<?xml version="1.0"?>
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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerol</id>
	<title>PSwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kerol"/>
	<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php/Special:Contributions/Kerol"/>
	<updated>2026-04-05T22:38:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Kerol&amp;diff=6135</id>
		<title>User:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Kerol&amp;diff=6135"/>
		<updated>2009-10-21T17:19:57Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
Name: Anselm Kiefner &amp;lt;br&amp;gt;&lt;br /&gt;
Location: Germany&lt;br /&gt;
&lt;br /&gt;
Position in the PS organisation: &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Former&#039;&#039;&#039; Leader of the GM team, admin of the [[Main_Page|PSwiki]] and associate in settings department.&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:ToDo&amp;diff=4862</id>
		<title>PSwiki talk:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:ToDo&amp;diff=4862"/>
		<updated>2008-03-26T22:52:21Z</updated>

		<summary type="html">&lt;p&gt;Kerol: signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current plan for official docs:&lt;br /&gt;
Take the Tutorial as reference.&lt;br /&gt;
* Reduce the [[Quickguide]] to the minimum.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Assume the quickguide and tutorial known to the players.&lt;br /&gt;
* incorporate all FAQ into the [[Players Guide]] with the goal to remove all FAQ.&lt;br /&gt;
--[[User:Kerol|Kerol]] 18:52, 26 March 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I will start to work on a script to manage this after the next week. --[[User:Fellice|Fellice]] 04:41, 1 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Belated I got the idea to convert the help.xml to wiki and use the format of the converter to convert it back into xml when its done.&lt;br /&gt;
I also researched a tool for conversion: [http://www.haypocalc.com/wiki/Html2wiki].&lt;br /&gt;
I have not tested it out at all and I don&#039;t really know how it works, but if it does what is written there, it could be used in our case.&lt;br /&gt;
Before we kill all the changes done on the [[Ingame Help]] article for naught I suggest we make a ingame help experimentation article. Convert the help.xml into that article, edit some things and try to convert it back.&lt;br /&gt;
If the file works ingame as supposed, we still can overwrite the main article.&lt;br /&gt;
If the file doesn&#039;t work we still can work on the main article and look for someone who can tinker a converter together. --[[User:Kerol|Kerol]] 21:50, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:ToDo&amp;diff=4861</id>
		<title>PSwiki talk:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:ToDo&amp;diff=4861"/>
		<updated>2008-03-26T22:52:02Z</updated>

		<summary type="html">&lt;p&gt;Kerol: current plan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Current plan for official docs:&lt;br /&gt;
Take the Tutorial as reference.&lt;br /&gt;
* Reduce the [[Quickguide]] to the minimum.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Assume the quickguide and tutorial known to the players.&lt;br /&gt;
* incorporate all FAQ into the [[Players Guide]] with the goal to remove all FAQ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I will start to work on a script to manage this after the next week. --[[User:Fellice|Fellice]] 04:41, 1 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Belated I got the idea to convert the help.xml to wiki and use the format of the converter to convert it back into xml when its done.&lt;br /&gt;
I also researched a tool for conversion: [http://www.haypocalc.com/wiki/Html2wiki].&lt;br /&gt;
I have not tested it out at all and I don&#039;t really know how it works, but if it does what is written there, it could be used in our case.&lt;br /&gt;
Before we kill all the changes done on the [[Ingame Help]] article for naught I suggest we make a ingame help experimentation article. Convert the help.xml into that article, edit some things and try to convert it back.&lt;br /&gt;
If the file works ingame as supposed, we still can overwrite the main article.&lt;br /&gt;
If the file doesn&#039;t work we still can work on the main article and look for someone who can tinker a converter together. --[[User:Kerol|Kerol]] 21:50, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Kerol&amp;diff=4054</id>
		<title>User:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Kerol&amp;diff=4054"/>
		<updated>2008-01-08T23:11:10Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Me =&lt;br /&gt;
&lt;br /&gt;
Name: Anselm Kiefner &amp;lt;br&amp;gt;&lt;br /&gt;
Location: Germany&lt;br /&gt;
&lt;br /&gt;
Position in the PS organisation: &amp;lt;br&amp;gt;&lt;br /&gt;
Leader of the GM team, admin of the [[Main_Page|PSwiki]] and associate in settings department.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=How to contact me=&lt;br /&gt;
* emailadress used for topics regarding this wiki: wiki-planeshift@anselm.kiefner.de&lt;br /&gt;
* IRC/forum/ingame nick: Kerol&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=4053</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=4053"/>
		<updated>2008-01-08T22:58:01Z</updated>

		<summary type="html">&lt;p&gt;Kerol: oops I did it again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Done. --[[User:Kerol|Kerol]] 06:50, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do you have access to this MediaWiki installation?  I am wondering how good http://meta.wikimedia.org/wiki/SpamBlacklist_extension is.  I only recommend it because it is installed on all Wikimedia Foundation sites, but I&#039;ve never used it myself.  Regards, [[User:Tuxide|Tuxide]] 03:15, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Nope, it&#039;s running on Xordans webspace. I can easily ask him to do stuff though. What log would I have to check to see how effective the blacklist is? --[[User:Kerol|Kerol]] 06:03, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, I asked around and apparently stuff like this isn&#039;t logged since edits with blacklisted urls aren&#039;t made in the first place.  I suppose the only way to test it for certain is to go to Wikipedia&#039;s sandbox and try to insert a blacklisted url.  There is also http://www.mediawiki.org/wiki/Extension:ConfirmEdit which can be used to prevent accounts from being registered by bots.  All Wikimedia Foundation sites use this plugin as well.  Regards, [[User:Tuxide|Tuxide]] 02:48, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [[User:Roobolh]] would like a bot flag ==&lt;br /&gt;
&lt;br /&gt;
Hello, Kerol. &lt;br /&gt;
&lt;br /&gt;
I set up a [http://meta.wikimedia.org/wiki/Using_the_python_wikipediabot PyWikipediaBot] to help out in cases of particularly boring work. If you could set the [[Special:Userrights|bot flag]] for this account, please, so he won&#039;t flood the [[Special:Recentchanges|Recentchanges]] when working. Thanks in advance. --[[User:Daevaorn|Daevaorn]] 11:19, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Done. --[[User:Kerol|Kerol]] 17:54, 8 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=4052</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=4052"/>
		<updated>2008-01-08T22:54:53Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* User:Roobolh would like a bot flag */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pst ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m cooloer than this guy ;)&lt;br /&gt;
&lt;br /&gt;
* you wished. :P --[[User:Kerol|Kerol]] 11:46, 8 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
[[where does this belong?]]&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Done. --[[User:Kerol|Kerol]] 06:50, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do you have access to this MediaWiki installation?  I am wondering how good http://meta.wikimedia.org/wiki/SpamBlacklist_extension is.  I only recommend it because it is installed on all Wikimedia Foundation sites, but I&#039;ve never used it myself.  Regards, [[User:Tuxide|Tuxide]] 03:15, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Nope, it&#039;s running on Xordans webspace. I can easily ask him to do stuff though. What log would I have to check to see how effective the blacklist is? --[[User:Kerol|Kerol]] 06:03, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, I asked around and apparently stuff like this isn&#039;t logged since edits with blacklisted urls aren&#039;t made in the first place.  I suppose the only way to test it for certain is to go to Wikipedia&#039;s sandbox and try to insert a blacklisted url.  There is also http://www.mediawiki.org/wiki/Extension:ConfirmEdit which can be used to prevent accounts from being registered by bots.  All Wikimedia Foundation sites use this plugin as well.  Regards, [[User:Tuxide|Tuxide]] 02:48, 17 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
== [[User:Roobolh]] would like a bot flag ==&lt;br /&gt;
&lt;br /&gt;
Hello, Kerol. &lt;br /&gt;
&lt;br /&gt;
I set up a [http://meta.wikimedia.org/wiki/Using_the_python_wikipediabot PyWikipediaBot] to help out in cases of particularly boring work. If you could set the [[Special:Userrights|bot flag]] for this account, please, so he won&#039;t flood the [[Special:Recentchanges|Recentchanges]] when working. Thanks in advance. --[[User:Daevaorn|Daevaorn]] 11:19, 8 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: Done. --[[User:Kerol|Kerol]] 17:54, 8 January 2008 (EST)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=3244</id>
		<title>User talk:Josellis</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=3244"/>
		<updated>2007-08-10T10:49:52Z</updated>

		<summary type="html">&lt;p&gt;Kerol: Coordination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my (Josellis&#039;) talk page. If you have a specific request, please press the &amp;quot;+&amp;quot; button at the top of this page (next to Edit), and type in your request, of course, make sure that your title is nice and clear. If you have general comments, please just edit the &amp;quot;General Comments&amp;quot; section, and add you comment.&lt;br /&gt;
&lt;br /&gt;
Please make sure as well that you sign your post with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=General Comments=&lt;br /&gt;
&lt;br /&gt;
*Sorry. I was editing another wiki and hit the wrong tab on my browser x&#039;D&lt;br /&gt;
Just wanted to rollback, but you was faster. :) --[[User:Kerol|Kerol]] 16:26, 9 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Thanks for your assistance. I would help here a little to extend the Wiki. I hope that&#039;s ok. --[[User:Camel210|Camel210]]&lt;br /&gt;
&lt;br /&gt;
**Everyone is welcome to help here on the PlaneShift wiki. If you need any help with the formatting or what is needed, just visit [[User:Josellis|my user page]]. It has a few useful links. Otherwise, just go for it, and edit all you want! &#039;&#039;[[User:Josellis|Josellis]] 20:18, 12 July 2007 (EDT)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Coordination ==&lt;br /&gt;
&lt;br /&gt;
Hi, I noticed that you&#039;re quite active here. If you like to create anything new here like a new category, go for it.&amp;lt;br&amp;gt;&lt;br /&gt;
I would appreciate if you focused also on editing the docs, like the ingame help and the PS guide. If you need assistance or have questions, feel free to post on my user page or come on IRC #planeshift-wiki or #planeshift-offtopic.&amp;lt;br&amp;gt;&lt;br /&gt;
I look forward to have much more activity on this wiki in future. --[[User:Kerol|Kerol]] 06:49, 10 August 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=2875</id>
		<title>User talk:Josellis</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=2875"/>
		<updated>2007-07-09T20:26:46Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry. I was editing another wiki and hit the wrong tab on my browser x&#039;D&lt;br /&gt;
Just wanted to rollback, but you was faster. :) --[[User:Kerol|Kerol]] 16:26, 9 July 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=2874</id>
		<title>User talk:Josellis</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=2874"/>
		<updated>2007-07-09T20:16:55Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry. I was editing another wiki and hit the wrong tab on my browser x&#039;D&lt;br /&gt;
Just wanted to rollback, but you was faster. :)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2873</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2873"/>
		<updated>2007-07-09T20:14:27Z</updated>

		<summary type="html">&lt;p&gt;Kerol: Reverted edits by Kerol (Talk); changed back to last version by Josellis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community project to allow members of the community to improve official documentation. With the help of the community, we hope to keep documentation always up to date. To see the official documents available for reading and improving, scroll down to the &amp;quot;Official Docs&amp;quot; section below. Since the launch of the PlaneShift Wiki, we have also added the Language Project. By contributing to these pages, you can shape the development of the ingame languages of planeshift. &#039;&#039;&#039;Discuss on the talk pages&#039;&#039;&#039; any changes to pre-existing grammar rules, or existing vocabulary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Remember: contributions to the PlaneShift wiki are contributions to PlaneShift, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution License!]&amp;lt;/span&amp;gt;&#039;&#039;&#039; By creating an account and registering on the PlaneShift wiki, you acknowledge that you have read and agree to place your contributions under the ABC license. You must &#039;&#039;&#039;[[Special:Userlogin|register]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Userlogin|log in]]&#039;&#039;&#039; in order to edit pages.For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:official_docs.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Official Docs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy]]&lt;br /&gt;
*[[:Category:Players Guide|Players Guide]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:language_project.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Language Projects&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:wikiworks.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;WikiWorks&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Special:Shortpages|Short Pages]]&lt;br /&gt;
* [[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
* [[ToDo|To-do list]]&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
* [[Help:Contents|Wiki Help]]&lt;br /&gt;
* [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2872</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2872"/>
		<updated>2007-07-09T20:13:02Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
bla1&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
bla2&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;blabb header&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
blabb&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;blebb header&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
blebb&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;blubb header&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
blubb&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2782</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2782"/>
		<updated>2007-06-13T10:03:25Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Spamalot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pst ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m cooloer than this guy ;)&lt;br /&gt;
&lt;br /&gt;
* you wished. :P --[[User:Kerol|Kerol]] 11:46, 8 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
[[where does this belong?]]&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Done. --[[User:Kerol|Kerol]] 06:50, 11 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Do you have access to this MediaWiki installation?  I am wondering how good http://meta.wikimedia.org/wiki/SpamBlacklist_extension is.  I only recommend it because it is installed on all Wikimedia Foundation sites, but I&#039;ve never used it myself.  Regards, [[User:Tuxide|Tuxide]] 03:15, 13 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Nope, it&#039;s running on Xordans webspace. I can easily ask him to do stuff though. What log would I have to check to see how effective the blacklist is? --[[User:Kerol|Kerol]] 06:03, 13 June 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2775</id>
		<title>User talk:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Kerol&amp;diff=2775"/>
		<updated>2007-06-11T10:50:09Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Spamalot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pst ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m cooloer than this guy ;)&lt;br /&gt;
&lt;br /&gt;
* you wished. :P --[[User:Kerol|Kerol]] 11:46, 8 March 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
[[where does this belong?]]&lt;br /&gt;
&lt;br /&gt;
==Spamalot==&lt;br /&gt;
Check out the following accounts (and their IPs):&lt;br /&gt;
* [[Special:Contributions/KjfM1n]] &amp;amp;mdash; [[Special:Blockip/KjfM1n|Banhammer]]&lt;br /&gt;
* [[Special:Contributions/NytRzj]] &amp;amp;mdash; [[Special:Blockip/NytRzj|Banninate]]&lt;br /&gt;
* [[Special:Contributions/OoeRdq]] &amp;amp;mdash; [[Special:Blockip/OoeRdq|Gannonban]]&lt;br /&gt;
Jose and I have been seeing this kind of stuff on his Advisor Haven wiki.  We&#039;ve been giving these guys indefblocks [http://advice.ps-mc.com/index.php/Special:Ipblocklist].  Regards, [[User:Tuxide|Tuxide]] 23:53, 10 June 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
Done. --[[User:Kerol|Kerol]] 06:50, 11 June 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Kerol&amp;diff=2774</id>
		<title>User:Kerol</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Kerol&amp;diff=2774"/>
		<updated>2007-06-11T10:39:12Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* GM/dev char: Kerol&lt;br /&gt;
* GM leader&lt;br /&gt;
* Sysop of the [[Main_Page|PSwiki]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* location: Germany&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* wiki emailadress: wiki-planeshift@anselm.kiefner.de&lt;br /&gt;
* IRC nick: Kerol&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2405</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2405"/>
		<updated>2007-03-09T03:35:00Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in Yliakum can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer to. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ways.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
===The Ways===&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the Crystal, more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:glyphs.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2404</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2404"/>
		<updated>2007-03-09T03:34:25Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in Yliakum can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer to. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ways.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
===The Ways===&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the Crystal, more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:glyphs.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the [[Players_Guide_Chapter_2#The_Ways| Ways]] and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=2403</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=2403"/>
		<updated>2007-03-09T03:31:38Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiating Combat===&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targetted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
===Stance===&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggressive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This is the standard, default attack. Attack and defense are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In full defense the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
In the world of Yliakum, death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
===Combat Example===&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:rat.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:combat2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:looting1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:looting2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Glossary#Group| &#039;&#039;Group&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Glossary#Group| &#039;&#039;Group&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=2402</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=2402"/>
		<updated>2007-03-09T03:29:54Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Learning Skills===&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theoretical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Weapons Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knives &amp;amp; Daggers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: Easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maces &amp;amp; Hammers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms &amp;amp; Spear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of armor. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
Groups are: Light armor, medium armor, heavy armor and shield handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Lore Skills===&lt;br /&gt;
&lt;br /&gt;
Arcane Lore skills express the knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Magic]] section.&lt;br /&gt;
&lt;br /&gt;
Each skill represents proficiency in one of the Ways of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=2398</id>
		<title>Nolthrir</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=2398"/>
		<updated>2007-03-09T03:24:15Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Their appearance is characterized by harmonious forms, straight hair and pointed ears. They are not as tall or robust compared to [[Diaboli]] and Humans, but still more so than [[Lemur]]s. The Elves are naturally inclined to philosophy, meditation and mysticism, with a strong respect for the ancestors; in fact, in spite of the prohibition, some groups secretly belong to the cult of the dead, stealing corpses from the procedure of expulsion.&lt;br /&gt;
&lt;br /&gt;
[[Image:nolthrir.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The most ancient race of Elves is the Nolthrirs, which first became part of the society as seaweed fishers and farmers, an activity it is believed they perfected before their arrival to Yliakum. After many centuries, the great amount of time spent working underwater and the unique altering properties of the Crystal have made the Nolthrirs an amphibious race, with webbed fingers and both gilled and pulmonary respiration. Nolthrirs appear as slim elves, with skin and hair colored from azure to green, and icy eyes colored from light azure to light green. They tend to be hairless on the body, but everyone, males and females have very long hair. They live mainly on the two submerged levels. They are from 1.50 m to 1.65 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Almost all elves have familiarity with some form of magic, mainly elemental magic. Nolthirs have a particular disadvantage on using fire related spells, but on the other hand they master water spells.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The serenity of the underwater life with its soft rumors and dimmed lights is reflected in Nolthrirs way of life.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Seaweeds and fishes are the only food they eat. Having a great care for the sea ecosystem, they tend to eat few selected fishes, taken from breeding.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Breath underwater.&lt;br /&gt;
Starting stats: STR 45, END 75, AGI 75, INT 70, WIL 45, CHA 40&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=2397</id>
		<title>Nolthrir</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=2397"/>
		<updated>2007-03-09T03:23:06Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Their appearance is characterized by harmonious forms, straight hair and pointed ears. They are not as tall or robust compared to [[Diaboli]] and [[Humans]], but still more so than [[Lemur]]s. The Elves are naturally inclined to philosophy, meditation and mysticism, with a strong respect for the ancestors; in fact, in spite of the prohibition, some groups secretly belong to the cult of the dead, stealing corpses from the procedure of expulsion.&lt;br /&gt;
&lt;br /&gt;
[[Image:nolthrir.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The most ancient race of Elves is the Nolthrirs, which first became part of the society as seaweed fishers and farmers, an activity it is believed they perfected before their arrival to Yliakum. After many centuries, the great amount of time spent working underwater and the unique altering properties of the Crystal have made the Nolthrirs an amphibious race, with webbed fingers and both gilled and pulmonary respiration. Nolthrirs appear as slim elves, with skin and hair colored from azure to green, and icy eyes colored from light azure to light green. They tend to be hairless on the body, but everyone, males and females have very long hair. They live mainly on the two submerged levels. They are from 1.50 m to 1.65 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Almost all elves have familiarity with some form of magic, mainly elemental magic. Nolthirs have a particular disadvantage on using fire related spells, but on the other hand they master water spells.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The serenity of the underwater life with its soft rumors and dimmed lights is reflected in Nolthrirs way of life.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Seaweeds and fishes are the only food they eat. Having a great care for the sea ecosystem, they tend to eat few selected fishes, taken from breeding.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Breath underwater.&lt;br /&gt;
Starting stats: STR 45, END 75, AGI 75, INT 70, WIL 45, CHA 40&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2396</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2396"/>
		<updated>2007-03-09T03:22:30Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Players_Guide_Chapter_3#Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Players_Guide_Chapter_3#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Players_Guide_Chapter_3#Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Players_Guide_Chapter_3#Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2395</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2395"/>
		<updated>2007-03-09T02:51:31Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Selling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buying.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:selling.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:exchanging.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:giving.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2394</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2394"/>
		<updated>2007-03-09T02:48:55Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Combining Glyphs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
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| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in Yliakum can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer to. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ways.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
===The Ways===&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the Crystal, more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:glyphs.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the [[Players_Guide_Chapter_2#The_Ways| Ways]] and its associated [[Players_Guide_Chapter_2#Mental_Stats| Mental Stat]] to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=2393</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=2393"/>
		<updated>2007-03-09T01:41:36Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page chat it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created chat because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
just a small hint there is a search feature and i think it might help decrease the need for pages to point out each and every little detail like making a chat page or many catagories. Just remember we do not have unlimited space so if we can make a few pages as possible it might end up helping people in the long run. If you dont link a page to the main page most people will not see it or though a page that makes the link necessage. If you want help setting up irc just let us know and we can help you do that so you can work with us there also.&lt;br /&gt;
&lt;br /&gt;
--illori 09:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Installed Firefox extension Chatzilla. Tried to connect to Freenode --&amp;gt; [ERROR] msg.reconnecting.in ... repeatedly. &lt;br /&gt;
Most probably since ports 6667 are definitely not open on our firewall --&amp;gt; takes a little time to open it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 10:10, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Try port 8001&lt;br /&gt;
&lt;br /&gt;
--illori 11:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I visited #planeshift-wiki yesterday. There was not too much traffic there. Of course, chat is a real-time medium. But when is real-time for me, you, other folks around the world? And, due to the real-time character all information is gone once you log out, isn&#039;t it? (Or are there logs available to be able to look through the history of a channel?) So, I think more durable discussion media are far better, like forums or the discussion pages here.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:20, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am usually on about 7am EDT till about 9am then i got classes and sometime i might be on during the day one thing you can do is just leave irc up and change your name /nick when you go away and then you can read what was said when you where away. If this does not work then maybe we can bug xordan to install SMF (forum) so we can talk and not bog down the ps forums. I will be back in a few hours if you want to stop by again later. (it is almost 8:30am right now)&lt;br /&gt;
&lt;br /&gt;
--illori 08:27, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2391</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2391"/>
		<updated>2007-03-09T01:27:06Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Fourth Epoch: The Civilization */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with [[Lemurs]] in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Players_Guide_Chapter_3#Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Players_Guide_Chapter_3#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Players_Guide_Chapter_3#Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Players_Guide_Chapter_3#Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2390</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2390"/>
		<updated>2007-03-09T01:25:48Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Fourth Epoch: The Civilization */&lt;/p&gt;
&lt;hr /&gt;
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|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Players_Guide_Chapter_3#Diaboli|Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with [[Lemurs]] in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Players_Guide_Chapter_3#Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Players_Guide_Chapter_3#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Players_Guide_Chapter_3#Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Players_Guide_Chapter_3#Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2389</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2389"/>
		<updated>2007-03-09T01:24:16Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[Players_Guide_Chapter_2#Glyphs|glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Players_Guide_Chapter_3#Lemur|Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Players_Guide_Chapter_3#Diaboli|Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Players_Guide_Chapter_3#Diaboli|Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with [[Players_Guide_Chapter_3#Lemur|Lemurs]] in their thirst for new aesthetics experience, and with the [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Players_Guide_Chapter_3#Diaboli|Diaboli]] his followers failed. The [[Players_Guide_Chapter_3#Diaboli|Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Players_Guide_Chapter_3#Hammerwielders|Hammerwielders]]&amp;quot;, the other &amp;quot;[[Players_Guide_Chapter_3#Stonebreakers|Stonebreakers]]&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Players_Guide_Chapter_3#Xacha|Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Players_Guide_Chapter_3#Xacha|Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Players_Guide_Chapter_3#Klyros|Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Players_Guide_Chapter_3#Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Players_Guide_Chapter_3#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Players_Guide_Chapter_3#Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Players_Guide_Chapter_3#Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=2388</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=2388"/>
		<updated>2007-03-09T01:17:04Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discussion about the ingame help stuff moved to [[Talk:ToDo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP]]&lt;br /&gt;
*[[Guild]]&lt;br /&gt;
*[[Communication]]&lt;br /&gt;
*[[Crafting]] (definately too short for an important feature)&lt;br /&gt;
* Change all links when pages have been moved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please) --&amp;gt;&amp;lt;!-- done by Geri --&amp;gt;&lt;br /&gt;
&amp;lt;!-- *http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] ) --&amp;gt;&amp;lt;!-- done by Geri --&amp;gt; &lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ynnwn&amp;diff=2385</id>
		<title>Ynnwn</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ynnwn&amp;diff=2385"/>
		<updated>2007-03-09T01:14:59Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ynnwn.png]]&lt;br /&gt;
;Physical Traits&lt;br /&gt;
: The Ynnwn race is a strange but relatively frequent crossing between a Diabolo and an Elf. Two such opposite characters generate a type of giant, never shorter than two meters, with dark red skin. Ynnwn have pointed ears and white hair and rarely do they grow horns or tails, although in some cases these are present. They are from 2.00 m to 2.30 m tall.&lt;br /&gt;
; &amp;lt;span class=&amp;quot;term&amp;quot;&amp;gt;Abilities and Fields of Interest&amp;lt;/span&amp;gt;&lt;br /&gt;
: The Ynnwn possesses optimal physical and mental characteristics and they do not have any profession limitations, succeeding well in almost all the aspects of the Yliakumic life. However, their unusual blood gives them a harmful sensitivity to precious metals. They prefer not to use gold, silver or platinum coins: contact with such metals provokes a skin rash. The wounds that they suffer from weapons plated with these metals are very painful, slow to heal and sometimes lethal. They instead tolerate the orichalc, although they prefer not to handle it too long because of the percentage of gold it contains.&lt;br /&gt;
; Psychology&lt;br /&gt;
: Contrary to what people may think, the Ynnwn don&#039;t feel diminished by their half-breed status and they face life with a positive attitude.&lt;br /&gt;
; &amp;lt;span class=&amp;quot;term&amp;quot;&amp;gt;Nutrition&amp;lt;/span&amp;gt;&lt;br /&gt;
: Due to their size Ynnwn require a big amount of food everyday, they are not concerned too much with quality, but quantity. They prefer red meat and vegetables.&lt;br /&gt;
Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Suffer double damage from gold, silver, platinum weapons. Magic Weapons doubles their bonus damage against them. Due to their nature they start with 2nd rank of Body Development.&lt;br /&gt;
Starting stats: STR 80, END 92, AGI 40, INT 48, WIL 45, CHA 45&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros&amp;diff=2384</id>
		<title>Klyros</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros&amp;diff=2384"/>
		<updated>2007-03-09T01:14:38Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:klyros.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The Klyros are a humanoid race with a tall, slim body ( they range in height from 160 cm to 180 cm) . Their skin is similar to reptiles, being slimy and cold, and varies from gray-green to steel dark blue. They have an oval head decorated with a multicolored crest starting from the forehead and ends at the base of the skull that make them look like a fish. White and drop-like eyes enable them to see in the dark. Their hands have sharp and dangerous claws. Just under the shoulders they have two big wings that appear to be weak and non- functional. The skeleton is thin and flexible to flight easier, but is easily damaged. Thanks to their body structure, the Klyros are fast in all three elements: air, water and earth.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Klyros are brave hunters, travelers and fighters, and many are rich merchants. They have a talent for fishing deep-water fishes and small underwater monsters that are used to create very peculiar Klyros&#039; garments and light armors. They are interested in decorative arts and magic, using those mainly for practical purposes.&lt;br /&gt;
; Psychology&lt;br /&gt;
: Thanks to their triple nature and their easy adaptability to environmental conditions, the Klyros are basically nomads and react quickly to new situations. The Klyros believe strongly in the concept of brotherhood amongst the other members of their race. Regardless of their appearance, they are not an evil race.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Being great fish hunters they tend to eat a lot of fishes and shellfishes. They are famous for cooking crabs in thousands of ways.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Fly for short time. Breath underwater. Due to they nature they can&#039;t wear any kind of Heavy Armor.&lt;br /&gt;
Starting stats: STR 55, END 55, AGI 55, INT 55, WIL 65, CHA 65&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai&amp;diff=2383</id>
		<title>Enkidukai</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Enkidukai&amp;diff=2383"/>
		<updated>2007-03-09T01:14:20Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:enkidu.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: Humanoids with feline features, the Enkidukai are smaller than humans. Their bodies are covered in short hair rather like fur, which is either striped, spotted, dark or uniform. They have small, slitted eyes, their limbs are long and lean and taper into clawed hands and feet. They are from 1.60 m to 1.70 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: They possess extraordinary acute senses, and excellent reflexes. Given the hard training and the constant competition of survival, all the Enkidukai are good warriors and valuable companions in battle. They are stronger and more resistant to harm or disease than one would guess by their slim constitution, and they have a deep determination and strong will.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The Enkidukai race maintains its wild nature. They live in packs controlled by the male who is strongest and most skillful in combat. Each pack has a typical and easily recognizable look, mostly because of their habit in cutting or coloring fur in ritual or traditional ways. Enkidukai are always suspicious of strangers at the beginning, but once you gain their trust, they become faithful companions.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Enkidukai are good farmers and hunters, so they can have all the food they need. They prefer red meat.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Bonus in Martial Arts, they start with 4th rank in one school. -2 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 55, END 50, AGI 85, INT 40, WIL 70, CHA 50&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Diaboli&amp;diff=2382</id>
		<title>Diaboli</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Diaboli&amp;diff=2382"/>
		<updated>2007-03-09T01:14:00Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:diabola.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The typical Diaboli has shiny oil-black skin, a thin pointed tail and little horns. Apart from that, they have almost the same body proportions as humans, and almost identical internal organs. Both male and female have gorgeous, perfectly shaped bodies. They are from 1.65 m to 1.85 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: The Diaboli developed a good resistance to many elemental spells thanks to a deep knowledge in that area of magic. On the other hand, they avoid holy places as they feel uncomfortable in them. It&#039;s quite rare to meet a Diabolo inside a temple, apart from the imprisoned ones. They diligently try to avoid sacred objects: holy weapons are devastating against them. They are famous for their ability to attract and charm people, and therefore the Diaboli have a natural talent for social relations.&lt;br /&gt;
; Psychology&lt;br /&gt;
: A popular tradition tells that their homeland was a burning land that continuously erupted black smoke (this may suggest the presence of a volcano), a dark and perpetually cloudy sky and sulphuric rivers of flowing blood. Some sages believe they originated in a distant, unexplored universe, but opinions are contradictory. Nonetheless, their race is the only one who thinks of [[Overview#Yliakum|Yliakum]] as a real paradise, and this says a lot about their homeland. They rarely keep a single partner, preferring to have many, and that explains the large number of half-breeds in [[Overview#Yliakum|Yliakum]]. Diaboli are a happy, bustling, malicious race, quite unreliable. Humility is completely foreign concept to them. Their familiarity with some of the semi-intelligent races that dwell in the Stone Labyrinths has raised suspicion with the other races.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Diaboli are food lovers, taste and quantity are most important. They love fruits and seafood: oysters and passion fruits are good examples.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Bonus saving throw vs. elemental spells. Suffer double damage from blessed weapons and blessed magical items.&lt;br /&gt;
Starting stats: STR 40, END 40, AGI 58, INT 48, WIL 68, CHA 96&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=2381</id>
		<title>Kran</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Kran&amp;diff=2381"/>
		<updated>2007-03-09T01:13:32Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:kran.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: They belong more to the mineral kingdom than to the animal one. Their organism is the only one, amongst the known races, to be based on silicon instead of carbon. They appear as humanoids made of rock. The color of the body is mainly gray or black and slightly wrinkled, with colored veins different from individual to individual. Some rare Kran have a different colored skin, like white, azure or pink, which is highly appreciated by Kran. Their head is slightly lengthened at the top, without ears and nose. They are born underground and none of them has ever seen the light of the sun. They are from 1.90 m to 2.10 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Because their skin is made of silicon, the Kran are very resistant to laceration but, lacking flexibility, is more easily damaged by bludgeoning weapons. Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater. Without ears, they perceive sounds thanks to vibrations on their bodies. Strong and tireless, Kran are as resistant as the rock that they were born from. Since magic was created to act on different principles, it seems to have little effect on them. Also, the way in which they reproduce is incompatible with all other races: there are no half- breed Kran.&lt;br /&gt;
; Psychology&lt;br /&gt;
: They are not one of most intelligent races of [[Overview#Yliakum|Yliakum]], but they tend to be loyal and firm in their beliefs.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Kran metabolism is very complex, they are used to eat sand of various and precious minerals that are digested in their stomach thanks to strong acids. They can also eat food full of mineral salts like seaweed and some crystals created in their kitchen, similar to chemical laboratories.&lt;br /&gt;
;Rules&lt;br /&gt;
: (Implemented in future releases.) Infravision. Limit 8th rank for magic. Limit 8th rank for thief abilities and martial arts. They develop anti-magic skill very quickly compared to other races. Immune to poison and disease. Natural &amp;quot;Kran armor&amp;quot;. They don&#039;t breathe so they can&#039;t drown. -4 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 94, END 90, AGI 40, INT 43, WIL 43, CHA 40&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Lemur&amp;diff=2380</id>
		<title>Lemur</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Lemur&amp;diff=2380"/>
		<updated>2007-03-09T01:13:01Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:lemure.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The Lemurs have an appearance similar to Humans, but their origins can&#039;t be connected unless we look at a very distant past. They have a hypoxygenated skin, which after living in dark and subterranean places with low ventilation perspires little and is almost completely without pigment. For this reason, they have a pale and azure complexion. Until two or three months of age, their children have an almost transparent skin that reveals the underlying capillary circulation. Their body is neither very robust nor resistant. They have light hair in a variety of hues. Lemur women, graceful and ethereal creatures, are amongst the most beautiful of [[Overview#Yliakum|Yliakum]]: male lemurs are equally beautiful but lack in masculine features like muscle. They are from 1.70 m to 1.85 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: They have a clever intellect, superior to the other races. The Lemurs are brilliant artist, innate aesthete and researchers of beauty in all its forms.&lt;br /&gt;
; Psychology&lt;br /&gt;
: Everyone knows that the Lemurs were the first of all races to settle in [[Overview#Yliakum|Yliakum]], and they are proud of it. The legends tell that their origins of the Lemurs are connected to a huge city located in the depths of earth, abandoned from a widespread disease. No one knows how to reach this city or if anyone still lives there. All lemurs share a sense of loss for their mysterious, distant homeland.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Lemurs love luxury and special food and are sometimes excellent cooks. They refuse to eat in normal taverns and such because the food is too &amp;quot;raw&amp;quot; there. Rare fishes and mixtures made of rare animals found in Stone Labyrinths are everyday meals.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Infravision. Max 8th rank for weapons and armor. During character creation they gain 1 bonus rank in each of the four elemental Ways. +4 Mana Points at creation&lt;br /&gt;
Starting stats: STR 40, END 40, AGI 50, INT 85, WIL 68, CHA 67&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hammerwielder&amp;diff=2379</id>
		<title>Hammerwielder</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hammerwielder&amp;diff=2379"/>
		<updated>2007-03-09T01:12:35Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dwarves are a people used to live in caves or tunnels. They are untiring workers, experts in crafting raw materials extracted from the earth like stone and metal. The Dwarves are more closely tied to Humans, in fact they differ only in height. Their main traits are: a healthy and robust body, one meter to one and a half meters in height, broad shoulders, a strong skeletal structure and eyes that can see in almost total darkness.&lt;br /&gt;
&lt;br /&gt;
These traits are derived from the continuous hard work of building big cities starting from small caves. Since the early days of civilization, a ruthless natural selection has chosen only the Dwarves able to dig hard stone for an entire day and carry heavy materials from one place to another. Besides the few Dwarves that have an uncertain heritage, two races maintain their identity in the city of the Blue Sun. Their pride and temper often gets them into fierce fights. This may be the explanation for the legendary stubbornness of the &amp;quot;short people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:nanoh.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The Hammerwielders are taller and even more robust then other Dwarves (some rare individuals can reach one meter and half in height), have a darker complexion and black or brown hair. Like many Dwarves, they let their beards and moustache grow and then tie them in plaits and knots. They are from 1.30 m to 1.50 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Hammerwielders have a more natural affinity with metals and gems than with granite, becoming often-clever blacksmiths and gem cutters. They tend to be skillful fighters and often put their crafted weapons to the test.&lt;br /&gt;
; Psychology&lt;br /&gt;
: Their love for weapons and metal brought into their ranks a martial organization and a love for war and fights. You can find them easily in taverns, because they are strong drinkers. While there they usually behave in a cheerful and communicative way, much more then other Dwarves but they can become noisy and boastful when sitting in big groups at the tavern: if you hear someone using the phrase &amp;quot;rough as a dwarf&amp;quot;, you can be sure that he refers to a Hammerwielder.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They eat mostly meat, because they are not good farmers. What grain they need for bread, they usually buy from the [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]], with whom they have a good relationship.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 65, END 85, AGI 60, INT 45, WIL 55, CHA 40&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonehammer&amp;diff=2378</id>
		<title>Stonehammer</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonehammer&amp;diff=2378"/>
		<updated>2007-03-09T01:12:06Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dwarves are a people used to live in caves or tunnels. They are untiring workers, experts in crafting raw materials extracted from the earth like stone and metal. The Dwarves are more closely tied to Humans, in fact they differ only in height. Their main traits are: a healthy and robust body, one meter to one and a half meters in height, broad shoulders, a strong skeletal structure and eyes that can see in almost total darkness.&lt;br /&gt;
&lt;br /&gt;
These traits are derived from the continuous hard work of building big cities starting from small caves. Since the early days of civilization, a ruthless natural selection has chosen only the Dwarves able to dig hard stone for an entire day and carry heavy materials from one place to another. Besides the few Dwarves that have an uncertain heritage, two races maintain their identity in the city of the Blue Sun. Their pride and temper often gets them into fierce fights. This may be the explanation for the legendary stubbornness of the &amp;quot;short people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:nanos.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: Stonebreakers are generally shorter and less robust than other Dwarves, with blond or red hair and beard, and pale skin. They have developed an amazing strength. They are from 1.20 m to 1.40 m tall.&lt;br /&gt;
;Abilities and Fields of Interest&lt;br /&gt;
: The clan of Stonebreakers have lived for centuries digging tunnels, shafts, wells and caves in the deep of earth until they arrived to [[Overview#Yliakum|Yliakum]]. They are talented engineers of machinery like winches, ventilation pipes, canals, means of transport for goods and everything that can be useful to overcome the drawbacks of underground life. They are also powerful and untiring miners; many say that they created the Stone Labyrinths. But [[Players_Guide_Chapter_3#Lemur|Lemurs]] and [[Players_Guide_Chapter_3#Kran|Kran]] know that the Stonebreakers made only parts of those tunnels. When they arrived the tunnels were already in place, even if not so complex.&lt;br /&gt;
; Psychology&lt;br /&gt;
: They have a strong pride that sometimes develops into feuds with other clans or other races. They tend to be suspicious and quarrelsome towards other races that are taller than they are.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They eat mostly meat, because they are not good farmers. What grain they need for bread, they usually buy from the [[Players_Guide_Chapter_3#Enkidukai|Enkidukai]], with whom they have a good relationship.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 80, END 66, AGI 42, INT 67, WIL 55, CHA 40&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:ToDo&amp;diff=2377</id>
		<title>PSwiki talk:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki_talk:ToDo&amp;diff=2377"/>
		<updated>2007-03-09T01:09:35Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I will start to work on a script to manage this after the next week. --[[User:Fellice|Fellice]] 04:41, 1 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Belated I got the idea to convert the help.xml to wiki and use the format of the converter to convert it back into xml when its done.&lt;br /&gt;
I also researched a tool for conversion: [http://www.haypocalc.com/wiki/Html2wiki].&lt;br /&gt;
I have not tested it out at all and I don&#039;t really know how it works, but if it does what is written there, it could be used in our case.&lt;br /&gt;
Before we kill all the changes done on the [[Ingame Help]] article for naught I suggest we make a ingame help experimentation article. Convert the help.xml into that article, edit some things and try to convert it back.&lt;br /&gt;
If the file works ingame as supposed, we still can overwrite the main article.&lt;br /&gt;
If the file doesn&#039;t work we still can work on the main article and look for someone who can tinker a converter together. --[[User:Kerol|Kerol]] 21:50, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2376</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2376"/>
		<updated>2007-03-09T01:08:26Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingame Help as XML ==&lt;br /&gt;
&lt;br /&gt;
By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerol, could you please explain logically, why this should be as you demand.&lt;br /&gt;
&lt;br /&gt;
I believe its better to maintain those sections with different topics on different &amp;quot;files&amp;quot; (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.&lt;br /&gt;
&lt;br /&gt;
If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..&lt;br /&gt;
&lt;br /&gt;
just my opinion, discussion welcome!&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. &amp;amp; Ch.III.) too long, which is not good wiki style and not too user-friendly.&lt;br /&gt;
&lt;br /&gt;
Concerning the XML topic, maybe this helps, too: &#039;&#039;Note that it is possible to obtain XML-formatted output from MySQL&#039;&#039; [http://dev.mysql.com/doc/refman/5.1/en/xml-functions.html]&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:12, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Controls not up to date ==&lt;br /&gt;
&lt;br /&gt;
Keyboard Controls seem to be not up to date! &lt;br /&gt;
&lt;br /&gt;
* Strafing is not Q/E but A/D - at least in my client&#039;s default keyboard control settings. I did not change any of them! Maybe someone can confirm?&lt;br /&gt;
&lt;br /&gt;
* Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after &#039;&#039;releasing&#039;&#039; any &amp;quot;shift&amp;quot; key while in autorun mode, but there is no way to switch back to running again, other than hitting &amp;quot;R&amp;quot; twice. Maybe this is a bug, i will report it to the [http://bugs.hydlaa.com Plaeshift Bugtracker] right now (in case it isnt already to be found there) ...&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:34, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.&lt;br /&gt;
&lt;br /&gt;
As for the help page needing to be in one place, I don&#039;t know the reasons, but I suppose that the team may want to transform it automatically with the help of a script  into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers&#039; comments. Might be wrong though.&lt;br /&gt;
&lt;br /&gt;
Just my two cents on the matter.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 03:09, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame Help vs. Player Commands ==&lt;br /&gt;
&lt;br /&gt;
Are you aware of that [[Ingame Help]] is almost identical to Player Commands? To be more precise: Player Commands is a subset of [[Ingame Help]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keyboard Controls&#039;&#039;&#039; and &#039;&#039;&#039;Other User Command /repair&#039;&#039;&#039; is the difference, as far as I can see. I think the first is intentionally, the latter seems to me like one of the things that can happen if you store identical information more than once.&lt;br /&gt;
&lt;br /&gt;
I think the best solution is to &amp;lt;nowiki&amp;gt;#REDIRECT&amp;lt;/nowiki&amp;gt; Player Commands to [[Ingame_Help#Player_Commands]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:04, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2375</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2375"/>
		<updated>2007-03-09T01:06:30Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as userdefined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corrosponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the communications window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the communications window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the communications window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the communications window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the communications window will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be ommitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a dueling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the communications window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2374</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2374"/>
		<updated>2007-03-09T01:05:40Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as userdefined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corrosponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the communications window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the communications window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the communications window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the communications window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the [[communications window]] will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be ommitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a dueling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the communications window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2373</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2373"/>
		<updated>2007-03-09T01:04:01Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Player Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as userdefined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corrosponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the chat window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the Chat Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the Chat Window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the [[Chat Window]] will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be ommitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a dueling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the Chat Window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2372</id>
		<title>Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ingame_Help&amp;diff=2372"/>
		<updated>2007-03-09T00:23:14Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Chat Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section deals with all game-relevant stuff.&lt;br /&gt;
&lt;br /&gt;
=Keyboard Controls=&lt;br /&gt;
This section deals with the standard keyboard controls, as well as userdefined macros.&lt;br /&gt;
&lt;br /&gt;
These are the default controls.&lt;br /&gt;
&lt;br /&gt;
You may alter your settings to your liking via the options window.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Default Keyboard Controls&#039;&#039;&#039;&lt;br /&gt;
! key || default action&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Up or W&#039;&#039;&#039; || Move your character forward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Down or S&#039;&#039;&#039; || Move your character backward.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Left or A&#039;&#039;&#039; || Turn your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Right or D&#039;&#039;&#039; || Turn your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Q&#039;&#039;&#039; || Strafe (slide) your character to the left.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;E&#039;&#039;&#039; || Strafe (slide) your character to the right.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LShift&#039;&#039;&#039; || Hold down to make your character run while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;RShift&#039;&#039;&#039; || Hold down to make your character creep slowly while moving.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Space&#039;&#039;&#039; || Make your character jump.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;R&#039;&#039;&#039; || Auto-run mode.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Z&#039;&#039;&#039; || Sit down or stand back up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Up&#039;&#039;&#039; || Look up.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Page Down&#039;&#039;&#039; || Look down.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tab&#039;&#039;&#039; || Toggle the ability to look around with the mouse. Also activated by holding down the middle mouse button.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Enter&#039;&#039;&#039; || Toggle chat.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Inventory window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;C&#039;&#039;&#039; || Spell Book window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;P&#039;&#039;&#039; || Skill window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;B&#039;&#039;&#039; || Buddy List window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F1&#039;&#039;&#039; || Help window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;O&#039;&#039;&#039; || Options window opens.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alt+Q&#039;&#039;&#039; || Quit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;F&#039;&#039;&#039; || Reply to the last person to tell&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;M&#039;&#039;&#039; || Change point-of-view.&amp;lt;br /&amp;gt;Cycles through five different views: [[Camera Views#First Person|first person]], several [[Camera Views#Third Person|third person]] views and [[Camera Views#Free Rotation|free rotation]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Center the camera.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Esc&#039;&#039;&#039; || Close the current window, or toggle the control toolbar.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1 - 0&#039;&#039;&#039; || Shortcuts one through to ten in the Shortcuts Window.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Player Commands=&lt;br /&gt;
A list of commands players can use ingame including:&lt;br /&gt;
&lt;br /&gt;
===Chat Commands===&lt;br /&gt;
This section contains all commands used to talk to other players and NPCs, as well as requesting help and reporting misbehaving players. You can also specify your chat method by simply typing into the corrosponding channel (the method&#039;s tab) of your Communications Window (except Tell and NPC chat). In some rare occasions it may happen that you will have to talk Out Of Character (commonly abbreviated as &amp;quot;OOC&amp;quot;)- in these rare occasions you may put your sentences in brackets [ ] to mark them as OOC.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;As a general rule: please keep OOC talk in the public channel as low as possible as it usually disrupts the role play that is going on!&#039;&#039;&#039;&lt;br /&gt;
OOC in /tell /group and /guild channel is usually allowed, though it could possibly have to be discussed with your chat partners.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Global Interaction====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/say&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
|| Talk to the people in your immediate vicinity (within 10 meters). This should be your normal way of talking most of the time.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/shout&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to people within 100 meters of you. Only use /shout in emergencies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/auction&#039;&#039;&#039; &#039;&#039;description&#039;&#039;&lt;br /&gt;
||Put an item up for sale or offer to buy something.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/me&#039;&#039;&#039; &#039;&#039;action&#039;&#039;&lt;br /&gt;
||Perform an action seen by people in your vicinity (within 10 meters). This is a great roleplaying tool when you want your character to do something not directly supported by the game. You can also use /my to describe yourself. Both these commands work in the tell, group and guild tabs as well.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
||Wave hello to your friends. If you have a target selected, you greet this single target.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Private Talk====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/tell&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to someone privately. With this command you can send text only the person you specify can see.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guild&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to everyone in your guild privately. Only guild members in the same guild as you can see what you write.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/group&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to your group privately. This is good when your group is farther than 10 meters apart and lets you avoid shouting.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tellnpc&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Talk to npc that is targeted in the npc tab in the chat window.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ignoring====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/ignore&#039;&#039;&#039;&lt;br /&gt;
||Shows ignore window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/add_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Ignores all communication from the target player in the Chat Window. Use this if people are rude to you and there is no GM around to kick them.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/remove_ignore&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Remove named player from ignore list.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Emotes ====&lt;br /&gt;
List of emotes:&lt;br /&gt;
{| cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;30%&amp;quot;&lt;br /&gt;
|/agree&lt;br /&gt;
|-&lt;br /&gt;
|/angry&lt;br /&gt;
|-&lt;br /&gt;
|/beckon&lt;br /&gt;
|-&lt;br /&gt;
|/beg&lt;br /&gt;
|-&lt;br /&gt;
|/blush&lt;br /&gt;
|-&lt;br /&gt;
|/bored&lt;br /&gt;
|-&lt;br /&gt;
|/bow&lt;br /&gt;
|-&lt;br /&gt;
|/catchbreath&lt;br /&gt;
|-&lt;br /&gt;
|/charge&lt;br /&gt;
|-&lt;br /&gt;
|/cheer&lt;br /&gt;
|-&lt;br /&gt;
|/clap&lt;br /&gt;
|-&lt;br /&gt;
|/cold&lt;br /&gt;
|-&lt;br /&gt;
|/confused&lt;br /&gt;
|-&lt;br /&gt;
|/cough&lt;br /&gt;
|-&lt;br /&gt;
|/cry&lt;br /&gt;
|-&lt;br /&gt;
|/curious&lt;br /&gt;
|-&lt;br /&gt;
|/curse&lt;br /&gt;
|-&lt;br /&gt;
|/dance&lt;br /&gt;
|-&lt;br /&gt;
|/disappointed&lt;br /&gt;
|-&lt;br /&gt;
|/drink&lt;br /&gt;
|-&lt;br /&gt;
|/drunk&lt;br /&gt;
|-&lt;br /&gt;
|/duck&lt;br /&gt;
|-&lt;br /&gt;
|/excited&lt;br /&gt;
|-&lt;br /&gt;
|/fear&lt;br /&gt;
|-&lt;br /&gt;
|/flee&lt;br /&gt;
|-&lt;br /&gt;
|/followme&lt;br /&gt;
|-&lt;br /&gt;
|/glare&lt;br /&gt;
|-&lt;br /&gt;
|/greet&lt;br /&gt;
|-&lt;br /&gt;
|/grin&lt;br /&gt;
|-&lt;br /&gt;
|/hungry&lt;br /&gt;
|-&lt;br /&gt;
|/impatient&lt;br /&gt;
|-&lt;br /&gt;
|/kiss&lt;br /&gt;
|-&lt;br /&gt;
|/kneel&lt;br /&gt;
|-&lt;br /&gt;
|/laugh&lt;br /&gt;
|-&lt;br /&gt;
|/listen&lt;br /&gt;
|-&lt;br /&gt;
|/panic&lt;br /&gt;
|-&lt;br /&gt;
|/point&lt;br /&gt;
|-&lt;br /&gt;
|/poke&lt;br /&gt;
|-&lt;br /&gt;
|/ponder&lt;br /&gt;
|-&lt;br /&gt;
|/pounce&lt;br /&gt;
|-&lt;br /&gt;
|/pout&lt;br /&gt;
|-&lt;br /&gt;
|/pray&lt;br /&gt;
|-&lt;br /&gt;
|/ready&lt;br /&gt;
|-&lt;br /&gt;
|/roar&lt;br /&gt;
|-&lt;br /&gt;
|/shrug&lt;br /&gt;
|-&lt;br /&gt;
|/shy&lt;br /&gt;
|-&lt;br /&gt;
|/sigh&lt;br /&gt;
|-&lt;br /&gt;
|/sleep&lt;br /&gt;
|-&lt;br /&gt;
|/smile&lt;br /&gt;
|-&lt;br /&gt;
|/salute&lt;br /&gt;
|-&lt;br /&gt;
|/sorry&lt;br /&gt;
|-&lt;br /&gt;
|/surprised&lt;br /&gt;
|-&lt;br /&gt;
|/stare&lt;br /&gt;
|-&lt;br /&gt;
|/taunt&lt;br /&gt;
|-&lt;br /&gt;
|/thank&lt;br /&gt;
|-&lt;br /&gt;
|/volunteer&lt;br /&gt;
|-&lt;br /&gt;
|/wave&lt;br /&gt;
|-&lt;br /&gt;
|/wink&lt;br /&gt;
|-&lt;br /&gt;
|/yawn&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/away&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets an auto-reply message if people send you tells and you are going to be away from your keyboard but still logged in. (&#039;/away off&#039; will disable auto-reply).&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/clear&#039;&#039;&#039;&lt;br /&gt;
||Clears the history of the Chat Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/report&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Makes the server log everything the named player says for 5 minutes. Use this when a player is rude, cheating or griefing so the GMs and Devs can review the log later and have proof.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===User Commands===&lt;br /&gt;
&lt;br /&gt;
Commands to control various player actions. Many of these are also available via windows and context menus.&lt;br /&gt;
&lt;br /&gt;
====Movement and Positioning====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% | &#039;&#039;&#039;/die&#039;&#039;&#039;&lt;br /&gt;
||Use to commit suicide, for example when /unstick does not get you free.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pos&#039;&#039;&#039;&lt;br /&gt;
||Shows your current location in the 3D world. (Debug purposes only.)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/unstick&#039;&#039;&#039;&lt;br /&gt;
||Moves you to your last known valid location. Should be used when you are stuck in geometry. If a valid location cannot be found you will be sent to the death realm.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Buddy &amp;amp; Player related====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/buddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Adds the named player to your buddy list. You are automatically notified when people from your buddy list go online/offline, and it is easy to send them tells from the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/notbuddy&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your buddy list. Not your friend anymore? what a shame.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buddylist&#039;&#039;&#039;&lt;br /&gt;
||Shows your current buddy list in the Buddy window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/who&#039;&#039;&#039; &#039;&#039;filter&#039;&#039;&lt;br /&gt;
||Lists players currently online matching filter. If no filter is specified, then all online players are listed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Trading====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/stoptrading&#039;&#039;&#039;&lt;br /&gt;
||Prevent anyone from trading with you.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/starttrading&#039;&#039;&#039;&lt;br /&gt;
||You are ready to trade.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/buy&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Buy from specified merchant. If no merchant specified, buy from current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/sell&#039;&#039;&#039; &#039;&#039;merchant&#039;&#039;&lt;br /&gt;
||Sell to specified merchant. If no merchant specified, sell to current target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
||Start a trade with current Target player.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/give&#039;&#039;&#039;&lt;br /&gt;
||Give items to current Target NPC.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Inventory &amp;amp; Items====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/equip&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Equips the specified quantity of a certain item. This is equivalent to equipping items in your Inventory Window.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;example:&#039;&#039;&#039; /equip 1 short sword&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;/dequip&#039;&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Unequips the specified item. This is equivalent to moving equipped items back into your inventory in your Inventory Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/use&#039;&#039;&#039; &#039;&#039;quantity&#039;&#039; &#039;&#039;item_name&#039;&#039;&lt;br /&gt;
||Uses the given quantity of the named item. If quantity and name are ommitted, the command refers to the currently targeted item.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/pickup&#039;&#039;&#039;&lt;br /&gt;
||Pickup the targeted item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Other====&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/show&#039;&#039;&#039;&lt;br /&gt;
||Opens or closes the named window. Valid targets are: skills, spells, inv. help, buddy, info, petition, quest, shortcut, group, guild, glyph, bag, chat&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/roll&#039;&#039;&#039; &#039;&#039;times&#039;&#039; &#039;&#039;sides&#039;&#039;&lt;br /&gt;
||Rolls a certain number of dice with the specified sides and gives the answer. Example: &amp;quot;/roll 2 6&amp;quot; rolls 2 6-sided dice. Use this to invent your own gambling games.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/duelpoints&#039;&#039;&#039;&lt;br /&gt;
||Shows how many duel points you have.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisormode&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Turn advisor mode on or off. if you make yourself an advisor, other players will be able to contact you using the /advisor command for help (same as typing into the help channel of the Chat Window). If run with no parameters, will indicate your current advisor status.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advice&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Use this command if you are an advisor to send a reply to a player. eg. /advice Eliandrus Middle click on a monster and then press Attack in your Shortcut Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/advisor&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Ask one of the advisors a question. eg. /advisor How do I attack something?. Anything you type in the Help channel of the [[Chat Window]] will be sent as an advice request automatically.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/list_advice_requests&#039;&#039;&#039;&lt;br /&gt;
||If you are an advisor, lists all currently unanswered questions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
||Start a training session with a trainer target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/quests&#039;&#039;&#039;&lt;br /&gt;
||Display current quest notebook.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/dig&#039;&#039;&#039; (for) &#039;&#039;resource&#039;&#039;&lt;br /&gt;
||Mine for natural resources in the ground. Some locations are better than others for digging, and how well you do depends on where you are, your skill and your tools. The word &amp;quot;for&amp;quot; is optional and may be ommitted.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;examples:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
/dig for gold&amp;lt;br&amp;gt;&lt;br /&gt;
/dig iron&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition&#039;&#039;&#039; &#039;&#039;request&#039;&#039;&lt;br /&gt;
||Submits a petition to the GMs for a feature or bug fix.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/petition_list&#039;&#039;&#039;&lt;br /&gt;
||List all of the petitions you have submitted, so you can delete them if you figure out your own problems before the GMs get to you.&lt;br /&gt;
|- bgcolor=&amp;quot;#ffa0a0&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;/picklock&#039;&#039;&#039;&lt;br /&gt;
||Attempts to pick a lock.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repair&#039;&#039;&#039;&lt;br /&gt;
||Repair the weapon that is held in the right hand. Weapon repair kit and weapon repairing skill are required for successful job. The kit can be bought from Harnquist.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Combat &amp;amp; Targeting Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to manually control combat and the targeting system. Attacking is normally done via the context menu or the info window&#039;s stance buttons. Some commands like /cast and /target are useful for creating shortcuts to more easily perform certain actions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/attack&#039;&#039;&#039; &#039;&#039;stance&#039;&#039;&lt;br /&gt;
||Attacks the targeted character with the aggressiveness setting from 1-5. 1 is most aggressive and has no defense, while 5 is most defensive and has no attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
||Stops attacking.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/assist player&#039;&#039;&#039;&lt;br /&gt;
||Make the specified player&#039;s target your own.        &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/cast spell name&#039;&#039;&#039;&lt;br /&gt;
||Start casting spell.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/loot&#039;&#039;&#039;&lt;br /&gt;
||Loots an available corpse if you have authority.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target_context&#039;&#039;&#039;&lt;br /&gt;
||Displays the options for interacting with the target item. The same as what is normally the right click menu.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;name&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;(next,prev)&#039;&#039; &#039;&#039;[npc,pc,item,any]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;/target&#039;&#039;&#039; &#039;&#039;clear&#039;&#039;&lt;br /&gt;
||Searches for a target that matches the parameters. With no parameters targets yourself. You may search for an NPC, PC (player), or item. &#039;Any&#039; will find anything to target, and &#039;clear&#039; will deselect your target. You may also specify your target by entering the player&#039;s name. You may optionally specify the direction with &#039;next&#039; (default) or &#039;prev&#039;, for searching outwards or inwards from your location. Examples: &amp;quot;/target Bob&amp;quot; will target the player named Bob. &amp;quot;/target prev npc&amp;quot; will target the next closest NPC from the one you already have selected.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/targetinfo&#039;&#039;&#039; &#039;&#039;target&#039;&#039;&lt;br /&gt;
||Displays more info about the target.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
||Challenge another player to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
||Surrender to a dueling player.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Group Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to give additional control over a player group.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 20% |&#039;&#039;&#039;/invite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join the leader&#039;s group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirmgroupjoin&#039;&#039;&#039;&lt;br /&gt;
||Accept an invitation to join a group&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupremove player&#039;&#039;&#039;&lt;br /&gt;
||Allows the group leader to remove a player from the group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/disband&#039;&#039;&#039;&lt;br /&gt;
||If specified by group leader, the group is disbanded.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/leavegroup&#039;&#039;&#039;&lt;br /&gt;
||You leave your current group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/groupmembers&#039;&#039;&#039;&lt;br /&gt;
||Lists all group members.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guild Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to perform guild actions, many of which are available via the guild window.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/guildinfo&#039;&#039;&#039;&lt;br /&gt;
||Opens the Guild Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/newguild&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||This creates a new guild with the specified name and you as leader.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endguild&#039;&#039;&#039;&lt;br /&gt;
||Disbands your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildinvite&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Invites the named player to join your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildremove&#039;&#039;&#039; &#039;&#039;player&#039;&#039;&lt;br /&gt;
||Removes the named player from your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildlevel&#039;&#039;&#039; &#039;&#039;level&#039;&#039; &#039;&#039;name&#039;&#039;&lt;br /&gt;
||Names the level # as the specified name for your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpromote&#039;&#039;&#039; &#039;&#039;player&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Sets the named player to specified level in your guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsymbol&#039;&#039;&#039; &#039;&#039;symbol_name&#039;&#039;&lt;br /&gt;
||Sets your guild symbol to the named symbol.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmembers&#039;&#039;&#039; &#039;&#039;level&#039;&#039;&lt;br /&gt;
||Lists all guild members, filtered by level if specified.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildpoints&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Shows karma points of named guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildname&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Changes name of your guild to the new guild name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildsecret&#039;&#039;&#039; &#039;&#039;on/off&#039;&#039;&lt;br /&gt;
||Toggles the guild secrecy flag. If called without an argument, it shows the current value of the secrecy flag.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildweb&#039;&#039;&#039;&lt;br /&gt;
||URL Sets URL of guild web page.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildmotd&#039;&#039;&#039; &#039;&#039;message&#039;&#039;&lt;br /&gt;
||Sets/views the guild&#039;s MOTD.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildwar&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Invites another guild (the target&#039;s guild) to start a guild war.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/guildyield&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Surrenders to the target&#039;s guild to end a guild war.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Alliance Commands===&lt;br /&gt;
&lt;br /&gt;
Commands used to create and maintain guild alliances.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 25% |&#039;&#039;&#039;/newalliance&#039;&#039;&#039; &#039;&#039;alliance_name&#039;&#039;&lt;br /&gt;
||Creates new alliance of guilds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceinvite&#039;&#039;&#039; &#039;&#039;leader_name&#039;&#039;&lt;br /&gt;
||Invites leader of another guild to your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceremove&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Removes a guild from your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleave&#039;&#039;&#039;&lt;br /&gt;
||Leave your guild alliance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/allianceleader&#039;&#039;&#039; &#039;&#039;guild_name&#039;&#039;&lt;br /&gt;
||Hands over alliance leadership to another guild.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/endalliance&#039;&#039;&#039;&lt;br /&gt;
||Disband your guild alliance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Utility Commands===&lt;br /&gt;
&lt;br /&gt;
Additional commands used for other game functions.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! command&lt;br /&gt;
! description&lt;br /&gt;
|-&lt;br /&gt;
| width= 30% |&#039;&#039;&#039;/quit&#039;&#039;&#039;&lt;br /&gt;
||This exits you from the game.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/echo message&#039;&#039;&#039;&lt;br /&gt;
||This repeats the message in the Chat Window without sending it to anyone else.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/confirm message&#039;&#039;&#039; &#039;&#039;yes_cmd&#039;&#039; &#039;&#039;no_cmd&#039;&#039;&lt;br /&gt;
||This shows a confirmation box that displays the message and Yes and No buttons. On pressing Yes, the yes_command is executed and on pressing No, the no_command is executed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/ping&#039;&#039;&#039;&lt;br /&gt;
||Shows your average ping to the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/help&#039;&#039;&#039;&lt;br /&gt;
||Displays the Help Window.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/screenshot&#039;&#039;&#039; &#039;&#039;(nogui,lossless)&#039;&#039;&lt;br /&gt;
||Takes a screenshot and saves it in a folder named &amp;quot;screenshots&amp;quot; in your PlaneShift directory. The &amp;quot;nogui&amp;quot; option can be used to ignore the onscreen windows and control bar, and the &amp;quot;lossless&amp;quot; option can be used to save without compression to PNG instead of JPG.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/graphicbug&#039;&#039;&#039;&lt;br /&gt;
||Saves a graphic report that you can mail to a developer.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/tip&#039;&#039;&#039;&lt;br /&gt;
||Requests a tip from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/motd&#039;&#039;&#039;&lt;br /&gt;
||Requests the MOTD from the server.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;/repaintlabels&#039;&#039;&#039;&lt;br /&gt;
||Will redraw corrupted labels. &amp;quot;/repaintlabels force&amp;quot; can be used if the regular command doesn&#039;t work.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#[[Player_Commands#User_Commands|User Commands]]&lt;br /&gt;
#[[Player_Commands#Combat_.26_Targeting_Commands|Combat Targeting Commands]]&lt;br /&gt;
#[[Player_Commands#Group_Commands|Group Commands]]&lt;br /&gt;
#[[Player_Commands#Guild_Commands|Guild Commands]]&lt;br /&gt;
#[[Player_Commands#Alliance_Commands|Alliance Commands]]&lt;br /&gt;
#[[Player_Commands#Utility_Commands|Utility Commands]]&lt;br /&gt;
&lt;br /&gt;
=GM Commands=&lt;br /&gt;
Commands for GMs &lt;br /&gt;
=[[Camera Views]]=&lt;br /&gt;
Descriptions of the different Camera Views&lt;br /&gt;
#[[Camera_Views#Third_Person_Follow|Third Person Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Movement|Free Movement]]&lt;br /&gt;
#[[Camera_Views#Dynamic_Follow|Dynamic Follow]]&lt;br /&gt;
#[[Camera_Views#Free_Rotation|Free Rotation]]&lt;br /&gt;
#[[Camera_Views#First_Person|First Person]]&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=2371</id>
		<title>Talk:Players Guide Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=2371"/>
		<updated>2007-03-09T00:20:06Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Renaming Chapter I. from &amp;quot;Installation&amp;quot; to &amp;quot;Installation and Configuration&amp;quot; or &amp;quot;Installation and Setup&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Consolidating OS dependent text ==&lt;br /&gt;
&lt;br /&gt;
There is a lot of redundant text in this page. Each subheading for the different operating systems had almost identical text, with only a slight variation (commands to use). Does anyone agree that it would be clearer if each sub-heading was re-written to be a general account, and &#039;&#039;&#039;only&#039;&#039;&#039; the OS variances separated out in a sub-sub-heading?&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably a good idea.&lt;br /&gt;
Maybe you should edit the section on a different page, change it along your ideas and then we all have a look at it and compare with the old layout. If the new layout is generally accepted we can either reditect or copy the content over the old page and delete the work-page again.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 09:59, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically a good idea. But, imagine the following (theoretically, I didn&#039;t check whether this can happen with the current contents): &lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
* Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;M&#039;&#039;&#039;ac&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;U&#039;&#039;&#039;nix&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
*Do command D-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Not very straightforward, compared to the actual activity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An option:&lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
* Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;links to B-W, B-M, B-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;links to D-W, D-M, D-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;link to A&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;link to C&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;link to E&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and so on...&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Still not straightforward, but with quicker jumping at least.&lt;br /&gt;
&lt;br /&gt;
However, both could be too sophisticated for the &amp;quot;normal&amp;quot; user. Maybe even worse if not all OSs need the same type of commands.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 14:51, 28 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as i know most of what is done in one OS is done almost the same in the others when it comes to set up and updating (commands to get to them might change) &lt;br /&gt;
&lt;br /&gt;
--illori&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
* 1. &amp;quot;Chaptering&amp;quot; with automatic TOC works in the discussion as well&lt;br /&gt;
* 2. It&#039;s good wiki style to sign discussion contributions with two hyphens followed by four tildes:&amp;lt;nowiki&amp;gt; --~~~ &amp;lt;/nowiki&amp;gt;. This automatically adds your user name, or your IP if you&#039;re not loggged in, and date &amp;amp; time.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 05:12, 29 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Renaming Chapter I. from &amp;quot;Installation&amp;quot; to &amp;quot;Installation and Configuration&amp;quot; or &amp;quot;Installation and Setup&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Since this is what it actually contains.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 15:56, 1 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea to rename the chapters from counters like Players_Guide_Chapter_1 to their actual name (in this case &amp;quot; Installation&amp;quot;). I don&#039;t see a reason for the current titles as the numbers are given in the TOC.&lt;br /&gt;
Suggestions? --[[User:Kerol|Kerol]] 07:54, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agreed, good idea! (Is there a wiki-wide update-link-when-link-target-changes-function? )&lt;br /&gt;
&lt;br /&gt;
I also recommend to omit the big fat headings with links to the other chapters. A separate &amp;quot;Related Links&amp;quot; chapter looks much nicer.&lt;br /&gt;
&lt;br /&gt;
Another suggestions: Transforming the main chapters (I. - VI., App. A, B) into categories and divide the LONG pages into several pages, so that one sub-chapter at 2nd level (e.g. 1.1) equals 1 page belonging to the appropriate category. &lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:47, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Geri We are working on dividing the pages as you said look at what we have so far for Players_Guide_Chapter_2&lt;br /&gt;
&lt;br /&gt;
--illori 13:57, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I see! That&#039;s what came into my mind, too: Transforming the main chapters into link pages to sub-chapters. Perfect! So, I think it will be OK if I transfer Combat, Magic, NPCs, Cheating to their own pages.&lt;br /&gt;
&lt;br /&gt;
And: Does this apply to the other main chapters as well?&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 17:54, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
It is for all the chapters just the main sections like chapter 2 (for what i have done so far)&lt;br /&gt;
&lt;br /&gt;
--illori 18:46, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dermorian&amp;diff=2369</id>
		<title>Dermorian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dermorian&amp;diff=2369"/>
		<updated>2007-03-09T00:15:48Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Their appearance is characterized by harmonious forms, straight hair and pointed ears. They are not as tall or robust compared to Diaboli and Humans, but still more so than Lemurs. The Elves are naturally inclined to philosophy, meditation and mysticism, with a strong respect for the ancestors; in fact, in spite of the prohibition, some groups secretly belong to the cult of the dead, stealing corpses from the procedure of expulsion.&lt;br /&gt;
&lt;br /&gt;
[[Image:dermor.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The Dermorians have an amber-colored or copper-colored skin and their hair ranges from brown to red, never black, rarely blond. They are from 1.50 m to 1.65 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Due to the long roaming in the Labyrinths searching for a final place to live, their race developed even more their acute vision, at the point of being capable to see in the dark. In [[Overview#Yliakum|Yliakum]], the best hunters of the Labyrinths are the Dermorians, mainly due to their aptitude of surviving even in extreme situations, obtaining food and water cultivating the soil.&lt;br /&gt;
; Psychology&lt;br /&gt;
: They are native of a land called Dermoria and before the arrival to [[Overview#Yliakum|Yliakum]] their habits were tribal and characterized by the love of nature; they were nomads in search of new pastures and hunting areas.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They are skilled farmers and food hunters. They can survive in extremely difficult terrains eating roots and plants. Due to this their everyday food has an high percentage of vegetables.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision.&lt;br /&gt;
Starting stats: STR 45, END 42, AGI 55, INT 65, WIL 93, CHA 50&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=2368</id>
		<title>Nolthrir</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Nolthrir&amp;diff=2368"/>
		<updated>2007-03-09T00:14:13Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Their appearance is characterized by harmonious forms, straight hair and pointed ears. They are not as tall or robust compared to [[Diaboli]] and [[Humans]], but still more so than [[Lemurs]]. The Elves are naturally inclined to philosophy, meditation and mysticism, with a strong respect for the ancestors; in fact, in spite of the prohibition, some groups secretly belong to the cult of the dead, stealing corpses from the procedure of expulsion.&lt;br /&gt;
&lt;br /&gt;
[[Image:nolthrir.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The most ancient race of Elves is the Nolthrirs, which first became part of the society as seaweed fishers and farmers, an activity it is believed they perfected before their arrival to [[Overview#Yliakum|Yliakum]]. After many centuries, the great amount of time spent working underwater and the unique altering properties of the Crystal have made the Nolthrirs an amphibious race, with webbed fingers and both gilled and pulmonary respiration. Nolthrirs appear as slim elves, with skin and hair colored from azure to green, and icy eyes colored from light azure to light green. They tend to be hairless on the body, but everyone, males and females have very long hair. They live mainly on the two submerged levels. They are from 1.50 m to 1.65 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Almost all elves have familiarity with some form of magic, mainly elemental magic. Nolthirs have a particular disadvantage on using fire related spells, but on the other hand they master water spells.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The serenity of the underwater life with its soft rumors and dimmed lights is reflected in Nolthrirs way of life.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: Seaweeds and fishes are the only food they eat. Having a great care for the sea ecosystem, they tend to eat few selected fishes, taken from breeding.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Nightvision. Breath underwater.&lt;br /&gt;
Starting stats: STR 45, END 75, AGI 75, INT 70, WIL 45, CHA 40&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=2366</id>
		<title>Ylian</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Ylian&amp;diff=2366"/>
		<updated>2007-03-09T00:12:10Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Humans enjoy learning multiple crafts or arts, without exceptions. For this reason they hold roles in virtually all organization of the city. They have an average body structure and an intelligent mind suitable for most jobs.&lt;br /&gt;
&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: Their robust and well-proportioned body gives them the opportunity to work in all arts. They can have hair from black to white, eyes with wonderful colors and skin from pale to dark brown. They are from 1.60 m to 1.85 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Ylians are a practical and disciplined race with fighters, sorcerers, merchants and politicians. They tend to learn a little of everything without choosing a preferred profession.&lt;br /&gt;
; Psychology&lt;br /&gt;
: The Ylians were the first men who saw the Blue Sun. They were proud of this peculiarity and, in the early days of the civilization, they invented the name Ylians to distinguish them from the other humans that arrived later. In spite of this, they are the most inclined to mix with other races, and to have friendly relations with anyone. Thanks to this ability they often cover political roles.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They have no preferences on meals. Ylians eat meat, vegetables, fishes, etc.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Normal vision. +2 Mana Points at creation. No restrictions on skills.&lt;br /&gt;
Starting stats: STR 60, END 55, AGI 64, INT 58, WIL 58, CHA 55&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2360</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2360"/>
		<updated>2007-03-08T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* GM commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingame Help as XML ==&lt;br /&gt;
&lt;br /&gt;
By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerol, could you please explain logically, why this should be as you demand.&lt;br /&gt;
&lt;br /&gt;
I believe its better to maintain those sections with different topics on different &amp;quot;files&amp;quot; (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.&lt;br /&gt;
&lt;br /&gt;
If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..&lt;br /&gt;
&lt;br /&gt;
just my opinion, discussion welcome!&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. &amp;amp; Ch.III.) too long, which is not good wiki style and not too user-friendly.&lt;br /&gt;
&lt;br /&gt;
Concerning the XML topic, maybe this helps, too: &#039;&#039;Note that it is possible to obtain XML-formatted output from MySQL&#039;&#039; [http://dev.mysql.com/doc/refman/5.1/en/xml-functions.html]&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:12, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Controls not up to date ==&lt;br /&gt;
&lt;br /&gt;
Keyboard Controls seem to be not up to date! &lt;br /&gt;
&lt;br /&gt;
* Strafing is not Q/E but A/D - at least in my client&#039;s default keyboard control settings. I did not change any of them! Maybe someone can confirm?&lt;br /&gt;
&lt;br /&gt;
* Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after &#039;&#039;releasing&#039;&#039; any &amp;quot;shift&amp;quot; key while in autorun mode, but there is no way to switch back to running again, other than hitting &amp;quot;R&amp;quot; twice. Maybe this is a bug, i will report it to the [http://bugs.hydlaa.com Plaeshift Bugtracker] right now (in case it isnt already to be found there) ...&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:34, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.&lt;br /&gt;
&lt;br /&gt;
As for the help page needing to be in one place, I don&#039;t know the reasons, but I suppose that the team may want to transform it automatically with the help of a script  into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers&#039; comments. Might be wrong though.&lt;br /&gt;
&lt;br /&gt;
Just my two cents on the matter.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 03:09, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame Help vs. Player Commands ==&lt;br /&gt;
&lt;br /&gt;
Are you aware of that [[Ingame Help]] is almost identical to Player Commands? To be more precise: Player Commands is a subset of [[Ingame Help]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keyboard Controls&#039;&#039;&#039; and &#039;&#039;&#039;Other User Command /repair&#039;&#039;&#039; is the difference, as far as I can see. I think the first is intentionally, the latter seems to me like one of the things that can happen if you store identical information more than once.&lt;br /&gt;
&lt;br /&gt;
I think the best solution is to &amp;lt;nowiki&amp;gt;#REDIRECT&amp;lt;/nowiki&amp;gt; [[Player Commands]] to [[Ingame_Help#Player_Commands]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:04, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2359</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2359"/>
		<updated>2007-03-08T22:43:24Z</updated>

		<summary type="html">&lt;p&gt;Kerol: /* Ingame Help vs. Player Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingame Help as XML ==&lt;br /&gt;
&lt;br /&gt;
By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerol, could you please explain logically, why this should be as you demand.&lt;br /&gt;
&lt;br /&gt;
I believe its better to maintain those sections with different topics on different &amp;quot;files&amp;quot; (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.&lt;br /&gt;
&lt;br /&gt;
If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..&lt;br /&gt;
&lt;br /&gt;
just my opinion, discussion welcome!&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. &amp;amp; Ch.III.) too long, which is not good wiki style and not too user-friendly.&lt;br /&gt;
&lt;br /&gt;
Concerning the XML topic, maybe this helps, too: &#039;&#039;Note that it is possible to obtain XML-formatted output from MySQL&#039;&#039; [http://dev.mysql.com/doc/refman/5.1/en/xml-functions.html]&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:12, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Controls not up to date ==&lt;br /&gt;
&lt;br /&gt;
Keyboard Controls seem to be not up to date! &lt;br /&gt;
&lt;br /&gt;
* Strafing is not Q/E but A/D - at least in my client&#039;s default keyboard control settings. I did not change any of them! Maybe someone can confirm?&lt;br /&gt;
&lt;br /&gt;
* Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after &#039;&#039;releasing&#039;&#039; any &amp;quot;shift&amp;quot; key while in autorun mode, but there is no way to switch back to running again, other than hitting &amp;quot;R&amp;quot; twice. Maybe this is a bug, i will report it to the [http://bugs.hydlaa.com Plaeshift Bugtracker] right now (in case it isnt already to be found there) ...&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:34, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.&lt;br /&gt;
&lt;br /&gt;
As for the help page needing to be in one place, I don&#039;t know the reasons, but I suppose that the team may want to transform it automatically with the help of a script  into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers&#039; comments. Might be wrong though.&lt;br /&gt;
&lt;br /&gt;
Just my two cents on the matter.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 03:09, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame Help vs. Player Commands ==&lt;br /&gt;
&lt;br /&gt;
Are you aware of that [[Ingame Help]] is almost identical to Player Commands? To be more precise: Player Commands is a subset of [[Ingame Help]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keyboard Controls&#039;&#039;&#039; and &#039;&#039;&#039;Other User Command /repair&#039;&#039;&#039; is the difference, as far as I can see. I think the first is intentionally, the latter seems to me like one of the things that can happen if you store identical information more than once.&lt;br /&gt;
&lt;br /&gt;
I think the best solution is to &amp;lt;nowiki&amp;gt;#REDIRECT&amp;lt;/nowiki&amp;gt; [[Player Commands]] to [[Ingame_Help#Player_Commands]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:04, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GM commands ==&lt;br /&gt;
&lt;br /&gt;
[[GM_Commands]] is there as separate page. If we want it to have seperated or rather incorporated depends on the converter.&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=2358</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=2358"/>
		<updated>2007-03-08T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;Kerol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page chat it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created chat because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
just a small hint there is a search feature and i think it might help decrease the need for pages to point out each and every little detail like making a [[chat]] page or many catagories. Just remember we do not have unlimited space so if we can make a few pages as possible it might end up helping people in the long run. If you dont link a page to the main page most people will not see it or though a page that makes the link necessage. If you want help setting up irc just let us know and we can help you do that so you can work with us there also.&lt;br /&gt;
&lt;br /&gt;
--illori 09:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Installed Firefox extension Chatzilla. Tried to connect to Freenode --&amp;gt; [ERROR] msg.reconnecting.in ... repeatedly. &lt;br /&gt;
Most probably since ports 6667 are definitely not open on our firewall --&amp;gt; takes a little time to open it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 10:10, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Try port 8001&lt;br /&gt;
&lt;br /&gt;
--illori 11:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I visited #planeshift-wiki yesterday. There was not too much traffic there. Of course, chat is a real-time medium. But when is real-time for me, you, other folks around the world? And, due to the real-time character all information is gone once you log out, isn&#039;t it? (Or are there logs available to be able to look through the history of a channel?) So, I think more durable discussion media are far better, like forums or the discussion pages here.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:20, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am usually on about 7am EDT till about 9am then i got classes and sometime i might be on during the day one thing you can do is just leave irc up and change your name /nick when you go away and then you can read what was said when you where away. If this does not work then maybe we can bug xordan to install SMF (forum) so we can talk and not bog down the ps forums. I will be back in a few hours if you want to stop by again later. (it is almost 8:30am right now)&lt;br /&gt;
&lt;br /&gt;
--illori 08:27, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2356</id>
		<title>Talk:Ingame Help</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Ingame_Help&amp;diff=2356"/>
		<updated>2007-03-08T22:27:37Z</updated>

		<summary type="html">&lt;p&gt;Kerol: GM commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingame Help as XML ==&lt;br /&gt;
&lt;br /&gt;
By quoting Kerol:&lt;br /&gt;
&lt;br /&gt;
Revision as of 00:58, 24 September 2006&lt;br /&gt;
Kerol (Talk | contribs)&lt;br /&gt;
(THE INGAME HELP NEEDS TO BE ONE FILE!)&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 04:47, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kerol, could you please explain logically, why this should be as you demand.&lt;br /&gt;
&lt;br /&gt;
I believe its better to maintain those sections with different topics on different &amp;quot;files&amp;quot; (well, they are really just database entries). That way you keep a certain overview when you dont melt all those different topics together. Long pages tend to be read less careful for example.&lt;br /&gt;
&lt;br /&gt;
If you want to export everything to obtain a neat XML file afterwards, which can then be fed into the client releases, why dont you just use scripts that do the job for you, or maybe ingame help XML files could be split as well ..&lt;br /&gt;
&lt;br /&gt;
just my opinion, discussion welcome!&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:17, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree to Fellice. One page for each chapter makes some pages (Ch.I., Ch.II. &amp;amp; Ch.III.) too long, which is not good wiki style and not too user-friendly.&lt;br /&gt;
&lt;br /&gt;
Concerning the XML topic, maybe this helps, too: &#039;&#039;Note that it is possible to obtain XML-formatted output from MySQL&#039;&#039; [http://dev.mysql.com/doc/refman/5.1/en/xml-functions.html]&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:12, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Keyboard Controls not up to date ==&lt;br /&gt;
&lt;br /&gt;
Keyboard Controls seem to be not up to date! &lt;br /&gt;
&lt;br /&gt;
* Strafing is not Q/E but A/D - at least in my client&#039;s default keyboard control settings. I did not change any of them! Maybe someone can confirm?&lt;br /&gt;
&lt;br /&gt;
* Autorun has an additional feature, when pressing Shift-R the character walks instead of running. It also switches into Walk mode after &#039;&#039;releasing&#039;&#039; any &amp;quot;shift&amp;quot; key while in autorun mode, but there is no way to switch back to running again, other than hitting &amp;quot;R&amp;quot; twice. Maybe this is a bug, i will report it to the [http://bugs.hydlaa.com Plaeshift Bugtracker] right now (in case it isnt already to be found there) ...&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 05:34, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding the keyboard controls - they have changed with the new release, yes. It is not a bug, the Player Guide on the official page was not updated accordingly after the changes (due to lack of time perhaps). And since the pages in the wiki were taken from there, they are also out-of-date (for now at least). As a matter of fact this is one of the main purposes of this wiki, besides adding and correcting mistakes - to actually update the existing documentation as a community effort.&lt;br /&gt;
&lt;br /&gt;
As for the help page needing to be in one place, I don&#039;t know the reasons, but I suppose that the team may want to transform it automatically with the help of a script  into something that can be put both in-game and in the official Help page on planeshift.it. But from what I remember, the commands there are pretty thorough and I was under the impression they were automatically generated from the programmers&#039; comments. Might be wrong though.&lt;br /&gt;
&lt;br /&gt;
Just my two cents on the matter.&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 03:09, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame Help vs. Player Commands ==&lt;br /&gt;
&lt;br /&gt;
Are you aware of that [[Ingame Help]] is almost identical to [[Player Commands]]? To be more precise: [[Player Commands]] is a subset of [[Ingame Help]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keyboard Controls&#039;&#039;&#039; and &#039;&#039;&#039;Other User Command /repair&#039;&#039;&#039; is the difference, as far as I can see. I think the first is intentionally, the latter seems to me like one of the things that can happen if you store identical information more than once.&lt;br /&gt;
&lt;br /&gt;
I think the best solution is to &amp;lt;nowiki&amp;gt;#REDIRECT&amp;lt;/nowiki&amp;gt; [[Player Commands]] to [[Ingame_Help#Player_Commands]].&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:04, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GM commands ==&lt;br /&gt;
&lt;br /&gt;
[[GM_Commands]] is there as separate page. If we want it to have seperated or rather incorporated depends on the converter.&lt;/div&gt;</summary>
		<author><name>Kerol</name></author>
	</entry>
</feed>