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	<id>https://planeshift.top-ix.org//pswiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jonmack</id>
	<title>PSwiki - User contributions [en]</title>
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	<updated>2026-04-06T23:50:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Game_Master&amp;diff=1911</id>
		<title>Game Master</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Game_Master&amp;diff=1911"/>
		<updated>2006-09-30T15:01:20Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: /* &amp;#039;&amp;#039;&amp;#039;Who are the GMs&amp;#039;&amp;#039;&amp;#039; */  GM List in tabular form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Big thanks to Karyuu for compiling the better part of this information and putting it into written word&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Current policies and rules&#039;&#039;&#039;==&lt;br /&gt;
Although we have the opinion that proper behaviour or the &amp;quot;rules of engagement&amp;quot; should be mostly covered by common sense, here&#039;s a list of links to the PlaneShift forums where we put down some these rules and guidelines.&lt;br /&gt;
Because these rules may never be complete, final or perfect, this wiki only provides links to the forums (which are usually more up-to-date) to avoid confusion or you reading out-of-date information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any inappropriate behavior towards a Game Master (cursing, lying, etc.) is strictly prohibited and severely punishable. To learn how you can contact Game Masters in the game or how to report inappropriate GM behavior, please read the [http://hydlaa.com/smf/index.php?topic=22697.0 In-Game Support and Reporting Abuse] thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=21538.0 The Players Policy (June 17, 2006)] - Important information on naming and behavioural rules&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=22697.0 In-game support] - In-game support and reporting abuse&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=25357.0 Yliakum FAQ (September 01, 2006)] - Little FAQ concerning the setting and the world of PlaneShift&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=23700.0 Account Sharing (June 07, 2006)]&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?board=45.0 Overview] - Where you can find everthing related to rules, notifications and policies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Who are the GMs&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right: 30px&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+List of current GMs&lt;br /&gt;
|-&lt;br /&gt;
!GM Name !! Level !! Timezone &lt;br /&gt;
|-&lt;br /&gt;
| Uyaem || 5 || GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Bakuun ||  || GMT-8 &lt;br /&gt;
|-&lt;br /&gt;
| Akaye || 4 || GMT-7 &lt;br /&gt;
|-&lt;br /&gt;
| Chaos || 4 || GMT-5 &lt;br /&gt;
|-&lt;br /&gt;
| Hadfael || 4 || GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Kerol || 4 || GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Tarel || 4 || GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Yill || 4 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Drey || 3 || BST &lt;br /&gt;
|-&lt;br /&gt;
| Frostmorn || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Syilph || 2 || GMT+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The GM team is made up of people from all over the world who have come together to make this game more enjoyable, and are responsible for helping players with their in-game issues. The GM team strives to keep the game free of bugs, exploitation, abuse, and harassment. With large numbers of people online, such problems arise now and again, and the Game Masters intervene when necessary. &lt;br /&gt;
&lt;br /&gt;
The table shows the names of current Game Masters on the team, so that players are aware of who they can turn to for help and who they should definitely listen to if approached. As always, do not try to engage the GMs in idle chatter in the game, as they are often dealing with issues that need their full attention - only send them messages if you truly need help with a problem. They are closely monitored for their actions and at many times are very busy with player requests. When contacting a GM keep this in mind. A GM should not be constantly paged by a player asking for something - we consider this GM Harassment. If the Game Master has not answered you please assume they are busy and contact them later. Usually a few minutes should do.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;What can a GM do for me?&#039;&#039;&#039;==&lt;br /&gt;
*Assist in keeping the player free from unwanted harassment.&lt;br /&gt;
*Assist in reporting bugs found in the game.&lt;br /&gt;
*Assist in providing feedback for new game functions or modifications to existing function.&lt;br /&gt;
*Relocate players who are stuck in the game geography.&lt;br /&gt;
*Assist in problems that are not covered by the FAQ or the /help channel.&lt;br /&gt;
*Check for frequently hit bugs, errors or misleading game functions. Reporting bugs, problems and possible enhancement is a critical part of the GM work.&lt;br /&gt;
*Encourage roleplay and other initiatives players may have, like creation of new guilds, roleplaying certain situations or characters, provide wedding services, etc.&lt;br /&gt;
*Create and run dynamic quests and events in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;What can a GM &#039;&#039;not&#039;&#039; do for me?&#039;&#039;&#039;==&lt;br /&gt;
It is the goal of the GM team to help a player with any possible situation as long as:&lt;br /&gt;
&lt;br /&gt;
*It does not involve giving &amp;quot;spoiler&amp;quot; information, such as detailed directions, quest information, or information on creatures, armor and weapons. Knowledge of these subjects is considered part of the &amp;quot;mystery&amp;quot; of the game. It is part of the game to adventure and learn the wonders of the world of Yliakum.&lt;br /&gt;
* It does not create an exploitable situation. An example of this would be teleporting characters due to an unverifiable bug. GMs will not teleport players to a location, except in the case where there is a definite bug involved.&lt;br /&gt;
* It would not constitute favoritism or compete with activities conducted by players in the game. For example, GMs will not give out items unless part of an RP quest or event. We cannot give items upon request for every player in the game, so it is unfair to do it for a few. This would also interfere with player economy and the worth of items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;How can I become a Game Master?&#039;&#039;&#039;==&lt;br /&gt;
To be part of GM Team you have to be at least 18 years old. This rule is aimed to get mature people on the team, even if we know that age is not the only indicator.&lt;br /&gt;
&lt;br /&gt;
There are a number of skills needed to be a GM. Not everyone can be a good GM, and your ability to be successful mainly depends on your relationship skills. Patience, communication (good knowledge of the English language and effective ways of getting your point across), teamwork, and love of roleplay are absolutely vital. Running events is especially important right now.&lt;br /&gt;
&lt;br /&gt;
If you think you can help the game and community by becoming a Game Master, make yourself known to the current team - get to know what they have to deal with and what their work is like. As our current goal is the creation of more roleplay events, only individuals who can roleplay and roleplay well will be considered right now.&lt;br /&gt;
&lt;br /&gt;
Be a good advisor - although Advisor Points are not public, they are kept track of, and your willingness to help and the accuracy of your answers will be a factor.&lt;br /&gt;
&lt;br /&gt;
If you are deemed a good candidate for the GM team, you will be notified and have an interview with Talad to determine final placement.&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Jonmack&amp;diff=1906</id>
		<title>User:Jonmack</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Jonmack&amp;diff=1906"/>
		<updated>2006-09-30T11:00:13Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: me!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==jonmack==&lt;br /&gt;
&lt;br /&gt;
I&#039;ve followed the development of PlaneShift from afar since about October 2003 (I think! It might even have been 2002... was long ago anyway). Although I do quite a bit of programming, I&#039;ve never got the hang of c++, so have not been able to help develop the game (yet...). This wiki seems like a great place to contribute back. I hope you do too.&lt;br /&gt;
&lt;br /&gt;
[[User:Jonmack|jonmack]] 07:00, 30 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Main_Page&amp;diff=1905</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Main_Page&amp;diff=1905"/>
		<updated>2006-09-30T10:44:17Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: layout discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Layout==&lt;br /&gt;
&lt;br /&gt;
I would like to start discussion on how to make this front page more appealing than simply a list of links :). Something more like wikipedia front page, with different sections in boxes (horizontal layout). I was thinking it could work like this: &amp;quot;Official&amp;quot; Documents, like the Players Guide, on one side in a box; &amp;quot;Community&amp;quot; written documents on the other side, like FAQs and such. Other section ideas - screenshot of the day/week/month? (Might not be a good idea to turn this into a image-upload site though) Could do two smaller side-by-side box sections with &amp;quot;New to the Wiki&amp;quot; and &amp;quot;Help with the Wiki&amp;quot;. Anyone have any thoughts/ideas/suggestions? Or do people just like the links? :D&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]] 06:44, 30 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Creatures&amp;diff=1904</id>
		<title>Talk:Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Creatures&amp;diff=1904"/>
		<updated>2006-09-30T10:34:44Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Format=&lt;br /&gt;
Take a look at the layout of &amp;quot;Rats&amp;quot; - maybe editors of this section should use this format as a template?&lt;br /&gt;
&lt;br /&gt;
Some pictures would be a nice addon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 12:05, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Done. Some areas do not fit into the 3 sub-headings we have right now, others could do with another heading, maybe &amp;quot;Value&amp;quot; or &amp;quot;Trade&amp;quot; for things that can be obtained from each creature (hides, etc)?     --[[User:Jonmack|jonmack]] 06:34, 30 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=1903</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=1903"/>
		<updated>2006-09-30T10:31:18Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: sub-headings for all creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you are looking for Monsters? You have come to the right place to find a little info about them.&lt;br /&gt;
&lt;br /&gt;
=Rats=&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&lt;br /&gt;
=Gobbles=&lt;br /&gt;
;Appearance: A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&lt;br /&gt;
=Clackers=&lt;br /&gt;
;Appearance: An instect-like creature resembling an over-sized hermit crab.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Fairly stupid and not a serious threat to persons of experience. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&lt;br /&gt;
=Carkarass=&lt;br /&gt;
;Appearance: A feathered, flying creature with two tails.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Not a hindrance to any experienced adventurer, but amateurs should beware.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Spirits that have escaped the Death Realm speak of this monster.&lt;br /&gt;
&lt;br /&gt;
=Consumers=&lt;br /&gt;
;Appearance: A being with a large, caterpillar like torso and a massive maw of needle-like teeth.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Consumers are rare, but can be found in the wilds between the Bronze Doors and Hydlaa City.&lt;br /&gt;
&lt;br /&gt;
=Tefusang (Tefu)=&lt;br /&gt;
;Appearance: A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  &lt;br /&gt;
&lt;br /&gt;
;Strength: The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
=Trepor=&lt;br /&gt;
;Appearance: An intelligent and hostile creature resembling a spider, but with a human face.  &lt;br /&gt;
&lt;br /&gt;
;Strength: Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&lt;br /&gt;
=Grendol=&lt;br /&gt;
;Appearance: A foul beast that reeks of death. &lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&lt;br /&gt;
=Ulbernauts (Ulber)=&lt;br /&gt;
;Appearance: Ulbernauts are vicious and extremely powerful beasts. &lt;br /&gt;
&lt;br /&gt;
;Strength: One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rarely encountered, they tend to nest in places far from civilization.  &lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&lt;br /&gt;
=Other Creatures=&lt;br /&gt;
Also found around Yliakum but not covered here are Rogues, Bandits, Brigands, Thugs, Mercenaries, and Gladiators. These also vary in difficulty so use caution when encountering them. The people who underestimate their opponents or rush into combat blindly have a tendency to end up dead.&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1676</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1676"/>
		<updated>2006-09-24T20:41:47Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Trias|trias]]&lt;br /&gt;
*[[Game_Masters|GM]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
&lt;br /&gt;
(Keeping the above list for now so illori doesn&#039;t come after me...)&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
In the [[Players_Guide_Chapter_2]] section:&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-trading.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-stats.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-skills.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-crafting.html (severly lacking content anyway)&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-combat.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-magic.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-npcs.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-cheating.html&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1675</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1675"/>
		<updated>2006-09-24T20:39:38Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Trias|trias]]&lt;br /&gt;
*[[Game_Masters|GM]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
&lt;br /&gt;
(Keeping the above list for now so illori doesn&#039;t come after me...)&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
In the [[Players_Guide_Chapter_2]] section:&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-trading.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-stats.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-skills.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-crafting.html (severly lacking content anyway)&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-combat.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-magic.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-npcs.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-cheating.html&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1671</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1671"/>
		<updated>2006-09-24T20:31:29Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players_Guide_Chapter_3#Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [Players_Guide_Chapter_3|Settings] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [http://www.planeshift.it/guide/en/guide-combat.html Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slah value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [http://www.planeshift.it/guide/en/guide-magic.html this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Getting_Started_In-Game&amp;diff=1667</id>
		<title>Talk:Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Getting_Started_In-Game&amp;diff=1667"/>
		<updated>2006-09-24T20:21:46Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just some quick notes on what still needs to be done just to complete the copy from the [http://hydlaa.com/smf/index.php?topic=21480.0 original forum thread], before it can start to have new additions.&lt;br /&gt;
&lt;br /&gt;
*Several links are still to forum threads, ones which do not have a wiki version yet&lt;br /&gt;
&lt;br /&gt;
Some sugestions for better wording/confusing sections:&lt;br /&gt;
*&amp;quot;0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039;&amp;quot; Since when do we have to stop at 0.9 :)&lt;br /&gt;
*Just generally more interlinks with other wiki pages we already have so far&lt;br /&gt;
[[User:Jonmack|jonmack]] 16:21, 24 September 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1666</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1666"/>
		<updated>2006-09-24T20:09:52Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: starting to tidy up with sub-headings and fix internal links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, there is [http://hydlaa.com/smf/index.php?topic=25012.0 this thread] on the forums.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Players_Guide_Chapter_3#Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [Players_Guide_Chapter_3|Settings] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [http://www.planeshift.it/guide/en/guide-combat.html Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slah value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [http://www.planeshift.it/guide/en/guide-magic.html this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1665</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=1665"/>
		<updated>2006-09-24T19:39:36Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: initial port from forum thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our last guide up here wasn&#039;t as useful as I thought it could be, so I&#039;m going to try providing more and better organized information for new players :) Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [http://www.planeshift.it/guide/en/index.html Player Guide] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [http://hydlaa.com/smf/index.php?topic=21677.0 Gameplay FAQ] sticky.&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, check [http://hydlaa.com/smf/index.php?topic=25012.0 this] thread.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [http://www.planeshift.it/setting_races.html race] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [http://www.planeshift.it/setting.html Setting] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [http://www.planeshift.it/guide/en/guide-combat.html Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slah value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [http://www.planeshift.it/guide/en/guide-magic.html this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
&#039;&#039;&#039;Dar&#039;&#039;&#039;k - Darkness, Weakness&lt;br /&gt;
&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large crafting guide for you to read [http://hydlaa.com/smf/index.php?topic=25172.0 here]. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
Written by Zhai&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
1. Are polite.&lt;br /&gt;
2. Talk in character and are willing to roleplay.&lt;br /&gt;
3. Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
4. Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=1664</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=1664"/>
		<updated>2006-09-24T19:39:04Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: Getting Started In-Game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;PlaneShift - an Open Source MMORPG&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Official Docs=&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[PlayersPolicy|Players Policy]]&lt;br /&gt;
*[[:Category:Players Guide|Players Guide]]&lt;br /&gt;
**[[Players Guide Chapter 1|Installation]]&lt;br /&gt;
**[[Players Guide Chapter 2|Planeshift Players Guide]]&lt;br /&gt;
**[[Players Guide Chapter 3|Setting and Background]]&lt;br /&gt;
**[[Players Guide Chapter 4|Credits]]&lt;br /&gt;
**[[Players Guide Chapter 5|License]]&lt;br /&gt;
**[[Players Guide Chapter 6|Troubleshooting]]&lt;br /&gt;
*[[Monsters|Monsters]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ToDo|pages that still need to be worked on]]&lt;br /&gt;
&lt;br /&gt;
Consult the [http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1636</id>
		<title>Talk:Players Guide Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1636"/>
		<updated>2006-09-24T13:35:22Z</updated>

		<summary type="html">&lt;p&gt;Jonmack: lots of repetition, suggest remove redundancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a lot of redundant text in this page. Each subheading for the different operating systems had almost identical text, with only a slight variation (commands to use). Does anyone agree that it would be clearer if each sub-heading was re-written to be a general account, and &#039;&#039;&#039;only&#039;&#039;&#039; the OS variances separated out in a sub-sub-heading?&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]]&lt;/div&gt;</summary>
		<author><name>Jonmack</name></author>
	</entry>
</feed>