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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3524</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3524"/>
		<updated>2007-12-28T18:25:28Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[Skills#Agility|agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Energy, life and light&lt;br /&gt;
Mental Stat: Charisma Description: Gets the pure energy of the Crystal, more directly than all other Ways.&lt;br /&gt;
Famous for the ability to heal and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Mind, Illusions and Air Elements Mental stat: Intelligence Description: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Dicination, Purification, Water Element Mental stat: Will&lt;br /&gt;
Description: Many diseases and poisions will be incurable without the help of the spells of the this Way. The offensive and defensive potential of the art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Strength, Chaos, Fire Element Mental stat: Intelligence&lt;br /&gt;
Description: The spellcaster is able to invoke the power Chaos and to bend to his will the devasting fury of fire, summon it for damgage and it&#039;s purifying qualities. This Way will deal mostly in the Fire. Most of the meal workers have knowledge of this Way.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Nature, Protective Magic, Earth Element Mental stat: Will&lt;br /&gt;
Description: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Enthrophy, Death, Darkness Mental stat: Charisma&lt;br /&gt;
Description: This Way is one that congers more myth then any of the others, it&#039;s practitioners have a history of being the most innovative of any practitioners of the Ways of Magic but with all innovation there is both good and bad.&lt;br /&gt;
&lt;br /&gt;
====Anti-Magic====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill is a mix of knowledge, dexterity and body resistance. You will learn various techniques to avoid some spell effects.&lt;br /&gt;
&lt;br /&gt;
*There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Job Skills===&lt;br /&gt;
&lt;br /&gt;
====Alchemy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Alchemy will be useful to make potions and mixtures. During the creating process you will need also special ingredients or magical components that can be identified using this skill.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Herbal====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With herbalism you can identify by yourself ingredients (such as herbs) and create the potions that don&#039;t require other ingredients. This kind of potions will be more close to nature and 4 elements.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand or /repair [if weapon is in righthand]&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Baking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Baking food items in an oven.&lt;br /&gt;
&lt;br /&gt;
====Cooking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The preparation of food for general consumption&lt;br /&gt;
&lt;br /&gt;
====Blacksmith====&lt;br /&gt;
&lt;br /&gt;
Working steel and iron into weapons and armor.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of knives.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of swords.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of axes.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of shields.&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The skill of brewing is mainly that of alcohol creation. Various types require approrpiate ingredients.&lt;br /&gt;
&lt;br /&gt;
====Masonry====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Masonry is the skill of building with stone. Persons with this skill can also, at higher ability, determine the stability and solidity of existing structures.&lt;br /&gt;
&lt;br /&gt;
====Painting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Allows the creation of artistic paintings and allows one to appraise the same.&lt;br /&gt;
&lt;br /&gt;
====Tailoring====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of cloth into clothing, capes, bags, etc.&lt;br /&gt;
&lt;br /&gt;
====Glassblowing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The art of glassblowing enables the crafting of glass items, be it a container or holy symbol. Requires sand.&lt;br /&gt;
&lt;br /&gt;
====Fishing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Trains on how to catch fish, what pole or bait to use, what time of days makes for the best catch.&lt;br /&gt;
&lt;br /&gt;
====Bow making====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows one to craft bows of all sorts. Higher skill allows crafting of special types of bows.&lt;br /&gt;
Requires wood.&lt;br /&gt;
&lt;br /&gt;
====Leatherworking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of leather into various items, such as armor, boots, sacks and so forth&lt;br /&gt;
&lt;br /&gt;
====Gem cutting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The practice of cutting gems is a fairly complex school that requires excellent agility in order to be effective. Goes hand-in-hand with making of jewelry.&lt;br /&gt;
&lt;br /&gt;
====Pottery====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of pots and other containers from various types of clay.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Various Skills===&lt;br /&gt;
&lt;br /&gt;
====Assassin Weapon====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows a thief to enhance the damage and effect provided by a weapon. He will learn how to create powerful moistures or poison that will be released in a sheath or scabbardmade of special materials. The effect that he can add are various and deadly.&lt;br /&gt;
&lt;br /&gt;
====Backstab====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This particular type of attack that consist of moving to the rear of the victim without being seen and then hit fast and precisely in a vital point from a close distance. This hit can be done only with certain types of weapons. It&#039;s a deadly attack that relies on subterfuge and fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Climb====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Some areas are reachable only with the use of this skill: steeply mountains, walls of buildings, tops of trees, etc. If a character reaches the top, then he can help others to climb. In this case, others can reach the top without having the climbing skill. Climbing is often used for hiding or to escape from dangerous situations.&lt;br /&gt;
&lt;br /&gt;
====Find Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill has two different uses: finding traps in corridors, walls, lock, etc. and removing those traps. At lower skill ranks the charackter will find only the more evident and simple traps. At higher ranks he can be able to identify also magical traps that have some mechanical effect.&lt;br /&gt;
&lt;br /&gt;
====Hide in Shadows====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character is able to hide in dark corners, reach the rear of an opponent without being noticed. While in this state, the character is more difficult to see and to attack. Spells that affect an entire area will be effective as usual. This skill comprehends also trachiques of camouflage.&lt;br /&gt;
&lt;br /&gt;
====Lockpicking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
There are cases in which you will need to open a lock without breaking it and in most cases you will need to do it fast and without noise.&lt;br /&gt;
&lt;br /&gt;
====Pickpockets====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character can steal objects or money from the pockets or backpack of another creature without being discovered. At the same time, knowing better how to steal, will give also mroe knowledge on how to prevent stealing.&lt;br /&gt;
&lt;br /&gt;
====Set Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill you will be able to set small mechanical traps that are rarely detected by victims. To be built, those traps require intelligence and agility.&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points.&lt;br /&gt;
&lt;br /&gt;
====Riding====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Teaches one how to ride some animals/beasts for the purpose of transportation.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
A measure of the time you can swim underwater without having the need of breating, the distance you can swim and the speed you can go.&lt;br /&gt;
&lt;br /&gt;
====Empathy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Empathy is used to communicate with your familiar. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature (even monsters).&lt;br /&gt;
&lt;br /&gt;
====Argan====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Argan: Who belongs to this school thinks that energy should be dissipated outside of our body. Out energy should not interfere with the energy of other beings.&lt;br /&gt;
&lt;br /&gt;
====Esteria====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Esteria: Who belongs to this school thinks that the energy should and must be used outside ourselves, in this way our body will generate every time new energy and the world will feel our presence. This school focus mainly on short distance effects such as empowering the weapon with energy to enhance damages, produce effects like fire shields around the body, etc.&lt;br /&gt;
&lt;br /&gt;
====Lah&#039;ar====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Lah&#039;ar: Who belongs to this school thinks that the energy should be spread in the world around us, we should mix our energy with the one of other beings. This school focuses on ESP, mind control, telekinesis and related powers.&lt;br /&gt;
&lt;br /&gt;
====Musical Instrument====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill focuses on using a musical instrument. The more dificult types require higher ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=3506</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=3506"/>
		<updated>2007-12-28T17:54:46Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|250px|thumb|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that is closest to the [[Azure Crystal]]. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The [[Iron Temple of Laanx]] can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found the dungeon, a labyrinths almost as vast as the city and full of gems and precious ores, as well as the sewage systems, a place where many dark creatures live and feed on what falls in the sewage. Hydlaa is where all races except the [[Enkidukai]] will spawn for the the first time and when they die. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of [[Yliakum]], comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that [[Laanx]] and [[Talad ]]had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by [[Ylian]]s and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the [[Stone Labyrinths]]. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and [[Xacha]] style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|[[The Iron Temple of Laanx]]]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the [[Iron Temple of Laanx]] in Hydlaa.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and west of [[Ojaveda]], the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the [[Crystal]], meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
&lt;br /&gt;
The Hydlaa Plaza is situated in the middle of the city. The Iron Temple of Laanx is situated near it as well as many small shops. Many gathering also take place there for special events.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Iron Temple]]===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Arena===&lt;br /&gt;
A giant fortress can be found just off the Hydlaa Plaza through an old and long tunnel. There can be found many people from all over Yliakum who come to the Arena to train their skills. It houses many savage creatures such as Trepors and Tefusangs. Rogues and mercenaries and the more ferocious gladiators can be found, some employed by the Arena, some there for fighting. A dangerous place that is for not the weak hearted. Merchants can also be found within the walls, selling a variety of items.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to [[Ojaveda]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about [[Yliakum]] and the inhabitants can be found here.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Hydlaa Winch==&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Winch.jpg|thumb|View over the Winch]]&lt;br /&gt;
The Winch is an economically important district of Hydlaa. Access to this area is strictly controlled. The Winch, as one would expect, is also a name for the central building within that disctrict and the mechanism it houses, the most important part of Hydlaa, and all of Yliakum&#039;s infrastructure, that serves the purpose of mostly heaving goods and important people from one level of Yliakum to another.&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Newb Note====&lt;br /&gt;
The Sewer is full of rats and easy prey, it is recommended that you start there if you are looking to be a warrior.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the [[Iron Temple]]. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:City]][[CATEGORY:Hydlaa]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=3502</id>
		<title>Quickguide</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Quickguide&amp;diff=3502"/>
		<updated>2007-12-28T17:53:22Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Verify this checklist to play PlaneShift ===&lt;br /&gt;
:*You need a Windows, Linux or Macintosh computer (laptop or desktop)&lt;br /&gt;
:*You need at least 500Mb of free space on your Hard Disk&lt;br /&gt;
:*You need a good video card. The minimum is around a GeForce2 MX or ATI Radeon 8500. Usually the video card is more important than the CPU&lt;br /&gt;
:*You need 512Mb of RAM or more. (Reported to work with 256MB as well but Swap file up to 1GB is highly recommended)&lt;br /&gt;
:*You will be connected to the internet while playing, so you need a permanent and stable connection, like ADSL (someone reported to play well also on a 56k modem).&lt;br /&gt;
:*To download the game you need a good internet connection or it will take long time&lt;br /&gt;
:*You should disable firewalls or routers blocking port 7777. Usually it&#039;s not possible to play when behind a corporate firewall (from work for example!)&lt;br /&gt;
&lt;br /&gt;
=== Installing and registration ===&lt;br /&gt;
You need 3 things to play PlaneShift:&lt;br /&gt;
:*The base installation file (around 250Mb in size), that you can get in the download page with direct download or with bittorrent.&lt;br /&gt;
:*Check the forum before running the updater program, located in Windows under Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;Updater . If updater seems not working try Start-&amp;gt;Programs-&amp;gt;PlaneShift-&amp;gt;Updater (recover mode)&lt;br /&gt;
:*An account. This is totally free, but we require an email verification. Go to this page, click on Create New Account, insert your data and wait a verification email. The email will require you to click on a link an choose a password to activate the account.&lt;br /&gt;
&lt;br /&gt;
=== First login and char creation ===&lt;br /&gt;
:*When the game starts you have to enter your email as login, and the same password you choose on the registration page.&lt;br /&gt;
:*We have just one server for now, so you have no other options. If you see numbers to the left of laanx.fragnetics.com name, means the server is up and running, if you read &amp;quot;Fail&amp;quot;, means that the server is down or you cannot reach it due to firewall issues. To see if the server is up go here and check on the left columns the &amp;quot;Total Online&amp;quot; players connected, if this number is greater than 0 then the server is up.&lt;br /&gt;
:*You will be requested to create a new character, you can go for the &amp;quot;Quick&amp;quot; creation where most options are chosen for you, or the &amp;quot;Custom&amp;quot; option. For now select the Quick, and come back later with another char. You can have up to 4 characters. You can delete them at any time.&lt;br /&gt;
&lt;br /&gt;
=== Enter the PlaneShift 3D world ===&lt;br /&gt;
When a character is created, you will enter the PlaneShift 3D world. We hope to provide many different possibilities to players, but at the moment the game is not so wide as we would like, so your options are limited. The next steps explain how to gain money, items and complete quests to gain experience and improve your character.&lt;br /&gt;
:*Move with the arrow keys and explore the world, press &#039;m&#039; to change the camera setting. Clicking on Option icon (to the top left) you can access the keyboard configuration, and check there all keys used in the game to control your character.&lt;br /&gt;
:*If you have chosen the cat race you will start in their home city, called Ojaveda. Explore a bit the surrounding, and locate the tavern of Brado. Here you can speak with him to get some quests, or look downstair to find a few rats you can kill.&lt;br /&gt;
:*If you have chosen any other race you will start in [[Hydlaa]] the main city. Explore a bit the surrounding, and locate the blacksmith house, his name is Harnquist. You can get some quests from him. You can also walk between the houses to find the entrance to the sewers where you will find some rats to kill.&lt;br /&gt;
&lt;br /&gt;
=== Roleplay ===&lt;br /&gt;
:*PlaneShift is a roleplaying game and players are encouraged to always roleplay their character while in game, please read this brief introduction to roleplay.&lt;br /&gt;
:*Roleplaying puts you into your characters shoes. You ARE the character, it is a medival world, so try and pretend that you lived back then.&lt;br /&gt;
:*Words such as &#039;lol&#039;, or &#039;rofl&#039;, take away from the roleplaying experience. Please spell out your words and use correct grammar.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
:*Your character is pretty young and unexperienced, with little or no knowledge on fighting and magic. For this reason you can just afford to kill some rats to practice combat. This is probably the best way to start making some experience and money.&lt;br /&gt;
:*Be careful about which rats you choose, right click on them and check their description, avoid the &amp;quot;robust&amp;quot; ones, attack the normal ones. You can attack them with bare hands.&lt;br /&gt;
:*To attack just right click on the monster and click the sword icon. Look at the top right of the screen and you will see your and its life going down. Be sure not to die! If you are in trouble run away and return later.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
:*If you want to start with magic you need some glyphs. Glyphs are the base of creating and casting any spell. If you have some money you should visit Levrus in the magic shop, that resides between Hydlaa and the Bronze Doors, quite close to Hydlaa.&lt;br /&gt;
:*When you got at least one glyph you can open your spellbook and first of all you should drag your glyph on the purify icon. After some time the glyph will be purified and ready for usage. Then move the glyph to the slots at the bottom of the spell screen and save the spell. You can now launch the new spell.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
:*As soon as you gain experience and some money, you can go to a trainer and advance a &amp;quot;rank&amp;quot; in a certain skill. For example you can visit Harnquist the blacksmith in Hydlaa to learn how to better handle an axe, or Trasok in Ojaveda for sword.&lt;br /&gt;
:*Just right click on the trainer and select the train icon. The skills window will open, you have to select one skill and click the train button.&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
:*As you become more experienced in the game, you should try making some quests. These are given by characters like Harnquist and Trasok. A quest requires you to use your brain to solve it, involving riddles, puzzles, combat or magic. Doing quests you will advance in the trust of various persons in the game, being able to gain more powerful items, access hidden places and gain fame.&lt;br /&gt;
:*To get a quest you have to speak to a computer controlled entity (called NPC for short, Non Player Character). So go to Harnquist or Trasok, right click on them and select the speak icon. Now type &amp;quot;Hi&amp;quot; in the chat window. The NPC will answer to you. To get a quest from him you can ask: &amp;quot;Can I help you?&amp;quot; or &amp;quot;Do you have a job for me?&amp;quot; or any similar phrases. PlaneShift uses a native language parsing system that allows you to speak to NPCs in plain english language. Try to keep your phrases short and precise.&lt;br /&gt;
:*Simple quests usually requires you to bring some item to the requestor or to discover some information.&lt;br /&gt;
&lt;br /&gt;
=== Proceeding further in the game ===&lt;br /&gt;
:*There are a number of options you have in addtion to the ones described, like creating a guild, crafting items, participating to live events.&lt;br /&gt;
:*You will discover those options step by step thanks to the community of players and other released material like the player guide.&lt;br /&gt;
:*Check the toolbar to the top left and explore all menus and options.&lt;br /&gt;
&lt;br /&gt;
=== Troubleshooting ===&lt;br /&gt;
:*Before asking, please review the Help present in game, in the Toolbar to the top left of the screen. There you can find most commands and their detailed explanation&lt;br /&gt;
:*If you have problems in game you can ask for help on our forums, or directly in game in the &amp;quot;Help&amp;quot; channel. In the chat window, select the last tab called &amp;quot;Help&amp;quot; and type your questions there, an advisor (expert player or GM) will answer you as soon as possible. Remember that they cannot give hints or cheats, like telling you how to complete a quest.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3501</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3501"/>
		<updated>2007-12-28T17:44:54Z</updated>

		<summary type="html">&lt;p&gt;Illori: dont post directions they are spoilers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Mikana Trading Company===&lt;br /&gt;
&lt;br /&gt;
===Utlic===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the Utlic of important Enkidukai.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, this is however a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of [[Crystal Blue 0.3.019]].&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Ojaveda]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3500</id>
		<title>Dsar of Akkaio</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Dsar_of_Akkaio&amp;diff=3500"/>
		<updated>2007-12-28T17:38:24Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ojaveda.jpg|300px|thumb|The Dsar of Akkaio]]&lt;br /&gt;
The Dsar of Akkaio is the largest [[Dsar]] in [[Ojaveda]] and currently the only one open to the public. It is run by the Akkaio pack of [[Enkidukai]]. The Dsar is located east of [[Hydlaa]], a road starts from Hydlaa&#039;s [[Hydlaa/East Gate|East Gate]], and ends at Ojaveda&#039;s [[Akkaio/West Gate|West Gate]]. It, as is the rest of the Dsars, on the first level of Yliakum. Akkaio is one of the central trading Dsars and contains two districts, The [[Steel Bazaar]] and the [[Warehouse District]]. Many items can be obtained from Akkaio from all over Yliakum. This Dsar is currently the spawn point of the Enkidukai race, it is the only Dsar that has been created so far and was introduced at the release of [[Crystal Blue]].&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Akkaio is located on the first level. It is found south-west of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and east of Hydlaa, the capital city of [[Yliakum]]. Akkaio, as part of Ojaveda, is on the level closest to the [[Crystal]], meaning it has more light than other levels. Because of the fertility of the first level and the amount of light that Akkaio is given, Akkaio, just as many other Dsars, is surrounded by farms and lives of their trade. They trade mostly with the [[Hammerwielders]], whom they have a good relationship with.&lt;br /&gt;
&lt;br /&gt;
===Newb Note===&lt;br /&gt;
&lt;br /&gt;
Ojaveda is out of the way, there is nowhere to go at the moment that will require you to pass through Ojaveda. However, this is the spawn point of the Enkidukai race, and you will need to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* To get to Hydlaa, exit Ojaveda from the West Gate in the Steel Bazaar. Continue down the road all the way and you will reach the East Gate of Hydlaa&lt;br /&gt;
&lt;br /&gt;
* To get to the Magic Shop, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it. &lt;br /&gt;
&lt;br /&gt;
* To get to the Bronze Doors, Go to Hydlaa using the above instructions and exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&lt;br /&gt;
==The Steel Bazaar==&lt;br /&gt;
&lt;br /&gt;
===Th&#039; Broken Door===&lt;br /&gt;
&lt;br /&gt;
The most respected tavern on the first level. Brado runs a large Tavern in Akkaio selling many varieties of alcoholic drinks and food. Brado however has a rat problem in his celler and has become the first port of call for budding adventurers.&lt;br /&gt;
&lt;br /&gt;
===Trasoks Smithy===&lt;br /&gt;
&lt;br /&gt;
Regarded as superior to Harnquist&#039;s Smithy in Hydlaa, Trasok the [[dwarf]] own a smithy in Akkaio and sells and teaches many weapons and [[crafting]] techniques.&lt;br /&gt;
&lt;br /&gt;
===Toda&#039;s Store===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Warehouse District==&lt;br /&gt;
&lt;br /&gt;
===Mikana Trading Company===&lt;br /&gt;
&lt;br /&gt;
===Utlic===&lt;br /&gt;
&lt;br /&gt;
The Enkidukai spawn point. All Enkidukai characters spawn in this area, near the Utlic of important Enkidukai.&lt;br /&gt;
&lt;br /&gt;
=Development=&lt;br /&gt;
&lt;br /&gt;
Akkaio was released in the Crystal Blue release of [[PlaneShift]]. More Dsars of Ojaveda will be released over time, the IC reason is that the other Dsars were closed due to a quarantine, this is however a rumour that has little extra facts. The Akkaio pack of Enkidukai were implemented as a skin for Enkidukai race in the release of [[Crystal Blue 0.3.019]].&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:Ojaveda]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=3499</id>
		<title>Hydlaa</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hydlaa&amp;diff=3499"/>
		<updated>2007-12-28T17:31:03Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hydlaacity.jpg|250px|thumb|right|The City of Hydlaa at Dawn]]&lt;br /&gt;
Hydlaa (&#039;&#039;pronounced Heèd-láh&#039;&#039;), is the capital city of Yliakum and is mainly the home to the [[Ylian]]s and [[Xacha]]s of Yliakum. The sprawling city is found on the first level of Yliakum, the level that is closest to the [[Azure Crystal]]. Hydlaa is protected by giant stone walls and gates and defended the City Militia. Famous landmarks define Hydlaa&#039;s skyline. The Windowless Tower juts out, a huge mysterious hollow tower, containing only stairs and ladders for one to climb to the top. The [[Iron Temple of Laanx]] can also be seen as the second tallest structure in Hydlaa. There it houses the clergy of Laanx and The Book of Names. Underneath Hydlaa can be found the dungeon, a labyrinths almost as vast as the city and full of gems and precious ores, as well as the sewage systems, a place where many dark creatures live and feed on what falls in the sewage. Hydlaa is where all races except the [[Enkidukai]] will spawn for the the first time and when they die. &amp;lt;br&amp;gt;&lt;br /&gt;
This page will guide you through the setting behind the city and the names and purposes of some places. This should help people be able to roleplay their character with more ease after knowing the setting behind their home and so new players will be able to get their bearings.&lt;br /&gt;
=History and Mythology=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Origin of Hydlaa===&lt;br /&gt;
Hydlaa is said to have been constructed by the original natives of [[Yliakum]], comprising of the [[Kran]] and [[Lemur]]s. It was named after the powerful Glyph that [[Laanx]] and [[Talad ]]had used to create their people. Under Talad&#039;s guidance, Hydlaa was soon populated by [[Ylian]]s and [[Enkidukai]]s who had recently  migrated to Yliakum from their lands via the [[Stone Labyrinths]]. After the appearance of the portals, more races made Hydlaa their home. The buildings that were built in the city were made in the Ylian and [[Xacha]] style, with the exception of some, like the [[Dermorian]] garden in East Hydlaa.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Ylian Takeover===&lt;br /&gt;
At the beginning of the fifth epoch it is noted that the new races of Yliakum quickly realized that there was no food for them all to share. The top two levels were regarded as the only levels that were fertile enough to farm. Ylians soon claimed the first level for themselves, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The Enkidukai that lived in the same area were driven away and this was considered an intrusion in their freedom. Hydlaa became a Ylian city for a short while before Talad was able to stabilize the conflict.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Followers of Laanx===&lt;br /&gt;
[[Image:irontemple.jpg|thumb|[[The Iron Temple of Laanx]]]]&lt;br /&gt;
During the fifth epoch, a group of Xachas, led by a young man named Galeran Tarbius, created a faith based around the Book of Names that was supposedly written by Laanx. Galeran was blessed with endless charisma and willpower and was able to transfer the fanatical religion of his group to others. Galeran led the Xacha cult to Yliakum were they settled on the first level and erected the [[Iron Temple of Laanx]] in Hydlaa.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Geography=&lt;br /&gt;
Hydlaa is located on the first level. It is found south of the [[Bronze Doors]] region and the [[Stone Labyrinths]] and west of [[Ojaveda]], the [[Enkidukai]]&#039;s city. It is surrounded by large cliffs and is actually found on the innermost rim of the level, where giant Winches can be found as transportation from level to level. Hydlaa is on the level closest to the [[Crystal]], meaning it has more light than other levels, it also is more susceptible to the crystals radiation.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Newb Note===&lt;br /&gt;
Hydlaa is the center of all travel. The places that you may want to get too nearly always takes you through Hydlaa to get there. &lt;br /&gt;
&lt;br /&gt;
*To get to [[Ojaveda]], exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the [[Ojaroad]] Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city.&lt;br /&gt;
&lt;br /&gt;
*To get to the Magic Shop, exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
*To get to the [[Bronze Doors]], exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Points of Interest=&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==Hydlaa Plaza==&lt;br /&gt;
&lt;br /&gt;
The Hydlaa Plaza is situated in the middle of the city. The Iron Temple of Laanx is situated near it as well as many small shops. Many gathering also take place there for special events.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Harnquist&#039;s Smithy===&lt;br /&gt;
Hydlaa&#039;s most experienced and most famous crafter, Harnquist, runs the smithy in the Hydlaa Plaza. There, ores and metals can be crafted and refined to create weapons and armour, Harnquist also buys and sells these products. Along with mining and smithing tools.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Windowless Tower===&lt;br /&gt;
[[Image:windowless.jpg|thumb|The Windowless Tower]]&lt;br /&gt;
The giant mysterious tower sticking out like a sore thumb. Many theories have been made about the towers origins, none can be proved. Some say that it  was built and houses the Octarch Engineering Academy. Due to its iron sructure, another theory suggests it was built by a Xacha sect that did not follow Laanx.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The [[Iron Temple]]===&lt;br /&gt;
The second largest building in Hydlaa. The Iron Temple is home to the clergy of Laanx and the Book of Names. Followers of Laanx gather in this building to pray and worship their god.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Kada-El Tavern===&lt;br /&gt;
A bar in the higher levels of Hydlaa. Good food, drink and bedding can be found and purchased there. Owned by Kada-El and run now by the citizens and the new bartender that has been appointed there.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Arena===&lt;br /&gt;
A giant fortress can be found just off the Hydlaa Plaza through an old and long tunnel. There can be found many people from all over Yliakum who come to the Arena to train their skills. It houses many savage creatures such as Trepors and Tefusangs. Rogues and mercenaries and the more ferocious gladiators can be found, some employed by the Arena, some there for fighting. A dangerous place that is for not the weak hearted. Merchants can also be found within the walls, selling a variety of items.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Emporium===&lt;br /&gt;
Boralis Voladrand and his wife, Rinna own a general store known as The Emporium. It is advertised as a place to buy &amp;quot;excellent adventure trinkets underneath the Azure Sun&amp;quot;.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==East Hydlaa==&lt;br /&gt;
East of Hydlaa, near the East Gate leading to [[Ojaveda]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===Jayose&#039;s Codex===&lt;br /&gt;
A large library owned by the grumpy librarian known as Jayose. Many books about [[Yliakum]] and the inhabitants can be found here.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Demorian Garden===&lt;br /&gt;
A beautiful garden created by the Demorians with their art and techniques.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
==The Hydlaa Winch==&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
[[Image:Winch.jpg|thumb|View over the Winch]]&lt;br /&gt;
The Winch is an economically important district of Hydlaa. Access to this area is strictly controlled. The Winch, as one would expect, is also a name for the central building within that disctrict and the mechanism it houses, the most important part of Hydlaa, and all of Yliakum&#039;s infrastructure, that serves the purpose of mostly heaving goods and important people from one level of Yliakum to another.&lt;br /&gt;
&lt;br /&gt;
==Underground==&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Hydlaa Sewers===&lt;br /&gt;
[[Image:Gobble.jpg|thumb|A gobble in the sewers. Lightened to reveal true appearance]]&lt;br /&gt;
The sewer system of Hydlaa is full of a variety of [[creatures]], such as rats, gobbles and tefusangs. These sewers run all around the bowels of Hydlaa, dripping with sewage and decaying monsters that have been fought and killed. Many seasoned warriors today started out by killing even the rats in this structure.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
====Newb Note====&lt;br /&gt;
The Sewer is full of rats and easy prey, it is recommended that you start there if you are looking to be a warrior.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
===The Laanx Dungeons===&lt;br /&gt;
A labyrinth found underneath the [[Iron Temple]]. The dungeons spread all around the foundations of Hydlaa. This maze of tunnels lead to all kinds of places, such as the Windowless Tower itself. It is full of creatures such as Clackers and Grendols, and inhabited by Thugs and Rogues.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Links/Bibliography=&lt;br /&gt;
[http://pswiki.xordan.com/index.php/Gameplay_FAQ#Why_is_it_that_some_characters_get_spawned_in_Hydlaa_.28main_city.29_and_others_in_Ojaveda_.28Enkidukai_city.29.3F Gameplay FAQ] - The Gameplay FAQ page in this Wiki &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/setting.html PlaneShift Settings] - A story behind PlaneShift &amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.planeshift.it/history.html PlaneShift History] - A history of Yliakum and Kadaikos &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27841.0 Windowless Tower] - A discussion on the forums about the Windowless Tower &amp;lt;br&amp;gt;&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=27714.0 Yliakum D.C] - A discussion on the forums about the capital of Yliakum&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Due to the changing PlaneShift settings, this information may become out of date and is only gathered from the current setting history as of June 2007&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[CATEGORY:City]][[CATEGORY:Hydlaa]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Creatures&amp;diff=3494</id>
		<title>Talk:Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Creatures&amp;diff=3494"/>
		<updated>2007-12-28T17:13:31Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Format==&lt;br /&gt;
Take a look at the layout of &amp;quot;Rats&amp;quot; - maybe editors of this section should use this format as a template?&lt;br /&gt;
&lt;br /&gt;
Some pictures would be a nice addon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 12:05, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Done. &lt;br /&gt;
&lt;br /&gt;
==Value/Trade==&lt;br /&gt;
Some areas do not fit into the 3 sub-headings we have right now, others could do with another heading, maybe &amp;quot;Value&amp;quot; or &amp;quot;Trade&amp;quot; for things that can be obtained from each creature (hides, etc)?     --[[User:Jonmack|jonmack]] 06:34, 30 September 2006 (EDT)&lt;br /&gt;
*I don&#039;t think such categories should be allowed since it would be considered as spoilers. [[User:Josellis|Josellis]] 05:03, 7 May 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Splitting it up==&lt;br /&gt;
Brand new to the community so hope I&#039;m not stepping on toes.  This article seems wayyyyyyy long.  Might it not be better to split it up into individual creatures and use categories or something to organize it? --[[User:Lacitpo|Lacitpo]] 02:34, 6 December 2007 (EST)&lt;br /&gt;
:I completely agree. But I would also like to get an official ok, before I start working on such a thing. --[[User:Daevaorn|Daevaorn]] 13:39, 23 December 2007 (EST)&lt;br /&gt;
:I propose that we use a template like [[Template:Creature]] to get all the articles of one kind in a similar form and layout. That has the unbeatable advantage of making it possible to edit the layout of all creature articles at once and ex post, making also later categorization easy to handle. I set up the article about the [[Clacker]] as an example. --[[User:Daevaorn|Daevaorn]] 15:39, 23 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
Daevaorn you have my word to go ahead on this as long as you make all links to this page and others about the creatures, Please do not leave any dead/broken links along the way. I dont think we need a catagory for the creatures as long as all the pages are easy to find [dont want to make it too complicated]&lt;br /&gt;
--illori 12:13, 28 December 2007 (EST)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3493</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3493"/>
		<updated>2007-12-28T16:57:26Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Agility====&lt;br /&gt;
&lt;br /&gt;
The ability to act quicker and dodge blows in combat. It is also required for the more shady skills, especially stealth. &lt;br /&gt;
&lt;br /&gt;
====Charisma====&lt;br /&gt;
&lt;br /&gt;
The skill of persuasion,it affects how others perceive you and how well they react to your words, as well as a measure of physical attractiveness. &lt;br /&gt;
&lt;br /&gt;
====Endurance====&lt;br /&gt;
&lt;br /&gt;
The ability to run to far places and fith for prolonged periods depends on one&#039;s endurance. Stamina is directly related. &lt;br /&gt;
&lt;br /&gt;
====Intelligence====&lt;br /&gt;
&lt;br /&gt;
One of the main factors in spellcasting is Intelligence. It also determines how well one can learn from books.&lt;br /&gt;
&lt;br /&gt;
====Strength====&lt;br /&gt;
&lt;br /&gt;
The main ability for causing damage in combat as well as a measure of how much weight one can carry.&lt;br /&gt;
&lt;br /&gt;
====Will====&lt;br /&gt;
&lt;br /&gt;
The inner resolve that determines how well you can concertrate is stressful situations as well as your ability to focus in the midst of distractions. With a strong enough will, one can possibly continue combat despite grevous wounds.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[Skills#Agility|agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[Skills#Agility|agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Energy, life and light&lt;br /&gt;
Mental Stat: Charisma Description: Gets the pure energy of the Crystal, more directly than all other Ways.&lt;br /&gt;
Famous for the ability to heal and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Mind, Illusions and Air Elements Mental stat: Intelligence Description: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Dicination, Purification, Water Element Mental stat: Will&lt;br /&gt;
Description: Many diseases and poisions will be incurable without the help of the spells of the this Way. The offensive and defensive potential of the art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Strength, Chaos, Fire Element Mental stat: Intelligence&lt;br /&gt;
Description: The spellcaster is able to invoke the power Chaos and to bend to his will the devasting fury of fire, summon it for damgage and it&#039;s purifying qualities. This Way will deal mostly in the Fire. Most of the meal workers have knowledge of this Way.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Nature, Protective Magic, Earth Element Mental stat: Will&lt;br /&gt;
Description: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Enthrophy, Death, Darkness Mental stat: Charisma&lt;br /&gt;
Description: This Way is one that congers more myth then any of the others, it&#039;s practitioners have a history of being the most innovative of any practitioners of the Ways of Magic but with all innovation there is both good and bad.&lt;br /&gt;
&lt;br /&gt;
====Anti-Magic====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill is a mix of knowledge, dexterity and body resistance. You will learn various techniques to avoid some spell effects.&lt;br /&gt;
&lt;br /&gt;
*There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Job Skills===&lt;br /&gt;
&lt;br /&gt;
====Alchemy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Alchemy will be useful to make potions and mixtures. During the creating process you will need also special ingredients or magical components that can be identified using this skill.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Herbal====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With herbalism you can identify by yourself ingredients (such as herbs) and create the potions that don&#039;t require other ingredients. This kind of potions will be more close to nature and 4 elements.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand or /repair [if weapon is in righthand]&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Baking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Baking food items in an oven.&lt;br /&gt;
&lt;br /&gt;
====Cooking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The preparation of food for general consumption&lt;br /&gt;
&lt;br /&gt;
====Blacksmith====&lt;br /&gt;
&lt;br /&gt;
Working steel and iron into weapons and armor.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of knives.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of swords.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of axes.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of shields.&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The skill of brewing is mainly that of alcohol creation. Various types require approrpiate ingredients.&lt;br /&gt;
&lt;br /&gt;
====Masonry====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Masonry is the skill of building with stone. Persons with this skill can also, at higher ability, determine the stability and solidity of existing structures.&lt;br /&gt;
&lt;br /&gt;
====Painting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Allows the creation of artistic paintings and allows one to appraise the same.&lt;br /&gt;
&lt;br /&gt;
====Tailoring====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of cloth into clothing, capes, bags, etc.&lt;br /&gt;
&lt;br /&gt;
====Glassblowing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The art of glassblowing enables the crafting of glass items, be it a container or holy symbol. Requires sand.&lt;br /&gt;
&lt;br /&gt;
====Fishing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Trains on how to catch fish, what pole or bait to use, what time of days makes for the best catch.&lt;br /&gt;
&lt;br /&gt;
====Bow making====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows one to craft bows of all sorts. Higher skill allows crafting of special types of bows.&lt;br /&gt;
Requires wood.&lt;br /&gt;
&lt;br /&gt;
====Leatherworking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of leather into various items, such as armor, boots, sacks and so forth&lt;br /&gt;
&lt;br /&gt;
====Gem cutting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The practice of cutting gems is a fairly complex school that requires excellent agility in order to be effective. Goes hand-in-hand with making of jewelry.&lt;br /&gt;
&lt;br /&gt;
====Pottery====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of pots and other containers from various types of clay.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Various Skills===&lt;br /&gt;
&lt;br /&gt;
====Assassin Weapon====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows a thief to enhance the damage and effect provided by a weapon. He will learn how to create powerful moistures or poison that will be released in a sheath or scabbardmade of special materials. The effect that he can add are various and deadly.&lt;br /&gt;
&lt;br /&gt;
====Backstab====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This particular type of attack that consist of moving to the rear of the victim without being seen and then hit fast and precisely in a vital point from a close distance. This hit can be done only with certain types of weapons. It&#039;s a deadly attack that relies on subterfuge and fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Climb====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Some areas are reachable only with the use of this skill: steeply mountains, walls of buildings, tops of trees, etc. If a character reaches the top, then he can help others to climb. In this case, others can reach the top without having the climbing skill. Climbing is often used for hiding or to escape from dangerous situations.&lt;br /&gt;
&lt;br /&gt;
====Find Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill has two different uses: finding traps in corridors, walls, lock, etc. and removing those traps. At lower skill ranks the charackter will find only the more evident and simple traps. At higher ranks he can be able to identify also magical traps that have some mechanical effect.&lt;br /&gt;
&lt;br /&gt;
====Hide in Shadows====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character is able to hide in dark corners, reach the rear of an opponent without being noticed. While in this state, the character is more difficult to see and to attack. Spells that affect an entire area will be effective as usual. This skill comprehends also trachiques of camouflage.&lt;br /&gt;
&lt;br /&gt;
====Lockpicking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
There are cases in which you will need to open a lock without breaking it and in most cases you will need to do it fast and without noise.&lt;br /&gt;
&lt;br /&gt;
====Pickpockets====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character can steal objects or money from the pockets or backpack of another creature without being discovered. At the same time, knowing better how to steal, will give also mroe knowledge on how to prevent stealing.&lt;br /&gt;
&lt;br /&gt;
====Set Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill you will be able to set small mechanical traps that are rarely detected by victims. To be built, those traps require intelligence and agility.&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points.&lt;br /&gt;
&lt;br /&gt;
====Riding====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Teaches one how to ride some animals/beasts for the purpose of transportation.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
A measure of the time you can swim underwater without having the need of breating, the distance you can swim and the speed you can go.&lt;br /&gt;
&lt;br /&gt;
====Empathy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Empathy is used to communicate with your familiar. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature (even monsters).&lt;br /&gt;
&lt;br /&gt;
====Argan====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Argan: Who belongs to this school thinks that energy should be dissipated outside of our body. Out energy should not interfere with the energy of other beings.&lt;br /&gt;
&lt;br /&gt;
====Esteria====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Esteria: Who belongs to this school thinks that the energy should and must be used outside ourselves, in this way our body will generate every time new energy and the world will feel our presence. This school focus mainly on short distance effects such as empowering the weapon with energy to enhance damages, produce effects like fire shields around the body, etc.&lt;br /&gt;
&lt;br /&gt;
====Lah&#039;ar====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Lah&#039;ar: Who belongs to this school thinks that the energy should be spread in the world around us, we should mix our energy with the one of other beings. This school focuses on ESP, mind control, telekinesis and related powers.&lt;br /&gt;
&lt;br /&gt;
====Musical Instrument====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill focuses on using a musical instrument. The more dificult types require higher ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3492</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3492"/>
		<updated>2007-12-28T16:55:56Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Agility====&lt;br /&gt;
&lt;br /&gt;
The ability to act quicker and dodge blows in combat. It is also required for the more shady skills, especially stealth. &lt;br /&gt;
&lt;br /&gt;
====Charisma====&lt;br /&gt;
&lt;br /&gt;
The skill of persuasion,it affects how others perceive you and how well they react to your words, as well as a measure of physical attractiveness. &lt;br /&gt;
&lt;br /&gt;
====Endurance====&lt;br /&gt;
&lt;br /&gt;
The ability to run to far places and fith for prolonged periods depends on one&#039;s endurance. Stamina is directly related. &lt;br /&gt;
&lt;br /&gt;
====Intelligence====&lt;br /&gt;
&lt;br /&gt;
One of the main factors in spellcasting is Intelligence. It also determines how well one can learn from books.&lt;br /&gt;
&lt;br /&gt;
====Strength====&lt;br /&gt;
&lt;br /&gt;
The main ability for causing damage in combat as well as a measure of how much weight one can carry.&lt;br /&gt;
&lt;br /&gt;
====Will====&lt;br /&gt;
&lt;br /&gt;
The inner resolve that determines how well you can concertrate is stressful situations as well as your ability to focus in the midst of distractions. With a strong enough will, one can possibly continue combat despite grevous wounds.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Energy, life and light&lt;br /&gt;
Mental Stat: Charisma Description: Gets the pure energy of the Crystal, more directly than all other Ways.&lt;br /&gt;
Famous for the ability to heal and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Mind, Illusions and Air Elements Mental stat: Intelligence Description: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Dicination, Purification, Water Element Mental stat: Will&lt;br /&gt;
Description: Many diseases and poisions will be incurable without the help of the spells of the this Way. The offensive and defensive potential of the art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Strength, Chaos, Fire Element Mental stat: Intelligence&lt;br /&gt;
Description: The spellcaster is able to invoke the power Chaos and to bend to his will the devasting fury of fire, summon it for damgage and it&#039;s purifying qualities. This Way will deal mostly in the Fire. Most of the meal workers have knowledge of this Way.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Nature, Protective Magic, Earth Element Mental stat: Will&lt;br /&gt;
Description: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Enthrophy, Death, Darkness Mental stat: Charisma&lt;br /&gt;
Description: This Way is one that congers more myth then any of the others, it&#039;s practitioners have a history of being the most innovative of any practitioners of the Ways of Magic but with all innovation there is both good and bad.&lt;br /&gt;
&lt;br /&gt;
====Anti-Magic====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill is a mix of knowledge, dexterity and body resistance. You will learn various techniques to avoid some spell effects.&lt;br /&gt;
&lt;br /&gt;
*There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Job Skills===&lt;br /&gt;
&lt;br /&gt;
====Alchemy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Alchemy will be useful to make potions and mixtures. During the creating process you will need also special ingredients or magical components that can be identified using this skill.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Herbal====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With herbalism you can identify by yourself ingredients (such as herbs) and create the potions that don&#039;t require other ingredients. This kind of potions will be more close to nature and 4 elements.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand or /repair [if weapon is in righthand]&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Baking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Baking food items in an oven.&lt;br /&gt;
&lt;br /&gt;
====Cooking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The preparation of food for general consumption&lt;br /&gt;
&lt;br /&gt;
====Blacksmith====&lt;br /&gt;
&lt;br /&gt;
Working steel and iron into weapons and armor.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of knives.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of swords.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of axes.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of shields.&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The skill of brewing is mainly that of alcohol creation. Various types require approrpiate ingredients.&lt;br /&gt;
&lt;br /&gt;
====Masonry====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Masonry is the skill of building with stone. Persons with this skill can also, at higher ability, determine the stability and solidity of existing structures.&lt;br /&gt;
&lt;br /&gt;
====Painting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Allows the creation of artistic paintings and allows one to appraise the same.&lt;br /&gt;
&lt;br /&gt;
====Tailoring====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of cloth into clothing, capes, bags, etc.&lt;br /&gt;
&lt;br /&gt;
====Glassblowing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The art of glassblowing enables the crafting of glass items, be it a container or holy symbol. Requires sand.&lt;br /&gt;
&lt;br /&gt;
====Fishing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Trains on how to catch fish, what pole or bait to use, what time of days makes for the best catch.&lt;br /&gt;
&lt;br /&gt;
====Bow making====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows one to craft bows of all sorts. Higher skill allows crafting of special types of bows.&lt;br /&gt;
Requires wood.&lt;br /&gt;
&lt;br /&gt;
====Leatherworking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of leather into various items, such as armor, boots, sacks and so forth&lt;br /&gt;
&lt;br /&gt;
====Gem cutting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The practice of cutting gems is a fairly complex school that requires excellent agility in order to be effective. Goes hand-in-hand with making of jewelry.&lt;br /&gt;
&lt;br /&gt;
====Pottery====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of pots and other containers from various types of clay.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Various Skills===&lt;br /&gt;
&lt;br /&gt;
====Assassin Weapon====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows a thief to enhance the damage and effect provided by a weapon. He will learn how to create powerful moistures or poison that will be released in a sheath or scabbardmade of special materials. The effect that he can add are various and deadly.&lt;br /&gt;
&lt;br /&gt;
====Backstab====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This particular type of attack that consist of moving to the rear of the victim without being seen and then hit fast and precisely in a vital point from a close distance. This hit can be done only with certain types of weapons. It&#039;s a deadly attack that relies on subterfuge and fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Climb====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Some areas are reachable only with the use of this skill: steeply mountains, walls of buildings, tops of trees, etc. If a character reaches the top, then he can help others to climb. In this case, others can reach the top without having the climbing skill. Climbing is often used for hiding or to escape from dangerous situations.&lt;br /&gt;
&lt;br /&gt;
====Find Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill has two different uses: finding traps in corridors, walls, lock, etc. and removing those traps. At lower skill ranks the charackter will find only the more evident and simple traps. At higher ranks he can be able to identify also magical traps that have some mechanical effect.&lt;br /&gt;
&lt;br /&gt;
====Hide in Shadows====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character is able to hide in dark corners, reach the rear of an opponent without being noticed. While in this state, the character is more difficult to see and to attack. Spells that affect an entire area will be effective as usual. This skill comprehends also trachiques of camouflage.&lt;br /&gt;
&lt;br /&gt;
====Lockpicking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
There are cases in which you will need to open a lock without breaking it and in most cases you will need to do it fast and without noise.&lt;br /&gt;
&lt;br /&gt;
====Pickpockets====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character can steal objects or money from the pockets or backpack of another creature without being discovered. At the same time, knowing better how to steal, will give also mroe knowledge on how to prevent stealing.&lt;br /&gt;
&lt;br /&gt;
====Set Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill you will be able to set small mechanical traps that are rarely detected by victims. To be built, those traps require intelligence and agility.&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points.&lt;br /&gt;
&lt;br /&gt;
====Riding====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Teaches one how to ride some animals/beasts for the purpose of transportation.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
A measure of the time you can swim underwater without having the need of breating, the distance you can swim and the speed you can go.&lt;br /&gt;
&lt;br /&gt;
====Empathy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Empathy is used to communicate with your familiar. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature (even monsters).&lt;br /&gt;
&lt;br /&gt;
====Argan====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Argan: Who belongs to this school thinks that energy should be dissipated outside of our body. Out energy should not interfere with the energy of other beings.&lt;br /&gt;
&lt;br /&gt;
====Esteria====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Esteria: Who belongs to this school thinks that the energy should and must be used outside ourselves, in this way our body will generate every time new energy and the world will feel our presence. This school focus mainly on short distance effects such as empowering the weapon with energy to enhance damages, produce effects like fire shields around the body, etc.&lt;br /&gt;
&lt;br /&gt;
====Lah&#039;ar====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Lah&#039;ar: Who belongs to this school thinks that the energy should be spread in the world around us, we should mix our energy with the one of other beings. This school focuses on ESP, mind control, telekinesis and related powers.&lt;br /&gt;
&lt;br /&gt;
====Musical Instrument====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill focuses on using a musical instrument. The more dificult types require higher ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3491</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=3491"/>
		<updated>2007-12-28T16:50:18Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Skills=&lt;br /&gt;
&lt;br /&gt;
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| LAST: [[Players Guide/Character Statistics|Character Statstics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
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&lt;br /&gt;
==Learning Skills==&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
&lt;br /&gt;
Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
===Progression Points===&lt;br /&gt;
&lt;br /&gt;
Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you train.&lt;br /&gt;
&lt;br /&gt;
===Theoretical Knowledge===&lt;br /&gt;
&lt;br /&gt;
This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[NPC]]. and paying the Progression Points and money required for training. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
===Practical Knowledge===&lt;br /&gt;
&lt;br /&gt;
Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
==Training Skills==&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[NPC]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the Chat Window or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your Shortcuts. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Combat Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
A character can also choose to learn one or more &amp;quot;groups&amp;quot; of armor in the combat skills section. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit to the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
====Sword====&lt;br /&gt;
&lt;br /&gt;
Used for: bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Knives &amp;amp; Daggers====&lt;br /&gt;
&lt;br /&gt;
Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
====Axe====&lt;br /&gt;
&lt;br /&gt;
Used for: axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Mace &amp;amp; Hammer====&lt;br /&gt;
&lt;br /&gt;
Used for: blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
====Melee====&lt;br /&gt;
&lt;br /&gt;
Used for: iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
====Polearm &amp;amp; Spear====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
====Ranged====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Used for: burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
====Light Armor====&lt;br /&gt;
Light armor represents your skill in using leather and cloth armor effectively. Increasing your skill in light armor will reduce the [[agility]] penalty that is applied to your character. Your agility penalty can be reduced to zero with light armor.&lt;br /&gt;
&lt;br /&gt;
====Medium Armor====&lt;br /&gt;
Medium armor represents your skill in using medium armor effectively. Increasing your skill in medium armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Heavy Armor====&lt;br /&gt;
Heavy armor represents your skill in using heavy armor effectively. Increasing your skill in heavy armor will reduce the [[agility]] penalty that is applied to your character.&lt;br /&gt;
&lt;br /&gt;
====Shield Handling====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The shield handling skill determines your ability to effectively handle a shield in combat.&lt;br /&gt;
&lt;br /&gt;
===Magic Skills===&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Energy, life and light&lt;br /&gt;
Mental Stat: Charisma Description: Gets the pure energy of the Crystal, more directly than all other Ways.&lt;br /&gt;
Famous for the ability to heal and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Mind, Illusions and Air Elements Mental stat: Intelligence Description: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Dicination, Purification, Water Element Mental stat: Will&lt;br /&gt;
Description: Many diseases and poisions will be incurable without the help of the spells of the this Way. The offensive and defensive potential of the art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Strength, Chaos, Fire Element Mental stat: Intelligence&lt;br /&gt;
Description: The spellcaster is able to invoke the power Chaos and to bend to his will the devasting fury of fire, summon it for damgage and it&#039;s purifying qualities. This Way will deal mostly in the Fire. Most of the meal workers have knowledge of this Way.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Nature, Protective Magic, Earth Element Mental stat: Will&lt;br /&gt;
Description: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
Focus: Enthrophy, Death, Darkness Mental stat: Charisma&lt;br /&gt;
Description: This Way is one that congers more myth then any of the others, it&#039;s practitioners have a history of being the most innovative of any practitioners of the Ways of Magic but with all innovation there is both good and bad.&lt;br /&gt;
&lt;br /&gt;
====Anti-Magic====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill is a mix of knowledge, dexterity and body resistance. You will learn various techniques to avoid some spell effects.&lt;br /&gt;
&lt;br /&gt;
*There is much more information on these skills in the [[Players Guide/Magic|Magic]] section.&lt;br /&gt;
&lt;br /&gt;
===Job Skills===&lt;br /&gt;
&lt;br /&gt;
====Alchemy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Alchemy will be useful to make potions and mixtures. During the creating process you will need also special ingredients or magical components that can be identified using this skill.&lt;br /&gt;
&lt;br /&gt;
====Repair Armors====&lt;br /&gt;
&lt;br /&gt;
Same as with Repair Weapons. On skill level 0 you are only able to repair leather boots. Equip the boots and type in: /repair boots&lt;br /&gt;
&lt;br /&gt;
Other commands:&lt;br /&gt;
&lt;br /&gt;
/repair gloves&lt;br /&gt;
&lt;br /&gt;
/repair arms&lt;br /&gt;
&lt;br /&gt;
/repair legs&lt;br /&gt;
&lt;br /&gt;
/repair torso&lt;br /&gt;
&lt;br /&gt;
Level 2: leather gloves and arms&lt;br /&gt;
&lt;br /&gt;
Level 3: leather legs and torso&lt;br /&gt;
&lt;br /&gt;
Level 6: chain mail boots&lt;br /&gt;
&lt;br /&gt;
At the moment it is always cheaper to sell your damaged armor parts and to buy new ones. This skill is not well balanced yet.&lt;br /&gt;
&lt;br /&gt;
====Herbal====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With herbalism you can identify by yourself ingredients (such as herbs) and create the potions that don&#039;t require other ingredients. This kind of potions will be more close to nature and 4 elements.&lt;br /&gt;
&lt;br /&gt;
====Repair Weapons====&lt;br /&gt;
&lt;br /&gt;
Your ability to repair weapons. The higher the skill the more advanced weapons your are able to repair. In every case you need a repair kit for it. You can buy repair kits at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
On skill level 0 you are only able to repair simple weapons.&lt;br /&gt;
&lt;br /&gt;
Equip the weapon for repairing it and type in: /repair righthand or: /repair lefthand or /repair [if weapon is in righthand]&lt;br /&gt;
&lt;br /&gt;
Some players put their focus on repairing weapons and need experience by doing, so they always search for heroes with damaged weapons. Try to make friendship with these people and you won&#039;t need to train this skill.&lt;br /&gt;
&lt;br /&gt;
View the damage state of your weapon by rightclicking on it in your inventory.&lt;br /&gt;
&lt;br /&gt;
====Mining====&lt;br /&gt;
&lt;br /&gt;
Your ability to find natural resources by mining the land. Mining is good for beginners to earn money in the game. Try to sell ores you have found in an auction, you will get better paid by players than by NPCs.&lt;br /&gt;
&lt;br /&gt;
Train the theory in mining until the progression bar only contains green and red color. Then you are able to dig with skill level 0. Search for a mine (or ask people in the game) and type in &amp;quot;/dig iron&amp;quot; (or whatever you want to dig for).&lt;br /&gt;
&lt;br /&gt;
You will need a rock pick for digging. You can buy a rock pick at NPCs (for example at the blacksmith in Hydlaa).&lt;br /&gt;
&lt;br /&gt;
Digging for ores increases your experience points even if not being successful. Be patient: sometimes you have to dig very often on the same place for finding an ore. Some spots at the mines are better than others. Try to find&#039;em.&lt;br /&gt;
&lt;br /&gt;
The act of digging decreases your physical and your mental stamina.&lt;br /&gt;
&lt;br /&gt;
====Baking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Baking food items in an oven.&lt;br /&gt;
&lt;br /&gt;
====Cooking==== &lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The preparation of food for general consumption&lt;br /&gt;
&lt;br /&gt;
====Blacksmith====&lt;br /&gt;
&lt;br /&gt;
Working steel and iron into weapons and armor.&lt;br /&gt;
&lt;br /&gt;
====Knife Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of knives.&lt;br /&gt;
&lt;br /&gt;
====Sword Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of swords.&lt;br /&gt;
&lt;br /&gt;
====Axe Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of axes.&lt;br /&gt;
&lt;br /&gt;
====Shield Making====&lt;br /&gt;
&lt;br /&gt;
The making of various types of shields.&lt;br /&gt;
&lt;br /&gt;
====Brewing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The skill of brewing is mainly that of alcohol creation. Various types require approrpiate ingredients.&lt;br /&gt;
&lt;br /&gt;
====Masonry====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Masonry is the skill of building with stone. Persons with this skill can also, at higher ability, determine the stability and solidity of existing structures.&lt;br /&gt;
&lt;br /&gt;
====Painting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Allows the creation of artistic paintings and allows one to appraise the same.&lt;br /&gt;
&lt;br /&gt;
====Tailoring====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of cloth into clothing, capes, bags, etc.&lt;br /&gt;
&lt;br /&gt;
====Glassblowing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The art of glassblowing enables the crafting of glass items, be it a container or holy symbol. Requires sand.&lt;br /&gt;
&lt;br /&gt;
====Fishing====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Trains on how to catch fish, what pole or bait to use, what time of days makes for the best catch.&lt;br /&gt;
&lt;br /&gt;
====Bow making====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows one to craft bows of all sorts. Higher skill allows crafting of special types of bows.&lt;br /&gt;
Requires wood.&lt;br /&gt;
&lt;br /&gt;
====Leatherworking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of leather into various items, such as armor, boots, sacks and so forth&lt;br /&gt;
&lt;br /&gt;
====Gem cutting====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The practice of cutting gems is a fairly complex school that requires excellent agility in order to be effective. Goes hand-in-hand with making of jewelry.&lt;br /&gt;
&lt;br /&gt;
====Pottery====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
The crafting of pots and other containers from various types of clay.&lt;br /&gt;
&lt;br /&gt;
====Metallurgy====&lt;br /&gt;
&lt;br /&gt;
For making ingots and stocks out of molten ores. Ingots and stocks can be sold for higher prices than ores. They are also needed for crafting (making weapons).&lt;br /&gt;
&lt;br /&gt;
You will need the book of &amp;quot;working with stock&amp;quot;. You can gain this book in a quest by Harnquist and Trasok. When having it you must put it in the &amp;quot;mind&amp;quot; slot of your inventory for using the abilities it gives you (read the book: your abilities in metallurgy are written in it).&lt;br /&gt;
&lt;br /&gt;
For getting practical experience in metallurgy start with making iron ingots: melt  iron ores in the &amp;quot;furnace&amp;quot;. put the molten iron ores into the &amp;quot;stock casting&amp;quot; and they will become an ingot (1 molten iron) or a stock (10 molten iron).&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to train the theory in metallurgy before you practice it. The progression bar for metallurgy must contain only green and red color, otherwise you won&#039;t get practical experience.&lt;br /&gt;
&lt;br /&gt;
For making steel stocks you need level 5 in metallurgy. Put 1 coal and 9 iron ores in the furnace. Rightclick on the furnace. Select &amp;quot;combine&amp;quot;. Your lumps will become a &amp;quot;steel sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot;. You can also combine 2 coal and 8 iron ores; they will become a &amp;quot;coal sludge&amp;quot;. Melt the sludge and it become &amp;quot;molten steel&amp;quot; (of lower quality than the steel made out of &amp;quot;steel sludge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
For making gold ingots and stocks you need level 20 in metallurgy.&lt;br /&gt;
&lt;br /&gt;
===Various Skills===&lt;br /&gt;
&lt;br /&gt;
====Assassin Weapon====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill allows a thief to enhance the damage and effect provided by a weapon. He will learn how to create powerful moistures or poison that will be released in a sheath or scabbardmade of special materials. The effect that he can add are various and deadly.&lt;br /&gt;
&lt;br /&gt;
====Backstab====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This particular type of attack that consist of moving to the rear of the victim without being seen and then hit fast and precisely in a vital point from a close distance. This hit can be done only with certain types of weapons. It&#039;s a deadly attack that relies on subterfuge and fighting skill.&lt;br /&gt;
&lt;br /&gt;
====Climb====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Some areas are reachable only with the use of this skill: steeply mountains, walls of buildings, tops of trees, etc. If a character reaches the top, then he can help others to climb. In this case, others can reach the top without having the climbing skill. Climbing is often used for hiding or to escape from dangerous situations.&lt;br /&gt;
&lt;br /&gt;
====Find Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill has two different uses: finding traps in corridors, walls, lock, etc. and removing those traps. At lower skill ranks the charackter will find only the more evident and simple traps. At higher ranks he can be able to identify also magical traps that have some mechanical effect.&lt;br /&gt;
&lt;br /&gt;
====Hide in Shadows====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character is able to hide in dark corners, reach the rear of an opponent without being noticed. While in this state, the character is more difficult to see and to attack. Spells that affect an entire area will be effective as usual. This skill comprehends also trachiques of camouflage.&lt;br /&gt;
&lt;br /&gt;
====Lockpicking====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
There are cases in which you will need to open a lock without breaking it and in most cases you will need to do it fast and without noise.&lt;br /&gt;
&lt;br /&gt;
====Pickpockets====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill the character can steal objects or money from the pockets or backpack of another creature without being discovered. At the same time, knowing better how to steal, will give also mroe knowledge on how to prevent stealing.&lt;br /&gt;
&lt;br /&gt;
====Set Traps====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
With this skill you will be able to set small mechanical traps that are rarely detected by victims. To be built, those traps require intelligence and agility.&lt;br /&gt;
&lt;br /&gt;
====Body Development====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Determines the health of your body and provides you with more Hit Points.&lt;br /&gt;
&lt;br /&gt;
====Riding====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Teaches one how to ride some animals/beasts for the purpose of transportation.&lt;br /&gt;
&lt;br /&gt;
====Swimming====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
A measure of the time you can swim underwater without having the need of breating, the distance you can swim and the speed you can go.&lt;br /&gt;
&lt;br /&gt;
====Empathy====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
Empathy is used to communicate with your familiar. A familiar is usually a little pet; it can be a bird, a snake, a cat or any other small creature (even monsters).&lt;br /&gt;
&lt;br /&gt;
====Argan====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Argan: Who belongs to this school thinks that energy should be dissipated outside of our body. Out energy should not interfere with the energy of other beings.&lt;br /&gt;
&lt;br /&gt;
====Esteria====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Esteria: Who belongs to this school thinks that the energy should and must be used outside ourselves, in this way our body will generate every time new energy and the world will feel our presence. This school focus mainly on short distance effects such as empowering the weapon with energy to enhance damages, produce effects like fire shields around the body, etc.&lt;br /&gt;
&lt;br /&gt;
====Lah&#039;ar====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
School of Lah&#039;ar: Who belongs to this school thinks that the energy should be spread in the world around us, we should mix our energy with the one of other beings. This school focuses on ESP, mind control, telekinesis and related powers.&lt;br /&gt;
&lt;br /&gt;
====Musical Instrument====&lt;br /&gt;
{{Warning|&#039;&#039;&#039;Warning: This skill is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
This skill focuses on using a musical instrument. The more dificult types require higher ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Players Guide/Character Statistics|Character Statistics]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Players Guide/Combat|Combat]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Game_Master&amp;diff=3225</id>
		<title>Game Master</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Game_Master&amp;diff=3225"/>
		<updated>2007-08-01T11:02:57Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Big thanks to Karyuu for compiling the better part of this information and putting it into written word&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Current policies and rules&#039;&#039;&#039;==&lt;br /&gt;
Although we have the opinion that proper behaviour or the &amp;quot;rules of engagement&amp;quot; should be mostly covered by common sense, here&#039;s a list of links to the PlaneShift forums where we put down some these rules and guidelines.&lt;br /&gt;
Because these rules may never be complete, final or perfect, this wiki only provides links to the forums (which are usually more up-to-date) to avoid confusion or you reading out-of-date information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any inappropriate behavior towards a Game Master (cursing, lying, etc.) is strictly prohibited and severely punishable. To learn how you can contact Game Masters in the game or how to report inappropriate GM behavior, please read the [http://hydlaa.com/smf/index.php?topic=22697.0 In-Game Support and Reporting Abuse] thread.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=21538.0 The Players Policy (June 17, 2006)] - Important information on naming and behavioural rules&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=22697.0 In-game support] - In-game support and reporting abuse&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=25357.0 Yliakum FAQ (September 01, 2006)] - Little FAQ concerning the setting and the world of PlaneShift&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?topic=23700.0 Account Sharing (June 07, 2006)]&lt;br /&gt;
&lt;br /&gt;
[http://hydlaa.com/smf/index.php?board=45.0 Overview] - Where you can find everthing related to rules, notifications and policies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Who are the GMs&#039;&#039;&#039;==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;left&amp;quot; style=&amp;quot;margin-right: 30px&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+List of current GMs&lt;br /&gt;
|-&lt;br /&gt;
!GM Name !! Level !! Timezone &lt;br /&gt;
|-&lt;br /&gt;
| Kerol || GM leader|| GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Tarel || 4 || GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Yill || 4 ||  GMT +1&lt;br /&gt;
|-&lt;br /&gt;
| Dajoji || 4 || GMT -5&lt;br /&gt;
|-&lt;br /&gt;
| Hanix || 4 || GMT +0&lt;br /&gt;
|-&lt;br /&gt;
| Hilon || 4 || GMT -5&lt;br /&gt;
|-&lt;br /&gt;
| Mordraugion || 4 || GMT +0&lt;br /&gt;
|-&lt;br /&gt;
| Rayken || 4 || GMT -8&lt;br /&gt;
|-&lt;br /&gt;
| Hadfael || 3 || GMT+1 &lt;br /&gt;
|-&lt;br /&gt;
| Syilph || 2 || GMT+2&lt;br /&gt;
|-&lt;br /&gt;
| Caarrie || 2 || GMT -5&lt;br /&gt;
|-&lt;br /&gt;
| Mektar || 2 || GMT -7&lt;br /&gt;
|-&lt;br /&gt;
| Rennaj || 2 || GMT +0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The GM team is made up of people from all over the world who have come together to make this game more enjoyable, and are responsible for helping players with their in-game issues. The GM team strives to keep the game free of bugs, exploitation, abuse, and harassment. With large numbers of people online, such problems arise now and again, and the Game Masters intervene when necessary. &lt;br /&gt;
&lt;br /&gt;
The table shows the names of current Game Masters on the team, so that players are aware of who they can turn to for help and who they should definitely listen to if approached. As always, do not try to engage the GMs in idle chatter in the game, as they are often dealing with issues that need their full attention - only send them messages if you truly need help with a problem. They are closely monitored for their actions and at many times are very busy with player requests. When contacting a GM keep this in mind. A GM should not be constantly paged by a player asking for something - we consider this GM Harassment. If the Game Master has not answered you please assume they are busy and contact them later. Usually a few minutes should do.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;What can a GM do for me?&#039;&#039;&#039;==&lt;br /&gt;
*Assist in keeping the player free from unwanted harassment.&lt;br /&gt;
*Assist in reporting bugs found in the game.&lt;br /&gt;
*Assist in providing feedback for new game functions or modifications to existing function.&lt;br /&gt;
*Relocate players who are stuck in the game geography.&lt;br /&gt;
*Assist in problems that are not covered by the FAQ or the /help channel.&lt;br /&gt;
*Check for frequently hit bugs, errors or misleading game functions. Reporting bugs, problems and possible enhancement is a critical part of the GM work.&lt;br /&gt;
*Encourage roleplay and other initiatives players may have, like creation of new guilds, roleplaying certain situations or characters, provide wedding services, etc.&lt;br /&gt;
*Create and run dynamic quests and events in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;What can a GM &#039;&#039;not&#039;&#039; do for me?&#039;&#039;&#039;==&lt;br /&gt;
It is the goal of the GM team to help a player with any possible situation as long as:&lt;br /&gt;
&lt;br /&gt;
*It does not involve giving &amp;quot;spoiler&amp;quot; information, such as detailed directions, quest information, or information on creatures, armor and weapons. Knowledge of these subjects is considered part of the &amp;quot;mystery&amp;quot; of the game. It is part of the game to adventure and learn the wonders of the world of Yliakum.&lt;br /&gt;
* It does not create an exploitable situation. An example of this would be teleporting characters due to an unverifiable bug. GMs will not teleport players to a location, except in the case where there is a definite bug involved.&lt;br /&gt;
* It would not constitute favoritism or compete with activities conducted by players in the game. For example, GMs will not give out items unless part of an RP quest or event. We cannot give items upon request for every player in the game, so it is unfair to do it for a few. This would also interfere with player economy and the worth of items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;How can I become a Game Master?&#039;&#039;&#039;==&lt;br /&gt;
So you are considering applying to the GM team?&lt;br /&gt;
&lt;br /&gt;
Before you do anything, talk to some GM either in IRC via irc.freenode.net #planeshift-gmtalk, or PM&#039;s via the forum, or if the GM isn&#039;t busy and only if the first two options are unavailable ask via /tell in game if the GM has time to talk and help you, to decide whether you really want to apply.&lt;br /&gt;
&lt;br /&gt;
If you decide to apply, approach any GM and inform them that you would like to join the team. That GM will start a thread on the GM forum, and the same GM will then monitor and manage your application.&lt;br /&gt;
&lt;br /&gt;
The GM managing your application will search through the report logs and Player history etc and post the results.&lt;br /&gt;
&lt;br /&gt;
You will be asked to submit a short written application detailing your Planeshift history, how long playing, number of characters etc. your age, real name, time zone, and a brief explanation of why you wish to become a GM. This will be posted in your application thread.&lt;br /&gt;
&lt;br /&gt;
In the next step at least 2 GM&#039;s will interview you in group to assess whether you will fit into the team, reasons for joining, level of English and any other relevant information. The logs of this discussion will also be posted in this thread.&lt;br /&gt;
&lt;br /&gt;
Once all the information is collected the GM team will comment until a consensus is formed and the applicant is either put forward to Talad as a prospective GM or informed that the application is on this occasion unsuccessful.&lt;br /&gt;
&lt;br /&gt;
If successful your application will be forwarded to Talad and a suitable time will be negotiated for Talad to perform his interview/assessment.&lt;br /&gt;
&lt;br /&gt;
If all goes well: Welcome to the GM team!&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2472</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2472"/>
		<updated>2007-04-22T23:09:13Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This is the official &#039;&#039;&#039;Wiki&#039;&#039;&#039; of &#039;&#039;&#039;[http://www.planeshift.it PlaneShift]&#039;&#039;&#039;, an Open Source MMORPG. &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main purpose of this wiki is to offer everyone the possibility to edit the docs that are listed below. These documents are already in use and will be reused the same way as they are now.&lt;br /&gt;
Please bear in mind that these documents, as everything in the normal articlespace (exluding the userpages and community portal and links that are &#039;&#039;only&#039;&#039; linked from these pages) are under the &#039;&#039;&#039;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution (ABC)]&#039;&#039;&#039; license. &amp;lt;br&amp;gt;&lt;br /&gt;
This means that you are free to edit in this wiki, but NOT to use any content in other contexts without explicit permission. &amp;lt;br&amp;gt;&lt;br /&gt;
Content that is inserted into the normal articlespace has to be under the ABC license by explicit permission of the original author. Any contribution to this wiki is contribution to the PlaneShift project and therefore treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Official Docs=&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[PlayersPolicy|Players Policy]]&lt;br /&gt;
*[[:Category:Players Guide|Players Guide]]&lt;br /&gt;
*[[Monsters|Monsters]]&lt;br /&gt;
&lt;br /&gt;
= Language Project =&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
* [[PlaneShift Review]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
&lt;br /&gt;
=Current Version=&lt;br /&gt;
*[http://www.planeshift.it/download.html PlaneShift Crystal Blue 0.3.018]&lt;br /&gt;
&lt;br /&gt;
=Wiki related=&lt;br /&gt;
For experiments, please use the [[Sandbox]].&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the &#039;&#039;&#039;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide]&#039;&#039;&#039; for usage and configuration help. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For further help please consult the &#039;&#039;&#039;[[Help:Contents|HELP]]&#039;&#039;&#039; section of this wiki.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to ads for drugs anonymous edits has been disabled please [http://pswiki.xordan.com/index.php?title=Special:Userlogin&amp;amp;type=signup&amp;amp;returnto=Main_Page register] before editing a page&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Help_talk:Contents&amp;diff=2469</id>
		<title>Help talk:Contents</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Help_talk:Contents&amp;diff=2469"/>
		<updated>2007-04-19T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=2448</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=2448"/>
		<updated>2007-04-13T15:18:00Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the camera angle.  &lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
Planeshift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armor skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players.  The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Economy#Trias| Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Economy#Trias| Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Economy#Trias| Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colors separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Experience&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff00&amp;quot; width=&amp;quot;120px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 75% &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicater of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from hawaian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fittness of digging ore or fighting&lt;br /&gt;
:*;Experience (yellow)&lt;br /&gt;
:: Experience is associated with energy&lt;br /&gt;
:: This Indicator is a percentage indicator when you recieve your next Progression Point&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colors mean?|What do the label colors mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
You can&#039;t currently open any doors that aren&#039;t already open.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings is something that will be possible only in the far future. There is no such feature yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
Planeshift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2447</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2447"/>
		<updated>2007-04-13T15:14:33Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[Magic#Glyphs|glyph]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[Magic#Glyphs|glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Magic#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Magic#Glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
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&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2446</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2446"/>
		<updated>2007-04-13T15:07:04Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[General_Information_on_Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [[Combat|Combat]] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [[Magic|this section]] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2445</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2445"/>
		<updated>2007-04-13T15:05:55Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[General_Information_on_Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [Combat|Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [Mmagic|this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2442</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Main_Page&amp;diff=2442"/>
		<updated>2007-04-13T00:39:00Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;This is the official &#039;&#039;&#039;Wiki&#039;&#039;&#039; of &#039;&#039;&#039;[http://www.planeshift.it PlaneShift]&#039;&#039;&#039;, an Open Source MMORPG. &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The main purpose of this wiki is to offer everyone the possibility to edit the docs that are listed below. These documents are already in use and will be reused the same way as they are now.&lt;br /&gt;
Please bear in mind that these documents, as everything in the normal articlespace (exluding the userpages and community portal and links that are &#039;&#039;only&#039;&#039; linked from these pages) are under the &#039;&#039;&#039;[http://www.planeshift.it/pslicense.html Atomic Blue Contribution (ABC)]&#039;&#039;&#039; license. &amp;lt;br&amp;gt;&lt;br /&gt;
This means that you are free to edit in this wiki, but NOT to use any content in other contexts without explicit permission. &amp;lt;br&amp;gt;&lt;br /&gt;
Content that is inserted into the normal articlespace has to be under the ABC license by explicit permission of the original author. Any contribution to this wiki is contribution to the PlaneShift project and therefore treated as such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Official Docs=&lt;br /&gt;
&lt;br /&gt;
*[[Gameplay FAQ]]&lt;br /&gt;
*[[General FAQ]]&lt;br /&gt;
*[[Ingame Help]]&lt;br /&gt;
*[[Quickguide]]&lt;br /&gt;
*[[Getting Started In-Game]]&lt;br /&gt;
*[[PlayersPolicy|Players Policy]]&lt;br /&gt;
*[[:Category:Players Guide|Players Guide]]&lt;br /&gt;
*[[Monsters|Monsters]]&lt;br /&gt;
&lt;br /&gt;
= Language Project =&lt;br /&gt;
*[[Xacha Language]]&lt;br /&gt;
*[[Ylian Language]]&lt;br /&gt;
*[[Nolthrir Language]]&lt;br /&gt;
*[[Dermorian Language]]&lt;br /&gt;
*[[Stonebreaker Language]]&lt;br /&gt;
*[[Hammerwielder Language]]&lt;br /&gt;
*[[Lemur Language]]&lt;br /&gt;
*[[Kran Language]]&lt;br /&gt;
*[[Diaboli Language]]&lt;br /&gt;
*[[Enkidukai Language]]&lt;br /&gt;
*[[Klyros Language]]&lt;br /&gt;
*[[Ynnwn Language]]&lt;br /&gt;
&lt;br /&gt;
= Journal =&lt;br /&gt;
* [[PlaneShift Review]]&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
* [[Images]]&lt;br /&gt;
* [[Acronym List]]&lt;br /&gt;
&lt;br /&gt;
=Current Version=&lt;br /&gt;
*[http://www.planeshift.it/download.html PlaneShift Crystal Blue 0.3.018]&lt;br /&gt;
&lt;br /&gt;
=Wiki related=&lt;br /&gt;
For experiments, please use the [[Sandbox]].&lt;br /&gt;
&lt;br /&gt;
Please see [http://meta.wikipedia.org/wiki/MediaWiki_i18n documentation on customizing the interface]&lt;br /&gt;
and the &#039;&#039;&#039;[http://meta.wikipedia.org/wiki/MediaWiki_User%27s_Guide User&#039;s Guide]&#039;&#039;&#039; for usage and configuration help. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For further help please consult the &#039;&#039;&#039;[[Help:Contents|HELP]]&#039;&#039;&#039; section of this wiki.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2440</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2440"/>
		<updated>2007-04-12T22:36:56Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buying.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:selling.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Ingame_Help#Inventory_.26_Items|Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:exchanging.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Ingame_Help#Inventory_.26_Items|Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:giving.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Ingame_Help#Inventory_.26_Items|Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2439</id>
		<title>Players Guide/Magic</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Magic&amp;diff=2439"/>
		<updated>2007-04-12T22:36:21Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The magical energy in Yliakum can be divided into six Ways of Arcane Lore: Crystal Way, Azure Way, Red Way, Dark Way, Brown Way, and Blue Way.&lt;br /&gt;
&lt;br /&gt;
Each Way has a color and a mental stat associated. The color gives an indication of which of the realms that way is closer Ito. The mental stat will give bonuses to the casting of spells that pertain to that way.&lt;br /&gt;
&lt;br /&gt;
Every way has one opposing and two that are more close to it:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:ways.png]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each way is allied with two other ways, and opposes one other. There are three mental stats (Charisma, Intelligence and Willpower) and three groups of Ways. Each group of Ways is associated with a particular stat.&lt;br /&gt;
&lt;br /&gt;
Each Way has a certain spell domain, so all spells of a particular Way are somewhat related to the same energy and same concepts. That doesn&#039;t exclude non-related spells, but they are special cases and are rare.&lt;br /&gt;
&lt;br /&gt;
===The Ways===&lt;br /&gt;
&lt;br /&gt;
Each way is composed of a set of spells and each spell can be cast by the wizard only with the composition of a set of runes that are called &amp;quot;glyphs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Crystal Way====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: White&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Dark Way and friendly with Blue Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Energy, life and light&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Gets the pure energy of the Crystal, more directly than all other Ways. Famous for the ability to heal, and cure the most terrible wounds. Someone says that if you reach a great knowledge, you can even bring back a person from death. Nonetheless there are many powerful offensive spells, particularly effective against evil and dark creatures. Warriors and farmers with injured animals are more then happy to see these practitioners around, around most towns people feel the appearance of these practitioners is a bad omen of bad times to come.&lt;br /&gt;
&lt;br /&gt;
====Dark Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Crystal Way and friendly with Brown Way and Red Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Entropy, darkness and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Charisma&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This Way is one that congers more myth then any of the others, its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic, but with all innovation there is both good and bad. It&#039;s known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects. Things can become even worst if you lose the control of its power. Some spells enables the control of horrific creatures, such as undead, demons, spirits. Some enable the caster to control objects and people in a subtle manner, at distance.&lt;br /&gt;
&lt;br /&gt;
====Azure Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Light Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Brown Way and friendly with Red Way and Crystal Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Mind, illusion and the element of Air&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: It&#039;s basically a sneaky and insidious energy, that can control the will, the perceptions and the intentions of any intelligent being. It&#039;s power comes from the deep knowledge of the mind and the way to influence it, but it relies also on mind potentials to influence the surrounding areas and objects, mainly all that is related to the air element.&lt;br /&gt;
&lt;br /&gt;
====Red Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Red&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Blue Way and friendly with Dark Way and Azure Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Strength, chaos and the element of Fire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The spell caster is able to invoke the power of Chaos, and to bend to his will the devastating fury of fire, summoning it for its both damaging and purifying qualities. Spells of the Red Way can also instill courage and strength into companions or other creatures. Most spells in this Way are fire related, and the majority of metal workers have knowledge of it.&lt;br /&gt;
&lt;br /&gt;
====Blue Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Blue&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Red Way and friendly with Crystal Way and Brown Way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Divination, purification and the element of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Many diseases and poisons will be incurable without the help of the spells of this Way. The offensive and defensive potential of this art, resides mainly on the control of the water element, but also of cold and ice that are strictly related to it. Equally inestimable are the divination spells that can provide very useful information on the past, present and future.&lt;br /&gt;
&lt;br /&gt;
====Brown Way====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph Color&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Brown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Opposed to Azure Way and friendly with Blue Way and Dark Way&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Focus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Nature, protective magic and the element of Earth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Stat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Intelligence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The glyphs of this Way give to the wizard the ability to cast different protective spells, to summon natural creatures and some monsters and to influence their will. This Way is really close to the element of Earth and can control well all that&#039;s related to it. Call nature spirits for assistance, mark themselves and allies as friends of nature.&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
Glyphs are the base of every spell. They are found in quests, left by ancestors, stolen or purchased. They are found in nature with no real explanation, no one knows exactly why they form, but when some type of energy is strongly present in one place a glyph can appear. Glyphs appear as marks on very different materials from a leaf to the fur of an animal, and usually of any type of rock.&lt;br /&gt;
&lt;br /&gt;
During the centuries many glyphs have been found and studied and so the wizards learned to recognize them. Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.&lt;br /&gt;
&lt;br /&gt;
It is possible to combine glyphs of different Ways to obtain special and rare spells. In some rare cases glyphs of opposing Ways can be combined.&lt;br /&gt;
&lt;br /&gt;
The glyphs are kept normally in a safe and hidden place by the wizard, losing one can be a great loss as the caster will not be able to cast any spells that require that glyph.&lt;br /&gt;
&lt;br /&gt;
When the spell is cast the wizard must have the glyphs at hand, in his backpack or in the pockets of his robe. Glyphs are not consumed during casting.&lt;br /&gt;
&lt;br /&gt;
Any glyphs you have purchased will appear in your [[Ingame_Help#Inventory_.26_Items|Inventory]] and the Glyphs window in your Spell Book.&lt;br /&gt;
&lt;br /&gt;
Before they can be combined, glyphs must be purified.&lt;br /&gt;
&lt;br /&gt;
===Purification===&lt;br /&gt;
&lt;br /&gt;
Before your character can use a glyph, he or she must purify it.&lt;br /&gt;
&lt;br /&gt;
There is a strong magic link between the wizard and his glyphs. That requires a process of purification when the wizard gains a new glyph that may take some time (hours or one day). After that purification process the link is established and if the wizard dies the glyphs will be destroyed with him (or taken to the Death Realm with him).&lt;br /&gt;
&lt;br /&gt;
A wizard can trade a glyph, but in this case the glyph can be used by the other wizard only after purifying it and after creating a new magic link with it.&lt;br /&gt;
&lt;br /&gt;
To purify a glyph, open the Glyph window from your Spell Book. Pick up the glyph to be purified and drop it on the &#039;&#039;&#039;Purify Glyph&#039;&#039;&#039; icon. You will see a message in your Chat Window indicating that purification has begun.&lt;br /&gt;
&lt;br /&gt;
Once the purification process has finished, you may use the glyph in combinations to create spells.&lt;br /&gt;
&lt;br /&gt;
===Combining Glyphs===&lt;br /&gt;
&lt;br /&gt;
Once you have one or more glyphs, you can start to create spells. To combine glyphs into spells, open your Spell Book and click &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:glyphs.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shown above is a glyph screen with three glyphs. The six main boxes represent the glyphs for each path of magic. The small box at the bottom is where you put glyphs in order to combine them.&lt;br /&gt;
&lt;br /&gt;
In this example, the Freeze glyph has been placed in the combination box and has formed a valid combination.&lt;br /&gt;
&lt;br /&gt;
When you have a valid combination of glyphs in the bottom box, a description of the spell you have created will appear. You can then click &#039;&#039;&#039;Save Spell&#039;&#039;&#039; to add it to your Spell Book.&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
&lt;br /&gt;
To cast a spell, you must first target a player or [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] if the spell requires it.&lt;br /&gt;
&lt;br /&gt;
Next, determine the Spell Power to use for the spell.&lt;br /&gt;
&lt;br /&gt;
Next, open your Spell Book, select a spell and click &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A window will appear that counts down the time to cast for the spell. When the count down is finished, the spell will be cast.&lt;br /&gt;
&lt;br /&gt;
===Spell Power===&lt;br /&gt;
&lt;br /&gt;
The spell caster can decide to channel more mana into casting by setting the additional spell power, allowing the caster to cast a more powerful spell.&lt;br /&gt;
&lt;br /&gt;
The additional spell power factor is expressed as a percentage value, from 0% to 100%. If you set an additional spell power factor of 50% then you will channel an additional 50% of the base mana requirement for a spell into the spell.&lt;br /&gt;
&lt;br /&gt;
The more you push the additional spell power, the more you must have affinity with the ways and its associated Mental Stat to control the effects. The power level of the spell is raised by the additional spell power, so the spell will be more powerful.&lt;br /&gt;
&lt;br /&gt;
The use of additional spell power has the side effect that the spell can fizzle or even produce damages to the caster, depending on how much the spell goes out of control.&lt;br /&gt;
&lt;br /&gt;
To set your additional spell power, use the slider in your Status Window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Combat]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ General Information on Setting]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2438</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2438"/>
		<updated>2007-04-12T22:36:15Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buying.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:selling.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[ngame_Help#Inventory_.26_Items|Inventory]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:exchanging.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Ingame_Help#Inventory_.26_Items|Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:giving.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Ingame_Help#Inventory_.26_Items|Inventory]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2437</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=2437"/>
		<updated>2007-04-12T22:34:51Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the Buy icon. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buying.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the shortcuts window.&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your inventory.&lt;br /&gt;
&lt;br /&gt;
Lastly, your available money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] merchants for money.&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the sell icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:selling.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the Shortcuts&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your Inventory will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[ngame_Help#Inventory_.26_Items]]. to the NPC, receiving money in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current money is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the exchange icon. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:exchanging.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Ingame_Help#Inventory_.26_Items]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as exchanging except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the Give icon. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:giving.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under exchanging, then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Ingame_Help#Inventory_.26_Items]] to the NPC.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[Interface]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[Character Statistics]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2435</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2435"/>
		<updated>2007-04-12T22:32:36Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[Magic#Glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[Magic#Glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Magic#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylian|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Magic#Glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2434</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2434"/>
		<updated>2007-04-12T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
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&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[Magic#Glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[Magic#Glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Magic#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[Magic#Glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2433</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2433"/>
		<updated>2007-04-12T22:30:10Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[Magic#Glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Magic#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Hammerwielder&amp;diff=2432</id>
		<title>Hammerwielder</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Hammerwielder&amp;diff=2432"/>
		<updated>2007-04-12T22:23:44Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dwarves are a people used to live in caves or tunnels. They are untiring workers, experts in crafting raw materials extracted from the earth like stone and metal. The Dwarves are more closely tied to Humans, in fact they differ only in height. Their main traits are: a healthy and robust body, one meter to one and a half meters in height, broad shoulders, a strong skeletal structure and eyes that can see in almost total darkness.&lt;br /&gt;
&lt;br /&gt;
These traits are derived from the continuous hard work of building big cities starting from small caves. Since the early days of civilization, a ruthless natural selection has chosen only the Dwarves able to dig hard stone for an entire day and carry heavy materials from one place to another. Besides the few Dwarves that have an uncertain heritage, two races maintain their identity in the city of the Blue Sun. Their pride and temper often gets them into fierce fights. This may be the explanation for the legendary stubbornness of the &amp;quot;short people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:nanoh.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: The Hammerwielders are taller and even more robust then other Dwarves (some rare individuals can reach one meter and half in height), have a darker complexion and black or brown hair. Like many Dwarves, they let their beards and moustache grow and then tie them in plaits and knots. They are from 1.30 m to 1.50 m tall.&lt;br /&gt;
; Abilities and Fields of Interest&lt;br /&gt;
: Hammerwielders have a more natural affinity with metals and gems than with granite, becoming often-clever blacksmiths and gem cutters. They tend to be skillful fighters and often put their crafted weapons to the test.&lt;br /&gt;
; Psychology&lt;br /&gt;
: Their love for weapons and metal brought into their ranks a martial organization and a love for war and fights. You can find them easily in taverns, because they are strong drinkers. While there they usually behave in a cheerful and communicative way, much more then other Dwarves but they can become noisy and boastful when sitting in big groups at the tavern: if you hear someone using the phrase &amp;quot;rough as a dwarf&amp;quot;, you can be sure that he refers to a Hammerwielder.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They eat mostly meat, because they are not good farmers. What grain they need for bread, they usually buy from the [[Enkidukai|Enkidukai]], with whom they have a good relationship.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 65, END 85, AGI 60, INT 45, WIL 55, CHA 40&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Stonehammer&amp;diff=2431</id>
		<title>Stonehammer</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Stonehammer&amp;diff=2431"/>
		<updated>2007-04-12T22:23:28Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Dwarves are a people used to live in caves or tunnels. They are untiring workers, experts in crafting raw materials extracted from the earth like stone and metal. The Dwarves are more closely tied to Humans, in fact they differ only in height. Their main traits are: a healthy and robust body, one meter to one and a half meters in height, broad shoulders, a strong skeletal structure and eyes that can see in almost total darkness.&lt;br /&gt;
&lt;br /&gt;
These traits are derived from the continuous hard work of building big cities starting from small caves. Since the early days of civilization, a ruthless natural selection has chosen only the Dwarves able to dig hard stone for an entire day and carry heavy materials from one place to another. Besides the few Dwarves that have an uncertain heritage, two races maintain their identity in the city of the Blue Sun. Their pride and temper often gets them into fierce fights. This may be the explanation for the legendary stubbornness of the &amp;quot;short people&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:nanos.png]]&lt;br /&gt;
; Physical Traits&lt;br /&gt;
: Stonebreakers are generally shorter and less robust than other Dwarves, with blond or red hair and beard, and pale skin. They have developed an amazing strength. They are from 1.20 m to 1.40 m tall.&lt;br /&gt;
;Abilities and Fields of Interest&lt;br /&gt;
: The clan of Stonebreakers have lived for centuries digging tunnels, shafts, wells and caves in the deep of earth until they arrived to [[Overview#Yliakum|Yliakum]]. They are talented engineers of machinery like winches, ventilation pipes, canals, means of transport for goods and everything that can be useful to overcome the drawbacks of underground life. They are also powerful and untiring miners; many say that they created the Stone Labyrinths. But [[Lemur|Lemurs]] and [[Kran|Kran]] know that the Stonebreakers made only parts of those tunnels. When they arrived the tunnels were already in place, even if not so complex.&lt;br /&gt;
; Psychology&lt;br /&gt;
: They have a strong pride that sometimes develops into feuds with other clans or other races. They tend to be suspicious and quarrelsome towards other races that are taller than they are.&lt;br /&gt;
; Nutrition&lt;br /&gt;
: They eat mostly meat, because they are not good farmers. What grain they need for bread, they usually buy from the [[Enkidukai|Enkidukai]], with whom they have a good relationship.&lt;br /&gt;
; Rules&lt;br /&gt;
: (Implemented in future releases.) Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.&lt;br /&gt;
Starting stats: STR 80, END 66, AGI 42, INT 67, WIL 55, CHA 40&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2429</id>
		<title>Players Guide/Yliakum History</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Yliakum_History&amp;diff=2429"/>
		<updated>2007-04-12T22:22:32Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===First Epoch: Laanx and Talad===&lt;br /&gt;
&lt;br /&gt;
Laanx and Talad were Gods before the races ever existed in Yliakum. Laanx and Talad were beautiful and harmonious; they were inquisitive and always looking for new knowledge to enrich their eternal lives. Laanx was a tall and perfectly shaped female with long, white hair as silky as the threads of a spider&#039;s web. Her lunar skin reflected the azure beams of the crystal and refracted the light into hypnotic patterns as alluring as her dancing, ruby-colored eyes. A thin silver band clasped Laanx&#039;s left ankle. She was evanescent, cold and yet yielding, light and ethereal like the evening air.&lt;br /&gt;
&lt;br /&gt;
Talad was like an ebony statue, with powerful muscles and long, proportioned bones. Thick black curls cascaded down over his broad shoulders and down his back, and a thick gold armlet clasped Talad&#039;s right bicep. Talad was solid, warm and determined, dense and impetuous as a river of molten lava.&lt;br /&gt;
&lt;br /&gt;
Guided by an ancient and powerful god, named Vodl, god of the future events, they discovered one quiet planet with a crystal column full of energy and mystery. Together, they explored the depths of the planet where the majestic obelisk has its roots, full to the brim and quivering with the azure energy.&lt;br /&gt;
&lt;br /&gt;
Together, they reached the lower end of the column and discovering a rocky niche that contained the luminous and faceted extremity that now gives life- energy to Yliakum. Talad and Laanx realized the nature of the crystal and wanted to create a prosperous dominion with people to worship them. Other gods, older and more powerful than they, told them about great tasks they would have to perform when their worshipers became ready to follow their directions. Blinded by the possibility of creating a new world, the young gods Laanx and Talad didn&#039;t ask any other details, or pay much attention to the warnings. Therefore, they used their powers to enlarge the niche and created the huge cave comprised of eight levels.&lt;br /&gt;
&lt;br /&gt;
They diverted the courses of the underground rivers to feed the fertile and rich land that they had placed on the rock to make it suitable for life. Everything was made to host the people that Talad and Laanx wished to create, but the land was still empty. They were unaware of a huge maze of tunnels present in the crust of the world, later called the Stone Labyrinths, where other creatures were already lurking in the dark.&lt;br /&gt;
&lt;br /&gt;
===Second Epoch: The Division===&lt;br /&gt;
&lt;br /&gt;
Talad and Laanx prayed to Vodul to lure some races from the other gods and to bring them to Yliakum. Vodul agreed their requests, but in exchange wished for Talad to become one of his servants and Laanx to become one of his lovers. Laanx and Talad accepted the exchange, because Vodl was a kind master and a pleasant consort.&lt;br /&gt;
&lt;br /&gt;
After leaving Vodul&#039;s palace, Talad and Laanx noticed that Vodl had honored the promise, but a long time had to elapse before the people reached Yliakum and they were impatient. Laanx, young and very pretty, had fascinated the ancient Vodl and he&#039;d taught her that the energy of the crystal could be used to create life.&lt;br /&gt;
&lt;br /&gt;
She wanted to make Talad happy, for he was more restless and found the wait more unbearable then she did. To surprise and amaze him, she drew the incommensurable power of the azure crystal as much as she could and, in secret, mimicked the rituals of Vodl to give life to some creatures reproduced in her image. The new people matured and reproduced, they were nice-looking and had a quiet behavior, like their creator, and they called themselves &amp;quot;[[Lemur]]s&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Talad discovered Laanx&#039;s creation, he was surprised and astonished, but he was also saddened because Laanx had her people and he did not, even though she insisted she had created the [[Lemur]]s for both of them. He harnessed power from the crystal too, going even farther than Laanx has dared. She thought that Vodl had taught Talad the secret of the energy and let him work, because she trusted him and she did not want him to be sad. But she was wrong. When Talad, imbued with the crystal&#039;s power, came close to her to create the first creature of his people, a tempest of chaos burst forth from the god&#039;s hands and hit Laanx on her face, penetrating deeply into her body, and she became forever disfigured.&lt;br /&gt;
&lt;br /&gt;
A new people were born from the rocks thanks to Talad, and they called themselves &amp;quot;[[Kran]]&amp;quot;. But Laanx was not beautiful anymore and she fell down into a deep depression that shattered her heart like a mirror. Mindless of Talad&#039;s pain in causing her harm, she denied her being, her femininity, her people, and drove away the harmony from her heart.&lt;br /&gt;
&lt;br /&gt;
She retired to wander in the Stone Labyrinths, and many Lemurs went with her. She dressed in a thick red tunic and shaped a mask without features to hide her features. In her exile, she wrote the Book of Names for, even if she was confused and her mind distraught, she did not forget her desire to be worshiped by the people. Hence Laanx, the Masquerade God, wild and inflexible, began to brood over what happened.&lt;br /&gt;
&lt;br /&gt;
===Third Epoch: The Realm of Laanx===&lt;br /&gt;
&lt;br /&gt;
Laanx spent a very long time in the Stone Labyrinths trying to bring the serenity back into her heart. Then Talad tried to approach her, trying to recognize, in the red dressed figure what remained of the beautiful god. But he saw simply an empty dress, and this disturbed him.&lt;br /&gt;
&lt;br /&gt;
-There must be a remedy. Come back and we will be One again.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke with a cold, male voice:&lt;br /&gt;
&lt;br /&gt;
-You don&#039;t know what you did, Talad. It is not possible anymore to be One. I don&#039;t know you, and you don&#039;t know me. Go away and do not annoy me anymore.-&lt;br /&gt;
&lt;br /&gt;
Many other times Laanx rejected Talad&#039;s entreaties to reconcile with him. Talad&#039;s insistence seemed insulting to Laanx, who was already annoyed in his painful isolation. Laanx forgot the millenarian friendship with Talad and sought the loneliness even more deeply in the bowels of the earth, heedless of the large number of [[Lemur]]s that followed him, worshiping and offering gifts to him.&lt;br /&gt;
&lt;br /&gt;
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it &amp;quot;Hydlaa&amp;quot;, the name of the most powerful [[glyphs]], that Vodl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the glyphs.&lt;br /&gt;
&lt;br /&gt;
After many generations of the Lemurs had passed, Laanx wandered into a cave that was hundreds of times bigger than the one he created, where beings without a name dwelt. At the top he spied a huge stalactite that occupied one third of the vault, and which produced a thin rain of clear water. It was the conic block of rock that held Yliakum.&lt;br /&gt;
&lt;br /&gt;
At the middle of the cave, he saw a deep lake full of life, whose shores were a fertile soil. The Lemurs believed that their god had led them to a new home. Their praises and thanks to Laanx echoed in the cave and many sacrifices were made.&lt;br /&gt;
&lt;br /&gt;
In that moment Laanx became aware of the presence of his followers, and he was stricken by their faith and ingenuity. His heart became a little softer, and he gave his people many powerful and useful things to brighten the cave and make the lake and its shores a place to live. The Lemurs multiplied rapidly, built the ten towns of Kadaikos, and they became a prosperous and numerous populations.&lt;br /&gt;
&lt;br /&gt;
For a period, Laanx ruled Kadaikos harshly, giving to the Lemurs inflexible laws and a strict hierarchy. After discovering the delight of ruling his people, the Masked God became greedy for power. He remembered the promise made by Vodl to send people to Yliakum. They were supposed to arrive in few decades, and he decided to take them all, to lead them to Kadaikos and to become their god. Thus, he journeyed back to the Stone Labyrinths near Yliakum to await the arrival of the first settlers.&lt;br /&gt;
&lt;br /&gt;
After the departure of Laanx, a black flame appeared in Kadaikos. Everyone believed that it was a part of Laanx soul and was supposed to rule his people till his return. The black flame was sentient and easily took control of the people in Kadaikos.&lt;br /&gt;
&lt;br /&gt;
===Fourth Epoch: The Civilization===&lt;br /&gt;
&lt;br /&gt;
Taking care not to reveal his presence to Talad, Laanx observed Yliakum and saw with disappointment that some people had arrived.&lt;br /&gt;
&lt;br /&gt;
Talad was more cautious and less restless after the catastrophic incident that parted him from Laanx. Under his guidance Hydlaa filled quickly: besides the strong presence of Lemurs and Kran, Ylians and Enkidukai arrived from the Stone Labyrinths. Talad sent his Incarnations in material form to spread magic and laws amongst them; thanks to this many altars made of precious metals were forged to pray to Talad.&lt;br /&gt;
&lt;br /&gt;
Seeing this, Laanx became jealous of his old friend: Talad had the harmony that he had lost and at times Laanx felt the need to have it back.&lt;br /&gt;
&lt;br /&gt;
Observing his regular and quiet face, Laanx remembered with nostalgia the time in which he was a beautiful lunar god. He got angry, cursing Talad and all Yliakum, and swore that, since Talad made him an unhappy and jealous being, he must suffer the consequences.&lt;br /&gt;
&lt;br /&gt;
During his dull waiting, Laanx investigated the column of blue light above Yliakum, trying to find a way to increase his power by using that infinite source of magic. Since Talad wanted to have mastery on [[glyphs]], Laanx would control the pure and violent power of the Crystal.&lt;br /&gt;
&lt;br /&gt;
While investigating, he became aware of two remarkable spells that were created in the neighborhood of the city. He had never seen anything like them: these seemed to twist or tear holes in the fabric of the universe, creating portals or passages leading to remote and unknown places. The first was inside Yliakum, so Talad surely has already noticed it, but the second was located in the Stone Labyrinths. Laanx decided to study the unknown phenomenon and, after seeking the portal, he found himself in front of a liquid surface similar to a mirror that radiated blue light: an irregular and rippling mercury bubble, thin and vertical, surrounded by a powerful aura of magic. The god remained there for a long time to observe.&lt;br /&gt;
&lt;br /&gt;
At the same time, Talad looked through the eyes of one of his avatars and saw that a curious being was emerging from the second portal, followed by dozens of creatures of the same race. The appearance was close to a Human or a [[Lemur]], but the creature had horns and a tail and black, oily skin. The avatar realized that those beings seemed to be civilized, although their behavior was strange; their name was &amp;quot;[[Diaboli]]&amp;quot;. After they passed through the portal, they though to have finally reached the &amp;quot;promised land&amp;quot;, and they began to celebrate in a very noisy way, eating and drinking abundantly.&lt;br /&gt;
&lt;br /&gt;
The [[Diaboli]] were lively and intelligent, although they were meddlers and they didn&#039;t understand the concept of &amp;quot;other people&#039;s ownership&amp;quot;. They integrated themselves with the rising society of Yliakum, and discovered common features with Lemurs in their thirst for new aesthetics experience, and with the [[Enkidukai]] who were wild and instinctive. All the Talad&#039;s efforts to make the [[Diaboli]] his followers failed. The [[Diaboli]] were inclined to disappear whenever someone began to discuss about religion.&lt;br /&gt;
&lt;br /&gt;
In the Stone Labyrinths, the Masked God realized that the two portals had been created by Vodl&#039;s magic powers. Laanx asked himself if in future he would be powerful enough to create something similar, and ambition and greed persuaded him even more deeply.&lt;br /&gt;
&lt;br /&gt;
From other tunnels in the Stone Labyrinths arrived people with copper skin, almond-shaped eyes and sharpened ears. They were refugees from a land called Dermoria, driven away by a horde of nomadic knights. They carried with them water, seeds and cattle, and they had been a nomadic race until they found a magic portal and decided to explore new, unknown lands. To prevent them from reaching Yliakum, Laanx sent one of his avatars to lead lure them into a cave full of water and game. He returned to study the portal, close to understanding its principle.&lt;br /&gt;
&lt;br /&gt;
Time passed, and two big families of short men arrived. They had long beards and were solid and tireless. One of the two groups was called &amp;quot;[[Hammerwielder]]s&amp;quot;, the other &amp;quot;[[Stonebreaker]]s&amp;quot;. They decided to settle down in a place inside the Stone Labyrinths. These short men - or Dwarves - told stories about a group of tall men who dwelled in the Labyrinths and called themselves [[Xacha]]. Their skin was as white as chalk and they were rich in knowledge and traditions but too weak to live underground. In the Dwarves&#039; opinion, they would be extinct soon.&lt;br /&gt;
&lt;br /&gt;
Hearing this, Laanx went to these men personally; he didn&#039;t want to run the risk of loosing people that could be valuable. He found a few hundred of these people. They were desperate, almost without food, and resigned to ending the glorious history of their race in a moist alley. Laanx revealed himself of them and showed them all his power. The [[Xacha]] followed him without exception and he became their god.&lt;br /&gt;
&lt;br /&gt;
Laanx was meditating intensely in front of the portal when its surface trembled for the first time. He watched a creature slowly rising from the portal. This creature was emaciated and translucent like a ghost, but seemed to solidify progressively. It seemed to suffer for passing through the portal, and it didn&#039;t seem to have noticed Laanx.&lt;br /&gt;
&lt;br /&gt;
The being was bent by a spasm when it noticed the red-dressed person, hidden in the shadow, that was observing it. It stayed motionless, without stopping to scan the god, and it didn&#039;t seem frightened.&lt;br /&gt;
&lt;br /&gt;
Laanx spoke, showing completely his true essence. - I&#039;m Laanx - she said - and I&#039;m your god.-&lt;br /&gt;
&lt;br /&gt;
The creature gazed resentfully and silently, and then sat on a rock with its chin in its hands.&lt;br /&gt;
&lt;br /&gt;
Seeing that the creature refused to follow his orders, Laanx became enraged and destroyed the creature by whispering a single word.&lt;br /&gt;
&lt;br /&gt;
During the following days, many other [[Klyros]] passed through the portal. Each time, Laanx tried to impose his will. Many of them were corrupted, tempted in many ways, or were destroyed or tortured, but none of them yielded to the god&#039;s will. It seemed their pride did not allow them to bend to any god. Laanx saw inside them a splinter of the delirium that had taken possession of him and, even though he hated them for their indifference, he did not utterly destroy their race. Before leaving them to their destiny, he taught them the way to Yliakum, sure that they would create some troubles to Talad, whom he now considered an enemy.&lt;br /&gt;
&lt;br /&gt;
===Fifth Epoch: The Two Temples===&lt;br /&gt;
&lt;br /&gt;
In the City of the Azure Sun, the people increased their population and their knowledge under Talad&#039;s silent guidance. Many of them - except the [[Diaboli|Diaboli]] - slowly gave up the faith in their previous gods to worship the god of the [[Magic#Glyphs|Glyphs]]. There were people already in four of the eight levels and soon there was not enough food for all of them. Many hunters thought to venture in the Stone Labyrinths to look for game. The first two levels of Yliakum - the only ones where it was possible to farm - were worked more intensely. On the first level, the stolid [[Ylians|Ylians]] claimed the absolute ownership of the ground that they were farming, refusing to share with other races. They built fences and walls, and began to look at books about armies and armed defense. The [[Enkidukai|Enkidukai]] that lived in the same area were driven away and this was considered an intrusion in their freedom. The tension between the two races increased, and some of them clashed, but Talad was able to control their anger and to bring back the stability.&lt;br /&gt;
&lt;br /&gt;
Laanx observed with interest what was happening in Yliakum, and decided that it was the right moment to present himself again. He was sure that Talad would receive him warmly, and he would be able to take advantage of this.&lt;br /&gt;
&lt;br /&gt;
For many years, Laanx observed in a subdued way what the [[Xacha|Xacha]] were doing. Some of them, circumvented extinction and went back to their ancient traditions, while the others spontaneously created a clergy and faith based on the Book of Names. The head of this second group was a handsome young man named Galeran Tarbius, endowed with endless charisma and with an overwhelming will power. Laanx was immediately interested in him and one day he appeared to him. When Laanx left Galeran, his eyes sparkled with mystic fury, and his body glittered of the chaotic power of raw magic.&lt;br /&gt;
&lt;br /&gt;
Galeran had the power to transmit his fanaticism to the most possessed of his followers. In their opinion, Laanx was the god that had given new life to their race and therefore had the right to claim their lives whenever it was necessary.&lt;br /&gt;
&lt;br /&gt;
Galeran led the [[Xacha]] to Yliakum and there, they settled on the first level and began immediately to use their ancient knowledge to built an iron temple consecrated to Laanx.&lt;br /&gt;
&lt;br /&gt;
Talad was worshiped and welcome in the whole of Yliakum; therefore there were statues, representations and places consecrated to him everywhere. But never before that moment had Talad thought to build a temple or to encourage his followers to build one. When the [[Xacha]] began to build the temple to Laanx, Talad felt control of his people&#039;s hearts slipping away. Many of his people, curious and charmed by Galeran&#039;s power, began to worship Laanx and to forget what Talad had made for them. Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the [[glyphs]] and the strength of the stone, the element from which the [[Kran]] were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| LAST: [[ Races]] || [[:Category:Players_Guide|TABLE OF CONTENTS]]|| NEXT: [[ Government]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Players Guide]]&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2427</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2427"/>
		<updated>2007-04-12T22:20:40Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [[General_Information_on_Setting|Settings]] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [http://www.planeshift.it/guide/en/guide-combat.html Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [http://www.planeshift.it/guide/en/guide-magic.html this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2426</id>
		<title>Getting Started In-Game</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Getting_Started_In-Game&amp;diff=2426"/>
		<updated>2007-04-12T22:19:56Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Jumping into a game like this when it is so early in development may not be the easiest thing to do, and while there are resources like the [[Category:Players_Guide|Players Guide]] available, sometimes you may want something a little more compressed and reader-friendly. For a “guide” that is condensed further still, you may want to take a look at the [[Gameplay FAQ]].&lt;br /&gt;
&lt;br /&gt;
==You Are A Tester==&lt;br /&gt;
&lt;br /&gt;
Planeshift is at version 0.3 and is in Alpha development. And I mean &#039;&#039;heavy&#039;&#039; development. Things are changing, breaking, fixing, and being added, almost every day. There are lots of bugs, and the system is largely unbalanced as of yet. Everyone who wants to try this game should know this – &#039;&#039;&#039;you&#039;re becoming a tester, not a player of a fully-developed commercial game produced by a million-dollar company&#039;&#039;&#039; ;) PlaneShift is however fully and permanently open source and free, run by a constantly evolving and quite small team of volunteers with a budget of zero. 0.3 means we still have 7 versions to go before the game is considered somewhat &#039;Beta&#039; or even possibly complete, though development will never truly cease. And there are no dates; this is a hobby project.&lt;br /&gt;
&lt;br /&gt;
As a tester of an early alpha game, it&#039;s your job to try out as many of the things currently implemented as you can. But this doesn&#039;t mean that you can&#039;t have fun while testing. Meet with other characters, form friendships, form or join guilds, explore, go hunting, do quests run by NPCs and GM (Game Master) team members alike, and build your character a personality, traits, and behaviors. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
You will find that not all skills are trainable, or even if trainable, not all of them can be actively used yet. For an updated list of what can and cannot be used, see [[Implemented Skills]].&lt;br /&gt;
&lt;br /&gt;
PlaneShift is also a game without classes - no matter what [[Races|Race]] you are, you can choose to do whatever you want. No race is better than another in terms of gameplay. You should pick a race that you like the look and feel of, rather than what you think will &#039;pwn&#039; the most ;) The races each have their own starting stats, but any race can be trained for any specialization, and stats are half of what make your character unique in his or her own way. The other half, of course, is his or her personality. Remember, Planeshift is after all a &#039;&#039;&#039;roleplaying game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==PlaneShift Is A Role-Play Game==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please remember to act in-character when talking to others.&#039;&#039;&#039; We are all working towards an RP atmosphere in PlaneShift, regardless of the current client version. OOC (Out-Of-Character) text should be designated with parentheses or brackets- (), {}, or [] -as regular text comes from the mouth of your character, who knows nothing about computers, video games, the internet, or Picasso. Read the [General_Information_on_Setting|Settings] for official information about the world your character belongs to, and while your character can certainly come from another &amp;quot;plane&amp;quot; outside of it, try not to do something outrageous like try to bring in &amp;quot;RP&amp;quot; guns. Keep within the medieval fantasy atmosphere as much as you can. &lt;br /&gt;
&lt;br /&gt;
For those of you unfamiliar with or new to roleplay in general, it is highly recommended that you take a look at our stickied [http://hydlaa.com/smf/index.php?topic=10310.0 Guide to Roleplay] on the forums whenever you have time. It will introduce you to the concept, and some really useful Do&#039;s and Don&#039;ts.&lt;br /&gt;
&lt;br /&gt;
PlaneShift is a game meant for in-character interactions, and no matter what happens, whether [http://www.hydlaa.com/bugtracker/ bugs] or [http://hydlaa.com/smf/index.php?topic=14529.0 wipes], your character&#039;s personality and relationships to other characters cannot be erased - they will only grow. Your imagination can provide the richest backstory to your character, to give him purpose and meaning in his own life, or you can start him off with a case of amnesia and let your in-game interaction help you build him up. Even if your character isn&#039;t a fighter, miner, crafter, or overall just wouldn&#039;t use the skills currently available for training, you can make him a colorful and interesting being that will draw others and start adventures of your own.&lt;br /&gt;
&lt;br /&gt;
When interacting with others, please be a nice &#039;&#039;player&#039;&#039; even though you may have an evil &#039;&#039;character&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Roleplay is vital here, so let your imagination run free (within reason, of course) and have fun with your alter ego!&lt;br /&gt;
&lt;br /&gt;
==Quests And NPSs==&lt;br /&gt;
&lt;br /&gt;
There is quite an amount of in-game quests available so far through NPCs – you can get started on some tasks by asking an NPC, “Do you have a job for me?” But not all quests have the &amp;quot;give me quest&amp;quot; trigger. Some NPCs may require you to ask them something else, usually related to what the NPC does. Quests may give you experience, money, or items, some of which are not available through any other method.&lt;br /&gt;
&lt;br /&gt;
However, seeing as how the quest and NPC systems are too in their early stages, you may run into some problems with their dialogue. For example, NPCs sometimes may only understand really simplified phrases – maybe down to two or three words of the most basic point you are trying to convey. This system will most assuredly be changed, and quests (along with general NPC interaction) are being worked on all the time. There are &#039;&#039;&#039;many&#039;&#039;&#039; quests that are quite simple to understand and finish regardless of the current NPC limitations, too, so don&#039;t let this prevent you from trying at all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some helpful NPC phrases to use include:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Do you have ___? / Give me ____. / I need ____.&lt;br /&gt;
What do you do? / Who are you? / How are you? / Tell me about you.&lt;br /&gt;
Tell me about ___. &lt;br /&gt;
Do you have a job for me? / Do you have a quest? / Can I help you?&lt;br /&gt;
Where is/are ____?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can ask other players in-game for help with quests, but please try to keep all quest information confined to the game – don&#039;t ask for nor share spoilers on the public PlaneShift forums. If you think you are experiencing a technical problem with a quest that shouldn&#039;t be happening, contact a Game Master and you will be assisted to the best of our abilities. There is no public Quest List where you can easily find NPCs that give out tasks to players, but pretty soon you will notice which are the most popular and prominent, and they will be a good start.&lt;br /&gt;
&lt;br /&gt;
Remember that NPCs are supposed to be regular people in Yliakum, just like your character. So when you roleplay, and particularly when you ask other people for help with quest material, don&#039;t treat them like machines – you can consider them haughty or distracted, easily forgetful, or even mute, but regular people nonetheless. With time, they will act more and more realistically.&lt;br /&gt;
&lt;br /&gt;
You may also from time to time come upon quests or events run by Game Masters. Usually you will be able to tell if an event is special by the color of the person&#039;s name label – dark green, yellow, or pink. If you find that someone requires assistance, keep in mind that it may be a great opportunity for you to roleplay, adventure with others, and win rewards all at once. The frequency of GM-run events may fluctuate (as they too are volunteers and may not always have enough free time), but events are a big priority for GMs, so don&#039;t miss out if you see one happening!&lt;br /&gt;
&lt;br /&gt;
==Combat And Monsters==&lt;br /&gt;
&lt;br /&gt;
You&#039;ve read the Player Guide, right? Refer to the [http://www.planeshift.it/guide/en/guide-combat.html Combat] section for a basic explanation of the system.&lt;br /&gt;
&lt;br /&gt;
Whether traveling through risky hills or the back alleys of Akkaio, picking up some skills with a blade or fists may be useful. For now a blade may last a lifetime, but you may find yourself needing to repair it in the future of PlaneShift. Hunting is also a good way to earn tria, as you can sell the parts of animals to merchants willing to buy them.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll discover several different animals sharing Yliakum with your character – this is not the final number, and the flora and fauna of PlaneShift will always grow and evolve. For now, you may want to tackle them one by one until you feel comfortable in your skills to move onto the next. A suggested progression is rats, clackers, Consumers, Tefusang, Trepors, and Ulbernauts.&lt;br /&gt;
&lt;br /&gt;
However, you may also encounter shifty figures likes rogues, bandits, brigands, mercenaries, and gladiators, who all have varying strengths. Approach combat with caution – and if you find yourself overwhelmed, it is always a good idea to carry a few restorative potions in your pack. Or group with a healer, or even learn some magic on your own.&lt;br /&gt;
&lt;br /&gt;
There are three basic weapon types available at the moment – swords, axes, and daggers. Swords and axes can be bought from NPC merchants, but daggers are carried only by the more notorious beings, like Rogues and similar – so you may have to win them in a fight, or if you have the funds, buy them from another player who was able to defeat the previous owner in combat. There are two basic qualities people look for in weapons: the speed, and the slash. The lower the number for speed, the faster you can hit, and the higher the slash, the more damage you can do. Most weapons you will find will have a slash value of 2-3, and though the highest possible is 10, you will have to fight you way to acquire them, as they are quite rare.&lt;br /&gt;
&lt;br /&gt;
Currently, shields do not protect you in combat, so you are better off with two weapons so that you can hit with both hands – but if you would like some defense as well, you may wish to train Light Armor, which will help you dodge attacks.&lt;br /&gt;
&lt;br /&gt;
The more Intelligence you have, the better you will be at determining the strength of your opponent (through /examine). Your character will start to understand the level of someone&#039;s strength once Intelligence is over 50, and the perception extends even further once it is over 100. Although something may be of the same strength as your character, it is skill that mostly determines how much damage you will do. Thus training weapon or melee skills will make the fight easier.&lt;br /&gt;
&lt;br /&gt;
When you are fighting, consider why your &#039;&#039;character&#039;&#039; is fighting – does he or she desire to be an accomplished hunter and provider of goods? Is he or she simply enjoying the chase, or even crave the aftermath? Be sure to give your character reasons for every action they take – remember, roleplay can make your time here a lot more exciting, and take away the monotony of training.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
If your character is more of someone who prefers the arcane arts to steel, the path of a mage is available. In [http://www.planeshift.it/guide/en/guide-magic.html this section] of the Player Guide you can learn about PlaneShift&#039;s magic system and background, including the six different “ways” or schools of magic, and what you need to do to cast spells – primarily, obtain and purify glyphs.&lt;br /&gt;
&lt;br /&gt;
The current set of glyphs available in game through buying or quests is: Air, Armor, Arrow, Cold, Darkness, Energy, Fire, Hand, Lightning, Meteor, Might, Rock, Summon, and Weakness. Remember that quests are the biggest source of glyphs: spell casters, don&#039;t wait anymore!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Azure&#039;&#039;&#039; - Air&lt;br /&gt;
*&#039;&#039;&#039;Blue&#039;&#039;&#039; - Cold&lt;br /&gt;
*&#039;&#039;&#039;Brown&#039;&#039;&#039; - Armor, Rock, Summon&lt;br /&gt;
*&#039;&#039;&#039;Crystal&#039;&#039;&#039; - Arrow, Energy&lt;br /&gt;
*&#039;&#039;&#039;Dark&#039;&#039;&#039; - Darkness, Weakness&lt;br /&gt;
*&#039;&#039;&#039;Red&#039;&#039;&#039; - Fire, Hand, Lightning, Meteor, Might&lt;br /&gt;
&lt;br /&gt;
Glyphs can be used alone, or they can be combined with others to form different spells. Each spell has a certain glyph combination and none other, so play around in your spellbook and see what comes up. Be sure that you some knowledge of the associated way of the glyph before you attempt to use it – the Magic Shop, outside of Hydlaa, will be a very good first resource.&lt;br /&gt;
&lt;br /&gt;
The magic system still needs to be largely balanced, so it is not of equal force with other skills. Currently magic is more or less in the support category. But it&#039;s not ignored, and work is being done in that department as well :)&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
As an alternative to combat, you can try mining to earn tria. You will need a rock pick, and a skill in Mining of at least 1 (Harnquist is your man for training) – equip the pick in your left hand, find the right spot to mine and type &amp;quot;/dig [mineral]&amp;quot; where [mineral] can be gold, silver, iron, coal, diamonds, and emeralds. You may find a group of miners around the Magic Shop, in the Laanx dungeon, and out on Oja road. Ask around for further mine locations in-game, and avoid posting details on the locations in the forums.&lt;br /&gt;
&lt;br /&gt;
Currently mines have no telltale signs that hint at their existence, thus asking for directions and locations is quite the necessity.&lt;br /&gt;
&lt;br /&gt;
There are four factors in mining:&lt;br /&gt;
&lt;br /&gt;
* Player skill&lt;br /&gt;
* Tool quality&lt;br /&gt;
* Distance from center of the resource&lt;br /&gt;
* Probability of getting the resource&lt;br /&gt;
&lt;br /&gt;
Platinum has a lower probability than iron, for example - it&#039;s like rarity. So even though you may have a high mining skill, platinum is still pretty rare for you to get it significantly faster than at a lower mining skill. You can try changing your spot a bit to see if you will have better luck, but that rarity still comes into play with various ores.&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The newest addition to PlaneShift is the crafting system. It is in its very infancy, and many changes will be made to it through time to allow a wider ranger of player-made content. As crafting has just been introduced, be prepared to deal with a few bugs before they are smoothed out.&lt;br /&gt;
&lt;br /&gt;
We have a separate large [http://hydlaa.com/smf/index.php?topic=25172.0 crafting guide] for you to read on the forum. It will explain in detail the crafting process in PlaneShift with an example.&lt;br /&gt;
&lt;br /&gt;
==Interacting With Other Players==&lt;br /&gt;
&lt;br /&gt;
The more polite and thoughtful you are when requesting help of fellow community members, the more likely you are to receive that help. Try to keep the following in mind:&lt;br /&gt;
&lt;br /&gt;
* Please introduce yourself and try to roleplay it. Avoid just coming up and interrupting a conversation with &amp;quot;how do i get experience?&amp;quot; or, even worse, &amp;quot;give me a weapon&amp;quot;. It&#039;s plain rude and probably won&#039;t get you the help you need.&lt;br /&gt;
* If you ask a question, please wait for an answer before walking away.&lt;br /&gt;
* Yes, you can get lucky and someone might help you out &#039;&#039;&#039;a lot&#039;&#039;&#039;, giving you not only information but equipment and money. This isn&#039;t the rule, so you should not expect that from anybody and, most importantly, you should appreciate what they are doing for you. Yes you might need all that stuff so asking for it sounds reasonable, but unless your character was actually born to beg, don&#039;t go asking people to give you items. There are many other ways to get things from other players.&lt;br /&gt;
&lt;br /&gt;
People help new players more when new players:&lt;br /&gt;
&lt;br /&gt;
# Are polite.&lt;br /&gt;
# Talk in character and are willing to roleplay.&lt;br /&gt;
# Don&#039;t barge in but check descriptions first and choose a good time to engage in conversation. (If you have to interrupt a group in the middle of roleplay because nobody else is around when you need help, try saying &amp;quot;Excuse me&amp;quot; or &amp;quot;I do not mean to interrupt&amp;quot; before dropping your questions. Greeting might also work. Generally those who roleplay more are those more willing to offer help.)&lt;br /&gt;
# Appreciate the help given (as in, they pay attention when talking and over thanks afterwards. Saying &amp;quot;OK&amp;quot; is not the same as saying &amp;quot;Thank you&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
You have a great opportunity here not only to have fun and make friends and accomplishments, but also to help the PlaneShift team through making useful bug reports, suggestions, and maybe even submitting content and fixes if you are able. Your contributions to a game in this stage of development could very well influence it for all the future Nor do they have to be large contributions, or contributions directly to the team – help foster the community through events, organizations, maybe even contests. Involve yourself, give yourself a voice, become a community leader. All of your efforts to help in some form will be welcome.&lt;br /&gt;
&lt;br /&gt;
All you really need in PlaneShift is an active imagination and love of fantasy – and with time, you will be able to see the team&#039;s goals realized: to make the game great and enthralling.&lt;br /&gt;
&lt;br /&gt;
So get in, and get adventuring! :)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=2425</id>
		<title>Gameplay FAQ</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Gameplay_FAQ&amp;diff=2425"/>
		<updated>2007-04-12T22:17:18Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Gameplay FAQ&lt;br /&gt;
&lt;br /&gt;
=Navigation=&lt;br /&gt;
===How do I move and look around?===&lt;br /&gt;
The arrow keys on the keyboard control movement and the direction you are facing.  Hold down the forward and backward keys to move at a walking pace.  Simultaneously holding down the Shift key and the arrow key will change you to a running pace.  If there is an obstacle that you cannot go around, you may try running up to it and then pressing Spacebar to jump.  With practice you can vault over obstacles.&lt;br /&gt;
&lt;br /&gt;
===How do I change camera angles?===&lt;br /&gt;
The &amp;quot;Page Up&amp;quot; and &amp;quot;Page Down&amp;quot; keys control the camera angle.  &lt;br /&gt;
 &lt;br /&gt;
=Location Questions=&lt;br /&gt;
===Where are the sewers?===&lt;br /&gt;
Go left from the blacksmith in Hydlaa and follow the city walls until you find a large hole in the ground. There is also a second entrance behind the tavern.&lt;br /&gt;
&lt;br /&gt;
===Where is the tavern?===&lt;br /&gt;
Starting from Hydlaa Plaza, look to the left of the large red temple for a ramp/street in the direction of the taller brown tower. Take that street and then go up the first staircase on your left. Follow its curve, and you&#039;ll see the tavern on your left eventually. Can&#039;t miss the sign of mugs above Kada-El&#039;s doors.&lt;br /&gt;
&lt;br /&gt;
===Where is the town of Ojaveda?===&lt;br /&gt;
Exit Hydlaa from the east gate, in the same sector as Jayose&#039;s library, and follow the road across the Ojaroad Plains. It&#039;s a long walk, but eventually you will find the dsar of Akkaio, one of many dsars that make up Ojaveda city. (If you chose an Enki character, you will start here.)&lt;br /&gt;
&lt;br /&gt;
===Where is the Magic Shop?===&lt;br /&gt;
Exit Hydlaa from the north gate - from the center plaza with the Laanx Statue, look toward a tall brown tower and make your way towards it. After exiting through the gate, continue through the forest path and then take the right fork as soon as you see it.&lt;br /&gt;
&lt;br /&gt;
===Where are the Bronze Doors?===&lt;br /&gt;
Exit Hydlaa the same way, but take the left fork instead of the right. The way can be long, but just follow the road.&lt;br /&gt;
&lt;br /&gt;
=Death Realm Questions=&lt;br /&gt;
===What happens when I die?===&lt;br /&gt;
You are whisked away to the Death Realm, where you must escape it to return to the realm of the living. In Crystal Blue the Death Realm is very small, but it will be expanded later.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t find the exit from the Death Realm!===&lt;br /&gt;
Your best bet is to ask for aid from your fellow fallen. If they know of the exit, they will help you - and there is no shame at asking for help in a social game. You can always type &#039;/die&#039; to be taken back to the beginning if you get thoroughly lost, or stuck.&lt;br /&gt;
&lt;br /&gt;
=Character Questions=&lt;br /&gt;
===What significance do the the character background options chosen during character creation have?===&lt;br /&gt;
The background choices that you make will affect starting stats and skills of the character.  Also, the text of your selections will appear in your characters description, which you can edit after character creation. The different races&#039; abilities have not yet been implemented. One tip would be to set your background so that it reflects the character&#039;s race&#039;s background.&lt;br /&gt;
&lt;br /&gt;
===What are each of the religions choices about, and do they have any gameplay significance?===&lt;br /&gt;
Lookouts on this front are unclear. Estimates have been told. Religion will probably have a much bigger impact on gameplay then today.&lt;br /&gt;
&lt;br /&gt;
===What is my character&#039;s experience level?===&lt;br /&gt;
Planeshift does not have an overall experience level of a character, like some other games.  However, you can estimate your character&#039;s strength by taking into account things like stats, armor skill, and primary weapon skill.&lt;br /&gt;
&lt;br /&gt;
=Training Questions=&lt;br /&gt;
===What do I train?===&lt;br /&gt;
There are two aspects to skills which are theoretical knowledge and practical knowledge.  You use progression points to train and obtain theoretical knowledge from a trainer NPC.  Once you have obtained the theoretical knowledge to use the skill properly, you can then train your practical knowledge by actually using the skill.&lt;br /&gt;
&lt;br /&gt;
===What are progression points, how do I get them and how do I use them?===&lt;br /&gt;
Progression Points (PPs) are the points you get from using skills (such as fighting, mining, etc.). They are used to train the theoretical part of skills with NPC trainers or to train statistics like Strength, Agility, etc&lt;br /&gt;
&lt;br /&gt;
===Yeah, but HOW do I train?===&lt;br /&gt;
You must first find a trainer that can train you in the theoretical knowledge of the skill.  They may be located in different locations in different cities.  A big hint that an NPC has the ability to train you is the presence of the training icon when you click on the NPC to interact with him.&lt;br /&gt;
&lt;br /&gt;
After finding the trainer that can train the skill(s) you wish to gain or improve, select him or her and type &amp;quot;/train&amp;quot;.  Then select the skill you want to train and click on the &amp;quot;Buy Skill&amp;quot; icon.  &lt;br /&gt;
&lt;br /&gt;
You have to train until the yellow bar turns green completely.  This part of training uses the progression points.  To finish acquiring the skill at that level, you go out and complete the practical training by using the skill.  When you have gotten enough additional experience using that skill, the skill will be leveled up.&lt;br /&gt;
&lt;br /&gt;
===How do you increase HP or Mana?===&lt;br /&gt;
Training the physical skills (strength, endurance, and agility) will increase max HP.  Training the mental skills (intelligence, will, and charisma) will increase mana.&lt;br /&gt;
&lt;br /&gt;
=Inventory Questions=&lt;br /&gt;
===What can I do with animal parts (that aren&#039;t used in a quest)?===&lt;br /&gt;
Animal parts can be sold for tria to specific NPCs ingame. You should ask people (best in RP-manner) where to find them.&lt;br /&gt;
&lt;br /&gt;
===Where can I find daggers, maces, hammers, spears, or bows?===&lt;br /&gt;
Daggers can be collected as loot off of an occasional ruffian, crafted, or acquired from other players.  The remaining weapon types do not yet exist in the game.&lt;br /&gt;
&lt;br /&gt;
===How strong do I need to be to use heavier equipment?===&lt;br /&gt;
The strength requirement depends on the specific piece of equipment.&lt;br /&gt;
&lt;br /&gt;
===How do I use an item?===&lt;br /&gt;
Either type the command, &amp;quot;/use &#039;&#039;nameofitem&#039;&#039;&amp;quot;, or drag the item onto the doll in the inventory window.&lt;br /&gt;
&lt;br /&gt;
===How do I drop or destroy an item?===&lt;br /&gt;
An item can be dropped by dragging it outside of the inventory window, and clicking.  There is no built in functionality to destroy an item, right now, although it can be accomplished by placing the item in a furnace, and waiting.&lt;br /&gt;
&lt;br /&gt;
=Trading/Working/Crafting Questions=&lt;br /&gt;
===How can I make some money?===&lt;br /&gt;
[[Economy#Trias]] are sometimes given through NPC quests, and often from GM (Game Master) quests. The usual source of income is hunting however, so find yourself some rats (Hydlaa&#039;s sewers and the warehouse of Akkaio have plenty) and hunt there for a while, selling their parts to merchants. Another choice is mining, but you will need a pick and some training provided by Harnquist at the blacksmith&#039;s to begin.&lt;br /&gt;
&lt;br /&gt;
===How do I mine?===&lt;br /&gt;
Buy a pick, equip it in your right hand, find the right spot to mine and type &amp;quot;/dig &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt;&amp;quot; where &amp;lt;&amp;lt;mineral&amp;gt;&amp;gt; can be gold, silver, iron, coal, tin, zinc, diamond, emerald, or ruby.  Ask in-game for help in finding mining spots.  If you explore and notice others successfully mining using a pick, make a note of that location for future use.&lt;br /&gt;
&lt;br /&gt;
===What do I need in order to train a skill?===&lt;br /&gt;
First you need some Progression Points and [[Economy#Trias]]. Second you need to find the trainer that can help you in the skill you want - ask around in-game for further help in finding them.&lt;br /&gt;
&lt;br /&gt;
===How many progression points do I need to train 1 point in a certain skill or stat?===&lt;br /&gt;
Open your &amp;quot;Skills and stats&amp;quot; window and look at the desired skill you want to train. You&#039;ll notice there are 3 coloured bars on the right of the skill name. If the blue bar above is longer than the yellow bar, you have enough progression points to train a level. The amount of progression points and [[Economy#Trias]] required for this action will increase though as you progress, so for a higher level in a certain skill, you will require more progression points and money.&lt;br /&gt;
&lt;br /&gt;
=Quest Questions=&lt;br /&gt;
===Why will nobody tell me quest solutions?===&lt;br /&gt;
The quests are far more rewarding to complete yourself, rather than have people telling you the answers. This applies even more so during the early stages of CB, where there is little content to keep you occupied. The developers wish people to not post quest answers in the forums or on web sites - telling friends or guild-members privately, however, is generally okay. But think again before asking the solution to a quest. The greatest reward you can get from completing the quest is the satisfaction of solving it all by yourself.&lt;br /&gt;
&lt;br /&gt;
There is also one other important benefit for most people - when you learn how to solve quests on your own, you will get better at it.  Of course, this is true for many things in real life as well.  Do not feel discouraged at having challenges.&lt;br /&gt;
&lt;br /&gt;
===Talking to NPCs is confusing. How do I get a quest?===&lt;br /&gt;
There are several ways to ask NPCs for a quest. &amp;quot;Give me a quest&amp;quot; works when talking to Sharven, for instance. Play around with phrases using the word &amp;quot;quest,&amp;quot; &amp;quot;work,&amp;quot; or &amp;quot;job&amp;quot; and eventually something will be accepted (that is, of course, unless the NPC you&#039;re talking to does not give a quest.) The NPC dialogue system is almost constantly being improved, so while it can be rather frustrating to try to speak to them right now, it won&#039;t remain that way forever. There are also certain NPCs that will give you a guest but which don&#039;t respond to phrases like &amp;quot;give me a quest&amp;quot;. Try asking them &amp;quot;tell me about you&amp;quot; or just &amp;quot;about you&amp;quot; and then work your way from there, asking them others &amp;quot;about...&amp;quot; type questions based on the reply they gave you before.&lt;br /&gt;
&lt;br /&gt;
===How do I find out if an NPC is a questgiver?===&lt;br /&gt;
For most quests and most NPCs, you can find out by talking to the NPC and asking directly, &amp;quot;give me a quest&amp;quot;.  You won&#039;t always know if an NPC is a questgiver, however.  Some may respond to different trigger phrases, and some will not give a quest until certain other conditions are met.&lt;br /&gt;
&lt;br /&gt;
===How do I complete a quest once I&#039;ve brought an item to the questgiver?===&lt;br /&gt;
For the simplest cases, you simply hand the item to the NPC, by right clicking on the NPC, and then clicking on the &amp;quot;Give&amp;quot; button.  This will open a window which will allow you to drag the item over and trade it to the NPC.  For quests where the NPC expects several different types of items, you will usually need to hand over items one type at a time.&lt;br /&gt;
&lt;br /&gt;
In some cases, you will need to tell the NPC a specific phrase to let them know that you have the item before you can trade it.  This varies depending on the quest.&lt;br /&gt;
&lt;br /&gt;
===How do I get steel stock?===&lt;br /&gt;
This question comes up because it is possible to get a quest requiring steel stock as a new player, but a new player is nowhere near ready to make steel stock.  The short answer is that you either get steel stock from another player, or you craft it yourself.  In order to craft steel stock, you must be able to dig ore (mining skill), and make steel stock from it.&lt;br /&gt;
&lt;br /&gt;
=Colors and GUI Questions=&lt;br /&gt;
===What do the label colors mean?===&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#4080ff&amp;quot; | &#039;&#039;&#039;Blue&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players in the same group&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00ffff&amp;quot; | &#039;&#039;&#039;Cyan&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | computer controlled characters (NPCs)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#80ff80&amp;quot; | &#039;&#039;&#039;Light Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | normal players&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#00cf00&amp;quot; | &#039;&#039;&#039;Green&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | new GMs and certain testing characters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ffff00&amp;quot; | &#039;&#039;&#039;Yellow&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Game Masters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff8080&amp;quot; | &#039;&#039;&#039;Light Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | Developers&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#404040; color:#ff0000&amp;quot; | &#039;&#039;&#039;Red&#039;&#039;&#039; || style=&amp;quot;background:#efefef&amp;quot; | items and dead characters&lt;br /&gt;
|}&lt;br /&gt;
The colors separate different type of characters like NPCs, GMs, Players, ..&lt;br /&gt;
&lt;br /&gt;
===What do the yellow, green, red, and blue bars near the skills mean?===&lt;br /&gt;
{| style=&amp;quot;background-color:#efefef;&amp;quot; | border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Skill Bar&#039;&#039;&#039; || &lt;br /&gt;
{| style=&amp;quot;width:160px&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#4040ff; height:5px; width:120px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#00ff00; height:10px; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ffff00; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  || style=&amp;quot;background-color:#ff4040; width:40px&amp;quot; |  &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
:*;Yellow&lt;br /&gt;
:: Amount of theoretical knowledge (training) needed before you start the practical part (working with that skill).&lt;br /&gt;
:*;Green&lt;br /&gt;
:: Amount of theoretical knowledge achieved (when training) or amount of practical experience (when practicing)&lt;br /&gt;
:*;Red&lt;br /&gt;
:: Amount of practical experience required up to next level&lt;br /&gt;
:*;Blue&lt;br /&gt;
:: Your current progression points. (If the blue bar is longer than the yellow bar, you can complete the theoretical training for the skill in question.)&lt;br /&gt;
&lt;br /&gt;
===What do the coloured bars in my status window represent?===&lt;br /&gt;
{| style=&amp;quot;background:#404040; color:#ffffff&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;background:#404040; color:#ffffff&amp;quot; | &#039;&#039;&#039;Status Window&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | HP &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ff0000&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;7px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150/150 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Mana&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#bf40ff&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 10/10 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Phys. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#00ff00&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 500/500 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Ment. Stamina &lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#B0B0B0&amp;quot; width=&amp;quot;160px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 200/200 &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | Experience&lt;br /&gt;
| &lt;br /&gt;
{| width:160px; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
| bgcolor=&amp;quot;#ffff00&amp;quot; width=&amp;quot;120px&amp;quot; height=&amp;quot;8px&amp;quot;|  &lt;br /&gt;
|}&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 75% &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:*;HP (red)&lt;br /&gt;
:: Health Points are associated with blood&lt;br /&gt;
:: This is an indicater of your Health and is a combination of Strength + Agility + Endurance&lt;br /&gt;
:*;Mana (violet)&lt;br /&gt;
:: Mana (from hawaian word for might) is associated with mysticism&lt;br /&gt;
:: This is the spellpower or amount of magical energy used to cast spells&lt;br /&gt;
:*;Phys. Stamina (green)&lt;br /&gt;
:: Physical Stamina is associated with walking on earth&lt;br /&gt;
:: This is an indicator of your Endurance walking long distances&lt;br /&gt;
:*;Ment. Stamina (grey)&lt;br /&gt;
:: Mental Stamina is associated with brain&lt;br /&gt;
:: This is an indicator of your Fittness of digging ore or fighting&lt;br /&gt;
:*;Experience (yellow)&lt;br /&gt;
:: Experience is associated with energy&lt;br /&gt;
:: This Indicator is a percentage indicator when you recieve your next Progression Point&lt;br /&gt;
&lt;br /&gt;
=Targeting/Fighting Questions=&lt;br /&gt;
===There are too few monsters, and other people always kill them too fast!===&lt;br /&gt;
You&#039;ll have to be patient on this one. The developers will add more spawns soon, but for now, please try to not cause tension by stealing other people&#039;s kills if they got to it first, unless necessary by RP. If a monster is &amp;quot;camped&amp;quot; by somebody and you can&#039;t find any other free monster to kill, you can always approach the person and ask him/her politely to group with you so you can share the loot and progression points. Please use /tell to clear up any misunderstandings.&lt;br /&gt;
&lt;br /&gt;
===In which hand should I put my weapon?===&lt;br /&gt;
It doesn&#039;t matter in which hand you are holding the weapons. You will hit with both hands as long as you have fighting items equipped (that includes fists). If you equip a non fighting/defensive item (mug/shield) you will only hit with one hand. The only thing you MUST equip in the proper (Right) hand is the rock pick. Equip it on the Left and you can&#039;t mine.&lt;br /&gt;
&lt;br /&gt;
===Does having two weapons help?===&lt;br /&gt;
Yes, you hit with both hands so it helps.&lt;br /&gt;
&lt;br /&gt;
===Why am I getting the message &amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;&amp;lt;NPC name&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; is impervious to attack&amp;quot; when I try to attack a monster?===&lt;br /&gt;
If you are getting this message that means that the program controlling the NPC&#039;s behaviour (npcclient) has either crashed or it has been shut down by a developer in order to improve/fix something. Nobody knows when the program will be restarted, so don&#039;t ask.&lt;br /&gt;
&lt;br /&gt;
===Why isn&#039;t my NPC opponent attacking back?===&lt;br /&gt;
The program controlling NPC behaviour (npcclient) on the server isn&#039;t always functioning (see the question above about &amp;quot;impervious to attack&amp;quot;).  Without it, NPCs will not fight back.  Consider this a freebie, until it comes back on, again.&lt;br /&gt;
&lt;br /&gt;
===How do I loot a defeated foe?  I can&#039;t find the place to click anywhere on the body.===&lt;br /&gt;
For some of the NPC models, the place to click is a very small spot, usually located around the crotch.  In such cases, it is more effective to loot by using the &amp;quot;/loot&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
===How do I recognize a GM?===&lt;br /&gt;
&#039;&#039;&#039;GMs&#039;&#039;&#039; and developers are in the [[Game Masters]] Guild. You can use the command &amp;quot;/who game&amp;quot; to list the ones online for you.&lt;br /&gt;
See also [[#What do the label colors mean?|What do the label colors mean?]]&lt;br /&gt;
&lt;br /&gt;
===How can I avoid fall damage?===&lt;br /&gt;
As a young character, it is all too easy to die through fall damage. The general advice is this: don&#039;t jump from objects, don&#039;t run down staircases, and take care when traveling across dangerous paths where it may be easy to slip. Sometimes bugs do occur and your character will plummet to his or her doom from a height that looks no more than four feet - unfortunate, but try to be as safe as you can. Also, because of certain graphics bugs, your character can fall through the floor to the end of the world. Try to avoid the spots that can trigger this event and find some alternative routes.&lt;br /&gt;
&lt;br /&gt;
If your camera angle doesn&#039;t let you see something clearly such as the edge of a pit or where steps going down or up are, press &amp;quot;Page Up&amp;quot; or &amp;quot;Page Down&amp;quot; keys to adjust the camera angle to your liking.&lt;br /&gt;
&lt;br /&gt;
===Y DOES EVRY1 H8TE ME!??===&lt;br /&gt;
Stop shouting at them! Using capslock and chatspeak all the time makes you sound loud, rude, and immature. It&#039;s also an eyesore, and not roleplay-compliant, so please type normally.&lt;br /&gt;
&lt;br /&gt;
===How do I open doors?===&lt;br /&gt;
You can&#039;t currently open any doors that aren&#039;t already open.&lt;br /&gt;
&lt;br /&gt;
===My map is too dark! I can&#039;t see where I&#039;m going.===&lt;br /&gt;
If adjusting the brightness/gamma settings of your monitor doesn&#039;t work, try running the game with the -fullbright command. It will eliminate lighting completely (and thus be warned: the game won&#039;t appear as pretty and you won&#039;t be able to tell night from day). Right-click on your PlaneShift shortcut, hit Properties, find the Target line and add a space and -fullbright at the very end.&lt;br /&gt;
&lt;br /&gt;
===How do I create a macro?===&lt;br /&gt;
Right-click on one of the free slots in the macro list (which is found down the left side of your screen by default - it already has buttons like Attack, Sell, Tell, Say, etc) and click the button. You can then set the name for the macro, and then the chat command you wish it to type when the button is pressed. You can also queue 2 or more commands (i.e for creating an attack shortcut you can use the following combo: /target clear, /target next npc, /attack &amp;lt;&amp;lt;1-5&amp;gt;&amp;gt; placing each command on a new row and without the &amp;lt;&amp;lt;&amp;gt;&amp;gt; signs).&lt;br /&gt;
&lt;br /&gt;
===I&#039;m stuck in a place I can&#039;t get out from and I can&#039;t move!===&lt;br /&gt;
Type &amp;quot;/unstick&amp;quot; - that will move you to a safe spot.&lt;br /&gt;
&lt;br /&gt;
===How do I get magic?===&lt;br /&gt;
You will need to buy a glyph from the magic shop or get one from a quest, purify it, and learn the spell. You will also need to find a trainer that teaches the magic Way (or school) your spell is in.&lt;br /&gt;
&lt;br /&gt;
===Why is it that some characters get spawned in Hydlaa (main city) and others in Ojaveda (Enkidukai city)?===&lt;br /&gt;
Some spawns take you to your origins. Currently only the Enkidukai have their spawn in a separate city, but once each race has its own towns and settlements, all characters will spawn in their rightful places.&lt;br /&gt;
&lt;br /&gt;
===How can I buy a house?===&lt;br /&gt;
Player-owned buildings is something that will be possible only in the far future. There is no such feature yet.&lt;br /&gt;
&lt;br /&gt;
===What does &amp;quot;roleplay&amp;quot; mean?===&lt;br /&gt;
Planeshift is a Massive Multiplayer Online Role Playing Game (M.M.O.R.P.G). That means that your character lives in a virtual world, has a background story and interacts with other characters. Role playing means that you adjust your chat in concordance with the setting of the game, with your character&#039;s background and with the other characters you meet ingame. Talking out of character (ooc) is prohibited in the normal chat but you can act ooc when whispering to another player using the command &amp;quot;/tell&amp;quot;. The background story of your character is decided by you and, as long as it fits in the setting of the game, there is no limit to it but your imagination.&lt;br /&gt;
&lt;br /&gt;
===I can&#039;t see certain players or NPCs===&lt;br /&gt;
That is caused by the fact that you lagged when entering a sector of the map. Changing sector and returning or reloading the client will help you.&lt;br /&gt;
&lt;br /&gt;
===Is there a way to make the client load the new regions faster?===&lt;br /&gt;
Yes, checking the &amp;quot;Keep maps loaded&amp;quot; option in pssetup will help because if you already loaded a certain map you won&#039;t have to load it again when you return there. However, this will take a good amount of memory.&lt;br /&gt;
&lt;br /&gt;
===I read the Player Guide and the Gameplay FAQ, but I still need help in-game===&lt;br /&gt;
Use the help channel (the tab on the right in your communications window). An advisor will answer your question.&lt;br /&gt;
&lt;br /&gt;
===I don&#039;t like my character creation choices, will you change my gender/race/etc?===&lt;br /&gt;
The choices you have made for your character during the creation process are final; you can change them only by remaking your entire character. No developer or Game Master will make such changes for you.&lt;br /&gt;
&lt;br /&gt;
===How do you play Groffeltoe?===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===What are those things that people can summon as pets?===&lt;br /&gt;
There are two kinds of pets, right now.  The one with the tiny wings is called a groffel.  The other one, that looks somewhat like a brownish lizard, is called a yulbar.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=1997</id>
		<title>Players Guide/Combat</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Combat&amp;diff=1997"/>
		<updated>2006-10-03T22:53:44Z</updated>

		<summary type="html">&lt;p&gt;Illori: fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Players_Guide_Chapter_1 | Chapter I. Installation]]=&lt;br /&gt;
&lt;br /&gt;
The first chapter deals with game requirements, account creation, installation and so on.&lt;br /&gt;
&lt;br /&gt;
=[[Players_Guide_Chapter_2| Chapter II. PlaneShift Player Guide]]=&lt;br /&gt;
&lt;br /&gt;
== [[Character Creation]] ==&lt;br /&gt;
&lt;br /&gt;
== [[First Connection]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Interface]] ==&lt;br /&gt;
&lt;br /&gt;
==[[Buying, Selling &amp;amp; Trading]]==&lt;br /&gt;
&lt;br /&gt;
==[[Character Statistics]]==&lt;br /&gt;
&lt;br /&gt;
==[[Skills]]==&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
===Initiating Combat===&lt;br /&gt;
&lt;br /&gt;
There are four basic ways that you can find yourself in a combat situation.&lt;br /&gt;
&lt;br /&gt;
Firstly, you may be attacked outright by an aggressive monster. In this case you can choose to stand and fight or run away. To fight, you must right-click on the monster and click the [[Players_Guide_Chapter_2#Action_Menu| Attack]] icon.&lt;br /&gt;
&lt;br /&gt;
Secondly, you may choose to attack an unwitting monster. To initiate combat, you must again right-click on the monster and click the [[Players_Guide_Chapter_2#Action_Menu| Attack]] icon.&lt;br /&gt;
&lt;br /&gt;
Thirdly, you may be challenged to a duel by another player. If you are challenged, you will see a window appear that allows you to either accept or decline the challenge. Once the duel has begun, you will need to target the other player and attack them in the same way you would attack a monster. If your guild and your opponent&#039;s guild are at war, no challenge will be necessary for them to attack you!&lt;br /&gt;
&lt;br /&gt;
Lastly, you may wish to attack another player. Unless your guild and your target&#039;s guild are at war, you will need to challenge them to a duel. To challenge, use the command &#039;&#039;&#039;/challenge&#039;&#039;&#039; when you have your opponent targetted. You will be notified once they have accepted or declined. If they accept then the fight is on!&lt;br /&gt;
&lt;br /&gt;
===Stance===&lt;br /&gt;
&lt;br /&gt;
During combat, attacker and victim can change their combat stance, focusing more on attack or on defense. There are five possible combat stances:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloody&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In bloody attack the player focuses all his or her ability on attacking. All blocking, movement and dodging ability gets transferred to attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aggressive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In aggressive attack the player focuses his ability more on attacking then defending. His or her blocking ability gets transferred to attack as well as some of movement and dodging ability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This is the standard, default attack. Attack and defense are as per [[Players_Guide_Chapter_2#Skills_2| skills]] and [[Players_Guide_Chapter_2#Character_Statistics|stats]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In defensive attack the player focuses his or her ability more on defending than attacking. Attacking ability gets transferred to blocking, along with some movement and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full Defensive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: In full defense the player focuses all his or her ability on defending. All attacking ability, movement and agility is transferred to blocking and avoiding attacks.&lt;br /&gt;
&lt;br /&gt;
You can change your attack stance using the &#039;&#039;&#039;/attack&#039;&#039;&#039; command. You can specify the stance using &#039;&#039;&#039;/attack 1&#039;&#039;&#039; (Bloody) up to &#039;&#039;&#039;/attack 5&#039;&#039;&#039; (Full Defensive). You can change your stance anytime during combat.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
&lt;br /&gt;
In the world of [[Players_Guide_Chapter_3#Yliakum| Yliakum]], death is not the end.&lt;br /&gt;
&lt;br /&gt;
When you die through mishap or attack you will reappear in the [[Players_Guide_Chapter_3#Death_Realm| Death Realm]].&lt;br /&gt;
&lt;br /&gt;
===Combat Example===&lt;br /&gt;
&lt;br /&gt;
In this section we will guide you through a possible encounter with a Rat.&lt;br /&gt;
&lt;br /&gt;
Pictured below is our first encounter with a Rat. Be careful though - the Rat will notice your presence and attack!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:rat.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first thing to do is right-click on the Rat with your mouse, and then choose &#039;&#039;&#039;Attack&#039;&#039;&#039; from the action menu when it appears:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:combat2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now the fight is on! Keep a careful eye on your health and your opponent&#039;s health always. if your health gets too low, you will need to heal or run away!&lt;br /&gt;
&lt;br /&gt;
Finally we have killed the Rat. Now we can [[Players_Guide_Chapter_2#Looting| loot]] the corpse. By looting the corpses of monsters that you kill, you can acquire items to sell or trade for money with which you can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
===Looting===&lt;br /&gt;
&lt;br /&gt;
To loot a corpse, right click on it and when the action menu appears, choose &#039;&#039;&#039;Loot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:looting1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A window will appear displaying the items that can be looted from the corpse. Take whichever items you want and then you can close the window.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:looting2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the right button to take specific items and the left button to randomly distribute the loot among your [[Glossary#Group| &#039;&#039;Group&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
You cannot loot a corpse that was not killed by yourself or a member of your [[Glossary#Group| &#039;&#039;Group&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
Bear in mind that eventually the corpse will disappear from the world, and the monster may reappear. You will need to loot the corpse before that happens.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1996</id>
		<title>Talk:Players Guide Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1996"/>
		<updated>2006-10-03T22:46:28Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Consolidating OS dependent text ==&lt;br /&gt;
&lt;br /&gt;
There is a lot of redundant text in this page. Each subheading for the different operating systems had almost identical text, with only a slight variation (commands to use). Does anyone agree that it would be clearer if each sub-heading was re-written to be a general account, and &#039;&#039;&#039;only&#039;&#039;&#039; the OS variances separated out in a sub-sub-heading?&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably a good idea.&lt;br /&gt;
Maybe you should edit the section on a different page, change it along your ideas and then we all have a look at it and compare with the old layout. If the new layout is generally accepted we can either reditect or copy the content over the old page and delete the work-page again.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 09:59, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically a good idea. But, imagine the following (theoretically, I didn&#039;t check whether this can happen with the current contents): &lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
* Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;M&#039;&#039;&#039;ac&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;U&#039;&#039;&#039;nix&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
*Do command D-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Not very straightforward, compared to the actual activity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An option:&lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
* Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;links to B-W, B-M, B-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;links to D-W, D-M, D-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;link to A&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;link to C&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;link to E&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and so on...&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Still not straightforward, but with quicker jumping at least.&lt;br /&gt;
&lt;br /&gt;
However, both could be too sophisticated for the &amp;quot;normal&amp;quot; user. Maybe even worse if not all OSs need the same type of commands.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 14:51, 28 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as i know most of what is done in one OS is done almost the same in the others when it comes to set up and updating (commands to get to them might change) &lt;br /&gt;
&lt;br /&gt;
--illori&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
* 1. &amp;quot;Chaptering&amp;quot; with automatic TOC works in the discussion as well&lt;br /&gt;
* 2. It&#039;s good wiki style to sign discussion contributions with two hyphens followed by four tildes:&amp;lt;nowiki&amp;gt; --~~~ &amp;lt;/nowiki&amp;gt;. This automatically adds your user name, or your IP if you&#039;re not loggged in, and date &amp;amp; time.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 05:12, 29 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Renaming Chapter I. from &amp;quot;Installation&amp;quot; to &amp;quot;Installation and Configuration&amp;quot; or &amp;quot;Installation and Setup&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Since this is what it actually contains.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 15:56, 1 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea to rename the chapters from counters like [[Players_Guide_Chapter_1]] to their actual name (in this case &amp;quot; Installation&amp;quot;). I don&#039;t see a reason for the current titles as the numbers are given in the TOC.&lt;br /&gt;
Suggestions? --[[User:Kerol|Kerol]] 07:54, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agreed, good idea! (Is there a wiki-wide update-link-when-link-target-changes-function? )&lt;br /&gt;
&lt;br /&gt;
I also recommend to omit the big fat headings with links to the other chapters. A separate &amp;quot;Related Links&amp;quot; chapter looks much nicer.&lt;br /&gt;
&lt;br /&gt;
Another suggestions: Transforming the main chapters (I. - VI., App. A, B) into categories and divide the LONG pages into several pages, so that one sub-chapter at 2nd level (e.g. 1.1) equals 1 page belonging to the appropriate category. &lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:47, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Geri We are working on dividing the pages as you said look at what we have so far for [[Players_Guide_Chapter_2]]&lt;br /&gt;
&lt;br /&gt;
--illori 13:57, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I see! That&#039;s what came into my mind, too: Transforming the main chapters into link pages to sub-chapters. Perfect! So, I think it will be OK if I transfer Combat, Magic, NPCs, Cheating to their own pages.&lt;br /&gt;
&lt;br /&gt;
And: Does this apply to the other main chapters as well?&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 17:54, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
It is for all the chapters just the main sections like chapter 2 (for what i have done so far)&lt;br /&gt;
&lt;br /&gt;
--illori 18:46, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1984</id>
		<title>Talk:Players Guide Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1984"/>
		<updated>2006-10-03T17:57:32Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
&lt;br /&gt;
== Consolidating OS dependent text ==&lt;br /&gt;
&lt;br /&gt;
There is a lot of redundant text in this page. Each subheading for the different operating systems had almost identical text, with only a slight variation (commands to use). Does anyone agree that it would be clearer if each sub-heading was re-written to be a general account, and &#039;&#039;&#039;only&#039;&#039;&#039; the OS variances separated out in a sub-sub-heading?&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably a good idea.&lt;br /&gt;
Maybe you should edit the section on a different page, change it along your ideas and then we all have a look at it and compare with the old layout. If the new layout is generally accepted we can either reditect or copy the content over the old page and delete the work-page again.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 09:59, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically a good idea. But, imagine the following (theoretically, I didn&#039;t check whether this can happen with the current contents): &lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
* Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;M&#039;&#039;&#039;ac&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;U&#039;&#039;&#039;nix&lt;br /&gt;
&lt;br /&gt;
* Do command B-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
*Do command D-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Not very straightforward, compared to the actual activity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An option:&lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
* Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;links to B-W, B-M, B-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;links to D-W, D-M, D-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;link to A&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;link to C&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;link to E&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and so on...&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Still not straightforward, but with quicker jumping at least.&lt;br /&gt;
&lt;br /&gt;
However, both could be too sophisticated for the &amp;quot;normal&amp;quot; user. Maybe even worse if not all OSs need the same type of commands.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 14:51, 28 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As far as i know most of what is done in one OS is done almost the same in the others when it comes to set up and updating (commands to get to them might change) &lt;br /&gt;
&lt;br /&gt;
--illori&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
* 1. &amp;quot;Chaptering&amp;quot; with automatic TOC works in the discussion as well&lt;br /&gt;
* 2. It&#039;s good wiki style to sign discussion contributions with two hyphens followed by four tildes:&amp;lt;nowiki&amp;gt; --~~~ &amp;lt;/nowiki&amp;gt;. This automatically adds your user name, or your IP if you&#039;re not loggged in, and date &amp;amp; time.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 05:12, 29 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Renaming Chapter I. from &amp;quot;Installation&amp;quot; to &amp;quot;Installation and Configuration&amp;quot; or &amp;quot;Installation and Setup&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Since this is what it actually contains.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 15:56, 1 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it&#039;s a good idea to rename the chapters from counters like [[Players_Guide_Chapter_1]] to their actual name (in this case &amp;quot; Installation&amp;quot;). I don&#039;t see a reason for the current titles as the numbers are given in the TOC.&lt;br /&gt;
Suggestions? --[[User:Kerol|Kerol]] 07:54, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Agreed, good idea! (Is there a wiki-wide update-link-when-link-target-changes-function? )&lt;br /&gt;
&lt;br /&gt;
I also recommend to omit the big fat headings with links to the other chapters. A separate &amp;quot;Related Links&amp;quot; chapter looks much nicer.&lt;br /&gt;
&lt;br /&gt;
Another suggestions: Transforming the main chapters (I. - VI., App. A, B) into categories and divide the LONG pages into several pages, so that one sub-chapter at 2nd level (e.g. 1.1) equals 1 page belonging to the appropriate category. &lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 12:47, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Geri We are working on dividing the pages as you said look at what we have so far for [[Players_Guide_Chapter_2]]&lt;br /&gt;
&lt;br /&gt;
--illori 13:57, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1967</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1967"/>
		<updated>2006-10-03T14:50:15Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discussion about the ingame help stuff moved to [[Talk:ToDo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
*[[PlaneShift_Review]] (need to add content to page)&lt;br /&gt;
*[[Players_Guide_Chapter_2#Crafting]] (definetely too short for an important feature)&lt;br /&gt;
*[[Players_Guide_Chapter_1]] (make like chapter 2)&lt;br /&gt;
*[[Players_Guide_Chapter_2]] (finish moving pages)&lt;br /&gt;
*[[Players_Guide_Chapter_3]] (make like chapter 2)&lt;br /&gt;
*[[Players_Guide_Chapter_4]] (make like chapter 2)&lt;br /&gt;
*[[Players_Guide_Chapter_5]] (make like chapter 2)&lt;br /&gt;
*[[Players_Guide_Chapter_6]] (make like chapter 2)&lt;br /&gt;
* Change all links when pages have been moved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] )&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1966</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1966"/>
		<updated>2006-10-03T14:49:33Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Discussion about the ingame help stuff moved to [[Talk:ToDo]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
*[[PlaneShift_Review]] (need to add content to page)&lt;br /&gt;
*[[Players_Guide_Chapter_2#Crafting]] (definetely too short for an important feature)&lt;br /&gt;
*[[Player_Guide_Chapter_1]] (make like chapter 2)&lt;br /&gt;
*[[Player_Guide_Chapter_2]] (finish moving pages)&lt;br /&gt;
*[[Player_Guide_Chapter_3]] (make like chapter 2)&lt;br /&gt;
*[[Player_Guide_Chapter_4]] (make like chapter 2)&lt;br /&gt;
*[[Player_Guide_Chapter_5]] (make like chapter 2)&lt;br /&gt;
*[[Player_Guide_Chapter_6]] (make like chapter 2)&lt;br /&gt;
* Change all links when pages have been moved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] )&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=1963</id>
		<title>Players Guide/Skills</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Skills&amp;diff=1963"/>
		<updated>2006-10-03T14:45:21Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Players_Guide_Chapter_1 | Chapter I. Installation]]=&lt;br /&gt;
&lt;br /&gt;
The first chapter deals with game requirements, account creation, installation and so on.&lt;br /&gt;
&lt;br /&gt;
=[[Players_Guide_Chapter_2| Chapter II. PlaneShift Player Guide]]=&lt;br /&gt;
&lt;br /&gt;
== [[Character Creation]] ==&lt;br /&gt;
&lt;br /&gt;
== [[First Connection]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Interface]] ==&lt;br /&gt;
&lt;br /&gt;
==[[Buying, Selling &amp;amp; Trading]]==&lt;br /&gt;
&lt;br /&gt;
==[[Character Statistics]]==&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
===Learning Skills===&lt;br /&gt;
&lt;br /&gt;
PlaneShift implements a system of character progression though skills, training and progression points.&lt;br /&gt;
&lt;br /&gt;
There are basically four stages of learning a new skill, or improving upon an existing one:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Experience Points are awarded for doing certain tasks. You can think of this as being like XP in other games, but with some important additional features.&lt;br /&gt;
At the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.&lt;br /&gt;
Every new character will begin the game with 0% experience.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Progression Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Progression Points can be used by the player to purchase training, special maneuvers, stat increases and so on. It&#039;s nothing more than a reflection of the experience you have gained.&lt;br /&gt;
As you gain Experience Points, you will also accumulate Progression Points.&lt;br /&gt;
Every new character will begin the game with five Progression Points to allocate.&lt;br /&gt;
Progression Points are used each time you [[Players_Guide_Chapter_2#Training| train]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theoretical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: This represents the &amp;quot;book learning&amp;quot; in a certain skill. For example, in the first rank of sword skill you can have the &amp;quot;left to right slash&amp;quot; only. At the second rank, you can have &amp;quot;jump forward and dive&amp;quot; and so on.&lt;br /&gt;
Every skill has a balance of knowledge and practice required to master it. Some skills may require more practice than knowledge and some might require more knowledge than practice. For example, we can say that herbalism requires more knowledge than practice, so it could be &amp;quot;80% knowledge and 20% practice&amp;quot;, while unarmed fighting could be &amp;quot;30% knowledge and 70% practice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You spend your Progression Points by going to a trainer or some other [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]]. and paying the Progression Points and money required for [[Players_Guide_Chapter_2#Training| training]]. This will give you theoretical knowledge. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Practical Knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Represents the player&#039;s real-world expertise. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank.&lt;br /&gt;
When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
Once you have gained some Progression Points through experience, you can use trainers to improve your skills.&lt;br /&gt;
&lt;br /&gt;
To train, walk close to an [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]], right-click on them, and click the Train icon that appears. Alternatively, target them and enter the &#039;&#039;&#039;/train&#039;&#039;&#039; command in the [[Players_Guide_Chapter_2#Chat_Window| Chat Window]] or click the &#039;&#039;&#039;Train&#039;&#039;&#039; button in your [[Players_Guide_Chapter_2#Shortcuts| Shortcut Window]]. If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train.&lt;br /&gt;
&lt;br /&gt;
When this window appears, click on the skill you wish to improve and click the &#039;&#039;&#039;Buy Skill&#039;&#039;&#039; button at the top of the training window. If you have sufficient Progression Points and capacity for more theoretical knowledge, you will advance in that skill&#039;s theory.&lt;br /&gt;
&lt;br /&gt;
===Weapons Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of weapons. Having access to the group gives the same skill also to all weapons contained in that group. This skill is used in combat when fighting with a weapon of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Every weapon type has a different efficency based on the armor (skin, clothes, chain, plate, etc.) that it hits. So a falchion can be more effective on a certain monster or opponent than a mace, even if the mace has an higher base damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swords&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Bastard sword, broad sword, claymore, falchion, galkard, long sword, rapier, saber / scimitar, short sword, two-handed sword and venk.&lt;br /&gt;
Description: The all-round group of bladed weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knives &amp;amp; Daggers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Dagger, knife, net, stiletto and whip.&lt;br /&gt;
Description: The primary skill for those who prefer stealth over brute strength. These weapons are easy to use and easy to learn.&lt;br /&gt;
Advantages: Easy to learn and swift to use (more attacks per second).&lt;br /&gt;
Disadvantages: Little damage per attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Axes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Axe, chainblade, cleaver, double axe, poleaxe, small axe and two-handed axe.&lt;br /&gt;
Description: For those brutal and bloody fights.&lt;br /&gt;
Advantages: Massive destruction and high damage.&lt;br /&gt;
Disadvantages: Slow to use (less attacks per second) and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maces &amp;amp; Hammers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Blackjack, club, flail, hammer, mace, morning star, two-handed mace, war hammer and zarwush.&lt;br /&gt;
Description: The all-round group of blunt weapons. A basic combat skill.&lt;br /&gt;
Advantages: None&lt;br /&gt;
Disadvantages: None&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Iron fist, slayer armor, spiked shield, steel claws, thorn helm and unarmed combat.&lt;br /&gt;
Description: The close combat skill. When no weapons are available, this is your fighting skill.&lt;br /&gt;
Advantages: Easy to learn and fast to use.&lt;br /&gt;
Disadvantages: Less effective for defense and more expensive equipment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polearms &amp;amp; Spear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Halberd, partisan, pike / spear, polearm, rake, trident and voulge.&lt;br /&gt;
Description: Almost any weapon as long as a person or longer requires this skill.&lt;br /&gt;
Advantages: Excellent for defense.&lt;br /&gt;
Disadvantages: Slower weapons and harder to learn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Used for: Burning oil vial, heavy crossbow, jalood (throwing axe), light crossbow, long bow, short bow, sling, throwing daggers and throwing knives.&lt;br /&gt;
Description: The skill used for any weapon used at a distance.&lt;br /&gt;
Advantages: You stay away from close combat.&lt;br /&gt;
Disadvantages: Slower to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armor Skills===&lt;br /&gt;
&lt;br /&gt;
A character can choose to learn one or more &amp;quot;groups&amp;quot; of armor. Having access to the group gives the same skill also to all armors contained in that group. This skill is used in combat when fighting with armor of the selected group. There&#039;s no limit in the number of groups a character can learn.&lt;br /&gt;
&lt;br /&gt;
Each armor has a base penalty to agility. Increasing your skill in using armor you can drop the penalty. You can get the penalty to zero only with light armor. Other types of armors will always give you some hindrance.&lt;br /&gt;
&lt;br /&gt;
Groups are: Light armor, medium armor, heavy armor and shield handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arcane Lore Skills===&lt;br /&gt;
&lt;br /&gt;
Arcane Lore skills express the knowledge in manipulating the [[Players_Guide_Chapter_2#Glyphs| glyphs]] to cast spells and to discover new ones. There is one skill for each Way.&lt;br /&gt;
&lt;br /&gt;
There is much more information on these skills in the [[Players_Guide_Chapter_2#2.9._Magic| Magic]] section.&lt;br /&gt;
&lt;br /&gt;
Each skill represents proficiency in one of the Ways of magic. The skills are: [[Players_Guide_Chapter_2#Crystal_Way | Crystal Way]], [[Players_Guide_Chapter_2#Dark_Way | Dark Way]], [[Players_Guide_Chapter_2#Azure_Way| Azure Way]], [[Players_Guide_Chapter_2#Red_Way | Red Way]], [[Players_Guide_Chapter_2#Blue_Way |Blue Way]] and [[Players_Guide_Chapter_2#Brown_Way |Brown Way]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Development&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Determines the health of your body and provides you with more [[Players_Guide_Chapter_2#Hit_Points|Hit Points]]. Whenever you train this skill you spend time to work out and to enhance your health.&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Your ability to find natural resources by mining the land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inactive Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You will see many skills listed in your [[Players_Guide_Chapter_2#Skills| Skills Windows]] than are listed above. The reason for this is that many of the skills are not yet active.&lt;br /&gt;
&lt;br /&gt;
* Assassin Weapon&lt;br /&gt;
* Backstab&lt;br /&gt;
* Climb&lt;br /&gt;
* Find Traps&lt;br /&gt;
* Hide in Shadows&lt;br /&gt;
* Lockpicking&lt;br /&gt;
* Pickpockets&lt;br /&gt;
* Set Traps&lt;br /&gt;
* Riding&lt;br /&gt;
* Swimming&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Anti-Magic&lt;br /&gt;
* Empathy&lt;br /&gt;
* Herbal&lt;br /&gt;
* Repair Armors&lt;br /&gt;
* Repair Weapons&lt;br /&gt;
* Argan&lt;br /&gt;
* Esteria&lt;br /&gt;
* Lah&#039;ar&lt;br /&gt;
* Baking&lt;br /&gt;
* Cooking&lt;br /&gt;
* Blacksmith&lt;br /&gt;
* Knife Making&lt;br /&gt;
* Sword Making&lt;br /&gt;
* Axe Making&lt;br /&gt;
* Mace Making&lt;br /&gt;
* Shield Making&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
Crafting allows you to use your character&#039;s [[Players_Guide_Chapter_2#Skills_2| skills]] in combination with the appropriate raw materials to create new items in the game. These items could then be used, [[Players_Guide_Chapter_2#Exchanging| traded]] or [[Players_Guide_Chapter_2#Selling| sold]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the corpses of dead opponents can be looted for valuable items and artifacts that can be traded for money.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=1959</id>
		<title>Players Guide/Buying, Selling &amp; Trading</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Buying,_Selling_%26_Trading&amp;diff=1959"/>
		<updated>2006-10-03T14:40:12Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Players_Guide_Chapter_1 | Chapter I. Installation]]=&lt;br /&gt;
&lt;br /&gt;
The first chapter deals with game requirements, account creation, installation and so on.&lt;br /&gt;
&lt;br /&gt;
=[[Players_Guide_Chapter_2| Chapter II. PlaneShift Player Guide]]=&lt;br /&gt;
&lt;br /&gt;
== [[Character Creation]] ==&lt;br /&gt;
&lt;br /&gt;
== [[First Connection]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Interface]] ==&lt;br /&gt;
&lt;br /&gt;
==Buying, Selling &amp;amp; Trading==&lt;br /&gt;
&lt;br /&gt;
===Buying===&lt;br /&gt;
&lt;br /&gt;
From the very beginning to the very end of the game, you will need to purchase weapons, armor and items to survive and prosper.&lt;br /&gt;
&lt;br /&gt;
You can buy items directly from some [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game. Such NPCs are usually tending shops or advertising wares.&lt;br /&gt;
&lt;br /&gt;
To buy from an NPC, approach the NPC, right-click on them and click the [[Players_Guide_Chapter_2#Action_Menu| Buy icon]]. A purchasing window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buying.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/buy&#039;&#039;&#039; command or click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button in the [[Players_Guide_Chapter_2#Shortcuts| Shortcuts Window]].&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between buy mode and sell mode. Below that is a list of all the types of items for sale from this NPC. If you click on one of those types, a list of all available items and their prices will appear in the area on the right.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you are interested in. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Buy&#039;&#039;&#039; button to complete the purchase and transfer the item into your [[Players_Guide_Chapter_2#Inventory| Inventory]].&lt;br /&gt;
&lt;br /&gt;
Lastly, your available [[Players_Guide_Chapter_3#Currency| money]] is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Selling===&lt;br /&gt;
&lt;br /&gt;
As you kill monsters and complete quests, you will begin to acquire loot. You can sell unwanted loot to [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]] merchants for [[Players_Guide_Chapter_3#Currency| money]].&lt;br /&gt;
&lt;br /&gt;
To sell to an NPC, approach the NPC, right-click on them and click the [[Players_Guide_Chapter_2#Action_Menu| Sell icon]]. A selling window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:selling.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, target the NPC and either use the &#039;&#039;&#039;/sell&#039;&#039;&#039; command or click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button in the [[Players_Guide_Chapter_2#Shortcuts| Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
At the top left are radio buttons for changing between sell mode and buy mode. Below that is a list of all the types of items that you can sell to this NPC. If you click on one of those types, a list of the items of that type in your [[Players_Guide_Chapter_2#Inventory| Inventory]] will appear in the area on the right along with the quantity that you are carrying.&lt;br /&gt;
&lt;br /&gt;
Click on an item that you wish to sell. If you click the &#039;&#039;&#039;Examine&#039;&#039;&#039; button at the top, you will see more detail about the item. Otherwise, click the &#039;&#039;&#039;Sell&#039;&#039;&#039; button to complete the sale and transfer the item from your [[Players_Guide_Chapter_2#Inventory| Inventory]]. to the NPC, receiving [[Players_Guide_Chapter_3#Currency| money]] in return.&lt;br /&gt;
&lt;br /&gt;
Lastly, your current [[Players_Guide_Chapter_3#Currency| money]] is shown in the bottom left corner of the window.&lt;br /&gt;
&lt;br /&gt;
===Exchanging===&lt;br /&gt;
&lt;br /&gt;
Exchanging (also called trading) allows you to give and take items from other players.&lt;br /&gt;
&lt;br /&gt;
To trade with another player, right-click on them and click the [[Players_Guide_Chapter_2#Action_Menu| Exchange icon]]. An exchange window will appear:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:exchanging.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The exchange window is divided into two halves. The left side represents the items and money that you are giving and the right side indicates the items and money you are receiving.&lt;br /&gt;
&lt;br /&gt;
To put items or money into the exchange window, open your [[Players_Guide_Chapter_2#Inventory | Inventory]], click the item you wish to trade and click it again in the exchange window. It will appear in the left hand column.&lt;br /&gt;
&lt;br /&gt;
As you are doing this, the other player will be doing the same. You will see the items and money they are offering you appear in the right hand side of the exchange window.&lt;br /&gt;
&lt;br /&gt;
When you are happy with the trade, click the &#039;&#039;&#039;Exchange&#039;&#039;&#039; at the top and the items and money will be transferred.&lt;br /&gt;
&lt;br /&gt;
===Giving===&lt;br /&gt;
&lt;br /&gt;
Giving is almost the same as [[Players_Guide_Chapter_2#Exchanging| exchanging]] except you get nothing in return. This is used for giving items to NPCs to complete quests.&lt;br /&gt;
&lt;br /&gt;
To give items or money to an NPC, right-click on the NPC and click the [[Players_Guide_Chapter_2#Action_Menu| Give icon]]. An exchange window like the above will appear, however it will only have a left hand column:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:giving.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Put items into the give window as described under [[Players_Guide_Chapter_2#Exchanging| exchanging]], then press the &#039;&#039;&#039;Give&#039;&#039;&#039; button to transfer the items from your [[Players_Guide_Chapter_2#Inventory | Inventory]] to the NPC.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=1957</id>
		<title>Players Guide/Interface</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Players_Guide/Interface&amp;diff=1957"/>
		<updated>2006-10-03T14:35:16Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[Players_Guide_Chapter_1 | Chapter I. Installation]]=&lt;br /&gt;
&lt;br /&gt;
The first chapter deals with game requirements, account creation, installation and so on.&lt;br /&gt;
&lt;br /&gt;
=[[Players_Guide_Chapter_2| Chapter II. PlaneShift Player Guide]]=&lt;br /&gt;
&lt;br /&gt;
== [[Character Creation]] ==&lt;br /&gt;
&lt;br /&gt;
== [[First Connection]] ==&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
&lt;br /&gt;
This section is a complete guide to all the user interface options in PlaneShift. It is a detailed discussion of many of the windows and commands not covered in [[Players_Guide_Chapter_2#First_Connection|Section 2.2, “First Connection”]].&lt;br /&gt;
&lt;br /&gt;
===Toolbar===&lt;br /&gt;
&lt;br /&gt;
Across the top of your game screen is the most important part of the user interface, the toolbar.&lt;br /&gt;
&lt;br /&gt;
To resize the toolbar, click and hold with your left mouse button on the small square at the bottom right corner of the toolbar and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
The toolbar can be displayed in one of the following three modes:&lt;br /&gt;
* Horizontal (1 row)&lt;br /&gt;
* Vertical (2 columns)&lt;br /&gt;
* Angle (1 row, 1 column)&lt;br /&gt;
&lt;br /&gt;
To use a toolbar icon, click on it. To get a tip on what the button does, hover your mouse cursor over it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbar Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Toolbar Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_up.png]]&lt;br /&gt;
| &lt;br /&gt;
* Click on this icon to hide the toolbar. &lt;br /&gt;
* Right-click on this icon to switch between the three toolbar modes. &lt;br /&gt;
* To arrange the toolbar somewhere on your screen, click and hold with your left mouse button right below this icon and drag it until it is where you want it (NOT in Angle mode!).&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; align=&amp;quot;center&amp;quot; |&lt;br /&gt;
[[Image:minimize_down.png]]&lt;br /&gt;
| Click on this icon to show the toolbar. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:exit.png]]&lt;br /&gt;
| Quit the game.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:options.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the game [[Players_Guide_Chapter_2#Options| Options Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:help.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up the in-game [[Players_Guide_Chapter_2#Help| Help Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:shortcuts.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Players_Guide_Chapter_2#Shortcuts|Shortcuts Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:guild.png]]&lt;br /&gt;
|&lt;br /&gt;
Allows you to create a new guild. if you are already in a guild, will display the [[Players_Guide_Chapter_2#Guild| Guild Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:questbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide_Chapter_2#Quest_Log| Quest Log]] and notes.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:spellbook.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide_Chapter_2#Spell_Book| Spell Book]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:buddylist.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide_Chapter_2#Buddy_List| Buddy List]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:group.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your [[Players_Guide_Chapter_2#group| Group Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:info.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Players_Guide_Chapter_2#status| Status Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:petition.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Players_Guide_Chapter_2#petitions| Petition Window]], allowing you to petition a [[Glossary#GM| &#039;&#039;GM&#039;&#039;]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:chat.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides the [[Players_Guide_Chapter_2#Chat_Window| Chat Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:inventory.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Players_Guide_Chapter_2#Inventory| Inventory Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:skill.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows or hides your character&#039;s [[Players_Guide_Chapter_2#Skills| Skills Window]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Action Menu===&lt;br /&gt;
&lt;br /&gt;
Whenever you see something in the PlaneShift world, you can usually right click on it to bring up an Action Menu.&lt;br /&gt;
&lt;br /&gt;
Depending on the type of object you&#039;ve clicked on, the icons in the Action Menu will vary. The following is a table of all possible action icons with descriptions of what they do.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Menu Icons (default skin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Action Menu Icons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Icon&lt;br /&gt;
! Action&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_attack.png]]&lt;br /&gt;
|&lt;br /&gt;
Attacks the selected [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]], player or monster.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_buy.png]]&lt;br /&gt;
| Brings up a window allowing you to buy items off a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_sell.png]]&lt;br /&gt;
| Brings up a window allowing you to sell items to a merchant.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exchange.png]]&lt;br /&gt;
| Brings up a window allowing you to exchange items with a player.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_give.png]]&lt;br /&gt;
|&lt;br /&gt;
Brings up a window allowing you to give items to an [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_look.png]]&lt;br /&gt;
|&lt;br /&gt;
Displays a screen describing the object in detail. On a player, this will show the players description. You can modify your own description in the [[Players_Guide_Chapter_2#Skills| Skills Window]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_loot.png]]&lt;br /&gt;
|&lt;br /&gt;
Shows the items on the body of a dead creature or player. You can then take whatever items you wish and put them in your own [[Players_Guide_Chapter_2#Inventory| Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_train.png]]&lt;br /&gt;
| If the NPC is a trainer, this will show the training window.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_open.png]]&lt;br /&gt;
| Opens a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_unlock.png]]&lt;br /&gt;
| Unlocks or picks a door or chest.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_pickup.png]]&lt;br /&gt;
|&lt;br /&gt;
Takes the item and places it into your [[Players_Guide_Chapter_2#Inventory| Inventory]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_use.png]]&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_combine.png]]&lt;br /&gt;
| Combines an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;icon&amp;quot; |&lt;br /&gt;
[[Image:popup_exit.png]]&lt;br /&gt;
| Closes the Action Menu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Windows===&lt;br /&gt;
&lt;br /&gt;
There are several windows you can open and close and have visible on your main play area. The following sections explain each window in detail.&lt;br /&gt;
&lt;br /&gt;
You can right-click on any of the windows to set the fading in and out and the font size of each window:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[image:Window_Settings.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To move a window, click and hold with your left mouse button on the window&#039;s background and drag it around.&lt;br /&gt;
&lt;br /&gt;
To resize a window, click and hold with your left mouse button on the bottom right corner of the window and drag it until it is larger or smaller.&lt;br /&gt;
&lt;br /&gt;
Each window has a corresponding toolbar icon that you can click to show or hide the window. Your window settings will be saved each time you leave the game, so that when you re-join, they are exactly where you left them.&lt;br /&gt;
&lt;br /&gt;
When you first create a new character, you will have three windows on your screen by default: the [[Players_Guide_Chapter_2#Chat_Window| Chat Window]], the [[Players_Guide_Chapter_2#Status| Status Window]] and the [[Players_Guide_Chapter_2#Shortcuts| Shortcuts]].&lt;br /&gt;
&lt;br /&gt;
===Options===&lt;br /&gt;
&lt;br /&gt;
PlaneShift has many configuration options that can be adjusted by the player. Going into the detail of every one of these options is beyond the scope of this manual, but be aware that you can adjust mouse behavior, the camera, frame rate and more.&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:options.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
PlaneShift has an in-game help system that complements this manual.&lt;br /&gt;
&lt;br /&gt;
Bring up the Help window and then use the category browser on the left to look up a specific topic.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:help.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shortcuts===&lt;br /&gt;
&lt;br /&gt;
There are many commands you can enter in the[[Players_Guide_Chapter_2#Chat_Window| Chat Window]] to perform certain actions in the game. The shortcuts window is simply a quick way of performing many of these actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:shortcuts.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, clicking &#039;&#039;&#039;Who&#039;&#039;&#039; in the shortcuts window will perform a /who command.&lt;br /&gt;
&lt;br /&gt;
The shortcut window buttons are fully configurable. To change the label on a button, or the command that the button executes, right click on the button. In this way, you can add your favorite spells, actions and commands to your shortcut menu.&lt;br /&gt;
&lt;br /&gt;
You can have a shortcut execute as many commands as you like by separating each command with a new line (&#039;&#039;&#039;Enter&#039;&#039;&#039;). For instance:&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 /target_next_nearest_player&lt;br /&gt;
 /say Assisting now&lt;br /&gt;
 /assist&lt;br /&gt;
 /attack&lt;br /&gt;
&lt;br /&gt;
For a full listing of all the commands you can use in shortcuts, see [reference.html Appendix A, &#039;&#039;Command Reference&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
There are also some special variables you can use in shortcuts that are replaced with the variable value when the shortcut is executed:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut Variables&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Shortcut Variables&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Variable&lt;br /&gt;
! Value&lt;br /&gt;
! Example&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | $target&lt;br /&gt;
| The name of the currently targeted object.&lt;br /&gt;
| /say Prepare to die, $target&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default Shortcut Buttons&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| summary=&amp;quot;Default Shortcut Buttons&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Shortcut&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Buy&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/buy&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Buys from the targeted [[Glossary#NPC| &#039;&#039;NPC&#039;&#039;]].&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Sell&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/sell&#039;&#039;&#039;&lt;br /&gt;
| Sells to the targeted NPC.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Trade&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/trade&#039;&#039;&#039;&lt;br /&gt;
| Trades (exchanges) with the targeted NPC.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Start Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/attack&#039;&#039;&#039;&lt;br /&gt;
| Attacks the targeted player or NPC.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop Atk&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopattack&#039;&#039;&#039;&lt;br /&gt;
| Stops attacking the targeted player or NPC.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Challenge&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/challenge&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Challenges a player to a [[Glossary#PvP| &#039;&#039;PvP&#039;&#039;]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Yield&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/yield&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Yields to an opponent in a [[Glossary#PvP| &#039;&#039;PvP&#039;&#039;]] duel.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next Player&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest player&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest player to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Next NPC&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target next nearest npc&#039;&#039;&#039;&lt;br /&gt;
| Targets the next nearest NPC to your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Greet&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/greet&#039;&#039;&#039;&lt;br /&gt;
| Greets another player and plays your greeting animation.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Online&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/who&#039;&#039;&#039;&lt;br /&gt;
| Lists all players currently online.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Clear target&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/target clear&#039;&#039;&#039;&lt;br /&gt;
| Clears your current target.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Train&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/train&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
Attempt to [[Players_Guide_Chapter_2#Training| train]] a skill with the targeted trainer.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Use&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/use&#039;&#039;&#039;&lt;br /&gt;
| Uses an item.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | Stop using&lt;br /&gt;
| class=&amp;quot;command&amp;quot; | &#039;&#039;&#039;/stopusing&#039;&#039;&#039;&lt;br /&gt;
| Stops using an item.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Guild===&lt;br /&gt;
&lt;br /&gt;
When you first click the [[Glossary#Guild| &#039;&#039;Guild&#039;&#039;]] toolbar button, you have the option of creating a new guild. If you are already a member of a guild, you will instead see the guild window. If you are the leader of the guild you will have many options for promoting and configuring your guild.&lt;br /&gt;
&lt;br /&gt;
Creating a guild requires a large amount of money, plus a minimum number of members.&lt;br /&gt;
&lt;br /&gt;
The guild window has four separate screens:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guild Settings====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild1.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guild settings screen allows you to set the message of the day that guild members will see when they log in, edit the name of your guild and set your guild&#039;s web page.&lt;br /&gt;
&lt;br /&gt;
If you make your guild secret on this screen, it will not be shown in any public lists of available guilds.&lt;br /&gt;
&lt;br /&gt;
====Guild Members====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild2.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The guild members screen allows you to see all the players who are members of your guild, their current guild ranking and their guild points.&lt;br /&gt;
&lt;br /&gt;
You can promote or demote members, invite new members and leave the guild yourself if you wish. For each member, you can create public notes for other members to read, and private notes just for yourself.&lt;br /&gt;
&lt;br /&gt;
====Guild Permissions====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild3.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For large guilds, distributing authority is important. On the guild permissions screen you can set the privileges that guild members have at certain levels of the guild hierarchy.&lt;br /&gt;
&lt;br /&gt;
For example, you might choose that all guild members at level Master or higher can invite new members into the guild. How you organize your own guild is entirely up to you!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Guild Alliance====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:guild4.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An [[Glossary#Alliance| &#039;&#039;Alliance&#039;&#039;]] is a way of declaring your guild&#039;s support for other guilds.&lt;br /&gt;
&lt;br /&gt;
First, you can create an alliance. Once the alliance is created, you may invite other guilds to join the alliance. At any time you can disband the alliance, or declare another guild to be the leader of the alliance.&lt;br /&gt;
&lt;br /&gt;
Of course, your guild can also be invited into an already existing alliance. You must be the guild leader in order to accept an invitation to join an alliance.&lt;br /&gt;
&lt;br /&gt;
Each guild may only ever be a member of one alliance. If your guild wishes to change alliances, it must first leave its current alliance before joining a new one.&lt;br /&gt;
&lt;br /&gt;
===Quest Log===&lt;br /&gt;
&lt;br /&gt;
As you encounter [[Glossary#NPC| &#039;&#039;NPCs&#039;&#039;]] in the game and talk to them, you will be given quests. These quests will be recorded in your quest log for your reference.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:quests.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The top left area of the quest window displays all of your quests. You can use the &#039;&#039;&#039;Uncompleted&#039;&#039;&#039; and &#039;&#039;&#039;Completed&#039;&#039;&#039; buttons to show only your uncompleted and completed quests respectively.&lt;br /&gt;
&lt;br /&gt;
If you click on a quest, you will see the full description of that quest appear in the top right area.&lt;br /&gt;
&lt;br /&gt;
In addition, you are free to record your own notes on each quest. To do this, enter some text in the notes section at the bottom of the window and press &#039;&#039;&#039;Save&#039;&#039;&#039; to save it.&lt;br /&gt;
&lt;br /&gt;
To give up on a quest, click &#039;&#039;&#039;Discard Quest&#039;&#039;&#039; when the quest is highlighted.&lt;br /&gt;
&lt;br /&gt;
See [[Players_Guide_Chapter_2#How_to_talk_to_Non_Player_Characters_.28NPCs.29| Section 2.2.5, “How to talk to Non Player Characters (NPCs)”]] for a tutorial on getting your first quest.&lt;br /&gt;
&lt;br /&gt;
===Spell Book===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:spellbook.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your Spell Book is where you can view and create spells. In addition, you can click the &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; button to view your [[Players_Guide_Chapter_2#Glyphs| glyphs]], [[Players_Guide_Chapter_2#Purification| purify them]] and [[Players_Guide_Chapter_2#Combining_Glyphs| combine]] them into spells.&lt;br /&gt;
&lt;br /&gt;
At the top of the screen are the icons for &#039;&#039;&#039;Combine Glyphs&#039;&#039;&#039; &#039;&#039;&#039;Cast Spell&#039;&#039;&#039;. Below that is a box where the full description of your currently selected spell is shown. At the bottom of the screen is a large list of all your spells, their [[Players_Guide_Chapter_2#The_Ways| Ways]] and [[Players_Guide_Chapter_2#Glyphs| glyphs]].&lt;br /&gt;
&lt;br /&gt;
See [[Players_Guide_Chapter_2#2.9._Magic| Section 2.9, “Magic”]] for detailed information on spells and spell casting.&lt;br /&gt;
&lt;br /&gt;
===Buddy List===&lt;br /&gt;
&lt;br /&gt;
As you get further in your adventures in PlaneShift, you will meet many other players, some of whom will become your friends. You can add these friends to your Buddy List.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:buddy.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To add a player to your buddy list, click &#039;&#039;&#039;Add&#039;&#039;&#039;, enter the character&#039;s name, and then press &#039;&#039;&#039;OK&#039;&#039;&#039;. To remove another player from your Buddy List, select his or her name in the list and click &#039;&#039;&#039;Remove&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can send messages quickly to your buddies by highlighting their name in the list and pressing &#039;&#039;&#039;Tell&#039;&#039;&#039;. This is just a shortcut for the /tell command.&lt;br /&gt;
&lt;br /&gt;
When your buddies are logged in, their names appear in green. If they are offline, their names will appear in red.&lt;br /&gt;
&lt;br /&gt;
===Group===&lt;br /&gt;
&lt;br /&gt;
For adventuring as a party, you can form a [[Glossary#Group| &#039;&#039;Group&#039;&#039;]]. To create a new group, open the group window and invite another player into your group. A group will be created automatically, with you as its leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:group.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top of the group window is an indicator of the number of players in your current group. Below that is the hit points and mana of each of the group&#039;s members. Double-click on a group member to send them a message.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Invite&#039;&#039;&#039; button to add more players to your group, or use the &#039;&#039;&#039;Leave&#039;&#039;&#039; button to remove yourself from the group. If the leader of the group leaves or logs off, then another player in the group will become the new leader.&lt;br /&gt;
&lt;br /&gt;
If you are the leader of the group, you have the option of disbanding the entire group. Click &#039;&#039;&#039;Disband&#039;&#039;&#039; to make this happen.&lt;br /&gt;
&lt;br /&gt;
You can use the &#039;&#039;&#039;Group&#039;&#039;&#039; chat channel in the [[Players_Guide_Chapter_2#Chat_Window| Chat Window]] to talk and listen exclusively to your group.&lt;br /&gt;
&lt;br /&gt;
===Status===&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s status window is perhaps the most important window to keep visible while playing the game. Primarily, it displays your current health, mana and fatigue levels. If your health ever reaches zero, you will die!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:status.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first three bars in the status window show you your hit points, mana and fatigue respectively. Next shown is the percentage of the experience you require to reach your next level that you have already obtained. Following that is the number of progression points you have collected, allowing you to gain new skills.&lt;br /&gt;
&lt;br /&gt;
Below that, the six combat stance icons allow you to control your aggression level while fighting. From left to right the icons mean: stop attack, bloody, aggressive, normal, defensive and full defensive. See [[Players_Guide_Chapter_2#Stance| Section 2.8.2, “Stance”]] for more information.&lt;br /&gt;
&lt;br /&gt;
Spell power allows you to control how much extra energy you want to put into [[Players_Guide_Chapter_2#Casting_Spells| casting spells]].&lt;br /&gt;
&lt;br /&gt;
The target area shows you what character you currently have targeted, and that character&#039;s hit points.&lt;br /&gt;
&lt;br /&gt;
Finally, there is an area at the bottom of the status window that shows you which camera view you are using, the game frames per second and the current game time.&lt;br /&gt;
&lt;br /&gt;
===Petitions===&lt;br /&gt;
&lt;br /&gt;
Sometimes there is a problem in the game that you require a [[Glossary#GM| &#039;&#039;GM&#039;&#039;]] to fix. This might include reporting a player who is cheating or being abusive, or if you get stuck in a wall and cannot move. A petition is a request to a GM from a player. Your petitions window shows you all your current petitions and the GM assigned to each.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:petitions.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a new petition, use the /petition command. Once you have created the petition, it will appear in this window. You can use the &#039;&#039;&#039;Delete&#039;&#039;&#039; button to remove petitions that have been solved or are no longer relevant.&lt;br /&gt;
&lt;br /&gt;
===Chat Window===&lt;br /&gt;
&lt;br /&gt;
All messages from the server and other players will appear in your chat window. By default, the chat window is visible and is in the bottom right corner of your screen. It is also transparent, so you need to hover your mouse cursor over it to make it become opaque.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:chat.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Across the top of the chat window are all the message channels that are available. By default, you are listening to all the channels, but you can click on a particular channel to only see messages from your [[Players_Guide_Chapter_2#Group| group]], for instance.&lt;br /&gt;
&lt;br /&gt;
The main area of the chat window contains all the recent messages in the channel. You can right click on this area for a quick menu filled with common chat phrases.&lt;br /&gt;
&lt;br /&gt;
Under the main area is a text input line where you can click to start typing [reference.html commands]. You can type just the first few letters of a command and press &#039;&#039;&#039;Tab&#039;&#039;&#039; to automatically complete the command name, or display a list of all commands that begin with those letters.&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
&lt;br /&gt;
Every item your character picks up appears in your character&#039;s inventory screen.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:inventory.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the middle of the window is your character. This image of your character will change to show you holding weapons or shields. This is how other players will see you.&lt;br /&gt;
&lt;br /&gt;
Surrounding your character in the middle are slots for putting weapons and armor onto certain parts of your character&#039;s body. From top middle in a clockwise direction, these slots represent: head, neck, shoulders, hands, weapon, knees, feet, waist, shield, forearms, torso and cloak.&lt;br /&gt;
&lt;br /&gt;
In the top left corner is your [[Players_Guide_Chapter_3#Trias| money]]. The money icons represent how many Trias, Hexas Octas and Circles you are carrying. Underneath those icons is a representation of your total money in terms of Trias, the total weight of all the items you are carrying and the maximum weight you can carry.&lt;br /&gt;
&lt;br /&gt;
On the middle left of the window are two slots: left finger and right finger. You can put various rings in these slots.&lt;br /&gt;
&lt;br /&gt;
In the bottom left corner is the Mind slot. In this slot, you can equip trade skill recipes or procedures that you can use when you are working on a trade.&lt;br /&gt;
&lt;br /&gt;
To equip an item that you have found or bought, click on it then click on the relevant body section. You will now be wearing or using that item.&lt;br /&gt;
&lt;br /&gt;
Lastly, the two columns of slots on the right represent your entire inventory of objects you are carrying. Just above these slots is an &amp;lt;span class=&amp;quot;guibutton&amp;quot;&amp;gt;Examine&amp;lt;/span&amp;gt; icon. You can drop items on this icon to view them in more detail.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
As your character progresses in the PlaneShift world, he or she will acquire and improve skills. Skills are discussed in-depth in [[Players_Guide_Chapter_2#Character_Statistics| Section 2.5, “Character Statistics”]] and [[Players_Guide_Chapter_2#Skills_2| Section 2.6, “Skills”]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[Image:skills.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the top of the skills window is an icon called &#039;&#039;&#039;Buy Skill&#039;&#039;&#039;. Clicking this icon allows you to use experience you have gathered to improve a skill.&lt;br /&gt;
&lt;br /&gt;
Underneath this icon are your current stats. See [[Players_Guide_Chapter_2#Character_Statistics| Section 2.5, “Character Statistics”]] for full information on your character&#039;s statistics.&lt;br /&gt;
&lt;br /&gt;
The next area down indicates your current Hit Points, Mana Points and Fatigue. This is the same display as your [[Players_Guide_Chapter_2#Status| Status Window]]. See [[Players_Guide_Chapter_2#Character_Statistics| Section 2.5, “Character Statistics”]] for information on these three attributes.&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;&#039;&#039;Modify Description&#039;&#039;&#039; allows you to edit your character&#039;s public description. Other players can see your description by right clicking your character and choosing &#039;&#039;&#039;Look&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally, there is the list of all your skills. To see a full description of a skill, click on it and a description will appear in the skill description box. The number next to each skill indicates your current level in that skill, and the colored bars represent your progress towards earning the next level in that skill.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1951</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1951"/>
		<updated>2006-10-03T12:28:32Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page [[chat]] it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created [[chat]] because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
just a small hint there is a search feature and i think it might help decrease the need for pages to point out each and every little detail like making a [[chat]] page or many catagories. Just remember we do not have unlimited space so if we can make a few pages as possible it might end up helping people in the long run. If you dont link a page to the main page most people will not see it or though a page that makes the link necessage. If you want help setting up irc just let us know and we can help you do that so you can work with us there also.&lt;br /&gt;
&lt;br /&gt;
--illori 09:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Installed Firefox extension Chatzilla. Tried to connect to Freenode --&amp;gt; [ERROR] msg.reconnecting.in ... repeatedly. &lt;br /&gt;
Most probably since ports 6667 are definitely not open on our firewall --&amp;gt; takes a little time to open it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 10:10, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Try port 8001&lt;br /&gt;
&lt;br /&gt;
--illori 11:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I visited #planeshift-wiki yesterday. There was not too much traffic there. Of course, chat is a real-time medium. But when is real-time for me, you, other folks around the world? And, due to the real-time character all information is gone once you log out, isn&#039;t it? (Or are there logs available to be able to look through the history of a channel?) So, I think more durable discussion media are far better, like forums or the discussion pages here.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:20, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am usually on about 7am EDT till about 9am then i got classes and sometime i might be on during the day one thing you can do is just leave irc up and change your name /nick when you go away and then you can read what was said when you where away. If this does not work then maybe we can bug xordan to install SMF (forum) so we can talk and not bog down the ps forums. I will be back in a few hours if you want to stop by again later. (it is almost 8:30am right now)&lt;br /&gt;
&lt;br /&gt;
--illori 08:27, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1950</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1950"/>
		<updated>2006-10-03T12:27:28Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page [[chat]] it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created [[chat]] because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
just a small hint there is a search feature and i think it might help decrease the need for pages to point out each and every little detail like making a [[chat]] page or many catagories. Just remember we do not have unlimited space so if we can make a few pages as possible it might end up helping people in the long run. If you dont link a page to the main page most people will not see it or though a page that makes the link necessage. If you want help setting up irc just let us know and we can help you do that so you can work with us there also.&lt;br /&gt;
&lt;br /&gt;
--illori 09:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Installed Firefox extension Chatzilla. Tried to connect to Freenode --&amp;gt; [ERROR] msg.reconnecting.in ... repeatedly. &lt;br /&gt;
Most probably since ports 6667 are definitely not open on our firewall --&amp;gt; takes a little time to open it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 10:10, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Try port 8001&lt;br /&gt;
&lt;br /&gt;
--illori 11:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I visited #planeshift-wiki yesterday. There was not too much traffic there. Of course, chat is a real-time medium. But when is real-time for me, you, other folks around the world? And, due to the real-time character all information is gone once you log out, isn&#039;t it? (Or are there logs available to be able to look through the history of a channel?) So, I think more durable discussion media are far better, like forums or the discussion pages here.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:20, 3 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am usually on about 7am EDT till about 9am then i got classes and sometime i might be on during the day one thing you can do is just leave irc up and change your name /nick when you go away and they you can read what was said when you where away. If this does not work then maybe we can bug xordan to install SMF (forum) so we can talk and not bog down the ps forums. I will be back in a few hours if you want to stop by again later. (it is almost 8:30am right now)&lt;br /&gt;
&lt;br /&gt;
--illori 08:27, 3 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1939</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1939"/>
		<updated>2006-10-02T15:09:41Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page [[chat]] it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created [[chat]] because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
just a small hint there is a search feature and i think it might help decrease the need for pages to point out each and every little detail like making a [[chat]] page or many catagories. Just remember we do not have unlimited space so if we can make a few pages as possible it might end up helping people in the long run. If you dont link a page to the main page most people will not see it or though a page that makes the link necessage. If you want help setting up irc just let us know and we can help you do that so you can work with us there also.&lt;br /&gt;
&lt;br /&gt;
--illori 09:09, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Installed Firefox extension Chatzilla. Tried to connect to Freenode --&amp;gt; [ERROR] msg.reconnecting.in ... repeatedly. &lt;br /&gt;
Most probably since ports 6667 are definitely not open on our firewall --&amp;gt; takes a little time to open it.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 10:10, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
Try port 8001&lt;br /&gt;
&lt;br /&gt;
--illori 11:09, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1935</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1935"/>
		<updated>2006-10-02T13:09:17Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page [[chat]] it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I created [[chat]] because a fully agree to what is mentioned in Kerol&#039;s Official PSWIKI thread:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;- Keep in mind that those docs should be understandable by 9 to 99 year old people - KISS (keep it simple and stupid)!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
According to my experiences it is simpler to find something if there are more paths leading to it. &lt;br /&gt;
&lt;br /&gt;
I created the category &amp;quot;command&amp;quot; since I found it in the Special page: Wanted Categories. But, I agree: the two links referring to it may have been established unintentionally while drafting, making this category obsolete once.&lt;br /&gt;
&lt;br /&gt;
What I&#039;m thinking? I like PlaneShift. Not only the game, but also the idea behind. I like the Open Community and its spirit. I think it&#039;s only fair to pay back a bit, compared to the many helpful things I (we) received from the community until now. That&#039;s why I decided to contribute to this wiki.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, I&#039;m not familiar with IRC (Does this disqualify me?). And, since I&#039;m not a native English speaker, chatting in English is not my preferred way of communication. I think I can make my thoughts, ideas, arguments, etc. more clear in a &amp;quot;letter&amp;quot; form.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 08:30, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
No worries, not using IRC does not diqualify you in any way, this is supposed to be a community effort after all. However, if you could learn to use it, it would help very much since it is easier to exchange ideas &amp;quot;live&amp;quot;. In any event, using Talk pages or Discussion pages might yield the same result.&lt;br /&gt;
&lt;br /&gt;
Now, about modifying articles, one can modify them however he/she wants. It is customary to leave descriptions usually, but again, unless the modifications are huge, there&#039;s no real need to justify every action. However, when modifying categories things get more delicate. It is fairly good practice to keep them in one place and not complicate things unnecessarily in my opinion (even if this is a small wiki with few articles).&lt;br /&gt;
&lt;br /&gt;
--[[User:Ralleyon|Ralleyon]] 08:57, 2 October 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
just a small hint there is a search feature and i think it might help decrease the need for pages to point out each and every little detail like making a [[chat]] page or many catagories. Just remember we do not have unlimited space so if we can make a few pages as possible it might end up helping people in the long run. If you dont link a page to the main page most people will not see it or though a page that makes the link necessage. If you want help setting up irc just let us know and we can help you do that so you can work with us there also.&lt;br /&gt;
&lt;br /&gt;
--illori 09:09, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1930</id>
		<title>User talk:Geri</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User_talk:Geri&amp;diff=1930"/>
		<updated>2006-10-02T11:42:43Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just wondering why you made the page [[chat]] it is not that usefull right now. and why did you make a category for commands? We are working on redoing a lot of the players guide and since none of us have seen on irc we dont know what you are thinking and you dont know what we are thinking. If you have time please stop off on the irc channel #planeshift-wiki to discuss this with us.&lt;br /&gt;
&lt;br /&gt;
--illori 07:42, 2 October 2006 (EDT)&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1910</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1910"/>
		<updated>2006-09-30T12:03:48Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! &#039;&#039; --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
*[[PlaneShift_Review]] (need to add content to page)&lt;br /&gt;
*[[Players_Guide_Chapter_2#Crafting]] (definetely too short for an important feature)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] )&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1902</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1902"/>
		<updated>2006-09-29T17:25:19Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! &#039;&#039; --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Game_Masters|GM]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
*[[PlaneShift_Review]] (need to add content to page)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/reference.html {all links from this page need to be converted and all links to these pages need to be updated (mostly in ch 2)&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] )&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=1890</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=1890"/>
		<updated>2006-09-29T11:18:07Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you are looking for Monsters? You have come to the right place to find a little info about them.&lt;br /&gt;
&lt;br /&gt;
=Rats=&lt;br /&gt;
;Appearance: Rats in this world are quite large creatures with greyish fur. They have one eye and a skinny tail. They attack you with their sharp teeth, a Rat&#039;s bite can be quite painful, though it does not deal too much damage to you.&lt;br /&gt;
&lt;br /&gt;
;Strength: Due to the fact that they are quite easy to defeat, they are a good start for weaker fighters to get some experience and practice.&lt;br /&gt;
&lt;br /&gt;
;Natural Habitat: Rats can be found in the sewers of Hydlaa or the warehouse district of Ojaveda.&lt;br /&gt;
&lt;br /&gt;
=Gobbles=&lt;br /&gt;
A short, humanoid creature with mottled skin and a nasty disposition.  These beings can be dangerous to the young and inexperienced.  They have limited intelligence, but can be communicated with if one speaks their native tongue.  They have been found in the labyrinthine sewers of Hydlaa City.&lt;br /&gt;
&lt;br /&gt;
=Clackers=&lt;br /&gt;
An instectlike creature resembling an oversized hermit crab.  Fairly stupid and not a serious threat to persons of experience. The arena has a fairly large population of these, but many are also found in sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
&lt;br /&gt;
=Carkarass=&lt;br /&gt;
A feathered, flying creature with two tails.  Not a hindrance to any experienced adventurer, but amateurs should beware.  Spirits that have escaped the Death Realm speak of this monster.&lt;br /&gt;
&lt;br /&gt;
=Consumers=&lt;br /&gt;
A being with a large, caterpillar like torso and a massive maw of needlelike teeth.  Consumers are aptly named due to the fact that they can eat and digest almost any known substance and have a constant, ravaging hunger.  It is rumored that the only thing consumers cannot digest are certain types of magical weapons and armor, although this information has never been confirmed first hand.  Although Consumers have no eyes, they possess an uncanny ability to find prey using the strange sensory organs attached to their torso.  Consumers are rare, but can be found in the wilds between the Bronze Doors and Hydlaa City.&lt;br /&gt;
&lt;br /&gt;
=Tefusang (Tefu)=&lt;br /&gt;
A large nasty beast with leathery skin, horned appendages, and two large tentacles hanging from their torso.  The potential strength of this breed varies widely, ranging from average to almost supernatural strength.  A good adventurer would be wary when approaching one of these creatures, because it is hard to judge the level of threat just from appearance. Tefusang&#039;s leathery skin and teeth are valued for both armor and alchemical formulas and can fetch a modest price from many merchants.&lt;br /&gt;
&lt;br /&gt;
=Trepor=&lt;br /&gt;
An intelligent and hostile creature resembling a spider, but with a human face.  Trepors are foul beings and some are even rumored to be able to use magic.  Trepors are difficult, but not impossible to slay.  They dwell in the wilds for the most part, although a colony of them was established for training purposes in the Hydlaa Arena. One can fetch a very nice fee for the hearts of these monsters from animal part merchants.&lt;br /&gt;
&lt;br /&gt;
=Grendol=&lt;br /&gt;
A foul beast that reeks of death. This abomination dwells in dungeons and dark places, preying upon the unwary. Most are of a malignant nature, although there are rumors about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
&lt;br /&gt;
=Ulbernauts (Ulber)=&lt;br /&gt;
Ulbernauts are vicious and extremely powerful beasts.  Rarely encountered, they tend to nest in places far from civilization.  One of the deadliest creatures in all of Yliakum, Ulbernauts stand over four meters tall, have two massively clawed arms, a mouthful of razor-sharp teeth, a thick coat of near impenetrable shaggy fur, and they can strike at close range with lightning speed.  Their one weakness is that they are slow to move across terrain. Even the most experienced adventurer treads lightly around these beasties.&lt;br /&gt;
&lt;br /&gt;
Ulbernauts parts are valued for many things.  Their hides and claws are highly valuable to fur and animal part traders, while their hearts are prized by magicians and priests as a component for ritual magic.&lt;br /&gt;
&lt;br /&gt;
=Other Creatures=&lt;br /&gt;
Also found around Yliakum but not covered here are Rogues, Bandits, Brigands, Thugs, Mercenaries, and Gladiators. These also vary in difficulty so use caution when encountering them. The people who underestimate their oppenents or rush into combat blindly have a tendency to end up dead.&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1865</id>
		<title>Talk:Players Guide Chapter 1</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Talk:Players_Guide_Chapter_1&amp;diff=1865"/>
		<updated>2006-09-29T00:38:33Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a lot of redundant text in this page. Each subheading for the different operating systems had almost identical text, with only a slight variation (commands to use). Does anyone agree that it would be clearer if each sub-heading was re-written to be a general account, and &#039;&#039;&#039;only&#039;&#039;&#039; the OS variances separated out in a sub-sub-heading?&lt;br /&gt;
&lt;br /&gt;
--[[User:Jonmack|jonmack]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Probably a good idea.&lt;br /&gt;
Maybe you should edit the section on a different page, change it along your ideas and then we all have a look at it and compare with the old layout. If the new layout is generally accepted we can either reditect or copy the content over the old page and delete the work-page again.&lt;br /&gt;
&lt;br /&gt;
--[[User:Fellice|Fellice]] 09:59, 24 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Basically a good idea. But, imagine the following (theoretically, I didn&#039;t check whether this can happen with the current contents): &lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;M&#039;&#039;&#039;ac&lt;br /&gt;
&lt;br /&gt;
Do command B-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
Do command D-&#039;&#039;&#039;M&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.2 &#039;&#039;&#039;U&#039;&#039;&#039;nix&lt;br /&gt;
&lt;br /&gt;
Do command B-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
Do command D-&#039;&#039;&#039;U&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Not very straightforward, compared to the actual activity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An option:&lt;br /&gt;
&lt;br /&gt;
1. General&lt;br /&gt;
&lt;br /&gt;
Do command A...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;links to B-W, B-M, B-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Do command C...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;links to D-W, D-M, D-U&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Do command E...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.1 &#039;&#039;&#039;W&#039;&#039;&#039;in&lt;br /&gt;
&lt;br /&gt;
&amp;lt;link to A&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Do command B-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;link to C&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Do command D-&#039;&#039;&#039;W&#039;&#039;&#039;...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;link to E&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...and so on...&lt;br /&gt;
&lt;br /&gt;
--&amp;gt; Still not straightforward, but with quicker jumping at least.&lt;br /&gt;
&lt;br /&gt;
However, both could be too sophisticated for the &amp;quot;normal&amp;quot; user. Maybe even worse if not all OSs need the same type of commands.&lt;br /&gt;
&lt;br /&gt;
--[[User:Geri|Geri]] 14:51, 28 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
As far as i know most of what is done in one OS is done almost the same in the others when it comes to set up and updating (commands to get to them might change) &lt;br /&gt;
&lt;br /&gt;
--illori&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1860</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1860"/>
		<updated>2006-09-28T14:50:45Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! &#039;&#039; --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Game_Masters|GM]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
*[[PlaneShift_Review]] (need to add content to page)&lt;br /&gt;
*[[Players_Guide_Chapter_2]] (needs to have all links edited and redirected to this wiki not html pages)&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
In the [[Players_Guide_Chapter_2]] section:&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-npcs.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-cheating.html&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] )&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1858</id>
		<title>PSwiki:ToDo</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=PSwiki:ToDo&amp;diff=1858"/>
		<updated>2006-09-28T14:40:32Z</updated>

		<summary type="html">&lt;p&gt;Illori: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;We need a way to convert the ingame help wikipage to xml. In the end it has to be &#039;&#039;&#039;one file&#039;&#039;&#039; that is usable by the PS engine (help.xml)! &#039;&#039; --[[User:Kerol|Kerol]] 15:31, 25 September 2006 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a list of pages that are linked to, but do not yet exist, see [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
*[[PvP|pvp]]&lt;br /&gt;
*[[Guild|guilds]]&lt;br /&gt;
*[[Game_Masters|GM]]&lt;br /&gt;
*[[Chat_Window|Chat Window]]&lt;br /&gt;
*[[Out Of Character]]&lt;br /&gt;
*[[Chat_Channels|chat]]&lt;br /&gt;
*[[Players_Guide_Command_Reference|Command Reference]]&lt;br /&gt;
*[[Pterosaur|pterosaur]]&lt;br /&gt;
*[[PlaneShift_Review]] (need to add content to page)&lt;br /&gt;
*[[Players_Guide_Chapter_2]] (needs to have all links edited and redirected to this wiki not html pages)&lt;br /&gt;
&lt;br /&gt;
[[Special:Imagelist | list of all images uploaded from players guide]]&lt;br /&gt;
&lt;br /&gt;
[[Images]]&lt;br /&gt;
&lt;br /&gt;
==Documents Needed==&lt;br /&gt;
&lt;br /&gt;
The following documents from the official PS site need to be converted: (please add any more)&lt;br /&gt;
&lt;br /&gt;
In the [[Players_Guide_Chapter_2]] section:&lt;br /&gt;
&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-magic.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-npcs.html&lt;br /&gt;
*http://www.planeshift.it/guide/en/guide-cheating.html&lt;br /&gt;
&lt;br /&gt;
[http://diberri.dyndns.org/wikipedia/html2wiki/index.html Conveter html to wiki]&lt;br /&gt;
&lt;br /&gt;
==Forum Threads Needed==&lt;br /&gt;
&lt;br /&gt;
The following forum threads would be nice additions to the wiki: (please add any more)&lt;br /&gt;
&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=25012.0  (as [[Implemented Skills]] please)&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=23096.0 (as [[Acronym List]] )&lt;br /&gt;
*http://hydlaa.com/smf/index.php?topic=14312.0 (as [[Guild]] )&lt;/div&gt;</summary>
		<author><name>Illori</name></author>
	</entry>
</feed>