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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=25717</id>
		<title>Creatures</title>
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		<updated>2025-10-29T22:36:25Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Rivnak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as [[Creatures#Rat|rats]] to extremely powerful monsters such as [[Creatures#Ulbernaut|ulbernauts]]. Because of this, some creatures have been brought to the [[Hydlaa Arena]] so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Arangma==&lt;br /&gt;
===Forest Arangma===&lt;br /&gt;
The easiest to find, this arangma subspecies is also the easiest to defeat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Green, very green, to blend in with its suroundings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Forestarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Forest Arangmas are fairly easy to defeat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wooded Areas and Forests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frost Arangma===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The carapace is purple with large green spots, the legs are blue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Frostarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Frost Arangmas are fairly easy to defeat. Mages beware, however. Due to it&#039;s predilection for the cold, attempting to freeze this creature to death is unlikely to work.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Cold and Dark places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weaver Arangma===&lt;br /&gt;
Spending most of its time skulking around, a weaver arangma may often crawl away rather than seeking a fight with a potential aggressor.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Purple body, with turquoise-blue legs and a vivid yellow and red marking on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Weaverarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, weaver arangmas are fairly easy to defeat. However their shell is tougher than a forest arangma&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vesper Arangma===&lt;br /&gt;
This subspecies of arangma can be found in the darkest, deepest shadows.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely purple, save for some green and blue spots on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vesper.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, vesper arangmas are fairly easy to defeat. However, it should be noted that it possess some magical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deep shadows such as those found at the bottom of the [[Hydlaa Sewers|Hydlaa sewer]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sand Arangma===&lt;br /&gt;
This subspecies of arangma can be found in sandy places, such as deserts.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely black, with some yellow details on their abdomen. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SandArang.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Sand Arangmas have a strong exo-esqueletal armor, while they tend to be a bit resistant to spells. The explorer must be wary about those bugs, as Sand Arangmas are one of the stronger arangmas in [[Yliakum]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Sand dunes like the ones outside [[Bronze Doors|Eagle Bronze Doors]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosan==&lt;br /&gt;
A semi-intelligent, quadrupedal mammal. It uses limited native speech. It is herbivorous, and thusly eats grass and grains. It can manipulate tools using tusks and a thick, forked, prehensile tongue.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: All grey, and about 1.5m high at the shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Unknown. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Biorlitrosans live in burrows or simple huts on all [[Yliakum#The Levels|six levels]], but forage in grasslands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
Barn Bouncetails are insects, so named because it jumps on its hind legs while using its tail for control. Although not rare, they are not very common either. Barn Bouncetails originally come from [[The barn|the Barn]], the second level, and just like many other insects, they eat plants. However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners&#039; community. Luckily for gardeners, Barn Bouncetails flee from the odour of [[Creatures#Consumer|consumer]] pheromones (consumers being one of their natural enemies).&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A green insect-like creature that is half a centimeter in length.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are often found around plants and flowers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
Carkarasses are one of the only type of flying creatures, along with [[Creatures#Pterosaur|Pterosaur]] and [[Creatures#Megaras|Megarases]]. They are seldom seen in the world of the living, but many people coming back from the [[Death Realm]] claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and that they are reptiles capable of hovering, gliding and low flight. Coming across one is seen as a bad omen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A feathered, flying creature with two tails. Their height can very from 1m to 2m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonCarkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not a hindrance to any experienced adventurer, but amateurs should beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wilderness area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Poison Carkarass resembles the normal Carkarass, but its coloration is an iridescent blueish-purple.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Poison Carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Fire carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fire Carkarasses are as strong as Poison Carkarasses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The Fire Carkarass lives in the Death Realm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clacker==&lt;br /&gt;
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust. Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range, but they are generally harmless if you keep your distance. They are named for the sound they produce with their legs. Clacker legs have been at times fashioned into crude tools, and their meat is considered edible, though an &#039;acquired taste&#039;. They are one of the few omnivorous insects.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An insect-like creature resembling an over-sized hermit crab. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Clacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The arena has a fairly large population of these, but mainy can be found in the sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jade Clacker===&lt;br /&gt;
Unlike common Clackers, Jade Clackers are a brilliant, deep green shade. Because of their coloring, they often blend in with grass and flora, and are rarely seen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their green colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:JadeClacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and but a more serious threat then the common clacker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Jade clackers are the rarest of clackers. Still, they can be found in the arena, sewers, and well camouflaged in the wilderness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thunder Clacker===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Thunderclacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Basically, they are slightly stronger than ordinary Clackers. They can be very dangerous when they clack their thundering sound.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coamti==&lt;br /&gt;
These giant insects are hard-shelled beasts which roam near large prey and predators with little concern. They are carnivorous and confident, protected from many dangers by their thick shells.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti&amp;amp;m.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not very strong but can surprise the unwary by their resistance to damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mudobber Coamti===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Larger and tougher then its common cousin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The Mudobber Coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Consumer==&lt;br /&gt;
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the [[Burial Wells|great pits]] into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent. It is rumoured that the only things consumers cannot digest are certain types of magical weapons and armour, although this information has never been confirmed. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, slater-like body and a massive maw of needle-like teeth. They are about 5 meters long. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Consumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imago Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, green slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ImagoConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fairly tough opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neoten Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, fire-red slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:NeotenConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The strongest variety of consumer. They are able to use magic as well as give strong hits that can overwhelm even the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, and they also appear to have a social order of some kind. Like the [[Kran]], they are based out of silicon as opposed to carbon. Also like the Kran, their diet consists of sand and crystals. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the Derghir are a ravaging threat to the civilizations of Yliakum.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with a thick rock-like exoskeleton. They have very large, powerful claws and the ability to withstand the Crystal&#039;s radiation better than any other race. They are usually coloured brown and/or grey. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Derghir.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Their vulnerability has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as clubs and maces are thought to be more effective.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, small villages of derghir have been discovered in remote places on the Dome level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gawerts==&lt;br /&gt;
The only insectoid semi-intelligent species. They live in tree colonies, and are capable of simple language.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to dwarves in size. They have a large abdomen, four thin arms and four wings. Usually green in colour. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gawert.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Scavenger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Barn but will fly to the Dome if food is scarce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gobbles==&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced. Though short, they have a muscled physique, and both their hands and feet have opposable thumbs to aid with climbing. Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Individually, they aren&#039;t that threatening to large prey and seasoned warriors, so they tend to hide out in unexpected locations, sometimes even improvising ambushes for unexpected passersby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
Eagle Gobbles, members of the &#039;Eagle&#039; Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewellery. This body decoration is indicative of their fairly high degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos on their blue skin and tendency to wear jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Eagle gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
Serpent Gobbles are members of the &#039;Serpent&#039; Clan of Gobbles. It is believed that their custom of wearing more jewellery than other Gobbles is to signify their higher degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Serpent gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Serpent Gobbles can be found in all wild areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gorweal==&lt;br /&gt;
A carnivorous species with both animal and plant characteristics. Starts as a seed-like egg and adapts to local flora, taking its shape. Protects its &#039;camouflage&#039; and can cultivate it. Its sense of smell and ability to detect vibration make stealth impossible, even if it can be picked out of the foliage.&lt;br /&gt;
&lt;br /&gt;
===Adult Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A mature Gorweal of a dark purple color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:AdultGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are tough and can sense vibration through the ground, so cannot be taken by surprise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elder Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An Elder Gorweal of Black and grey color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ElderGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This elder Gorweal is fully grown and toughened over time. It is so at ease in its surroundings that it might be better to avoid confronting it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sapling Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Sapling Gorweal of a pale green and brown color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SaplingGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This Gorweal is still young but already learning to blend into the surrounding plants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
Most Grendol are of a malignant nature, although there are rumours about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A foul beast that reeks of death || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Grendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: This abomination dwells in dungeons and dark places, preying upon the unwary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toxic Grendol===&lt;br /&gt;
While most people go to the nether regions to find a smarter version of the Grendol, they would be surprised to learn it is right in their own backyard. Although not as smart as rumored, the Toxic Grendol is in fact a smarter version of the Grendol.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant creature with veins of lava and toxic liquids. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ToxicGrendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The Toxic Grendol appears to be an advanced apprentice in magic use, unlike its cousin, while also appearing to be strong, tough and agile with advanced fighting abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Like its cousin, the Toxic Grendol dwells in dungeons and dark damp places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavvar==&lt;br /&gt;
Large semi-intelligent mammal, quadrupedal but often rear up to height of about 1.2m. The Lavvar rely on a superior sense of smell rather than sight. Name comes from their habitat by volcanoes and lava pools. Carnivorous, tribal and aggressive, the Lavvar often herd wild Pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A huge creature whose skin seems to be formed of hardened lava. The faintly glowing eye sockets are empty holes that seems to hold only fire. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Lavvar.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the strongest beasts, the Lavvar has a terrifying strength.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Volcanoes and deep lava pools.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quilldrake==&lt;br /&gt;
Not much is known about the lizard-like Quilldrakes that inhabit the deserts of Yliakum in three distinct variations of the species:&lt;br /&gt;
===Crystal Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A bluish variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:CrystalQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lava Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark reddish-brown variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:LavaQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The standard sand-coloured variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:Quilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meat in someone&#039;s cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.&lt;br /&gt;
===One-Eyed Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: One-Eyed Rats are quite large and covered with brownish fur. They have one eye and a skinny tail. They use their sharp teeth to attack. While a One-Eyed Rat&#039;s bite can be quite painful, it does not inflict too much damage. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rats can be found in the sewers of Hydlaa or in the warehouse district of Ojaveda.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diseased Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A rat with scabbed skin and matted, patchy fur. They gives off a horrible smell of sickness and the sewers. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DiseasedRat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Thought not a serious threat to many people, they carry nasty illnesses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrathrat===&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and their skin adheres to their skeleton by only a few stitches here and there. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Wrathrat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Wrathrats are far more powerful than common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wrathrats live primarily in the Death Realm but can also be found in dark places like the Hydlaa Sewers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverling==&lt;br /&gt;
A reptilian species that thrives in damp caves. About 2m tall when upright, but almost always hunched to fit under low ceilings. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Yellow-green and has a long spiked tail. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armored Riverling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This creature has webbed toes, a tail and a mouth filled with pointed teeth. This subspecies is armoured. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ArmoredRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Tougher than its common cousin due to its armor and stronger spells.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
A bizarre reptile with some mammalian features, possibly twisted by magic early in its development. Occupies underground areas and valleys on the top three levels. Carnivorous, and prefer rivnaks and their riders. Hides are used in clothing and armour, teeth and claws are used in alchemy, and lard is used in [[Cooking|cooking]].&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A large nasty beast with leathery skin, horned appendages and two large limbs hanging from the torso. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The potential strength of this breed varies. The wise adventurer should be wary when approaching one of these creatures.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusangs are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tefusangling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A smaller cousin of the Tefusang. Its pointed teeth suggest it prefers meat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusangling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are not very hard to defeat, fighting them is a good way for the weaker adventurer to gain experience. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusanglings are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marfusang===&lt;br /&gt;
The Marfusang are hunted particularly for their lard, which is a basic ingredient in Yliakum cooking. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Larger than its cousins and more fierce, the Marfusang present a brighter leathery skin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Marfusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The toughest of the Tefusang subspecies, this beast can provide a challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Marfusang are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tloke==&lt;br /&gt;
A large, light-green insect. Similar to clackers in size, but docile and herbivorous, eating mostly grass. Some nobles use tlokes for adornment and low-maintenance grazing of their lawns. Their saddleback shape is cause for breeding tlokes for size, in the hopes they can grow large enough to ride. Many people consider the tloke a &#039;lucky animal&#039; and will not kill it, despite the use of its parts in alchemy.&lt;br /&gt;
&lt;br /&gt;
===Tloke Drone===&lt;br /&gt;
Possessing extraordinary strength for its size, the Drones perform the menial tasks in the hive.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Greenish wings, an orange thorax and black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeDrone2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Greater than it should be for its size.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Queen===&lt;br /&gt;
The leader of the hive, the Queen mainly sits around being served upon hand and foot. She also possess some magical resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Easily distinguished from the other Tlokes in the hive by its white wings, thorax and legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeQueen2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Tloke, but should be no match for a well versed warrior.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Warrior===&lt;br /&gt;
Working as one, the Warriors protect their queen against potential hostiles.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Orange wings and thorax, black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeWarrior2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fair bit stronger then drones, and their stingers are strong and sharp. They should not be a problem for an experienced fighter, but novices should keep clear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
Quadrupedal arthropods usually found in caves and underground mines, but have recently established surface colonies on the Dome. Carnivorous, and will hunt sentients. Uses wiggly feelers on back to help navigate in darkness. They appear to be hermaphroditic and oviparous. Trepor parts are used in alchemy and cooking. One can fetch a very nice fee for the hearts of these monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A creature resembling a spider but with a human face. A fully-grown trepor is about 1.5m high, 1m wide and 1m long. They have four feelers on their raised backs. Most of their body is covered with a very hard layer of toughened scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Trepor.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Trepors are difficult, but not impossible to slay. They can be quite dangerous in small packs and lethal if their colony is threatened. They are able to attack in complete darkness because of their good vision and feelers. A trepor attacks by biting and clawing. It is rumoured that some are able to use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Queen===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Four legged, swollen creature of a dark brown color, set apart from her mates. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporQueen.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Trepor. Can be challenge, especially when in its tribe. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Warrior===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A trepor with a brigher colour then its common cousin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporWarrior.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: More pugnacious than the others of its kind. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ulbernaut==&lt;br /&gt;
Ulbernauts are vicious and extremely powerful beasts, one of the largest mammals in Yliakum, appearing exclusively in the Dome. Carnivorous and will actively attack sentients. Only the bravest or most foolhardy of adventurers will attempt to kill ulbernauts. Their parts are valued for many things; their hides and claws are highly valuable to fur and animal parts traders, while their hearts are prized by magicians and priests as a component of ritual magic. Most parts are also used in alchemy.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ulbernauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of dark brown shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Ulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vilenaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Vilenauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of black and pale yellow shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vilenaut2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulbernaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulbernauts stand over 4m tall, have two massively clawed arms, and a mouthful of razor-sharp teeth. Their fur is thick and presents a reddish tinge across the back and shoulders. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulberlord===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulberlords are carnivorous, and of a tremendous size and weight. They have two massively clawed arms, and a mouthful of razor-sharp teeth. Their thick fur is of a bright light yellow color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulberlord.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The deadliest of the &amp;quot;naut&amp;quot; species. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Velnishi==&lt;br /&gt;
A carnivorous reptile that inhabits the deeper recesses of the Jade Caves of the Dome. It tends to attack using a barbed tail which exudes a paralytic substance, then feeding on the paralyzed animal. Will eat adventurers, miners, krataks and rats. Height varies widely, and its venom is sought after in alchemy and medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This velnishi is fairly tall and enterly covered of protective scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Velnishis.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Velnishis are fit and have respectable fighting skills.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flayed Velnishi===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Flayed Velnishi seems to miss its actual skin and his bone and muscle are exposed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:FlayedVelnishi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Flayed Velnishis are tougher then their common cousin despite their lack of scales. They also make use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar. Animals like the [[Pterosaur]], the [[Goujah]] and the [[Megaras]] aren&#039;t often kept as pets, but as working beasts, as they are quite practical.&lt;br /&gt;
&lt;br /&gt;
==Drifter==&lt;br /&gt;
A large, wide, flat fish. So named because they can leave the water and hover up to a meter over the surface. Docile and can be domesticated to serve as an aquatic or hovering mount for one rider.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fin span is 4-5m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DrifterAbove.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats smaller fish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Great Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goujah==&lt;br /&gt;
The goujah is a kind of draft animal, often used to transport heavy material from one town to another. They also provide the mechanical power for the winches.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: As a draft animal, it is bred to carry heavy objects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another. Furthermore, it is believed they can assist in mining operations and act as guard animals. However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proven.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Groffel.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A Groffel has the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Groffels are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kikiri==&lt;br /&gt;
Kikiris are small chicken-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however they can also be found in people&#039;s backyard, scratching to find food and uprooting flowers at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small bird much like our world&#039;s chicken. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kikiri.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken into Yliakum with the first settlers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kormi==&lt;br /&gt;
A herbivorous domesticated mammal that eats just about any plant. The village named Kormia, in the Dome, was erected around a wild Kormi herd. Kormi hide is used for ultics, their meat and milk for cooking. Kormi horns are used for drinking vessels or weapon handles, and some people carry kormi tails as a good luck charm.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small creature of 1m high, covered of a light brownish fur. They possess curved horns and twin tails. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kormi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Frail and docile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dome and Far Ground farms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Large bat-like flying creature.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Extremely strong, though not necessarily precise and agile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: These creatures are owned by the rich in Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. It is luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick, firstly because you are flying, but also because it is possible to fly from one level to another without utilizing the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They have membranous wings and long tails, which they use as rudders. The Pterosaurs&#039; dimensions vary from three to six meters, not including their tails, and their wingspan is directly proportionate to their bodies. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Pterosaur.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry a person as well as a saddle-bucket.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness area and deep caves. The domesticated individuals can be seen in cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rivnak==&lt;br /&gt;
Rivnaks are fast land creatures capable of carrying their riders over great distances quickly.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Very similar to the horses of Earth, rivnaks have brown/grey fur and horns. Their fur has a natural protective coat of wax, which can be used for making candles or sealing documents. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:Breeze&amp;amp;Mishka.png|thumb|180px|A Rivnak]] || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:SandRivnak.png|thumb|180px|Desert Rivnak subspecies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry anyone their owners wish over a great distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Rivnaks are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Yulbars are usually kept for enjoyment and unlike the Groffels, they&#039;re not used to carry messages often.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small amphibious looking creature with rounded spikes on its back. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:Yulbar.jpg|thumb|180px|A Yulbar]]|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:CrystalYulbar.png|180px|thumb|Crystal Yulbar subspecies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Possesses the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Yulbars are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters.  Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark scarf is pulled around their head to hide any view of the hair and face and they watch everything carefully. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Cutthroat2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They aren&#039;t an incredible challenge for a seasoned warrior but they are coordinated in group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be found on the roads, ready to ambush the weary traveler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark Rogue==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hooded figure. You might catch the glint of a ring on its finger. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DarkRogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Characters with respectable fighting skills. They are magic users and call on their comrades if in danger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dlayo Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This Dlayo wears a worn but well cared for armor. He carries a pair of axes. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DlayoGlad.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Very experienced in combat, the Dlayo Gladiator knows how to handle himself with magic as well. Beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: She wears a horned helmet and a platemail armor. Her swords are sharp and well cared for. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ExpertGladF.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A veteran, best not to be taken lightly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena Warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
Gladiators define themselves in combat. They fight and kill for sport and glory. Some may even pursue people to satisfy their desire for combat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Gladiators are equipped with a Holy Helmet and Medium Armor. They carry a shield and a broadsword for combat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:GlaD.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Weak gladiators don&#039;t survive very long, so those you encounter will be strong and experienced. They can be devastating to the inexperienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Gladiators are employed by the Arena to entertain the masses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are characters who enjoy fighting against nearly anyone and anything, and do so for a living. Gladiators fight for game and glory. Assassins are paid to kill quickly and efficiently. Mercenaries are often ruthless paid brutes.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Most mercenaries are equipped with medium armor and their favorite helmet, named after them. They use a double broadsword fighting style. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Mercenary.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because of their constant training, they are fairly skilled in the use of weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Mercenaries are employed by the Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onyx Dagger==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hidden figure who carries a pair of blades with wickedly shaped edges designed to kill. They move with calm and confidence. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:OnyxDagger2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Onyx daggers have much experience in the fighting arts and are competent magic users. A challenge even for the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
Rogues are the most common type of vile character in Yliakum. Some will drop precious items, while others are only good for the combat experience. What&#039;s more, it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Rogues are normally dark clothed characters. They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Some rogues can be very powerful, while others can be extremely easy to kill. Since rogues live by deception, it is hard to judge their strength through appearance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character References=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | [[image:lexicon.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | In game, a couple of books refer to Yliakum creatures. They can be found in the famous [[Hydlaa|Hydlaan]] [[Library|library]] owned by the [[Ylian]] [[Jayose]]: &lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Clacker Ecology&#039;&#039;&lt;br /&gt;
* &#039;&#039;Communicating with Creatures&#039;&#039;&lt;br /&gt;
* &#039;&#039;Flying Animals&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Consumers&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Gobbles&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Trepor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Ulbernaut&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 1: A-K&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 2: L-Y&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Derghir Menace&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;br /&gt;
[[Category:Creature]]&lt;br /&gt;
[[Category:Yliakum]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=25716</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=25716"/>
		<updated>2025-10-25T17:19:46Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Rivnak */ +sand subspecies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as [[Creatures#Rat|rats]] to extremely powerful monsters such as [[Creatures#Ulbernaut|ulbernauts]]. Because of this, some creatures have been brought to the [[Hydlaa Arena]] so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Arangma==&lt;br /&gt;
===Forest Arangma===&lt;br /&gt;
The easiest to find, this arangma subspecies is also the easiest to defeat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Green, very green, to blend in with its suroundings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Forestarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Forest Arangmas are fairly easy to defeat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wooded Areas and Forests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frost Arangma===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The carapace is purple with large green spots, the legs are blue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Frostarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Frost Arangmas are fairly easy to defeat. Mages beware, however. Due to it&#039;s predilection for the cold, attempting to freeze this creature to death is unlikely to work.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Cold and Dark places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weaver Arangma===&lt;br /&gt;
Spending most of its time skulking around, a weaver arangma may often crawl away rather than seeking a fight with a potential aggressor.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Purple body, with turquoise-blue legs and a vivid yellow and red marking on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Weaverarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, weaver arangmas are fairly easy to defeat. However their shell is tougher than a forest arangma&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vesper Arangma===&lt;br /&gt;
This subspecies of arangma can be found in the darkest, deepest shadows.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely purple, save for some green and blue spots on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vesper.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, vesper arangmas are fairly easy to defeat. However, it should be noted that it possess some magical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deep shadows such as those found at the bottom of the [[Hydlaa Sewers|Hydlaa sewer]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sand Arangma===&lt;br /&gt;
This subspecies of arangma can be found in sandy places, such as deserts.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely black, with some yellow details on their abdomen. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SandArang.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Sand Arangmas have a strong exo-esqueletal armor, while they tend to be a bit resistant to spells. The explorer must be wary about those bugs, as Sand Arangmas are one of the stronger arangmas in [[Yliakum]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Sand dunes like the ones outside [[Bronze Doors|Eagle Bronze Doors]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosan==&lt;br /&gt;
A semi-intelligent, quadrupedal mammal. It uses limited native speech. It is herbivorous, and thusly eats grass and grains. It can manipulate tools using tusks and a thick, forked, prehensile tongue.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: All grey, and about 1.5m high at the shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Unknown. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Biorlitrosans live in burrows or simple huts on all [[Yliakum#The Levels|six levels]], but forage in grasslands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
Barn Bouncetails are insects, so named because it jumps on its hind legs while using its tail for control. Although not rare, they are not very common either. Barn Bouncetails originally come from [[The barn|the Barn]], the second level, and just like many other insects, they eat plants. However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners&#039; community. Luckily for gardeners, Barn Bouncetails flee from the odour of [[Creatures#Consumer|consumer]] pheromones (consumers being one of their natural enemies).&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A green insect-like creature that is half a centimeter in length.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are often found around plants and flowers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
Carkarasses are one of the only type of flying creatures, along with [[Creatures#Pterosaur|Pterosaur]] and [[Creatures#Megaras|Megarases]]. They are seldom seen in the world of the living, but many people coming back from the [[Death Realm]] claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and that they are reptiles capable of hovering, gliding and low flight. Coming across one is seen as a bad omen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A feathered, flying creature with two tails. Their height can very from 1m to 2m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonCarkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not a hindrance to any experienced adventurer, but amateurs should beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wilderness area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Poison Carkarass resembles the normal Carkarass, but its coloration is an iridescent blueish-purple.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Poison Carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Fire carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fire Carkarasses are as strong as Poison Carkarasses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The Fire Carkarass lives in the Death Realm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clacker==&lt;br /&gt;
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust. Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range, but they are generally harmless if you keep your distance. They are named for the sound they produce with their legs. Clacker legs have been at times fashioned into crude tools, and their meat is considered edible, though an &#039;acquired taste&#039;. They are one of the few omnivorous insects.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An insect-like creature resembling an over-sized hermit crab. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Clacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The arena has a fairly large population of these, but mainy can be found in the sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jade Clacker===&lt;br /&gt;
Unlike common Clackers, Jade Clackers are a brilliant, deep green shade. Because of their coloring, they often blend in with grass and flora, and are rarely seen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their green colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:JadeClacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and but a more serious threat then the common clacker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Jade clackers are the rarest of clackers. Still, they can be found in the arena, sewers, and well camouflaged in the wilderness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thunder Clacker===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Thunderclacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Basically, they are slightly stronger than ordinary Clackers. They can be very dangerous when they clack their thundering sound.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coamti==&lt;br /&gt;
These giant insects are hard-shelled beasts which roam near large prey and predators with little concern. They are carnivorous and confident, protected from many dangers by their thick shells.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti&amp;amp;m.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not very strong but can surprise the unwary by their resistance to damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mudobber Coamti===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Larger and tougher then its common cousin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The Mudobber Coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Consumer==&lt;br /&gt;
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the [[Burial Wells|great pits]] into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent. It is rumoured that the only things consumers cannot digest are certain types of magical weapons and armour, although this information has never been confirmed. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, slater-like body and a massive maw of needle-like teeth. They are about 5 meters long. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Consumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imago Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, green slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ImagoConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fairly tough opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neoten Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, fire-red slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:NeotenConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The strongest variety of consumer. They are able to use magic as well as give strong hits that can overwhelm even the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, and they also appear to have a social order of some kind. Like the [[Kran]], they are based out of silicon as opposed to carbon. Also like the Kran, their diet consists of sand and crystals. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the Derghir are a ravaging threat to the civilizations of Yliakum.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with a thick rock-like exoskeleton. They have very large, powerful claws and the ability to withstand the Crystal&#039;s radiation better than any other race. They are usually coloured brown and/or grey. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Derghir.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Their vulnerability has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as clubs and maces are thought to be more effective.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, small villages of derghir have been discovered in remote places on the Dome level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gawerts==&lt;br /&gt;
The only insectoid semi-intelligent species. They live in tree colonies, and are capable of simple language.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to dwarves in size. They have a large abdomen, four thin arms and four wings. Usually green in colour. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gawert.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Scavenger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Barn but will fly to the Dome if food is scarce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gobbles==&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced. Though short, they have a muscled physique, and both their hands and feet have opposable thumbs to aid with climbing. Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Individually, they aren&#039;t that threatening to large prey and seasoned warriors, so they tend to hide out in unexpected locations, sometimes even improvising ambushes for unexpected passersby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
Eagle Gobbles, members of the &#039;Eagle&#039; Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewellery. This body decoration is indicative of their fairly high degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos on their blue skin and tendency to wear jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Eagle gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
Serpent Gobbles are members of the &#039;Serpent&#039; Clan of Gobbles. It is believed that their custom of wearing more jewellery than other Gobbles is to signify their higher degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Serpent gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Serpent Gobbles can be found in all wild areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gorweal==&lt;br /&gt;
A carnivorous species with both animal and plant characteristics. Starts as a seed-like egg and adapts to local flora, taking its shape. Protects its &#039;camouflage&#039; and can cultivate it. Its sense of smell and ability to detect vibration make stealth impossible, even if it can be picked out of the foliage.&lt;br /&gt;
&lt;br /&gt;
===Adult Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A mature Gorweal of a dark purple color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:AdultGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are tough and can sense vibration through the ground, so cannot be taken by surprise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elder Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An Elder Gorweal of Black and grey color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ElderGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This elder Gorweal is fully grown and toughened over time. It is so at ease in its surroundings that it might be better to avoid confronting it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sapling Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Sapling Gorweal of a pale green and brown color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SaplingGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This Gorweal is still young but already learning to blend into the surrounding plants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
Most Grendol are of a malignant nature, although there are rumours about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A foul beast that reeks of death || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Grendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: This abomination dwells in dungeons and dark places, preying upon the unwary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toxic Grendol===&lt;br /&gt;
While most people go to the nether regions to find a smarter version of the Grendol, they would be surprised to learn it is right in their own backyard. Although not as smart as rumored, the Toxic Grendol is in fact a smarter version of the Grendol.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant creature with veins of lava and toxic liquids. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ToxicGrendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The Toxic Grendol appears to be an advanced apprentice in magic use, unlike its cousin, while also appearing to be strong, tough and agile with advanced fighting abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Like its cousin, the Toxic Grendol dwells in dungeons and dark damp places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavvar==&lt;br /&gt;
Large semi-intelligent mammal, quadrupedal but often rear up to height of about 1.2m. The Lavvar rely on a superior sense of smell rather than sight. Name comes from their habitat by volcanoes and lava pools. Carnivorous, tribal and aggressive, the Lavvar often herd wild Pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A huge creature whose skin seems to be formed of hardened lava. The faintly glowing eye sockets are empty holes that seems to hold only fire. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Lavvar.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the strongest beasts, the Lavvar has a terrifying strength.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Volcanoes and deep lava pools.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quilldrake==&lt;br /&gt;
Not much is known about the lizard-like Quilldrakes that inhabit the deserts of Yliakum in three distinct variations of the species:&lt;br /&gt;
===Crystal Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A bluish variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:CrystalQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lava Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark reddish-brown variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:LavaQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The standard sand-coloured variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:Quilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meat in someone&#039;s cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.&lt;br /&gt;
===One-Eyed Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: One-Eyed Rats are quite large and covered with brownish fur. They have one eye and a skinny tail. They use their sharp teeth to attack. While a One-Eyed Rat&#039;s bite can be quite painful, it does not inflict too much damage. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rats can be found in the sewers of Hydlaa or in the warehouse district of Ojaveda.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diseased Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A rat with scabbed skin and matted, patchy fur. They gives off a horrible smell of sickness and the sewers. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DiseasedRat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Thought not a serious threat to many people, they carry nasty illnesses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrathrat===&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and their skin adheres to their skeleton by only a few stitches here and there. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Wrathrat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Wrathrats are far more powerful than common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wrathrats live primarily in the Death Realm but can also be found in dark places like the Hydlaa Sewers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverling==&lt;br /&gt;
A reptilian species that thrives in damp caves. About 2m tall when upright, but almost always hunched to fit under low ceilings. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Yellow-green and has a long spiked tail. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armored Riverling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This creature has webbed toes, a tail and a mouth filled with pointed teeth. This subspecies is armoured. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ArmoredRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Tougher than its common cousin due to its armor and stronger spells.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
A bizarre reptile with some mammalian features, possibly twisted by magic early in its development. Occupies underground areas and valleys on the top three levels. Carnivorous, and prefer rivnaks and their riders. Hides are used in clothing and armour, teeth and claws are used in alchemy, and lard is used in [[Cooking|cooking]].&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A large nasty beast with leathery skin, horned appendages and two large limbs hanging from the torso. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The potential strength of this breed varies. The wise adventurer should be wary when approaching one of these creatures.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusangs are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tefusangling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A smaller cousin of the Tefusang. Its pointed teeth suggest it prefers meat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusangling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are not very hard to defeat, fighting them is a good way for the weaker adventurer to gain experience. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusanglings are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marfusang===&lt;br /&gt;
The Marfusang are hunted particularly for their lard, which is a basic ingredient in Yliakum cooking. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Larger than its cousins and more fierce, the Marfusang present a brighter leathery skin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Marfusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The toughest of the Tefusang subspecies, this beast can provide a challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Marfusang are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tloke==&lt;br /&gt;
A large, light-green insect. Similar to clackers in size, but docile and herbivorous, eating mostly grass. Some nobles use tlokes for adornment and low-maintenance grazing of their lawns. Their saddleback shape is cause for breeding tlokes for size, in the hopes they can grow large enough to ride. Many people consider the tloke a &#039;lucky animal&#039; and will not kill it, despite the use of its parts in alchemy.&lt;br /&gt;
&lt;br /&gt;
===Tloke Drone===&lt;br /&gt;
Possessing extraordinary strength for its size, the Drones perform the menial tasks in the hive.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Greenish wings, an orange thorax and black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeDrone2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Greater than it should be for its size.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Queen===&lt;br /&gt;
The leader of the hive, the Queen mainly sits around being served upon hand and foot. She also possess some magical resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Easily distinguished from the other Tlokes in the hive by its white wings, thorax and legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeQueen2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Tloke, but should be no match for a well versed warrior.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Warrior===&lt;br /&gt;
Working as one, the Warriors protect their queen against potential hostiles.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Orange wings and thorax, black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeWarrior2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fair bit stronger then drones, and their stingers are strong and sharp. They should not be a problem for an experienced fighter, but novices should keep clear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
Quadrupedal arthropods usually found in caves and underground mines, but have recently established surface colonies on the Dome. Carnivorous, and will hunt sentients. Uses wiggly feelers on back to help navigate in darkness. They appear to be hermaphroditic and oviparous. Trepor parts are used in alchemy and cooking. One can fetch a very nice fee for the hearts of these monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A creature resembling a spider but with a human face. A fully-grown trepor is about 1.5m high, 1m wide and 1m long. They have four feelers on their raised backs. Most of their body is covered with a very hard layer of toughened scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Trepor.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Trepors are difficult, but not impossible to slay. They can be quite dangerous in small packs and lethal if their colony is threatened. They are able to attack in complete darkness because of their good vision and feelers. A trepor attacks by biting and clawing. It is rumoured that some are able to use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Queen===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Four legged, swollen creature of a dark brown color, set apart from her mates. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporQueen.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Trepor. Can be challenge, especially when in its tribe. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Warrior===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A trepor with a brigher colour then its common cousin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporWarrior.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: More pugnacious than the others of its kind. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ulbernaut==&lt;br /&gt;
Ulbernauts are vicious and extremely powerful beasts, one of the largest mammals in Yliakum, appearing exclusively in the Dome. Carnivorous and will actively attack sentients. Only the bravest or most foolhardy of adventurers will attempt to kill ulbernauts. Their parts are valued for many things; their hides and claws are highly valuable to fur and animal parts traders, while their hearts are prized by magicians and priests as a component of ritual magic. Most parts are also used in alchemy.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ulbernauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of dark brown shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Ulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vilenaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Vilenauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of black and pale yellow shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vilenaut2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulbernaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulbernauts stand over 4m tall, have two massively clawed arms, and a mouthful of razor-sharp teeth. Their fur is thick and presents a reddish tinge across the back and shoulders. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulberlord===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulberlords are carnivorous, and of a tremendous size and weight. They have two massively clawed arms, and a mouthful of razor-sharp teeth. Their thick fur is of a bright light yellow color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulberlord.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The deadliest of the &amp;quot;naut&amp;quot; species. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Velnishi==&lt;br /&gt;
A carnivorous reptile that inhabits the deeper recesses of the Jade Caves of the Dome. It tends to attack using a barbed tail which exudes a paralytic substance, then feeding on the paralyzed animal. Will eat adventurers, miners, krataks and rats. Height varies widely, and its venom is sought after in alchemy and medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This velnishi is fairly tall and enterly covered of protective scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Velnishis.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Velnishis are fit and have respectable fighting skills.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flayed Velnishi===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Flayed Velnishi seems to miss its actual skin and his bone and muscle are exposed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:FlayedVelnishi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Flayed Velnishis are tougher then their common cousin despite their lack of scales. They also make use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar. Animals like the [[Pterosaur]], the [[Goujah]] and the [[Megaras]] aren&#039;t often kept as pets, but as working beasts, as they are quite practical.&lt;br /&gt;
&lt;br /&gt;
==Drifter==&lt;br /&gt;
A large, wide, flat fish. So named because they can leave the water and hover up to a meter over the surface. Docile and can be domesticated to serve as an aquatic or hovering mount for one rider.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fin span is 4-5m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DrifterAbove.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats smaller fish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Great Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goujah==&lt;br /&gt;
The goujah is a kind of draft animal, often used to transport heavy material from one town to another. They also provide the mechanical power for the winches.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: As a draft animal, it is bred to carry heavy objects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another. Furthermore, it is believed they can assist in mining operations and act as guard animals. However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proven.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Groffel.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A Groffel has the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Groffels are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kikiri==&lt;br /&gt;
Kikiris are small chicken-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however they can also be found in people&#039;s backyard, scratching to find food and uprooting flowers at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small bird much like our world&#039;s chicken. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kikiri.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken into Yliakum with the first settlers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kormi==&lt;br /&gt;
A herbivorous domesticated mammal that eats just about any plant. The village named Kormia, in the Dome, was erected around a wild Kormi herd. Kormi hide is used for ultics, their meat and milk for cooking. Kormi horns are used for drinking vessels or weapon handles, and some people carry kormi tails as a good luck charm.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small creature of 1m high, covered of a light brownish fur. They possess curved horns and twin tails. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kormi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Frail and docile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dome and Far Ground farms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Large bat-like flying creature.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Extremely strong, though not necessarily precise and agile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: These creatures are owned by the rich in Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. It is luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick, firstly because you are flying, but also because it is possible to fly from one level to another without utilizing the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They have membranous wings and long tails, which they use as rudders. The Pterosaurs&#039; dimensions vary from three to six meters, not including their tails, and their wingspan is directly proportionate to their bodies. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Pterosaur.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry a person as well as a saddle-bucket.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness area and deep caves. The domesticated individuals can be seen in cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rivnak==&lt;br /&gt;
Rivnaks are fast land creatures capable of carrying their riders over great distances quickly.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Very similar to the horses of Earth, rivnaks have brown/grey fur and horns. Their fur has a natural protective coat of wax, which can be used for making candles or sealing documents. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:Breeze&amp;amp;Mishka.png|thumb|180px|A Rivnak]] || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:SandRivnak.png|thumb|180px|Sand Rivnak subspecies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry anyone their owners wish over a great distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Rivnaks are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Yulbars are usually kept for enjoyment and unlike the Groffels, they&#039;re not used to carry messages often.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small amphibious looking creature with rounded spikes on its back. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:Yulbar.jpg|thumb|180px|A Yulbar]]|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:CrystalYulbar.png|180px|thumb|Crystal Yulbar subspecies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Possesses the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Yulbars are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters.  Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark scarf is pulled around their head to hide any view of the hair and face and they watch everything carefully. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Cutthroat2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They aren&#039;t an incredible challenge for a seasoned warrior but they are coordinated in group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be found on the roads, ready to ambush the weary traveler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark Rogue==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hooded figure. You might catch the glint of a ring on its finger. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DarkRogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Characters with respectable fighting skills. They are magic users and call on their comrades if in danger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dlayo Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This Dlayo wears a worn but well cared for armor. He carries a pair of axes. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DlayoGlad.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Very experienced in combat, the Dlayo Gladiator knows how to handle himself with magic as well. Beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: She wears a horned helmet and a platemail armor. Her swords are sharp and well cared for. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ExpertGladF.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A veteran, best not to be taken lightly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena Warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
Gladiators define themselves in combat. They fight and kill for sport and glory. Some may even pursue people to satisfy their desire for combat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Gladiators are equipped with a Holy Helmet and Medium Armor. They carry a shield and a broadsword for combat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:GlaD.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Weak gladiators don&#039;t survive very long, so those you encounter will be strong and experienced. They can be devastating to the inexperienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Gladiators are employed by the Arena to entertain the masses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are characters who enjoy fighting against nearly anyone and anything, and do so for a living. Gladiators fight for game and glory. Assassins are paid to kill quickly and efficiently. Mercenaries are often ruthless paid brutes.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Most mercenaries are equipped with medium armor and their favorite helmet, named after them. They use a double broadsword fighting style. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Mercenary.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because of their constant training, they are fairly skilled in the use of weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Mercenaries are employed by the Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onyx Dagger==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hidden figure who carries a pair of blades with wickedly shaped edges designed to kill. They move with calm and confidence. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:OnyxDagger2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Onyx daggers have much experience in the fighting arts and are competent magic users. A challenge even for the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
Rogues are the most common type of vile character in Yliakum. Some will drop precious items, while others are only good for the combat experience. What&#039;s more, it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Rogues are normally dark clothed characters. They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Some rogues can be very powerful, while others can be extremely easy to kill. Since rogues live by deception, it is hard to judge their strength through appearance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character References=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | [[image:lexicon.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | In game, a couple of books refer to Yliakum creatures. They can be found in the famous [[Hydlaa|Hydlaan]] [[Library|library]] owned by the [[Ylian]] [[Jayose]]: &lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Clacker Ecology&#039;&#039;&lt;br /&gt;
* &#039;&#039;Communicating with Creatures&#039;&#039;&lt;br /&gt;
* &#039;&#039;Flying Animals&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Consumers&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Gobbles&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Trepor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Ulbernaut&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 1: A-K&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 2: L-Y&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Derghir Menace&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;br /&gt;
[[Category:Creature]]&lt;br /&gt;
[[Category:Yliakum]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:Breeze%26Mishka.png&amp;diff=25715</id>
		<title>File:Breeze&amp;Mishka.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:Breeze%26Mishka.png&amp;diff=25715"/>
		<updated>2025-10-25T17:19:30Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: Daevaorn uploaded a new version of File:Breeze&amp;amp;Mishka.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breeze, a female Rivnak, and her owner, a female Enkidukai, in Dsar Akkaio, Ojaveda.&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature images]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:SandRivnak.png&amp;diff=25714</id>
		<title>File:SandRivnak.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:SandRivnak.png&amp;diff=25714"/>
		<updated>2025-10-25T17:13:17Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=25713</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=25713"/>
		<updated>2025-10-25T17:00:07Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Yulbar */ +crystal subspecies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as [[Creatures#Rat|rats]] to extremely powerful monsters such as [[Creatures#Ulbernaut|ulbernauts]]. Because of this, some creatures have been brought to the [[Hydlaa Arena]] so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Arangma==&lt;br /&gt;
===Forest Arangma===&lt;br /&gt;
The easiest to find, this arangma subspecies is also the easiest to defeat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Green, very green, to blend in with its suroundings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Forestarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Forest Arangmas are fairly easy to defeat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wooded Areas and Forests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frost Arangma===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The carapace is purple with large green spots, the legs are blue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Frostarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Frost Arangmas are fairly easy to defeat. Mages beware, however. Due to it&#039;s predilection for the cold, attempting to freeze this creature to death is unlikely to work.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Cold and Dark places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weaver Arangma===&lt;br /&gt;
Spending most of its time skulking around, a weaver arangma may often crawl away rather than seeking a fight with a potential aggressor.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Purple body, with turquoise-blue legs and a vivid yellow and red marking on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Weaverarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, weaver arangmas are fairly easy to defeat. However their shell is tougher than a forest arangma&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vesper Arangma===&lt;br /&gt;
This subspecies of arangma can be found in the darkest, deepest shadows.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely purple, save for some green and blue spots on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vesper.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, vesper arangmas are fairly easy to defeat. However, it should be noted that it possess some magical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deep shadows such as those found at the bottom of the [[Hydlaa Sewers|Hydlaa sewer]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sand Arangma===&lt;br /&gt;
This subspecies of arangma can be found in sandy places, such as deserts.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely black, with some yellow details on their abdomen. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SandArang.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Sand Arangmas have a strong exo-esqueletal armor, while they tend to be a bit resistant to spells. The explorer must be wary about those bugs, as Sand Arangmas are one of the stronger arangmas in [[Yliakum]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Sand dunes like the ones outside [[Bronze Doors|Eagle Bronze Doors]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosan==&lt;br /&gt;
A semi-intelligent, quadrupedal mammal. It uses limited native speech. It is herbivorous, and thusly eats grass and grains. It can manipulate tools using tusks and a thick, forked, prehensile tongue.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: All grey, and about 1.5m high at the shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Unknown. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Biorlitrosans live in burrows or simple huts on all [[Yliakum#The Levels|six levels]], but forage in grasslands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
Barn Bouncetails are insects, so named because it jumps on its hind legs while using its tail for control. Although not rare, they are not very common either. Barn Bouncetails originally come from [[The barn|the Barn]], the second level, and just like many other insects, they eat plants. However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners&#039; community. Luckily for gardeners, Barn Bouncetails flee from the odour of [[Creatures#Consumer|consumer]] pheromones (consumers being one of their natural enemies).&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A green insect-like creature that is half a centimeter in length.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are often found around plants and flowers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
Carkarasses are one of the only type of flying creatures, along with [[Creatures#Pterosaur|Pterosaur]] and [[Creatures#Megaras|Megarases]]. They are seldom seen in the world of the living, but many people coming back from the [[Death Realm]] claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and that they are reptiles capable of hovering, gliding and low flight. Coming across one is seen as a bad omen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A feathered, flying creature with two tails. Their height can very from 1m to 2m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonCarkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not a hindrance to any experienced adventurer, but amateurs should beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wilderness area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Poison Carkarass resembles the normal Carkarass, but its coloration is an iridescent blueish-purple.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Poison Carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Fire carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fire Carkarasses are as strong as Poison Carkarasses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The Fire Carkarass lives in the Death Realm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clacker==&lt;br /&gt;
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust. Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range, but they are generally harmless if you keep your distance. They are named for the sound they produce with their legs. Clacker legs have been at times fashioned into crude tools, and their meat is considered edible, though an &#039;acquired taste&#039;. They are one of the few omnivorous insects.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An insect-like creature resembling an over-sized hermit crab. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Clacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The arena has a fairly large population of these, but mainy can be found in the sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jade Clacker===&lt;br /&gt;
Unlike common Clackers, Jade Clackers are a brilliant, deep green shade. Because of their coloring, they often blend in with grass and flora, and are rarely seen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their green colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:JadeClacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and but a more serious threat then the common clacker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Jade clackers are the rarest of clackers. Still, they can be found in the arena, sewers, and well camouflaged in the wilderness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thunder Clacker===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Thunderclacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Basically, they are slightly stronger than ordinary Clackers. They can be very dangerous when they clack their thundering sound.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coamti==&lt;br /&gt;
These giant insects are hard-shelled beasts which roam near large prey and predators with little concern. They are carnivorous and confident, protected from many dangers by their thick shells.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti&amp;amp;m.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not very strong but can surprise the unwary by their resistance to damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mudobber Coamti===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Larger and tougher then its common cousin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The Mudobber Coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Consumer==&lt;br /&gt;
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the [[Burial Wells|great pits]] into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent. It is rumoured that the only things consumers cannot digest are certain types of magical weapons and armour, although this information has never been confirmed. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, slater-like body and a massive maw of needle-like teeth. They are about 5 meters long. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Consumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imago Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, green slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ImagoConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fairly tough opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neoten Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, fire-red slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:NeotenConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The strongest variety of consumer. They are able to use magic as well as give strong hits that can overwhelm even the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, and they also appear to have a social order of some kind. Like the [[Kran]], they are based out of silicon as opposed to carbon. Also like the Kran, their diet consists of sand and crystals. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the Derghir are a ravaging threat to the civilizations of Yliakum.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with a thick rock-like exoskeleton. They have very large, powerful claws and the ability to withstand the Crystal&#039;s radiation better than any other race. They are usually coloured brown and/or grey. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Derghir.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Their vulnerability has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as clubs and maces are thought to be more effective.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, small villages of derghir have been discovered in remote places on the Dome level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gawerts==&lt;br /&gt;
The only insectoid semi-intelligent species. They live in tree colonies, and are capable of simple language.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to dwarves in size. They have a large abdomen, four thin arms and four wings. Usually green in colour. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gawert.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Scavenger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Barn but will fly to the Dome if food is scarce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gobbles==&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced. Though short, they have a muscled physique, and both their hands and feet have opposable thumbs to aid with climbing. Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Individually, they aren&#039;t that threatening to large prey and seasoned warriors, so they tend to hide out in unexpected locations, sometimes even improvising ambushes for unexpected passersby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
Eagle Gobbles, members of the &#039;Eagle&#039; Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewellery. This body decoration is indicative of their fairly high degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos on their blue skin and tendency to wear jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Eagle gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
Serpent Gobbles are members of the &#039;Serpent&#039; Clan of Gobbles. It is believed that their custom of wearing more jewellery than other Gobbles is to signify their higher degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Serpent gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Serpent Gobbles can be found in all wild areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gorweal==&lt;br /&gt;
A carnivorous species with both animal and plant characteristics. Starts as a seed-like egg and adapts to local flora, taking its shape. Protects its &#039;camouflage&#039; and can cultivate it. Its sense of smell and ability to detect vibration make stealth impossible, even if it can be picked out of the foliage.&lt;br /&gt;
&lt;br /&gt;
===Adult Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A mature Gorweal of a dark purple color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:AdultGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are tough and can sense vibration through the ground, so cannot be taken by surprise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elder Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An Elder Gorweal of Black and grey color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ElderGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This elder Gorweal is fully grown and toughened over time. It is so at ease in its surroundings that it might be better to avoid confronting it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sapling Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Sapling Gorweal of a pale green and brown color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SaplingGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This Gorweal is still young but already learning to blend into the surrounding plants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
Most Grendol are of a malignant nature, although there are rumours about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A foul beast that reeks of death || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Grendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: This abomination dwells in dungeons and dark places, preying upon the unwary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toxic Grendol===&lt;br /&gt;
While most people go to the nether regions to find a smarter version of the Grendol, they would be surprised to learn it is right in their own backyard. Although not as smart as rumored, the Toxic Grendol is in fact a smarter version of the Grendol.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant creature with veins of lava and toxic liquids. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ToxicGrendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The Toxic Grendol appears to be an advanced apprentice in magic use, unlike its cousin, while also appearing to be strong, tough and agile with advanced fighting abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Like its cousin, the Toxic Grendol dwells in dungeons and dark damp places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavvar==&lt;br /&gt;
Large semi-intelligent mammal, quadrupedal but often rear up to height of about 1.2m. The Lavvar rely on a superior sense of smell rather than sight. Name comes from their habitat by volcanoes and lava pools. Carnivorous, tribal and aggressive, the Lavvar often herd wild Pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A huge creature whose skin seems to be formed of hardened lava. The faintly glowing eye sockets are empty holes that seems to hold only fire. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Lavvar.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the strongest beasts, the Lavvar has a terrifying strength.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Volcanoes and deep lava pools.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quilldrake==&lt;br /&gt;
Not much is known about the lizard-like Quilldrakes that inhabit the deserts of Yliakum in three distinct variations of the species:&lt;br /&gt;
===Crystal Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A bluish variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:CrystalQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lava Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark reddish-brown variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:LavaQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The standard sand-coloured variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:Quilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meat in someone&#039;s cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.&lt;br /&gt;
===One-Eyed Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: One-Eyed Rats are quite large and covered with brownish fur. They have one eye and a skinny tail. They use their sharp teeth to attack. While a One-Eyed Rat&#039;s bite can be quite painful, it does not inflict too much damage. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rats can be found in the sewers of Hydlaa or in the warehouse district of Ojaveda.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diseased Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A rat with scabbed skin and matted, patchy fur. They gives off a horrible smell of sickness and the sewers. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DiseasedRat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Thought not a serious threat to many people, they carry nasty illnesses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrathrat===&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and their skin adheres to their skeleton by only a few stitches here and there. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Wrathrat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Wrathrats are far more powerful than common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wrathrats live primarily in the Death Realm but can also be found in dark places like the Hydlaa Sewers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverling==&lt;br /&gt;
A reptilian species that thrives in damp caves. About 2m tall when upright, but almost always hunched to fit under low ceilings. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Yellow-green and has a long spiked tail. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armored Riverling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This creature has webbed toes, a tail and a mouth filled with pointed teeth. This subspecies is armoured. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ArmoredRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Tougher than its common cousin due to its armor and stronger spells.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
A bizarre reptile with some mammalian features, possibly twisted by magic early in its development. Occupies underground areas and valleys on the top three levels. Carnivorous, and prefer rivnaks and their riders. Hides are used in clothing and armour, teeth and claws are used in alchemy, and lard is used in [[Cooking|cooking]].&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A large nasty beast with leathery skin, horned appendages and two large limbs hanging from the torso. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The potential strength of this breed varies. The wise adventurer should be wary when approaching one of these creatures.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusangs are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tefusangling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A smaller cousin of the Tefusang. Its pointed teeth suggest it prefers meat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusangling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are not very hard to defeat, fighting them is a good way for the weaker adventurer to gain experience. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusanglings are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marfusang===&lt;br /&gt;
The Marfusang are hunted particularly for their lard, which is a basic ingredient in Yliakum cooking. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Larger than its cousins and more fierce, the Marfusang present a brighter leathery skin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Marfusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The toughest of the Tefusang subspecies, this beast can provide a challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Marfusang are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tloke==&lt;br /&gt;
A large, light-green insect. Similar to clackers in size, but docile and herbivorous, eating mostly grass. Some nobles use tlokes for adornment and low-maintenance grazing of their lawns. Their saddleback shape is cause for breeding tlokes for size, in the hopes they can grow large enough to ride. Many people consider the tloke a &#039;lucky animal&#039; and will not kill it, despite the use of its parts in alchemy.&lt;br /&gt;
&lt;br /&gt;
===Tloke Drone===&lt;br /&gt;
Possessing extraordinary strength for its size, the Drones perform the menial tasks in the hive.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Greenish wings, an orange thorax and black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeDrone2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Greater than it should be for its size.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Queen===&lt;br /&gt;
The leader of the hive, the Queen mainly sits around being served upon hand and foot. She also possess some magical resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Easily distinguished from the other Tlokes in the hive by its white wings, thorax and legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeQueen2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Tloke, but should be no match for a well versed warrior.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Warrior===&lt;br /&gt;
Working as one, the Warriors protect their queen against potential hostiles.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Orange wings and thorax, black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeWarrior2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fair bit stronger then drones, and their stingers are strong and sharp. They should not be a problem for an experienced fighter, but novices should keep clear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
Quadrupedal arthropods usually found in caves and underground mines, but have recently established surface colonies on the Dome. Carnivorous, and will hunt sentients. Uses wiggly feelers on back to help navigate in darkness. They appear to be hermaphroditic and oviparous. Trepor parts are used in alchemy and cooking. One can fetch a very nice fee for the hearts of these monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A creature resembling a spider but with a human face. A fully-grown trepor is about 1.5m high, 1m wide and 1m long. They have four feelers on their raised backs. Most of their body is covered with a very hard layer of toughened scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Trepor.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Trepors are difficult, but not impossible to slay. They can be quite dangerous in small packs and lethal if their colony is threatened. They are able to attack in complete darkness because of their good vision and feelers. A trepor attacks by biting and clawing. It is rumoured that some are able to use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Queen===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Four legged, swollen creature of a dark brown color, set apart from her mates. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporQueen.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Trepor. Can be challenge, especially when in its tribe. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Warrior===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A trepor with a brigher colour then its common cousin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporWarrior.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: More pugnacious than the others of its kind. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ulbernaut==&lt;br /&gt;
Ulbernauts are vicious and extremely powerful beasts, one of the largest mammals in Yliakum, appearing exclusively in the Dome. Carnivorous and will actively attack sentients. Only the bravest or most foolhardy of adventurers will attempt to kill ulbernauts. Their parts are valued for many things; their hides and claws are highly valuable to fur and animal parts traders, while their hearts are prized by magicians and priests as a component of ritual magic. Most parts are also used in alchemy.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ulbernauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of dark brown shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Ulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vilenaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Vilenauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of black and pale yellow shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vilenaut2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulbernaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulbernauts stand over 4m tall, have two massively clawed arms, and a mouthful of razor-sharp teeth. Their fur is thick and presents a reddish tinge across the back and shoulders. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulberlord===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulberlords are carnivorous, and of a tremendous size and weight. They have two massively clawed arms, and a mouthful of razor-sharp teeth. Their thick fur is of a bright light yellow color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulberlord.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The deadliest of the &amp;quot;naut&amp;quot; species. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Velnishi==&lt;br /&gt;
A carnivorous reptile that inhabits the deeper recesses of the Jade Caves of the Dome. It tends to attack using a barbed tail which exudes a paralytic substance, then feeding on the paralyzed animal. Will eat adventurers, miners, krataks and rats. Height varies widely, and its venom is sought after in alchemy and medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This velnishi is fairly tall and enterly covered of protective scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Velnishis.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Velnishis are fit and have respectable fighting skills.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flayed Velnishi===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Flayed Velnishi seems to miss its actual skin and his bone and muscle are exposed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:FlayedVelnishi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Flayed Velnishis are tougher then their common cousin despite their lack of scales. They also make use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar. Animals like the [[Pterosaur]], the [[Goujah]] and the [[Megaras]] aren&#039;t often kept as pets, but as working beasts, as they are quite practical.&lt;br /&gt;
&lt;br /&gt;
==Drifter==&lt;br /&gt;
A large, wide, flat fish. So named because they can leave the water and hover up to a meter over the surface. Docile and can be domesticated to serve as an aquatic or hovering mount for one rider.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fin span is 4-5m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DrifterAbove.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats smaller fish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Great Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goujah==&lt;br /&gt;
The goujah is a kind of draft animal, often used to transport heavy material from one town to another. They also provide the mechanical power for the winches.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: As a draft animal, it is bred to carry heavy objects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another. Furthermore, it is believed they can assist in mining operations and act as guard animals. However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proven.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Groffel.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A Groffel has the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Groffels are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kikiri==&lt;br /&gt;
Kikiris are small chicken-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however they can also be found in people&#039;s backyard, scratching to find food and uprooting flowers at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small bird much like our world&#039;s chicken. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kikiri.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken into Yliakum with the first settlers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kormi==&lt;br /&gt;
A herbivorous domesticated mammal that eats just about any plant. The village named Kormia, in the Dome, was erected around a wild Kormi herd. Kormi hide is used for ultics, their meat and milk for cooking. Kormi horns are used for drinking vessels or weapon handles, and some people carry kormi tails as a good luck charm.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small creature of 1m high, covered of a light brownish fur. They possess curved horns and twin tails. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kormi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Frail and docile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dome and Far Ground farms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Large bat-like flying creature.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Extremely strong, though not necessarily precise and agile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: These creatures are owned by the rich in Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. It is luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick, firstly because you are flying, but also because it is possible to fly from one level to another without utilizing the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They have membranous wings and long tails, which they use as rudders. The Pterosaurs&#039; dimensions vary from three to six meters, not including their tails, and their wingspan is directly proportionate to their bodies. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Pterosaur.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry a person as well as a saddle-bucket.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness area and deep caves. The domesticated individuals can be seen in cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rivnak==&lt;br /&gt;
Rivnaks are fast land creatures capable of carrying their riders over great distances quickly.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Very similar to the horses of Earth, rivnaks have brown/grey fur and horns. Their fur has a natural protective coat of wax, which can be used for making candles or sealing documents. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Breeze&amp;amp;Mishka.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry anyone their owners wish over a great distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Rivnaks are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Yulbars are usually kept for enjoyment and unlike the Groffels, they&#039;re not used to carry messages often.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small amphibious looking creature with rounded spikes on its back. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:Yulbar.jpg|thumb|180px|A Yulbar]]|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;200px&amp;quot;|[[Image:CrystalYulbar.png|180px|thumb|Crystal Yulbar subspecies]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Possesses the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Yulbars are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters.  Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark scarf is pulled around their head to hide any view of the hair and face and they watch everything carefully. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Cutthroat2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They aren&#039;t an incredible challenge for a seasoned warrior but they are coordinated in group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be found on the roads, ready to ambush the weary traveler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark Rogue==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hooded figure. You might catch the glint of a ring on its finger. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DarkRogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Characters with respectable fighting skills. They are magic users and call on their comrades if in danger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dlayo Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This Dlayo wears a worn but well cared for armor. He carries a pair of axes. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DlayoGlad.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Very experienced in combat, the Dlayo Gladiator knows how to handle himself with magic as well. Beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: She wears a horned helmet and a platemail armor. Her swords are sharp and well cared for. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ExpertGladF.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A veteran, best not to be taken lightly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena Warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
Gladiators define themselves in combat. They fight and kill for sport and glory. Some may even pursue people to satisfy their desire for combat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Gladiators are equipped with a Holy Helmet and Medium Armor. They carry a shield and a broadsword for combat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:GlaD.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Weak gladiators don&#039;t survive very long, so those you encounter will be strong and experienced. They can be devastating to the inexperienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Gladiators are employed by the Arena to entertain the masses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are characters who enjoy fighting against nearly anyone and anything, and do so for a living. Gladiators fight for game and glory. Assassins are paid to kill quickly and efficiently. Mercenaries are often ruthless paid brutes.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Most mercenaries are equipped with medium armor and their favorite helmet, named after them. They use a double broadsword fighting style. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Mercenary.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because of their constant training, they are fairly skilled in the use of weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Mercenaries are employed by the Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onyx Dagger==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hidden figure who carries a pair of blades with wickedly shaped edges designed to kill. They move with calm and confidence. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:OnyxDagger2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Onyx daggers have much experience in the fighting arts and are competent magic users. A challenge even for the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
Rogues are the most common type of vile character in Yliakum. Some will drop precious items, while others are only good for the combat experience. What&#039;s more, it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Rogues are normally dark clothed characters. They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Some rogues can be very powerful, while others can be extremely easy to kill. Since rogues live by deception, it is hard to judge their strength through appearance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character References=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | [[image:lexicon.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | In game, a couple of books refer to Yliakum creatures. They can be found in the famous [[Hydlaa|Hydlaan]] [[Library|library]] owned by the [[Ylian]] [[Jayose]]: &lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Clacker Ecology&#039;&#039;&lt;br /&gt;
* &#039;&#039;Communicating with Creatures&#039;&#039;&lt;br /&gt;
* &#039;&#039;Flying Animals&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Consumers&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Gobbles&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Trepor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Ulbernaut&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 1: A-K&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 2: L-Y&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Derghir Menace&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;br /&gt;
[[Category:Creature]]&lt;br /&gt;
[[Category:Yliakum]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
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		<summary type="html">&lt;p&gt;Daevaorn: &lt;/p&gt;
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Delete this article if you hold permission to.&lt;br /&gt;
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		<summary type="html">&lt;p&gt;Daevaorn: Created page with &amp;quot;Pages listed here can and should be deleted (but for the template).&amp;quot;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;Daevaorn: &lt;/p&gt;
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		<summary type="html">&lt;p&gt;Daevaorn: Created page with &amp;quot;&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;SPAM&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt; has been replaced here. Delete this article if you hold permission to.&amp;quot;&lt;/p&gt;
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		<summary type="html">&lt;p&gt;Daevaorn: Daevaorn uploaded a new version of File:CrystalQuilldrake.png&lt;/p&gt;
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		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Creatures&amp;diff=25652</id>
		<title>Creatures</title>
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		<summary type="html">&lt;p&gt;Daevaorn: ++ /* Quilldrakes */&lt;/p&gt;
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&lt;div&gt;There are many creatures throughout Yliakum, in here you will find information on both ferocious (and not so ferocious) creatures as well as rogues and other vile characters.&lt;br /&gt;
&lt;br /&gt;
=Wild Animals=&lt;br /&gt;
Rarely are wild animals found in large cities except for rats which come and infest the sewers and cellars. These animals are often the best for people seeking to train since they range from simple creatures such as [[Creatures#Rat|rats]] to extremely powerful monsters such as [[Creatures#Ulbernaut|ulbernauts]]. Because of this, some creatures have been brought to the [[Hydlaa Arena]] so that various people can fight them without having to look for them.&lt;br /&gt;
&lt;br /&gt;
==Arangma==&lt;br /&gt;
===Forest Arangma===&lt;br /&gt;
The easiest to find, this arangma subspecies is also the easiest to defeat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Green, very green, to blend in with its suroundings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Forestarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Forest Arangmas are fairly easy to defeat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wooded Areas and Forests.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Frost Arangma===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The carapace is purple with large green spots, the legs are blue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Frostarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle forms, Frost Arangmas are fairly easy to defeat. Mages beware, however. Due to it&#039;s predilection for the cold, attempting to freeze this creature to death is unlikely to work.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Cold and Dark places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weaver Arangma===&lt;br /&gt;
Spending most of its time skulking around, a weaver arangma may often crawl away rather than seeking a fight with a potential aggressor.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Purple body, with turquoise-blue legs and a vivid yellow and red marking on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Weaverarangma.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, weaver arangmas are fairly easy to defeat. However their shell is tougher than a forest arangma&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vesper Arangma===&lt;br /&gt;
This subspecies of arangma can be found in the darkest, deepest shadows.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely purple, save for some green and blue spots on the carapace. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vesper.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Due to their brittle exo-skeletal structure, vesper arangmas are fairly easy to defeat. However, it should be noted that it possess some magical resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deep shadows such as those found at the bottom of the [[Hydlaa Sewers|Hydlaa sewer]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sand Arangma===&lt;br /&gt;
This subspecies of arangma can be found in sandy places, such as deserts.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Almost completely black, with some yellow details on their abdomen. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SandArang.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Sand Arangmas have a strong exo-esqueletal armor, while they tend to be a bit resistant to spells. The explorer must be wary about those bugs, as Sand Arangmas are one of the stronger arangmas in [[Yliakum]].&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Sand dunes like the ones outside [[Bronze Doors|Eagle Bronze Doors]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Biorlitrosan==&lt;br /&gt;
A semi-intelligent, quadrupedal mammal. It uses limited native speech. It is herbivorous, and thusly eats grass and grains. It can manipulate tools using tusks and a thick, forked, prehensile tongue.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: All grey, and about 1.5m high at the shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Unknown. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Biorlitrosans live in burrows or simple huts on all [[Yliakum#The Levels|six levels]], but forage in grasslands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barn Bouncetail==&lt;br /&gt;
Barn Bouncetails are insects, so named because it jumps on its hind legs while using its tail for control. Although not rare, they are not very common either. Barn Bouncetails originally come from [[The barn|the Barn]], the second level, and just like many other insects, they eat plants. However, they seem to like certain kinds of rare flowers in particular, which makes them very much disliked in the gardeners&#039; community. Luckily for gardeners, Barn Bouncetails flee from the odour of [[Creatures#Consumer|consumer]] pheromones (consumers being one of their natural enemies).&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A green insect-like creature that is half a centimeter in length.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are often found around plants and flowers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Carkarass==&lt;br /&gt;
Carkarasses are one of the only type of flying creatures, along with [[Creatures#Pterosaur|Pterosaur]] and [[Creatures#Megaras|Megarases]]. They are seldom seen in the world of the living, but many people coming back from the [[Death Realm]] claim to have seen some flying around. Not much is known about them; scientists know only that they live in the Death Realm and that they are reptiles capable of hovering, gliding and low flight. Coming across one is seen as a bad omen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A feathered, flying creature with two tails. Their height can very from 1m to 2m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonCarkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not a hindrance to any experienced adventurer, but amateurs should beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wilderness area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Poison Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Poison Carkarass resembles the normal Carkarass, but its coloration is an iridescent blueish-purple.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Poison Carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Poison Carkarasses are far stronger then normal Carkarasses, so beware when engaging them in combat.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fire Carkarass===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fire Carkarasses are identical in most respects to other Carkarasses, but are easily distinguished by their fiery colour.|| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Fire carkarass.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fire Carkarasses are as strong as Poison Carkarasses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The Fire Carkarass lives in the Death Realm.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Clacker==&lt;br /&gt;
Clackers are very closely related to crabs, having a hard exoskeleton, which gives them protection and makes them very robust. Their two front limbs are tipped with razor-sharp blades, which can be used to inflict serious damage on anyone who comes within range, but they are generally harmless if you keep your distance. They are named for the sound they produce with their legs. Clacker legs have been at times fashioned into crude tools, and their meat is considered edible, though an &#039;acquired taste&#039;. They are one of the few omnivorous insects.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An insect-like creature resembling an over-sized hermit crab. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Clacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and not a serious threat to the experienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: The arena has a fairly large population of these, but mainy can be found in the sewers and dungeons throughout Yliakum. Clackers are sometimes hunted for their meat, which is used to prepare many flavourful dishes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jade Clacker===&lt;br /&gt;
Unlike common Clackers, Jade Clackers are a brilliant, deep green shade. Because of their coloring, they often blend in with grass and flora, and are rarely seen.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their green colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:JadeClacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Fairly stupid and but a more serious threat then the common clacker.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Jade clackers are the rarest of clackers. Still, they can be found in the arena, sewers, and well camouflaged in the wilderness.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Thunder Clacker===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Physically, they look just like Clackers, save for their their royal blue and silvery grey colouring. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Thunderclacker.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Basically, they are slightly stronger than ordinary Clackers. They can be very dangerous when they clack their thundering sound.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Thunderclackers are found mostly in the wilds, and are quite uncommon near towns.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Coamti==&lt;br /&gt;
These giant insects are hard-shelled beasts which roam near large prey and predators with little concern. They are carnivorous and confident, protected from many dangers by their thick shells.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti&amp;amp;m.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Not very strong but can surprise the unwary by their resistance to damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mudobber Coamti===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant insect with a thick blue shell. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Coamti.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Larger and tougher then its common cousin.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dark damp, wilderness area or caves. The Mudobber Coamti doesn&#039;t a have major location.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Consumer==&lt;br /&gt;
Consumers are rarely seen and little is known of them. Only in recent years have consumers been spotted in any numbers, and scientists speculate that they arrived via the [[Burial Wells|great pits]] into which the dead are thrown. They will eat anything that fits into their large, round mouth, and some people claim that consumers have the ability to &amp;quot;upgrade&amp;quot; themselves from what they eat. For example, if they eat intelligent creatures, they will themselves become more intelligent. It is rumoured that the only things consumers cannot digest are certain types of magical weapons and armour, although this information has never been confirmed. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, slater-like body and a massive maw of needle-like teeth. They are about 5 meters long. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Consumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although Consumers have no eyes, they possess the uncanny ability to find prey using some strange sensory organs unknown to the peoples of Yliakum.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imago Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, green slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ImagoConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fairly tough opponent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neoten Consumer===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A being with a large, fire-red slater-like body and a massive maw of needle-like teeth. It has four front claws, and a series of small legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:NeotenConsumer.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The strongest variety of consumer. They are able to use magic as well as give strong hits that can overwhelm even the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Consumers are rare, but can be found in the Dome wilds. As they are light-sensitive, they often prefer spots where they can hide in shade and shadow.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Derghir==&lt;br /&gt;
Derghirs are small creatures with a relatively high intelligence. They are able to construct buildings from what looks like stone and crystal, and they also appear to have a social order of some kind. Like the [[Kran]], they are based out of silicon as opposed to carbon. Also like the Kran, their diet consists of sand and crystals. The Derghir also have their own complex language. Some people claim to have learned this language, stating that they can communicate with the Derghir. Other people say that the Derghir are a ravaging threat to the civilizations of Yliakum.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with a thick rock-like exoskeleton. They have very large, powerful claws and the ability to withstand the Crystal&#039;s radiation better than any other race. They are usually coloured brown and/or grey. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Derghir.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Their vulnerability has not been documented to this date, but it has been estimated that these creatures are hard to kill with conventional weapons due to their rocky exterior. Blunt weapons such as clubs and maces are thought to be more effective.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They have been observed through observatory telescopes as living on the Azure Sun itself. Recently however, small villages of derghir have been discovered in remote places on the Dome level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gawerts==&lt;br /&gt;
The only insectoid semi-intelligent species. They live in tree colonies, and are capable of simple language.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to dwarves in size. They have a large abdomen, four thin arms and four wings. Usually green in colour. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gawert.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Scavenger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Barn but will fly to the Dome if food is scarce.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gobbles==&lt;br /&gt;
Gobbles are unpleasant creatures living in Hydlaa&#039;s sewers and probably other dark places. They are semi-intelligent and display a certain amount of cunning. It is said among scientists that they can even speak to each other. Their long limbs allow them to run quickly, either to fight or flee.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A short, humanoid creature with mottled skin and a nasty disposition, these beings can be dangerous to the young and inexperienced. Though short, they have a muscled physique, and both their hands and feet have opposable thumbs to aid with climbing. Although they have limited intelligence, it is believed that one might communicate with them if one speaks their native tongue. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Individually, they aren&#039;t that threatening to large prey and seasoned warriors, so they tend to hide out in unexpected locations, sometimes even improvising ambushes for unexpected passersby.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eagle Gobbles===&lt;br /&gt;
Eagle Gobbles, members of the &#039;Eagle&#039; Clan of Gobbles, are identical in build to the common gobble, but adorn themselves with tattoos and, sometimes, jewellery. This body decoration is indicative of their fairly high degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Similar to the common gobble, Eagle Gobbles can be distinguished by their distinctive red tattoos on their blue skin and tendency to wear jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Eagle gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Eagle Gobbles are found in the wild areas of Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Serpent Gobbles===&lt;br /&gt;
Serpent Gobbles are members of the &#039;Serpent&#039; Clan of Gobbles. It is believed that their custom of wearing more jewellery than other Gobbles is to signify their higher degree of intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They are identical in physiognomy to the common Gobble, but with striking orange skin, the occasional tattoo and an abundance of jewellery. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Serpent gobble.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are strong enough to tear chunks of flesh and meat from their victims, often in the eating frenzy that earned them their name.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Serpent Gobbles can be found in all wild areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gorweal==&lt;br /&gt;
A carnivorous species with both animal and plant characteristics. Starts as a seed-like egg and adapts to local flora, taking its shape. Protects its &#039;camouflage&#039; and can cultivate it. Its sense of smell and ability to detect vibration make stealth impossible, even if it can be picked out of the foliage.&lt;br /&gt;
&lt;br /&gt;
===Adult Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A mature Gorweal of a dark purple color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:AdultGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They are tough and can sense vibration through the ground, so cannot be taken by surprise.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elder Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: An Elder Gorweal of Black and grey color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ElderGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This elder Gorweal is fully grown and toughened over time. It is so at ease in its surroundings that it might be better to avoid confronting it.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sapling Gorweal===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A Sapling Gorweal of a pale green and brown color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:SaplingGorweal.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: This Gorweal is still young but already learning to blend into the surrounding plants.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness areas.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Grendol==&lt;br /&gt;
Most Grendol are of a malignant nature, although there are rumours about the existence of an intelligent, neutral being resembling a Grendol existing somewhere in one of the nether realms.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A foul beast that reeks of death || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Grendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Although it is not very intelligent, it has very heavy limbs which can easily inflict serious damage to most unskilled fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: This abomination dwells in dungeons and dark places, preying upon the unwary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Toxic Grendol===&lt;br /&gt;
While most people go to the nether regions to find a smarter version of the Grendol, they would be surprised to learn it is right in their own backyard. Although not as smart as rumored, the Toxic Grendol is in fact a smarter version of the Grendol.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A giant creature with veins of lava and toxic liquids. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ToxicGrendol.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The Toxic Grendol appears to be an advanced apprentice in magic use, unlike its cousin, while also appearing to be strong, tough and agile with advanced fighting abilities.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Like its cousin, the Toxic Grendol dwells in dungeons and dark damp places.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lavvar==&lt;br /&gt;
Large semi-intelligent mammal, quadrupedal but often rear up to height of about 1.2m. The Lavvar rely on a superior sense of smell rather than sight. Name comes from their habitat by volcanoes and lava pools. Carnivorous, tribal and aggressive, the Lavvar often herd wild Pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A huge creature whose skin seems to be formed of hardened lava. The faintly glowing eye sockets are empty holes that seems to hold only fire. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Lavvar.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the strongest beasts, the Lavvar has a terrifying strength.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Volcanoes and deep lava pools.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quilldrake==&lt;br /&gt;
Not much is known about the lizard-like Quilldrakes that inhabit the deserts of Yliakum in three distinct variations of the species:&lt;br /&gt;
===Crystal Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A bluish variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:CrystalQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lava Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark reddish-brown variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:LavaQuilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Quilldrake===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The standard sand-coloured variation of the species. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[File:Quilldrake.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: &#039;&#039;currently unknown&#039;&#039;, purportedly poisonous&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Deserts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rat==&lt;br /&gt;
The most common vile creature in Yliakum, rats have become a pest in the large towns. They proliferate where food is freely available, and always seem able to find some way to get it. They will eat the rotting corpses in sewers as well as the fresh meat in someone&#039;s cupboard. They have been known to attack people if they got too close, however they are generally so inoffensive that kids often tease them just for fun.&lt;br /&gt;
===One-Eyed Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: One-Eyed Rats are quite large and covered with brownish fur. They have one eye and a skinny tail. They use their sharp teeth to attack. While a One-Eyed Rat&#039;s bite can be quite painful, it does not inflict too much damage. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are quite easy to defeat, fighting them is a good way for the weaker adventurer to gain experience.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rats can be found in the sewers of Hydlaa or in the warehouse district of Ojaveda.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Diseased Rat===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A rat with scabbed skin and matted, patchy fur. They gives off a horrible smell of sickness and the sewers. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DiseasedRat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Thought not a serious threat to many people, they carry nasty illnesses.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Grimy areas such as the Hydlaa Sewer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wrathrat===&lt;br /&gt;
Wrathrats are very much like common rats in shape, however, their appearance is dramatically different. Only half of the head has flesh, the rest is skeleton; their bodies are skinned, bare muscles are open to the air and held together in places with coarse stitchings. It is unsure whether they feed or not since they do not seem to be alive in the natural sense. Some speculate that a sorcerer cast a spell upon some rats, dooming them never to rest in peace.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Wrathrats have the same physical shape as common rats, but their fur is of a bloody red and their skin adheres to their skeleton by only a few stitches here and there. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Wrathrat.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Wrathrats are far more powerful than common rats; their big claws can inflict serious damage to the careless or unskilled fighter.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Wrathrats live primarily in the Death Realm but can also be found in dark places like the Hydlaa Sewers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Riverling==&lt;br /&gt;
A reptilian species that thrives in damp caves. About 2m tall when upright, but almost always hunched to fit under low ceilings. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Yellow-green and has a long spiked tail. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:CommonRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats fish but will attack to protect habitat. Uses bones from large animals or sentients as weapons, but otherwise unintelligent.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armored Riverling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This creature has webbed toes, a tail and a mouth filled with pointed teeth. This subspecies is armoured. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ArmoredRiverling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Tougher than its common cousin due to its armor and stronger spells.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Lakes, lakefronts and damp caves.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tefusang==&lt;br /&gt;
A bizarre reptile with some mammalian features, possibly twisted by magic early in its development. Occupies underground areas and valleys on the top three levels. Carnivorous, and prefer rivnaks and their riders. Hides are used in clothing and armour, teeth and claws are used in alchemy, and lard is used in [[Cooking|cooking]].&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A large nasty beast with leathery skin, horned appendages and two large limbs hanging from the torso. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The potential strength of this breed varies. The wise adventurer should be wary when approaching one of these creatures.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusangs are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tefusangling===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A smaller cousin of the Tefusang. Its pointed teeth suggest it prefers meat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Tefusangling.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because they are not very hard to defeat, fighting them is a good way for the weaker adventurer to gain experience. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Tefusanglings are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed. There is also a colony which has been brought to the arena for anyone who would like to match their skill against one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Marfusang===&lt;br /&gt;
The Marfusang are hunted particularly for their lard, which is a basic ingredient in Yliakum cooking. &lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Larger than its cousins and more fierce, the Marfusang present a brighter leathery skin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Marfusang2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The toughest of the Tefusang subspecies, this beast can provide a challenge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Marfusang are seen throughout Yliakum. Although fairly common, they tend to avoid highly populated places, preferring areas which are rarely accessed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tloke==&lt;br /&gt;
A large, light-green insect. Similar to clackers in size, but docile and herbivorous, eating mostly grass. Some nobles use tlokes for adornment and low-maintenance grazing of their lawns. Their saddleback shape is cause for breeding tlokes for size, in the hopes they can grow large enough to ride. Many people consider the tloke a &#039;lucky animal&#039; and will not kill it, despite the use of its parts in alchemy.&lt;br /&gt;
&lt;br /&gt;
===Tloke Drone===&lt;br /&gt;
Possessing extraordinary strength for its size, the Drones perform the menial tasks in the hive.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Greenish wings, an orange thorax and black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeDrone2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Greater than it should be for its size.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Queen===&lt;br /&gt;
The leader of the hive, the Queen mainly sits around being served upon hand and foot. She also possess some magical resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Easily distinguished from the other Tlokes in the hive by its white wings, thorax and legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeQueen2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Tloke, but should be no match for a well versed warrior.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tloke Warrior===&lt;br /&gt;
Working as one, the Warriors protect their queen against potential hostiles.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Orange wings and thorax, black legs. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TlokeWarrior2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A fair bit stronger then drones, and their stingers are strong and sharp. They should not be a problem for an experienced fighter, but novices should keep clear.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be seen in grimy places such as the sewers but most likely in remote wilderness areas. There is also a colony in Hydlaa arena. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trepor==&lt;br /&gt;
Quadrupedal arthropods usually found in caves and underground mines, but have recently established surface colonies on the Dome. Carnivorous, and will hunt sentients. Uses wiggly feelers on back to help navigate in darkness. They appear to be hermaphroditic and oviparous. Trepor parts are used in alchemy and cooking. One can fetch a very nice fee for the hearts of these monsters.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A creature resembling a spider but with a human face. A fully-grown trepor is about 1.5m high, 1m wide and 1m long. They have four feelers on their raised backs. Most of their body is covered with a very hard layer of toughened scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Trepor.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Trepors are difficult, but not impossible to slay. They can be quite dangerous in small packs and lethal if their colony is threatened. They are able to attack in complete darkness because of their good vision and feelers. A trepor attacks by biting and clawing. It is rumoured that some are able to use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Queen===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Four legged, swollen creature of a dark brown color, set apart from her mates. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporQueen.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The queens are one of the toughest breeds of Trepor. Can be challenge, especially when in its tribe. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trepor Warrior===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A trepor with a brigher colour then its common cousin. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:TreporWarrior.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: More pugnacious than the others of its kind. &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They inhabit plains, forests and caves. Trepors dwell in the wilds for the most part, although a colony was established in the Hydlaa Arena for training purposes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ulbernaut==&lt;br /&gt;
Ulbernauts are vicious and extremely powerful beasts, one of the largest mammals in Yliakum, appearing exclusively in the Dome. Carnivorous and will actively attack sentients. Only the bravest or most foolhardy of adventurers will attempt to kill ulbernauts. Their parts are valued for many things; their hides and claws are highly valuable to fur and animal parts traders, while their hearts are prized by magicians and priests as a component of ritual magic. Most parts are also used in alchemy.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Ulbernauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of dark brown shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Ulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vilenaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Vilenauts stand over 4m tall, have two massively clawed arms, a mouthful of razor-sharp teeth and a thick coat of black and pale yellow shaggy, nearly impenetrable fur. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Vilenaut2.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulbernaut===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulbernauts stand over 4m tall, have two massively clawed arms, and a mouthful of razor-sharp teeth. Their fur is thick and presents a reddish tinge across the back and shoulders. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulbernaut.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: One of the deadliest creatures in all of Yliakum. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Maulberlord===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Maulberlords are carnivorous, and of a tremendous size and weight. They have two massively clawed arms, and a mouthful of razor-sharp teeth. Their thick fur is of a bright light yellow color. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Maulberlord.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: The deadliest of the &amp;quot;naut&amp;quot; species. They can strike with lightning speed at close range, but they are slow moving. Even the most experienced adventurer treads lightly in close proximity to one of these beasts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Though they tend to nest in places far from civilization, they are known to rampage through the wilderness and outlying settlements.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Velnishi==&lt;br /&gt;
A carnivorous reptile that inhabits the deeper recesses of the Jade Caves of the Dome. It tends to attack using a barbed tail which exudes a paralytic substance, then feeding on the paralyzed animal. Will eat adventurers, miners, krataks and rats. Height varies widely, and its venom is sought after in alchemy and medicine.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This velnishi is fairly tall and enterly covered of protective scales. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Velnishis.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Velnishis are fit and have respectable fighting skills.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Flayed Velnishi===&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: The Flayed Velnishi seems to miss its actual skin and his bone and muscle are exposed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:FlayedVelnishi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Flayed Velnishis are tougher then their common cousin despite their lack of scales. They also make use magic.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Inhabits the deeper recesses of the caves of the Dome.  Some can be found in Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Domesticated Animals=&lt;br /&gt;
&lt;br /&gt;
Domesticated animals are creatures which have been adapted to work or to just provide company. Of the latter, the most common species are the Groffel and the Yulbar. Animals like the [[Pterosaur]], the [[Goujah]] and the [[Megaras]] aren&#039;t often kept as pets, but as working beasts, as they are quite practical.&lt;br /&gt;
&lt;br /&gt;
==Drifter==&lt;br /&gt;
A large, wide, flat fish. So named because they can leave the water and hover up to a meter over the surface. Docile and can be domesticated to serve as an aquatic or hovering mount for one rider.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Fin span is 4-5m. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DrifterAbove.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Eats smaller fish.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Native to the Great Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goujah==&lt;br /&gt;
The goujah is a kind of draft animal, often used to transport heavy material from one town to another. They also provide the mechanical power for the winches.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: As a draft animal, it is bred to carry heavy objects.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Groffel==&lt;br /&gt;
Groffels are usually summoned from the Netherworld by the use of magical rings. They are known for their high intelligence, and are sometimes used to carry messages from one place to another. Furthermore, it is believed they can assist in mining operations and act as guard animals. However, for the most part, they are simply kept as pets. It is rumoured that as they grow older and larger they develop the ability to fly, but as no one has been able to keep a Groffel in captivity long enough, this has never been proven.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: It is a bizarre motley of fur and feathers, possessing a beak, talons, hind hoofs and small wings. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Groffel.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A Groffel has the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Groffels are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kikiri==&lt;br /&gt;
Kikiris are small chicken-like animals. They have wings, however they are rarely seen flying. Kikiris are often killed and eaten at festivities, making them quite common in farms, however they can also be found in people&#039;s backyard, scratching to find food and uprooting flowers at the same time.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small bird much like our world&#039;s chicken. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kikiri.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Kikiris can be fairly easily killed, however they can provide good training for kids learning how to attack.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Kikiris&#039; natural habitat is unknown, they might have been in Yliakum from before it was uninhabited or they might have been taken into Yliakum with the first settlers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kormi==&lt;br /&gt;
A herbivorous domesticated mammal that eats just about any plant. The village named Kormia, in the Dome, was erected around a wild Kormi herd. Kormi hide is used for ultics, their meat and milk for cooking. Kormi horns are used for drinking vessels or weapon handles, and some people carry kormi tails as a good luck charm.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small creature of 1m high, covered of a light brownish fur. They possess curved horns and twin tails. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Kormi.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Frail and docile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Dome and Far Ground farms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Megaras==&lt;br /&gt;
Megaras are large bat-like flying creatures dating from even before the pterosaur. They are only found in Yliakum, and therefore, some scientists believe that they have been genetically mutated by the Crystal. Megaras are stronger and tougher then pterosaurs making them ideal to carry goods, however, they cannot carry people nor can they transport precious goods since they are too rough. Just like with pterosaurs, a person can only have in his or her possession one megaras.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; width=&amp;quot;300&amp;quot;|{{Warning|&#039;&#039;&#039;This creature is not yet implemented.&#039;&#039;&#039;}}&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Large bat-like flying creature.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Extremely strong, though not necessarily precise and agile.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: These creatures are owned by the rich in Yliakum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pterosaur==&lt;br /&gt;
Pterosaurs are large, flying creatures used to carry a single passenger. They are a species of reptiles which have developed a membrane in order to fly. Riding a Pterosaur is the most luxurious, most expensive and quickest way of traveling. It is luxurious because you get to sit the whole time while admiring the view and expensive because the Pterosaurs have to be trained for about 3 years before they can carry anyone safely. It is also a very quick, firstly because you are flying, but also because it is possible to fly from one level to another without utilizing the Winch. In order to avoid air congestion, a person can only have in his or her possession one pterosaur.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: They have membranous wings and long tails, which they use as rudders. The Pterosaurs&#039; dimensions vary from three to six meters, not including their tails, and their wingspan is directly proportionate to their bodies. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Pterosaur.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry a person as well as a saddle-bucket.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Isolated wilderness area and deep caves. The domesticated individuals can be seen in cities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rivnak==&lt;br /&gt;
Rivnaks are fast land creatures capable of carrying their riders over great distances quickly.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Very similar to the horses of Earth, rivnaks have brown/grey fur and horns. Their fur has a natural protective coat of wax, which can be used for making candles or sealing documents. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Breeze&amp;amp;Mishka.png|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Strong enough to carry anyone their owners wish over a great distance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Rivnaks are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Yulbar==&lt;br /&gt;
Yulbars are currently only found when magical rings are used to summon them. Yulbars are sometimes used to help mine ores and attack wild animals. Yulbars are usually kept for enjoyment and unlike the Groffels, they&#039;re not used to carry messages often.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A small amphibious looking creature with rounded spikes on its back. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Yulbar.jpg|180px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Possesses the strength of a small child.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Domesticated Yulbars are usually summoned from the Netherworld.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Malicious Characters=&lt;br /&gt;
People seeking a fight can not only attack various creatures, they can also try to kill rogues, mercenaries and other vile characters.  Some of this lot are extremely powerful and hard to vanquish, whereas others are weak enough to be defeated with little or no skill.&lt;br /&gt;
&lt;br /&gt;
==Cutthroat==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dark scarf is pulled around their head to hide any view of the hair and face and they watch everything carefully. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Cutthroat2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: They aren&#039;t an incredible challenge for a seasoned warrior but they are coordinated in group.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They can be found on the roads, ready to ambush the weary traveler.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dark Rogue==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hooded figure. You might catch the glint of a ring on its finger. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DarkRogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Characters with respectable fighting skills. They are magic users and call on their comrades if in danger.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Dlayo Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: This Dlayo wears a worn but well cared for armor. He carries a pair of axes. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:DlayoGlad.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Very experienced in combat, the Dlayo Gladiator knows how to handle himself with magic as well. Beware.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert Gladiator==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: She wears a horned helmet and a platemail armor. Her swords are sharp and well cared for. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:ExpertGladF.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: A veteran, best not to be taken lightly.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: A Hydlaa Arena Warrior.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gladiators==&lt;br /&gt;
Gladiators define themselves in combat. They fight and kill for sport and glory. Some may even pursue people to satisfy their desire for combat.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Gladiators are equipped with a Holy Helmet and Medium Armor. They carry a shield and a broadsword for combat. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:GlaD.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Weak gladiators don&#039;t survive very long, so those you encounter will be strong and experienced. They can be devastating to the inexperienced.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Gladiators are employed by the Arena to entertain the masses.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mercenaries==&lt;br /&gt;
Mercenaries are characters who enjoy fighting against nearly anyone and anything, and do so for a living. Gladiators fight for game and glory. Assassins are paid to kill quickly and efficiently. Mercenaries are often ruthless paid brutes.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Most mercenaries are equipped with medium armor and their favorite helmet, named after them. They use a double broadsword fighting style. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Mercenary.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Because of their constant training, they are fairly skilled in the use of weapons.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Mercenaries are employed by the Hydlaa Arena.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Onyx Dagger==&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Hidden figure who carries a pair of blades with wickedly shaped edges designed to kill. They move with calm and confidence. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:OnyxDagger2.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Onyx daggers have much experience in the fighting arts and are competent magic users. A challenge even for the seasoned warriors.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: They are mainly found in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rogues==&lt;br /&gt;
Rogues are the most common type of vile character in Yliakum. Some will drop precious items, while others are only good for the combat experience. What&#039;s more, it is impossible to judge from their appearance whether they are strong or not.&lt;br /&gt;
{| class=&amp;quot;wikitable centre&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Appearance&#039;&#039;&#039;: Rogues are normally dark clothed characters. They can sometimes be seen with a weapon in hand, but they prefer to keep them concealed. || rowspan=&amp;quot;3&amp;quot; width=&amp;quot;180&amp;quot;|[[Image:Rogue.jpg|190px]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;: Some rogues can be very powerful, while others can be extremely easy to kill. Since rogues live by deception, it is hard to judge their strength through appearance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Natural Habitat&#039;&#039;&#039;: Rogues are mainly found in places where things can be stolen, or in the dark, mysterious regions. They are seldom seen out in the open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=In Character References=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | [[image:lexicon.jpg]]&lt;br /&gt;
| style=&amp;quot;background:#F5DEB3;&amp;quot; | In game, a couple of books refer to Yliakum creatures. They can be found in the famous [[Hydlaa|Hydlaan]] [[Library|library]] owned by the [[Ylian]] [[Jayose]]: &lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 1&#039;&#039;&lt;br /&gt;
* &#039;&#039;A Deeper Study of Yliakum Soil: Vol 2&#039;&#039;&lt;br /&gt;
* &#039;&#039;Clacker Ecology&#039;&#039;&lt;br /&gt;
* &#039;&#039;Communicating with Creatures&#039;&#039;&lt;br /&gt;
* &#039;&#039;Flying Animals&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Consumers&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Gobbles&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Trepor&#039;&#039;&lt;br /&gt;
* &#039;&#039;Monsters: Ulbernaut&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 1: A-K&#039;&#039;&lt;br /&gt;
* &#039;&#039;Selected Beasts of Yliakum Vol. 2: L-Y&#039;&#039;&lt;br /&gt;
* &#039;&#039;The Derghir Menace&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Docs]]&lt;br /&gt;
[[Category:Creature]]&lt;br /&gt;
[[Category:Yliakum]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=File:CrystalQuilldrake.png&amp;diff=25651</id>
		<title>File:CrystalQuilldrake.png</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=File:CrystalQuilldrake.png&amp;diff=25651"/>
		<updated>2025-10-25T10:54:57Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=24593</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=24593"/>
		<updated>2023-11-17T19:22:34Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Konos (substantial words) */ Removed supposed clarifications for things misunderstood by the respective auther: K-lyr-os means &amp;quot;the living things&amp;quot; and is of course thus synonymous to &amp;quot;people&amp;quot; but it is not an exception to the rule. (In fact it is the base of all rules, since this is why I invented the K-prefix as noun-formation morpheme, in order to explain the race&amp;#039;s name.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the doing of the process (gerund - &amp;quot;-ra&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. &#039;&#039;For example: &amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;, &amp;quot;kgul&amp;quot; is &amp;quot;(the) hate&amp;quot;, &amp;quot;kgulra&amp;quot; is &amp;quot;hating&amp;quot;, &amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;, &amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;, &amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos. &#039;&#039;For example &amp;quot;kgulpac&amp;quot;&#039;&#039; is not used in general since no tool is used in hating. However there might be figurative uses for such constructions.&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning, they actually specify an object as being somehow relative to another. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
#&amp;quot;-sen&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, expressing that something is in process or on-going. &#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;kle&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsen kle&amp;quot; is the &amp;quot;flying leader&amp;quot; while &amp;quot;kle limsen&amp;quot; means &amp;quot;the leader is flying&amp;quot;.&#039;&#039;&lt;br /&gt;
#&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common. &#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-iim&amp;quot; means capable of doing the core ksin. &#039;&#039;For example &amp;quot;lim&amp;quot; is to fly, &amp;quot;zanlimiimsin klyr&amp;quot; is &amp;quot;klyros, that is able to fly&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-iimsan&amp;quot; means capable of undergoing the core ksin, comparable to the Common suffix &amp;quot;-able&amp;quot;. &#039;&#039;For example &amp;quot;der&amp;quot; is to heal, &amp;quot;zanderiimsan klyr&amp;quot; is &amp;quot;klyros, that can be healed&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-sot&amp;quot; is roughly equal to &amp;quot;-ful&amp;quot; in Common, expressing the notions of &#039;plenty&#039; or &#039;rich in&#039;.&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefaos roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefaos are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefaos are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are also several knetos that are formed not by konos suffixes, &#039;&#039; for example &amp;quot;netxu&amp;quot; is &amp;quot;of&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoring prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoring suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about. Prefixes indicate personal attitude of speaker. Suffixes indicate social status of the one spoken about. It is recommended to use special prefix connection ideograms after (dis)honoring prefixes and before (dis)honoring suffixes  These ideograms are Knubixos and have no sounds of their own. Instead while being spelled they are interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. Omitting this prefix is accepted only while speaking about friend or relative, otherwise that could be considered to be offense.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros have only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayaai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. In ancient and old versions of Klyran sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
In modern Klyran people use full space to separate words in sentence and double full space to separate sentences. The reason for that is nowadays there is no deficit of paper and ink and using space of size of ideogram places all ideograms exactly into grid. Klyros ideograms always have constant square form.&lt;br /&gt;
&lt;br /&gt;
Klyran books usually have ideogram grid 16x26 on each page. The same grid is often used in scrolls. Such ration is close to Golden one. &lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that a special class of ideograms exists - Common letters. However, these ideograms have no upper or lower case.&lt;br /&gt;
It should be noted that everybody who knows Klyran nowadays, actually natively speaks Common, so the pronounciation of Common words is no different than in Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]).&lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object. &lt;br /&gt;
&lt;br /&gt;
Any kzan in sentence refers to the word following and according to that is interprited to be adjective or adverb. &#039;&#039;For example &amp;quot;woya a &#039;&#039;&#039;zanxyaa&#039;&#039;&#039; kzisin&amp;quot; - &amp;quot;he/she/kra is &#039;&#039;&#039;strong&#039;&#039;&#039; blacksmith&amp;quot;, but &amp;quot;ksukpac &#039;&#039;&#039;zancu&#039;&#039;&#039; zisan&amp;quot; - &amp;quot;axe is &#039;&#039;&#039;well&#039;&#039;&#039; made&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For ksin (verb) plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continuous or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
Question structure in Klyran is different from Common as word order change doesn&#039;t happen. Object in the sentence is replaced by special word with &amp;quot;kee-&amp;quot; grammatical prefix. Such words are equivalent to Common &amp;quot;who&amp;quot;, &amp;quot;what&amp;quot;, &amp;quot;when&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Example: &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;a&amp;quot; - &amp;quot;are&amp;quot;, &amp;quot;qa&amp;quot; - &amp;quot;who&amp;quot;. So &amp;quot;woyi a keeqa&amp;quot; - &amp;quot;You are who&amp;quot;, &amp;quot;Who are you?&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Auxiliary questions====&lt;br /&gt;
In auxiliary questions word change also doesn&#039;t happen. Only &amp;quot;kee-&amp;quot; prefix is added to the verb.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will he go?&amp;quot; - &amp;quot;Yalim keefarga&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prefix &amp;quot;kee-&amp;quot; can be added to subject instead of verb if it is questioned what subject is going to do the action.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will &#039;&#039;&#039;he&#039;&#039;&#039; go?&amp;quot; - &amp;quot;Keeyalim farga&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hybrid questions====&lt;br /&gt;
Prefix &amp;quot;kee-&amp;quot; can be added to several words. If it is so, then the question asks to define several aspects.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will he go? And if he does, where?&amp;quot; - &amp;quot;Yalim keefarga keeqo&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like the [[Ojavedan Plague]] - all these problems that the Octarchy failed to solve effectively. The [[Octarchs|Octarchy]] started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=24580</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=24580"/>
		<updated>2023-09-30T18:31:05Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Konos (substantial words) */ more precise distinction of gerund/abstract noun as defined above&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the doing of the process (gerund - &amp;quot;-ra&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. &#039;&#039;For example: &amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;, &amp;quot;kgul&amp;quot; is &amp;quot;(the) hate&amp;quot;, &amp;quot;kgulra&amp;quot; is &amp;quot;hating&amp;quot;, &amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;, &amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;, &amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos. &#039;&#039;For example &amp;quot;kgulpac&amp;quot; is nonsense - no tool is used in hating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, there are cases when the sense of kon without sub-class suffix differs from &amp;quot;the process&amp;quot;, or &amp;quot;proper&amp;quot; suffix is not used. It is mostly a matter of being understood, so it is best to put them into context almost all the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As most notable example: &amp;quot;Klyros&amp;quot; is not &amp;quot;processes of living&amp;quot;, but &amp;quot;people&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning, they actually specify an object as being somehow relative to another. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
#&amp;quot;-sen&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, expressing that something is in process or on-going. &#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;kle&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsen kle&amp;quot; is the &amp;quot;flying leader&amp;quot; while &amp;quot;kle limsen&amp;quot; means &amp;quot;the leader is flying&amp;quot;.&#039;&#039;&lt;br /&gt;
#&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common. &#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-iim&amp;quot; means capable of doing the core ksin. &#039;&#039;For example &amp;quot;lim&amp;quot; is to fly, &amp;quot;zanlimiimsin klyr&amp;quot; is &amp;quot;klyros, that is able to fly&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-iimsan&amp;quot; means capable of undergoing the core ksin, comparable to the Common suffix &amp;quot;-able&amp;quot;. &#039;&#039;For example &amp;quot;der&amp;quot; is to heal, &amp;quot;zanderiimsan klyr&amp;quot; is &amp;quot;klyros, that can be healed&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-sot&amp;quot; is roughly equal to &amp;quot;-ful&amp;quot; in Common, expressing the notions of &#039;plenty&#039; or &#039;rich in&#039;.&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefaos roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefaos are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefaos are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are also several knetos that are formed not by konos suffixes, &#039;&#039; for example &amp;quot;netxu&amp;quot; is &amp;quot;of&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoring prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoring suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about. Prefixes indicate personal attitude of speaker. Suffixes indicate social status of the one spoken about. It is recommended to use special prefix connection ideograms after (dis)honoring prefixes and before (dis)honoring suffixes  These ideograms are Knubixos and have no sounds of their own. Instead while being spelled they are interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. Omitting this prefix is accepted only while speaking about friend or relative, otherwise that could be considered to be offense.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros have only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayaai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. In ancient and old versions of Klyran sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
In modern Klyran people use full space to separate words in sentence and double full space to separate sentences. The reason for that is nowadays there is no deficit of paper and ink and using space of size of ideogram places all ideograms exactly into grid. Klyros ideograms always have constant square form.&lt;br /&gt;
&lt;br /&gt;
Klyran books usually have ideogram grid 16x26 on each page. The same grid is often used in scrolls. Such ration is close to Golden one. &lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that a special class of ideograms exists - Common letters. However, these ideograms have no upper or lower case.&lt;br /&gt;
It should be noted that everybody who knows Klyran nowadays, actually natively speaks Common, so the pronounciation of Common words is no different than in Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]).&lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object. &lt;br /&gt;
&lt;br /&gt;
Any kzan in sentence refers to the word following and according to that is interprited to be adjective or adverb. &#039;&#039;For example &amp;quot;woya a &#039;&#039;&#039;zanxyaa&#039;&#039;&#039; kzisin&amp;quot; - &amp;quot;he/she/kra is &#039;&#039;&#039;strong&#039;&#039;&#039; blacksmith&amp;quot;, but &amp;quot;ksukpac &#039;&#039;&#039;zancu&#039;&#039;&#039; zisan&amp;quot; - &amp;quot;axe is &#039;&#039;&#039;well&#039;&#039;&#039; made&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For ksin (verb) plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continuous or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
Question structure in Klyran is different from Common as word order change doesn&#039;t happen. Object in the sentence is replaced by special word with &amp;quot;kee-&amp;quot; grammatical prefix. Such words are equivalent to Common &amp;quot;who&amp;quot;, &amp;quot;what&amp;quot;, &amp;quot;when&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Example: &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;a&amp;quot; - &amp;quot;are&amp;quot;, &amp;quot;qa&amp;quot; - &amp;quot;who&amp;quot;. So &amp;quot;woyi a keeqa&amp;quot; - &amp;quot;You are who&amp;quot;, &amp;quot;Who are you?&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Auxiliary questions====&lt;br /&gt;
In auxiliary questions word change also doesn&#039;t happen. Only &amp;quot;kee-&amp;quot; prefix is added to the verb.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will he go?&amp;quot; - &amp;quot;Yalim keefarga&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prefix &amp;quot;kee-&amp;quot; can be added to subject instead of verb if it is questioned what subject is going to do the action.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will &#039;&#039;&#039;he&#039;&#039;&#039; go?&amp;quot; - &amp;quot;Keeyalim farga&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hybrid questions====&lt;br /&gt;
Prefix &amp;quot;kee-&amp;quot; can be added to several words. If it is so, then the question asks to define several aspects.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will he go? And if he does, where?&amp;quot; - &amp;quot;Yalim keefarga keeqo&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like the [[Ojavedan Plague]] - all these problems that the Octarchy failed to solve effectively. The [[Octarchs|Octarchy]] started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=24579</id>
		<title>Klyros Language</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=Klyros_Language&amp;diff=24579"/>
		<updated>2023-09-30T18:22:19Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Konos as Ktenos */ -removed-, this doesn&amp;#039;t make sense at all as /*Ktenos*/  (pronouns) -replace- nouns, they don&amp;#039;t shorten them, as that would turn them back into ksinos (verbs).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-lyr-live.png]][[Image:KL-os-multiply.png]]|The word &#039;&#039;Klyros&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
The &#039;&#039;&#039;Klyros language&#039;&#039;&#039; (known as &#039;&#039;Klyran&#039;&#039; when speaking about it in Common, or as &#039;&#039;Kgel&#039;&#039; (language) when speaking about it in klyran) is very simple and logical in its structure and grammar, yet powerfully flexible and adaptive like the Klyros race itself when a need for new expressions arises.&lt;br /&gt;
&lt;br /&gt;
It is based on an ideographic writing system, that originates in the artistic traits of its creators, and deals mostly with concrete concepts. Most of the few abstracts that are present in the language are also used with a special grammatical function. For example to express gender or tense.&lt;br /&gt;
&lt;br /&gt;
There&#039;s only one sound in Klyros pronunciation that is not available in the Common alphabet. This sound - the shwa - like a short form of the vowel in the Common word &amp;quot;her&amp;quot;, is transcribed by an apostrophe when writing Klyros in the Common writing. This sound vanishes completely when it lies adjacent to another one that is not identical to the preceding. &#039;&#039;K&#039;&#039;&#039; combined with &#039;&#039;lyr&#039;&#039; becomes thus &#039;&#039;klyr&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-gel-speak.png]]|The word &#039;&#039;Kgel&#039;&#039; written in Klyros ideograms}}&lt;br /&gt;
&lt;br /&gt;
The Klyran has three different variants - Ancient one, Old one and Modern one. This article refers mainly to the Modern Klyran yet some differences with older variants are mentioned.&lt;br /&gt;
&lt;br /&gt;
==Transcription and Pronunciation==&lt;br /&gt;
Klyran is an ideographic language, but for the purpose of transliteration and an attempted merge with Common (which was unsuccessful, thereby obsolete) [&#039;&#039;Editor&#039;s note: this is what should be used when speaking Klyran IG&#039;&#039;], there is an alphabet using the Common symbols for letters. All letters are used for the same sounds they describe in the Common language, with a few exceptions and peculiarities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;c&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in &#039;&#039;chase&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;g&#039;&#039;&#039; is pronounced like the second &#039;&#039;g&#039;&#039; in &#039;&#039;garage&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;q&#039;&#039;&#039; is pronounced like the &#039;&#039;ch&#039;&#039; in Scottish &#039;&#039;loch&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;x&#039;&#039;&#039; is pronounced like the &#039;&#039;sh&#039;&#039; in &#039;&#039;shine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;z&#039;&#039;&#039; is a lisping sound that is made by first pushing the tongue lightly against the back of the incisors while pronouncing an s and then gliding the tongue to the front between the teeth, linguistically a voiced inter-dental affricate&lt;br /&gt;
*&#039;&#039;&#039; &#039; &#039;&#039;&#039; is and extra vowel. It is pronounced like the &#039;&#039;e&#039;&#039; in &#039;&#039;her&#039;&#039;&lt;br /&gt;
* Vowel length is always constant. Long vowels are transcribed as double vowels:&lt;br /&gt;
**&#039;&#039;aa&#039;&#039; is pronounced &#039;&#039;a&#039;&#039; as in (British) &#039;&#039;can&#039;t&#039;&#039;&lt;br /&gt;
**&#039;&#039;ee&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in (French) &#039;&#039;idee&#039;&#039;&lt;br /&gt;
**&#039;&#039;ii&#039;&#039; is pronounced &#039;&#039;ee&#039;&#039; as in &#039;&#039;peel&#039;&#039;&lt;br /&gt;
**&#039;&#039;oo&#039;&#039; is pronounced &#039;&#039;eau&#039;&#039; as in (French) &#039;&#039;chateau&#039;&#039;&lt;br /&gt;
**&#039;&#039;uu&#039;&#039; is pronounced &#039;&#039;oo&#039;&#039; as in &#039;&#039;boot&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Word classes==&lt;br /&gt;
&lt;br /&gt;
===Ksinos (process words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-sin-do.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ksinos&#039;&#039;}}&lt;br /&gt;
The base of the Klyros language are &#039;&#039;&#039;Ksinos&#039;&#039;&#039;, the process words that roughly correspond to the verbs in Common. Each ideogram refers to a process word. All other words are derived from Ksinos using pre-, suf-, or circumfixes.&lt;br /&gt;
&lt;br /&gt;
Please refer to the section on [[#Grammar|Grammar]] for details.&lt;br /&gt;
&lt;br /&gt;
===Konos (substantial words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-on-exist.png]][[Image:KL-os-multiply.png]]|&#039;&#039;konos&#039;&#039;}}&lt;br /&gt;
Substantial words named &#039;&#039;&#039;Konos&#039;&#039;&#039; refer to physical things, or seldom, abstract concepts. They are almost identical to the nouns of Common. The formation of nouns happens through the prefix &#039;&#039;&amp;quot;K&#039;&amp;quot;&#039;&#039;, which standing alone means &#039;&#039;to form&#039;&#039;, that is added to a Ksin and usually a suffix to clarify the meaning. &lt;br /&gt;
&lt;br /&gt;
Konos are a subjective part of Klyran. Due to them being just a Ksinos with k in the beginning, they can have a wide variety of meanings and uses. To classify the meaning of ksinos, a series of sub-class suffixes is used in konos formation.&lt;br /&gt;
&lt;br /&gt;
It is the suffix that makes konos derived from one ksin different. To &lt;br /&gt;
understand better the suffix sense, you should understand that in Klyran perception every &lt;br /&gt;
ksin has several aspects, sides or &amp;quot;components&amp;quot; of the process. And every has specific suffix. Most common are:&lt;br /&gt;
#the one, who does the process (&amp;quot;-sin&amp;quot;), equivalent to Common &amp;quot;-er&amp;quot;&lt;br /&gt;
#the object or person, the process is done upon (&amp;quot;-san&amp;quot;), equivalent to Common &amp;quot;-ee&amp;quot;&lt;br /&gt;
#the starting point (temporal) of the process (&amp;quot;-ris&amp;quot;)&lt;br /&gt;
#the time when the process takes place (&amp;quot;-qe&amp;quot;)&lt;br /&gt;
#the ending point (temporal) of the process (&amp;quot;-rad&amp;quot;)&lt;br /&gt;
#the starting point (spacial location) of the process (&amp;quot;-wef&amp;quot;)&lt;br /&gt;
#the place where the process takes place (&amp;quot;-qo&amp;quot;)&lt;br /&gt;
#the ending point (spacial location) of the process (&amp;quot;-wer&amp;quot;)&lt;br /&gt;
#the result of the process (&amp;quot;-bav&amp;quot;)&lt;br /&gt;
#the tool that is used in the process (&amp;quot;-pac&amp;quot;)&lt;br /&gt;
#the reason of the process (&amp;quot;-qi&amp;quot;)&lt;br /&gt;
#the assistant in the process (&amp;quot;-po&amp;quot;)&lt;br /&gt;
#the raw material, consumed in then process (&amp;quot;-fas&amp;quot;)&lt;br /&gt;
#the doing of the process (gerund - &amp;quot;-ra&amp;quot;)&lt;br /&gt;
#the process itself (no suffix)&lt;br /&gt;
So to have kon that defines the target of the process just add &amp;quot;k-&amp;quot; prefix and &lt;br /&gt;
&amp;quot;-san&amp;quot; suffix to the root. &#039;&#039;For example: &amp;quot;gul&amp;quot; is &amp;quot;to hate&amp;quot;; &amp;quot;kgul&amp;quot; is &amp;quot;hating&amp;quot;; &amp;quot;kgulsin&amp;quot; is &amp;quot;the one who hates&amp;quot;; &amp;quot;kgulsan&amp;quot; is &amp;quot;the hated one&amp;quot;; &amp;quot;kjo&amp;quot; is &amp;quot;joining&amp;quot;; &amp;quot;kjobav&amp;quot; is &amp;quot;unity (created by the process of kjo)&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, not each ksin has all possible konos. &#039;&#039;For example &amp;quot;kgulpac&amp;quot; is nonsense - no tool is used in hating.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, there are cases when the sense of kon without sub-class suffix differs from &amp;quot;the process&amp;quot;, or &amp;quot;proper&amp;quot; suffix is not used. It is mostly a matter of being understood, so it is best to put them into context almost all the time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As most notable example: &amp;quot;Klyros&amp;quot; is not &amp;quot;processes of living&amp;quot;, but &amp;quot;people&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Kzanos (descriptive words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-zan-paint.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kzanos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Kzanos&#039;&#039;&#039; literally translates to the Common word &#039;&#039;colours&#039;&#039;. It describes a word class of attributes and descriptive expressions that can be seen as a mixture between Common adjectives and adverbs. There are two main types of Kzanos: Descriptive ones, with &amp;quot;zan-&amp;quot; prefix and Possessive ones with &amp;quot;xu-&amp;quot; prefix. &lt;br /&gt;
&lt;br /&gt;
====Possessive kzanos====&lt;br /&gt;
Possessive kzanos don&#039;t always deal with possession or owning, they actually specify an object as being somehow relative to another. They are made of konos by replasing &amp;quot;k-&amp;quot; prefix with &amp;quot;xu-&amp;quot;. The result is kzan that indicates connection of kon/ksin it &lt;br /&gt;
is used for with original kon.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;For example &amp;quot;mef&amp;quot; is &amp;quot;to teach&amp;quot;, &amp;quot;maad&amp;quot; is &amp;quot;to learn&amp;quot;. &amp;quot;kmaadsin&amp;quot; is &amp;quot;student&amp;quot;, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;. So if we have &amp;quot;xumefsin kmaadsin&amp;quot; then it is &amp;quot;teacher&#039;s student&amp;quot; or &amp;quot;student of teacher&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One more interesting thing is one can make kon out of such kzan by adding &amp;quot;k-&amp;quot; &lt;br /&gt;
prefix again. The result will be something like &amp;quot;the one, which relates to &lt;br /&gt;
original kon&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Better to get it by example. Once again, &amp;quot;kmefsin&amp;quot; is &amp;quot;teacher&amp;quot;, &amp;quot;xumefsin&amp;quot; is &amp;quot;teacher&#039;s&amp;quot;, but &amp;quot;kxumefsin&amp;quot; is &amp;quot;teacher&#039;s one&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Descriptive kzanos====&lt;br /&gt;
Descriptive kzanos are made with &amp;quot;zan-&amp;quot; prefix. Just like in case of konos there &lt;br /&gt;
can be following suffix for subclass specification.&amp;lt;br&amp;gt;&lt;br /&gt;
Possible suffixes:&lt;br /&gt;
#&amp;quot;-sen&amp;quot; is roughly equal to &amp;quot;-ing&amp;quot; ending in Common, expressing that something is in process or on-going. &#039;&#039;For example &amp;quot;lim&amp;quot; is &amp;quot;to fly&amp;quot;, &amp;quot;kle&amp;quot; is &amp;quot;leader&amp;quot; so &amp;quot;zanlimsen kle&amp;quot; is the &amp;quot;flying leader&amp;quot; while &amp;quot;kle limsen&amp;quot; means &amp;quot;the leader is flying&amp;quot;.&#039;&#039;&lt;br /&gt;
#&amp;quot;-san&amp;quot; is roughly equaly to &amp;quot;ed&amp;quot; ending in Common. &#039;&#039;For example &amp;quot;nyar&amp;quot; is to kill, &amp;quot;zannyarsan klesin&amp;quot; is &amp;quot;killed leader&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-iim&amp;quot; means capable of doing the core ksin. &#039;&#039;For example &amp;quot;lim&amp;quot; is to fly, &amp;quot;zanlimiimsin klyr&amp;quot; is &amp;quot;klyros, that is able to fly&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-iimsan&amp;quot; means capable of undergoing the core ksin, comparable to the Common suffix &amp;quot;-able&amp;quot;. &#039;&#039;For example &amp;quot;der&amp;quot; is to heal, &amp;quot;zanderiimsan klyr&amp;quot; is &amp;quot;klyros, that can be healed&amp;quot;&#039;&#039;&lt;br /&gt;
#&amp;quot;-sot&amp;quot; is roughly equal to &amp;quot;-ful&amp;quot; in Common, expressing the notions of &#039;plenty&#039; or &#039;rich in&#039;.&lt;br /&gt;
&lt;br /&gt;
===Kefaos (logic words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-efa-think.png]][[Image:KL-os-multiply.png]]|&#039;&#039;kefaos&#039;&#039;}}&lt;br /&gt;
The logic words or &#039;&#039;&#039;Kefaos&#039;&#039;&#039; (lit. &#039;&#039;thoughts&#039;&#039;) are used to make logical connections between Klyros phrases. They can be compared to linking words, conjunctions of the Common. Most of them are formed using the ksin &#039;&#039;jo-&#039;&#039; (&#039;&#039;to join&#039;&#039;) as a word class prefix.&lt;br /&gt;
&lt;br /&gt;
For the purpose of understanding Kefaos, there are two categories of words based on their common counterparts. It should be noted, however, that these are unofficial categories made only to help those who are learning Klyran as a second or third language.&lt;br /&gt;
&lt;br /&gt;
====Conjunction Kefaos====&lt;br /&gt;
These Kefaos roughly correspond to conjunctions in common. They include &#039;&#039;and&#039;&#039; (jojo), &#039;&#039;if&#039;&#039; (je), &#039;&#039;or&#039;&#039; (joja), &#039;&#039;not and&#039;&#039; (ne), etc. While they mean the same as conjuctions, they don&#039;t have to link things together. Because this is confusing to Common speakers, that practice has dwindled.&lt;br /&gt;
&lt;br /&gt;
====Logic Kefaos====&lt;br /&gt;
These Kefaos are used for logical purposes. They include yes, no, true, false, sometimes true, etc. While they aren&#039;t considered conjunctions in common, they can be used as conjunctions in Klyran.&lt;br /&gt;
&lt;br /&gt;
====Placement====&lt;br /&gt;
Like conjunctions is Common, Kefaos are usually placed between the Konos to show they are connected. Unlike conjunctions, they may not be used to combine complete sentences together, and combining phrases is limited, but not unheard of. When used in listing, like conjunctions again, they may be placed between the last two things being listed instead of between everything. &lt;br /&gt;
&lt;br /&gt;
When Kefaos are not being used as conjunctions, they can be placed as needed in sentences. They are often interrupt sentences in order to put emphasis on truthfulness, falsehood, or whatever the situation demands.&lt;br /&gt;
&lt;br /&gt;
===Ktenos (replacement words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-ten-switch.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ktenos&#039;&#039;}}&lt;br /&gt;
&#039;&#039;&#039;Ktenos&#039;&#039;&#039; are the equivalent of Common pronouns though their usage is more difficult and subject to cultural peculiarities. It is highly advisable to pay attention to the correct use of ktenos when communicating in Klyros. Wrongly used they can easily be a cause for offense.&lt;br /&gt;
&lt;br /&gt;
====Personal====&lt;br /&gt;
&lt;br /&gt;
=====First person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-os-multiply.png]]|&#039;&#039;ze&#039;&#039; (&#039;&#039;I&#039;&#039;) and &#039;&#039;zeos&#039;&#039; (&#039;&#039;we&#039;&#039;)}}&lt;br /&gt;
The most unproblematic of the ktenos is the one referring to oneself alone. The first person singular is &#039;&#039;ze&#039;&#039; (archaic also &#039;kze&#039;).&lt;br /&gt;
&lt;br /&gt;
The first person plural is &#039;&#039;zeos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Note that the use of the honorific &#039;&#039;wo&#039;&#039; together with the first person is considered uppish, except for a ruler. (It would be appropriate where Common makes use of the &amp;quot;pluralis maiestatis&amp;quot;, &amp;quot;&#039;&#039;we, the octarch&#039;&#039;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-ze-reflect.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ze-reflect.png]][[Image:KL-mil-dive.png]]| &#039;&#039;zelim&#039;&#039;, and &#039;&#039;zemil&#039;&#039;}}&lt;br /&gt;
It is polite for a Klyros to give the own gender when addressing a non-Klyros. (It is not alway easy for foreigners to discern the Klyros sexes from their appearance). In these cases &#039;I&#039; translates to &#039;&#039;zelim&#039;&#039; for a male and &#039;&#039;zemil&#039;&#039; for a female.&lt;br /&gt;
&lt;br /&gt;
There is also asexual gender descriptor &amp;quot;-kya&amp;quot;, which makes &amp;quot;zekya&amp;quot; form possible to use for Kran.&lt;br /&gt;
&lt;br /&gt;
=====Second person=====&lt;br /&gt;
{{FramePics|[[Image:KL-wo-honour.png]][[Image:KL-yi-oppose.png]]| &#039;&#039;woyi&#039;&#039; (respectful &#039;&#039;you&#039;&#039;)}}&lt;br /&gt;
In contrast it is most important not to use a gender descriptor when addressing someone directly. That is done with &#039;&#039;yi&#039;&#039; only. The use of &#039;&#039;yilim&#039;&#039; or &#039;&#039;yimil&#039;&#039; between persons who are not familiar is more or less disrespectful depending on whether the grammatical gender matches the sex of the addressee.&lt;br /&gt;
&lt;br /&gt;
In an intimate relation &#039;&#039;yilim&#039;&#039; and &#039;&#039;yimil&#039;&#039; place an non-ambiguous emphasis on the addressee&#039;s sex, while in combination with the honorific prefix &#039;&#039;wo-&#039;&#039; it is considered a term of endearment.&lt;br /&gt;
&lt;br /&gt;
The use of &#039;&#039;woyilim&#039;&#039; or &#039;&#039;woyimil&#039;&#039; outside of an intimate relationship equals a proposal.&lt;br /&gt;
&lt;br /&gt;
The standard form of addressing people unknown to oneself or in an especially respectful manner is &#039;&#039;woyi&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The honorific can be used as a suffix to honour high-ranking individuals when addressing them: &#039;&#039;woyiwo&#039;&#039; corresponds to &#039;&#039;your highness&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=====Third person=====&lt;br /&gt;
{{FramePics|[[Image:KL-ya-separate.png]][[Image:KL-lim-fly.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-mil-dive.png]][[Image:KL-space.png]][[Image:KL-ya-separate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;yalim&#039;&#039; (&#039;&#039;he&#039;&#039;), &#039;&#039;yamil&#039;&#039; (&#039;&#039;she&#039;&#039;), and &#039;&#039;yaos&#039;&#039; (&#039;&#039;them&#039;&#039;)}}&lt;br /&gt;
Talking about an individual it is obligatory to make use of a gender descriptor. Everything else would be considered very disrespectful. Thus Common &#039;&#039;he&#039;&#039; translates to &#039;&#039;yalim&#039;&#039; and &#039;&#039;she&#039;&#039; to &#039;&#039;yamil&#039;&#039;, &#039;&#039;kra&#039;&#039; to &#039;&#039;yakya&#039;&#039;. When talking about someone who is present it is considered polite to make use of the honorific, but not obligatory, if you are familiar with the subject. For inanimate objects &#039;&#039;kya&#039;&#039; is used which means &#039;&#039;it&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Talking about a group of people who are known to belong to one sex only, you usually use the gender descriptor aswell (&#039;&#039;yalimos&#039;&#039;, &#039;&#039;yamilos&#039;&#039;). But do not so, if the sexes of all the subjects are not exactly known. For mixed groups only use &#039;&#039;yaos&#039;&#039;. The use of the honorific is arbitrary in the plural, depending on the situation.&lt;br /&gt;
&lt;br /&gt;
====Possessives====&lt;br /&gt;
*&#039;&#039;&#039;my&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;mine&#039;&#039;&#039;: &#039;&#039;xuze&#039;&#039; &amp;amp; &#039;&#039;kxuze&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039;: &#039;&#039;xuyi&#039;&#039; &amp;amp; &#039;&#039;kxuyi&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;his&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;his&#039;&#039;&#039;: &#039;&#039;xuyalim&#039;&#039; &amp;amp; &#039;&#039;kxuyalim&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;her&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;hers&#039;&#039;&#039;: &#039;&#039;xuyamil&#039;&#039; &amp;amp; &#039;&#039;kxuyamil&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;kra&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;kra&#039;s&#039;&#039;&#039;: &#039;&#039;xuyakya&#039;&#039; &amp;amp; &#039;&#039;kxuyakya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;its&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;its&#039;&#039;&#039;: &#039;&#039;xukya&#039;&#039; &amp;amp; &#039;&#039;kxukya&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;one&#039;s&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;one&#039;s&#039;&#039;&#039;: &#039;&#039;xusios&#039;&#039; &amp;amp; &#039;&#039;kxusios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;our&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;ours&#039;&#039;&#039;: &#039;&#039;xuzeos&#039;&#039; &amp;amp; &#039;&#039;kxuzeos&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;your&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;yours&#039;&#039;&#039; (pl): &#039;&#039;xuyios&#039;&#039; &amp;amp; &#039;&#039;kxuyios&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;their&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;theirs&#039;&#039;&#039;: &#039;&#039;xuyaos&#039;&#039; &amp;amp; &#039;&#039;kxuyaos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Deixis====&lt;br /&gt;
*&#039;&#039;&#039;here &amp;amp; there&#039;&#039;&#039;: &#039;&#039;rafnet&#039;&#039; &amp;amp; &#039;&#039;farnet&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;this &amp;amp; that&#039;&#039;&#039;: &#039;&#039;kyaraf&#039;&#039; &amp;amp; &#039;&#039;kyafar&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;these &amp;amp; those&#039;&#039;&#039;: &#039;&#039;kyarafos&#039;&#039; &amp;amp; &#039;&#039;kyafaros&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Knetos (relation words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-net-relate.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knetos&#039;&#039;}}&lt;br /&gt;
What Common refers to as a preposition is called &#039;&#039;&#039;Knetos&#039;&#039;&#039; in Klyros. These words are formed using the prefix &#039;&#039;net&#039;&#039; and used to describe mainly but not exclusively temporal and spatial relations.&lt;br /&gt;
&lt;br /&gt;
Generally knetos are formed by adding specific suffix to &amp;quot;net&amp;quot; prefix so technically knetos have no root. To understand what suffixes are suitable you should first understand aspects of ksinos. According to logic of Klyran every ksin has several aspects of it with corresponding suffix. And that suffixes are those can be used in knetos formation as well. See [[#Konos (substantial words)|konos formation]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: So &amp;quot;netwef&amp;quot; is &amp;quot;from&amp;quot; (space location), &amp;quot;netpo&amp;quot; is &amp;quot;with help of&amp;quot; (somebody), &amp;quot;netpac&amp;quot; is &amp;quot;using&amp;quot; (some tool).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are also several knetos that are formed not by konos suffixes, &#039;&#039; for example &amp;quot;netxu&amp;quot; is &amp;quot;of&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Knubixos (silent words)===&lt;br /&gt;
{{FramePics|[[Image:KL-k&#039;-form.png]][[Image:KL-nu-negate.png]][[Image:KL-bix-sound.png]][[Image:KL-os-multiply.png]]|&#039;&#039;knubixos&#039;&#039;}}&lt;br /&gt;
Knubixos are ideograms that have no spoken counterpart. They are optional, usually placed at the end of the word. They signify special conditions of words (such as whether they are a name). Their use is uncommon, but not unheard of, in modern written Klyran.&lt;br /&gt;
&lt;br /&gt;
==Descriptor precedence==&lt;br /&gt;
Since Klyros is a highly agglutinative language, it is important to know what the correct precedence of the descriptors in word is:&lt;br /&gt;
#possible honoring or dishonoring prefix and after that, maybe, optional prefix-connecting ideogram&lt;br /&gt;
#word class descriptor&lt;br /&gt;
#the root of the word&lt;br /&gt;
#person descriptor&lt;br /&gt;
#gender descriptor&lt;br /&gt;
#numeral descriptor&lt;br /&gt;
#temporal descriptor&lt;br /&gt;
#voice descriptor&lt;br /&gt;
#mood descriptor&lt;br /&gt;
#other suffixes&lt;br /&gt;
#possible honoring or dishonoring suffix and before that, maybe, optional suffix-connecting ideogram&lt;br /&gt;
&lt;br /&gt;
In compound words there can be of course descriptors to each of the composed ksinos.&lt;br /&gt;
Other prefixes/suffixes have equal precedence, so they may be placed in any order.&lt;br /&gt;
&lt;br /&gt;
==Honoring and dishonoring prefixes and suffixes==&lt;br /&gt;
One interesting aspect of Klyran is one can add optional honoring or dishonoring prefixes and suffixes to Kon or Kten. This is used to show personal attitude of speaker or social position of the one spoken about. Prefixes indicate personal attitude of speaker. Suffixes indicate social status of the one spoken about. It is recommended to use special prefix connection ideograms after (dis)honoring prefixes and before (dis)honoring suffixes  These ideograms are Knubixos and have no sounds of their own. Instead while being spelled they are interpreted as a pause a little bit longer than between ordinary syllables. In transliteration it is written as &amp;quot;-&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Commonly used honoring prefix is &amp;quot;wo-&amp;quot;. Omitting this prefix is accepted only while speaking about friend or relative, otherwise that could be considered to be offense.&lt;br /&gt;
&lt;br /&gt;
==Numbers==&lt;br /&gt;
The concept of the Klyros numbering system might strike foreigners somewhat odd as the cardinal numbers are regarded a process and accordingly are expressed through Ksin. The digits are pronounced as vowels of different pitch and length. In Ancient Klyran there were not 10 digits but 8 because Klyros have only 4 fingers per limb.&lt;br /&gt;
&lt;br /&gt;
===Cardinal numerals===&lt;br /&gt;
The base of the Klyros numbering is a decimal system almost identical to the Common one. The difference is that the symbol for zero is not used to form number values higher than nine. Instead there is a special symbol meaning &amp;quot;ten&amp;quot; that is not used separately. It appears where you would expect a zero in a number of Common. The digits are formed by the following ideograms:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading || || Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;1&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-a-equal.png]] || a&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-aa-sextuple.png]] || aa&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-i-double.png]] || i&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ii-septuple.png]] || ii&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-u-triple.png]] || u&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-uu-octuple.png]] || uu&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-e-quadruple.png]] || e&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-ee-nonuple.png]] || ee&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-o-quintuple.png]] || o&lt;br /&gt;
 | &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp; &amp;amp;nbsp;&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;(10)&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-oo-decuple.png]] || oo&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-u-triple.png]][[Image:KL-ii-septuple.png]][[Image:KL-o-quintuple.png]][[Image:KL-aa-sextuple.png]][[Image:KL-e-quadruple.png]]|&#039;&#039;uiioaae&#039;&#039;, 37564}}&lt;br /&gt;
Thus the word &#039;&#039;uiioaae&#039;&#039; is the pronunciation of the number 37564. If the numbers pronounced as the same vowels are adjacent there is a short shwa or pause inserted to discern them from one another. So &#039;&#039;uiioaa&#039;a&#039;&#039; means 37561.&lt;br /&gt;
&lt;br /&gt;
The number zero is written as &#039;&#039;nu&#039;&#039; which means &#039;&#039;to negate&#039;&#039; (or as substantial form &#039;&#039;knu&#039;&#039; i.e. &#039;&#039;nothing&#039;&#039;)&lt;br /&gt;
{|&lt;br /&gt;
 ! Common || Klyros || Reading&lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;big&amp;gt;&#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;/big&amp;gt; || [[Image:KL-nu-negate.png]] || nu&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Ordinal numerals===&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanai&#039;&#039;, twelfth}}&lt;br /&gt;
Ordinal numbers belong into the word class of &#039;&#039;Kzanos&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example while &#039;&#039;ai&#039;&#039; means &#039;&#039;twelve&#039;&#039; &#039;&#039;zanai&#039;&#039; refers to the &#039;&#039;twelfth&#039;&#039; of a row.&lt;br /&gt;
&lt;br /&gt;
===Fractions===&lt;br /&gt;
Fractions are written using &#039;&#039;ya&#039;&#039; a ksin meaning &#039;&#039;to divide&#039;&#039;, that is often shortened to &#039;&#039;y&#039;&#039;&#039; when used for this purpose. Depending on their usage the fraction can be a ksin or a kzan.&lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-zan-paint.png]][[Image:KL-a-equal.png]][[Image:KL-ya-separate.png]][[Image:KL-a-equal.png]][[Image:KL-i-double.png]]|&#039;&#039;zanayaai&#039;&#039;, the twelfth part}}&lt;br /&gt;
Fractions with a low denominator are commonly used to form other word classes as well. &#039;&#039;The half&#039;&#039; for example is &#039;&#039;kayi&#039;&#039; in Klyros while &#039;&#039;zanayi&#039;&#039; would mean &#039;&#039;half&#039;&#039; in the sense of a Common adjective.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Numbers can be turned negative by adding &#039;&#039;nu&#039;&#039; to the beginning. When the number is pronounced, however, the &#039;&#039;u&#039;&#039; in &#039;&#039;nu&#039;&#039; is dropped, so -37564 is pronounced &#039;&#039;nuiioaae&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Typography==&lt;br /&gt;
There is no punctuation in Klyros. In ancient and old versions of Klyran sentences are simply separated by a full space, meaning a blank that is equal the size of a ideogram. Words within sentence are mostly separated by a half-space, half the width of an ideogram. Sometimes, especially often found in ancient poetry, there is no word spacing, to the effect of making the poem more aesthetic to the onlooker but also a lot harder to read and interpret.&lt;br /&gt;
&lt;br /&gt;
In modern Klyran people use full space to separate words in sentence and double full space to separate sentences. The reason for that is nowadays there is no deficit of paper and ink and using space of size of ideogram places all ideograms exactly into grid. Klyros ideograms always have constant square form.&lt;br /&gt;
&lt;br /&gt;
Klyran books usually have ideogram grid 16x26 on each page. The same grid is often used in scrolls. Such ration is close to Golden one. &lt;br /&gt;
&lt;br /&gt;
{{FramePics|[[Image:KL-common-a.png]][[Image:KL-common-b.png]][[Image:KL-common-c.png]][[Image:KL-common-d.png]][[Image:KL-common-e.png]][[Image:KL-common-f.png]][[Image:KL-common-g.png]][[Image:KL-common-h.png]][[Image:KL-common-i.png]]&amp;lt;br&amp;gt;[[Image:KL-common-j.png]][[Image:KL-common-k.png]][[Image:KL-common-l.png]][[Image:KL-common-m.png]][[Image:KL-common-n.png]][[Image:KL-common-o.png]][[Image:KL-common-p.png]][[Image:KL-common-q.png]][[Image:KL-common-r.png]]&amp;lt;br&amp;gt;[[Image:KL-common-s.png]][[Image:KL-common-t.png]][[Image:KL-common-u.png]][[Image:KL-common-v.png]][[Image:KL-common-w.png]][[Image:KL-common-x.png]][[Image:KL-common-y.png]][[Image:KL-common-z.png]]|Common alphabet as Klyran ideograms}}&lt;br /&gt;
&lt;br /&gt;
==Common Letters==&lt;br /&gt;
Klyran has limited use of Common words, mainly names. For that a special class of ideograms exists - Common letters. However, these ideograms have no upper or lower case.&lt;br /&gt;
It should be noted that everybody who knows Klyran nowadays, actually natively speaks Common, so the pronounciation of Common words is no different than in Common in contrast to different reading of Klyran transliteration (see [[#Transcription and Pronunciation|Transcription and Pronunciation]]).&lt;br /&gt;
&lt;br /&gt;
==Grammar==&lt;br /&gt;
&lt;br /&gt;
===Sentence structure===&lt;br /&gt;
For simple presense sentence structure is SVO - subject, verb, object. &lt;br /&gt;
&lt;br /&gt;
Any kzan in sentence refers to the word following and according to that is interprited to be adjective or adverb. &#039;&#039;For example &amp;quot;woya a &#039;&#039;&#039;zanxyaa&#039;&#039;&#039; kzisin&amp;quot; - &amp;quot;he/she/kra is &#039;&#039;&#039;strong&#039;&#039;&#039; blacksmith&amp;quot;, but &amp;quot;ksukpac &#039;&#039;&#039;zancu&#039;&#039;&#039; zisan&amp;quot; - &amp;quot;axe is &#039;&#039;&#039;well&#039;&#039;&#039; made&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For ksin (verb) plurality, persons, and gender are all optional to add.&lt;br /&gt;
&lt;br /&gt;
===Grammatical tenses===&lt;br /&gt;
Klyran doesn&#039;t have continuous or perfect aspects at all. Continuous aspect is just removed. Perfect aspect is roughly equal to moving to past tense.&lt;br /&gt;
&lt;br /&gt;
So for Klyran there are 3 tenses: past (suffix &amp;quot;-far&amp;quot; is used), present (no temporal indication suffix) and future (&amp;quot;-ga&amp;quot; suffix).&lt;br /&gt;
&lt;br /&gt;
===Auxiliary===&lt;br /&gt;
Auxiliary Ksinos are all based off of the klyran word &amp;quot;a&amp;quot; which refers to one or equals. By itself &amp;quot;a&amp;quot; works for most singular auxiliary verbs in first, second, and third persons. When using it to describe the state of plural words, you add the suffix &amp;quot;os&amp;quot; to make it &amp;quot;aos&amp;quot; which again works in first, second and third persons. When speaking in past or future tense, you add &amp;quot;far&amp;quot; and &amp;quot;ga&amp;quot; respectively. Gender descriptors may be added, but they are unnecessary.&lt;br /&gt;
&lt;br /&gt;
===Passive Voice===&lt;br /&gt;
For Passive Voice formation &amp;quot;-san&amp;quot; suffix is used. Auxiliary verb is not used in Passive Voice phrases unlike &amp;quot;to be&amp;quot; in Common. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;der&amp;quot; - &amp;quot;heal&amp;quot;, &amp;quot;-san&amp;quot; - Passive Voice suffix, in total: &lt;br /&gt;
&amp;quot;ze dersan&amp;quot; - &amp;quot;I am healed&amp;quot;&#039;&#039;, &#039;&#039;&amp;quot;ze dersanfar&amp;quot;&#039;&#039; - &#039;&#039;&amp;quot;I was healed&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Grammatical moods===&lt;br /&gt;
In Klyran there are four main moods: indicative, conjunctive, imperative and infinitive (some don&#039;t consider the last as a mood). To indicate the mood of ksin several suffixes exist. &lt;br /&gt;
&lt;br /&gt;
For conjunctive mood &amp;quot;-je&amp;quot; is the only suffix. It cannot be omitted. See &amp;quot;Conditional sentence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For indicative mood there is &amp;quot;-ce&amp;quot; suffix that is usually omitted. When it isn&#039;t omitted it corresponds to addition &amp;quot;to do&amp;quot; that show assurance in Common like &amp;quot;I &#039;&#039;&#039;do&#039;&#039;&#039; want to help&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For imperative mood there are number of suffixes that correspond to different sort of request from begging to ordering with threat of killing in case of refusal. These suffixes can be omitted. If the sentence has no subject then it is in imperative mood.&lt;br /&gt;
&lt;br /&gt;
For infinitive mood there is &amp;quot;-lee&amp;quot; suffix that cannot be omitted.&lt;br /&gt;
&lt;br /&gt;
===Conditional sentence===&lt;br /&gt;
Conditional sentence in Klyran has the following structure:&lt;br /&gt;
&lt;br /&gt;
je [&#039;&#039;condition&#039;&#039;] joje [&#039;&#039;consequence&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The verb in &#039;&#039;consequence&#039;&#039; always has suffix &amp;quot;-je&amp;quot;. Unlike Common, the verb in &#039;&#039;condition&#039;&#039; must be in the same tense as the verb in &#039;&#039;consequence&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: &amp;quot;je&amp;quot; - &amp;quot;if&amp;quot;, &amp;quot;ze&amp;quot; - &amp;quot;I&amp;quot;, &amp;quot;po&amp;quot; - &amp;quot;help&amp;quot;, &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;joje&amp;quot; - &amp;quot;then&amp;quot;, &amp;quot;rad&amp;quot; - &amp;quot;finish&amp;quot;, &amp;quot;klakpac&amp;quot; - &amp;quot;sword&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;je ze poga woyi joje woyi radgaje klaksin&amp;quot; - &amp;quot;if I help you, (then) you will finish sword&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Questions===&lt;br /&gt;
Question structure in Klyran is different from Common as word order change doesn&#039;t happen. Object in the sentence is replaced by special word with &amp;quot;kee-&amp;quot; grammatical prefix. Such words are equivalent to Common &amp;quot;who&amp;quot;, &amp;quot;what&amp;quot;, &amp;quot;when&amp;quot;, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039; Example: &amp;quot;woyi&amp;quot; - &amp;quot;you&amp;quot;, &amp;quot;a&amp;quot; - &amp;quot;are&amp;quot;, &amp;quot;qa&amp;quot; - &amp;quot;who&amp;quot;. So &amp;quot;woyi a keeqa&amp;quot; - &amp;quot;You are who&amp;quot;, &amp;quot;Who are you?&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Auxiliary questions====&lt;br /&gt;
In auxiliary questions word change also doesn&#039;t happen. Only &amp;quot;kee-&amp;quot; prefix is added to the verb.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will he go?&amp;quot; - &amp;quot;Yalim keefarga&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prefix &amp;quot;kee-&amp;quot; can be added to subject instead of verb if it is questioned what subject is going to do the action.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will &#039;&#039;&#039;he&#039;&#039;&#039; go?&amp;quot; - &amp;quot;Keeyalim farga&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Hybrid questions====&lt;br /&gt;
Prefix &amp;quot;kee-&amp;quot; can be added to several words. If it is so, then the question asks to define several aspects.&lt;br /&gt;
&#039;&#039; Example: &amp;quot;Will he go? And if he does, where?&amp;quot; - &amp;quot;Yalim keefarga keeqo&amp;quot; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
Some Klyros names are made up of multiple words, or distortions of words, put together to have a hidden meaning. For example, Haiim literally means &amp;quot;to wait, to have opportunity,&amp;quot; but if you look at those words together, then you can see hidden meanings like &amp;quot;he who waits for opportunities,&amp;quot; which could be taken to mean many other things. Other names don&#039;t have meanings, and just sound nice.&lt;br /&gt;
&lt;br /&gt;
However, with centuries many Klyros communities abandoned Klyran, so many modern Klyros names even do not have spelling in Klyran&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[Editor&#039;s note: If you are a Klyros and would like for your name to mean something, then click on the below link and add words to mean things. Remember, though, that Klyran words are usually only one, sometimes two, syllables long. If certain syllables are already taken, don&#039;t change them, just use them to your advantage. If you can&#039;t think of anything that uses those syllables, remember hidden meanings.]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Not much is known about history of Klyran and Klyros race itself before their arrival to Yliakum. However many leading linguists while analyzing the structure of Klyran came to conclusion that it has few almost discrete layers of evolution. The first identified layer, Ancient Klyran, is artificial language and it was implemented not long time before Klyros arrival to Yliakum. &lt;br /&gt;
&lt;br /&gt;
It is speculated that the first layer was developed for being used in written form only by upper class of Klyros society. But during the following centuries it replaced also the oral form of Klyran, existed those times.&lt;br /&gt;
&lt;br /&gt;
Ancient Klyran differs in many ways from the modern variant. For example, the typical sentence structure was SOV - subject, object, verb rather then SVO - subject, verb, object.&lt;br /&gt;
&lt;br /&gt;
The second recognized layer, known as Old Klyran, emerged in the early 4th century when the Klyros found common ground with other races. It contains many simplifications concerning grammar. This layer has few variations of itself and there are no doubts it was codified at some date. Yet no written sources left mention such event. &lt;br /&gt;
&lt;br /&gt;
All modern historians agree that like other languages, Old Klyran lost its positions after formation of the Octarchy and the degree of 451 AY. Since that time Common language was spreading rapidly and in just few decades made Klyran a dead language. The process is believed to have been completed in 530-540 AY. At least the last known book written in Klyran was written in 511 AY and a book that describes Klyros villages of 540s in first and second levels claims even elder Klyros didn&#039;t use Klyran.&lt;br /&gt;
&lt;br /&gt;
And the last, third layer of Klyran emerged only few decades ago when number of enthusiasts began their efforts in restoring the language. As there were no native speakers left to the moment, the last layer, Modern Klyran, is definitely the closest one to the Common, especially in terms of grammar.&lt;br /&gt;
&lt;br /&gt;
Number of factors enfueled the process of relearning the language by Klyros. Lack of farming lands for more and more growning population, rogue raids on roads resulting into problems with supply lines, natural disasters like the [[Ojavedan Plague]] - all these problems that the Octarchy failed to solve effectively. The [[Octarchs|Octarchy]] started to lose the trust and multicultural integration process not only stopped but even went in reverse direction. More and more people started looking answers for thier lives in ancient racial cultures including languages.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Klyros Language/Vocabulary]]&lt;br /&gt;
* (stub)[[Klyros Language/Learning Guide]]&lt;br /&gt;
* (stub)[[Klyros Language/Vocabulary/Transliteration]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Klyros Language]]&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22339</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22339"/>
		<updated>2019-12-30T13:15:17Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Strategy and content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists one of the aforementioned reviews and thus has lots of space to spare for positive reviews by us. If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.gamespot.com/planeshift/ Gamespot] Another empty review place that we can make good use of! If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis for a generic comment, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
If there is actual &#039;&#039;&#039;content&#039;&#039;&#039; to comment on, please &#039;&#039;&#039;adapt&#039;&#039;&#039; to that &#039;&#039;&#039;and reference&#039;&#039;&#039; the original material!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCBrl0OzWT7aJ6DE0X4LoTaw PlaneShift Official] (Talad&#039;s?)&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
=== Virtual merchandise ===&lt;br /&gt;
We should offer graphics which can be used for advertising the game. Similar to the &amp;quot;Multimedia section&amp;quot; of the main page, where you can download desktop backgrounds, but more extensive. Offer some avatars, logos, and the like.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22338</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22338"/>
		<updated>2019-12-30T11:58:34Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists one of the aforementioned reviews and thus has lots of space to spare for positive reviews by us. If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.gamespot.com/planeshift/ Gamespot] Another empty review place that we can make good use of! If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis for a generic comment, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
If there is actual &#039;&#039;&#039;content&#039;&#039;&#039; to comment on, please &#039;&#039;&#039;adapt&#039;&#039;&#039; to that &#039;&#039;&#039;and reference&#039;&#039;&#039; the original material!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCBrl0OzWT7aJ6DE0X4LoTaw PlaneShift Official] (Talad&#039;s?)&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22337</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22337"/>
		<updated>2019-12-30T10:07:10Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Sample comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists one of the aforementioned reviews and thus has lots of space to spare for positive reviews by us. If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.gamespot.com/planeshift/ Gamespot] Another empty review place that we can make good use of! If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis for a generic comment, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
If there is actual &#039;&#039;&#039;content&#039;&#039;&#039; to comment on, please &#039;&#039;&#039;adapt&#039;&#039;&#039; to that &#039;&#039;&#039;and reference&#039;&#039;&#039; the original material!&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22336</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22336"/>
		<updated>2019-12-30T09:32:55Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Potential */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists one of the aforementioned reviews and thus has lots of space to spare for positive reviews by us. If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.gamespot.com/planeshift/ Gamespot] Another empty review place that we can make good use of! If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22335</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22335"/>
		<updated>2019-12-30T09:32:33Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22334</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22334"/>
		<updated>2019-12-30T09:31:55Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us. If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.gamespot.com/planeshift/ Gamespot] Another empty review place that we can make good use of! If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22333</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22333"/>
		<updated>2019-12-30T09:31:31Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/ massivelyop.com] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.gamespot.com/planeshift/ Gamespot] Another empty review place that we can make good use of!&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22332</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22332"/>
		<updated>2019-12-30T09:30:24Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account. If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2019/01/10/more-mmos-youve-never-heard-of-planeshift-stendhal-ashen-empires-zezenia-and-project-diaspora/] A short mention, but an occasion for a comment. If you leave one, put a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22331</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22331"/>
		<updated>2019-12-30T09:27:36Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
* [https://youtu.be/VsuA3PHKsRY Battle of the North Gate | PlaneShift (3)] Rather non-descript too bland let&#039;s play.&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22330</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22330"/>
		<updated>2019-12-30T09:25:58Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://massivelyop.com/2017/07/12/planeshift-is-an-open-source-mmo-you-might-have-missed/ massivelyop.com] Short article with a bunch of good comments&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22329</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22329"/>
		<updated>2019-12-30T09:21:37Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://youtu.be/-IiD41Djw_4 Planeshift Trailer 2012] visually appealing showcase with overly dramatic, loud music&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22328</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22328"/>
		<updated>2019-12-30T09:20:21Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
* [https://youtu.be/gVaLGA8rVhw Let&#039;s Try Planeshift - Three Friends Mucking About In A Dead Game] quite opionated fodder for comments&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22327</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22327"/>
		<updated>2019-12-30T09:13:45Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely got more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22326</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22326"/>
		<updated>2019-12-30T09:13:25Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.somethingawful.com/mmo-roulette/planeshift/1/ Something Awful] a thorough bashing of PS that has definitely go more than enough (too much) attention from our side.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22325</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22325"/>
		<updated>2019-12-30T09:03:57Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
* [https://www.metacritic.com/game/pc/planeshift metacritic.com] only lists the aforementioned review and thus has lots of space to spare for positive reviews by us.  If you write one, leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22324</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22324"/>
		<updated>2019-12-30T08:52:46Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
* [https://www.mmorpg.com/planeshift/reviews/the-official-mmorpgcom-review-1000000204 mmorpg.com] Well-meaning review, you can comment with an account If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22323</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22323"/>
		<updated>2019-12-30T08:41:56Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://youtu.be/TVYxauRCLoc PlaneShift - A Unique Throwback To When MMORPGs Were Actually RPGs] positive review&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22322</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22322"/>
		<updated>2019-12-30T08:16:16Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22321</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22321"/>
		<updated>2019-12-30T08:06:06Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/k2VWD9eGWQ4 PlaneShift - Psychotria Reviews] Visually well done review&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22320</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22320"/>
		<updated>2019-12-30T08:00:20Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://youtu.be/THC-rtp04wg An MMORPG where the RP actually matters?! | PlaneShift (1)] Classic let&#039;s-play&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22319</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22319"/>
		<updated>2019-12-30T07:56:32Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
* [https://youtu.be/G5e34UIpFz4 PlaneShift Episode 2] Let&#039;s-play-style continuing from a mixed review getting very negative and with a ridiculous voice-over comment.&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22318</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22318"/>
		<updated>2019-12-30T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
* [https://youtu.be/SMSSazfTkFg PlaneShift Episode 1] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22317</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22317"/>
		<updated>2019-12-30T07:53:13Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
* [https://www.youtube.com/channel/UCFKZeujPAGsNXiC2LtAHTbA Emaline&#039;s channel]&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22316</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22316"/>
		<updated>2019-12-30T07:48:32Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
&lt;br /&gt;
====Positive==== &lt;br /&gt;
* [https://youtu.be/6LH4DMg5fak Planeshift Tutorials: The Basics] Let&#039;s-play-style with lengthy but positive comment&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22315</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22315"/>
		<updated>2019-12-30T07:47:22Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
* [https://youtu.be/Lcb5Rj2OUTs PlaneShift Gameplay] Let&#039;s-play-style without comment, starting from char creation for 35&#039;&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22314</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22314"/>
		<updated>2019-12-30T07:33:48Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
* [http://opensourcewindows.org/games/ Open-source Windows] A bare mention that we could try and improve via contact e-mail.&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22313</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22313"/>
		<updated>2019-12-30T07:19:22Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22312</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22312"/>
		<updated>2019-12-30T07:18:30Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
* [https://sourceforge.net/projects/planeshift/ Sourceforge] Can be made more expressive, possibility to comment. If you do so leave a signature with --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 08:18, 30 December 2019 (CET) in these brackets ()&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22311</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22311"/>
		<updated>2019-12-30T07:15:59Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Existing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Negative in sum. Possibility to &amp;quot;&#039;&#039;like&#039;&#039;&amp;quot; and comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://raddle.me/wiki/foss_games Raddle.me] gives us a bare mention&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22310</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22310"/>
		<updated>2019-12-30T07:13:30Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Potential */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
* [https://freegamer.blogspot.com/search/label/planeshift Free Gamer Blog] We&#039;ve had a few mentions here, but nothing dedicated and always with the &amp;quot;semi-open-source&amp;quot; label.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22309</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22309"/>
		<updated>2019-12-30T07:04:00Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Potential */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
* [https://osgameclones.com/ OS game clones] Although we are not a clone maybe we can get in there, as they also list &amp;quot;similar&amp;quot; games. (I know we aren&#039;t similar, but they don&#039;t!)&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
	<entry>
		<id>https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22308</id>
		<title>User:Daevaorn/Publicity campaign</title>
		<link rel="alternate" type="text/html" href="https://planeshift.top-ix.org//pswiki/index.php?title=User:Daevaorn/Publicity_campaign&amp;diff=22308"/>
		<updated>2019-12-30T06:45:57Z</updated>

		<summary type="html">&lt;p&gt;Daevaorn: /* Mixed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a (for now semi-private, in user namespace) &#039;&#039;&#039;collection of resources and ideas&#039;&#039;&#039; for bringing more players into the game. I think that over the last five years PS has lost its critical mass in terms of players and thus cannot bind newly arriving players for lack of immersion and RP-social bindings. Waiting for any major game changes like the Unreal port would IMO rather worsen the situation than solve it. Thus this collection and effort. I hope to provide a starting point here that will eventually allow others to join in and further the project by making it more publicly visible and improve the game&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What can I do?==&lt;br /&gt;
Hello, wanderer of the wiki world. If you chanced upon this page, be welcome. If you now think about the cause and find it a good one, you may want to join in. Go have a look below and see if there are any ideas that suit you and that you could work with. Or maybe you have your own ideas and want to add them, too. If however they should somehow conflict with or change considerably what was outlined before it may be good to [[{{TALKPAGENAME}}|discuss]] the proposal first with others working on this page, before adding it to the general outline.&lt;br /&gt;
&lt;br /&gt;
==What we should learn from Minecraft==&lt;br /&gt;
Yes, I know, MC is commercial and not to be compared to PS in that respect. But what the two games do have in common is that they are &amp;quot;indie&amp;quot; created by a small team and suffering from the same drawbacks in terms of graphics and other man-power-intensive aspects of game design. Still MC made it to the #1 of the Hall of Fame of game creation. So what do we learn from that..?&lt;br /&gt;
&lt;br /&gt;
I think while it is a great idea, to put PS on new and stable feet with the Unreal port, it is not something that serves as a selling point while still in progress. It&#039;s tedious and will take time, so it&#039;s not for marketing. Those efforts should stay beneath the hood, figuratively speaking. It&#039;s something for the Dev Q&amp;amp;A &#039;&#039;&#039;not&#039;&#039;&#039; the front page.&lt;br /&gt;
&lt;br /&gt;
We must not chase the industry in terms of GFX and eye candy, instead we need to focus on the strength of the game when advertising, and while it mostly was much closer to industry standards compared to MC, the strong point is its unique world, its marvelously thought-out background story with its minute details, some loveable quirks and impressively rich cast of personae. It&#039;s the freedom of RP - elegantly supported by game mechanics. It is different from the indiscernable mass of industry crap out there. It is innovative in its core, like MC was. &#039;&#039;&#039;That&#039;&#039;&#039;s front-page news! --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 21:09, 29 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
Any effort should be well-timed so before we start a concerted effort it would be good to have the steps in the right order and timed at least roughly for maximum effect. To put it in  a very rough summary: If we &lt;br /&gt;
gain for example new players with some means below, it would be good if someone was around to welcome them ;-)&lt;br /&gt;
&lt;br /&gt;
(The cycle can of course be repeated in an agile manner!)&lt;br /&gt;
&lt;br /&gt;
===Collection phase===&lt;br /&gt;
We need to collect ideas and resources/platforms that we can utilise for our purpose. &lt;br /&gt;
&lt;br /&gt;
===Revision &amp;amp; planning phase===&lt;br /&gt;
In a second step we should revise what has been done and written before. We should adapt to that so that we can steer clear of prior mistakes or even them out entirely.&lt;br /&gt;
New things need to be planned carefully.&lt;br /&gt;
&lt;br /&gt;
===Creation phase===&lt;br /&gt;
Particularly for new ideas that haven&#039;t been started by older player generations we need some time and effort to get things rolling. That should only happen after the two previous phases have had some time to simmer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Text-based presences==&lt;br /&gt;
This section is meant for the classical &amp;quot;press &amp;amp; social media&amp;quot; approach of things mainly focussing on text- and image-based productions, comments, blog posts, reviews and the like. &lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
Since PS has been around for quite some time, there&#039;s already a lot of stuff out there that we need to consider too.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
Particularly some disappointed leavers have created quite some bad publicity over the years which is a problem as the internet doesn&#039;t forget. So we should identify spots in which the image has been tainted and try to rectify the image and clairfy opinionated posts.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
Not quite as urgent but still a potential resource if we can tip the scales in favour of PS here:&lt;br /&gt;
* [https://en.wikipedia.org/wiki/PlaneShift_(video_game) Wikipedia] The English article and 9 language variants should be updated and checked for inconsistencies (particularly the other languages!) Don&#039;t mix this up with advertising. Paint a positive general picture, but keep in mind this is an &#039;&#039;&#039;informative&#039;&#039;&#039; text!&lt;br /&gt;
* [https://www.slant.co/topics/1933/~best-open-source-games slant.co] Possibility to comment. If you do so leave a signature with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; in these brackets ()&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
If there is already a positive presentation of PS in a place, what can we do to make it gain more visibility again? Can we add a new comment to make it appear on top of a list?&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
Here we can add potentially new places of publication that can be used to make PS known more widely. However, posting here should not start until we have collected enough material below and laid out a basic strategy. As opposed to working with existing material this could mean a waste of potential if not used to a maximum of effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
In this chapter we collect material for working with online presences, i.e. articles, opinions, reviews to use in old and new channels of publication.&lt;br /&gt;
&lt;br /&gt;
====Sample comments====&lt;br /&gt;
Use these as a basis, but please &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; just &#039;&#039;&#039;copy &amp;amp; paste&#039;&#039;&#039;, but add your own words and opinion. Take it as the broth and you add the spices.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;In PlaneShift you dive into a unique world with a marvelously thought-out background story in minute details. This world comes with an impressively rich cast of personae and unique races. The game provides the freedom of traditional and true roleplay (not just massively online hack &amp;amp; slash) - elegantly supported by game mechanics. As with other OS-products there is the odd little quirk but it all adds up to the unique style of the game. It is different from the indiscernable mass of industry gruel (to avoid other four-letter words) out there. It is innovative to its core!&#039;&#039; --[[User:Daevaorn|Daevaorn]] ([[User talk:Daevaorn|talk]]) 07:37, 30 December 2019 (CET)&lt;br /&gt;
&lt;br /&gt;
==Video presences==&lt;br /&gt;
&lt;br /&gt;
===Existing===&lt;br /&gt;
What channels do we have control over and which ones can we comment on?&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
* [https://youtu.be/U0NwPcRNCJ0 The Hardest MMORPG You&#039;ve Probably Never Heard Of!? - PlaneShift] Worst-case in terms of PR, first hit on YT with keyword &amp;quot;Planeshift&amp;quot;. &#039;&#039;&#039;&#039;THAT NEEDS to change!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Mixed====&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
&lt;br /&gt;
===Potential===&lt;br /&gt;
What new means of video publication should we consider?&lt;br /&gt;
&lt;br /&gt;
===Strategy and content===&lt;br /&gt;
What types of videos can we create that present PS in the best way possible?&lt;br /&gt;
&lt;br /&gt;
==== General thoughts ====&lt;br /&gt;
Since it is not feasible to publish everything we can possibly create with such a project via YT:PlaneShiftOfficial we need to raise the importance of our positive portrayals by linking them up heavily. Interconnection will make things easier to find and raise the scores of each individual channel and video. The official channel should promote our campaign contents, once they have reached a certain standard (numbers, quality) and vice-versa.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Stories from Yliakum&amp;quot; ====&lt;br /&gt;
The &#039;&#039;Let&#039;s play&#039;&#039; style of things is suitable to action-packed games like shooters and the like. The PS-experience on the other hand is a slow one and not suitable to be delivered as a video in real time. That&#039;s why I would discourage a focus on this style of video-presentation, even as popular as it is. Instead I think of scripted material that creates little story lines from and about our beloved game world that not only show the content, but also explain the background and put a focus on the immersive RP-experience the game offers. This could serve &#039;&#039;&#039;to point out our strong points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Possible content will be:&lt;br /&gt;
* Video-shortstories of PC&#039;s adventures&lt;br /&gt;
* Video-shortstories about Yliakum&#039;s lore&lt;br /&gt;
* Documentaries, maybe including live video material of an interview (done remotely and asynchronously) with some devs?&lt;br /&gt;
&lt;br /&gt;
Everything should be well-branded with recognisable character and recurring logos and themes.&lt;/div&gt;</summary>
		<author><name>Daevaorn</name></author>
	</entry>
</feed>