest bubble says something like &amp;quot;&#039;&#039;I know the answer to: Type in the name of the weapon you want.&amp;quot;&#039;&#039; This means that the [[Non-Player_Character|NPC]] requires a free text answer to progress the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Besides quest responses, NPCs are able to provide you with basic but useful information on a variety of topics. Click to find out more about these [[KA (Knowledge area)|Knowledge Areas (KAs)]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Give.png]]There are two main ways to GIVE ITEMS to NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First&#039;&#039; via the quest menu. You open this by right-clicking on an NPC and clicking the &#039;TALK/LIPS&#039; icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Second&#039;&#039; is manually via the &#039;GIVE&#039; option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click &#039;GIVE&#039; which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click &#039;ACCEPT TRADE&#039; to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.&amp;lt;br&amp;gt;&lt;br /&gt;
There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the &amp;quot;&#039;&#039;BUY/SELL&amp;quot;&#039;&#039; icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players_Guide/Buying,_Selling_%26_Trading|Players Guide/Buying, Selling &amp;amp; Trading]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with Player-Characters===&lt;br /&gt;
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039; tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the &#039;&#039;&#039;/tell&#039;&#039;&#039; command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the &#039;/&#039; character. &amp;lt;br&amp;gt;Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.&amp;lt;br&amp;gt;&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
Type &amp;quot;&#039;&#039;Hello!&amp;quot;&#039;&#039; in Main chat - You say &amp;quot;&#039;&#039;&#039;Hello!&#039;&amp;quot;&#039;&#039; to the people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/shout&#039;&#039;&#039; Hi - You shout &amp;quot;&#039;&#039;&#039;Hi&#039;&amp;quot;&#039;&#039; to everyone in the city or region.&amp;lt;br&amp;gt;&lt;br /&gt;
If a character called Eliandrus says &amp;quot;&#039;&#039;&#039;Hi!&#039;&amp;quot;&#039;&#039;, everyone will see: &amp;quot;&#039;&#039;Eliandrus says: Hi!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To find out which players are online, type /who&amp;lt;br&amp;gt;&lt;br /&gt;
An additional command can help you to express certain actions you want to perform:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/me&#039;&#039;&#039; action - You perform an action seen by people in your vicinity.&amp;lt;br&amp;gt;&lt;br /&gt;
eg. /me waves&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else will see &amp;quot;&#039;&#039;Eliandrus waves&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the &#039;TRADE&#039; icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click &amp;quot;&#039;&#039;Accept&amp;quot;&#039;&#039; and the items and Tria will be transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Basics =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Menus and Windows===&lt;br /&gt;
[[File:03.png|right]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right-clicking on the &#039;&#039;&#039;blue crystal&#039;&#039;&#039; in the corner of the game window.&amp;lt;br&amp;gt;&lt;br /&gt;
This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) &amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
All Windows/icons can be &amp;quot;&#039;&#039;active&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;inactive&amp;quot;&#039;&#039;. Clicking on an icon will make it active. Clicking on it again will deactivate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[File:04.png]]Communications.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open the [[Ingame_Help#Chat_Window|chat window]] to allow you to interact with other players and with computer controlled characters (NPCs). When it&#039;s active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu-&amp;gt;Interface-&amp;gt; Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type &amp;quot;&#039;&#039;Hello&amp;quot;&#039;&#039; and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:05.png]]Skills and Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:06.png]]Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don&#039;t have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The [[Non-Player_Character|NPC]]s in this tutorial will give you items.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:07.png]]Quests.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:08.png]]Spell Book.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Spell_Book_Window|This window]] is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all &amp;quot;&#039;&#039;buffs&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;debuffs&amp;quot;&#039;&#039; which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking &amp;quot;&#039;&#039;Research&amp;quot;&#039;&#039; will let you find spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:09.png]]Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Information_Window|This]] opens a small window which shows compact player data. Your HP and Mana, your target&#039;s HP, a selection of attacking stances, and a sliding bar to choose &amp;quot;&#039;&#039;spell power&amp;quot;&#039;&#039; when you use magic.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:10.png]]Options.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Options_Window|This]] opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to &#039;[[Ingame_Help#User_interface|User Interface]]&#039; and then &#039;[[Ingame_Help#Options_Window|Options Window]]&#039; within the [[Ingame_Help|In-Game Help]] for a much more detailed explanation.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:11.png]]Help.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Help_Window|This]] opens up the help window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:12.png]]Exit.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quit_Window|This]] will open an option box asking if you want to exit the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
To access the quest window click the icon in the top toolbar called &amp;quot;&#039;&#039;Quests&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an [[Non-Player_Character|NPC]]. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Players_Guide#Skills_Training|skill fully]], you need a trainer and also some practice.&amp;lt;br&amp;gt;&lt;br /&gt;
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.&amp;lt;br&amp;gt;&lt;br /&gt;
You can see the status of the quests you have started and the ones you have completed by looking in the &amp;quot;&#039;&#039;quest window&amp;quot;&#039;&#039;. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the &amp;quot;&#039;&#039;Uncompleted&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Completed&amp;quot;&#039;&#039; buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display &amp;quot;&#039;&#039;Automatic Quest Notes&amp;quot;&#039;&#039; which are pre-generated to help you keep track of where you are in a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the &amp;quot;&#039;&#039;notes&amp;quot;&#039;&#039; section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the &amp;quot;&#039;&#039;[[Ingame_Help#Files|File Locations]]&amp;quot;&#039;&#039; section of In-Game Help to find the file if you want to make a backup copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Health and Combat===&lt;br /&gt;
To check your health or the health of your opponent you should enable the &amp;quot;&#039;&#039;Information&amp;quot;&#039;&#039; window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different &amp;quot;&#039;&#039;stances&amp;quot;&#039;&#039;. Those determine the level of aggression you use in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it&#039;s already injured. The leftmost button is the &amp;quot;&#039;&#039;stop attack&amp;quot;&#039;&#039; button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Stop Attack button.[[File:13.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Full Defensive Attack button.[[File:14.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Defensive Attack button.[[File:15.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Normal button.[[File:16.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Aggressively button.[[File:17.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Bloody Attack button.[[File:18.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Combat]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
To see your stats and skills click on the &amp;quot;&#039;&#039;SKILLS&amp;quot;&#039;&#039; icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; (AGI): This represents your ability to control your body movement: it&#039;s a mix of balance and precision. It&#039;s used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It&#039;s used in casting spells of the Crystal and Dark Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It&#039;s used in casting spells of the Blue and Brown Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (STR): Measures the muscular power of your body. It&#039;s useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It&#039;s used in casting spells of the Azure and Red Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Training===&lt;br /&gt;
[[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are &#039;&#039;&#039;three&#039;&#039;&#039; important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
* You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* You&#039;ll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &amp;quot;&#039;&#039;sell&amp;quot;&#039;&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
* You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &amp;quot;&#039;&#039;theoretical training&amp;quot;&#039;&#039; portion of that level which you need to buy from an [[Non-Player_Character|NPC]]. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &amp;quot;&#039;&#039;Progression Points&amp;quot;&#039;&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &amp;quot;&#039;&#039;practice points&amp;quot;&#039;&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Skills]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic, Glyphs and Spells===&lt;br /&gt;
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from [[Non-Player_Character|NPC]]s, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the &#039;SPELL BOOK&#039; from the main toolbar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, &#039;RESEARCH MAGIC&#039;, to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the &#039;PURIFY&#039; Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:21.png|left|Research Spell Button]] Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the &#039;ASSEMBLE SLOTS&#039;. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on &#039;RESEARCH BUTTON&#039;. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you &amp;quot;&#039;&#039;fail&amp;quot;&#039;&#039; this will hurt your character and you will lose some HP and Mana, but don&#039;t worry, YOU CANNOT die from failing research so you can click as many times as you want.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:22.png|left|Cast Spell Button]] Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the &#039;CAST&#039; button. If it is an attack spell then you need to select the target of the spell, and then click &#039;CAST&#039; to cast it.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Magic]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which &amp;quot;&#039;&#039;combine&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;use&amp;quot;&#039;&#039; are options you will frequently use if you learn to craft. The option you need to choose first is &#039;EXAMINE&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:23.png]]This is the EXAMINE button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
When you click &#039;EXAMINE&#039; the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the &amp;quot;&#039;&#039;Open Inventory&amp;quot;&#039;&#039; button or, 2 - click the &amp;quot;&#039;&#039;Inventory&amp;quot;&#039;&#039; button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
After you have used the container (click &amp;quot;&#039;&#039;COMBINE&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;USE&amp;quot;&#039;&#039;, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the &#039;TAKE AND STACK ALL&#039; button, the &#039;TAKE ALL&#039; button, or by picking up and moving the item into an open slot in an inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
* [[File:Chest icon.png]] Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are &#039;&#039;&#039;not&#039;&#039;&#039; &#039;&#039;&amp;quot;Containers&amp;quot;&#039;&#039;, &#039;&#039;&#039;but&#039;&#039;&#039; &#039;&#039;&amp;quot;Furnishings&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
To &amp;quot;open&amp;quot; a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window).&amp;lt;br&amp;gt;&lt;br /&gt;
After that, you&#039;ll see items earlier contained in the Chest now displayed in your Inventory.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Crafting is available in the form of many arts, including alchemy, leather-working, armor and weapon making, herbalism, and more. Crafting provides a way to progress without the need to fight, and it&#039;s a valid alternative as a job, considering the many needs of supplies adventurers have.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Additional info&#039;&#039;&#039; about crafting&#039;&#039;&#039;:&#039;&#039;&#039; [[Players Guide/Crafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Setting =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===The &amp;quot;Land of the Azure Sun&amp;quot;===&lt;br /&gt;
[[File:Yliakum map.jpg|thumb|150px|right|The stalactite]][[Yliakum]] is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races&#039; lost worlds. The inhabitants, nine distinctly different races, also call it the &amp;quot;Land of the [[Azure Sun]]&amp;quot;, referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crystal===&lt;br /&gt;
Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring Time and Seasons===&lt;br /&gt;
Yliakum is subjected to times of &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;. But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable &#039;Crystal Eclipses&#039;. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn&#039;t oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Levels===&lt;br /&gt;
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Dome&lt;br /&gt;
This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barn or Upper Field*&lt;br /&gt;
There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Far Ground*&lt;br /&gt;
Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Forge*&lt;br /&gt;
This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.&amp;lt;br&amp;gt;&lt;br /&gt;
*Land&#039;s End*&lt;br /&gt;
Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shore*&lt;br /&gt;
A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.&amp;lt;br&amp;gt;&lt;br /&gt;
*Lower Field*&lt;br /&gt;
Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Deep*&lt;br /&gt;
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; *&amp;lt;/nowiki&amp;gt; &#039;&#039;Levels to be added in future versions.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streams and Lakes===&lt;br /&gt;
Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all streams make it to the lake. Some streams have been found that flow naturally out of the stalactite. Some of these have been diverted to water crops, but mostly they are used to flush sewage and waste away from the cities and dispose of it. Complex sewer systems have been built under many of the larger cities to accommodate the amount of waste produced. Larger rubbish is simply thrown into almost vertical and apparently endless wells similar to the ones the streams flow out. But by law it is forbidden to discard waste into the lakes, not only out of courtesy to the Nolthrir, but also to protect the seaweed population.&amp;lt;br&amp;gt;&lt;br /&gt;
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called &amp;quot;Burial Wells&amp;quot;. The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.&amp;lt;br&amp;gt;&lt;br /&gt;
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bronze Doors and the Stone Labyrinths===&lt;br /&gt;
The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one&#039;s way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Death Realm===&lt;br /&gt;
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a &#039;&#039;&amp;quot;common&amp;quot; death&#039;&#039;, and the &amp;quot;deceased&amp;quot; can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as &#039;&#039;True Death&#039;&#039;, from which there is no returning.&amp;lt;br&amp;gt;&lt;br /&gt;
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum&#039;s history have prevented unchecked population growth in the past. Despite the Death Realm&#039;s ability to &amp;quot;raise the dead&amp;quot;, a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[Laanx_and_Talad|First Epoch]]&lt;br /&gt;
The young gods Laanx and Talad discovered the Crystal and created the eight levels of Yliakum by hollowing out the stalagtite.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Division|Second Epoch]]&lt;br /&gt;
Talad and Laanx entered into an agreement with Vodùl, god of future events, in exchange for Vodùl&#039;s help to fill the new realm of Yliakum with worshippers. When Vodùl left to fulfil the bargain, Laanx created the [[Lemur]] race and Talad the [[Kran]]. But a terrible accident disfigured Laanx and drove a wedge of unforgiveness between Laanx and Talad forever.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Realm_of_Laanx|Third Epoch]]&lt;br /&gt;
Laanx cut himself off from Talad and Yliakum by retreating deep into the Stone Labyrinths with most of the Lemur race. There, in a cavern far bigger than Yliakum, Laanx and his worshippers founded Kadaikos. At its peak, this Lemur nation numbered ten towns. But when Laanx suddenly disappeared from Kadaikos, the city passed into legend, its location lost to time. Talad remained in Yliakum throughout this period, naming the city of Hydlaa and creating the very first glyphs.&amp;lt;br&amp;gt; &lt;br /&gt;
:*[[The_Civilization|Fourth Epoch]]&lt;br /&gt;
About three hundred years after the creation of the Lemurs, the [[Enkidukai]] and [[Ylian]] races arrived in Yliakum through magical portals that Vodùl had opened in the Stone Labyrinths. By about 400 AY, the other races had also arrived: [[Dermorian]]s, [[Stonehammer]] dwarf clans, [[Diaboli]], [[Klyros]] and [[Nolthrir]]. The [[Ynnwn]] race was born, of elf and Diaboli unions. Talad helped spread magic and laws among all the people, earning favour as their god. Seeing this, Laanx became angry and jealous. He sought out the Lemurs of the Stone Labyrinths who had left Kadaikos. While Yliakum prospered under Talad&#039;s guidance, the Lemur city of Xant Laan was created deep within the rock of the labyrinths, and there Laanx was the sole god.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Two_Temples|Fifth Epoch]]&lt;br /&gt;
From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely.&lt;br /&gt;
*[[Talad]]&lt;br /&gt;
Talad is often called the god of the people, having the largest following of all the gods. Though he holds great power and might, he is kind and just in his actions and asks the same of his followers. Even the most simple farmers or champions and protectors of the people choose to follow Talad.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Laanx]]&lt;br /&gt;
Also known as the Masked or Masquerade God, Laanx demands perfection from his followers in all aspects of life. His chaotic nature encourages social manoeuvring to attain wealth and a higher station in society. For this reason, Laanx is often the chosen god of the rich or powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Xiosia]]&lt;br /&gt;
Xiosia is a goddess of nature. Her realm consists of Yliakum&#039;s ecosystem and the natural order of things, from birth to death and all between. Most often she is seen as the gentle goddess of nature, even though her volatile nature and short temper have become legendary. Because of this her followers range from peaceful gardeners to bloodthirsty rangers.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dakkru]]&lt;br /&gt;
As goddess of war and death, Dakkru is the only deity not residing in Yliakum. Her powers extend to all those who perish and end up in the Death Realm. She demands strong followers and worthy deaths. One great healer was once heard to say, &amp;quot;Only those I cannot save are worthy of death in Dakkru&#039;s name.&amp;quot; Though warriors and killers make up the majority of her following, there are also a surprising number of hunters, farmers, and even healers among her ranks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours speak of yet [[Black Flame|another religion]] in the realm of Yliakum, though most commoners believe it to be a bedside tale used to frighten children into behaving. Dakkru&#039;s worshippers claim to hunt the followers of this unknown power, inflicting True Death upon them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the gods are present in everyday life and it is even possible to speak with them on occasion, it is impossible for any sane person to honestly claim they do not believe the gods exist. Any who claim this can be punished by law if they should attempt to encourage others in this misguided belief. Some citizens follow more than one God and a small minority choose to not follow any of the gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
The government of Yliakum is collectively known as the Octarchy, for the eight dignitaries, called &amp;quot;[[Octarchs]]&amp;quot;, who rule Yliakum; each of them supervises and is responsible for one of the eight levels within the stalactite. It&#039;s important to note that the eight have not always been present, and still today the two lower levels are assigned to one Octarch only. Together they form the &amp;quot;Circle of the Octarchs&amp;quot; or &amp;quot;Internal Circle&amp;quot; that makes decisions regarding the livelihood and laws of all the people living in Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
Under the Octarchs there are twenty &amp;quot;[[Vigesimi]]&amp;quot;, high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the &amp;quot;External Circle&amp;quot;. At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes.&lt;br /&gt;
At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
*&#039;&#039;&#039;Currency&#039;&#039;&#039;&lt;br /&gt;
Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it&#039;s a closed society, the minters only have two jobs; to repair or replace broken coins and to make more coins as the economy demands.&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Tria&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Tria&amp;quot; are the base currency of Yliakum. They are made of a crystal-mineral alloy that is resistant to corrosion. This allows the Nolthrirs to take them under water, increasing their worth as a currency across all levels. The crystal can easily be found in the mines and is transparent or light green in colour. Magically forging the crystals produces a perfect triangle with rounded edges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Tria.png|framed|A Tria]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Other Coins&#039;&#039;&#039;&lt;br /&gt;
Other more valuable coins are made of crystal-mineral alloys as well, though their composition gives them distinct colourings. The light blue &amp;quot;Hexa&amp;quot; has a value of ten Tria and has a hexagonal shape. The red &amp;quot;Octa&amp;quot; is worth fifty Tria, or five Hexa, and is made in the shape of an octagon. The golden &amp;quot;Circle&amp;quot; is worth two hundred and fifty Tria, or twenty five Hexa, and is circular in shape.&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Hexa.png|framed|A Hexa]] || [[Image:Octa.png|framed|An Octa]] || [[Image:Circle.png|framed|A Circle]]&lt;br /&gt;
 |}&lt;br /&gt;
**&#039;&#039;&#039;Unofficial Currencies&#039;&#039;&#039;&lt;br /&gt;
Coins of higher value are not official because they are not made in the official mint. Instead rich merchants who need an easier way to make large trades create them. The merchants use a silver coin, worth five hundred Tria, and a platinum coin, worth one thousand Tria. To make large trades like this using official currency, banks and crafting guilds will issue credit letters to whoever needs them.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
Trade between the levels of Yliakum is very important to the health of the economy. A great deal of the raw materials extracted from the Dome and the Stone Labyrinths are sent to the lower levels for processing. This keeps the main landmass of the Dome free for farming and raising livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Sample Prices&#039;&#039;&#039;&lt;br /&gt;
The following samples of the purchasing power of Tria will give you a better understanding of the currency:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; summary=&amp;quot;Purchasing Power of Tria&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Object to Buy&lt;br /&gt;
! Trias&lt;br /&gt;
! Hexas&lt;br /&gt;
! Octas&lt;br /&gt;
! Circles&lt;br /&gt;
|-&lt;br /&gt;
| a pint of good beer&lt;br /&gt;
| 2 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a lunch in a tavern&lt;br /&gt;
| 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| leather pants and shirt&lt;br /&gt;
| 25 tria&lt;br /&gt;
| 2 hexa, 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a good steel sword&lt;br /&gt;
| 350 tria&lt;br /&gt;
| 35 hexas&lt;br /&gt;
| 7 octas&lt;br /&gt;
| 1 circle, 2 octas&lt;br /&gt;
|-&lt;br /&gt;
| farmer&#039;s one month salary&lt;br /&gt;
| 250 tria&lt;br /&gt;
| 25 hexas&lt;br /&gt;
| 5 octas&lt;br /&gt;
| 1 circle&lt;br /&gt;
|-&lt;br /&gt;
| healthy, trained pterosaur&lt;br /&gt;
| 45,000 tria&lt;br /&gt;
| 4,500 hexas&lt;br /&gt;
| 2,400 octas&lt;br /&gt;
| 180 circles&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel and Transportation===&lt;br /&gt;
*&#039;&#039;&#039;The Slow Way&#039;&#039;&#039;&lt;br /&gt;
Long stairs, ramps, and caves dug deep into the rock wind along the tremendously tall cliffs to connect the levels. Most citizens walk from level to level, even though such a trip is very tiring, especially when going uphill with a load of goods. Because of this, wide landings were built where they can lay down their loads and rest. Sightings of creatures on these paths are rare, but not unheard of.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Merchandising Way&#039;&#039;&#039;&lt;br /&gt;
Because walking is so slow and cumbersome, an ingenious system of pulleys, wheels, and magic-reinforced spidersilk ropes was devised. These silk ropes attach to either people or goods and are then lifted up or lowered down. The winches are privately or government owned, however, generally they only belong to the mercantile society and their use is allowed only after a fee is paid to the society, which varies according to the quality of the winch. The Hydlaa Winch is owned by the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Elite Way&#039;&#039;&#039;&lt;br /&gt;
The fastest way of getting over remarkable distances in a short time is by using flying animals: Pterosaurs, Megaras and Drifters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pterosaurs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pterosaurs are reptiles with limbs adapted to flight, with large membranous wings and a long tail, which they use as a rudder. The Pterosaurs&#039; dimensions vary from three to six metres in length, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a rider in a saddle buckled between the animal&#039;s shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space or monopolising possession of the hard-to-breed beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megaras&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The second flying animal is the Megaras, which is similar to a giant winged rat. Scientists believe the Crystal has genetically mutated the Megaras, since they reproduce only in Yliakum and not in any of the surrounding caves. These rat-like creatures are not as docile as the Pterosaurs, but they are stronger and more efficient, making them perfect to carry heavy but not too delicate loads, such as food and building materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drifters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ray-like rideable creatures that hover about half a metre above the ground, these creatures do not swim. They are much wider than they are long and their bodies are green with black slashes down their back and &amp;quot;wings&amp;quot;. When they beat their wings (to fly) a dust effect swirls underneath them. The eyes are located on either side of the mouth. Drifters travel in herds around Yliakum. They are peaceful creatures and are well loved by children and many of Yliakum&#039;s citizens. Farmers like them since they scare away predators with their defensive mist and Runic Drifter guards that often defend them. On the other hand, their hide is highly sought by &amp;quot;evil&amp;quot; tradesmen and alchemists. But the taking and use of such hide is illegal and very risky. When Drifters are attacked they emit a green gas behind them while they flee. This gas is highly acidic and damages a persons equipped items if they stand in the mist. If the player stands in the mist long enough it can permanently destroy a person&#039;s non-magical items. This mist also damages your health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See also:&#039;&#039;&lt;br /&gt;
*[[Yliakum]]&lt;br /&gt;
*source: [http://www.planeshift.it/Settings http://www.planeshift.it/Settings]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy Advice =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot.&lt;br /&gt;
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once).&lt;br /&gt;
* Don&#039;t use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won&#039;t give you any experience or loot.&lt;br /&gt;
* Armour: Always use armour! If you&#039;re a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you&#039;ll be less bored in the end.&lt;br /&gt;
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain!&lt;br /&gt;
* If you want to maximize your &#039;&#039;trias&#039;&#039; gain, craft whatever you can to the highest quality. But if you want to maximize &#039;&#039;practice points&#039;&#039; (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. &#039;&#039;&#039;Example:&#039;&#039;&#039; if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining/Harvesting===&lt;br /&gt;
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field.&lt;br /&gt;
* Not all areas in a field are equally rich. Look for the &amp;quot;hot spot&amp;quot;: the nearest you are to the field center, the higher your chances are of getting the reward.&lt;br /&gt;
* Every field has a difficulty set: when your skill surpasses the given difficulty, you&#039;ll get less practice (or, rather, you&#039;ll get the &#039;&#039;normal&#039;&#039; practice, because whenever your skill is lower than the difficulty, you actually get a bonus).&lt;br /&gt;
* The best way to gain trias is by digging/mining until your inventory is full. Don&#039;t run back and forth just to train!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings.&lt;br /&gt;
* You can use trias and experience points to increase your statistics.&lt;br /&gt;
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travelling between cities===&lt;br /&gt;
* Follow the worn track: it&#039;s safe from wandering monsters.&lt;br /&gt;
* When you&#039;re spotted by a monster, it usually turns to face you: get away from it and you won&#039;t be hurt.&lt;br /&gt;
* If you don&#039;t watch where you go, you run the risk of running past a field full of deadly monsters — it&#039;s your own fault!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
These are terms relevant to understanding [[Players_Guide#Roleplay|RPG]] in general and PlaneShift in particular.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
The very first tech-demo, version 0.1, &amp;quot;Atomic Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.5 of PlaneShift, &amp;quot;Arcane Chrysalis&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To lure a monster, to get its attention and make it attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alliances are groups of guilds that work together.&amp;lt;br&amp;gt;&lt;br /&gt;
See &amp;quot;&#039;&#039;[[Ingame_Help#Alliance_Commands|Alliance Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave alliances. Alternatively, you can use the Guild Window to manage your alliance. See Also &#039;&#039;&#039;Guild&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A player&#039;s &#039;alternate&#039; character or characters that they play when they are &#039;resting&#039; their &#039;main&#039; character or want to play something different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To sit in one place waiting for a particular monster or type of monster to spawn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.3 of PlaneShift, &amp;quot;Crystal Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Creation. Definition of the character&#039;s attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See &amp;quot;&#039;&#039;[[Players_Guide#Character_Creation|Character Creation]]&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character&#039;s background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Charisma (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Developers. Members of Atomic Blue, the team building PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Death Realm]]. Where your character is taken when he or she dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance. Attribute.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exp&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Experience points. A representation of your character&#039;s advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also &#039;&#039;&#039;PP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game Master. Players who have special powers within the game to control [[Non-Player_Character|NPC]]s and normal players, moderate gameplay and organise events.&amp;lt;br&amp;gt;&lt;br /&gt;
You can appeal for help from a [[Game_Master|GM]] by using the petition window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godmodding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In roleplaying, when one player speaks or acts in a way that causes another player or group of players to do, feel or think certain things without their consent, or resolves a situation without input from the other players. Godmodding is considered poor form. Instead, describe your character&#039;s intention and allow the other player or players to decide the extent to which you have succeeded.&amp;lt;br&amp;gt;&lt;br /&gt;
e.g. /me draws his sword and stabs Opponent in the throat so that blood gushes out and she dies. &amp;lt;--- godmodding&amp;lt;br&amp;gt;&lt;br /&gt;
Consider instead: /me draws his sword and aims a thrust at Opponent&#039;s throat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.&amp;lt;br&amp;gt;&lt;br /&gt;
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See &amp;quot;&#039;&#039;[[Ingame_Help#Guild_Commands|Guild Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also &#039;&#039;&#039;Alliance&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points. A representation of your character&#039;s health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&amp;amp;S&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Hack and Slash. Repetitive and long-lasting killing of various monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also &#039;&#039;&#039;OOC&#039;&#039;&#039;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Intelligence (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lag&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT/KS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Linkdead. When the server crashes or you get disconnected from the game, we say it&#039;s gone Linkdead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Any items left on a mob after you kill it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Version 0.2 of PlaneShift, &amp;quot;Molecular Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mobile Object. Denotes a non-playable character that is attackable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mana Points. A representation of your character&#039;s ability to cast spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mPK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Monster player kill, when somebody &amp;quot;aggros&amp;quot; or lures a monster towards another player so that they are killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. [[Non-Player_Character|NPC]]s give quests, serve as merchants and add to the realism of the settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Out Of Character. Speech or actions performed as you, the player. [[Out_Of_Character|OOC]] speech is often considered &#039;second priority&#039; to [[In_Character|IC]] speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player Character. Character controlled by a player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PKing or Player killing. Usually used in a negative context, outside an [[In_Character|IC]] duelling situation, e.g. when the killing is non-consensual. See also &#039;&#039;&#039;PvP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game&#039;s gaps to do it as quickly as possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 200 exp = 1 pp. See also [[Players_Guide#Skills_Training|Skills Training]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus environment. Fighting against a Mob.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus Player. Refers to fighting or killing other player characters rather than [[Non-Player_Character|NPC]]s. [[Person_versus_Person|PvP]] is usually in the context of [[In_Character|IC]] duelling, involving mutual consent. Also see &#039;&#039;&#039;PK&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. (verb) Role-Playing. Speaking and acting as though you ARE your character. Also see &#039;&#039;&#039;IC&#039;&#039;&#039; and &#039;&#039;&#039;OOC&#039;&#039;&#039; and [[Players_Guide#Roleplay|Roleplay]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. (noun) Roleplay. The story arc that develops between two or more roleplaying characters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039;	&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.4 of PlaneShift, “Steel Blue”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;	&amp;lt;br&amp;gt; &lt;br /&gt;
The process of mobs appearing when they are created in the world or re-appearing after death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack, a&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A stack is 65 of a particular item. Not all items can be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wibble&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift&#039;s little mutation of “wb”, which means “welcome back”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Will (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
PlaneShift Team as at November 2013&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Project Leader and Director&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Luca &amp;quot;Talad&amp;quot; Pancallo&#039;&#039;, for building a great team to make a dream come true, and 12 years continuous leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client and Server Engine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stefano &amp;quot;Weltall&amp;quot; Angeleri&#039;&#039;, for very important contributions on engine side, new features and constant improvement of the game, maintenance of test server, producing all our final binaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Andrea &amp;quot;Lucubro&amp;quot; Rizzi&#039;&#039;, for the implementation of musical instruments and score, plus other sound engine fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Anders &amp;quot;Magodra&amp;quot; Reggestad&#039;&#039;, for magic system implementation, NPC AI, tribes and a lot more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Joe &amp;quot;Eredin&amp;quot; Lyon&#039;&#039;, for the new shortcut bar, active magic window, and many bug fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ralph &amp;quot;Jilare&amp;quot; Campbell&#039;&#039;, for improving memory management, removing memory leaks, bug fixes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Mordaan&amp;quot;&#039;&#039;, for new quests and books, quest chains reorganization, spellchecking and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Venalan&amp;quot;&#039;&#039;, for new quests and books, NPC dialogues, NPC lore, work on quest chains.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Taya&amp;quot;&#039;&#039;, for many quests and books, NPC dialog and descriptions, settings, item placement and testing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Cirerey&amp;quot;&#039;&#039;, for Klyros history books, new quests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Giacomo &amp;quot;DrJack&amp;quot; Mariani&#039;&#039;, for the wizard quests, overall background ideas, and factions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Mariana&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Laggninja&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Teshia&amp;quot;&#039;&#039;, for writing books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for spells effects and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maria &amp;quot;Renepolumorfous&amp;quot; Dedevesi&#039;&#039;, for the new [[Azure Spirit]] splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the molthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for new wands geometry and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arco &amp;quot;Arcooo&amp;quot; Mul&#039;&#039;, for lava cave model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the Nolthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Davide &amp;quot;Eonwindd&amp;quot; Vescovini&#039;&#039;, for extensive work on crafting rules, in particular alchemy and herbalism and for improving the NPCs scripted AI.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;George &amp;quot;Tuathanach&amp;quot; Parkinson&#039;&#039;, for expanding crafting rules for rare metal weapons and mace making.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eddie &amp;quot;Rheos&amp;quot; Payne&#039;&#039;, for expanding crafting rules for cooking fish dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music and Sounds&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for environment sounds, spells sounds, creatures sounds, nice videos and good french accent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Richard Ludlow and the Berklee College of Music&#039;&#039;, for the amazing 60 minutes ambiance background music.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Video Symphony team&#039;&#039;, for the great contributions of sounds and voiceovers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ruslan &amp;quot;Ellarion&amp;quot; Perezhilo&#039;&#039;, for travel songs, death jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jiri &amp;quot;GeorgeD&amp;quot; Ptacek&#039;&#039;, for death realm song, victory jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bruno &amp;quot;CyberMozart&amp;quot; Largarde&#039;&#039;, for the main theme, intro songs and battle theme.&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to &#039;&#039;Kevin Budd&#039;&#039; for providing the flute sounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Casey &amp;quot;Sarva&amp;quot; Kerrigan&#039;&#039;, for his work as GM Team Leader, constant presence in game, support of our events, and coordination of GM activities.&amp;lt;br&amp;gt;&lt;br /&gt;
The GM Team: &#039;&#039;&amp;quot;Sarva&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Daxa&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Sarko&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Gythul&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Pathogatha&amp;quot;&#039;&#039;, for holding events, answering petitions, testing and more...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Very Special Thanks to:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jorrit Tyberghein&#039;&#039;, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frank &amp;quot;Res&amp;quot; Richter&#039;&#039;, from Crystal Space team, for continuous support on lighting, performances and stability.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;www.teamix.de&#039;&#039;, for providing the necessary hardware and bandwidth.&amp;lt;br&amp;gt;&lt;br /&gt;
All the former developers for their work and contributions to PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
.... and to all our players, fans and supporters!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Be sure to read the other credits files&#039;&#039; (PS folder &amp;gt; docs directory) &#039;&#039;to have a full list of developers of previous releases.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sonora font is used with permission of the author: &#039;&#039;Christian Texier&#039;&#039; (christian.texier.pagespro-orange.fr).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This Guide refers to [[PlaneShift]] &#039;&#039;&#039;[[Arcane Chrysalis]] (0.5)&#039;&#039;&#039; release but was recently updated.&amp;lt;br&amp;gt;&lt;br /&gt;
It means that it is good for [[PlaneShift]] &#039;&#039;&#039;[[Azure Spirit]] (0.6)&#039;&#039;&#039; release as well!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can also have a look at the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] and/or at the [[Players Guide (Old)]].&amp;lt;br&amp;gt;&lt;br /&gt;
* If you notice that something is still missing or wrong, please let us know writing a post in the [http://www.hydlaaplaza.com/smf/index.php game&#039;s forum].&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=40471.msg453489 Help us request]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Azure_Spirit&amp;diff=19860</id>
		<title>Azure Spirit</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Azure_Spirit&amp;diff=19860"/>
		<updated>2013-12-01T08:22:12Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Crash reporting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current version of [[PlaneShift]], &#039;&#039;&#039;Azure Spirit&#039;&#039;&#039;, was released in November, 2013.&amp;lt;br&amp;gt;&lt;br /&gt;
=Changelog=&lt;br /&gt;
==User interface==&lt;br /&gt;
* New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:&lt;br /&gt;
** Icons in addition to text&lt;br /&gt;
** Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands&lt;br /&gt;
** Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon)&lt;br /&gt;
** Character specific shortcuts and key bindings. Now each char has its own set!&lt;br /&gt;
* New active magic window. Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one. There are some known bugs in the bar, like the display of some icons may be duplicated.&lt;br /&gt;
* Slight improvements to Quest book, guild window, chat window, options window.&lt;br /&gt;
* &amp;quot;Basic chat&amp;quot; window removed to allow for setting of visible chat tabs without restarting the client.&lt;br /&gt;
* Added ability to type in the chat window by just having the cursor over the chat window so you don&#039;t have to also click on it. This can be enabled in the advanced config chat window settings.&lt;br /&gt;
* Added a new skin &amp;quot;Minimatuux&amp;quot;, feedback is encouraged. You can select the new skin from the launcher.&lt;br /&gt;
==Games and Mechanisms==&lt;br /&gt;
* Added engine support for mechanisms. These allow developers to add items in the world, like giant boulders, which can be moved by players by pressing a button or moving a lever.&lt;br /&gt;
* Added ability to &amp;quot;use&amp;quot; certain static objects in the world.&lt;br /&gt;
* Enhanced mini game support.&lt;br /&gt;
==Moving objects==&lt;br /&gt;
* Fixed support for &#039;sequences and triggers&#039; to allow things like the wheels in the sewers to move again. This will allow in the future to add more interactive elements to the areas.&lt;br /&gt;
==Big Bosses==&lt;br /&gt;
* The game now supports scaling of characters, this will allow developers to create &#039;giant&#039; or &#039;miniature&#039; creatures from the current models. Hope to finally see some big bosses to fight!&lt;br /&gt;
==Art==&lt;br /&gt;
* Welcome the male Nolthrir! Complete with all standard animations, armour, robe, and some customization options.&lt;br /&gt;
* Bracers now show for -all races-.&lt;br /&gt;
* Icons now available for all bracers so you will no longer have a sack filled with pink rings.&lt;br /&gt;
* The new &amp;quot;Ash brotherhood&amp;quot; lair.&lt;br /&gt;
* A new map and a new creature, undisclosed at this time, will be available as part of an in game event very soon.&lt;br /&gt;
==Crafting==&lt;br /&gt;
* Many platinum-steel weapons have been made available for crafting (thanks to Tuathanach), you will find some of them are already available in the released crafting books (all common blades) while some (like axes and superior swords) will require new crafting books and will have to wait for a quest to introduce them.&lt;br /&gt;
* All crafting, mining/harvesting and the Musical instruments now support the use of higher quality tools, in the future they will be available as quest rewards.&lt;br /&gt;
==Spells==&lt;br /&gt;
* 11 new spells added, some will require a new quest to introduce new glyphs not yet available. New spells include: spells able to morph the spellcaster, new low level direct damage spells for azure and brown way spells. A new spell able to &amp;quot;charm&amp;quot; weak monsters, this is experimental and will be the first of a new series of spells.&lt;br /&gt;
==Others==&lt;br /&gt;
* Added a multiplayer minigame &amp;quot;Tic Tac Toe&amp;quot; in Kada&#039;el tavern lower floor, right click on the right table to start playing with a friend.&lt;br /&gt;
* Added [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 treasure chests] in different locations all over Yliakum.&lt;br /&gt;
&lt;br /&gt;
==Crash reporting==&lt;br /&gt;
* Added support for crash reporting to Linux and Window builds. Whenever your client crashes, it will send a report to us with the details, so it can be analyzed. We also have a server side component which lists the most frequent crashes, so we can focus on the high priority ones. Lots of thanks to Talad, Eredin and Jilare for getting this done.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lot more in this release, you can read the additional list of changes [http://www.planeshift.it/ChangeLog0.6 here].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Big thanks to all developers who made this release possible, be sure to read the in game credits to see them all!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=41499.0 Forum thread]&lt;br /&gt;
* [http://www.hydlaaplaza.com/flyspray/index.php?do=details&amp;amp;task_id=6241 PS#6241]: Equipping two items of the same kind (with the same name) in both hands &#039;&#039;&#039;by shortcut&#039;&#039;&#039; atm works only &#039;&#039;&#039;if&#039;&#039;&#039; they are stacked (both in the same slot).&lt;br /&gt;
&lt;br /&gt;
[[Category:PS History]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=19859</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=19859"/>
		<updated>2013-11-30T13:09:34Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Containers and Crafting Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document contains game-relevant information and is designed to supplement the [[Players Guide]]. An .xml file containing this information is also available in game in your Help window.&lt;br /&gt;
&lt;br /&gt;
=Start Here=&lt;br /&gt;
Welcome to the PlaneShift Help Guide. In this first section you may find all the tips provided in the tutorial area, covering the basic functions of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
You can move around by pressing the keys &#039;&#039;W&#039;&#039; (forward), &#039;&#039;S&#039;&#039; (backward), &#039;&#039;A&#039;&#039; (rotate left), &#039;&#039;D&#039;&#039; (rotate right), &#039;&#039;Q&#039;&#039; (strafe left), &#039;&#039;E&#039;&#039; (strafe right), &#039;&#039;R&#039;&#039; (run).&amp;lt;br&amp;gt;&lt;br /&gt;
If you are &#039;&#039;left-handed&#039;&#039; and find these options difficult to use &#039;&#039;you can change them&#039;&#039; by opening the &#039;OPTIONS&#039; window in the toolbar and choosing &#039;CONTROLS&#039; and then &#039;KEYS&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
You have now practised basic movements. Here are a few more: press the &#039;&#039;spacebar&#039;&#039; and you will see your character JUMPING. Now hold down the &#039;&#039;left shift key&#039;&#039; while moving and you will see your character RUNNING forward or backward.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to LOOK AROUND press the &#039;&#039;middle mouse button&#039;&#039; (or alternatively press the &#039;&#039;TAB key&#039;&#039;. Press Tab again to exit mouse look mode). In this mode you can move your mouse to have your character rotate left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
You can change the POINT OF VIEW by pressing&#039;&#039; &#039;m&#039;.&#039;&#039; Press it a few times to cycle through ‘free movement’, ‘dynamic follow’, ‘free rotation’ and ‘first person’ points of view, moving your character each time. Then go back to &#039;third person follow&#039; mode. This is probably the best one to use for the tutorial.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interacting and Speaking with NPCs==&lt;br /&gt;
You can interact with both players and [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called &#039;targeting&#039; and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.&amp;lt;br&amp;gt;&lt;br /&gt;
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.&amp;lt;br&amp;gt;&lt;br /&gt;
To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the &#039;Quest menu window&#039;. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The &#039;free text&#039; input will be visible on every page you go to.&amp;lt;br&amp;gt;&lt;br /&gt;
To leave the Quest menu at any time you can click on the &#039;BYE&#039; button.&amp;lt;br&amp;gt;&lt;br /&gt;
USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any [[Non-Player_Character|NPC]] in the game things such as &#039;Hello.&#039; &#039;How are you?&#039; or &#039;Who are you?&#039; and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.&amp;lt;br&amp;gt;&lt;br /&gt;
There might be cases when a quest bubble says something like &amp;quot;I know the answer to: Type in the name of the weapon you want.&amp;quot; This means that the NPC requires a free text answer to progress the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Interacting, Speaking and Trading with Player-Characters==&lt;br /&gt;
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the ‘Main’ tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the /tell command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the &#039;/&#039; character. Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.&amp;lt;br&amp;gt;&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
Type ‘Hello!’ in Main chat - You say &amp;quot;Hello!&amp;quot; to the people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
/shout Hi - You shout &amp;quot;Hi&amp;quot; to everyone in the city or region.&amp;lt;br&amp;gt;&lt;br /&gt;
If a character called Eliandrus says &amp;quot;Hi!&amp;quot;, everyone will see: ‘Eliandrus says: Hi!’&lt;br /&gt;
To find out which players are online, type /who&lt;br /&gt;
An additional command can help you to express certain actions you want to perform:&amp;lt;br&amp;gt;&lt;br /&gt;
/me action - You perform an action seen by people in your vicinity.&amp;lt;br&amp;gt;&lt;br /&gt;
eg. /me waves&lt;br /&gt;
Everyone else will see &#039;Eliandrus waves&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the &#039;TRADE&#039; icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click ‘Accept’ and the items and Tria will be transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Menus and Windows==&lt;br /&gt;
At the top of the screen you have a toolbar with a series of [[Players_Guide#Menus_and_Windows|9 icons]] you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right- clicking on the blue crystal in the corner of the game window. This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) &lt;br /&gt;
All Windows/icons can be &#039;active&#039; or &#039;inactive&#039;. Clicking on an icon will make it active. Clicking on it again will deactivate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1) - Communications.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open the chat window to allow you to interact with other players and with computer controlled characters (NPCs). When it&#039;s active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu-&amp;gt;Interface-&amp;gt; Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type &#039;Hello&#039; and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) - Skills and Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
Here you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3) - Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
This window lets you see all the objects you own, hold, wear, and carry. At the moment you don&#039;t have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The NPCs in this tutorial will give you items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4) - Quests.&amp;lt;br&amp;gt;&lt;br /&gt;
This window shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
5) - Spell Book.&amp;lt;br&amp;gt;&lt;br /&gt;
This window is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all &#039;buffs&#039; and &#039;debuffs&#039; which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking &#039;Research&#039; will let you find spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6) - Information.&amp;lt;br&amp;gt;&lt;br /&gt;
This opens a small window which shows compact player data. Your HP and Mana, your target&#039;s HP, a selection of attacking stances, and a sliding bar to choose &#039;spell power&#039; when you use magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
7) - Options.&amp;lt;br&amp;gt;&lt;br /&gt;
This opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to &#039;User interface&#039; and then &#039;Options Window&#039; within the In-Game Help (these pages here, here on the Wiki) for a much more detailed explanation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8) - Help.&amp;lt;br&amp;gt;&lt;br /&gt;
The help window gives you all the infos you are reading here, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
See also [http://www.hydlaaplaza.com/smf/index.php?topic=41352.msg465795 this thread] on the game forum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
9) - Exit.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open an option box asking if you want to exit the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in [[Ingame_Help#User_Interface|User Interface]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Giving Items to and Trading with NPCs==&lt;br /&gt;
There are two main ways to GIVE ITEMS to NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
First; via the quest menu. You open this by right-clicking on an [[Non-Player_Character|NPC]] and clicking the &#039;TALK/LIPS&#039; icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
Second; is manually via the &#039;GIVE&#039; option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click &#039;GIVE&#039; which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click &#039;ACCEPT TRADE&#039; to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the ‘BUY/SELL’ icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Containers and Crafting Containers==&lt;br /&gt;
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. [[Players_Guide#Containers|Four icons]] will appear, of which &#039;combine&#039; and &#039;use&#039; are options you will frequently use if you learn to craft. The option you need to choose first is &#039;EXAMINE&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When you click &#039;EXAMINE&#039; the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the &#039;Open Inventory&#039; button or, 2 - click the &#039;Inventory&#039; button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.&amp;lt;br&amp;gt;&lt;br /&gt;
After you have used the container (click ‘COMBINE’ or ‘USE’, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the &#039;TAKE AND STACK ALL&#039; button, the &#039;TAKE ALL&#039; button, or by picking up and moving the item into an open slot in an inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
* Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are &#039;&#039;&#039;not&#039;&#039;&#039; &#039;&#039;&amp;quot;Containers&amp;quot;&#039;&#039;, &#039;&#039;&#039;but&#039;&#039;&#039; &#039;&#039;&amp;quot;Furnishings&amp;quot;&#039;&#039;. To &amp;quot;open&amp;quot; a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window). After that, you&#039;ll see items earlier contained in the Chest now displayed in your Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
To access the quest window click the icon in the top toolbar called ‘Quests’.&amp;lt;br&amp;gt;&lt;br /&gt;
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an NPC. Not all [[Non-Player_Character|NPC]]s will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Ingame_Help#Skills_Training|skill fully]], you need a trainer and also some practice.&amp;lt;br&amp;gt;&lt;br /&gt;
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.&amp;lt;br&amp;gt;&lt;br /&gt;
You can see the status of the quests you have started and the ones you have completed by looking in the &#039;quest window&#039;. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the &#039;Uncompleted&#039; and &#039;Completed&#039; buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display &#039;Automatic Quest Notes&#039; which are pre-generated to help you keep track of where you are in a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the &#039;notes&#039; section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the [[Ingame_Help#Files|&amp;quot;File Locations&amp;quot; section]] to find the file if you want to make a backup copy.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Health and Combat Styles==&lt;br /&gt;
To check your health or the health of your opponent you should enable the &#039;Information’ window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are [[Players_Guide#Health_and_Combat|6 buttons]] which make up the 6 different &#039;stances&#039;. Those determine the level of aggression you use in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it&#039;s already injured. The leftmost button is the &#039;stop attack&#039; button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.&amp;lt;br&amp;gt;&lt;br /&gt;
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==Stats and Skills==&lt;br /&gt;
To see your stats and skills click on the &amp;quot;SKILLS&amp;quot; icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
Strength (STR): Measures the muscular power of your body. It&#039;s useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Agility (AGI): This represents your ability to control your body movement: it&#039;s a mix of balance and precision. It&#039;s used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
Intelligence (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It&#039;s used in casting spells of the Blue and Brown Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
Will (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It&#039;s used in casting spells of the Azure and Red Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
Charisma (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It&#039;s used in casting spells of the Crystal and Dark Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills Training==&lt;br /&gt;
There are three important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
1 - You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - You&#039;ll then need to find an NPC which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &#039;sell&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
3 - You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &#039;theoretical training&#039; portion of that level which you need to buy from an NPC. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &#039;Progression Points&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &#039;practice points&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic, Glyphs and Spells==&lt;br /&gt;
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from NPCs, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the &#039;SPELL BOOK&#039; from the main toolbar. Then click on the icon in the bottom right-hand corner of the window, &#039;RESEARCH MAGIC&#039;, to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.&amp;lt;br&amp;gt;&lt;br /&gt;
To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the &#039;PURIFY&#039; Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.&amp;lt;br&amp;gt;&lt;br /&gt;
Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the &#039;ASSEMBLE SLOTS&#039;. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on &#039;RESEARCH BUTTON&#039;. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you &#039;fail&#039; this will hurt your character and you will lose some HP and Mana, but don&#039;t worry, YOU CANNOT die from failing research so you can click as many times as you want.&amp;lt;br&amp;gt;&lt;br /&gt;
Research Spell Button.&amp;lt;br&amp;gt;&lt;br /&gt;
Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the &#039;CAST&#039; button. If it is an attack spell then you need to select the target of the spell, and then click &#039;CAST&#039; to cast it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;You can see icons for each Spell Book&#039;s button [[Players_Guide#Game_Basics|here]].&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
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==More Tips: Getting Help==&lt;br /&gt;
Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame Help|In-Game Help]], we have a great group of players and GMs (Game Masters) ready to help you whenever you have difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don&#039;t be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.&amp;lt;br&amp;gt;&lt;br /&gt;
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing &#039; /who game master &#039; in the same chat window and pressing enter. You will get a list of Game Masters online in the &#039;system tab&#039; and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.&amp;lt;br&amp;gt;&lt;br /&gt;
The last tool you might find useful is called petitions. It&#039;s a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master&#039;s answer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
If you want to have a good experience inside our virtual world, it&#039;s important that you grasp the concepts behind roleplay. Here are the basics to start with. For a more detailed discussion, see also [[Player Policy]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What&#039;s of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called IC/OOC SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have your character speak, think of what he knows, not what YOU know. Don’t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab ‘Main’. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in ‘Main’, limited to the ‘Whisper’ and ‘Group’ tabs, or sent in the form of /tell FirstName Message.&amp;lt;br&amp;gt;&lt;br /&gt;
Every character should have a distinctive appearance. Don’t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the ‘EXAMINE/EYE’ icon to open the ‘Details’ window. Click on the ‘Desc’ tab followed by the ‘MODIFY DESCRIPTION/SCROLL’ icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character’s backstory or history should not appear here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=User Interface=&lt;br /&gt;
Here you will find descriptions of PlaneShift windows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buddy List Window==&lt;br /&gt;
This window allows you to manage your PlaneShift friends list and can be opened and closed by clicking on the ‘Interlocked Rings’ icon of your toolbar. With the &amp;quot;Add&amp;quot; button you can add new characters to your buddy list. The &amp;quot;Remove&amp;quot; button allows you to remove the currently selected character from your buddy list.&amp;lt;br&amp;gt;&lt;br /&gt;
When the character is in game, his or her name changes from red (offline) to green. By clicking on a green character name, you can send that character a /tell (for example /tell Smith hello, how are you?).&amp;lt;br&amp;gt;&lt;br /&gt;
With the &amp;quot;Edit&amp;quot; button you can rename an entry in the buddy list. This can be used for example to add information about which guild that character belongs too. These aliases are not saved on the server but your own computer so they won&#039;t be available if you login from a different computer.&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info: All names on your buddy list are available for the tab-completion function in your chat box, meaning that if you type the first few letters of any name on your buddy list and hit the ‘tab’ key, the whole name will be automatically written into your chat box. (See Chat window-&amp;gt;Tab Completion for more.)&lt;br /&gt;
Icon for the Buddy List window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chat Window==&lt;br /&gt;
The chat window is opened and closed by clicking on the ‘Speech Bubble’ icon in your toolbar. This is probably the most important window in PlaneShift, because it enables most of the interaction between players. Commands can be executed by typing them in this window.&amp;lt;br&amp;gt;&lt;br /&gt;
To configure which tabs are shown, go to Options-&amp;gt;Interface-&amp;gt;Chat - Tabs. You can also configure which messages are sent in the Main tab. The currently selected chat tab is highlighted, and a tab will &amp;quot;flash&amp;quot; when a new, unread message arrives.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adding and Removing Chat Tabs&lt;br /&gt;
There are a total of 10 different chat tabs.&amp;lt;br&amp;gt;&lt;br /&gt;
To configure which tabs are shown, go to Options-&amp;gt;Interface-&amp;gt;Chat - Tabs. You can also configure which messages are sent in the Main tab. For example, you could have &#039;Main&#039;, ‘System’ and &#039;Auction&#039; all show in the main chat tab if you wanted.&amp;lt;br&amp;gt;&lt;br /&gt;
* Tab-Completion&lt;br /&gt;
The chat window supports a tab-completion function for names, commands, and some words. To make use of this, just start writing the first letters of a name, command, or specified word then press the tab-key on your keyboard. In case there is more than one possible word that could be completed, all of them will be written to the system chat tab. You can specify in the in-game options any additional words you want to include in tab-completion. All names on your buddy list, names of characters that said something in chat, and all chat commands are automatically included in the tab-completion function. The function applies to all chat tabs.&amp;lt;br&amp;gt;&lt;br /&gt;
* Spellchecker&lt;br /&gt;
On Linux and MacOSX there is a basic spellcheck function for the chat window that can be enabled or disabled in the in-game Options (Options-&amp;gt;Interface-Advanced-&amp;gt;Chat-Spellchecker). There is no default dictionary, but Information about installing a dictionary for the spellchecker is found in the same window (Options-&amp;gt;Interface-Advanced-&amp;gt;Chat-Spellchecker).&amp;lt;br&amp;gt;&lt;br /&gt;
* Chat Tabs&lt;br /&gt;
Descriptions of the chat tabs and their uses.&amp;lt;br&amp;gt;&lt;br /&gt;
** Main&lt;br /&gt;
As the name implies, this is the main chat tab, intended for interaction between characters. Everything typed here has a limited saying-range and only people within that range can see what you typed. This tab is In-Character (IC), meaning that this is the voice of your character, not you. Your character has no clue about what music you listen to at the moment or even that PlaneShift is just a game. For short Out-of-character (OOC) announcements like &amp;quot;afk&amp;quot; please use brackets: &amp;quot;[afk]&amp;quot; or &amp;quot;[brb, phone]&amp;quot;. You can filter the information displayed in this tab by going to Options-&amp;gt;Interface-&amp;gt;Chat Tabs and checking/unchecking the &amp;quot;Main Tab&amp;quot; options.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat/Channels&lt;br /&gt;
This chat tab is used primarily for the &amp;quot;Gossip&amp;quot; channel, which is meant for Out-of-character chatting. This chat tab has no range limit and people all over the server can see your message.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also join and leave additional channels using the commands &amp;quot;/join&amp;quot; and &amp;quot;/leave&amp;quot;. For example &amp;quot;/join gossip&amp;quot;. Once you have joined a new channel, the server will assign a number to it. By default gossip is &#039;1&#039; the next channel you join will be &#039;2&#039; then &#039;3&#039; etc... To leave a channel you need to use that number and not the channel name for example &amp;quot;/leave 1&amp;quot;&lt;br /&gt;
If you are only in one channel, any text you type will automatically be sent to the channel upon pressing return. If you are in more than one channel, you have to start your line with /1 or /2 or /3 etc... this is the same number that you were given when you created/joined the channel and is the same number you have to use when you leave that channel.&amp;lt;br&amp;gt;&lt;br /&gt;
** NPC&lt;br /&gt;
This chat tab is for interaction with [[Non-Player_Character|NPC]]s (Non-Player-Characters). Though most quests are done with the chat-bubble interface, it&#039;s still possible to communicate with NPCs by writing in this chat tab. This tab also allows you to refer to what an NPC told you during a quest in your current play session. Other players cannot see what you type in this tab. You need to have a NPC selected to talk to them.&amp;lt;br&amp;gt;&lt;br /&gt;
** Whisper&lt;br /&gt;
This tab is for private one-to-one communication. Whatever you type in this tab will be seen only by the player you send a tell to. There is no range limit -- you can talk to any player on the server. Normally all chat in this tab is [[Out_Of_Character|OOC]] but it&#039;s accepted to roleplay whispering to other characters with this tab after making clear in the Main chat that your character whispers to another (What is visible for all people nearby).&amp;lt;br&amp;gt;&lt;br /&gt;
Be careful when using this tab: Your messages will always be sent to the last person who sent a tell to you, unless you specify the intended recipient. So if you are in a /tell conversation and you get a tell from another person just before completing your current tell and pressing enter, most likely the wrong person (the new person) will get your message. To prevent this you can always send your tells with &amp;quot;/tell CHARNAME&amp;quot; or by pressing the f-key which will start a tell to the person who just sent you one.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also double click a name in your buddy list which will open a message box you can use to send messages to one character.&amp;lt;br&amp;gt;&lt;br /&gt;
** Guild&lt;br /&gt;
If you are in a guild you can use this chat tab to communicate with your guild mates. Whether Guild chat is In-Character or Out-of-Character seems to be a matter of the rules adopted by that guild -- check with the guild leader and guild mates. There is no range limit and all people in your guild can read your messages. If you don&#039;t see this tab, enable it from Options-&amp;gt;Interface-&amp;gt;Chat Tabs&lt;br /&gt;
** Group&lt;br /&gt;
This chat tab is for chatting with people in your current group. You may create a group and invite a player to join it by typing the command /groupinvite [Char-name]. Any member can leave the group but only the group’s creator may disband it. There is no range limit -- you can talk to everyone in the same group as you anywhere on the server. Whether Group chat is In-Character or Out-of-Character depends on the rules adopted by the group. Group chat can have many uses, for example, to roleplay In-Character in a closed room when nobody outside should be able to hear what is said; or to communicate OOCly to enhance coordination in a roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
** Alliance&lt;br /&gt;
If you are in a guild and your guild is part of an alliance you can use this chat tab to talk to all allies. Whether Alliance chat is In-Character or Out-of-Character depends on the rules adopted by the alliance -- check with the alliance leader and alliance members.&amp;lt;br&amp;gt;&lt;br /&gt;
** Auction&lt;br /&gt;
This chat tab is used for selling and buying goods. This is an In-Character chat tab (enforced) so please avoid Out-of-Character text here or if really needed mark it with [brackets]. No character has a clue about weapon statistics and qualities so if you absolutely need them put them in [brackets] as well. The Range limit of the Auction tab is about the same as the /shout range of the Main tab.&amp;lt;br&amp;gt;&lt;br /&gt;
** System&lt;br /&gt;
The system tab is for system messages like combat damage, crafting progress or the output of some chat commands like /who. Through the Options menu (Options-&amp;gt;Interface-&amp;gt;Chat-Tabs) you can redirect these messages to Main tab if you like. You can also select which combat messages about yourself or others appear in your system messages (Options-&amp;gt;Interface-Advanced-&amp;gt;Chat-Filters).&amp;lt;br&amp;gt;&lt;br /&gt;
** Help&lt;br /&gt;
The Help chat tab is where you can get help if you are having issues with the game. Everything you type here will be visible to online advisors and GMs. Remember: advisors may be other players, and may not have GM powers. Once an advisor answers, everything you type in the chat is only visible for you and that advisor until the help-session times out. This chat tab is for questions about the game mechanics and how to play the game. No advisor is allowed to give out spoilers like where to find a specific trainer or how to solve a quest. For further information about becoming an advisor yourself, check the documentation of the /advisor chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Group Stats Window==&lt;br /&gt;
The names and a representative image of the characters in your current group are shown in this window. Note that the health and mana bars for these characters may not accurately reflect their actual statistics, especially if they are located far away.&amp;lt;br&amp;gt;&lt;br /&gt;
Group leaders can invite or dismiss people or disband the whole group by right-clicking the window. The group leader is always shown as the topmost character in the list. If this player logs out, the next one in the list will become group leader.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guild Info Window==&lt;br /&gt;
If your character is in a guild, this window allows you to change basic information about the guild. You may need the appropriate permissions in order to use or change some functions.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Guild message of the day&amp;quot; is visible to every guild member from this window. With the &amp;quot;Refresh MOTD&amp;quot; Button you can reload the current message in case someone else in your guild changed it while you had the Guild window open. &amp;quot;Save MOTD&amp;quot; allows you to save your changes to the message and makes them visible for everyone else in the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
With the &amp;quot;Change&amp;quot; button next to the guild’s name, you can rename the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
By checking the &amp;quot;Secret Guild&amp;quot; option, the guild will become secret. This means that only guild members will be able to see the guild tags above characters and the name of the guild won&#039;t be displayed next to the character name when someone types /who.&amp;lt;br&amp;gt;&lt;br /&gt;
With the &amp;quot;Change&amp;quot; button next to the website address,  you can change the guild&#039;s URL.&amp;lt;br&amp;gt;&lt;br /&gt;
The buttons at the top allow you access to other tabs with more specific information about the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* Members&lt;br /&gt;
This is the member list of the guild, displaying the name, details and location of each guild member.&amp;lt;br&amp;gt;&lt;br /&gt;
With the &amp;quot;Online only&amp;quot; option you can filter the list to show only characters that are currently in game.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Invite&amp;quot; button allows you to invite new characters to the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Leave&amp;quot; button allows you to leave the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
If the &amp;quot;Notify when members login/logout&amp;quot; option is enabled, you will get a message in the Guild chat tab each time a member logs in or out.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Remove&amp;quot; button allows you to remove the currently selected member from the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Edit level&amp;quot; button allows you to change the guild level of the currently selected member. You can only change/set a new level which is at least one level below your own guild level.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Edit points&amp;quot; button allows you to edit the guild points of the selected member.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Public notes&amp;quot; button allows you to edit the public notes for the selected member.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Private notes&amp;quot; button allows you to edit the private notes for the selected member.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Edit Max GP&amp;quot; button allows you to change the maximum amount of guild points each character can achieve.&amp;lt;br&amp;gt;&lt;br /&gt;
* Permissions&lt;br /&gt;
Here you can change the permissions allowed for different guild levels as well as change the names of the guild levels. To change the name just click on the guild level at the left and give it a new name.&amp;lt;br&amp;gt;&lt;br /&gt;
Options:&amp;lt;br&amp;gt;&lt;br /&gt;
** View Chat: If this is enabled, members of this guild level can read the guild chat.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat: If this is enabled, members of this guild level can write in the guild chat.&amp;lt;br&amp;gt;&lt;br /&gt;
** Invite: If this is enabled, members of this guild level can invite new characters to the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
** Remove: If this is enabled, members of this guild level can remove characters from the guild. But they can only remove characters with a lower guild level than their own.&amp;lt;br&amp;gt;&lt;br /&gt;
** Promote: If this is enabled, members of this level can promote or demote other characters. They can only change the level of members with a lower level than themselves and only promote them to at least one level lower than themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
** Privileges: If this is enabled, members of this guild level can edit the permissions for all guild levels lower than their own.&amp;lt;br&amp;gt;&lt;br /&gt;
** Points: If this is enabled, members of this level can edit the guild points of all characters with a lower guild level than their own.&amp;lt;br&amp;gt;&lt;br /&gt;
** Edit: If this is enabled, members of this guild level can edit the general information of the guild like the MOTD or the name of the guild.&amp;lt;br&amp;gt;&lt;br /&gt;
** Pub notes / Public notes: If this is enabled, members of this level can edit the public notes of other characters.&amp;lt;br&amp;gt;&lt;br /&gt;
** Prv notes / Private notes: If this is enabled, members of this level can edit the private notes of other characters.&amp;lt;br&amp;gt;&lt;br /&gt;
** -w al.Chat / View Alliance chat: If this is enabled, members of this level can read the alliance chat.&amp;lt;br&amp;gt;&lt;br /&gt;
** All.Chat / Alliance Chat: If this is enabled, members of this level can write in the alliance chat.&amp;lt;br&amp;gt;&lt;br /&gt;
** Guild Bank: If this is enabled, members of this level have access to the guild banking account at a banking NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
* Alliance&lt;br /&gt;
If your guild is part of an alliance, here you can see and manage alliance information.&amp;lt;br&amp;gt;&lt;br /&gt;
Options:&amp;lt;br&amp;gt;&lt;br /&gt;
** Invite: Allows the alliance leader to invite more guilds to the alliance.&amp;lt;br&amp;gt;&lt;br /&gt;
** Disband: Allows the alliance leader to dissolve the alliance.&amp;lt;br&amp;gt;&lt;br /&gt;
** Leave: Allows the guild leader to withdraw their guild from the alliance.&amp;lt;br&amp;gt;&lt;br /&gt;
** Remove: Allows the alliance leader to remove a guild from the alliance.&amp;lt;br&amp;gt;&lt;br /&gt;
** Make leader: Allows the alliance leader to transfer leadership to another guild’s leader.&amp;lt;br&amp;gt;&lt;br /&gt;
If the &amp;quot;Notify when alliance members login/logout&amp;quot; option is enabled, you get a message in Alliance chat each time a member of one of the member guilds logs in or out.&amp;lt;br&amp;gt;&lt;br /&gt;
With the &amp;quot;Create alliance&amp;quot; button a guild leader can create a new alliance.&amp;lt;br&amp;gt;&lt;br /&gt;
The following information is displayed in the table of member guilds of the alliance:&amp;lt;br&amp;gt;&lt;br /&gt;
Name (Name of the guild which is part of the alliance)&amp;lt;br&amp;gt;&lt;br /&gt;
Status (The status of the guild i.e. whether alliance leader or not)&lt;br /&gt;
Leader (The name of the leader of this guild)&amp;lt;br&amp;gt;&lt;br /&gt;
Online (Whether the leader of the guild is online at the moment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Help Window==&lt;br /&gt;
This window displays the In-Game Help.&amp;lt;br&amp;gt;&lt;br /&gt;
(i. e. all the infos you are reading here in these pages)&amp;lt;br&amp;gt;&lt;br /&gt;
See also [http://www.hydlaaplaza.com/smf/index.php?topic=41352.msg465795 this thread] on the game forum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information Window==&lt;br /&gt;
The info window gives you an overview of combat and casting options and several key statistics relevant to your character and your current target, especially in combat situations. When a target is selected, the window displays the character or object name and below it a large red bar showing the current health of the target.&amp;lt;br&amp;gt;&lt;br /&gt;
The next line is the current time in Yliakum (PS time passes about 6 times faster than real time).&amp;lt;br&amp;gt;&lt;br /&gt;
Below the time are several icons for the different stances you can take during combat. Stances represent the combat style of your character in melee. If you are in combat you can click on any of the icons to change to that stance. The first icon stops the attack. Stances from left to right: Fully Defensive, Defensive, Normal, Aggressive, and Bloody.&amp;lt;br&amp;gt;&lt;br /&gt;
Below the stances is a slider that allows you to specify how much power you want to channel into casting magic. The more power you channel, the greater the likelihood of the spell being unpredictable or fizzling, but if successful the spell effect will be stronger and its duration longer.&amp;lt;br&amp;gt;&lt;br /&gt;
Below the slider are another 4 bars. The larger red one displays the current health of your character, the smaller red one your current physical stamina. The larger blue bar shows your current mana, the smaller blue one your current mental stamina.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inventory Window==&lt;br /&gt;
The Inventory window allows you to manage the belongings of your character and to use, equip, and unequip items.&amp;lt;br&amp;gt;&lt;br /&gt;
Surrounding the image of your avatar are equipment slots that hold specific kinds of items. Move your cursor over each slot to find out what it holds. To equip an item or change equipped items, drag them from or to your inventory slot. A system message will alert you if you are trying to equip an item that will not fit.&amp;lt;br&amp;gt;&lt;br /&gt;
Hand; Left, and Right: For equipping tools, shields, weapons and all other hand-held items. Please note many crafting techniques require you to hold the tool in your right hand. For roleplay purposes, many items such as food, books or ore may be held.&amp;lt;br&amp;gt;&lt;br /&gt;
Helm: For caps and helms.&amp;lt;br&amp;gt;&lt;br /&gt;
Mind: This is for equipping crafting books. You need to have the book for your current crafting task equipped in this slot to be able to perform the task.&amp;lt;br&amp;gt;&lt;br /&gt;
Right, Left Finger: For rings.&amp;lt;br&amp;gt;&lt;br /&gt;
Neck: For necklaces and amulets.&amp;lt;br&amp;gt;&lt;br /&gt;
Gloves: For gloves.&amp;lt;br&amp;gt;&lt;br /&gt;
Torso: For torso armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Bracers: For bracers.&amp;lt;br&amp;gt;&lt;br /&gt;
Back: For robes.&amp;lt;br&amp;gt;&lt;br /&gt;
Arms: For arms armor.&amp;lt;br&amp;gt;&lt;br /&gt;
Boots: For boots.&amp;lt;br&amp;gt;&lt;br /&gt;
Legs: For pants.&amp;lt;br&amp;gt;&lt;br /&gt;
Belt: For belts.&amp;lt;br&amp;gt;&lt;br /&gt;
Below the equipment area are 24 inventory slots for items your character is carrying. Each stack of item needs one inventory slot. You can stack up to 65 items in one slot, but not all items can be stacked - books or containers for example. Your inventory space can be extended by carrying containers (for example a chest or a pouch). If you right-click a container a new window with a few more slots will show up. Each container also has a limited capacity.&amp;lt;br&amp;gt;&lt;br /&gt;
On the right hand side of the Infomation window, beside your avatar image, you can see how much weight you carry at the moment and the maximum weight you can carry, as well as your current and maximum capacity. (Capacity represents the space taken up by each item, as items have size values in addition to their weight.) You can also see how much money you are currently carrying, and how many of each of the four coin types you have.&amp;lt;br&amp;gt;&lt;br /&gt;
To have your character drop an item, click to pick it up from the inventory and move the icon to where you want to drop it in the 3D environment. To decide on a place you can left-click once. Once this is done, you enter &#039;edit mode&#039; where you can rotate the object to change its angle before it is finally placed. To do this, hold right- click and move the mouse. You can also hold shift and move the mouse to change the axis the item is rotated around. To finally place the item left-click again.&amp;lt;br&amp;gt;&lt;br /&gt;
To eat or use a items like potions, food, herbal and alchemical items, drag/pick them up and release/left-click on the image of your avatar..&amp;lt;br&amp;gt;&lt;br /&gt;
There are shortcut keys for taking one item of a stack or taking the whole stack. If you click on a stack of items while holding the shift-key, only one of the items is taken. If you hold the ctrl-key the whole stack is taken. If you left-click on a stack, you will be prompted to specify how many of that item you wish to take.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Options Window==&lt;br /&gt;
Here you can change or select game options. In general the options are changed only when you click &amp;quot;Save&amp;quot;. The &amp;quot;Reset&amp;quot; button will set everything back to the defaults. If you don&#039;t want to change any existing options but also don&#039;t want to go back to the defaults, just click on the ‘x’ icon to close the window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Controls&#039;&#039;&#039;&lt;br /&gt;
** Keys&lt;br /&gt;
Here you can change the keys (and mouse buttons) used to play the game. To assign a new key or button to an action, just use the &amp;quot;Set&amp;quot; button next to the action.&amp;lt;br&amp;gt;&lt;br /&gt;
Movements:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;MouseMove&amp;quot; - Move your character to the position your mouse currently points to.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Forward&amp;quot; - Makes your character move forward (available two times to be able to set up two alternative keys for this)&lt;br /&gt;
&amp;quot;Backward&amp;quot; - Makes your character move backward (available two times to be able to set up two alternative keys for this)&lt;br /&gt;
&amp;quot;Rotate left&amp;quot; - Makes your character rotate to the left (available two times to be able to set up two alternative keys for this)&lt;br /&gt;
&amp;quot;Rotate right&amp;quot; - Makes your character rotate to the right (available two times to be able to set up two alternative keys for this)&lt;br /&gt;
&amp;quot;Strafe right&amp;quot; - Makes your character step to the right (available two times to be able to set up two alternative keys for this)&lt;br /&gt;
&amp;quot;Strafe left&amp;quot; - Makes your character step to the left (available two times to be able to set up two alternative keys for this)&lt;br /&gt;
Modifiers:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Run&amp;quot; - Depending on your current movement default, pressing this key makes your character either run or walk. If your character runs without this key, holding it down while moving will make your character walk.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;ToggleRun&amp;quot; - Changes your default moving behaviour between run and walk.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;AutoMove&amp;quot; - Will make your character walk forward until the key is pressed again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sneak&amp;quot; - As long as this key is held down your character will sneak.&amp;lt;br&amp;gt;&lt;br /&gt;
Actions:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Jump&amp;quot; - Makes your character jump.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sit&amp;quot; - This will toggle between your character sitting down and standing up again.&amp;lt;br&amp;gt;&lt;br /&gt;
Camera:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Camera mode&amp;quot; - Cycles between the different camera modes available in PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Look up&amp;quot; - Makes the camera look up.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Look down&amp;quot; - Makes the camera look down.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Zoom in&amp;quot; - Makes the camera zoom in on your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Zoom out&amp;quot; - Makes the camera zoom out from your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Center camera&amp;quot; - Makes the camera move back to its default position. Makes sense only in some camera modes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;MouseLook&amp;quot; - As long as this key is held down the camera will follow your mouse movements.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Toggle MouseLook&amp;quot; - Pressed once the camera will follow all your mouse movements until the key is pressed again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;CameraForward/Back&amp;quot; - While holding down this key, you can change the camera distance by moving your mouse forward and backward.&amp;lt;br&amp;gt;&lt;br /&gt;
Game Controls:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Close&amp;quot; - Closes active windows.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Toggle Chat&amp;quot; - Activates the chat window and allows you to start typing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Reply tell&amp;quot; - Allows you to answer a tell by automatically writing /tell [Character-name] with the name of the last person to send you a tell.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Communications&amp;quot; - Opens and closes the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Options&amp;quot; - Opens and closes the options window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Spell book&amp;quot; - Opens and closes the spell book.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Stats&amp;quot; - Opens and closes the Stats and skills window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Inventory&amp;quot; - Opens and closes the Inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Bag&amp;quot; - Opens and closes a smaller version of the inventory window that doesn&#039;t allow equipping and dequipping of items. Useful during trades.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Help&amp;quot; - Opens and closes the Help window.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Buddy&amp;quot; - Opens and closes the Buddy list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Buy&amp;quot; - Opens and closes the trade window for the selected NPC or player.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Quit&amp;quot; - Quits PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Brightness up&amp;quot; - Increases the general brightness of the graphics in PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Brightness down&amp;quot; - Decreases the general brightness of the graphics in PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Brightness Reset&amp;quot; - Resets the general brightness of the graphics in PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Shortcuts:&amp;lt;br&amp;gt;&lt;br /&gt;
Here you can reassign keys for shortcuts or name the ‘Unused’ slots (click ‘Set’ beside an ‘Unused’ slot) and create your own shortcuts.&amp;lt;br&amp;gt;&lt;br /&gt;
** Mouse&lt;br /&gt;
Here you can change some general mouse settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Selection:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;ContextMenu&amp;quot; - Which mouse button brings up the context menu for game entities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;EntitySelect&amp;quot; - Which mouse button selects game entities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;EntityDragDrop&amp;quot; - The mouse button that allows you to drag and drop items.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;EntityDragDropOne&amp;quot; - The mouse button that allows you to drag and drop one item from a stack of items.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;EntityDragDropAll&amp;quot; - The mouse button that allows you to drag and drop a whole stack of items.&amp;lt;br&amp;gt;&lt;br /&gt;
Settings:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;InvertMouse&amp;quot; - Inverts the up and down direction of the mouse during camera movement.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;HorzSensitivity&amp;quot; - The sensitivity of the mouse in horizontal direction during camera movement. A lower value means the mouse will be less sensitive.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;VertSensitivity&amp;quot; - The sensitivity of the mouse in vertical direction during camera movement. A lower value means the mouse will be less sensitive.&amp;lt;br&amp;gt;&lt;br /&gt;
** Entities&lt;br /&gt;
Here you can specify what happens for a double-click on different game entities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Items&amp;quot; - Action if an item is double-clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Players&amp;quot; - Action if a player is double-clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Merchants&amp;quot; - Action if an NPC merchant is double-clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Alive NPCs&amp;quot; - Action if an alive NPC is double-clicked (usually an enemy or monster).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Dead NPCs&amp;quot; - Action if a dead NPC is double-clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Pet NPCs&amp;quot; - Action if a pet NPC is double-clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impervious NPCs&amp;quot; - Action if an impervious NPC is double-clicked (usually story NPCs).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sound&#039;&#039;&#039;&lt;br /&gt;
** General&lt;br /&gt;
Here you can enable specific sound sources in PlaneShift and control their volume. If you are not hearing any sounds, first check that sound is enabled in the PlaneShift Launcher (click on ‘Settings’ and ‘Audio’ in the Launcher window).&amp;lt;br&amp;gt;&lt;br /&gt;
“Master Volume” - Overall volume of all enabled sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Background Music&amp;quot; - The theme music of each map.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Ambient sounds&amp;quot; - Sounds like birds or water fountains.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Action sounds&amp;quot; - Hammering at the anvil, attacking...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Effect Sounds&amp;quot; - Mainly the sounds of magic spells.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Interface Sounds&amp;quot; - Every sound of the PlaneShift interface, for example the &amp;quot;click&amp;quot; if you press a button.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Voices&amp;quot; - NPC voices.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Instruments&amp;quot; - Sounds of the music mechanics of PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sound location&amp;quot; - This defines if the sounds are played as if heard by your character or by your camera.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Combat Music&amp;quot; - If enabled, special music will be played during combat.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mute on focus loss&amp;quot; - If enabled, PlaneShift music and other sounds are muted when the PlaneShift client window is no longer the active window on your desktop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Loop background music&amp;quot; - If enabled, the theme music automatically repeats.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sound on private tells&amp;quot; - If enabled, there is a sound notification when you receive a tell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Graphics&#039;&#039;&#039;&lt;br /&gt;
** Brightness&lt;br /&gt;
Please note that the screen resolution, client window size and graphic quality options are available only in the PlaneShift Launcher (click on ‘Settings’ and ‘Graphics’ in the Launcher). Use your keyboard/monitor controls to adjust the brightness of your monitor.&amp;lt;br&amp;gt;&lt;br /&gt;
** Details&lt;br /&gt;
This window comes in two slightly different views depending on whether &amp;quot;Adaptive distance&amp;quot; is enabled or not.&amp;lt;br&amp;gt;&lt;br /&gt;
If it&#039;s disabled, &amp;quot;Distance&amp;quot; means how far you can see in PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
If it&#039;s enabled, &amp;quot;Min. distance&amp;quot; means the minimum distance you always want to be able to see. The closer your current frames per second rate gets to &amp;quot;Min. FPS&amp;quot; the less you will be able to see while if your frames per second rate gets closer to &amp;quot;Max. FPS&amp;quot; PlaneShift will automatically show more of the surroundings.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;FPS cap&amp;quot; will set a maximum for the frames per second rate PlaneShift will never exceed. There isn&#039;t usually any sense in having PlaneShift display more frames per second than the refresh rate of your monitor so setting this to a reasonable number will make PlaneShift use less resources.&amp;lt;br&amp;gt;&lt;br /&gt;
** Labels&lt;br /&gt;
Here you can set which labels you want to see and what color they should be.&amp;lt;br&amp;gt;&lt;br /&gt;
Labels visibility:&amp;lt;br&amp;gt;&lt;br /&gt;
“Creatures” and “Items” - &amp;quot;Always&amp;quot; will always show the labels. &amp;quot;On Mouse&amp;quot; will show labels when you hover your mouse above the entity. &amp;quot;On Target&amp;quot; will show labels when you have the entity selected. And &amp;quot;Never&amp;quot; will never show the label at all.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Show guild&amp;quot; - Checking the box will include the name of the guild for players in the label (Only if the guild is public. Secret guilds won&#039;t be shown this way except if you are a member of the guild).&amp;lt;br&amp;gt;&lt;br /&gt;
Colors:&amp;lt;br&amp;gt;&lt;br /&gt;
To change the color of a label just click the &amp;quot;set&amp;quot; button and choose the color you want. With &amp;quot;Default&amp;quot; you can set it back to the default color.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Items&amp;quot; - All items in PlaneShift. (This does not apply to the map geometry. In some cases useable items are actually part of the map and not some dropped item. Examples are some preparation tables and furnaces. For those a label will never be shown).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Players&amp;quot; - Other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;NPC&amp;quot; - All [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Dead bodies&amp;quot; - recently deceased people or monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Testers&amp;quot; - Members of the testing team of PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;GM1&amp;quot; - The Game Master assistants.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;GM2-5&amp;quot; - The Game Masters.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Developers&amp;quot; - For people part of the official PlaneShift team. In general they do not show up in game as visible entities.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Grouped with you&amp;quot; - Player characters that are in the same group as you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Grouped with you and in the same guild&amp;quot; - Player characters who are your guild mates as well as group mates.&amp;lt;br&amp;gt;&lt;br /&gt;
** Shadows&lt;br /&gt;
Check the box to enable shadows beneath characters and objects.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Interface&#039;&#039;&#039;&lt;br /&gt;
** Language&lt;br /&gt;
The PlaneShift interface may be displayed in some native languages. To select yours, click ‘Settings’ and the ‘Language’ dropdown in the PlaneShift Launcher.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat-Tabs&lt;br /&gt;
The initial chat window is divided into 4 tabs out of a possible 10. This window allows you to customise your chat window by unselecting ‘basic chat window’, relogging and returning to this menu. The ‘Main tab’ column on the left allows you to filter the messages that appear in your Main chat tab, while the ‘Tabs to show’ column on the right allows you to separate your messages and type your dialogue into different tabs. Remember to click ‘Save’ after making any changes.&amp;lt;br&amp;gt;&lt;br /&gt;
** Pop-ups&lt;br /&gt;
Here you can setup the behaviour of some pop-up windows and on-screen text.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Show Active Magic window&amp;quot; - Display the windows with the buffs/debuffs each time if a new magic effect affects your character.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Show Error Messages on screen&amp;quot; - Display error messages on the screen (e.g. if you are out of range to use an item).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Show Info Messages on screen&amp;quot; - Display information messages on the screen (e.g. if you started working on something).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Show Result Messages on screen&amp;quot; - Display result messages on the screen (e.g. the outcome of your latest crafting task).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Show OK Messages on screen&amp;quot; - Display confirmation that your actions have been accepted (e.g. trade completed/declined messages, NPC buy/sell messages, storage messages, etc.)&lt;br /&gt;
&amp;quot;Show ACK Messages on screen&amp;quot; - Display messages that acknowledge your actions (e.g. that a screenshot has been taken or a book or description saved, etc.)&lt;br /&gt;
&amp;quot;Use NPC Dialog&amp;quot; - Uses the “chat bubble” interface for communicating with [[Non-Player_Character|NPC]]s. We strongly recommend keeping the default setting (checked/selected).&amp;lt;br&amp;gt;&lt;br /&gt;
** Tooltips&lt;br /&gt;
Here you can enable or disable the tooltips (the labels that appear when you hover the cursor over toolbar icons) and customise their colors.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat-Logs&lt;br /&gt;
Here you can set up how PlaneShift logs all your messages. On the left side you can select a specific chat type and then define on the right side whether it is logged at all (select “Enable logging”) and how it will be logged.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Log Filename&amp;quot; will be appended to your character name and then used as the filename to save in. Several sources can be logged in the same filename. If a &amp;quot;Log Bracket&amp;quot; is specified (e.g. [Guild]), it will be added to the start of every line of that type in the file. When re-reading chat logs, the log bracket can be useful, for example, to indicate whether a line was in Main chat or in Guild chat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Confirmations&#039;&#039;&#039;&lt;br /&gt;
** PvP&lt;br /&gt;
Here you can set the default behaviour if another player challenges you to a duel.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Never accept&amp;quot; - Reject the duel right away.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Confirm each time&amp;quot;- Brings up a message box asking if the duel should be accepted or not.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Always accept&amp;quot; - Accept the duel every time automatically. (Be careful using this setting! The only way to notice you are in a duel is by checking your System messages.)&lt;br /&gt;
** Marriage&lt;br /&gt;
Here you can set the default behaviour if another player proposes to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Never accept&amp;quot; - Always rejects the proposal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Confirm each time&amp;quot; - Brings up a message box asking if you want to accept the proposal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Interface - Advanced&#039;&#039;&#039;&lt;br /&gt;
** Chat&lt;br /&gt;
Here you can change some general settings of the chat window as well as the color of different actions in the chat.&amp;lt;br&amp;gt;&lt;br /&gt;
Colors are set by specifying the red, green and blue components of each, using a value from 0 to 255.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Auto Tab selection&amp;quot; [broken] - The ‘Don’t autoselect’ option means that the line you send will always appear in your active chat tab. The ‘Select fitting Tab’ option allows your chat window to switch to the appropriate tab where indicated (e.g. type /g [line] for Guild tab, /tell [character-name][line] for Whisper tab, etc.). The ‘Select Main Tab’ option means that your Main tab becomes active whenever you send a line that cannot be displayed in your current tab.  &lt;br /&gt;
&amp;quot;Join default channel&amp;quot; - Joins the &amp;quot;gossip&amp;quot; channel at startup.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Echo screen text&amp;quot; - If enabled, messages that are displayed on screen are also written to the chat window (usually System tab).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Main chat brackets&amp;quot;  - If enabled, messages in Main chat will be prefaced by [guild], [tell], [alliance], etc. , provided you selected for other tab messages to show in Main (Interface-&amp;gt;Chat-Tabs, left column).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mix your text color&amp;quot; - If this is selected and two or more colors apply for a chat action they get mixed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Lose focus on send&amp;quot; [broken] - If this is selected, you will automatically be able to continue with your current action e.g. continuous walking, after you hit ‘Enter/Return’ to send a chat line. If this is unselected, your cursor remains in the chat window after you send the line, allowing you to type another line immediately.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Default last chat&amp;quot; - Automatically starts each new line with a command that will put it in the same chat tab as the previous line.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Filter incoming bad words&amp;quot; - Applies the bad-words filter to all incoming chat lines from others.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Filter outgoing bad words&amp;quot; - Applies the bad-words filter to all your lines before sending them.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip: The bad words filter can be a great tool for correcting typos. For example. You can define &amp;quot;teh&amp;quot; and have it always replaced with &amp;quot;the&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat-Filters&lt;br /&gt;
Here you can filter several combat messages from your chat. Selecting them allows them to appear as System messages. Messages that refer to other characters will be visible to you only if they are within range of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat-Bubbles&lt;br /&gt;
Here you can set up the chat bubble behaviour and colors.&amp;lt;br&amp;gt;&lt;br /&gt;
Colors are specified by defining their red, green and blue components, choosing a value from 0 to 255 for each. With &amp;quot;Alignment&amp;quot; you can specify how the text should be aligned inside the bubbles. Each chat bubble type can be enabled or disabled individually with the &amp;quot;Enable&amp;quot; checkbox next to it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Enable Chat Bubbles&amp;quot;- Enables or disables all chat bubbles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Max Line Length&amp;quot; - Defines how long a line in the chat bubble can be before wrapping to the next line.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Short Phrase Char Count&amp;quot; - Defines the upper character limit in order for a phrase to qualify as a “short phrase” and be displayed in any chat bubble for shorter than the normal duration. e.g. Entering the value ‘10’ means that any phrase less than 10 characters long qualifies as a short phrase and remains displayed in a chat bubble for a shorter time than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Long Phrase Line Count&amp;quot; - Defines the lower line limit in order for a phrase to qualify as a “long phrase” and be displayed in any chat bubble for longer than the normal duration. e.g. Entering the value ‘5’ means that any message more than 5 lines long qualifies as a “long phrase” and remains displayed in a chat bubble for a longer time than normal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Mix Action colors&amp;quot; - Mix the text colors where applicable.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat-TabCompletion&lt;br /&gt;
Here you can add your own list of words for the tab completion function. Tab completion allows you to type the first letter or first few letters of a word, phrase or character name in the chat window and have the word or name completed when you press the Tab key. Each phrase you enter should be on a separate line.&amp;lt;br&amp;gt;&lt;br /&gt;
** Chat-Spellchecker&lt;br /&gt;
There is no default dictionary, but Information about installing a dictionary for the spellchecker (supported on Linux and MacOSX) is found in this window. After installing a dictionary, you can enable the spellchecker for the chat window as well as add your own words to it and set the color of typos, specifying colors by defining red, green and blue components each ranging in value from 0 to 255.&amp;lt;br&amp;gt;&lt;br /&gt;
New words are added on the left side. Each word must be entered on a separate line.&amp;lt;br&amp;gt;&lt;br /&gt;
** Autoexec&lt;br /&gt;
Here you can specify commands that are executed each time you login. &amp;quot;Enable execution of start-up scripts&amp;quot; - Enables or disables the execution of these commands at a login.&amp;lt;br&amp;gt;&lt;br /&gt;
The commands entered in the upper box are executed for every character you login while the ones in the lower box are executed only for your current character.&amp;lt;br&amp;gt;&lt;br /&gt;
** Camera&lt;br /&gt;
Here you can change several options of the different camera modes. Not all options are available for all modes but if they are available they usually have the same meaning across modes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Spring Length&amp;quot; - How long the camera continues to move after the character stops. Higher values mean the camera keeps on moving more after the character stops.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Spring Coefficient&amp;quot; - The speed the camera swings when encountering an obstacle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Dampening Coefficient&amp;quot; - The speed the camera swings when encountering an obstacle.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Min Camera Distance&amp;quot; - How far you can zoom the camera in.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Max Camera Distance&amp;quot; - How far you can zoom the camera out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Camera Distance&amp;quot; - How far away the camera is.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Starting pitch&amp;quot; - At what speed the camera starts to move.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Petitions Window==&lt;br /&gt;
This window allows you to contact GMs if no GM is currently online. Petitions are useful for reporting login problems (use another character from the same account to /petition if you are unable to login one of your characters), quest issues, requests such as the temporary locking down of ingame items for RP, and other game problems/requests.&amp;lt;br&amp;gt;&lt;br /&gt;
Click “New” to create a new petition and “OK” when you are done. In the “Manage Petitions” window you will see a list of all your current petitions and their status. GMs will usually add their answer to your petition so make sure to check that your petition has been processed. Once you have the answer of the GMs and the petition is marked ‘Closed’, you can delete the petition. An Open petition can be modified and then saved.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quest Window==&lt;br /&gt;
This window allows you to keep track of your open and completed quests as well as your current and completed GM events. When you select a quest in the list on the left-hand side, automatic quest notes appear in the ‘Description’ box on the right-hand side. These quest notes are automatically generated by the server as you progress through a quest, and function as a good reminder of the stages in a completed quest or where you left off in an uncompleted quest. Additional notes may be written in the ‘Your notes’ box and saved to your computer, not the server. (They will not be available if you login on a different computer.) Click on ‘Reload’ to load your last saved version of notes. (This will overwrite all changes made since your last ‘Save’.)&lt;br /&gt;
The &amp;quot;Discard&amp;quot; button allows you to drop uncompleted repeatable quests. You will receive a System notification if you attempt to discard a quest that can be done only once and hence cannot be discarded.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quickspell Bar Window==&lt;br /&gt;
Opens a window allowing you to drag&amp;amp;drop spell icons from your Spell Book Window. This means that you&#039;ll be able cast a spell simply clicking the icon instead of typing /cast [spell-name].&amp;lt;br&amp;gt;&lt;br /&gt;
To remove items from the quickspell bar use ctrl+click.&amp;lt;br&amp;gt;&lt;br /&gt;
A lock/unlock function was added in [http://www.hydlaaplaza.com/smf/index.php?topic=40781.0 PS 0.5.9 release].&amp;lt;br&amp;gt;&lt;br /&gt;
You might also have a look at [http://www.hydlaaplaza.com/smf/index.php?topic=38330.msg456167#msg456167 this post] in the game forum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!New! in 0.6 release [[Azure Spirit]]:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The quick spell bar has been combined with the shortcut bar. The button which previously opened Quickspell Bar Window now opens the Active Magic Window.&amp;lt;br&amp;gt;&lt;br /&gt;
Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one.&amp;lt;br&amp;gt;&lt;br /&gt;
There are some known bugs in the bar, like the display of some icons may be duplicated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quit Window==&lt;br /&gt;
Opens a window allowing you to confirm if you wish to exit PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shortcuts Window==&lt;br /&gt;
This window allows you to define shortcuts for frequently used actions. Default and custom shortcuts are displayed on named buttons in this window. Click to execute the shortcut.&amp;lt;br&amp;gt;&lt;br /&gt;
Right-click on any button to change its assigned command/s or right-click on an empty button to create and name a new shortcut. You can create up to 200 different shortcuts. Each shortcut must have a name. Put this in first, as if you forget, your shortcut will not be saved. In the ‘Enter the commands’ box, enter the commands that should be executed for the shortcut. Each command must be entered on a separate line. You may enter any of the chat window commands.&amp;lt;br&amp;gt;&lt;br /&gt;
The ‘Clear’ button will empty all fields of the shortcut.&amp;lt;br&amp;gt;&lt;br /&gt;
With the ‘Set’ button you can assign a key to your shortcut. This can also be done in the in-game-options but is usually easier here.&amp;lt;br&amp;gt;&lt;br /&gt;
With ‘Done’ your changes will be saved while ‘Cancel’ will discard them.&amp;lt;br&amp;gt;&lt;br /&gt;
Tips and suggestions:&amp;lt;br&amp;gt;&lt;br /&gt;
Spoken lines should be prefaced by the /say command, but emotes require only /me followed by the action.&amp;lt;br&amp;gt;&lt;br /&gt;
You can apply a given shortcut to a target. For example, creating a shortcut for /say “Good day, $target!” in the ‘Enter the commands’ box will have your character say in Main chat, “Good day, [targeted character or item]!”. Other fields applicable besides the target’s name are: $guild (target’s guild), $race (target’s race), $sir (target’s gender).&amp;lt;br&amp;gt;&lt;br /&gt;
By prefacing a line with #, you can add notes to yourself in the ‘Enter the commands’ box. Any line beginning with # will be skipped in processing. For example,&lt;br /&gt;
# long greeting&lt;br /&gt;
/say /me waves to everyone present.&amp;lt;br&amp;gt;&lt;br /&gt;
/say “Howdy folks, looks like another fine day to be gathered for a drink! First round’s on me!”&lt;br /&gt;
A shortcut containing the three lines above will return only the emote and dialogue to Main chat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!New! in 0.6 release [[Azure Spirit]]:&#039;&#039;&#039;&lt;br /&gt;
* New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:&lt;br /&gt;
** Icons in addition to text;&lt;br /&gt;
** Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands;&lt;br /&gt;
** Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon);&lt;br /&gt;
** Character specific shortcuts and key bindings. Now each char has its own set!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spell Book Window==&lt;br /&gt;
The spell book lists all your currently known spells. You can select a spell on the left side to get more information about it, which will show on the right side.With the ‘Cast’ button you can cast the currently selected spell. If the spell can be cast on yourself a target does not need to be selected. If it is an attack spell, you must have a target selected for you to be able to cast the spell.The ‘Active Spells’ button opens a window which shows all magic effects currently influencing your character. (This includes effects of magic items or Dakkru&#039;s Curse as well as spells).The ‘Research Magic’ button opens the window for purifying glyphs or researching new spells.&amp;lt;br&amp;gt;&lt;br /&gt;
* Research Magic&lt;br /&gt;
You can access this window from the spell book window, by clicking the ‘Research’ button. It allows you to research new spells and to purify glyphs.With the ‘Cast’ button you can cast the currently discovered spell.The ‘Purify’ button allows you to purify glyphs. To use it you have to drag and drop a glyph on top of it. You will see the glyph changing its background after few seconds and a message in the chat window telling you the glyph is purified. Before researching a new spell you need to have your glyphs purified. Whenever your glyphs are given to an NPC or another player-character, when they are returned you will have to purify the glyphs again before you can use them to cast spells.The ‘Research’ button allows you to try the current glyph sequence and weave it into a spell. The glyphs should be placed in the empty slots just below the purify button, beginning with the left-most slot. If the sequence of glyphs corresponds to a spell and your research is successful, the new spell will be added to your spell book.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats and Skills Window==&lt;br /&gt;
At the top of this window you can see the current Health, Physical Stamina, Mana and Mental Stamina values of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
Below these values you can see all the stats, skills and faction points of your character. You can switch between the different tabs to see the values of a specific category. If you see a number in brackets, it means this stat is under magical influence (items, spells...) and the value in brackets is the current modified one. If you select one of the skills, you can see its description in the text window below.&amp;lt;br&amp;gt;&lt;br /&gt;
At the bottom of the stats and skills window you can see the Progression Points (PPs) your character currently possesses, and how much more experience you need to get a new Progression Point. Next you have the amount of tria (money) you own, and two buttons for training.&amp;lt;br&amp;gt;&lt;br /&gt;
There are three important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
1 - You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, crafting, enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
2 - You&#039;ll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &#039;sell&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
3 - You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &#039;theoretical training&#039; portion of that level which you need to buy from an NPC. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &#039;Progression Points&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &#039;practice points&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are ready to train, select the skill you want to train and click ‘Buy Skill’ to spend a single Progression Point for training (and the necessary tria). Click ‘Buy Skill Rank’ to spend as many Progression Points as are needed to train the current skill rank completely.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Commands=&lt;br /&gt;
This section lists and explains all commands which can be typed into the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alliance Commands==&lt;br /&gt;
* /allianceinvite&lt;br /&gt;
With this command you can invite other guilds to your alliance. Only the leader of the guild that leads the alliance is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/allianceinvite [guild-leader]&lt;br /&gt;
(Invites the guild of [guild-leader] to the alliance.)&lt;br /&gt;
* /allianceleader&lt;br /&gt;
With this command you can hand over the lead of the alliance to another guild. Only the current leader of the alliance is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/allianceleader [guild-name]&lt;br /&gt;
(Makes the guild with the name [guild-name] the leader of the alliance.)&lt;br /&gt;
* /allianceleave&lt;br /&gt;
This command allows your guild to leave an alliance. Only the guild leader is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/allianceleave&lt;br /&gt;
(Your guild leaves the alliance.)&lt;br /&gt;
* /allianceremove&lt;br /&gt;
With this command you can remove guilds from your alliance. Only the leader of the alliance is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/allianceremove [guild-name]&lt;br /&gt;
(Removes the guild with the name [guild-name] from the alliance.)&lt;br /&gt;
* /endalliance&lt;br /&gt;
With this command you can disband the current alliance. Only the leader of the alliance is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/endalliance&lt;br /&gt;
(Disbands the current alliance.)&lt;br /&gt;
* /newalliance&lt;br /&gt;
With this command you can create a new alliance.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/newalliance [alliance_name]&lt;br /&gt;
(Creates an alliance with the name [alliance_name].)&lt;br /&gt;
&lt;br /&gt;
==Chat-related Commands==&lt;br /&gt;
* /alliance or /a&lt;br /&gt;
With this command you can send messages to the Alliance chat. Your current guild must be member of an alliance to use this command.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/alliance [message] or /a [message]&lt;br /&gt;
(Writes [message] to the Alliance chat. Can be combined with /me or /my.)&lt;br /&gt;
* /auction&lt;br /&gt;
With this command you can write messages to the Auction chat tab.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/auction [message]&lt;br /&gt;
(Writes [message] to the Auction chat tab. Can be combined with /me and /my. Auction chat is [[In_Character|IC]] and has a limited range, so please speak as your character, not your player self.)&lt;br /&gt;
* /away&lt;br /&gt;
Allows you to specify a reply message for every tell you get.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/away [message] or simply /away on (without a message)&lt;br /&gt;
(Specifies the message sent to every player who sends you a tell. This can be useful in case you have to leave your computer for a while and want others to know you can&#039;t respond immediately.)&lt;br /&gt;
/away off or simply /away&lt;br /&gt;
(With this you can turn the away-message off again. Afterwards no automatic reply will be sent.)&lt;br /&gt;
* /clear&lt;br /&gt;
Use this command to clear the history of the chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/clear&lt;br /&gt;
(Clears the history of all chat tabs.)&lt;br /&gt;
* /emote list&lt;br /&gt;
With this command you can see a list of all possible emotes.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/emote list&lt;br /&gt;
(Writes a list of all possible emotes in the system chat tab.)&lt;br /&gt;
/emote [emote-name] or /[emote-name]&lt;br /&gt;
(Either one of these commands will have  your character do the emote. For example, /emote agree is the same as /agree.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that the emote text differs if you currently have a target selected. With a selected target the emote is usually directed at that target.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible emotes: agree, angry, beckon, beg, blush, bored, bow, catchbreath, charge, cheer, clap, cold, confused, cough, cry, curious, curse, dance, disappointed, drink, drunk, duck, excited, fear, flee, followme, glare, greet, grin, hungry, impatient, kiss, kneel, laugh, listen, nod, panic, point, poke, ponder, pounce, pout, pray, ready, roar, salute, shrug, shy, sigh, sleep, smile, sorry, stare, surprised, taunt, thank, volunteer, wave, wink, yawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of these emotes have no animation assigned to them yet and will just result in a message in the System chat window. But some, like greet, will also play an animation.)&lt;br /&gt;
** /agree&lt;br /&gt;
(Your character nods. If you have a target selected, your character nods in agreement with the targeted character or object.)&lt;br /&gt;
** /angry&lt;br /&gt;
(Your character shakes a fist in anger. If you have a target selected, your character shakes a fist in anger  at the targeted character or object.)&lt;br /&gt;
** /beckon&lt;br /&gt;
(Your character beckons everyone with a slight gesture of the hand. If you have a target selected, your character beckons the targeted character or object with a slight gesture of the hand.)&lt;br /&gt;
** /beg&lt;br /&gt;
(Your character gets down on the knees and begs. If you have a target selected, your character gets down on the knees and begs the targeted character or object.)&lt;br /&gt;
** /blush&lt;br /&gt;
(Your character blushes. If you have a target selected, your character blushes at the targeted character or object.)&lt;br /&gt;
** /bored&lt;br /&gt;
(Your character taps a foot, obviously bored. If you have a target selected, your character taps a foot, obviously bored with the targeted character or object.)&lt;br /&gt;
** /bow&lt;br /&gt;
(Your character makes a bow. If you have a target selected, your character makes a bow to the targeted character or object.)&lt;br /&gt;
** /catchbreath&lt;br /&gt;
(Your character pants heavily, trying to catch a breath.)&lt;br /&gt;
** /charge&lt;br /&gt;
(Your character lets out a war cry and charges. If you have a target selected, your character lets out a war cry and charges towards the targeted character or object.)&lt;br /&gt;
** /cheer&lt;br /&gt;
(Your character cheers happily. If you have a target selected, your character cheers happily at the targeted character or object.)&lt;br /&gt;
** /clap&lt;br /&gt;
(Your character claps. If you have a target selected, your character claps for the targeted character or object.)&lt;br /&gt;
** /cold&lt;br /&gt;
(Your character shivers in the cold. If you have a target selected, your character shivers in the cold with the targeted character or object.)&lt;br /&gt;
** /confused&lt;br /&gt;
(Your character looks around, confused. If you have a target selected, your character looks at the targeted character or object, confused.)&lt;br /&gt;
** /cough&lt;br /&gt;
(Your character lets out a wheezing cough. If you have a target selected, your character lets out a wheezing cough at the targeted character or object.)&lt;br /&gt;
** /cry&lt;br /&gt;
(Your character bursts into tears. If you have a target selected, your character bursts into tears on the shoulder of the targeted character or object.)&lt;br /&gt;
** /curious&lt;br /&gt;
(Your character looks curious. If you have a target selected, your character looks curiously at the targeted character or object.)&lt;br /&gt;
** /curse&lt;br /&gt;
(Your character mutters curses. If you have a target selected, your character mutters curses at the targeted character or object.)&lt;br /&gt;
** /dance&lt;br /&gt;
(Your character begins to dance. If you have a target selected, your character grabs hold of the targeted character or object and begins to dance.)&lt;br /&gt;
** /disappointed&lt;br /&gt;
(Your character droops with disappointment. If you have a target selected, your character droops with disappointment at the targeted character or object.)&lt;br /&gt;
** /drink&lt;br /&gt;
(Your character raises a drink to the air before gulping it down. If you have a target selected, your character raises a drink to the targeted character or object before gulping it down.)&lt;br /&gt;
** /drunk&lt;br /&gt;
(Your character staggers around a bit, looking tipsy. If you have a target selected, your character staggers over and tries to grab hold of the targeted character or object but misses. Someone’s had too much to drink!)&lt;br /&gt;
** /duck&lt;br /&gt;
(Your character quickly ducks. If you have a target selected, your character quickly ducks from the targeted character or object.)&lt;br /&gt;
** /excited&lt;br /&gt;
(Your character jumps around excitedly. If you have a target selected, your character jumps around excitedly at the targeted character or object.)&lt;br /&gt;
** /fear&lt;br /&gt;
(Your character quivers with a visible fear. If you have a target selected, your character quivers with a visible fear at the targeted character or object.)&lt;br /&gt;
** /flee&lt;br /&gt;
(Your character yells for everyone to flee. If you have a target selected, your character yells for the targeted character or object to flee.)&lt;br /&gt;
** /followme&lt;br /&gt;
(Your character motions for everyone to follow. If you have a target selected, your character motions for the targeted character or object to follow.)&lt;br /&gt;
** /glare&lt;br /&gt;
(Your character glares at everyone frostily. If you have a target selected, your character glares at the targeted character or object frostily.)&lt;br /&gt;
** /greet&lt;br /&gt;
(Your character greets everyone. If you have a target selected, your character greets the targeted character or object.)&lt;br /&gt;
** /grin&lt;br /&gt;
(Your character grins impishly. If you have a target selected, your character grins at the targeted character or object impishly.)&lt;br /&gt;
** /hungry&lt;br /&gt;
(Your character glances around hungrily for something to eat. If you have a target selected, your character glances hungrily at the targeted character or object.)&lt;br /&gt;
** /impatient&lt;br /&gt;
(Your character fidgets impatiently. If you have a target selected, your character fidgets impatiently while waiting for the targeted character or object.)&lt;br /&gt;
** /kiss&lt;br /&gt;
(Your character blows everyone a kiss. If you have a target selected, your character blows a kiss at the targeted character or object.)&lt;br /&gt;
** /kneel&lt;br /&gt;
(Your character kneels down before everyone. If you have a target selected, your character kneels down before the targeted character or object.)&lt;br /&gt;
** /laugh&lt;br /&gt;
(Your character lets out a hearty laugh. If you have a target selected, your character laughs heartily at the targeted character or object.)&lt;br /&gt;
** /listen&lt;br /&gt;
(Your character listens intently. If you have a target selected, your character listens intently to the targeted character or object.)&lt;br /&gt;
** /nod&lt;br /&gt;
(Your character nods. If you have a target selected, your character nods at the targeted character or object.)&lt;br /&gt;
** /panic&lt;br /&gt;
(Your character runs around in a slight panic. If you have a target selected, your character looks at the targeted character or object and panics.)&lt;br /&gt;
** /point&lt;br /&gt;
(Your character raises an arm and points. If you have a target selected, your character raises an arm and points towards the targeted character or object.)&lt;br /&gt;
** /poke&lt;br /&gt;
(Your character pokes everyone nearby. If you have a target selected, your character pokes the targeted character or object.)&lt;br /&gt;
** /ponder&lt;br /&gt;
(Your character ponders the situation. If you have a target selected, your character glances at the targeted character or object, pondering.)&lt;br /&gt;
** /pounce&lt;br /&gt;
(Your character pounces from the shadows. If you have a target selected, your character pounces on the targeted character or object from the shadows.)&lt;br /&gt;
** /pout&lt;br /&gt;
(Your character pouts. If you have a target selected, your character pouts at the targeted character or object.)&lt;br /&gt;
** /pray&lt;br /&gt;
(Your character concentrates in prayer. If you have a target selected, your character concentrates in prayer for the targeted character or object.)&lt;br /&gt;
** /ready&lt;br /&gt;
(Your character stands ready. If you have a target selected, your character looks to see if the targeted character or object is ready.)&lt;br /&gt;
** /roar&lt;br /&gt;
(Your character lets out a thundering roar. If you have a target selected, your character lets out a thundering roar at the targeted character or object.)&lt;br /&gt;
** /salute&lt;br /&gt;
(Your character snaps to attention and salutes. If you have a target selected, your character salutes the targeted character or object with respect.)&lt;br /&gt;
** /shrug&lt;br /&gt;
(Your character shrugs casually. If you have a target selected, your character shrugs casually at the targeted character or object.)&lt;br /&gt;
** /shy&lt;br /&gt;
(Your character smiles shyly. If you have a target selected, your character smiles shyly at the targeted character or object.)&lt;br /&gt;
** /sigh&lt;br /&gt;
(Your character sighs dramatically. If you have a target selected, your character sighs dramatically at the targeted character or object.)&lt;br /&gt;
** /sleep&lt;br /&gt;
(Your character appears to have fallen asleep. If you have a target selected, your character falls asleep beside the targeted character or object.)&lt;br /&gt;
** /smile&lt;br /&gt;
(Your character looks around smiling. If you have a target selected, your character smiles at the targeted character or object.)&lt;br /&gt;
** /sorry&lt;br /&gt;
(Your character apologizes to everyone. If you have a target selected, your character apologizes to the targeted character or object.)&lt;br /&gt;
** /surprised&lt;br /&gt;
(Your character is taken aback with surprise. If you have a target selected, your character is taken aback with surprise at the targeted character or object.)&lt;br /&gt;
** /stare&lt;br /&gt;
(Your character stares at everyone with interest. If you have a target selected, your character stares at the targeted character or object with interest.)&lt;br /&gt;
** /taunt&lt;br /&gt;
(Your character taunts everyone mercilessly. If you have a target selected, your character taunts the targeted character or object mercilessly.)&lt;br /&gt;
** /thank&lt;br /&gt;
(Your character thanks everyone. If you have a target selected, your character thanks the targeted character or object.)&lt;br /&gt;
** /volunteer&lt;br /&gt;
(Your character raises a hand in the air. If you have a target selected, your character looks at the targeted character or object and raises a hand.)&lt;br /&gt;
** /wave&lt;br /&gt;
(Your character waves. If you have a target selected, your character waves at the targeted character or object.)&lt;br /&gt;
** /wink&lt;br /&gt;
(Your character winks playfully. If you have a target selected, your character winks playfully at the targeted character or object.)&lt;br /&gt;
** /yawn&lt;br /&gt;
(Your character tries to cover a yawn. If you have a target selected, your character tries to cover a yawn from the targeted character or object.)&lt;br /&gt;
* /group or /gr&lt;br /&gt;
This command allows you to write messages to the Group chat if you are currently a member of a group.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/group [message] or /gr [message]&lt;br /&gt;
(Writes [message] to the Group chat. Can be combined with /me or /my.)&lt;br /&gt;
* /guild or /g&lt;br /&gt;
With this command you can send messages to your guild mates in the Guild chat.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guild [message] or /g [message]&lt;br /&gt;
(Writes [message] to the Guild chat. Can be combined with /me or /my.)&lt;br /&gt;
* /ignore&lt;br /&gt;
This command allows you to manage your Ignore list. If you put someone on your Ignore list, you won&#039;t see any chat text from them.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/ignore&lt;br /&gt;
(Opens the ‘Ignore List’ window. Click ‘Add’ and type in a player-character name, then click ‘OK’ to add the name to your Ignore list. To remove a player-character from the list, select the name from the list and click ‘Remove’.)&amp;lt;br&amp;gt;&lt;br /&gt;
/ignore [character-name] add&lt;br /&gt;
(Adds the player-character [character-name] to your ignore list.)&amp;lt;br&amp;gt;&lt;br /&gt;
/ignore [character-name] remove&lt;br /&gt;
(Removes the player-character [character-name] from your ignore list.)&amp;lt;br&amp;gt;&lt;br /&gt;
/ignore [character-name]&lt;br /&gt;
(Adds the player-character [character-name] to your ignore list if he/she/kra isn&#039;t on it already. Otherwise, removes him/her/kra from the list.)&lt;br /&gt;
* /join&lt;br /&gt;
With this command you can join different chat channels. The names of these channels are displayed in the Chat/Channels tab of your chat-window e.g. Gossip.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/join [channel-name]&lt;br /&gt;
(Joins the channel with the name [channel-name]. If there isn&#039;t already a channel with this name, it is created. If you are in more than one chat-channel you have to specify the number of the channel with /1, /2../[Chat-Channel-number] at the start of your text to send it to the corresponding channel. Gossip is /1.)&lt;br /&gt;
* /leave&lt;br /&gt;
With this command you can leave chat-channels.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/leave [channel-number]&lt;br /&gt;
(Leaves the channel specified by the number [channel-number].)&lt;br /&gt;
* /me&lt;br /&gt;
This command allows you to write self-defined emotes for your character. The starting /me will be replaced with your character&#039;s first name. The message is sent to the currently selected chat tab. This command can be combined with all commands that specify a chat tab, like /say, /shout, /tell, /auction...&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/me [message]&lt;br /&gt;
(Writes an emote defined by [message] starting with your character&#039;s first name  to the currently selected chat tab.)&lt;br /&gt;
* /my&lt;br /&gt;
With this command you can construct possessive emotes. The /my is replaced with &amp;quot;[char-name]&#039;s&amp;quot;. The message is sent to the currently selected chat tab. This command can be combined with all commands that specify a chat tab, like /say, /shout, /tell, /auction...&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/my [message]&lt;br /&gt;
(Writes an emote starting with &amp;quot;[charname]&#039;s&amp;quot; to the currently selected chat tab.)&lt;br /&gt;
* /mypet&lt;br /&gt;
With this command you can describe actions of your pet. The /mypet is replaced with the name of your pet.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/mypet [message]&lt;br /&gt;
(Sends a message to Main chat starting with the name of your pet.)&lt;br /&gt;
* /say or /s&lt;br /&gt;
This command allows you to write text to Main chat. (If you already have the Main chat tab selected, you may omit the command and type your message directly.)&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/say [message] or /s [message]&lt;br /&gt;
(Writes [message] to Main chat. Can be combined with /me or /my.)&lt;br /&gt;
* /shout or /sh&lt;br /&gt;
This command allows you to shout in Main chat, making yourself heard beyond the normal speaking range. The use of /shout should be kept to a minimum and the command is not suitable for normal conversations.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/shout [message]&lt;br /&gt;
(Shouts [message] in Main chat. Can be combined with /me or /my.)&lt;br /&gt;
* /tell or /t&lt;br /&gt;
This command allows you to send tells to another player in Whisper chat.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/tell [char-name] [message]&lt;br /&gt;
(Sends [char-name] the text [message]. Can be combined with /me or /my.)&lt;br /&gt;
* /tellnpc&lt;br /&gt;
With this command you can communicate with [[Non-Player_Character|NPC]]s in NPC chat.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/tellnpc [message]&lt;br /&gt;
(Sends the currently selected NPC the text [message] in NPC chat.)&lt;br /&gt;
&lt;br /&gt;
==Combat Commands==&lt;br /&gt;
* /assist&lt;br /&gt;
Targets the same target as another player.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/assist [Char-name]&lt;br /&gt;
(Makes the target of the specified character your own target. If no name was specified the currently targeted player is used. This command works only for characters either in your guild or your current group.)&lt;br /&gt;
* /attack&lt;br /&gt;
Attacks a target.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/attack [Attack-stance]&lt;br /&gt;
(Attacks your current target. Possible stances are: bloody, aggressive, normal, defensive and fully defensive. Omit the space when writing the last i.e. /attack fullydefensive. If no stance is given, normal is used for the attack.)&amp;lt;br&amp;gt;&lt;br /&gt;
/attack lower&lt;br /&gt;
(Lowers your current attack stance, for example from normal to defensive or from bloody to aggressive. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.)&amp;lt;br&amp;gt;&lt;br /&gt;
/attack raise&lt;br /&gt;
(Raises your current attack stance, for example from normal to aggressive or from aggressive to bloody. If used when not already attacking, this command simply commences attack on your current target in the default normal stance.)&lt;br /&gt;
* /cast&lt;br /&gt;
Allows your character to cast magic spells.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/cast [power] [spellname]&lt;br /&gt;
(Casts the spell specified by [spellname], provided your character has researched and discovered the spell, i.e. it is listed in your spell book. [power] is a value between 1 and 100 which defines the strength of the spell. If [power] is not given, the value indicated by the slider in the Information window is used.&amp;lt;br&amp;gt;&lt;br /&gt;
* /challenge&lt;br /&gt;
Sends a challenge request to another player.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/challenge&lt;br /&gt;
(Challenges the currently targeted character to a duel. The System chat tab will show you if the other player accepted or rejected the challenge.)&lt;br /&gt;
* /loot&lt;br /&gt;
With this command you can loot corpses of [[Non-Player_Character|NPC]]s. You can&#039;t loot another player after a duel.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/loot [roll] [all|money|items [categories]]&lt;br /&gt;
(Attempts to loot targeted NPC, taking specified goods. If no arguments are provided, a loot window will show up.)&amp;lt;br&amp;gt;&lt;br /&gt;
/loot&lt;br /&gt;
(Opens the loot window of the current target. You can loot items by clicking on them and then clicking the &#039;take item&#039; button.)&amp;lt;br&amp;gt;&lt;br /&gt;
/loot money&lt;br /&gt;
(Loots all the tria. If you&#039;re in a group, the tria will be shared.)&amp;lt;br&amp;gt;&lt;br /&gt;
/loot [roll] items [categories]&lt;br /&gt;
(Loots money and items with specified categories (e.g. &amp;quot;weapons - axe, gems&amp;quot;). If categories are left out, all items will be looted. If you add the optional &amp;quot;roll&amp;quot; before &amp;quot;items&amp;quot;, all specified items will be rolled. You can get a list of current categories by looking at the names when you buy/sell items from a merchant. You can also use part of a category name, &#039;weapon&#039; will loot any category beginning with &#039;weapon&#039; and &#039;armor&#039; will loot any category beginning with &#039;armor&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
/loot [roll] all&lt;br /&gt;
(Loots money and all items. If you&#039;re in a group, money will be shared and items are either taken or rolled, if you add the optional &amp;quot;roll&amp;quot; before &amp;quot;all&amp;quot;.)&lt;br /&gt;
* /stopattack&lt;br /&gt;
With this command you can stop your current attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/stopattack&lt;br /&gt;
(Stops the current attack.)&lt;br /&gt;
* /target&lt;br /&gt;
This command allows you to specify a target.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/target [Player-name]&lt;br /&gt;
(Targets the player with the name [Player-name]. Also works if just the first three letters of [Player-name] are typed after /target.)&amp;lt;br&amp;gt;&lt;br /&gt;
/target [Item-name]&lt;br /&gt;
(Targets the item with the name [Item-name]. Also works if just the first three letters of [Item-name] are typed after /target.)&amp;lt;br&amp;gt;&lt;br /&gt;
/target next [category]&lt;br /&gt;
(Makes the next target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)&amp;lt;br&amp;gt;&lt;br /&gt;
/target prev [category]&lt;br /&gt;
(Makes the previous target of type [category] your current target. Possible values for [category] are: npc, pc (Player Character), player, item, any.)&amp;lt;br&amp;gt;&lt;br /&gt;
/target clear&lt;br /&gt;
(Clears your current target and leaves you with nothing targeted at all.)&amp;lt;br&amp;gt;&lt;br /&gt;
/target self&lt;br /&gt;
(Targets your own character.)&lt;br /&gt;
* /yield&lt;br /&gt;
This command allows you to yield in a duel.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/yield&lt;br /&gt;
(Surrenders to your opponent in a duel.)&lt;br /&gt;
&lt;br /&gt;
==Crafting Commands==&lt;br /&gt;
* /combine&lt;br /&gt;
This command allows you to combine items in an container. The items must first be placed in the container and the container must be targeted. Depending on what you want to combine, it might be necessary to have an appropriate tool equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/combine&lt;br /&gt;
(Combines the items in a targeted container.)&lt;br /&gt;
* /dig&lt;br /&gt;
With this command you can dig for ores and other resources. You need a rockpick equipped in your right hand to be able to dig, and you need to find the location of your desired resource.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/dig&lt;br /&gt;
(Digs for resources at your current position. If you successfully obtain a resource, the spot will be exhausted and you will have to move a pace or a few paces before digging again.)&amp;lt;br&amp;gt;&lt;br /&gt;
/dig [resource]&lt;br /&gt;
(Allows you to specify your desired resource. This is useful when there is more than one resource that can be mined at that location.)&lt;br /&gt;
* /fish&lt;br /&gt;
With this command you can fish in rivers and lakes.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/fish&lt;br /&gt;
(This fishes at your current position. If you make a successful catch, the spot will be exhausted and you will have to move a pace or a few paces before fishing again.)&amp;lt;br&amp;gt;&lt;br /&gt;
/fish [fish-type]&lt;br /&gt;
(Allows you to specify your desired catch. This is useful when there is more than one type of catch available at that location.)&lt;br /&gt;
* /harvest&lt;br /&gt;
This command allows you to harvest plants without having to wait for them to respawn. For this, you will need a harvesting tool equipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/harvest&lt;br /&gt;
(Harvests plants at your current position. If you harvest successfully, the spot will be exhausted and you will have to move a pace or a few paces before harvesting again.)&amp;lt;br&amp;gt;&lt;br /&gt;
/harvest [plant-name]&lt;br /&gt;
(Allows you to specify your desired harvest. This is useful when there is more than one plant that can be harvested at that location.)&lt;br /&gt;
* /repair&lt;br /&gt;
With this command you can repair damaged weapons and armor. In order to repair weapons, a weapons repair kit is needed. For armor, your need an armor repair kit. One of those kits is used up upon every execution of /repair.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/repair [slot-name]&lt;br /&gt;
(Repairs the item in the specified slot. If no slot is specified, the item in your right hand will be repaired. Possible values for [slot-name]: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back.)&lt;br /&gt;
* /takeall&lt;br /&gt;
With this command you can move all items from a targeted container to your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/takeall&lt;br /&gt;
(Moves all items within the targeted container to your inventory. Only those of identical quality will automatically be stacked within the same slot.)&lt;br /&gt;
* /takestackall&lt;br /&gt;
With this command you can pick up a number of items from a targeted container and have them stacked within the same slot in your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/takestackall&lt;br /&gt;
(Moves all items within the targeted container to your inventory and stacks them within the same slot.)&lt;br /&gt;
* /use&lt;br /&gt;
With this command you can use an item.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/use [item-name]&lt;br /&gt;
(Uses a targeted tool or container, such as an anvil or forge.)&amp;lt;br&amp;gt;&lt;br /&gt;
/use [inventory-item] or /use [stack-count] [slot] [item-name]&lt;br /&gt;
(Functions like the /equip command, allowing your character equip a specified item from your inventory to one of your avatar slots, e.g. /use 65 lefthand Iron Arrow. If you /use an edible/potable item, however, your character simply eats/drinks the item.)&lt;br /&gt;
&lt;br /&gt;
==Group Commands==&lt;br /&gt;
* /disband&lt;br /&gt;
This command allows you to disband a group. Only the leader of a group is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/disband&lt;br /&gt;
(Disbands the current group.)&lt;br /&gt;
* /groupremove&lt;br /&gt;
With this command you can remove characters from a group, provided you are the leader of the group.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/groupremove [char-name]&lt;br /&gt;
(Removes the character with the name [char-name] from the group.)&lt;br /&gt;
* /groupmembers&lt;br /&gt;
With this command you can list all members of your current group.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/groupmembers&lt;br /&gt;
(Prints the names of all members of your current group to your System chat.)&lt;br /&gt;
* /groupchallenge&lt;br /&gt;
With this command the group leader may challenge another group to a duel. Only the other group’s leader may accept.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/groupchallenge [char-name]&lt;br /&gt;
(Challenges the group of [char-name] to a duel.)&lt;br /&gt;
* /groupyield&lt;br /&gt;
With this command the group leader may yield to the opposing group in a duel.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/groupyield&lt;br /&gt;
(Yields to the other group in a group duel.)&lt;br /&gt;
* /invite&lt;br /&gt;
With this command you can invite other characters to your group, provided you are the group leader.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/invite [char-name]&lt;br /&gt;
(Invites the character with the name [char-name] to the group.)&lt;br /&gt;
* /leavegroup&lt;br /&gt;
With this command you can leave a group.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/leavegroup&lt;br /&gt;
(Leaves your current group.)&lt;br /&gt;
&lt;br /&gt;
==Guild Commands==&lt;br /&gt;
* /endguild&lt;br /&gt;
With this command you can disband your current guild. Only the guild leader is able to do this.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/endguild [your-guild-name]&lt;br /&gt;
(Disbands your guild.)&lt;br /&gt;
* /getmemberpermissions&lt;br /&gt;
With this command you can see the permissions that the specified guild member has, provided you have editing privileges enabled and the specified member is of a lower rank than you.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/getmemberpermissions [member-name]&lt;br /&gt;
(Allows you to see the permissions that the specified guild member has.)&lt;br /&gt;
* /guildinfo or /show guild&lt;br /&gt;
This command opens the guild window.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildinfo or /show guild&lt;br /&gt;
(Opens the guild window, provided you are currently in a guild.)&lt;br /&gt;
* /guildinvite&lt;br /&gt;
This command allows you to invite new members to your guild, provided your guild rank has the required permission to invite members.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildinvite [char-name]&lt;br /&gt;
(Invites the character with the name [char-name] to your guild.)&lt;br /&gt;
* /guildlevel&lt;br /&gt;
This command allows the guild leader to rename the different guild ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildlevel [rank] [new-name]&lt;br /&gt;
(Gives [rank] the new name [new-name]. [Rank] is a number from 1 to 9.)&lt;br /&gt;
* /guildmembers&lt;br /&gt;
With this command you can list all members of your guild.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildmembers [rank]&lt;br /&gt;
(Lists all members of your guild with the rank [rank] in your System chat. [rank] is a number from 1 to 9. If [rank] is not specified, all members will be listed.)&lt;br /&gt;
* /guildmotd&lt;br /&gt;
With this command you can view or change the current MOTD of your guild, if you have the “pub notices” privilege enabled for your rank.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildmotd [new-motd]&lt;br /&gt;
(Sets the MOTD of your guild to [new-motd]. If no [new-motd] is given the old MOTD will be printed to your System chat.)&lt;br /&gt;
* /guildname&lt;br /&gt;
This command allows you to change the guild name if your guild rank has the appropriate permissions.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildname [new-name]&lt;br /&gt;
(Changes the name of your guild to [new-name].)&lt;br /&gt;
* /guildpromote&lt;br /&gt;
With this command you can promote guild members, provided your guild rank has the appropriate permissions enabled. You may only promote others to a rank lower than yours.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildpromote [char-name] [rank]&lt;br /&gt;
(Promotes the character [char-name] to the rank [rank]. [rank] is a number from 1 to 9.)&lt;br /&gt;
* /guildremove&lt;br /&gt;
This command allows you to remove characters from your guild, provided your guild rank has the appropriate permissions enabled.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildremove [char-name]&lt;br /&gt;
(Removes the character with the name [char-name] from the guild. If no character is specified, you will remove yourself from the guild.)&lt;br /&gt;
* /guildsecret&lt;br /&gt;
With this command you can toggle if your guild is set as secret or not. Your rank must have editing permissions for this to work.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildsecret&lt;br /&gt;
(Without any parameters the current status is printed to your System chat.)&lt;br /&gt;
/guildsecret on&lt;br /&gt;
(Makes your guild a secret guild.)&lt;br /&gt;
/guildsecret off&lt;br /&gt;
(Makes your guild a public guild.)&lt;br /&gt;
* /guildwar&lt;br /&gt;
This command allows you to ask another guild for a guild war. Only the leader of a guild is able to do this and only the leader of the other guild is able to accept.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildwar&lt;br /&gt;
(Challenges the currently targeted guild leader’s guild to a guild war.)&lt;br /&gt;
* /guildweb&lt;br /&gt;
With this command you can set the URL for your guild&#039;s webpage. Your current rank must allow you editing permissions for this to work.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildweb [URL]&lt;br /&gt;
(Sets the guild webpage to [URL].)&lt;br /&gt;
* /guildyield&lt;br /&gt;
With this command your guild can yield to another guild in a guild war. Only the guild leader may do this and only the leader of the other guild may accept.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildyield&lt;br /&gt;
(Surrenders to the guild of the targeted guild leader.)&lt;br /&gt;
* /newguild&lt;br /&gt;
With this command you can create a new guild. Creating a guild will cost you tria, and you must also have at least 5 characters join in the first few minutes or the guild will automatically disband.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/newguild [guild-name]&lt;br /&gt;
(Creates a new guild with the name [guild-name].)&lt;br /&gt;
* /setmemberpermissions&lt;br /&gt;
With this command you can set or change the permissions that the specified guild member has, provided you have editing permissions enabled and the specified member is of a lower rank than you.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/setmemberpermissions [member-name] [view_chat | chat | invite | remove | promote | edit_level | edit_points | edit_guild | edit_public | edit_private | alliance_view_chat | alliance_chat | guild_bank]&lt;br /&gt;
(Allows you to set or change the permissions that the specified guild member has.)&lt;br /&gt;
&lt;br /&gt;
==Help channel Commands==&lt;br /&gt;
* /advice&lt;br /&gt;
With this command, advisors can answer in the help channel.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/advice [charname] [message]&lt;br /&gt;
Once you advise a player, he/she is assigned to you and only you can reply to follow-up questions. Such a help session ends either if one of the participants quits the game or some minutes after the last typed text. Once you &amp;quot;claim&amp;quot; a help session you will be reminded in your System chat if there is still a question you haven’t replied to.&amp;lt;br&amp;gt;&lt;br /&gt;
There is an invisible advisor point system in place that awards advisor points per account. This means that any/all of the (up to) four characters on your account accumulates advisor points not individually but to that account. These points are relevant if you plan to apply for the GM team. GMs and Devs can check the number of advisor-points you have.&amp;lt;br&amp;gt;&lt;br /&gt;
* /advisor&lt;br /&gt;
This command allows you to check the current status of the Help channel as well as to change your own advisor settings.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/advisor&lt;br /&gt;
(Prints your advisor status to your System chat, i.e. tells you whether you are currently an advisor or not.)&amp;lt;br&amp;gt;&lt;br /&gt;
/advisor list&lt;br /&gt;
(Lists the number of current advisors in the Help channel. You don&#039;t have to be an advisor yourself to see how many there are)&amp;lt;br&amp;gt;&lt;br /&gt;
/advisor requests&lt;br /&gt;
(Repeats the last question in the Help channel. This can be useful so that you do not miss any help request, or to see if there was a help request before you became an advisor. Only usable if you are an advisor.)&amp;lt;br&amp;gt;&lt;br /&gt;
/advisor sessions&lt;br /&gt;
(Lists all help sessions currently assigned to you. You need to be an advisor to be able to use this.)&amp;lt;br&amp;gt;&lt;br /&gt;
/advisor on&lt;br /&gt;
(Makes you an advisor for the Help channel. You can only become an advisor if you have played at least 30 hours on this account. Also make sure you understand the rules of the Help channel before becoming an advisor)&amp;lt;br&amp;gt;&lt;br /&gt;
/advisor off&lt;br /&gt;
(With this you can end your role as advisor for the Help channel. There is no point remaining in the Help channel if you are currently busy in game or afk. This will only lead to players looking for help but not getting an answer in the Help channel.)&lt;br /&gt;
* /help&lt;br /&gt;
With this command you can ask questions in the Help channel.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/help [question]&lt;br /&gt;
(Asks [question] in the Help channel. In case no advisor is currently available, you are notified in your System chat.)&lt;br /&gt;
* /petition&lt;br /&gt;
This command creates a petition, which is a request addressed to a GM.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/petition [message]&lt;br /&gt;
(Submits a petition with the text [message].)&lt;br /&gt;
&lt;br /&gt;
==Interaction Commands==&lt;br /&gt;
* /bank&lt;br /&gt;
This command allows you to open the banking window. A banker [[Non-Player_Character|NPC]] must be targeted for this to work.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/bank personal&lt;br /&gt;
(Opens the personal banking window of your character. Here you can deposit and/or withdraw money belonging to your character as well as exchange coins.)&amp;lt;br&amp;gt;&lt;br /&gt;
/bank guild&lt;br /&gt;
(This opens the banking window for your guild and allows you to deposit and/or withdraw guild funds. For this, you must have guild banking privileges enabled.)&lt;br /&gt;
* /buy&lt;br /&gt;
This command allows you to open the merchant window for a specific selling NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/buy&lt;br /&gt;
(Opens the merchant window for the selected NPC in buy-mode.)&amp;lt;br&amp;gt;&lt;br /&gt;
/buy [NPC-name]&lt;br /&gt;
(Opens the merchant window for the specified NPC in buy-mode.)&lt;br /&gt;
* /give&lt;br /&gt;
With this command you can give items to other players or NPCs. Containers (like sacks) cannot be traded at the moment. However, your character may drop the container for another player-character to pick up.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/give&lt;br /&gt;
(Opens the trading window for the selected player-character or NPC.)&lt;br /&gt;
* /marriage&lt;br /&gt;
This command allows your character to marry or divorce. It&#039;s only possible to marry someone of a different gender.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/marriage propose [first-name] [message]&lt;br /&gt;
(Proposes to the specified character. You must obtain his/her consent for marriage.)&amp;lt;br&amp;gt;&lt;br /&gt;
/marrriage divorce [message]&lt;br /&gt;
(Divorces your current spouse, pending his/her consent.)&lt;br /&gt;
* /npcmenu&lt;br /&gt;
This command opens the dialogue menu for NPCs. This menu will not be available to you if the NPC has no quests for your character at the time.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/npcmenu&lt;br /&gt;
(Opens the talk-menu for the currently selected NPC.)&lt;br /&gt;
* /sell&lt;br /&gt;
This command allows you to open the merchant window for a specific NPC. For this, the selected or specified NPC must be a buying NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/sell&lt;br /&gt;
(Opens the merchant window for the selected NPC in sell-mode.)&amp;lt;br&amp;gt;&lt;br /&gt;
/sell [NPC-name]&lt;br /&gt;
(Opens the merchant window for the specified NPC in sell-mode.)&lt;br /&gt;
* /storage&lt;br /&gt;
Opens the storage window for the currently targeted storage manager NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/storage&lt;br /&gt;
(Opens the storage window for the selected NPC. Note that your storage can be accessed through any storage manager NPC. )&amp;lt;br&amp;gt;&lt;br /&gt;
/storage [NPC-name]&lt;br /&gt;
(Opens the storage window for the specified NPC. Note that your storage can be accessed through any storage manager NPC.)&lt;br /&gt;
* /study&lt;br /&gt;
Opens a crafting book in another window for easier reading.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/study&lt;br /&gt;
(This command opens the Study notes window and is useful when you have a crafting book from your inventory or mind slot open and want the text in a more readable display. If no book is open, the Study notes window will be blank, or will display the crafting book that was last open in the current game session.)&lt;br /&gt;
* /trade&lt;br /&gt;
This command allows you to start a trade with another player-character.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/trade&lt;br /&gt;
(Asks the currently selected player-character for a trade and opens the trading window if he/she/kra accepts.)&lt;br /&gt;
* /train&lt;br /&gt;
With this command you can open the training window of a trainer NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/train&lt;br /&gt;
(Opens the training window for the currently selected NPC. Only works if the NPC is a trainer.)&lt;br /&gt;
&lt;br /&gt;
==Item Commands==&lt;br /&gt;
* /dequip&lt;br /&gt;
This command allows you to unequip items.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/dequip [item-name]&lt;br /&gt;
(Unequips the specified item. The item will be placed back in your inventory. If there is more than one item with this name equipped, the first found will be unequipped.)&amp;lt;br&amp;gt;&lt;br /&gt;
/dequip [slot]&lt;br /&gt;
(Unequips an item for the specified slot. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. The items will be placed back in your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
* /drop&lt;br /&gt;
This command allows you to drop an item (or a stack of items of the same kind).&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/drop [quantity | all] [any] [noguard] [inplace] [item-name]&lt;br /&gt;
(This drops the specified [quantity] of the specified item. If no [quantity] is given, one item will be dropped. If [quantity] is &amp;quot;all&amp;quot;, as many items as possible, up to a maximum of 65, are dropped. If [any] is added after the [quantity], items from containers such as sacks are dropped also. By adding [noguard], anyone around can pick up the item. Otherwise, by default the item is guarded and only you are able to pick it up again. With [inplace] the item is dropped at your character position. Without [inplace] the item is dropped right in front of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
* /equip&lt;br /&gt;
This command allows you to equip items from your inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/equip [quantity] [slot] [item-name]&lt;br /&gt;
(Equips the specified [quantity] of an item with the name [item-name] to the appropriate slot or the one specified. Possible values for [slot] are: righthand, lefthand, helm, legs, boots, bracers, torso, gloves, neck, rightfinger, leftfinger, belt, arms, back and mind. If no [quantity] is given, one item will be equipped. If you have several items with the name [item-name] in your inventory, the first found will be equipped.)&lt;br /&gt;
* /guard&lt;br /&gt;
With this command, you can unguard items dropped by you. Once an item is unguarded, it&#039;s not possible to re-guard it without picking up the item again.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guard&lt;br /&gt;
(Unguards the selected item.)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional info:&amp;lt;br&amp;gt;&lt;br /&gt;
Even if the name of the command implies so, it is not possible for ordinary players to guard items by using it. Only the GM/dev version of this command has that function.&amp;lt;br&amp;gt;&lt;br /&gt;
* /pickup&lt;br /&gt;
With this command you can pick up an item, but only if it is not guarded by someone else.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/pickup&lt;br /&gt;
(Takes the currently selected item.)&lt;br /&gt;
* /rotate&lt;br /&gt;
This command allows you to rotate objects. If the target name contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /rotate ‘Iron Arrow’ 90 90 90&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/rotate [target] [x] [y] [z]&lt;br /&gt;
(Rotates the specified target along the x, y and z axis. The angles must be given in degrees. If no target is specified, the currently targeted object will be used.)&amp;lt;br&amp;gt;&lt;br /&gt;
/rotate [target] [axis] [angle]&lt;br /&gt;
(Rotates the specified target along one axis. Possible values for [axis] are: x, y, z. The angle must be given in degrees. If no target is specified, the currently targeted object will be used.)&lt;br /&gt;
* /write&lt;br /&gt;
With this command you can open the Book Writing window for a book equipped to your character. If the book title contains spaces, it must be specified within single inverted commas (single quotation marks), e.g. /write ‘A Tale of Two Cities’&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/write [item-name]&lt;br /&gt;
(Opens the Book Writing window for the book with the name [item-name].)&amp;lt;br&amp;gt;&lt;br /&gt;
/write [slot]&lt;br /&gt;
(Opens the Book Writing window for the items equipped in [slot]. Possible [slots] are: righthand, lefthand.)&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Commands==&lt;br /&gt;
* /? or /show help&lt;br /&gt;
This command opens the Help window.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/? or /show help&lt;br /&gt;
(Opens the Help window.)&lt;br /&gt;
* /buddy&lt;br /&gt;
This command allows you to manage your buddy-list.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/buddy or /show buddy&lt;br /&gt;
(Opens the Friends window.)&amp;lt;br&amp;gt;&lt;br /&gt;
/buddy [char-name] add&lt;br /&gt;
(Adds the specified character to your buddy list.)&amp;lt;br&amp;gt;&lt;br /&gt;
/buddy [char-name] remove&lt;br /&gt;
(Removes the specified character from your buddy list.)&amp;lt;br&amp;gt;&lt;br /&gt;
/buddy [char-name]&lt;br /&gt;
(Adds the specified character if he/she/kra isn&#039;t on your list already otherwise removes him/her/kra.)&lt;br /&gt;
* /confirm&lt;br /&gt;
This command allows you to display a confirmation window and execute the commands defined in the ‘yes’ or ‘no’ fields for that window.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/confirm [message] [yes-command] [no-command]&lt;br /&gt;
(Displays a confirmation window with the text [message] and a &amp;quot;yes&amp;quot; and &amp;quot;no&amp;quot; button. [yes-command] is executed if ‘yes’ is clicked; otherwise [no-command] gets executed. Type messages or commands that include spaces within single inverted commas or single quotation marks.)&lt;br /&gt;
* /die&lt;br /&gt;
This command will make your character die. This is mainly for roleplaying a death, gaining access to the Death Realm or debugging and in case your character is stuck, the /unstick command does not work and you can&#039;t get hold of a GM to help you out.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/die&lt;br /&gt;
* /echo&lt;br /&gt;
This command allows you to have a message appear in System chat.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/echo [message]&lt;br /&gt;
(Writes the message to your System chat.)&lt;br /&gt;
* /fps&lt;br /&gt;
This command allows you to toggle the display of the current graphics performance of PlaneShift in frames per second.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/fps&lt;br /&gt;
(Toggles the display, in the top lefthand corner of the client window, of the current graphics performance of PlaneShift in frames per second.)&lt;br /&gt;
* /game&lt;br /&gt;
This command allows you to play on the gameboards in PS. You need to have the gameboard selected.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/game&lt;br /&gt;
(Starts a game session on the selected gameboard. Two players can use one board at the same time.)&lt;br /&gt;
* /graphicbug&lt;br /&gt;
With this command you can write a bug-report for graphic errors which makes it easier for developers to identify your problem.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/graphicbug&lt;br /&gt;
(Saves your camera position to enable you to reproduce what you saw. You might then use this information to report a bug in textures, buildings, etc.)&lt;br /&gt;
* /loadDesc&lt;br /&gt;
With this command you can load a new description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don&#039;t have to follow the [char-name]_description.txt format. Any filename will do here.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/loadDesc [filename]&lt;br /&gt;
(Loads the description from the file [filename] and sets it as your current description.)&lt;br /&gt;
* /loadOOCDesc&lt;br /&gt;
With this command you can load a new [[Out_Of_Character|OOC]] description for your character from a file. The text files for the descriptions must be in the [config-directory]/descriptions folder but don&#039;t have to follow the [char-name]_description.txt format. Any filename will do here.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/loadOOCDesc [filename]&lt;br /&gt;
(Loads the description from the file [filename] and sets it as your current OOC description.)&lt;br /&gt;
* /motd&lt;br /&gt;
Get the MOTD of the server.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/motd&lt;br /&gt;
(This will request the server&#039;s MOTD and write it to your System chat.)&lt;br /&gt;
* /ping&lt;br /&gt;
With this command you can get the current latency of your connection.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/ping&lt;br /&gt;
(Writes the ping rate to your System chat.)&lt;br /&gt;
* /pos&lt;br /&gt;
This command prints your current position and the map you are in at the moment. This is mainly useful for debugging and bug reports. If you report a graphic bug for example it&#039;s usually a good idea to include the output of /pos in your report so that the developers can easily find the place you talk about.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/pos&lt;br /&gt;
(Prints the position and the map to your System chat.)&lt;br /&gt;
* /quit&lt;br /&gt;
With this command you can leave PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/quit&lt;br /&gt;
(Brings up a confirmation dialogue box asking if you want to end the game and quits PlaneShift if you click &amp;quot;yes&amp;quot;.)&lt;br /&gt;
* /reload&lt;br /&gt;
This command allows you to reintialize a function in case it is not working properly or changes have been made since startup.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/reload shortcut&lt;br /&gt;
(Reloads the contents of “shortcutcommands.xml” in order to employ its changes since the start of the current game session.)&amp;lt;br&amp;gt;&lt;br /&gt;
/reload sound&lt;br /&gt;
(Reinitializes music files for the current “Sound Sector”.)&lt;br /&gt;
* /repaintlabels&lt;br /&gt;
This command allows you to reload the labels displayed above items, NPCs and player characters.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/repaintlabels&lt;br /&gt;
(Recreates the labels displayed above items, NPCs and player characters.)&amp;lt;br&amp;gt;&lt;br /&gt;
/repaintlabels force&lt;br /&gt;
(Reloads the labels displayed above items, NPCs and player characters.)&lt;br /&gt;
* /replay&lt;br /&gt;
This command allows you to reprint a specified portion of the chat logs to the Chat window.&amp;lt;br&amp;gt;&lt;br /&gt;
/replay [count]&lt;br /&gt;
(Reprints the portion of the chat logs specified by [count] to the current Chat window, where [count] is the number of previous lines you would like reprinted. For example, /replay 1 reprints the last line displayed, /replay 2 reprints the last two lines, and so on.)&lt;br /&gt;
* /report&lt;br /&gt;
With this command the server logs all actions done by the player you are reporting, about 5 minutes on either side of your executing the command. This is useful for providing proof to GMs investigating the rude behaviour, offensive language, cheating, or other alleged misbehaviour of a player.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/report [playername]&lt;br /&gt;
(Keeps a log of the specified player. No notice is given to the player that his actions are going to be logged.)&lt;br /&gt;
* /roll&lt;br /&gt;
With this command you can roll dice with everyone near seeing the outcome.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/roll [times] [sides] [minvalue]&lt;br /&gt;
(This will roll a die or dice and print the outcome in base-system, visible for everyone near you. Using /roll without any parameter will lead to rolling one six-sided die. If you specify one number after /roll you will roll one die with the sides specified by that number. By giving two numbers after /roll, you will roll as many dice as specified by the first number with as many sides as specified by the second number. By adding a third number to the command you will get also told how often you scored a result equal to or larger than the last number.)&lt;br /&gt;
* /screenshot&lt;br /&gt;
With this command you can take screenshots.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/screenshot [lossless] [nogui]&lt;br /&gt;
(Takes a screenshot of your current screen. If &amp;quot;lossless&amp;quot; is used the image gets saved as a PNG file otherwise as a JPEG file. If &amp;quot;nogui&amp;quot; is given, the screenshot will be without the Graphical User Interface (i.e. without any windows or chat boxes). Otherwise all interface elements are contained in the screenshot.&amp;lt;br&amp;gt;&lt;br /&gt;
* /setDesc&lt;br /&gt;
With this command you can change the description of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/setDesc [new-desc]&lt;br /&gt;
(Overwrites your old description and sets it to [new-desc]. Every &amp;quot;\n&amp;quot; in [new-desc] sets a line break.)&lt;br /&gt;
* /setOOCDesc&lt;br /&gt;
With this command you can change the [[Out_Of_Character|OOC]] description of your character.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/setOOCDec [new-desc]&lt;br /&gt;
(Overwrites your old OOC description and sets it to [new-desc]. Every &amp;quot;\n&amp;quot; in [new-desc] sets a line break.)&lt;br /&gt;
* /show&lt;br /&gt;
With this command you can open and close specific windows.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/show [windowname]&lt;br /&gt;
(Opens the window with the name [windowname]. If the window was already opened it is closed again. Possible names are: activemagic, bag, buddy, buy, chat, communications, craft, exchange, glyph, group, guild, help, info, inv, petition, quest, quickspell, shortcut, skills, smallinventory, ‘spell book’, spells, stats, talk)&lt;br /&gt;
* /sit&lt;br /&gt;
This command allows your character to sit down.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/sit&lt;br /&gt;
(Your character sits at his current position.)&lt;br /&gt;
* /stand&lt;br /&gt;
This command allows your character to stand up again. (Not possible if your character is overloaded.)&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/stand&lt;br /&gt;
(Your character stands up again.)&lt;br /&gt;
* /starttrading&lt;br /&gt;
With this command you can allow trades after a previous /stoptrading again.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/starttrading&lt;br /&gt;
(Allows others to trade with you.)&lt;br /&gt;
* /stoptrading&lt;br /&gt;
With this command you can prevent all other players from starting a trade with you.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/stoptrading&lt;br /&gt;
(Blocks all incoming trades from other players.)&lt;br /&gt;
* /targetcontext&lt;br /&gt;
This command opens the context-menu for the selected target. This is the same menu you would get if you right-click the target.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/targetcontext or /targetcontext [target]&lt;br /&gt;
(Opens the context menu for the selected or specified target.)&lt;br /&gt;
* /targetinfo&lt;br /&gt;
This command opens the details-window for the selected target. This is useful if the targetted player-character or NPC is out of range and right-clicking does not bring up the ‘EXAMINE’ icon.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/targetinfo&lt;br /&gt;
(Opens the details-window with information about the selected player or NPC.)&lt;br /&gt;
* /testanim&lt;br /&gt;
This command allows you to test animation. No other player will see the animation.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/testanim [name] [fade-in] [fade-out]&lt;br /&gt;
(Plays the animation [name]. [fade-in] is the amount of seconds it should take to morph from your current animation to the animation you want to test. [fade-out] is the time it should take to go back to your original animation after the test animation finished.)&lt;br /&gt;
* /tip&lt;br /&gt;
This command requests a tip from the server.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/tip&lt;br /&gt;
(Gets a tip from the server and writes it to the system chat tab.)&lt;br /&gt;
* /unstick&lt;br /&gt;
This command might help you when your character is stuck in the 3D environment. In some cases it can move your character back to a valid location.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/unstick&lt;br /&gt;
(Moves your character back to a valid location, if possible. Before using this command, make sure that your character is really stuck i.e. first, try the arrow and spacebar keys to dislodge your character. If all fails, try relogging, typing /die or contacting a GM in game.)&lt;br /&gt;
* /version&lt;br /&gt;
This command prints out the current version of the PlaneShift client.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/version&lt;br /&gt;
(Writes the current version to the system chat tab.)&lt;br /&gt;
* /who&lt;br /&gt;
This command allows you to list characters that are currently online.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/who [filter]&lt;br /&gt;
(Lists characters whose name or whose guild contain the expression specified by [filter]. If no [filter] is given, all online characters are listed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pet Commands==&lt;br /&gt;
* /mount&lt;br /&gt;
This command allows you to mount an animal. Not all available pets can be mounted… Sitting on a yulbar is more likely to kill the poor little creature than help you travel faster.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/mount&lt;br /&gt;
(Mounts the currently selected pet. You must be the owner of the pet for this to work. Also allows you to dismount as long as you have no target selected.)&lt;br /&gt;
* /pet&lt;br /&gt;
This is the main command for interaction with your pets.&amp;lt;br&amp;gt;&lt;br /&gt;
For all the following commands [pet-name,] is either the name of your pet or its number. If no [petname,] is given, the first found pet of the ones you have currently summoned is used. Do not forget to add the &amp;quot;,&amp;quot; after the name or number of your pet. Enclose pet names containing spaces within single inverted commas or single quotation marks.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] assist&lt;br /&gt;
(This makes your pet assist you in combat by attacking your current target.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] attack&lt;br /&gt;
(Your pet will attack your current target.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] dismiss&lt;br /&gt;
(This dismisses your pet.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] follow&lt;br /&gt;
(Your pet will follow you wherever you go)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] name [new-name]&lt;br /&gt;
(Renames your pet to [new-name].)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] guard&lt;br /&gt;
(Your pets guards its current position.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] stay&lt;br /&gt;
(Your pet will stay at its current position and not follow you anymore.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] stopattack&lt;br /&gt;
(Your pet stops attacking your current target.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] summon&lt;br /&gt;
(Summons your pet. You need to have the necessary item equipped for this to work.)&amp;lt;br&amp;gt;&lt;br /&gt;
/pet [pet-name,] target [target]&lt;br /&gt;
(Sets the target of your pet. If no target is given the target of your character will be used. If [target] is &amp;quot;me&amp;quot; your pet will target your character. Otherwise [target] is interpreted as the name of the target you want to set.)&amp;lt;br&amp;gt;&lt;br /&gt;
Please &#039;&#039;&#039;note&#039;&#039;&#039; that most commands recently changed from form: &#039;&#039;/pet [pet-name,] stopattack&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
to form: &#039;&#039;/pet stopattack&#039;&#039; (always affecting the currently summoned pet).&amp;lt;br&amp;gt;&lt;br /&gt;
However, the latest code still supports both forms (&#039;&#039;/pet [pet-name,] stopattack and &#039;&#039;/pet stopattack&#039;&#039;).&lt;br /&gt;
* /unmount&lt;br /&gt;
This command allows you to unmount an animal.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/unmount&lt;br /&gt;
(Unmounts from the currently mounted mount. You must be mounted for this to work.)&lt;br /&gt;
&lt;br /&gt;
==Unimplemented or Suspended Commands==&lt;br /&gt;
The following commands have either yet to be implemented or have been withdrawn.&amp;lt;br&amp;gt;&lt;br /&gt;
* /admin&lt;br /&gt;
This command lists the available admin commands for your account and is restricted to GM or dev use.&amp;lt;br&amp;gt;&lt;br /&gt;
* /construct&lt;br /&gt;
(To be implemented)&lt;br /&gt;
* /guildpoints&lt;br /&gt;
This command shows the karma points of your guild. Guild karma increases if an enemy guild surrenders to your guild. This system is not currently in place.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/guildpoints [guild-name]&lt;br /&gt;
(Prints the specified guild&#039;s karma points to your System chat.)&lt;br /&gt;
* /introduce&lt;br /&gt;
This command allows you to introduce your character to others. It has been suspended.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/introduce&lt;br /&gt;
(Introduces your character to the selected target or everyone around if no target is selected.)&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&amp;lt;br&amp;gt;&lt;br /&gt;
In the past there was an introduction system in place that allowed you to see only the names of people you were already acquainted with. All other characters were visible only as generic descriptions e.g. Somebody. Due to flaws, the system was withdrawn for the confusion that ensued when multiple ‘unknown’ characters were interacting. It might be re-implemented if a way is found to rectify the flaws.&amp;lt;br&amp;gt;&lt;br /&gt;
* /picklock&lt;br /&gt;
This command allows you to pick locks of doors and chests. Not yet implemented.&amp;lt;br&amp;gt;&lt;br /&gt;
Usage:&amp;lt;br&amp;gt;&lt;br /&gt;
/picklock&lt;br /&gt;
(Picks the lock of your current target.)&lt;br /&gt;
* /tellnpcinternal&lt;br /&gt;
(Unimplemented)&lt;br /&gt;
* /uncombine&lt;br /&gt;
(To be implemented)&lt;br /&gt;
&lt;br /&gt;
=Files=&lt;br /&gt;
This is a collection of files/directories that you can use to customise or finetune PlaneShift or import/export textual data, for example to move or debug your configuration files, copy/revise chat logs, backup books, etc.  &lt;br /&gt;
&lt;br /&gt;
==Configuration Files==&lt;br /&gt;
Depending on your operating system, the configuration files of PlaneShift can be found here:&amp;lt;br&amp;gt;&lt;br /&gt;
Windows: %AppData%\PlaneShift&lt;br /&gt;
(%AppData% is a shortcut to the user files of windows, just type it in the address bar of the windows explorer)&lt;br /&gt;
Mac: ~/Library/Application Support/PlaneShift&lt;br /&gt;
(~ is your home directory)&lt;br /&gt;
Linux: ~/.PlaneShift&lt;br /&gt;
(~ is your home directory)&lt;br /&gt;
===options.cfg===&lt;br /&gt;
[to be described]&lt;br /&gt;
Looks like some basic camera related options.&amp;lt;br&amp;gt;&lt;br /&gt;
===planeshift.cfg===&lt;br /&gt;
The basic configuration file for PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Most of these settings can be changed in the pslaunch application. This file also contains the saved username and password for login. The positions of the in-game windows are saved in this file as well, so if you managed to move a window off the screen somehow and can&#039;t get it back , just delete this file and all positions will be set to default again.&amp;lt;br&amp;gt;&lt;br /&gt;
Additional Info:&amp;lt;br&amp;gt;&lt;br /&gt;
By adding a &amp;quot;PlaneShift.Loading.ForceCuller = default&amp;quot; line to this file, the hardware culler can be enabled. At the moment this still causes some minor graphical errors but in general increases the performance a lot. So might be worth trying out if you experience very bad performance.&amp;lt;br&amp;gt;&lt;br /&gt;
For self-compiled clients: With &amp;quot;System.Plugins.iMovieRecorder = crystalspace.utilities.movierecorder&amp;quot; you can enable the movie recorder plugin from [[CrystalSpace]]. Check the [http://www.crystalspace3d.org/main/Main_Page CrystalSpace webpage] for instructions on how to use it.&amp;lt;br&amp;gt;&lt;br /&gt;
===shadercache===&lt;br /&gt;
This file keeps pre-compiled versions of the shaders used by PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Usually there is no reason to touch this file, but if you experience crashes (especially after an update) it might be worth trying to delete this file and get PlaneShift to recompile all shaders again.&amp;lt;br&amp;gt;&lt;br /&gt;
===updaterinfo.xml===&lt;br /&gt;
This file contains information about the updates you performed with this version of PlaneShift. DO NOT TOUCH!&lt;br /&gt;
===updateservers.xml===&lt;br /&gt;
This file contains the addresses of the update server(s). DO NOT TOUCH!&lt;br /&gt;
&lt;br /&gt;
==User files==&lt;br /&gt;
Depending on your system the user files of PlaneShift can be found here:&amp;lt;br&amp;gt;&lt;br /&gt;
Windows: %AppData%\PlaneShift&lt;br /&gt;
(%AppData% is a shortcut to the user files of windows, just type it in the address bar of the windows explorer)&lt;br /&gt;
Mac: ~/Library/Application Support/PlaneShift&lt;br /&gt;
(~ is your home directory)&lt;br /&gt;
Linux: ~/.PlaneShift&lt;br /&gt;
(~ is your home directory)&lt;br /&gt;
===Books===&lt;br /&gt;
The &amp;quot;books&amp;quot; subdirectory of your PlaneShift configuration directory contains all the text files of books you saved in game. In case you want to write a book with an editor outside of PlaneShift just save the book to this directory with a .txt extension. In game, type the name of the file (including the .txt) to load it.&amp;lt;br&amp;gt;&lt;br /&gt;
===Character descriptions===&lt;br /&gt;
The &amp;quot;descriptions&amp;quot; subdirectory of your PlaneShift configuration directory contains your saved character descriptions. The Character window in game saves and loads files in the form FORENAME_LASTNAME_description.txt. The /loadDesc and /loadOOCDesc commands take a filename as argument and enable you to load different description files.&amp;lt;br&amp;gt;&lt;br /&gt;
===Chat logs===&lt;br /&gt;
The &amp;quot;logs&amp;quot; subdirectory of your PlaneShift configuration directory contains the chat logs of your characters. The default filename is &amp;quot;FORENAME_LASTNAME_chat.txt&amp;quot;. You can change in the in-game options what chat channels get logged and in what file they should be written.&amp;lt;br&amp;gt;&lt;br /&gt;
===Screenshots===&lt;br /&gt;
The &amp;quot;screenshots&amp;quot; subdirectory of your PlaneShift configuration directory contains all the screenshots you made in game with the /screenshot command.&amp;lt;br&amp;gt;&lt;br /&gt;
===Sketches===&lt;br /&gt;
The &amp;quot;sketches&amp;quot; subdirectory of your PlaneShift configuration directory contains all map-sketches you save in game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Camera Views=&lt;br /&gt;
[[Camera Views]]&amp;lt;br&amp;gt;&lt;br /&gt;
Descriptions of the different Camera Views&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&amp;lt;br&amp;gt;&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19858</id>
		<title>Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19858"/>
		<updated>2013-11-30T13:07:02Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to PlaneShift =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
In [[PlaneShift]], we aim to create a persistent world in a fantasy [[Players_Guide#Game_Setting|setting]], in which every player may create characters that live, explore, and interact with maximum realism.&amp;lt;br&amp;gt;&lt;br /&gt;
You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.&amp;lt;br&amp;gt;&lt;br /&gt;
The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Players_Guide#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the world of [[PlaneShift]] and discover the truth for yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development Notes===&lt;br /&gt;
[[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: &#039;&#039;&#039;you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company&#039;&#039;&#039;. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.&amp;lt;br&amp;gt;&lt;br /&gt;
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Useful links:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.hydlaaplaza.com/smf/index.php?topic=41370.0&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.planeshift.it/Join%20Us&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.PlaneShift.it/License&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Requirements===&lt;br /&gt;
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.7), FreeBSD or Solaris&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3100*  * Note that Intel chipsets are not optimum for [[PlaneShift]]. &lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039; 2.4 Ghz Pentium 4 or Athlon XP 2600+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039; 2 GB RAM , 1 GB free disk space, low noise GPRS internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R420 (X700-X850) or GeForce FX series**&lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039;  Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039;  4 GB RAM  for Windows, 4 GB RAM for Mac OS X, [need Linux],  2 GB free disk space, Broadband Internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;Other cards &#039;&#039;may&#039;&#039; work &#039;&#039;but&#039;&#039; are &#039;&#039;not&#039;&#039; supported by the staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downloading and Installing PlaneShift===&lt;br /&gt;
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server&#039;s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].&amp;lt;br&amp;gt;&lt;br /&gt;
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Windows]&lt;br /&gt;
#Once downloaded, double click the downloaded icon and step through the installer.&lt;br /&gt;
#Once the installation is complete, a new folder will appear in your Start Menu titled PlaneShift.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Mac OS X]&lt;br /&gt;
#Double click the downloaded PlaneShift icon and copy the PlaneShift folder to your Applications folder or other selected location.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Linux]&lt;br /&gt;
#Once the download is complete, install the package as per your platform&#039;s requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
# Locate the PlaneShift folder in the Start Menu and click on the pslaunch application (PlaneShift icon) or locate pslaunch.exe inside the installation directory (def: %ProgramFiles(x86)%\PlaneShift\pslaunch.exe)&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher itself crashes or you would like to schedule updates, run the following command: &amp;quot;&#039;&#039;pslaunch.exe /repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#Open the PlaneShift folder. To run the initial update and check for available updates in the future, double-click on the pslaunch application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher crashes during the update, unpack the zip file manually:&lt;br /&gt;
#Open the PlaneShift folder and find the new pslaunch.zip file. &lt;br /&gt;
#Unzip the file. It should expand into a folder.&lt;br /&gt;
#Open the folder and replace the older existing items in your PlaneShift folder with these new files. Be careful to move the new items to the exact same location of the older items that need replacing.&lt;br /&gt;
This is a work-around to manually aid the update. Once this is done, the rest of the update should run fine if you open the pslaunch application again and click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039; to the update prompt or click &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#Find and click the pslaunch application (PlaneShift icon) under the Applications/Games menu of your desktop environment or run pslaunch inside the installation directory (def: /opt/PlaneShift/pslaunch).&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&lt;br /&gt;
&amp;lt;br&amp;gt;IF the launcher itself crashes or you would like to schedule updates, apply the following command: &amp;quot;&#039;&#039;./pslaunch --repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift with no GUI===&lt;br /&gt;
An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &#039;&#039;&amp;quot;repair&amp;quot;&#039;&#039;-parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be a good option when other methods are not working properly, or you get a crash in the updater interface.&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &#039;&#039;&amp;quot;psclient.cfg&amp;quot;&#039;&#039; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;not&#039;&#039; change any of the options you have set from within the options-window within the game itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Click on the &#039;&#039;Start&#039;&#039;-Button in your taskbar, then choose &#039;&#039;&amp;quot;Run&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. In the upcoming dialog box, type in the following command: &#039;&#039;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Go to the folder &#039;&#039;&amp;quot;/Applications/Utilities&amp;quot;&#039;&#039; and open the application named &#039;&#039;&amp;quot;Terminal&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Terminal.app&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /Applications/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater.app/Contents/MacOS/psupdater_static -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /opt/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater -repair&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Configuring PlaneShift===&lt;br /&gt;
After installing and updating, click on &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039; from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is &amp;quot;&#039;&#039;Elves&amp;quot;&#039;&#039;. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click &amp;quot;&#039;&#039;Skins&amp;quot;&#039;&#039; to make your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
For sound preferences, click &amp;quot;&#039;&#039;Audio&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
For graphics preferences, click &amp;quot;&#039;&#039;Graphics&amp;quot;&#039;&#039;. To avoid issues with lighting, it is recommended that the &amp;quot;&#039;&#039;Low&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Lowest&amp;quot;&#039;&#039; shader settings be avoided.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For best performance, Mac OS X Users should choose &amp;quot;&#039;&#039;software&amp;quot;&#039;&#039; as the sound render option:&amp;lt;br&amp;gt;enter settings, change &amp;quot;&#039;&#039;OpenAL&amp;quot;&#039;&#039; to &amp;quot;&#039;&#039;Software&amp;quot;&#039;&#039; on the Audio page and click &amp;quot;&#039;&#039;OK&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating an Account===&lt;br /&gt;
Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page]  and follow the instructions:&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create New Account&amp;quot;&#039;&#039;.&lt;br /&gt;
#Enter your real or chosen name and a valid e-mail address. Enter the e-mail address again (to make sure you entered it correctly).&lt;br /&gt;
#Optional: Specify your country, gender and age for statistical purposes.&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create Account&amp;quot;&#039;&#039;. Login to the e-mail account that you specified above. If your [[PlaneShift]] account was successfully created, you will be sent an e-mail containing an account activation link.&lt;br /&gt;
#When you receive your activation email, with the subject &amp;quot;&#039;&#039;PlaneShift Account Verification&amp;quot;&#039;&#039;, read it and then click the verification link in the e-mail.&lt;br /&gt;
#On the verification page, enter a password for your new account and then click &amp;quot;&#039;&#039;Set Password&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Running PlaneShift===&lt;br /&gt;
All options for running [[PlaneShift]] can be specified using the configuration program, which is run by opening pslaunch and clicking &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039;. You can run [[PlaneShift]] either in full screen or windowed mode, but it is recommended that Mac OS X users opt for windowed mode while others stick with full screen setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your Start menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Open the [[PlaneShift]] folder in your Applications folder or other selected location. Double-click on the psclient application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&amp;lt;br&amp;gt;&lt;br /&gt;
When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your desktop environment&#039;s Application menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/Settings Setting Overview] and [http://www.planeshift.it/Races Races] pages or in the following sections of this Player Guide.&amp;lt;br&amp;gt;&lt;br /&gt;
The first screen you will see when you connect to the server is the character selection and creation screen, &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039;. When you are ready to create your character, click &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039;. An account can host up to 4 characters. Subsequent to character creation, to join the game as an existing character simply select the character and click &amp;quot;&#039;&#039;Join&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039;: Name, Race and Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Create a New Character.png|200px|thumb|left]] [[File:Create a New Character 2.png|200px|thumb|left]] You arrive at this screen after clicking &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039; screen. Enter a first and last name for your character, bearing in mind that it should be a fantasy or medieval-style name. You will be prompted later to change the name if it is already in use. Alternatively, click on &amp;quot;&#039;&#039;Suggest Name&amp;quot;&#039;&#039; for a randomly generated name.&amp;lt;br&amp;gt;&lt;br /&gt;
Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/Races . Each race has particular [[Players_Guide#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message &amp;quot;&#039;&#039;Not Available&amp;quot;&#039;&#039; on the races and genders that don&#039;t already have a 3D model in the game. Existing models are used to represent these races and genders.&amp;lt;br&amp;gt;&lt;br /&gt;
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.&amp;lt;br&amp;gt;&lt;br /&gt;
Use the arrow controls to customise your character&#039;s face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the top right of the screen, CP denotes Character Points (150), which are used for &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; character creation.&amp;lt;br&amp;gt;&lt;br /&gt;
You now have two options: Click on &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; for a longer, more in-depth creation process.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039;: Quick Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You arrive at the &amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039; screen if you clicked &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039; screen. &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Paths.png|200px|thumb|left]][[File:Paths 2.png|200px|thumb|left]]Instead of using Character Points to customise your character, simply choose from the 6 pre-defined life paths: Street Warrior, Enchanter, Fighting Monk, Warlock, Knight or Rogue. Clicking on each will reveal the stat increments (by percentage) awarded to that path, as well as a pre-determined family background and ranks in certain skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that PlaneShift does not have classes and your character is not bound to any of the 6 paths as professions when increasing in experience. After some adventuring, you may allot your received Progression Points to the skills you prefer, regardless of the choice you make now. In other words, choosing a life path does not restrict you to learning only certain skills. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have made your choice, click &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Advanced Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Here, you may decide your character&#039;s background in greater detail. Your choice of events will influence your character&#039;s starting stats and [[Players_Guide#Stats_and_Skills|skills]] to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Birth.png|200px|thumb|left]]The Yliakum year is divided into 10 months, each having 32 days. Click on the [[Yliakum_Calendar|months]] to read the characteristics associated with each, then select a birth date for your character, and any number of siblings, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Parents&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
[[File:Parents.png|200px|thumb|left]]Choose your character&#039;s father&#039;s and mother&#039;s professions, their respective levels of fame and their religion, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Childhood&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
[[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your character&#039;s childhood home, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Life Events&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Life Events&#039;&#039;&#039;&lt;br /&gt;
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or [[Kra|kra]]&#039;s past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen for final customisation and upload.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Final Customisation and Upload&#039;&#039;&#039;&lt;br /&gt;
[[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character&#039;s life, click &amp;quot;&#039;&#039;No&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are happy with your choices, upload your new character to the server by clicking &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;MyPlane&#039;&#039;&#039;&lt;br /&gt;
Once your character is created you may have a look at [http://planeshift.teamix.org/myplane/ MyPlane] (use your in game login).&amp;lt;br&amp;gt;&lt;br /&gt;
MyPlane is a nice addition to PlaneShift: a web portal where you can see your (and other players&#039;) characters stats, skills, factions, achievements and more.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters are by default visible to owner-only but options are customizable clicking on the &#039;&#039;&amp;quot;Settings&amp;quot;&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any suggestion to enhance MyPlane, please use [http://www.hydlaaplaza.com/smf/index.php?topic=39617.0 this thread] of the game forum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Roleplay===&lt;br /&gt;
If you want to have a good experience inside our virtual world, it&#039;s important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What&#039;s of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called [[In_Character|IC]]/[[Out_Of_Character|OOC]] SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.&lt;br /&gt;
&amp;lt;br&amp;gt;Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character&#039;s intention rather than the final outcome. This allows the other player to respond:&lt;br /&gt;
&amp;lt;br&amp;gt;e.g. /me aims an upper cut at Opponent&#039;s jaw.&lt;br /&gt;
&amp;lt;br&amp;gt;NOT /my fist smashes Opponent&#039;s jaw, drawing blood.&lt;br /&gt;
&amp;lt;br&amp;gt;When you have your character speak, think of what he knows, not what YOU know. Don&#039;t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;, limited to the &amp;quot;&#039;&#039;Whisper&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Group&amp;quot;&#039;&#039; tabs, or sent in the form of /tell FirstName Message.&amp;lt;br&amp;gt;&lt;br /&gt;
Every character should have a distinctive appearance. Don&#039;t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the &amp;quot;&#039;&#039;EXAMINE/EYE&amp;quot;&#039;&#039; icon to open the &amp;quot;&#039;&#039;Details&amp;quot;&#039;&#039; window. Click on the &amp;quot;&#039;&#039;Desc&amp;quot;&#039;&#039; tab followed by the &amp;quot;&#039;&#039;MODIFY DESCRIPTION/SCROLL&amp;quot;&#039;&#039; icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character&#039;s backstory or history should not appear here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= First Steps in Yliakum =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Welcome Area===&lt;br /&gt;
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that &#039;&#039;should not be missed&#039;&#039;, including basic controls for movement, chat and action commands, combat, magic, skills and roleplay.  This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, [[Non-Player_Character|NPC]]s and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking &amp;quot;&#039;&#039;Help&amp;quot;&#039;&#039; in the toolbar across the top of the game screen. &amp;lt;br&amp;gt;&lt;br /&gt;
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character&#039;s arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the &amp;quot;&#039;&#039;talk&amp;quot;&#039;&#039; icon (lips).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abelia Aruine&#039;&#039;&#039; welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]&#039;s government, geography and gods before sending you off with a lunch pack for Neave Besetun.&lt;br /&gt;
:* Quest: Abelia&#039;s Welcome&lt;br /&gt;
:* Rewards: food and potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Neave Besetun&#039;&#039;&#039; introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired.&lt;br /&gt;
:* Quest: Neave&#039;s Hammering Time&lt;br /&gt;
:* Rewards: iron ore; weapon repair kit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ibhaar Senad&#039;&#039;&#039; teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrit]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia.&lt;br /&gt;
:* Quest: Ibhaar&#039;s Battle&lt;br /&gt;
:* Rewards: weapon; up to 600 tria; rat parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orphia Eldri&#039;&#039;&#039; imparts the basics of PlaneShift&#039;s [[Players_Guide/Magic|six Ways of magic]]: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a [[Glyphs|glyph]] of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that [[Levrus_Dahrenn|Levrus]] can help you further with magic, and [[Aleena]] with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna.&lt;br /&gt;
:* Quest: Orphia&#039;s Apple&lt;br /&gt;
:* Rewards: glyph; apple(s)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Telzanna Zarel&#039;&#039;&#039; shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa.&lt;br /&gt;
:* Quest: Telzanna&#039;s Acting&lt;br /&gt;
:* Reward: drum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xenak&#039;&#039;&#039; makes sure you haven&#039;t missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa.&lt;br /&gt;
:* Quest: Xenak&#039;s Farewell&lt;br /&gt;
:* Reward: Welcome Letter listing whom to approach for various skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Getting Help===&lt;br /&gt;
Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and [[Game_Master|GM]]s (Game Masters) ready to help you whenever you have difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don&#039;t be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.&amp;lt;br&amp;gt;&lt;br /&gt;
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing &amp;quot;&#039;&#039;/who game master&amp;quot;&#039;&#039; in the same chat window and pressing enter. You will get a list of Game Masters online in the &amp;quot;&#039;&#039;system tab&amp;quot;&#039;&#039; and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.&amp;lt;br&amp;gt;&lt;br /&gt;
The last tool you might find useful is called petitions. It&#039;s a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master&#039;s answer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
[[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).&amp;lt;br&amp;gt;&lt;br /&gt;
If you are &#039;&#039;left-handed&#039;&#039; and find these options difficult to use &#039;&#039;you can change them&#039;&#039; by opening the &#039;OPTIONS&#039; window in the toolbar and choosing &#039;CONTROLS&#039; and then &#039;KEYS&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
You have now practised basic movements. Here are a few more: press the &#039;&#039;spacebar&#039;&#039; and you will see your character JUMPING. Now hold down the &#039;&#039;left shift key&#039;&#039; while moving and you will see your character RUNNING forward or backward.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to LOOK AROUND press the &#039;&#039;middle mouse button&#039;&#039; (or alternatively press the &#039;&#039;TAB key&#039;&#039;. Press Tab again to exit mouse look mode). In this mode you can &#039;&#039;move your mouse&#039;&#039; to have your character rotate left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
You can change the POINT OF VIEW by pressing &amp;quot;&#039;&#039;m&amp;quot;&#039;&#039;. Press it a few times to cycle through &amp;quot;&#039;&#039;free movement&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;dynamic follow&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;free rotation&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;first person&amp;quot;&#039;&#039; points of view, moving your character each time. Then go back to &amp;quot;&#039;&#039;third person follow&amp;quot;&#039;&#039; mode. This is probably the best one to use for the tutorial.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with NPCs===&lt;br /&gt;
You can interact with both players and [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called &amp;quot;&#039;&#039;targeting&amp;quot;&#039;&#039; and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.&amp;lt;br&amp;gt;&lt;br /&gt;
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:01.png]]To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the &amp;quot;&#039;&#039;Quest menu window&amp;quot;&#039;&#039;. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The &amp;quot;&#039;&#039;free text&amp;quot;&#039;&#039; input will be visible on every page you go to.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
To leave the Quest menu at any time you can click on the &#039;BYE&#039; button.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Speech.png]]USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as &amp;quot;&#039;&#039;Hello.&amp;quot;&#039;&#039; &amp;quot;&#039;&#039;How are you?&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;Who are you?&amp;quot;&#039;&#039; and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.&amp;lt;br&amp;gt;&lt;br /&gt;
There might be cases when a quest bubble says something like &amp;quot;&#039;&#039;I know the answer to: Type in the name of the weapon you want.&amp;quot;&#039;&#039; This means that the [[Non-Player_Character|NPC]] requires a free text answer to progress the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Besides quest responses, NPCs are able to provide you with basic but useful information on a variety of topics. Click to find out more about these [[KA (Knowledge area)|Knowledge Areas (KAs)]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Give.png]]There are two main ways to GIVE ITEMS to NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First&#039;&#039; via the quest menu. You open this by right-clicking on an NPC and clicking the &#039;TALK/LIPS&#039; icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Second&#039;&#039; is manually via the &#039;GIVE&#039; option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click &#039;GIVE&#039; which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click &#039;ACCEPT TRADE&#039; to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.&amp;lt;br&amp;gt;&lt;br /&gt;
There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the &amp;quot;&#039;&#039;BUY/SELL&amp;quot;&#039;&#039; icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players_Guide/Buying,_Selling_%26_Trading|Players Guide/Buying, Selling &amp;amp; Trading]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with Player-Characters===&lt;br /&gt;
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039; tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the &#039;&#039;&#039;/tell&#039;&#039;&#039; command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the &#039;/&#039; character. &amp;lt;br&amp;gt;Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.&amp;lt;br&amp;gt;&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
Type &amp;quot;&#039;&#039;Hello!&amp;quot;&#039;&#039; in Main chat - You say &amp;quot;&#039;&#039;&#039;Hello!&#039;&amp;quot;&#039;&#039; to the people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/shout&#039;&#039;&#039; Hi - You shout &amp;quot;&#039;&#039;&#039;Hi&#039;&amp;quot;&#039;&#039; to everyone in the city or region.&amp;lt;br&amp;gt;&lt;br /&gt;
If a character called Eliandrus says &amp;quot;&#039;&#039;&#039;Hi!&#039;&amp;quot;&#039;&#039;, everyone will see: &amp;quot;&#039;&#039;Eliandrus says: Hi!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To find out which players are online, type /who&amp;lt;br&amp;gt;&lt;br /&gt;
An additional command can help you to express certain actions you want to perform:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/me&#039;&#039;&#039; action - You perform an action seen by people in your vicinity.&amp;lt;br&amp;gt;&lt;br /&gt;
eg. /me waves&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else will see &amp;quot;&#039;&#039;Eliandrus waves&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the &#039;TRADE&#039; icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click &amp;quot;&#039;&#039;Accept&amp;quot;&#039;&#039; and the items and Tria will be transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Basics =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Menus and Windows===&lt;br /&gt;
[[File:03.png|right]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right-clicking on the &#039;&#039;&#039;blue crystal&#039;&#039;&#039; in the corner of the game window.&amp;lt;br&amp;gt;&lt;br /&gt;
This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) &amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
All Windows/icons can be &amp;quot;&#039;&#039;active&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;inactive&amp;quot;&#039;&#039;. Clicking on an icon will make it active. Clicking on it again will deactivate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[File:04.png]]Communications.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open the [[Ingame_Help#Chat_Window|chat window]] to allow you to interact with other players and with computer controlled characters (NPCs). When it&#039;s active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu-&amp;gt;Interface-&amp;gt; Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type &amp;quot;&#039;&#039;Hello&amp;quot;&#039;&#039; and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:05.png]]Skills and Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:06.png]]Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don&#039;t have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The [[Non-Player_Character|NPC]]s in this tutorial will give you items.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:07.png]]Quests.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:08.png]]Spell Book.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Spell_Book_Window|This window]] is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all &amp;quot;&#039;&#039;buffs&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;debuffs&amp;quot;&#039;&#039; which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking &amp;quot;&#039;&#039;Research&amp;quot;&#039;&#039; will let you find spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:09.png]]Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Information_Window|This]] opens a small window which shows compact player data. Your HP and Mana, your target&#039;s HP, a selection of attacking stances, and a sliding bar to choose &amp;quot;&#039;&#039;spell power&amp;quot;&#039;&#039; when you use magic.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:10.png]]Options.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Options_Window|This]] opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to &#039;[[Ingame_Help#User_interface|User Interface]]&#039; and then &#039;[[Ingame_Help#Options_Window|Options Window]]&#039; within the [[Ingame_Help|In-Game Help]] for a much more detailed explanation.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:11.png]]Help.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Help_Window|This]] opens up the help window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:12.png]]Exit.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quit_Window|This]] will open an option box asking if you want to exit the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
To access the quest window click the icon in the top toolbar called &amp;quot;&#039;&#039;Quests&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an [[Non-Player_Character|NPC]]. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Players_Guide#Skills_Training|skill fully]], you need a trainer and also some practice.&amp;lt;br&amp;gt;&lt;br /&gt;
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.&amp;lt;br&amp;gt;&lt;br /&gt;
You can see the status of the quests you have started and the ones you have completed by looking in the &amp;quot;&#039;&#039;quest window&amp;quot;&#039;&#039;. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the &amp;quot;&#039;&#039;Uncompleted&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Completed&amp;quot;&#039;&#039; buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display &amp;quot;&#039;&#039;Automatic Quest Notes&amp;quot;&#039;&#039; which are pre-generated to help you keep track of where you are in a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the &amp;quot;&#039;&#039;notes&amp;quot;&#039;&#039; section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the &amp;quot;&#039;&#039;[[Ingame_Help#Files|File Locations]]&amp;quot;&#039;&#039; section of In-Game Help to find the file if you want to make a backup copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Health and Combat===&lt;br /&gt;
To check your health or the health of your opponent you should enable the &amp;quot;&#039;&#039;Information&amp;quot;&#039;&#039; window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different &amp;quot;&#039;&#039;stances&amp;quot;&#039;&#039;. Those determine the level of aggression you use in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it&#039;s already injured. The leftmost button is the &amp;quot;&#039;&#039;stop attack&amp;quot;&#039;&#039; button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Stop Attack button.[[File:13.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Full Defensive Attack button.[[File:14.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Defensive Attack button.[[File:15.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Normal button.[[File:16.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Aggressively button.[[File:17.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Bloody Attack button.[[File:18.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Combat]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
To see your stats and skills click on the &amp;quot;&#039;&#039;SKILLS&amp;quot;&#039;&#039; icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; (AGI): This represents your ability to control your body movement: it&#039;s a mix of balance and precision. It&#039;s used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It&#039;s used in casting spells of the Crystal and Dark Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It&#039;s used in casting spells of the Blue and Brown Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (STR): Measures the muscular power of your body. It&#039;s useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It&#039;s used in casting spells of the Azure and Red Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Training===&lt;br /&gt;
[[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are &#039;&#039;&#039;three&#039;&#039;&#039; important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
* You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* You&#039;ll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &amp;quot;&#039;&#039;sell&amp;quot;&#039;&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
* You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &amp;quot;&#039;&#039;theoretical training&amp;quot;&#039;&#039; portion of that level which you need to buy from an [[Non-Player_Character|NPC]]. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &amp;quot;&#039;&#039;Progression Points&amp;quot;&#039;&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &amp;quot;&#039;&#039;practice points&amp;quot;&#039;&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Skills]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic, Glyphs and Spells===&lt;br /&gt;
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from [[Non-Player_Character|NPC]]s, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the &#039;SPELL BOOK&#039; from the main toolbar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, &#039;RESEARCH MAGIC&#039;, to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the &#039;PURIFY&#039; Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:21.png|left|Research Spell Button]] Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the &#039;ASSEMBLE SLOTS&#039;. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on &#039;RESEARCH BUTTON&#039;. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you &amp;quot;&#039;&#039;fail&amp;quot;&#039;&#039; this will hurt your character and you will lose some HP and Mana, but don&#039;t worry, YOU CANNOT die from failing research so you can click as many times as you want.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:22.png|left|Cast Spell Button]] Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the &#039;CAST&#039; button. If it is an attack spell then you need to select the target of the spell, and then click &#039;CAST&#039; to cast it.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Magic]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which &amp;quot;&#039;&#039;combine&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;use&amp;quot;&#039;&#039; are options you will frequently use if you learn to craft. The option you need to choose first is &#039;EXAMINE&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:23.png]]This is the EXAMINE button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
When you click &#039;EXAMINE&#039; the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the &amp;quot;&#039;&#039;Open Inventory&amp;quot;&#039;&#039; button or, 2 - click the &amp;quot;&#039;&#039;Inventory&amp;quot;&#039;&#039; button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
After you have used the container (click &amp;quot;&#039;&#039;COMBINE&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;USE&amp;quot;&#039;&#039;, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the &#039;TAKE AND STACK ALL&#039; button, the &#039;TAKE ALL&#039; button, or by picking up and moving the item into an open slot in an inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
* [[File:Chest icon.png]] Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are &#039;&#039;&#039;not&#039;&#039;&#039; &#039;&#039;&amp;quot;Containers&amp;quot;&#039;&#039;, &#039;&#039;&#039;but&#039;&#039;&#039; &#039;&#039;&amp;quot;Furnishings&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
To &amp;quot;open&amp;quot; a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window).&amp;lt;br&amp;gt;&lt;br /&gt;
After that, you&#039;ll see items earlier contained in the Chest now displayed in your Inventory.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Crafting is available in the form of many arts, including alchemy, leather-working, armor and weapon making, herbalism, and more. Crafting provides a way to progress without the need to fight, and it&#039;s a valid alternative as a job, considering the many needs of supplies adventurers have.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Additional info&#039;&#039;&#039; about crafting&#039;&#039;&#039;:&#039;&#039;&#039; [[Players Guide/Crafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Setting =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===The &amp;quot;Land of the Azure Sun&amp;quot;===&lt;br /&gt;
[[File:Yliakum map.jpg|thumb|150px|right|The stalactite]][[Yliakum]] is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races&#039; lost worlds. The inhabitants, nine distinctly different races, also call it the &amp;quot;Land of the [[Azure Sun]]&amp;quot;, referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crystal===&lt;br /&gt;
Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring Time and Seasons===&lt;br /&gt;
Yliakum is subjected to times of &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;. But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable &#039;Crystal Eclipses&#039;. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn&#039;t oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Levels===&lt;br /&gt;
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Dome&lt;br /&gt;
This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barn or Upper Field*&lt;br /&gt;
There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Far Ground*&lt;br /&gt;
Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Forge*&lt;br /&gt;
This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.&amp;lt;br&amp;gt;&lt;br /&gt;
*Land&#039;s End*&lt;br /&gt;
Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shore*&lt;br /&gt;
A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.&amp;lt;br&amp;gt;&lt;br /&gt;
*Lower Field*&lt;br /&gt;
Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Deep*&lt;br /&gt;
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; *&amp;lt;/nowiki&amp;gt; &#039;&#039;Levels to be added in future versions.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streams and Lakes===&lt;br /&gt;
Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all streams make it to the lake. Some streams have been found that flow naturally out of the stalactite. Some of these have been diverted to water crops, but mostly they are used to flush sewage and waste away from the cities and dispose of it. Complex sewer systems have been built under many of the larger cities to accommodate the amount of waste produced. Larger rubbish is simply thrown into almost vertical and apparently endless wells similar to the ones the streams flow out. But by law it is forbidden to discard waste into the lakes, not only out of courtesy to the Nolthrir, but also to protect the seaweed population.&amp;lt;br&amp;gt;&lt;br /&gt;
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called &amp;quot;Burial Wells&amp;quot;. The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.&amp;lt;br&amp;gt;&lt;br /&gt;
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bronze Doors and the Stone Labyrinths===&lt;br /&gt;
The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one&#039;s way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Death Realm===&lt;br /&gt;
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a &#039;&#039;&amp;quot;common&amp;quot; death&#039;&#039;, and the &amp;quot;deceased&amp;quot; can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as &#039;&#039;True Death&#039;&#039;, from which there is no returning.&amp;lt;br&amp;gt;&lt;br /&gt;
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum&#039;s history have prevented unchecked population growth in the past. Despite the Death Realm&#039;s ability to &amp;quot;raise the dead&amp;quot;, a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[Laanx_and_Talad|First Epoch]]&lt;br /&gt;
The young gods Laanx and Talad discovered the Crystal and created the eight levels of Yliakum by hollowing out the stalagtite.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Division|Second Epoch]]&lt;br /&gt;
Talad and Laanx entered into an agreement with Vodùl, god of future events, in exchange for Vodùl&#039;s help to fill the new realm of Yliakum with worshippers. When Vodùl left to fulfil the bargain, Laanx created the [[Lemur]] race and Talad the [[Kran]]. But a terrible accident disfigured Laanx and drove a wedge of unforgiveness between Laanx and Talad forever.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Realm_of_Laanx|Third Epoch]]&lt;br /&gt;
Laanx cut himself off from Talad and Yliakum by retreating deep into the Stone Labyrinths with most of the Lemur race. There, in a cavern far bigger than Yliakum, Laanx and his worshippers founded Kadaikos. At its peak, this Lemur nation numbered ten towns. But when Laanx suddenly disappeared from Kadaikos, the city passed into legend, its location lost to time. Talad remained in Yliakum throughout this period, naming the city of Hydlaa and creating the very first glyphs.&amp;lt;br&amp;gt; &lt;br /&gt;
:*[[The_Civilization|Fourth Epoch]]&lt;br /&gt;
About three hundred years after the creation of the Lemurs, the [[Enkidukai]] and [[Ylian]] races arrived in Yliakum through magical portals that Vodùl had opened in the Stone Labyrinths. By about 400 AY, the other races had also arrived: [[Dermorian]]s, [[Stonehammer]] dwarf clans, [[Diaboli]], [[Klyros]] and [[Nolthrir]]. The [[Ynnwn]] race was born, of elf and Diaboli unions. Talad helped spread magic and laws among all the people, earning favour as their god. Seeing this, Laanx became angry and jealous. He sought out the Lemurs of the Stone Labyrinths who had left Kadaikos. While Yliakum prospered under Talad&#039;s guidance, the Lemur city of Xant Laan was created deep within the rock of the labyrinths, and there Laanx was the sole god.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Two_Temples|Fifth Epoch]]&lt;br /&gt;
From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely.&lt;br /&gt;
*[[Talad]]&lt;br /&gt;
Talad is often called the god of the people, having the largest following of all the gods. Though he holds great power and might, he is kind and just in his actions and asks the same of his followers. Even the most simple farmers or champions and protectors of the people choose to follow Talad.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Laanx]]&lt;br /&gt;
Also known as the Masked or Masquerade God, Laanx demands perfection from his followers in all aspects of life. His chaotic nature encourages social manoeuvring to attain wealth and a higher station in society. For this reason, Laanx is often the chosen god of the rich or powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Xiosia]]&lt;br /&gt;
Xiosia is a goddess of nature. Her realm consists of Yliakum&#039;s ecosystem and the natural order of things, from birth to death and all between. Most often she is seen as the gentle goddess of nature, even though her volatile nature and short temper have become legendary. Because of this her followers range from peaceful gardeners to bloodthirsty rangers.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dakkru]]&lt;br /&gt;
As goddess of war and death, Dakkru is the only deity not residing in Yliakum. Her powers extend to all those who perish and end up in the Death Realm. She demands strong followers and worthy deaths. One great healer was once heard to say, &amp;quot;Only those I cannot save are worthy of death in Dakkru&#039;s name.&amp;quot; Though warriors and killers make up the majority of her following, there are also a surprising number of hunters, farmers, and even healers among her ranks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours speak of yet [[Black Flame|another religion]] in the realm of Yliakum, though most commoners believe it to be a bedside tale used to frighten children into behaving. Dakkru&#039;s worshippers claim to hunt the followers of this unknown power, inflicting True Death upon them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the gods are present in everyday life and it is even possible to speak with them on occasion, it is impossible for any sane person to honestly claim they do not believe the gods exist. Any who claim this can be punished by law if they should attempt to encourage others in this misguided belief. Some citizens follow more than one God and a small minority choose to not follow any of the gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
The government of Yliakum is collectively known as the Octarchy, for the eight dignitaries, called &amp;quot;[[Octarchs]]&amp;quot;, who rule Yliakum; each of them supervises and is responsible for one of the eight levels within the stalactite. It&#039;s important to note that the eight have not always been present, and still today the two lower levels are assigned to one Octarch only. Together they form the &amp;quot;Circle of the Octarchs&amp;quot; or &amp;quot;Internal Circle&amp;quot; that makes decisions regarding the livelihood and laws of all the people living in Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
Under the Octarchs there are twenty &amp;quot;[[Vigesimi]]&amp;quot;, high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the &amp;quot;External Circle&amp;quot;. At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes.&lt;br /&gt;
At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
*&#039;&#039;&#039;Currency&#039;&#039;&#039;&lt;br /&gt;
Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it&#039;s a closed society, the minters only have two jobs; to repair or replace broken coins and to make more coins as the economy demands.&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Tria&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Tria&amp;quot; are the base currency of Yliakum. They are made of a crystal-mineral alloy that is resistant to corrosion. This allows the Nolthrirs to take them under water, increasing their worth as a currency across all levels. The crystal can easily be found in the mines and is transparent or light green in colour. Magically forging the crystals produces a perfect triangle with rounded edges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Tria.png|framed|A Tria]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Other Coins&#039;&#039;&#039;&lt;br /&gt;
Other more valuable coins are made of crystal-mineral alloys as well, though their composition gives them distinct colourings. The light blue &amp;quot;Hexa&amp;quot; has a value of ten Tria and has a hexagonal shape. The red &amp;quot;Octa&amp;quot; is worth fifty Tria, or five Hexa, and is made in the shape of an octagon. The golden &amp;quot;Circle&amp;quot; is worth two hundred and fifty Tria, or twenty five Hexa, and is circular in shape.&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Hexa.png|framed|A Hexa]] || [[Image:Octa.png|framed|An Octa]] || [[Image:Circle.png|framed|A Circle]]&lt;br /&gt;
 |}&lt;br /&gt;
**&#039;&#039;&#039;Unofficial Currencies&#039;&#039;&#039;&lt;br /&gt;
Coins of higher value are not official because they are not made in the official mint. Instead rich merchants who need an easier way to make large trades create them. The merchants use a silver coin, worth five hundred Tria, and a platinum coin, worth one thousand Tria. To make large trades like this using official currency, banks and crafting guilds will issue credit letters to whoever needs them.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
Trade between the levels of Yliakum is very important to the health of the economy. A great deal of the raw materials extracted from the Dome and the Stone Labyrinths are sent to the lower levels for processing. This keeps the main landmass of the Dome free for farming and raising livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Sample Prices&#039;&#039;&#039;&lt;br /&gt;
The following samples of the purchasing power of Tria will give you a better understanding of the currency:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; summary=&amp;quot;Purchasing Power of Tria&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Object to Buy&lt;br /&gt;
! Trias&lt;br /&gt;
! Hexas&lt;br /&gt;
! Octas&lt;br /&gt;
! Circles&lt;br /&gt;
|-&lt;br /&gt;
| a pint of good beer&lt;br /&gt;
| 2 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a lunch in a tavern&lt;br /&gt;
| 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| leather pants and shirt&lt;br /&gt;
| 25 tria&lt;br /&gt;
| 2 hexa, 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a good steel sword&lt;br /&gt;
| 350 tria&lt;br /&gt;
| 35 hexas&lt;br /&gt;
| 7 octas&lt;br /&gt;
| 1 circle, 2 octas&lt;br /&gt;
|-&lt;br /&gt;
| farmer&#039;s one month salary&lt;br /&gt;
| 250 tria&lt;br /&gt;
| 25 hexas&lt;br /&gt;
| 5 octas&lt;br /&gt;
| 1 circle&lt;br /&gt;
|-&lt;br /&gt;
| healthy, trained pterosaur&lt;br /&gt;
| 45,000 tria&lt;br /&gt;
| 4,500 hexas&lt;br /&gt;
| 2,400 octas&lt;br /&gt;
| 180 circles&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel and Transportation===&lt;br /&gt;
*&#039;&#039;&#039;The Slow Way&#039;&#039;&#039;&lt;br /&gt;
Long stairs, ramps, and caves dug deep into the rock wind along the tremendously tall cliffs to connect the levels. Most citizens walk from level to level, even though such a trip is very tiring, especially when going uphill with a load of goods. Because of this, wide landings were built where they can lay down their loads and rest. Sightings of creatures on these paths are rare, but not unheard of.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Merchandising Way&#039;&#039;&#039;&lt;br /&gt;
Because walking is so slow and cumbersome, an ingenious system of pulleys, wheels, and magic-reinforced spidersilk ropes was devised. These silk ropes attach to either people or goods and are then lifted up or lowered down. The winches are privately or government owned, however, generally they only belong to the mercantile society and their use is allowed only after a fee is paid to the society, which varies according to the quality of the winch. The Hydlaa Winch is owned by the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Elite Way&#039;&#039;&#039;&lt;br /&gt;
The fastest way of getting over remarkable distances in a short time is by using flying animals: Pterosaurs, Megaras and Drifters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pterosaurs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pterosaurs are reptiles with limbs adapted to flight, with large membranous wings and a long tail, which they use as a rudder. The Pterosaurs&#039; dimensions vary from three to six metres in length, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a rider in a saddle buckled between the animal&#039;s shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space or monopolising possession of the hard-to-breed beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megaras&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The second flying animal is the Megaras, which is similar to a giant winged rat. Scientists believe the Crystal has genetically mutated the Megaras, since they reproduce only in Yliakum and not in any of the surrounding caves. These rat-like creatures are not as docile as the Pterosaurs, but they are stronger and more efficient, making them perfect to carry heavy but not too delicate loads, such as food and building materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drifters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ray-like rideable creatures that hover about half a metre above the ground, these creatures do not swim. They are much wider than they are long and their bodies are green with black slashes down their back and &amp;quot;wings&amp;quot;. When they beat their wings (to fly) a dust effect swirls underneath them. The eyes are located on either side of the mouth. Drifters travel in herds around Yliakum. They are peaceful creatures and are well loved by children and many of Yliakum&#039;s citizens. Farmers like them since they scare away predators with their defensive mist and Runic Drifter guards that often defend them. On the other hand, their hide is highly sought by &amp;quot;evil&amp;quot; tradesmen and alchemists. But the taking and use of such hide is illegal and very risky. When Drifters are attacked they emit a green gas behind them while they flee. This gas is highly acidic and damages a persons equipped items if they stand in the mist. If the player stands in the mist long enough it can permanently destroy a person&#039;s non-magical items. This mist also damages your health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See also:&#039;&#039;&lt;br /&gt;
*[[Yliakum]]&lt;br /&gt;
*source: [http://www.planeshift.it/Settings http://www.planeshift.it/Settings]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy Advice =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot.&lt;br /&gt;
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once).&lt;br /&gt;
* Don&#039;t use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won&#039;t give you any experience or loot.&lt;br /&gt;
* Armour: Always use armour! If you&#039;re a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you&#039;ll be less bored in the end.&lt;br /&gt;
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain!&lt;br /&gt;
* If you want to maximize your &#039;&#039;trias&#039;&#039; gain, craft whatever you can to the highest quality. But if you want to maximize &#039;&#039;practice points&#039;&#039; (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. &#039;&#039;&#039;Example:&#039;&#039;&#039; if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining/Harvesting===&lt;br /&gt;
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field.&lt;br /&gt;
* Not all areas in a field are equally rich. Look for the &amp;quot;hot spot&amp;quot;: the nearest you are to the field center, the higher your chances are of getting the reward.&lt;br /&gt;
* Every field has a difficulty set: when your skill surpasses the given difficulty, you&#039;ll get less practice (or, rather, you&#039;ll get the &#039;&#039;normal&#039;&#039; practice, because whenever your skill is lower than the difficulty, you actually get a bonus).&lt;br /&gt;
* The best way to gain trias is by digging/mining until your inventory is full. Don&#039;t run back and forth just to train!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings.&lt;br /&gt;
* You can use trias and experience points to increase your statistics.&lt;br /&gt;
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travelling between cities===&lt;br /&gt;
* Follow the worn track: it&#039;s safe from wandering monsters.&lt;br /&gt;
* When you&#039;re spotted by a monster, it usually turns to face you: get away from it and you won&#039;t be hurt.&lt;br /&gt;
* If you don&#039;t watch where you go, you run the risk of running past a field full of deadly monsters — it&#039;s your own fault!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
These are terms relevant to understanding [[Players_Guide#Roleplay|RPG]] in general and PlaneShift in particular.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
The very first tech-demo, version 0.1, &amp;quot;Atomic Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.5 of PlaneShift, &amp;quot;Arcane Chrysalis&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To lure a monster, to get its attention and make it attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alliances are groups of guilds that work together.&amp;lt;br&amp;gt;&lt;br /&gt;
See &amp;quot;&#039;&#039;[[Ingame_Help#Alliance_Commands|Alliance Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave alliances. Alternatively, you can use the Guild Window to manage your alliance. See Also &#039;&#039;&#039;Guild&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A player&#039;s &#039;alternate&#039; character or characters that they play when they are &#039;resting&#039; their &#039;main&#039; character or want to play something different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To sit in one place waiting for a particular monster or type of monster to spawn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.3 of PlaneShift, &amp;quot;Crystal Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Creation. Definition of the character&#039;s attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See &amp;quot;&#039;&#039;[[Players_Guide#Character_Creation|Character Creation]]&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character&#039;s background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Charisma (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Developers. Members of Atomic Blue, the team building PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Death Realm]]. Where your character is taken when he or she dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance. Attribute.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exp&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Experience points. A representation of your character&#039;s advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also &#039;&#039;&#039;PP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game Master. Players who have special powers within the game to control [[Non-Player_Character|NPC]]s and normal players, moderate gameplay and organise events.&amp;lt;br&amp;gt;&lt;br /&gt;
You can appeal for help from a [[Game_Master|GM]] by using the petition window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godmodding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In roleplaying, when one player speaks or acts in a way that causes another player or group of players to do, feel or think certain things without their consent, or resolves a situation without input from the other players. Godmodding is considered poor form. Instead, describe your character&#039;s intention and allow the other player or players to decide the extent to which you have succeeded.&amp;lt;br&amp;gt;&lt;br /&gt;
e.g. /me draws his sword and stabs Opponent in the throat so that blood gushes out and she dies. &amp;lt;--- godmodding&amp;lt;br&amp;gt;&lt;br /&gt;
Consider instead: /me draws his sword and aims a thrust at Opponent&#039;s throat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.&amp;lt;br&amp;gt;&lt;br /&gt;
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See &amp;quot;&#039;&#039;[[Ingame_Help#Guild_Commands|Guild Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also &#039;&#039;&#039;Alliance&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points. A representation of your character&#039;s health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&amp;amp;S&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Hack and Slash. Repetitive and long-lasting killing of various monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also &#039;&#039;&#039;OOC&#039;&#039;&#039;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Intelligence (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lag&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT/KS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Linkdead. When the server crashes or you get disconnected from the game, we say it&#039;s gone Linkdead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Any items left on a mob after you kill it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Version 0.2 of PlaneShift, &amp;quot;Molecular Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mobile Object. Denotes a non-playable character that is attackable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mana Points. A representation of your character&#039;s ability to cast spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mPK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Monster player kill, when somebody &amp;quot;aggros&amp;quot; or lures a monster towards another player so that they are killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. [[Non-Player_Character|NPC]]s give quests, serve as merchants and add to the realism of the settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Out Of Character. Speech or actions performed as you, the player. [[Out_Of_Character|OOC]] speech is often considered &#039;second priority&#039; to [[In_Character|IC]] speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player Character. Character controlled by a player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PKing or Player killing. Usually used in a negative context, outside an [[In_Character|IC]] duelling situation, e.g. when the killing is non-consensual. See also &#039;&#039;&#039;PvP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game&#039;s gaps to do it as quickly as possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 200 exp = 1 pp. See also [[Players_Guide#Skills_Training|Skills Training]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus environment. Fighting against a Mob.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus Player. Refers to fighting or killing other player characters rather than [[Non-Player_Character|NPC]]s. [[Person_versus_Person|PvP]] is usually in the context of [[In_Character|IC]] duelling, involving mutual consent. Also see &#039;&#039;&#039;PK&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. (verb) Role-Playing. Speaking and acting as though you ARE your character. Also see &#039;&#039;&#039;IC&#039;&#039;&#039; and &#039;&#039;&#039;OOC&#039;&#039;&#039; and [[Players_Guide#Roleplay|Roleplay]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. (noun) Roleplay. The story arc that develops between two or more roleplaying characters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039;	&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.4 of PlaneShift, “Steel Blue”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;	&amp;lt;br&amp;gt; &lt;br /&gt;
The process of mobs appearing when they are created in the world or re-appearing after death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack, a&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A stack is 65 of a particular item. Not all items can be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wibble&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift&#039;s little mutation of “wb”, which means “welcome back”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Will (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
PlaneShift Team as at November 2013&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Project Leader and Director&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Luca &amp;quot;Talad&amp;quot; Pancallo&#039;&#039;, for building a great team to make a dream come true, and 12 years continuous leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client and Server Engine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stefano &amp;quot;Weltall&amp;quot; Angeleri&#039;&#039;, for very important contributions on engine side, new features and constant improvement of the game, maintenance of test server, producing all our final binaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Andrea &amp;quot;Lucubro&amp;quot; Rizzi&#039;&#039;, for the implementation of musical instruments and score, plus other sound engine fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Anders &amp;quot;Magodra&amp;quot; Reggestad&#039;&#039;, for magic system implementation, NPC AI, tribes and a lot more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Joe &amp;quot;Eredin&amp;quot; Lyon&#039;&#039;, for the new shortcut bar, active magic window, and many bug fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ralph &amp;quot;Jilare&amp;quot; Campbell&#039;&#039;, for improving memory management, removing memory leaks, bug fixes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Mordaan&amp;quot;&#039;&#039;, for new quests and books, quest chains reorganization, spellchecking and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Venalan&amp;quot;&#039;&#039;, for new quests and books, NPC dialogues, NPC lore, work on quest chains.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Taya&amp;quot;&#039;&#039;, for many quests and books, NPC dialog and descriptions, settings, item placement and testing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Cirerey&amp;quot;&#039;&#039;, for Klyros history books, new quests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Giacomo &amp;quot;DrJack&amp;quot; Mariani&#039;&#039;, for the wizard quests, overall background ideas, and factions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Mariana&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Laggninja&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Teshia&amp;quot;&#039;&#039;, for writing books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for spells effects and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maria &amp;quot;Renepolumorfous&amp;quot; Dedevesi&#039;&#039;, for the new [[Azure Spirit]] splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the molthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for new wands geometry and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arco &amp;quot;Arcooo&amp;quot; Mul&#039;&#039;, for lava cave model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the Nolthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Davide &amp;quot;Eonwindd&amp;quot; Vescovini&#039;&#039;, for extensive work on crafting rules, in particular alchemy and herbalism and for improving the NPCs scripted AI.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;George &amp;quot;Tuathanach&amp;quot; Parkinson&#039;&#039;, for expanding crafting rules for rare metal weapons and mace making.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eddie &amp;quot;Rheos&amp;quot; Payne&#039;&#039;, for expanding crafting rules for cooking fish dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music and Sounds&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for environment sounds, spells sounds, creatures sounds, nice videos and good french accent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Richard Ludlow and the Berklee College of Music&#039;&#039;, for the amazing 60 minutes ambiance background music.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Video Symphony team&#039;&#039;, for the great contributions of sounds and voiceovers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ruslan &amp;quot;Ellarion&amp;quot; Perezhilo&#039;&#039;, for travel songs, death jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jiri &amp;quot;GeorgeD&amp;quot; Ptacek&#039;&#039;, for death realm song, victory jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bruno &amp;quot;CyberMozart&amp;quot; Largarde&#039;&#039;, for the main theme, intro songs and battle theme.&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to &#039;&#039;Kevin Budd&#039;&#039; for providing the flute sounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Casey &amp;quot;Sarva&amp;quot; Kerrigan&#039;&#039;, for his work as GM Team Leader, constant presence in game, support of our events, and coordination of GM activities.&amp;lt;br&amp;gt;&lt;br /&gt;
The GM Team: &#039;&#039;&amp;quot;Sarva&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Daxa&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Sarko&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Gythul&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Pathogatha&amp;quot;&#039;&#039;, for holding events, answering petitions, testing and more...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Very Special Thanks to:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jorrit Tyberghein&#039;&#039;, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frank &amp;quot;Res&amp;quot; Richter&#039;&#039;, from Crystal Space team, for continuous support on lighting, performances and stability.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;www.teamix.de&#039;&#039;, for providing the necessary hardware and bandwidth.&amp;lt;br&amp;gt;&lt;br /&gt;
All the former developers for their work and contributions to PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
.... and to all our players, fans and supporters!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Be sure to read the other credits files&#039;&#039; (PS folder &amp;gt; docs directory) &#039;&#039;to have a full list of developers of previous releases.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sonora font is used with permission of the author: &#039;&#039;Christian Texier&#039;&#039; (christian.texier.pagespro-orange.fr).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This Guide refers to [[PlaneShift]] &#039;&#039;&#039;[[Arcane Chrysalis]] (0.5)&#039;&#039;&#039; release but was recently updated.&amp;lt;br&amp;gt;&lt;br /&gt;
It means that it is good for [[PlaneShift]] &#039;&#039;&#039;[[Azure Spirit]] (0.6)&#039;&#039;&#039; release as well!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can also have a look at the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] and/or at the [[Players Guide (Old)]].&amp;lt;br&amp;gt;&lt;br /&gt;
* If you notice that something is still missing or wrong, please let us know writing a post in the [http://www.hydlaaplaza.com/smf/index.php game&#039;s forum].&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=40471.msg453489 Help us request]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19857</id>
		<title>Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide&amp;diff=19857"/>
		<updated>2013-11-30T13:06:19Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to PlaneShift =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Introduction===&lt;br /&gt;
In [[PlaneShift]], we aim to create a persistent world in a fantasy [[Players_Guide#Game_Setting|setting]], in which every player may create characters that live, explore, and interact with maximum realism.&amp;lt;br&amp;gt;&lt;br /&gt;
You will start your journey as a citizen of the realm of [[Yliakum]], an enormous underground world filled with a myriad of [[:Category:Races|races]], [[guilds]], [[creatures]] and other foes to battle, and many places to explore and find or create your own adventures. For those who enjoy playing a more quiet life, there will be many jobs and careers to choose from, and always a [[Kada-El_Tavern|tavern]] nearby to rest your feet, enjoy refreshments and make new friends. The path you choose will be your own.&amp;lt;br&amp;gt;&lt;br /&gt;
The realm of [[Yliakum]] exists under the guidance of several [[God|gods]] and a firm-handed [[Players_Guide#Government|government]]. Here [[Glyphs|magic]] is an important part of the lives of the people; this is considered a gift of the gods. Beyond Yliakum, concealed by the [[Bronze Doors]], the deadly [[Stone Labyrinths]] await eager explorers. What mysteries will be discovered? Perhaps you will be the first to rediscover ruins lost in the dark depths, or to navigate mysterious dungeons, or to uncover the fate of the great [[Lemur]] cities of [[Kadaikos]]. The adventure continues even in [[death]]. Will you become a tool of the dark?&amp;lt;br&amp;gt;&lt;br /&gt;
Enter the world of [[PlaneShift]] and discover the truth for yourself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development Notes===&lt;br /&gt;
[[PlaneShift]] is fully and permanently open source and free. Currently under heavy development, in beta stage, it is run by a very small team of volunteers working with no funding. Every player should know this: &#039;&#039;&#039;you are becoming a tester, not a player of a fully developed commercial game produced by a million-dollar company&#039;&#039;&#039;. As such you are welcome to try out as many of the things currently implemented as you can, and give the development team feedback.&amp;lt;br&amp;gt;&lt;br /&gt;
Report bugs at http://www.hydlaaplaza.com/flyspray/ , follow the Development section of the [http://www.hydlaaplaza.com/smf/index.php game forum] and consider giving your time to contribute to the [[PlaneShift]] project.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Useful links:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.hydlaaplaza.com/smf/index.php?topic=41370.0&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.planeshift.it/Join%20Us&amp;lt;br&amp;gt;&lt;br /&gt;
:*http://www.PlaneShift.it/License&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Requirements===&lt;br /&gt;
[[PlaneShift]] will run on most personal computers with Windows, Mac OS X or Linux/Unix operating systems and an adequate 3D-accelerated graphics card.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Minimum Requirements:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.7), FreeBSD or Solaris&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3100*  * Note that Intel chipsets are not optimum for [[PlaneShift]]. &lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039; 2.4 Ghz Pentium 4 or Athlon XP 2600+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039; 2 GB RAM , 1 GB free disk space, low noise GPRS internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Recommended Requirements:&#039;&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows (XP, Vista, 7), Mac OS X 10.5.8, Linux (2.6.27+ kernel, glibc 2.9)&lt;br /&gt;
:*&#039;&#039;&#039;Graphic chipset:&#039;&#039;&#039; Radeon R420 (X700-X850) or GeForce FX series**&lt;br /&gt;
:*&#039;&#039;&#039;CPU:&#039;&#039;&#039;  Intel Pentium D 3.0Ghz or AMD Athlon 64 3200+&lt;br /&gt;
:*&#039;&#039;&#039;Others:&#039;&#039;&#039;  4 GB RAM  for Windows, 4 GB RAM for Mac OS X, [need Linux],  2 GB free disk space, Broadband Internet connection&lt;br /&gt;
&amp;lt;br&amp;gt;Other cards &#039;&#039;may&#039;&#039; work &#039;&#039;but&#039;&#039; are &#039;&#039;not&#039;&#039; supported by the staff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Downloading and Installing PlaneShift===&lt;br /&gt;
The [[PlaneShift]] download size is about 1.1 GB. The download time will vary from under one to several hours according to the server&#039;s upload bandwidth and the type of Internet connection you have. Win7 and recent Linux version installers require higher access rights. If you face technical difficulties, you can find help either by contacting us on IRC or by posting on our [http://www.hydlaaplaza.com/smf/index.php game forum].&amp;lt;br&amp;gt;&lt;br /&gt;
To advanced users: The download package is pre-compiled. If you prefer to install [[PlaneShift]] from source code, please refer to the [http://svn.code.sf.net/p/PlaneShift/code/trunk/docs/compiling.html PlaneShift Compiling Guide].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Windows]&lt;br /&gt;
#Once downloaded, double click the downloaded icon and step through the installer.&lt;br /&gt;
#Once the installation is complete, a new folder will appear in your Start Menu titled PlaneShift.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Mac OS X]&lt;br /&gt;
#Double click the downloaded PlaneShift icon and copy the PlaneShift folder to your Applications folder or other selected location.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#[http://www.planeshift.it/Download Download for Linux]&lt;br /&gt;
#Once the download is complete, install the package as per your platform&#039;s requirements.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
Before playing [[PlaneShift]] for the first time, it is essential to run an update within the pslaunch application. After this initial update, it is advisable to check for available updates from time to time, as the [[PlaneShift]] development team will continue to fix bugs, add features and expand new areas after release. Some of these changes may result in users not being able to log onto the [[PlaneShift]] server without updating.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&lt;br /&gt;
# Locate the PlaneShift folder in the Start Menu and click on the pslaunch application (PlaneShift icon) or locate pslaunch.exe inside the installation directory (def: %ProgramFiles(x86)%\PlaneShift\pslaunch.exe)&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher itself crashes or you would like to schedule updates, run the following command: &amp;quot;&#039;&#039;pslaunch.exe /repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&lt;br /&gt;
#Open the PlaneShift folder. To run the initial update and check for available updates in the future, double-click on the pslaunch application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
IF the launcher crashes during the update, unpack the zip file manually:&lt;br /&gt;
#Open the PlaneShift folder and find the new pslaunch.zip file. &lt;br /&gt;
#Unzip the file. It should expand into a folder.&lt;br /&gt;
#Open the folder and replace the older existing items in your PlaneShift folder with these new files. Be careful to move the new items to the exact same location of the older items that need replacing.&lt;br /&gt;
This is a work-around to manually aid the update. Once this is done, the rest of the update should run fine if you open the pslaunch application again and click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039; to the update prompt or click &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&lt;br /&gt;
#Find and click the pslaunch application (PlaneShift icon) under the Applications/Games menu of your desktop environment or run pslaunch inside the installation directory (def: /opt/PlaneShift/pslaunch).&lt;br /&gt;
#A window displays the following message: &amp;quot;&#039;&#039;An update to PlaneShift is available. Do you wish to update now?&amp;quot;&#039;&#039; Click &amp;quot;&#039;&#039;Yes&amp;quot;&#039;&#039;.&lt;br /&gt;
#You will see the progress of the update as recent changes are downloaded.&lt;br /&gt;
#Run pslaunch from time to time to get the latest updates. Sometimes you will be required to update in order to connect to the server. Clicking on &amp;quot;&#039;&#039;Repair&amp;quot;&#039;&#039; also compares and corrects all non-matching program files against the currently released game version.&lt;br /&gt;
&amp;lt;br&amp;gt;IF the launcher itself crashes or you would like to schedule updates, apply the following command: &amp;quot;&#039;&#039;./pslaunch --repair&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift with no GUI===&lt;br /&gt;
An update can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &#039;&#039;&amp;quot;repair&amp;quot;&#039;&#039;-parameter.&amp;lt;br&amp;gt;&lt;br /&gt;
It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&amp;lt;br&amp;gt;&lt;br /&gt;
It can be a good option when other methods are not working properly, or you get a crash in the updater interface.&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &#039;&#039;&amp;quot;psclient.cfg&amp;quot;&#039;&#039; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;not&#039;&#039; change any of the options you have set from within the options-window within the game itself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Click on the &#039;&#039;Start&#039;&#039;-Button in your taskbar, then choose &#039;&#039;&amp;quot;Run&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. In the upcoming dialog box, type in the following command: &#039;&#039;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Go to the folder &#039;&#039;&amp;quot;/Applications/Utilities&amp;quot;&#039;&#039; and open the application named &#039;&#039;&amp;quot;Terminal&amp;quot;&#039;&#039; or &#039;&#039;&amp;quot;Terminal.app&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /Applications/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater.app/Contents/MacOS/psupdater_static -repair&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;Applications&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;br&amp;gt;&lt;br /&gt;
2. cd into your planeshift-directory with this command (you can copy/paste it): &#039;&#039;cd /opt/PlaneShift&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; This path is only valid if you installed the game into the folder suggested by the installer (&#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;).&lt;br /&gt;
3. Run this command (again, you can copy/paste it): &#039;&#039;./psupdater -repair&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&#039;Attention:&#039;&#039;&#039; As with the last step, this path is only valid if you installed the game into the &#039;&#039;&amp;quot;opt&amp;quot;&#039;&#039;-folder.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Getting Started =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Configuring PlaneShift===&lt;br /&gt;
After installing and updating, click on &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039; from within the pslaunch application. You will see the General preferences page. This allows you to configure [[PlaneShift]] for video preferences and hardware compatibility. The default [[PlaneShift]] skin is &amp;quot;&#039;&#039;Elves&amp;quot;&#039;&#039;. In order to switch to another skin, first download it from links provided in the [http://www.hydlaaplaza.com/smf/index.php?board=61.0 PlaneShift mods section] of the [http://www.hydlaaplaza.com/smf/index.php game forum]. Then return and click &amp;quot;&#039;&#039;Skins&amp;quot;&#039;&#039; to make your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
For sound preferences, click &amp;quot;&#039;&#039;Audio&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
For graphics preferences, click &amp;quot;&#039;&#039;Graphics&amp;quot;&#039;&#039;. To avoid issues with lighting, it is recommended that the &amp;quot;&#039;&#039;Low&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Lowest&amp;quot;&#039;&#039; shader settings be avoided.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
For best performance, Mac OS X Users should choose &amp;quot;&#039;&#039;software&amp;quot;&#039;&#039; as the sound render option:&amp;lt;br&amp;gt;enter settings, change &amp;quot;&#039;&#039;OpenAL&amp;quot;&#039;&#039; to &amp;quot;&#039;&#039;Software&amp;quot;&#039;&#039; on the Audio page and click &amp;quot;&#039;&#039;OK&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The default configuration settings should be adequate for most systems, but if you have trouble running and/or playing the game, please consult the Technical Help section of the [http://www.hydlaaplaza.com/smf/index.php game forum] for tips and troubleshooting or contact us on IRC.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating an Account===&lt;br /&gt;
Accounts in [[PlaneShift]] are free of charge. You will need one in order to play the game. To create a [[PlaneShift]] account, visit the [http://PlaneShift.teamix.org/register/ PlaneShift website player registration page]  and follow the instructions:&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create New Account&amp;quot;&#039;&#039;.&lt;br /&gt;
#Enter your real or chosen name and a valid e-mail address. Enter the e-mail address again (to make sure you entered it correctly).&lt;br /&gt;
#Optional: Specify your country, gender and age for statistical purposes.&lt;br /&gt;
#Click on &amp;quot;&#039;&#039;Create Account&amp;quot;&#039;&#039;. Login to the e-mail account that you specified above. If your [[PlaneShift]] account was successfully created, you will be sent an e-mail containing an account activation link.&lt;br /&gt;
#When you receive your activation email, with the subject &amp;quot;&#039;&#039;PlaneShift Account Verification&amp;quot;&#039;&#039;, read it and then click the verification link in the e-mail.&lt;br /&gt;
#On the verification page, enter a password for your new account and then click &amp;quot;&#039;&#039;Set Password&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Running PlaneShift===&lt;br /&gt;
All options for running [[PlaneShift]] can be specified using the configuration program, which is run by opening pslaunch and clicking &amp;quot;&#039;&#039;Settings&amp;quot;&#039;&#039;. You can run [[PlaneShift]] either in full screen or windowed mode, but it is recommended that Mac OS X users opt for windowed mode while others stick with full screen setting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Windows Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your Start menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mac OS X Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Open the [[PlaneShift]] folder in your Applications folder or other selected location. Double-click on the psclient application, or Ctrl-click and select &amp;quot;&#039;&#039;Open&amp;quot;&#039;&#039; to override security preferences.&amp;lt;br&amp;gt;&lt;br /&gt;
When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Linux/Unix Users&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
From your desktop environment&#039;s Application menu click [[PlaneShift]]. In the newly opened &amp;quot;&#039;&#039;PlaneShift Launcher&amp;quot;&#039;&#039;, click &amp;quot;&#039;&#039;Play&amp;quot;&#039;&#039;. When the server connection screen appears, enter your account username and password. If the server status is &amp;quot;&#039;&#039;Failed&amp;quot;&#039;&#039;, check that you have completed initial and further updates (see &amp;quot;&#039;&#039;[[Players_Guide#Updating_PlaneShift|Updating PlaneShift]]&amp;quot;&#039;&#039;). Then click &amp;quot;&#039;&#039;Login&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
Before joining the game, give some thought to the kind of character you would like to play. You can find information about the world of PlaneShift at [http://www.planeshift.it/Settings Setting Overview] and [http://www.planeshift.it/Races Races] pages or in the following sections of this Player Guide.&amp;lt;br&amp;gt;&lt;br /&gt;
The first screen you will see when you connect to the server is the character selection and creation screen, &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039;. When you are ready to create your character, click &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039;. An account can host up to 4 characters. Subsequent to character creation, to join the game as an existing character simply select the character and click &amp;quot;&#039;&#039;Join&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039;: Name, Race and Appearance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Create a New Character.png|200px|thumb|left]] [[File:Create a New Character 2.png|200px|thumb|left]] You arrive at this screen after clicking &amp;quot;&#039;&#039;New Character&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Choose Your Character&amp;quot;&#039;&#039; screen. Enter a first and last name for your character, bearing in mind that it should be a fantasy or medieval-style name. You will be prompted later to change the name if it is already in use. Alternatively, click on &amp;quot;&#039;&#039;Suggest Name&amp;quot;&#039;&#039; for a randomly generated name.&amp;lt;br&amp;gt;&lt;br /&gt;
Next, choose from the 9 playable races in the menu. Read more about the races at http://www.planeshift.it/Races . Each race has particular [[Players_Guide#Stats_and_Skills|Character Statistics]], reflecting particular racial traits. Please note that not all race and gender models are available in this version, so you will see the message &amp;quot;&#039;&#039;Not Available&amp;quot;&#039;&#039; on the races and genders that don&#039;t already have a 3D model in the game. Existing models are used to represent these races and genders.&amp;lt;br&amp;gt;&lt;br /&gt;
Choose the gender of your character from the Male (M) and Female (F) icons at the top left of the screen. Male and female of any race differ from each other only in appearance and are identical in game terms, having exactly the same stats, skills, level increases, etc. [[Kran]] are the only genderless race.&amp;lt;br&amp;gt;&lt;br /&gt;
Use the arrow controls to customise your character&#039;s face, hairstyle, beard style, hair colour and skin colour. Note that not all choices are available to all races.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
At the top right of the screen, CP denotes Character Points (150), which are used for &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; character creation.&amp;lt;br&amp;gt;&lt;br /&gt;
You now have two options: Click on &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; to choose from 6 pre-defined life paths that do not require the use of CP for customisation, or &amp;quot;&#039;&#039;Advanced&amp;quot;&#039;&#039; for a longer, more in-depth creation process.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;&amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039;: Quick Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You arrive at the &amp;quot;&#039;&#039;Paths&amp;quot;&#039;&#039; screen if you clicked &amp;quot;&#039;&#039;Quick&amp;quot;&#039;&#039; on the &amp;quot;&#039;&#039;Create a New Character&amp;quot;&#039;&#039; screen. &amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Paths.png|200px|thumb|left]][[File:Paths 2.png|200px|thumb|left]]Instead of using Character Points to customise your character, simply choose from the 6 pre-defined life paths: Street Warrior, Enchanter, Fighting Monk, Warlock, Knight or Rogue. Clicking on each will reveal the stat increments (by percentage) awarded to that path, as well as a pre-determined family background and ranks in certain skills.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that PlaneShift does not have classes and your character is not bound to any of the 6 paths as professions when increasing in experience. After some adventuring, you may allot your received Progression Points to the skills you prefer, regardless of the choice you make now. In other words, choosing a life path does not restrict you to learning only certain skills. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
When you have made your choice, click &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you are finished creating your character, proceed to Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;Advanced Creation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Here, you may decide your character&#039;s background in greater detail. Your choice of events will influence your character&#039;s starting stats and [[Players_Guide#Stats_and_Skills|skills]] to a small degree, but will not stop your character learning or even mastering any skills as he or she gains experience in game. After some adventuring, you may allot your received Progression Points to the stats or skills you prefer, regardless of the choices you make now. You may choose to combine magic and swordskill, fishing and smithing, all in one character.&amp;lt;br&amp;gt;&lt;br /&gt;
From a [[Guide to Roleplay|role-playing]] perspective, advanced-creation choices might explain how your character developed, or what motivates him or her. Be assured, however, that these choices do not limit your backstory once your character is in-game. You will be free to think of details not included in this list or come up with your own character backstory. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Birth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Birth.png|200px|thumb|left]]The Yliakum year is divided into 10 months, each having 32 days. Click on the [[Yliakum_Calendar|months]] to read the characteristics associated with each, then select a birth date for your character, and any number of siblings, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining (from 150 at the start) is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Parents&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Parents&#039;&#039;&#039;&lt;br /&gt;
[[File:Parents.png|200px|thumb|left]]Choose your character&#039;s father&#039;s and mother&#039;s professions, their respective levels of fame and their religion, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. (The interface does not currently support options for fewer than two parents.) The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Childhood&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Childhood&#039;&#039;&#039;&lt;br /&gt;
[[File:Childhood.png|200px|thumb|left]]Choose a birth event, an early childhood activity and your character&#039;s childhood home, or click &amp;quot;&#039;&#039;Randomize&amp;quot;&#039;&#039;. The number of Character Points remaining is displayed at the top right of the screen.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen, &amp;quot;&#039;&#039;Life Events&amp;quot;&#039;&#039;.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Life Events&#039;&#039;&#039;&lt;br /&gt;
[[File:Life Events.png|200px|thumb|left]]Select the life events that might have moulded your character in his, her or [[Kra|kra]]&#039;s past. The number of Character Points remaining is displayed at the top right of the screen. Note that you will not be able to upload a character with negative CP. To return to previous screens to change your choices, click &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Click &amp;quot;&#039;&#039;Next&amp;quot;&#039;&#039; to proceed to the next screen for final customisation and upload.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:**&#039;&#039;&#039;Final Customisation and Upload&#039;&#039;&#039;&lt;br /&gt;
[[File:Upload Character.png|200px|thumb|left]]You should receive a prompt to upload your character. To review your choices or adjust any aspects of your character&#039;s life, click &amp;quot;&#039;&#039;No&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Prev&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are happy with your choices, upload your new character to the server by clicking &amp;quot;&#039;&#039;Upload&amp;quot;&#039;&#039;. Once successfully uploaded, your new character will appear as an option on your character selection screen when next you play PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you have finished creating your character, proceed to the Welcome Area for a helpful tutorial covering your first experiences in the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*&#039;&#039;&#039;MyPlane&#039;&#039;&#039;&lt;br /&gt;
Once your character is created you may have a look at [http://planeshift.teamix.org/myplane/ MyPlane] (use your in game login).&amp;lt;br&amp;gt;&lt;br /&gt;
MyPlane is a nice addition to PlaneShift: a web portal where you can see your (and other players&#039;) characters stats, skills, factions, achievements and more.&amp;lt;br&amp;gt;&lt;br /&gt;
All characters are by default visible to owner-only but options are customizable clicking on the &#039;&#039;&amp;quot;Settings&amp;quot;&#039;&#039; section.&amp;lt;br&amp;gt;&lt;br /&gt;
If you have any suggestion to enhance MyPlane, please use [http://www.hydlaaplaza.com/smf/index.php?topic=39617.0 this thread] of the game forum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Roleplay===&lt;br /&gt;
If you want to have a good experience inside our virtual world, it&#039;s important that you grasp the concepts behind roleplay. Here are the basics to start with. See also [[Player Policy]].&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world is similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you identify with certain characters, react to others, participate in the story -- you become immersed in the descriptions and in the plot. But a virtual world can be even more immersive than a book. In PlaneShift you can create a new character, have him participate in the virtual world, and have the world interact back. You are asked to think about his personality and goals, and then to act them out, like if you were on a stage performing in a theatre. What&#039;s of critical importance is that the character you create in game should NOT be yourself. He is another being with his own wills, life aims, friends, fears and joys. The difference between what your character knows and feels (in character or IC) and what YOU know and feel (out of character or OOC) is called [[In_Character|IC]]/[[Out_Of_Character|OOC]] SEPARATION. You have to keep this separation as strong as possible in order to increase the depth and enjoyment of roleplay. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay. If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just hunting monsters or getting rich in game.&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character would do is allowed, with his knowledge, his intelligence, his attitudes. He could make friends, or enemies. He could have a job, or be a lazy lout. He should have strengths, as well as weaknesses, and hobbies, interests, quirks, habits of speech. He (the character) could be likeable, or rude, but YOU (the player) should always strive to be a considerate player.&lt;br /&gt;
&amp;lt;br&amp;gt;Please remember that roleplay is collaborative: when roleplaying actions that affect another character, describe your character&#039;s intention rather than the final outcome. This allows the other player to respond:&lt;br /&gt;
&amp;lt;br&amp;gt;e.g. /me aims an upper cut at Opponent&#039;s jaw.&lt;br /&gt;
&amp;lt;br&amp;gt;NOT /my fist smashes Opponent&#039;s jaw, drawing blood.&lt;br /&gt;
&amp;lt;br&amp;gt;When you have your character speak, think of what he knows, not what YOU know. Don&#039;t be afraid to approach strangers in game in character for help or just to greet someone and start an [[In_Character|IC]] conversation. The main language of Yliakum is Common, which is like our modern English, minus slang and texting abbreviations. In addition, characters may know their racial [[:Category:Language_Projects|languages]] to a greater or lesser degree. Type all in-character dialogue in the chat tab &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;. [[Out_Of_Character|OOC]] comments or questions should be kept within square brackets or parentheses in &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039;, limited to the &amp;quot;&#039;&#039;Whisper&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Group&amp;quot;&#039;&#039; tabs, or sent in the form of /tell FirstName Message.&amp;lt;br&amp;gt;&lt;br /&gt;
Every character should have a distinctive appearance. Don&#039;t be afraid to start with a simple CHARACTER DESCRIPTION. You are free to modify it or add or change details any time. Right-click on your character and click on the &amp;quot;&#039;&#039;EXAMINE/EYE&amp;quot;&#039;&#039; icon to open the &amp;quot;&#039;&#039;Details&amp;quot;&#039;&#039; window. Click on the &amp;quot;&#039;&#039;Desc&amp;quot;&#039;&#039; tab followed by the &amp;quot;&#039;&#039;MODIFY DESCRIPTION/SCROLL&amp;quot;&#039;&#039; icon to write or edit your character description. Remember to include only what another character can detect using their senses. Your character&#039;s backstory or history should not appear here.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= First Steps in Yliakum =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Welcome Area===&lt;br /&gt;
The first new character created in your account is automatically spawned into the Welcome Area, an outpost set up in Hydlaa to greet all newcomers to the city. This tutorial serves as an introduction to PlaneShift and contains essential information about gameplay and settings that &#039;&#039;should not be missed&#039;&#039;, including basic controls for movement, chat and action commands, combat, magic, skills and roleplay.  This Guide covers the Welcome Area in brief. For a detailed walkthrough, please see [[Tutorial Walkthrough]].&amp;lt;br&amp;gt;&lt;br /&gt;
Upon completing the tutorial and/or exiting the Welcome Area, any character or subsequently created new character may return. Sections of this Guide include basic Help information for movement and interaction with items, [[Non-Player_Character|NPC]]s and Player Characters. For more detailed Help, please refer to [[Ingame_Help|In-Game Help]]. All Help information may also be accessed at any time by clicking &amp;quot;&#039;&#039;Help&amp;quot;&#039;&#039; in the toolbar across the top of the game screen. &amp;lt;br&amp;gt;&lt;br /&gt;
Six NPCs guide you through the welcome area. You will have to talk to them in sequence to learn about the world of Yliakum and be given quests that earn rewards for your character to keep. So that you do not miss a valuable chance to experience the world of Yliakum from the beginning of your character&#039;s arrival in the Dome, you are encouraged to complete the tutorial rather than simply read the summary below. You should begin by approaching Abelia Aruine, right-clicking on her and then on the &amp;quot;&#039;&#039;talk&amp;quot;&#039;&#039; icon (lips).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Abelia Aruine&#039;&#039;&#039; welcomes you to [[Hydlaa]] and, as a skilled cook, recommends you see [[Jomed Parcen|Jomed]] in the Hydlaa tavern if you are interested in learning to cook. She explains the current crisis resulting from invasions of monsters from the [[Stone Labyrinths]], and acquaints you with [[Yliakum]]&#039;s government, geography and gods before sending you off with a lunch pack for Neave Besetun.&lt;br /&gt;
:* Quest: Abelia&#039;s Welcome&lt;br /&gt;
:* Rewards: food and potions&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Neave Besetun&#039;&#039;&#039; introduces you to the basics of [[Crafting|crafting]] and points you to [[Harnquist]] in [[Hydlaa]] for lessons in smithing and [[Hirenn]] in [[Ojaveda]] to learn leatherworking. She provides tips on mining and metallurgy before sending you off to Ibhaar with a broadsword of his that she has repaired.&lt;br /&gt;
:* Quest: Neave&#039;s Hammering Time&lt;br /&gt;
:* Rewards: iron ore; weapon repair kit&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ibhaar Senad&#039;&#039;&#039; teaches you the basics of [[Players_Guide#Health_and_Combat|combat]]. Learn about available weapons by looking at his display. Choose one and have your first lesson before practising by killing the nearby rats. Ibhaar acquaints you with combat trainers ([[Percival Hawthorne]] for swords; [[Finara Plund]] for axes; [[Lori Tryllyn]] for knives and daggers; [[Taulim Wilaal]] for ranged weapons) and armour trainers ([[Jefecra Harcrit]] for heavy armour; [[Grimal Bloodaxe]] for chain mail or medium armour; [[Jeyarp Grotemey]] for leather or light armour). Ibhaar then offers advice on where to start hunting and how to heal your wounds before dismissing you to learn about magic from Orphia.&lt;br /&gt;
:* Quest: Ibhaar&#039;s Battle&lt;br /&gt;
:* Rewards: weapon; up to 600 tria; rat parts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orphia Eldri&#039;&#039;&#039; imparts the basics of PlaneShift&#039;s [[Players_Guide/Magic|six Ways of magic]]: Crystal, Blue, Brown, Dark, Red and Azure. You choose one of the Ways and are given a [[Glyphs|glyph]] of that Way to begin with. You learn to purify glyphs and find spells. Orphia suggests that [[Levrus_Dahrenn|Levrus]] can help you further with magic, and [[Aleena]] with herbalism and alchemy, which can improve your use of Way magic. Orphia then suggests you visit Telzanna.&lt;br /&gt;
:* Quest: Orphia&#039;s Apple&lt;br /&gt;
:* Rewards: glyph; apple(s)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Telzanna Zarel&#039;&#039;&#039; shows you the wares available from merchants in Yliakum and sets you thinking about jobs and interests you could have. She suggests you see [[Dhalia Colat]] and [[Jayose]] for music lessons and scores, and [[Burdess Quirain]] about fishing. After giving some tips on roleplay, she sends you to Xenak for entry to Hydlaa.&lt;br /&gt;
:* Quest: Telzanna&#039;s Acting&lt;br /&gt;
:* Reward: drum&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Xenak&#039;&#039;&#039; makes sure you haven&#039;t missed anything, points out helpful information on the noticeboard and explains how to return to the Welcome Area from Hydlaa.&lt;br /&gt;
:* Quest: Xenak&#039;s Farewell&lt;br /&gt;
:* Reward: Welcome Letter listing whom to approach for various skills&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Getting Help===&lt;br /&gt;
Besides the [[Players_Guide#Welcome_Area|Welcome Area]] and [[Ingame_Help|In-Game Help]], we have a great group of players and [[Game_Master|GM]]s (Game Masters) ready to help you whenever you have difficulties.&amp;lt;br&amp;gt;&lt;br /&gt;
First of all look at the chat window. If you write /help [question] and then press enter, the players or GMs playing in game may be able to answer your questions. Don&#039;t be afraid to use it! Players volunteer for it so please be as clear as possible and wait patiently for an answer.&amp;lt;br&amp;gt;&lt;br /&gt;
Another tool you have at your disposal is directly contacting the Game Masters. You can see if any of them are on-line by writing &amp;quot;&#039;&#039;/who game master&amp;quot;&#039;&#039; in the same chat window and pressing enter. You will get a list of Game Masters online in the &amp;quot;&#039;&#039;system tab&amp;quot;&#039;&#039; and you will be able to contact them by writing /tell [name of the Game Master] [your question] and pressing enter again.&amp;lt;br&amp;gt;&lt;br /&gt;
The last tool you might find useful is called petitions. It&#039;s a way to leave offline messages for the Game Masters which then they will be able to review and answer back to you later. To use this click on the appropriate icon in the toolbar (TIP: you can leave the mouse over an icon in order to see what it does) and click new. Then you will be able to write a message for Game Masters. As soon as one sees it he will claim it and you will see the name of the GM handling your petition appear in the Petition Window. When they have had the time to find an answer to your question, the status of your petition will change to closed and by clicking on the petition you will be able to read the Game Master&#039;s answer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Movement===&lt;br /&gt;
[[File:Keys.png|150px|thumb|left]]You can move around by pressing the keys W (forward), S (backward), A (rotate left), D (rotate right), Q (strafe left), E (strafe right), R (run).&amp;lt;br&amp;gt;&lt;br /&gt;
If you are &#039;&#039;left-handed&#039;&#039; and find these options difficult to use &#039;&#039;you can change them&#039;&#039; by opening the &#039;OPTIONS&#039; window in the toolbar and choosing &#039;CONTROLS&#039; and then &#039;KEYS&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Move this window a bit to the side of the screen, so you will be able to better see your character. Without closing this window, practice moving by using AWSD keys.&amp;lt;br&amp;gt;&lt;br /&gt;
You have now practised basic movements. Here are a few more: press the &#039;&#039;spacebar&#039;&#039; and you will see your character JUMPING. Now hold down the &#039;&#039;left shift key&#039;&#039; while moving and you will see your character RUNNING forward or backward.&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to LOOK AROUND press the &#039;&#039;middle mouse button&#039;&#039; (or alternatively press the &#039;&#039;TAB key&#039;&#039;. Press Tab again to exit mouse look mode). In this mode you can &#039;&#039;move your mouse&#039;&#039; to have your character rotate left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
You can change the POINT OF VIEW by pressing &amp;quot;&#039;&#039;m&amp;quot;&#039;&#039;. Press it a few times to cycle through &amp;quot;&#039;&#039;free movement&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;dynamic follow&amp;quot;&#039;&#039;, &amp;quot;&#039;&#039;free rotation&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;first person&amp;quot;&#039;&#039; points of view, moving your character each time. Then go back to &amp;quot;&#039;&#039;third person follow&amp;quot;&#039;&#039; mode. This is probably the best one to use for the tutorial.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with NPCs===&lt;br /&gt;
You can interact with both players and [[Non-Player_Character|NPC]]s.&amp;lt;br&amp;gt;&lt;br /&gt;
When you right-click (ctrl-click for Mac users) or left-click an NPC or player this is called &amp;quot;&#039;&#039;targeting&amp;quot;&#039;&#039; and a red marker will appear under the selected person/NPC/object. Left-clicking just selects the character, while right-clicking opens up a new menu with actions you can choose.&amp;lt;br&amp;gt;&lt;br /&gt;
Without closing this window, try to right-click the character you just approached. A set of icons will appear, such as Attack, Trade/Give, Examine, Buy/Sell, and Talk. The red X icon just cancels your right-click selection without performing an action on the character. You can also select yourself and choose Examine.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:01.png]]To TALK to any NPC, target them, and then right-click and select the TALK/LIPS icon. This will open the &amp;quot;&#039;&#039;Quest menu window&amp;quot;&#039;&#039;. Any possible quest options are shown in individual bubbles. You can select those options by CLICKING ON them. Be on the lookout for an arrow on the right and left of the screen which you can click to go to the next page of options. The &amp;quot;&#039;&#039;free text&amp;quot;&#039;&#039; input will be visible on every page you go to.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
To leave the Quest menu at any time you can click on the &#039;BYE&#039; button.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Speech.png]]USING FREE TEXT (manually typed words): The free text input bubble is used to write/say text of your choice to an NPC to either answer a specific question asked of you in a Quest, or to [[KA (Knowledge area)|ask the NPC a personal question]]. You can ask any NPC in the game things such as &amp;quot;&#039;&#039;Hello.&amp;quot;&#039;&#039; &amp;quot;&#039;&#039;How are you?&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;Who are you?&amp;quot;&#039;&#039; and they should give you a personal response. The response will appear on screen in speech bubbles, and once the NPC is finished, the quest options and free text option will reappear.&amp;lt;br&amp;gt;&lt;br /&gt;
There might be cases when a quest bubble says something like &amp;quot;&#039;&#039;I know the answer to: Type in the name of the weapon you want.&amp;quot;&#039;&#039; This means that the [[Non-Player_Character|NPC]] requires a free text answer to progress the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point you can just type your answer into the text entry box which appears each time you open the quest menus. Or, you can click the bubble with the quest which will remove all other menu bubbles and leave you with just the free text bubble for you to give your answer.&amp;lt;br&amp;gt;&lt;br /&gt;
You can also talk to an NPC without using the Quest bubbles. To do this, target an NPC, select the NPC tab in the chat window, and then type what you want to say in the chat window. When you use this method the responses will only appear in the chat window, not in speech bubbles.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Besides quest responses, NPCs are able to provide you with basic but useful information on a variety of topics. Click to find out more about these [[KA (Knowledge area)|Knowledge Areas (KAs)]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Give.png]]There are two main ways to GIVE ITEMS to NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;First&#039;&#039; via the quest menu. You open this by right-clicking on an NPC and clicking the &#039;TALK/LIPS&#039; icon. If you have an option to give an NPC an item it will appear here, like all quest options. When you click this quest option you will automatically give the item to the NPC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Second&#039;&#039; is manually via the &#039;GIVE&#039; option which you can find by right-clicking an NPC. If you need to give an item to an NPC in a quest, instead of using the option above you can click &#039;GIVE&#039; which will open a trade window. You can then move the item(s) you want to give to the NPC into that window and click &#039;ACCEPT TRADE&#039; to give that item to the NPC. This option will likely be used if you try to use the menu option above, but it does not work. An example of this would be if you have a stack of 4 apples, but need to give an NPC 2. The server cannot take 2 items from a stack of 4 and give them to the NPC for you. So you would have to take 2 items and give them to the NPC manually using this method.&amp;lt;br&amp;gt;&lt;br /&gt;
There are many [[Non-Player_Character|NPC]] merchants in the game. To TRADE with an NPC, right-click on the character and choose the &amp;quot;&#039;&#039;BUY/SELL&amp;quot;&#039;&#039; icon. You can then browse the items they will buy from you and the items you can buy from them. Not every merchant will buy or sell every item, so you should search around to find the merchant you need.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players_Guide/Buying,_Selling_%26_Trading|Players Guide/Buying, Selling &amp;amp; Trading]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Interacting, Speaking and Trading with Player-Characters===&lt;br /&gt;
By default, the Chat Window will show you everything said to you, and in your vicinity. You can type directly into the &amp;quot;&#039;&#039;Main&amp;quot;&#039;&#039; tab to TALK to people quite nearby, use the /shout command to yell something to all players in range and use the &#039;&#039;&#039;/tell&#039;&#039;&#039; command (syntax: /tell FirstName Message) to talk to only one player in particular. To issue a command, begin with the &#039;/&#039; character. &amp;lt;br&amp;gt;Remember that Main chat is used for all [[In_Character|IC]] dialogue and that [[Out_Of_Character|OOC]] comments or questions should be kept in square brackets or parentheses in Main chat, limited to Whisper and Group chat, or sent in a /tell.&amp;lt;br&amp;gt;&lt;br /&gt;
For example:&amp;lt;br&amp;gt;&lt;br /&gt;
Type &amp;quot;&#039;&#039;Hello!&amp;quot;&#039;&#039; in Main chat - You say &amp;quot;&#039;&#039;&#039;Hello!&#039;&amp;quot;&#039;&#039; to the people nearby.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/shout&#039;&#039;&#039; Hi - You shout &amp;quot;&#039;&#039;&#039;Hi&#039;&amp;quot;&#039;&#039; to everyone in the city or region.&amp;lt;br&amp;gt;&lt;br /&gt;
If a character called Eliandrus says &amp;quot;&#039;&#039;&#039;Hi!&#039;&amp;quot;&#039;&#039;, everyone will see: &amp;quot;&#039;&#039;Eliandrus says: Hi!&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To find out which players are online, type /who&amp;lt;br&amp;gt;&lt;br /&gt;
An additional command can help you to express certain actions you want to perform:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;/me&#039;&#039;&#039; action - You perform an action seen by people in your vicinity.&amp;lt;br&amp;gt;&lt;br /&gt;
eg. /me waves&amp;lt;br&amp;gt;&lt;br /&gt;
Everyone else will see &amp;quot;&#039;&#039;Eliandrus waves&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Just as you may TRADE with NPC merchants, player-characters may also give and/or receive items. Right-click on a player-character and choose the &#039;TRADE&#039; icon to open an exchange window with two sets of inventory slots. To trade, click on the items or Tria in your Inventory and move them to the left-hand (give) slots. As you are doing this, the other player will be doing the same. You will see the items and Tria they are offering you appear in the right-hand (receive) slots. When you are happy with the trade, click &amp;quot;&#039;&#039;Accept&amp;quot;&#039;&#039; and the items and Tria will be transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Basics =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Menus and Windows===&lt;br /&gt;
[[File:03.png|right]]At the top of the screen you have a toolbar with a series of 9 icons you can use to access various functions of the game. There are a total of 15 possible icons; the others you can make visible by right-clicking on the &#039;&#039;&#039;blue crystal&#039;&#039;&#039; in the corner of the game window.&amp;lt;br&amp;gt;&lt;br /&gt;
This will also change the layout of the window. (Mac users should ctrl-click or 2-finger click on the crystal to change the toolbar layout.) &amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
All Windows/icons can be &amp;quot;&#039;&#039;active&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;inactive&amp;quot;&#039;&#039;. Clicking on an icon will make it active. Clicking on it again will deactivate it.&amp;lt;br&amp;gt;&lt;br /&gt;
The size of the toolbar can be adjusted by clicking and dragging on the triangle at the bottom left of the toolbar.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[File:04.png]]Communications.&amp;lt;br&amp;gt;&lt;br /&gt;
This will open the [[Ingame_Help#Chat_Window|chat window]] to allow you to interact with other players and with computer controlled characters (NPCs). When it&#039;s active the chat window is already displayed on screen. The initial chat window is divided into 4 tabs out of a possible 10. The others can be displayed by changing the Chat Tabs options (Options menu-&amp;gt;Interface-&amp;gt; Chat - tabs). If you want your character to speak to other characters, just select the Main tab, click in the middle of the window, type &amp;quot;&#039;&#039;Hello&amp;quot;&#039;&#039; and hit the enter key. If you want to speak with an NPC, you use the NPC tab the same way. If you need help from our staff or volunteers, use the Help tab.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:05.png]]Skills and Stats.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Stats_and_Skills_Window|Here]] you can find detailed lists of all of the traits for your character. These include HP (Health Points), Mana (Magic Points), your values for agility, strength, and other stats, and all the levels for all your skills you have built up. Please open the skill window, review your skills, then close it by clicking on the small red x on the top right of the skill window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:06.png]]Inventory.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Inventory_Window|This window]] lets you see all the objects you own, hold, wear, and carry. At the moment you don&#039;t have many, but you will by the time you finish the tutorial. With the window open, you can EQUIP objects by clicking on them from the inventory slots and dropping them in the appropriate slots surrounding your avatar. You can EAT food by clicking on it from your inventory and dropping it on your avatar. The money (Tria) you own is displayed in the same window, on the right, where the coin icons are. There are four different types of coins and you should already have some of them to get you started. Be sure to check your inventory often. The [[Non-Player_Character|NPC]]s in this tutorial will give you items.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:07.png]]Quests.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quest_Window|This window]] shows you completed and uncompleted (active) quests. When you click on a quest in the description window you will see auto generated Quest Notes which can help you if you get stuck with a quest.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:08.png]]Spell Book.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Spell_Book_Window|This window]] is where you can see all your collected glyphs, and all the spells you have learned. The active spells window shows all &amp;quot;&#039;&#039;buffs&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;debuffs&amp;quot;&#039;&#039; which are currently active on your character. Research magic lets you purify glyphs by picking one up and dropping it on the purify button. Once the glyphs are purified, putting them in the assemble slot(s) and clicking &amp;quot;&#039;&#039;Research&amp;quot;&#039;&#039; will let you find spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:09.png]]Information.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Information_Window|This]] opens a small window which shows compact player data. Your HP and Mana, your target&#039;s HP, a selection of attacking stances, and a sliding bar to choose &amp;quot;&#039;&#039;spell power&amp;quot;&#039;&#039; when you use magic.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:10.png]]Options.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Options_Window|This]] opens up the options window which will let you see, set, and change all the game options. For details on all these options navigate to &#039;[[Ingame_Help#User_interface|User Interface]]&#039; and then &#039;[[Ingame_Help#Options_Window|Options Window]]&#039; within the [[Ingame_Help|In-Game Help]] for a much more detailed explanation.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:11.png]]Help.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Help_Window|This]] opens up the help window.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
:*[[File:12.png]]Exit.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Ingame_Help#Quit_Window|This]] will open an option box asking if you want to exit the game.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
The other 6 toolbar icons can be made visible by right-clicking on the blue crystal in the top corner of the game window. These are explained in the [[Ingame_Help|In-Game Help]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quests===&lt;br /&gt;
To access the quest window click the icon in the top toolbar called &amp;quot;&#039;&#039;Quests&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
Quests are of vital importance for progression in the PlaneShift world. You may begin a quest by talking to an [[Non-Player_Character|NPC]]. Not all NPCs will have quests for you, however, and some may only be undertaken in sequence, after a prerequisite quest, for instance. Quests may require you to find certain items, bring information from one place to another, fight or speak to many different NPCs. The reward for quest completion is always some *experience* and possibly money or items. Gaining experience makes your character progress and allows him to learn new skills. Please remember that to learn a [[Players_Guide#Skills_Training|skill fully]], you need a trainer and also some practice.&amp;lt;br&amp;gt;&lt;br /&gt;
Some quests you can give up on -- these are ones which you are able to repeat. To discard a quest click on the quest and then click the discard button.&amp;lt;br&amp;gt;&lt;br /&gt;
You can see the status of the quests you have started and the ones you have completed by looking in the &amp;quot;&#039;&#039;quest window&amp;quot;&#039;&#039;. The quest window is divided in 3 main sections. The top left area of the quest window displays all of your quests. You can use the &amp;quot;&#039;&#039;Uncompleted&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;Completed&amp;quot;&#039;&#039; buttons to show only your uncompleted and completed quests respectively. If you click on a quest, you will see the full description of that quest appear in the top right area. As you move deeper into quests this section will also display &amp;quot;&#039;&#039;Automatic Quest Notes&amp;quot;&#039;&#039; which are pre-generated to help you keep track of where you are in a quest.&amp;lt;br&amp;gt;&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, select the quest you want to make some notes for, then enter some text in the &amp;quot;&#039;&#039;notes&amp;quot;&#039;&#039; section at the bottom of the window and press Save to save it. These can be useful if you want to keep detailed notes about quest(s) yourself. Please remember notes are saved locally on YOUR computer, see the &amp;quot;&#039;&#039;[[Ingame_Help#Files|File Locations]]&amp;quot;&#039;&#039; section of In-Game Help to find the file if you want to make a backup copy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Health and Combat===&lt;br /&gt;
To check your health or the health of your opponent you should enable the &amp;quot;&#039;&#039;Information&amp;quot;&#039;&#039; window, by clicking its icon in the top toolbar. The name and health of the creature you have selected will appear at top of this window. Your health is the largest red bar in the lower part of the window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Info_window.png|thumb|150px|left|Information window]] When you have 0.00% health, you die. When attacking an opponent you have many different options. In the window there are 6 buttons which make up the 6 different &amp;quot;&#039;&#039;stances&amp;quot;&#039;&#039;. Those determine the level of aggression you use in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
The rightmost is the most aggressive, this means that you will attack without caring about defence. Use this one only when the opponent you are facing is weaker than you, or it&#039;s already injured. The leftmost button is the &amp;quot;&#039;&#039;stop attack&amp;quot;&#039;&#039; button for when you have had enough and want to stop fighting. BE CAREFUL, this does not stop a creature from continuing to fight you. The button next to this is the most defensive stance, your attack style will be completely focused on avoiding incoming melee hits; it will lower the ability to attack a lot. If you are in danger, running away is always a possible option! Be sure to attack bigger monsters with other friends to make it easier and share the spoils.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Stop Attack button.[[File:13.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Full Defensive Attack button.[[File:14.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Defensive Attack button.[[File:15.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Normal button.[[File:16.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Attack Aggressively button.[[File:17.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
This is the Bloody Attack button.[[File:18.png]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Combat]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stats and Skills===&lt;br /&gt;
To see your stats and skills click on the &amp;quot;&#039;&#039;SKILLS&amp;quot;&#039;&#039; icon on the top toolbar. Here you can see your health and mana (casting energy), along with two stamina indicators. Stamina represents how much energy you have physically and mentally. It goes down when you are performing actions like running or casting spells and it recovers automatically.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Stats_and_Skills_window.png|thumb|175px|left|Stats and Skills window I]]&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; (AGI): This represents your ability to control your body movement: it&#039;s a mix of balance and precision. It&#039;s used to perform complex tasks such as climbing walls, walking on ropes, dodging and landing hits in combat, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; (CHA): Represents the ability to convince an audience of your ideas, to lead your soldiers in battle or to attract followers. It&#039;s used in casting spells of the Crystal and Dark Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Endurance&#039;&#039;&#039; (END): Expresses the general health of your body. Controls resistance to cold, heat and illness. Affects the speed of regeneration of wounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; (INT): Indicates how quickly you can solve a riddle, make complex calculations and make logical connections between your past experience and the current situation to find a solution. It&#039;s used in casting spells of the Blue and Brown Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; (STR): Measures the muscular power of your body. It&#039;s useful when increased as it helps to increase damage dealt in combat, to lift heavy objects, and to break things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; (WIL): Will expresses your skill on all non-rational mental abilities like intuition and wisdom. This also represents your determination in completing tasks and reaching your goals. It&#039;s used in casting spells of the Azure and Red Ways.&amp;lt;br&amp;gt;&lt;br /&gt;
In the same window you can find the knowledge you have in the various skills, like magic, sword, metallurgy, etc.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Skills Training===&lt;br /&gt;
[[File:Skill II.png|thumb|175px|left|Stats and Skills window II]]There are &#039;&#039;&#039;three&#039;&#039;&#039; important parts to training a skill and improving the skill level.&amp;lt;br&amp;gt;&lt;br /&gt;
* You need to gain Progression Points. One progression point is awarded for every 200 experience you earn. Experience is earned for almost everything you do, completing quests, hunting, harvesting or mining, [[Crafting|crafting]], enchanting, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
* You&#039;ll then need to find an [[Non-Player_Character|NPC]] which is able to train you in the skill you want to learn, at your current level. NPCs train from a fixed start level to a fixed max level, once you find the right NPC for your level the NPC will then &amp;quot;&#039;&#039;sell&amp;quot;&#039;&#039; you theoretical training in the skill. To buy this you need both enough Progression Points and Tria to cover the cost.&amp;lt;br&amp;gt;&lt;br /&gt;
* You then need to practice the skill. Using a sword while fighting to train sword skill, making weapons to train blade making etc... Each time you do an action for which you can earn practice points you will get a message in the system tab saying so. Then, once you have gained enough practice you will complete the level. At which point you need to return to a trainer and buy some more theoretical training.&amp;lt;br&amp;gt;&lt;br /&gt;
If you open the &#039;STATS AND SKILLS&#039; window next to each skill you will see one of 4 different coloured bars.&amp;lt;br&amp;gt;&lt;br /&gt;
YELLOW/GREEN - This is the &amp;quot;&#039;&#039;theoretical training&amp;quot;&#039;&#039; portion of that level which you need to buy from an [[Non-Player_Character|NPC]]. Before you have bought the training the colour is Yellow. After you have the training this bar turns Green.&amp;lt;br&amp;gt;&lt;br /&gt;
BLUE - This shows you how many &amp;quot;&#039;&#039;Progression Points&amp;quot;&#039;&#039; you have. If the blue bar is beyond the end of the yellow bar then you have enough points to spend on buying that level of training.&amp;lt;br&amp;gt;&lt;br /&gt;
RED - This is a measure of the remaining amount of practice needed for reaching the next skill level. Once you have bought theoretical training, every time you perform an action for which you earn &amp;quot;&#039;&#039;practice points&amp;quot;&#039;&#039; the green bar will slowly get larger. When the Green bar fills up the Red bar you will attain the next skill rank.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Skills]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Magic, Glyphs and Spells===&lt;br /&gt;
Magic in PlaneShift is divided into six different Ways. To find and cast spells there are three things you need to do.&amp;lt;br&amp;gt;&lt;br /&gt;
First, you need to obtain and purify glyphs. A small number of glyphs can be purchased from [[Non-Player_Character|NPC]]s, many players sell the more common glyphs, and the best way to get glyphs is to do quests where they are given out as rewards. To purify a glyph you need to open the &#039;SPELL BOOK&#039; from the main toolbar.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:19.png|left|Research Magic window Button]] Then click on the icon in the bottom right-hand corner of the window, &#039;RESEARCH MAGIC&#039;, to open the glyph window. In this window all the glyphs are divided by Way and you will be able to purify glyphs and research spells.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:20.png|left|Purify Glyph Button]] To purify a glyph you need to left-click a glyph to pick it up and then drop it onto the &#039;PURIFY&#039; Icon in the bottom left of the window. You can purify as many glyphs as you want as quickly as you can move them. If you give a glyph to another player, drop it, or give it to an NPC, you will have to re-purify it before you can use it again.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:21.png|left|Research Spell Button]] Second, to discover spells you need to research them. To do this you need to place one or more purified glyph(s) into the &#039;ASSEMBLE SLOTS&#039;. Once you have placed one or more glyphs into the slots, starting with the one on the far left, you need to click on &#039;RESEARCH BUTTON&#039;. When using two, three, or four glyphs, the order of the glyphs is important so try different orders as well as different glyphs. If you succeed you will see a new spell appear in the SPELL BOOK, if you &amp;quot;&#039;&#039;fail&amp;quot;&#039;&#039; this will hurt your character and you will lose some HP and Mana, but don&#039;t worry, YOU CANNOT die from failing research so you can click as many times as you want.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:22.png|left|Cast Spell Button]] Third, you need to cast the spell. To do this you can go to the SPELL BOOK window, which lists the name of the spells and the glyphs used to cast them. You need to select the spell you want to cast by left- clicking the name, which will show an icon for the spell and a description for it. If the spell can be cast on yourself then you can immediately cast it by clicking the &#039;CAST&#039; button. If it is an attack spell then you need to select the target of the spell, and then click &#039;CAST&#039; to cast it.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Additional info:&#039;&#039;&#039; [[Players Guide/Magic]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Containers===&lt;br /&gt;
Containers and crafting containers come in all sorts of shapes and sizes to suit various purposes: sacks, crates and glyph bags for your possessions; furnaces and quench tanks for smithing; ovens, stoves, pots, etc. for cooking and baking; alembics, decanters, athanors, etc. for alchemy; and so on. Once you get close enough to a crafting container, right-click anywhere on it. Four icons will appear, of which &amp;quot;&#039;&#039;combine&amp;quot;&#039;&#039; and &amp;quot;&#039;&#039;use&amp;quot;&#039;&#039; are options you will frequently use if you learn to craft. The option you need to choose first is &#039;EXAMINE&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:23.png]]This is the EXAMINE button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
When you click &#039;EXAMINE&#039; the container window will open. To place items in the container you will need to move them from your inventory window into the container window. There are two ways to do this, 1 - click the &amp;quot;&#039;&#039;Open Inventory&amp;quot;&#039;&#039; button or, 2 - click the &amp;quot;&#039;&#039;Inventory&amp;quot;&#039;&#039; button in the toolbar. Then you need to find the item you want to move, click it once to pick it up, then move it to the container and click again to drop it in an empty slot.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
After you have used the container (click &amp;quot;&#039;&#039;COMBINE&amp;quot;&#039;&#039; or &amp;quot;&#039;&#039;USE&amp;quot;&#039;&#039;, depending on the container and what you are making), you can then move all the items back into your inventory by either clicking the &#039;TAKE AND STACK ALL&#039; button, the &#039;TAKE ALL&#039; button, or by picking up and moving the item into an open slot in an inventory window.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:24.png]]This is the TAKE ALL, and TAKE AND STACK ALL button&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
* [[File:Chest icon.png]] Please note that [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 Treasure Chests] (findable in different locations all over Yliakum) are &#039;&#039;&#039;not&#039;&#039;&#039; &#039;&#039;&amp;quot;Containers&amp;quot;&#039;&#039;, &#039;&#039;&#039;but&#039;&#039;&#039; &#039;&#039;&amp;quot;Furnishings&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
To &amp;quot;open&amp;quot; a Chest you need to: pick it up, open your inventory, drag the Chest and drop it on your character (the small one appearing in the Inventory window).&amp;lt;br&amp;gt;&lt;br /&gt;
After that, you&#039;ll see items earlier contained in the Chest now displayed in your Inventory.&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
Crafting is available in the form of many arts, including alchemy, leather-working, armor and weapon making, herbalism, and more. Crafting provides a way to progress without the need to fight, and it&#039;s a valid alternative as a job, considering the many needs of supplies adventurers have.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Additional info&#039;&#039;&#039; about crafting&#039;&#039;&#039;:&#039;&#039;&#039; [[Players Guide/Crafting]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Game Setting =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===The &amp;quot;Land of the Azure Sun&amp;quot;===&lt;br /&gt;
[[File:Yliakum map.jpg|thumb|150px|right|The stalactite]][[Yliakum]] is located under thousands of metres of solid rock inside an enormous excavated stalactite. This stalactite itself hangs from the roof of a cavern so massive it would engulf any kingdom of the races&#039; lost worlds. The inhabitants, nine distinctly different races, also call it the &amp;quot;Land of the [[Azure Sun]]&amp;quot;, referring to the huge crystal that lights the realm and bathes it in life-giving energy. The inside of the stalactite is tiered in eight levels, with each underlying level smaller than the previous as they descend.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Crystal===&lt;br /&gt;
Sometimes called the Azure or Crystal Sun by those races that supposedly remember similar things from before they arrived in Yliakum, the [[Azure Sun|Crystal]] is an enormous raw stone of pure faceted Crystal. It exudes both the visible life-giving light and the tremendous magical energies that travel deep through the soil and rock to touch even the farthest reaches of the [[Stone Labyrinths]]. A Lemur scientist has speculated that some of the luminous mosses found deep in the otherwise lightless caves feed off this magical energy while the roots bury deep into soil created by the corpses of dead creatures. At the [[seventh level]], the light is quite dim but still lights the lake surface, while on the [[first level|Dome]] it is so strong that it enables the growth of flourishing crops and the breeding of healthy livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
The Crystal also emits a strong and dangerous radiation. Luckily, this radiation dissipates quickly with distance, leaving the land safe and habitable. To the great regret of the scientists, the radiation keeps them from exploring too near to the Crystal. Using logic and experimentation, scientists concluded that the radiation dissociates and obliterates anything nearer than twelve paces from the Crystal. However, since the Crystal is such a powerful source of every kind of magic in the world, some fools will dare to get too close and risk the dangers hoping to be able to unlock its mysteries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring Time and Seasons===&lt;br /&gt;
Yliakum is subjected to times of &amp;quot;day&amp;quot; and &amp;quot;night&amp;quot;. But even at night, it is not completely dark unless affected by clouds, bad weather, or one of the inexplicable &#039;Crystal Eclipses&#039;. The level of the lake, which rises and falls in an extremely consistent manner, is the basis for measuring hours. A wide band of the metal Orichalc was put on a section of the sixth wall because it is the only metal that doesn&#039;t oxidise and underwater flora cannot take root on it. The names of the six periods that divide each of the four seasons are carved on this band, and information about the periods is engraved over the level reports. Years are measured from the creation of the Lemur in the abbreviation AY, meaning After Yliakum. 500 years after the creation of the Lemur would be designated 500 AY. The year is subdivided into four seasons only because of the different states of nature during these; birth, height, downfall and decay and the observation of the cyclic phenomena of vegetative growth.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Levels===&lt;br /&gt;
Yliakum is tiered in eight levels, each one smaller than the previous as they descend. The two highest levels are above the point where the stalactite connects to the roof of the cave, and as such the uppermost level is the only place that has passages to the Stone Labyrinths.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Dome&lt;br /&gt;
This level is closest to the Crystal, which grants a blessing and a curse. Because of the greatness of light, most farming is done here. In contrast some areas are like a desert due to the closeness of the Crystal and the heat it causes. All mining is done in the Dome. The Bronze Doors that block access to the Stone Labyrinths are found on this level as well.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barn or Upper Field*&lt;br /&gt;
There is still enough light to grow good crops on this level. Some beasts are raised here that do not thrive in the hotter Dome. The mint that creates all money used in Yliakum is in the Barn.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Far Ground*&lt;br /&gt;
Pterosaurs and Megaras are raised here amongst the forests. Wood is carefully harvested with strict allocations managed by the Octarch and his specially trained foresters.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Forge*&lt;br /&gt;
This is where most of the heavy industry is. Keeping the upper levels free of smog is important, so most of the industry is located by the wall making use of huge natural vents; all smoke is funnelled into them. All large scale forging is done here, such as parts for the bronze doors, sewers, and winches.&amp;lt;br&amp;gt;&lt;br /&gt;
*Land&#039;s End*&lt;br /&gt;
Dominated by two huge waterfalls from the Irifon and Radiant Rivers that, after a long journey underground and along crevices, plunge down from the Forge and into Shore.&amp;lt;br&amp;gt;&lt;br /&gt;
*Shore*&lt;br /&gt;
A semi tropical marshy mangrove forest, the humid air constantly filled with mist from the waterfalls.&amp;lt;br&amp;gt;&lt;br /&gt;
*Lower Field*&lt;br /&gt;
Seaweed cultivation is the most common aspect of this partially underwater level. The constant rising and falling of the lake floods the Lower Field on a regular basis. During periodic times of low water levels, the revealed land is covered in rich, silty bogs that form the base of many underwater crops when the water rises again. Most Nolthrir make their home on this level.&amp;lt;br&amp;gt;&lt;br /&gt;
*The Deep*&lt;br /&gt;
No one has travelled to the crushing depths at the bottom of the lake. Creatures have been known to rise from the dark waters to attack boats and swimmers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt; *&amp;lt;/nowiki&amp;gt; &#039;&#039;Levels to be added in future versions.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streams and Lakes===&lt;br /&gt;
Many underground streams spring from the walls of the first and second levels, most joining together at the bottom of the stalactite where they form a lake that submerges the two lower levels. The water flows out the stalactite at roughly the same pace as the new water flows in.&amp;lt;br&amp;gt;&lt;br /&gt;
Not all streams make it to the lake. Some streams have been found that flow naturally out of the stalactite. Some of these have been diverted to water crops, but mostly they are used to flush sewage and waste away from the cities and dispose of it. Complex sewer systems have been built under many of the larger cities to accommodate the amount of waste produced. Larger rubbish is simply thrown into almost vertical and apparently endless wells similar to the ones the streams flow out. But by law it is forbidden to discard waste into the lakes, not only out of courtesy to the Nolthrir, but also to protect the seaweed population.&amp;lt;br&amp;gt;&lt;br /&gt;
Bodies that have suffered True Death are eliminated the same way as larger rubbish, which explains why some of these holes are called &amp;quot;Burial Wells&amp;quot;. The people of Yliakum believe a body is simply an empty shell with no soul and see no reason to venerate a husk.&amp;lt;br&amp;gt;&lt;br /&gt;
The seventh and eighth levels, both usually submerged by the lake, host the Nolthrir. After centuries of skilled cultivating, the seaweeds grown by the Nolthrir have come to possess many varied and useful properties. Some are used as food, while others are tanned and woven to make clothing or even armour. Some even have medicinal properties. A large proportion of the seaweed grown is dried and serves as fodder for the transportation animals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Bronze Doors and the Stone Labyrinths===&lt;br /&gt;
The Bronze Doors are large gates surrounded by massive defences. Located along the borders of the first level, they limit access to and from the Stone Labyrinths; a complex network of both natural and artificial caves more ancient than Yliakum itself. The Stone Labyrinths are one of the main sources of food and resources for the beings of the stalactite. What is beyond the dangerous Stone Labyrinths is still a mystery and a wonder, as no one has ever returned from exploring its deepest and darkest places. Some believe that they may lead to caves similar to Yliakum or perhaps even a surface world, though these theories are completely unproven. The location of the cities of Kadaikos have been lost to time as the tunnels were filled with a strange dark fog, leaving no way out when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
Inhabitants of Yliakum use the animals inside these caves not only for their edible meat, but also useful skins and furs. One can also find ready supplies of fungi and moulds in the caves. The medicinal and other properties of the fungi make them much sought-after. These plants cannot be found elsewhere since there are no other suitable environments for them. Their helpful and healing properties are valuable to the people. In the dark places, there are also deadly and aggressive creatures lurking, waiting for unsuspecting prey. These beasts create serious obstacles for those who venture into the less-controlled and more dangerous tunnels of the Stone Labyrinths. Despite the incredible danger and the threat of forever losing one&#039;s way in the endless twists, explorers still risk the journey to find the great sources of wealth that are just waiting for someone clever, brave, or crazy enough.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Death Realm===&lt;br /&gt;
If a healthy being is mortally wounded, the body will most often, but not always, vanish from the Living World upon death to reappear in the Death Realm. During the process of transportation, the body is completely healed. This is called a &#039;&#039;&amp;quot;common&amp;quot; death&#039;&#039;, and the &amp;quot;deceased&amp;quot; can return to life after passing the trials of the Death Realm. However, if the body is too severely wounded, such as by being instantly burned, infected with [[Ojavedan plague|plague]], poisoned with illegal drugs or consumed in its entirety by certain beasts from the [[Stone Labyrinths]], what is left of it stays in the Living World and the spirit dissipates permanently. This is known as &#039;&#039;True Death&#039;&#039;, from which there is no returning.&amp;lt;br&amp;gt;&lt;br /&gt;
Death by old age is also a common cause of True Death. In some cases that cannot be explained, healthy individuals will suffer True Death from wounds that would normally send them to the [[Death Realm]]. If a body does not vanish within a short time period, the being is considered to be a victim of True Death.&amp;lt;br&amp;gt;&lt;br /&gt;
The Death Realm itself is a vast world of its own accord. It does not follow the rules of the Living World, often having odd shifts of gravity and floating structures with no apparent support. Ageing is slowed, granting those in the Death Realm longer “life”. In return those who spend their lives living in the Death Realm will never be able to return to the Living World, or they would instantly perish from old age. Dark Way magic has its source in the Death Realm in the form of the Dark Crystal. The Goddess of the Death Realm is Dakkru; no god can pass through the barrier between the two realms.&amp;lt;br&amp;gt;&lt;br /&gt;
Disaster and invasions from the Stone Labyrinths, as well as plagues in Yliakum&#039;s history have prevented unchecked population growth in the past. Despite the Death Realm&#039;s ability to &amp;quot;raise the dead&amp;quot;, a sufficient number of True Deaths and the low birth rate keep the cavern from severe overcrowding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The following is the common, Octarchal-approved history known to the people of Yliakum and is learned by all children while attending the Octarchal Academy. Any deviations found in game are generally not unintentional inconsistencies, but may be the opinions (wrong or right) of NPCs and historical figures, or secret histories that have yet to be revealed to the people.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[Laanx_and_Talad|First Epoch]]&lt;br /&gt;
The young gods Laanx and Talad discovered the Crystal and created the eight levels of Yliakum by hollowing out the stalagtite.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Division|Second Epoch]]&lt;br /&gt;
Talad and Laanx entered into an agreement with Vodùl, god of future events, in exchange for Vodùl&#039;s help to fill the new realm of Yliakum with worshippers. When Vodùl left to fulfil the bargain, Laanx created the [[Lemur]] race and Talad the [[Kran]]. But a terrible accident disfigured Laanx and drove a wedge of unforgiveness between Laanx and Talad forever.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Realm_of_Laanx|Third Epoch]]&lt;br /&gt;
Laanx cut himself off from Talad and Yliakum by retreating deep into the Stone Labyrinths with most of the Lemur race. There, in a cavern far bigger than Yliakum, Laanx and his worshippers founded Kadaikos. At its peak, this Lemur nation numbered ten towns. But when Laanx suddenly disappeared from Kadaikos, the city passed into legend, its location lost to time. Talad remained in Yliakum throughout this period, naming the city of Hydlaa and creating the very first glyphs.&amp;lt;br&amp;gt; &lt;br /&gt;
:*[[The_Civilization|Fourth Epoch]]&lt;br /&gt;
About three hundred years after the creation of the Lemurs, the [[Enkidukai]] and [[Ylian]] races arrived in Yliakum through magical portals that Vodùl had opened in the Stone Labyrinths. By about 400 AY, the other races had also arrived: [[Dermorian]]s, [[Stonehammer]] dwarf clans, [[Diaboli]], [[Klyros]] and [[Nolthrir]]. The [[Ynnwn]] race was born, of elf and Diaboli unions. Talad helped spread magic and laws among all the people, earning favour as their god. Seeing this, Laanx became angry and jealous. He sought out the Lemurs of the Stone Labyrinths who had left Kadaikos. While Yliakum prospered under Talad&#039;s guidance, the Lemur city of Xant Laan was created deep within the rock of the labyrinths, and there Laanx was the sole god.&amp;lt;br&amp;gt;&lt;br /&gt;
:*[[The_Two_Temples|Fifth Epoch]]&lt;br /&gt;
From 400 AY onwards, Hydlaa continued to grow, receive new settlers and prosper. The Bronze Doors were built to contain the dangers of the Stone Labyrinths, the Octarchy was founded to rule Yliakum, and apart from occasional invasions from the labyrinths, the Dome was mostly peaceful. The charismatic Galeran Tarbius led a revival of Laanx worship, and construction of the Iron Temple in Hydlaa was completed in 440 AY. In turn, the Temple of Talad was created in what is now the city of Gugrontid. Today, however, most people believe that both Laanx and Talad have left Yliakum. Newer goddesses [[Xiosia]] and [[Dakkru]] now command a following too.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Races===&lt;br /&gt;
The land of Yliakum is a melting pot of races with different cultures and origins. Racial suspicion and hostility are things of the past now, given that the distances between cities are not great, and trade is a central part of Yliakum society. Nevertheless, racial traditions are quite strong and evident, since most of the races arrived from different worlds not more than 700 years ago. Two races are native to Yliakum: the [[Kran]] created by [[Talad]] and the [[Lemur]] created by [[Laanx]]. Other races — the human-like [[Ylian]], the elven [[Dermorian]] and [[Nolthrir]], the dwarfish [[Stonehammer]] clans of [[Stonebreaker|stonebreaker]] and [[Hammerwielder|hammerwielder]], the [[Diaboli]], the [[Enkidukai]] and the [[Klyros]] — arrived through the Stone Labyrinths, or from magical portals connected to other worlds. The [[Ynnwn]]s are offspring of Diaboli and elves and are the only hybrid race. Laws of genetics prevent the other races from merging; a union of Ylian and Enkidukai, for instance, will produce only either Ylian or Enkidukai offspring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creatures===&lt;br /&gt;
Yliakum boasts a rich ecosystem that supports a vast array of fauna, from smaller creatures such as arangma, one-eyed rats and clackers to wilderness giants like ulbernauts and consumers. For details please consult [[Creatures|this section]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
Four clearly different religions are accepted publicly within the bounds of Yliakum, each centred on one of four gods. The worship of any other religion is outlawed and punished severely.&lt;br /&gt;
*[[Talad]]&lt;br /&gt;
Talad is often called the god of the people, having the largest following of all the gods. Though he holds great power and might, he is kind and just in his actions and asks the same of his followers. Even the most simple farmers or champions and protectors of the people choose to follow Talad.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Laanx]]&lt;br /&gt;
Also known as the Masked or Masquerade God, Laanx demands perfection from his followers in all aspects of life. His chaotic nature encourages social manoeuvring to attain wealth and a higher station in society. For this reason, Laanx is often the chosen god of the rich or powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Xiosia]]&lt;br /&gt;
Xiosia is a goddess of nature. Her realm consists of Yliakum&#039;s ecosystem and the natural order of things, from birth to death and all between. Most often she is seen as the gentle goddess of nature, even though her volatile nature and short temper have become legendary. Because of this her followers range from peaceful gardeners to bloodthirsty rangers.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Dakkru]]&lt;br /&gt;
As goddess of war and death, Dakkru is the only deity not residing in Yliakum. Her powers extend to all those who perish and end up in the Death Realm. She demands strong followers and worthy deaths. One great healer was once heard to say, &amp;quot;Only those I cannot save are worthy of death in Dakkru&#039;s name.&amp;quot; Though warriors and killers make up the majority of her following, there are also a surprising number of hunters, farmers, and even healers among her ranks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Rumours speak of yet [[Black Flame|another religion]] in the realm of Yliakum, though most commoners believe it to be a bedside tale used to frighten children into behaving. Dakkru&#039;s worshippers claim to hunt the followers of this unknown power, inflicting True Death upon them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Since the gods are present in everyday life and it is even possible to speak with them on occasion, it is impossible for any sane person to honestly claim they do not believe the gods exist. Any who claim this can be punished by law if they should attempt to encourage others in this misguided belief. Some citizens follow more than one God and a small minority choose to not follow any of the gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Government===&lt;br /&gt;
The government of Yliakum is collectively known as the Octarchy, for the eight dignitaries, called &amp;quot;[[Octarchs]]&amp;quot;, who rule Yliakum; each of them supervises and is responsible for one of the eight levels within the stalactite. It&#039;s important to note that the eight have not always been present, and still today the two lower levels are assigned to one Octarch only. Together they form the &amp;quot;Circle of the Octarchs&amp;quot; or &amp;quot;Internal Circle&amp;quot; that makes decisions regarding the livelihood and laws of all the people living in Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
Under the Octarchs there are twenty &amp;quot;[[Vigesimi]]&amp;quot;, high civil servants that deal with law and order. There can be a maximum of 160 Vigesimi in total, but usually there are fewer and they form the &amp;quot;External Circle&amp;quot;. At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months. During this time they evaluate all expenses and revenue of the previous year and attempt to deal with the various problems that have arisen since the previous meeting. Vigesimi normally come from the crafting guilds of each level and their position is hereditary. Nevertheless, it is not overly rare to see highly distinguished citizens elected due to popular acclaim, taking the place of Vigesimi who have died, are judged inept or are found guilty of thievery or other crimes.&lt;br /&gt;
At the beginning of every season, the Vigesimi of a level gather for a meeting, usually directed by the Octarch personally. During these short meetings the members of the External Circle can elect a new Octarch if the current one has died or is near death. An Octarch cannot be removed; nevertheless in some cases the Octarch has been assassinated because they were too cruel, inept or dishonest. One of the most famous cases is that of Fertedian Dalko, Octarch of the fourth level, who was tied to a hypnotised Megaras and sent straight towards the Crystal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Economy===&lt;br /&gt;
*&#039;&#039;&#039;Currency&#039;&#039;&#039;&lt;br /&gt;
Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it&#039;s a closed society, the minters only have two jobs; to repair or replace broken coins and to make more coins as the economy demands.&amp;lt;br&amp;gt;&lt;br /&gt;
**&#039;&#039;&#039;Tria&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;Tria&amp;quot; are the base currency of Yliakum. They are made of a crystal-mineral alloy that is resistant to corrosion. This allows the Nolthrirs to take them under water, increasing their worth as a currency across all levels. The crystal can easily be found in the mines and is transparent or light green in colour. Magically forging the crystals produces a perfect triangle with rounded edges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Tria.png|framed|A Tria]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Other Coins&#039;&#039;&#039;&lt;br /&gt;
Other more valuable coins are made of crystal-mineral alloys as well, though their composition gives them distinct colourings. The light blue &amp;quot;Hexa&amp;quot; has a value of ten Tria and has a hexagonal shape. The red &amp;quot;Octa&amp;quot; is worth fifty Tria, or five Hexa, and is made in the shape of an octagon. The golden &amp;quot;Circle&amp;quot; is worth two hundred and fifty Tria, or twenty five Hexa, and is circular in shape.&amp;lt;br&amp;gt;&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
 | [[Image:Hexa.png|framed|A Hexa]] || [[Image:Octa.png|framed|An Octa]] || [[Image:Circle.png|framed|A Circle]]&lt;br /&gt;
 |}&lt;br /&gt;
**&#039;&#039;&#039;Unofficial Currencies&#039;&#039;&#039;&lt;br /&gt;
Coins of higher value are not official because they are not made in the official mint. Instead rich merchants who need an easier way to make large trades create them. The merchants use a silver coin, worth five hundred Tria, and a platinum coin, worth one thousand Tria. To make large trades like this using official currency, banks and crafting guilds will issue credit letters to whoever needs them.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
Trade between the levels of Yliakum is very important to the health of the economy. A great deal of the raw materials extracted from the Dome and the Stone Labyrinths are sent to the lower levels for processing. This keeps the main landmass of the Dome free for farming and raising livestock.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Sample Prices&#039;&#039;&#039;&lt;br /&gt;
The following samples of the purchasing power of Tria will give you a better understanding of the currency:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; summary=&amp;quot;Purchasing Power of Tria&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Object to Buy&lt;br /&gt;
! Trias&lt;br /&gt;
! Hexas&lt;br /&gt;
! Octas&lt;br /&gt;
! Circles&lt;br /&gt;
|-&lt;br /&gt;
| a pint of good beer&lt;br /&gt;
| 2 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a lunch in a tavern&lt;br /&gt;
| 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| leather pants and shirt&lt;br /&gt;
| 25 tria&lt;br /&gt;
| 2 hexa, 5 tria&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| a good steel sword&lt;br /&gt;
| 350 tria&lt;br /&gt;
| 35 hexas&lt;br /&gt;
| 7 octas&lt;br /&gt;
| 1 circle, 2 octas&lt;br /&gt;
|-&lt;br /&gt;
| farmer&#039;s one month salary&lt;br /&gt;
| 250 tria&lt;br /&gt;
| 25 hexas&lt;br /&gt;
| 5 octas&lt;br /&gt;
| 1 circle&lt;br /&gt;
|-&lt;br /&gt;
| healthy, trained pterosaur&lt;br /&gt;
| 45,000 tria&lt;br /&gt;
| 4,500 hexas&lt;br /&gt;
| 2,400 octas&lt;br /&gt;
| 180 circles&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travel and Transportation===&lt;br /&gt;
*&#039;&#039;&#039;The Slow Way&#039;&#039;&#039;&lt;br /&gt;
Long stairs, ramps, and caves dug deep into the rock wind along the tremendously tall cliffs to connect the levels. Most citizens walk from level to level, even though such a trip is very tiring, especially when going uphill with a load of goods. Because of this, wide landings were built where they can lay down their loads and rest. Sightings of creatures on these paths are rare, but not unheard of.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Merchandising Way&#039;&#039;&#039;&lt;br /&gt;
Because walking is so slow and cumbersome, an ingenious system of pulleys, wheels, and magic-reinforced spidersilk ropes was devised. These silk ropes attach to either people or goods and are then lifted up or lowered down. The winches are privately or government owned, however, generally they only belong to the mercantile society and their use is allowed only after a fee is paid to the society, which varies according to the quality of the winch. The Hydlaa Winch is owned by the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;The Elite Way&#039;&#039;&#039;&lt;br /&gt;
The fastest way of getting over remarkable distances in a short time is by using flying animals: Pterosaurs, Megaras and Drifters.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pterosaurs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Pterosaurs are reptiles with limbs adapted to flight, with large membranous wings and a long tail, which they use as a rudder. The Pterosaurs&#039; dimensions vary from three to six metres in length, not including their tails, and their wingspan is directly proportionate to their bodies. From the moment they are born, Pterosaurs begin training to carry a rider in a saddle buckled between the animal&#039;s shoulder blades. Pterosaurs must be at least three years old and fully trained before they can actually carry a person, which makes them precious, coveted, and very expensive to keep. Only extremely wealthy people can afford these lizards, but no matter how wealthy a family is they may only legally own a single Pterosaur. The law forbids owning more than one of these animals in order to avoid dangerously crowding the limited air space or monopolising possession of the hard-to-breed beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Megaras&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The second flying animal is the Megaras, which is similar to a giant winged rat. Scientists believe the Crystal has genetically mutated the Megaras, since they reproduce only in Yliakum and not in any of the surrounding caves. These rat-like creatures are not as docile as the Pterosaurs, but they are stronger and more efficient, making them perfect to carry heavy but not too delicate loads, such as food and building materials.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drifters&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ray-like rideable creatures that hover about half a metre above the ground, these creatures do not swim. They are much wider than they are long and their bodies are green with black slashes down their back and &amp;quot;wings&amp;quot;. When they beat their wings (to fly) a dust effect swirls underneath them. The eyes are located on either side of the mouth. Drifters travel in herds around Yliakum. They are peaceful creatures and are well loved by children and many of Yliakum&#039;s citizens. Farmers like them since they scare away predators with their defensive mist and Runic Drifter guards that often defend them. On the other hand, their hide is highly sought by &amp;quot;evil&amp;quot; tradesmen and alchemists. But the taking and use of such hide is illegal and very risky. When Drifters are attacked they emit a green gas behind them while they flee. This gas is highly acidic and damages a persons equipped items if they stand in the mist. If the player stands in the mist long enough it can permanently destroy a person&#039;s non-magical items. This mist also damages your health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;See also:&#039;&#039;&lt;br /&gt;
*[[Yliakum]]&lt;br /&gt;
*source: [http://www.planeshift.it/Settings http://www.planeshift.it/Settings]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Strategy Advice =&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Combat===&lt;br /&gt;
* Find the most powerful creature you can beat without losing too many hit points; if you kill it too quickly, switch to another (more powerful) one: it will give you more experience points and more valuable loot.&lt;br /&gt;
* Use the Arena: in a single map there is a broad range of different challenges, starting with suitable-for-newbies creatures (rats, clackers, ...) up to suitable-for-maxed-people creatures (try challenging 2 dlayos at once).&lt;br /&gt;
* Don&#039;t use Training Dummies (in the Arena map) to gain experience points! Training Dummies are placed there just to allow you to safely test your attacks/weapons/spells, with no risk of dying. You can even get practice points with the dummies, but they won&#039;t give you any experience or loot.&lt;br /&gt;
* Armour: Always use armour! If you&#039;re a mage, leather (Light Armour) is your best friend; Medium Armour is the best choice for a fighter (unless you have a truly high Strength stat). But when you train with dummies, armour is useless and will only drain stamina, so take it off. Only switch to Heavy Armour when you have enough strength to wear and fight efficiently with it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
* Even when you plan to grind a skill, try to finish your product: you will maximize earned trias and experience points (and thus practice points) and maybe you&#039;ll be less bored in the end.&lt;br /&gt;
* The longer it takes for a process (the red/blue bar that pops up when crafting), the more experience and practice points you gain!&lt;br /&gt;
* If you want to maximize your &#039;&#039;trias&#039;&#039; gain, craft whatever you can to the highest quality. But if you want to maximize &#039;&#039;practice points&#039;&#039; (less training time), craft the latest product that your skill level allows. Either way (if you finish the product) you should have enough experience to raise your skill to the next level. &#039;&#039;&#039;Example:&#039;&#039;&#039; if you keep hammering sword handles above 50 it will take forever to level up because it will give you few to no practice points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mining/Harvesting===&lt;br /&gt;
* To begin with, look for a safe spot to dig and/or harvest: there are many of them and even if dangerous [[Non-Player_Character|NPC]]s are nearby they are usually programmed not to roam outside their given hunting field.&lt;br /&gt;
* Not all areas in a field are equally rich. Look for the &amp;quot;hot spot&amp;quot;: the nearest you are to the field center, the higher your chances are of getting the reward.&lt;br /&gt;
* Every field has a difficulty set: when your skill surpasses the given difficulty, you&#039;ll get less practice (or, rather, you&#039;ll get the &#039;&#039;normal&#039;&#039; practice, because whenever your skill is lower than the difficulty, you actually get a bonus).&lt;br /&gt;
* The best way to gain trias is by digging/mining until your inventory is full. Don&#039;t run back and forth just to train!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* Questing is a good way to gain experience and trias (especially at the beginning) and to learn more about the settings.&lt;br /&gt;
* You can use trias and experience points to increase your statistics.&lt;br /&gt;
* If you have a quest that will take you to a far-off map, before setting off immediately you should consider getting more quests requiring you to go there: this will save many trips.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Travelling between cities===&lt;br /&gt;
* Follow the worn track: it&#039;s safe from wandering monsters.&lt;br /&gt;
* When you&#039;re spotted by a monster, it usually turns to face you: get away from it and you won&#039;t be hurt.&lt;br /&gt;
* If you don&#039;t watch where you go, you run the risk of running past a field full of deadly monsters — it&#039;s your own fault!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Glossary =&lt;br /&gt;
These are terms relevant to understanding [[Players_Guide#Roleplay|RPG]] in general and PlaneShift in particular.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
The very first tech-demo, version 0.1, &amp;quot;Atomic Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.5 of PlaneShift, &amp;quot;Arcane Chrysalis&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggro&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To lure a monster, to get its attention and make it attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Agility (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Alliances are groups of guilds that work together.&amp;lt;br&amp;gt;&lt;br /&gt;
See &amp;quot;&#039;&#039;[[Ingame_Help#Alliance_Commands|Alliance Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave alliances. Alternatively, you can use the Guild Window to manage your alliance. See Also &#039;&#039;&#039;Guild&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A player&#039;s &#039;alternate&#039; character or characters that they play when they are &#039;resting&#039; their &#039;main&#039; character or want to play something different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Camp&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To sit in one place waiting for a particular monster or type of monster to spawn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CB&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.3 of PlaneShift, &amp;quot;Crystal Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Creation. Definition of the character&#039;s attributes such as race, gender, history, etc. The choice of attributes has to be done by the player in an iterative process after logging in with the game client. The process has to be completed before the character is ready for playing. See &amp;quot;&#039;&#039;[[Players_Guide#Character_Creation|Character Creation]]&amp;quot;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Character Points. Used during the Advanced character creation process. Every character starts out with the same amount of CP (150), but the different choices you make for your character&#039;s background all have a different CP cost. Those choices influence the stats and skills with which your character will enter the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CHA&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Charisma (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devs&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Developers. Members of Atomic Blue, the team building PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Death Realm]]. Where your character is taken when he or she dies.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Endurance. Attribute.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exp&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Experience points. A representation of your character&#039;s advancement. Experience points are earned when you complete quests, complete certain crafting processes or kill a creature. See also &#039;&#039;&#039;PP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GM&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Game Master. Players who have special powers within the game to control [[Non-Player_Character|NPC]]s and normal players, moderate gameplay and organise events.&amp;lt;br&amp;gt;&lt;br /&gt;
You can appeal for help from a [[Game_Master|GM]] by using the petition window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Godmodding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In roleplaying, when one player speaks or acts in a way that causes another player or group of players to do, feel or think certain things without their consent, or resolves a situation without input from the other players. Godmodding is considered poor form. Instead, describe your character&#039;s intention and allow the other player or players to decide the extent to which you have succeeded.&amp;lt;br&amp;gt;&lt;br /&gt;
e.g. /me draws his sword and stabs Opponent in the throat so that blood gushes out and she dies. &amp;lt;--- godmodding&amp;lt;br&amp;gt;&lt;br /&gt;
Consider instead: /me draws his sword and aims a thrust at Opponent&#039;s throat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Group&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A temporary group of players. Any player can create a new group, add members and remove members. Groups can contain members from any guilds or alliances.&amp;lt;br&amp;gt;&lt;br /&gt;
Groups are formed so that several players can complete quests together, hunt bands of monsters or other group activities. Form a group using the group window.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guild&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A formal group of players. Any player can create a new guild, add members, name the guild and promote players within the guild. Guilds can declare war upon each other, form alliances and help each other.&amp;lt;br&amp;gt;&lt;br /&gt;
Guilds are the primary social group in PlaneShift. Being a member of a guild can give you access to assistance from other members, gifts of equipment from other members or possibly the chance to fight in a war against another guild! See &amp;quot;&#039;&#039;[[Ingame_Help#Guild_Commands|Guild Commands]]&amp;quot;&#039;&#039; for commands to create, join and leave guilds. Alternatively, you can use the guild window. See Also &#039;&#039;&#039;Alliance&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit Points. A representation of your character&#039;s health.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;H&amp;amp;S&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Hack and Slash. Repetitive and long-lasting killing of various monsters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In Character. Speech and actions performed by your character in the game world, not you sitting in front of a computer. Maintaining the distinction between how you the player and how your character would respond is essential to successful roleplaying. See also &#039;&#039;&#039;OOC&#039;&#039;&#039;. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Intelligence (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lag&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Latency experienced during play possibly because of Internet traffic and breakdowns, server-side problems and/or client-side problems.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KT/KS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Kill thief/kill steal, when a player finishes off a monster that another player was attacking.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LD&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Linkdead. When the server crashes or you get disconnected from the game, we say it&#039;s gone Linkdead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Any items left on a mob after you kill it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MB&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Version 0.2 of PlaneShift, &amp;quot;Molecular Blue&amp;quot;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MMORPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Massively Multiplayer Online Role-Playing Game. A class of games that run over the Internet that allow hundreds or thousands of people to play the game simultaneously. PlaneShift itself is such a game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mobile Object. Denotes a non-playable character that is attackable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MP&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Mana Points. A representation of your character&#039;s ability to cast spells.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;mPK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Monster player kill, when somebody &amp;quot;aggros&amp;quot; or lures a monster towards another player so that they are killed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NPC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Non-Player Character. Refers to any character in the game that is controlled by the server, not by a human player. [[Non-Player_Character|NPC]]s give quests, serve as merchants and add to the realism of the settings.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Out Of Character. Speech or actions performed as you, the player. [[Out_Of_Character|OOC]] speech is often considered &#039;second priority&#039; to [[In_Character|IC]] speech, as it breaks the realism of the game world. It is courteous to use square brackets [ ] when you need to talk OOCly ingame in Main and Auction chat. Gossip and Help chat and /petition is always OOC, but conventions can vary for Group, Guild, Alliance and /tell. Please check with the respective leaders or chat members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player Character. Character controlled by a player.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PK&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PKing or Player killing. Usually used in a negative context, outside an [[In_Character|IC]] duelling situation, e.g. when the killing is non-consensual. See also &#039;&#039;&#039;PvP&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Power Levelling. Playing for the sole purpose of gaining character attributes, maxing stats, and often using the game&#039;s gaps to do it as quickly as possible.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Progression Points. These are required for the theoretical learning of skills and can be earned by completing quests, completing certain craft processes and killing creatures. 200 exp = 1 pp. See also [[Players_Guide#Skills_Training|Skills Training]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PS&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvE&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus environment. Fighting against a Mob.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PvP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Player versus Player. Refers to fighting or killing other player characters rather than [[Non-Player_Character|NPC]]s. [[Person_versus_Person|PvP]] is usually in the context of [[In_Character|IC]] duelling, involving mutual consent. Also see &#039;&#039;&#039;PK&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RP&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1. (verb) Role-Playing. Speaking and acting as though you ARE your character. Also see &#039;&#039;&#039;IC&#039;&#039;&#039; and &#039;&#039;&#039;OOC&#039;&#039;&#039; and [[Players_Guide#Roleplay|Roleplay]].&amp;lt;br&amp;gt;&lt;br /&gt;
2. (noun) Roleplay. The story arc that develops between two or more roleplaying characters.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RPG&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Role-Playing Game. A game in which you take on the persona of a character and act as if you were that character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SB&#039;&#039;&#039;	&amp;lt;br&amp;gt;&lt;br /&gt;
Version 0.4 of PlaneShift, “Steel Blue”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spawns&#039;&#039;&#039;	&amp;lt;br&amp;gt; &lt;br /&gt;
The process of mobs appearing when they are created in the world or re-appearing after death.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stack, a&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A stack is 65 of a particular item. Not all items can be stacked.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wibble&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
PlaneShift&#039;s little mutation of “wb”, which means “welcome back”.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WIL&#039;&#039;&#039;&amp;lt;br&amp;gt;	 &lt;br /&gt;
Will (one of the character attributes).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Credits =&lt;br /&gt;
PlaneShift Team as at November 2013&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Project Leader and Director&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Luca &amp;quot;Talad&amp;quot; Pancallo&#039;&#039;, for building a great team to make a dream come true, and 12 years continuous leadership.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Client and Server Engine&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Stefano &amp;quot;Weltall&amp;quot; Angeleri&#039;&#039;, for very important contributions on engine side, new features and constant improvement of the game, maintenance of test server, producing all our final binaries.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Andrea &amp;quot;Lucubro&amp;quot; Rizzi&#039;&#039;, for the implementation of musical instruments and score, plus other sound engine fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Anders &amp;quot;Magodra&amp;quot; Reggestad&#039;&#039;, for magic system implementation, NPC AI, tribes and a lot more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Joe &amp;quot;Eredin&amp;quot; Lyon&#039;&#039;, for the new shortcut bar, active magic window, and many bug fixes.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ralph &amp;quot;Jilare&amp;quot; Campbell&#039;&#039;, for improving memory management, removing memory leaks, bug fixes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&amp;quot;Mordaan&amp;quot;&#039;&#039;, for new quests and books, quest chains reorganization, spellchecking and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Venalan&amp;quot;&#039;&#039;, for new quests and books, NPC dialogues, NPC lore, work on quest chains.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Taya&amp;quot;&#039;&#039;, for many quests and books, NPC dialog and descriptions, settings, item placement and testing.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Cirerey&amp;quot;&#039;&#039;, for Klyros history books, new quests.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Giacomo &amp;quot;DrJack&amp;quot; Mariani&#039;&#039;, for the wizard quests, overall background ideas, and factions.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Mariana&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Laggninja&amp;quot;&#039;&#039; and &#039;&#039;&amp;quot;Teshia&amp;quot;&#039;&#039;, for writing books.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for spells effects and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Maria &amp;quot;Renepolumorfous&amp;quot; Dedevesi&#039;&#039;, for the new [[Azure Spirit]] splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the molthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3D Art&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sergios &amp;quot;Cale&amp;quot; Daskarolis&#039;&#039;, for the models and textures of new Hydlaa plaza and Nolthrir model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for new wands geometry and textures.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Arco &amp;quot;Arcooo&amp;quot; Mul&#039;&#039;, for lava cave model.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Alex &amp;quot;Zalk&amp;quot; Constantino&#039;&#039;, for the Nolthrir plate armor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rules&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Davide &amp;quot;Eonwindd&amp;quot; Vescovini&#039;&#039;, for extensive work on crafting rules, in particular alchemy and herbalism and for improving the NPCs scripted AI.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;George &amp;quot;Tuathanach&amp;quot; Parkinson&#039;&#039;, for expanding crafting rules for rare metal weapons and mace making.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Eddie &amp;quot;Rheos&amp;quot; Payne&#039;&#039;, for expanding crafting rules for cooking fish dishes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Music and Sounds&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Jerome &amp;quot;Tuux&amp;quot; Ornech&#039;&#039;, for environment sounds, spells sounds, creatures sounds, nice videos and good french accent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Richard Ludlow and the Berklee College of Music&#039;&#039;, for the amazing 60 minutes ambiance background music.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Video Symphony team&#039;&#039;, for the great contributions of sounds and voiceovers.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Ruslan &amp;quot;Ellarion&amp;quot; Perezhilo&#039;&#039;, for travel songs, death jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jiri &amp;quot;GeorgeD&amp;quot; Ptacek&#039;&#039;, for death realm song, victory jingles and lot of nice sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Bruno &amp;quot;CyberMozart&amp;quot; Largarde&#039;&#039;, for the main theme, intro songs and battle theme.&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to &#039;&#039;Kevin Budd&#039;&#039; for providing the flute sounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Game Masters&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Casey &amp;quot;Sarva&amp;quot; Kerrigan&#039;&#039;, for his work as GM Team Leader, constant presence in game, support of our events, and coordination of GM activities.&amp;lt;br&amp;gt;&lt;br /&gt;
The GM Team: &#039;&#039;&amp;quot;Sarva&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Daxa&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Sarko&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Gythul&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;Pathogatha&amp;quot;&#039;&#039;, for holding events, answering petitions, testing and more...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Very Special Thanks to:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Jorrit Tyberghein&#039;&#039;, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other e=mc2 things.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Frank &amp;quot;Res&amp;quot; Richter&#039;&#039;, from Crystal Space team, for continuous support on lighting, performances and stability.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;www.teamix.de&#039;&#039;, for providing the necessary hardware and bandwidth.&amp;lt;br&amp;gt;&lt;br /&gt;
All the former developers for their work and contributions to PlaneShift.&amp;lt;br&amp;gt;&lt;br /&gt;
.... and to all our players, fans and supporters!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Be sure to read the other credits files&#039;&#039; (PS folder &amp;gt; docs directory) &#039;&#039;to have a full list of developers of previous releases.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Sonora font is used with permission of the author: &#039;&#039;Christian Texier&#039;&#039; (christian.texier.pagespro-orange.fr).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;headertabs /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This Guide refers to [[PlaneShift]] &#039;&#039;&#039;[[Arcane Chrysalis]] (0.5)&#039;&#039;&#039; release but was recently updated.&amp;lt;br&amp;gt;&lt;br /&gt;
It means that it is good for [[PlaneShift]] &#039;&#039;&#039;[[Azure Spirit]] (0.6)&#039;&#039;&#039; release as well!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You can also have a look at the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] and/or at the [[Players Guide (Old)]].&amp;lt;br&amp;gt;&lt;br /&gt;
* If you notice that something is still missing or wrong, please let us know writing a post in the [http://www.hydlaaplaza.com/smf/index.php game&#039;s forum].&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=40471.msg453489 Help us request]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Chest_icon.png&amp;diff=19856</id>
		<title>File:Chest icon.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Chest_icon.png&amp;diff=19856"/>
		<updated>2013-11-30T13:02:46Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=19852</id>
		<title>Death</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Death&amp;diff=19852"/>
		<updated>2013-11-29T14:45:48Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* What happens if I die? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What happens if I die? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When your character dies as a result of combat or fall or any other method, you are taken to the Death Realm. See a pic here: [http://www.planeshift.it/element/%7B%7D/Site%20images/Pages/Multimedia/dr2.jpg].&lt;br /&gt;
&lt;br /&gt;
== The dangers and adventures of Death Realm ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Death Realm is fraught with dangers of its own, horrid enough to decimate  you even after death. There are few sources of light, and even the landscape is not conducive to travel. If you die in Death Realm, you will restart at the beginning of Death Realm. There is no limit to the number of times you can die at this moment.&lt;br /&gt;
&lt;br /&gt;
While exiting Death Realm may seem a priority for many, some heroic adventurers enjoy the dangers of Death Realm more than any other place in Yliakum. The Death Realm does offer a wide range of adventures for the enterprising. If you think you are strong enough even after death, you may even consider battling the monsters in Death Realm to further enhance your experience.&lt;br /&gt;
&lt;br /&gt;
== Getting out of Death Realm ==&lt;br /&gt;
&lt;br /&gt;
If you are new to Death Realm, you may want to ask other players in the vicinity (if there are any) to politely guide you out of it. If you find you cannot type fast enough to ask them for help, just follow them, most likely you will be shown the teleport exit to Hydlaa. Exiting Death Realm will take you right at Harnquist&#039;s Blacksmith shop in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
== Dakkru&#039;s curse ==&lt;br /&gt;
&lt;br /&gt;
If you somehow are able to get out of Death Realm, you will be afflicted with Dakkru&#039;s curse, popularly known as Death Penalty in Planeshift community.&lt;br /&gt;
&lt;br /&gt;
While under death penalty, your hit points, physical stamina, and mental stamina all will be halved. Your mana will become negative, so you cannot cast any spells. All stats will be halved as well (appearing in brackets). Some equipped armor may be disabled, though it will still show up in the inventory as equipped. The Death Guardian will advise you to reduce your burden before leaving Death Realm as much as possible, to prepare for the physical stamina loss ahead of time.&lt;br /&gt;
&lt;br /&gt;
The death penalty applies for 30 minutes of real life, and will be removed as soon as 30 minutes are over.&lt;br /&gt;
&lt;br /&gt;
Please note that once you come back from Death Realm, you are under Dakkru&#039;s curse and are even more likely to die again in battle. It will be a very good idea to indulge in some role play with other players near Harnquist or in a tavern.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Loremipsum&amp;diff=19851</id>
		<title>User:Loremipsum</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Loremipsum&amp;diff=19851"/>
		<updated>2013-11-29T14:39:27Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Anyway, questions to Talad:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. [[Players Guide (Old)]]&#039;s pages might be finally deleted?&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Except for&#039;&#039;&#039; these page here (linked as additional info to [[Players Guide]]):&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Players Guide/Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
* [[Players Guide/Skills]]&lt;br /&gt;
* [[Players Guide/Combat]]&lt;br /&gt;
* [[Players Guide/Magic]]&lt;br /&gt;
* [[Players Guide/Crafting]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Other things&#039;&#039;&#039; to do:&lt;br /&gt;
* Delete [[Overview of the Known World]], [[New Players Guide]] and [[Testpage]]&lt;br /&gt;
* Add in Main Page &amp;gt; Wiki Gameplay Documents: [[Players_Guide/Skills|Skills]]&lt;br /&gt;
* Are these pages http://www.planeshift.it/download/example_crafting_sheet.xls (linked from [[Crafting]]) and http://www.planeshift.it/download/xacha_alphabet.zip (linked from [[Lemur Language]]) still available, somewhere in new PS web site?&lt;br /&gt;
* ? css ?   ? main page ?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Creating [[Players Guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
Creating [[General Questions]]&amp;lt;br&amp;gt;&lt;br /&gt;
Creating [[Technical Questions]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[Tutorial Walkthrough]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[Yliakum]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[Ingame Help]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[Laanx and Talad]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[The Division]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[The Realm of Laanx]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[The Civilization]]&amp;lt;br&amp;gt;&lt;br /&gt;
Updating [[The Two Temples]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Loremipsum&amp;diff=19850</id>
		<title>User talk:Loremipsum</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Loremipsum&amp;diff=19850"/>
		<updated>2013-11-29T14:34:38Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wrote that ([[User:Loremipsum|user page]] tab) just to tell what I edited so far, to start to think about how things might be clearer on the Main Page and to, probably, ask to stop using evil googledocs :P , using the Wiki instead, perhaps this page (or anything else), for further modifications/suggestions.&lt;br /&gt;
&lt;br /&gt;
Of course, no certainties :P&lt;br /&gt;
&lt;br /&gt;
Eardstapa, Denes, Jawir, let me know&lt;br /&gt;
&lt;br /&gt;
(Moja)&lt;br /&gt;
&lt;br /&gt;
E says: ok but just remember - i am hopeless at understanding how wikis work :P - would you like to move the Googledocs discussion here instead? how would we leave comments about our content, etc.? &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;M says: Perhaps using the &#039;discussion&#039; tab (like this one) in each page? Or it&#039;s not a good idea, I don&#039;t know, I just... hate! GoogleDocs :D &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But, also, consider that, if any mistake is done, pages can anyway be reverted to older versions using &#039;history&#039; tab. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A couple of questions: &lt;br /&gt;
Is it possible to change page titles? Tutorial Walk Through should be just Tutorial or Tutorial Walkthrough (one word). Other than that, I made some changes, and this should be the complete Tutorial page (for now ;) ) :)&lt;br /&gt;
Players Guide should be Player Guide (singular) or consider Player Guide: Arcane Chrysalis, to avoid keeping silly questions or details about Blue Steel or whatever.&lt;br /&gt;
Players Policy should be Player Policy, and under Roleplay in the new Help, the link Roleplay Guide should be replaced with Player Policy. The Roleplay Guide of www.planeshift.it is the old Roleplay from old In-Game Help.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;M says: uhm, think that changing titles wouldn&#039;t be good, as there might be problems for links and linked pages BUT, for sure, titles can be renamed in the Main Page (have a look at [[User:Loremipsum|user page]] tab again, hope this explains o.O )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Uh, and Roleplay/Policy link replaced :) &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
E says: I think I understand. It looks like all over the wiki the links will have to be fixed if any title changes. But I am so bothered by these &#039;wrong&#039; titles and grammar - it&#039;s an occupational hazard. xD so I am trying something: creating an entirely new Player Guide: Arcane Chrysalis page by using the &#039;move&#039; tab (just looked at it). Since at the moment there are no links to this page in the rest of the wiki, except on the Main page which hasn&#039;t been changed yet (access to the Main page is pending approval by the devs/Talad), am I right? please let me know if it creates problems - if it doesn&#039;t work, we can still kill the new page and we&#039;ll still have New Players Guide :)&lt;br /&gt;
&lt;br /&gt;
J says: Hello, I&#039;m writing here just to let you know I&#039;m trying to figure out how the wiki works. It&#039;s a lot of things, and perhaps I&#039;m reading it in the wrong moment... I&#039;m just awaken... XD Actually I haven&#039;t much to contribute since I prefer to understand where I should watch... Any suggestion is welcome... I think I neeed a summary about the things we are working on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;M says: Hi all... may you please have a look [[Testpage|here]] and say what do you think of a tabbed version of the guide?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;And, Jawir, for the summary, I think it&#039;s more or less [[User:Loremipsum|here]] :) &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
E says: Moja - aw, I LOVE the tabbed version! i have some quibbles about the tab labels/contents but that should be easy to agree on, i think. e.g. &lt;br /&gt;
First tab: &amp;quot;Before downloading PlaneShift&amp;quot; - so therefore the two last items about Downloading and Updating should go into the next tab?&lt;br /&gt;
Second tab: I don&#039;t know what to call this section - &amp;quot;Getting Started&amp;quot; ?&lt;br /&gt;
Third tab: Fine!&lt;br /&gt;
Fourth tab: Is this all &amp;quot;Game Interface&amp;quot;? But I don&#039;t know what else to call this tab... Any ideas?&lt;br /&gt;
&amp;quot;Glossary&amp;quot; and &amp;quot;Credits&amp;quot; - Fine!&lt;br /&gt;
&lt;br /&gt;
and Jawir, yes, please do read and write new material for pages that need updating, give feedback about anything missing, add links etc :) -same for Moja and Denes - e.g. Is the [http://planeshift.top-ix.org/pswiki/index.php?title=Quickguide Quickguide] ok? Even the [http://www.planeshift.it/Quick-Start%20Guide Quick-Start Guide] on the PS game site is out of date - still talking about &amp;quot;cat&amp;quot; race spawning in Oja. :P Maybe they will use the wiki Quickguide on the game site instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jawir ==&lt;br /&gt;
&lt;br /&gt;
First of all: I really like the tab arrangment, it&#039;s so clear and cool, I love it! =D&lt;br /&gt;
ok, let&#039;s get started then! :)&lt;br /&gt;
Don&#039;t knowing exactly how to put suggestions or comments, for now I link here the &amp;quot;edit&amp;quot; wrote.&lt;br /&gt;
1) New tutorial [http://194.116.72.94/pswiki/index.php?title=Talk:Tutorial_Walkthrough]&lt;br /&gt;
2) Glyphs page (minor change) [http://194.116.72.94/pswiki/index.php?title=Talk:Glyphs]&lt;br /&gt;
3) Quickguide [http://194.116.72.94/pswiki/index.php?title=Talk:Quickguide]&lt;br /&gt;
&lt;br /&gt;
About the Quick-Start Guide on the PS game site:&lt;br /&gt;
1) it needs to be changed coherently with the system requirements listed in the updated wiki;&lt;br /&gt;
2) any references to Zeroping and EZPC servers should be eliminated (now it&#039;s Laanx);&lt;br /&gt;
3) ... why don&#039;t substitute that page with a link to the quickguide?&lt;br /&gt;
&lt;br /&gt;
* Moja says: Jawir, I think your suggestions, they all make sense, so I&#039;ve changed bits you said. But I&#039;m sure that, from now on, you can change stuff, directly because changes may be checked clicking on the [[Special:RecentChanges|Recent Changes]] link here, on the left, so, if anything wrong is done, someone will revert the article to a previous version.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, I&#039;d ask to anyone who create a new page to use the &#039;search&#039; function to check if the new page is linkable somewhere (but I think I&#039;ve linked added vigesimi&#039;s names to pages where those names were already written, &#039;til now).&amp;lt;br&amp;gt;&lt;br /&gt;
About the Quick-Start Guide on PS game site... have no clue about who we should tell to...&lt;br /&gt;
&lt;br /&gt;
* E says: Moja said it all - Jawir please just jump right in! Your comments above appear to be fixed already. :) I deleted Discussion notes that have been done.&lt;br /&gt;
about linking new pages, Moja, i think i understand what you mean - e.g. do I search &amp;quot;Davikel Iramok&amp;quot; and link that reference to my new page on Kra? :) (&amp;quot;Yep!&amp;quot; &#039;&#039;Moja nods&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
Probably tell Talad directly about the Quick-Start Guide? :)&lt;br /&gt;
&lt;br /&gt;
* Venalan here, I asked Talad just now 01/11/2013 to update the page. I actually asked him back in may to do the same thing but I think he forgot. I&#039;ll keep asking him until he does.&lt;br /&gt;
I also wanted to know if you lot have a plan to add a detailed page about explain how to use Knowledge Areas (KA). There is lots of information NPCs have which you can get using them, I think its something which could do with its own section somewhere. I can help explain some of that if needed.&lt;br /&gt;
&lt;br /&gt;
* Moja says: sure! I mean, my humble opinion is that a page to explain how to use Knowledge Areas (KA) would be a good thing to be added to the guide and I also think that a link or a section can be added here: &#039;&#039;Player Guide: Arcane Chrysalis &amp;gt; First Steps in Yliakum &amp;gt; 4 Interacting, Speaking and Trading with NPCs&#039;&#039;... could it be a good thing?&amp;lt;br&amp;gt;&lt;br /&gt;
Venalan -&amp;gt; page for KA [[KA (Knowledge area)|here]].&lt;br /&gt;
&lt;br /&gt;
* E replies: OK, a mention is made of KAs in the Guide where Moja has suggested, linking to the KA page. Please check details. Where it says in the PS forum &amp;quot;Each KA has up to five different responses which can be said by the NPC.&amp;quot; --&amp;gt; Sorry the statement is unclear to me: Does the NPC respond in up to five different ways (?) or can you ask up to five different topics separated by fullstops (?) or ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Venalan;&lt;br /&gt;
Dont forget the &amp;quot;Map of the tutorial area and the positions of each NPC&amp;quot; needs updating with telzanna on.&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dermorian&amp;diff=19849</id>
		<title>Dermorian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dermorian&amp;diff=19849"/>
		<updated>2013-11-29T14:32:05Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Dermorians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
Dermorians are elves in nature with harmonious body, a smooth amber-coloured or copper-coloured skin. The body structure is thin but more robust than the [[Lemur|lemur]]. Considering their long span of life they believe in elders, oral knowledge and memories. Their society is organized in many layers based on age, with a culture of memory and storytelling. Their main city resides in the great forest, and it&#039;s named [[Quintherion]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Dermorians are as small as the [[Nolthrir]] from 1.50m to 1.65m.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Due to the hard times in the [[Stone Labyrinths]], they have developed particularly good night-vision. The most common colors for a Dermorian&#039;s eyes are light blue, steel grey, goldish, light brown and not the least forest green.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Their hair color ranges from brown to red, though never black and rarely blond. Their hair strands are more fine than the Nolthrir&#039;s thick hair and the length tends to vary from shoulder-length to middle back.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Elves are the longest-lived of all the species at two hundred years.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 45, Endurance 42, Agility 55, Intelligence 65, Will 93, Charisma 50.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
Considering their long span of life, Dermorians believe in honoring elders and have oral traditions for the preservation of knowledge and memories. Their society is organized into many layers based on age, with a culture of memory and storytelling. Every 20 years each Dermorian will normally nominate a younger elf to receive some of their knowledge, being either in oral or manuscript form. When this happens a new strong social bond is formed between the two. Usually the chosen Dermorian is a friend and not a relative, so their society is in constant evolution. Dermorians prefer to have a council of elders to rule their cities/villages and not a single person. If a single Dermorian has to be chosen, then they will use a council of sages to help with every decision.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
After [[Xiosia]] revealed herself (510 AY) most Dermorians converted to her beliefs, as she is the God of Nature. A few kept following [[Talad]] and some [[Laanx]] even fewer turned to [[Dakkru]], but her beliefs are far from the heart of a typical Dermorian.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
*&#039;&#039;&#039;Mastery of the hunt&#039;&#039;&#039;: Long range hunting tactics; they are superb bowmen and excellent strategists and planners.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Expert Farmers&#039;&#039;&#039;: Thanks to the rich soil of their homeworld, they have developed deep knowledge and skills in farming and cultivating plants.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Respect of nature&#039;&#039;&#039;: Demorians strive to find balance in nature, returning what they take.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main Article: [[Dermorian Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Dermorian language (named &#039;&#039;&#039;Gádèrmará&#039;&#039;&#039; &amp;quot;Jah-there-mah-rah&amp;quot;) is the language of the Dermorians. It features an elaborate case system. The Dermorians themselves being nomads has resulted in the necessity for Dermorians to invent new words, causing Gadermara to become agglutinative; although there is evidence that this was not the case early in its development as a language.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
A standard diet for the Dermorians will contain a high amount of vegetables. Some things a Dermorian might enjoy: Joopiner Juice, Ba Nuts, Tinga Sweets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Dermorian_Interior.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; [[Dermoria]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; Dermoria is a rich and fertile land. In its prime, large plains merged into lush forests which towered over deep bodies of water. The two ecosystems merged and flourished, one based on the sunny plains, the other based on the darker forests and wet lands that tied into the watery terrain. These ecosystems worked in a symbiotic relationship due to the efforts of the elves that tended the balance evolving into two different races that worked together to obtain and facilitate a mutually beneficial relationship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; They were nomadic, following the migration of herd animals. Old tribes structure: hunters traveled to gather food, while people with children, the infirm and elderly stayed at small homesteads, growing food.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reason for Leaving Home World:&#039;&#039;&#039; The Dermorians were a nomadic race, exploring the plains and the forests searching for game. Another less nomadic group of elves searched the plains as well, riding on great armored beasts. These knights hunted the Dermorians like prey, trying to extinguish any other people that did not hold their own &#039;perfection&#039;. Unable to keep to their normal routine, and always trying to stay one step ahead of the knights and their relentless pursuit, the Dermorians were constantly on the move and lived in fear. Finally, they were overtaken by the knights and could go no further. As a battle started, the Dermorians fled into a clearing where they discovered a portal. Seeing no alternative, they fled through the portal hoping to save themselves from their pursuers. For unknown reasons, the knights did not follow. Little did the Dermorians know their departure had a significant impact on their home world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location: Stone Labyrinths between Klyros and dwarves.&amp;lt;br&amp;gt;&lt;br /&gt;
320 AY - Arrival in Stone Labyrinths The Dermorians arrived via a portal into the Stone Labyrinths.&amp;lt;br&amp;gt;&lt;br /&gt;
320 AY - Laanx met the fugitives and led Arentasl Farfinder far deeper into the Labyrinths into a cave full of water and game.&amp;lt;br&amp;gt;&lt;br /&gt;
The Dermorians were enthralled with this new place and spent much time setting up a base camp, a step away from their nomadic living.&amp;lt;br&amp;gt;&lt;br /&gt;
321 AY - They established a permanent village called Ilith Thalasind. The cave itself was illuminated by a glowing bluish green fungus and the ground was covered in a heavy moss that their seeds grew well in, and their cattle seemed to thrive on. The current leader was Arentasl Farfinder.&amp;lt;br&amp;gt;&lt;br /&gt;
329 AY - New Race Sighted. A Dermorian scout encountered a winged race in the Labyrinths (Klyros).&amp;lt;br&amp;gt;&lt;br /&gt;
332 AY - Final structure built in Ilith Thalasind, city was completed.&amp;lt;br&amp;gt;&lt;br /&gt;
335 AY - New Race Sighted. A StoneHammer hunting party finds Ilith Thalasind (Dermorian city in the labyrinths). Some Dermorians traveled to Yliakum with the StoneHammers.&amp;lt;br&amp;gt;&lt;br /&gt;
345 AY - A Dark, evil fog encroached on Ilith Thalasind, the Dermorians fled to finally arrive in Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
346 AY - After the darkness took over the Labyrinths, Quintherion, the city of Dermorians was built in the great Forest, sector H.&amp;lt;br&amp;gt;&lt;br /&gt;
349 AY - Lerivia Smear was born (see Ynnwn history), she was the first Ynnwn. Daughter of a Dermorian father and a Diaboli mother.&amp;lt;br&amp;gt;&lt;br /&gt;
429 AY - Caihon Xyre (Diaboli) contacted Lorameen Davvinee (future father of Iris) to establish an alliance against the Octarchy. Lorameen was not convinced, but wanted to help the Diaboli. (see Diaboli history)&amp;lt;br&amp;gt;&lt;br /&gt;
30 AY - An epic battle happened between Octarch guards and Diaboli, the Dermorians supported the Diaboli with some forces. The battle was won by the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
50-500 AY - The bond between Dermorians and Diaboli became stronger, more Ynnwn were born.&amp;lt;br&amp;gt;&lt;br /&gt;
480 AY - Washarre Mor hideout was established (see history of magic) by the races who were not yet officially in the Octarchy: Dermorians, Ynnwn and Diaboli.&amp;lt;br&amp;gt;&lt;br /&gt;
510 AY - Hifalar Zhaiad (see Ylian history) became old and needed a replacement, he had no children. A pretty, influential Dermorian, Iris Davvinee (child of Lorameen) took the lead and proposed herself as a leader assuring she could bring the Diaboli to reason. She was accepted and was the new Octarch. This marked the addition of the Dermorians, Diaboli and Ynnwn to the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
510 AY - Xiosia revealed itself to Iris Davvinee, she shared the discovery with Hydlaa citizens and other Dermorians. Xiosia religion began.&amp;lt;br&amp;gt;&lt;br /&gt;
515 AY - The Xiosia secret garden was built in Hydlaa.&amp;lt;br&amp;gt;&lt;br /&gt;
549 AY - Discovery of Washarre Mor.&amp;lt;br&amp;gt;&lt;br /&gt;
550 AY - Iris Davvinee proclaimed the use of magic as Heresy to protect the people of Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
570 AY - Iris Davvinee visited the Vault of Ages, she managed to gain entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
600 AY - Iris Davvinee was assassinated during a celebration for the 600th anniversary of Yliakum with a scenic act due to a few wizards who proclaimed that standing against magic was only producing wars.&amp;lt;br&amp;gt;&lt;br /&gt;
610-750 AY - TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Arentasl Farfinder (215 AY - 386 AY) - The leader of the party that was guided by Laanx to the cave where Ilith Thalasind was founded.&amp;lt;br&amp;gt;&lt;br /&gt;
Lorameen Davvinee (403 AY - 588 AY) - Father of Iris, contacted by Caihon Xyre (Diabolo) to establish an alliance against the Octarchy. They fought together against the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
Iris Davvinee (485 AY - 600 AY) - Second Octarch of the first level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
[[File:dermorian_garden_t.jpg|200px|thumb|left]]Main City : [[Quintherion]], Level 1 sector H in the Great Forest.&amp;lt;br&amp;gt;&lt;br /&gt;
In [[Hydlaa]] the [[East_Hydlaa#Dermorian_Garden|Secret garden]] was designed and built by the Dermorians. The Dermorians built a pool around a natural spring, developing a place where people could relax and feel close to nature. A common theme and general way of living for Dermorians. Many theorists say the spring has some kind of magical power and many wonder what effect it has and what the source of its power might be.&amp;lt;br&amp;gt;&lt;br /&gt;
The walls are extraordinary, like a magical camouflage. They were built so Dermorians could keep an eye on people around the garden or prepare for battle, but no one could look back through. They discovered the magic to allow them to create this while scouring through the [[Stone Labyrinths]].&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Diaboli&amp;diff=19848</id>
		<title>Diaboli</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Diaboli&amp;diff=19848"/>
		<updated>2013-11-29T14:31:45Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Diaboli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
They have shiny oil-black skin, a long thin pointed tail and little horns. Their body proportions are almost the same as humans, and almost identical internal organs. Both sexes have gorgeous, perfectly shaped bodies. Their skin always tends to reflect light, they also have a lower body temperature than most humanoids and are very hard to spot with night vision and infravision. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; With a height between 1.65m and 1.85m the Diaboli were one of the tallest races in Yliakum. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Since the Diaboli&#039;s world knew nothing but a constant twilight, the Diaboli evolved night vision. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Their hair grows wildly, but not as fast as the Nolthrir and can reach to the tail-root. Their hair color varies from blond, brown, red but never completely black. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Compared to some other races, Diaboli live much shorter lives, only around 50 years, with an average of about 45 years old. Due to their fast metabolism they can reproduce from the age of 13. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; For the time being, the Diaboli are an unplayable race. Any you see walking around Yliakum were created prior to the racial changes of November 1st, 2011. The race may be reintroduced in a later update.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
The Diaboli possess a high self-esteem and rarely keep a single partner for long, preferring to have many. This helps to explain the large number of half-breeds in [[Yliakum]]. They tend to be a happy, bustling, malicious race, quite unreliable and humility is a completely foreign concept to them. They are famous for their way of making social relations. The children are most often taught magic, arts, and how to act in social relations (in their own way) from the age of 3 years old. Diaboli tend to appear when they are least wanted and some truly are troublemakers. Considering how hard life was on their homeworld, they consider Yliakum a paradise and they want to benefit from it as much as they can. This brings them into conflict with the other races very often.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Diaboli tend to keep away from any religion due to their experience with their first, unknown, god. The events following their belief led to an inherited fear of any authority, which made them develop strong social ties amongst themselves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Seduction:&#039;&#039;&#039; The Diaboli possess a kind of natural seduction charm. They are famous for their ability to attract and charm people, and therefore the Diaboli have a natural talent for social relations. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Resistance to magic:&#039;&#039;&#039; The Diaboli developed a good resistance to many elemental spells thanks to a deep knowledge in that area of magic. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Vulnerability to holy:&#039;&#039;&#039; They avoid holy places as they feel uncomfortable in them. It&#039;s quite rare to meet a Diaboli inside a temple, apart from the imprisoned ones. They diligently try to avoid sacred objects: holy weapons are devastating against them, as a result of a curse placed upon their race.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main article: [[Diaboli Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
Before coming to Yliakum, the Diaboli&#039;s native tongue was &#039;&#039;&#039;Ignf&#039;&#039;&#039;, a purely spoken language. In fact, it is only since arriving in Yliakum that the Diaboli learned writing from other races, and there are still some Diaboli that distrust the written word, favouring the old Oral tradition.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Diaboli are food lovers, both taste and quantity are equally important. They love fruits and seafood: fish, from carp to drifter, and fruits, especially macca fruits, are good examples. The Diaboli adjusted to little food over extended periods of time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Diaboli_Building1.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; Hehrtanay&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; Hehrtanay, is a world trapped in permanent twilight. The Diaboli&#039;s home world was once green and fertile, but then it was changed into it&#039;s current state in times so long forgotten that only the rumor of green remained. The land is now hot and black, and the sky filled with dark clouds full of lightning at all times, though rain never falls. Terrible creatures roamed the lands, hunting the Diaboli. It is a desolate and barren land. Volcanoes determine the landscape, filling the air with clouds of smoke and poisoning the ground with sulfur. The air was sulfuric.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; Magic was free and everywhere, not bound to something like the crystal in Yliakum. This magic gave birth to creatures which hunted the Diaboli for food. The Diaboli, having almost nothing to eat as the ground was poisonous and with the creatures hunting them, lived a nomadic way of life in tight communities where everyone cared for everyone, which gave birth to the Diaboli&#039;s social talents.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reason for Leaving Home World:&#039;&#039;&#039; Explained in Pre-portal history.&amp;lt;br&amp;gt;&lt;br /&gt;
===Pre-portal history===&lt;br /&gt;
349 BY - Vael&#039;ras, the god of the Diaboli, discovered them. He decided to help them in order to gain followers.&lt;br /&gt;
&amp;lt;br&amp;gt;16 BY - Loriok Grunnval, male, was born.&lt;br /&gt;
&amp;lt;br&amp;gt;3 BY - Loriok, even though not yet off age tried to enter the service of Vael&#039;ras. He was accepted due to his exceptional talent with magic.&lt;br /&gt;
&amp;lt;br&amp;gt;24 AY - Ateria Treillor, female, was born. Her parents were both priests of Vael&#039;ras.&lt;br /&gt;
&amp;lt;br&amp;gt;44 AY - Ateria joined the temple of Vael&#039;ras and became a priest in his service. Vael&#039;ras grew to like her and decided to help&lt;br /&gt;
&amp;lt;br&amp;gt;51 AY - Ateria proclaimed herself leader of the Diaboli, backed up by Vael&#039;ras.&lt;br /&gt;
&amp;lt;br&amp;gt;53 AY - Ateria demanded more and more devotion to Vael&#039;ras, even life sacrifices. The Diaboli were enraged and revolted against Ateria. The great war started.&lt;br /&gt;
&amp;lt;br&amp;gt;53-62 AY - The great war continued, the forces opposing Ateria subsided due to the support of Vael&#039;ras. A few leaders of the opposition managed to escape into exile, among them the former priest Loriok Grunnval.&lt;br /&gt;
&amp;lt;br&amp;gt;66 AY - Vael&#039;ras was killed by an assassin in his own temple. Loriok Grunnval, the attacker, was captured and locked in Ateria&#039;s palace, destined to a life of never ending torture.&lt;br /&gt;
&amp;lt;br&amp;gt;67 AY - The opposition force rose once more, resulted in the second great war.&lt;br /&gt;
&amp;lt;br&amp;gt;68 AY - The followers of Ateria were beaten in a decisive battle for her capital. Ateria used all her power to change the nature of magic in the land, thus changing the land itself to something close to its current state. She died in the process. Furthermore, she cursed the Diaboli and made them vulnerable to sacred objects, so no god would be able to help them out of their misery. Loriok Grunnval, terribly disfigured and exhausted from his years in captivity, was proclaimed leader of the Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;68 AY - Loriok Grunnval proclaimed his concept of equality, no Diaboli would ever again stand above another. Private property was abolished, as the sources of food started getting scarce. The Diaboli would no longer follow any leader or god.&lt;br /&gt;
&amp;lt;br&amp;gt;70 AY - The Diaboli, now slowly started moving towards a nomadic way of life, they learned of the presence of the creatures for the first time. Many Diaboli fell victim to them.&lt;br /&gt;
&amp;lt;br&amp;gt;71 AY - Loriok Grunnval and his community were killed during an attack by the creatures.&lt;br /&gt;
&amp;lt;br&amp;gt;195 AY - Sitrania Froulos, a distant relative of Loriok, was born.&lt;br /&gt;
&amp;lt;br&amp;gt;201 AY - The last permanent settlement of the Diaboli was abolished.&lt;br /&gt;
&amp;lt;br&amp;gt;223 AY - Sitrania Froulos managed to create the first pets out of magic.&lt;br /&gt;
&amp;lt;br&amp;gt;235 AY - The first pets began being summoned by other Diaboli mages.&lt;br /&gt;
&amp;lt;br&amp;gt;248 AY - Sitrania Froulos gathered the Diaboli for an attempt to root out the creatures and change the nature of the land back. She invented the term of a &amp;quot;promised land&amp;quot;, where the Diaboli would live in the future.&lt;br /&gt;
&amp;lt;br&amp;gt;249 AY - The hunting Diaboli managed to gain slight advances against the creatures. The creatures showed they are partly sentient and hunted the Diaboli in return. Attempts to change the land back failed.&lt;br /&gt;
&amp;lt;br&amp;gt;251 AY - The last hunting Diaboli were killed by the creatures. Sitrania Froulos failed in another attempt to change the land and worsened the state of it. Now, sulfur polluted the air and volcanoes threatened the land. The Diaboli banished Sitrania from their ranks.&lt;br /&gt;
&amp;lt;br&amp;gt;297 AY - Sitrania Froulos, still alive, managed to gain more control over magic. She spent her time studying its use and her powers.&lt;br /&gt;
&amp;lt;br&amp;gt;304 AY - Sitrania Froulos discovered the existence of gods anew and called upon them. Vodul heard her and was made aware of the state of Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;310 AY - Vodul remembered the Diaboli and his promise to Laanx and Talad. Sitrania remained in the land. Aware of the Diaboli&#039;s distrust of gods, he opened the portal near a Diaboli community in secret. The Diaboli discovered the portal and gathered nearly all of their people there. The Diaboli fended off several attacks from the creatures and traveled through the portal. The Diaboli finished the creation of the Mound around their portal. The Diaboli started to abandon their camp around the portal and move on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location: The portal the Diaboli passed though was situated on the first level. The Diaboli erected a stone wall around it and then piled huge amounts of earth on it. They felt nothing of the old world should follow them to their new, promised land. The hill over the portal is called The Mound, a place of remembrance to the Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;310 AY - Arrived in Yliakum in late summer.&lt;br /&gt;
&amp;lt;br&amp;gt;331 AY - The Diaboli started to rampage in their &amp;quot;promised land&amp;quot; and exploited nature and natural resources, raided cities and villages. Mainly in sector D.&lt;br /&gt;
&amp;lt;br&amp;gt;342 AY - A number of small fights raged in sectors (C/B/A) against the Ylians and Enkidukai in particular. They continued to move &amp;quot;west&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;346 AY - Diaboli decided to migrate into other regions to gather resources, and find a permanent home.&lt;br /&gt;
&amp;lt;br&amp;gt;348 AY - The Diaboli settled at the edge of the great forest in sector H of the first level. They called their settlement Biranmia. The interaction with the Dermorians was much easier than with other races, mainly because the Dermorians knew nothing about them.&lt;br /&gt;
&amp;lt;br&amp;gt;349 AY - Lerivia Smear was born (see Ynnwn history), was the first Ynnwn.&lt;br /&gt;
&amp;lt;br&amp;gt;370 AY - A new small village was founded in level 1 sector H, named Listarindel, from the name of Lerivia&#039;s mother. Lerivia took leadership of the village and more Ynnwns joined her.&lt;br /&gt;
&amp;lt;br&amp;gt;360 AY - Talad manifested himself to the Diaboli in numerous different forms, but the Diaboli were inclined to disappear whenever someone began to discuss religion.&lt;br /&gt;
&amp;lt;br&amp;gt;420 AY - Laanx saw Talad&#039;s failed attempts with the Diaboli, and manifested himself to the Diaboli, in very different ways, he bought the soul of Caihon Xyre promising him he would become the ruler of his people if he managed to spread the word of Laanx within the Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;425 AY - Caihon Xyre became the most influential Diaboli of Biranmia.&lt;br /&gt;
&amp;lt;br&amp;gt;428 AY - Caihon was strongly against the concept of the Octarchy, and Truvar Zhaiad in particular.&lt;br /&gt;
&amp;lt;br&amp;gt;429 AY - A few meetings occurred between Caihon and Truvar, with rather bad results. He stated he would create a second governing group made up of Diaboli and Dermorians opposed to the Octarchy. Truvar established a boundary to the Octarchy domain up against the Dermorian forest. Caihon disagreed and broke the rules many times in the next few months on purpose. A few fights/battles occurred.&lt;br /&gt;
&amp;lt;br&amp;gt;430 AY - Lerivia died in the trials of rejoining the Diaboli with the rest of the races in a pretty epic battle where she stood unharmed in the middle of the battle ground between a mass of Octarchy guards and the Diaboli. She was killed by Caihon. The battle was won by the Octarchy. Caihon was removed as leader, but still tried to influence the Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;437 AY - Caihon was finally found and imprisoned and things stood still for quite some time. The region boundary was never practically respected.&lt;br /&gt;
&amp;lt;br&amp;gt;450-500 AY - The bond between Dermorians and Diaboli became stronger, more Ynnwn were born.&lt;br /&gt;
&amp;lt;br&amp;gt;480 AY - Washarre Mor hideout was founded (see history of magic) by the races who were not yet officially in the Octarchy: Dermorians, Ynnwn and Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;510 AY - Hifalar Zhaiad became old and needed a replacement, he had no children. Diaboli thought it was the right time to step up and have their leader as an Octarch. None of the races supported that, but at the same time they didn&#039;t want to endlessly fight with the Diaboli. A pretty influential Dermorian, Iris Davvinee took the lead and proposed herself as the leader ensuring she could bring the Diaboli to reason.&lt;br /&gt;
&amp;lt;br&amp;gt;532 AY - Diaboli started to think about leaving Yliakum for the Death Realm.&lt;br /&gt;
&amp;lt;br&amp;gt;536 AY - More diaboli killed themselves and founded a city in the Death Realm to become &amp;quot;immortals&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;580 AY - No more Diaboli were found in Yliakum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Loriok Grunnval : Loriok Grunnval was born in the year 16 BY. In his early years, he showed a strong interest in the use of magic, and was accepted as a priest of Vael&#039;ras in the year 3 BY, much earlier then any other Diaboli. Vael&#039;ras was killed by Loriok with an enchanted weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;Ateria Treillor : Ateria was born in the year 24 AY. High priestess of Vael&#039;ras. She proclaimed herself queen of the Diaboli in 51 AY, one of the first measures she introduced was a stronger worshiping of Vael&#039;ras.&lt;br /&gt;
&amp;lt;br&amp;gt;Sitrania Froulos: Sitrania Froulos, distant descendant of Loriok Grunnval, was born in the year 195 AY. She showed the same gift for magic as her ancestor, Loriok. She became famous for her skills, especially when she created the first pets through magic. She tried to change the land to his good state, but failed.&lt;br /&gt;
&amp;lt;br&amp;gt;Caihon Xyre (401 AY - 440 AY ): Influential leader, who is against the Octarchy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
The Mound: Where the Diaboli portal is buried.&lt;br /&gt;
&amp;lt;br&amp;gt;Biranmia: The Diaboli settlement close to the [[Dermoria|forest of Dermorians]]. The city is still there, may be inhabited by [[Ynnwn]] today.&lt;br /&gt;
&amp;lt;br&amp;gt;Main City : In the [[Death Realm]], not reachable for now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai&amp;diff=19847</id>
		<title>Enkidukai</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai&amp;diff=19847"/>
		<updated>2013-11-29T14:31:27Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Enkidukai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
Humanoids with feline features, Enkidukai are smaller than humans. Their bodies are covered in short hair rather like fur, which is either striped, spotted, dark or uniform. Their legs are similar in shape to the ones of a feline, and they have paws instead of feet. Their arms are long and lean; their hands sometimes have claws. They are organized in packs: Rabani, Clamod, Sarraghi, Blikau, Kore, and Akkaio. Their main city is Ojaveda.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 1.60 m to 1.70 m tall&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They have small, slitted eyes. Their vision is one of their most evolved senses, allowing for vision in darkness.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Their head is covered by short fur like the rest of their body.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Life Expectancy:&#039;&#039;&#039; on average 60 years.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Gestation Period:&#039;&#039;&#039; 4 months.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 55, Endurance 50, Agility 85, Intelligence 40, Will 70, Charisma 50.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
The Enkidukai live in packs, led by the strongest and most skilful male. This makes them suspicious and careful around strangers, but when they begin trusting you, they are faithful companions. Ojaveda is their Capital City and home of the Enkidukai race. Not all Enkidukai live within the walls of Ojaveda but it is the place to find each of the six main packs. These six packs are the Rabani, Clamod, Sarraghi, Blikau, Kore, and Akkaio. Each pack has a typical and easily recognizable look, partly because of their habit of cutting or colouring fur in ritual or traditional ways along with their natural colourings.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:Akkaio_f.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Blikau_f.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Clamod_f.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Kore_f.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Rabani_f.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Sarraghi_f.jpg|thumb|100px]]&lt;br /&gt;
|-&lt;br /&gt;
! Akkaio&lt;br /&gt;
! Blikau&lt;br /&gt;
! Clamod&lt;br /&gt;
! Kore&lt;br /&gt;
! Rabani&lt;br /&gt;
! Sarraghi&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Akkaio_m.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Blikau_m.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Clamod_m.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Kore_m.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Rabani_m.jpg|thumb|100px]]&lt;br /&gt;
| [[Image:Sarraghi_m.jpg|thumb|100px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Enkidukai believe a failed hunt is a bad omen, brought up through time from the days when a failed hunt could mean the end of a tribe. Thus, Enkidukai will pursue a hunt to its end, or to their death, whichever comes first. Enkidukai are considered of age when they complete their first hunt, usually at age ten. They have a ritual of blooding, drinking the blood of the slain beast, and eating the flesh. Through this act it is believed that the spirit of the beast is conferred to the new adult. Despite the importance of this ritual, it is generally a rather simple affair, done at the time of the kill. Within some packs however, it is customary for a grander, symbolic hunt to be re-enacted where the young man or woman is symbolically re-blooded so the rest of the pack can share his or her advancement to adulthood. Adulthood may also be recognized under certain circumstances where a great beast was slain to defend others.&amp;lt;br&amp;gt; &lt;br /&gt;
The Enkidukai believe that children are the future, they keep their children safe even to the extent of sacrificing themselves. They consider the highest crimes to be those against children, and the children&#039;s enclave is always in the centre of their settlements, usually fairly well fortified and guarded. Enkidukai children tend to be well loved, and know that they are so.&amp;lt;br&amp;gt;&lt;br /&gt;
The history-keepers use a vocal tradition that dates back before the entry into the portal gates. They are known as Graalahkam-maarhe, or the memory singers. They are considered to be among the most important members of the tribe, and often in the past a tribe would be disbanded when all the memory singers died.&amp;lt;br&amp;gt;&lt;br /&gt;
The Enkidukai have a culture that detests waste, in everything. Metals are kept and recycled, bone is reworked into other things, sinew into rope and bindings, fur into dyed and colored fabric for trade. The Enkidukai believe in cultural stasis, but are far too cunning and adaptable to make it permanent. They adopt aspects of certain cultures that they believe are good, often sending out scouts to see what others are doing so they might emulate it. There is a long-term testing period associated with any given incorporation, at which point it is rejected or accepted by the elders of the given clan. Of the clans, there are many different rates of acceptance and change, and as with any culture, some that would be just as happy should they be living out and hunting again as their forefathers did, with no change at all.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
In the past, pre-exodus, they had a basic religious view based on the powers of nature and luck of the hunt, their beliefs have suffered greatly since the exodus, but the worship of luck of the hunt maintains. Their center of luck is always round with a fire pit in the center, always lit. There they burn the flesh of one example of every enemy encountered and the walls of the building are lined with a skeletal head of each. It is considered a matter of honor for the clan to have the best collection of skulls, not only in different types but also in quality and size. They often add paint to the many different skeletal heads. The burning of flesh is seen as a gift to the gods of luck since the Enkidukai do not always eat cooked flesh, and even though they do now, it is never cooked well. The colors used to paint their Religious Center are in sharp contrast to their usual colors, here bright and contrasting colors are considered the best to keep luck on their side, as perfect luck is unattainable chaos. Some of the Enkidukai have leant towards following Xiosia and Dakkru when the deities revealed themselves. Prior to that, and even with the new deities being around there is also a heavy following of Talad.&amp;lt;br&amp;gt;&lt;br /&gt;
The Enkidukai also believe in a system of six, and eight, being holy numbers.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities and Fields of Interest==&lt;br /&gt;
*&#039;&#039;&#039;Acute senses:&#039;&#039;&#039; They possess extraordinarily acute senses, and excellent reflexes. Given the hard training and the constant competition of survival, all the Enkidukai are good warriors and valuable companions in battle. Fairly hardy in constitution, they have a deep determination and strong will.&amp;lt;br&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;Martial arts:&#039;&#039;&#039; One aspect of the culture that is continually evolving is a martial arts form known as Kehaghaar-merrah, or &#039;the balanced flow&#039;. The nature of this art is to find the centre of gravity for the body, to take it and move it in order to be out of balance, then to flow back in. A combination of allowing others to use their own energy to help you, (edarhe) and to use your own energy to help others (edarma) and to use your own energy to defend and attack as needed (umarde), it is a balanced form. To use references from Earth cultures, it is similar to Aikido, but incorporating other attack and defensive forms as needed. Most of the point of the art form is its fluidity, finding the most stable position, and this art form is typical of the entire culture of the Enkidukai.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
&lt;br /&gt;
Main article: [[Enkidukai Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enkidukai&#039;&#039;&#039; or &#039;&#039;&#039;Enkien&#039;&#039;&#039; is the native language spoken by the race of Enkidukai in Yliakum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nutrition==&lt;br /&gt;
The Enkidukai are very fond of fresh meat, red meat in particular, but they will settle for fish. There are also one or two varieties of fish that are preferred above the others. Enkidukai are good farmers despite their preference for meat. They believe that to eat the flesh of your first kill, raw, is to take the power of the beast within you, to fuel your inner energy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Architecture==&lt;br /&gt;
The Enkidukai make several different varieties of buildings, according to their needs and the materials at hand. One of their early great considerations was the need to be able to pack up and move quickly, so the earliest and most popular variety of building for the more nomadic of the clans is the &#039;sempa-mor&#039; or &#039;swift home&#039;. This is a radially oriented set of wooden poles, lashed together at the top, with a light hide covering, and an opening in the top for smoke to escape from the central campfire. The opening is usually, with the Enkidukai, lashed together at the bottom, and pulled tight with a lace that runs through it, when loosened they can slip out of the tent.&amp;lt;br&amp;gt; &lt;br /&gt;
The second building style is a heavy tent of hides and cloth, called &#039;Utlic&#039;, again with ventilation near the top. It is far more squat and unwieldy than the sempa-mor, but also far more durable, and more easily defended. It was originally developed for the colder climates in their homeworld. The walls are often made with tiny holes hidden in them, so they can see out, but others can&#039;t see in as easily, covered by thin fabric to prevent firelight from shining out at night. The greatest of these are heavy, multistory dwellings, sometimes built down and into the ground, one or two even with false floors that open into larger chambers excavated out below.&amp;lt;br&amp;gt; &lt;br /&gt;
The third building type was adopted for permanent settlement, designed out of stone or adobe clay to block the light of the sapphire sun, or that of a desert. Originally these were made of mud, with sticks or plant fiber mixed in, simply covering one of the other styles of dwellings, but they&#039;ve been adopting some lemur and Ylian structural styles since they started to build Ojaveda. They have a heavy concentration on defense in these structures, they usually have cellars that can be sealed off or even hidden if the need arises. Most of the Enkidukai&#039;s cultural and family life goes on in these hidden places, in familiar surroundings with deep cultural meaning.&amp;lt;br&amp;gt; &lt;br /&gt;
In formal buildings, they often have a central podium, which is between four to six feet above the surroundings, to speak from. These are their government buildings for debate, and the seating area is recessed four feet below the base of the pedestal this mound sits upon. Upon the top of this mound is often a roaring fire, so that the speaker doesn&#039;t speak too long. In less developed tribes, they often have a stone, known simply as the jholan-merhasa, the speaker stone. The carrier of this stone is allowed to speak until the tribe decides that they have heard enough, at which point he rescinds the stone or has it taken.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; Phon&#039;larr&#039;jit&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; A lush world of vast oceans and sprawling plains. Given the Enkidukai nomadic natures and their technological development (approximately Bronze Age) their world was remarkably underdeveloped despite the Enkidukai population numbering some eight hundred thousand. These 800,000 were, at one time, divided into at least fifty packs. The hunting was plentiful there and their crops flourished. Though metals were a part of their lives, the People were not miners, rather preferring to let the land give to them what it felt they needed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; The Enkidukai were once a nomadic race, moving hither and thither across the lands whence they came. A race of warriors and proud nomads, they hunted the wild beasts and farmed the lands in harmony with nature.&amp;lt;br&amp;gt; &lt;br /&gt;
Reason for Leaving Home World: The plains of sorrow: The Enkidukai tribes originally numbered about fifty, but inter-clan stresses on their home world caused massive divisions. There were many treaties, sometimes contradictory and conflicting, many border conflicts and disputes. Eventually these conflicts broke out into full civil war. There were many U-turns and reversals during the war. Originally the Enkidukai fought as single tribes, then tribes began to form alliances for greater advantages and for greater capability, factions of tribes sprang up. Many tribes were destroyed outright, eventually leaving only a few left to fight. As they were preparing for battle, Gharruk one of the tribal seers of the Akkaio, oldest of the tribes, saw a comet that had entered the sky. Calling out to the other remaining tribes he called for peace as he foretold a great danger was approaching for them all, to prepare for a coming doom the shaman claimed was approaching a peace was forged between all Enkidukai.&amp;lt;br&amp;gt; &lt;br /&gt;
The ancient Gharruk died within a week of his prophecy, but his conviction was so strong that the clans took it unto themselves, and forged a peace that would last for fifty years, before the invasion that drove them from their homeland occurred. It is incorporated into their artwork, their society; a simple field of green and red often seen on their structures, a square, that is mottled with the red, often with white bone designs. In their jewellery, they use bloodstone with bone carved and inset for the skulls.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;The dying times:&#039;&#039;&#039; Shortly after this comet passed overhead, they began noticing strangers in their lands and sealed themselves off from them. The amusing, odd-looking beings were similar to horned demons, the Enkidukai had assumed that they were the ones spreading the tension, creating the disorder that wiped out most of their race. Fires were finally seen, far off in the distance, smoke rising, but the campfires were empty when the runners arrived to scout the areas. They brought back items which began the spread of a strange illness among the people. This caused a slow death that seemed to take forever to end, a slow death with progressive weakness, the loss of hair and opening of sores. The items were cast away, but a new [[Ojavedan plague|plague]] was among the people. The Enkidukai took to burning their corpses in an effort to prevent its spread, but before too long, only five of the clans remained, and the horizon was filled with marching enemies. The enemies themselves had servants similar to the Diaboli, who were the only ones they communicated through originally. They may, indeed, have been a branch of the Diaboli people, enslaved by the demons that were ravaging their homes, but the Enkidukai blamed them, as at first they were the only ones they saw and their iron and brass made them seem like conquerors, since the metals were rare on their home world.&amp;lt;br&amp;gt; &lt;br /&gt;
The Enkidukai realized the doom that had come upon them, and the seers reminded them of the dying words of Gharruk, to head for the eastern mountains, to find a new home there. So they traveled, driven on by the perusing army that followed implacably. The Enkidukai watched from afar as their homes were destroyed, carrying only their most valuable belongings. Among these was the staff of Gharruk, which still sits within the dsar Akkaio. It was the most potent weapon against their odd enemies. This staff is incorporated into their jewellery. Often you&#039;ll see a black and silver rod of bone there, and above each door, where they can afford it, a black bone rod, with platinum, silver, or steel embedded in distinct patterns. Where they cannot afford it, it is usually present as a short strip of black, with white paint on it.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Exodus:&#039;&#039;&#039; The Enkidukai found an odd glowing archway, suspended in the air. After a short time, they entered it fearful of what would become of them if they stayed. On the far side of the archway they found themselves in the Labyrinth. In the time it took them to decide, they saw their people, their proud dsars, torn down and enslaved, in the lands they had left. Often you will find on an Enkidukai a small piece of bone, painted blue, in the shape of pointed oval, signifying the rift. It is usually either edged in gold or painted gold around the edges.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location in Yliakum: Stone Labyrinths&amp;lt;br&amp;gt;&lt;br /&gt;
Arrival Time in Stone Labyrinths: 305 AY&amp;lt;br&amp;gt;&lt;br /&gt;
305 AY - Enkidukai went through the portal. There were 5 packs.&amp;lt;br&amp;gt;&lt;br /&gt;
306 AY - Enkidukai found Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
306 AY - Ylian and Enkidukai met each other soon followed by meeting the Kran and Lemur.&amp;lt;br&amp;gt;&lt;br /&gt;
308 AY - Founding of Ylon Dynari by the Ylians.&amp;lt;br&amp;gt;&lt;br /&gt;
310 AY - After a long time roaming Yliakum the Enkidukai gathered in the desert and established a small village, which later became Ojaveda.&amp;lt;br&amp;gt;&lt;br /&gt;
325 AY - The dwarves made contact with the Enkidukai, Kran, Lemur, Diaboli, and Ylian.&amp;lt;br&amp;gt;&lt;br /&gt;
326 AY - Pantel Firgal (Ylian) declared war on the Enkidukai.&amp;lt;br&amp;gt;&lt;br /&gt;
330 AY - The Enkidukai encountered the first Klyros.&amp;lt;br&amp;gt;&lt;br /&gt;
335 AY - Ylon Dynari was destroyed, the Ylian-Enkidukai war ended. Pantel Firgal became the first ruler of Yliakum with a council.&amp;lt;br&amp;gt;&lt;br /&gt;
336 AY - Enkidukai started to build the outer walls of Ojaveda to protect themselves&amp;lt;br&amp;gt;&lt;br /&gt;
340 AY - Trading of minerals started between Enkidukai and Lemur/Kran/Klyros with the commerce center being Ojaveda.&amp;lt;br&amp;gt;&lt;br /&gt;
345 AY - The outer wall was completed and the city of Ojaveda was formed&amp;lt;br&amp;gt;&lt;br /&gt;
370 AY - The Chamber of the Speaker was created as a symbol of the 5 clans living together in peace forever.&amp;lt;br&amp;gt;&lt;br /&gt;
374 AY - The Towers of Ojaveda were completed. This allowed for Ojaveda to be a trading hub for Megaras.&amp;lt;br&amp;gt;&lt;br /&gt;
402 AY - Truvar Zhaiad was born (future ruler of Hydlaa and first Octarch) and soon after was found nearly dead by the Enkidukai on the road to Ojaveda. They accept Truvar as part of the city.&amp;lt;br&amp;gt;&lt;br /&gt;
411 AY - Towers of Ojaveda were fortified with siege weapons&amp;lt;br&amp;gt;&lt;br /&gt;
422 AY - Truvar gained a lot of trust from the Enkidukai because of his special talent of finding new mines and hidden resources. Due to his discoveries Ojaveda had a big boost in its economy.&amp;lt;br&amp;gt;&lt;br /&gt;
428 AY - Iaen Firgal (current hydlaa leader) decided that for the secured future of the races in Yliakum they must stay united under a common leader, and he allowed his daughter (Melria Firgal) to marry Truvar Zhaiad and have him step up as new leader and first Octarch.&amp;lt;br&amp;gt;&lt;br /&gt;
428 AY - The Octarchal Decree, introduced the concepts of the Octarch, Vigesimi and taxes. Eighty messengers were sent to all of Yliakum&#039;s levels to reach out to all cities and villages to provide them with the decree.&amp;lt;br&amp;gt;&lt;br /&gt;
440 AY - Kore Arwain was born, a Rabani with white fur and black stripes, a cross breed between Akkaio and Rabani.&amp;lt;br&amp;gt;&lt;br /&gt;
455 AY - Kore was rewarded for great deeds and became a well known personality within the Enkidukai.&amp;lt;br&amp;gt;&lt;br /&gt;
460 AY - Kore started his own Dsar, he gathered the other mixed breeds of Rabani and Akkaio, he called the new Dsar: Kore.&amp;lt;br&amp;gt;&lt;br /&gt;
462 AY - Kore created a small arena in Ojaveda and taught martial arts and combat. This resulted in greater order forming within the Enkidukai guard ranks.&amp;lt;br&amp;gt;&lt;br /&gt;
470 AY - A large group of Enkidukai moved to the third level, founding a city there: Juzhal.&amp;lt;br&amp;gt;&lt;br /&gt;
490 AY - Hydlaa Octarchy contacted the new city, and asked for a formal Octarch, Shazelim Osharas was elected.&amp;lt;br&amp;gt;&lt;br /&gt;
503 AY - Shazelim was a very good governor. As the third level was very rich in natural resources, the city flourished, and started being a center of trading for other races/levels. Long caravans begin taking new goods to the upper levels, up to Hydlaa.&amp;lt;br&amp;gt;&lt;br /&gt;
515 AY - Ankhaarum Lemani created an expedition to map the boundaries of the lands, they explore all of Yliakum levels and some of the tunnels leading &amp;quot;out&amp;quot; in the big cavern.&amp;lt;br&amp;gt;&lt;br /&gt;
560 AY - Kran arrived on the third level and settle founding a new city.&amp;lt;br&amp;gt;&lt;br /&gt;
562-582 AY - Kran do not want to submit to the Enkidukai Octarch and claim the land for themselves. A Few years of battling followed.&amp;lt;br&amp;gt;&lt;br /&gt;
590 AY - Peace was finally settled on the third level between Kran and Enkidukai.&amp;lt;br&amp;gt;&lt;br /&gt;
600-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Gharruk - The Enkidukai seer who brought peace between the packs and warned of the coming doom.&amp;lt;br&amp;gt;&lt;br /&gt;
Kore Arwain - Considered the greatest warrior of the pack Rabani. Kore was an unusual Rabani. The cub of a Rabani mother and an Akkaio father, Kore was born with gleaming white fur, segmented by deep black stripes. When Kore was rewarded for great deeds it allowed him to start his own Dsar, he gathered the other mixed breeds of Rabani and Akkaio. This union of the two packs to make a third pack was well planned and now Pack Kore is the largest in all Ojaveda.&amp;lt;br&amp;gt;&lt;br /&gt;
Ankhaarum Lemani - A female Enkidukai who was known for a bit of eccentricity in her tale-telling. She accompanied a group of Enkidukai down into the lowest levels, and she was the only one that returned. She bore tales of seeing a hole that led into a sea of mist, as far as the eye could see, a huge cavern, bigger than Yliakum&#039;s top level by far. She had watched in horror as the others fell into the darkness, the distance so great they shrank from sight before they disappeared into the mist. She managed to find her way back to the top level. She led a second group of Enkidukai, Kran, and Lemur, prepared for this possibility, but none of them were ever heard from again. It is unknown if she actually saw beyond Yliakum, or if it was simply the hallucination of a mad mind, but she helped the Lemur form ideas on the structure of the stalactite itself.&amp;lt;br&amp;gt;&lt;br /&gt;
Shazelim Osharas - Octarch of the third level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City : Ojaveda, Level 1 sector B.&amp;lt;br&amp;gt;&lt;br /&gt;
Juzhal, city on Level 3.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros&amp;diff=19846</id>
		<title>Klyros</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros&amp;diff=19846"/>
		<updated>2013-11-29T14:31:10Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Klyros&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Klyros are a humanoid reptilian race with a tall, slim body. Their hands have sharp and dangerous claws. Their skin is similar to reptiles, it is not slimy as some may think, it is in fact cold and smooth, and varies from gray-green to steel dark blue. Just under their shoulders they have two big wings that appear to be weak and non-functional, but are actually fully working instead. The skeleton is thin and flexible to better facilitate flight, but also means it is easily damaged. They are oviparous (egg-laying) race. They are the only known race to have affinity with all three elements: water (they can breath underwater), air (they can fly), earth (they walk and live on ground). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; They range in height from 160 cm to 180 cm. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; White and drop-like eyes enable them to see in the dark. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; They have an oval head decorated with a multicolored crest starting from the forehead and ends at the base of the skull that make them look like a fish. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; They live approximately 50 years. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 55, Endurance 55, Agility 55, Intelligence 55, Will 65, Charisma 65.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
Brotherhood, common mind: The Klyros believe strongly in the concept of brotherhood amongst the other members of their race. From the outside it may seem they are rude, because for example they do not introduce themselves to others. This is because they have a way (still not fully understood) of knowing all other members of their race without speaking or asking details. This seems to be related to a common mind, or a shared line of thought they have. Some external scientists described this as telepathy. &amp;lt;br&amp;gt;&lt;br /&gt;
Common interests oriented society: Groups easily form and disband between Klyros who are dedicated to the same task or job, in the form of associations or groups. Some of those may become permanent and related to honor, like the Dlayos, fiercesome gladiators. &amp;lt;br&amp;gt;&lt;br /&gt;
Bowing, rewards, recognition : For the Klyros, bowing is something that is done only in the face of high achievement. In general they consider recognition not to be part of daily life. A Klyros that has just achieved some personal victory will seek out water or some other reflective surface just so that they can visualize themselves and their achievement, that is considered a high recognition. Ceremonies of great importance are often conducted beside water or in their town halls, where people can see themselves, to remind all present that each one of them is entitled to personal recognition. Bowing or recognition is only offered up in return for an observable achievement, not simply status, power, or wealth. &amp;lt;br&amp;gt;&lt;br /&gt;
Vlax: is an example of the nomadic hunter origins of the Klyros. Vlax was played by all adolescent Klyros, and was both a game and a test of fitness. The premise was simple enough. The adolescents formed equal-numbered teams; one team fled, the other gave chase. The problems arose when catches were made. A catch only counted when you pinned someone by the wings while in mid-glide, covered their gill slits to prevent breathing while in water, or forced their belly to touch dirt if you were on land. Torn wings, bruised gills, and broken bones were common, Sadly enough, fatal falls, drowning, and death from internal bleeding were only slightly less common. The Klyros grieved for these losses, but reminded the young ones that this was how the world worked; weak fall to the strong, and while a team may have a common goal, it is the individuals in that team that actually secure the victory. &amp;lt;br&amp;gt;They have a talent for fishing deep-water fishes and small underwater monsters that are used to create very peculiar Klyros garments and light armors. They are interested in decorative arts and magic, using those mainly for practical purposes. &amp;lt;br&amp;gt;Most of their children are taught in a common school till the age of six, then they move to higher school till they are old enough to make decisions, usually to the age of ten in the Klyros culture. These children are taught simple magics, how to survive should they need to on their own, and how to think. Their greatest asset other than the water breathing and the flight is their minds and cunning. Considering their short lifespan, after the age of 10 the Klyros are considered adults and they can pursue their own life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
As is already known from the interaction between Laanx and the first Klyros who arrived through the portal, Klyros are not swayed in their choice of deity by persuasion, gifts, threats, displays of power or violence. They believe they are at the center of the universe and gods are lesser beings. In Yliakum they learned much about the gods and some of them are more open to religion. Thanks to this strong streak of independence, each Klyros chooses his or her own god, based on what deeds a god has accomplished, and what relative weight the individual Klyros gives those deeds. They tend not to share this information easily.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Three Elements:&#039;&#039;&#039; Thanks to their body structure, the Klyros are fast in all three elements: air, water and earth. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Fly:&#039;&#039;&#039; They can fly for short distances &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Breath underwater:&#039;&#039;&#039; They can breath underwater &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;No Heavy armor:&#039;&#039;&#039; Due to their nature they don&#039;t like to wear heavy armor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main Article: [[Klyros Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Being great fish hunters they tend to eat a lot of fish and shellfish. They are famous for cooking crabs in thousands of ways. The Klyros do occasionally eat red meat, but more to their liking is the seaweed grown by their close neighbors the Nolthrir. They consume small portions of it after the evening meal both as a dessert and a digestive aid, &amp;quot;move the meal forward&amp;quot;, they say. However, it is quite heavy and rich for a Klyros stomach, so too much tends to make them a bit sick.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:KlyrosFarmConcept 1.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; Askellia&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; The Klyros home world was comprised of vast, deep seas, broken up only by the occasional small, rocky land mass. The seas teemed with all manner of life. The land, in contrast, was sparsely populated. Terrestrial creatures developed, but died off quickly, since they soon exhausted the meagre vegetation that grew in the steep valleys between the crags that dominated the small isles. Only winged creatures, who had the ability to soar from island to island to forage, found any sort of success above water. They flew into the almost-constant storms of this watery world to hunt for sustenance. So it was with the Klyros. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; In their old world, the Klyros were nomads, but also the most civilized species in their world. They considered themselves to be gods in their own right, and their racial pride allowed them to bend to none. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reason for Leaving Home World:&#039;&#039;&#039; The hemisphere of Askellia where a large part of the Klyros lived inexplicably began to grow colder and colder. Great glaciers and icebergs formed, the seas retreated, and the life in them started to vanish. The Klyros started making plans to glean what little they could from the land, but the fierce storms that swept Askellia became great sheets of ice and snow, destroying nearly every growing thing. The history of this proud raced looked to be at an end, until word raced across the islands that a portal had opened up seemingly by magic. All the Klyros elders assembled and chose a brave hunter, Vestantid Kreeks, to enter the portal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location in Yliakum: Stone Labyrinths&lt;br /&gt;
&amp;lt;br&amp;gt;326 AY - First Klyros Passed Through Portal - The first Klyros, Vestantid Kreeks, entered the portal and upon arrival in Yliakum was confronted by Laanx, Vestantid refused to acknowledge him as his god so was slain by Laanx. All Klyros Through Portal - Laanx relented and allowed the remaining Klyros through the portal untouched.&lt;br /&gt;
&amp;lt;br&amp;gt;329 AY - Laanx showed the Klyros the way to Yliakum.&lt;br /&gt;
&amp;lt;br&amp;gt;329 AY - Klyros Met Dermorians on level 1 - Klyros encountered the Dermorians while leaving the Stone Labyrinths. The meeting was brief.&lt;br /&gt;
&amp;lt;br&amp;gt;330 AY - Klyros decided to explore the second level of Yliakum and to settle there, they lived in separate tribes and villages.&lt;br /&gt;
&amp;lt;br&amp;gt;335 AY - Klyros met the StoneHammers and Nolthrir on the second level, but preferred to remain separate.&lt;br /&gt;
&amp;lt;br&amp;gt;336 AY - The elders of the biggest villages on the second level started to speak in secret and plan the Union of all Klyros. Five Elders gathered regularly to speak in secret, away from their people: Allyk Erxx, Korrad Yeekal, Xaar Eklyn, Yaan Rykk and Geemeen Etaarkee&lt;br /&gt;
&amp;lt;br&amp;gt;343 AY - Klyros found the Hall of Reflections on the second level, seemed to be able to divine the future and the past.&lt;br /&gt;
&amp;lt;br&amp;gt;345 AY - In the Hall of Reflections, the Klyros saw the coming of the Megaras to the city of the Nolthrir. Yaan Rykk decided to inform the Nolthrir. The city was saved. The friendship between the two races became stronger.&lt;br /&gt;
&amp;lt;br&amp;gt;346 AY - Allyk Erxx wanted to create an Arena for training the best Gladiators and hosting games, including Vlax.&lt;br /&gt;
&amp;lt;br&amp;gt;351 AY - The Arena was completed.&lt;br /&gt;
&amp;lt;br&amp;gt;351 AY - Allyk Erxx was the winner during the first season of the games. He was nominated as the most powerful gladiator. Honored by all Klyros. The Dlayo Gladiators history began. The descendants of the 5 Elders joined the Dlayo group.&lt;br /&gt;
&amp;lt;br&amp;gt;354 AY - The Union of the Klyros became a reality and the area where the arena was located became the city of Krafgart (on second level) with Allyk Erxx as ruler.&lt;br /&gt;
&amp;lt;br&amp;gt;365 AY - Allyk Erxx died due to old age, and left his position to Mestar Rykk (son of Yaan Rykk).&lt;br /&gt;
&amp;lt;br&amp;gt;371 AY - Hisell Barx was a perfect look-alike of Mestar. Thanks to divination magic he studied Mestar for about 2 years learning all his habits, speech and friends.&lt;br /&gt;
&amp;lt;br&amp;gt;372 AY - Hisell organized the kidnap of the ruler and substituted himself for Mestar.&lt;br /&gt;
&amp;lt;br&amp;gt;372-376 AY - Foul acts and lots of resource depletion and corrupt laws were approved by Hisell.&lt;br /&gt;
&amp;lt;br&amp;gt;377 AY - Mestar&#039;s body was discovered. Hisell was removed from his unlawful position.&lt;br /&gt;
&amp;lt;br&amp;gt;420 AY - Contacts between the Klyros and the Hydlaa Octarchy on the first level were made.&lt;br /&gt;
&amp;lt;br&amp;gt;425 AY - Octarchy Allows Union, but asked for a nomination of an Octarch for the second level, in conjunction with the StoneHammers. This was not done for quite some time.&lt;br /&gt;
&amp;lt;br&amp;gt;450 AY - StoneHammers and Klyros on the second level try to create common rules, but the attempt failed, the two races were too different.&lt;br /&gt;
&amp;lt;br&amp;gt;456 AY - [[Amdeneir]] was founded in the Dome. In this period only the part hanging to the stalactites was present, and was expanded for a few years.&lt;br /&gt;
&amp;lt;br&amp;gt;470 AY - Some Klyros decided to trade more with other non flying races and so they started to build the lower part of Amdeneir, on the ground.&lt;br /&gt;
&amp;lt;br&amp;gt;482 AY - Thanks to the Hall of Reflection and a Klyros elder informer, the StoneBreakers managed to deflect a pretty strong attack due to the Blackflame from their city. The plan was to put some of the most notable personalities one against the other through assassinations and deception. Stones agreed to having a Klyros Octarch for the Barn.&lt;br /&gt;
&amp;lt;br&amp;gt;482 AY - First Octarch of the Barn: Xols Etaarkee (please note that Klyros were not officially part of the Octarchy yet).&lt;br /&gt;
&amp;lt;br&amp;gt;495 AY - The first few Ylians moved in to Amdeneir and thus the lower quarter starts to grow.&lt;br /&gt;
&amp;lt;br&amp;gt;564 AY - An illness struck the Pterosaur population and Amdeneir business collapsed. An uprising was barely stopped with help from Hydlaa and Akkaio.&lt;br /&gt;
&amp;lt;br&amp;gt;600 AY - From the ashes of the collapsed economy rose a new and more healthy one, though it did not take long before it became as corrupt as the one before.&lt;br /&gt;
&amp;lt;br&amp;gt;629 AY - A new breach into Yliakum was exploited by the creatures in the Labyrinths. A massive invasion started from sector G, very close to Amdeneir. Klyros tried to fight, but without much results, part of Amdeneir was destroyed.&lt;br /&gt;
&amp;lt;br&amp;gt;630 AY - A brave Klyros called Llerav Dorrex was in contact with the Octarchy thanks to his noble acts in Hydlaa. He decided to use his contacts and asked for help from Temostes (current Octarch). Temostes saw the possibility to finally add the Klyros to the Octarchy and decided to help. All races gathered to help the Klyros fight the invasion, and a new Bronze Door is constructed in sector G. Amdeneir was safe for now.&lt;br /&gt;
&amp;lt;br&amp;gt;631 AY - Klyros officially joined the Octarchy.&lt;br /&gt;
&amp;lt;br&amp;gt;645 AY - The university was built and gave the city yet another aspect to sell itself. A place of elite teaching and academics quickly rose with foundations in the mercantile world. Most of those educated at the university ended up in the commerce of Amdeneir.&lt;br /&gt;
&amp;lt;br&amp;gt;665 AY - The Ylian uprising. The Ylians living in Amdeneir were not given the same rights as the Klyros. All political decisions were made by the Klyros and all the big Tria ended in Klyros pockets. The Ylians revolted and demanded to be treated equally. They only partly succeeded. A few Ylians were let in to the political societies, a few regulations were lifted.&lt;br /&gt;
&amp;lt;br&amp;gt;670 AY - Klyros elders, supported by Ylians nobles and from the government, banned the more violent games in the Arena for few years, with the intent of focusing the peoples attention on culture and studies. They exchanged it with a safer sport: the &amp;quot;mounted race&amp;quot;, held every year. Without the games, the crime rate rose immediately and to stop it the government put a tax on wood and stone exports.&lt;br /&gt;
&amp;lt;br&amp;gt;675 AY - The bond. Merchants of Amdeneir, uneasy with the taxes imposed by government, formed an agreement with the thieves guild against the government and the guards. A few dark years followed.&lt;br /&gt;
&amp;lt;br&amp;gt;675-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Vestantid Kreeks - The first Klyros to go through the portal to Yliakum. He died by Laanx&#039;s hand, rebellious and refusing to serve him.&amp;lt;br&amp;gt;&lt;br /&gt;
5 Elder: Allyk Erxx, Korrad Yeekal, Xaar Eklyn, Yaan Rykk, Geemeen Etaarkee&amp;lt;br&amp;gt;&lt;br /&gt;
Allyk Erxx : First ruler of the Union&amp;lt;br&amp;gt;&lt;br /&gt;
Yaan Rykk: Visited the main city and warns the Nolthrir about an incoming Megaras attack.&amp;lt;br&amp;gt;&lt;br /&gt;
Xols Etaarkee : First Octarch of the Barn&amp;lt;br&amp;gt;&lt;br /&gt;
Llerav Dorrex: Asked for help from Temostes(current Octarch) to repel the invasion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City on First Level: [[Amdeneir]], level 1 sector g&amp;lt;br&amp;gt;&lt;br /&gt;
Main City on Second Level: Krafgart, level 2 sector b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=19845</id>
		<title>Kran</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=19845"/>
		<updated>2013-11-29T14:30:55Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kran.png|A Kran|right|framed]]&lt;br /&gt;
source: http://www.planeshift.it/Kran&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
They belong more to the mineral kingdom than to the animal one. This organism is the only one, amongst the known races, to be based on silicon instead of carbon. They appear in humanoid form but made of rock. Their body color is derived from their parent, but also from their diet. The most typical colors are gray or black, looking like granite. They may also present colored veins different from individual to individual. Other mineral colors are: turquoise, quartz, sandstone. Some rare Kran have a different colored skin, like white, azure or pink, which is highly appreciated by Kran. Their head is slightly lengthened at the top, without ears and nose. They are born underground and none of them has ever seen the light of a sun. Without ears: they perceive sounds thanks to vibrations on their bodies. They have no gender, there are no male or female Kran, they reproduce by gemmation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; They are from 1.90 m to 2.10 m tall. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; They have infravision. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; They have no hair. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; The Kran can live to around 150 years old before they grow still, and slowly crumble to dust. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 94, Endurance 90, Agility 40, Intelligence 43, Will 43, Charisma 40.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
They tend to organize themselves in the simplest way, they work together only when it is unavoidable, and try to avoid becoming friends with unknown people. Kran were created with an innate &amp;quot;community feeling&amp;quot;, they sense a link with their kind and with every living thing, and they understand how to feed this link. It&#039;s a &amp;quot;sense&amp;quot; deeply rooted in their spirit, that gives them much satisfaction. For this reason they don&#039;t need to gather to feel &amp;quot;close&amp;quot; to other kran, they simply are by nature. They try to avoid mixing with other races, unless a long time has passed and the other race/group is very well known or respected. Some of their &amp;quot;good attitude&amp;quot; was heavily challenged after the pillage of Gugrontid in 329 AY. Wars, plagues, rebellions, also simple incidents make them suffer. So after much of the early Yliakum history, Kran learned to stay distant and avoid growing connections with other living things, except in rare cases. &amp;lt;br&amp;gt;&lt;br /&gt;
Their attitude changes a lot when someone is asking for help explicitly. They find it difficult to ignore the suffering of others and they often do all the good they can. After the pillage of 329 AY there were cases of Kran dying without any injuries or illness. They simply went to sleep and never awoke. It still currently sometimes happens, scientists say it is because of emotional outbreaks or pain for some event. Only the bravest Kran enter completely in a community and unleash their &amp;quot;good attitude&amp;quot; toward a big group. &amp;lt;br&amp;gt;&lt;br /&gt;
They gather under a chief and do what Kra asks to survive, when needed, and they tend to be well coordinated with others. Seems this &amp;quot;sense connection&amp;quot; helps them to communicate and understand each other and the other races, so their society is very simple structured. Leaders are created when needed, and orders are followed to survive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
Nearly all Kran are followers of Talad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Reproduction:&#039;&#039;&#039; The way in which they reproduce is incompatible with all other races: there are no half-breed Kran. They reproduce by gemmation. See also this book: Kran Bonding and Gemmation. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Underwater:&#039;&#039;&#039; Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Resistances:&#039;&#039;&#039; Since magic was created to act on different principles, it seems to have little effect on them. They are resistant as the rock they were born from; which also counts for poison and diseases. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Silicon:&#039;&#039;&#039; The Kran is a very special race and is the only known race which is based on silicon instead of carbon. Since their skin is made of Silicon the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Due to a complex metabolism, the Kran are used to eating sand of various minerals that are digested in their stomach thanks to strong acids. They can also eat food full of mineral salts like seaweed and some crystals. Their kitchens are similar to chemical laboratories.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Klyros Ground Farm.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
They were made in [[Yliakum]] by [[Talad]], they have no other homeworld.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
10 AY - Kran were created by Talad&lt;br /&gt;
&amp;lt;br&amp;gt;11 AY - [[Lemur]] and Kran established the small village of Tiroth (will become Hydlaa later).&lt;br /&gt;
&amp;lt;br&amp;gt;12 AY - Konroran&#039;s search - Konroran went in search of Laanx to deliver a statue Kra created.&lt;br /&gt;
&amp;lt;br&amp;gt;15 AY - The Gugrontid Keep was Built - Aedaisti Beaut led the Kran in search of a place to build their own city. The Kran lived peacefully in their new place avoiding wars if possible.&lt;br /&gt;
&amp;lt;br&amp;gt;44 AY - The Temple of Talad was created in Gugrontid.&lt;br /&gt;
&amp;lt;br&amp;gt;72 AY - The first Lemur caravan arrived at Gugrontid.&lt;br /&gt;
&amp;lt;br&amp;gt;98 AY - The lower village in Gugrontid started to be populated.&lt;br /&gt;
&amp;lt;br&amp;gt;101 AY - Lumium was discovered by Kran and made the village very rich thanks to trading.&lt;br /&gt;
&amp;lt;br&amp;gt;115 AY - First contact was made with the Derghirs, another race based on minerals. Kran use them as food. Two races became enemies.&lt;br /&gt;
&amp;lt;br&amp;gt;135 AY - A violent attack was perpetrated by the Derghirs at Gugrontid, killing many Kran. Derghir migrated further from Gugrontid and established their own fortified town. Fights continued in the following years.&lt;br /&gt;
&amp;lt;br&amp;gt;329 AY - Pillage of Gugrontid The Enkidukai at war with Ylians were in need of resources since they were losing the war. A group of aggressive Enkidukai attacked Gugrontid and plundered it for three days.&lt;br /&gt;
&amp;lt;br&amp;gt;331 AY - Krans joined the war, siding with Ylians.&lt;br /&gt;
&amp;lt;br&amp;gt;335 AY - A council was founded to rule Hydlaa, and Tutr Gholuk was part of it. Led by Pantel Firgal (Ylian). The War ended.&lt;br /&gt;
&amp;lt;br&amp;gt;370 AY - Pantel Firgal died, and left the position to Tutr Gholuk, with the promise Pantel&#039;s child (Laen) will rule when adult.&lt;br /&gt;
&amp;lt;br&amp;gt;445 AY - &amp;quot;Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people.&amp;quot; Sector H.&lt;br /&gt;
&amp;lt;br&amp;gt;445 AY - Ellon Roddot had a vision of the new temple, he decided to have a pilgrimage in the Dome to gather his future adepts of Talad&#039;s cult.&lt;br /&gt;
&amp;lt;br&amp;gt;447 AY - After 2 years Ellon and about 100 other Kran arrived at the Temple and populated it.&lt;br /&gt;
&amp;lt;br&amp;gt;453 AY - The dark child The Kran were an example of civilization and good will. An enemy of the idea followed by the Blackflame. Blackflame seduced a Kran (Arrot Kudret) and he organized a ritual to create a demon (Ssleesh) that spread displeasure, discord and doom.&lt;br /&gt;
&amp;lt;br&amp;gt;460 AY - The ostracism The Kran discovered the follower of the Blackflame within them and ostracized him. Kra was found dead a few months later, killed in the outlands.&lt;br /&gt;
&amp;lt;br&amp;gt;482 AY - After two decades of darkness the Kran asked for help from Ellon and after much research he found a way to capture Ssleesh and imprisoned it. This prison is in a sealed cave near gugrontid. This time period was called the Years of the child.&lt;br /&gt;
&amp;lt;br&amp;gt;515 AY - A noted scientist in Gugrontid, Dakrok Urk, decided to study the daemon in secret, to find more about its origins. In his studies he was killed by the daemon aura dozens of times. He discovered the Death Realm was expanding and became even more interested with it.&lt;br /&gt;
&amp;lt;br&amp;gt;536 AY - Dakrok Urk encountered the Diaboli in the Death Realm. He stayed in their city for some time to learn about the realm.&lt;br /&gt;
&amp;lt;br&amp;gt;540 AY - Dakkru revealed herself to Dakrok, he started to spread the knowledge he gained in the Death Realm by traveling the whole Dome and telling everyone.&lt;br /&gt;
&amp;lt;br&amp;gt;554 AY - Golden Stones a group of Kran developed the passion for sculpturing and painting. This famous group was called from all over Yliakum and commissioned to create art. When they finished their works they all return to Gugrontid to gather.&lt;br /&gt;
&amp;lt;br&amp;gt;560 AY - After many years of roaming the lands of Yliakum a large group of Kran settled on the third level, and founded a new city called: Tokeggot&lt;br /&gt;
&amp;lt;br&amp;gt;562-582 AY - Kran did not want to submit to the Enkidukai Octarch and claim the land. A few years of battles ensued.&lt;br /&gt;
&amp;lt;br&amp;gt;590 AY - Peace was settled on the third level between Kran and Enkidukai.&lt;br /&gt;
&amp;lt;br&amp;gt;600-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Konroran - First Kran.&amp;lt;br&amp;gt;&lt;br /&gt;
Aedaisti Beaut - Led the Kran to the place that would become Gugrontid.&amp;lt;br&amp;gt;&lt;br /&gt;
Sulek Beaut - Author of Gugrontid history, has subsequently died.&amp;lt;br&amp;gt;&lt;br /&gt;
Tutr Gholuk - Second leader of Hydlaa, succeeded to Pantel for about 15 years.&amp;lt;br&amp;gt;&lt;br /&gt;
Ellon Roddot - First high priest in the Temple of Talad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City : [[Gugrontid]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lemur&amp;diff=19844</id>
		<title>Lemur</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lemur&amp;diff=19844"/>
		<updated>2013-11-29T14:30:40Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Lemur&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Lemurs have an appearance similar to Humans, but their origins can&#039;t be connected. They have a hypoxygenated skin, which after living in dark and subterranean places with low ventilation perspires little and is almost completely without pigment. For this reason, they have a pale and azure complexion. Until two or three months of age, their children have an almost transparent skin that reveals the underlying capillary circulation. Their body is neither very robust nor resistant. They have light hair in a variety of hues. Lemur women, graceful and ethereal creatures, are amongst the most beautiful of Yliakum: male lemurs are equally beautiful but lack in masculine features like muscle. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Ranging between 1.70 and 1.85m tall. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Light green, White or light blue. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Light green, white, light blue or silver. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; About one hundred years of age. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 40, Endurance 40, Agility 50, Intelligence 85, Will 68, Charisma 67. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
No model in game yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
Everyone knows that the Lemurs were the first of all races to settle in [[Yliakum]], and they are proud of it. The legends tell that the origins of the Lemurs are interconnected with a huge city located in the depths of the earth, abandoned from a widespread disease. No one knows how to reach this city or if anyone still lives there. All lemurs share a sense of loss for their mysterious, distant homeland. Their social structure is based on schools, academies, universities and guilds. They love science and magic, and they organize all their life around it. Social status is achieved based on knowledge gained, discoveries or new research. They like design, architecture and beauty in all its forms, but they are a bit reluctant to create the structures themselves, so they love to ask for help from other races like the StoneHammers to build what they invent. They have a natural repulsion of wars, fights, arenas and the like. You will rarely find a Lemur gladiator. Despite this &amp;quot;high class&amp;quot; style of living they are friendly and open with all other races and like to cheer and stay with other people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
Throughout their history Lemurs have always followed [[Laanx]] and [[Talad]], and then later [[Black Flame|Blackflame]] (but those Lemur think they are still following Laanx). Reasoning for the first, Laanx created the Lemur for herself and Talad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Intellect:&#039;&#039;&#039; They have a clever intellect, superior when compared to the other races. The Lemurs are brilliant artist, innate aesthete and researchers of beauty in all its forms. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Science:&#039;&#039;&#039; Education, science, and study are very important to the Lemur, even in religion and magic, since they see both as extensions of science. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Rare spices:&#039;&#039;&#039; Lemurs are the number one market for rare spices found in the overgrown jungle sector, they have deep knowledge of all rare spices and they know how to cultivate and use them more and better than any others in Yliakum.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main article: [[Lemur Language]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Lemurs love luxury and special food and are sometimes excellent cooks. They refuse to eat in normal taverns and such because the food is too &amp;quot;raw&amp;quot; there. Rare fishes and mixtures made of rare animals found in [[Stone Labyrinths]] are everyday meals.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Lemur_Villa.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
They were created in Yliakum by Laanx, no other homeworld.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
1 AY - The Lemur were created by Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;10 AY - Laanx became scarred, and wandered the land of Yliakum for a few days before going into the Labyrinth. A great many Lemur followed Laanx into the Stone Labyrinths (for them see 200 AY). Perhaps as many as half of all the Lemur, the others remained in Yliakum. The Lemur that chose to stay with Talad witnessed the full creation of the [[Kran]] and their rise from the earth by Talad&#039;s will. The chaotic magic that disfigured Laanx also seemed to run amok in the creation of the Kran. The Lemur, now mostly deaf, were still unsettled and confused by what had happened so they were suspicious of the Kran, and avoided them at first. A leader emerged from the group of Kran worked not only with the Kran, but with the Lemur, struggling to build a friendship between the very different races. The Kran, dealing with vibrations, had no problems learning to communicate the Lemurs. Most of the buildings the Lemur had built had collapsed due to the powerful surge from Talad&#039;s spell, so the Lemurs and the Kran built a small village, just large enough to be functional, as both races where still finding their way. Talad refused to touch magic for years after the mistake, so all the work was done by the people.&lt;br /&gt;
&amp;lt;br&amp;gt;11 AY - Lemur and Kran established the small village of Tiroth. The Lemur watched the Kran, observing and helping where possible. Near the end of the year they grew confused when the Kran leader headed off in search of Laanx. Some Lemur wished to go with him, but he insisted that it was something that he must do alone and he would bring back news (this refers to Konroran).&lt;br /&gt;
&amp;lt;br&amp;gt;12 AY Konroran left in search of Laanx. After the Kran leader failed to return, the Lemur grew tense as did the Kran. A new leader stepped up for the Kran and things resumed their normal routine of a peaceful coexistence (refers to Aedaisti Beaut).&lt;br /&gt;
&amp;lt;br&amp;gt;14 AY - The Kran decided to go in search of a place they could call their own. The Lemur, understanding the drive behind the search, wished their friends well and remained behind in Tiroth. Other small nameless villages and farms began spreading out in the lands. At first the Lemur felt the loss of the Kran but they adjusted quickly. They worked on expanding their main village and learning more about their surrounding area. Content to live in the God&#039;s shadow before, they were hit with a new desire to explore and gain knowledge.&lt;br /&gt;
&amp;lt;br&amp;gt;30 AY - The Lemur established a second large village primarily composed of hunters in search of new game, and started to spread out into many farms.&lt;br /&gt;
&amp;lt;br&amp;gt;72 AY - The Lemur villages continued to flourish and they received word, in the form of an invitation, that the Kran in Gugrontid were ready to receive their first visitors. The First Lemur caravan arrived at Gugrontid. Trade flourished between the Lemur and Kran villages and things progressed peacefully over the years. The Lemur population grew as new Lemur were born.&lt;br /&gt;
&amp;lt;br&amp;gt;110 AY - The Emeral Lake and the Vault of Ages were discovered by the Lemurs. The Vault looked old and to predate the Lemur, maybe created by the Gods. They were not able to enter, despite trying.&lt;br /&gt;
&amp;lt;br&amp;gt;200 AY - The Lemur who followed Laanx through the Stone Labyrinths arrived at the site that became Kadaikos after years of wandering the Stone Labyrinths.&lt;br /&gt;
&amp;lt;br&amp;gt;226 AY - Hetsan was founded by Lemur and Kran, located close to rich mines.&lt;br /&gt;
&amp;lt;br&amp;gt;254 AY - The village of Arden was created by Lemurs, around the vault of ages. They started to guard it more.&lt;br /&gt;
&amp;lt;br&amp;gt;280 AY - Tiroth was now called Hydlaa. From the main history: &amp;quot;Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful glyph, that Vodùl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;295 AY - Arden became a city. More guards were introduced around the Vault of Ages, access was limited to only those approved by the priests of Talad.&lt;br /&gt;
&amp;lt;br&amp;gt;305 AY - Talad spoke to the Lemur of Yliakum, telling them they must prepare. Saying that new people (races) will be coming soon. The Lemur choose to prepare Hydlaa, the strongest of their villages for the arrival of these newcomers as it was the closet to Gugrontid and centralized resources.&lt;br /&gt;
&amp;lt;br&amp;gt;306 AY - The Lemur in Hydlaa met new races - Ylian and Enkidukai first.&lt;br /&gt;
&amp;lt;br&amp;gt;307 AY - Laanx returned to Yliakum. - When Laanx left, the Lemur had a great debate. Some claim that it was a sign, and it was their time to return to the their home of legend. Others thought it was a test, and they should stay in Kadaikos. The debate nearly broke out in open fighting. The Lemur split, some leaving to search for Laanx, others staying. The Lemur who didn&#039;t really care one way or the other, or were lazy stayed in Kadaikos as well. A few weeks after those following Laanx leave, the Blackflame appeared.The Lemur that stay behind fell to the sway of the Blackflame, believing it to be the power of Laanx, and a promise to return. Laanx does not return to Kadaikos.&lt;br /&gt;
&amp;lt;br&amp;gt;310 AY - Hydlaa Lemur met Diaboli. The meeting did not go well, as the Lemur lived a more sophisticated lifestyle.&lt;br /&gt;
&amp;lt;br&amp;gt;312 AY - The Lemur that chose to leave Kadaikos created a village in the Labyrinths called Xant Laan. They used this as a base to search for Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;324 AY - The StoneHammers met the Lemur in the Stone Labyrinths on the gorge, each race on one side. StoneHammers began to build a bridge spanning the gorge.&lt;br /&gt;
&amp;lt;br&amp;gt;326 AY - Pantel Firgal (Ylian) declared war to the Enkidukai.&lt;br /&gt;
&amp;lt;br&amp;gt;329 AY - The bridge was finished, allowing an army of 500 HammerWielders to cross. They met the Lemur and explained to them the existence of Hydlaa. Some traveled there. In Hydlaa, they met the other Lemurs who still worshiped Talad and Laanx in the old way, even to the point of referring to Laanx as &#039;She&#039;. The Yliakum Lemurs refused to change their way of worship. This was overwhelming, frustrating, or revolting to most of the Kadaikos Lemur so they returned to Xant Laan and their &#039;True&#039; following of Laanx. A few however did stay behind in Yliakum to continue to try to spread the true word of Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;330 AY - Lemur met Klyros in Hydlaa. The Klyros didn&#039;t talk to the Lemur, just walking past them as if the Lemur were nothing more than common trees or stones. It was not meant to be in any way rude. More like the Lemur were not of any interest at all. The Lemur saw them as a very prideful, if not an odd race.&lt;br /&gt;
&amp;lt;br&amp;gt;335 AY - Destruction of Ylon Dynari, the Ylian-Enkidukai war ended.&lt;br /&gt;
&amp;lt;br&amp;gt;350 AY - Hydlaa continued to flourish, growing, and trading with the surrounding villages and served as a beacon for the newer races.&lt;br /&gt;
&amp;lt;br&amp;gt;365 AY - Shindrok was born in the small Lemur village Xant Laan in the caves. Laanx following was weak at best in Yliakum at this point. Magic was already heavily studied at the time of his birth, and he took to magic as a fish to water as he grew.&lt;br /&gt;
&amp;lt;br&amp;gt;370 AY - Lemur met the Dermorians.&lt;br /&gt;
&amp;lt;br&amp;gt;375 AY - Galeran Tarbius was born in Xant Laan. Shindrok was about ten, and a brilliant student. By the time he was 16, he surpassed all of his teachers and became an Adept in the pure magic facet of Majiak Ciencit. He began to question the powers of the gods themselves, but only silently to himself, and quickly rose to the top ranks of the religion.&lt;br /&gt;
&amp;lt;br&amp;gt;385 AY - Galeran became Shindrok&#039;s pupil at age ten. Galeran showed great promise, and Shindrok took a personal interest in him.&lt;br /&gt;
&amp;lt;br&amp;gt;391 AY - At age 26, Shindrok discovered something about the glyphs that causes him to reject Laanx and move to Yliakum to join the ranks of Talad to learn more, though he was not a true follower. He tried to take Galeran (age 16) with him, but the younger man refused. Shindrok leaft in anger, and many Lemur followed. His thirst for knowledge consumed him. He rose quickly in the ranks of the priests of Talad as well, gaining access to even their most secret documents by age 33 (398AY).&lt;br /&gt;
&amp;lt;br&amp;gt;393 AY - Shindrok visited the Vault of Ages and was able to enter. He stayed there for few weeks.&lt;br /&gt;
&amp;lt;br&amp;gt;395 AY - Shindrok&#039;s plans for the Observatorium were complete, and work began. He studied the mutating powers of the crystal, and managed to capture energy from it for his experiments. Many people were beginning to avoid him, calling his theories mad. He had powerful support in the regional governments, though, and no one calls him down openly.&lt;br /&gt;
&amp;lt;br&amp;gt;400 AY - Shindrok was commanded to stop all of his studies and experiments, after a few people were killed, including his wife. He refused to do as told and was excommunicated and banished, along with his followers. They vanished into the Labyrinth.&lt;br /&gt;
&amp;lt;br&amp;gt;410 AY late- Laanx gave the Book of Names to Galeran in the Stone Labyrinth Lemur city, and the final incarnation of the Laanx religion was born. Galeran was empowered by Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;415 AY - Galeran returned to Yliakum bringing the true word of Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;416 AY - The foundations were started for the Iron Temple of Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;440 AY - Laanx&#039;s Iron Temple was completed. Laanx took Galeran Tarbius&#039; life.&lt;br /&gt;
&amp;lt;br&amp;gt;450 AY - Lemurs together with the Ylians began construction of the City of Stars on the fourth level.&lt;br /&gt;
&amp;lt;br&amp;gt;460 AY - The Academy of Wizardry was started on the fourth level by the Lemurs, Ylians joined soon after completion.&lt;br /&gt;
&amp;lt;br&amp;gt;470 AY - Communication grew between Hydlaa and the fourth level city, a new first Octarch is nominated, Ferrgli Destomatili, Lemur.&lt;br /&gt;
&amp;lt;br&amp;gt;485 AY - The Observatorium started to be used again, with the help of one of the Vigesimi. It&#039;s supposedly used to study the surface of the cave, but also the Crystal.&lt;br /&gt;
&amp;lt;br&amp;gt;490 AY - The theory of the existence of a surface made its way into the more academic people after the studies of the crystal.&lt;br /&gt;
&amp;lt;br&amp;gt;503 AY - A group of scientists went into the Stone Labyrinths to seek the surface, but they all died due to the creatures living there.&lt;br /&gt;
&amp;lt;br&amp;gt;550 AY - The word of the Heresy of Magic arrived on the fourth level, and Ferrgli tried to convert the Academy of Wizardry to science only. Very few were in agreement, and for many years the academy still ran as normal internally, just with a different external face.&lt;br /&gt;
&amp;lt;br&amp;gt;605 AY - The Master of Ways visit the Academy, and more powerful spells were discovered and crafted.&lt;br /&gt;
&amp;lt;br&amp;gt;630 AY - After the creation of the Council of Ways in 620 AY, a formal connection was established with the Academy and regular communication began between Hydlaa and the Academy.&lt;br /&gt;
&amp;lt;br&amp;gt;630-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Galeran Tarbius: Follower of Laanx. He received the Book of Names from Laanx, and spread the word in Hydlaa. The final Laanx religion is born by Laanx though him.&lt;br /&gt;
&amp;lt;br&amp;gt;Shindrok: Scientist, created the Observatorium, and discovered a lot about the properties of the great Crystal.&lt;br /&gt;
&amp;lt;br&amp;gt;Ferrgli Destomatili : First octarch of the fourth level.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Xant Laan: City in the [[Stone Labyrinths]].&lt;br /&gt;
&amp;lt;br&amp;gt;Main City : City of the Stars, fourth level.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Kadaikos]]: City in the labyrinths, outside the stalactite, supposedly in the bottom of the cavern were Yliakum resides.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=19843</id>
		<title>Nolthrir</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=19843"/>
		<updated>2013-11-29T14:30:21Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Nolthrirs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
Nolthrir are a small type of elf similar to Dermorians. They have a slim body with long muscles. Hair and skin are generally colored from azure to green. They tend to have a hairless body, but both sexes have very long thick hair, varying in length from middle of the back to the waist. A soft high melodic tone of the voice is characteristic for the Nolthrir, as with the Dermorians. They have high cheekbones and their ears are pointed and have a slim look, tilting slightly back. They have long slim fingers, developed for better swimming. They can live underwater. Due to their underwater work and life they have developed webbing between their fingers and have both gilled and pulmonary respiration.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; Average height is 1.50m to 1.65m. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Eyes are colored from light azure to light green. They have nightvision. Nolthrirs that travel to the upper level take some time to adjust to the brighter lights and surroundings as the setting is very different from their homes. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Usually long hair, ranging from Blue, Silver, Blonde, to Dark Green. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Elves are the longest-lived of all the species at around two hundred years. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 45, Endurance 75, Agility 75, Intelligence 70, Will 45, Charisma 40.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
The serenity of the underwater life with its soft murmurs and dimmed lights is reflected in the Nolthrir way of life. They tend to live in the moment: &amp;quot;follow the flow&amp;quot; is a common motto, termed by scientists who have studied underwater currents. Nolthrir spend a lot of time exploring their emotions, and have special rituals of meditation allowing them to do so. Some of them also use potions to induce heightened emotional stats to take themselves to their limits. Dispersive, they tend to embark in many projects but finish very few of them. They become serious and work tirelessly only when their survival is at stake. Nolthrir prefer to gain social status rather than money, and tend to like being in big and always changing groups. The more people they know the more they are satisfied. Their personal connections are always changing, they have few groups that remain tied together for a long time. Sons and daughters often grow up with only one parent and they leave the family very young.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
Nolthrir beliefs are centered on nature and elemental magic. Nolthrir followed this belief up until the Edict of Laanx, where all were required to choose an official religious affiliation. During this time the Nolthrir chose to follow [[Talad]], for the most part, but still held close to their ancestral beliefs. After the revelation of [[Xiosia]], a God that so closely mirrored their preferred beliefs, many of the Nolthrir converted to following her. A small number remained followers of Talad or [[Laanx]] and an even smaller number, practiced a darker belief by follow [[Dakkru]] upon her revelation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Elemental Magic:&#039;&#039;&#039; Almost all elves have familiarity with some form of magic, mainly elemental magic. Nolthrirs have a particular disadvantage with using fire related spells, conversely they have a natural mastery of water spells. Nolthrir therefore have a natural affinity for Blue way magic.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main Article: [[Nolthrir Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
Not much is currently known about the Nolthrir&#039;s Native Language. Maybe one day scholars will learn more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Seaweeds and fish are the only food they eat, especially the algae cultivated in special magical farm fields. Having a great care for the sea ecosystem, they tend to eat few selected fishes, taken from breeding farms.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:NolthrirBuildingConcept.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; [[Dermoria]], same as Dermorians.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; Dermoria is a rich and fertile land. In its prime, large plains merged into lush forests which towered over deep bodies of water. The two ecosystems merged and flourished, one based on the sunny plains, the other based on the darker forests and wet lands that tied into the watery terrain. These ecosystems worked in a symbiotic relationship due to the efforts of the elves that tended the balance evolving into two different races that worked together to obtain and facilitate a mutually beneficial relationship.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; No notable differences from the one in Yliakum, see above. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reason for Leaving Home World:&#039;&#039;&#039; The Dermorians were the first to leave their home world, after this the balance on Dermoria shifted. Animals, once held in check by Dermorian hunters, began to grow in population. Running out of prey in their normal hunting grounds, they began hunting the Nolthrir. This brought the Nolthrir&#039;s existence to the attention of the knights that had tried to exterminate the Dermorians three years previously. The knights found this new prey a challenge considering their affinity for water. The Nolthrir decided to leave the shores and just delve deeper into the seas. This made them discover incredible new regions, species and fishes, but also a shimmering portal of pure magic enclosed in a magical air bubble. The portal had been studied for some months, until one of their elders had a vision and told them their future was lying laid out before them beyond that portal. Many decided to leave, while others stayed in Dermoria.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location: [[Stone Labyrinths]] between [[Klyros]] and [[Stonehammer|StoneHammers]]. (shared with [[Dermorian|Dermorians]])&lt;br /&gt;
&amp;lt;br&amp;gt;Mid part of 323 AY, Nolthrir arrived in the Stone Labyrinths. They found and started to follow the tracks left by Dermorians when they first entered the Labyrinths, they met the Dermorians in Ilith Thalasind.&lt;br /&gt;
&amp;lt;br&amp;gt;323 to 327 AY - The Nolthrir explored the Stone Labyrinths for nearly seven years; they returned a few times to the Dermorian city before venturing farther out into the unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;330 AY - It was close to the end of year 330 AY when the Nolthrir reached [[Yliakum]] from the Stone Labyrinths.&lt;br /&gt;
&amp;lt;br&amp;gt;332 AY - The Nolthrir found the land was too dry, and searched for a way to travel down to where the light of the [[Azure Sun|crystal]] was weaker. They found a path used by the StoneBreakers and showed up on the second level. They convinced the StonesBreaker clan to start building paths all the way down to the lake.&lt;br /&gt;
&amp;lt;br&amp;gt;340 AY - The StoneBreakers finished the first path all the way down to the lake, the Lower Field. The Nolthrir followed shortly after and established the first Nolthrir city, Mielthis, spanning the edge of the Lake and into the Deep.&lt;br /&gt;
&amp;lt;br&amp;gt;345 AY - Yaan Rykk (Klyros) visited the main city and warned the Nolthrir about an incoming Megaras attack. The Nolthrir decided to listen and prepared giant ballistas to repel the attack.&lt;br /&gt;
&amp;lt;br&amp;gt;347 AY - Nolthrir City, Mielthis, was completed.&lt;br /&gt;
&amp;lt;br&amp;gt;348 AY - The attack from the Megaras happened and the city was successfully saved. A friendship was started between the two races.&lt;br /&gt;
&amp;lt;br&amp;gt;387 AY - The Pillars. Being in a completely different world and meeting different races, started a revolution in the Nolthrir culture. A group of scholars started to study and created laws with ideas on how to support a civilized society. They managed to elevate the society of Nothrirs.&lt;br /&gt;
&amp;lt;br&amp;gt;390 AY - The Sparks An opposite society of scholars thought that the basics of civilization had to be religion and not science/laws and started to gain many followers. Many clashes between the two groups followed in the following years, and caused the Nolthrir population to split in two separate groups.&lt;br /&gt;
&amp;lt;br&amp;gt;405 AY - Mielthis expanded underwater, exploring the majority of level 7. Underwater houses, nets, passages were created.&lt;br /&gt;
&amp;lt;br&amp;gt;426 AY - The Worm. A big worm-like monster developed during the years in the Deep, and started to attack the underwater structures of the Nolthrir. It took a few years to get rid of it.&lt;br /&gt;
&amp;lt;br&amp;gt;467 AY - A big hurricane hit both above and under water cites of the Nolthrir. Major destruction was caused to the cities. The cause was unknown and happened only one time in their history.&lt;br /&gt;
&amp;lt;br&amp;gt;523 AY - Overpopulation Many baby booms, the continuous peace, and no control of the births made the city overpopulated. A famine started in the lower levels of the society.&lt;br /&gt;
&amp;lt;br&amp;gt;534 AY - Magic algae-farming The mages found ways to boost the production of food and the city grew to its most splendid state.&lt;br /&gt;
&amp;lt;br&amp;gt;585 AY - Black farmers [[Black Flame|Blackflame]] adepts went undercover in the mage ranks and spread a magic illness in the algae-farm fields. The illness was planted in the richest field in a dormant state.&lt;br /&gt;
&amp;lt;br&amp;gt;601 AY - The dormant illness of the algae became active. The city went through a massive famine and rebellion from the food starved. Black farmers started to support the conflict with the help of some hired mercenaries, while they fortify their healthy plantations to become rich.&lt;br /&gt;
&amp;lt;br&amp;gt;605 AY - Some of the black farmers became very rich and powerful, getting the highest places in their society.&lt;br /&gt;
&amp;lt;br&amp;gt;607 AY - Nolthrirs found out who started the wreckage and a war for getting their food started. Some of the Black Farmers started to fall, but some were still hidden and in powerful positions.&lt;br /&gt;
&amp;lt;br&amp;gt;615 -&amp;gt; 620 AY - After many dark years and battles the population found some peace.&lt;br /&gt;
&amp;lt;br&amp;gt;636 AY - The society started to grow back into its original splendor.&lt;br /&gt;
&amp;lt;br&amp;gt;650-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
To be defined&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City : Mielthis, level 6, sector D.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonehammer&amp;diff=19842</id>
		<title>Stonehammer</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonehammer&amp;diff=19842"/>
		<updated>2013-11-29T14:30:04Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Stonehammer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
They are one of the shortest races living in [[Yliakum]], but one of the more robust and physically powerful. They are known for letting their beards and mustaches grow and then using the to form elaborate plaits and knots. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; They are from 1.30 m to 1.50 m tall. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown, Black, Silver or Green &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Considering all the different clans, they have a wide range of hair colors: Brown, Red, Blonde, Grey, Black. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; They live around 160 years. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 75, Endurance 70, Agility 55, Intelligence 50, Will 55, Charisma 45. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
Their love of war and fighting has given them a semi-martial society and along with their prowess at metal working a love for weapons of all sorts. You can often find them in taverns, because as a race they love their Ale. While at a tavern they usually behave in a cheerful and communicative way, becoming noisy and boastful when sitting in big groups. Because of this you may easily hear someone using the phrase &amp;quot;rough as a dwarf&amp;quot;. Despite the number of fights and brawls that take place in bars across Yliakum, Stonehammers consider the use of weapons on another person unacceptable unless in an organized, legal fight or during a war. Otherwise they prefer to just use fists and feet. They have developed a real interest in and dedication for war and war-related activities, considering war as part of their every day life. They are one of the races more dedicated to the battles against invasions from the Stone Labyrinths and are the race with the most Master weapon smiths and armor crafters. The HammerWielders will start brawls with each other and other races, but are more interested in a good fight with other intelligent races than killing. They take defeat almost as well as victory, congratulating the victor heartily. The best way to win a HammerWielder&#039;s respect is to best him/her in a fair fight. It is the thrill of battle and the life of a warrior that they love. They see it as more of a sport. The HammerWielders only want to fight things that will fight back, and it is in their nature to help those that need aid. The most shameful thing HammerWielders can do is turn their backs on someone in need. Rare is the HammerWielder who would let even a foe fall from a cliff if they could be saved. &amp;lt;br&amp;gt;&lt;br /&gt;
StoneHammers don&#039;t like weaving, but are expert tanners. Oddly, they are very fond of music, and most are somewhat skilled in playing traditional Hammers instruments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clans:&#039;&#039;&#039; They like to divide themselves into Clans. The two major clans in existence are the &#039;&#039;&#039;StoneBreakers&#039;&#039;&#039; and the &#039;&#039;&#039;HammerWielders&#039;&#039;&#039;. Many other smaller clans are present. They have a strong pride that sometimes develops into feuds with other clans or other races. They tend to be suspicious and quarrelsome towards other races that are taller than they are. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oral education:&#039;&#039;&#039; Stonehammers knowledge is passed on in groups. From the age of four until they enter into a guild, they are taught in a group of their peers. All HammerWielders are taught basic math, reading, writing, crafting, warfare and mine and tunnel safety skills. StoneBreakers have colleges for Engineering, Occult, Crafting and Liberal arts. At the age of puberty, they graduate into schools for their area of knowledge. &amp;lt;br&amp;gt;&lt;br /&gt;
* Each School of Mines teaches Mining Operations, Safety techniques and planning, Operations Management and Research and planning. &amp;lt;br&amp;gt;&lt;br /&gt;
* Each School of the Occult teaches History, Advanced Mathematics, Science, Magic and Theology. Here Mages, Priests and scholars are trained side by side. Magic is treated as a serious subject here, but nowhere else in Stonebreaker society. Still those who persevere to learn the Magic arts, are rewarded with genuine knowledge. &amp;lt;br&amp;gt;&lt;br /&gt;
* Each School of Engineering teaches Engineering, Technology, Research, Logistics and Deployment. If you think of the massive works of the Stonebreakers, odds are they had their birth in one of these colleges.&amp;lt;br&amp;gt;&lt;br /&gt;
* Each School of Crafting teaches wood, metal and stone forging, molding and shaping. &lt;br /&gt;
* Each School of Liberal Arts teach all other subjects, such as Art, Agriculture, Accounting and other trades that StoneBreakers consider non-essential to their society. &amp;lt;br&amp;gt;&lt;br /&gt;
Surely great minds have come from these colleges and there isn&#039;t a Stonebreaker endeavor that does not rely on a graduate to some degree. These pursuits are still considered superfluous by the majority of Stonebreaker society though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The two major clans inside the Stonehammers have different view on religion. StoneBreakers are faithful to [[Laanx]], HammerWielders to [[Talad]]. [[Dakkru]] is almost a mirror of how they saw their old gods and beliefs. They will see dying in a mighty battle as the best death in honor of their family, themselves, and Dakkru. Less even will follow [[Xiosia]]. Unknown numbers will follow [[Black Flame|Blackflame]], being promised battle, glory, and the return of the old gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Metals and Gems:&#039;&#039;&#039; StoneHammers have a natural affinity with metals and gems more than with granite, becoming often-clever blacksmiths and gem cutters. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Crafters:&#039;&#039;&#039; They tend to be skilful fighters and often want to put their crafted weapons to the test. Weapons and armor made by HammerWielders are often unrivaled in design, functionality, and decoration. They love crafting and using fine weapons, and would never make useless, gaudy weapons or armor. Many a HammerWielder can be found pounding metals as a full time job, or a hobby. Many of their homes will have a personal forge, to the dismay of non-HammerWielder neighbors. They will also spend a lot of time training for battle, or in rough sports that mimic battle. A great number of HammerWielders can be found guarding the more dangerous parts of the realm.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Engineering:&#039;&#039;&#039; They have the ability to build great structures. StoneBreakers have usually nice and elegant designs, while HammerWielder structures are often considered ugly by the other races, as they are overbuilt and designed to be intimidating, rather than aesthetically pleasing. This is because HammerWielders do not enjoy working with stone as the StoneBreakers do, so they never developed the finer points of masonry. Their buildings contain as little wood as possible, as they see it as weak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The clan of &#039;&#039;&#039;StoneBreakers&#039;&#039;&#039; have lived for centuries digging tunnels, shafts, wells and caves in the deep of earth until they arrived in Yliakum. They are talented engineers and crafters of machinery like winches, ventilation pipes, canals, means of transport for goods and everything that can be useful to overcome the drawbacks of underground life. They are also powerful and untiring miners; many say that they created the Stone Labyrinths. But Lemurs and Kran know that the StoneBreakers made only parts of those tunnels. When they arrived the tunnels were already in place, even if not so complex. They are a people who like to keep busy, using this to build great structures with their stone working talents. Though they craft weapons, they do not possess the same level of skill as the HammerWielders, preferring to use metals for tools and machines instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main Article: [[Stonebreaker Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pel Perrakithor, the runic language of the stonebreakers is hard to pronounce to anyone other than a dwarf. Because of this, the stonebreakers learnt to speak the languages of other races.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
They eat mostly meat, because they are not good farmers. What grain they need for bread, they usually buy from the Enkidukai, with whom they have a good relationship. They prefer their foods not cooked too well, though refuse to eat any meat raw. They are not fond of green, leafy vegetables, nor most sweet fruits, but relish heartier root crops and mushrooms, and a hard, chewy bread. HammerWielders love the cheeses made by the other races, and will occasionally make a few of their own, though they would rather not. Making food is not the warrior&#039;s way. Though good at brewing ales, they are not fond of that process either. StoneBreakers eat more fish than other StoneHammers due to their past relations with the Nolthrir. They enjoy good, soft bread with sweet jellies and fruits. The StoneBreakers have a much sweeter tooth than their HammerWielder kin. They also tend to be very good cooks, creating very tasty, if simple meals. They are good at cooking basic &#039;homestyle&#039; foods, and do not like the fancy foods Lemur crave. A very boisterous race, they love liquor in all its forms and enjoy it when not fighting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Nolthrir Building.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; Fnnargan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; Originally cool with great snowfields, then became ocean covered. Finally, a dead, sun-scalded wasteland with dying cities underground. Right now: A molten ball of rock in close orbit of a red giant star.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; StoneHammers were always a short people, but centuries ago they used to be thin, almost like the children of other races. Dwarves loved the sun, as their planet was much cooler than ours, and had massive icecaps on the mountains and poles. In that time, they were an industrious people, just learning the ways of building great structures. They worshiped proud gods, and their stone books preached warlike ways.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reason for Leaving Home World:&#039;&#039;&#039; Unknown to the people at that time, their sun was set to destroy their world. It was to become a red giant. A sun does not become a red giant in a few years. It takes thousands. As the sun started to grow larger, the ice all melted, turning the world into vast oceans with small island continents. About 98% or more of the surface being water. The dwarves adapted to this change by becoming mighty sailors, building fantastic ships and great cities on the craggy peaks of the mountains that were now islands. They built many great cities of stone, metal, wood, and clever composites, and filled them with fascinating machines of their new era. They forgot the teaching of the old gods. But the sun continued to grow as the dwarves lived and died, becoming more industrious with each passing generation.&amp;lt;br&amp;gt;&lt;br /&gt;
The weather became foul nearly the whole time, casting storms across the seas in constant squalls. The people had to become more ingenious in their construction and designing of ships. Finally, the storms became so massive and constant that no dwarf would risk travel to the other islands, so they became separated from the rest of their people. This is when the dwarven people started to branch off into the different peoples we see today, as there was no longer intermixing of the islands.&amp;lt;br&amp;gt;The clouds started to become thick, protecting the planet for a time, but doom was at hand. A massive solar storm hit the planet, wiping out all life on one side, and heating the atmosphere to a point where clouds could no longer form. The sun, not seen for generations, suddenly loomed enormous in the sky. It would burn the skin in minutes. It would kill in an hour. The dwarves were forced to move underground, and took to wearing metal hats and plates sewn on leather to protect themselves from the harsh cosmic rays of the sun if they had to go above ground, though they generally only did so at night in hopes of finding fish in their deepwater traps.&amp;lt;br&amp;gt;&lt;br /&gt;
As the sun started to burn the planet, some clans saw this as a sign from the old gods that they were grasping at powers they should not be, and were being punished for forgetting their teachings. They went back to their ancient warlike roots and proud religion, and crafted the long hammers and pole axes of ancient times, and took the name HammerWielders to honor the old gods. Others clans of shorter dwarves in nearby cities did not believe this, so kept to their ways of vast community construction projects and the study of machines. The two peoples were yet close enough that they could travel through caves to reach each other. The HammerWielders became angered at the clans who refused to worship the old gods of war, naming them StoneBreakers for breaking the religious laws written in the stone books of old. The two groups went their separate ways, not to talk again for generations.&amp;lt;br&amp;gt;&lt;br /&gt;
The growing sun continued to heat the surface stone to unbearable temperatures, forcing the dwarves to dig deeper with each generation. The once vast oceans evaporated into the sky. Unable to form rain, the water expanded the atmosphere, where it was slowly washed off the planet by yearly solar storms. This cycle continued until the Dwarven home world was nothing more than a vast, lifeless desert. The only water to be found was deep in the still cool rocks the dwarves tunneled into. No dwarf ever saw the sky of their home again. Moving underground changed them. The deeper they dug to escape their sun, the harsher it became, killing off all but the stoutest and strongest of each generation, until they gained the look of those seen today.&amp;lt;br&amp;gt;&lt;br /&gt;
Food was desperately hard to find underground, but the resourceful dwarves learned how to cultivate edible molds and lichens, which they also used to feed their sturdy little pack-beasts. These beasts were the only source of meat to the dwarves besides foul tasting insects that somehow survived as well. But time was running out as the sun continued to expand. The dwarves were all doomed. They could delve no deeper, or suffer the heat coming from deep within the rock, boiling the blood in their veins. They could not go back, for the light of their cursed sun would burn the very flesh from their bones. In the depths of hopelessness, a miracle formed. It was a glowing blueish silver disk. A portal. It was the HammerWielders who first came upon the Portal, and knew it to be a gift of the gods. They began to travel into the blessedly cool caves that welcomed them on the other side. Despite their differences with the StoneBreakers, the HammerWielders could not leave their wayward brothers and sisters behind, so sent a group to find them. After many days of hard travel, the groups finally found the remaining StoneBreakers ensconced in a city designed to shelter them from the heat. It was beginning to fail. It took no convincing for the StoneBreakers and the few odd refugees from more distant cities to follow the HammerWielders back to the portal. Even the StoneBreakers thanked the gods as they stepped through into their new home. If one were to see the dwarven homeland now, they would never dream that the molten ball of rock bathed in constant solar flares could ever have supported life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location in [[Yliakum]]: Deep in the caves close to the [[Dermorian|Dermorians]].&lt;br /&gt;
&amp;lt;br&amp;gt;320AY, Winter. Arrival Time in [[Stone Labyrinths]]&lt;br /&gt;
&amp;lt;br&amp;gt;321 AY - The dwarves began to explore further from where they entered the Labyrinths and began building larger structures.&lt;br /&gt;
&amp;lt;br&amp;gt;322 AY - The first permanent structure was completed in the RedStone Fortress. This was located next to a big gorge, which provided protection on one side.&lt;br /&gt;
&amp;lt;br&amp;gt;323 AY - The StoneBreakers relinquished control of a rich mineral vein and foundry to the HammerWielders.&lt;br /&gt;
&amp;lt;br&amp;gt;324 AY - Lemurs were seen across the gorge next to RedStone.&lt;br /&gt;
&amp;lt;br&amp;gt;325 AY, Spring - The Dwarves found Yliakum. And saw the great [[Azure Sun|Crystal]] for the first time.&lt;br /&gt;
&amp;lt;br&amp;gt;325 AY - Early Spring. The StoneBreakers left the city and traveled to the cave of the Crystal. They found the magical stairs created by the Gods which connected to the second level. The StoneBreaker clan settled on the second level and began carving a city into the wall. The city was called Pillars of Felim, Felim in their language means Joy.&lt;br /&gt;
&amp;lt;br&amp;gt;325 AY - Winter. The HammerWielders started the slow, steady construction of a massive bridge crossing the gorge and the anchor fortress used to house the workers.&lt;br /&gt;
&amp;lt;br&amp;gt;326 AY - The RedStone Fortress at the edge of the cliff was essentially completed, and the bridge was halfway across.&lt;br /&gt;
&amp;lt;br&amp;gt;327 AY - Some HammerWielders went to Yliakum and started a trade of meat, metals and furs for grown food.&lt;br /&gt;
&amp;lt;br&amp;gt;327 AY - Some of the StonesBreaker clan traveled back and helped the HammerWielders in the construction of the Redstone Bridge.&lt;br /&gt;
&amp;lt;br&amp;gt;329 AY - The basic bridge was finished, allowing an army of 500 Hammers to cross. They met the Lemur.&lt;br /&gt;
&amp;lt;br&amp;gt;330 AY winter - The [[Klyros]] showed up near the StonesBreaker clan settlement and they mingled a little. They left the following spring.&lt;br /&gt;
&amp;lt;br&amp;gt;331 AY - HammerWielders started worshiping Laanx.&lt;br /&gt;
&amp;lt;br&amp;gt;332 AY - The Nolthrir found the Gods passages used by the StoneBreakers and showed up on the second level. They convinced the StonesBreaker clan to start building paths all the way down to the lake on the lowest level of Yliakum.&lt;br /&gt;
&amp;lt;br&amp;gt;335 AY - The first meeting between the HammerWielders and Dermorians occurred in the Dermorian city of Ilith Thalasind.&lt;br /&gt;
&amp;lt;br&amp;gt;335 to 350-ish - The HammerWielders and Dermorians established good relations and started to develop trade.&lt;br /&gt;
&amp;lt;br&amp;gt;336 to 357 AY - Tensions began rising within the formidable HammerWielder city as the worship of Laanx became stronger.&lt;br /&gt;
&amp;lt;br&amp;gt;340 AY - The passages from 2nd to 6th level were completed enough to allow travel down. The StonesBreakers continue to improve them.&lt;br /&gt;
&amp;lt;br&amp;gt;343 AY - A blood feud is started between two clans over religious conflict. The old gods were banned from being worshiped.&lt;br /&gt;
&amp;lt;br&amp;gt;345 AY - Dark, evil fog came, driving the remaining dwarves from the Labyrinths out to Yliakum.&lt;br /&gt;
&amp;lt;br&amp;gt;347 AY - StoneHammers (mainly the HammerWielder clan) founded the city of Araloth kel&#039;Maren in the Dome around the mine called the Dark Delving. In modern times, most people call both Dark Delving or just [[Delving]].&lt;br /&gt;
&amp;lt;br&amp;gt;384 AY - Work started to create a winch system to link the second to third level.&lt;br /&gt;
&amp;lt;br&amp;gt;392 AY - The Winch from second to third level was completed.&lt;br /&gt;
&amp;lt;br&amp;gt;409 AY - The fort that the HammerWielders would later convert into the Battle College was built. It was abandoned a few years into the war to move troops to a more vital area.&lt;br /&gt;
&amp;lt;br&amp;gt;425 AY - Octarchy of Hydlaa made contact with the StoneHammers, asking them to meet the Klyros and establish a single Octarch. This was not done for quite some time.&lt;br /&gt;
&amp;lt;br&amp;gt;443 AY - Some StoneHammers found the &amp;quot;Paths to the Void&amp;quot;. Tunnels which go deep into the rock and down, and exit. Terrible creatures inhabited those regions.&lt;br /&gt;
&amp;lt;br&amp;gt;450 AY - StoneHammers and Klyros on the second level tries to create common rules, but the attempt failed. The two races were too different.&lt;br /&gt;
&amp;lt;br&amp;gt;482 AY - Thanks to the Hall of Reflection and a Klyros elder informer, the StoneHammers manage to deflect a pretty strong attack instigated by the Blackflame to their city. The Blackflame&#039;s plan was to turn some of the most notable personalities against one another through assassinations and deception. StoneHammers accepted to having a Klyros Octarch for the Barn.&lt;br /&gt;
&amp;lt;br&amp;gt;505 AY - The winch on the first level was completed. It was to be used in conjunction with the stairs/passages.&lt;br /&gt;
&amp;lt;br&amp;gt;590 AY - Burtan Ironboot was elected as the ruler of Araloth thanks to the fact he was brother of one of the most notable treasurers in the city. He promised to stay strong against the wizards and the chaos generated by the heresy of magic, he built an army to defend the city with the money from the treasurers/bankers.&lt;br /&gt;
&amp;lt;br&amp;gt;595 AY - A large army was gathered by Burtan, more debts were made with the treasurers/bankers.&lt;br /&gt;
&amp;lt;br&amp;gt;600 AY - Assassination of Iris (Octarch) maked Burtan think it was the right time to strike. He strengthened the army even more, depleting most of the cities funds.&lt;br /&gt;
&amp;lt;br&amp;gt;603 AY - End of Heresy, Master of Ways (see History of Magic doc).&lt;br /&gt;
&amp;lt;br&amp;gt;603 AY late - Burtan Ironboot laid siege to Hydlaa with a large army and asked the current temporary government to join forces and elect him as Octarch. Some fights began, the StoneHammer army was too large to be fought. The captain of the guard, Jerard DuLaren gave over control to Burtan. He became the first StoneHammer Ochtarch.&lt;br /&gt;
&amp;lt;br&amp;gt;615 AY - Burthan Ironboot started to lose support from the population of Hydlaa, he enacted high taxes to repay the debts he had developed while raising his army.&lt;br /&gt;
&amp;lt;br&amp;gt;620 AY - Burthan started to trick the treasurers, some mysteriously disappeared, including his brother. Treasurers gathered and decided to stop helping him.&lt;br /&gt;
&amp;lt;br&amp;gt;626 AY - Population revolted against Burthan, a part of his army as well, treasurers were against him. He ended up being imprisoned. Temostes Salikarios was his successor.&lt;br /&gt;
&amp;lt;br&amp;gt;630-750 AY TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Deirgan Bloodaxe - Leader of the group that first met the Dermorians.&amp;lt;br&amp;gt;&lt;br /&gt;
Volen Bloodgem : Vigesimi in Radiant Sector. HammerWielder clan. (see Meet the Dome Vigesimi, Book One )&amp;lt;br&amp;gt;&lt;br /&gt;
Orgun Granitefist : Vigesimi StoneBreaker clan. (see Meet the Dome Vigesimi, Book Two)&amp;lt;br&amp;gt;&lt;br /&gt;
Burthan Ironboot : First StoneHammer Ochtarch in Hydlaa, taken by force.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City: Araloth kel&#039;Maren, Level 1 sector H.&amp;lt;br&amp;gt;&lt;br /&gt;
Red Stone: City in the [[Stone Labyrinths]]&amp;lt;br&amp;gt;&lt;br /&gt;
Red Stone Bridge: In the Stone Labyrinths, used to rescue the [[Lemur|Lemurs]].&amp;lt;br&amp;gt;&lt;br /&gt;
Pillars of Felim: City on the second level, actually the first city built by them in [[Yliakum]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=19841</id>
		<title>Ylian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=19841"/>
		<updated>2013-11-29T14:29:37Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Ylians&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
Their robust and well-proportioned body allows them the opportunity to work in all facets of every day life. Their skin ranges from pale to brown. They have thick hair on their head and depending on individual tastes sometimes also have beards and mustaches, those these are rarely as elaborate as the StoneHammer&#039;s. Their bodies allow for a range of different builds, from thick and powerful to thin and lean, this tends to be determined by the profession of individual Ylians.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; They are on average between 1.60 m to 1.85 m tall.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Their eye color can be blue, brown, black or green.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Their hair color can be black, brown, blonde or red.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; They live about 70 years.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 60, Endurance 55, Agility 64, Intelligence 58, Will 58, Charisma 55.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
The Ylians believe they were the first men to see the Blue Sun. They took the name Ylian, from an ancient etching, to celebrate the beginning of their new life. The tightly packed and heavily populated homeworld of Ylians, Ghinnori, forced them to be able to develop friendly relations with their neighbors. Thanks to this ability they are often first to take up political and diplomatic roles.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ylians moved here in response to a calamity in their old homeland. During the long time spent in the Stone Labyrinths many people died from the pure danger of the place. The survivors had many different skills. Many people were needed in vital trades and crafts. In order to survive, many people adapted to learn other necessary trades. Since then Ylians have embraced adaptation and compromise therefore they are very versatile.&amp;lt;br&amp;gt;&lt;br /&gt;
Even today, Ylians might change professions two or three times during their lifetimes to adapt to the changing needs of their society.&amp;lt;br&amp;gt;&lt;br /&gt;
No man or woman is considered an adult until they wed another. This usually happens in their late teens. The new couple will move out of their family&#039;s homes and start a new family. Marriages are lifelong and divorce is heavily frowned upon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Ylian&#039;s natural friendliness was at first subverted thanks to the manner of their arrival and it&#039;s similarity to passages in their religious text, The Tome of Woes and Joy. In the prophecy described in the book, Yliakum was by rights theirs, bestowed by the gods and to be shared with others only as they saw fit. This caused friction between Ylians and the other races, most notably the [[Enkidukai]]. After the fall of Ylon Dynari, [[Talad]]&#039;s intervention in the Enkidukai/Ylian War, and their move to Hydlaa, the Ylian&#039;s turned towards Talad. The Tome was largely abandoned, and with it a major portion of the Ylian&#039;s sense of ownership of Yliakum. For the most part, the Ylians gradually abandoned the Tome of Woes and Joy, since no written copies survived the journey from Ghinnori and its prophecies ended with the discovery of [[Yliakum]]. The Ylians naturally turned to worshiping Talad, the first god they met after exiting the portal, but given their eclectic nature, they developed affinity towards all other gods.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Discipline:&#039;&#039;&#039; Ylians are a practical and disciplined race filled with fighters, sorcerers, merchants and politicians. They tend to learn a little of everything without choosing a preferred profession. The Ylians have an excellent sense of self-control and discipline. These traits were possibly enhanced by their trials in Ghinnori, the last one most of all. To be stripped of ones sense and go careening into a new world without a conscious decision to do so might well make one crave structure that much more.&lt;br /&gt;
*&#039;&#039;&#039;Teachers:&#039;&#039;&#039; After they abandoned the Tome, their natural leadership skills were soon turned to various branches of government instead of being used as a tool of subjugation. Ylians are also known as excellent teachers of crafts and skills, using their gregarious nature to encourage their pupils onward.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Land men:&#039;&#039;&#039; Since Ghinnori had only one landmass, and its sea was quite small, there are few Ylians who take up seafaring.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main Article: [[Ylian Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
The language of the Ylians was already well formed when they emerged from the stone labyrinths, and in the early days of their arrival in [[Yliakum]] many new words were formed in their vocabulary for the strange new sights that they saw. Their language has also been affected by the other races which they encountered already living in the stalactite.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
They have no preferences on meals. Ylians eat meat, vegetables, fishes, etc. Due to the final disaster that struck them while in Ghinnori, a good many Ylians avoid dishes that contain fungus of any sort. While this prejudice may fade in time, it is still prevalent at the time this is being written. Other than this exception, Ylians are not at all picky about food. Some believe this stems from their trials in Ghinnori, when food was scarce and anything that provided nourishment was welcome.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:ylian_buildings2.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&#039;&#039;&#039;Homeworld name:&#039;&#039;&#039; Ghinnori&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description of Home World:&#039;&#039;&#039; Ghinnori was a moonless world, its surface comprised of one large landmass with a small sea at the northern pole. The climate varied greatly. The north was temperate, the central regions contained broad swaths of forest, and the southern quarter was too cold for most life. Since wood was so plentiful, most Ylian structures were made from it, from houses to walls to fences. Daily loads came from bustling logging towns in the central regions to fill the need. The Ylians&#039; greatest crop was grisil, a pale green grain whose kernels were used for bread and whose stalks were used for vessels of all kinds. The northern regions contained plentiful game darting about the hills and shrub lands. A myriad of small streams in the north and central regions provided fish. Fruits and vegetables were grown in small quantities as a treat for the middle and upper classes, since they were seen as taking field space away from the all-important grisil.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social structure and organization:&#039;&#039;&#039; No notable differences from the one in Yliakum, see above.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reason for Leaving Home World:&#039;&#039;&#039; When the Ylians still lived in Ghinnori, their main spiritual guide was the Desert Prophecy, a text of prophecy written on the stone by the Gods themselves. It was present in an holy part of the planet, a large desert dedicated to the gods. Only pilgrimages were admitted in the desert and none could establish a home there. The desert was very special in its own way because you could find many unique rocks, writings and remains left by the gods. It was in constant evolution, and at every big event in the Ylian society, people were going to see if the gods left a message for them. Around 270 AY The Desert Prophecy, in constant evolution started to speak about the near future and the hardships that the Ylians would endure in Ghinnori, and the Abundant Realm that would be revealed to them after their trials. Sadly for the Ylians, all of the hardships did indeed come to pass. They started to understand the gods have chosen them for some higher role in the history of their world, and so they took the challenge with the right spirit.&amp;lt;br&amp;gt;&lt;br /&gt;
Three tests were layed out by the gods on the Ylians:&amp;lt;br&amp;gt;&lt;br /&gt;
* 298 AY - The First Test: the search for an unknown relic in the bowels of the earth, which ended with the finding of the Great Turquoise of Ghinorri, a magical stone with divination powers.&lt;br /&gt;
* 303 AY - The Second Test: a large sandstorm, which destroyed many of their houses, which the Ylians managed to avoid only thanks to the Great Turquoise of * Ghinorri visions.&lt;br /&gt;
* 305 AY - The Third Test: the grisil that grew had a toxin carried by a fungus, which claimed many victims. They had to study hard for months for a possible cure, and many became wondrous healers.&amp;lt;br&amp;gt;&lt;br /&gt;
After these tests they visited the holy desert again and a glowing portal was standing there. They understood the time was come, and decided to pass through it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
Portal Location in Yliakum: Stone Labyrinths&amp;lt;br&amp;gt;&lt;br /&gt;
Arrival Time in Stone Labyrinths: 305 AY&amp;lt;br&amp;gt;&lt;br /&gt;
306 AY - They found a tunnel to Yliakum&amp;lt;br&amp;gt;&lt;br /&gt;
306 AY - Ylian were greeted by Talad and took the race name Ylian. They thought their prophecy had ended and they considered Yliakum as their land.&amp;lt;br&amp;gt;&lt;br /&gt;
308 AY - Founding of Ylon Dynari, in level 1 sector B, relatively close to Ojaveda.&lt;br /&gt;
308 AY - They also settled in Hydlaa and started to build new houses. They were the first to speak about a real government and to organize the city into a common place for everyone to live.&amp;lt;br&amp;gt;&lt;br /&gt;
320 AY - The first leader was nominated by the Ylian in Hydlaa: Pantel Firgal, he assumed control of the city.&amp;lt;br&amp;gt;&lt;br /&gt;
322 AY - A council was created to discuss the main matters, it included 1 Kran, 1 Lemur and Firgal.&amp;lt;br&amp;gt;&lt;br /&gt;
325 AY - Ylon Dynari became more fortified and the Pantel spoke to the Enkidukai saying he was the ruler of Yliakum.&amp;lt;br&amp;gt;&lt;br /&gt;
326 AY - One of the guards, a child of Firgal was killed in a revolt lead by Enkidukai, during a speech by Firgal to the Enkidukai. Firgal declared war on the Enkidukai.&amp;lt;br&amp;gt;&lt;br /&gt;
331 AY - Ylon Donari and Hydlaa were attacked. Kran and Lemur joined the war, still not convinced on the side to take. Different groups split to join each side.&amp;lt;br&amp;gt;&lt;br /&gt;
335 AY - Talad intervened and helped end the war, his reasons still remain a legend and not fully clear. Destruction of Ylon Dynari, with major losses from Enkidukai. Enkidukai requested Ylon Dynari and surrounding areas to be abandoned by the Ylian, Pantel requested Enkidukai become part of the council and live in peace under its guide. The pact is made. The war ends. Migration of remaining Ylians to Hydlaa. The city expanded.&amp;lt;br&amp;gt;&lt;br /&gt;
370 AY - Pantel Firgal died, and left his position to one of the council (Tutr Gholuk), with the promise his child Iaen would rule when adult. This strengthened the alliance between Gugrontid and Hydlaa, Kran and Ylians.&amp;lt;br&amp;gt;&lt;br /&gt;
385 AY - Iaen Firgal was the new ruler of Hydlaa.&amp;lt;br&amp;gt;&lt;br /&gt;
402 AY - Truvar Zhaiad was born (future ruler of Hydlaa and first Octarch) and found nearly dead by the Enkidukai on the road to Ojaveda. They accepted him as part of the city.&amp;lt;br&amp;gt;&lt;br /&gt;
409 AY - The fort that the HammerWielders would later convert into the Battle College was built. It was abandoned a few years into the war to move troops to a more vital area.&amp;lt;br&amp;gt;&lt;br /&gt;
428 AY - Iaen Firgal (current hydlaa leader) decided that the future of the races was to stay united under a common leader, and he allowed his daughter (Melria Firgal) to marry Truvar Zhaiad and have him step up as new leader and first Octarch. This officially marked the Enkidukai becoming part of the Octarchy.&amp;lt;br&amp;gt;&lt;br /&gt;
442 AY - Truvar created the &amp;quot;Edict of One Language&amp;quot; to spread a common language amongst the races. The adoption will take about 100 years.&amp;lt;br&amp;gt;&lt;br /&gt;
465 AY - Truvar Zhaiad died and left the Octarch position to his child, Hifalar Zhaiad.&amp;lt;br&amp;gt;&lt;br /&gt;
510 AY - Hifalar Zhaiad became old and needed a replacement, he had no children. Diaboli thought it was the right time to step up and have their leader as an Octarch. None of the races supported that, but at the same time they don&#039;t want an endless fight with Diaboli. A pretty influential Dermorian, Iris Davvinee took the lead and proposed herself as a leader ensuring she can bring the Diaboli to reason.&amp;lt;br&amp;gt;&lt;br /&gt;
600 AY - Iris Davvinee was assassinated during a celebration for the 600th year of the beginning of Yliakum with a scenic act due to a few wizards proclaiming that standing against magic was only producing internal fights.&amp;lt;br&amp;gt;&lt;br /&gt;
601 AY - A temporary council to manage the city was created, hosted by the guards Captain, Jerard DuLaren (Ylian).&lt;br /&gt;
603 AY - Master of the Ways came to Hydlaa to put an end to the chaos. Fallen Tower (see History of Magic).&amp;lt;br&amp;gt;&lt;br /&gt;
603 AY late - Burtan Ironboot laid siege to Hydlaa with a large army and asked the current temporary government to join forces and elect him as Octarch.&lt;br /&gt;
626 AY - Burthan was imprisoned and Temostes Salikarios was his successor. The Salikarios family established itself as the new Octarch rulers for the next 150 years (at least).&amp;lt;br&amp;gt;&lt;br /&gt;
631 AY - Temostes Salikarios brought the Klyros into the Octarchy (see Klyros history).&amp;lt;br&amp;gt;&lt;br /&gt;
664 AY - The daughter of Temostes, Geraldine Salikarios was elected new Octarch.&amp;lt;br&amp;gt;&lt;br /&gt;
703 AY - The child of Geraldine, Helias Salikarios was elected new Octarch.&lt;br /&gt;
742 AY - The child of Helias, Iragdun Salikarios was elected new Octarch.(Ylian)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Pantel Firgal : First ruler of Hydlaa. Led the Ylian-Enkidukai war. Became the first ruler of Hydlaa. 320 AY&amp;lt;br&amp;gt;&lt;br /&gt;
Iaen Firgal : Child of Pantel, third ruler of Hydlaa 385 AY&amp;lt;br&amp;gt;&lt;br /&gt;
Truvar Zhaiad : First Octarch, he brought Lemur, Kran, Ylian and Enkidukai together under a common structure, 428 AY&amp;lt;br&amp;gt;&lt;br /&gt;
Jerard DuLaren : Captain of the guards, temporary ruler of Hydlaa in 601-602 AY&amp;lt;br&amp;gt;&lt;br /&gt;
Salikarios family as Octarchs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Harnquist]] : The most skilled and famous blacksmith in Hydlaa in recent times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City : [[Hydlaa]], Level 1 sector A.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bronze_Door_road|Ylon Dynari]]: old fortified city destroyed in the Ylian-[[Enkidukai|Enki]] war.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[CATEGORY:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ynnwn&amp;diff=19840</id>
		<title>Ynnwn</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ynnwn&amp;diff=19840"/>
		<updated>2013-11-29T14:29:18Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePics}}&lt;br /&gt;
source: http://www.planeshift.it/Ynnwn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Traits==&lt;br /&gt;
The Ynnwn race is a crossing between a Diaboli and a Dermorian. Two such opposite characters generated a type of giant, never shorter than two meters, with dark red skin. Ynnwn have pointed ears and white hair. Sometimes they grow horns. In rare cases a Ynnwn will have a tail. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; They are from 2.00 m to 2.30 m tall. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Black, Green or Blue. They possess nightvision. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Light Brown, White or Light red &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; They live about 130 years. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Starting stats:&#039;&#039;&#039; Strength 80, Endurance 92, Agility 40, Intelligence 48, Will 45, Charasma 45&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Behaviour, Social Structure and Customs==&lt;br /&gt;
Contrary to what people may think, the Ynnwn don&#039;t feel diminished by their half-breed status and they face life with a positive attitude. Ynnwn have no racial bonds, they think of themselves as a part of the society of Yliakum, although they tend to associate with Diaboli and Elves, likely due their similarities with each of them. Despite the early years when the Diaboli had many fights with the Octarchy, they are now deeply loyal to it, as they see how this can avoid wars and killings. The Ynnwn society is one of the newest being only 400 years old. They slowly moved away from the traditions of their ancestors and managed to create their own way of thinking and living. In some cases certain old traditions are completely outlawed. They have a strong sense of family as a reaction to the dissolute way of living of the Diaboli and they prefer to live in big cities in contrast with the Dermorians.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
Ynnwn follow no specific religion, as they have had a wide and varying education. [[Xiosia]] is still strong, as their early ancestors followed her. However, as Ynnwn spread all over [[Yliakum]] they have adopted the various religions they are exposed to.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Abilities and fields of interest==&lt;br /&gt;
*&#039;&#039;&#039;Precious Metals:&#039;&#039;&#039; Their unusual blood gives them a harmful sensitivity to precious metals. They will avoid the use of gold, silver or platinum coins and items: contact with such metals provokes a skin rash. The wounds that they suffer from weapons plated with these metals are very painful, slow to heal and sometimes lethal. They instead tolerate the orichalc, although they prefer not to handle it too long because of the percentage of gold it contains.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Language==&lt;br /&gt;
Main article: [[Ynnwn Language]]&amp;lt;br&amp;gt;&lt;br /&gt;
As Ynnwns are hybrids of an Elf with a Diaboli, Ynnwn are fluent in the languages of both their parents. However most adult Ynnwn prefer speaking the language of their elvish parent, be it [[Nolthrir]] or [[Dermorian]], rather than the language of their [[Diaboli]] parent. This is due to the fact that they don&#039;t see their polygamous parent as often and therefore the cultural influence is lesser.&amp;lt;br&amp;gt;&lt;br /&gt;
During their youth, however, when living in a location with many other Ynnwn both young and old, Ynnwn will often also use the words of the Diaboli language together with Elvish grammatical rules. This is often referred to as the &#039;&#039;&#039;Ynnwn Language&#039;&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Nutrition==&lt;br /&gt;
Due to their size Ynnwn require a large quantity of food everyday. They are not concerned too much with the quality, just the quantity. They prefer red meat, vegetables and fish. These preferences are a remnant of their ancestors, the Diaboli and the Dermorians.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Architecture==&lt;br /&gt;
[[File:Ynwnn_House.jpg|200px|thumb|left]]&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
[[Yliakum]]. They were first born here. They see the homeworlds [[Dermorian#Homeworld|of Dermorians]] and [[Diaboli#Homeworld|Diaboli]] as their homeworlds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Race history in Yliakum==&lt;br /&gt;
For Ynnwn ancestral history See [[Dermorian#Race_history_in_Yliakum|Dermorian]]/[[Diaboli#Pre-portal_history|Diaboli]] histories.&lt;br /&gt;
&amp;lt;br&amp;gt;The Ynnwn were educated and raised by their parents, so the histories of the Ynnwn and their parents histories are the same. This continued until enough of them were born to form their own mixed culture mid-400AY.&lt;br /&gt;
&amp;lt;br&amp;gt;348 AY - The Diaboli settled at the edge of the jungle on the first level. They called their settlement Biranmia. This will allow the Diaboli and Dermorians to mix their cultures and allow for the emergence of the Ynnwns.&lt;br /&gt;
&amp;lt;br&amp;gt;349 AY - Lerivia Smear, daughter of a Dermorian father and a Diaboli mother was born. She was the first Ynnwn born in Yliakum. She lived with her mother until her mother was killed by Enkidukai during her travels.&lt;br /&gt;
&amp;lt;br&amp;gt;361 AY - In her youth she felt special, but unavoidably also an outsider. She was scared on her forehead from exposure to a golden jewel, her friends thought she was cursed by the gods.&lt;br /&gt;
&amp;lt;br&amp;gt;369 AY - A total of about 1000 Ynnwn were born in the last 20 years. Lerivia Smear reached maturity and traveled through out Yliakum. Lerivia decided to find and gather all of her brother Ynnwn and she dedicated two years to finding and convincing the other Ynnwn they were an independent race, deserving a place in Yliakum.&lt;br /&gt;
&amp;lt;br&amp;gt;370 AY - A new small village was founded in sector H of the first level 1, named Listarindel, from the name of her mother. She took leadership of the village and more Ynnwns joined her.&lt;br /&gt;
&amp;lt;br&amp;gt;380 AY - She became a very good alchemist and knew everything about potions, her experiments brought her visions. She doesn&#039;t worship any of the gods. She founded the first Alchemical Academy within Listarindel, all races were welcome to join and be part of it.&lt;br /&gt;
&amp;lt;br&amp;gt;429 AY - Lerivia learned about the problems of Caihon and Hydlaa, she saw that as a bad event.&lt;br /&gt;
&amp;lt;br&amp;gt;430 AY - Lerivia died in the trials of reuniting the Diaboli with the rest of the races in an epic battle where she stood unharmed in the middle of the battle ground between a mass of Octarchy guards and the Diaboli. She was killed by Caihon. The battle was won by the Octarchy.&lt;br /&gt;
&amp;lt;br&amp;gt;450-500 AY - The bond between Dermorians and Diaboli became stronger, more Ynnwn were born.&lt;br /&gt;
&amp;lt;br&amp;gt;480 AY - Washarre Mor hideout was founded (see history of magic) by the races who were not yet officially in the Octarchy: Dermorians, Ynnwn and Diaboli.&lt;br /&gt;
&amp;lt;br&amp;gt;532 AY - Diaboli started to think about leaving Yliakum for the Death Realm&lt;br /&gt;
&amp;lt;br&amp;gt;536 AY - More Diaboli killed themselves and founded a city in the Death Realm to become &amp;quot;immortals&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;580 AY - No more Diaboli were found in Yliakum.&lt;br /&gt;
&amp;lt;br&amp;gt;630 AY - Ghethos Immari decided to become the most famous Pterosaur rider, he started to do races and fights on Pterosaurs (martial, without blood).&lt;br /&gt;
&amp;lt;br&amp;gt;635 AY - Ghethos won the games in Hydlaa Arena and gained the respect of the Octarch.&lt;br /&gt;
&amp;lt;br&amp;gt;638 AY - Ghethos became very popular also in Hydlaa, and he decided to start building a Pterosaur Arena, the project wss approved by the Octarch (Temostes)&lt;br /&gt;
&amp;lt;br&amp;gt;640 AY - The Pterosaur Arena was completed.&lt;br /&gt;
&amp;lt;br&amp;gt;650-750 AY - TO BE DEFINED.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Person Tracking==&lt;br /&gt;
Lerivia Smear: First of the Ynnwn. Their leader who tried to reunite the Ynnwn with the rest of the races but was killed in a battle with the Octarch.&amp;lt;br&amp;gt;&lt;br /&gt;
Ghethos Immari: Founder of the Pterosaur arena.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Special Places==&lt;br /&gt;
Main City: Listarindel, lev 1 sector H.&amp;lt;br&amp;gt;&lt;br /&gt;
Biranmia: Level 1, sector H, formerly inhabitated by [[Diaboli]], close to [[Dermoria|the forest of Dermorians]]. The city is still there, inhabitated by Ynnwn today.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Site_support&amp;diff=19839</id>
		<title>PSwiki:Site support</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Site_support&amp;diff=19839"/>
		<updated>2013-11-29T14:27:57Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;If you like PlaneShift please consider to support our project with a &#039;&#039;[http://www.planeshift.it/Donate donation]&#039;&#039; to make PlaneShift bigger and better!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Template:License&amp;diff=19838</id>
		<title>Template:License</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Template:License&amp;diff=19838"/>
		<updated>2013-11-29T14:26:47Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[http://www.planeshift.it/License Atomic Blue Contribution (ABC) License]&#039;&#039;&#039;&amp;lt;noinclude&amp;gt;[[Category:Content template]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Privacy_policy&amp;diff=19837</id>
		<title>PSwiki:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:Privacy_policy&amp;diff=19837"/>
		<updated>2013-11-29T14:25:14Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unless explicitely expressed, all content in this Wiki is covered by the [http://www.planeshift.it/License PlaneShift Content License] and it is under [http://www.atomicblue.org Atomic Blue] Copyright.&lt;br /&gt;
&lt;br /&gt;
You are welcome to edit and do changes to the material contained here as long as you agree to put your chances under the same license and Copyright.&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=19836</id>
		<title>Quickguide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=19836"/>
		<updated>2013-11-29T14:24:35Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Proceeding further in the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quickguide is aimed at getting you into the game promptly and is useful for new players wanting a quick preview or for players returning to a newer game version after a hiatus. Please refer to the [[Players_Guide|Player Guide]] for a more thorough introduction to the world of PlaneShift.  &lt;br /&gt;
&lt;br /&gt;
=== Verify this checklist to play PlaneShift ===&lt;br /&gt;
:*You need a Windows, Linux or Macintosh computer (laptop or desktop).&lt;br /&gt;
:*You need at least 1Gb of free space on your Hard Disk.&lt;br /&gt;
:*You need a good video card, at least around a GeForce 4 or ATI Radeon 8500. Usually the video card is more important than the CPU.&lt;br /&gt;
:*You need 2Gb of RAM or more (4Gb ideal).&lt;br /&gt;
:*You will be connected to the internet while playing, so you need a permanent and stable connection, like ADSL.&lt;br /&gt;
:*To download the game you need a good internet connection or it will take long time.&lt;br /&gt;
:*You should disable firewalls or routers blocking port 7777. Usually it&#039;s not possible to play when behind a corporate firewall (from work for example!)&lt;br /&gt;
&lt;br /&gt;
=== Installing and registration ===&lt;br /&gt;
You need 3 things to play PlaneShift:&lt;br /&gt;
:*The base installation file (around 1Gb in size), that you can get in the [http://www.planeshift.it/Download Download page] with direct download or with bittorrent.&lt;br /&gt;
:*Update PlaneShift by using the built-in updater in PSlaunch, located in Windows under Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;PSlaunch.exe  Once you run the program it will automatically detect any necessary updates and you can chose to download and install them. On windows Vista/7/8 you may need to open the PSlaunch.exe program with &#039;Run as Administrator&#039; by right clicking on the file.&lt;br /&gt;
:*An account. This is totally free, but we require an email verification. Go to [http://planeshift.teamix.org/register/newaccount.php this page], insert your data and wait a verification email. The email will require you to click on a link and choose a password to activate the account.&lt;br /&gt;
&lt;br /&gt;
=== First login and char creation ===&lt;br /&gt;
:*When the game starts you have to enter your email as login, and the same password you chose on the registration page.&lt;br /&gt;
:*If you see numbers to the right of server name, this means the server is up and running, if you read &amp;quot;Fail&amp;quot;, it means that the server is down or you cannot reach it due to firewall issues, or that you need to run an update from within the PSlaunch program. To see if the server is up go the main web page of the server, [http://planeshift.teamix.org HERE] and check on the left columns the &amp;quot;Total Online&amp;quot; players connected; if this number is greater than 0 then the server is up.&lt;br /&gt;
:*You will be requested to create a new character. You can go for &amp;quot;Quick&amp;quot; creation where most options are chosen for you, or the &amp;quot;Advanced&amp;quot; option. For now select the Quick, and come back later with another character. You can have up to 4 characters. You can delete them at any time.&lt;br /&gt;
&lt;br /&gt;
=== Enter the PlaneShift 3D world ===&lt;br /&gt;
When your first character is uploaded, you will enter the PlaneShift 3D world, in the [[Players_Guide#Welcome_Area|Welcome Area]] of [[Hydlaa]], the main city. You are greatly encouraged to complete this tutorial in game, as it will introduce you to key aspects of the game and game world. We hope to provide many different possibilities to players, but at the moment the game is not as developed as we would like, so your options are limited, but always expanding. The next steps explain how to gain money, items and complete quests to gain experience and improve your character. &lt;br /&gt;
:*You can move with the arrow keys and explore the world. Press &#039;m&#039; to change the camera setting. Clicking on the Options icon (in the toolbar) you can access the keyboard configuration, and check there all keys used in the game to control your character.&lt;br /&gt;
:*Every race will start in [[Hydlaa]], the main city. After completing the tutorial, explore the surroundings of Hydlaa a bit, and locate the [[Smithy|blacksmith]] by the plaza - his name is [[Harnquist]]. You can get some quests from him. You can also walk between the houses to find the entrance to the [[Hydlaa Sewers|sewers]] where you will find some [[Rats|rats]] to kill.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
:*PlaneShift is a roleplaying game and players are encouraged to always roleplay their character while in game. Please read this brief introduction to [[Players_Guide#Roleplay|roleplay]].&lt;br /&gt;
:*Roleplaying puts you into your character&#039;s shoes. You ARE the character, it is a medieval world, so try and pretend that you lived back then.&lt;br /&gt;
:*Words such as &#039;lol&#039;, or &#039;rofl&#039;, take away from the roleplaying experience. Please spell out your words and use correct grammar.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:*Your character is pretty young and inexperienced, with little or no knowledge on fighting and magic. Killing some rats to practice combat is probably the best way to start making some experience and money.&lt;br /&gt;
:*Be careful about which rats you choose, right click on them and check their description, avoid the &amp;quot;robust&amp;quot; ones, attack the normal ones. You can attack them with bare hands.&lt;br /&gt;
:*To attack just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure not to die! If you are in trouble run away and return later.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
:*If you want to start with magic you need some glyphs. Glyphs are the base of creating and casting any spell. If you have some money you should visit Levrus in the [[Magic Shop]] just outside Hydlaa in the direction of the [[Bronze Doors]].&lt;br /&gt;
:*When you have at least one glyph you can open your spellbook and first of all you should drag your glyph to the purify icon. After some time the glyph will be purified and ready for use. Then move the glyph to the Assemble slots and research spells. Your found spells will be listed in the Spell Book window. You can cast by selecting the spell and clicking Cast or typing /cast [spell-name] or by moving the spell icon to your quickspell bar (/show quickspell) and clicking the icon.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
:*As soon as you gain experience and some money (Tria), you can go to a trainer and advance a &amp;quot;rank&amp;quot; in a certain skill. For example you can visit Harnquist the [[Smithy|blacksmith]] in Hydlaa to learn mining skill, or Percival the guard outside the Winch doors for swordskill. Remember that a trainer gives theoretical knowledge. To advance to the next rank and qualify for another theoretical lesson, you will need to practice that skill and earn the necessary experience and money.&lt;br /&gt;
:*Just right click on the trainer and select the train icon. The skills window will open, you have to select one skill and click the train button.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
:*As you become more experienced in the game, you should attempt some quests. These are given by computer-controlled entities or Non-Player Characters — [[Non-Player_Character|NPC]]s like [[Harnquist]] and [[Trasok]]. A quest might require you to run errands for NPCs, solve riddles or puzzles, or practise your skill in combat or magic to acquire items. Questing earns you the trust of various NPCs in the game, being able to gain more powerful items, access hidden places and gain fame.&lt;br /&gt;
:*To get a quest you have to speak to an NPC: right-click on them and select the Talk/Lips icon. Available quest options will appear onscreen. To chose a quest option, click on the text or &#039;bubble&#039;. The NPC will then answer you. PlaneShift also uses a native language parsing system that allows you to speak to NPCs in plain English if you want to try talking in the free text box. Remember to try to keep your phrases short and precise to give the NPC the best chance of answering you correctly.&lt;br /&gt;
&lt;br /&gt;
=== Proceeding further in the game ===&lt;br /&gt;
:*There are a number of options you have in addition to the ones described, like joining a guild, creating a guild, crafting items, participating in live events.&lt;br /&gt;
:*You will discover those options step by step thanks to the community of players and other released material like the [[Players_Guide|Player Guide]].&lt;br /&gt;
:*Check the toolbar to the top left and explore all menus and options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
:*Before asking, please review the Help present in game, in the Toolbar to the top left of the screen. There you can find most commands and their detailed explanation&lt;br /&gt;
:*If you have problems in game you can ask for help on our forums, or directly in game in the &amp;quot;Help&amp;quot; channel. In the chat window, select the last tab called &amp;quot;Help&amp;quot; and type your questions there, an advisor (expert player or [[Game_Master|GM]]) will answer you as soon as possible. Remember that they cannot give hints or cheats, like telling you how to complete a quest.&lt;br /&gt;
&lt;br /&gt;
=== File locations and planeshift-settings ===&lt;br /&gt;
Here is the location for some important files and folders that can help you, either when you need to manually change a setting that is not accessible from the planeshift-gui or if you want to look at a chat you had some time before:&lt;br /&gt;
==== File locations ====&lt;br /&gt;
There is a special Planeshift-folder (not to be confused with the Planeshift-gamefolder!) which contains user-specific preferences and &amp;quot;chat log files&amp;quot;. The location of it depends on the Operating System you use. Here is a table with the known locations:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:solid 1px black; border-collapse:collapse; padding:10px&amp;quot;&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Windows XP&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | %appdata%\PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Windows 7&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | C:\Users\Username\AppData\Roaming\PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Mac OS X&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | ~/Library/Application Support/PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 |  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | the &amp;quot;~&amp;quot;-sign is the path to &amp;quot;/Users/UserName&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Linux&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | ~/.PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 |  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | the &amp;quot;~&amp;quot;-sign is the path to &amp;quot;/home/UserName&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== User-specific-prefs ====&lt;br /&gt;
&lt;br /&gt;
What follows is a list of some of the files and/or folders that might be of interest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;folders&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;books&#039;&#039;&#039;: This folder contains books you have saved from planeshift. It is also used to store texts you have created outside of planeshift and want to load into a book&lt;br /&gt;
** &#039;&#039;&#039;descriptions&#039;&#039;&#039;: This folder contains different descriptions for your character which you can load with the /loaddesc command from in game.&lt;br /&gt;
** &#039;&#039;&#039;logs&#039;&#039;&#039;: This folder contains your chatlogs. The format for the filename is &#039;&#039;&#039;&#039;YourCharactersFirstName_YourCharactersLastName.txt&#039;&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;musicalsheets&#039;&#039;&#039;: If you make and save pieces of music they will be saved in this folder.&lt;br /&gt;
** &#039;&#039;&#039;options&#039;&#039;&#039;: The files within there contain the options you can set from within planeshift itself.&lt;br /&gt;
** &#039;&#039;&#039;screenshots&#039;&#039;&#039;: The screenshots you take from within planeshift via the command &amp;quot;/screenshot&amp;quot; are saved in here.&lt;br /&gt;
* &#039;&#039;&#039;files&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;options.cfg&#039;&#039;&#039;: This file contains some camera-settings&lt;br /&gt;
** &#039;&#039;&#039;planeshift.cfg&#039;&#039;&#039;: This file contains additional settings, like the email seen on the games&#039; login-screen and options which can be set via the &amp;quot;pssetup&amp;quot;-application.&lt;br /&gt;
** &#039;&#039;&#039;questnotes_YourCharactersFirstName_YourCharactersLastName.xml&#039;&#039;&#039;: This file contains a list of all the quests you have taken in planeshift, together with all the notes you made on them.&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
&lt;br /&gt;
====Auto-Update====&lt;br /&gt;
Just doubleclick the &amp;quot;PSlaunch&amp;quot;-application and if there is an update it should download and install the changes. If you encounter problems with the update you can try to &#039;repair&#039; the install.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows:&#039;&#039;&#039; A dos-box should open showing status-messages about the progress and behaviour of the update.&lt;br /&gt;
* &#039;&#039;&#039;Linux / Mac OS X:&#039;&#039;&#039; On these systems, the update output is written into a file. So, after updating, you can open a file named &amp;quot;updater.log&amp;quot; which is located in the Planeshift-gamefolder.&lt;br /&gt;
&lt;br /&gt;
====Check the integrity of (and repair) your Planeshift-installation====&lt;br /&gt;
PSUpdater can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &amp;quot;repair&amp;quot;-parameter. It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&lt;br /&gt;
&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &amp;quot;psclient.cfg&amp;quot; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;&#039;not&#039;&#039;&#039; change any of the options you have set from within the options-window within the game itself.&lt;br /&gt;
&lt;br /&gt;
The way to use PSUpdater from the commandline is slightly more complicated and will be explained below (again, OS-specific):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:solid 1px black; border-collapse:collapse; padding:10px&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;Windows&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Click on the &amp;lt;strong&amp;gt;Start&amp;lt;/strong&amp;gt;-Button in your taskbar, then choose &amp;lt;strong&amp;gt;&amp;quot;Run&amp;quot;&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;In the upcoming dialog box, type in the following command:&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;Mac OS X&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Go to the folder &amp;lt;strong&amp;gt;&amp;quot;/Applications/Utilities&amp;quot;&amp;lt;/strong&amp;gt; and open the application named &amp;lt;strong&amp;gt;&amp;quot;Terminal&amp;quot;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&amp;quot;Terminal.app&amp;quot;&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;cd into your planeshift-directory with this command (you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;cd /Applications/PlaneShift&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; This path is only valid if you installed the game into the folder suggested by the installer (&amp;quot;Applications&amp;quot;)&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Run this command (again, you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;./psupdater.app/Contents/MacOS/psupdater_static -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; As with the last step, this path is only valid if you installed the game into the &amp;quot;Applications&amp;quot;-folder&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt; Linux &amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;cd into your planeshift-directory with this command (you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;cd /opt/PlaneShift&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; This path is only valid if you installed the game into the folder suggested by the installer (&amp;quot;opt&amp;quot;)&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Run this command (again, you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;./psupdater -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; As with the last step, this path is only valid if you installed the game into the &amp;quot;opt&amp;quot;-folder&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=19835</id>
		<title>Quickguide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=19835"/>
		<updated>2013-11-29T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Enter the PlaneShift 3D world */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quickguide is aimed at getting you into the game promptly and is useful for new players wanting a quick preview or for players returning to a newer game version after a hiatus. Please refer to the [[Players_Guide|Player Guide]] for a more thorough introduction to the world of PlaneShift.  &lt;br /&gt;
&lt;br /&gt;
=== Verify this checklist to play PlaneShift ===&lt;br /&gt;
:*You need a Windows, Linux or Macintosh computer (laptop or desktop).&lt;br /&gt;
:*You need at least 1Gb of free space on your Hard Disk.&lt;br /&gt;
:*You need a good video card, at least around a GeForce 4 or ATI Radeon 8500. Usually the video card is more important than the CPU.&lt;br /&gt;
:*You need 2Gb of RAM or more (4Gb ideal).&lt;br /&gt;
:*You will be connected to the internet while playing, so you need a permanent and stable connection, like ADSL.&lt;br /&gt;
:*To download the game you need a good internet connection or it will take long time.&lt;br /&gt;
:*You should disable firewalls or routers blocking port 7777. Usually it&#039;s not possible to play when behind a corporate firewall (from work for example!)&lt;br /&gt;
&lt;br /&gt;
=== Installing and registration ===&lt;br /&gt;
You need 3 things to play PlaneShift:&lt;br /&gt;
:*The base installation file (around 1Gb in size), that you can get in the [http://www.planeshift.it/Download Download page] with direct download or with bittorrent.&lt;br /&gt;
:*Update PlaneShift by using the built-in updater in PSlaunch, located in Windows under Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;PSlaunch.exe  Once you run the program it will automatically detect any necessary updates and you can chose to download and install them. On windows Vista/7/8 you may need to open the PSlaunch.exe program with &#039;Run as Administrator&#039; by right clicking on the file.&lt;br /&gt;
:*An account. This is totally free, but we require an email verification. Go to [http://planeshift.teamix.org/register/newaccount.php this page], insert your data and wait a verification email. The email will require you to click on a link and choose a password to activate the account.&lt;br /&gt;
&lt;br /&gt;
=== First login and char creation ===&lt;br /&gt;
:*When the game starts you have to enter your email as login, and the same password you chose on the registration page.&lt;br /&gt;
:*If you see numbers to the right of server name, this means the server is up and running, if you read &amp;quot;Fail&amp;quot;, it means that the server is down or you cannot reach it due to firewall issues, or that you need to run an update from within the PSlaunch program. To see if the server is up go the main web page of the server, [http://planeshift.teamix.org HERE] and check on the left columns the &amp;quot;Total Online&amp;quot; players connected; if this number is greater than 0 then the server is up.&lt;br /&gt;
:*You will be requested to create a new character. You can go for &amp;quot;Quick&amp;quot; creation where most options are chosen for you, or the &amp;quot;Advanced&amp;quot; option. For now select the Quick, and come back later with another character. You can have up to 4 characters. You can delete them at any time.&lt;br /&gt;
&lt;br /&gt;
=== Enter the PlaneShift 3D world ===&lt;br /&gt;
When your first character is uploaded, you will enter the PlaneShift 3D world, in the [[Players_Guide#Welcome_Area|Welcome Area]] of [[Hydlaa]], the main city. You are greatly encouraged to complete this tutorial in game, as it will introduce you to key aspects of the game and game world. We hope to provide many different possibilities to players, but at the moment the game is not as developed as we would like, so your options are limited, but always expanding. The next steps explain how to gain money, items and complete quests to gain experience and improve your character. &lt;br /&gt;
:*You can move with the arrow keys and explore the world. Press &#039;m&#039; to change the camera setting. Clicking on the Options icon (in the toolbar) you can access the keyboard configuration, and check there all keys used in the game to control your character.&lt;br /&gt;
:*Every race will start in [[Hydlaa]], the main city. After completing the tutorial, explore the surroundings of Hydlaa a bit, and locate the [[Smithy|blacksmith]] by the plaza - his name is [[Harnquist]]. You can get some quests from him. You can also walk between the houses to find the entrance to the [[Hydlaa Sewers|sewers]] where you will find some [[Rats|rats]] to kill.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
:*PlaneShift is a roleplaying game and players are encouraged to always roleplay their character while in game. Please read this brief introduction to [[Players_Guide#Roleplay|roleplay]].&lt;br /&gt;
:*Roleplaying puts you into your character&#039;s shoes. You ARE the character, it is a medieval world, so try and pretend that you lived back then.&lt;br /&gt;
:*Words such as &#039;lol&#039;, or &#039;rofl&#039;, take away from the roleplaying experience. Please spell out your words and use correct grammar.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:*Your character is pretty young and inexperienced, with little or no knowledge on fighting and magic. Killing some rats to practice combat is probably the best way to start making some experience and money.&lt;br /&gt;
:*Be careful about which rats you choose, right click on them and check their description, avoid the &amp;quot;robust&amp;quot; ones, attack the normal ones. You can attack them with bare hands.&lt;br /&gt;
:*To attack just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure not to die! If you are in trouble run away and return later.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
:*If you want to start with magic you need some glyphs. Glyphs are the base of creating and casting any spell. If you have some money you should visit Levrus in the [[Magic Shop]] just outside Hydlaa in the direction of the [[Bronze Doors]].&lt;br /&gt;
:*When you have at least one glyph you can open your spellbook and first of all you should drag your glyph to the purify icon. After some time the glyph will be purified and ready for use. Then move the glyph to the Assemble slots and research spells. Your found spells will be listed in the Spell Book window. You can cast by selecting the spell and clicking Cast or typing /cast [spell-name] or by moving the spell icon to your quickspell bar (/show quickspell) and clicking the icon.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
:*As soon as you gain experience and some money (Tria), you can go to a trainer and advance a &amp;quot;rank&amp;quot; in a certain skill. For example you can visit Harnquist the [[Smithy|blacksmith]] in Hydlaa to learn mining skill, or Percival the guard outside the Winch doors for swordskill. Remember that a trainer gives theoretical knowledge. To advance to the next rank and qualify for another theoretical lesson, you will need to practice that skill and earn the necessary experience and money.&lt;br /&gt;
:*Just right click on the trainer and select the train icon. The skills window will open, you have to select one skill and click the train button.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
:*As you become more experienced in the game, you should attempt some quests. These are given by computer-controlled entities or Non-Player Characters — [[Non-Player_Character|NPC]]s like [[Harnquist]] and [[Trasok]]. A quest might require you to run errands for NPCs, solve riddles or puzzles, or practise your skill in combat or magic to acquire items. Questing earns you the trust of various NPCs in the game, being able to gain more powerful items, access hidden places and gain fame.&lt;br /&gt;
:*To get a quest you have to speak to an NPC: right-click on them and select the Talk/Lips icon. Available quest options will appear onscreen. To chose a quest option, click on the text or &#039;bubble&#039;. The NPC will then answer you. PlaneShift also uses a native language parsing system that allows you to speak to NPCs in plain English if you want to try talking in the free text box. Remember to try to keep your phrases short and precise to give the NPC the best chance of answering you correctly.&lt;br /&gt;
&lt;br /&gt;
=== Proceeding further in the game ===&lt;br /&gt;
:*There are a number of options you have in addition to the ones described, like joining a guild, creating a guild, crafting items, participating in live events.&lt;br /&gt;
:*You will discover those options step by step thanks to the community of players and other released material like the [http://planeshift.top-ix.org/pswiki/index.php?title=Player_Guide:_Arcane_Chrysalis Player Guide].&lt;br /&gt;
:*Check the toolbar to the top left and explore all menus and options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
:*Before asking, please review the Help present in game, in the Toolbar to the top left of the screen. There you can find most commands and their detailed explanation&lt;br /&gt;
:*If you have problems in game you can ask for help on our forums, or directly in game in the &amp;quot;Help&amp;quot; channel. In the chat window, select the last tab called &amp;quot;Help&amp;quot; and type your questions there, an advisor (expert player or [[Game_Master|GM]]) will answer you as soon as possible. Remember that they cannot give hints or cheats, like telling you how to complete a quest.&lt;br /&gt;
&lt;br /&gt;
=== File locations and planeshift-settings ===&lt;br /&gt;
Here is the location for some important files and folders that can help you, either when you need to manually change a setting that is not accessible from the planeshift-gui or if you want to look at a chat you had some time before:&lt;br /&gt;
==== File locations ====&lt;br /&gt;
There is a special Planeshift-folder (not to be confused with the Planeshift-gamefolder!) which contains user-specific preferences and &amp;quot;chat log files&amp;quot;. The location of it depends on the Operating System you use. Here is a table with the known locations:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:solid 1px black; border-collapse:collapse; padding:10px&amp;quot;&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Windows XP&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | %appdata%\PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Windows 7&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | C:\Users\Username\AppData\Roaming\PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Mac OS X&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | ~/Library/Application Support/PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 |  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | the &amp;quot;~&amp;quot;-sign is the path to &amp;quot;/Users/UserName&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Linux&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | ~/.PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 |  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | the &amp;quot;~&amp;quot;-sign is the path to &amp;quot;/home/UserName&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== User-specific-prefs ====&lt;br /&gt;
&lt;br /&gt;
What follows is a list of some of the files and/or folders that might be of interest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;folders&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;books&#039;&#039;&#039;: This folder contains books you have saved from planeshift. It is also used to store texts you have created outside of planeshift and want to load into a book&lt;br /&gt;
** &#039;&#039;&#039;descriptions&#039;&#039;&#039;: This folder contains different descriptions for your character which you can load with the /loaddesc command from in game.&lt;br /&gt;
** &#039;&#039;&#039;logs&#039;&#039;&#039;: This folder contains your chatlogs. The format for the filename is &#039;&#039;&#039;&#039;YourCharactersFirstName_YourCharactersLastName.txt&#039;&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;musicalsheets&#039;&#039;&#039;: If you make and save pieces of music they will be saved in this folder.&lt;br /&gt;
** &#039;&#039;&#039;options&#039;&#039;&#039;: The files within there contain the options you can set from within planeshift itself.&lt;br /&gt;
** &#039;&#039;&#039;screenshots&#039;&#039;&#039;: The screenshots you take from within planeshift via the command &amp;quot;/screenshot&amp;quot; are saved in here.&lt;br /&gt;
* &#039;&#039;&#039;files&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;options.cfg&#039;&#039;&#039;: This file contains some camera-settings&lt;br /&gt;
** &#039;&#039;&#039;planeshift.cfg&#039;&#039;&#039;: This file contains additional settings, like the email seen on the games&#039; login-screen and options which can be set via the &amp;quot;pssetup&amp;quot;-application.&lt;br /&gt;
** &#039;&#039;&#039;questnotes_YourCharactersFirstName_YourCharactersLastName.xml&#039;&#039;&#039;: This file contains a list of all the quests you have taken in planeshift, together with all the notes you made on them.&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
&lt;br /&gt;
====Auto-Update====&lt;br /&gt;
Just doubleclick the &amp;quot;PSlaunch&amp;quot;-application and if there is an update it should download and install the changes. If you encounter problems with the update you can try to &#039;repair&#039; the install.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows:&#039;&#039;&#039; A dos-box should open showing status-messages about the progress and behaviour of the update.&lt;br /&gt;
* &#039;&#039;&#039;Linux / Mac OS X:&#039;&#039;&#039; On these systems, the update output is written into a file. So, after updating, you can open a file named &amp;quot;updater.log&amp;quot; which is located in the Planeshift-gamefolder.&lt;br /&gt;
&lt;br /&gt;
====Check the integrity of (and repair) your Planeshift-installation====&lt;br /&gt;
PSUpdater can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &amp;quot;repair&amp;quot;-parameter. It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&lt;br /&gt;
&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &amp;quot;psclient.cfg&amp;quot; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;&#039;not&#039;&#039;&#039; change any of the options you have set from within the options-window within the game itself.&lt;br /&gt;
&lt;br /&gt;
The way to use PSUpdater from the commandline is slightly more complicated and will be explained below (again, OS-specific):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:solid 1px black; border-collapse:collapse; padding:10px&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;Windows&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Click on the &amp;lt;strong&amp;gt;Start&amp;lt;/strong&amp;gt;-Button in your taskbar, then choose &amp;lt;strong&amp;gt;&amp;quot;Run&amp;quot;&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;In the upcoming dialog box, type in the following command:&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;Mac OS X&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Go to the folder &amp;lt;strong&amp;gt;&amp;quot;/Applications/Utilities&amp;quot;&amp;lt;/strong&amp;gt; and open the application named &amp;lt;strong&amp;gt;&amp;quot;Terminal&amp;quot;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&amp;quot;Terminal.app&amp;quot;&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;cd into your planeshift-directory with this command (you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;cd /Applications/PlaneShift&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; This path is only valid if you installed the game into the folder suggested by the installer (&amp;quot;Applications&amp;quot;)&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Run this command (again, you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;./psupdater.app/Contents/MacOS/psupdater_static -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; As with the last step, this path is only valid if you installed the game into the &amp;quot;Applications&amp;quot;-folder&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt; Linux &amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;cd into your planeshift-directory with this command (you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;cd /opt/PlaneShift&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; This path is only valid if you installed the game into the folder suggested by the installer (&amp;quot;opt&amp;quot;)&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Run this command (again, you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;./psupdater -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; As with the last step, this path is only valid if you installed the game into the &amp;quot;opt&amp;quot;-folder&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Azure_Spirit&amp;diff=19834</id>
		<title>Azure Spirit</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Azure_Spirit&amp;diff=19834"/>
		<updated>2013-11-29T06:22:32Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current version of [[PlaneShift]], &#039;&#039;&#039;Azure Spirit&#039;&#039;&#039;, was released in November, 2013.&amp;lt;br&amp;gt;&lt;br /&gt;
=Changelog=&lt;br /&gt;
==User interface==&lt;br /&gt;
* New Shortcut window. The quick spell bar has been combined with the shortcut bar. The new shortcut bar includes support for:&lt;br /&gt;
** Icons in addition to text&lt;br /&gt;
** Dragging of items from the spell book (the icon on the right) or inventory which will automatically generate use commands&lt;br /&gt;
** Drag and drop of shortcuts to reorganise them (this option is toggled on/off with the lock icon)&lt;br /&gt;
** Character specific shortcuts and key bindings. Now each char has its own set!&lt;br /&gt;
* New active magic window. Whenever you have an active spell (buff or debuff) an icon will show in the active magic. Much more compact and user friendly than the old one. There are some known bugs in the bar, like the display of some icons may be duplicated.&lt;br /&gt;
* Slight improvements to Quest book, guild window, chat window, options window.&lt;br /&gt;
* &amp;quot;Basic chat&amp;quot; window removed to allow for setting of visible chat tabs without restarting the client.&lt;br /&gt;
* Added ability to type in the chat window by just having the cursor over the chat window so you don&#039;t have to also click on it. This can be enabled in the advanced config chat window settings.&lt;br /&gt;
* Added a new skin &amp;quot;Minimatuux&amp;quot;, feedback is encouraged. You can select the new skin from the launcher.&lt;br /&gt;
==Games and Mechanisms==&lt;br /&gt;
* Added engine support for mechanisms. These allow developers to add items in the world, like giant boulders, which can be moved by players by pressing a button or moving a lever.&lt;br /&gt;
* Added ability to &amp;quot;use&amp;quot; certain static objects in the world.&lt;br /&gt;
* Enhanced mini game support.&lt;br /&gt;
==Moving objects==&lt;br /&gt;
* Fixed support for &#039;sequences and triggers&#039; to allow things like the wheels in the sewers to move again. This will allow in the future to add more interactive elements to the areas.&lt;br /&gt;
==Big Bosses==&lt;br /&gt;
* The game now supports scaling of characters, this will allow developers to create &#039;giant&#039; or &#039;miniature&#039; creatures from the current models. Hope to finally see some big bosses to fight!&lt;br /&gt;
==Art==&lt;br /&gt;
* Welcome the male Nolthrir! Complete with all standard animations, armour, robe, and some customization options.&lt;br /&gt;
* Bracers now show for -all races-.&lt;br /&gt;
* Icons now available for all bracers so you will no longer have a sack filled with pink rings.&lt;br /&gt;
* The new &amp;quot;Ash brotherhood&amp;quot; lair.&lt;br /&gt;
* A new map and a new creature, undisclosed at this time, will be available as part of an in game event very soon.&lt;br /&gt;
==Crafting==&lt;br /&gt;
* Many platinum-steel weapons have been made available for crafting (thanks to Tuathanach), you will find some of them are already available in the released crafting books (all common blades) while some (like axes and superior swords) will require new crafting books and will have to wait for a quest to introduce them.&lt;br /&gt;
* All crafting, mining/harvesting and the Musical instruments now support the use of higher quality tools, in the future they will be available as quest rewards.&lt;br /&gt;
==Spells==&lt;br /&gt;
* 11 new spells added, some will require a new quest to introduce new glyphs not yet available. New spells include: spells able to morph the spellcaster, new low level direct damage spells for azure and brown way spells. A new spell able to &amp;quot;charm&amp;quot; weak monsters, this is experimental and will be the first of a new series of spells.&lt;br /&gt;
==Others==&lt;br /&gt;
* Added a multiplayer minigame &amp;quot;Tic Tac Toe&amp;quot; in Kada&#039;el tavern lower floor, right click on the right table to start playing with a friend.&lt;br /&gt;
* Added [http://www.hydlaaplaza.com/smf/index.php?topic=41520.0 treasure chests] in different locations all over Yliakum.&lt;br /&gt;
&lt;br /&gt;
==Crash reporting==&lt;br /&gt;
* Added support for crash reporting to Linux and Window builds. Whenever your client crashes, it will send a report to us with the details, so it can be analyzed. We also have a server side component which lists the most frequent crashes, so we can focus on the high priority ones. Lots of thanks to Talad, Eredin and Jilare for getting this done.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lot more in this release, you can read the additional list of changes [http://www.planeshift.it/ChangeLog0.6 here].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Big thanks to all developers who made this release possible, be sure to read the in game credits to see them all!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.hydlaaplaza.com/smf/index.php?topic=41499.0 Forum thread]&lt;br /&gt;
&lt;br /&gt;
[[Category:PS History]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_Linux&amp;diff=19833</id>
		<title>Troubleshooting guide for Linux</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_Linux&amp;diff=19833"/>
		<updated>2013-11-29T06:21:27Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Requesting help from the PlaneShift forums ==&lt;br /&gt;
&lt;br /&gt;
If you still have a problem after reading this document, then please post a message on the PlaneShift forums.&lt;br /&gt;
&lt;br /&gt;
* If you are unable to enter the PlaneShift world then post in this forum: http://www.hydlaaplaza.com/smf/index.php?board=17.0&lt;br /&gt;
&lt;br /&gt;
* If your problem occurs once you enter the PlaneShift world then post in this forum: http://www.hydlaaplaza.com/smf/index.php?board=33.0&lt;br /&gt;
&lt;br /&gt;
Please copy and paste the following text into your forum post, adding your details under&lt;br /&gt;
each heading:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Operating System (Linux, MacOS, Windows XP, Vista, etc):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Graphics card (nVidia foo, ATI bar, Intel abc, etc):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem is:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problems before entering the game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you need advice before or while installing PlaneShift, then join the PlaneShift IRC channel. &lt;br /&gt;
&lt;br /&gt;
Simple instructions for joining the PlaneShift IRC channel can be found here:&lt;br /&gt;
&lt;br /&gt;
http://www.planeshift.it/IRC&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Permissions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may have to set permissions on the downloaded installation file so it will run. Do this from a command prompt, from the directory where you downloaded the installation file.&lt;br /&gt;
&lt;br /&gt;
Assuming the downloaded file is in a directory called: Downloads&lt;br /&gt;
which is in your home directory, type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
cd ~/Downloads&lt;br /&gt;
&lt;br /&gt;
chmod 700 PlaneShift-vn.n.n-x86.run&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;chmod&#039;&#039; command will make the file &#039;&#039;readable, writeable&#039;&#039; and &#039;&#039;executable&#039;&#039; to you only.&lt;br /&gt;
&lt;br /&gt;
Then, to run the installation program, assuming you still have the same command prompt open:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
./PlaneShift-vn.n.n-x86.run&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
replace: PlaneShift-vn.n.n-x86.run&lt;br /&gt;
&lt;br /&gt;
with the actual file name, &#039;&#039;n.n.n-x86&#039;&#039; will need to be changed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To start PlaneShift from a Linux command line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/psclient&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
or &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If these files don&#039;t run, then they may need permissions to be set. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
 chmod 700 ~/PlaneShift/psclient&lt;br /&gt;
&lt;br /&gt;
 chmod 700 ~/PlaneShift/pslaunch&lt;br /&gt;
&lt;br /&gt;
These &#039;&#039;chmod&#039;&#039; commands will make the files &#039;&#039;readable, writeable&#039;&#039; and &#039;&#039;executable&#039;&#039; to you only.&lt;br /&gt;
&lt;br /&gt;
If it still doesn&#039;t start it may be you got the wrong version of the client (32 bit instead of 64 bits). You need to download the version which is compatible with your system.&lt;br /&gt;
&lt;br /&gt;
Use :&lt;br /&gt;
  uname -a&lt;br /&gt;
&lt;br /&gt;
and see if there is a x64 mentioned in the resulting string. If there is then you are on a 64 bit operating system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To update PlaneShift from a Linux command line&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch --console&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the updater fails with errors such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Unable to get root node! Segmentation fault&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Edit: updateservers.xml and updaterinfo.xml&lt;br /&gt;
  &lt;br /&gt;
(found in your PlaneShift directory) so that the &amp;lt;mirrors&amp;gt; tag looks like&lt;br /&gt;
this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;mirrors&amp;gt;&lt;br /&gt;
      &amp;lt;mirror id=&amp;quot;1&amp;quot; name=&amp;quot;server1&amp;quot; url=&amp;quot;http://194.116.72.94/update/&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/mirrors&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
and try to update again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics card drivers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ubuntu, Kubuntu, Xubuntu, etc, will install or offer to install the&lt;br /&gt;
latest stable version of your graphics card driver for you.&lt;br /&gt;
&lt;br /&gt;
If you are using a different Linux distribution and it does not&lt;br /&gt;
automatically install an optimised driver for your&lt;br /&gt;
graphics card then you can install one manually.&lt;br /&gt;
&lt;br /&gt;
NVIDIA: http://www.nvidia.com/content/drivers/drivers.asp&lt;br /&gt;
&lt;br /&gt;
AMD/ATI: http://support.amd.com/us/gpudownload/Pages/index.aspx&lt;br /&gt;
&lt;br /&gt;
Intel: http://www.intel.com/p/en_UK/support/graphics/&lt;br /&gt;
&lt;br /&gt;
Each of these web sites have Linux drivers for their laptop and&lt;br /&gt;
desktop computers&#039; graphics cards. Documentation regarding their&lt;br /&gt;
installation will be included with the driver.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game crashes after upgrading to 0.5.9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Edit ~/.PlaneShift/planeshift.cfg&lt;br /&gt;
&lt;br /&gt;
add this line: &lt;br /&gt;
&lt;br /&gt;
 Video.OpenGL.UseExtension.GL_ARB_shader_objects = false&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black or grey screens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turning off Vertex Buffer Objects may help.&lt;br /&gt;
&lt;br /&gt;
If PlaneShift is installed in your home directory:&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unselect the check box: Enable VBO&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This suggests your graphics card is not adequate for running PlaneShift.&lt;br /&gt;
&lt;br /&gt;
If the PlaneShift application just exits when creating a character for the first time, this is another symptom of an insufficient Graphics Processing Unit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This message may be displayed when you start PlaneShift:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
could not load plugin &#039;crystalspace.sndsys.renderer.null&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;Settings&#039;&#039; button. &lt;br /&gt;
&lt;br /&gt;
From the Settings screen click: &#039;&#039;Audio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select: &#039;&#039;Enable sound&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Set Sound Renderer to: &#039;&#039;OpenAl&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unable to connect to server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039;&lt;br /&gt;
The following page will inform you whether the game server is accessible.&lt;br /&gt;
&lt;br /&gt;
http://planeshift.teamix.org/index.php&lt;br /&gt;
&lt;br /&gt;
Check the &#039;&#039;Stats&#039;&#039; box for server status. &lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;Total online&#039;&#039; is: 0, this probably means administrators are updating software on the game server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039;&lt;br /&gt;
If you have a firewall then you need to know that PlaneShift requires the outbound port: 7777  &lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039;&lt;br /&gt;
Run the updater:&lt;br /&gt;
&lt;br /&gt;
If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch --console&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Updating may take a few minutes.&lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039;&lt;br /&gt;
Edit servers.xml manually and replace &#039;&#039;planeshift.zeroping.it&#039;&#039; or &#039;&#039;planeshift.subhosting.net&#039;&#039; with &#039;&#039;planeshift.teamix.org&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If PlaneShift is installed in your home directory then servers.xml will be located here:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/data/servers.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full screen mode crashes the client&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately full screen mode does not currently work reliably. It is recommended that you do not use full screen mode.&lt;br /&gt;
&lt;br /&gt;
To turn off full screen mode:&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unselect &#039;&#039;Enable Fullscreen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== In game bugs (after loading world) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Run the updater to ensure the PlaneShift software has the latest&lt;br /&gt;
bug fixes installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Set your desktop colour depth to 24 or 32 bit, sometimes called&lt;br /&gt;
&#039;true colour&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then start the PlaneShift Launcher. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Colour depth&#039;&#039; to: 32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; Enable Adaptive Distance. &lt;br /&gt;
&lt;br /&gt;
Start PlaneShift, log in. Then from the game&#039;s tool bar, click the &#039;&#039;Options&#039;&#039; button. &lt;br /&gt;
&lt;br /&gt;
From the Options window, under the &#039;&#039;Graphics&#039;&#039; item, click &#039;&#039;Details&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select the &#039;&#039;Adaptive distance&#039;&#039; check box.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;Save&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; Texture down sampling.&lt;br /&gt;
&lt;br /&gt;
Edit: PlaneShift/psclient.cfg &lt;br /&gt;
&lt;br /&gt;
and change:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.TextureDownsample = 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.TextureDownsample = 4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Turn off: &#039;&#039;Background loading&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Background loading&#039;&#039; to: off&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.&#039;&#039;&#039; Lower &#039;&#039;Shaders&#039;&#039; value.&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select a lower &#039;&#039;Shaders&#039;&#039; value.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Text corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Edit:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PlaneShift/data/config/r3dopengl.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If PlaneShift is installed in your home directory&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/data/config/r3dopengl.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Add the following lines to the bottom of the file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.UseExtension.GL_ARB_texture_rectangle = false&lt;br /&gt;
Video.OpenGL.UseExtension.GL_NV_texture_rectangle = false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Find the following line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.FontCache.UseMultiTexturing = yes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and change &#039;&#039;yes&#039;&#039; to &#039;&#039;no&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.FontCache.UseMultiTexturing = no&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save changes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turn off: &#039;&#039;Background loading&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. If PlaneShift is installed in your home directory:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
~/PlaneShift/pslaunch&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Background loading&#039;&#039; to: off&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character appears to be stuck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the game&#039;s communications window type:&lt;br /&gt;
&lt;br /&gt;
 /unstick&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_MacOSX&amp;diff=19832</id>
		<title>Troubleshooting guide for MacOSX</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_MacOSX&amp;diff=19832"/>
		<updated>2013-11-29T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Troubleshooting Guide for the Mac OSX. Have a seat, a mug of cocoa and relax. You&#039;re in good hands!&lt;br /&gt;
&lt;br /&gt;
If there&#039;s anything critical we&#039;ve missed, please tell us in the discussions page - and bear in mind that this page is relatively new!&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Ensure you have created an account on the server. [http://209.59.234.149/register/ You can do that here].&lt;br /&gt;
* For those who are annoyed when Planeshift pauses whenever it loses focus, here&#039;s a quick fix for you:&lt;br /&gt;
*# Open the file psclient.cfg with TextEdit (it&#039;s in &amp;lt;Home directory&amp;gt;/Library/Application Support/Planeshift/psclient.cfg).&lt;br /&gt;
*# Append the following line to the end of the file: &amp;lt;br&amp;gt;&amp;lt;code&amp;gt; System.RunWhenNotFocused = true&amp;lt;/code&amp;gt;&lt;br /&gt;
*# Save and close. Play Planeshift.&lt;br /&gt;
* For some people, Planeshift only works if you are the primary administrator. The reason for this is not entirely understood. If you&#039;re having problems, try logging in as the primary admin if possible.&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
===Updater lacks Permissions===&lt;br /&gt;
&#039;&#039;&#039;Q&#039;&#039;&#039; : When trying to launch the game the picture with the arcane magic comes up, the bar fills... and then it freezes.  So I went into the updater and it says &amp;quot;an update is available&amp;quot;, but I don&#039;t have the correct permissions to continue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039; : First, ensure you&#039;ve installed it corectly (see Installation, below) and that you&#039;re not trying to run the game nor its updater off the downloaded .dmg. The applications must be run off your Hard Drive.&lt;br /&gt;
&lt;br /&gt;
Second, right-click on both &#039;&#039;psclient&#039;&#039; and &#039;&#039;pslaunch&#039;&#039;, select &amp;quot;get info&amp;quot;. Check the bottom part of the dialogue(s) that appear and, under &amp;quot;Sharing &amp;amp; Permissions&amp;quot; make sure that both Admin and yourself can &#039;read &amp;amp; write&#039;. If not, change it so you can (you may need an Admin password). Close and try to update again.&lt;br /&gt;
&lt;br /&gt;
If that still does not work, close all applications (except Finder, obviously) and then go to Utilities (subfolder of Applications) and double-click &amp;quot;Disk Utility&amp;quot;. Select your system hard-drive from the left-hand side, and then press &amp;quot;Repair Disk Permissions&amp;quot;. This will set all permissions back to what OSX thinks they &#039;&#039;should&#039;&#039; be. Once complete, you may need to repeat the &amp;quot;Second, right-click...&amp;quot; step above.&lt;br /&gt;
&lt;br /&gt;
If it still doesn&#039;t work, seek further help.&lt;br /&gt;
&lt;br /&gt;
===Server Unreachable===&lt;br /&gt;
If you are having trouble getting onto the server (i.e. &amp;quot;Server unreachable&amp;quot;) then please follow the following steps:&lt;br /&gt;
# Ensure that you are connected to the internet (just to be on the safe side ;) ).&lt;br /&gt;
# Ensure you&#039;re connecting to the right server.&lt;br /&gt;
#* As of 11th December 2011, the Non-RP server &#039;&#039;Ezpcusa&#039;&#039; is [http://www.hydlaaplaza.com/smf/index.php?topic=40495.0 offline due to lack of use].&lt;br /&gt;
#* In February 2012, PlaneShift [http://www.hydlaaplaza.com/smf/index.php?topic=40713.0 relocated its main server] from &#039;&#039;Zero Ping&#039;&#039; to &#039;&#039;Subhosting.net&#039;&#039;.&lt;br /&gt;
#* In June 2013, PlaneShift [http://www.hydlaaplaza.com/smf/index.php?topic=41295.0 relocated its main server] from &#039;&#039;Subhosting.net&#039;&#039; to &#039;&#039;Teamix GmbH&#039;&#039;.&lt;br /&gt;
# Ensure that the server is up: [http://planeshift.teamix.org/ go here] and look at the &#039;&#039;Stats&#039;&#039; on the left side of the screen. If the number of &#039;&#039;Total Online&#039;&#039; is 0 (or there is no number listed) or if the &#039;&#039;Report Time&#039;&#039; is more than a minute or so different from the &#039;&#039;Time&#039;&#039;, then the server is down and you will be unable to connect. Try again in a few minutes.&lt;br /&gt;
# Ensure that you are not behind a hardware or software firewall, or, if you are, that you have allowed incoming traffic on port 7777. Note that if you are on a college campus, school campus, or at an office, you will probably be behind a firewall; if you are, your only option is to (politely) ask your network administrator to open port 7777 for incoming traffic.&lt;br /&gt;
# If it still won&#039;t work, open your Planeshift folder, open the &amp;quot;data&amp;quot; folder, and open &amp;quot;servers.xml&amp;quot;  (/Applications/PlaneShift/data/servers.xml) in TextEdit (click on servers.xml and drag it to /Applications/TextEdit(.app) ). Ensure that the port for the server is set to 7777 (if not, change it).&lt;br /&gt;
It should end up looking something like this (there may be a description as well):&lt;br /&gt;
 &amp;lt;serverlist&amp;gt;&lt;br /&gt;
     &amp;lt;server name=&amp;quot;Laanx Server (Main)&amp;quot; ip=&amp;quot;planeshift.teamix.org&amp;quot; port=&amp;quot;7777&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/serverlist&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Still stuck?===&lt;br /&gt;
* For some basic fixes and known bugs, see [http://www.hydlaaplaza.com/smf/index.php?topic=34250.0 this thread].&lt;br /&gt;
* If you&#039;re having trouble on an old Mac with OS 10.4.x (Tiger), take a look at [http://www.hydlaaplaza.com/smf/index.php?topic=32477.0|this thread].&lt;br /&gt;
* For help applying basic fixes and other utilities, please visit [http://planeshift.caarrie.org/ this site].&lt;br /&gt;
* If you have a MacBook running Leopard [10.5] AND you have an intel GMA 3100 graphics card and you have issues loading some maps, make sure texture downsampling is at 1/2 or further to the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See you all in Yliakum!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide to installing PlaneShift on Mac OSX==&lt;br /&gt;
&lt;br /&gt;
You are advised to use the Torrent Download as this places less strain on the Servers. This does however require a torrent tracker. If you do not have one, there is one available for download just above the  [http://www.planeshift.it/Download torrent links]. Alternatively you may use the direct link.&lt;br /&gt;
&lt;br /&gt;
===Using the Torrent Link===&lt;br /&gt;
# Go to the [http://www.planeshift.it/Download Download page] (it may help to ctrl-click and open this in a new tab)&lt;br /&gt;
# Scroll a little way down to the uTorrent links&lt;br /&gt;
# Click on &#039;&#039;PlaneShift-v0.5.8.dmg torrent&#039;&#039; and download.&lt;br /&gt;
# Once downloaded, open the file &#039;&#039;PlaneShift-v0.5.8.dmg.torrent&#039;&#039; in your favourite torrent Tracker.&lt;br /&gt;
# Begin the Torrent&lt;br /&gt;
# If you have not done so already, this would be an excellent time to create your user account on the server. (see Tips)&lt;br /&gt;
# Once the torrent has completed, you should now have a file called &#039;&#039;PlaneShift-v0.5.8.dmg&#039;&#039;&lt;br /&gt;
# Follow the &#039;installation&#039; instructions below&lt;br /&gt;
&lt;br /&gt;
===Using the Direct Link===&lt;br /&gt;
# Go to the [http://www.planeshift.it/Download Direct Download] links. (it may help to ctrl-click and open this in a new tab)&lt;br /&gt;
# Choose your link, and download (about 1GB of data).&lt;br /&gt;
# If you have not done so already, this would be an excellent time to create your user account on the server. (see Tips)&lt;br /&gt;
# Once downloaded you should now have a file called &#039;&#039;PlaneShift-v0.5.8.dmg&#039;&#039;&lt;br /&gt;
# Follow the &#039;installation&#039; instructions below&lt;br /&gt;
&lt;br /&gt;
===Installing the Game===&lt;br /&gt;
# Double-click the file &#039;&#039;PlaneShift-v0.5.8.dmg&#039;&#039; (if you downloaded the direct link with Safari, it may have already opened)&lt;br /&gt;
# Select the folder inside entitled &#039;&#039;Planeshift&#039;&#039;&lt;br /&gt;
# Drag it to your Applications folder.&lt;br /&gt;
# Once transferred, open the folder you just moved and double-click &#039;&#039;pslaunch(.app)&#039;&#039;.&lt;br /&gt;
# The game should now update itself, synching with the server. This may take some time.&lt;br /&gt;
# Once the game has updated, close the updater and double-click &#039;&#039;psclient(.app)&#039;&#039;&lt;br /&gt;
# Enjoy! Any problems, please see troubleshooting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Launching Planeshift with Arguments from Terminal==&lt;br /&gt;
&lt;br /&gt;
Go under Applications and find the &amp;quot;Terminal&amp;quot; program, launch it, a window will open.&lt;br /&gt;
&lt;br /&gt;
If you are confused about using terminal read this: http://blog.teamtreehouse.com/introduction-to-the-mac-os-x-command-line&lt;br /&gt;
&lt;br /&gt;
In the terminal type:&lt;br /&gt;
&lt;br /&gt;
  cd /Applications/PlaneShift&lt;br /&gt;
&lt;br /&gt;
As a response you will get something like:&lt;br /&gt;
&lt;br /&gt;
  luca-MacBook-Pro:Planeshift luca$&lt;br /&gt;
&lt;br /&gt;
This means you (luca) are now in the folder called PlaneShift. This is the main PlaneShift directory. From here you can launch the launcher without UI, so it&#039;s safer:&lt;br /&gt;
&lt;br /&gt;
  ./pslaunch.app/Contents/MacOS/pslaunch_static -console&lt;br /&gt;
&lt;br /&gt;
And you can also launch the client with the console, to print a lot more information to detect errors:&lt;br /&gt;
&lt;br /&gt;
  ./psclient.app/Contents/MacOS/psclient_static -console&lt;br /&gt;
&lt;br /&gt;
If you have problem with the client, then copy all the text you get by the last command, and put it on forums asking for help.&lt;br /&gt;
&lt;br /&gt;
If you get a &amp;quot;No such file or directory&amp;quot; as a response of the commands above, means you have typed the command wrong or PlaneShift is installed in another place. Remember the text above is case-sensitive, so watch upper/lower case. Best way is to copy it from here to the terminal with &amp;quot;command+c&amp;quot; and &amp;quot;command+p&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If for some reason you cannot copy the text execute this command:&lt;br /&gt;
&lt;br /&gt;
  ./psclient.app/Contents/MacOS/psclient_static -console &amp;gt; ~/Documents/logfile.txt&lt;br /&gt;
&lt;br /&gt;
This will create a file with the text in Documents folder. Consider that it may not create the file in your user document folder but on the main document folder under the hard drive. Also before sending the file consider there may be your name in the text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Many many thanks to everyone who has helped me with this guide. It&#039;s only as useful as it is thanks to your ideas and suggestions!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_Windows&amp;diff=19831</id>
		<title>Troubleshooting guide for Windows</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Troubleshooting_guide_for_Windows&amp;diff=19831"/>
		<updated>2013-11-29T06:19:19Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Requesting help from the PlaneShift forums ==&lt;br /&gt;
&lt;br /&gt;
If you still have a problem after reading this document, then please post a message on the PlaneShift forums.&lt;br /&gt;
&lt;br /&gt;
* If you are unable to enter the PlaneShift world then post in this forum: http://www.hydlaaplaza.com/smf/index.php?board=17.0&lt;br /&gt;
&lt;br /&gt;
* If your problem occurs once you enter the PlaneShift world then post in this forum: http://www.hydlaaplaza.com/smf/index.php?board=33.0&lt;br /&gt;
&lt;br /&gt;
Please copy and paste the following text into your forum post, adding your details under&lt;br /&gt;
each heading:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Operating System (Linux, MacOS, Windows XP, Vista, etc):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Graphics card (nVidia foo, ATI bar, Intel abc, etc):&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The problem is:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Problems before entering the game ==&lt;br /&gt;
&lt;br /&gt;
If you need advice before or while installing PlaneShift, then join the PlaneShift IRC channel. &lt;br /&gt;
&lt;br /&gt;
Simple instructions for joining the PlaneShift IRC channel can be found here:&lt;br /&gt;
&lt;br /&gt;
http://www.planeshift.it/IRC&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installing and reinstalling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you require a fresh reinstall, where all previous configuration details and files are removed, then you will need to do some manual clean up. You will need to manually delete previous configuration files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First run the PlaneShift uninstall program (Add and remove programs).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039;&lt;br /&gt;
Simplest way to find all PlaneShift files is to press the F3 key on your keyboard. The Windows Find dialog will be displayed.&lt;br /&gt;
&lt;br /&gt;
From here you can inform Windows which hard drives to search and what to search for so in the search field, enter: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
PlaneShift&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Then, from Find&#039;s search results, delete all directories/folders called PlaneShift.&lt;br /&gt;
&lt;br /&gt;
Take care not to delete the installation file you downloaded: PlaneShift-vn.n.n.exe&lt;br /&gt;
&lt;br /&gt;
You are now ready for a fresh install.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; &lt;br /&gt;
Slightly more technical way is to run the PlaneShift uninstall program (Add and remove programs), then find your Windows Application Data directory/folder.&lt;br /&gt;
&lt;br /&gt;
Open the file manager (explorer) and in the Address field type: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
%AppData%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
followed by the enter key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
This will open your &#039;Application Data&#039; folder. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c:\Documents and Settings\aUser\Application Data\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
In there you will find the PlaneShift configuration and logs directory. &lt;br /&gt;
&lt;br /&gt;
Either delete it or rename it to: PlaneShift-old&lt;br /&gt;
&lt;br /&gt;
You are now ready for a fresh install.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To update PlaneShift&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
If an update is available, the PlaneShift Launcher will prompt&lt;br /&gt;
you. Select &#039;&#039;Yes&#039;&#039; from the prompt to update. &lt;br /&gt;
&lt;br /&gt;
Updating may take a few minutes.&lt;br /&gt;
&lt;br /&gt;
The updater can also be run from the command line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pslaunch.exe --console&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics card drivers&#039;&#039;&#039;&lt;br /&gt;
  &lt;br /&gt;
Download the latest driver from the graphics card manufacturer&#039;s web&lt;br /&gt;
site and install it.&lt;br /&gt;
&lt;br /&gt;
NVIDIA: http://www.nvidia.com/content/drivers/drivers.asp&lt;br /&gt;
&lt;br /&gt;
AMD/ATI: http://support.amd.com/us/gpudownload/Pages/index.aspx&lt;br /&gt;
&lt;br /&gt;
Intel: http://www.intel.com/p/en_UK/support/graphics/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Make sure Windows is using the correct driver. Windows has its own&lt;br /&gt;
set of drivers which are sometimes set as factory defaults, even&lt;br /&gt;
when the manufacturer&#039;s drivers are available. To ensure you are&lt;br /&gt;
using the correct driver for your graphics card, see:&lt;br /&gt;
&lt;br /&gt;
http://windows.microsoft.com/en-US/windows-vista/Video-cards-frequently-asked-questions&lt;br /&gt;
  &lt;br /&gt;
http://support.microsoft.com/kb/314854/EN-US&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black or grey screens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turning off Vertex Buffer Objects may help.&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unselect the check box: Enable VBO&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Black or grey screens may suggests your graphics card is not adequate for running PlaneShift.&lt;br /&gt;
&lt;br /&gt;
If the PlaneShift application just exits when creating a character, this is another symptom of an insufficient Graphics Processing Unit.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No audio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This message may also be displayed when you start PlaneShift:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
could not load plugin &#039;crystalspace.sndsys.renderer.null&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher from the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
Click the &#039;&#039;Settings&#039;&#039; button, then from the Settings screen click: &#039;&#039;Audio&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select the check box: &#039;&#039;Enable sound&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Set Sound Renderer to: &#039;&#039;OpenAl&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Software&#039;&#039; rendering does not work on Windows so either use OpenAl or disable sound.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unable to connect to server&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039;&lt;br /&gt;
The following page will inform you whether the game server is accessible.&lt;br /&gt;
&lt;br /&gt;
http://planeshift.teamix.org/index.php&lt;br /&gt;
&lt;br /&gt;
Check the Stats box for server status. &lt;br /&gt;
&lt;br /&gt;
If the &#039;&#039;Total online&#039;&#039; is: 0, this probably means administrators are updating software on the game server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039;&lt;br /&gt;
If you have a firewall then you need to know that PlaneShift requires the outbound port: 7777  &lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039;&lt;br /&gt;
Run the updater:&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
If an update is available, the PlaneShift Launcher will prompt&lt;br /&gt;
you. Select &#039;&#039;Yes&#039;&#039; from the prompt to update. &lt;br /&gt;
&lt;br /&gt;
Updating may take a few minutes.&lt;br /&gt;
&lt;br /&gt;
The updater can also be run from the command line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
pslaunch.exe --console&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039;&lt;br /&gt;
Edit servers.xml manually and replace &#039;&#039;planeshift.zeroping.it&#039;&#039; or &#039;&#039;planeshift.subhosting.net&#039;&#039; with &#039;&#039;planeshift.teamix.org&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To find servers.xml, press F3 key on your keyboard and enter the following into the find dialog:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
servers.xml&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
Open the file manager (explorer) and in the Address field type: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
%AppData%&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
followed by the enter key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
This will open your &#039;Application Data&#039; folder. For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
c:\Documents and Settings\aUser\Application Data\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From there you will find:&lt;br /&gt;
&lt;br /&gt;
 PlaneShift\data\servers.xml&lt;br /&gt;
&lt;br /&gt;
Then try to connect again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full screen mode crashes the client&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unfortunately full screen mode does not currently work reliably. It is recommended that you do not use full screen mode.&lt;br /&gt;
&lt;br /&gt;
To turn off full screen mode:&lt;br /&gt;
&lt;br /&gt;
Start the PlaneShift Launcher. &lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Settings&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unselect &#039;&#039;Enable Fullscreen&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== In game bugs (after loading world) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Generic Crashes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can launch the client in a special mode to print out mode debug information. Open Windows Explorer and navigate to the main PlaneShift installation dir. In that directory create a new file called psclient.bat&lt;br /&gt;
&lt;br /&gt;
Inside this file add only one line and save the file:&lt;br /&gt;
&lt;br /&gt;
  psclient.exe --verbose --console&lt;br /&gt;
&lt;br /&gt;
Then doubleclick on psclient.bat to launch it.&lt;br /&gt;
&lt;br /&gt;
You will see a new shell window coming up with a lot of additional text, this is the debug information you can review.&lt;br /&gt;
&lt;br /&gt;
If you have trouble in creating the file, because Windows does not allow you to add the file, then create it in another directory first, then move it to the PlaneShift dir.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Performance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; Run the updater to ensure the PlaneShift software has the latest&lt;br /&gt;
bug fixes installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; Update your graphics card drivers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3.&#039;&#039;&#039; Set your desktop colour depth to 24 or 32 bit, sometimes called&lt;br /&gt;
&#039;true colour&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start button &amp;gt; Control Panel&lt;br /&gt;
&lt;br /&gt;
Under Appearance and Personalization, click: &#039;&#039;Adjust screen resolution&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From Advanced settings, click the &#039;&#039;Monitor&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
Under Colors, select &#039;&#039;True Color (32 bit)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4.&#039;&#039;&#039; Enable Adaptive Distance. &lt;br /&gt;
&lt;br /&gt;
Start PlaneShift, log in. Then from the game&#039;s tool bar, click the &#039;&#039;Options&#039;&#039; button. &lt;br /&gt;
&lt;br /&gt;
From the Options window, under the &#039;&#039;Graphics&#039;&#039; item, click &#039;&#039;Details&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Select the &#039;&#039;Adaptive distance&#039;&#039; check box.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;Save&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5.&#039;&#039;&#039; Texture down sampling.&lt;br /&gt;
&lt;br /&gt;
Edit psclient.cfg and change:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.TextureDownsample = 0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.TextureDownsample = 4&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To find psclient.cfg, press F3 key on your keyboard and enter the following into the find dialog:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
psclient.cfg &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6.&#039;&#039;&#039; Turn off: &#039;&#039;Background loading&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Background loading&#039;&#039; to: off&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;7.&#039;&#039;&#039; Lower &#039;&#039;Shaders&#039;&#039; values.&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Shaders&#039;&#039; to a lower value.&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Text corruption&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows desktop, press F3 to display the Find dialog. Then search for: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
r3dopengl.cfg&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It will be located amongst the PlaneShift installed files.&lt;br /&gt;
&lt;br /&gt;
Add the following lines to the bottom of the file.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.UseExtension.GL_ARB_texture_rectangle = false&lt;br /&gt;
Video.OpenGL.UseExtension.GL_NV_texture_rectangle = false&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Find the following line:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.FontCache.UseMultiTexturing = yes&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and change &#039;&#039;yes&#039;&#039; to &#039;&#039;no&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Video.OpenGL.FontCache.UseMultiTexturing = no&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save changes.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible NPCs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turn off: &#039;&#039;Background loading&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the Windows Start menu &amp;gt; PlaneShift &amp;gt; PlaneShift&lt;br /&gt;
&lt;br /&gt;
From the PlaneShift Launcher click: &#039;&#039;Settings&#039;&#039; then &#039;&#039;Graphics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Set &#039;&#039;Background loading&#039;&#039; to: off&lt;br /&gt;
&lt;br /&gt;
Click: &#039;&#039;OK&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intel graphics chips on Windows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an abundance of 3D gaming and OpenGL problems on Windows, related to Intel&#039;s own Graphics Processing Unit (GPU), which is found on some laptops and PC motherboards. The problem is related to their own Windows&#039; drivers. It is possible that Intel will improve the quality of these graphics drivers over time so it is important to check their web site regularly for the latest drivers.&lt;br /&gt;
&lt;br /&gt;
Intel: http://www.intel.com/p/en_UK/support/graphics/&lt;br /&gt;
&lt;br /&gt;
Symptoms:&lt;br /&gt;
&lt;br /&gt;
* Ground stretches and smears.&lt;br /&gt;
&lt;br /&gt;
* Maps are broken.&lt;br /&gt;
&lt;br /&gt;
* Crashing during character creation.&lt;br /&gt;
&lt;br /&gt;
* Objects and maps flicker.&lt;br /&gt;
&lt;br /&gt;
(Possible) workaround:&lt;br /&gt;
&lt;br /&gt;
Install Xubuntu Linux alongside your Windows installation. &lt;br /&gt;
&lt;br /&gt;
Linux is a free Operating System that can run alongside a Windows installation by way of dual booting and uses independent (not Intel&#039;s) graphics drivers. A minimum of ten gigabytes of disk space will be required for Xubuntu and the Linux version of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
http://xubuntu.org/&lt;br /&gt;
&lt;br /&gt;
* Xubuntu is an elegant and easy-to-use operating system. Xubuntu comes with Xfce, which is a stable, light and configurable desktop environment.&lt;br /&gt;
&lt;br /&gt;
If you need hand-holding or some advice before installing Xubuntu, then join the PlaneShift IRC channel. Simple instructions for joining the PlaneShift IRC channel can be found here:&lt;br /&gt;
&lt;br /&gt;
http://www.planeshift.it/IRC&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character appears to be stuck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the the game&#039;s communications window type:&lt;br /&gt;
&lt;br /&gt;
 /unstick&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Guides]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=19830</id>
		<title>Players Guide/Technical Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=19830"/>
		<updated>2013-11-29T06:18:03Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Technical Questions=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The game is crashing every now and then, what should I do?===&lt;br /&gt;
Try disabling sound from PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===Where I can report critical bugs, or submit ideas, wishes or future requests?===&lt;br /&gt;
Submit them to the {{Bugtracker}}. Make sure to search for duplicate bugs on the new and the old trackers&lt;br /&gt;
to [http://www.hydlaa.com/bugtracker/query.php?op=query&amp;amp;form=advanced &amp;quot;Query Bugs&amp;quot;] on the old tracker &amp;quot;Go to the Advanced Query Page&amp;quot; and make sure that your request isn&#039;t already submitted. &lt;br /&gt;
===The server goes link dead, what should I do?===&lt;br /&gt;
The developers are fixing bugs so they have to restart it from time to time. It should be up in within few minutes after restart.&lt;br /&gt;
&lt;br /&gt;
===Where to get my lost password?===&lt;br /&gt;
You can have your password reset by using the last link on http://www.planeshift.it/account/change-password&lt;br /&gt;
===Client tells me it&#039;s old. I just downloaded it?===&lt;br /&gt;
After downloading the full binary, use the PlaneShift Updater program to check if there are new updates available. You can find the Updater in the PlaneShift Program group (on Windows: Start&amp;gt;Plane Shift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t type the @ for my username in the game!===&lt;br /&gt;
For those using AZERTY keyboards who are unable to type the @ character, try Alt + Ctrl + 2. If it fails, go to the PlaneShift directory and open &#039;planeshift.cfg&#039;. Edit the line that looks like &amp;quot;Planeshift.Connection.User = m_y@email.blah&amp;quot; to include your email address.&lt;br /&gt;
&lt;br /&gt;
===The Game is not displaying, black screens or video driver crashes, what to do?===&lt;br /&gt;
Try turning off Vertex Buffer Objects in the PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===The PlaneShift Updater crashes when trying to update, what&#039;s this?===&lt;br /&gt;
Try running the PlaneShift Updater(Recover Mode) icon if you are on Windows, otherwise run the Updater in non-GUI mode; with the -auto command line option.&lt;br /&gt;
&lt;br /&gt;
===How can I become a member of the PS Team?===&lt;br /&gt;
First go to http://www.planeshift.it/Join%20Us. Choose a certain department that you would most like to and be able to help out in. If you wish to apply fill out an application [http://laanx.fragnetics.com/nexus/newapplicant.php here] You must submit a sort of portfolio and a resume. &lt;br /&gt;
&lt;br /&gt;
===What does a W.T.B. member mean?===&lt;br /&gt;
It means Want To Be member. You become a WTB after passing a first test to prove your skills and after contributing some good assets. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
===If you are a Public Relations Member, what are you?===&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about Plane Shift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
===Another player is verbally abusing me, what can I do?===&lt;br /&gt;
Use the /petition &amp;lt;what you are petitioning here&amp;gt; command to request a GM to deal with that person. In the meantime, use the /ignore &amp;lt;name&amp;gt; command to block the person from contacting you.&lt;br /&gt;
&lt;br /&gt;
===Can I use the art for my game?===&lt;br /&gt;
No you can not use it sorry. You need to make your own art for your own game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/General Questions|General Questions]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide (Old)]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=19829</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=19829"/>
		<updated>2013-11-29T06:16:02Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|250px|thumb|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), is the capital city of Yliakum and is mainly the home to the [[Ylian]] Race of Yliakum. The sprawling city is found on the first level of Yliakum known as the [[Dome]], the level that is closest to the [[Azure Sun]]. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The [[Windowless Tower]] juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The [[Iron Temple]] of [[Laanx]] can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The [[Book of Names]].  Underneath Hydlaa can be found the dungeon, a labyrinths almost as vast as the city and full of gems and precious ores, as well as the sewage systems, a place where many dark creatures live and feed on what falls in the sewage.  Hydlaa is where all races except the [[Enkidukai]] will spawn for the the first time and when they die. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{ListArticle|Origin of Hydlaa}}&lt;br /&gt;
{{ListArticle|Ylian Takeover}}&lt;br /&gt;
{{ListArticle|Followers of Laanx}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the Eagle [[Bronze Doors]] and west of [[Ojaveda]], the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the [[Azure Sun|Crystal]], meaning it has more light than other levels, it also is more susceptible to the crystals radiation.  The proximity also means that it is one of the best areas to grow crops, and many kinds of flora and fauna can be found in and around the city.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Hydlaa Plaza=&lt;br /&gt;
[[Image:Fountain.png|thumb|right|Statue of Laanx on the fountain of Hydlaa Plaza]]&lt;br /&gt;
The Hydlaa Plaza is situated in the middle of the city.  Large stone steps lead down into the recessed plaza surrounding a tranquil fountain, and a statue of Laanx.  The wide open space and fresh air make it a popular spot to stop and relax while taking in the sights of the Hydlaa skyline.  It is also a useful navigational landmark for those unfamiliar or new with the town.  Directions are often given from the Plaza when facing the Windowless Tower, or Iron Temple.  Several shops can be found around the plaza.  Many gathering also take place there for special events.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{ListArticle|Iron Temple}}&lt;br /&gt;
{{ListArticle|Smithy}}&lt;br /&gt;
{{ListArticle|Windowless Tower}}&lt;br /&gt;
{{ListArticle|Kada-El Tavern}}&lt;br /&gt;
{{ListArticle|The Emporium}}&lt;br /&gt;
=East Hydlaa=&lt;br /&gt;
If you head east from the main plaza, you will come across East Hydlaa.&lt;br /&gt;
{{ListArticle|Library}}&lt;br /&gt;
{{ListArticle|Dermorian Garden}}&lt;br /&gt;
{{ListArticle|Amidison Stronghands Manor}}&lt;br /&gt;
{{ListArticle|East Gate}}&lt;br /&gt;
=The Hydlaa Winch=&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Winch.jpg|thumb|View over the Winch]]&lt;br /&gt;
The Winch is an economically important district of Hydlaa. Access to this area is strictly controlled. The Winch, as one would expect, is also a name for the central building within that district and the mechanism it houses, the most important part of Hydlaa, and all of Yliakum&#039;s infrastructure, that serves the purpose of mostly heaving goods and important people from one level of Yliakum to another.&lt;br /&gt;
&lt;br /&gt;
However, because access is so strictly controlled, not much is known about the landmarks and locations contained within this district, save for the Winch itself.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
=Outlying Areas=&lt;br /&gt;
These areas are outside the city walls of Hydlaa, but are considered part of the city none the less.&lt;br /&gt;
{{ListArticle|Magic Shop}}&lt;br /&gt;
{{ListArticle|Hydlaa Arena}}&lt;br /&gt;
=Underground=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{ListArticle|Hydlaa Sewers}}&lt;br /&gt;
{{ListArticle|Laanx Dungeon}}&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/Settings PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/History PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Category:Guilds&amp;diff=19828</id>
		<title>Category:Guilds</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Category:Guilds&amp;diff=19828"/>
		<updated>2013-11-29T06:15:12Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the various player [http://hydlaaplaza.com/smf/index.php?topic=14312.0 guilds], groups and associations in Planeshift.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;Please note that this page isn&#039;t actually updated yet, but you can have a look at the game site [http://www.planeshift.it/guilds (here)] and at the game forum [http://www.hydlaaplaza.com/smf/index.php?board=18.0 (here)] for a full list and more info.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Society]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=19827</id>
		<title>Guild</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Guild&amp;diff=19827"/>
		<updated>2013-11-29T06:14:20Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a guild? ==&lt;br /&gt;
&lt;br /&gt;
A guild is an association of people of same trade or pursuits, formed to maintain standards and protect mutual interests. In the PlaneShift world, people with similar interests could join each other to share the responsibility and rewards together. People of dissimilar interests could also create a guild together to complement each other for mutual fulfillment. Some guilds are based on race, and they will accept members from a particular race only.&lt;br /&gt;
&lt;br /&gt;
== How to create a guild ==&lt;br /&gt;
&lt;br /&gt;
To create your guild in the game, you need to have 20,000 Tria and four other people readily available to join within 5 minutes of creation! If you do not have five members in your guild within five minutes, the guild will disband and you will not get a refund. So have people ready! It shouldn&#039;t be hard to find other members if your guild is interesting and thought-out.&lt;br /&gt;
&lt;br /&gt;
== Defining your guild ==&lt;br /&gt;
&lt;br /&gt;
===Guild goals===&lt;br /&gt;
&lt;br /&gt;
Creating your guild should be a long but rewarding process, if done right.  A successful guild takes a fair amount of planning. It is best to take time to clearly define what your guild is about and why they exist before physically creating it. As this is a roleplaying game, the longest lasting and biggest guilds have a reason for being who they are. Some exist to wreak havoc, some exist to spread peace, some unite around a certain god, etc.&lt;br /&gt;
&lt;br /&gt;
===Guild history===&lt;br /&gt;
Along with the guild goals, many guilds like to have a history written up. A short (or long) story outlining how the guild came to start. This doesn&#039;t mean a story about how you were sitting at your computer one day and said to yourself, &amp;quot;Hey! This game is great, I&#039;m gonna create an awesome guild!&amp;quot; The story should be written as it pertains to your character. The guild history should best be written in a roleplaying style, with some out of character information added in the end if needed.&lt;br /&gt;
&lt;br /&gt;
===Guild interaction and roleplay===&lt;br /&gt;
&lt;br /&gt;
Interact with maximum realism. Even though this is a fantasy setting, it has its own rules; it&#039;s singular reality. Attempt to keep from establishing references from or dependencies on alien data (i.e. Dragons, Alignment Systems, Vampires, Werewolves, Greek Gods, Tolkien&#039;s elven, etc.) because they do not exist in Yliakum. If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.&lt;br /&gt;
&lt;br /&gt;
===Guild&#039;s relations with Yliakum Government===&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that guilds which endanger the Yliakum Government should fear action from its authorities, and guilds who wish to be elected should try to produce and contribute to the system, and independent guilds should try to remain so, while not carrying any misfortune on themselves. It will contribute greatly to the roleplay atmosphere while it will keep us ready for the future of PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Guild website===&lt;br /&gt;
&lt;br /&gt;
Each guild must have a website, and the above mentioned points should be incorporated there.&lt;br /&gt;
&lt;br /&gt;
== Guild names ==&lt;br /&gt;
&lt;br /&gt;
Guild names should be unique and well thought out. That short few words is what a potential recruit will first see and if they do not like the name they may overlook the guild completely.&lt;br /&gt;
&lt;br /&gt;
Warriors of, Army of, or Knights of, type names are not the most creative and have been done over and over. Those take little thought to come up with. Some guild names you will notice have their names in other languages outside of Yliakum, and possibly outside of roleplaying realm altogether.&lt;br /&gt;
&lt;br /&gt;
Guild names can be changed later, but please remember this could leave the guild in an &amp;quot;identity crisis&amp;quot;. It&#039;s best to stick to the name you chose at the time of guild creation.&lt;br /&gt;
&lt;br /&gt;
== Guild ranking ==&lt;br /&gt;
&lt;br /&gt;
Simply throwing everyone into a guild and saying, &amp;quot;Ok we&#039;re guild now&amp;quot; isn&#039;t going to work. Within your guild there should be numerous ranks, titles, and jobs that allow members to advance in their position. This helps you, as the guild leader, in sharing out responsibility. This also allows you to be creative. The guild should define 9 levels of hierarchy, with level 9 being the leader. Your different ranks should all have descriptions, in order to indicate what someone in that rank has to expect.&lt;br /&gt;
&lt;br /&gt;
Please note that may be better to have a variety of specialists in the guild (smithing, metallurgy, combat, alchemy etc.) rather than all members doing the same task.&lt;br /&gt;
&lt;br /&gt;
Examples of things guild members can do to advance ranking:&lt;br /&gt;
* Doing quests&lt;br /&gt;
* Obtaining resources, items and currency for the guild treasury&lt;br /&gt;
* Advancing training in certain fields&lt;br /&gt;
* Assisting other members of the guild with quests, roleplaying, imparting knowledge of the game etc.&lt;br /&gt;
* Recruiting new members to the guild&lt;br /&gt;
&lt;br /&gt;
As a member gains ranks in the guild, more powers and rights are granted to him in guild management.&lt;br /&gt;
&lt;br /&gt;
== Guild rules ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s always good to have a set of rules by which the guild needs to adhere. Rules from how they should act, what they should say, etc. Remember that as a guild member what they do and say will reflect not only themselves but the entire guild.&lt;br /&gt;
&lt;br /&gt;
== Guild leaders ==&lt;br /&gt;
&lt;br /&gt;
All guilds must have a leader. The person to create a guild automatically becomes its leader. Guild leader can be changed later, but the guild must have a leader at all times.&lt;br /&gt;
&lt;br /&gt;
== Secret guilds ==&lt;br /&gt;
&lt;br /&gt;
During creation, or later in the course, a guild can choose to be secret. When you choose to create a secret guild, other players will not see your guild name in your label. There are many secret guilds operating in Yliakum, both for good and bad.&lt;br /&gt;
&lt;br /&gt;
== Interaction between guilds ==&lt;br /&gt;
&lt;br /&gt;
Guilds can interact with each other in many ways. They could agree to exchange resources and even members on a one-time or recurring basis, spy on each other, or even go on war with another guild.&lt;br /&gt;
&lt;br /&gt;
== Difference between groups and guilds ==&lt;br /&gt;
&lt;br /&gt;
Groups are made on a temporary basis, often based on mutual needs of two or more players. In contrast, guilds are permanent, solid foundations built on similar crafts, goals, or ideals.&lt;br /&gt;
&lt;br /&gt;
== Putting all this together ==&lt;br /&gt;
&lt;br /&gt;
All guilds, large and small should have some sort of place out of game to communicate. Whether it be forums, a site, or simply through messengers. Preferably all of those. All the items discussed here should be plainly set out somewhere on your site or in your forums.&lt;br /&gt;
&lt;br /&gt;
(For those of you who have no experience with creating sites or forums simply ask those here at PlaneShift. There are more than enough with experience here and many will be more than willing to help out.)&lt;br /&gt;
&lt;br /&gt;
If you follow all the above steps you should have a well defined guild, ready to shine its glory all over Yliakum. You might choose to present it to others, via a thread in the Forum. If you do so, make sure you&#039;re typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.&lt;br /&gt;
&lt;br /&gt;
Your guild thread should contain the following information: Your Guild&#039;s Background, Rules, Ranks &amp;amp; Hierarchy, Goals and information about the sort of people you&#039;d like to recruit. Informing about ranks isn&#039;t merely naming them. Try and give a small description for each one. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.&lt;br /&gt;
&lt;br /&gt;
Handle the criticism well. Some people will point at your guild&#039;s flaws. These people will be doing you a favor, so respect them and change what you think you have to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References and further reading ==&lt;br /&gt;
&lt;br /&gt;
#[[Ingame_Help#Guild_Commands|Ingame Help: Guild Commands]]&lt;br /&gt;
#[http://www.planeshift.it/GuildsDetail PlaneShift guild guide by Aendar and Sangwa]&lt;br /&gt;
#[http://www.planeshift.it/guilds PlaneShift Guilds page]&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Roleplay_Guide&amp;diff=19826</id>
		<title>Roleplay Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Roleplay_Guide&amp;diff=19826"/>
		<updated>2013-11-29T06:13:41Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==PlaneShift Roleplay Guide==&lt;br /&gt;
&lt;br /&gt;
Let&#039;s make a pact before starting: I will make it short, but you will read it completely. If you want to have a good experience inside our virtual world, it&#039;s important that you grasp all the concepts behind Roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The beauty of a virtual world it&#039;s similar to the beauty of a book, where you imagine the places that are described and, during the time you read it, you start to believe it&#039;s real, you participate to the story, you immerse into the description and into the plot. Imagination is what makes the difference, and if you start picturing certain characters, you will enjoy the book more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In an online world, many things are similar to a book: there are fantasy places, characters, monsters, evil and good creatures, a story and many small plots, event and such. Most important of all we give you the chance to create a character, giving you much more freedom to interact and participate. To achieve that in a book you could write few additional chapters of your favourite book that describe the adventures of an additional character, you could describe his past, give certain spikes to his attitudes to make it interesting, invent his clothing style, his behaviours and attitudes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
In PlaneShift you can create a new character and have him participate to the virtual world.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
What&#039;s of critical importance is that the character you will create in game is NOT yourself. He is another being with his wills and aims and fears and joys. You have to keep this separation as strong as possible to successfully roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Let&#039;s check what the dictionary says about roleplay:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Role play: To assume or represent in a drama; act out&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That&#039;s exactly the point. You are asked to create a character, to think about his personality and goals, and then to act out, like if you was on a stage performing in a theatre. The more you are able to make it real for yourself and for others, the more you are achieving the purposes of roleplay.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ok, now you may ask what the beauty of it is. In my opinion the beauty is to re-recreate a much as possible a fantasy medieval world that&#039;s full of life thanks to the people acting in it. Making it seems real, to be the most immersive experience ever, something a movie or a book will never give you.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As you may imagine it&#039;s not easy, because many people will not collaborate to this task, and &amp;quot;reality&amp;quot; in the virtual world can easily be disrupted by someone saying: &amp;quot;Is this a good game?&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You may be interested in what&#039;s allowed and what&#039;s not in terms of behaviour and speech for a good roleplay. The answer is very simple: everything that your character will do is allowed, with his knowledge, his intelligence, his attitudes. When you have him speak, think to what he knows, not what YOU know. He can make jokes, but medieval or fantasy jokes. He should not be a hero at all costs, he can be lazy or chat all day, just have him do this with his brain.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you start looking at the PlaneShift world this way, things will be a lot more enjoyable, and there will be a lot more to do than just going for monsters hunting or getting rich in game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - &amp;quot;Well, I never been a novelist, but that should do it, I guess.&amp;quot; He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza.&lt;br /&gt;
- &amp;quot;mmmm... there is still much more to do, but things are surely getting better. Time for some magic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[http://www.planeshift.it/Roleplay%20Guide Roleplay Guide] - The original guide on the main website&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=19825</id>
		<title>General FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=General_FAQ&amp;diff=19825"/>
		<updated>2013-11-29T06:12:46Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Game=&lt;br /&gt;
==Where can I create an account to play?==&lt;br /&gt;
&lt;br /&gt;
The accounts in PlaneShift are free of charge, you can create an account associated with a valid email address from the [http://www.planeshift.it/account/create registration] page.&lt;br /&gt;
&lt;br /&gt;
==I forgot my password!==&lt;br /&gt;
&lt;br /&gt;
You can reset your password by using the last link on the [http://http://www.planeshift.it/account/change-password password recovery] page.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s old, I just downloaded it==&lt;br /&gt;
&lt;br /&gt;
After downloading the full binary package and installing it, use the updater program to check if there are new updates available. You can find the updater in the PlaneShift Program group (on Windows: Start&amp;gt;PlaneShift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
==Client tells me it&#039;s newer than server==&lt;br /&gt;
&lt;br /&gt;
This may happen in rare cases where we performing certain types of maintenance on servers. You should wait a few hours and try again to connect.&lt;br /&gt;
&lt;br /&gt;
==Client crashes or updater crashes on start-up==&lt;br /&gt;
&lt;br /&gt;
If client crashes on start-up the best thing is to run the updater again. &lt;br /&gt;
&lt;br /&gt;
If the updater crashes on start-up, try to open a command shell (on Windows select Start&amp;gt;Run, then type cmd or search Shell Prompt icon), then move to the directory where you have PS installed and type&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
updater --auto&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will start the updater is a non-graphical mode that is a bit more stable. If you still get errors, you can check the [http://forums.hydlaa.com forums] to see if there is an alternate updater available.  To force a full update, you can delete the file version.dat which makes the updater download all the updates again.  Alternatively, you can also try deleting the folder &#039;&#039;&#039;UpdaterTemp&#039;&#039;&#039; in your planeshift directory.&lt;br /&gt;
&lt;br /&gt;
If nothing else here fixes your issues, as a last resort try completely uninstalling and reinstalling PlaneShift, then running the updater again.&lt;br /&gt;
&lt;br /&gt;
==When will the next release of PlaneShift be made?==&lt;br /&gt;
&lt;br /&gt;
The next minor release of PlaneShift is named Steel Blue. We will reach that release by adding pieces to the current public one, so you will get it piece by piece. The date by which we will reach all objectives set for Steel Blue is not available yet.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the demo?==&lt;br /&gt;
&lt;br /&gt;
To play the game, you will first need to download a client for your operating system (Windows, Linux, etc...). The client for the current tech demo is about 250 Megabytes. It will increase in size in subsequent releases. It contains an auto-update program that can download necessary new software when you start the game.&lt;br /&gt;
&lt;br /&gt;
==Can you give us a release date for the final product?==&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a free and non-profit project, and so our release dates are difficult to define. We are now working for next minor release, but we cannot yet give you release date for the final product.&lt;br /&gt;
&lt;br /&gt;
==How big is the client for the final release?==&lt;br /&gt;
&lt;br /&gt;
We really don&#039;t know yet, but it may be as large as 500-800Mb. The size consist mainly of models and textures.  The game may continue to expand beyond but that is years away!&lt;br /&gt;
&lt;br /&gt;
==Which are the minimum hardware requirements to run the game?==&lt;br /&gt;
&lt;br /&gt;
The hardware requirement are connected to our 3D engine, [[CrystalSpace]]. The engine is continuously evolving and so the requirements are not written in stone. A PIII 600Mhz with 512Mb of RAM and a Geforce 2 card is probably the minimum. The most important aspect is RAM at the moment, so if you have a very good machine, but 256Mb of RAM, PlaneShift will probably run badly.&lt;br /&gt;
&lt;br /&gt;
For best results you need a PIII 1ghz with 512 RAM and a GeForce3 or equivalent card.  More ram is recommended, especially if you want to keep many maps loaded to avoid having to zone.&lt;br /&gt;
&lt;br /&gt;
In game there are settings to reduce visual quality and improve performances on lower machine. Check the options menu.  Setting &#039;&#039;&#039;Adaptive Camera&#039;&#039;&#039; may help improve performance.&lt;br /&gt;
&lt;br /&gt;
==Will PlaneShift run on Windows, Mac, Linux, etc...?==&lt;br /&gt;
&lt;br /&gt;
We have tested PlaneShift under Windows (NT, 2000, XP), various Linux distributions and MacOS. We plan to keep these three platforms for now.&lt;br /&gt;
&lt;br /&gt;
==Will there be regular updates? When is the next update?==&lt;br /&gt;
&lt;br /&gt;
Yes! We continuously work on adding content. You can expect to see something new each month, but really depends on internal development plans, so we cannot guarantee a precise time.&lt;br /&gt;
&lt;br /&gt;
==Where can I download the game?==&lt;br /&gt;
&lt;br /&gt;
You can download our current demo release in the [http://www.planeshift.it/Download Download section].&lt;br /&gt;
&lt;br /&gt;
==The game doesn&#039;t work properly on my machine, how do I report the &amp;quot;bug&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Go to the {{Bugtracker}} to submit a new bug. Read other reported bugs FIRST, to avoid submitting a duplicate. Also do a search of the [http://hydlaa.com/bugtracker old bug tracker] Be sure to fill the information provided below or your message will be discarded:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test:&lt;br /&gt;
OS:&lt;br /&gt;
Processor:&lt;br /&gt;
RAM:&lt;br /&gt;
Video Card:&lt;br /&gt;
Video Card Memory:&lt;br /&gt;
PS Client Version:&lt;br /&gt;
Description of the bug:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Time of test: 3 May, 12:00 AM EST&lt;br /&gt;
OS: Windows 98, First Edition&lt;br /&gt;
Processor: AMD Athlon 800 Mhz&lt;br /&gt;
RAM: 384 Mb&lt;br /&gt;
Video Card: Voodoo 3 3000&lt;br /&gt;
Video Card Memory: 16 Mb&lt;br /&gt;
PS Client Version: 0.3.005&lt;br /&gt;
&lt;br /&gt;
Description of the bug: Title screen and menu screen are experiencing graphical glitches.&lt;br /&gt;
As soon as I move the mouse on a button is flickers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==How many player races will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Twelve altogether.&lt;br /&gt;
&lt;br /&gt;
Humans: Ylian&lt;br /&gt;
&lt;br /&gt;
Dwarves: Stonehammers. (You can roleplay the Clans: Stonebreaker &amp;amp; Hammerwielder)&lt;br /&gt;
&lt;br /&gt;
Elves: Nolthril &amp;amp; Dermorians&lt;br /&gt;
&lt;br /&gt;
Other: Kran, Klyros, Enkidukai, Lemurs, Diaboli, &amp;amp; Ynnwns&lt;br /&gt;
&lt;br /&gt;
Not all are available in game right now, but they will be added soon.&lt;br /&gt;
&lt;br /&gt;
==Will there be more races, or are there only 12?==&lt;br /&gt;
&lt;br /&gt;
The 12 specified are all of the players races. You will find a lot more amongst monsters and NPCs.&lt;br /&gt;
&lt;br /&gt;
==What skills will there be in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Skills will include; Weapons, Armours, Stealth, Locksmithing, Martial Arts, Body development, and many more.&lt;br /&gt;
&lt;br /&gt;
==Will there be Player vs. Player combat in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Yes, you can challenge someone to a duel and fight.  One can use PvP mode anywhere, but it is customary to fight in stadiums and/or arenas.&lt;br /&gt;
&lt;br /&gt;
==What will you do to prevent unwanted PvP?==&lt;br /&gt;
&lt;br /&gt;
All PvP activity requires the approval in some fashion of both parties (setting  which can be changed from the Options menu), whether it is stepping into an arena, agreeing to a duel, or participating in a guild war. If the other player doesn&#039;t agree and the first player attacks, guards and gods will stop that fight in such a way that attackers will be scared even to think to attack someone else.&lt;br /&gt;
&lt;br /&gt;
==How large will the PlaneShift world be?==&lt;br /&gt;
&lt;br /&gt;
There will be eight underground levels to explore. Each level is like a region, it has cities and dungeons. Beyond that our world will expand in the Stone Labyrinths and through portals you will reach different world/dimensions.&lt;br /&gt;
&lt;br /&gt;
==What will be modifiable at Character creation?==&lt;br /&gt;
&lt;br /&gt;
At character creation you can define basic stats (strength, agility, will, etc...), skills, advantages, jobs. Later on you will be able to define also the look of your character (Hair style, hair colour, skin colour, Body type (thin, built, heavy)&lt;br /&gt;
&lt;br /&gt;
==The screenshots on the &amp;quot;Pics&amp;quot; page are of different quality, some really nice others not. Is that what the game will look like?==&lt;br /&gt;
&lt;br /&gt;
The pictures posted on the screenshots sections do not represent the final look of the game. Those should be considered only as a reference of the current status of development.&lt;br /&gt;
&lt;br /&gt;
==May I buy a house or castle in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
If your character has a good amount of (in-game) money it can buy a house, a shop or even a castle. This feature will be added in future releases. You will be able to lock your house and store your items there.&lt;br /&gt;
&lt;br /&gt;
==Will each city be different such as races/alignment/shops/items found there?==&lt;br /&gt;
&lt;br /&gt;
Yes, each city will have a predominant race and a different architecture. You will find different economy, prices and items.&lt;br /&gt;
&lt;br /&gt;
==What are guilds?==&lt;br /&gt;
&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can built a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Yliakum society, like merchants, weaponsmithy, etc. But a guild can be also created for other reasons, knowledge, defence, politics.&lt;br /&gt;
&lt;br /&gt;
==Will there be guilds in PlaneShift?==&lt;br /&gt;
&lt;br /&gt;
Most definitely, there will also be special powers for associated with each guild. Everyone can create a guild right now in game, and start to search for members.&lt;br /&gt;
&lt;br /&gt;
==What will be the benefit of owning/being in a guild?==&lt;br /&gt;
&lt;br /&gt;
Besides being a focal point for cooperative activity, a guild will be able to have a building as a headquarters. Guilds have also social usefulness: there are nutrition guilds, cloth making guilds, artists guild, etc. You can also form cooperative alliances with other guilds.  Individuals in a guild may also find it easier to find people to regularly meet with in fighting monsters.&lt;br /&gt;
&lt;br /&gt;
==Does PlaneShift client contains any spyware or ads?==&lt;br /&gt;
&lt;br /&gt;
Absolutely not. PlaneShift client does not read any personal info, does not pop up any ads and does not contain any spyware. The source code is open for anyone to see, so even if we wanted to do that, we could not hide anything. All the operations performed on your PC are clearly visible from the source code.&lt;br /&gt;
&lt;br /&gt;
==Who is the overall &amp;quot;leader&amp;quot; of PlaneShift? Who ensures quality and progress of this project?==&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is led by the board of directors that includes Keith &amp;quot;Vengeance&amp;quot; Fulton, Andrew &amp;quot;acraig&amp;quot; Craig and Luca &amp;quot;Talad&amp;quot; Pancallo. The board of directors ensures quality and progress as well as it determines the direction of the development.&lt;br /&gt;
The project leader of PlaneShift is Luca Pancallo.&lt;br /&gt;
&lt;br /&gt;
==How can I become a member of the PS Team?==&lt;br /&gt;
&lt;br /&gt;
First go to the [http://www.planeshift.it/Join%20Us HELP US!] section. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
==What does a W.T.B. Member mean?==&lt;br /&gt;
&lt;br /&gt;
It means Want To Be Member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
==If you are a PR Member, what are you?==&lt;br /&gt;
&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about PlaneShift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
==When connecting to the game, must my name be &amp;quot;role-playing style&amp;quot;?==&lt;br /&gt;
&lt;br /&gt;
Yes, absolutely. We will not allow names like &amp;quot;1m C001&amp;quot; or &amp;quot;Sw33t Ch33ks&amp;quot; or any other non RPG-related name. We do encourage the Role-Playing side of the game in all its aspects.&lt;br /&gt;
&lt;br /&gt;
==Are there in-game moderators to avoid bad behaviour, racism, sexism, harassment, etc. ?==&lt;br /&gt;
&lt;br /&gt;
Yes, there are moderators, so called [[Game Master|Game Masters]] (GMs) who ensure safety and enjoyment of all players. We will not tolerate any bad behaviour.&lt;br /&gt;
&lt;br /&gt;
==What happens if your character in game dies?==&lt;br /&gt;
&lt;br /&gt;
After [[Death]] your character will travel in the Death Realm, and you should try to find a way out of it. This will bring you back to the world of the living.&lt;br /&gt;
&lt;br /&gt;
=Forums=&lt;br /&gt;
==How do I access the official PlaneShift forums?==&lt;br /&gt;
The forums may be accessed by clicking on the &amp;quot;Community&amp;quot; link located on many of the PlaneShift website pages.  Or you can click [http://www.planeshift.it/Forum here] for more info on the Community forums.  Anyone may read the posts, but to post messages, you will need to register a forum account on the main forum page.  Registration for forums is separate from registration of character accounts.&lt;br /&gt;
&lt;br /&gt;
==What are the rules for the PlaneShift Forums?==&lt;br /&gt;
&lt;br /&gt;
1. Please don&#039;t spam&lt;br /&gt;
&lt;br /&gt;
Only make one topic per issue, and don&#039;t post twice in a row (use the &amp;quot;Edit Post&amp;quot; button instead!). If a moderator locks your topic, it was for a &#039;&#039;&#039;reason&#039;&#039;&#039;! Do not immediately create a new topic, but search the forums for answers to your question or send a private message to a moderator if you do not know why it was locked.&lt;br /&gt;
&lt;br /&gt;
2. Please use common sense and courtesy&lt;br /&gt;
&lt;br /&gt;
Treat others the way you would want to be treated. Don&#039;t post huge images in the message, since dial-up users will suffer. Don&#039;t post in huge fonts, since that makes your post hard to read. Use real English. (&amp;quot;u&amp;quot; is not the same as &amp;quot;you&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
3. Please try to stay on topic&lt;br /&gt;
&lt;br /&gt;
Post your topic in the correct forum for it. If a topic is about new features in PlaneShift, do not post &amp;quot;I love bunnies. Bunnies are great.&amp;quot; in that thread.&lt;br /&gt;
&lt;br /&gt;
=Chat=&lt;br /&gt;
==What is the PlaneShift chat?==&lt;br /&gt;
For online chat about the game, we have an IRC (&#039;&#039;&#039;I&#039;&#039;&#039;nternet &#039;&#039;&#039;R&#039;&#039;&#039;elay &#039;&#039;&#039;C&#039;&#039;&#039;hat) channel (or &amp;quot;room&amp;quot;) on the [http://www.freenode.net freenode] network. [[Freenode]] is a network created for opensource projects. To join the channel, you need to  get an IRC client. There are many clients available, but reviewing each one is beyond the scope of this FAQ. For more information, see [http://freenode.net/using_the_network.shtml Using The Network] on the freenode website.&lt;br /&gt;
&lt;br /&gt;
==How do I join the PlaneShift IRC channel?==&lt;br /&gt;
If you know how to use your client, here is the info you are looking for:&lt;br /&gt;
  Server: irc.freenode.net&lt;br /&gt;
  Channel: #planeshift&lt;br /&gt;
  Port: 6667&lt;br /&gt;
&lt;br /&gt;
If you use the popular and widely-used mIRC IRC client, you might be able to click on [irc://irc.freenote.net/planeshift irc://irc.freenote.net/planeshift] to automatically open your mIRC client to the #planeshift channel.&lt;br /&gt;
&lt;br /&gt;
==What public PlaneShift-related channels are there?==&lt;br /&gt;
* #planeshift -- General Fan Channel&lt;br /&gt;
* #planeshift-build -- Help building the PlaneShift client&lt;br /&gt;
* #planeshift-gmtalk -- The point of contact for players needing GM assistance&lt;br /&gt;
* #planeshift-wiki -- Discussion about the PlaneShift wiki&lt;br /&gt;
&lt;br /&gt;
=MyPlane=&lt;br /&gt;
==What is MyPlane?==&lt;br /&gt;
A page where you can see information about your planeshift characters and their achievements.&lt;br /&gt;
==Where do I find MyPlane? ==&lt;br /&gt;
[http://planeshift.teamix.org/myplane MyPlane]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Technical_Questions&amp;diff=19824</id>
		<title>Technical Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Technical_Questions&amp;diff=19824"/>
		<updated>2013-11-29T06:11:39Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Where to get my lost password? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The game is crashing every now and then, what should I do?===&lt;br /&gt;
Try disabling sound from PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===Where I can report critical bugs, or submit ideas, wishes or future requests?===&lt;br /&gt;
Submit them to the {{Bugtracker}}. Make sure to search for duplicate bugs on the new and the old trackers&lt;br /&gt;
to [http://www.hydlaa.com/bugtracker/query.php?op=query&amp;amp;form=advanced &amp;quot;Query Bugs&amp;quot;] on the old tracker &amp;quot;Go to the Advanced Query Page&amp;quot; and make sure that your request isn&#039;t already submitted. &lt;br /&gt;
===The server goes link dead, what should I do?===&lt;br /&gt;
The developers are fixing bugs so they have to restart it from time to time. It should be up in within few minutes after restart.&lt;br /&gt;
&lt;br /&gt;
===Where to get my lost password?===&lt;br /&gt;
You can have your password reset by using the last link on http://www.planeshift.it/account/change-password&lt;br /&gt;
&lt;br /&gt;
===Client tells me it&#039;s old. I just downloaded it?===&lt;br /&gt;
After downloading the full binary, use the PlaneShift Updater program to check if there are new updates available. You can find the Updater in the PlaneShift Program group (on Windows: Start&amp;gt;Plane Shift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t type the @ for my username in the game!===&lt;br /&gt;
For those using AZERTY keyboards who are unable to type the @ character, try Alt + Ctrl + 2. If it fails, go to the PlaneShift directory and open &#039;planeshift.cfg&#039;. Edit the line that looks like &amp;quot;Planeshift.Connection.User = m_y@email.blah&amp;quot; to include your email address.&lt;br /&gt;
&lt;br /&gt;
===The Game is not displaying, black screens or video driver crashes, what to do?===&lt;br /&gt;
Try turning off Vertex Buffer Objects in the PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===The PlaneShift Updater crashes when trying to update, what&#039;s this?===&lt;br /&gt;
Try running the PlaneShift Updater(Recover Mode) icon if you are on Windows, otherwise run the Updater in non-GUI mode; with the -auto command line option.&lt;br /&gt;
&lt;br /&gt;
===How can I become a member of the PS Team?===&lt;br /&gt;
First go to http://www.planeshift.it/Join%20Us. Choose a certain department that you would most like to and be able to help out in. If you wish to apply fill out an application [http://laanx.fragnetics.com/nexus/newapplicant.php here] You must submit a sort of portfolio and a resume. &lt;br /&gt;
&lt;br /&gt;
===What does a W.T.B. member mean?===&lt;br /&gt;
It means Want To Be member. You become a WTB after passing a first test to prove your skills and after contributing some good assets. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
===If you are a Public Relations Member, what are you?===&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about Plane Shift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
===Another player is verbally abusing me, what can I do?===&lt;br /&gt;
Use the /petition &amp;lt;what you are petitioning here&amp;gt; command to request a GM to deal with that person. In the meantime, use the /ignore &amp;lt;name&amp;gt; command to block the person from contacting you.&lt;br /&gt;
&lt;br /&gt;
===Can I use the art for my game?===&lt;br /&gt;
No you can not use it sorry. You need to make your own art for your own game.&lt;br /&gt;
[[Category: FAQ]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Technical_Questions&amp;diff=19823</id>
		<title>Technical Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Technical_Questions&amp;diff=19823"/>
		<updated>2013-11-29T06:10:52Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===The game is crashing every now and then, what should I do?===&lt;br /&gt;
Try disabling sound from PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===Where I can report critical bugs, or submit ideas, wishes or future requests?===&lt;br /&gt;
Submit them to the {{Bugtracker}}. Make sure to search for duplicate bugs on the new and the old trackers&lt;br /&gt;
to [http://www.hydlaa.com/bugtracker/query.php?op=query&amp;amp;form=advanced &amp;quot;Query Bugs&amp;quot;] on the old tracker &amp;quot;Go to the Advanced Query Page&amp;quot; and make sure that your request isn&#039;t already submitted. &lt;br /&gt;
===The server goes link dead, what should I do?===&lt;br /&gt;
The developers are fixing bugs so they have to restart it from time to time. It should be up in within few minutes after restart.&lt;br /&gt;
&lt;br /&gt;
===Where to get my lost password?===&lt;br /&gt;
You can have your password reset by using the last link on http://laanx.fragnetics.com/register/&lt;br /&gt;
&lt;br /&gt;
===Client tells me it&#039;s old. I just downloaded it?===&lt;br /&gt;
After downloading the full binary, use the PlaneShift Updater program to check if there are new updates available. You can find the Updater in the PlaneShift Program group (on Windows: Start&amp;gt;Plane Shift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t type the @ for my username in the game!===&lt;br /&gt;
For those using AZERTY keyboards who are unable to type the @ character, try Alt + Ctrl + 2. If it fails, go to the PlaneShift directory and open &#039;planeshift.cfg&#039;. Edit the line that looks like &amp;quot;Planeshift.Connection.User = m_y@email.blah&amp;quot; to include your email address.&lt;br /&gt;
&lt;br /&gt;
===The Game is not displaying, black screens or video driver crashes, what to do?===&lt;br /&gt;
Try turning off Vertex Buffer Objects in the PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===The PlaneShift Updater crashes when trying to update, what&#039;s this?===&lt;br /&gt;
Try running the PlaneShift Updater(Recover Mode) icon if you are on Windows, otherwise run the Updater in non-GUI mode; with the -auto command line option.&lt;br /&gt;
&lt;br /&gt;
===How can I become a member of the PS Team?===&lt;br /&gt;
First go to http://www.planeshift.it/Join%20Us. Choose a certain department that you would most like to and be able to help out in. If you wish to apply fill out an application [http://laanx.fragnetics.com/nexus/newapplicant.php here] You must submit a sort of portfolio and a resume. &lt;br /&gt;
&lt;br /&gt;
===What does a W.T.B. member mean?===&lt;br /&gt;
It means Want To Be member. You become a WTB after passing a first test to prove your skills and after contributing some good assets. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
===If you are a Public Relations Member, what are you?===&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about PlaneShift and you get information out and get everyone excited about Plane Shift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
===Another player is verbally abusing me, what can I do?===&lt;br /&gt;
Use the /petition &amp;lt;what you are petitioning here&amp;gt; command to request a GM to deal with that person. In the meantime, use the /ignore &amp;lt;name&amp;gt; command to block the person from contacting you.&lt;br /&gt;
&lt;br /&gt;
===Can I use the art for my game?===&lt;br /&gt;
No you can not use it sorry. You need to make your own art for your own game.&lt;br /&gt;
[[Category: FAQ]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=19822</id>
		<title>Quickguide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=19822"/>
		<updated>2013-11-29T06:09:56Z</updated>

		<summary type="html">&lt;p&gt;Loremipsum: /* Roleplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Quickguide is aimed at getting you into the game promptly and is useful for new players wanting a quick preview or for players returning to a newer game version after a hiatus. Please refer to the [[Players_Guide|Player Guide]] for a more thorough introduction to the world of PlaneShift.  &lt;br /&gt;
&lt;br /&gt;
=== Verify this checklist to play PlaneShift ===&lt;br /&gt;
:*You need a Windows, Linux or Macintosh computer (laptop or desktop).&lt;br /&gt;
:*You need at least 1Gb of free space on your Hard Disk.&lt;br /&gt;
:*You need a good video card, at least around a GeForce 4 or ATI Radeon 8500. Usually the video card is more important than the CPU.&lt;br /&gt;
:*You need 2Gb of RAM or more (4Gb ideal).&lt;br /&gt;
:*You will be connected to the internet while playing, so you need a permanent and stable connection, like ADSL.&lt;br /&gt;
:*To download the game you need a good internet connection or it will take long time.&lt;br /&gt;
:*You should disable firewalls or routers blocking port 7777. Usually it&#039;s not possible to play when behind a corporate firewall (from work for example!)&lt;br /&gt;
&lt;br /&gt;
=== Installing and registration ===&lt;br /&gt;
You need 3 things to play PlaneShift:&lt;br /&gt;
:*The base installation file (around 1Gb in size), that you can get in the [http://www.planeshift.it/Download Download page] with direct download or with bittorrent.&lt;br /&gt;
:*Update PlaneShift by using the built-in updater in PSlaunch, located in Windows under Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;PSlaunch.exe  Once you run the program it will automatically detect any necessary updates and you can chose to download and install them. On windows Vista/7/8 you may need to open the PSlaunch.exe program with &#039;Run as Administrator&#039; by right clicking on the file.&lt;br /&gt;
:*An account. This is totally free, but we require an email verification. Go to [http://planeshift.teamix.org/register/newaccount.php this page], insert your data and wait a verification email. The email will require you to click on a link and choose a password to activate the account.&lt;br /&gt;
&lt;br /&gt;
=== First login and char creation ===&lt;br /&gt;
:*When the game starts you have to enter your email as login, and the same password you chose on the registration page.&lt;br /&gt;
:*If you see numbers to the right of server name, this means the server is up and running, if you read &amp;quot;Fail&amp;quot;, it means that the server is down or you cannot reach it due to firewall issues, or that you need to run an update from within the PSlaunch program. To see if the server is up go the main web page of the server, [http://planeshift.teamix.org HERE] and check on the left columns the &amp;quot;Total Online&amp;quot; players connected; if this number is greater than 0 then the server is up.&lt;br /&gt;
:*You will be requested to create a new character. You can go for &amp;quot;Quick&amp;quot; creation where most options are chosen for you, or the &amp;quot;Advanced&amp;quot; option. For now select the Quick, and come back later with another character. You can have up to 4 characters. You can delete them at any time.&lt;br /&gt;
&lt;br /&gt;
=== Enter the PlaneShift 3D world ===&lt;br /&gt;
When your first character is uploaded, you will enter the PlaneShift 3D world, in the [[Players_Guide#Welcome_Area|Welcome Area]] of [[Hydlaa]], the main city. You are greatly encouraged to complete this tutorial in game, as it will introduce you to key aspects of the game and game world. We hope to provide many different possibilities to players, but at the moment the game is not as developed as we would like, so your options are limited, but always expanding. The next steps explain how to gain money, items and complete quests to gain experience and improve your character. &lt;br /&gt;
:*You can move with the arrow keys and explore the world. Press &#039;m&#039; to change the camera setting. Clicking on the Options icon (in the toolbar) you can access the keyboard configuration, and check there all keys used in the game to control your character.&lt;br /&gt;
:*Every race will start in [[Hydlaa]], the main city. After completing the tutorial, explore the surroundings of Hydlaa a bit, and locate the [[Smithy|blacksmith]] by the plaza - his name is [[Harnquist]]. You can get some quests from him. You can also walk between the houses to find the entrance to the [[Hydlaa Sewers|sewers]] where you will find some [http://planeshift.top-ix.org/pswiki/index.php?title=Rats rats] to kill.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
:*PlaneShift is a roleplaying game and players are encouraged to always roleplay their character while in game. Please read this brief introduction to [[Players_Guide#Roleplay|roleplay]].&lt;br /&gt;
:*Roleplaying puts you into your character&#039;s shoes. You ARE the character, it is a medieval world, so try and pretend that you lived back then.&lt;br /&gt;
:*Words such as &#039;lol&#039;, or &#039;rofl&#039;, take away from the roleplaying experience. Please spell out your words and use correct grammar.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:*Your character is pretty young and inexperienced, with little or no knowledge on fighting and magic. Killing some rats to practice combat is probably the best way to start making some experience and money.&lt;br /&gt;
:*Be careful about which rats you choose, right click on them and check their description, avoid the &amp;quot;robust&amp;quot; ones, attack the normal ones. You can attack them with bare hands.&lt;br /&gt;
:*To attack just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure not to die! If you are in trouble run away and return later.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
:*If you want to start with magic you need some glyphs. Glyphs are the base of creating and casting any spell. If you have some money you should visit Levrus in the [[Magic Shop]] just outside Hydlaa in the direction of the [[Bronze Doors]].&lt;br /&gt;
:*When you have at least one glyph you can open your spellbook and first of all you should drag your glyph to the purify icon. After some time the glyph will be purified and ready for use. Then move the glyph to the Assemble slots and research spells. Your found spells will be listed in the Spell Book window. You can cast by selecting the spell and clicking Cast or typing /cast [spell-name] or by moving the spell icon to your quickspell bar (/show quickspell) and clicking the icon.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
:*As soon as you gain experience and some money (Tria), you can go to a trainer and advance a &amp;quot;rank&amp;quot; in a certain skill. For example you can visit Harnquist the [[Smithy|blacksmith]] in Hydlaa to learn mining skill, or Percival the guard outside the Winch doors for swordskill. Remember that a trainer gives theoretical knowledge. To advance to the next rank and qualify for another theoretical lesson, you will need to practice that skill and earn the necessary experience and money.&lt;br /&gt;
:*Just right click on the trainer and select the train icon. The skills window will open, you have to select one skill and click the train button.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
:*As you become more experienced in the game, you should attempt some quests. These are given by computer-controlled entities or Non-Player Characters — [[Non-Player_Character|NPC]]s like [[Harnquist]] and [[Trasok]]. A quest might require you to run errands for NPCs, solve riddles or puzzles, or practise your skill in combat or magic to acquire items. Questing earns you the trust of various NPCs in the game, being able to gain more powerful items, access hidden places and gain fame.&lt;br /&gt;
:*To get a quest you have to speak to an NPC: right-click on them and select the Talk/Lips icon. Available quest options will appear onscreen. To chose a quest option, click on the text or &#039;bubble&#039;. The NPC will then answer you. PlaneShift also uses a native language parsing system that allows you to speak to NPCs in plain English if you want to try talking in the free text box. Remember to try to keep your phrases short and precise to give the NPC the best chance of answering you correctly.&lt;br /&gt;
&lt;br /&gt;
=== Proceeding further in the game ===&lt;br /&gt;
:*There are a number of options you have in addition to the ones described, like joining a guild, creating a guild, crafting items, participating in live events.&lt;br /&gt;
:*You will discover those options step by step thanks to the community of players and other released material like the [http://planeshift.top-ix.org/pswiki/index.php?title=Player_Guide:_Arcane_Chrysalis Player Guide].&lt;br /&gt;
:*Check the toolbar to the top left and explore all menus and options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
:*Before asking, please review the Help present in game, in the Toolbar to the top left of the screen. There you can find most commands and their detailed explanation&lt;br /&gt;
:*If you have problems in game you can ask for help on our forums, or directly in game in the &amp;quot;Help&amp;quot; channel. In the chat window, select the last tab called &amp;quot;Help&amp;quot; and type your questions there, an advisor (expert player or [[Game_Master|GM]]) will answer you as soon as possible. Remember that they cannot give hints or cheats, like telling you how to complete a quest.&lt;br /&gt;
&lt;br /&gt;
=== File locations and planeshift-settings ===&lt;br /&gt;
Here is the location for some important files and folders that can help you, either when you need to manually change a setting that is not accessible from the planeshift-gui or if you want to look at a chat you had some time before:&lt;br /&gt;
==== File locations ====&lt;br /&gt;
There is a special Planeshift-folder (not to be confused with the Planeshift-gamefolder!) which contains user-specific preferences and &amp;quot;chat log files&amp;quot;. The location of it depends on the Operating System you use. Here is a table with the known locations:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border:solid 1px black; border-collapse:collapse; padding:10px&amp;quot;&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Windows XP&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | %appdata%\PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Windows 7&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | C:\Users\Username\AppData\Roaming\PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Mac OS X&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | ~/Library/Application Support/PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 |  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | the &amp;quot;~&amp;quot;-sign is the path to &amp;quot;/Users/UserName&amp;quot;&lt;br /&gt;
 |-&lt;br /&gt;
 | rowspan=&amp;quot;2&amp;quot; style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | Linux&lt;br /&gt;
 | style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | ~/.PlaneShift&lt;br /&gt;
 |-&lt;br /&gt;
 |  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; | the &amp;quot;~&amp;quot;-sign is the path to &amp;quot;/home/UserName&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== User-specific-prefs ====&lt;br /&gt;
&lt;br /&gt;
What follows is a list of some of the files and/or folders that might be of interest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;folders&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;books&#039;&#039;&#039;: This folder contains books you have saved from planeshift. It is also used to store texts you have created outside of planeshift and want to load into a book&lt;br /&gt;
** &#039;&#039;&#039;descriptions&#039;&#039;&#039;: This folder contains different descriptions for your character which you can load with the /loaddesc command from in game.&lt;br /&gt;
** &#039;&#039;&#039;logs&#039;&#039;&#039;: This folder contains your chatlogs. The format for the filename is &#039;&#039;&#039;&#039;YourCharactersFirstName_YourCharactersLastName.txt&#039;&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;musicalsheets&#039;&#039;&#039;: If you make and save pieces of music they will be saved in this folder.&lt;br /&gt;
** &#039;&#039;&#039;options&#039;&#039;&#039;: The files within there contain the options you can set from within planeshift itself.&lt;br /&gt;
** &#039;&#039;&#039;screenshots&#039;&#039;&#039;: The screenshots you take from within planeshift via the command &amp;quot;/screenshot&amp;quot; are saved in here.&lt;br /&gt;
* &#039;&#039;&#039;files&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;options.cfg&#039;&#039;&#039;: This file contains some camera-settings&lt;br /&gt;
** &#039;&#039;&#039;planeshift.cfg&#039;&#039;&#039;: This file contains additional settings, like the email seen on the games&#039; login-screen and options which can be set via the &amp;quot;pssetup&amp;quot;-application.&lt;br /&gt;
** &#039;&#039;&#039;questnotes_YourCharactersFirstName_YourCharactersLastName.xml&#039;&#039;&#039;: This file contains a list of all the quests you have taken in planeshift, together with all the notes you made on them.&lt;br /&gt;
&lt;br /&gt;
===Updating PlaneShift===&lt;br /&gt;
&lt;br /&gt;
====Auto-Update====&lt;br /&gt;
Just doubleclick the &amp;quot;PSlaunch&amp;quot;-application and if there is an update it should download and install the changes. If you encounter problems with the update you can try to &#039;repair&#039; the install.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Windows:&#039;&#039;&#039; A dos-box should open showing status-messages about the progress and behaviour of the update.&lt;br /&gt;
* &#039;&#039;&#039;Linux / Mac OS X:&#039;&#039;&#039; On these systems, the update output is written into a file. So, after updating, you can open a file named &amp;quot;updater.log&amp;quot; which is located in the Planeshift-gamefolder.&lt;br /&gt;
&lt;br /&gt;
====Check the integrity of (and repair) your Planeshift-installation====&lt;br /&gt;
PSUpdater can also be started via a console/terminal/dosbox/whatever commandline-tool there is on your system, in conjunction with the &amp;quot;repair&amp;quot;-parameter. It checks your installation and, if any of the files are changed, asks you to replace them with the official version.&lt;br /&gt;
&#039;&#039;&#039;Beware:&#039;&#039;&#039; This will also check and therefore overwrite files like &amp;quot;psclient.cfg&amp;quot; within the Planeshift-gamefolder. So any changes you made to them will be lost. This does &#039;&#039;&#039;not&#039;&#039;&#039; change any of the options you have set from within the options-window within the game itself.&lt;br /&gt;
&lt;br /&gt;
The way to use PSUpdater from the commandline is slightly more complicated and will be explained below (again, OS-specific):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;border:solid 1px black; border-collapse:collapse; padding:10px&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;Windows&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td  style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot; &amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Click on the &amp;lt;strong&amp;gt;Start&amp;lt;/strong&amp;gt;-Button in your taskbar, then choose &amp;lt;strong&amp;gt;&amp;quot;Run&amp;quot;&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;In the upcoming dialog box, type in the following command:&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;&amp;quot;C:\thePathToWherePlaneshiftIsInstalled\Planeshift\psupdater.exe&amp;quot; -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;Mac OS X&amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Go to the folder &amp;lt;strong&amp;gt;&amp;quot;/Applications/Utilities&amp;quot;&amp;lt;/strong&amp;gt; and open the application named &amp;lt;strong&amp;gt;&amp;quot;Terminal&amp;quot;&amp;lt;/strong&amp;gt; or &amp;lt;strong&amp;gt;&amp;quot;Terminal.app&amp;quot;&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;cd into your planeshift-directory with this command (you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;cd /Applications/PlaneShift&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; This path is only valid if you installed the game into the folder suggested by the installer (&amp;quot;Applications&amp;quot;)&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Run this command (again, you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;./psupdater.app/Contents/MacOS/psupdater_static -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; As with the last step, this path is only valid if you installed the game into the &amp;quot;Applications&amp;quot;-folder&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
      &amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
   &amp;lt;tr&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt; Linux &amp;lt;/td&amp;gt;&lt;br /&gt;
      &amp;lt;td style=&amp;quot;padding:5px 10px; border:solid 1px black;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;start your commandline-utiliy (Console, Terminal, whatever you have)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;cd into your planeshift-directory with this command (you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;cd /opt/PlaneShift&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; This path is only valid if you installed the game into the folder suggested by the installer (&amp;quot;opt&amp;quot;)&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Run this command (again, you can copy/paste it):&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;./psupdater -repair&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
               &amp;lt;strong&amp;gt;Attention:&amp;lt;/strong&amp;gt; As with the last step, this path is only valid if you installed the game into the &amp;quot;opt&amp;quot;-folder&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;/div&gt;</summary>
		<author><name>Loremipsum</name></author>
	</entry>
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