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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kiirani</id>
	<title>PSwiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php/Special:Contributions/Kiirani"/>
	<updated>2026-04-06T20:54:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1541</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1541"/>
		<updated>2006-09-24T00:47:15Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: /* First Person */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out.)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scrollwheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
In Free movement the camera remains facing a single direction, keeping the character in its view within a small area of space and moving to keep up only as the character begins to reach the edge of this area. The camera cannot be zoomed in or out.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
In Dynamic Follow the camera slowly turns to keep itself roughly behind the character as it moves, remaining in spot while the character is still and allowing it to rotate freely withoug effecting the camera position. Zoom has no effect in this view.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa. Zoom does not apply in this view as it is looking out of the &amp;quot;eyes&amp;quot; of your character.&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1530</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1530"/>
		<updated>2006-09-24T00:33:06Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: /* Dynamic Follow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out.)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scrollwheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
In Free movement the camera remains facing a single direction, keeping the character in its view within a small area of space and moving to keep up only as the character begins to reach the edge of this area. The camera cannot be zoomed in or out.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
In Dynamic Follow the camera slowly turns to keep itself roughly behind the character as it moves, remaining in spot while the character is still and allowing it to rotate freely withoug effecting the camera position. Zoom has no effect in this view.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera.&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa.&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1524</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1524"/>
		<updated>2006-09-24T00:24:44Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: /* Dynamic Follow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out.)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scrollwheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
In Free movement the camera remains facing a single direction, keeping the character in its view within a small area of space and moving to keep up only as the character begins to reach the edge of this area. The camera cannot be zoomed in or out.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
The camera in Dynamic Follow will slowly turn to follow behind the character as it moves. While the character remains stationary, so does the camera. As with Free Movement, the camera can&#039;t be zoomed. Also, mouselook only has an effect when the character is still.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera.&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa.&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1519</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1519"/>
		<updated>2006-09-24T00:17:09Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: /* Free Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out.)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scrollwheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
In Free movement the camera remains facing a single direction, keeping the character in its view within a small area of space and moving to keep up only as the character begins to reach the edge of this area. The camera cannot be zoomed in or out.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera.&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa.&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1512</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1512"/>
		<updated>2006-09-23T23:53:45Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out.)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scrollwheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera.&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa.&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1508</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1508"/>
		<updated>2006-09-23T23:28:42Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]]. The direction of the camera can be controlled with mouselook, activated the tab key, or by holding down the middle mouse button, and the camera can be zoomed using the scrollwheel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera.&lt;br /&gt;
&lt;br /&gt;
Like Third Person Follow, First Person view has the effect of being &amp;quot;stuck&amp;quot; to the character. Turning the character turns the camera, and vice versa.&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Keyboard_Controls&amp;diff=1507</id>
		<title>Keyboard Controls</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Keyboard_Controls&amp;diff=1507"/>
		<updated>2006-09-23T23:24:47Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[first person]], several [[third person]] views and [[free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1503</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1503"/>
		<updated>2006-09-23T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?)&lt;br /&gt;
&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1490</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1490"/>
		<updated>2006-09-23T21:59:49Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: /* Third Person Follow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?)&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
In third person view, the camera always remains a set distance directly behind the character. Mouse look (activated with tab) and turning either with arrow keys or WASD have an identical effect.&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1488</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1488"/>
		<updated>2006-09-23T21:54:01Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?)&lt;br /&gt;
Planeshift offers five different camera views, which can be cycled through using the &amp;quot;M&amp;quot; [[shortcut key]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
Remains a certain distance (set by zoom) behind character at all times, turns with the character, mouselook as similar effect to arrow keys because of this&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1484</id>
		<title>Camera Views</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Camera_Views&amp;diff=1484"/>
		<updated>2006-09-23T21:42:07Z</updated>

		<summary type="html">&lt;p&gt;Kiirani: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Still in note stages, fleshing out. A nice introduction shall be added, as well as perhaps subsections for mouselook and zooming?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Third Person Follow==&lt;br /&gt;
&lt;br /&gt;
Remains a certain distance (set by zoom) behind character at all times, turns with the character, mouselook as similar effect to arrow keys because of this&lt;br /&gt;
&lt;br /&gt;
==Free Movement==&lt;br /&gt;
&lt;br /&gt;
Allows character to move within a small area, only moving to keep up when it hits the edge. Behaves similar to free rotation in that it does not follow the character at all.&lt;br /&gt;
&lt;br /&gt;
==Dynamic Follow==&lt;br /&gt;
&lt;br /&gt;
Follows character when moving forward or backward only, remains stationary while character turns on spot. Mouselook has no effect while character is moving forward or backward.&lt;br /&gt;
&lt;br /&gt;
==Free Rotation==&lt;br /&gt;
&lt;br /&gt;
Camera remains a certain distance (set by zoom) from the character at all times, at a stationary position (set by mouselook), does not move to remain in position as character turns&lt;br /&gt;
&lt;br /&gt;
==First Person==&lt;br /&gt;
&lt;br /&gt;
Character becomes camera, all aspects of character are invisible to camera&lt;/div&gt;</summary>
		<author><name>Kiirani</name></author>
	</entry>
</feed>