<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Josellis</id>
	<title>PSwiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Josellis"/>
	<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php/Special:Contributions/Josellis"/>
	<updated>2026-04-06T15:49:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Josellis&amp;diff=9778</id>
		<title>User:Josellis</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Josellis&amp;diff=9778"/>
		<updated>2012-07-03T01:31:13Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Replaced content with &amp;quot;I am not here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not here.&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3321</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3321"/>
		<updated>2007-08-20T07:32:20Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Moved Marfusang as a subspecies of the tefusang&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common either. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Poison Carkarass.&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:fire_carkarass.jpg|thumb|A Fire Carkarass in the Death Realm.]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|A Thunderclacker]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why they are called thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue and silvery grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are found in the wilds and are far less common near towns than common clackers.&lt;br /&gt;
&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|A Consumer.]]&lt;br /&gt;
Consumers are rarely seen and little is known of them. It has been only in recent years that consumer have been spotted in any numbers, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, insectoid body and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Eagle Bronze Doors. Some have been spotted near the road between Hydlaa and Ojaveda as well.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance.]]&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but sometimes can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the wild]]&lt;br /&gt;
Eagle Gobbles are identical in build to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan. This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Similar to a common gobble, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength: Unknown.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their bodies skinned, bare muscles open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleton only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Marfusang===&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|A Marfusang.]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: A small bird much like our world&#039;s chicken.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum with the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Saladasalad&amp;diff=3240</id>
		<title>User talk:Saladasalad</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Saladasalad&amp;diff=3240"/>
		<updated>2007-08-07T08:40:22Z</updated>

		<summary type="html">&lt;p&gt;Josellis: changed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Players Guide=&lt;br /&gt;
Firstly, thank you for contributing to the PSWiki. Now I have notice you have done a few changes to some of the [[:Category:Players_Guide|Players Guide sections]], with making much attention to its consequences in the [[Players Guide|complete Players Guide version]]. There is a reason why there is a 1st level title at the very top of the page, which repeats the title, and that all the other ones are second level or lower, and although not obvious in each individual section, it can cause dramatic changes to the complete Players Guide version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PS:The [[Players Guide|Complete Players Guide version]] is automatically generated from each individual section&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Saladasalad&amp;diff=3239</id>
		<title>User talk:Saladasalad</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Saladasalad&amp;diff=3239"/>
		<updated>2007-08-07T08:23:01Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Added comment on his edits in the Players Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Players Guide=&lt;br /&gt;
Firstly, thank you for contributing to the PSWiki. Now I have notice you have done a few changes to some of the [[Players Guide/index|Players Guide sections]], with making much attention to its consequences in the [[Players Guide|complete Players Guide version]]. There is a reason why there is a 1st level title at the very top of the page, which repeats the title, and that all the other ones are second level or lower, and although not obvious in each individual section, it can cause dramatic changes to the complete Players Guide version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PS:The [[Players Guide|Complete Players Guide version]] is automatically generated from each individual section&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3238</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3238"/>
		<updated>2007-08-07T08:13:24Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Moved the &amp;quot;skill&amp;quot; title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3236</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3236"/>
		<updated>2007-08-07T08:11:12Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Re-arranged the titles so that they fit in the full version of the Players Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
Magic skills express your knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3117</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3117"/>
		<updated>2007-07-16T06:58:16Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Added eagle and serpent gobble (and their pictures) and thunderclacker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common easy. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Thunderclackers===&lt;br /&gt;
&lt;br /&gt;
[[Image:thunderclacker.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Thunderclackers are, unlike common clackers, blue in colour. They also make a lot more noise, which is why we call them thunderclackers.&lt;br /&gt;
&lt;br /&gt;
;Apperance: Just like Clackers only with royal blue in silver grey.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Thunderclackers are more found in the nature and are far less common near towns then common clackers.&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:eagle_gobble.jpg|thumb|An Eagle Gobble in the nature]]&lt;br /&gt;
Eagle Gobbles are identical in shape to the common gobble, however, they have tattoos and some jewelery. Those Gobbles belong to the &amp;quot;Eagle&amp;quot; clan.This of course means that they have a fairly high degree of intelligence.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Just like a common gobbles, only with red tattoos and some jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Eagle Gobbles are found in the nature.&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
&lt;br /&gt;
[[Image:serpent_gobble.jpg|thumb|A Serpent Gobble in the Nature]]&lt;br /&gt;
Serpent Gobbles are identical to Eagle Gobbles only Serpent Gobbles belong to the Serpent Clan. Serpent Clan members generally have more jewelery and less tattoos. They are also much more orange.&lt;br /&gt;
&lt;br /&gt;
;Appearance: just like common gobbles, only orange and with a lot of jewelery.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Serpent Gobbles live in the nature.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their skin of of a bloody red colour, their tail forks into two and they have stitches to hold them together. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleten only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Serpent_gobble.jpg&amp;diff=3116</id>
		<title>File:Serpent gobble.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Serpent_gobble.jpg&amp;diff=3116"/>
		<updated>2007-07-16T06:56:40Z</updated>

		<summary type="html">&lt;p&gt;Josellis: A Serpent Gobble in the nature. Screenshot by Josellis, Edited by Josellis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Serpent Gobble in the nature. Screenshot by Josellis, Edited by Josellis&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Eagle_gobble.jpg&amp;diff=3115</id>
		<title>File:Eagle gobble.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Eagle_gobble.jpg&amp;diff=3115"/>
		<updated>2007-07-16T06:56:01Z</updated>

		<summary type="html">&lt;p&gt;Josellis: An Eagle Gobble in the Nature -  Screenshot b Josellis, Edited by Josellis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Eagle Gobble in the Nature -  Screenshot b Josellis, Edited by Josellis&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3104</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3104"/>
		<updated>2007-07-14T07:20:12Z</updated>

		<summary type="html">&lt;p&gt;Josellis: miner edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common easy. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their skin of of a bloody red colour, their tail forks into two and they have stitches to hold them together. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleten only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke==&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3103</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=3103"/>
		<updated>2007-07-14T07:17:21Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Added Wrathrat and Poison Carkarass picture, added derghir, added tloke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as rats to extremely powerful monsters such as ulbernauts. Because of this, some creatures have been brought to the Hydlaa Arena so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosans==&lt;br /&gt;
&lt;br /&gt;
[[Image:biorlitrosans.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
&lt;br /&gt;
[[Image:barn_bouncetail.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Barn Bouncetails are insects. Although not rare, they are not very common easy. Barn Bouncetails originally come from The Barn, the second level. Just like many other insects, they eat plants, however they seem to like some kind of rare flowers, making them very much disliked in the gardener&#039;s community. Luckily for gardeners, Barn Bouncetails flee at the odour of consumer pheromones, since consumers are one of their natural enemy.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Carkarass==&lt;br /&gt;
&lt;br /&gt;
[[Image:Carkarass.jpg|thumb|Picture is of a once powerful mage who had been transformed into a Poison Carkarass after a failed revenge attempt.]]&lt;br /&gt;
Carkarass are the only type of flying creatures along with pterosaurs and megarases. They are seldom seen in the world of the living, but many people coming back from the Death Realm comment to have seen these flying around. Not much is known of them, all scientists know is that they live in the death realm and that they fly.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They are occasionally seen roaming around the Death Realm&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Poison_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: A Poison Carkarass resembles a lot like a normal Carkarass. Most people cannot distinguish one from the other&lt;br /&gt;
&lt;br /&gt;
;Strength: Poison Carkarasses are far stronger then a normal Carkarass, so beware when engaging a fight with them.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Just like the normal Carkarass, they live in the Death Realm.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fire_Carkarass.jpg|thumb|&#039;&#039;&#039;Image to be added&#039;&#039;&#039;]]&lt;br /&gt;
;Appearance: They Fire Carkarasses are identical to other Carkarasses however, they can be distinguished by their fiery colour&lt;br /&gt;
&lt;br /&gt;
;Strength: Fire Carkarasses are as strong as Poison Carkarasses&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Fire Carkarasses live with all other species of Carkarasses, in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Clackers==&lt;br /&gt;
&lt;br /&gt;
[[Image:Clacker.jpg|thumb|A small clacker]]&lt;br /&gt;
Clackers are very closely related to crabs. Just like them, they have a hard exoskeleton. This exoskeleton gives them protection and makes them very robust. Their two front limbs transformed into razor-sharp blades used to inflict serious damage to anyone who comes to close to them.&lt;br /&gt;
&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Consumers==&lt;br /&gt;
&lt;br /&gt;
[[Image:consumer.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Consumer are rarely seen and little is known from them. It has been only in recent years that consumer have been seen, and scientists speculate that they arrived via the great pits in which the dead are thrown. They will eat anything which fits in their large, round mouth, and it is believed that they have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between Hydlaa and the Bronze Doors. Some have been spotted on the Ojaroad.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Derghir==&lt;br /&gt;
&lt;br /&gt;
[[Image:derghir.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gawerts==&lt;br /&gt;
&lt;br /&gt;
[[Image:gawert.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Gobbles==&lt;br /&gt;
&lt;br /&gt;
[[Image:gobble.jpg|thumb|An image of a gobble edited to reveal its true appearance]]&lt;br /&gt;
Gobbles are dark creatures living in Hydlaa&#039;s sewers and probably other dark places. Unlike popular believes, they are very smart, and it is said among scientists that they can even speak to each other. Their longs limbs allow them to run quickly as well as to attack any creatures passing by.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Grendol==&lt;br /&gt;
&lt;br /&gt;
[[Image:Grendol.jpg|thumb|A Grendol creature in the Arena]]&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Strength: Although its stupidity, it has very heavy limbs which can easily inflict serious damage most untrained players.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Marfusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:marfusang.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Rats==&lt;br /&gt;
[[Image:rat.jpg|thumb|I one-eyed rat found in the sewers]]&lt;br /&gt;
Most certainly the commonest creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and tend to always find a way to it. They will eat the rotting corpses in sewers as well as the fresh meet in someone&#039;s cupboard. They will attack people if they get too close, however they are so inoffensive that kids often tease them just for fun.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
===Wrathrats===&lt;br /&gt;
&lt;br /&gt;
[[Image:wrathrat.jpg|thumb|A wrathrat in the death realm]]&lt;br /&gt;
Wrathrats are very much like rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the other is just skeleton, their skin of of a bloody red colour, their tail forks into two and they have stitches to hold them together. It is unsure whether they feed or not since they do not seem to be alive by natural ways. Some speculate that a sorcerer enchanted some rats to never be able to rest in peace. &lt;br /&gt;
&lt;br /&gt;
;Appearance: Wrathrats have the same physical shape, but their fur is of a bloody red and and their skin holds on their skeleten only by a few stitches here and there.&lt;br /&gt;
&lt;br /&gt;
;Strength: Wrathrats are far more powerful then common rats, and with their big claws can inflict serious damage to anyone who is not careful.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Unlike the common rats, they live in the Death Realm, and they have never been seen in Yliakum.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Tefusang==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tefusang.jpg|thumb|A Tefusang creature in the Arena]]&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Tefusangs are seen throught Yliakum. Although fairly common, they tend to avoid highly populated places and prefer areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to train.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Tloke&lt;br /&gt;
&lt;br /&gt;
[[Image:tloke.jpb|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Trepor==&lt;br /&gt;
&lt;br /&gt;
[[Image:Trepor.jpg|thumb|A Trepor creature in the arena]]&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Ulbernauts==&lt;br /&gt;
&lt;br /&gt;
[[Image:ulbernaut.jpg|thumb|An ulbernaut]]&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just hold company. The most common animals to hold company are the Groffel and the Yulbar, however some people might want a pet clacker. Animals like the Pterosaur, the Goujah and the Megaras aren&#039;t often kept as pets, however they are very practical&lt;br /&gt;
==Goujah==&lt;br /&gt;
&lt;br /&gt;
[[Image:goujah.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
The goujah is a type of cattle animal used to pull things. They are often used to transport heavy material from on town to an other and they are also used in the Winch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE: Not much is known about the Goujah as yet since the Dev team has not released much information about them&#039;&#039;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Groffel==&lt;br /&gt;
&lt;br /&gt;
[[Image:Groffel.jpg|thumb|A domestic Groffel]]&lt;br /&gt;
At this time, Groffels are usually summon from magical rings from the Netherworld. They are known for their high intelligence, sometimes known to have helped mine ores and attacking foes. Groffels are usually kept for enjoyment. It is said that when they grow larger and older then they develop the ability to fly, since no-one has been able to cultivate a groffel for this long, this has never been proven. Groffels are sometimes used to carry messages from place to place.&lt;br /&gt;
;Appearance: A bizarre furry and feathered creature with a beak, talons and hind hoofs. Small wings are on the back of the creature.&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Groffels are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Kikiri==&lt;br /&gt;
&lt;br /&gt;
[[Image:kikiri.jpg|thumb|A Kikiri]]&lt;br /&gt;
Kikiris are small chook-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however, having said this, they can also be found in people&#039;s backyard, scratching to find food and unearthing flowers at the same time.&lt;br /&gt;
;Appearance: Kikiris are small, chook-like animals.&lt;br /&gt;
&lt;br /&gt;
;Strength: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken in Yliakum whith the first settlers.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
&lt;br /&gt;
[[Image:megaras.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
&lt;br /&gt;
[[Image:pterosaur.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. in average, Pterosaurs are about three to six metres.They are Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. Luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick firstly because you are flying, but also because it is possible to fly from one level to another without passing by the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Yulbar==&lt;br /&gt;
&lt;br /&gt;
[[Image:yulbar.jpg|thumb|&#039;&#039;&#039;Picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Groffels are usually kept for enjoyment and unlike the Groffel, it is not used to carry messages often.&lt;br /&gt;
&lt;br /&gt;
;Appearance: A small amphibious looking creature with rounded spikes on its back&lt;br /&gt;
&lt;br /&gt;
;Strength: Possesses the strength of a small child&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Domesticated Yulbars are usually summoned from the Netherworld&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
&lt;br /&gt;
People seeking to fight can not only attack various creatures, but they can also try to kill rogues, mercenaries and other characters. Some of them can be extremely powerful, whereas some others require nearly no skills to defeat.&lt;br /&gt;
&lt;br /&gt;
==Brigands==&lt;br /&gt;
&lt;br /&gt;
[[Image:Brigand.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
Brigands, just like thugs and rogues, also vile characters, looming around merchants and steeling anything whenever an opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most bandits disguise as normal civilians in order to get near merchants, which can make them hard to spot in a crowd.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Although bandits steal items, they are mostly seen in remote areas.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Gladiators==&lt;br /&gt;
&lt;br /&gt;
[[Image:kranglad.jpg|thumb|A Kran Gladiator in the Arena]]&lt;br /&gt;
&lt;br /&gt;
Gladiators are characters eager to fight anything that moves. Some may pursue people to fight with them&lt;br /&gt;
&lt;br /&gt;
;Appearance: Gladiators are generally equipped with weapons and have an armor although it is not always the case.&lt;br /&gt;
&lt;br /&gt;
;Strength: Gladiators are always fighting, and therefore have gained a lot of experience. They can be quite dangerous for unexperienced people.&lt;br /&gt;
&lt;br /&gt;
;Location: Gladiators are in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
&lt;br /&gt;
[[Image:enkimerc.jpg|thumb|An Enkidukai Mercenary in a cage at the Arena]]&lt;br /&gt;
Mercenaries are characters who like fighting against nearly anyone and anything. Most are equipped with weapons.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Most mercenaries have armors and weapons.&lt;br /&gt;
&lt;br /&gt;
;Strength: Because of their constant training, some can be very skillful in handling their weapon.&lt;br /&gt;
&lt;br /&gt;
;Location: Mercenaries are found in the arena.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Rogues==&lt;br /&gt;
&lt;br /&gt;
[[Image:Rogue.jpg|thumb|A Rogue in the Arena]]&lt;br /&gt;
Rogues are the most common type of vile characters throughout Yliakum. Some rogues can drop precious items and some others are good only to train on, however it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Rogues are normally dark clothed characters, they can sometimes have a visible weapon but they prefer being unnoticed.&lt;br /&gt;
&lt;br /&gt;
;Strength: Some rogues can be very powerful, and some others can be extremely easy to kill.&lt;br /&gt;
&lt;br /&gt;
;Location: Rogues are mainly in places where things can be stolen or in dark secret places. They are seldom seen out in the open.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;br /&gt;
==Thugs==&lt;br /&gt;
&lt;br /&gt;
[[Image:Thugs.jpg|thumb|&#039;&#039;&#039;picture to be added&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Thugs are very much like Rogues, however they are far less common.&lt;br /&gt;
&lt;br /&gt;
;Appearance: Thugs are clothed just like rogues; they wear dark clothes. Most people cannot differentiate Thugs from Rogues.&lt;br /&gt;
&lt;br /&gt;
;Strength:&lt;br /&gt;
&lt;br /&gt;
;Location: Just like rogues, they prefer secret areas where not many people adventure.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot;/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Poison_Carkarass.jpg&amp;diff=3102</id>
		<title>File:Poison Carkarass.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Poison_Carkarass.jpg&amp;diff=3102"/>
		<updated>2007-07-14T07:16:47Z</updated>

		<summary type="html">&lt;p&gt;Josellis: A poison Carkarass in the death. Screenshot by Josellis, Edited by Josellis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A poison Carkarass in the death. Screenshot by Josellis, Edited by Josellis&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Wrathrat.jpg&amp;diff=3101</id>
		<title>File:Wrathrat.jpg</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Wrathrat.jpg&amp;diff=3101"/>
		<updated>2007-07-14T07:13:16Z</updated>

		<summary type="html">&lt;p&gt;Josellis: A wrathrat in the death realm. Screenshot taken by Josellis, Edited by Josellis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wrathrat in the death realm. Screenshot taken by Josellis, Edited by Josellis&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=3092</id>
		<title>Stone Labyrinths</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stone_Labyrinths&amp;diff=3092"/>
		<updated>2007-07-14T00:09:02Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Added extra information, added titles &amp;quot;Fauna and Flora&amp;quot; and &amp;quot;Bronze Doors&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Stone Labyrinths&#039;&#039;&#039; are complex tunnels situated all around [[Yliakum]]. They can be accessed through the [[Bronze Doors]] located on the [[First Level]]. It is also in the Stone Labyrinths that [[Laanx]] went in exile for many years. Although the tunnels can be hard to access, they are one of the main sources of food and other resources for the cities and many adventurers go on errand in them in search of fame and wealth. There are also many who go in the Stone Labyrinths to collect and kill forbidden plants and animals, often because they might have some magical power.&lt;br /&gt;
&lt;br /&gt;
The Stone Labyrinths predate the arrival of the first races and even predate the very existence of the stalactite of Yliakum. The Stone Labyrinths around Yliakum were originally all dead ends, however after an earthquake, the tunnel system changed and some new tunnels formed leading to the surface. They are also some tunnels which have been created by the dwarf, looking for precious ores and crystals.&lt;br /&gt;
&lt;br /&gt;
It is mos probable there are other places similar to Yliakum and even maybe access to the surface, however no one has had the courage to adventure so deep into the caves.&lt;br /&gt;
&lt;br /&gt;
=Fauna and Flora=&lt;br /&gt;
&lt;br /&gt;
Inhabitants of Yliakum hunt not only the animals inside these caves for their edible meat and warm furs, but also fungi, molds, and [[saprophytes]]. These plants cannot be found elsewhere, since there are no other suitable environments for them, and their curative and helpful properties are valuable to the people. Like all places, there are also more pernicious and aggressive creatures living here as well from each of the four natural kingdoms. Hunters and gatherers must keep an eye out for these predators, who create an obstacle for those who venture in the less controlled and more dangerous tunnels of the Stone Labyrinths. As always in places of danger, great sources of wealth are just waiting in these caves for someone clever enough to find and profit from them.&lt;br /&gt;
&lt;br /&gt;
=Bronze Doors=&lt;br /&gt;
&lt;br /&gt;
[[Image:Bronzedoors.jpg|thumb|The [[Bronze Doors]], leading to the mysterious labyrinths]]&lt;br /&gt;
&lt;br /&gt;
The [[Bronze Doors]], located along the perimeter of the [[first level]], access the Stone Labyrinths. They are normally open to allow access for the merchants, the only time when they might be closed would be when the survival of the Yliakum inhabitants might be at stake. &lt;br /&gt;
&lt;br /&gt;
The Bronze Doors are all situated near some powerful energy source in order for it to provide energy to move the huge doors. The closest one the Hydlaa, the Eagle Bronze Doors, is powered by a water.&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Category:Players_Guide&amp;diff=3086</id>
		<title>Category:Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Category:Players_Guide&amp;diff=3086"/>
		<updated>2007-07-13T05:30:01Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Rectified one link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Players Guide is divided into six chapters, plus a command reference and glossary. A complete printable version can be found [[Players Guide|here]].&lt;br /&gt;
&lt;br /&gt;
=Index=&lt;br /&gt;
&lt;br /&gt;
#[[Players Guide/System Requirements|System Requirements]]&lt;br /&gt;
#[[Players Guide/Downloading PlaneShift|Downloading PlaneShift]]&lt;br /&gt;
#[[Players Guide/Updating PlaneShift|Updating PlaneShift]]&lt;br /&gt;
#[[Players Guide/Configuring PlaneShift|Configuring PlaneShift]]&lt;br /&gt;
#[[Players Guide/Creating an Account|Creating an Account]]&lt;br /&gt;
#[[Players Guide/Running PlaneShift|Running PlaneShift]]&lt;br /&gt;
#[[Players Guide/Character Creation|Character Creation]]&lt;br /&gt;
#[[Players Guide/First Connection|First Connection]]&lt;br /&gt;
#[[Players Guide/Interface|Interface]]&lt;br /&gt;
#[[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
#[[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
#[[Players Guide/Skills|Skills]]&lt;br /&gt;
#[[Players Guide/Combat|Combat]]&lt;br /&gt;
#[[Players Guide/Magic|Magic]]&lt;br /&gt;
#[[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
#[[Players Guide/Overview of the Known World|Overview of the Known World]]&lt;br /&gt;
#[[Players Guide/Races|Races]]&lt;br /&gt;
#[[Players Guide/Yliakum History|Yliakum History]]&lt;br /&gt;
#[[Players Guide/Government|Government]]&lt;br /&gt;
#[[Players Guide/Economy|Economy]]&lt;br /&gt;
#[[Players Guide/Credits|Credits]]&lt;br /&gt;
#[[Players Guide/General Questions|General Questions]]&lt;br /&gt;
#[[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
#[[Players Guide/Glossary|Glossary]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Category:Players_Guide&amp;diff=3085</id>
		<title>Category:Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Category:Players_Guide&amp;diff=3085"/>
		<updated>2007-07-13T05:24:40Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Changed the links and added some missing ones...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Players Guide is divided into six chapters, plus a command reference and glossary. A complete printable version can be found [[Players Gudie|here]].&lt;br /&gt;
&lt;br /&gt;
=Index=&lt;br /&gt;
&lt;br /&gt;
#[[Players Guide/System Requirements|System Requirements]]&lt;br /&gt;
#[[Players Guide/Downloading PlaneShift|Downloading PlaneShift]]&lt;br /&gt;
#[[Players Guide/Updating PlaneShift|Updating PlaneShift]]&lt;br /&gt;
#[[Players Guide/Configuring PlaneShift|Configuring PlaneShift]]&lt;br /&gt;
#[[Players Guide/Creating an Account|Creating an Account]]&lt;br /&gt;
#[[Players Guide/Running PlaneShift|Running PlaneShift]]&lt;br /&gt;
#[[Players Guide/Character Creation|Character Creation]]&lt;br /&gt;
#[[Players Guide/First Connection|First Connection]]&lt;br /&gt;
#[[Players Guide/Interface|Interface]]&lt;br /&gt;
#[[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
#[[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
#[[Players Guide/Skills|Skills]]&lt;br /&gt;
#[[Players Guide/Combat|Combat]]&lt;br /&gt;
#[[Players Guide/Magic|Magic]]&lt;br /&gt;
#[[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
#[[Players Guide/Overview of the Known World|Overview of the Known World]]&lt;br /&gt;
#[[Players Guide/Races|Races]]&lt;br /&gt;
#[[Players Guide/Yliakum History|Yliakum History]]&lt;br /&gt;
#[[Players Guide/Government|Government]]&lt;br /&gt;
#[[Players Guide/Economy|Economy]]&lt;br /&gt;
#[[Players Guide/Credits|Credits]]&lt;br /&gt;
#[[Players Guide/General Questions|General Questions]]&lt;br /&gt;
#[[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
#[[Players Guide/Glossary|Glossary]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=3083</id>
		<title>Players Guide/Technical Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=3083"/>
		<updated>2007-07-13T05:14:53Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Technical Questions=&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/General Questions|General Questions]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The game is crashing every now and then, what should I do?===&lt;br /&gt;
Try disabling sound from PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===Where I can report critical bugs, or submit ideas, wishes or future requests?===&lt;br /&gt;
Submit them to the {{Bugtracker}}. Be sure that your client is up to date and first search the bug tracker with the [http://www.hydlaa.com/bugtracker/query.php?op=query&amp;amp;form=advanced &amp;quot;Query Bugs&amp;quot; &amp;gt; &amp;quot;Go to the Advanced Query Page&amp;quot;] that your request isn&#039;t already submitted.&lt;br /&gt;
&lt;br /&gt;
===The server goes link dead, what should I do?===&lt;br /&gt;
The developers are fixing bugs so they have to restart it from time to time. It should be up in within few minutes after restart.&lt;br /&gt;
&lt;br /&gt;
===Where to get my lost password?===&lt;br /&gt;
You can have your password reset by using the last link on http://laanx.fragnetics.com/register/&lt;br /&gt;
&lt;br /&gt;
===Client tells me it&#039;s old. I just downloaded it?===&lt;br /&gt;
After downloading the full binary, use the PlaneShift Updater program to check if there are new updates available. You can find the Updater in the PlaneShift Program group (on Windows: Start&amp;gt;Plane Shift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
===I need more character slots because I can&#039;t delete my old chars?===&lt;br /&gt;
Only administrators and very high-level GMs can delete characters so try submitting a petition, be careful when creating character and only upload when you are happy with your choices.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t type the @ for my username in the game!===&lt;br /&gt;
For those using AZERTY keyboards who are unable to type the @ character, try Alt + Ctrl + 2. If it fails, go to the PlaneShift directory and open &#039;planeshift.cfg&#039;. Edit the line that looks like &amp;quot;Planeshift.Connection.User = m_y@email.blah&amp;quot; to include your email address.&lt;br /&gt;
&lt;br /&gt;
===The Game is not displaying, black screens or video driver crashes, what to do?===&lt;br /&gt;
Try turning off Vertex Buffer Objects in the PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===The PlaneShift Updater crashes when trying to update, what&#039;s this?===&lt;br /&gt;
Try running the PlaneShift Updater(Recover Mode) icon if you are on Windows, otherwise run the Updater in non-GUI mode; with the -auto command line option.&lt;br /&gt;
&lt;br /&gt;
===How can I become a member of the PS Team?===&lt;br /&gt;
First go to http://www.planeshift.it/helpus_recruit.html. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
===What does a W.T.B. member mean?===&lt;br /&gt;
It means Want To Be member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
===If you are a Public Relations Member, what are you?===&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about Plane Shift and you get information out and get everyone excited about Plane Shift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
===Another player is verbally abusing me, what can I do?===&lt;br /&gt;
Use the /petition description_here command to request a GM to deal with that person. In the meantime, use the /add_ignore playername_here command to block the person from contacting you.&lt;br /&gt;
&lt;br /&gt;
===Can I use the art for my game?===&lt;br /&gt;
No you can not use it sorry. You need to make your own art for your own game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/General Questions|General Questions]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=3082</id>
		<title>Players Guide/General Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=3082"/>
		<updated>2007-07-13T05:13:55Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Questions=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/License|License]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Questions==&lt;br /&gt;
===Why have all the crystals gone?===&lt;br /&gt;
There are no crystals in the Crystal Blue release like in the previous Molecular Blue release. The new currency is now Tria. Anyway you may still find Emeralds and Crystals down in the Laanx Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Can I gain experience other than by fighting?===&lt;br /&gt;
Yes, experience points are also awarded when you mine minerals and complete quests.&lt;br /&gt;
&lt;br /&gt;
===Can I buy a house?===&lt;br /&gt;
No, it&#039;s a distant feature so don&#039;t expect it soon.&lt;br /&gt;
&lt;br /&gt;
===What&#039;s a GM?===&lt;br /&gt;
GMs are Game Masters, they have special powers depending on their rank that they use to keep peace and help people in PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Can I be a GM?===&lt;br /&gt;
GMs are picked by developers for being useful advisors. When you become a knowledgeable and experienced player, you can become an advisor using /advisormode on command. Then use /advice player_name to answer problems and earn advisor points. Don&#039;t look forward to being a GM until you worked a long time and regularly as an Advisor in the help channel.&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
Don&#039;t run down staircases, don&#039;t jump from high places and be careful when travelling dangerous paths where it may be easy to slip.&lt;br /&gt;
	&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Doors that are shut cannot currently be opened.&lt;br /&gt;
	&lt;br /&gt;
===How can I make money?===&lt;br /&gt;
Money can be gained from looting dead monsters and selling what you find, mining ore, completing quests or selling the proceeds of your crafting.&lt;br /&gt;
&lt;br /&gt;
===How do I crouch?===&lt;br /&gt;
The default key to crouch is [&#039;&#039;Right-Shift&#039;&#039;]. Hold down to make your character creep slowly while moving.&lt;br /&gt;
&lt;br /&gt;
===Why do I always die if I go into the well in the temple; there used to be a dungeon there?===&lt;br /&gt;
The dungeon still exists; however the fall from the temple well might be fatal depending on your Health and Armor. There is a secret entrance to the dungeon somewhere else in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
There are two entrances to the sewers. One is near the Tavern. You will have to find them yourself.&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are thrown away into the Death Realm, which you must escape in order to return back to normal world. Don&#039;t worry it&#039;s not hard.&lt;br /&gt;
&lt;br /&gt;
===How can I change my hotkeys?===&lt;br /&gt;
You can change almost any hotkey from the Options Window.&lt;br /&gt;
&lt;br /&gt;
===How can I create shortcuts (macros)?===&lt;br /&gt;
Right click on any button in the Shortcuts Window in game to change its name and assign commands to it.&lt;br /&gt;
&lt;br /&gt;
===How can I create an account to play?===&lt;br /&gt;
The accounts in PlaneShift are free of charge. You can create an account with a valid email address at http://laanx.fragnetics.com/register/. See Section 1.5, “Creating An Account” for more information.&lt;br /&gt;
&lt;br /&gt;
===Where can I mine?===&lt;br /&gt;
Minerals can usually be found at rocky outcrops. Exploring to find ore veins is part of the fun of PlaneShift!&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
While standing on an appropriate dig site use /dig for mineral_to_dig command, e.g. for gold you&#039;ll use /dig for gold.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy weapons?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa or the dwarf in first shop to the left in Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy mining tools?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===I am having no success mining, what&#039;s wrong?===&lt;br /&gt;
Be patient, everything is hard to being with. Your success in mining depends on your skill and quality of pickaxe used. Try raising your mining skills or buy a more expensive pickaxe.&lt;br /&gt;
&lt;br /&gt;
===Where&#039;s the new city called Ojaveda?===&lt;br /&gt;
You will need to find the Hydlaa gate and explore far, far from the city of Hydlaa to find Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===All players having same race look exactly same, is it possible to look different?===&lt;br /&gt;
Not At the moment. Character customization is currently not available in Crystal Blue.&lt;br /&gt;
&lt;br /&gt;
===Can only skills like sword, axe, etc. be bought or can you buy strength, endurance, will, etc.?===&lt;br /&gt;
You can also buy training for strength, endurance and other stats, you just have to find the right trainer.&lt;br /&gt;
&lt;br /&gt;
===Are there Guilds in Plane Shift?===&lt;br /&gt;
Yes, everyone can create or join a guild in the game. You need to use the Guild Window.&lt;br /&gt;
&lt;br /&gt;
===What are Guilds?===&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can build a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weapon smithy, etc. But a guild can be also created for other reasons, knowledge, defense, and politics.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/License|License]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=3077</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=3077"/>
		<updated>2007-07-13T05:05:19Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Yliakum History=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Races|Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Government|Governmentt]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==First Epoch: Laanx and Talad==&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] and [[Talad]] were [[God]]s before the races ever existed in [[Yliakum]]. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named [[Vodùl]], god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life-energy to [[Yliakum]]. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
==Second Epoch: The Division==&lt;br /&gt;
&lt;br /&gt;
[[Talad]] and [[Laanx]] prayed to [[Vodùl]] to lure some races from the other gods and to bring them to [[Yliakum]]. Vodùl agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodùl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodùl&#039;s palace, Talad and Laanx noticed that Vodùl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodùl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodùl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodùl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the [[Stone Labyrinths]], and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the [[Book of Names]] for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
==Third Epoch: The Realm of Laanx==&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] spent a very long time in the [[Stone Labyrinths]] trying to bring the serenity back into her heart. Then [[Talad]] tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;[[Hydlaa]]&amp;quot;, the name of the most powerful [[glyph]], that [[Vodùl]] had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the [[glyph]]s.&lt;br /&gt;
&lt;br /&gt;
After many generations of the [[Lemur]]s had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held [[Yliakum]].&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of [[Kadaikos]], and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the [[Masked God]] became greedy for power. He remembered the promise made by Vodùl to send people to [[Yliakum]]. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the [[Stone Labyrinths]] near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
==Fourth Epoch: The Civilization==&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to [[Talad]], [[Laanx]] observed [[Yliakum]] and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance [[Hydlaa]] filled quickly: besides the strong presence of [[Lemur]]s and [[Kran]]s, [[Ylian]]s and [[Enkidukai]]s arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all [[Yliakum]], and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyph]]s, Laanx would control the pure and violent power of the [[Crystal]].&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the [[Masked God]] realized that the two portals had been created by [[Vodùl]]&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the [[Stone Labyrinths]] arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called [[Dermoria]], driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or [[Dwarf|Dwarves]] - told stories about a group of tall men who dwelled in the Stone Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to [[Yliakum]], sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
==Fifth Epoch: The Two Temples==&lt;br /&gt;
&lt;br /&gt;
In the City of the [[Azure Sun]], the people increased their population and their knowledge under [[Talad]]&#039;s silent guidance. Many of them - except the [[Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Glyph]]s. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the [[Stone Labyrinths]] to look for game. The first two levels of [[Yliakum]] - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian]]s claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the [[Book of Names]]. The head of this second group was a handsome young man named [[Galeran Tarbius]], endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to [[Yliakum]] and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Glyph]]s and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Races|Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Government|Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=3072</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=3072"/>
		<updated>2007-07-13T04:58:44Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Magic=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Combat|Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in [[Yliakum]] can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer Ito. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
[[Image:ways.png|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
==The Ways==&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Crystal Way===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the [[Crystal]], more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
===Dark Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
===Azure Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
===Red Wa===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
===Blue Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
===Brown Way===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
==Glyphs==&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
[[Image:glyphs.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[NPC]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the tside effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Combat|Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=3071</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=3071"/>
		<updated>2007-07-13T04:55:21Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Combat=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Skills|Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Magic|Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Initiating Combat==&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targetted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
==Stance==&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
===Bloody===&lt;br /&gt;
&lt;br /&gt;
In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
===Aggressive===&lt;br /&gt;
&lt;br /&gt;
In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
&lt;br /&gt;
This is the standard, default attack. Attack and defense are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
&lt;br /&gt;
In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
===Full Defensive===&lt;br /&gt;
&lt;br /&gt;
In full defense the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
==Death==&lt;br /&gt;
&lt;br /&gt;
In the world of [[Yliakum]], death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
==Combat Example==&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
[[Image:combat2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Looting==&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting1.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Group]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Group]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Skills|Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Magic|Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3070</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3070"/>
		<updated>2007-07-13T04:53:47Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Weapons Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
====Swords====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axes====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Maces &amp;amp; Hammers====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearms &amp;amp; Spear====&lt;br /&gt;
&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
===Armor Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of armor. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
Groups are: Light armor, medium armor, heavy armor and shield handling.&lt;br /&gt;
&lt;br /&gt;
===Arcane Lore Skills===&lt;br /&gt;
&lt;br /&gt;
Arcane Lore skills express the knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
Each skill represents proficiency in one of the Ways of magic.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This list may be outdated, since new skills enter the game fairly often.&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Some skills might not be fully usable, even if they is everything for it ingame&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=3069</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=3069"/>
		<updated>2007-07-13T04:45:16Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Changed link to Players Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 16pt; font-weight:bold; text-align:center; margin:10px 0 10px 0;line-height:1.3em;&amp;quot;&amp;gt;Welcome to the official WikiWikiWeb of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it PlaneShift]&amp;lt;/span&amp;gt;, the Free Open Source MMORPG.&amp;lt;/div&amp;gt;&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community project to allow members of the community to improve official documentation. With the help of the community, we hope to keep documentation always up to date. To see the official documents available for reading and improving, scroll down to the &amp;quot;Official Docs&amp;quot; section below. Since the launch of the PlaneShift Wiki, we have also added the Language Project. By contributing to these pages, you can shape the development of the ingame languages of planeshift. &#039;&#039;&#039;Discuss on the talk pages&#039;&#039;&#039; any changes to pre-existing grammar rules, or existing vocabulary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:50%; vertical-align: top;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot; border: 1px solid #FFDFBF; background-color:#fff9f2; padding: 5px; margin: 5px; bottom:0px;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Tutorial.png|left]]&lt;br /&gt;
&#039;&#039;&#039;Remember: contributions to the PlaneShift wiki are contributions to PlaneShift, and must be released under the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution License!]&amp;lt;/span&amp;gt;&#039;&#039;&#039; By creating an account and registering on the PlaneShift wiki, you acknowledge that you have read and agree to place your contributions under the ABC license. You must &#039;&#039;&#039;[[Special:Userlogin|register]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Special:Userlogin|log in]]&#039;&#039;&#039; in order to edit pages.For a more detailed explanation of this policy, make sure to read [[Licensing Contributions]] before registration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:official_docs.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Official Docs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr style=&amp;quot;clear:left;&amp;quot;&amp;gt;&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[Players Policy]]&lt;br /&gt;
*[[Players Guide]]&lt;br /&gt;
*[[Creatures]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:language_project.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;Language Projects&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|style=&amp;quot;width:33%; vertical-align: top; font-size: 9pt;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;border: 1px solid #bff2ff; background-color:#f2fcff; padding: 5px; margin: 5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;margin:0 5px 0 0;&amp;quot;&amp;gt;[[Image:wikiworks.png|32px]]&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;font-size:12pt;&amp;quot;&amp;gt;WikiWorks&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
* [[Special:Shortpages|Short Pages]]&lt;br /&gt;
* [[Special:Wantedpages|Wanted Pages]]&lt;br /&gt;
* [[ToDo|To-do list]]&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
* [[Help:Contents|Wiki Help]]&lt;br /&gt;
* [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide Wiki User&#039;s Guide]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=3067</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=3067"/>
		<updated>2007-07-13T04:43:10Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Buying, Selling &amp;amp; Trading=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Interface|Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Buying==&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[NPC]]s in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:buying.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[NPC]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:selling.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
==Exchanging==&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:exchanging.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
==Giving==&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
[[Image:giving.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Ingame_Help#Inventory_.26_Items|Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Interface|Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=3065</id>
		<title>Players Guide/Interface</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=3065"/>
		<updated>2007-07-13T04:41:50Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Interface=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/First Connection|First Connection]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toolbar==&lt;br /&gt;
&lt;br /&gt;
Across the top of your game screen is the most important part of the user interface, the toolbar.&lt;br /&gt;
&lt;br /&gt;
To resize the toolbar, click and hold with your left mouse button on the small square at the bottom right corner of the toolbar and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
The toolbar can be displayed in one of the following three modes:&lt;br /&gt;
* Horizontal (1 row)&lt;br /&gt;
* Vertical (2 columns)&lt;br /&gt;
* Angle (1 row, 1 column)&lt;br /&gt;
&lt;br /&gt;
To use a toolbar icon, click on it. To get a tip on what the button does, hover your mouse cursor over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbar Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Toolbar Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_up.png]]&lt;br /&gt;
| &lt;br /&gt;
* Click on this icon to hide the toolbar. &lt;br /&gt;
* Right-click on this icon to switch between the three toolbar modes. &lt;br /&gt;
* To arrange the toolbar somewhere on your screen, click and hold with your left mouse button right below this icon and drag it until it is where you want it (NOT in Angle mode!).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_down.png]]&lt;br /&gt;
| Click on this icon to show the toolbar. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:exit.png]]&lt;br /&gt;
| Quit the game.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:options.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the game [[Options Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:help.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the in-game [[Help Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:shortcuts.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Shortcuts Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:guild.png]]&lt;br /&gt;
|&lt;br /&gt;
Allows you to create a new guild. if you are already in a guild, will display the [[Guild Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:questbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Quest Log]] and notes.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:spellbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Spell Book]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:buddylist.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Buddy List]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:group.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Group Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:info.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Status Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:petition.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the &#039;&#039;GM&#039;&#039; .&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:chat.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Chat Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:inventory.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Inventory Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:skill.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Skills Window]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Action Menu==&lt;br /&gt;
&lt;br /&gt;
Whenever you see something in the [[PlaneShift]] world, you can usually right click on it to bring up an Action Menu.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of object you&#039;ve clicked on, the icons in the Action Menu will vary. The following is a table of all possible action icons with descriptions of what they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Menu Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Action Menu Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_attack.png]]&lt;br /&gt;
|&lt;br /&gt;
Attacks the selected [[NPC]], player or monster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_buy.png]]&lt;br /&gt;
| Brings up a window allowing you to buy items off a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_sell.png]]&lt;br /&gt;
| Brings up a window allowing you to sell items to a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exchange.png]]&lt;br /&gt;
| Brings up a window allowing you to exchange items with a player.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_give.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up a window allowing you to give items to an [[NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_look.png]]&lt;br /&gt;
|&lt;br /&gt;
Displays a screen describing the object in detail. On a player, this will show the [[Skills Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_loot.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows the items on the body of a dead creature or player. You can then take whatever items you wish and put them in your own [[Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_train.png]]&lt;br /&gt;
| If the [[NPC]] is a trainer, this will show the training window.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_open.png]]&lt;br /&gt;
| &#039;&#039;Not implemented yet&#039;&#039; Opens a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_unlock.png]]&lt;br /&gt;
| &#039;&#039;Not implemented yet&#039;&#039; Unlocks or picks a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_pickup.png]]&lt;br /&gt;
|&lt;br /&gt;
Takes the item and places it into your [[Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_use.png]]&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_combine.png]]&lt;br /&gt;
| Combines an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exit.png]]&lt;br /&gt;
| Closes the Action Menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&lt;br /&gt;
[[image:Window_Settings.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
There are several windows you can open and close and have visible on your main play area. The following sections explain each window in detail.&lt;br /&gt;
&lt;br /&gt;
You can right-click on any of the windows to set the fading in and out and the font size of each window:&lt;br /&gt;
&lt;br /&gt;
To move a window, click and hold with your left mouse button on the window&#039;s background and drag it around.&lt;br /&gt;
&lt;br /&gt;
To resize a window, click and hold with your left mouse button on the bottom right corner of the window and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
Each window has a corresponding toolbar icon that you can click to show or hide the window. Your window settings will be saved each time you leave the game, so that when you re-join, they are exactly where you left them.&lt;br /&gt;
&lt;br /&gt;
When you first create a new character, you will have three windows on your screen by default: the Shortcuts .&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
[[Image:options.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] has many configuration options that can be adjusted by the player. Going into the detail of every one of these options is beyond the scope of this manual, but be aware that you can adjust mouse behavior, the camera, frame rate and more.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Help==&lt;br /&gt;
&lt;br /&gt;
[[Image:help.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
PlaneShift has an in-game help system that complements this manual.&lt;br /&gt;
&lt;br /&gt;
Bring up the Help window and then use the category browser on the left to look up a specific topic.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Shortcuts==&lt;br /&gt;
&lt;br /&gt;
[[Image:shortcuts.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
There are many [[commands]] you can enter in the [[Chat Window]] to perform certain actions in the game. The [[Shortcuts Window]] is simply a quick way of performing many of these actions.&lt;br /&gt;
&lt;br /&gt;
For example, clicking &#039;&#039;&#039;Who&#039;&#039;&#039; in the shortcuts window will perform a /who command.&lt;br /&gt;
&lt;br /&gt;
The shortcut window buttons are fully configurable. To change the label on a button, or the command that the button executes, right click on the button. In this way, you can add your favorite spells, actions and commands to your shortcut menu.&lt;br /&gt;
&lt;br /&gt;
You can have a shortcut execute as many commands as you like by separating each command with a new line (&#039;&#039;&#039;Enter&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /tellnpc Hello $target&lt;br /&gt;
 /tellnpc Who are you?&lt;br /&gt;
&lt;br /&gt;
This would target the next non player character, say hello and then ask who he is.&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /attack&lt;br /&gt;
&lt;br /&gt;
This would target the next npc and you will try to attack it.&lt;br /&gt;
&lt;br /&gt;
For a full listing of all the commands you can use in shortcuts, see the [[Commands|Commands list]].&lt;br /&gt;
&lt;br /&gt;
There are also some special variables you can use in shortcuts that are replaced with the variable value when the shortcut is executed:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut Variables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Shortcut Variables&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Value&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | $target&lt;br /&gt;
| The name of the currently targeted object.&lt;br /&gt;
| /say Prepare to die, $target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default Shortcut Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Default Shortcut Buttons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Buy&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/buy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Buys from the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Sell&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/sell&#039;&#039;&#039;&lt;br /&gt;
| Sells to the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Trade&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
| Trades (exchanges) with the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Start Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/attack&#039;&#039;&#039;&lt;br /&gt;
| Attacks the targeted [[Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
| Stops attacking the targeted [[Player Character|Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Challenge&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Challenges a player to a [[Person versus Person| &#039;&#039;PvP&#039;&#039;]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Yield&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Yields to an opponent in a [[Person versus Person|PvP]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next Player&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest player&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Player]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next NPC&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest npc&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Non-Player Character|NPC]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Greet&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
| Greets another [[Player]] and plays your greeting animation.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Online&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/who&#039;&#039;&#039;&lt;br /&gt;
| Lists all [[Player]]s currently online.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Clear target&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target clear&#039;&#039;&#039;&lt;br /&gt;
| Clears your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Train&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempt to train a skill with the targeted [[NPC]] trainer.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Use&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/use&#039;&#039;&#039;&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop using&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopusing&#039;&#039;&#039;&lt;br /&gt;
| Stops using an item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
When you first click the [[Guild]] toolbar button, you have the option of creating a new guild. If you are already a member of a guild, you will instead see the guild window. If you are the leader of the guild you will have many options for promoting and configuring your guild.&lt;br /&gt;
&lt;br /&gt;
Creating a guild requires a large amount of money, plus a minimum number of members.&lt;br /&gt;
&lt;br /&gt;
The [[Guild Window]] has four separate screens:&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Settings===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild1.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The guild settings screen allows you to set the message of the day that guild members will see when they log in, edit the name of your guild and set your guild&#039;s web page.&lt;br /&gt;
&lt;br /&gt;
If you make your guild secret on this screen, it will not be shown in any public lists of available guilds.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Members===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild2.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The guild members screen allows you to see all the players who are members of your guild, their current guild ranking and their guild points.&lt;br /&gt;
&lt;br /&gt;
You can promote or demote members, invite new members and leave the guild yourself if you wish. For each member, you can create public notes for other members to read, and private notes just for yourself.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Permissions===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild3.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
For large guilds, distributing authority is important. On the guild permissions screen you can set the privileges that guild members have at certain levels of the guild hierarchy.&lt;br /&gt;
&lt;br /&gt;
For example, you might choose that all guild members at level Master or higher can invite new members into the guild. How you organize your own guild is entirely up to you!&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild Alliance===&lt;br /&gt;
&lt;br /&gt;
[[Image:guild4.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
An [[Alliance (Guild)|Alliance]] is a way of declaring your guild&#039;s support for other guilds.&lt;br /&gt;
&lt;br /&gt;
First, you can create an alliance. Once the alliance is created, you may invite other guilds to join the alliance. At any time you can disband the alliance, or declare another guild to be the leader of the alliance.&lt;br /&gt;
&lt;br /&gt;
Of course, your guild can also be invited into an already existing alliance. You must be the guild leader in order to accept an invitation to join an alliance.&lt;br /&gt;
&lt;br /&gt;
Each guild may only ever be a member of one alliance. If your guild wishes to change alliances, it must first leave its current alliance before joining a new one.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Quest Log==&lt;br /&gt;
&lt;br /&gt;
[[Image:quests.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As you encounter [[NPC]]s in the game and talk to them, you will be given quests. These quests will be recorded in your quest log for your reference.&lt;br /&gt;
&lt;br /&gt;
The top left area of the quest window displays all of your quests. You can use the &#039;&#039;&#039;Uncompleted&#039;&#039;&#039; and &#039;&#039;&#039;Completed&#039;&#039;&#039; buttons to show only your uncompleted and completed quests respectively.&lt;br /&gt;
&lt;br /&gt;
If you click on a quest, you will see the full description of that quest appear in the top right area.&lt;br /&gt;
&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, enter some text in the notes section at the bottom of the window and press &#039;&#039;&#039;Save&#039;&#039;&#039; to save it.&lt;br /&gt;
&lt;br /&gt;
To give up on a quest, click &#039;&#039;&#039;Discard Quest&#039;&#039;&#039; when the quest is highlighted.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Spell Book==&lt;br /&gt;
&lt;br /&gt;
[[Image:spellbook.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Your Spell Book is where you can view and create spells. In addition, you can click the &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; button to view your combine them into spells.&lt;br /&gt;
&lt;br /&gt;
At the top of the screen are the icons for &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;. Below that is a box where the full description of your currently selected spell is shown. At the bottom of the screen is a large list of all your spells, their glyphs .&lt;br /&gt;
&lt;br /&gt;
See [[Players Guide/Magic|Magic]] for detailed information on spells and spell casting.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Buddy List==&lt;br /&gt;
&lt;br /&gt;
[[Image:buddy.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As you get further in your adventures in PlaneShift, you will meet many other players, some of whom will become your friends. You can add these friends to your Buddy List.&lt;br /&gt;
&lt;br /&gt;
To add a player to your buddy list, click &#039;&#039;&#039;Add&#039;&#039;&#039;, enter the character&#039;s name, and then press &#039;&#039;&#039;OK&#039;&#039;&#039;. To remove another player from your Buddy List, select his or her name in the list and click &#039;&#039;&#039;Remove&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can send messages quickly to your buddies by highlighting their name in the list and pressing &#039;&#039;&#039;Tell&#039;&#039;&#039;. This is just a shortcut for the /tell command.&lt;br /&gt;
&lt;br /&gt;
When your buddies are logged in, their names appear in green. If they are offline, their names will appear in red.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Group==&lt;br /&gt;
&lt;br /&gt;
[[Image:group.jpg|thhumb|right]]&lt;br /&gt;
&lt;br /&gt;
For adventuring as a party, you can form a [[Group]]. To create a new group, open the group window and invite another player into your group. A group will be created automatically, with you as its leader.&lt;br /&gt;
&lt;br /&gt;
At the top of the group window is an indicator of the number of players in your current group. Below that is the hit points and mana of each of the group&#039;s members. Double-click on a group member to send them a message.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Invite&#039;&#039;&#039; button to add more players to your group, or use the &#039;&#039;&#039;Leave&#039;&#039;&#039; button to remove yourself from the group. If the leader of the group leaves or logs off, then another player in the group will become the new leader.&lt;br /&gt;
&lt;br /&gt;
If you are the leader of the group, you have the option of disbanding the entire group. Click &#039;&#039;&#039;Disband&#039;&#039;&#039; to make this happen.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Group&#039;&#039;&#039; chat channel in the Chat Window to talk and listen exclusively to your group.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Status==&lt;br /&gt;
&lt;br /&gt;
[[Image:status.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s [[Status Window]] is perhaps the most important window to keep visible while playing the game. Primarily, it displays your current health, mana and fatigue levels. If your health ever reaches zero, you will die!&lt;br /&gt;
&lt;br /&gt;
The first three bars in the status window show you your hit points, mana and fatigue respectively. Next shown is the percentage of the experience you require to reach your next level that you have already obtained. Following that is the number of progression points you have collected, allowing you to gain new skills.&lt;br /&gt;
&lt;br /&gt;
Below that, the six combat stance icons allow you to control your aggression level while fighting. From left to right the icons mean: stop attack, bloody, aggressive, normal, defensive and full defensive.&lt;br /&gt;
&lt;br /&gt;
Spell power allows you to control how much extra energy you want to put into casting spells .&lt;br /&gt;
&lt;br /&gt;
The target area shows you what character you currently have targeted, and that character&#039;s hit points.&lt;br /&gt;
&lt;br /&gt;
Finally, there is an area at the bottom of the status window that shows you which camera view you are using, the game frames per second and the current game time.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Petitions==&lt;br /&gt;
&lt;br /&gt;
[[Image:petitions.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Sometimes there is a problem in the game that you require a [[Game Master]] to fix. This might include reporting a player who is cheating or being abusive, or if you get stuck in a wall and cannot move. A petition is a request to a [[Game Master|GM]] from a player. Your petitions window shows you all your current petitions and the GM assigned to each.&lt;br /&gt;
&lt;br /&gt;
To create a new petition, use the /petition command. Once you have created the petition, it will appear in this window. You can use the &#039;&#039;&#039;Delete&#039;&#039;&#039; button to remove petitions that have been solved or are no longer relevant.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Chat Window==&lt;br /&gt;
&lt;br /&gt;
[[Image:chat.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
All messages from the server and other players will appear in your [[chat window]]. By default, the chat window is visible and is in the bottom right corner of your screen. It is also transparent, so you need to hover your mouse cursor over it to make it become opaque.&lt;br /&gt;
&lt;br /&gt;
Across the top of the chat window are all the message channels that are available. By default, you are listening to all the channels, but you can click on a particular channel to only see messages from your group]], for instance.&lt;br /&gt;
&lt;br /&gt;
The main area of the chat window contains all the recent messages in the channel. You can right click on this area for a quick menu filled with common chat phrases.&lt;br /&gt;
&lt;br /&gt;
Under the main area is a text input line where you can click to start typing [reference.html commands]. You can type just the first few letters of a command and press &#039;&#039;&#039;Tab&#039;&#039;&#039; to automatically complete the command name, or display a list of all commands that begin with those letters.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
[[Image:inventory.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Every item your character picks up appears in your character&#039;s [[inventory]] screen.&lt;br /&gt;
&lt;br /&gt;
In the middle of the window is your character. This image of your character will change to show you holding weapons or shields. This is how other players will see you.&lt;br /&gt;
&lt;br /&gt;
Surrounding your character in the middle are slots for putting weapons and armor onto certain parts of your character&#039;s body. From top middle in a clockwise direction, these slots represent: head, neck, shoulders, hands, weapon, knees, feet, waist, shield, forearms, torso and cloak.&lt;br /&gt;
&lt;br /&gt;
In the top left corner is your money . The money icons represent how many Trias, Hexas Octas and Circles you are carrying. Underneath those icons is a representation of your total money in terms of Trias, the total weight of all the items you are carrying and the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
On the middle left of the window are two slots: left finger and right finger. You can put various rings in these slots.&lt;br /&gt;
&lt;br /&gt;
In the bottom left corner is the Mind slot. In this slot, you can equip trade skill recipes or procedures that you can use when you are working on a trade.&lt;br /&gt;
&lt;br /&gt;
To equip an item that you have found or bought, click on it then click on the relevant body section. You will now be wearing or using that item.&lt;br /&gt;
&lt;br /&gt;
Lastly, the two columns of slots on the right represent your entire inventory of objects you are carrying. Just above these slots is an &amp;lt;span class=&amp;quot;guibutton&amp;quot;&amp;gt;Examine&amp;lt;/span&amp;gt; icon. You can drop items on this icon to view them in more detail.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
[[Image:skills.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As your character progresses in the PlaneShift world, he or she will acquire and improve skills. Skills are discussed in-depth in [[Players Guide/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
At the top of the skills window is an icon called &#039;&#039;&#039;Buy Skill&#039;&#039;&#039;. Clicking this icon allows you to use experience you have gathered to improve a skill.&lt;br /&gt;
&lt;br /&gt;
Underneath this icon are your current stats. See [[Character Statistics]] for full information on your character&#039;s statistics.&lt;br /&gt;
&lt;br /&gt;
The next area down indicates your current Hit Points, Mana Points and Fatigue. This is the same display as your Character Statistics for information on these three attributes.&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Modify Description&#039;&#039;&#039; allows you to edit your character&#039;s public description. Other players can see your description by right clicking your character and choosing &#039;&#039;&#039;Look&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, there is the list of all your skills. To see a full description of a skill, click on it and a description will appear in the skill description box. The number next to each skill indicates your current level in that skill, and the colored bars represent your progress towards earning the next level in that skill.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/First Connection|First Connectino]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=3050</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=3050"/>
		<updated>2007-07-13T02:00:33Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Races|Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Government|Governmentt]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] and [[Talad]] were [[God]]s before the races ever existed in [[Yliakum]]. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named [[Vodùl]], god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life-energy to [[Yliakum]]. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
[[Talad]] and [[Laanx]] prayed to [[Vodùl]] to lure some races from the other gods and to bring them to [[Yliakum]]. Vodùl agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodùl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodùl&#039;s palace, Talad and Laanx noticed that Vodùl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodùl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodùl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodùl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the [[Stone Labyrinths]], and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the [[Book of Names]] for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] spent a very long time in the [[Stone Labyrinths]] trying to bring the serenity back into her heart. Then [[Talad]] tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;[[Hydlaa]]&amp;quot;, the name of the most powerful [[glyph]], that [[Vodùl]] had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the [[glyph]]s.&lt;br /&gt;
&lt;br /&gt;
After many generations of the [[Lemur]]s had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held [[Yliakum]].&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of [[Kadaikos]], and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the [[Masked God]] became greedy for power. He remembered the promise made by Vodùl to send people to [[Yliakum]]. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the [[Stone Labyrinths]] near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to [[Talad]], [[Laanx]] observed [[Yliakum]] and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance [[Hydlaa]] filled quickly: besides the strong presence of [[Lemur]]s and [[Kran]]s, [[Ylian]]s and [[Enkidukai]]s arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all [[Yliakum]], and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyph]]s, Laanx would control the pure and violent power of the [[Crystal]].&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the [[Masked God]] realized that the two portals had been created by [[Vodùl]]&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the [[Stone Labyrinths]] arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called [[Dermoria]], driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or [[Dwarf|Dwarves]] - told stories about a group of tall men who dwelled in the Stone Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to [[Yliakum]], sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the [[Azure Sun]], the people increased their population and their knowledge under [[Talad]]&#039;s silent guidance. Many of them - except the [[Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Glyph]]s. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the [[Stone Labyrinths]] to look for game. The first two levels of [[Yliakum]] - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian]]s claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the [[Book of Names]]. The head of this second group was a handsome young man named [[Galeran Tarbius]], endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to [[Yliakum]] and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Glyph]]s and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Races|Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Government|Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=3045</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=3045"/>
		<updated>2007-07-13T01:52:49Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Yliakum History moved to Players Guide/Yliakum History: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] and [[Talad]] were [[God]]s before the races ever existed in [[Yliakum]]. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named [[Vodùl]], god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life-energy to [[Yliakum]]. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
[[Talad]] and [[Laanx]] prayed to [[Vodùl]] to lure some races from the other gods and to bring them to [[Yliakum]]. Vodùl agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodùl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodùl&#039;s palace, Talad and Laanx noticed that Vodùl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodùl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodùl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodùl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the [[Stone Labyrinths]], and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the [[Book of Names]] for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] spent a very long time in the [[Stone Labyrinths]] trying to bring the serenity back into her heart. Then [[Talad]] tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;[[Hydlaa]]&amp;quot;, the name of the most powerful [[glyph]], that [[Vodùl]] had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the [[glyph]]s.&lt;br /&gt;
&lt;br /&gt;
After many generations of the [[Lemur]]s had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held [[Yliakum]].&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of [[Kadaikos]], and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the [[Masked God]] became greedy for power. He remembered the promise made by Vodùl to send people to [[Yliakum]]. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the [[Stone Labyrinths]] near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to [[Talad]], [[Laanx]] observed [[Yliakum]] and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance [[Hydlaa]] filled quickly: besides the strong presence of [[Lemur]]s and [[Kran]]s, [[Ylian]]s and [[Enkidukai]]s arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all [[Yliakum]], and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyph]]s, Laanx would control the pure and violent power of the [[Crystal]].&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the [[Masked God]] realized that the two portals had been created by [[Vodùl]]&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the [[Stone Labyrinths]] arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called [[Dermoria]], driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or [[Dwarf|Dwarves]] - told stories about a group of tall men who dwelled in the Stone Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to [[Yliakum]], sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the [[Azure Sun]], the people increased their population and their knowledge under [[Talad]]&#039;s silent guidance. Many of them - except the [[Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Glyph]]s. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the [[Stone Labyrinths]] to look for game. The first two levels of [[Yliakum]] - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian]]s claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
[[Laanx]] observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the [[Book of Names]]. The head of this second group was a handsome young man named [[Galeran Tarbius]], endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to [[Yliakum]] and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Glyph]]s and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Category:Players_Guide&amp;diff=3032</id>
		<title>Category:Players Guide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Category:Players_Guide&amp;diff=3032"/>
		<updated>2007-07-13T01:37:36Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links, added link to full printable version at &amp;quot;Players Guide&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Players Guide is divided into six chapters, plus a command reference and glossary. A complete printable version can be found [[Players Gudie|here]].&lt;br /&gt;
&lt;br /&gt;
=Installation=&lt;br /&gt;
&lt;br /&gt;
The first chapter deals with game requirements, account creation, installation and so on.&lt;br /&gt;
&lt;br /&gt;
#[[Players Guide/System Requirements]] &lt;br /&gt;
#[[Players Guide/Downloading PlaneShift]] &lt;br /&gt;
#[[Players Guide/Updating PlaneShift]] &lt;br /&gt;
#[[Players Guide/Configuring PlaneShift]] &lt;br /&gt;
#[[Players Guide/Creating an Account]] &lt;br /&gt;
#[[Players Guide/Running PlaneShift]]&lt;br /&gt;
&lt;br /&gt;
=PlaneShift Player Guide=&lt;br /&gt;
&lt;br /&gt;
General info about getting started in Planeshift&lt;br /&gt;
&lt;br /&gt;
#[[Players Guide/Character Creation]]  &lt;br /&gt;
#[[Players Guide/First Connection]]  &lt;br /&gt;
#[[Players Guide/Interface]] &lt;br /&gt;
#[[Players Guide/Buying, Selling &amp;amp; Trading]] &lt;br /&gt;
#[[Players Guide/Character Statistics]] &lt;br /&gt;
#[[Players Guide/Skills]] &lt;br /&gt;
#[[Players Guide/Combat]] &lt;br /&gt;
#[[Players Guide/Magic]]&lt;br /&gt;
&lt;br /&gt;
=Settings and Background=&lt;br /&gt;
#[[Players Guide/General Information on Setting]] &lt;br /&gt;
#[[Players Guide/Overview of the Known World]] &lt;br /&gt;
#[[Players Guide/Races]] &lt;br /&gt;
#[[Players Guide/Yliakum History]] &lt;br /&gt;
#[[Players Guide/Government]] &lt;br /&gt;
#[[Players Guide/Economy]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Credits=&lt;br /&gt;
[[Players Guide/Credits]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=License=&lt;br /&gt;
[[Players Guide/License]]&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
#[[Players Guide/General Questions]] &lt;br /&gt;
#[[Players Guide/Technical Questions]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
[[Players Guide/Glossary]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=3030</id>
		<title>Players Guide/General Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=3030"/>
		<updated>2007-07-13T01:31:30Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/License|License]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Questions==&lt;br /&gt;
===Why have all the crystals gone?===&lt;br /&gt;
There are no crystals in the Crystal Blue release like in the previous Molecular Blue release. The new currency is now Tria. Anyway you may still find Emeralds and Crystals down in the Laanx Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Can I gain experience other than by fighting?===&lt;br /&gt;
Yes, experience points are also awarded when you mine minerals and complete quests.&lt;br /&gt;
&lt;br /&gt;
===Can I buy a house?===&lt;br /&gt;
No, it&#039;s a distant feature so don&#039;t expect it soon.&lt;br /&gt;
&lt;br /&gt;
===What&#039;s a GM?===&lt;br /&gt;
GMs are Game Masters, they have special powers depending on their rank that they use to keep peace and help people in PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Can I be a GM?===&lt;br /&gt;
GMs are picked by developers for being useful advisors. When you become a knowledgeable and experienced player, you can become an advisor using /advisormode on command. Then use /advice player_name to answer problems and earn advisor points. Don&#039;t look forward to being a GM until you worked a long time and regularly as an Advisor in the help channel.&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
Don&#039;t run down staircases, don&#039;t jump from high places and be careful when travelling dangerous paths where it may be easy to slip.&lt;br /&gt;
	&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Doors that are shut cannot currently be opened.&lt;br /&gt;
	&lt;br /&gt;
===How can I make money?===&lt;br /&gt;
Money can be gained from looting dead monsters and selling what you find, mining ore, completing quests or selling the proceeds of your crafting.&lt;br /&gt;
&lt;br /&gt;
===How do I crouch?===&lt;br /&gt;
The default key to crouch is [&#039;&#039;Right-Shift&#039;&#039;]. Hold down to make your character creep slowly while moving.&lt;br /&gt;
&lt;br /&gt;
===Why do I always die if I go into the well in the temple; there used to be a dungeon there?===&lt;br /&gt;
The dungeon still exists; however the fall from the temple well might be fatal depending on your Health and Armor. There is a secret entrance to the dungeon somewhere else in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
There are two entrances to the sewers. One is near the Tavern. You will have to find them yourself.&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are thrown away into the Death Realm, which you must escape in order to return back to normal world. Don&#039;t worry it&#039;s not hard.&lt;br /&gt;
&lt;br /&gt;
===How can I change my hotkeys?===&lt;br /&gt;
You can change almost any hotkey from the Options Window.&lt;br /&gt;
&lt;br /&gt;
===How can I create shortcuts (macros)?===&lt;br /&gt;
Right click on any button in the Shortcuts Window in game to change its name and assign commands to it.&lt;br /&gt;
&lt;br /&gt;
===How can I create an account to play?===&lt;br /&gt;
The accounts in PlaneShift are free of charge. You can create an account with a valid email address at http://laanx.fragnetics.com/register/. See Section 1.5, “Creating An Account” for more information.&lt;br /&gt;
&lt;br /&gt;
===Where can I mine?===&lt;br /&gt;
Minerals can usually be found at rocky outcrops. Exploring to find ore veins is part of the fun of PlaneShift!&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
While standing on an appropriate dig site use /dig for mineral_to_dig command, e.g. for gold you&#039;ll use /dig for gold.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy weapons?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa or the dwarf in first shop to the left in Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy mining tools?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===I am having no success mining, what&#039;s wrong?===&lt;br /&gt;
Be patient, everything is hard to being with. Your success in mining depends on your skill and quality of pickaxe used. Try raising your mining skills or buy a more expensive pickaxe.&lt;br /&gt;
&lt;br /&gt;
===Where&#039;s the new city called Ojaveda?===&lt;br /&gt;
You will need to find the Hydlaa gate and explore far, far from the city of Hydlaa to find Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===All players having same race look exactly same, is it possible to look different?===&lt;br /&gt;
Not At the moment. Character customization is currently not available in Crystal Blue.&lt;br /&gt;
&lt;br /&gt;
===Can only skills like sword, axe, etc. be bought or can you buy strength, endurance, will, etc.?===&lt;br /&gt;
You can also buy training for strength, endurance and other stats, you just have to find the right trainer.&lt;br /&gt;
&lt;br /&gt;
===Are there Guilds in Plane Shift?===&lt;br /&gt;
Yes, everyone can create or join a guild in the game. You need to use the Guild Window.&lt;br /&gt;
&lt;br /&gt;
===What are Guilds?===&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can build a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weapon smithy, etc. But a guild can be also created for other reasons, knowledge, defense, and politics.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/License|License]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Technical Questions|Technical Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/License&amp;diff=3029</id>
		<title>Players Guide/License</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/License&amp;diff=3029"/>
		<updated>2007-07-13T01:31:21Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links, added previous-index-next page box&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Credits|Credits]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Questions|General Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Background and Purpose&lt;br /&gt;
&lt;br /&gt;
In the PlaneShift Project we have two different licenses:&lt;br /&gt;
&lt;br /&gt;
# The first one is GPL. This license is applied to all our source files except the rpg rules ones. You learn more about that license here.&lt;br /&gt;
# The second one is PlaneShift Content License. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/... present in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. If you just want to have a brief explanation jump [license.html#license-explanation here].&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is the name of the Non Profit Organization that holds all copyrights of PlaneShift assets and is used to run the development team.&lt;br /&gt;
&lt;br /&gt;
==Introducton==&lt;br /&gt;
&lt;br /&gt;
The PlaneShift Team believes strongly in the Open Source community and, more importantly, in the Open Source philosophy and process. For this reason, before the project ever started, we decided to open our source code and to have all this code publicly available. The theory was that the Open Source strategy would enable us to gain more developers and to share knowledge and ideas with people that do not have the time to join our team full time, but are still interested in contributing some code. We believed it would enable PlaneShift to build a community of developers and to help other projects that decide to use Crystal Space as their 3D engine. We have been gratified over the last three years to see that these beliefs were correct.&lt;br /&gt;
&lt;br /&gt;
The more controversial decision, of course, was the decision to use more proprietary licenses for the non-code assets of the game. However, we believed at the time and still believe that this decision is a necessity for the success of this project and protects the value of the efforts of all team members.&lt;br /&gt;
&lt;br /&gt;
==The standard path==&lt;br /&gt;
&lt;br /&gt;
Let us explain our view of the MMORPG scene and of the many developers out there that are trying to build a game.&lt;br /&gt;
&lt;br /&gt;
It all starts when someone has a great idea and he begins to work very hard to obtain what he wants. He will surely look to other games and he will try to build something that is at least decent compared to the current industry standards. The tremendous amount of work needed to create a competitive product will overwhelm him. No one can create a good game without a big and solid team. In the gaming industry there s no place for small projects, they will simply fail for lack of resources, lack of time, lack of money, and mainly lack of commitment. If the project does not progress quickly, the interest of the net- surfers dwindles and with it the morale of the team. With bad team morale, the project slowly dies. Surely he can ask the community of developers to help him, but they will be probably running their own projects, or they want to attach themselves to a winner, not a sinking ship so they will have no time or inclination to really help. The problem is that many people have a good idea in mind for a great game and start to create a new project on a very small scale. They focus on adding the most innovative ideas and content, but this costs a lot in terms of resources. When using this method any small project will ultimately fail.&lt;br /&gt;
&lt;br /&gt;
In the current MMORPG and RPG scene, many projects are very similar. Although different teams tend to build everything in different ways-new rules, new races, new interface, new engine-if you look closely, their final goal is absolutely the same: a persistent multiplayer fantasy world forming a successful and enjoyable game. This diffusion of talent with common goals among dispersed projects is one of the primary reasons few Open Source projects succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How PlaneShift Is Different==&lt;br /&gt;
&lt;br /&gt;
We have seen too many projects fail, and it is painful to see more when we know how much effort has been put into them. We want to find a way to gather all these individualistic developers and create a successful project-for the players, but also for those developers that share the same dream.&lt;br /&gt;
&lt;br /&gt;
The commercial industry does not care too much about Open Source because in most cases the projects are not organized and strong enough to reach their goal and to compete with them. The only way for any of these small OSS projects to succeed is to sacrifice a little of their pride and to join a large and well- organized team. In this way, all talented people can bring their ideas and skills into one project. These talented people will be less responsible for overall project progress, but they can concentrate more on what they really want to do, have more fun and have a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Our vision is to convince talented and dedicated people that this is the right path to follow, by focusing on two key objectives: gathering and keeping resources, and maximizing chances of success.&lt;br /&gt;
&lt;br /&gt;
Objective 1: Gathering resources under a single common project is very important to build a strong team. We should try to avoid our project forking into other similar projects, because that means splitting resources and thus, lowering our chances of success. Those other forked projects will repeat efforts already spent on discussion of rules, building new races, writing new code and we will end up again with a lot of resources wasted and no goal reached.&lt;br /&gt;
&lt;br /&gt;
Objective 2: Ensuring success is another key point of our organization. We are trying to preserve the work done by our members as much as we possibly can, with licenses and by adding only talented members to our team. For the project to be successful, it needs to be unique in architecture, rules, music and ideas; it must attract good players and RPG ers and create a fun, stimulating, friendly community. Most importantly, it must be playable and complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why PlaneShift Is Licensed the Way It Is==&lt;br /&gt;
&lt;br /&gt;
To try best to achieve these two goals we have made some tough decisions about licenses. However, in order to explain our conclusion, first it is necessary to examine the alternatives:&lt;br /&gt;
&lt;br /&gt;
Option 1: Release absolutely everything under the GPL license. This option sounds great in theory but in practice has the following problems:&lt;br /&gt;
&lt;br /&gt;
* Anyone can get all of the code and art, music and setting information and start building a similar game with a part of our team. This is sub-optimal because the forked project will split our forces and will lower our chance of success, which is contrary to Objective 1. We need to protect against internal division on the team to keep momentum and stay productive.&lt;br /&gt;
* Anyone can get all of the code and art, music and setting information and start building a similar game with a completely new team. The new project would be similar to PS and would destroy much of the uniqueness we are trying to put into the game to make it special. The game would hence be less appealing and more confusing to players, because they will have no common reference point for hall of fame, guilds, etc. The other project can also change the main guidelines/story of the game, giving races and NPCs a different background and history, or even alter it in ways deliberately calculated to hurt PS reputation. That will cause a lot of confusion amongst fans and players, and will disrupt our effort to have the best quality control possible in our game, which jeopardizes Objective 2. Furthermore, the new (and separate) team is a waste of resources if they are trying to reach the same goal as PS. We can join and reach the same goal faster together. So, this problem also detracts from Objective 1.&lt;br /&gt;
* Most artists do not want to release their work to the general public. They fear it will be used in projects or in ways they do not like, so we would lose out on potential artistic contributors joining the project this way, which is against Objective 1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Option 2: Leave the copyrights in the names of the authors of the material. Again, this approach sounds very fair to everyone, but on closer examination has the following problems:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A member could decide to leave the team and deny the continued usage of material they had already contributed to PS team. This will be a major blow to our progress if he removes many models. We would have to rebuild those from scratch. This scenario would only have to play out several times before our progress and momentum would be slowed measurably and our chances of success reduced, which detracts from Objective 2.&lt;br /&gt;
* If we decide in the future to modify, change, or publish on a website any contributed material, such as a screenshot or preview of the game in action, we would have to get advance permission from all the various copyright holders of each model and each reproduced piece. It is true that he may have already agreed on many aspects, but we could easily face a new scenario (like his art published on the cover of a book or on a press magazine). We already have a list of more than 50 people that have contributed to PS so far and it would be really complex or difficult to contact them again if they have left the team. This will hinder our ability to expand or publicize the game and so it is against Objective 2.&lt;br /&gt;
* The author of contributed material could reuse the material for another similar game by simply allowing another project to also access his copyrights, which would hurt the uniqueness of PlaneShift and increase the chances of forking our team. This also detracts from Objective 2. &lt;br /&gt;
&lt;br /&gt;
Option 3: The final (and best) option is to have a proprietary license that will assure past, present and future PlaneShift Team members that Objectives 1 and 2 are met and that their work will be used for PlaneShift only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* All new contributors (or their legal guardians) are required to review, agree to and sign the Atomic Blue Contribution License Agreement ( ABC LICENSE ). If the creator of a work wants to contribute that work for inclusion in PlaneShift, but cannot be bound to the ABC LICENSE, the creator must contact Atomic Blue at info@PlaneShift.it. With very limited exceptions, only contributors that agree to the ABC LICENSE are eligible for full membership on the Atomic Blue team (the development team for PlaneShift) and only materials submitted under the ABC LICENSE will be included in the PlaneShift game.&lt;br /&gt;
* The submission of materials under the ABC LICENSE gives both the content developers and the Atomic Blue team assurances that: &lt;br /&gt;
&lt;br /&gt;
** The materials will only be used in the PlaneShift game (or its successor games created by Atomic Blue) and not in any other.&lt;br /&gt;
** The materials, once contributed, will be retained by Atomic Blue no matter what might happen with other projects, forks, mergers, alliances, and Atomic Blue will control how it is used. &lt;br /&gt;
&lt;br /&gt;
==Explanation of Atomic Blue Contribution License Agreement==&lt;br /&gt;
&lt;br /&gt;
A contributor does not have to be a member of Atomic Blue (a non-profit organization), to submit graphics, rules, code or any other contribution for use in PlaneShift. However, he is required to agree to the ABC LICENSE, which creates three categories into which submissions are divided, each of which is licensed differently: source code, game rules and all other work.&lt;br /&gt;
&lt;br /&gt;
* Source code, other than game rules, are treated as open source software covered by the GNU General Public License, available here: http://www.gnu.org/licenses/gpl.html with copyright explicitly assigned to Atomic Blue.&lt;br /&gt;
* Game rules can be scripts, documents, or any other expression in any media. In any of these forms, Game rules are not open source they are the property of Atomic Blue. You should not submit any game rules unless you agree that they belong to Atomic Blue and that you will not have the right to use them in any other application.&lt;br /&gt;
* Any other work (such as 2D graphics, 3D models, music and sounds, character descriptions or fantasy world histories) will be the property of Atomic Blue once you submit it, but you will continue to have the right to display the work as part of a personal portfolio. You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue. &lt;br /&gt;
&lt;br /&gt;
==PlaneShift Content License==&lt;br /&gt;
&lt;br /&gt;
Assets that are property of Atomic Blue, use the following PlaneShift Content License.&lt;br /&gt;
&lt;br /&gt;
TERMS AND CONDITIONS FOR USAGE, COPYING, DISTRIBUTION AND MODIFICATION&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This License applies to any material or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this PlaneShift Content License.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Terms defined in this Article 1, and parenthetically elsewhere, shall throughout this License have the meanings here and there provided. Defined terms may be used in the singular or plural. Definitions:&lt;br /&gt;
*The &amp;quot;Material&amp;quot;, below, refers to any such material or work, and a &amp;quot;work based on the Material&amp;quot; means either the Material or any Derivative Work under copyright law.&lt;br /&gt;
*&amp;quot;Derivative Work&amp;quot; shall mean a work containing the Material or a portion of it, such as a revision, modification, enhancement, adaptation, translation (including compilation or recompilation by computer), abridgement, condensation, expansion, or any other form in which such preexisting works may be recast, transformed, or adapted, and that, if prepared without authorization of the owner of the copyright in such preexisting work, would constitute a copyright infringement.&lt;br /&gt;
*Each licensee is addressed as &amp;quot;you&amp;quot;.&lt;br /&gt;
*&amp;quot;Official PlaneShift Server&amp;quot; is defined as a server name and ip address. Official PlaneShift Servers are defined by PlaneShift Team and published on the site http://www.PlaneShift.it. No other server, except the ones listed at that web site, can be considered an Official PlaneShift Server.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may use the provided Material, for personal use only, to connect to an Official PlaneShift Server only in conjunction with a PlaneShift Client, distributed by the PlaneShift Team. Official PlaneShift Servers can only be designated by PlaneShift Team.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NO WARRANTY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;THERE IS NO WARRANTY FOR THE MATERIAL PROVIDED, TO THE EXTENT PERMITTED BY APPLICABLE LAW. THE MATERIAL IS PROVIDED &amp;quot;AS IS&amp;quot; WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE MATERIAL IS WITH YOU.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;IN NO EVENT SHALL ATOMIC BLUE BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE MATERIAL.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
END OF TERMS AND CONDITIONS&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Credits|Credits]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Questions|General Questions]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=3024</id>
		<title>Players Guide/General Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/General_Questions&amp;diff=3024"/>
		<updated>2007-07-13T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;Josellis: General Questions moved to Players Guide/General Questions: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ License ]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Technical Questions ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Questions==&lt;br /&gt;
===Why have all the crystals gone?===&lt;br /&gt;
There are no crystals in the Crystal Blue release like in the previous Molecular Blue release. The new currency is now Tria. Anyway you may still find Emeralds and Crystals down in the Laanx Dungeon.&lt;br /&gt;
&lt;br /&gt;
===Can I gain experience other than by fighting?===&lt;br /&gt;
Yes, experience points are also awarded when you mine minerals and complete quests.&lt;br /&gt;
&lt;br /&gt;
===Can I buy a house?===&lt;br /&gt;
No, it&#039;s a distant feature so don&#039;t expect it soon.&lt;br /&gt;
&lt;br /&gt;
===What&#039;s a GM?===&lt;br /&gt;
GMs are Game Masters, they have special powers depending on their rank that they use to keep peace and help people in PlaneShift.&lt;br /&gt;
&lt;br /&gt;
===Can I be a GM?===&lt;br /&gt;
GMs are picked by developers for being useful advisors. When you become a knowledgeable and experienced player, you can become an advisor using /advisormode on command. Then use /advice player_name to answer problems and earn advisor points. Don&#039;t look forward to being a GM until you worked a long time and regularly as an Advisor in the help channel.&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
Don&#039;t run down staircases, don&#039;t jump from high places and be careful when travelling dangerous paths where it may be easy to slip.&lt;br /&gt;
	&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
Doors that are shut cannot currently be opened.&lt;br /&gt;
	&lt;br /&gt;
===How can I make money?===&lt;br /&gt;
Money can be gained from looting dead monsters and selling what you find, mining ore, completing quests or selling the proceeds of your crafting.&lt;br /&gt;
&lt;br /&gt;
===How do I crouch?===&lt;br /&gt;
The default key to crouch is [&#039;&#039;Right-Shift&#039;&#039;]. Hold down to make your character creep slowly while moving.&lt;br /&gt;
&lt;br /&gt;
===Why do I always die if I go into the well in the temple; there used to be a dungeon there?===&lt;br /&gt;
The dungeon still exists; however the fall from the temple well might be fatal depending on your Health and Armor. There is a secret entrance to the dungeon somewhere else in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
There are two entrances to the sewers. One is near the Tavern. You will have to find them yourself.&lt;br /&gt;
&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are thrown away into the Death Realm, which you must escape in order to return back to normal world. Don&#039;t worry it&#039;s not hard.&lt;br /&gt;
&lt;br /&gt;
===How can I change my hotkeys?===&lt;br /&gt;
You can change almost any hotkey from the Options Window.&lt;br /&gt;
&lt;br /&gt;
===How can I create shortcuts (macros)?===&lt;br /&gt;
Right click on any button in the Shortcuts Window in game to change its name and assign commands to it.&lt;br /&gt;
&lt;br /&gt;
===How can I create an account to play?===&lt;br /&gt;
The accounts in PlaneShift are free of charge. You can create an account with a valid email address at http://laanx.fragnetics.com/register/. See Section 1.5, “Creating An Account” for more information.&lt;br /&gt;
&lt;br /&gt;
===Where can I mine?===&lt;br /&gt;
Minerals can usually be found at rocky outcrops. Exploring to find ore veins is part of the fun of PlaneShift!&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
While standing on an appropriate dig site use /dig for mineral_to_dig command, e.g. for gold you&#039;ll use /dig for gold.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy weapons?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa or the dwarf in first shop to the left in Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===Where can I buy mining tools?===&lt;br /&gt;
You can buy them from Harnquist the smith in Hydlaa.&lt;br /&gt;
&lt;br /&gt;
===I am having no success mining, what&#039;s wrong?===&lt;br /&gt;
Be patient, everything is hard to being with. Your success in mining depends on your skill and quality of pickaxe used. Try raising your mining skills or buy a more expensive pickaxe.&lt;br /&gt;
&lt;br /&gt;
===Where&#039;s the new city called Ojaveda?===&lt;br /&gt;
You will need to find the Hydlaa gate and explore far, far from the city of Hydlaa to find Ojaveda.&lt;br /&gt;
&lt;br /&gt;
===All players having same race look exactly same, is it possible to look different?===&lt;br /&gt;
Not At the moment. Character customization is currently not available in Crystal Blue.&lt;br /&gt;
&lt;br /&gt;
===Can only skills like sword, axe, etc. be bought or can you buy strength, endurance, will, etc.?===&lt;br /&gt;
You can also buy training for strength, endurance and other stats, you just have to find the right trainer.&lt;br /&gt;
&lt;br /&gt;
===Are there Guilds in Plane Shift?===&lt;br /&gt;
Yes, everyone can create or join a guild in the game. You need to use the Guild Window.&lt;br /&gt;
&lt;br /&gt;
===What are Guilds?===&lt;br /&gt;
Guilds are pretty much another name for clans. Characters with a good amount of (in-game) money and a number of followers can build a new guild. They can invite friends to be part of it, giving them titles. A guild is normally associated to a job in Ylikaum society, like merchants, weapon smithy, etc. But a guild can be also created for other reasons, knowledge, defense, and politics.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ License ]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Technical Questions ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/License&amp;diff=3022</id>
		<title>Players Guide/License</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/License&amp;diff=3022"/>
		<updated>2007-07-13T01:26:46Z</updated>

		<summary type="html">&lt;p&gt;Josellis: License moved to Players Guide/License: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Background and Purpose&lt;br /&gt;
&lt;br /&gt;
In the PlaneShift Project we have two different licenses:&lt;br /&gt;
&lt;br /&gt;
# The first one is GPL. This license is applied to all our source files except the rpg rules ones. You learn more about that license here.&lt;br /&gt;
# The second one is PlaneShift Content License. This license is applied to all artwork and texts in this web site and is applied to all art/models/music/texts/names/setting/... present in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is very important that new developers and the community understand why we have decided to split our efforts among these two licenses, so we encourage you to read it all. If you just want to have a brief explanation jump [license.html#license-explanation here].&lt;br /&gt;
&lt;br /&gt;
Atomic Blue is the name of the Non Profit Organization that holds all copyrights of PlaneShift assets and is used to run the development team.&lt;br /&gt;
&lt;br /&gt;
==Introducton==&lt;br /&gt;
&lt;br /&gt;
The PlaneShift Team believes strongly in the Open Source community and, more importantly, in the Open Source philosophy and process. For this reason, before the project ever started, we decided to open our source code and to have all this code publicly available. The theory was that the Open Source strategy would enable us to gain more developers and to share knowledge and ideas with people that do not have the time to join our team full time, but are still interested in contributing some code. We believed it would enable PlaneShift to build a community of developers and to help other projects that decide to use Crystal Space as their 3D engine. We have been gratified over the last three years to see that these beliefs were correct.&lt;br /&gt;
&lt;br /&gt;
The more controversial decision, of course, was the decision to use more proprietary licenses for the non-code assets of the game. However, we believed at the time and still believe that this decision is a necessity for the success of this project and protects the value of the efforts of all team members.&lt;br /&gt;
&lt;br /&gt;
==The standard path==&lt;br /&gt;
&lt;br /&gt;
Let us explain our view of the MMORPG scene and of the many developers out there that are trying to build a game.&lt;br /&gt;
&lt;br /&gt;
It all starts when someone has a great idea and he begins to work very hard to obtain what he wants. He will surely look to other games and he will try to build something that is at least decent compared to the current industry standards. The tremendous amount of work needed to create a competitive product will overwhelm him. No one can create a good game without a big and solid team. In the gaming industry there s no place for small projects, they will simply fail for lack of resources, lack of time, lack of money, and mainly lack of commitment. If the project does not progress quickly, the interest of the net- surfers dwindles and with it the morale of the team. With bad team morale, the project slowly dies. Surely he can ask the community of developers to help him, but they will be probably running their own projects, or they want to attach themselves to a winner, not a sinking ship so they will have no time or inclination to really help. The problem is that many people have a good idea in mind for a great game and start to create a new project on a very small scale. They focus on adding the most innovative ideas and content, but this costs a lot in terms of resources. When using this method any small project will ultimately fail.&lt;br /&gt;
&lt;br /&gt;
In the current MMORPG and RPG scene, many projects are very similar. Although different teams tend to build everything in different ways-new rules, new races, new interface, new engine-if you look closely, their final goal is absolutely the same: a persistent multiplayer fantasy world forming a successful and enjoyable game. This diffusion of talent with common goals among dispersed projects is one of the primary reasons few Open Source projects succeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How PlaneShift Is Different==&lt;br /&gt;
&lt;br /&gt;
We have seen too many projects fail, and it is painful to see more when we know how much effort has been put into them. We want to find a way to gather all these individualistic developers and create a successful project-for the players, but also for those developers that share the same dream.&lt;br /&gt;
&lt;br /&gt;
The commercial industry does not care too much about Open Source because in most cases the projects are not organized and strong enough to reach their goal and to compete with them. The only way for any of these small OSS projects to succeed is to sacrifice a little of their pride and to join a large and well- organized team. In this way, all talented people can bring their ideas and skills into one project. These talented people will be less responsible for overall project progress, but they can concentrate more on what they really want to do, have more fun and have a much greater chance of success.&lt;br /&gt;
&lt;br /&gt;
Our vision is to convince talented and dedicated people that this is the right path to follow, by focusing on two key objectives: gathering and keeping resources, and maximizing chances of success.&lt;br /&gt;
&lt;br /&gt;
Objective 1: Gathering resources under a single common project is very important to build a strong team. We should try to avoid our project forking into other similar projects, because that means splitting resources and thus, lowering our chances of success. Those other forked projects will repeat efforts already spent on discussion of rules, building new races, writing new code and we will end up again with a lot of resources wasted and no goal reached.&lt;br /&gt;
&lt;br /&gt;
Objective 2: Ensuring success is another key point of our organization. We are trying to preserve the work done by our members as much as we possibly can, with licenses and by adding only talented members to our team. For the project to be successful, it needs to be unique in architecture, rules, music and ideas; it must attract good players and RPG ers and create a fun, stimulating, friendly community. Most importantly, it must be playable and complete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Why PlaneShift Is Licensed the Way It Is==&lt;br /&gt;
&lt;br /&gt;
To try best to achieve these two goals we have made some tough decisions about licenses. However, in order to explain our conclusion, first it is necessary to examine the alternatives:&lt;br /&gt;
&lt;br /&gt;
Option 1: Release absolutely everything under the GPL license. This option sounds great in theory but in practice has the following problems:&lt;br /&gt;
&lt;br /&gt;
* Anyone can get all of the code and art, music and setting information and start building a similar game with a part of our team. This is sub-optimal because the forked project will split our forces and will lower our chance of success, which is contrary to Objective 1. We need to protect against internal division on the team to keep momentum and stay productive.&lt;br /&gt;
* Anyone can get all of the code and art, music and setting information and start building a similar game with a completely new team. The new project would be similar to PS and would destroy much of the uniqueness we are trying to put into the game to make it special. The game would hence be less appealing and more confusing to players, because they will have no common reference point for hall of fame, guilds, etc. The other project can also change the main guidelines/story of the game, giving races and NPCs a different background and history, or even alter it in ways deliberately calculated to hurt PS reputation. That will cause a lot of confusion amongst fans and players, and will disrupt our effort to have the best quality control possible in our game, which jeopardizes Objective 2. Furthermore, the new (and separate) team is a waste of resources if they are trying to reach the same goal as PS. We can join and reach the same goal faster together. So, this problem also detracts from Objective 1.&lt;br /&gt;
* Most artists do not want to release their work to the general public. They fear it will be used in projects or in ways they do not like, so we would lose out on potential artistic contributors joining the project this way, which is against Objective 1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Option 2: Leave the copyrights in the names of the authors of the material. Again, this approach sounds very fair to everyone, but on closer examination has the following problems:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A member could decide to leave the team and deny the continued usage of material they had already contributed to PS team. This will be a major blow to our progress if he removes many models. We would have to rebuild those from scratch. This scenario would only have to play out several times before our progress and momentum would be slowed measurably and our chances of success reduced, which detracts from Objective 2.&lt;br /&gt;
* If we decide in the future to modify, change, or publish on a website any contributed material, such as a screenshot or preview of the game in action, we would have to get advance permission from all the various copyright holders of each model and each reproduced piece. It is true that he may have already agreed on many aspects, but we could easily face a new scenario (like his art published on the cover of a book or on a press magazine). We already have a list of more than 50 people that have contributed to PS so far and it would be really complex or difficult to contact them again if they have left the team. This will hinder our ability to expand or publicize the game and so it is against Objective 2.&lt;br /&gt;
* The author of contributed material could reuse the material for another similar game by simply allowing another project to also access his copyrights, which would hurt the uniqueness of PlaneShift and increase the chances of forking our team. This also detracts from Objective 2. &lt;br /&gt;
&lt;br /&gt;
Option 3: The final (and best) option is to have a proprietary license that will assure past, present and future PlaneShift Team members that Objectives 1 and 2 are met and that their work will be used for PlaneShift only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* All new contributors (or their legal guardians) are required to review, agree to and sign the Atomic Blue Contribution License Agreement ( ABC LICENSE ). If the creator of a work wants to contribute that work for inclusion in PlaneShift, but cannot be bound to the ABC LICENSE, the creator must contact Atomic Blue at info@PlaneShift.it. With very limited exceptions, only contributors that agree to the ABC LICENSE are eligible for full membership on the Atomic Blue team (the development team for PlaneShift) and only materials submitted under the ABC LICENSE will be included in the PlaneShift game.&lt;br /&gt;
* The submission of materials under the ABC LICENSE gives both the content developers and the Atomic Blue team assurances that: &lt;br /&gt;
&lt;br /&gt;
** The materials will only be used in the PlaneShift game (or its successor games created by Atomic Blue) and not in any other.&lt;br /&gt;
** The materials, once contributed, will be retained by Atomic Blue no matter what might happen with other projects, forks, mergers, alliances, and Atomic Blue will control how it is used. &lt;br /&gt;
&lt;br /&gt;
==Explanation of Atomic Blue Contribution License Agreement==&lt;br /&gt;
&lt;br /&gt;
A contributor does not have to be a member of Atomic Blue (a non-profit organization), to submit graphics, rules, code or any other contribution for use in PlaneShift. However, he is required to agree to the ABC LICENSE, which creates three categories into which submissions are divided, each of which is licensed differently: source code, game rules and all other work.&lt;br /&gt;
&lt;br /&gt;
* Source code, other than game rules, are treated as open source software covered by the GNU General Public License, available here: http://www.gnu.org/licenses/gpl.html with copyright explicitly assigned to Atomic Blue.&lt;br /&gt;
* Game rules can be scripts, documents, or any other expression in any media. In any of these forms, Game rules are not open source they are the property of Atomic Blue. You should not submit any game rules unless you agree that they belong to Atomic Blue and that you will not have the right to use them in any other application.&lt;br /&gt;
* Any other work (such as 2D graphics, 3D models, music and sounds, character descriptions or fantasy world histories) will be the property of Atomic Blue once you submit it, but you will continue to have the right to display the work as part of a personal portfolio. You are not allowed to display or use the work in another game or application and you are not allowed to use derivative works owned by Atomic Blue. &lt;br /&gt;
&lt;br /&gt;
==PlaneShift Content License==&lt;br /&gt;
&lt;br /&gt;
Assets that are property of Atomic Blue, use the following PlaneShift Content License.&lt;br /&gt;
&lt;br /&gt;
TERMS AND CONDITIONS FOR USAGE, COPYING, DISTRIBUTION AND MODIFICATION&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; This License applies to any material or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this PlaneShift Content License.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; Terms defined in this Article 1, and parenthetically elsewhere, shall throughout this License have the meanings here and there provided. Defined terms may be used in the singular or plural. Definitions:&lt;br /&gt;
*The &amp;quot;Material&amp;quot;, below, refers to any such material or work, and a &amp;quot;work based on the Material&amp;quot; means either the Material or any Derivative Work under copyright law.&lt;br /&gt;
*&amp;quot;Derivative Work&amp;quot; shall mean a work containing the Material or a portion of it, such as a revision, modification, enhancement, adaptation, translation (including compilation or recompilation by computer), abridgement, condensation, expansion, or any other form in which such preexisting works may be recast, transformed, or adapted, and that, if prepared without authorization of the owner of the copyright in such preexisting work, would constitute a copyright infringement.&lt;br /&gt;
*Each licensee is addressed as &amp;quot;you&amp;quot;.&lt;br /&gt;
*&amp;quot;Official PlaneShift Server&amp;quot; is defined as a server name and ip address. Official PlaneShift Servers are defined by PlaneShift Team and published on the site http://www.PlaneShift.it. No other server, except the ones listed at that web site, can be considered an Official PlaneShift Server.&amp;lt;/li&amp;gt; &lt;br /&gt;
&amp;lt;li&amp;gt;You may not copy, modify, publish, transmit, sell, participate in the transfer or sale or reproduce, create Derivative Works from, distribute, perform, display or in any way exploit any of the Material released under this License unless expressly permitted by the PlaneShift Team.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You may use the provided Material, for personal use only, to connect to an Official PlaneShift Server only in conjunction with a PlaneShift Client, distributed by the PlaneShift Team. Official PlaneShift Servers can only be designated by PlaneShift Team.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NO WARRANTY&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;THERE IS NO WARRANTY FOR THE MATERIAL PROVIDED, TO THE EXTENT PERMITTED BY APPLICABLE LAW. THE MATERIAL IS PROVIDED &amp;quot;AS IS&amp;quot; WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE MATERIAL IS WITH YOU.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;IN NO EVENT SHALL ATOMIC BLUE BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE MATERIAL.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
END OF TERMS AND CONDITIONS&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=3019</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=3019"/>
		<updated>2007-07-13T01:23:38Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Combat|Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in [[Yliakum]] can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer Ito. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
[[Image:ways.png|center]]&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
===The Ways===&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the [[Crystal]], more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
[[Image:glyphs.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[NPC]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Combat|Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/General Information on Setting|General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=3018</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=3018"/>
		<updated>2007-07-13T01:21:17Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links, made images more appealing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Skills|Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Magic|Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Initiating Combat===&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targetted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
===Stance===&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggressive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This is the standard, default attack. Attack and defense are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In full defense the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
In the world of [[Yliakum]], death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
===Combat Example===&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
[[Image:rat.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
[[Image:combat2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting1.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
[[Image:looting2.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Group]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Group]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Skills|Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Magic|Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3017</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3017"/>
		<updated>2007-07-13T01:19:42Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Learning Skills===&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theoretical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Weapons Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knives &amp;amp; Daggers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: Easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maces &amp;amp; Hammers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms &amp;amp; Spear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
===Armor Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of armor. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
Groups are: Light armor, medium armor, heavy armor and shield handling.&lt;br /&gt;
&lt;br /&gt;
===Arcane Lore Skills===&lt;br /&gt;
&lt;br /&gt;
Arcane Lore skills express the knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
Each skill represents proficiency in one of the Ways of magic.&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=3015</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=3015"/>
		<updated>2007-07-13T01:16:36Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links, made images more appealing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Interface|Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[NPC]]s in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:buying.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[NPC]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
[[Image:selling.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:exchanging.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
[[Image:giving.jpg|frame|center]]&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Ingame_Help#Inventory_.26_Items|Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Interface|Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Character Statistics|Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=3014</id>
		<title>Players Guide/Interface</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=3014"/>
		<updated>2007-07-13T01:10:15Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links, made pictures thumbnails&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/First Connection|First Connection]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toolbar===&lt;br /&gt;
&lt;br /&gt;
Across the top of your game screen is the most important part of the user interface, the toolbar.&lt;br /&gt;
&lt;br /&gt;
To resize the toolbar, click and hold with your left mouse button on the small square at the bottom right corner of the toolbar and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
The toolbar can be displayed in one of the following three modes:&lt;br /&gt;
* Horizontal (1 row)&lt;br /&gt;
* Vertical (2 columns)&lt;br /&gt;
* Angle (1 row, 1 column)&lt;br /&gt;
&lt;br /&gt;
To use a toolbar icon, click on it. To get a tip on what the button does, hover your mouse cursor over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbar Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Toolbar Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_up.png]]&lt;br /&gt;
| &lt;br /&gt;
* Click on this icon to hide the toolbar. &lt;br /&gt;
* Right-click on this icon to switch between the three toolbar modes. &lt;br /&gt;
* To arrange the toolbar somewhere on your screen, click and hold with your left mouse button right below this icon and drag it until it is where you want it (NOT in Angle mode!).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_down.png]]&lt;br /&gt;
| Click on this icon to show the toolbar. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:exit.png]]&lt;br /&gt;
| Quit the game.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:options.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the game [[Options Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:help.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the in-game [[Help Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:shortcuts.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Shortcuts Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:guild.png]]&lt;br /&gt;
|&lt;br /&gt;
Allows you to create a new guild. if you are already in a guild, will display the [[Guild Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:questbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Quest Log]] and notes.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:spellbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Spell Book]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:buddylist.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Buddy List]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:group.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Group Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:info.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Status Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:petition.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the &#039;&#039;GM&#039;&#039; .&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:chat.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Chat Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:inventory.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Inventory Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:skill.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Skills Window]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Action Menu===&lt;br /&gt;
&lt;br /&gt;
Whenever you see something in the [[PlaneShift]] world, you can usually right click on it to bring up an Action Menu.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of object you&#039;ve clicked on, the icons in the Action Menu will vary. The following is a table of all possible action icons with descriptions of what they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Menu Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Action Menu Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_attack.png]]&lt;br /&gt;
|&lt;br /&gt;
Attacks the selected [[NPC]], player or monster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_buy.png]]&lt;br /&gt;
| Brings up a window allowing you to buy items off a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_sell.png]]&lt;br /&gt;
| Brings up a window allowing you to sell items to a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exchange.png]]&lt;br /&gt;
| Brings up a window allowing you to exchange items with a player.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_give.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up a window allowing you to give items to an [[NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_look.png]]&lt;br /&gt;
|&lt;br /&gt;
Displays a screen describing the object in detail. On a player, this will show the [[Skills Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_loot.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows the items on the body of a dead creature or player. You can then take whatever items you wish and put them in your own [[Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_train.png]]&lt;br /&gt;
| If the [[NPC]] is a trainer, this will show the training window.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_open.png]]&lt;br /&gt;
| &#039;&#039;Not implemented yet&#039;&#039; Opens a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_unlock.png]]&lt;br /&gt;
| &#039;&#039;Not implemented yet&#039;&#039; Unlocks or picks a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_pickup.png]]&lt;br /&gt;
|&lt;br /&gt;
Takes the item and places it into your [[Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_use.png]]&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_combine.png]]&lt;br /&gt;
| Combines an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exit.png]]&lt;br /&gt;
| Closes the Action Menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
&lt;br /&gt;
[[image:Window_Settings.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
There are several windows you can open and close and have visible on your main play area. The following sections explain each window in detail.&lt;br /&gt;
&lt;br /&gt;
You can right-click on any of the windows to set the fading in and out and the font size of each window:&lt;br /&gt;
&lt;br /&gt;
To move a window, click and hold with your left mouse button on the window&#039;s background and drag it around.&lt;br /&gt;
&lt;br /&gt;
To resize a window, click and hold with your left mouse button on the bottom right corner of the window and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
Each window has a corresponding toolbar icon that you can click to show or hide the window. Your window settings will be saved each time you leave the game, so that when you re-join, they are exactly where you left them.&lt;br /&gt;
&lt;br /&gt;
When you first create a new character, you will have three windows on your screen by default: the Shortcuts .&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Options===&lt;br /&gt;
&lt;br /&gt;
[[Image:options.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] has many configuration options that can be adjusted by the player. Going into the detail of every one of these options is beyond the scope of this manual, but be aware that you can adjust mouse behavior, the camera, frame rate and more.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
[[Image:help.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
PlaneShift has an in-game help system that complements this manual.&lt;br /&gt;
&lt;br /&gt;
Bring up the Help window and then use the category browser on the left to look up a specific topic.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
&lt;br /&gt;
[[Image:shortcuts.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
There are many [[commands]] you can enter in the [[Chat Window]] to perform certain actions in the game. The [[Shortcuts Window]] is simply a quick way of performing many of these actions.&lt;br /&gt;
&lt;br /&gt;
For example, clicking &#039;&#039;&#039;Who&#039;&#039;&#039; in the shortcuts window will perform a /who command.&lt;br /&gt;
&lt;br /&gt;
The shortcut window buttons are fully configurable. To change the label on a button, or the command that the button executes, right click on the button. In this way, you can add your favorite spells, actions and commands to your shortcut menu.&lt;br /&gt;
&lt;br /&gt;
You can have a shortcut execute as many commands as you like by separating each command with a new line (&#039;&#039;&#039;Enter&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /tellnpc Hello $target&lt;br /&gt;
 /tellnpc Who are you?&lt;br /&gt;
&lt;br /&gt;
This would target the next non player character, say hello and then ask who he is.&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /attack&lt;br /&gt;
&lt;br /&gt;
This would target the next npc and you will try to attack it.&lt;br /&gt;
&lt;br /&gt;
For a full listing of all the commands you can use in shortcuts, see the [[Commands|Commands list]].&lt;br /&gt;
&lt;br /&gt;
There are also some special variables you can use in shortcuts that are replaced with the variable value when the shortcut is executed:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut Variables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Shortcut Variables&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Value&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | $target&lt;br /&gt;
| The name of the currently targeted object.&lt;br /&gt;
| /say Prepare to die, $target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default Shortcut Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Default Shortcut Buttons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Buy&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/buy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Buys from the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Sell&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/sell&#039;&#039;&#039;&lt;br /&gt;
| Sells to the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Trade&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
| Trades (exchanges) with the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Start Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/attack&#039;&#039;&#039;&lt;br /&gt;
| Attacks the targeted [[Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
| Stops attacking the targeted [[Player Character|Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Challenge&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Challenges a player to a [[Person versus Person| &#039;&#039;PvP&#039;&#039;]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Yield&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Yields to an opponent in a [[Person versus Person|PvP]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next Player&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest player&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Player]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next NPC&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest npc&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Non-Player Character|NPC]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Greet&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
| Greets another [[Player]] and plays your greeting animation.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Online&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/who&#039;&#039;&#039;&lt;br /&gt;
| Lists all [[Player]]s currently online.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Clear target&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target clear&#039;&#039;&#039;&lt;br /&gt;
| Clears your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Train&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempt to train a skill with the targeted [[NPC]] trainer.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Use&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/use&#039;&#039;&#039;&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop using&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopusing&#039;&#039;&#039;&lt;br /&gt;
| Stops using an item.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Guild===&lt;br /&gt;
&lt;br /&gt;
When you first click the [[Guild]] toolbar button, you have the option of creating a new guild. If you are already a member of a guild, you will instead see the guild window. If you are the leader of the guild you will have many options for promoting and configuring your guild.&lt;br /&gt;
&lt;br /&gt;
Creating a guild requires a large amount of money, plus a minimum number of members.&lt;br /&gt;
&lt;br /&gt;
The [[Guild Window]] has four separate screens:&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
====Guild Settings====&lt;br /&gt;
&lt;br /&gt;
[[Image:guild1.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The guild settings screen allows you to set the message of the day that guild members will see when they log in, edit the name of your guild and set your guild&#039;s web page.&lt;br /&gt;
&lt;br /&gt;
If you make your guild secret on this screen, it will not be shown in any public lists of available guilds.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
====Guild Members====&lt;br /&gt;
&lt;br /&gt;
[[Image:guild2.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
The guild members screen allows you to see all the players who are members of your guild, their current guild ranking and their guild points.&lt;br /&gt;
&lt;br /&gt;
You can promote or demote members, invite new members and leave the guild yourself if you wish. For each member, you can create public notes for other members to read, and private notes just for yourself.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
====Guild Permissions====&lt;br /&gt;
&lt;br /&gt;
[[Image:guild3.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
For large guilds, distributing authority is important. On the guild permissions screen you can set the privileges that guild members have at certain levels of the guild hierarchy.&lt;br /&gt;
&lt;br /&gt;
For example, you might choose that all guild members at level Master or higher can invite new members into the guild. How you organize your own guild is entirely up to you!&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
====Guild Alliance====&lt;br /&gt;
&lt;br /&gt;
[[Image:guild4.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
An [[Alliance (Guild)|Alliance]] is a way of declaring your guild&#039;s support for other guilds.&lt;br /&gt;
&lt;br /&gt;
First, you can create an alliance. Once the alliance is created, you may invite other guilds to join the alliance. At any time you can disband the alliance, or declare another guild to be the leader of the alliance.&lt;br /&gt;
&lt;br /&gt;
Of course, your guild can also be invited into an already existing alliance. You must be the guild leader in order to accept an invitation to join an alliance.&lt;br /&gt;
&lt;br /&gt;
Each guild may only ever be a member of one alliance. If your guild wishes to change alliances, it must first leave its current alliance before joining a new one.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Quest Log===&lt;br /&gt;
&lt;br /&gt;
[[Image:quests.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As you encounter [[NPC]]s in the game and talk to them, you will be given quests. These quests will be recorded in your quest log for your reference.&lt;br /&gt;
&lt;br /&gt;
The top left area of the quest window displays all of your quests. You can use the &#039;&#039;&#039;Uncompleted&#039;&#039;&#039; and &#039;&#039;&#039;Completed&#039;&#039;&#039; buttons to show only your uncompleted and completed quests respectively.&lt;br /&gt;
&lt;br /&gt;
If you click on a quest, you will see the full description of that quest appear in the top right area.&lt;br /&gt;
&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, enter some text in the notes section at the bottom of the window and press &#039;&#039;&#039;Save&#039;&#039;&#039; to save it.&lt;br /&gt;
&lt;br /&gt;
To give up on a quest, click &#039;&#039;&#039;Discard Quest&#039;&#039;&#039; when the quest is highlighted.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Spell Book===&lt;br /&gt;
&lt;br /&gt;
[[Image:spellbook.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Your Spell Book is where you can view and create spells. In addition, you can click the &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; button to view your combine them into spells.&lt;br /&gt;
&lt;br /&gt;
At the top of the screen are the icons for &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;. Below that is a box where the full description of your currently selected spell is shown. At the bottom of the screen is a large list of all your spells, their glyphs .&lt;br /&gt;
&lt;br /&gt;
See [[Players Guide/Magic|Magic]] for detailed information on spells and spell casting.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Buddy List===&lt;br /&gt;
&lt;br /&gt;
[[Image:buddy.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As you get further in your adventures in PlaneShift, you will meet many other players, some of whom will become your friends. You can add these friends to your Buddy List.&lt;br /&gt;
&lt;br /&gt;
To add a player to your buddy list, click &#039;&#039;&#039;Add&#039;&#039;&#039;, enter the character&#039;s name, and then press &#039;&#039;&#039;OK&#039;&#039;&#039;. To remove another player from your Buddy List, select his or her name in the list and click &#039;&#039;&#039;Remove&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can send messages quickly to your buddies by highlighting their name in the list and pressing &#039;&#039;&#039;Tell&#039;&#039;&#039;. This is just a shortcut for the /tell command.&lt;br /&gt;
&lt;br /&gt;
When your buddies are logged in, their names appear in green. If they are offline, their names will appear in red.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Group===&lt;br /&gt;
&lt;br /&gt;
[[Image:group.jpg|thhumb|right]]&lt;br /&gt;
&lt;br /&gt;
For adventuring as a party, you can form a [[Group]]. To create a new group, open the group window and invite another player into your group. A group will be created automatically, with you as its leader.&lt;br /&gt;
&lt;br /&gt;
At the top of the group window is an indicator of the number of players in your current group. Below that is the hit points and mana of each of the group&#039;s members. Double-click on a group member to send them a message.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Invite&#039;&#039;&#039; button to add more players to your group, or use the &#039;&#039;&#039;Leave&#039;&#039;&#039; button to remove yourself from the group. If the leader of the group leaves or logs off, then another player in the group will become the new leader.&lt;br /&gt;
&lt;br /&gt;
If you are the leader of the group, you have the option of disbanding the entire group. Click &#039;&#039;&#039;Disband&#039;&#039;&#039; to make this happen.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Group&#039;&#039;&#039; chat channel in the Chat Window to talk and listen exclusively to your group.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Status===&lt;br /&gt;
&lt;br /&gt;
[[Image:status.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s [[Status Window]] is perhaps the most important window to keep visible while playing the game. Primarily, it displays your current health, mana and fatigue levels. If your health ever reaches zero, you will die!&lt;br /&gt;
&lt;br /&gt;
The first three bars in the status window show you your hit points, mana and fatigue respectively. Next shown is the percentage of the experience you require to reach your next level that you have already obtained. Following that is the number of progression points you have collected, allowing you to gain new skills.&lt;br /&gt;
&lt;br /&gt;
Below that, the six combat stance icons allow you to control your aggression level while fighting. From left to right the icons mean: stop attack, bloody, aggressive, normal, defensive and full defensive.&lt;br /&gt;
&lt;br /&gt;
Spell power allows you to control how much extra energy you want to put into casting spells .&lt;br /&gt;
&lt;br /&gt;
The target area shows you what character you currently have targeted, and that character&#039;s hit points.&lt;br /&gt;
&lt;br /&gt;
Finally, there is an area at the bottom of the status window that shows you which camera view you are using, the game frames per second and the current game time.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Petitions===&lt;br /&gt;
&lt;br /&gt;
[[Image:petitions.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Sometimes there is a problem in the game that you require a [[Game Master]] to fix. This might include reporting a player who is cheating or being abusive, or if you get stuck in a wall and cannot move. A petition is a request to a [[Game Master|GM]] from a player. Your petitions window shows you all your current petitions and the GM assigned to each.&lt;br /&gt;
&lt;br /&gt;
To create a new petition, use the /petition command. Once you have created the petition, it will appear in this window. You can use the &#039;&#039;&#039;Delete&#039;&#039;&#039; button to remove petitions that have been solved or are no longer relevant.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Chat Window===&lt;br /&gt;
&lt;br /&gt;
[[Image:chat.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
All messages from the server and other players will appear in your [[chat window]]. By default, the chat window is visible and is in the bottom right corner of your screen. It is also transparent, so you need to hover your mouse cursor over it to make it become opaque.&lt;br /&gt;
&lt;br /&gt;
Across the top of the chat window are all the message channels that are available. By default, you are listening to all the channels, but you can click on a particular channel to only see messages from your group]], for instance.&lt;br /&gt;
&lt;br /&gt;
The main area of the chat window contains all the recent messages in the channel. You can right click on this area for a quick menu filled with common chat phrases.&lt;br /&gt;
&lt;br /&gt;
Under the main area is a text input line where you can click to start typing [reference.html commands]. You can type just the first few letters of a command and press &#039;&#039;&#039;Tab&#039;&#039;&#039; to automatically complete the command name, or display a list of all commands that begin with those letters.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
[[Image:inventory.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Every item your character picks up appears in your character&#039;s [[inventory]] screen.&lt;br /&gt;
&lt;br /&gt;
In the middle of the window is your character. This image of your character will change to show you holding weapons or shields. This is how other players will see you.&lt;br /&gt;
&lt;br /&gt;
Surrounding your character in the middle are slots for putting weapons and armor onto certain parts of your character&#039;s body. From top middle in a clockwise direction, these slots represent: head, neck, shoulders, hands, weapon, knees, feet, waist, shield, forearms, torso and cloak.&lt;br /&gt;
&lt;br /&gt;
In the top left corner is your money . The money icons represent how many Trias, Hexas Octas and Circles you are carrying. Underneath those icons is a representation of your total money in terms of Trias, the total weight of all the items you are carrying and the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
On the middle left of the window are two slots: left finger and right finger. You can put various rings in these slots.&lt;br /&gt;
&lt;br /&gt;
In the bottom left corner is the Mind slot. In this slot, you can equip trade skill recipes or procedures that you can use when you are working on a trade.&lt;br /&gt;
&lt;br /&gt;
To equip an item that you have found or bought, click on it then click on the relevant body section. You will now be wearing or using that item.&lt;br /&gt;
&lt;br /&gt;
Lastly, the two columns of slots on the right represent your entire inventory of objects you are carrying. Just above these slots is an &amp;lt;span class=&amp;quot;guibutton&amp;quot;&amp;gt;Examine&amp;lt;/span&amp;gt; icon. You can drop items on this icon to view them in more detail.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
[[Image:skills.jpg|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
As your character progresses in the PlaneShift world, he or she will acquire and improve skills. Skills are discussed in-depth in [[Players Guide/Skills|Skills]].&lt;br /&gt;
&lt;br /&gt;
At the top of the skills window is an icon called &#039;&#039;&#039;Buy Skill&#039;&#039;&#039;. Clicking this icon allows you to use experience you have gathered to improve a skill.&lt;br /&gt;
&lt;br /&gt;
Underneath this icon are your current stats. See [[Character Statistics]] for full information on your character&#039;s statistics.&lt;br /&gt;
&lt;br /&gt;
The next area down indicates your current Hit Points, Mana Points and Fatigue. This is the same display as your Character Statistics for information on these three attributes.&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Modify Description&#039;&#039;&#039; allows you to edit your character&#039;s public description. Other players can see your description by right clicking your character and choosing &#039;&#039;&#039;Look&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, there is the list of all your skills. To see a full description of a skill, click on it and a description will appear in the skill description box. The number next to each skill indicates your current level in that skill, and the colored bars represent your progress towards earning the next level in that skill.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/First Connection|First Connectino]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Players Guide/Buying, Selling &amp;amp; Trading|Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=3010</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=3010"/>
		<updated>2007-07-13T00:48:31Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Magic moved to Players Guide/Magic: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in Yliakum can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer Ito. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ways.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
===The Ways===&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the Crystal, more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Ingame_Help#Inventory_.26_Items|Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:glyphs.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=3008</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=3008"/>
		<updated>2007-07-13T00:48:22Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Combat moved to Players Guide/Combat: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initiating Combat===&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
You may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the &#039;&#039;&#039;Attack&#039;&#039;&#039; icon.&lt;br /&gt;
&lt;br /&gt;
If you are challenged by another player, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
In the case you want to fight another player you will need to challenge them to a duel, unless your guild and your target&#039;s guild are at war. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targetted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
===Stance===&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggressive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This is the standard, default attack. Attack and defense are as per skills and stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In full defense the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
In the world of Yliakum, death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the Death Realm.&lt;br /&gt;
&lt;br /&gt;
===Combat Example===&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:rat.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:combat2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can loot the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:looting1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:looting2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Glossary#Group| &#039;&#039;Group&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Glossary#Group| &#039;&#039;Group&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Skills]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Magic]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3006</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3006"/>
		<updated>2007-07-13T00:48:13Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Skills moved to Players Guide/Skills: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Learning Skills===&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theoretical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Weapons Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knives &amp;amp; Daggers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: Easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maces &amp;amp; Hammers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms &amp;amp; Spear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of armor. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
Groups are: Light armor, medium armor, heavy armor and shield handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Lore Skills===&lt;br /&gt;
&lt;br /&gt;
Arcane Lore skills express the knowledge in manipulating the glyphs to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Magic]] section.&lt;br /&gt;
&lt;br /&gt;
Each skill represents proficiency in one of the Ways of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Determines the health of your body and provides you with more Hit Points. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your skills windows than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s skills in combination with the appropriate raw materials to create new items in the game. These items could then be used, traded or sold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=3002</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=3002"/>
		<updated>2007-07-13T00:47:54Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Buying, Selling &amp;amp; Trading moved to Players Guide/Buying, Selling &amp;amp; Trading: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buying.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:selling.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Ingame_Help#Inventory_.26_Items|Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:exchanging.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Ingame_Help#Inventory_.26_Items|Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:giving.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Ingame_Help#Inventory_.26_Items|Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide/Interface&amp;diff=3000</id>
		<title>Talk:Players Guide/Interface</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide/Interface&amp;diff=3000"/>
		<updated>2007-07-13T00:47:44Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Talk:Interface moved to Talk:Players Guide/Interface: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;Assist macro&amp;quot; example is out of date ==&lt;br /&gt;
&lt;br /&gt;
seems to still use the old /target_lots_of_underscores syntax. Someone who knows the new syntax should fix &amp;gt;.&amp;gt;&lt;br /&gt;
[[User:JosePhoenix|JosePhoenix]] 17:22, 13 May 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=2998</id>
		<title>Players Guide/Interface</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=2998"/>
		<updated>2007-07-13T00:47:44Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Interface moved to Players Guide/Interface: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[First Connection ]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toolbar===&lt;br /&gt;
&lt;br /&gt;
Across the top of your game screen is the most important part of the user interface, the toolbar.&lt;br /&gt;
&lt;br /&gt;
To resize the toolbar, click and hold with your left mouse button on the small square at the bottom right corner of the toolbar and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
The toolbar can be displayed in one of the following three modes:&lt;br /&gt;
* Horizontal (1 row)&lt;br /&gt;
* Vertical (2 columns)&lt;br /&gt;
* Angle (1 row, 1 column)&lt;br /&gt;
&lt;br /&gt;
To use a toolbar icon, click on it. To get a tip on what the button does, hover your mouse cursor over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbar Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Toolbar Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_up.png]]&lt;br /&gt;
| &lt;br /&gt;
* Click on this icon to hide the toolbar. &lt;br /&gt;
* Right-click on this icon to switch between the three toolbar modes. &lt;br /&gt;
* To arrange the toolbar somewhere on your screen, click and hold with your left mouse button right below this icon and drag it until it is where you want it (NOT in Angle mode!).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_down.png]]&lt;br /&gt;
| Click on this icon to show the toolbar. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:exit.png]]&lt;br /&gt;
| Quit the game.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:options.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the game [[Options Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:help.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the in-game [[Help Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:shortcuts.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Shortcuts Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:guild.png]]&lt;br /&gt;
|&lt;br /&gt;
Allows you to create a new guild. if you are already in a guild, will display the [[Guild Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:questbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Quest Log]] and notes.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:spellbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Spell Book]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:buddylist.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Buddy List]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:group.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Group Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:info.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Status Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:petition.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the &#039;&#039;GM&#039;&#039; .&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:chat.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Chat Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:inventory.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Inventory Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:skill.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Skills Window]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Action Menu===&lt;br /&gt;
&lt;br /&gt;
Whenever you see something in the [[PlaneShift]] world, you can usually right click on it to bring up an Action Menu.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of object you&#039;ve clicked on, the icons in the Action Menu will vary. The following is a table of all possible action icons with descriptions of what they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Menu Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Action Menu Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_attack.png]]&lt;br /&gt;
|&lt;br /&gt;
Attacks the selected [[NPC]], player or monster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_buy.png]]&lt;br /&gt;
| Brings up a window allowing you to buy items off a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_sell.png]]&lt;br /&gt;
| Brings up a window allowing you to sell items to a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exchange.png]]&lt;br /&gt;
| Brings up a window allowing you to exchange items with a player.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_give.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up a window allowing you to give items to an [[NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_look.png]]&lt;br /&gt;
|&lt;br /&gt;
Displays a screen describing the object in detail. On a player, this will show the [[Skills Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_loot.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows the items on the body of a dead creature or player. You can then take whatever items you wish and put them in your own [[Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_train.png]]&lt;br /&gt;
| If the [[NPC]] is a trainer, this will show the training window.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_open.png]]&lt;br /&gt;
| &#039;&#039;Not implemented yet&#039;&#039; Opens a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_unlock.png]]&lt;br /&gt;
| &#039;&#039;Not implemented yet&#039;&#039; Unlocks or picks a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_pickup.png]]&lt;br /&gt;
|&lt;br /&gt;
Takes the item and places it into your [[Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_use.png]]&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_combine.png]]&lt;br /&gt;
| Combines an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exit.png]]&lt;br /&gt;
| Closes the Action Menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
&lt;br /&gt;
There are several windows you can open and close and have visible on your main play area. The following sections explain each window in detail.&lt;br /&gt;
&lt;br /&gt;
You can right-click on any of the windows to set the fading in and out and the font size of each window:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:Window_Settings.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To move a window, click and hold with your left mouse button on the window&#039;s background and drag it around.&lt;br /&gt;
&lt;br /&gt;
To resize a window, click and hold with your left mouse button on the bottom right corner of the window and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
Each window has a corresponding toolbar icon that you can click to show or hide the window. Your window settings will be saved each time you leave the game, so that when you re-join, they are exactly where you left them.&lt;br /&gt;
&lt;br /&gt;
When you first create a new character, you will have three windows on your screen by default: the Shortcuts .&lt;br /&gt;
&lt;br /&gt;
===Options===&lt;br /&gt;
&lt;br /&gt;
[[PlaneShift]] has many configuration options that can be adjusted by the player. Going into the detail of every one of these options is beyond the scope of this manual, but be aware that you can adjust mouse behavior, the camera, frame rate and more.&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:options.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
PlaneShift has an in-game help system that complements this manual.&lt;br /&gt;
&lt;br /&gt;
Bring up the Help window and then use the category browser on the left to look up a specific topic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:help.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
&lt;br /&gt;
There are many [[commands]] you can enter in the [[Chat Window]] to perform certain actions in the game. The [[Shortcuts Window]] is simply a quick way of performing many of these actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:shortcuts.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, clicking &#039;&#039;&#039;Who&#039;&#039;&#039; in the shortcuts window will perform a /who command.&lt;br /&gt;
&lt;br /&gt;
The shortcut window buttons are fully configurable. To change the label on a button, or the command that the button executes, right click on the button. In this way, you can add your favorite spells, actions and commands to your shortcut menu.&lt;br /&gt;
&lt;br /&gt;
You can have a shortcut execute as many commands as you like by separating each command with a new line (&#039;&#039;&#039;Enter&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /tellnpc Hello $target&lt;br /&gt;
 /tellnpc Who are you?&lt;br /&gt;
&lt;br /&gt;
This would target the next non player character, say hello and then ask who he is.&lt;br /&gt;
&lt;br /&gt;
 /target next npc&lt;br /&gt;
 /attack&lt;br /&gt;
&lt;br /&gt;
This would target the next npc and you will try to attack it.&lt;br /&gt;
&lt;br /&gt;
For a full listing of all the commands you can use in shortcuts, see the [[Commands|Commands list]].&lt;br /&gt;
&lt;br /&gt;
There are also some special variables you can use in shortcuts that are replaced with the variable value when the shortcut is executed:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut Variables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Shortcut Variables&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Value&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | $target&lt;br /&gt;
| The name of the currently targeted object.&lt;br /&gt;
| /say Prepare to die, $target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default Shortcut Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Default Shortcut Buttons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Buy&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/buy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Buys from the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Sell&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/sell&#039;&#039;&#039;&lt;br /&gt;
| Sells to the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Trade&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
| Trades (exchanges) with the targeted [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Start Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/attack&#039;&#039;&#039;&lt;br /&gt;
| Attacks the targeted [[Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
| Stops attacking the targeted [[Player Character|Player]] or [[Non-Player Character|NPC]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Challenge&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Challenges a player to a [[Person versus Person| &#039;&#039;PvP&#039;&#039;]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Yield&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Yields to an opponent in a [[Person versus Person|PvP]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next Player&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest player&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Player]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next NPC&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest npc&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest [[Non-Player Character|NPC]] to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Greet&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
| Greets another [[Player]] and plays your greeting animation.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Online&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/who&#039;&#039;&#039;&lt;br /&gt;
| Lists all [[Player]]s currently online.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Clear target&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target clear&#039;&#039;&#039;&lt;br /&gt;
| Clears your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Train&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempt to train a skill with the targeted [[NPC]] trainer.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Use&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/use&#039;&#039;&#039;&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop using&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopusing&#039;&#039;&#039;&lt;br /&gt;
| Stops using an item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
&lt;br /&gt;
When you first click the [[Guild]] toolbar button, you have the option of creating a new guild. If you are already a member of a guild, you will instead see the guild window. If you are the leader of the guild you will have many options for promoting and configuring your guild.&lt;br /&gt;
&lt;br /&gt;
Creating a guild requires a large amount of money, plus a minimum number of members.&lt;br /&gt;
&lt;br /&gt;
The [[Guild Window]] has four separate screens:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guild Settings====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guild settings screen allows you to set the message of the day that guild members will see when they log in, edit the name of your guild and set your guild&#039;s web page.&lt;br /&gt;
&lt;br /&gt;
If you make your guild secret on this screen, it will not be shown in any public lists of available guilds.&lt;br /&gt;
&lt;br /&gt;
====Guild Members====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guild members screen allows you to see all the players who are members of your guild, their current guild ranking and their guild points.&lt;br /&gt;
&lt;br /&gt;
You can promote or demote members, invite new members and leave the guild yourself if you wish. For each member, you can create public notes for other members to read, and private notes just for yourself.&lt;br /&gt;
&lt;br /&gt;
====Guild Permissions====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild3.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For large guilds, distributing authority is important. On the guild permissions screen you can set the privileges that guild members have at certain levels of the guild hierarchy.&lt;br /&gt;
&lt;br /&gt;
For example, you might choose that all guild members at level Master or higher can invite new members into the guild. How you organize your own guild is entirely up to you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guild Alliance====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild4.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[Alliance (Guild)|Alliance]] is a way of declaring your guild&#039;s support for other guilds.&lt;br /&gt;
&lt;br /&gt;
First, you can create an alliance. Once the alliance is created, you may invite other guilds to join the alliance. At any time you can disband the alliance, or declare another guild to be the leader of the alliance.&lt;br /&gt;
&lt;br /&gt;
Of course, your guild can also be invited into an already existing alliance. You must be the guild leader in order to accept an invitation to join an alliance.&lt;br /&gt;
&lt;br /&gt;
Each guild may only ever be a member of one alliance. If your guild wishes to change alliances, it must first leave its current alliance before joining a new one.&lt;br /&gt;
&lt;br /&gt;
===Quest Log===&lt;br /&gt;
&lt;br /&gt;
As you encounter [[NPC]]s in the game and talk to them, you will be given quests. These quests will be recorded in your quest log for your reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:quests.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The top left area of the quest window displays all of your quests. You can use the &#039;&#039;&#039;Uncompleted&#039;&#039;&#039; and &#039;&#039;&#039;Completed&#039;&#039;&#039; buttons to show only your uncompleted and completed quests respectively.&lt;br /&gt;
&lt;br /&gt;
If you click on a quest, you will see the full description of that quest appear in the top right area.&lt;br /&gt;
&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, enter some text in the notes section at the bottom of the window and press &#039;&#039;&#039;Save&#039;&#039;&#039; to save it.&lt;br /&gt;
&lt;br /&gt;
To give up on a quest, click &#039;&#039;&#039;Discard Quest&#039;&#039;&#039; when the quest is highlighted.&lt;br /&gt;
&lt;br /&gt;
===Spell Book===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:spellbook.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Spell Book is where you can view and create spells. In addition, you can click the &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; button to view your combine them into spells.&lt;br /&gt;
&lt;br /&gt;
At the top of the screen are the icons for &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;. Below that is a box where the full description of your currently selected spell is shown. At the bottom of the screen is a large list of all your spells, their glyphs .&lt;br /&gt;
&lt;br /&gt;
See [[Magic]] for detailed information on spells and spell casting.&lt;br /&gt;
&lt;br /&gt;
===Buddy List===&lt;br /&gt;
&lt;br /&gt;
As you get further in your adventures in PlaneShift, you will meet many other players, some of whom will become your friends. You can add these friends to your Buddy List.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buddy.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a player to your buddy list, click &#039;&#039;&#039;Add&#039;&#039;&#039;, enter the character&#039;s name, and then press &#039;&#039;&#039;OK&#039;&#039;&#039;. To remove another player from your Buddy List, select his or her name in the list and click &#039;&#039;&#039;Remove&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can send messages quickly to your buddies by highlighting their name in the list and pressing &#039;&#039;&#039;Tell&#039;&#039;&#039;. This is just a shortcut for the /tell command.&lt;br /&gt;
&lt;br /&gt;
When your buddies are logged in, their names appear in green. If they are offline, their names will appear in red.&lt;br /&gt;
&lt;br /&gt;
===Group===&lt;br /&gt;
&lt;br /&gt;
For adventuring as a party, you can form a [[Group]]. To create a new group, open the group window and invite another player into your group. A group will be created automatically, with you as its leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:group.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top of the group window is an indicator of the number of players in your current group. Below that is the hit points and mana of each of the group&#039;s members. Double-click on a group member to send them a message.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Invite&#039;&#039;&#039; button to add more players to your group, or use the &#039;&#039;&#039;Leave&#039;&#039;&#039; button to remove yourself from the group. If the leader of the group leaves or logs off, then another player in the group will become the new leader.&lt;br /&gt;
&lt;br /&gt;
If you are the leader of the group, you have the option of disbanding the entire group. Click &#039;&#039;&#039;Disband&#039;&#039;&#039; to make this happen.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Group&#039;&#039;&#039; chat channel in the Chat Window to talk and listen exclusively to your group.&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s [[Status Window]] is perhaps the most important window to keep visible while playing the game. Primarily, it displays your current health, mana and fatigue levels. If your health ever reaches zero, you will die!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:status.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three bars in the status window show you your hit points, mana and fatigue respectively. Next shown is the percentage of the experience you require to reach your next level that you have already obtained. Following that is the number of progression points you have collected, allowing you to gain new skills.&lt;br /&gt;
&lt;br /&gt;
Below that, the six combat stance icons allow you to control your aggression level while fighting. From left to right the icons mean: stop attack, bloody, aggressive, normal, defensive and full defensive.&lt;br /&gt;
&lt;br /&gt;
Spell power allows you to control how much extra energy you want to put into casting spells .&lt;br /&gt;
&lt;br /&gt;
The target area shows you what character you currently have targeted, and that character&#039;s hit points.&lt;br /&gt;
&lt;br /&gt;
Finally, there is an area at the bottom of the status window that shows you which camera view you are using, the game frames per second and the current game time.&lt;br /&gt;
&lt;br /&gt;
===Petitions===&lt;br /&gt;
&lt;br /&gt;
Sometimes there is a problem in the game that you require a [[Game Master]] to fix. This might include reporting a player who is cheating or being abusive, or if you get stuck in a wall and cannot move. A petition is a request to a [[Game Master|GM]] from a player. Your petitions window shows you all your current petitions and the GM assigned to each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:petitions.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a new petition, use the /petition command. Once you have created the petition, it will appear in this window. You can use the &#039;&#039;&#039;Delete&#039;&#039;&#039; button to remove petitions that have been solved or are no longer relevant.&lt;br /&gt;
&lt;br /&gt;
===Chat Window===&lt;br /&gt;
&lt;br /&gt;
All messages from the server and other players will appear in your [[chat window]]. By default, the chat window is visible and is in the bottom right corner of your screen. It is also transparent, so you need to hover your mouse cursor over it to make it become opaque.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:chat.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Across the top of the chat window are all the message channels that are available. By default, you are listening to all the channels, but you can click on a particular channel to only see messages from your group]], for instance.&lt;br /&gt;
&lt;br /&gt;
The main area of the chat window contains all the recent messages in the channel. You can right click on this area for a quick menu filled with common chat phrases.&lt;br /&gt;
&lt;br /&gt;
Under the main area is a text input line where you can click to start typing [reference.html commands]. You can type just the first few letters of a command and press &#039;&#039;&#039;Tab&#039;&#039;&#039; to automatically complete the command name, or display a list of all commands that begin with those letters.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Every item your character picks up appears in your character&#039;s [[inventory]] screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:inventory.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the middle of the window is your character. This image of your character will change to show you holding weapons or shields. This is how other players will see you.&lt;br /&gt;
&lt;br /&gt;
Surrounding your character in the middle are slots for putting weapons and armor onto certain parts of your character&#039;s body. From top middle in a clockwise direction, these slots represent: head, neck, shoulders, hands, weapon, knees, feet, waist, shield, forearms, torso and cloak.&lt;br /&gt;
&lt;br /&gt;
In the top left corner is your money . The money icons represent how many Trias, Hexas Octas and Circles you are carrying. Underneath those icons is a representation of your total money in terms of Trias, the total weight of all the items you are carrying and the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
On the middle left of the window are two slots: left finger and right finger. You can put various rings in these slots.&lt;br /&gt;
&lt;br /&gt;
In the bottom left corner is the Mind slot. In this slot, you can equip trade skill recipes or procedures that you can use when you are working on a trade.&lt;br /&gt;
&lt;br /&gt;
To equip an item that you have found or bought, click on it then click on the relevant body section. You will now be wearing or using that item.&lt;br /&gt;
&lt;br /&gt;
Lastly, the two columns of slots on the right represent your entire inventory of objects you are carrying. Just above these slots is an &amp;lt;span class=&amp;quot;guibutton&amp;quot;&amp;gt;Examine&amp;lt;/span&amp;gt; icon. You can drop items on this icon to view them in more detail.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
As your character progresses in the PlaneShift world, he or she will acquire and improve skills. Skills are discussed in-depth in [[Skills]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:skills.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top of the skills window is an icon called &#039;&#039;&#039;Buy Skill&#039;&#039;&#039;. Clicking this icon allows you to use experience you have gathered to improve a skill.&lt;br /&gt;
&lt;br /&gt;
Underneath this icon are your current stats. See [[Character Statistics]] for full information on your character&#039;s statistics.&lt;br /&gt;
&lt;br /&gt;
The next area down indicates your current Hit Points, Mana Points and Fatigue. This is the same display as your Character Statistics for information on these three attributes.&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Modify Description&#039;&#039;&#039; allows you to edit your character&#039;s public description. Other players can see your description by right clicking your character and choosing &#039;&#039;&#039;Look&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, there is the list of all your skills. To see a full description of a skill, click on it and a description will appear in the skill description box. The number next to each skill indicates your current level in that skill, and the colored bars represent your progress towards earning the next level in that skill.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[First Connection ]] || [[:Category:Players Guide|TABLE OF CONTENTS]] || NEXT: [[Buying, Selling &amp;amp; Trading]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=2993</id>
		<title>Players Guide/Technical Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=2993"/>
		<updated>2007-07-13T00:44:47Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/General Questions|General Questions]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The game is crashing every now and then, what should I do?===&lt;br /&gt;
Try disabling sound from PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===Where I can report critical bugs, or submit ideas, wishes or future requests?===&lt;br /&gt;
Submit them to the {{Bugtracker}}. Be sure that your client is up to date and first search the bug tracker with the [http://www.hydlaa.com/bugtracker/query.php?op=query&amp;amp;form=advanced &amp;quot;Query Bugs&amp;quot; &amp;gt; &amp;quot;Go to the Advanced Query Page&amp;quot;] that your request isn&#039;t already submitted.&lt;br /&gt;
&lt;br /&gt;
===The server goes link dead, what should I do?===&lt;br /&gt;
The developers are fixing bugs so they have to restart it from time to time. It should be up in within few minutes after restart.&lt;br /&gt;
&lt;br /&gt;
===Where to get my lost password?===&lt;br /&gt;
You can have your password reset by using the last link on http://laanx.fragnetics.com/register/&lt;br /&gt;
&lt;br /&gt;
===Client tells me it&#039;s old. I just downloaded it?===&lt;br /&gt;
After downloading the full binary, use the PlaneShift Updater program to check if there are new updates available. You can find the Updater in the PlaneShift Program group (on Windows: Start&amp;gt;Plane Shift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
===I need more character slots because I can&#039;t delete my old chars?===&lt;br /&gt;
Only administrators and very high-level GMs can delete characters so try submitting a petition, be careful when creating character and only upload when you are happy with your choices.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t type the @ for my username in the game!===&lt;br /&gt;
For those using AZERTY keyboards who are unable to type the @ character, try Alt + Ctrl + 2. If it fails, go to the PlaneShift directory and open &#039;planeshift.cfg&#039;. Edit the line that looks like &amp;quot;Planeshift.Connection.User = m_y@email.blah&amp;quot; to include your email address.&lt;br /&gt;
&lt;br /&gt;
===The Game is not displaying, black screens or video driver crashes, what to do?===&lt;br /&gt;
Try turning off Vertex Buffer Objects in the PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===The PlaneShift Updater crashes when trying to update, what&#039;s this?===&lt;br /&gt;
Try running the PlaneShift Updater(Recover Mode) icon if you are on Windows, otherwise run the Updater in non-GUI mode; with the -auto command line option.&lt;br /&gt;
&lt;br /&gt;
===How can I become a member of the PS Team?===&lt;br /&gt;
First go to http://www.planeshift.it/helpus_recruit.html. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
===What does a W.T.B. member mean?===&lt;br /&gt;
It means Want To Be member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
===If you are a Public Relations Member, what are you?===&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about Plane Shift and you get information out and get everyone excited about Plane Shift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
===Another player is verbally abusing me, what can I do?===&lt;br /&gt;
Use the /petition description_here command to request a GM to deal with that person. In the meantime, use the /add_ignore playername_here command to block the person from contacting you.&lt;br /&gt;
&lt;br /&gt;
===Can I use the art for my game?===&lt;br /&gt;
No you can not use it sorry. You need to make your own art for your own game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/General Questions|General Questions]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Glossary|Glossary]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=2990</id>
		<title>Players Guide/Technical Questions</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Technical_Questions&amp;diff=2990"/>
		<updated>2007-07-13T00:41:39Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Technical Questions moved to Players Guide/Technical Questions: Added &amp;quot;Players Guide/&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ General Questions ]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Glossary ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===The game is crashing every now and then, what should I do?===&lt;br /&gt;
Try disabling sound from PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===Where I can report critical bugs, or submit ideas, wishes or future requests?===&lt;br /&gt;
Submit them to the {{Bugtracker}}. Be sure that your client is up to date and first search the bug tracker with the [http://www.hydlaa.com/bugtracker/query.php?op=query&amp;amp;form=advanced &amp;quot;Query Bugs&amp;quot; &amp;gt; &amp;quot;Go to the Advanced Query Page&amp;quot;] that your request isn&#039;t already submitted.&lt;br /&gt;
&lt;br /&gt;
===The server goes link dead, what should I do?===&lt;br /&gt;
The developers are fixing bugs so they have to restart it from time to time. It should be up in within few minutes after restart.&lt;br /&gt;
&lt;br /&gt;
===Where to get my lost password?===&lt;br /&gt;
You can have your password reset by using the last link on http://laanx.fragnetics.com/register/&lt;br /&gt;
&lt;br /&gt;
===Client tells me it&#039;s old. I just downloaded it?===&lt;br /&gt;
After downloading the full binary, use the PlaneShift Updater program to check if there are new updates available. You can find the Updater in the PlaneShift Program group (on Windows: Start&amp;gt;Plane Shift&amp;gt;Updater). It will update your client to the latest version.&lt;br /&gt;
&lt;br /&gt;
===I need more character slots because I can&#039;t delete my old chars?===&lt;br /&gt;
Only administrators and very high-level GMs can delete characters so try submitting a petition, be careful when creating character and only upload when you are happy with your choices.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t type the @ for my username in the game!===&lt;br /&gt;
For those using AZERTY keyboards who are unable to type the @ character, try Alt + Ctrl + 2. If it fails, go to the PlaneShift directory and open &#039;planeshift.cfg&#039;. Edit the line that looks like &amp;quot;Planeshift.Connection.User = m_y@email.blah&amp;quot; to include your email address.&lt;br /&gt;
&lt;br /&gt;
===The Game is not displaying, black screens or video driver crashes, what to do?===&lt;br /&gt;
Try turning off Vertex Buffer Objects in the PlaneShift Setup application.&lt;br /&gt;
&lt;br /&gt;
===The PlaneShift Updater crashes when trying to update, what&#039;s this?===&lt;br /&gt;
Try running the PlaneShift Updater(Recover Mode) icon if you are on Windows, otherwise run the Updater in non-GUI mode; with the -auto command line option.&lt;br /&gt;
&lt;br /&gt;
===How can I become a member of the PS Team?===&lt;br /&gt;
First go to http://www.planeshift.it/helpus_recruit.html. Choose a certain department that you would most like to and be able to help out in. E-mail the department leader asking to join. You must submit a sort of portfolio and a resume. You will get more information from the person you e-mailed after that.&lt;br /&gt;
&lt;br /&gt;
===What does a W.T.B. member mean?===&lt;br /&gt;
It means Want To Be member. You become a WTB after passing a first test to prove your skills and after contributing some good asset. After a period of dedication and contribution to the PS Team, the WTB can become Official members at discretion of the leader of that department.&lt;br /&gt;
&lt;br /&gt;
===If you are a Public Relations Member, what are you?===&lt;br /&gt;
A Public Relations Member means that you advertise the site and other things about Plane Shift and you get information out and get everyone excited about Plane Shift. It includes dealing with press, writing short informative articles, giving news to the community.&lt;br /&gt;
&lt;br /&gt;
===Another player is verbally abusing me, what can I do?===&lt;br /&gt;
Use the /petition description_here command to request a GM to deal with that person. In the meantime, use the /add_ignore playername_here command to block the person from contacting you.&lt;br /&gt;
&lt;br /&gt;
===Can I use the art for my game?===&lt;br /&gt;
No you can not use it sorry. You need to make your own art for your own game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ General Questions ]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Glossary ]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum_Calendar&amp;diff=2969</id>
		<title>Yliakum Calendar</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum_Calendar&amp;diff=2969"/>
		<updated>2007-07-13T00:23:39Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Corrected small spelling mistakes, made everything look prettier, added to &amp;quot;Yliakum&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Yliakum Calendar&#039;&#039;&#039; is made up of 10 months which each have 32 days, making the whole year last 320 days.&lt;br /&gt;
==Months==&lt;br /&gt;
Each month has 4 weeks with 8 days in each.&lt;br /&gt;
===Undin===&lt;br /&gt;
&lt;br /&gt;
[[Image:Undin.png|thumb|right]]&lt;br /&gt;
Unodin signifies the beginning of the [[Yliakum]] calendar year and for newfound fortitude for the coming months.  It is at this time that the workers in the fields begin planting their crops.  This month epitomizes the beginnings of life and represents the will needed to persevere.  Deshiin, the sign of the Steady Hand, tells those born under its influence that they are strong of will which sometimes blinds the intelligence needed to make sound decisions.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Byari===&lt;br /&gt;
&lt;br /&gt;
[[Image:Byari.png|thumb|right]]&lt;br /&gt;
Byari, the second month in the [[Yliakum]] calendar, is the time of festivals and rejoicing as the many Peoples celebrate Ierefal, or The Coming.  It is recorded in ancient history that the various races began to appear in [[Yliakum]] at about this time of year.  Twivenis, the Verdant Wings, personifies the swiftness needed to survive in this new world while having reduced vitality and vigor due to the nature of travelling the Great Portals.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Treman===&lt;br /&gt;
&lt;br /&gt;
[[Image:Treman.png|thumb|right]]&lt;br /&gt;
Treman, the third month in the [[Yliakum]] calendar, symbolizes the transition to watchfulness and personal growth.  In order for the first People to get along with one another in this new place they concentrated on their newfound common ground instead of clinging to their individual pasts.  People born under Vooreva, the sign of Unified Vigilance, possess the unique gifts of persuasion and easier access to the magic most directly tied to the [[Azure Sun]].  As counterpoint, the sacrifices needed for unity put a drain on an individual&#039;s will, in support of the greater good.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Kraavan===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kraavan.png|thumb|right]]&lt;br /&gt;
The month of Kravaan is the peak of the year, with enhanced plant growth throughout.  Trees crowd together and stand as testament to the solidity of [[Yliakum]]&#039;s lush existence.  Those born under the sign of Dohdeth, the Leaf of Fate, enjoy an enhanced resilience, but lack finesse and grace, much like the immobile forest they embody.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Quintahl===&lt;br /&gt;
&lt;br /&gt;
[[Image:Quintahl.png|thumb|right]]&lt;br /&gt;
Quintahl, the fifth month in the [[Yliakum]] calendar year, is representative of the winding down of the crops&#039; growth and festival planning.  Harvest is always a time of celebration, and the Peoples of [[Yliakum]] plan decadent parties laden with food and gifts.  The sign of Taarev the Hunter embodies the speed and accuracy required to hunt game in the wild, as well as being adept with small blades.  Taarev would tire easily, however, and that limitation is passed on to those born under his sign.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Azhord===&lt;br /&gt;
&lt;br /&gt;
[[Image:Azhord.png|thumb|right]]&lt;br /&gt;
Azhord signifies the end of the growth season and the beginning of Harvest.  This sixth month of the [[Yliakum]] calendar brings the Visions of the historic Seers to light as all People look to their past for guidance in their future.  Divination is stronger in those born under Azriim&#039;s pearly influence, and increased mental faculties are inherited from the Seers of old.  As physical prowess was historically not one of their strong points, people under Azriim&#039;s power have limits to their own.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Yloanen===&lt;br /&gt;
&lt;br /&gt;
[[Image:Yloanen.png|thumb|right]]&lt;br /&gt;
The month of Ylaaren is the end of Harvest and the time when [[Yliakum]] turns a bit cooler.  Natural vents in the cavern roof leak cold air that drifts heavily downward into the heart of the cone.  People born in the time of Firannis the Warrior gain additional strength in anticipation of the changing season.  Strength does not impart wisdom, however, which was the downfall of Firannis himself, a lesson often taught to younger children.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Dwanden===&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwanden.png|thumb|right]]&lt;br /&gt;
Dwanden, the eighth month of [[Yliakum]], is marked by the annual formation of hoarfrost on the lower levels of [[Yliakum]].  Great furnaces were built in ancient times to provide warmth to the Peoples, both on solid ground and in the water.  Steam begins appearing on the lake&#039;s surface as the furnaces below warm the watery environment for its denizens.  Those born under Goreld&#039;s sign, that of the Great Forge, possess greater endurance and have a knack for using a forge to repair things, but gruff attitudes carried by those who disliked the cold weather are instilled in those born with Goreld&#039;s favors.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Novari===&lt;br /&gt;
&lt;br /&gt;
[[Image:Novari.png|thumb|right]]&lt;br /&gt;
The cold month of Novari brings frigid temperatures in the beginning, but a slight warming trend late in the month.  Hoarfrost has thickened to resemble something that some races refer to as snow.  Some ice flakes fall from the small vents in the cavern roof and settle on the upper levels, which begin to melt off as Novari draws to a close.  Cheliss, the sign of Frostflow, symbolizes the Great Melt that occurs at the end of the month, swelling the lower lake to the edge of the Sixth.  Those born under Cheliss&#039; power find themselves in possession of a colder logic that helps them excel in matters of the mind, but suffer an intolerance of others that leads them to lesser paths of wisdom.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Yndolin===&lt;br /&gt;
&lt;br /&gt;
[[Image:Yndolin.png|thumb|right]]&lt;br /&gt;
Yndoli, the tenth month in [[Yliakum]] calendars, signals the end of the cold season and the general warming of the climate in the cone.  Avian creatures take to the skies and animals begin their mating rituals, while many beasts shed their old skins and grow in their new natural armors.  The sign of Karkath the Beast Lord enhances the natural ability of one to make a favorable impression on those encountered, as mating hormones tend to make one more desirable, but also lowers the reasoning ability of many intelligent creatures.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
==Seasons==&lt;br /&gt;
The year is divided into four seasons of 80 days. It is divided into seasons because of the cultural heritage of the people coming from the surface and the observation of the cyclic phenomena of vegetable growth. Each season is also made up of 6 periods, giving a total of 24 periods per year.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;First Season:&#039;&#039;&#039; 1st Undin - 16th Treman&lt;br /&gt;
*&#039;&#039;&#039;Second Season:&#039;&#039;&#039; 17th Treman - 32nd Quintahl&lt;br /&gt;
*&#039;&#039;&#039;Third Season:&#039;&#039;&#039; 1st Azhord - 16th Dwanden&lt;br /&gt;
*&#039;&#039;&#039;Forth Season:&#039;&#039;&#039; 17th Dwanden - 32nd Yndolin&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Yliakum]]&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=2968</id>
		<title>User talk:Josellis</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Josellis&amp;diff=2968"/>
		<updated>2007-07-13T00:18:53Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Made the page My talk page, personalised it, added a few guidelines, answered Camel210&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my (Josellis&#039;) talk page. If you have a specific request, please press the &amp;quot;+&amp;quot; button at the top of this page (next to Edit), and type in your request, of course, make sure that your title is nice and clear. If you have general comments, please just edit the &amp;quot;General Comments&amp;quot; section, and add you comment.&lt;br /&gt;
&lt;br /&gt;
Please make sure as well that you sign your post with &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=General Comments=&lt;br /&gt;
&lt;br /&gt;
*Sorry. I was editing another wiki and hit the wrong tab on my browser x&#039;D&lt;br /&gt;
Just wanted to rollback, but you was faster. :) --[[User:Kerol|Kerol]] 16:26, 9 July 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Thanks for your assistance. I would help here a little to extend the Wiki. I hope that&#039;s ok. --[[User:Camel210|Camel210]]&lt;br /&gt;
&lt;br /&gt;
**Everyone is welcome to help here on the PlaneShift wiki. If you need any help with the formatting or what is needed, just visit [[User:Josellis|my user page]]. It has a few useful links. Otherwise, just go for it, and edit all you want! &#039;&#039;[[User:Josellis|Josellis]] 20:18, 12 July 2007 (EDT)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum_Calendar&amp;diff=2947</id>
		<title>Yliakum Calendar</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum_Calendar&amp;diff=2947"/>
		<updated>2007-07-12T03:40:27Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Yliakian Calendar moved to Yliakum Calendar: Its name is the &amp;quot;Yliakum Calendar&amp;quot;. No such thing as &amp;quot;Yliakian Calender&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Yliakum Calendar&#039;&#039;&#039; is made up of 10 months which each have 32 days, making the whole year last 320 days.&lt;br /&gt;
==Months==&lt;br /&gt;
===Undin===&lt;br /&gt;
&lt;br /&gt;
[[Image:Undin.png|thumb|right]]&lt;br /&gt;
Unodin signifies the beginning of the [[Yliakum]] calendar year and for newfound fortitude for the coming months.  It is at this time that the workers in the fields begin planting their crops.  This month epitomizes the beginnings of life and represents the will needed to persevere.  Deshiin, the sign of the Steady Hand, tells those born under its influence that they are strong of will which sometimes blinds the intelligence needed to make sound decisions.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Byari===&lt;br /&gt;
&lt;br /&gt;
[[Image:Byari.png|thumb|right]]&lt;br /&gt;
Byari, the second month in the [[Yliakum]] calendar, is the time of festivals and rejoicing as the many Peoples celebrate Ierefal, or The Coming.  It is recorded in ancient history that the various races began to appear in [[Yliakum]] at about this time of year.  Twivenis, the Verdant Wings, personifies the swiftness needed to survive in this new world while having reduced vitality and vigor due to the nature of travelling the Great Portals.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Treman===&lt;br /&gt;
&lt;br /&gt;
[[Image:Treman.png|thumb|right]]&lt;br /&gt;
Treman, the third month in the [[Yliakum]] calendar, symbolizes the transition to watchfulness and personal growth.  In order for the first People to get along with one another in this new place they concentrated on their newfound common ground instead of clinging to their individual pasts.  People born under Vooreva, the sign of Unified Vigilance, possess the unique gifts of persuasion and easier access to the magic most directly tied to the [[Azure Sun]].  As counterpoint, the sacrifices needed for unity put a drain on an individual&#039;s will, in support of the greater good.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Kraavan===&lt;br /&gt;
&lt;br /&gt;
[[Image:Kraavan.png|thumb|right]]&lt;br /&gt;
The month of Kravaan is the peak of the year, with enhanced plant growth throughout.  Trees crowd together and stand as testament to the solidity of [[Yliakum]]&#039;s lush existence.  Those born under the sign of Dohdeth, the Leaf of Fate, enjoy an enhanced resilience, but lack finesse and grace, much like the immobile forest they embody.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Quintahl===&lt;br /&gt;
&lt;br /&gt;
[[Image:Quintahl.png|thumb|right]]&lt;br /&gt;
Quintahl, the fifth month in the [[Yliakum]] calendar year, is representative of the winding down of the crops&#039; growth and festival planning.  Harvest is always a time of celebration, and the Peoples of [[Yliakum]] plan decadent parties laden with food and gifts.  The sign of Taarev the Hunter embodies the speed and accuracy required to hunt game in the wild, as well as being adept with small blades.  Taarev would tire easily, however, and that limitation is passed on to those born under his sign.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Azhord===&lt;br /&gt;
&lt;br /&gt;
[[Image:Azhord.png|thumb|right]]&lt;br /&gt;
Azhord signifies the end of the growth season and the beginning of Harvest.  This sixth month of the [[Yliakum]] calendar brings the Visions of the historic Seers to light as all People look to their past for guidance in their future.  Divination is stronger in those born under Azriim&#039;s pearly influence, and increased mental faculties are inherited from the Seers of old.  As physical prowess was historically not one of their strong points, people under Azriim&#039;s power have limits to their own.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Yloanen===&lt;br /&gt;
&lt;br /&gt;
[[Image:Yloanen.png|thumb|right]]&lt;br /&gt;
The month of Ylaaren is the end of Harvest and the time when [[Yliakum]] turns a bit cooler.  Natural vents in the cavern roof leak cold air that drifts heavily downward into the heart of the cone.  People born in the time of Firannis the Warrior gain additional strength in anticipation of the changing season.  Strength does not impart wisdom, however, which was the downfall of Firannis himself, a lesson often taught to younger children.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Dwanden===&lt;br /&gt;
&lt;br /&gt;
[[Image:Dwanden.png|thumb|right]]&lt;br /&gt;
Dwanden, the eighth month of [[Yliakum]], is marked by the annual formation of hoarfrost on the lower levels of [[Yliakum]].  Great furnaces were built in ancient times to provide warmth to the Peoples, both on solid ground and in the water.  Steam begins appearing on the lake&#039;s surface as the furnaces below warm the watery environment for its denizens.  Those born under Goreld&#039;s sign, that of the Great Forge, possess greater endurance and have a knack for using a forge to repair things, but gruff attitudes carried by those who disliked the cold weather are instilled in those born with Goreld&#039;s favors.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Novari===&lt;br /&gt;
&lt;br /&gt;
[[Image:Novari.png|thumb|right]]&lt;br /&gt;
The cold month of Novari brings frigid temperatures in the beginning, but a slight warming trend late in the month.  Hoarfrost has thickened to resemble something that some races refer to as snow.  Some ice flakes fall from the small vents in the cavern roof and settle on the upper levels, which begin to melt off as Novari draws to a close.  Cheliss, the sign of Frostflow, symbolizes the Great Melt that occurs at the end of the month, swelling the lower lake to the edge of the Sixth.  Those born under Cheliss&#039; power find themselves in possession of a colder logic that helps them excel in matters of the mind, but suffer an intolerance of others that leads them to lesser paths of wisdom.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
===Yndolin===&lt;br /&gt;
&lt;br /&gt;
[[Image:Yndolin.png|thumb|right]]&lt;br /&gt;
Yndoli, the tenth month in [[Yliakum]] calendars, signals the end of the cold season and the general warming of the climate in the cone.  Avian creatures take to the skies and animals begin their mating rituals, while many beasts shed their old skins and grow in their new natural armors.  The sign of Karkath the Beast Lord enhances the natural ability of one to make a favorable impression on those encountered, as mating hormones tend to make one more desirable, but also lowers the reasoning ability of many intelligent creatures.&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=2946</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=2946"/>
		<updated>2007-07-12T03:38:48Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Updated the todo list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discussion about the ingame help stuff moved to [[Talk:ToDo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
#[[Yliakum]] We need an actual page on Yliakum, not just an overview&lt;br /&gt;
#[[Azure Sun]]&lt;br /&gt;
#[[Ojaveda]]&lt;br /&gt;
#[[Stone Labyrinths]]&lt;br /&gt;
#[[Non-Player Character]]&lt;br /&gt;
#[[PlaneShift]]&lt;br /&gt;
#[[Talad]]&lt;br /&gt;
#[[Laanx]]&lt;br /&gt;
#Other pages in the [[Special:Wantedpages|Wanted Pages]] list&lt;br /&gt;
#Other pages in the [[Special:ShortPages|Short Pages]] List&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please) --&amp;gt;&amp;lt;!-- done by Geri --&amp;gt;&lt;br /&gt;
&amp;lt;!-- *http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] ) --&amp;gt;&amp;lt;!-- done by Geri --&amp;gt; &lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum&amp;diff=2944</id>
		<title>Yliakum</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Yliakum&amp;diff=2944"/>
		<updated>2007-07-12T03:19:50Z</updated>

		<summary type="html">&lt;p&gt;Josellis: Deleted link, there needs to be an actual PAGE on Yliakum, not a link to a simple and obsolete overview...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Josellis</name></author>
	</entry>
</feed>